#suggestions-discussion
1 messages · Page 879 of 1
then it got changed
cosmilite
...but like, is it even remotely possible with only lunar gear?
it can be done, almost certainly
probably
you're not going to have fun doing it because post-DoG is arguably the biggest power spike in the mod rivalled only by post-Yharon
but it can be done
you just have to be good at dodging. easier said than done tho
that is very yikes imo
but okay, that path is for the gods among us
i, a mere mortal, will be sticking to the suggested path
i kinda wanna try it now...
it wasn't too tough until pre-prov got nerfed a bit
"And Kirby8 was never heard from again..."
You can also fight lunatic cultist at the start of hardmode, siren pre-hm, and golem pre-hm? Hazard on hardmode only tho for golem.
cant do golem pre-hm tho
Lmao 🤣
uh, well, the last time i tried it being initial release of cocktail which was insane though
wof and plantera need to be dead for it to work
Golem is Pre-Cryo at max with Old Power Cell
That’s right, old power cell
So yeah beginning of hardmode for golem
Non-linearity is fun 
and yea also pre-boss AS
that is what we call wack af
siren and levi are also pre-boss
brought that up too
You can technically fight ml before even fighting a single boss in hm

We already talked bout yharons teleports?
yeah
you need to kill cultist before ml dont you?
eidolon tablet 
so 1 boss
True.
My suggestion is reaching the Discord character limit pls help
doc time iirc
use a doc
^
Well I’m reading back and it seems people are more interested in giving advice than talking about the advantage and disadvantage of having teleports
Perhaps I didn’t read back far enough
...Overly long reasoning about why it should happen :P
It’s because of the fact that someone wanted “boss nerf Bc I can’t beat it”
Both are heavily tied together + have pretty much the same reasoning behind them
@zealous ridge we told them that it was fair, they didn't really listen iirc and that a better sugg would be to have yharon telegraph more
instead of killing a whole attack
like without outside knowledge the dashes and stuff are basically random
when they have a pattern
I think suggs about Yharon should hold off until Chozo’s jank rework comes through in a update
That’s the real problem with it. I feel like, most of the time, most post-providence bosses need to be looked at on the wiki to actually understand them and what they do.
Mhm
Hive mind’s a good example of a well-telegraphed boss
I’d say polterghast has some elements of a badly telegraphed one
Ehh I like polterghast but there’s also the problem of a lot of stuff going on at once. Providence is a example of a pretty well telegraphed boss post ml.
Provs at its worst when she’s using her basic attacks
Cocoons are better, and the holy ray is great
she’s okay overall
What I’d like is better movement sync with attacks
I feel mostly the same way. I feel like cocoon is definitely fine, but that may just be me. Having providence trying to stay above you while you’re trying to dodge the homing flames, before she hits you with a large fireball almost immediately feels unfair in some ways.
mhm
the only improvement id make to cocoon is telegraphing her going into it better
because sometimes i just get sniped by holy inferno before i even realize she's in cocoon
That’s fair.
Mmm calamity and other mods
seems okay, but mod compat is ech last time ive heard
its just a vanity thing, in any case
My wall of text is ready
oh no
Mod compatibility doesn't seem like something that would get added, especially if purely cosmetic
I would kill for a cryogen inaction figure
is that the chad of chad furniture
Quite literally
It’s possible to add more reasoning to that sugg boomical.
"more vanity good", perhaps
Such as it allowing us a glimpse of the actual human characters, like Calamitas.
👀

Maybe
I don’t think removing trophies would happen, but adding in more vanity is always nice.
^
“Add” was the key word in there, apologies for not noticing
I would love for calamity to add inaction figures even if it would be unlikely
Okay I think I found a pic of them
They do look really cool tbh, I'm just not sure what would be the right approach for Calamity to implement them
Like, would they be crafted? Boss drops, just like trophies?
leave that to the devs
They’re drops
Drop from the first time you defeat a boss
You can also craft them using the trophy
That’s how chad’s furniture mod did it
Sounds fair tbh
Ye
why does the cultist have 6 foot long arms
What
tentacle
Who cares about proportions anyways smh
I wouldn’t specify that in the suggestion, as it narrows the range down for what the devs can do with it, but I would add in the picture as an example of what inaction figures look like
^ That
Ok that means I have time to post my wall of text and make everyone suffer muahahaha
You should be able to edit and add the picture Boomical. Unless I’m drunk as fuck and don’t know how it works.
Nope can’t
It's up, have fun
Yes 
what the crap
Let me just
Hm.
Also @true blade you can copy the link of the figurines image and paste it onto the edited message, that should work
No because slow mode would make it 8 minutes (+ Mods check all suggestions anyways, my wall of text doesn't mean yours won't be seen and approved lol)
Your suggestion is kind of odd, Albertalberto. Mainly with the second paragraph.
