#suggestions-discussion
1 messages Ā· Page 868 of 1
Imo Yharon is already hard enough as he is, and him switching up his pattern would be the biggest of echs
and, thomas
in all fairness
he does have a niche but fun vanity material
black ink
pretty good base for dye jobs
you can grow black ink with bloom stone š³
that is all i will say tho, it doesnt affect gameplay lmao
doesn't black ink drop from regular squids in the ocean
mhm
lowkey if you can't Zerg Rush the hell out of Ocean enemies by the time you're fighting a Colossal Squid you've done something wrong
but he drops it in bulk
if im honest i dont like zerg rushes
probably why i like squids dropping ink
anywho if you want 'em to drop it in bulk then uh
or collosal ones, at least
maybe sugg the amount gets raised a little bit
funnymeme
can't help but say its outdated
(personally I feel they should drop way more given they're the size of the average boss but whatever, that's a sugg for another time and place)
now Depth Cells
800 cells go for like 6 plat, which isnt too bad
those things drop in fucking bulk from Squids
26-38 post-Clonamitas, with a 50% chance in Expert if they drop for 5-7 extra
big chungus drop amount
if Black Ink dropped in even half that quantity you wouldn't have to Zerg Rush the ocean at all, just go maul Colossal Squids for good vanities
oh yeah, why aren't Colossal Squids Layer 4 yet?
They're scared of Bobbit Worms
feedback would be appreciated š
did bot die or something
i asked questions about that stuff like an hour ago
oh, you did? Need any help then?
people said asking for this was okay as long as it wasnt like, "sprite stinky get new one"
yea, if you dont mind just seeing if it all amkes sense
or if theres anything i need to reword or anything
@ashen warren just in case
Wat
bot seems to be offline
also I don't think it's the bot that died, but Rover
cause nothings been getting sent to voting for a bit now, so none of the suggs in #suggestions-posting should be gone
Oh huh
people other than rover can approve suggestions
who all can approve suggs
I don't remember if this was clarified or not please don't hurt me
I think it's just mods and Rover
Anyone with manage messages yeah

@zenith hazel is it good now
Mobile is smelly for this kinda thing so I canāt really tell
it's online again
Weird, there was nothing in console about that 
Will have to look into that for sure
yeah it's back to normal now 
and ty for notifying
Layer 1 has no point
Layer 2 has the issue of chests being the only worthwhile thing in them pre hm
So you can just rush the chests and ignore everything else as much as possible
Then later on post cal, your gear is upgraded enough that the enemies in layer 2 don't pose a serious threat, but layer 3 enemies like gulper eel and mirage jellyfish are WAY beyond the level of enemies you can deal with
Layer 3 is basically only good for colossal squid. Fighting reaper sharks or eidolon wyrms there is suicidal
What I would do is look at giving layer 2 enemies some more drops and/or populating layer 1 a bit
Make enemies in layers 1 and 2 get some minor buffs when they start dropping depth cells and lumenyl
Significantly nerf the layer 3 enemies, and maybe add a couple new ones
Maybe tenebris could only spawn in layer 3 or something
Then make the abyss minibosses only spawn in layer 4 (and move colossal squid rhere)
@paper torrent actually, it is
boomerangs having melee and throwing variants isn't vanilla behavior
the Possessed Hatchet --- the weapon which Seeking Scorcher is an upgrade to --- does not have a throwing/rogue variant
it thus makes sense for it to not have a throwing/rogue variant as well
it being a melee weapon was 100% my intention
In fact, we do not need to go in this biome. Only if you donāt need some weapons from mobs. and that one summoner accessory, but still
I also realized that I don't have my Patreon role for some reason.
only current donors have a patreon role iirc
Oh. So mine will come in at the start of May, then?
@ashen warren You never edited your suggestion . _.
Oh, bot autodelete works now?
(btw what does the yellow line next to the embed mean?)
yellow means that its been sent to devs
blue is for bluecheck
and white is for if its already been implemented
i think
Well mine broke lmao
oof
There ya go
wait, why are the past 7-8 suggs created by random jumbled up numbers?
did something change when i wasnt here??
sometimes it bugs out like that i think
bugs out huh...
this should be expected, i wonder if amber or someone else is going to fix it...
The only nados that Yharon uses now are very small, getting them mixed up with the massive bordernados is unreasonable
Hmm well I am apparently incredibly blind.
I haven't fought Yharon in ages and I updated mine recently so I may just not be used to it yet. lol
Anyone think it would be a good idea to scale boss difficulty with the amount of players? Because my friend and I killed death mode devourer of gods in like a half hour
If anyone has any fixes for my suggestion about the Elysian tracers, just ping me and Iāll get to it when I wake up in like 9 hours
Thanks š
Wouldn't that mean another complete rebalance of Deus? that sounds like a lot of work to do
imo Astrum Deus already has a good place during the lunar events because it's thematically fitting and the amount of effort needed to take it to a completely different tier is just too high
@grand folio Asking for an entire rework of a mechanic with that reason isn't that great, yes when you charge it by staying still you can be killed easily, but that's the point, you have to do it when you know the boss has an opening
It just feels a little awkward that its in there
That would require a rework of all his drops and things made with astral bars though, they would need flat nerfs or buffs
True
And I feel a few weapons of his tier and most likely made to be good against him, as after Moon Lord almost all items before him feel pretty weak
So some weapons might just fall out of viability at all because they were made with the intent of being used against a bunch of massive worms
Alright, thats another trashed sugg
I do agree with you, but it would be a lot of work to move him somewhere else
But why though
You could speak with Rover about it if you're awake at the same time as him, as he is a dev and may be able to give more input on the process as a whole
Yoyo is just a subdivision of melee, it shouldn't have to have many specialised accessories just for it
@olive token That sugg is a bit... Memey, but I see your point, a lot of people have wanted yoyo-bag upgrades but at the same time you dont see a lance specific or shiv specific accessory anywhere, also, adding it to the elemental gauntlet isnt an option because it's a "don't" and would make that acc insanely stupid strong (i know you didnt bring that up, but in case anyone was thinking about it)
can you just delete this entire part of the suggestion
The thing is, it's niche, yoyos in general are niche, and the only thing an upgrade would do is likely make the Oracle way too strong because it's one of the only, if not THE only, useful post ML yoyo
I thought obliterator and azathoth were mighty fine
yoyos and melee in general is not the strongest class but if it could be buffed a little with out making it op id be happy
True, but in general, the core of the problem isn't the yoyo bag
but whatās the point of it besides āhaha yoyo pt funnyā?
