#suggestions-discussion
1 messages ¡ Page 877 of 1
ah
let me back in the channel and I'll do it
Sorry for the lack of space, I don't use Discord often. Thanks for the shortcut, I'll make sure to use it
and approved c:
thanks đ
I dont agree with this, but it's valid so I'll approve it but not star it
and thats the rule to follow c:
did the bot just not
it did
not on my end
it just isnt feeling up to it today
bot dead đ
bot went to go buy a burger
Ok I dont want to spam amber with a bunch of errors so ima wait a minute lol
bot's taking a day off atm
come back later
also I think amber's working on the bot right now already
because I brought up that it's not killing suggs
ah
Daedalus Emblem has good stats for Ranger
Celestial Shell has good stats for Melee
While Daedalus has 2 life regen instead of Shell's 1/1.5 Shell also gives Jump Speed at night, so that's that
Also 15% Damage/Melee Speed and 4% Crit is like really fat
@worthy lintel Apparently I was wrong, try using shift+enter to separate the header of your sugg and the body
Iâd recommend reading the suggestion guidelines
where is it?
pins
does nobody pay attention to the fact that werewolf form and merperson form both give additional boosts when active independent of the much better bootleg Well Fed that the Celestial Stone gives at all times
context: Celery Shell sugg
Doesnt its well fed buff stack with the real buff too
brainlet suggestion = poorly thought out suggestions that ignore the guideline document
yes
it's not even a Well Fed buff
it's better, it can stack with Well Fed, and it grants additional boosts for werewolf and merfolk form depending on nighttime/submergence
it does NOT need a buff
at all
what it needs is for people to realize the definition of power creep and start suggesting to nerf things rather than buff things
this is already a shitload of buffs
at all times, from a singular accessory, + werewolf bonuses at night
fixd deletions, probably i mean it just did the thing so it probably works but if it breaks yell at me again 
can someone please explain to me what the hell makes this thing bad 
well y'see, it doesn't give 500% damage increase, therefore bad
ah, I see
unless that was because you were working on the bot
you mean the reaction failing due to a suggestion formatting error?
someone sent this a green check and it didn't work https://discordapp.com/channels/225030931008847874/699359022364491868/704074037781069894
which yes epsilon already pinged the suggestion author to resolve the issue with the formatting
ah so it doesn't work without a space between the title and the reason?
correct, the newline/break is how it parses currently
rework vanilla content to balance around calamity content rather than the other way around
please don't do this, ever
Amber is working on the sugg bot as we speak huh... Intresting
How would you all feel about a more obvious 'minions are targeting this' thing?
I'd love for that to happen but also I'm not sure what exactly it'd take programming-wise
minion targeting is. a very finicky thing
tbh I was thinking something like how ichor and marked put a filter on an enemy
like, uh
you are not gonna see those three purple things in the midst of any later-game calamity fight
think that's good?
Nah, not purple; marked already does that, would make it confusing
some color you don't usually see
orange 
Sure.
Sounds like fun during some fights where it blends in/doesnât make much difference 
... What if it was bright neon pink?
Either way, even if it does blend in, it'd still probably be more visible than 'three spinny dots of particle effects.'
are outlines possible? i feel like it would be better to differentiate between a debuff and a summoner marker, like for example when you are targeting a boss make it outlined with like, a thick band of neon pink, or bright blue, or something
tbh the recoloring thing's just a suggestion
i just want something better than 'three tiny dots that you will never, ever see'
fair enough
screwing with the buff cap is supposedly something.. difficult to do
(devs correct me if I'm wrong but I've heard that you really have to dig in there to raise that)
like
i've heard it's possible
but it's... tricky.
there's a mod for it but i can't say anything about it's compatability/stability
I mean, there's a way to do that with just TML now
though it currently only lets you raise the buffcap for players, not NPCs
mfw NPCs are still relegated to 5 buffslots
actually
i'm kinda hesitant to suggest this, but..
more aggressive minion AI?
(just because I was fighting Aureus just now, and I kinda realized something; a lot of bosses become exponentially more difficult if you have to stay close to them, yet due to minions not being all that aggressive, that is your only option)
(i only beat Aureus when I ditched all of that for the Igneous Exaltation, a glorified Mage weapon.)
in some cases it results in the minions running off to fight random mobs but! so long as you can write something and support it
Yeah, but isn't that supposed to be what targeting is for?
unfortunately I donât know enough about minions
hm
... maybe if minion aggression increased more significantly on targeted enemies?
like, here's my main issue; rogue, melee, ranger, and all that; you can aim and control your attacks to a much greater extent
with summoner, you can't; you can only tell your minions to target a specific enemy
and if that doesn't work.. how can you fight the trickier bosses when you don't have reliable attacks?
kinda shifts it from skill to luck
Those do indeed exist, but what does that really say about the summoner class?
That the most reliable weapons you have are the ones that fit better with the mage class?
I guess the main issue is trying to make sure summoners are differentiated
tbh I really can't imagine why that should be the case
either way; any thoughts?