I didn't want to just make it "Make these invasions better pls you figure out how"
okay question for yall: im glad they added upgrades for the harpoon to make an otherwise-useless weapon better, but does anyone actually use triploon?
Read the last sentence of that paragraph, that’s kind of the problem.
dualpoon idk about
oh really? i didn't like it that much bc it felt pretty low range + not piercing
Narrowing down what you want the dev team to do makes them less likely to do it, as they hate restrictive things.
Big brain
triploon is nice for plant though
Circumnavigated your wall of text
unless im wrong about that
It was just ideas as to how they could do it, but I guess I can delete that last part if needed
that's pretty interesting, i suppose its not useful past that tho?
eh
its single target dps is great
but plant is like the only single target enemy that it's good against
I’d let it sit and simmer amongst others first, and not just my opinion against specific suggestions.
levi is too dangerous up close, aureus is a longer range fight, golem has multiple parts which makes piercing better
that's what i thought
bc i was gonna suggest making a wep that combines the triploon and septic skewer considering theyre both harpoon-like weapons, and seeing as triploon is not a fantastic weapon to use for more than one boss
but its not entirely necessary
i just wanted to see what you guys think
septic is already fine imo
doesnt really need an upgrade
because around dog is when the range of foes to beat up becomes much more restricted
I wouldn’t post a sugg rn, seeing as a text-wall sugg was just posted
I think the third paragraph might need to be removed? The whole suggestion is just very long and can be squished if you tried.
fair enough, thanks for letting me know
Or not nvm.
is septic good against dog? i would assume the piercing is good but also piercing is nerfed or something so idk
it will be very fun and cool to fight a bloated flying dutchman
also i have a massive bias against harpoon weapons because harpoon bad
septic has good enough range, and extra homing projectiles make it pretty good for damage
huh thats pretty epic
And the thing got deleted 🦀
Moved to voting*
That was fast
I was the only one who commented on it
Barely had any focus
But hey if Afzofa wanted it to be up, who am I to judge
Still thanks for the feedback though! I'll try to shorten any future suggestions I do a bit more
That’s fair. I think it’s always good to hazard on more support and reasoning for your suggestion, but there is a limit.
Not speaking for everybody but for me yes
Eh I think we mentioned something about nerfing Clock Gatligun?
That sounds like a separate deal so idk
But like does the spectre rifle one need any edits?
Don’t believe so. Seems well supported and valid.
Aight
Dammit theres no instructions anywhere
Iiiiiim just gonna guess its a check reaction
yup
Sweet
spectre rifle also has that godawful firing sound
Poorly supported, never responded to a ping to change the suggestion.
So lacks edits
Next one then
Karthus sugg next
Any problems with it?
One i see myself is that i think its katharsis not karthus but eh
catharsis
i think he means infernal catharsis
Rebirth is a remaster
Doesnt catharsis rebirth play once you can do p2
no
it got switched
so that you could hear the full epic theme in p1 and blaze through the old one in p1 before p2
Rebirth is first
Oh so its just a swap
The phase 1 pre-darksun fight is longer so the remaster was used for it
Phase 1 post-darksun is shorter because new stronk weapons, so the old one is used
I can confirm after listening to the two that the original plays when Dark Sun is over
wait didn't we come to the conclusion that it was more Gatlignum and Aeries needing a nerf than Spectre Rifle needing a buff
League of Legends lookin ass
k a r t h u s
Oh well then
how do you spell catharsis as karthus
oh ye
Dun ask me
So what do i do with the rifle sugg 
just leave it
cause like
a 1:16 kill time vs plontoro is more reasonable than a 30 second kill iirc
people talking about gatlignum while pearl god exists
granted it is a RiV
Anyway imma just uh
I've forgotten, can I suggest boss reworks? I've seen them here before
I really think Ravager needs a lot of work
yea i suppose it can stay, though a Rifle buff probably won't be the result if it's accepted
Major scale no, which might be the problem.
@red stratus Mind editting your first suggestion so it says catharsis rather than karthus?
Ok so next one is deus dropping meld
Yay or nay
yay
Reasoning seems a bit short but tbh it doesn’t need to be long to establish the point. I’d go for it.
really just any alternate source of meld
I agree
And the Yharon subphase 4 bad.
Why would those be removed
They aren't even random, he goes behind you and either above or below
This one was requested to be changed to “give the teleport phase more of a telegraph” but was never changed.
The reasoning isnt quite good so yeah imma skip that one
fishron exists
Yeah and that too
a lot of yharon's attacks are based on fishron's
meld blobs aren't fragments
feels like something that could be made as a chad's addon instead of something integrated into the main mod
Dont see any issues with the reasoning and such
"We should have ones for calamity bosses too."
