#suggestions-discussion
1 messages · Page 883 of 1
^
You ought to try again, with taking all the rules into account
(and giving a better reason than "I like reference")
Maybe then you can make a sugg that can pass the posting phase, and even, maybe, get added to the game
but i read some suggestions above
reading the don'ts is the first key to sugg success
they don't have better reasoning
#suggestions-voting suggs are valid
ye
(the second is remembering that suggestions should be things more people than just you want)
Most suggestions only consist of one line, the one at the top
and everything below is all reasoning
i have seen at least one more person above that agrees with me
The one line should be able to explain the main gist of the sug

Agreeing doesn't really matter, s'a matter of whether it follows the rules
the main idea of the sugg isn't really too important, what really matters is the reasoning
we can do it
Yeah you broke like 5 rules in that sugg lmao
Including SIS in a way, which is impressive
don't encourage him tbh, breaking the rules still brings the ire of mods regardless 
ok alright ok :
Rework the determination breaker into an actually useful item
Currently, the determination breaker is incredibly useless : It takes up an accessory slot, only serves as a weird challenge item that's only obtained after defeating skeletron compared to the others being accessible at any time, and the challenge it provides is incredibly niche, and the way it works doesnt feel like the sans fight , which it references. I have yet to see anyone use this item.
My proposed rework would be to keep the immunity frames removal, but to also make all damage taken tick down over time, just like how the karmic retribution works in the sans fight (Maybe based on percentage, so you can only loose x% of your max HP per second). This would turn it into an accessory that is actually useable, and that is a better sans reference instead of a challenge that ends up not really feeling like the sans fight because of the lack of the ticking health to counteract the iframe removal.
discuss 
so instead of an undertale ref it's now a ror2 ref 
wtf 
the challenge itself is related to funnyy bone man though
it still confuses me as an item
If you could add a bit more reasoning into your rework idea it could work
i just wanted to provide an example for the downside
it vibe checking i-frames is because Sans' attacks ignores i-frames
like defiled and armageddon
No afaik
fixed the thing 
Iirc it existed during like
i mean, scal lore also exists
that's my point
Does this imply a cal lore rework too 
Well I mean...
Current way Sans fight works is via i-frame removal
In Undertale you normally do have i-frames
no, doge 
yeah but theres also karma
okey
Well I'm bothered a lil cuz you say current's function is "not even related to sans"
Glad my suggestion made it to 50 votes. Didn't earn the checkmark but ok.
i can edit
better should
uhhh good question
well I mean you still say it in the first paragraph
Aight that's better
and yes Kirby several bosses still have anti-butcher
In fact we consolidated em into a universal function at some point (I assume that was Ozza's doing)
can i post my sugg now,,
I think so
Oh yeah, I wanted to write a sugg about anti-butcher
Why is there anti-butcher
It's a single player game, if someone wants to use a cheat to kill a boss why can't they 
For DoG it's thematic reasons
Yharon and SCal, maybe
i found it weird anti-butcher was only on some bosses 
Wym thematic reasons
Its more a reference than thematics
You can also just like, cheat in nanoblack reaper or scarlet devil
yharon being the current final boss, and scal being a superboss 
Cuz yknow he has a custom message to accompany it, which is a reference to Fallout 1's final boss doing & saying the same thing
Having anti butcher would make sense for superbosses I guess
But why
It's just a pain for people who, for one reason or another, want the boss dead
If they want to cheat to kill a boss, they will find a way to do it, that's guaranteed
Wanting people to go through the effort of beating the boss, instead of giving up and reaping the rewards anyway
But if they have a butcher, they probably have cheat sheet, and then can grab endgame gear
Or use godmode

then we're balancing around other mods 
You're right, we should disable Godmode during endgame bosses 
edgy boss cant be as edgy if you can simply just instakill it
Whats with the cat emotes
I blame Iban
Iban got me hooked


then that kinda cucks people who use it for reasons other than godmode/cheating 
then we're balancing around other mods :completefailure:
But you already are, by adding an antibutcher, because calamity doesn't add a butcher
There is one
what when where and what is it
it's early hm
The butcher
literally a gun called the butcher yeah
.... wow

Oh my fucking god
i mean if you have a butcher function implying you can cheat it items, I guess it doesn't matter if they have anti-butcher or not also god damnit

Exactly
so uh
Just use godmode, or get scarlet devil
leave anti-butchers alone? 
Or install another OP mod and make yourself god
Also cool Skoores edited his sugg's mainline
Do we think it's good now?
Oh
I think its good
Lemme check
I like it
anyhow the last time this discussion came up the concensus was not to touch the antibutchers due to it needing actual absurd levels of dps that's difficult to hit even with dev/endgame gear, hence for the most part, it not being a problem for anyone who does not want to kill a boss in half a second
Uuh
Cheat Sheet
Bot plz?