(tbh I'm especially curious about your insight on this, thun; if you've pulled off Defiled, you'd probably know way more than me about it)
what does defiled have to do with knowing anything about summoner but ok
I think perhaps smth like âmore aggressive in generalâ should be adde since as thun mentioned, some summons are super aggressive in comparison
game experience
i believe aggression isnt just a number that you can increase for each minion
each minion has its own ai
focusing on dodging rather than tanking isnt "glass cannon"
actually idk it just seems like the wrong situation to use that phrase
edited
Personally, I think that micromanaging minions I kinda a key theme of the sunmoner class
Ultimately, you ARENâT the one totally in control
It also adds an extra level of depth to minions, since you have to take the range and aggressiveness of minions into account when deciding which minions to use
It is, but what can you do when the minions simply don't do what you tell them to?
you arent supposed to tell the minions what to do tho
Minion targeting is a thing for a reason.
it isnt in cala?
... wat? yes it is
What situation are we talking about? If minions are single target and getting lost in a. Sea of enemies, then maybe a tactical choice could be to choose another weapon for crowd control
The situation that made me come up with the sugg was Astrum Aureus.
Oh yeah that can be frustrating
(Deathmode aureus, specifically.)
Sand sharknadoes, agreed
He teleports around a lot, making you lose your lock-on.
I found I simply wasn't doing enough DPS to get him even if I got through the whole night.
Yeah, and if you're near him, you get caught up in the bullet hell.
no?
Staying close to him is suicidal, yet you have to in order to damage him.
thats just part and parcel of playing summoner
then how did i nohit aureus with pure summoner then?
its not suicidal
Lots of damage? Lol
I'm not you.
:P
Not a lot of people are capable of/have the patience to pull off Dead Inside/Defiled Soul/do nohits.
The Summoner Experienceâ˘ď¸
wherein most of your time is spent trying to get your minions to do what you tell them to
and wondering why Calamity minions don't respect targeting at all
what im trying to say is that i could get pure summoner to do good damage against aureus

Well, hey; maybe that's because of the weapons I was using, fair enough.
But still; minion aggression really is a problem I've noticed.
(or the lack of it)
thomas; got any thoughts?
so youre expecting all minions to target enemies from over 200 blocks away?
what is this, ice claspers
which attack everything in a 5-mile radius
except for the thing directly threatening you
No, but I'm asking that the range of minions be expanded, given that as it is, even melee outranges a summoner.
(aka the class with the most defense)
It matters if you aren't doing nohits.
If you're taking more than a few hits and factor in life regen, defense can save you.
(It's certainly saved me.)
hi sh
hi
Entrophy's Vigil.
thats why bruh
(And the Raven staff.. and Sharknados at one point.)
that wep is short ranged
In that case, then, it might be nice if minion weapons actually told you what their range was.
might rework the sug to that
I mean thats smth you can see yourself
alright- does anyone see any issues w this current sug / are you content with the suggestions as it stands?
mm. no. Evidently, it's not good as it is.
I'll just take it down.
Adding minion range sounds kinda out of place
No other type of weapon does so it would just feel like the odd one out for smth you can see yourself
Yeah, but every other type of weapon has crit chance, too.
Summon weapons don't.
It's already kind of the odd one out for that.
summoner not having crit does not support the argument
It doesn't, but if you're going to say that it'd be 'out of place' for a weapon to have a stat that no other weapon has..
so are you saying that summoner is undrepowered
I'm saying that it's clunky.
While you can see for yourself the range of summon weapons, yes, it's not nearly as overt as it is with weapons in other classes. You can immediately tell how any other weapon works just by firing it off a few times; no enemy needed.
Well you can also use super dummies
I could, but those aren't really representative of how a given weapon will play out, given that one of the more important things about minions is if they can keep up with an enemy.
so you're saying summoner should have as much range as other classes for most minions?
Again; no. Mostly because if that was the case, it'd make it much much easier than other classes.
(imo, anyway.)
ok so what is the main reason for why you want the range to be extended
Because the current range is so low, from what I've experienced, that practically speaking you have way less space to maneuver than other classes get at the same tier; moreso than is justified by the fact that you don't have to aim as much.
Either way, doesn't really matter; it's evident that the sugg requires more thought, and perhaps input from a different user, so I've removed it.
so the main reason is you have too little space to maneuver and dodge if u want the minions to hit?
That was my thought process, yes.
@patent panther why
you need a reason
âWhy notâ is poor reasoning
@patent panther

the texture could have the destroyer pallete
@patent panther and a reason for that as well
sounds like an SIS at that point
also there's the nano purge
are you even using calamity
and there is t1000 too
well i dont use mage class very often
then why are you making suggestions for it
nano purge and t1000 are basically laser machinegun upgrades ye
i was thinking more like a ranged weapon
laser mg and its upgrades have way too low firing speed for a ranged gun
a gun that spins up would be kinda cool
but i wouldn't connect it to laser mg
umm hey @patent panther could you please explain a bit more? Why does calamity need an upgrade to the laser machinegun?
especially considering we already have some
kill sugg
to quote the guy himself
"why not?"
pins read: 0
alternatives considered: 0
suggestions made: yes

Calamity NPCs have >1000 HP.
