#suggestions-discussion

1 messages · Page 880 of 1

golden shoal
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i never got it so /shrug

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¯_(ツ)_/¯

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heh

sand umbra
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your first and greatest mistake was assuming there's any correct way to use Caustic Croaker Staff

golden shoal
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XD

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so it's bad in other words?

sand umbra
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yes

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that thing is not worth the frog spam you have to go through to get it

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at all

toxic aurora
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elemental axes do quite few damage, is it bcs of balancing with profaned soul artifact

golden shoal
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lololololol

toxic aurora
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your first and greatest mistake was assuming there's any correct way to use Caustic Croaker Staff
when did i said that

sand umbra
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how do you use Caustic Croaker Staff properly

golden shoal
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it was implied

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by you saying it

toxic aurora
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how, i never found out how to use it correctly but i knew there was a better option

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just didnt found out and asked

sand umbra
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but that's just it

golden shoal
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there is no way to use it

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just don't

sand umbra
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the only correct way to use it is to not use it

golden shoal
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lol

sand umbra
toxic aurora
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well thats sad

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what about the elemental axe low dps thing

golden shoal
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havn't used it in a while

toxic aurora
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used like 13 on providence and it was doing at best 4k or 3k

golden shoal
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we shld prob move to general

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calam mod talk*

lost agate
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Doesnt the hotbar also kinda block your ability to click in that area of the screen?

golden shoal
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it depends where you put it

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i have mine next to my hotbar

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so it's more area i can't click

lost agate
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I see

golden shoal
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a locked hotbar

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has no impact on your curser

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i like mine locks

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locked*

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locking the hotbar is basically like locking the movment of the meters

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i think it's a viable comparison

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and as i said if you want to have the meters in a different area you can't click there

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which is inconvenient

lost agate
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Oh

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If locked hotbar doesnt get in the way then yeah i can see where youre coming from

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Altho i would recommend you reword the header a bit

golden shoal
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lol

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it litterally said the oposite of what i meant XD

lost agate
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Something like "Make it so the bars dont get in the way of clicking when moving them is disabled"

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Byeah lmao

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Looks good to me

golden shoal
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ty <3

lost agate
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Youre welcome

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Also anyone know if the pre hm summon sugg is good for voting?

sinful yarrow
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I think it sounds good!

lost agate
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Alright

golden shoal
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¯_(ツ)_/¯

onyx river
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but adding more content won't fix the issue tho

golden shoal
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yeah

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kinda agree

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also i disagree that there is an issue

onyx river
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^

golden shoal
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bosses in pre hm are most similar in stats

tepid root
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summoner is pretty fine in prehm

golden shoal
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so it makes sense that you can do it all with 3 summons

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it seems pretty balanced to me

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for context i had a crim world

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so i never used the vile feeder thingy

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people keep saying is op

lost agate
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Well, its already on voting so worst comes to worst it doesnt get that many stars if people disagree

golden shoal
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lol

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i just don't know how that would be implimented

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it's basically just asking for more content

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which cool

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but i mean that's ocming anyways?

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coming*

onyx river
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DM players be like lol

lost agate
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Dunno really

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Aaalso that recent sugg sounds kinda unnecesary to me

tepid root
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wait so every time you die to him he becomes longer?

golden shoal
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yeeeeeaaaaahhhh idk

tepid root
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h

golden shoal
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seems like a lot of work

ashen warren
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isnt dog like at the limit almost already

lost agate
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It only seems meaningful in any way in MP

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DoG is at like 120/200 npcs iirc

ashen warren
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oh well then

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but that would probably cause bugs if he kept getting longer

lost agate
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Maybe

still estuary
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rip

gray nebula
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bruh theres already likea lot of variety in phm

golden shoal
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ye

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i mean more is cool as more stuff gets added but yeah

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summoner is p thicc now

gray nebula
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this suggestion kinda totally ignores everything

golden shoal
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i feel like a calam alternative to stardust drag or an ml killer would be cool

radiant meadow
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no more worm summons

golden shoal
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but summoner is really fleshed out now

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yeah ik

radiant meadow
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although

golden shoal
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i just meant somthing of that level

radiant meadow
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godspawn helix is decent for moon lord

golden shoal
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true

radiant meadow
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well

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I think it's buffed next update

sand umbra
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staff of the bugworm 2: revenge of the mechfuck

golden shoal
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XD

lost agate
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Kinky

sand umbra
golden shoal
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how did they make stardust in vannila

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is mechfuck still buggy?

radiant meadow
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they used UUID which for the longest time, mechworm did not use

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mechworm uses UUID now and it's a lot less buggy

golden shoal
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ok cool

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so it's fine now?

ancient crow
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the dog sugg sounds sorta thematic but very hard to implement

golden shoal
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yeah

ancient crow
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and if it just added one segment you probably wouldn't notice

golden shoal
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why not just add dog phase two or somthing

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like a dog rematch sorta thing

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but i don't really think that's necessary either

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but it'd be better

radiant meadow
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sounds annoying to code ye

dapper coral
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@junior cliff @onyx river btw tome of manipulation comes from Joost mod not luiafk

ancient crow
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it does give me an idea tho

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a boss that starts out slightly weaker than you'd expect

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but gets stronger every time you take damage

golden shoal
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mmmmmmmmmmmm idk

ancient crow
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although that would be incredibly hard to balance

golden shoal
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seems a lil annoying for starter players

ancient crow
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also that yeah

sand umbra
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only a little

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not like it'd make DoG even worse for starting players than he already is, no

golden shoal
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lol

toxic kettle
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That pre-HM summons sugg looks wack

void kelp
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worm AI sweating

toxic kettle
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Didn't they add a ton of new pre-Hardmode summons recently

sand umbra
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yes

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summoner got an enormous expansion with the Acid Rain update

toxic kettle
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If anything it's not a problem of variety, but more a problem of viability

ancient crow
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what the sugg is saying is that despite all the prehm summons, you only actually need 3

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its saying the others are all irrelevant

toxic kettle
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Yeah that doesn't warrant asking for even more weapons tho

ancient crow
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^

toxic kettle
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I'd rather suggest making some others actually useful

ancient crow
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the existing weps need to be rebalanced

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yeah

sand umbra
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mfw most of the pre-HM summons are very useful

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y'all be sleeping on Frost Blossom pensive_rick

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super early, dummy easy to make, does good damage and is easy to work with

golden shoal
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yeah i like cinder blossom too

toxic kettle
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Now I haven't played summoner, I can only take into account what others say

ancient crow
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is there still that bug where cinder blossom aims its projectiles as though they ignored gravity despite the fact that they dont?

toxic kettle
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Apparently the sugg was true enough to be approved

lost agate
golden shoal
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i-

void kelp
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it’s ok we make mistakes in approval

lost agate
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I can delete if it bothers you that much

golden shoal
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it doesn't bother me

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like it's not like it bothers me i'm just not gonna vote 4 it

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lol

lost agate
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Yeah thats understandable

sand umbra
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oh yeah
I think Dom made Cinder Blossom projectiles have a delay before falling?