yes and no
Ah shit do we have another line break fuckery
pensive
What, but, what. Yes they don't get into the way of normal players but we're talking about the people who do want to instakill the boss
Did i read that wrong? I don't get it
yes because useless, no because people will go back to shoving things in people's faces and aggravate everyone else 
What how
People will do that regardless
The main point of my argument is you could just put on godmode
that's why i'm saying it's kinda pointless to throw more fuel on that fire, and if you're gonna put on godmode why not just cheat in the drops at that point
"and if you're gonna put on godmode why not just cheat in the drops at that point"
What
If you're trying to butcher them you could also just

Also can we please not go agressive on this
Point is I think this would be a valid suggestion
The drops aren't the problem, it's people who want the flag that says "SCal is dead" to be activated
It is a valid sugg
It wouldn't break rules with its existence
i agree that it would be valid, i just don't think it'd get anywhere for the aforementioned reasons 
Worth a shot anyway
Just gotta make sure whoever posts the sugg has a lot of good reasons to convince the devs with
oh alr
Also Amber is Skoores' sugg doing that weird thing that other guy's sugg was doing the other day?
imo at least
With the line breaks
is the bot not working or am i not seeing something right
aight
@lost agate Also yea apologies, I might have worded things a but aggressively, wasn't what I was trying to do I was just confused
Aight cool thanks Amber
np
Now, Iban's sugg
Thank you Amber
anybody got any feedback before it gets approved?
Yeah, you really need to keep your chill
Lemme re-read
Unless I can nitpick the comma that's floating in the air, it looks fine

Wait
,,,;,:,
(Technically it already is pre-Mech iirc)
craft a temple key then kill bohldors
~~I leave for like 10 minutes and both funny sans sugg happens from the creator of "Nerf Yharhar I can't beat him", and a argument about cheating/anti-butcher. ~~
I think Iban's suggestion works.
Temple Key recipe only requires early-HM materials, and Bohldohrs always drop Temple Brick and Solar Tablet Fragments
there's also other ways to get into the temple lole
^
they dont count
i see

Wait does that mean you can fight ravager prehm
uhhh
nnno, Bohldohrs only spawn in Hardmode iirc?
Actually no they can spawn anytime
so, maybe

dont you need a picksaw or smth for scoria
Normally you do
DoG, Yharon and SCal are the only 3 bosses with antibutchers right?
Ravager dropping the bars you need
but not when you kill Rav
Yes
oh right yeah
and yes those are the only bosses
dont you need a mythril anvil to craft it tho
i forgot scoria isn't locked behind rav
~~inb4 a sugg to craft hydro at normal anvil
~~
muh speedrun viablilt,,
I wanna do a ravager prehm attempt now
I mean, you still can get the weapons from him
So yeah, it is a worthy endeavour
Detirmination Breaker is literally just a way to add an extra layer of challenge to your run, and you can use it at your own will... I agree with this sugg
Also, what sans fight? The terratale mod?
Question: Does anyone else think it's weird that Draedon's heart was moved to just using cosmilite and phanto to craft it? Instead of needing his forge?
god
god
Undertale and Terraria differ greatly in Engine terms, but whatevs.. I guess you can compare it to that



no but like im just saying that the challenge is supposed to be reminescent of sans' fight
^
Remininecnt, the Karma Effect that Sans hits you with?
yes
oh that... I see
Isn't that the point? A formidable boss like Scal getting easily killed with a butchering effect, sad
Scal should still keep anti-butcher imo
(You can always use God mode too)
The end was from an old draft, dont know why it was still there
as you said,you can just cheat in end game weapons and enable god mode,which with all of these bosses will make it last like a minute long
That's literally a point the suggestion brought up Krastyan
text files
The point of the suggestion is that disabling the butcher mod doesn't prevent the cheating, it just prolongs it for about 30 seconds or less.
honestly you could just
It's a hassle though, Yharon and DoG have phase transitions, SCal's fight is always at least 1:15 long
put it into a google doc
Because all the bullet hells take 15 seconds
i didn't even read boss sugg
same