That "too" makes it sound like "as well", but it wouldn't really be an "as well" unless this was a sugg for the mod that adds the originals
I'd prefer if it was worded more like it was using those as an example tbh
That sounds a lil too nitpicky
So that one goes to voting too
Uuuuh
Now that i think about it, maybe we need a reaction for "pending changes" so someone else doesnt do the revision with them again
Or actually that may be inconvenient

Yeah nvm that
I mean the ping should work, and if it’s a ding dong ditcher then...they won’t change the suggestion anyways.
Yeah but i mean like for other mods and such
Yeah that is kinda odd.
I thought you couldn't do suggestions based on other mods
iirc someone mentioned that we could get the ❕ react again but there'd be no point, cause if a mod has reviewed a sugg in #suggestions-posting and it's buenos dias it'd just be slapped into #suggestions-voting
The other mod is only used as an example of what he wants, at least thats what i see
Rover was going to suggest that once
Oh yeah
But he decided against it as he found it went against the core concept of the suggestions rework
Yeah tru
Rover did like the idea of a ❗ reaction to note that this suggestor has been pinged about possible issues to make it easier who got pinged about fixes already
Yeah but my problem with that is, unless the reaction goes away once its edited, it aint really gonna do much
So cant really do much about it
Just hope someone doesnt check the same sugg twice
but the ding dong ditchers 
They can keep ding donging
ding dong ditchers are thanos'd by the auto deletion after 24 hours when it works

Yeah im aware of autodeletion
Could the suggestor then ping an online mod whenever they edit their suggestion, so they can have it checked over?
that wouldn't be a good idea
Yeah true.
not when a good amount of mods don't check suggestions
So I guess the plan is to keep going with the current layout?
Pretty much
Unless people just like post a message there saying "Suggs reviewed at this time"
But that also wouldnt work cuz edits are uninformative af
SO yeah cant du nuthing
Rip
Anyways, thanks for your cooperation fellas
No problem. Thanks for reviewing.
Rover did like the idea of a ❗ reaction to note that this suggestor has been pinged about possible issues to make it easier who got pinged about fixes already
he was going to post a sugg on this
and then pointed out that this is the exact issue the suggestions rework was designed to fix in the first place
yea like
in essence, the whole point of #suggestions-posting being present is so that people realize "hey, wait a minute, my sugg hasn't been buenos dias'd into the voting phase yet, do I need to fix a thing"
which then prompts those folks to look here and see if their presence was requested to tidy up their sugg
along with DESTROYING ping-pong ditchers with FACTS and LOGIC
if you ding dong ditch then it just gets yeeted off the universe
how do you destroy them with facts and logic if they don't read it
the facts and logic is so factual and logical that it destroys them without them needing to read it
"this sign isn't going to stop me because I can't read!"
moment
but yes. they are destroyed by the facts and logic without needing to read them
without even needing to see them
they are inevitable
essentially, become literate or become dead to the world
if you're illiterate you shouldn't even be here
this is true
press random buttons
I was more so saying it for the cases of mod not asking twice about the same sugg
then realize all options i could think of kind of die after first stage
ding dong ditchers are thanos'd by the auto deletion after 24 hours
when it works
@frail mantle which it does now that the straggling issues with it have been resolvedprobably

inb4 a new problem arises within the next like week
Probably, but it’ll be fixed fairly quick provided i get notified about it 

@bitter drift The summon's viable, just not in that specific situation.
I'd argue that it is required as a summoner for fishron.
that's a post brim and post mech summon
It is.
why do you use it for fishron then?
Because when Fishron hits his 3rd phase, minions refuse to target him.
oh
ya i see
but really this summon is good everywhere
just it's too bad you can't see it underground
By the time you get to golem, though, you have sand sharknados.
And before plant, entropy's vigil.
what's that? i forgot
The calamitas summon.
oh
ok so should this be in
the only thing it adds is light
also am i the only one who REALLY like the blades
i really hope my stealth suggestion gets starred enough for delivery, though most stealth suggestions i or others have posted didnt get super enthusiastic responses
its just so disappointing to have all this gear to support it and even fully decked out its barely usable
i would think that most devs dont agree
uh ok
Looks good to me, any objections?
no objections here
I dunno, the Za Warudo thing with the stellar knife is pretty awesome
mages are already really damn powerful, the mana sickness helps level them out with other classes actually
I dunno
yharims crystal
Summoner gets really strong
@digital saddle add a space between the header and body of your sugg so I can send it
is balanced around mana sickness
But yeah, honestly I would like an easier way to gain stealth
Wait what that wasnt the issue?
