#suggestions-discussion
1 messages Ā· Page 887 of 1
crawltipede are much more agressive than dog when you fly
tbf, not much you can do with worms. they crawl. that's all they do
crawltipedes don't dive at you with a shit ton of speed at 20% hp
@dry latch Exactly why calamity has lots of worms
And yes, crawlspace does not teleport lol
ah yes only 1 attack that's similar to crawltipedes
They're apparently really easy to make
SCal is just sans when you think about it
Bruh are yall braindead or something
crawltipedes don't periodically switch from their anti-flight mode to normal worm mode
Smh since when does calamity brainwash people
maybe we are, since your thought process is literally 5 parallel universes beyond us
Don't insult people like that
Lmao I see why people call this server toxic
he's talking about the movement ai
maybe we'd take you seriously if you didn't insult us for no reason
I literally recommended one boss not knowing I couldn't
And this bunch of people comes after me telling me crap
this server has stricter suggestion rules than others
Yeah I see
Calamity already has a lot of bosses, and already have some more planned
I guess reading the channel description before posting stuff is not a thing people do now...
because you're making claims that have flimsy evidence at best
if you actually provided good reasoning then maybe we'd actually listen
byeah
What is this argument anymore...
anyway not gonna escalate this further, talk about something else
I'm just saying DoG is literally just a floating worm that goes pew pew
he's a worm. what do you expect
Why is the bot so weird
Atleast Deus has an unique fight y'know
Unfair but unique
Other worm bosses are just floating worms
DoG is not original but Deus is?
DoG's fight is also unique, even if it's similar to Crawltipedes
byeah why are we even still discussing this when it's clear we're going more in circles than a drunk roundabout on crack
is it a don't to suggest changes to vanilla weapons?
Okay, I'm respect your opinion but i must disagree with DoG fight being unique, it's just basically cooler crawltipedes with ability to teleport and shoot laser and lightning orb, I don't think it's pretty unique or something cause if you have enough speed, it will just be DoG trying to catch up with you
especially since 1.4 is coming out
i just thought of a neat change for muramasa tho :c
Heck, even you can beat DoG with astral armor
That's like saying that the Eye of Cthulhu isn't unique, and that it's just a demon eye that can charge and summon demon eyes
what difficulty are we talking about here lmao
And being easy and being unique are completely different
Hive Mind is a really unique fight but really easy
No, I don't say about it being easy , I just say that it felt a bit underwhelming if you max out your flight speed
tho tbf, you can't expect all bosses to be unique. post moonlord bosses maybe. but prehm bosses must be winnable with pre hm stuff. not much options there
That implies you're flying throughout the entire fight
flight speed? you're flying against DoG?
Well, with 112 mph you can out flight it
How are you surviving if you're flying against DoG, in the blue phase he moves at mach 4 when you fly
^^^^
I would say the joke "just dodge" but tbh i just really boost my speed up with potion
And reforge
But... That wouldn't boost you to the point of moving faster than DoG
And DoG also reduces your horizontal velocity throughout the entire fight
^
kek
lol, i should really stop playing with other mod
yea if you're using Fargo accessories it's pretty much guaranteed that Clam bosses won't really be that hard
If I want to post two sugg.s at once, do I put them in seperate posts?
ye
š¦
Otherwise if people like one of your suggestions, but not the other then it causes problems if they want to vote
that sounds horrifically broken
?
the whole point of accs is that you have to pick and choose which one to use to best fit your playstyle
^
combining everything into one removes that freedom
not to mention breaking balancing entirely
an accessory that combines the effects of every Rev and Expert exclusive accessory would be meme tier strong, even if it's post-SCal
But it's endgame! It saves accessory slots for other accessories! And, besides, maybe we could make it require shadowspec bars; more shadowspec bars than one SCal fight can offer.
Maybe give it a downside?
And did you know that post scal stuff is the hardest to balance because you need to balance dev weapons against the 20 minutes+ boss rush

just because it's endgame doesn't give it an excuse to be broken
regardless of downsides
the downside of such an accessory would be that it'd make testers physically implode
Epic grindy random endgame acc
@gray nebula That's the point! We want even endgame players to not feel done with Terraria! We want an extra level, basically.
That's why I sugg.ed that!

we literally just said endgame still has to be balanced because boss rush exists 
Extra level?