I read call of cthulhu and decided to go balls out dont bully me
@north path Boss suggestions aren't allowed
fuck fuck fuck
Indeed, they aren't allowed
there goes 20 minutes
mmm should've read the rules
^^^^^
you could’ve saved yourself the time w a read
Every time i go on this server i fuck something up lollll
dw abt it everyone makes mistakes
im not big smart okay
s'fine
yep
just be sure to reread rules and such
^
Looks like the antibutcher sugg came out well
It's best to reread the rules every time before you post a suggestion
so is it good to go?
wait you unironically downloaded my terraria calamity fanfic essay?
yeah
time for 10th approved?
i wanted to read it lol
lol
It is quite the wall of text
i was 4.7k characters over limit
ooh fanfic essays, we have tons of those on lore disc 
well it's a fanfic essay because its like super specific
im not a very graceful writer so i cant shorten stuff well
writing is a skill, it takes time
Writing does take time and practice. As someone whose goal is to be a professional writer, my writing was hot garbage when I started.
byeah. approve the butcher sugg shucks, be the true gamer
i agree. too many times ive tried to do loadout testing before crafting large crafting trees and was stopped by an anti butcher plugin
So i can approve antibutcher sugg then?
aye
Ye
It is time
very poggers
Im probably here too often
perhaps
nah I lurk here a lot too
eh, it's probably good that someone's here
aight so is Iban's all good?
I think so, ye
check!
Nice
We got #suggestions-posting almost cleared out
kill
@ashen warren You got pinged in this channel earlier, go check it out
all damage taken tick down over time
What does this mean?
(They basically said you can just disable Death if you don't wanna deal with that)
All damage would be replaced with equivalent DoTs
if you got hit for something that would normally deal 400 damage
instead your health would start to drain, and then stop once it has drained away 400 health
that sounds kinda eww to code
It do sound kinda pain to code
but
it would be a pretty useful utility
for the same reason it is in Earthbound and Mother 3
Wait I just now realized that mechanic is kinda just stolen from the Mother series wtf.
save yourself before your mortal damage ticks all the way down
but can I save my sanity?
Ask someone else do to it 
people always point to that as an excuse
...that suggestion makes me feel a bit of pain on the inside.
Seems kinda reasonable to me
same
It would make Astral Ore less valuable
but I mean
it's still locked post-Deus
and you probably won't be able to revert it
Does Green Solution not revert it?
yeah, cuz coding nightmare.
what would it revert to?
Trying to store what ore it was originally would be 
m true I spose
you can't store the previous ore type
at least I think
What about hm ores
astral infection is generated before altar smashing
ye, fair.
This suggestion feels kinda weird to me? I guess it's just cuz astral infection doesn't spread normally
fixed it
I think the suggestion is alright, but I'm not a fan of it due to the transformation implications and the devaluing of astral ore.
Yeah, I guess so, I'm just being weird rn
I'll be honest its mostly an athstetic thing
Yeah I can see why normal ores would look out of place
You could mention something like
almost every other block gets converted, but all the ores remain untouched
to emphasize your last point.
Nice
I think it's valid, and alright to go to voting.
si
We think it's aight in terms of validity/completion?
yes

Wait, why would this be neccesary? Some of the Pre-Hard mode ores are pretty important and still have use, even in H mode
I mean
well you still have an entire rest of the world
the rest of the world exists yeah
Like iron/lead
Iron/lead, gold/plat
The astral infection only hits about. 1/10th of the world tbh.
they're talking about only the infection
he doesn't mean converting the whole map's store of ores into Astral Ore, lol
which is tiny compared to everything else
yeah its not that large
1/10th, so the underground astral infection's pre H mode ores will be affected
yeah
That makes more sense, now the sugg is valid imo
litterally just disable deathmode 
Thank you
But yeah it's still annoying -w- Legit I had to go back down to rev
Cuz I didn't find a mushroom biome with my two shine potions from the starter bag
You can also equip the Mining Helmet, Shadow Orb, Giant Pearl, and/or place down Campfires to light it up more
Yeah I know the lighting mechanics
But early game I don't have that supply of cash, torches or gel
8 minutes to find a mushroom biome in dmode when you first get into a cave is.. Ouch.
You die once and half of your time is lost
Question: Does anyone else think it's weird that Draedon's heart was moved to just using cosmilite and phanto to craft it? Instead of needing their forge?
I mean
That just makes it a post-DoG pre-Moon Events item
There's a good amount of those
True, but the effect is kind of. underwhelming compared to other similar accessories?
and by good I mean there's like
a few
Even when you do get armor and stuff from the surface you're not lasting long with 100 hp
So yeeesh
indeed it is Death Mode
yep
Yeah. The base thing is a pure annoyance though
I personally think that it needs a buff because, compared to even post-ml accessories, you're not going to really use it too much because of the fact that most of it's benefits are built around adrenaline and rage, which isn't really something you get to use in the moon events.
Being locked from doing underground bases is bleeeeh as all heck. Do I really have to be rejected from doing a base in lower depths or locked from doing a mode? That's the real annoying part
Takes away from base freedom of Terraria
well I mean
that's kind of the point of death mode.
what if pots like night owl mitigate the darkening effect a bit more substantially?
Unless you're building it near hell it won't be that dark
also what Rover said.
Building it right as the cavern layer starts
Just to see how it is in deathmode
it doesn't directly affect difficulty
Praying the merchant comes with ultrabrights rn :/
Since they provide more light level than a regular torch
Maybe it would be possible to make it so the regular merchant sells these in deathmode?
iirc torches don't boost light level at all, but they do provide light to counteract the darkness
Light level is a stat btw.
Yeah it goes off all light level boosting sources
Shine pots, night owl, light pets, campfires, ultrabright torches all add to it as far as I have figured out
I could've sworn no torches boost light level
but
adding it to the merchant should be fine
why is Discord
I could've sworn no torches boost light level
shine pots and campfires boost light level
as do light pets
Torches don't boost light level
They literally just
are torches, they emit light
Night owl does as well
night owl and darkness affect the same internal stat
Huh, then why did the ultrabrights make everything much brighter than regular torches?
And because the light level system reduces darkness in the same way that the Darkness/Blackout debuffs and Night Owl buffs do
they affect it, even if not affecting the light level stat directly
I don't know.
deathmode torches wouldn't be a bad idea though I think
@clever widget You need a reason
If anything ultrabright torches should bump light level, since their ultrabright.
They already are torches
Even if it's by +1
They emit light
they do that in vanilla though
If you place down a fuckload of em, your base will be brighter, because it's covered in torches
I'll double check my world that used ultrabright for an arena, the area was bright af even in dm
pretty sure that's how ultrabright torches are
Ye will do, I did note one other thing
Ultrabright torches, i don't remember if Cal ever buffed them. They seemed kind of useless tbh
Decorative lights ignore the dm affects
ew fandom wiki
Fandom wiki 
@hollow shell i was going to add a reason below it, but i cannot add paragraphs, unless i wait 10 minutes
You can edit your suggestion.
edit your sugg
shift+enter
Loading onto PC discord to show the thing about decorative light items
Yep that looks about right
Ah gotcha
I have an idea
seemed odd to me that they bypassed it
although it can't be implemented now
but maybe when 1.4 tmodloader comes around, darkness can be disabled in towns
since that's a thing now
although
ig we can just check for 2 or more town npcs
yeah that could be the simplest soultion, if two or more town npcs are rpesent in x radius, x radius has no depth lighting effect
being near a functional pylon obliterates darkness
isn't there already a thing where if you have a town hostile spawns are down? Like you can actually get frog spawns in the jungle if you just move some npcs over.
yep
being near a pylon just makes your screen blindingly bright 
being near a pylon causes your computer to whitescreen for the next thirty minutes 
being near a pylon causes the sun to come over to your house IRL to say hi
summary: pylons are shiny
new pylons that are going to be added in 1.4
Only light source booster is a campfire @hollow shell
1.4 biome teleporter gang
you asked for a comparsion so I delivered
Now send the same area without the ultrabrights
gotcha
God, i am the only one here that doesn't spoil themselves huh 
First time hearing of this pylon feature
There's still the one to the lower right but lets assume that's not having an affect on you
it looks the same
The light levels are indeed completely the same in both screenshots
other than maybe the fact that ultrabrights are naturally brighter than normal torches
You can see the light in the shaft on the left does not change
Yeah it might've been that fact and it made me confused
still, I don't think ultratorches being sold would be a bad idea
so you could still suggest that
aren't they sold to begin with
being one of the three (3) torch types to be sold at all