And I don't understand why they do
that too
so they should drop their items to reflect their true power too
.... yeah, except if Cirrus died under that logic, she'd drop the Fabstaff
actually what is with their HP?
which is gonna be a hard no
They don't have to be weapons. It could be a vanity thing
amadias is gotten before bandit as well
more reflective of their power yeah ig
@last spade FYI planter boxes work like platforms and lava doesnt break them
Amidias is the Sea King, he's got lore.
But they look ugly >:(
also, obsidian platforms exist
LIES
just poke a hole in your bridge lmao
like the drunk princess could drop her crown or a special drink
like the drunk princess could drop her crown or a special drink
she already sells a fuckton of alcohol
Am I just a big dumb idiot
kinda
"
72 - Gave Amidias, Cirrus, and Permafrost more health to display how powerful they truly are based on lore. - Done â
"
:(
They're still killable so I think that they should drop stuff. People can get if if they want it
what would they drop?
On second thought I think that vanity items would be best
Things that reflect their clothing
Cirrus can drop vodka ig
oh cool! Stuff like that then
why vodka though
Bandit hat could be vanity ye
I guess they're already working on it
eh, it is what makes her show up
she has whole stocks and stocks of other alcohol
I meant Fab's vodka
ah that one
mr. makek, are you by chance playing in Eternity mode?
i sincerely hope at some point Fabsol makes an irl version of that
he's not, that's a thing that happens without it
oh, really?
oh wait
no, in eternity mode they propel themselves upward by spewing lava
right
that lava thing is a vanilla expert mode mechanic
I'm assuming Emode makes it so that lava breaks all platforms
i don't think so
idk but the lava dropping slimes is expert mode
that's kinda the point of obsidian platforms
entirely nullifying a type of platform would be weird
pretty sure it's not just obby platforms that are immune
what other ones?
any that aren't wood
cactus don't break?
That lava spawning thing is the only reason my hellbase ended up being a bad idea. It doesn't really mess with WoF arenas and I don't think the lava is enough to destroy a doll so it's really only there to fuck with builds.
i mean, don't play expert
ÂŻ_(ă)_/ÂŻ
removing a mechanic from a difficulty mode solely because it annoys a specific type of person doesn't fly with devs, i don't think
There is enough lava to destroy a doll right under slime's death spot, but otherwise only if you let it pile up
I mean
Weak reasoning but still
get a world editor
I'm not making a suggestion for it so.
i wonder if masomode slimes still vomit lava non-stop
lol there's a pot that does it with either luiafk or reduced grinding
don't world editors fuck with modded tiles
god
they only do it when they're trying to get vertical advantage
World editors can't corrupt modded tiles unless you try real hard
it's being removed soon*tm too, replaced with explosions or something
(like settling liquids)
Obsidian platforms are immune to lava
world editors edit the .wld file, not the .twld
so they cant edit modded blocks, they're editing the file that doesnt have any to began with
More importantly though, planter boxes are immune to lava 

i've heard crab is an expert on the subject of planter boxes :P
I'm seriously not sure if the intention is to fight the Scourge underwater these days.
Was it ever? I thought the A. Scourge was always fought above sea level
Yeah, that used to be the case, but now the stuff below sea level has been hugely expanded.
With the boss now running away pretty damn quick if you go up too high..
"not sure if anyone has suggested this" shouldnt be part of the suggestion
like, calamity music or general music?
i would assume the former probably belongs in the mod talk channel, the latter belongs in the general media channel, and that a dedicated general music channel is unneeded
@warped pollen gen media exists
Ravager feels like a minor boss, am I the only one that thinks it that way?
Ravager can be a pain in the ass to fight
spikecrag staff intensifies
I think it's a boss that does well in what it's designed to do
its such a weird boss
@fervent anchor What gear? I donât doubt the claim that deep sea dumbbell did something stupid, but I want it to be clear how it happened.
it was with adren
Flexing on DoG i see
@fervent anchor please provide video proof, that'd really help
inb4 pre nerf dumbell
from like 50s mark
thanks thuns
poor doggo
I just deleted this from mod talk because no permission was asked and seeing it here made me skip a beat 
let me handle this
just to be sure, @fervent anchor can you send me a screenshot of your loadout?
couldn't seem to find it in the vid
hmm, that looks to be pre-DoG in terms of offensive accs
Yeah
thanks regardless, I'll forward it to dev server
Glad to help
relying on other mods shouldnt be needed in calamity
why make it a config?
why add even more stuff to calamity when there are other mods that do exactly the same thing just as good
mods are there for a reason
calamity does not exist in a vacuum
some people may still want the banners
then you can take them out of auto-trash? it's a pretty simple mod
They can farm banners pretty easily outside of BR at that point
yea i know
I agree that it shouldnt be a config sugg
but some people wish to include boss rush kill counts in the whole world
I guess? But for what reason would they want to
i don't understand what the issue is
i dunno depends on them
It's just a really niche config option imo
If every sugg that requested a config option made it in, the Cal config options would be pretty bloated and all over the place
Yeah ^
im fine with it not being a config
but there will be people who want the kills in br to count towards the total
and in what scenario will kills in br not count towards the world total?