golden shoal
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the only way in which it bothers me is that it burrys my suggestion ;-; (this is only jok)

sand umbra
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I talked to him about it in EE server after realizing that it sucked because it aimed without gravity in mind despite being affected by it

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I think that conversation also got Frost Blossom nerfed but 'tis a necessary sacrifice for Cinder Blossom to be usable because it couldn't hit anything that qualifies as a regular enemy at the time of me using it

golden shoal
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lol

toxic kettle
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I was just confused about how the reasoning implied that most summons are too weak, yet the sugg itself asked for "more variation", which, looking at the headline, means "more summoner weapons". Seeing how just recently a ton of new ones were added, asking for even more seems a tad disrespectful towards the devs

zenith hazel
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the suggestion is valid, the reason is very close-minded

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I’d much prefer if the guy actually edited his suggestion before it was approved

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even though he was already pinged here ech

sinful yarrow
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The only prehardmode summon weapon I didn't like was the necreostyte one. So yeah I guess it isn't really a good suggestion

sand umbra
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I never got SoN so I dunno how good it is

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but like e.g. Stormjaw Staff is hella good for when you get it

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rips apart DS in seconds

hallow kraken
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necrocyte is good for the time between skele and abyss/turning DS into money meat

true blade
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doesnt necrocystes get stuck a lot

zealous ridge
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yea

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most of the grounded minions have a bad tendency of getting stuck

void kelp
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old hermit crab being stuck on blocks be like

zealous ridge
sinful yarrow
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Hermit crab still gets stuck

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thats why I never use it

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and trust me I know, I'm doing a summoner run right now

lost agate
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Dunno if changing the name of a vanilla element is a good idea

quick ice
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agreed, and changing it for a lore reason isn't that good of a reason either

void kelp
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cries in lore

jovial spire
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Yeah I spose I can see how changing it's name from vannila would be a bit confusing

lost agate
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The reason is definitely there

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I just dont know if its convenient

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Buuuut the suggestion is valid so....

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There we go

onyx river
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But moon lord is Cthulu's brother

lost agate
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Vanilla lore is weird

jovial spire
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Vannila lore has too many conniptions

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Byeah I feel like "lore reasons" is a decently enough of a valid reason, since there are definitly alot of people interested in it and care about it.

lost agate
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Byeah

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As i said, reason is there and all, im just not sure if im on board myself

wooden wedge
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vanilla lore was made a long time after the game

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which isn't how you do lore

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because it's shit

lost agate
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Calam's too basically

wooden wedge
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isn't calamities lore like

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intertwined with the game

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and not just added in like a forum post after?

lost agate
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But it still wasnt part of the game when it started

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So its not because it was done later, otherwise calam's lore would be total shit too

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Its just badly made

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BUUuuut anyway thats beyond the point

void kelp
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It’s why calalore been / being reworked at least

red stratus
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The tale of a ruined land

dapper coral
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lmao i was arguing about this with my friend the other day, there are multiple conflicting signs that moon lord is cthulhu and also that he's cthulhu's brother

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so god knows who cthulhu actually is

onyx river
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Well he can be both at the same time

onyx river
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You alcoholic

void kelp
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I feel like a similar suggestion was sent but in regards to stuff like hadal stew

loud parcel
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it was

onyx river
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Well there was bloodfin too

queen sail
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God

toxic kettle
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Hadal Stew and Bloodfins having a lower priority than water bottles CalWheeze

queen sail
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When you have a full stack of healing pots and the game prioritizes the mushroom you accidentally weeded earlier

loud parcel
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that do be how vanilla works

wooden wedge
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it's not how it works

queen sail
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No

wooden wedge
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it's prioritiezed by inventory placement

loud parcel
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^

wooden wedge
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top left to bottom right

queen sail
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But it prioritizes the one closer to the hotbar

onyx river
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Well to be fair the game just considers that a normal player would rather eat dirt that have a side effect on his potion which some people might

loud parcel
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which is why I always have a dedicated healing potion slot

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right below my 1 slot on the hotbar

void kelp
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for some reason mushrooms place themselves on the hotbar

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that’s a vanilla thing tho

onyx river
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well the game fills your inventory in order, which is the logical way to do things

radiant meadow
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it prioritizes better healing pots iirc

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but

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due to how hadal stew and bloodfin are coded

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they are prioritized as if they healed 0 health

void kelp
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ben chad being here gonna fix it hellyes

radiant meadow
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it's kinda complicated

queen sail
radiant meadow
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well

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idk if I'm gonna fix it

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because it's kinda wack code

void kelp
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ah

radiant meadow
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so either it doesn't work as intended or it's prioritized last

onyx river
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I do also belive that the game heals you for the lowest amount that completely heals you(if it should)

nova crown
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Hey that was my suggestion)/

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Yeah I supposed it could be something related to how those are coded. In the suggestion I put that, if there's any way to fix it, it should be fixed

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Terraria prioritizing from left to right was a while ago, it was changed to prioritizing the better healing potion instead later

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So a bloodfin in your hotbar won't be consumed if there's a single mushroom in your inventory

dapper coral
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solution: make mushroom not heal anything

misty fractal
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goob, can't you do that with boots?

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@wanton hamlet

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to have the custom dash color

wanton hamlet
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I don’t think

misty fractal
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i remember it doing so, try it out :v

wanton hamlet
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I’m talking about the Counter Scarf’s dash

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Where you double tap A or D

misty fractal
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i know

wanton hamlet
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I’ll try it

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@misty fractal Doesn’t work

misty fractal
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oh

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sorry then

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my bad

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^^'

void kelp
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is there a precedent set by other dashes?

dapper coral
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i'm fairly certain that no dashes can be colored atm, like from master ninja gear or the shields

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but i could be wrong

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afaik the only particles that can be colored are the hermes boots+ sprint, and the particles that come out when you summon your mount

distant gyro
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I don't think you can make tabi dash particles red with a red dye either

dapper coral
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yeah, no dashes can be dyed iirc

rapid pivot
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hm

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what if the Profaned Soul Crystal was just a Profaned Soul Artifact pre-SCal?

void kelp
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@wanton hamlet read above!

rapid pivot
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because, like, you can't actually equip them both at once (not even in a vanity slot), and the vanity is pretty sweet

wanton hamlet
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I see

frail mantle
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doesn't PSC already work as a purely vanity PSA pre-SCal

rapid pivot
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It does, but uh

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you can't equip them both at the same time, not even if the crystal's in vanity

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so if you like the look you're SOL

frail mantle
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hmm

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probably ask Amber about it first but otherwise i don't think there'd be a problem with it

rapid pivot
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like

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Doesn't it feel weird that you can't even use your reward for beating Provi as vanity if you're using the artifact for anything else?

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would they mind if I pinged 'em?

frail mantle
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i don't think so, after all being pinged is better than someone suggesting something about your dev/donor item that you might not want

rapid pivot
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hm

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@ashen warren Mind chiming in?

frail mantle
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though she ain't online at the moment so-

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o

rapid pivot
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(sorry if the ping wasn't appreciated)

swift wadi
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Yeah just make her yell at me if she didn't wanna be pinged

rapid pivot
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Sorry.