the other two being normal from Merchant and Bone from Skeletron Merchant
traveling merchant is a fuck
we don't talk about traveling boi
ultrabright torches are sold by the rng department, ye
Did some more testing, ultrabrights when stacked with light sources seem much brighter than regular torches
when you need tiger skin to make handheld tank 
Handheld Tank is the biggest fuck of them all
make pit bulls drop tiger skins post prov
honestly yeah
make HHGregg Tank actually usable without travelling merchant RNG
kinda like how celestial magnet can be crafted too ?
Quite curious is it not?
look how much brighter the UB torch is than the regular one with standard light stacking. (Campfires, night owl and shine.)
If I had to guess, it was this situation that made me assume ultrabrights gave +1 lighting
@hollow shell any idea why the UB looks so much brighter?
because it is brighter?
+1 lighting means that all light sources on your screen get brighter when you're near them
Which is what happens with campfires
but this does not happen with ultrabrights
Yeah, it's seemingly benefiting from bonus light levels more than regular torches
that's just Terraria code shit ig
one *? for italics
yes
bolding the top part is done automatically anyways, if you use bolding in your header then you cuck yourself out of 4 of your 256 characters 
But the discord limit is 2k-
Only the header
you literally don't need extra formatting in your title
what kind of header needs to be 256 characters though,..,
Buff The Mighty Hammer with Magical and Mystical Properties Owned by the One and Only Truthful Paladin Who Happens to go by the Name Triactis as a Former Developer of the Calamity Modification on the tModLoader Modification for a Game Sold on Steam (and GoG) for Windows, Linux, and Mac Known Primarily by the Name Terraria as Managed by RELOGIC??????
perish.