If you want stupid grindy as hell stuff go download fargo's soul mod
Okay. Bad sugg.?
yes
I recommend putting more thought into your suggestions next time, weighing pros and cons before posting anything
don't suggest for the sake of suggesting
for it to not be broken it'd have to be balanced for Boss Rush, meaning all of its effects would either have to be weak as shit individually or Boss Rush would have to be buffed to account for this new accessory
but if we balanced Boss Rush around this accessory, we'd run into the problem of it being basically wings 2: electric boogaloo, in that it'd be this one accessory that's basically necessary for Boss Rush

Boom! Gone. Nothing to worry 'bout.
don't go as far as to make complex suggestions either, because those tend to not sit well with devs
just something to note for you considering your recent suggestions
Yeah. I just have so many ideas at once that I can't be bothered to wait for slowmode.
then filter out the reasonable ones first before you post 
I think what people dont get about weapons that attack really fast like mycellial claws
is that one or two damage does matter
it adds up
^ 1 or 2*15ish attack per second = 15-30 dps increase which is prettys siseable early game
altough mycelial claws don't actually get a damage compared to mandible buff if it was your point
Ok but remember Shadowspec is a dev item and you would need the dev's aproval for that, plus they both have their own use
i don't think Shadow is even in this server
byeah Shadowspec has its uses, even if Auric Tesla is better generally
Have you noticed that most people consider Auric Tesla better than Shadowspec? Shadowspec is endgame, for god sake!
shadowspec has better dps while auric tesla is better survivability
for normal BR attempts AT is better
Demonshade is better suited for people who have a death wish (nohitters)
Most people consider AT better because they value suvivability wuch more than damage
me included
byeah adding AT's effects to Demonshade Armor would make it meme tier strong
but it doesn't mean damage is objectively worse
Maybe, instead, we can add a new all-powerful endgame item, like a reward for "the extra level" I was talking about?
Whatever it is you sugest it can't be post SCal as it is dev tier so don't even think abt it
Like, "extra level"-game equipment?
it'd end up being the same as combining all Rev and Expert accessories, in that for it to not be broken its individual effects would have to be nerfed to the point where it's better to just go fully glass cannon with Demonshade or normal semi-tank with AT
No like this dev specifically wanted this item like that
Maybe it could be a secret item only available using inventory editors?
Secret itemS.
no
well then use other mods
Busted things late game that are only balanced around taking ages to get isn't good balance
that'd be practically pointless in having it unobtainable
also post-scal suggs aren't really allowed anyway
It doesn't even take that long
secret != unobtainable
example :profaned soul crystal
the thing with endgame armors is that you just combined four armor sets and a very valuable ore bar into Auric Tesla armor, then quickly slap SCal and you immediately have access to another armor set. If Demonshade were objectively better in all aspects, crafting Auric Tesla like that sounds dumb in all aspects if you're just gonna use it for a short while
It isn't even post-SCal. It isn't included in the progression system at all, and is only used for cheat-y stuffs?
the way to get it by killing provi with profaned soul artifact i mean
the thing with endgame armors is that you just combined four armor sets and a very valuable ore bar into Auric Tesla armor, then quickly slap SCal and you immediately have access to another armor set. If Demonshade were objectively better in all aspects, crafting Auric Tesla like that sounds dumb in all aspects if you're just gonna use it for a short while
@toxic kettle No, I said to include Auric Tesla in its recipe as well, so it is worth crafting it.
well if it's only used for cheat-y stuff, then its entire purpose is to promote cheating
not gonna happen regardless because the whole point is that auric and demonshade are interchangeable
don't like one then use the other
not really much point in putting the effort into all of that for a cheat thing
you can either go tank with AT or glass cannon with Demonshade, yea
PLus you would need the aproval of the dev
Auric Tesla is first choice for literally everyone.
NO
no
No?
some people prefer Demonshade
not gonna happen regardless because the whole point is that auric and demonshade are interchangeable
that's what I love about those
I would definitely prefer demonshade because I like glass cannon
demonshade is worse for survivability but better for damage
nohitters, including me, use Demonshade
You are not everyone
they're not a big group but they're part of "everyone"
I feel like Shadow prolly would prefer demonshade too
Just because you prefer something doesn't mean everyone does
blanket statements aren't a good thing because there'll be some people that disagree, no matter what
Same goes the other way, this argument is dumb
No, I said to include Auric Tesla in its recipe as well, so it is worth crafting it.