And so they wont vote on the sugg
? what
this isnt a matter of voting rn
its not only the 120+ ones that get considered you know
Yea but the logic that some people would and wouldn't want them like, idk it makes sense but at the same time I really dont see anyone going "Oh I better enable boss rush to count my kills"
i know the bosses are the point
thats why i dont like the banners filling up my inv
But that's also why it shouldn't matter to anyone if the enemy banners didnt drop
They can always go instakill NOT super buffed KS
im not saying they want the banners
im saying they just want to increase the total number of kills in the world including from boss rush
if it isnt inclusive the banners and kills arent true representatives of how many slimes they killed
which doesnt matter for 99.9% of people
I think you might be overestimating how much people care about their kill counts.
even if they are a small group they are still part of the community
Well if calamity devs had to consider the desires of everyone then the mod would be a shitfest with no coherence at all
^
Just because a small group of the community wants something doesnât mean we should support it. For example, those that want the old Crystyl Crusher, or those that want subclass runs to be viable. Theyâre still a part of the community, but weâre thinking about at least a decent amount of the Calamity community when we make Suggs.
i am
its just that i am including the minority
i said making it a config
so people get to choose
If we had configs so the minority would have their Bumblebirbs and no VIRs the configs would be fat
^
What does VIR stand for again?
Vanilla item recipe
oh yeah right
Effulgent feathers are also used in Silva gear
Point still stands
A sugg about adding summoning wep to dragonfolly has already been posted recetly tho
Dragonfolly doesn't give any rogue content either
with rogue in it too
yeah I posted a sugg about giving Birb a summon and rogue drop each
since it currently lacks any reason for either class to fight it
(yes I know it's Dragonfolly now but I'm used to calling it Birb and probably will continue to do so for a long time)
Bumblechumb
K
Dragonbirb
Also actually can't Rogue craft one Rogue weapon with the Feathers you get from it?
Oh yeah just looked it up, confused the alchemist's glove
On a side note, it would be neat to be able to craft some more Pre-Yharon weapons in general with the feathers
The only 2 that can be crafted at that point of the game are Mage ones (The Ranged one requires Auric tesla... And beating Yharon 8 times at least)
@proven tide could you add a space between the header and the body of your suggestion
looks good to me, ill let it wait a bit before sending
Seems fair
ez
I know I can't suggest this but we need an Illustrious Knives upgrade thats just Dio's knives from JJBA P3
Seraph Tracers already has boot sprites in game
wack
@proven tide ^
Might wanna fix up your sugg with that knowledge
done did that
guess i checked the wrong page for seraph lmoa (checked the wings)
agh fixed
god i'm tired
any issues w thunâs suggestion?
why should it be a config?
ye I think so lemme bluecheck it
Who marks it as highly suggested
Yeah
guys do you think that the nebula arcanum is too op?
if you're gonna suggest an Arcanum nerf, remember to include kill times vs ML in Rev without using rage and adrenaline
You should give more reasoning for now it just falls in the "it'd be cool" category
@mighty spade
Plus it's not formated correctly, you have to put a blankline between the headline and the actual sugg(or else the bot breaks)
ye it looks fine
K thanks
it's better to put the headline in bold but not necessary
Eh Iâll do it anyway
it makes it look nice c:
Is that one or two?
like that
two
one italicises apparently
__like this__
Eh it looks nice now anyway
Iâll just leave it
Thanks though
Probably wonât get in but Iâm happy to leave the suggestion anyway
azo feel free to approve it bc you said it looked fine
What does approving it do? Send it to the devs or something?
Or just sets up a vote?
Ah nvm I see it starts a vote
yeee
Specific name đ
Just thought abt it but isn't auric tesla armor kinda that(well obviously it's not just vanit but you know what i mean)
Kinda what
a yharim themed set?