ben, who makes such a long header?
I do

the header has a limit of 256 characters yes, the main body actually has a limit above 2k, but that's unlikely to be reached unless you put emotes etc in your message 
Ok Futaba Amber
also @ ben touching dev weapons is a don't iirc,.,..,
personally I do extra formatting when posting suggs because it's a habit from back when suggs weren't sent to a secondary channel for voting
On today's episode of...
<><><>

literally everyone started doing it shortly before it was outlawed

hello there Shucks
Hi
Shucks the lurker, looking for someone to pulverise.. hi
We aight with the Ultrabright sugg or no?
yes
(prolly the last thing I'mma be here for
in the
next five days)
adios rover
Goodbye, have a good break i guess
(idk if you're having a break, or taking days off)
It's the furthest thing from a break actually
School finals 
I have a issue I have a Mac air and had no trouble running calam a year ago now I get 10 FPS when open a world and start playing what to do any Mac users
sugg disc why
probably a better question for #bugs-read-pins or #help-advice-read-pins
So apparently Journey’s End will make NPCs prefer living in certain biomes
I wonder what biomes the various calamity NPCs will like
I thought you meant death mode 
i meant add a config to add the effects to the other modes
the what would the point of death be except for boss AI
lighting
that's death only
something is approaching
and an environmental effect
steam gouge is iconic

its not just boss AI thats changed though
normal enemies have slightly changed AI as well
yes, AI changes such as "is more aggressive"
The pizza is aggressive
my point is: if this was implemented there would be less incentive to play death
because like half of death is the environmental effects
that is a fair point i guess
@fallow bane you need a header
**Make throwing critical strike bonuses benefit rogue. ** Throwing damage boasts benefit rogue, meaning that the devs clearly intended for rogue to benefit from vanilla throwing damage-output increases. However, throwing critical strike chance boosts do not increase rogue crit, which goes against this intention. Because of this, throwing crit increases should be changed to benefit rogue.
lemme check
Thanks for that.
you misspelled boosts, meaning, and 2 spaces between damage-output and increases
pretty sure that was a thing he was gonna do already
huh he didnt mention fixing it but he somewhat implied it
@hearty yew were you gonna change that or nah>
added a header, sorry bout that
@latent agate Thanks for the grammar corrections.
can i send that arcanum one
@rose latch wouldn't that config be just... enabling death?
I wouldn't think so
Maybe I'll just change it to the temperature effects
bc like.. the death mode effects are in part, mostly environmental
You could turn the modes on and off, but I don't think you should ever have to do that.
but then, why would the modes be toggleable?
I like that they're toggleable so you can turn down the difficulty if needed, but I don't think you should have to turn them on/off just to have/get rid of the environmental effects.
yeah, i can fix it right now. hold on.
Thanks.
@carmine seal technically in the plans, especially considering that SCal's status as a superboss is temporary
exo mechs

Draedon will be placed between Yharon and SCal in the future
@void kelp good to hear 🙂
yepye
Done. Rogue weapons now benefit from vanilla throwing crit.
I agree. Also spooky armour is honestly bad, it's like sacrificing all of your defence and 1% damage for 1 minion, which is something a summoning potion can do at no cost
That is assuming you're using fathom swarmer, which I mean why would you not
umbraphile exists
tbh I might suggest a fathom swarmer nerf or a hydrothermic summoner buff
maybe both
what is umbraphile an alternative to?
so like, reaver?
well just looking at hydrothermic because reaver is kinda 
cool thing about umbraphile is that it's set bonus can inflict daybroken and nightwither
umbra has 4 less defense than hydro, hydro just seems to have +20 max hp over umbra in the survivability department
umbra is 36, rogue hydro is 40
unless i managed to read the wiki wrong
which i seem to have done
rogue hydro is 46 i think
yeah
so 10 defense less, which is still pretty insignificant
and then umbra is just offensively better from what im seeing
so what you're saying is that I should shaft umbraphile's defense?
I just tried to make it less than reaver armor
also
isn't brimflame like just post clone?
takes ashes of calamity so ye
I agree with the Alicorn mount one and the glass cannon sets in HM
About the Astral Infection one.. I agree with it, but it should only convert the pre hm ores to astral ores when they are within the infection's range
infinite flight on alicorn seems busted ngl, especially since mounts will be enabled for BR next update
mounts will be enabled for BR
so uhhhh you gonna post a reply to the quote or

BR?
boss rush
why is it busted tho, there are plenty of mounts with infinite flight so theyll all be usable in br
is it just because of the speed?
Mounts that give infinite flight are usually not very fast but the alicorn mount is like super fast
It really doesn't need it
^
ah i see, very interesante
brimflame is post clone yeah but its damage can hold up until post-ML