@ashen warren I think if you wanted to do something like that, I would make a pre-SCal but post-Draedon armor (whenever that is actually made), and then a post-Yharim armor (once again, this is for the future when all of the final bosses are added), and then after Noxus you could combine them to make the final armor set before the final boss Xeroc
it would be reminiscent of Auric Tesla
Okay, nice and all, but maybe don't put Xeroc there. After all, it's like you saying "Hey, guys! I've added a boss in my mod called "Nebula"!"
xeroc isn't nebula related though
meld bar shit is cause meld blobs drop from nebula enemies, but iirc xeroc armor will be rebranded to no longer be xeroc-related eventuallyā¢ļø
Read the doc pinned in the lore channel
explains it
Xeroc is pretty much the most powerful entity in the calamity universeā¢ļø
the only boss demonshade fucking sucks ass at is scal
just don't get hitā¢
thats the part about demonshade
the speed is way too fast as compared to auric tes
instant accleration to max speed so u cant dodge scal
people who use demonshade for scal are monsters
Why did I get a ghost ping in #suggestions-posting?
someone referenced your suggestion but deleted it
ok so yeah demonshade needs a buff
it should at least get some sort of revive
imo auric tesla is so strong mainly because as long as you dont get hit too many times in a short period you essentially can't die
i'm saying it shouldn't be
demonshade should stay a glass cannon set cause that's what it was made to be
Class Gannon
demonshade is powerful
the enrage function gets you way higher dps than auric tesla
in some cases more than twice dps of auric tesla
You can shred Scal in seconds using the enrage feature
Too bad you get shredded as well
less than a second
for scal to change state
but i still specificly changed to auric tesla for scal
bc demonshade makes bullet hells too difficult and luck based to dodgge
Demonshade is great for BR tho
demonshade for the other 38 bosses
@ashen warren shadowspec is Dev tier stuff, read the don'ts. Also the whole point of demonshade is to be a glass cannon
Just because it's the point doesn't mean that demonshade being a class cannon is good thing.
it promotes diversity in how you face BR
it's for no hitters
What would the point of making auric Tesla be then to just have it outclassed after 1 boss?
What about all the auric weapons?
Demonshade outclassed it imo
That's not what we're talking about here
you can go AT and aim for tanking some hits while having decent damage, or go DS for lole damage while being snapped in half when an enemy farts in your general direction
The weapons are completely different
But variety in armor usage is a good thing.
The weps are at a, god tier
I like demonshade.
shadowspec stuff are gonna get moved anyway when more bosses are introduced, so comparing auric and demonshade is pointless
demonshade is indeed worse than auric tesla for general use
I just swap in auric armor when I'm at low hp.
but it should remain that way
Then whyd you say that demonshade being a glass cannon set isn't a good thing
True, Scal won't remain as the sole Super boss forever
I didn't.
Just because it's the point doesn't mean that demonshade being a class cannon is good thing.
Someone else will probably start dropping calamitous energy
It just annoys me when you make an argument and some says "that's the point".
i mean it is a valid argument
The whole point of the armor is that it's a glass cannon alternative to auric tesla, which is for survival
Also what
Glass cannon armors good.
why did halibut just suddenly pop up
You confuse me.
yea obviously he does he literally hates sand
I was gonna explain how just because something is made to be a certain thing, that doesn't mean the thing it's made to be is good.
Like halibut cannon is made to be a stupid meme weapon, but I don't like those kinds of weapons.
So glass cannon is bad now?
I do like glass cannon armors.
But you should argue why glass cannon is a good thing, not just say that it's supposed to be glass cannon.
Which you did of course.
you didnt answer the question
I said I like glass cannon armors.
So glass cannon is bad now?
and how does that answer this
Glass cannon is not bad.
I was gonna explain how just because something is made to be a certain thing, that doesn't mean the thing it's made to be is good.
Referring to this
This sentence tells me that you think it's bad, but you say it's not
I just don't like that argument.
Its not just glass cannon, its a universal class set of armor. There are no multiple helmets, you can get bonuses for all classes by simply having it on
it's a valid argument tho
Heck, I wouldn't call it glass cannon. It awards more defense than Auric tesla the only problem is that it lacks the other armor bonuses that AT has
mfw mechworm in br
def is not that good tho
Basically auric tesla makes it glass cannon by comparison.
krast, consider: enrage
The enrage, 25% dmg
no revives, no dr
I have considered that
Defense means nothing on the face of 4 revives
Its practically the damage dealer armor
Or was it 3?
you take 25% more damage and deal 125% more
2
two
Does the enrage increase your weapon damage?
more if you're able to outlive gs revive cooldown
125% damage
Yes??
Thats huge
is it weapon damage?
Or does it increase the amount you deal to enemies like rage or adreleline?
its not +125
You are a literal glass cannon
its +25%
I mean I'm pretty sure that's now terraria works
25% is the amount of damage you take
Like I don't think it's added after you hit an enemy
u take 25% more damage, you do 25% more damage
[[Demonshade armor]]
Enemies take 125% more damage from the player. This applies before Damage Reduction mechanics.
Thanks.