idk it reads as a SIS
concept, name, and tooltip
with implied appearance (yharim vanity, you know what that would look like)
you havent searched very far,,,,
thorium, one of the biggest mods out there adds an underwater boss
and boss suggestioons arent allowed
abyssion 
hey if you want to you could also fight AS underwater
imagine being able to do that with levi
@vestal mirage Boss suggestions aren't allowed. And thorium, another very popular mod, indeed adds an underwater boss
[[thm:Abyssion, the Forgotten One]]
I wonder what percentage of people read the doc befor posting suggs
well apparently it's not very effective, sadly
@warped pollen if you want a dedicated music channel, check out the Art server, the invite is in #info
@vestal mirage Boss suggestions aren't allowed. And thorium, another very popular mod, indeed adds an underwater boss
[[thm:Abyssion, the Forgotten One]]
@radiant meadow lol didn't know that. Anyway, I meant calamity doesn't have that kind of boss. But it's understandable :P
wiki bot dab
XD
@shut tide regarding lahzar, Deus' resists don't properly work in the latest update, it should be better for next update
you need to give a reasoning other than it'd be cool, it's in the doc
We need more non consumables like blood relic, torrential tear, ancient medallion for farming life alloy, non consumable summons basically
Imo
Farming
torrential tear is not consumable
Oh cool
Ancient medallion is really easy to get
If it's for potions then farming plants and fishing is a thing and if it's for bloodflare cores, then you can get enough from just one blood moon using zerg, candle(and any more i forgot)
could you please edit a reason into your suggestion
I mean if you want your suggestion to have a chance to get in you need a reason, otherwise it's not gonna get voted on
if you have one then edit it in
^
ye
you can already lock the bars
they already are
@torn bear torrential tear isn't consumable and ancient medallions are sold
@strong minnow update your mod, you can do this already
where do I do it?
@midnight leaf you need a reason for that sugg, my guy
(also it's probably not gonna happen as both are rather complicated accessories as is)
^
why this combination specifically I wonder
because people like op accessories
i think the reasoning behind was prolly along the lines of "why not"
wrong chat?
indeed
oh no
@lilac ruin please discuss suggestions here, not in _posting
I do want to see how "oh no" could be fleshed out into a full sugg
no meme pls
SIS
yeah it's literally just THE LORDE
anyway meme = over for now
I think a roadmap & timeline for approximately when new content will be worked on/released would be incredible
that's more difficult then you realize
it also puts the entire dev team under more stress
think over your ideas
sorry
whatever the case, a huge update was recently released, so I don't think anything big is likely to come out anytime very soon
Does discord pins always appear from newest to oldest or is it possiple to make one stay at the top? Cuz i want tu sugg for the suggs who have been reaced to by the devs to be pinned to avoid repost of old sugs that the devs already know about
new to old
arranging discord pins is annoying
@lilac ruin please don't chain onto other suggestions
well i guess thats a no then

read the don't doc
I should just let the trial mods handle this
double ping is better than no ping

oh, yeahâ @blazing dawn before your suggestion gets deleted automatically by the bot, feel free to fix it up w the aforementioned pings I gave you so we can approve it
ok, I have read through the document and now feel incredible shame
I'm such a fool
đ¤Ś
thank you : )
also, I would like to quickly mention that the mods on this server are great, and the trial mods seem really well picked
you seem experienced
But he says spiders cant moderate,,,
Make an accessory that combines Asgardian Aegis w/ Rampart of Deities.
Personally, I think it's a little strange that there are 2 super-accessories that are shields. I mean, you wouldn't be carrying around 2 shields, right? If the RoD was a necklace or something like that (keeping with the Deific Amulet trend) then yeah, it would make sense. But I feel like having two shields is weird and they could probably get combined into one.
obv this is a minor complaint but what do you think
I donât see anything wrong w it
powercreep is a real thing and i'd say that classifies as it ngl
not everything needs to become one accessory
do you mind clarifying what powercreep is? i've never heard of it ngl
If the RoD was a necklace or something like that (keeping with the Deific Amulet trend) then yeah, it would make sense
normality relocator exists
powercreep is pretty much later content or different content completely invalidating earlier content
and this is like, combining acessories to this level invalidates the need for choice
oh wait lmao, i was talking about rampart of deities when i said RoD
yeah, that's true Chibii
i mean, it doesnt necessarily have to be right away, it could be post-yharon or something
since both of these are post-dog
regardless, it becomes less of "pick the acessories you want to use" and more of "use these things they're extremely strong and work for every build"
true, but that's the case for a lot of accessories, right? like the sponge, HotE, CotBG, etc
there's always going to be those types, and at least this way you take 2 all-around accessories and turn em into 1 so you have more room for build-specific accessories
My take is
But that could be the exact reason why not to combine them. Assuming you only have those two accessories on (but you're gonna have wings/tracers), then you have to choose the 5 best accs to suit your build. Freeing up an extra slot eliminates some build strategy imo
Does a player really need the ability to combine these as of now?
With the intense power spike and already set gear, i would say no
Honestly, I feel like there are already a ton of "Super accessories" avaliable at the end of the game
Adding more ways to combine them also lessens the amount of different options you have at later points of the game
Lategame I nearly always find that I have eight or nine accessories that I would want to use, so it's part of the strategy to figure out which ones work best for you/for each situation
^
fair enough, thanks for the feedback
I'm new to the server is this bad?