iirc mollusk gives more damage than both plague reaper and brimflame if you don't count brimflame/plague reaper set bonus buffs
mollusk makes glass cannoning hard because you are slow as molasses
the speed decrease is like very easy to get around
in addition to just being bulky
I feel like there should be some sort of upgrade or upgrades to the Architect Gizmo Pack
Sure, fishing is made extremely easier later on, making potions a lot easier to get, and even further on, Blood Orbs can be farmed, so you basically don't even need to fish anyways, minus a few exceptions.
And yet, even though proper arenas are by far more important than potions, there's really no progression when it comes to said arenas. It just stops once you get the Gizmo Pack.
blood orbs suck unless you're post-polterghast tbh
It's really not that hard to fight a boss without potions, if you have a good arena and know the pattern.
Potions are really only an extra oomph to get you through the boss alive, imo.
It's really not that hard to fight a boss without an arena, if you have good potions and know the pattern
Stuff like 15% more damage from magic power alone is basically equal to putting some floating platforms over flat ground
Imo
Either way, it'd be nice for builders to have an upgrade to the Gizmo Pack, which is another reason to add it.
That 15% more damage or even 35% decreased incoming damage isn't really going to help you all that much if you can't really kite the boss.
As I mentioned, I think Providence is the best example
With many other bosses, your wings can pretty much carry you through a fight
With Prov, that's not the case
prov, yharon, old duke, DoG to an extent
A lot of her attacks seem to be more on the horizontal rather than the vertical, making a proper arena almost crucial
polter and ceaseless void certainly
Oh yeah
Took me a very decent amount of time to terraform the dungeon, but with Ceaseless Void, terraforming is half the battle.
without a proper prov arena you'll constantly be bombarded with her large fireballs and her piss puddles
Cause now you have to setup walls
Maybe an accessory that lets you instantly place blocks or walls in a grid you control with your mouse
Something like The Grand Design, but for building.
Imo, world-generated ground is not that bad of an arena if you have decent wings. I still make arenas, but i wouldn't put them above a full set of potions
Especially for vanilla bosses, minus moon-lord and plantera
Possible, but not easy
An arena is just better than potions
post-ML i'd 100% drop all potions for a good arena
I wouldn't
You can always fight a boss without potions but rarely without an arena
I would agaibst providence underworld, but not hallowed providence, god, or even scal
God
We get what he means lol
Especially since doggy is easy
Bruh
anyways i don't think he was suggesting a device that removes potions entirely in exchange for easier arena building
pretty sure it was just the arena building part
DoG without an arena would be hell in a handbag
You'd get caught on an anthill and die
which i def agree with because without external mods, building arenas sucks
Yeah i Gree with that part
Yeah building arenas, especially big ones is hell
It'd need a cool name though
even disregarding polter CV and plant, clearing out those big areas is awful
Well, I was thinking something more along the lines of a building accessory, cause mining isn't really that big of an issue imo
Yeah
Lol
Mining gets really fast at some point
Yeah, i need something that auto places a 2 thick row of actuated blocks with platforms above them
Maybe an item that gives you a ton of extra placement speed while in your inventory
And you can activate it in some way to go into a sort of grid placement mode
So that you can place tiles and walls the old fashioned way, just faster, but also alternatively with an exact grid placement
And maybe some way to upgrade the Builder's Potion to give you faster tile placement
Guess I'll post that
Wait, Calcium potions actually don't need bones to craft? I was genuinely surprised by that
Good suggestion
Just some testing I did, with Zerg potion, water candle, and chaos candle during a blood moon while using tarragon armor, pre-polterghast accessories and an elemental axe with 15 minion slots and constantly chugging ceaseless hunger pots to make sure i caught every drop, i got 286 blood orbs, which is enough to make 5 stimulants, 7 profraned wrath/rage potions, or 7 cadence potions, or more realistcally 2 sets of the above with enough for one extra or 4 more vanilla pots
so you're theoretically looking at maybe 2 boss attempts for 9 minutes of semi-afk farming if you don't use/have the normal materials to make those potions
if this is meant to be an alternative to fishing/farming it's not a particularly amazing one, and if it's supposed to be something that works alongside fishing/farming then it's not great at that seeing as you need to stay in one spot for 9 minutes (and that's assuming you're using summoner or have a summon setup stashed away, otherwise you're going to need to be actively attacking things)
tested again while fishing, similar set up but with a supreme tackle bag, fishing pot, uelibloom rod, 50% bait power bait, got 290 blood orbs from drops (i'm spamming ceaseless hunger potions to make sure i get every orb that drops, which isn't exactly realistic) as well as 40 xerocodiles from fishing, which got 371 more orbs (expect 400 on average from that many) totalling 661 orbs, so i'm going to assume 700 blood orbs for a theoretical average maximum orb ceiling from fishing+killing during a blood moon pre-polterghast (these numbers will probably be much worse at any other stage in the game) (also the world i tested in was pre-boss, completely fresh)
which is 5 sets of stimulants+cadance+holy wrath+profaned rage under what i assume are completely perfect conditions
@fading robin
- What did you test that DPS on
- What gear did you use to kill guardians that fast and did you use rage or adrenaline
- I don't think we should move it further in progression because Moon Lord needs a rogue drop
Assuming that you can indeed kill the Guardians in 2-5 hits with stealth.. I dont know, it's stealth, and you're probably using an all out-offense setup anyway (plus Adrenaline/Rage)
But then again, my reasoning is bullshit because I assumed too much.. I'll wait for the answers first then I'll retake
Also, expanding out izzy's questions:
- In what gamemode had you performed those tests?
I won't be really surprised with that kill speed when in Normal or even Expert, Calamity weapons are wayyy too OP for those modes
Well there isn't any tag for the other classes so why sould there be for rogue?
you could just look at the damage type or tooltip to know if it's rogue specific or not
i don't see how this is necessary
I was about to say maybe they meant accessories/armor but those also specify rogue 
Thorium's classes also show that specific stats, but they still have tags to specify which class they belong to
calamity isnt thorium
Why do we need to add a tag?
well that doesn't mean thorium is the right example for everything
it shouldn't be because thorium does it
they serve pretty much no purpose in thorium
plus thorium classes are built differently than rogue imo
At least it would make more convenience for starters to Calamity, now that Mod Support will be a thing soon
?
no
everybody can read "rogue damage" in an accessory
or anything for that matter
the only thing that could be confusing is stealth and one line of dialogue from the guide deals with that
Ok, your points are solid, not gonna lie
Sure, for most veterans like me and you guys, this is unnecessary
But at least it would be a quality if life for everyone, mostly for newcomers anyway.
i dont see how itd be useful for newcomers
just "rogue damage" tells everyone its rogue
rogue tools? also armor and accessories usually mention rogue too so h
Sure, seeing Rogue damage in weapons will make them understand
Let me give an example: Scuttler's Jewel
It only says javelins, maybe some people would think normal Javelin and Bone Javelin would count as well as maybe other javelins if they play other mods