Hmm, interesting
I think it's +125%
Thats the tool tip
i dont think so from what i tested out on my 576 br attempts
if it was 125% instead of +125% it'd just say 25%
Because it says that they take +125% more
cause the line mentioning the player damage from enrage on the wiki says 25% more
The debuff mentions the 25% damage taken increase, but not the damage dealt by the player
Its pretty strange
it specifically says 125% more damage yea
Thuns I'm pretty sure it's because it adds +125% base damage to your weapons please correct me if I'm wrong
i actually dont know i always either enrage or not enrage certain bosses
are you guys talking about the dimensional soul artifact?
ohhh
Why don't you enrage them?
I mean, we can test it
dog spams laser walls when u enrage him
DSA is just a 25% damage increase across the board. Nothing similar to demonshade
Demonshade gives you a 125% increase
enraged ds rams at you at 10000mph, sometimes even can outrun ur triactis and hit you
Oh so there's certain AI changes with enraging things?
yes of course
Never knew that
I did not know that
Your only choice its to keel it
actually the buff from shadowspec seems to be more like +25% more damage
because it brought my dps from 480k to 600 some k

Keep in mind, stacking normal damage buffs leads to diminishing returns.
actually nvm
I just had the stupid friendly red devil running around
I think it is +125%
@digital saddle You might want to do some tests on bosses to prove your point.
its extremely hard to measure stealth strike dps
do keep in mind the enemy takes 25% more dmg when u use the ability
alpha virus + bloodsoaked crasher are extremely bad. Like worse than pre providence levels of bad
they take 125% more damage
from demonshade?
sorry
nah you're fine
sorry my bad
i didnt read clearly
i thought theres damage input and output on both sides
turns out its only input
Keep in mind, stacking normal damage buffs leads to diminishing returns.
No? Damage buffs don't get weaker when stacked, it's just the way that they stack in the first place is odd
The difference between 150% and 160% is 10%, but it won't result in 10% more overall DPS
Such is the nature of additive multipliers
okay but I don't have any increased magic damage when i test it
I took off all of my acessories and only kept on my demonshade armor to enrage
then took it off
Look at your weapon damage
Also remember to actually enrage
It's an active thing you need to do
are you talking about demonshade enrage
yes
i thought that doesnt increase ur weapon dmg
How does it work then
Then why doesn't it result in a 125% DPS increase if I'm getting this right
because the enemy is taking more damage
the number shown on the weapon doesnt change
do u get what i mean
aren't cosmic kunais pre provi?
I thought they were signut
or am I confusing the signus kunai with the luminite kunai
Probably luminite

Also thuns I got what you meant, but I don't understand why that wouldn't result in a +125% DPS boost
Unless enrage really is +25% and we've been had
dps it does
I ended up getting 1.6x damage with enrage
1.45x damage with enrage
it's kinda wonky, probably because of the weapons I'm using, but now it seems more like +25%
Ok then, but what about hailfalls testing?
because it brought my dps from 480k to 600 some k
Not hailfalls, I meant sheep
dummy issues probably
yo @radiant meadow demonshade enrage increases ur dps by 125% not 25% right
aaand now It brought my dps from 120k to 250k
so like +125%
it's not very consistent
Okay, so using eternity as my weapon, I get +25% ish, using dance of light I get +125% ish
weird
Seems it's +125% and eternity is just weird
no issues with this sugg lol, life jelly is obnoxiously common
that's true for a lot of things tho, it prolly mostly cuz of the increased spawnrate
I mean, whenever I go to the jungle I always end up with a full inventory before reaching the caverns
but 20%? when you can sit at an ocean and probably get one from the second jellyfish you kill?
considering their commonness, 20% is way too high
it's alright for blue/green since theyre a little rarer, but pink are everywhere
it literally litters the ocean floors
I know lol, I was agreeing. my point was just that it applied to a lot of other items too
tbf jungle is notorious for hella drops
but yeah it does apply to a lot of other items
like the goddamn astral drops
i think the most of the other types of super common drops are stackable
making it a little less obvious how much it drops
that is also true
the problem is when it's accessories or weapons
like the goddamn astral drops
that's true, i shall do that
Iād remove the speedrun part @paper hinge and arenāt vampire knives also used in later recipes?
they are used in later recipes
could be like stormlion mandibles, where its drop rate is lowered after its main use is accomplished
edited
they are, so it's frustrating having one set per world
hell, make them a ravager drop even
add that as a reasoning since you might want to craft multiple of those weapons
multiplayer, maybe
multiplayer
oh wait multiplayer was just added
what about every other biome chest item?
i mean they should probably get the same treatment
i was gonna suggest something like the scourge
the more "useful" biome chest weapons
or, just add one recipe per key
I think demonshade is +125%
any thoughts?