Everyone uses lore items
afaik lore is getting reworked anyways (someone please correct me if im wrong) so not really necessary
also part of the strategy is choosing which lore items you want to use that will take up inventory space
really the whole point of the lore items was that they take up inventory space in exchange for whatever positive effects they have
oh
@warped pollen Read the pins on #suggestions-posting
"Any suggestions involving making the lore items take up less inventory space." are already a no
now the lore items themselves have downsides, so that may not apply anymore
woops
It probably still applies, especially because some lore items are purely positive
like, they theoretically wouldn't need to take up inventory space (if that's what the devs intended as being the downside) if the lore items themselves have downsides
WoF and Plantera are both plain increased grab range, which isn't a bad thing
yeah, not all lore items have downsides
Aquatic Scourge lore item is also positive under the condition of being Well fed, which you will want to be most of the time anyways
Supreme Calamitas lore item though...
damn, i thought it was a really good suggestion, sorry
it's fine
be sure to check the Don'ts document beforehand tho, for future reference
K
you can already lock ripper bars
yea
Probably, yeah
meterpositionlock is already a feature
ah okay
Oh wait this reminds me I wanted to uh
well thats great then
Make a suggestion real quick
think it's called MeterPosLock in the config iirc
While I write it, what does a blue checkmark on the suggestion exactly mean? Does it mean it has already been noticed and will be added eventually?

Ohh god that's an old pin ok
pins get updated
and the legend never really changed
so why would it being old matter in any way?
video proof for weapon suggs isn't completely necessary right? as long as you have the kill times w gear
My suggestion ended up at 117 stars and is probably not getting any higher FeelsBadMan
ok
yeah just kill times and gear is fine @dapper coral
ok cool, ill post something a little later when i have time to find wherever i put my kill times lol
You could just make a hellbridge out of Obsidian Platforms.
Or any other platform immune to lava.
Also an accessory that combines the Heart of the Elements and Sponge sounds CRAZY powerful.
That would have to be something that needs Shadowspec bars I would think.
shadowspec is dev tier stuff
we don't need any more mega-accessories tbf
Exactly.
if anything, the current mega-accessories oughta be separated from each other a bit
If there was a sponge/heart combo it would be something you would NEVER take off on any class.
It would be what the worm scarf is in the base game.
if even just 1 or 2 got split into two trees there'd already be tons more potential accessory variety for lategame
which is something that late-game, particularly post-DoG late-game, sorely lacks
(in my opinion, at least, although we all know how much that counts for
)
Personally, I feel really
about the Amalgam
I think Ben mentioned making Amalgam not suck recently
unsure if anything's coming of that but like
it's a universal constant of knowledge that the Amalgam is shit 
for now 
Mmmm tasty
I have no way of knowing but knowing the fact that ben knows itâs likely
yeah buffing the amalgam would be fun
finally some good fucking food
Amalgam has been universally ass for ages
anything it can do, another accessory can do earlier and better
amalgam does too many pointless things which is its problem
did i hear
damage bonuses? class mega-accs are top-tier
underwater bonuses? Abyssal Diving Suit has you covered
random aesthetic shit happening because things decide so? that's basically the whole shtick of late-game armor sets
lifesteal, minions? bruh you get literally God Slayer revive every 45 seconds, and all sorts of other weapons, accs, and armor give minion things
amalgam buff 
The last thing is outclassed by fearmonger existing as a decent summoner set
and giving you spicy life regen
So yeah amalgam buff should hopefully be decent
Yharim Vanity Set feels lowkey like a SIS tbh
Amalgam suffers by the fact the most significant boost is 15% dmg
Thatâs also a thought of mine Bumble.
We already have Auric Tesla so like. Whatâs the point of a vanity set surrounding it?
Besides, when yharim comes out there will probably be some kind of vanity set or mask
yeah
I also just feel like the suggestion is. very specific about what it wants.
I mean
an SIS would be like a weapon or accessory
that is very specific in nature
a vanity set wouldn't be an SIS but I think it could pass as a future content sugg
Personally if I could vote for a way to upgrade the Amalgam: give it a new sprite for the fungal clump, and upgrade the clump.
Enhance it's lifesteal, range, and give it the ability to go through walls.
Have it be sorta a mix of the defensive benefits of the sponge and offensive benefits of others.
A hunter seeker clump that also regens life for you.
More than the fungal clump would need to be upgraded, because the other bonuses are outclassed by literally any other accessory
iirc the fungal clump resprite is being worked on
Byeah Iâm not sure what to say about the celestial shell other than itâs useful for melee and that itâs probably fine for itâs current point in progression
nobody has worked on a fungal clmp resprite
ech
Rip
Add the shell to the amalgam recipe.
thats pretty good
@sand umbra relevant suggestion since I remember you talking about it
infinite ammo
With the shell added in the Amalgam would have a much higher total stat boost, combined with a better clump would give it some great defensive options.
It would make the amalgam actually useful to craft
what the fuck is it with people and Celestial Shell upgrades/buffs
no clue

Cause it's bad.
????????????
It adds what is basically Well Fed, double that at night, water breathing, and free swimming.
Ok I guess it's not bad, but it's worse than other options you can have at that stage.
By a longshot.