"Rogue javelin":literally the first word
Rogue Javelin? Didn't notice Rogue in tooltip, then
Blame me for my idiocy
Welp, unless a dev sees it and thinks it is purposeless, I won't delete it, I guess
If a dev doesn't see it or ignore it for a long time, I will delete it, then
The thing is calam focuses on being consistent all troughout, including in the way it blends with vanilla content and having to add such az thing for every single armor/wep/acc in the game is way too tedious(not even mentionning multi class ones)
tbf it does look nice but it really isn't necessary
Well, I agree.
If even accepted and added then, maybe devs would add a config to disable it regardless
If not accepted, that is still fine, this is not first time my suggestions get mudded
By the meaning I refer as mudded, criticized negatively a lot
can we talk about blood orbs i feel like blood orbs are some bullshit
First off, no need to spoiler that.
Second, please do elaborate.
i wrote up a bunch of stuff before suckerman's suggestion got discussed, pretty much the blood orb droprate is still pretty trash and even the theoretical maximum for the latest point before bloodflare armor doesn't really provide a whole lot of potion crafts
which means that even though blood orbs drop constantly from the beginning of the game, they're pretty much useless until at least post-plantera when you get access to zerg/chaos
Tbh, if you have Battle Potion and Water Candle during DM Blood Moon, you will get over 500 during the full night
From my experiences at DM Summoner run, I had thousands of Blood Orbs
i didn't test with death mode, i didn't realize that incrased spawn rates that much, but even then i don't think most people play on death mode
Useless before post plantera? How so?
They can be used to craft any potions in the game, with most requiring only it and a bottled water at alchemy table.
They act like an alternative way to craft potions if you don't have the proper ingredients required to craft them.
before plantera you can't make zerg/chaos, if you farm an entire blood moon at that point you aren't going to have enough to make more than one or two decent potions at most
Honestly I prefer to craft potions the normal way so I can craft a bunch
Which...is kinda the point?
The regular potions already have fairly easy recipes, with most of the ingredients being easily farmable.
Blood orbs ain't meant to replace regular recipes, they're there to be an alternative recipe for every potions.
So I don't see all that much harm in it being a fairly scarce resouce before you have access to zerg pot/chaos candle
ok so they can't really be used to substitute for normal potion crafting, but even as an extra stimulus kind of thing it seems so extremely minor that it doesn't seem to really have a point of existing
It's an important late game resource
Also, Battle Potions and Water Candle offer really high spawn rates, they were the new Zerg for a while until Zerg was buffed again
That also has utility early
like why sit out in a blood moon for 10 minutes to be able to make a small set of potions that you could easily get 5x the mats for any other way
Well, in that case you still do have a choice of ignoring said blood moon to go do smth else like mining and exploring the underground. Or just gathering the regulat mats for the pots, like you said.
Whether you wish to farm for blood orbs at that point or not is up to you, and not everyone thinks that it's as pointless as you said.
Some people may still find it worth it to farm blood moons early on for blood orbs even if they're rare, or maybe they could just be farming for something else from blood moon and blood orbs are just nice lil bonuses they'll be getting along the way.
Point is, the blood orbs still have good use pre-plantera and are not, by any means, "useless". And while early on they are scarce enough for you to think they're not worth farming for, other people also have a valid reason or two to disagree.
"it seems so extremely minor that it doesn't seem to really have a point of existing" is also a rather curious statement that I fail to understand.
Being an alternative recipe for every single potions is not, by any means, "extremely minor". And that's not even accounting for other things like it being used for making bloodstone core.
If I'm misunderstanding anything here, feel free to correct me.
Because right now, I'm struggling to understand your complaint.
it's not that the recipes themselves are minor, but the amount of times you'll be able to use those recipes is so small unless you're explicitly farming multiple blood moons back to back, i feel like they aren't really going to be taken advantage of, especially if people see that they're used a lot in bloodstone cores, which makes those recipes even less savourable
like why would you spend your entire blood orb supply on 2 swiftness, ironskin and regen pots when you could save those for cores for bloodflare armor and not have to farm for them later?
i think i do have an actual suggestion to make regardless of what this conversation comes to, but i need to know, can a blood moon and pumpkin/frost moon run at the same time?
No
well shit
They cancel each other
Well, as you have stated earlier, they become much easier to farm for once you have gotten zerg/chaos candle. Especially in the late game when you can demolish things easily.
By that point, you'd be swimming in enough blood orbs to craft the armor and then some with just a night or two of blood moon.
So, with that, why wouldn't players use the scarce amount of blood orbs they've managed to get in the early games to craft some potions and make something useful out of them right then, instead of saving said small reserve for much, much later in the game and barely making any difference in the amount of blood orbs they'll have by the late game?
If I may add on, if you get creative with standard wiring and mob spawning mechanics.. You can get over 10k blood orbs in a single night.
in rev/death or plain expert?
Deathmode as blood moon is mega buffed.
Like the spawnrates in deathmode bloodmoon are through the roof
So if you really want to farm blood orbs.. Grab some blood relics and summon a blood moon in deathmode.
If you do the latter, then I can see why you'd think that blood orbs are not useful till mid-game, but you can easily do the former thing of using them to make potions early on, when lacking the proper ingredients to craft pots and not feeling like wanting to gather them, and you'd still only need like a few minutes more of farming for those in the late game to make up for all the blood orbs you used to make potions early on.
i feel like "just toggle deathmode" is a reasonable solution to my complaint at this point
although perhaps a little esoteric, myself i never actually looked at all the shit death does, does it mention that in the tooltip?
i don't think defiled works with blood orbs though
I mean extra gold 
With my own personal blood orb farm, I can get 14-17k orbs in a night
Mhm, if you have concluded that you can just toggle deathmode briefly when farming blood moon to remedy your problem, then I'd say this discussion is resolved and done with. No need for suggestion after all.
"Greatly boosts enemy spawn rates during the blood moon."
huh look at that
And honestly, the farm isn't that bad to set up
Just clever mechanics used in a clever way to maximize profit.
tbh i think the oppurtunity of getting even more blood orbs from a bloodied up seasonal moon is a pretty good idea but if it isn't possible then what can you do
You can setup a proper farm that makes mobs spawn in one spot, and die five seconds later
And the loot instantly comes to you.
It's so op, I can only use this farm once I've beaten ml on a pt
So yeah, with some creative thinking stuff can be done enmass
tbh i never use wiring or create auto-farms like that, i just do it all manual, might carve out a decent cave area for spawning if i feel the need
sorry for late reply
tested on a dummy for max dps
no rage/adren max menacing and standard accessories
on deathmode :)
@indigo fog
reminder that dps can vary wildly and dummies aren't the best to test dps on
i was testing max dps