I think itās fine
āLowered after AD, because theyāre not really relevant at that pointā could be fine to add but unnecessary
fair enough, might as well
good to go?
yessir
demonshade armor is very good
its just not as forgiving to mistakes as auric
buffing endgame items isnt really necessary
and would cause headaches rebalancing boss rush
It also would have to be ok with the dedicatee of the item.
hadal mantle needs a buff if u ask me 
it's pretty much worse than the aureate booster
post-golem wings needs an umbrella nerf in terms of damage imo
sure, aureate might have a shorter flight time. but it almost results in the same vertical height reached
it's already pretty good mobility wise, why add damage
since aureate boosters are so much faster
aureate has acceleration
that's basically the entire thing
i'd say that's a downgrade
Aureateās acceleration is itās main pull. The fact it canāt fly for more than three or so seconds (in my experience) is itās downside.
it's only downside
but that doesn't mean much if u ask me
since it's so fast
it has more situations it can shine in compared to the hadal mantle
it's also probably better for astrum deus i can assume
iirc Xeroc wings are better for Deus
Aureate also doesnāt give you a sweet 10% damage boost
Unlike hadal with itās armor
Yes
it does indeed
I look in here to see what cool and good ideas are being posted
and I see "make Shadowspec armor an upgrade to Auric Tesla armor"
Yep
wtf
Itās been discussed and beaten into the ground iirc
don't worry, t'was already discussed
we're discussing hadal mantle rn
okay good
since it feels really underwhelming for when u can get it
ANYWHO I just popped in to say hi and see what was happenin'
it's only upsides are it's long wingtime and the 10% damage boost
that's it
in terms of height, it's like 15 blocks~ higher than aureate boosters
gonna bounce now, y'all have fun 
cya
Aureate has 1.33 seconds of flight time. Hadal has 3.
Itās also 26 blocks higher than aureate boosters
Was there anything wrong with the abomb sug?
Unsure Bumble
bot refuses to send it
ah I see
Valid
Formatting looks fine iirc 
formatting looks weird on my end
yea it uses space spam instead of line breaks
oh
Ahhh
they need line breaks
haha
@unreal viper Formatting fix needed.
I looked directly at the wiki
i'm using things that boost flight time tho
it doesn't change the situation that much tho
I posted the suggestion in #suggestions-posting with good formatting.
hadal might go higher, but it's way slower than aureate which if u ask me, is a huge factor
^
Byeah
ping me when that change is done, then the suggestion can be approved
Will do
If you want to make a suggestion regarding Hadal Mantle, God Bee, just make sure to provide reasoning for why the speed is better than the 10% dps boost and extra total block movement.
Or, possibly, you could make it so the aureate boosters only have the acceleration effect when youāre wearing reaver armor
Youāre free to go ahead and post it.
I would support it, as most of the really good bonuses from wings are only if youāre wearing the proper set.
@void kelp It is done.
also are ornament wings any good at all? It just seems like worse pixie wings from a glance, unless the ornament damage is any good.
Festive Wings*
can you try resubmitting it? the bot is still having trouble
Ye thatās what I thought
You experimented with it at all?
(Also the aureate booster sugg looks fine. Just replace the āuās with you)
I resubmitted it.
@void kelp
im confuses'
wow
why no work?????
bot is shitting itself
bot hates you??
maybe try bolding the headline and trying again?
there's one space right after the period in the header
dont tell me that fucks it up

Oh my god
Okay try to reformat it
The suggestion has a single space after the topic sentence.
Weāre trying to figure out if thatās the problem or not.
it shouldn't be
hmm, doesnt seem like that'd be the problem
suggs with and without that space have been approved before
Not like two shift enters. A space directly after the period, then shift-enter.
not sure.
Well you can always ping the person responsible for the bot
@unreal viper i'm going to send the suggestion myself by re-typing it
Don't remember who it is tho
@ashen warren is the bot down or is it a formatting thing?
@void kelp Thanks for doing that.
@radiant dagger lore already exists ingame though???
Well i mean we do already know that stuff
And way more, but it would be nice if more of it were in-game definitly
it's most likely coming in the future, but everything about the lore is still under development
@radiant dagger lore already exists ingame though???