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either way ye, all my sugg would be is to make the pre-SCal crystal act as a copy of the profaned soul artifact in addition to the vanity, since if you already use the artifact for other reasons, you're in the weird position of "earned a reward you can't technically use even for vanity til you beat SCal"

ashen warren
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Equip psc in vanity and then equipping psa afterwards works iirc

rapid pivot
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Huh, really? Lemme try that, thank you.

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That worked, thanks.

swift wadi
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Objections to Unexampled's suggestion?

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We gotta go through these suggs and idk if anything about these were brought up

wooden wedge
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I mean

void kelp
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aside from the bugs that would bring i don’t think any part of it breaks any rules

wooden wedge
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I don't feel like it'd be a good sugg

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because of the coding and shit

swift wadi
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I agree, however, if it gets sent, that's for the devs to decide

wooden wedge
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and what happens if it just gets too long and you can't dodge?

earnest harness
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its a suggestion, just feels kinda uneccessarry, like dog already nearly instagibs you if he hits you with his head, and 2 head hits with like 20 seconds is always death

void kelp
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did we talk abt it w the suggestor?

wooden wedge
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no idea

swift wadi
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Not sure

earnest harness
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like how many times do people get hit by the head in one fight, and would it be enough to actually be noticable?

void kelp
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@still estuary

still estuary
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hm

swift wadi
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How noticeable would 1 segment be anyway lol

still estuary
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yeah

earnest harness
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yeah i just checked, dog has 100 body segments, you'd have to add like 25+ segments per head hit for it to even be noticable, and even then i still don't think it'd be that noticable

void kelp
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and he does have a line that already implies he tastes you

swift wadi
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And I'm pretty sure the devs straight up can't add more segments to DoG lmao

void kelp
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also wait, each segment counts as a separate NPC— terraria’s NPC cap already would limit this

swift wadi
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If you died too many times he would literally fail to spawn

still estuary
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yeah

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that would be a coding nightmare as well

earnest harness
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i assumed the segments were added on a per-fight basis and not over all fights

still estuary
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they would add up over time, if i wasn't clear in my post

earnest harness
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ok yeah that sounds like it would end terribly

still estuary
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yeah

swift wadi
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Also if it's for depth and lore, well, we're a very small terrarian, not a god, I don't think DoG would gain much from consuming us anyway

earnest harness
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like my first time fighting dog took me like 30 attempts and i got hit by the head 2 or 3 times each fight at least

still estuary
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aight

versed mica
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Also lore does not make for good gameplay sometimes

still estuary
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seems reason enough to not accept, let alone all the coding that would have to be done to get it to work

void kelp
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would you be fine with us deleting it?

still estuary
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yup

swift wadi
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We don't have to

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Let the bot do it's thing I'd say

void kelp
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oh true

still estuary
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if you all want to, feel free

void kelp
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bot will yeet it in time

swift wadi
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Alright, how about Sans' post (lol)

still estuary
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thanks for reaching out btw

swift wadi
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Of course, I'm just trying to get suggs out and you should be here for the convo (although I'm not the one who pinged you)

void kelp
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I feel like magic has some pre-HM accs already in the form of what vanilla provides tbh

swift wadi
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I guess so, but one of the best ones is Travelling Merchant luck

void kelp
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at least you can craft it in hardmode

swift wadi
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Yes but this sugg is about pre hardmode

void kelp
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true

swift wadi
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Honestly just giving magnet a pre-hm crafting recipe would be enough for mage imo

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Then what else is there, the shackle item that's pretty alright and mana flower which is QoL and trash

crude geode
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Melee also gets practically nothing pre-hm. You get feral claws that's pretty alright, amidias spark which is tanking meme, and strings for yoyo funnies. It's not exclusive to mage and ranger, it's just that summoner and rogue both get a lot, because they always have a ton of accessories.

swift wadi
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Yeah it's more about a bloat of those two classes

crude geode
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It definitely is.

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but bloat doesn't exist so

swift wadi
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But the sugg can't be "remove accessories for rogue and summoner" lol

void kelp
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bloat absolutely exists

swift wadi
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So I still think it's a valid sugg

crude geode
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Yeah, the wording on it being specific to mage and ranged bothers me a bit but that might just be me wanting melee to also not have like 2 accessories pre-hm.

swift wadi
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Addressing all 3 could be a bit long winded, and if the sugg gets through and the dev teams sees it and agrees, I doubt they would forget melee also exists

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Plus Melee has the pre-hm bonus of having 16 quadrillion weapons

crude geode
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v true, also melee has 400 googleplex weapons no matter where you are

swift wadi
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Yeah

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So I think I can send this sugg?

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Nothing about it is fundamentally wrong

crude geode
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I think so ye

void kelp
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ye

swift wadi
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And then this newest one, was there a convo about this?

void kelp
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yepyep

frail mantle
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yea

earnest harness
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i think so, said it wasn't possible

crude geode
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Yep

void kelp
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weak reasoning too

swift wadi
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Can't really have a strong one

gusty geode
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I maintain that pre-hardmode mage is weird
There aren't a lot of options
But the ones you do get are obtainable early on and last stupidly long

swift wadi
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Yeah it really is weird

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This has been your daily dose of "What the fuck is happening in suggestions chat™️"

gusty geode
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I mean
Meteor Armor/Space Gun and arguably Jungle Armor are theoretically pre-boss and can carry you all the way past WoF
As is Water Bolt if you're lucky enough
And since if you managed to grind for Jungle Armor you definitely have a Mana Flower by now
It's theoretically possible to go the entire mode without changing any more than your mobility

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And that's just vanilla, idk what Calamity adds to that

fervent zealot
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can i mentiom

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best vanilla mage damage bonus comes from phm items

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wizard hat and robe, meteor legs

gusty geode
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Wew

earnest harness
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i mean technically true but also oof my defense

dapper coral
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but like, thats the point of mage

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is that they explode easily but kick your ass before they do

sand umbra
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and mana flower which is QoL and trash

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if I had a buck for every time people called Mana Flower trash because they're stubborn about "muh DPS hindered by Mana Sickness waaaaah" without realizing what late-game weps do to your mana even discounting the Prism Trio™️ I'd have a spare college fund off of it

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late-game magic weapons eat through your mana for breakfast and you will lose more DPS by waiting for it to regen than you will from just taking Mana Sickness and working with it

fervent zealot
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use mana regen or astral injection though

dapper coral
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ive never understood this, mana sickness decreases by 5% every second so you're literally only losing significant dps for like 3 secs, its not that bad

sand umbra
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Astral Injection procs Mana Sickness

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l u l

fervent zealot
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yeah but it also is better than mana potions

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because mana potions are BAD and STINKY.

sand umbra
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the Mana Sickness debuff from Astral Injections lasts about as long as the boosted mana regen