no wait lemme check something
Maybe instead of removing mana sickness make it a little less severe
ok bot isn't working it seems like, hold on a sec
no
I can ping amber
cause mage is a pretty powerful class
I already dm'd her
Alright
I never has a problem with mages being underpowered, mages are imo the most powerful outside summoner
equal to range i think
Mana Sickness does not nerf mage, it balances it
Removing it wont happen, Mage is balanced around it
I can agree
alright it's working again
Changing the balance of the entire class and every weapon because of removing a vanilla mechanic that some might call "annoying" is NOT what devs want to spend time doing
That would be worthless
I mean if you call mana sickness balancing out mage classes, shouldnt other classes have something like that as well. I'm pretty sure while you wait and or while you take you're 50% dmg penality other classes can consistently put out more than you
Well, other classes have their own drawbacks
What other drawback is = to or more than mana sickness
while they do, I can't think of one so strong in nerfing dps
It's not hard to understand, Mage is EXTREMELY overpowered with some weapons, the reason it doesn't show? Because they're only that strong for a few seconds after being used constantly
rangers need to supply ammo
Summoner has to deal with crappy AI
And melee needs close range a lot of the time
See: Yharim's Crystal
Well yes I do agree with items like Yharim Crystal and Last Prism needing some kinda drawback, those items supply too much damage
but what about the other items
They shouldn't be affect so hard by some items able to dish out broken dps which should net a nerf on the item itself
At least those weapons are locked behind major bosses though
Normally other weapons use little enough mana that it's only a minor drawback if you have decent mana pots
Ammo and Ai aren't really nerfs, imo those are very minor considering ammo increases dps or give you homing and Ai can be managed by you
melee is, well melee hence why I didn't compare mage to melee
AI aren't really nerfs
AI can be managed by you
no it cannot
they follow you
you can tell when someone hasn't played summoner
when you're playing summoner, you yourself are not the focus
Shoutout to the fact that when SCal dashes, summons do not do any damage to her
Most can clip through walls
Because she goes too fast
you are entirely at the mercy of your summons and you better pray they're competent enough to deal with enemies
also, summons that ignore tiles for targeting do not become common until around the post-ML segment of the game
I saw someone talking about minions not being to target DF because he is such a fast boi
that's because AI is wack most of the time
Yea, I am also talking Mid game on for Mage as well so I thought I'd compare em to those summons
summons at that point do not have enough capability to multitask between dealing with sharkrons and duke teleports
spoiler alert: it doesn't
anywho, you're missing the point of Mana Sickness
it's
- a vanilla feature which would be ass to counterplay without some funnymemes
- the main balancing point of Mana Flower which is stupid strong otherwise
- something which the devs are not going to add a config for
As for the items that require little mana, it makes sense that someone can manage those. However fights aren't always so short you wouldn't need a potion
There is absolutely no point in removing mana sickness
I hate mana sickness but removing it is just... A horrible idea.
that's like saying they should have unlimited mana
please, humor me
express to me what benefit comes from removing mana sickness
there are more points as to why it shouldnt be removed rather than should
What items come to mind when thinking it's a horrible idea
Well, all weapons
[[tgc:Mana Flower]]

If you remove it you'd need to balance all weapons around that too, because otherwise it'd be way too good
Because as long as they have money they can just fill their inventory with potions
so is flat out removing mana sickness because a fuckton of weps will be affected
suddenly either every magic weapon in the game needs to be rebalanced
or Mana Flower has to die
tbh i'd be fine with mana flower dying

that'd require us to rebalance at least 90% of the mage weps because people can spam shit without consequences
but that's probably not an option
never mind the fact it procs when drinking potions manually too
that's not mage
Last Prism weapons would need full reworks
thats melee
that's magen't
Pretty sure mana sickness was meant to nerf items like Last Prism
I'm against it just for the fact that it makes mage unique, because you actually need to manage your mana effectively, if you remove it it'd be like any class except summoner, brainless point and click
but with the plentiful items Calamity adds mana sickness just hurts them out of spite of it's existence
no it doesn't?
i don't see why the other magic weapons cal adds are negatively balanced by this
calamity weapons are balanced around mana sickness the same way vanilla ones are
But overloader gets useless because you can never activate spectre healing at low mana
we balance stuff around how mage is usually played you know
because you never have low mana
so playing clam mage is practically the same as vanilla mage in terms of mana management
~~clam mage 🐚 ~~
exactly
Mana regen potion + overloader is another reason mage is fucking op as hell
mana sickness reduces magic damage by 25% for 5 seconds, with each second decreasing by 5%. this basically means you're not losing that much damage since 3-4 seconds is negligible. The point of mage is that you are more fragile but you get more powerful weapons, which mana sickness accomplishes pretty damn well imo
you may not be able to fire fast but you heal and do full damage
you read it wrong
Shit
oof
:whenlifegetsatyou:
I think my biggest downfall with it is that other classes can supply constant dps (maybe not so much melee), but mages have to wait
changing the fundamentals of mage in that way would require much more than simple number changes, we'd have to rethink how the entire class works. Mage is no longer balanced around being strong, but easily punishable via mana overusage, we have to basically start anew. It doesn't seem like it's worth the time.