@wooden wedge Yeah, I think the lores doesn't say a lot
it's most likely coming in the future, but everything about the lore is still under development
@wooden wedge Oh ok
Yeah i agree(mfw i just found out about noxus and xeroc today bc i went to read the doc)
wow
:Ech:
It's just a suggestion tho
quote

like maybe wanna wait and hold off on the lore until the bosses are actually y'know
in the game
we already have lore items and tooltips; your suggestion rn seems contradicted more by their existence
Which suggestion
Well I mean he is technically in the game
try removing one of the line breaks so it's three lines altogether
The one by I hate sand has formatting issues yes
is it the extra line break
Itās easy to tell because the bot throws a fit in console and on pc the formatting looks really wonky
we already have lore items and tooltips; your suggestion rn seems contradicted more by their existence
@void kelp But I can't know more from the Calamity lore just with a 6 line poetic description
maybe we should have a pin for sugg formatting
That's why I'm saying "similar to Ark explorer notes"
it is
Yep
if so then just why? this is a mod for terraria
You go around the world and find them
The main reason more lore stuf isnt in the game is because the lore is very WIP
if so then just why? this is a mod for terraria
@wooden wedge Why not?
rn your suggestion does not acknowledge the fact that lore items exist, either
that isn't a reason
- when you suggest something similarly to another thing, how are we supposed to know what it is?
we don't-- you have to describe it independently, assuming we dont know what youre referencing
I did ._.
maybe explain what you mean, because I've no idea on what ark explorer notes are
You have to search the fragments on the map
maybe explain what you mean, because I've no idea on what ark explorer notes are
@wooden wedge K let me show you
make it stand on its own, remove references to other media
can you stop abusing quotes pls k thx
But you need to put it in the sugg
No you didn't explain what Ark explorer notes were
I don't see how you could've done that without editing it
Oh
Imo a NPC would be better fitted for the job also
@ashen warren so it's a formatting thing, but what is it?
also sugg formatting pin when.,.,.
wait hol on
where do this bosses come
don't we already know where the come from by the fact that we fight them in their own biomes
also probably just ditch the whole explorer note thing
it doesn't fit anything at all
Well DoG is a thing
it looks fine on regular discord, but on canary it's completely borked formatting wise, likely it is a linebreak issue like before since iirc they had a similar issue which rover pointed out to em before
@unreal viper probably gonna wanna fix that then
Hello
Good day

hi
School's over so I'm back now
ooh nice
hi rover
rover i hope we did well during your exams
welcome back rover
I didn't fail any, and GPA doesn't matter for this semester because of the ridiculous circumstances
so yeah everything's fine
That's good
yay!
Does Calamity even add a way to spawn the Frost Legion outside of Christmas?
no
not to my knowledge
it's the only event in the game that's not worth doing for any reason
I mean the problem with it is that
How do you make content with that that doesn't just encroach on Frost Moon territory
It becomes a problem of "Christmas/Ice" item overload with the Snow biome, Ice Moon, AND Frost Legion all existing and being important
i'd argue that an overlap in ice-themed weapons is better than having pointless content
It is, but Frost Legion is also vanilla terraria's problem.
frost legion could have some weapons that are upgraded with frost moon weapons
or could give an acc that negates glacial state
because im pretty sure warmth potions only negate chilled, not glacial state
oh hand warmer
nvm
pretty much
also lets the clothier sell like two vanities
actually does hand warmer negate glacial state? i know it negates frozen
Just noticed wiki doesn't describe in debuffs what accessories and buffs prevent/reduce them.
That's kinda wack, but whateves.
"Eskimo armor increases damage to Ice weapons by 10%, reduces contact damage taken from cold enemies, grants immunity to Frostburn and Glacial State, and grants cold immunity in Death Mode."
i mean tbf eskimo armor is ass
considering your main two threats for glacial state are cryogen and rev+ destroyer
eeeh
yes, it is.
might not be a great idea to suggest Frost Moon stuff with 1.4 coming out
frost legion
^
Oh. Legion.
frost legion, arguably the most forgettable event in terraria
Oh yeah, that exists.
definitely the most forgettable event
I just brought up Frost Moon bc like. it completely negates the point of Frost Legion's existence.
Improving on a stupid event is kinda a big waste of time :l///
unless there's one even more forgettable that im forgetting
That's kinda vanilla's job 
actually, come to think of it; is it wise to come up with suggs right now at all?
yes.
no reason not to
Depends on the suggestion
considering that 1.4's coming out, the devs are gonna have a lot on their plate
unless they hinge on things we know are being drastically changed in 1.4
ehhhh
first tmodloader needs to get updated to 1.4
eh, they might have it out when 1.4 comes out
unlikely.
if it's official DLC, wouldn't the vanilla devs give access to 1.4's code?
no
This may be because I'm salty from how many times I've attempted this fight, but death mode DoG needs some sort of nerf or change
oh boy dog suggestions.
That's a don't, isn't it?
oh is it?
don't believe so.
Death mode nerfs?
the mechanics of death mode being toggleable
that's the don't you're thinking of iirc
^
duality of man
Yeah, but the reason that's provided for it..
a toggle for death environmental effects is a don't
any other death related suggestion isn't
^
DoG isn't hard when you fight him enough to know how he works
You just need to learn how to control his body and you're fine
I believe they're talking about the insta-death chomp.