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so you basically just paid 5 health to...honestly, accomplish absolutely nothing except consciously lower your DPS for a moment

earnest harness
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you can just press quick mana instead of dedicating an acc slot to press quick mana for you

sand umbra
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Mana Flower grants both increased mana efficiency and the ability for channeled magic weapons to function

dapper coral
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who wants to press quick mana every 3 seconds tho

earnest harness
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yeah i was about to mention its probably decent for channeled weapons

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also isn't it only like 7%

fervent zealot
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channeled weapons are a meme in general that doesn't flow with the rest of mage well

sand umbra
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Sparkling Empress btw

earnest harness
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i didn't even use it i just fished it and immediately slammed it into a fargo enchantment

sand umbra
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I totally forgot it existed but Sparkling Empress is a beam wep as well

earnest harness
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sunken crates are totally a fucking meme btw, you can get all of giant clams drops without killing him once

fervent zealot
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beam weapons could be okay but channeled weapons honestly don't really fit in

sand umbra
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[[tgc:Last Prism]]

red stormBOT
sand umbra
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channeled weapon btw

earnest harness
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except maybe the pearl/amadias thing

fervent zealot
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yes

sand umbra
fervent zealot
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i'm aware

sand umbra
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CBC's entire gimmick involves channeling

fervent zealot
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i'm saying prism sticks out like a sore fucking thumb in terms of balance issues and how it feels for the rest of mage

#

cbc is a channeling, but it's a one-off gimmick channeling rather than "haha funny prism go brrr"

sand umbra
#

either way, discounting prism-type weapons, many later-game magic weapons especially will eat your entire mana meter as a light snack

#

and then yell at you asking why you didn't give them breakfast in bed that morning

fervent zealot
#

with those it's less of a "haha i can't keep my weapon at full power constantly" though

#

because you can stop firing and stand still for half a sec and mana regen does the do

sand umbra
#

now run that by me again but this time remembering what Calamity's primary focus is

#

and remembering why rogue stealth was virtually useless for the longest time (and some things like Shiny Stone still are)

fervent zealot
#

stealth was like mana regen but done badly

sand umbra
#

okay but like you still assert that standing still is a good way to regen mana quickly

#

and I agree with you

fervent zealot
#

you literally only have to stand still for at most a second with mana regen pots

#

base mana regen is garbage, yes

sand umbra
#

it only takes a fraction of a second for a boss to dash into you and combo you to death

fervent zealot
#

most bosses aren't a constant unyielding rush of attacks that doesn't ever stop though

earnest harness
#

yeah you usually get a ton of moments to stop for at least a second except maybe scal

fervent zealot
#

if you wanna say no clam boss has any space that can be used as downtime for up to a second then i'll just say you're wrong

sand umbra
#

even so

#

by taking the time to stand still, you're messing up any potential movement pattern you could've had otherwise

#

having a consistent movement pattern is everything against Calamity bosses, particularly in the later stages of the game

#

coupling that with high-maintenance mage weps, you have to do it constantly to avoid just chugging a potion and proccing Mana Sickness

#

given that almost all Calamity bosses encourage staying fast and on the move, it seems counterintuitive to use a strategy that requires breaking pattern countless times to regen mana

fervent zealot
#

i mean, if you know the boss well you can easily make a pattern that inclues downtime for mana regen

#

that's part of a high skill play rather than "chug potion, go in circle"

sand umbra
#

ech

fervent zealot
#

bosses should not be designed as an endless barrage with no room to breathe and no time to capitalize on for non-meta strategies

#

and for the most part they aren't

sand umbra
#

either way, the Mana Flower has its own merits
it assists those who aren't necessarily skilled enough with the bosses to make such strategies by allowing them to focus a bit less on their mana and more on dodging and damaging opponents
with the downside being that DPS tends to be lower and you need a supply of Mana Potions to chug down or you'll last about as long as a fire-breathing dragon on thin Arctic ice

#

you get constant/consistent damage in exchange for lower damage

fervent zealot
#

tl;dr mana flower low skill mana regen pot big brain

sand umbra
#

pretty much, although I still think that doesn't mean the Mana Flower should just be dismissed as useless

fervent zealot
#

it's meta and i don't like that because it discourages skill

sand umbra
#

I mean

#

mana regen pots are talked about just as much, from what I've seen

#

fuck this recipe

#

particularly Fallen Stars preech

fervent zealot
#

fallen stars are the only issue there

sand umbra
#

Fallen Stars are like really annoying to keep a large supply of earlier in the game

#

Mana Regeneration Potions last for 7 minutes which is more than enough time for a boss fight, sure

...but Fallen Stars are garbage to farm

#

and it's a 1:1 ratio too so you gotta get like a bunch of them in order to have an appreciable supply of MR Potions

#

those are Fallen Stars that would be better attributed towards e.g. Mana Crystals, Magic Power Potions, Enchanted Nightcrawlers, Harvest Staff, Sunplate Blocks, etc.

#

so I imagine part of the reason Mana Flower becomes favorable is because it doesn't require nearly as much to make work

#

and accomplishes more or less the same thing; more consistent/constant damage

#

which is the primary desire of anyone playing mage who knows that their mana meter takes 5 Fargo years to recharge on its own because it's old and frail just from how long it's been in the game

lost agate
sand umbra
#

hello there PoiHi

lost agate
#

What is this about

dapper coral
#

mana flower bad vs mana flower good

sand umbra
#

mage

fervent zealot
#

why mana flower is meta and i don't like that in short

lost agate
#

I dont even use mana flower

#

So meta probably hasnt hit me or smth

fervent zealot
#

from a purely objective standpoint it favors lower skill chug mana potions over higher skill finding opportune moments in boss fights to recharge mana with regen pots

frank stratus
#

Technically it does reduce mana usage but it's a negligible amount especially early game

lost agate
#

I mean, theres not really any oportune moments where you regen mana imo

#

You just wait when it runs out

fervent zealot
#

mana regen pots give you hella regen if you stand still and aren't firing

#

like, you can get full mana in 0-1.5s from personal experience

lost agate
#

A very niche use then

frank stratus
#

Mana regen pot does a do

#

What it actually does is similar to the camper

fervent zealot
#

most bosses have moments where you can capitalize on mana regen to do the do

frank stratus
#

Your standing still mana regen works while moving

#

So standing still while using mana regen doesn't make it regen too much faster

lost agate
#

Yeah pretty much

#

Because base mana regen is kinda yucky

frank stratus
sand umbra
#

yeah base mana regen stinks

fervent zealot
#

imagine if base mana regen wasn't garbage

sand umbra
fervent zealot
#

you have a mod don't you

sand umbra
#

are you, like, challenging me?

frank stratus
#

Yes

sand umbra
#

are you challenging me to make mage great again

frank stratus
#

Yes

fervent zealot
#

mhm

lost agate
#

Anyway uh

sand umbra
#

hmmmmmmmm

challenge accepted hyperEvasion
but later and for another place

#

ANYWHO uh

lost agate
#

I think the actual question here is, what sugg even sparked this convo

frank stratus
#

Good point

#

Why are we talking about mana flower

fervent zealot
#

it is a mystery

sand umbra
#

yeah we should probably
talk about a sugg now

frank stratus
#

Guess ill disappear

fervent zealot
#

likewise

lost agate
#

Bye

fervent zealot
sand umbra
#

:byeah1:

#

...where the fuck did my byeah1 and byeah2 go

lost agate
#

Talk about suggs or begone

wooden wedge
#

@gritty elk you can change boss health

#

so just like

#

use that

gritty elk
#

Isn't the intended use for that to provide an exceptional challenge though? And it's a setting that's hidden in mod config, which most multiplayer groups probably don't look through extensively

wooden wedge
#

if you wanted more multiplayer boss hp use that

gritty elk
#

I get what you're saying, but the default health pool feels really low

wooden wedge
#

we don't need to change the mechanic if a solution is already there

gritty elk
#

Like we melted through SCal, DoG, and Yharon first try with two people dead for most of the fight. Maybe I should alter my suggestion to "make lategame bosses better account for a high number of players"?

warped pollen
#

Hold up a sec, they reduce the health for bosses on multiplayer?

gritty elk
#

    For two players, health is multiplied by 0.9.
    For three players, health is multiplied by 0.75.
    For four players, health is multiplied by 0.625.
    For five players, health is multiplied by 0.54.
    For six players, health is multiplied by 0.48.
    For seven or more players, health is multiplied by 0.45.```
warped pollen
#

That makes literally no sense, they should be harder, like in vanilla.

gritty elk
#

Imagine if Supreme Calamitas just started at 60% health

warped pollen
#

Why would they be easier?!

gritty elk
#

That was the multiplayer experience, it was such a huge letdown

warped pollen
#

This is a big problem, I wanna be able to fight difficult raid bosses, not 20 second fights.

#

On multiplayer

wooden wedge
#

if you want it to be harder you can do 2 things

#

buff the HP, which you can do

#

or do it on singleplayer

lost agate
#

Im pretty sure the hp multiplication happens after the scaling

#

So no, youre not fighting a 45% scal

wooden wedge
#

like in multiplayer bosses are always going to be easier

lost agate
#

Well i can see where theyre coming from

gritty elk
#

Every single boss is several orders of magnitude harder with less than 3 people, because not only do they start at 60-75% health effectively, they also have to kill all three of you at the same time. Properly set up teleporters or wormhole potions make almost every boss in the game a cake walk, even when none of us have a snowball's chance in hell of soloing them

wooden wedge
#

because not only do they start at 60-75% health effectively

gritty elk
#

It took me fifteen tries to kill (clone) calamitas by myself, once. We rolled her 8 times back to back because we wanted the chaos stones, and only had like three deaths across that whole thing.

lost agate
#

Yeah MP makes bosses a lot easier if we speak about how you deal with them

wooden wedge
#

boss multiplayer HP scaling doesn't decrease their HP

gritty elk
#

In calamity it literally does

wooden wedge
#

it doesn't

gritty elk
#

See my copy-paste above

wooden wedge
#

I did

#

that's not what it means

#

it increases the HP by that scaling

lost agate
#

The first paragraph says the multiplication happens after the scaling

wooden wedge
#

like 10k hp boss gets +7.5k HP for 1 player

#

if I got that right

sinful yarrow
#

That seems overkill

#

But otherwise alright

gritty elk
#

So would a boss with 10k health have 25k or 22.5k health for 3 people?

lost agate
#

25k probably

#

and if we go by the multiplication uuuuuuuh

wooden wedge
#

and you brought up calamitas earlier

lost agate
#

18k

wooden wedge
#

bosses are easier after you beat them the first time

lost agate
#

Which is definitely not less than with one player but yes its a pretty big reduce

gritty elk
#

And then with 4 people, the same boss has....25k health

#

wait my bad, 29k

lost agate
#

Yeah i can see where youre going, just wanted to make clear you wont get a boss with less hp than in one player

gritty elk
#

Oh I knew that

lost agate
#

Alright

gritty elk
#

But the amount their health increases by per player just gets...kinda sad

wooden wedge
#

yes

#

but uh

lost agate
#

SO yeah reason, is there, looks valid, so imma approve it rq

wooden wedge
#

you can just give them more health

#

so

lost agate
#

But that doesnt fix the problem

wooden wedge
#

the problem was that they wanted more boss HP

lost agate
#

People shouldnt need the config to not snooze on the fight

crude geode
#

^

lost agate
#

"If the game doesnt work fix it yourself" is the message im getting

wooden wedge
#

what I'm trying to say is that the solution is given to you by the game already

#

and that it's up to the player to utilize that tool

gritty elk
#

We could use that

lost agate
#

Its not meant to be a solution sand

crude geode
#

Your argument kind of against the whole point of suggestions

lost agate
#

it was designed as a challenge not a solution

gritty elk
#

We could've used that, in our playthrough. If we knew that those bosses were going to be complete pushovers without it

crude geode
#

Also what aya said

gritty elk
#

But it kind of nixes the whole point of increasing their health if we approach a boss on the normal settings, expect it to be hard, and then finish it in 30 seconds thinking..."wait, that's it?"

wooden wedge
#

I mean yeah that's just multiplayer terraria

earnest harness
#

doesn't better multiplayer rectify some of these issues, aka no respawning for instance

lost agate
#

Yeah if its highly underwhelming thats a problem

earnest harness
#

also does the +hp% config work on multiplayer

wooden wedge
#

since everything is designed around singleplayer everything is gonna be a pushover

#

yes

lost agate
#

It may be MP but it should still be a decent deal

crude geode
#

Other mods shouldn’t be the solution for problems in calamity

lost agate
#

also its not about design sand

#

is about hp

gritty elk
#

Multiplayer terraria is always easier than singleplayer terraria, I know that

wooden wedge
#

calamity has that HP+% thing though

gritty elk
#

But calamity actively reduces the difficulty of MP bosses even further

wooden wedge
#

which isn't another mod

lost agate
earnest harness
#

its not a calamity problem though, its a multiplayer problem

lost agate
#

Calamity fiddles with it

gritty elk
#

It's actually a calamity problem, calamity reduces the multiplayer boss health gain

lost agate
#

Its definitely a calam problem

crude geode
#

I was talking about the point you brought up with better multiplayer them

gritty elk
#

By a LOT

earnest harness
#

there is literally nothing wrong with using other mods to rectify problems

gritty elk
#

well you're right, there isn't, and in future playthroughs I'll probably use that

lost agate
#

Eeeexcept we are on the suggestion chat

earnest harness
#

i really don't understand this insistence to have all problems solved by a single mod, even if the issues may or may not stem directly from that mod

lost agate
#

Wheeeere we are supposed to find solution to problems

#

Them

#

Fella

earnest harness
#

i understand

lost agate
#

This is not a vanilla problem

#

Using other mods to fix vanilla problems is understandable

#

But this a calam problem not vanilla

#

Because calam nerfs MP scaling

gritty elk
#

But coming out of a really underwhelming revengeance playthrough, fighting SCal/DoG/Yharon/Providence for the first time, and not even experiencing a challenge compared to any of the bosses in our vanilla 4 man playthrough, as well as completely annihilating the bosses that did give us problems in vanilla...that's the mod creating problems, not a vanilla problem to be addressed with mods

earnest harness
#

well feel free to star the suggestion, i see the reasoning

#

but if it doesn't go through you have your alternative solution regardless

lost agate
#

Well yeah

gritty elk
#

Yeah, which I'm happy to have

lost agate
#

But its still a problem nonetheless

gritty elk
#

Though I'm unlikely to do another calamity MP playthrough until yharim releases, if/when that happens

lost agate
#

Welp, then that settles it

#

Put up your votes fellas

crude geode
#

So

#

HailFall’s suggestion

lost agate
#

Oh yeah time for a lil sugg checking

#

Goob's looks kinda unfinished

crude geode
#

I haven’t personally fought Cragmaw Mire, but if it has to be fought underwater that’s a big ech

gritty elk
#

I'm happy, my Amidias suggestion from yesterday made it to 132

lost agate
#

Nice

gritty elk
#

But Cragmaw is...frustrating, yeah. Especially given how laggy acid rain tends to be