but it balances out by having big boy dps
However I do see the points you all are bringing out
That's why you have to manage mana properly
(and being able to use Quick Mana and Mana Flower at the cost of reduced DPS)
lots of mage stuff is powerful, but people tend to overlook 'em due to the inconsistency
so you don't screw yourself over
you're not playing mage right if you have to wait so long
you manage it well, it's hardly a problem
hence why people shit on mage easily but that's not the point
its hard to manage, but it can be made to work
pvp
Precisley
summon can be powerful in pvp, at least in vanilla they can
Well, I see that perhaps removing Mana Sickness isn't the answer that I'm looking for
really powerful actually
Really? whenever I play summoner the summons dissapate when they hit someone
And at least in vanilla you can use other weapons on top of that
Do we have anything to say about Adir's suggestion?
Looks good probably, sure I guess
Give the ingeus exaltation stuff a glow
sure, though I didn't use it so I have no idea what you guys are talking about
who uses exaltation for golem is my question
Don't you use the plantation staff or something?
at least use something on-tier or cold divinity byeah
Whats a good weapon for plantera while it's on my mind. for summoner
Currently I have brimseekrs
not exactly the right channel but entropy's vigil
ok cool
boop balancing sugg, any feedback
What? Balancing sugg... Oh god
EASTER OF WORLDS
EASTER
I think that's a great sugg, does anyone have anything against it?
Turkor the ungrateful 
holdon, double checking one thing
I agree with it
yep, we all good 
fair enough, crimson is a pain
I'm gonna ya yeet it in tbh
aight
honestly that is a great sugg which sums up every evil biome sugg that ever was, currently is, and ever will be at once

what gear are you using again
note how I didn't ask what your max mana was
I asked what gear you're using

okay so Permafrost's Concoction and Butterfly Wings w/ Daedalus armor
good on you for finding a Moth, seems legit so far
what else are you using
okay maybe I should rephrase
are you using anything that grants infinite mana

removing mana sickness would make the mana flower completely busted
I ask because Ion Blaster's damage is based on how much mana you have in reserve
yeah, the more mana you have remaining, the more damage it does
...I just realized Ion Blaster is like
dummy fucking cheap
6 mana cost before any mana efficiency modifiers 
brimmy doesn't drop souls of fright anymore
although close to 3k DPS after Skeletron Prime is
uh
yeah

ah
you should test DPS against enemies and bosses and the like, not on a dummy
dummies don't really provide an accurate measure of DPS due to enemy behavior, defense calculations, DR in Rev+, etc.
bloodworm on lifeform analyzer is a bluecheck btw
How are Yharon's teleport dashes random?
also if we remove mana sickness mana potions would be completely busted
it's a bluecheck?
wait fuck it was already completed
@civic merlin it'll be a thing next update
what mod is it that adds the improved target dummy? uses a random boss's sprite, dr, resistances for more accurate DPS?
luiafk
nearly
but ichor's still better
cursed flames DoT hardly makes up
cursed flames is a flame debuff but it does shit damage to anything important, if they're not immune to it
meanwhile the only thing immune to ichor is.... destroyer?
tbf I think the only problem with cursed flames isnt the debuff itself, its with applying it
with ichor you get golden gun and golden shower straight out
Yharon's teleports do follow a set pattern, the only thing that's random is whether he appears above or below you iirc
yes
alt-mechs are dead
The "alt bosses" are no longer alt bosses. They only drop biome essence
who dares disturb me 
..o
yeah, the "mech alts" are no longer mech alts
all of them have unique unlocks to compensate. Cryogen grants Permafrost + Frigid Bars + Verstaltite, AS unlocks the second tier of the Acid Rain and lets some new Sulf Sea enemies spawn, and Brimbo grants the ability to mine Charred Ore, allowing the player to create Unholy Cores
Verstaltite 
Yes the only random aspect is where Yharon teleports, and you do have time to react and dodge them
yeah, there have been a couple updates since the Acid Rain update
latest version is 1.4.4.003
that aint it
Recently people have wanted to toggle like everything
"Toggle taking damage from bosses huehuehue"
anyways, im gonna go toss in a suggestion inspired by someone who posted it but didnt fix it but i do want it to go through
last-prism type weapons would be busted without mana sickness
and relying solely on mana regen pots is not that difficult
the config option shouldn't be a get out of jail free card for an unreasonable suggestion
- theres no proof that mana sickness makes mage significantly weaker
just because it's optional doesn't mean it's a good option
I mean its not like you are going to be able to shoot a boss 100% of the time, there is always some point where you can regen mana
we may as well throw that onto suggs don'ts due to how people tend to use it as a scapegoat
Doesn't seem like a consistency issue to me but it makes sense
to me it seems inconsistent if the EoW drops BoC lore 
That's probably an oversight if anything
its possible, because you dont expect people to go out of their way to fight a different evil boss
theres also fargos both evils mod
ye
actually, is it in the docs or implied that suggestions should refer to calamity only, not calamity + other mods
bc i know crossmod content is a don't
but i dont believe suggestions about intermod relationships are?