The problem is that the entire fight revolves around his instant death head, and out of all my deaths (which at this point is more than every other boss combined), only 2 were to attacks other than the head
its not fair to call it easy just because you beat it hhhh
^
(within the bounds of the other rules and don'ts, of course, but you know what i mean)
imo, the problem with the DoG fight isn't that it's hard, it's more that it's very unforgiving
it's an otherwise easy fight backed up with huge damage
My problem with DoG is that it isn't hard and is extremely long
Other bosses I can accept that the death was my fault and learn from it
and for people that are good at the fight, that means nothing and it's still easy
for people that aren't, they get hit twice and die
But this just feels like "grind this long ass fight until you get lucky with his headbutt of doom"
The first phase is chill
Phase 2 is also easy with the condition that you die instantly if you blink at the wrong time, which just doesn't feel fun
Provi was gimmicky as hell with her negative healing attack and bullet hell patterns, and she was still one of the most fun fights in Death mode
My problem with DoG is that, compared to pretty much every boss around him, he's incredibly boring. Snooze through P1, briefly paying attention when Cosmic Guardians spawn, but then actually pay decent attention to insta-kill head and laser walls in P2 until he gets down to 20% health where he (arguably) gets easier due to the lack of laser wall distraction.
Ranger doesn't even worry about Cosmic Guardians because you hit them once with Halley's Inferno and it goes "BRRRRRR" and suddenly they're half dead
mhm
For my case (summoner), they're the only threat of the first phase cuz they can kill you in like 3 hits, kinda like everything else
Realistically, I don't care too much right now about DoG and his boring nature, mainly because I don't want to suggest anything until at least 2 months have passed since my last DoG suggestion.
He's boring, but the instant kill aspect paired with how long the fight is makes it incredibly obnoxious
Try narrowing down your suggestion to that feeling and reasoning.
Maybe something about reducing the health of DoG in Deathmode.
There is no longer a health in Deathmode right?
what?
I thought that was removed?
re: frost legion sugg
the problem with expanding frost legion is that the vanilla event is so annoying from a gameplay perspective that you'd have to change the whole thing
frost legion content will be good
if it wasn't an event locked by Christmas which i never celebrated
it being locked to Christmas isn't the only thing that makes it bad
What makes it bad is that there's no content whatsoever to it
There's like 3 enemies and 1 drop total
it fucks up your builds and the only rewards are Santa and snow
frost legion is a meme
i honestly do not even know the capacity in which someone thought to add it
buff frost legion time
It was never touched after it was added
(some of them got resprited)
yippee a resprite, now i will play the event /s
every time i look at the boss checklist and see the frost legion
it hurts me
bc it shouldnt exist by any means
imagine that
Make your house floating in the air smh
doesnt aureate booster have like 2s of flight time
place blocks near your door
@analog jewel There are other solutions available for you
like what
Build your house in the air rather than on the ground
which will also protect you against Wraiths in Hardmode
and also you can just place blocks in front of your door if you're in a Death Bloodmoon or whatever
cuz
not like you're going outside
random people playing hc death 
Tbh you are just gonna snipe the hordes of zombies through that wall with 1 block worth of hole
i also just died from a zombie
@fluid compass Add a reason to your suggestion
(on a separate line)
Kk
aight cool
It's just inconsistent with normal buff sprites
@neat citrus
It's not exclusive to Son of Yharon.
Is it similar? Yes, but there's one that are closer to the classic terraria debuff colors, such as Absolute Rage and Chaos Candle. and if you're summoning him in, you know that you have a Son of Yharon active.
(Chaos Candle is a debuff)
Abs rage used to be a debuff
Nobody ever bothered editing it since it was implemented as Heart Attack
The other 5 are Iban custom buff backgrounds
Fair enough
(Since when did people interact with Chaos Candle in a way not meant as a buff for farming)
byeah my point about you having to summon a son of yharon allowing you to realize "hey, this is going to be on my buff list" is still valid. Also it's infinite so you know it's (usually) not a debuff then.
i thought old duke was a bit easy for its point of progression lol
I skipped over it first time I saw him, but I was also doing a summoner deathmode playthrough.
but nonetheless, old duke difficulty is fine, according to the devs
I have problems with the predictive dashing, I think it should predict earlier and attack earlier
its just because ur not used to it
Duke is harder than yharon
no other boss has that function
after u learn it for the first time it gets much easier
then do yharon before duke lol
its simple
the devs give you the choice for which boss to fight when
My braincells
actually i never fighted revengance duke but i dont think it is harder than yharon
It would be nice if the duke had something more rewarding for its kill
Old Duke p3 is harder than yharon sub8 and it lasts half the fight
if u havent fought it then dont try to contribute anything thanks
oh
but yeah it's fine to me since it is an optional boss
theres no way p3 is harder than sp8
i actually defeated polterghast before providency
It is sub 8 except he is invulnerable for half of it and he does 5 fast charges in a row after teleporting
P3?