#

And how far down he tends to spawn

hallow kraken
#

Could you specify which bloodflare armor?

lost agate
#

The one with the souls probably?

#

i forgot which one that is doe

hallow kraken
#

range

crude geode
#

I mean...don’t the souls have actual faces and dog’s projectiles not look like that at all?

lost agate
#

@civic merlin confirm pls

civic merlin
#

what?

lost agate
#

What bloodflare armor are you speaking of

gritty elk
#

Btw, is the threshold for suggestions to make it through still 120, because there's a bunch at 120+ stars from the past few days that haven't been checked

#

Idk how that all works under the hood

crude geode
#

Delivery is human

lost agate
#

Its still 120 i think yeah

#

Im no dev so i cant deliver

crude geode
#

Yeah

gritty elk
#

Ah okay, didn't know it was done by devs, though mods could do so

lost agate
#

Nah only devs can

#

Since its ported over to dev server

#

Anyway, before i go, is the cragmaw sugg good to go then?

gritty elk
#

Looks fine to me

crude geode
#

Ye

lost agate
#

Hella

civic merlin
#

@lost agate Horned helm, ranged variant. I didnt even know that other helmets dont have that feature lol

lost agate
#

Yeah they dont

#

Ok so it is that one

#

And i assume the projectile youre talking about from DOG are the fireballs

civic merlin
#

yeah

lost agate
#

I see

#

I could see the phantoms from the armor set becoming red

civic merlin
#

for sure

#

well

#

theyre supposed to be phantoplasm

#

so the concept needs to be changed

#

unless theyre willing to stretch it

crude geode
#

Personally it feels like such a minor detail, and it only can happen every 30 seconds.

lost agate
#

The sugg still looks valid so imma approve and let it for voting

civic merlin
#

a minor 200 hp difference :^)

#

those things hit hard

crude geode
#

A minor detail of the two being similar. There is a pretty decent difference between a God Slayer Fireball and a Bloodflare Soul. I can understand the difference in being hit and not being hit, but to me, personally, in my opinion, the difference between them doesn't seem that small.

#

anyways

#

@warped pollen Lore is already getting like. Reworked in the background iirc

warped pollen
#

Oh, thanks for telling me

jovial spire
#

Then you'd also have to cover adults, and why you never see them

warped pollen
#

Yeah

jovial spire
#

So really it'd just be a pain in the butt, and a harder explaination than people overstating stories of monsters and stuff

crude geode
#

ye

#

Does anyone know what the changes are to pumpkin moon/frost moon post-dog are? It's not specified anywhere in like mod progression/DoG's pages.

earnest harness
#

i think its just damage/health inflating

jovial spire
#

Er, wrong place?

#

Also yeah what they said

lost agate
#

Probably asking for a potential sugg

crude geode
#

^

jovial spire
#

Ah, wasn't quiet sure

#

Byeah just damage and HP pretty much

earnest harness
#

i hope it involves making the moons more interesting seeing as that area of the game is pretty content starved outside of "kill these bosses ok do it again"

crude geode
#

It's 6x health for frost, 7.5x for pumpkin moon, and flat 200 damage increase.

#

Also, according to wiki, Ice Queens and Pumpkings both have more difficult AI, but that feels barely noticeable amongst the major damage and hp buffs.

earnest harness
#

i didn't notice but tbh i haven't done vanilla moons in years

lost agate
#

Its probably just faster attacks

#

Which yeah kinda eh

dapper coral
#

@obsidian oasis bloom slimes exist for a reason chief

#

ez uelibloom

obsidian oasis
#

yea ik, but compared to other calam ores, it was a lot less common

void kelp
#

I’m not sure if that’s the case or if it’s anecdotal

crude geode
#

^

void kelp
#

[[uelibloom]]

red stormBOT
dapper coral
#

i do agree that it is slightly rarer, but i don't think ore gen needs to be buffed seeing as you can easily get bloom slimes to spawn with chaos/battle/water/zerg etc

crude geode
#

same

void kelp
#

you might be looking in the wrong place too

crude geode
#

Thoughts?

void kelp
#

looks good

dapper coral
#

seems fine to me

void kelp
#

gonna let it simmer for a bit if you have any edits you wanna make before i approve

crude geode
#

There. Just made a small change to the title to make it a bit more clear on what I'm talking about. I think I'm fine with it now.

glass sentinel
#

So, I feel that Relic of Resistance should be drastically nerfed, as you can skip the scal bullet hells, and the brimstone monsters despawn when they hit the shield.

radiant meadow
#

relic of resilience is already taken care of

glass sentinel
#

ahh

#

sorry then

radiant meadow
#

no problem

ashen warren
toxic kettle
#

the emotes may still be named after birb, however what they show is birb, not The Dragonfolly

zenith hazel
#

~~time to resprite the emotes taxevasion ~~

rugged belfry
#

Point.

wooden wedge
#

resprites are a don't

#

,..,,.

rugged belfry
#

F

ashen warren
#

hdflr resprite when

cedar jacinth
#

I think it's best if they're left alone tbh.

void kelp
#

the emotes are for birb not dragonfolly yeah

lost agate
#

Yeah better to rename them if they get remade

#

Rn it would feel innacurate

void kelp
#

@obsidian oasis can you clarify what you mean by you don’t feel like it’s common? where were you looking?

obsidian oasis
#

the jungle

void kelp
#

new emotes honestly

#

so how much did you get competed to other ores?

#

bc your reasoning is v anecdotal

obsidian oasis
#

well after crafting armour and a couple weapons, it took like 5 mins to find a single vein

void kelp
#

with spelunker pot?

obsidian oasis
#

yes

subtle oracle
#

It won't be much of a Tribute to Birb if the Emotes got renamed? Now would they

void kelp
#

it won’t make sense because the emotes refer to bumblebirb

#

wedragud is dragonfolly emote since it’s dragonfolly

#

BirbThonk BirbLove BirbDisgust are birb emotes because they’re birb

subtle oracle
#

^^^

void kelp
#

@quick bluff someone suggested similarly actually!

quick bluff
#

I looked through the voting, I didn't see it. That's good to hear!