yeee
strange that it would work like to start with
i don’t claim to know how it works, but idk why the drop would be based on the evil instead of the boss
If i were to guess, the downed bools for evil bosses probably are weird
the evil bosses share a downed bool
Dont get me started on whatever ooa does for downed 
does bosschecklist differentiate?
OOA is fuck
Checklist doesnt
ooa is literally "any tier = yeah internally betsy is dead i guess"
Theyre both in the same tick box
oof ono is it hardcoded
lore drops are never hardcoded as they are added by Calamity
and all it takes is 2 new bools in Calamity's ModWorld class to account for the different evil bosses
ye
determines which lore pair to drop using what the chosen evil was at worldgen, not which evil boss you're fighting
although as I mentioned, that is easily changed
Iirc world bools are a tad harder to manage but yes its doable
@slender plank the mana sickness debuff is a core part of the magic class and should defo not be changed, its balanced by the fact that magic should do more damage than every other class
if you take out manasickness there is no point to being magic based, it completely ruins the theme of magic by giving infinite mana
magic shouldnt do more damage than every other class
and also uh mana sickness is kinda negligble postml lol
because it is based on playing around a resource it very much should
also mana sickness is percantage based so i doubt that but i never use potions anyways cause mana regen potion is op af
mana regen requires you to pause a few secs tho
looking up, someone stated this earlier, but its not like you are always going to be damaging a boss
and alot of weapons have low enough mana cost that it doesn't matter
taking a breather every few moments is essentially required with or without mana
so pausing for mana happens anyways
either way, if people want infinite mana go add a mod that adds intentionally broken shit to give you infinite mana
calamity is about the challenge not being completely broken
^ calamity changes enough vanilla stuff as is, screwing with vanilla balance even further is generally going to be a terrible idea, and there are almost always going to be mods that can carry out these terrible ideas for you
If you don't want mana sickness for a few second, get conservative magic weapons and don't use mana potions. It's pretty much equal DPS to using mana potions with celestial cuffs. Just get hit by a weak projectile. The mana is what balances magic class dude.
Alternatively: melee
I have a suggestion. Make Draedon's Heart craftable in a Draedon's Forge and not in the Ancient Manipulator...
Just a very minor thing
you should put it in #suggestions-posting
preferably with the purpose and reasoning behind such a suggestion
Ok
Asgardian Aegis and Elysian Tracers both use Ancient Manipulator instead of Draedon's Forge
That is intentional so you can use those accs vs the buffed moons
that makes sense
yea so since its intentional should that sugg be approved
frequently suggested
Aren’t calam achievements on the don’t suggest list
yes
yes they are
in frequent
@hallow fjord
on the don'ts? then just kill it
i want to see the dont suggest list
check the pins
pins
wait, but you can't craft asgardian aegis/elysian tracers until you get cosmilite anyways, which are required for draedons forge
so whats the point
Draedon's Forge still requires frost moon and pumpkin moon
oh wait yeah im dumb
Hmm, ok... I deleted my suggestion regarding Draedon's heart
I agree with the microwave one
But I absolutely don't agree about removing Yharon's tp ability.
Git gud man
nobody agrees with that one
and they didn't edit their sugg
to be better
since adding telegraphs would help solve this issue
at least more that removing a whole attack for basically no reason
that'd make p2 more p1
Even if the suggestion was edited to "make it slower" or something, people still would not agree..
aren't custom achievements not even possible?
they're a don't so
theyre possible, achievmentlib exists, not sure if that still doesnt work in mp or what
is it mean the frequently suggestion will not be added?
yes
It can be added, but you just can't suggest it
Bobbit Hook was added while post-ML hooks were under frequently suggested
you can kill your sugg now ,.,.