Well Fed bonuses
never mind the fact you can get it the moment you can get the Sun Stone
I'd hardly call another Well Fed bad, not to mention the boosts it gives to melee.
which actually is ass because everything it does can be done better by the Celestial Stone and even better by the Celestial Shell
at the exact same tier
Post-Golem accessories are pretty equal to the Celestial Shell. Itâs fine where it is.
the Celestial Shell is pretty damn strong as it is right now
it really doesn't need a buff
no amount of complaining about lack of mad DPS numbers is going to change my mind on that
Celestial Shell only seems bad because other balls of stats like HotE and Community exist.
^^^^^^
^
I think the part that gives me the most grievance with it is that while at that stage the other accessories I have can still be built into other stuff later, the shell is a dead end.
Celestial Shell+Gravity Globe upgrade when
Giving it an upgrade would just make it something literally every class wants, because it provides such a variety of benefits.
I agree. But I think the shell is one of the items that should. Perhaps something that leans into the transformation aspect.
this has been something bothering me for a long time
people like to ask for upgrades to things without truly understanding the logic and level of balancing that has to go into those upgrades
Maybe combine it with some other stuff to give the player a daytime, and space transformation.
Or maybe day and hell.
I dunno I guess I just always felt like it was half-baked. Even in the base game.
an upgrade to the Celestial Shell would have to be:
- better than Celestial Shell
- not outperformed by other items at the same tier
- later than the Celestial Shell in progression
- not redundant in what it does
- well-reasoned
do I think the transformations in particular could do more? yes! that would be cool
but that's not the world we live in
(It would also also have to fit within the logic of calamity.)
that too
upgrades to accs are really not that hard to do
although that's not particularly difficult to do
the only thing that'd be required after sprite is done n shit is balancing
acc upgrades are also subject to balancing btw
Actually here's my idea. The shell transforms the player into a Lion during the day and grants other bonuses than the werewolf form.
balancing a Celestial Shell upgrade would be
something
and unless that acc is something that either fundamentally changes things like PSC or works with every weapon (or every weapon in a specific class) like nanotech or luxor's
then it's really not that hard to 'balance'
You could then upgrade it to add a harpy and demon transformation. One giving unlimited flight while in space, the other giving lava and fire immunity and added defenses in hell.
personally I just don't see the purpose of making a Celestial Shell upgrade
same
especially because Celestial Shell is already so good on its own merit
I think if you do, it should add more transformations. That's my 2 cents.
Maybe an upgrade that just makes the night time boosts permanent so that you can use them against Providence??? Maybe???
you get better Well Fed (stacks with Well Fed btw), full movement and breathing in water, extra bonuses during the night, and looking cool as a werewolf or merperson if that's what you're into
Because the night time boosts are super easy to proc, just Cosmolight lul
Could just have that honestly. Just one upgrade to give it the full stats all the time.
Also that doesn't work for bosses that have to be fought during the day.
Like Providence.
Of which there are a grand total of 2 in the entire mod
Why not just add a single upgrade that could be made with unholy essence that grants a daytime transformation and adds the werewolf stats around the clock.
One of which is Profaned Guardians who are borderline filler.
^
i dont mean it inherits the exact effects
The darksun ring could use a buff, but not that much.
it just has a similar thing going on
The darksun ring is honestly fine on itâs own.
with the general stat boosts and day/night boosts
I've just never seen a reason to use it in it's current state.
to me, it's boring
I know it's good, but by the time I can make it I usually have a lot better on hand.
its good, i guess
Just because it doesnât give five hundred billion bonuses like sponge/end-game class accessories doesnât mean itâs not solid.
but its just a statboost accessory
DSR's problem is that HotE exists and is just better.
True.
For both vis on and vis off
no interesting mechanical effects, its just... stat increases
HotE is just way too good for when you can get it.
sponge at least has more than that
with a lot of on-hit effects and greater stat coverage
Honestly I think that all the of the components of the heart should be expert mode drops.
/wavedashes away
Heck maybe even revengance mode.
I mean, the Heart itself is already Expert-exclusive
Why tho.
Yeah.
thanks to rare sand titties in a bottle
Calamity is balanced around rev, that won't do anything.
That wouldnât change the fact that itâs stupid for itâs tier.
the thing of it is that the bonuses it grants, particularly with vis off, are absurd
I'd be down with pushing it back
Why not just give it the same stage of gameplay as the other elemental accessories?
yeah make it post ml
something something HotE but it gets moved to post-Provi or later
That might be a little much.
Or another idea.
Buff the elementals it summons and make them much smarter.
And remove all stat bonuses.
meme
Maybe somehow lock it behind Old Duke maybe to give that boss a more attractive loot pool?
that'd require Old Duke dropping a material
Have it be entirely focused on the elementals as opposed to just the raw stats it offers.
and we already have enough underutilized boss drop materials as it is
give me an Effulgent Feather set damnit is that really too much to ask
Here's my idea for the heart in long form.