#

Glad I'm not the first to think of it

void kelp
#

looking for it

quick bluff
#

I'm new to the server, so I'm not too familiar with how the suggestions work, though I'm guessing that means it's a no on that front?

indigo fog
#

There are already spawn rate boosters that make things easier, and the vanilla ones are buffed in calamity

#

I don't see how this is necessary

#

Is using a zen potion + calming potion not enough?

molten dune
#

hey did you hear about the chaos candle

#

and the tranquility candle

#

you can place multiple down

#

how big is the area?

#

:/

#

what are you even doing

#

carry one around

#

use minions..

#

like it's not a big issue

#

summon a minion with the one slot you start with

#

what

#

Use sentries

#

Wha are you even doin

#

ngl a chaos candle upgrade would be great

#

what tier is the chaos candle?

#

post-plantera

#

okay

#

Maybe a post-moon lord or post-provi candle tier

#

would be great

#

zerg pot is..

#

post plant

#

Ooh, the next tier could be the calamity candle and the silence candle

#

and then the horde potion

void kelp
#

can you make your suggestion a little more concise? it’s currently a little hard to read @hushed stirrup

karmic stone
#

So if I'm reading this right

#

Oh wait

void kelp
#

exactly why I’m asking them to edit it to make it more readable

#

it’s very run-on and hard to grasp the “why”

#

fuck, I’ve become an English tutor

karmic stone
#

Why would you ask that after approving though,.,.,.

#

Are we

#

Talking about the same sugg

karmic stone
#

Yea we aren't talking about the same sugg

void kelp
#

the one I just approved I’m like “this one is pog”

karmic stone
#

Yea I misread on that one so nvm

#

h

void kelp
#

it’s ok

hushed stirrup
#

@void kelp i gtg so ill re-write it tomorrow

void kelp
#

that’s alright!

radiant meadow
#

aren't counter scarf dust particles dyed through the boot slot or something?

dapper coral
#

i believe someone said this earlier, and it was confirmed that it was false

#

just checked it, yeah the sugg OP said it doesnt work

karmic stone
#

It only changes the running particles iirc

neat citrus
#

the rain one is actually pretty cool

warped pollen
#

Thanks

neat citrus
#

and it would add a death mode dynamic to the fight with lihgtning

warped pollen
#

Yeah

radiant meadow
#

is statis' belt of curses dash affected by boot dyes?

#

because counter scarf dust does have some sort of shader code

#

so if it doesn't work, then the dust might not be dye friendly

indigo fog
#

Wait does Storm Weaver not already do that?

warped pollen
#

Last time I checked, no. I could be wrong, but I don't remember it raining.

indigo fog
#

The wiki says it starts to rain once Storm Weaver is summoned except during the boss rush

warped pollen
#

woops

indigo fog
warped pollen
#

forgot large part of my thing

#

Thanks for bringing that to my attention BirbLove

dapper coral
#

~~belt of curses GWseremePeepoThink ~~ afaik dashes aren't affected by dyes, including master ninja gear and its upgrades

radiant meadow
#

fuck, you know what I mean

spare hazel
#

what does the suggestion about summoner mean?

dapper coral
#

basically, atm summoned minions' dmg is decreased by 25% if you are holding a non-summoner weapon. this sugg wants to flip it on its head and make it so that if you have a minion out, then when you are attacking with a non-summoner weapon, that weapons damage is decreased by 25% instead. presumably to give more incentive to stick to your class, since non-summoners often use summons for extra damage while attacking, so 25% less dmg doesnt matter that much to them

earnest harness
#

also feels like its the 15th suggestion in the same vein this month but its not a bad one by any means

spare hazel
#

oh so your melee wpn would do less damage?

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that's a great idea

dapper coral
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this is the 2nd afaik

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also yeah, its a pretty good idea considering non-summoners just want extra damage, they dont care about the damage loss

onyx river
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it's not an acessory

real steppe
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Oof

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I forgot, sorry..

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But still, maybe there should be an option to toggle off those momentum preservation effects and the 10% increase in fall damage?

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Maybe by right clicking the Normality Relocator, you can turn off those effects?

hallow hatch
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I say reduce damage by 25%, both minion or otherwise, when holding a non summon weapon

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Fixes any problems imo

onyx river
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no

hallow hatch
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Elaborate

onyx river
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The nerf is supposed to prevent other classes for getting a summon for free damage

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not cripple summoners even more who are already subject to the AI of it's summons

hallow hatch
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I mostly play summon

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If we flip the nerf—where it prevents summons from getting extra damage—it’s just turning the problem around

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Summons have an advantage now

dry latch
#

how so? summoners still can't use non summon weps

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cuz dmg is nerfed

onyx river
#

no because you still have a 10% buff when holding a summon wand

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pluss you invalidate one of the benefits of summoner which is that you can(mostly focus on dodging

hallow hatch
#

Let me rephrase

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If we nerf non summon damage

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Then a summoner can have their summons + a weapon for extra damage

dry latch
#

said dmg has a debuff tho, and the summoners are losing on the 10% buff they're supposed to be getting

hallow hatch
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In certain cases this extra weapon can deal more damage than the 10% without it

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I’ll have to test though. I have no basis for this claim

onyx river
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yes and you still have to focus on using the wep

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plus you don't have the right gear

hallow hatch
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It’s just an idea

dry latch
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a weapon that has 25% less dmg and is not supported by any gear, can go over 10% dmg that is already being buffed by everything you have?

hallow hatch
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I’m talking about calam rn

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The current version

dry latch
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then why not debuff it by 90%? that should be enough right?

hallow hatch
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Sure

dry latch
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tho tbh, I'd prefer if they get rid of this debuff and just find another way to balance things. as it is, there's no multiclass support

onyx river
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Should there be?

dry latch
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well there are multiclass armors

hallow hatch
#

Multi class encourages variety

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New players can explore content easier

dry latch
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and some accessories promote multiclass

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like the eldritch soul artifact

hallow hatch
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^

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I think some statis accessories encourage rogue and summoner

dry latch
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that was before, they got split into 2 now

hallow hatch
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I think a simple solution would be to have this effect only work in revengeance mode

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The damage Debuff

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That way, new players can explore content and multi class

indigo fog
#

Buff The Amalgam to better compete with the other post-DoG accessories

Reason: For being obtained after DoG, it's currently very weak compared to the other accessories you can get and isn't really worth using. Unless you're flooding your entire arena in water or lava, the only good bonus is the 15% damage increase, and most people won't go through filling their entire arena with water or lava just to make this one accessory good. The fungal clump minion is kinda just there and doesn't keep up with Yharon at all, the brimstone fireballs that randomly drop from the sky are unlikely to hit anything and even if they do the damage isn't that noticeable, confusing enemies when struck really doesn't seem useful at that point, and while the poisonous seawater can actually do some pretty good damage when it does hit, it's very close ranged. For comparison, the seawater has less range than Murasama, so unless you're using Purified Jam, it's not that good. In comparison to other post-DoG accessories like Rampart of Deities, Core of the Blood God, or The Sponge, The Amalgam seems to be the weakest, and I think it deserves some kind of buff to compete with the other accessories and be a worthy option.