This also holds true for the actually-healing green flames, which are difficult to differentiate between the orange ones in the heat of battle
if you guys have any suggestions for my sugg, just ping me and i'll get to them tomorrow
what this means
what i mean is, the orange and green flames look pretty similar in the fight
imo
when theyre coming at you it can be difficult to tell what they are, which is made so difficult by the fact that everything is tinted orange
i addressed this in the sugg, yes it would be better but i truly want to fight the fight like it was meant to be fought, which is with the tint. i just think that it makes these flames much harder to see, which maybe is supposed to be the difficult part but idk, if you can change the difficulty of a fight by changing lighting then i think that needs to change
Well to be fair i can tell them apart pretty quickly i think(don't take my word for it tho i mostly play DM nowadays so no healing flames) but don't the damage flames make an explosion sound when they ht you?
They do.
(seriously, those things are probably the most dangerous part of the fight)
nah not really, they're one of the easiest to avoid
plus they don't even deal holy flames
They are easy to avoid, but if you get hit by a few in a row..
well the same could be said about every attack, true they don't have i frames but they also don't take away adrenaline for example, imo the holy blasts(i hope this is the right name) are the hardest part of the fight
The green ones are pretty hard to see with the custom hazy background shit that happens on some color settings
The explosions they make are also kinda hard to hear i feel
Well maybe, i'll go see that when i can, it really isn't that bad from what i remember though
I can very clearly hear the explosions though
Maybe i had my sound config weird, this was also like a month since i fought prov at this point so
and to be fair about the flames i don't see why it's a problem that you can't tell them apart easily, the fact is you still can, if it means you have to focus more then i don't see the problem
Wait fr they make noise? I legit do not hear anything, that’s wild. Got my game sounds turned up as well so idk
Maybe I’ll just ask that the noise is more prominent considering the epic soundtrack in the background
They are not awful to avoid, the problem is if you’re close to her and then she does it you’re screwed
Not to mention they move faster when you are farther away from her, I think
They are slower at first so you have time to move away
True, but it’s easy to get unlucky when getting away and get hit by one and instantly losing 150hp
And then, at least from personal experience, it’s much harder to notice when you get hit by those than if you get hit by a real attack
@vast zinc boss suggestions aren't allowed
oh
Especially without any reason at all
k i deleted it
Make sure you read the Don'ts document in the pins before suggesting things
New suggestion: add ender dragon boss
lol
Can you add a cheat item that generates the abyss. Mine didn’t spawn
item that generates the abyss 
I mean they did have an item that spawned new content for when there was a big update
Like the brimstone area
So why not
Well tbh I don’t wanna make a new world just for the abyss since I have a beautiful base and using that world just for farming is gonna suck since I have to kill some bosses again
And I have several mods that make my terraria experience a pain
Like merciless mod and such so
Yeah... tldr can’t make new world cuz I made my game super duper hard
Well if you don't mind using cheats y not just butcher the bosses you need to get back to the same level of progression
Didn’t calamity have butcher protection
Well ony for bosses post DoG i belive(maybe some others but not that much)
plus for some reason the greater tome of manipulation(from luiafk i belive but not sure) can bypass that
Oh yeah that thing
Next time make sure you generate the world without any other content mods
Btw what’s an op weapon that has insanely high dps I’m playing with +900% hp and I can’t defeat Mech bosses before it turns day
Ok will do
it is prolly why you don't have abyss
It’s been working fine? Maybe a bug or just unlucky
Wait I should probably ask elsewhere
Not here
on that last sugg in posting
but y tho
consider the implications that would have on weapons like the Prism
I really don't want to see automatic piggy targeting. What if summons attack the piggy while there are actual enemies around?
unless you're talking about when you hit the piggy
i mean if the summons could at least hit the damn thing that would be way better than what we have now
Mandible claws.
You wanna kill the piggy? That's all you need.
(or just like, net it)
Tbh summonners have other targeting problems that are way more troublesome(for example summons don't target AS half the time, and they don't even target trashers before you hit them for some reason)
Ya going summoner in calamity is weird
Well i am going to in the near future since i'm doing a DM summoner playtrough and currently at mech bosses
Like seabound staff does like 11dmg
Yeah, here's a tip; you're gonna need the igneous exaltation for that fight.
As insane as it sounds.
Ideally with Tesla pots and the brimmy lore, and inferno.
While the magical conuh (whatever) does 21
erm
To me the doesn’t make sense
the thing is i really don't like the idea of an active summon wep, i don't mind using it's left click though
base damage i see
Still though
Well i mean i could skip it also
Because here's a fun fact for ya; when fishy boi hits his 'invisible teleporting dashes' phase, minions will not attack him!
i wonder about DoG tho, since AS has pretty shitty targetting
nice
How can a boss item which has like 1.5 or something like that health drop something that can replace it in under a minute
The sunken sea should be post-EoC
Because the conch minions can't fly.