Just make Mutated Truffle craft into it, it's already expert locked as is
But you already do Thomas, Silva
Effulgent Feathers have no purpose on-tier, buddy
I am aware
Silva is the furthest thing from on-tier
the assertion is to give them more purpose at the tier you're supposed to get them and not after the first phase of a boss that's the entire post-ML segment later in progression
Buff the brimstone elemental to dash into foes and shoot at them, buff the cloud elemental to do the same. Buff the sand elemental to through out tornadoes more frequently have them pass through blocks. Make the rare sand elemental directly heal the player rather than toss up those healing blobs, and let the water elemental to shoot homing shots and shoot through walls. Then remove all stats the heart offers except the creating plants on dirt one.
anyone see any problems w the suggestions in posting?
Dragonfollyâs entire existence is not acknowledged by Summoner/Rogue and even when it is acknowledged on tier itâs just for weapons.
Also not really except for celestial shell/terrabladeâs sugg
Dragonfolly doesn't have much reason to be fought on tier, but at least it has things. Profaned Guardians get fought once, you make the non-consumable Profaned Core, and then you literally never touch them again because Profaned Core is all they exist for.
Celestial Shell upgrade was discussed earlier and quite frankly it isn't needed as CeleShell is already hella good as it is
terrablade is the one I pinged earlier to see if they'd add a reason to their sugg but they didn't so lole
here's an idea, change the stones into ... uh, not stat boosts, and change hote accordingly
each stone could have an effect related to what the boss it drops from does
and, perhaps the elementals themselves could have a more interesting effect on gameplay...
brimmy could move through a cycle like her bossfight, cloud could zap you with lightning bolts occasionally allowing you to move faster
damage sand ele could just summon tornadoes, rare sand healing could instead be like a regen buff when you pick it up that works like the regen candle, siren clone is fine too i guess, maybe something could be figured out for that
(in fact, CeleShell upgrade is exactly how we got into the discussion of adjustments/nerfs to HotE, which is available very shortly thereafter and is dummy thicc for when you get it)
i dont like accessories that are just (everything stat boosts)
Remind me, does the Rose Stone elemental inflict a debuff?
also Rare Sand Tiddies in a Bottle
but rather than healing you with a projectile
Or does it just shoot?
she summons a sandstorm that, while you are in it, reduces aggro and increases life regen
yes or no
Yes
similar to sand cloak maybe ye
Uh I'm actually writing up a bug suggestion for the heart right now.
I'm about half way done.
ah, I see
But I need to know if the rose stone elemental causes a debuff with her projectiles or not.
I...believe friendly Brimbo procs Brim Flames
They inflict brimstone flames, yes.
Alright good.
Then the Cloud elemental needs a debuff too.
I'm going with Electrified.
cloud tiddies but she yeets lightning bolts at enemies to inflict Electrified
Don't worry my suggestion will make sense.
also spark the part about never fighting profaned guardians ever is kind of wrong now because relics exist now
My idea for rare elemental was just to turn it into a pet item, then replace it with something that was basically a biome blade on legs accept the biome buffs could stack if biomes overlapped.
Profaned Guardians actually drop something now? News to me
ye relic of resilience and convergence
iban you already know why 
[[Relic of Resilience]] + [[Relic of Convergence]]
one of these is broken
it was too complicated to be added in the same update, iban
the other heals you but only if you spend time casting it

funny comedy
Apologies but Iâm gonna focus on one of the other two Suggs first
Mainly the fact that you can get Holy flame immunity pre-provi with Asgardâs valor, and that makes no sense.
why can you get Holy Flames immunity that early in the game, again?
given that almost everything that inflicts it is post-ML
Because Sunskeets was sunyeeting players super early apparently
hmmm yes clearly these two (2) enemies that aren't even that common, die instantaneously to shit used at their tier past like really early-game Sunskaters, and inflict a post-ML debuff are perfectly balanced and we just need to make items balanced around them
I'm sorry is someone actually trying to say that we need holy flame resist because of the sunfish and sunbat?
I'm fine with Holy Flame immunity being pre-Providence, although it should probably be on its own accessory with maybe some other goodies.
So like, sure you can be immune to the main debuff but you'll need to lose a slot for it.
I don't mind it being pre-Providence
what I do mind is it being part of the obligatory funny Ankh Shield upgrade meme
yeag make it a wacky unique acc so you're forced to spend a slot on it
like alch flask
YEAH
something more like Alchemical Flask
so that it's like, yeah, you can get immunity to the most common debuff from this boss
but you gotta spend an accessory slot for it
make it drop from Attack Guardian
relic of resistence
So what do you guys think of my heart idea? Also good idea cursed.

no thats a bad idea actually, the other relics arent accessories or weapons
head :shook
gotta charge it first then you gain temporary immunity 

Or just fold that effect into Relic of Convergence considering that's the healing thing. Have to turn Holy Flame damage into cap-ignoring regen
sorry i left for a minute, you guys seem to be alright with my sugg about HF immunity, any extra changes i should make?
Maybe remove the bit about adding something to give it that effect
So about my Heart idea?