no
Because the wiki is never inaccurate EVER
the max is literally just 3
I literally saw him do 5 in a row
no u didnt
thats because theres a teleport after either charge 2 or 3
so that cuts it into 2/3
its not 5 consecutive
I find sub 8 a lot more manageable than that
It's probably because you've fought Yharon more and have had more time with him
You can't even do jellybean tactics because he's so fast he catches up with you
thats because ur more used to sp8, less used to old duke and sp8 is so fucking short that u can just smoke through first 2 dashes
instead of complaining try to learn the boss
old duke is fair
He is a turbobuffed yharon before dog in progression
old duke is very fair. He's just a new boss that people may not be used to yet.
That is not fair
you have no good reasoning for it
Try not to use that excuse for everything
This is all beside the fact that Ben himself said that Boomer Duke is not getting changed.
https://discordapp.com/channels/225030931008847874/465195069406707722/704552905113468989
its not nonstop
Which predict your mobement
ur already getting the facts wrong
And he turns invincible
there is a sizeable delay between every single OD charge
also each charge can be dealt with easily after practice
yeah i gotta agree with aqua
even more in p3
No there isn't what
i thought old duke was too hard at first but once you learn him he's fine
i still think him being harder than polter and DoG is weird
He charges exactly timed to hit you the instant your iframes end
He's post-polter and DoG is
Quanta
he calculates your speed and direction to always hit you, if you never change directions
he shouldnt be surrounded by bosses easier than him 
nothing about iframes
No his timing
wym his timing
then learn to counter it
This is turning into #help-advice-read-pins
u dont
you don't
u slide past him
only reason I had a hard time with OD is because I thought the charges would be more frequent
you want him to be going in the wrong direction lol
finally adjusted
everyone will start off struggling with od
prediction mechanic is new like no other boss
we need time to adjust and learn
except calclone
what
calclone has a predictive dash
He is unfair
that doesnt make a difference
i find him fair, just difficult
The Lorde is a fairer boss than old duke

eh
this isn't really sugg discussion anymore really
idk i agree with the last part of the sugg
his placement is weird
but that's because DoG is weird
No. Not in the slightest. A boring fight with some insta-kill/heavy dmg mechanics, with only 3 real attacks per phase (not subphase) is a really boring fight, and a flawed one once you learn it.
its not flawed
like i've said before, he's a relatively easy to understand boss that's supposed to be compensated for with huge damage
Apologies, that was a bit rash. But yes, DoG is weird.
ur calling every tp dash boss another yharon huh
This just sounds like you have a vendetta against Old Duke in the first place.
We definitely aren't removing him, I can tell you that much
I didn't ask for him to be removed
Indeed
So you probably didn't need to say those exact things what you said just now
I think old duke was a mistake and doesn't belong in the mod in the first place
i dont really like old dukes placement either tbh
Future content
You can post it once Calamity comes to 1.4, if we haven't already done what you suggested
It's fine, dw
still journey mode having death mode support would be pretty cool
but there's also other mods using the same slider to worry about, sticking with the slider would not be that great of an idea for compatibility
I got too heated during the duke discussion, I'm sorry. Frustration at the boss + pent up stress at other things I guess
maybe checking for the value before enabling it?
It's okay HailFall, thanks for apologizing
Hope your stress gets relieved soon
^
so basically terraria bonemeal
huh
also on the subject of duke
Didn't some of the devs discuss about moving old duke, but didn't because all the testing was already done?
@distant notch isnāt MOAB different from the other wings because it functions this way?
@analog jewel why specifically the guide and why specifically doors? canāt you 1) remove the doors and 2) build your house in such a way that you donāt need to use doors?
precisely why Iām confused
also moab god tbh
I already asked beforehand why he didnāt just
why make MOAB something completely different when its purpose is to not be wings
Place a block in front of the door
yeah. the suggestion holds no merit
the sheer power of the vertical mobility with the jumps is worth the lack in horizontal mobility
actuators and pressure plates tbh
- the MOAB suggestion sorta.. goes against the whole existence of the item,
^
formatting is wrong on your suggestion @crimson citrus
you need a line break, not spaces
Honestly the things Iāve gathered from odās placement is that
also, who does programming on summons? dom or ben?
i think ben..?
Itās hard enough where it is but is considered extremely difficult because dog (who is after) is considered significantly easier
i think the suggs trying to ask for better resummons