Nah trust me seabond staff is way better against most bosses
So that doesn’t change dps
conch is good against Crabbo and maybe Perfs and that's it
Exactly.
perfs lol
EoW too if you can manipulate it well enough
... wat
consistently dealing decent damage>dealing a fuckton of damage one tick every minute
Yes I agree
very very consistent theme among the summoner class
the best minions are the ones that can actually reliably hit stuff
So why have the conch post desert scourge
Hence why shellfish staff is a good summon for some bosses
cause it's themed around amidias' inventory, which is post-DS
because you don't have to deal with ass AI
Ok ya, I’m not going to post a suggestion about a whole rework, but just to me why have dps>dmg on a boss that is constantly moving
... wat
And it can’t even keep up have the time
i don't think Conch needs a rework tbh
it can absolutely meme on Crab sometimes and does aight against Perf worms and occasionally EoW, so at least it's not like it has no use (even if its only use isn't against EoC)
......
Yes I have first hand to the but the timing for the weapon is wrong
Hehe lol
If you get thorium you can also do it mounted on a crab 
Is there any way to differentiate Provi’s healing flames from the harming ones aside from colour?
aside from one of them healing and the other negatively healing? no
Ouch. Yeah one of my friends is colourblind in the way that green and yellow look basically the same
I don’t think it would be reasonable to suggest that the harming flames be slightly bigger and the healing ones be slightly smaller, would it?
healing ones are already slightly smaller iirc
@paper torrent what does this even mean? You say add a summon weapon then bring up 2 other weapons that aren't related
No. I mean an item to summon Betsy.
@steel peak no.
@steel peak A meme server won't happen
on the discord
a meme channel existed before, and it turned to shit so it got deleted
yea
we're not adding it back again
please read the suggestion don'ts doc in the pins before you suggest anything next time
it's not because you only used 3 summons that you can ignore all the others
why is the entire suggestion bold
apart from eye and KS, you get at least one summon after every boss
crab drops the fungal symbiote so it counts smh
@pastel terrace
time to nerf vile feeders again if they're carrying you to skeletron tbh
at this point, I'd rather nerf feeders just so people can stop gushing about them
actually theres a post eye summon
two even
caustic croaker and rusty beacon
all of those are pre HM
:///
i think pre hm has enough summoner content
also suggestions that just say "add more content!!!" don't really help
reducing it to only 3 weapons is kinda wack
I don't get the herrings part
It's viable for 2 bossrs
maybe cryogen
if you push it
but other than that yeah it's sg and wof
then you put it down for claspers
conch is strong but requires specific arena building
conch requires specific arena building and a lot of patience
because if you want to use it, you are entirely at the mercy of its AI
Yeah but you only REALLY need those 3
yeah
Why would I bother with any other summons when those 3 serve me great until cryo?
i mean that's your choice
because the other summons work just as well in their own right...?
amusingly, I personally never get any of these aside from Herring Staff
which I only went for because post-Skeletron content is a meme
i used a ton of pre hm summon items in my summoner run
tho granted i was trying to check out as many as possilbe
pssible
possible
how did i do that?
XD
you say that but you mention pre-HM needing more summon items and choose to mention a grand total of three (3) of the nineteen (19) summon weps in pre-Hardmode
who me?
wait
is there a reason why calamity sentries cant be summoned on platforms
yeah XD
I'm tired, didn't sleep too well 
platform collision is a fuck
spikecrag took a bit to farm
if so there there is really no reason to use valhalla for ml
and i was disapointed ngl
in any way
if you're disappointed by Spikecrag you're using it wrong
idk i mean it just didn't seem much better than dreadmine
i used it for martians
dps was decent
valhalla knight armor is strong
for spikecrag
huh
but ooa gear is take time fer farm ;-;
idk ooa isn't my fav
also then you don't have minion slots
if hive pod can be summoned on a platform i would have used valhalla
you don't need minion slots
i had 14 xenos and they just melted literally everything
step 1: many spikecrags
but xenos go zab
math
for deus how do you spikecrag it withought dyeing?
your hair
and also your lifeforce
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Xd
you make Stardust Dumbfuck your stand and hope it does something
i just used xenos
even tho no peirce
they still went sab
zab
and deus went OH GOOOOOOD WHYYYYY
and then blew up
:]
it was a good day
stardust dragon for deus is extremely good
tru
but then you have to do a pillllerrrrr
and xenos still have great dps
i like having a ton of minion slots tbh
i don't really like the sentry thing
i prefer just having minions i guess
BECAUSE THEY MELLLLTTTTTT
tho old ones with dreamine sounds cool ngl
dreamines are like the best event sentry
for the teir
realizes everyone left
welp
how do you use Caustic Croaker Staff properly when you cant put it on a platform