If you didn't test it on the Profaned Guardians how do you know it can 5 shot them
@ashen warren isn’t that already given when the damage type + boosts are listed?
Nevermind, I stopped defending my statement
is it fine to delete it? @ashen warren
Yes
For example, Palladium could be centered around life regen
doesn't palladium do this
and all the other sets have their own unique effects
its not good enough to go out of your way for
and thats the point, to make the armors better
I mean yeah but your sugg says to give them extra effects to which they already have extra effects
i mean they could also do what they did to pre-hm ore armors and give them one general buff(not mining speed tho cuz it's useless at this point of the game)
i said do that if outright buffing them is not happening
or both if that works too
i want to give them a use as they are pretty useless in calamity
well i mean instead of giving them all separate abilities, give them all the same to different levels
remove palladium and orichalcum imo
isn't palladium armor lowkey chad
rapid healing and petals are insanely underrated
compared to the tier 3 ores where everyone goes straight to?
well this wouldn't make sense that they are as powerfull as the tier 3 ores
First 2 tiers are more convenient
plus not everyone even gets t3 ore armor
also yea
not not as powerful obviously, but make them better than statigel gel at least
isn't orichalcum like chad dps?
i just made orichalcum armor and damage is not nearly as good as the statigel
the petals give a good amount of extra dps
whats the special effect of adamantite again?
nothing
generic stuff
ye titanium is the special one
cobalt, mythril, adamantite are the generic trio
yes
I thought titanium armor had invincibility frames when you hit something
it gives you a buff wich allows you to dodge the next attack
ahhh
after wich you have a cd before you can get the buff again
the newer ores are better, but not something you would mine for when you could get Adamantite/Titanium just as easily
You could also just fish
but why is a hm set weaker than pre-hm?
Fishing is the way to do early HM if I’m being honest
it's a way
yeah its a pretty great method
And since fishing is good early HM you can just store all your gold crates









adding a subworld a new boss a dimensions sysyt,memm,,,; ; n,e,e ,,,e,e