hallow hatch
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But specialize when they’re looking for a challenge

swift wadi
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No need to chuck them in here

hallow hatch
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Bee movie script lookin ass 😳

indigo fog
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ok cool

hallow hatch
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Jus kidding it’s a good sugg

dry latch
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wait wat

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wasn't it encouraged to post suggs here first?

frail mantle
#

it was before

onyx river
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yeah

dry latch
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it's still in the pins tho

hallow hatch
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I mean the new channel is entirely dedicated for this

frail mantle
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but now any suggestion in #suggestions-posting is there because it's being discussed and hasn't been reviewed yet

onyx river
void kelp
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you can do both, nothing wrong w that

hallow hatch
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The idea was to switch the process from posting in discussion then voting to posting then voting

frail mantle
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also posting them in here first instead of sugg posting first means your sugg is more likely to be buried

dry latch
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true

swift wadi
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Ill talk to the mods about that pin

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Anyway, I like this sugg

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You debunk everything about the Amalgam

hallow hatch
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Amalgam is a collective of shitty accessories

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So yea amazing sugg

real steppe
#

Add an option to toggle off some Normality Relocator's momentum preservation and 10% fall speed increase

The Normality Relocator was supposed to be an upgrade to the RoD by providing four new features: Ability to use it through keybind, 10% increase in flight time and fall speed, and the momentum preservation effect after teleport.

All of these are good indeed, but sometimes the momentum and the 10% fall speed decrease can be unbeneficial, particularly in some boss fights (Providence and SCal).

Adding an option to deactivate them could be nice (perhaps by right clicking on the item while in the inventory)?

onyx river
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bruh

hallow hatch
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Eh

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It’s part of the accessory

onyx river
hallow hatch
#

Let’s discuss it here though

onyx river
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ye

hallow hatch
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Imo I think it’s the players job to account for the fall speed

swift wadi
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^

onyx river
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i belife pressing space right after negates it too

hallow hatch
#

I think so

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Either way, I feel there’s a limit to how many items should have toggles for convenience

swift wadi
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Bruh?

hallow hatch
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Lmao

swift wadi
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Internet?

hallow hatch
real steppe
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I'm gonna consult it first here. If it's stupid, imma delete it

hallow hatch
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Nah

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It’s interesting

swift wadi
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You posted it twice tho blurry_eyes

real steppe
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Oh, sorry

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Poor connection

hallow hatch
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We’re three people out of hundreds more so just put it in channel and ur Gucci

swift wadi
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Ah fair enough

hallow hatch
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Maybe people will like it

real steppe
#

Alright

swift wadi
#

I don't really think the fall speed is much of an issue though, like others said you can just press space and get rid of it iirc

hallow hatch
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Word

swift wadi
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While that is a work around, I don't think it invalidates the sugg tbf, so unless others disagree, I'll put it up

real steppe
#

Kinda late, but I agree about the Amalgam one in everything

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Kinda offtopic too, but why was Rampart of Deities not in the class setups Pre SCal?

onyx river
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isn't it a blue checkmark tho? I recall this discution already happening before

swift wadi
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Which one?

onyx river
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The amalgam one

indigo fog
#

From what I've seen in the sugg channels, none of them have been delivered and were after November 1st, but I could have missed one

#

let me check again

swift wadi
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Yea I dont see one either

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Only 1 was sent and it was in like, August

indigo fog
#

Okay the most recent sugg to buff amalgam that got delivered was this, which is before november

onyx river
#

My bad then

hallow hatch
#

Wiki suggestions aren’t allowed here are they?

onyx river
#

just ask a mod for the wiki contributor role

hallow hatch
#

Alright

ashen warren
#

HDfailure
nerf exoblade.

Its pre scal and does 5000 damage which is way too much, while nanoblack reaper being post scal only does 800 damage.

subtle oracle
#

Exoblade was already nerfed multiple times in the past???

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I don't see anything wrong with it

leaden rampart
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maybe buff nanoblack reaper

zenith hazel
#

please don't meme in this channel, thanks

toxic kettle
#

Void of Calamity CalWheeze

hushed stirrup
#

Reposted my suggestion so its better understandable

indigo fog
#

You could've edited the previous one

hushed stirrup
#

True

toxic kettle
#

at least delete the old one if you can

winged wave
#

Hey guys

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Just beat skeletron, and went to the abyss

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But i can't mine the block of which a house is made in there containing a chest, while the guide says you are supposed to loot it after killing skeletron

ancient crow
#

you dont need to mine into the houses

winged wave
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Amd there are a bunch of chests there, which require a key, don't know which one is that and how to get it

ancient crow
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they have entrances

indigo fog
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what pickaxe are you using

winged wave
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That one dosen't have one

ancient crow
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key is shadow key from dungeon, same one you use for underworld chests

winged wave
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The aerialite pickaxe

indigo fog
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that should work

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unless abyss gravel was changed

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let me test it right now

ancient crow
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even when you can mine abyss gravel its rlly slow

winged wave
#

Oh, that key looked a bit wooden, but ig it might be cuz of the greem colour in the abyss

ancient crow
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ye

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the abyss chests are actually the exact same block as the underworld ones

winged wave
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It was a black block, i could mine the sulphurous sand block around it

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So, do those non house chests contain decent loot?

ancient crow
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in the abyss?

winged wave
#

Need something for the slime god, it's impossible for me to hit the core after beating its two guards

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Yeah, in the abyss

indigo fog
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what class

ancient crow
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all abyss chests should be in houses

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but yeah they have good loot

indigo fog
#

also i think we should move channels

winged wave
#

Was trying the bee gun

indigo fog
#

this doesn't really belong here

winged wave
#

But non of the weapons could hit the core in the final stage

#

Oh, sorry

gray nebula
#

calamit thorium compat

onyx river
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asking for mod compatibility is a don't

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it would be hell to balance

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@ashen warren

ashen warren
#

Fun fact: Calamity and Thorium are already compatible. I'd just be asking to extend Thorium's progression if Calamity exists in your enabled Mod List, and just balance out the compatibility.

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@onyx river

rapid pivot
#

isn't that a 'don't', actually?

onyx river
#

Yes you can technically use them together, that was not the point, asking for more is in fact a don't

indigo fog
#

isn't mod compatibility stuff with thorium under frequently suggested

ashen warren
#

Maybe just the latter, then.

potent lake
#

Use the Alternative crafting ingredients page, if you want to see exactly what's contained in each recipe group. @ashen warren

onyx river
#

Why should they work together, they are meant to be played separatly

digital saddle
#

do u guys think that bazooka/magnum/hydra deserve a rework

#

i dont think the current form really works

onyx river
#

hmm never use them so maybe

indigo fog
#

what exactly is the problem with them

digital saddle
#

the ammo is very limited

elder mist
#

😑

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intended

digital saddle
#

thats not a good way to explain my issue with them

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im trying to find the words

elder mist
#

because when ammo wasn't limited other people complained muh too powerful !!1