It's how yoyos work and what they are, so many post ML bosses are too fast to hit with yoyos, and people like me on really low resolution can barely use them at all
what does it contribute to the mod?
Try to yoyo DoG, op yoyo bag or not, it's impossible unless you're terry
We should buff yo-yos then
the point of it is that yoyos keep the same accessory for the entire game
Give the yoyoers opportunities to go forth
The thing about yoyos is by nature they are weak
They follow your cursor, and that makes them weak
Tell me, how would you make yoyos usefull against post ML bosses, while keeping the entire concept of what a yoyo is in tact?
A sword can fire swords and be a sword, but what can a yoyo do to be useful and still be a yoyo?
mmm
you can make it so there is a homing counterweight that extends of the end of both yoyos
Well the Terrarian launches energy orbs, so why can't yo-yos do something like that
thats was my idea of an upgrade
Then the accessory would be doing damage, not the yoyo
And if the accessory could replicate the actual yoyo's damage with the counterweights, if you do hit the boss with the actual yoyo, imagine how broken it would get
And in reality, like Brav said, other then "I want to use a yoyo and be yoyo-man", how does it improve the mod to go through so many steps to make yoyos useful?
Many weapon classes aren't too useful at a certain point, what's a good post ML boomerang?
There's a few, mostly for rogue, but not a lot
That's one, although I remember it being pretty bad fo- yeah
it works, but it's a better event item
The wiki lies
And that's another point, and something that I think would be the only way to make yoyo's any good, a weapon doesn't have to be good at killing bosses
If yoyos could be, say, great for killing event minibosses, that could actually be good enough
galaxy smasher is counterintuitive to the design of yharon is why I say what I say
yoyos are not the best post moon lord, but there fun. that's what i think adding a yoyo bag upgrade would do make the melee class more diverse and fun
since yharon wants you to runrunrun and galaxy smasher is close range
itās a high risk high reward wep then
But I think you're looking in the wrong place
even if playing it dangerous is effective, it's not intuitive
A yoyo bag upgrade good enough to make yoyos good, would have to be unbelievably , monumentally powerful
yoyos are good anyhow
i does not need to make yoyos good
doesnāt mean itās not great, itās just risky to use but can be rewarding
just not shit
think of it like cosmic discharge
yea i think the yoyo should be a risky but rewarding playstyle
the limiting factor of yoyo's is range, but yoyos also have powerful consistency due to tracking the cursor
@ashen warren Yoyos can be good with some jobs, but fighting bosses? Fighting post ML bosses? Maybe SCal, but ehhhhh
it already kinda is
it is a risk reward
going full yoyo isn't encouraged, but you can definitely do it if you want
Iād rather have yoyo mains be stuck with yoyo bag to avoid further balancing headaches
yoyo bag already is basically double dps
because saying oracle was a pain in the ass to get right is an understatement
it does not need to be a big thing
but it will be a big thing if itās a yoyo bag upgrade
it can be as simple as a yoyo emblem adding 15% dmg
15% damage isn't small
droped from a post ml boss as an example
then just use a warrior emblem instead 
Thats what I said Brav lol
this is going into SIS territory
so a yoyo bag with an emblem built in
the item that doubles dps, with extra damage potential
again, if it does happen to turn out like that, weād have to rebalance every single post-ML yoyo to fit around that single upgrade
and if it's something absurd like 3 yoyos instead of 2
what im sayn is that a yoyo bag upgrade does not need to create black holes and stop time and shit it can be as simple as slaping on some more dmg
just something simple like adding more damage is already absurd
Yeah like I said any upgrade to bag would probably make something like Oracle, a pretty good SCal weapon rn, turn into something that would make Brav rather rebalance the enchanted axe
better to not change things at all
to "fit" if you will
1 small change will pile up to an entire mountain because that's how stupid the entire concept of yoyo bag is
what does my sugg need to get into the voting phase
something I would endeavor to do is allow yoyo bag to give sniper scope but that's only to deal with smaller resolutions
lol slap a scope on a yoyo
That's not a bad idea
making a gameplay style more accessible instead of buffing it because yoyo funny
^^
you can do something with a yoyo bag thats unrelated to yoyos. like make it randomly though sparks or something
make all yoyos throw a projectile while spinning
leaving a trail as the yoyo fly would be a fun addition lol
just give it more utility and call it a day
don't give it anything that's pretty much free damage
More damage? Bad.
Accessibility? Good
Utility? Nice
Hotel? Trivago
i mean it can leave a trail of debuffs
that most bosses are not effected by
if you want to keep it balanced vs bosses
Would it be useful for some sort of indication that you mana is getting low? I keep running out of mana (cus screw mana flower mana sickness) and not noticing, or wondering why my weapon has suddenly much lower DPS
even tho yoyos need a buff vs boss
That's a skill you have to learn when playing mage
Micromanaging mana is one of the things that make mage unique
Use Ethereal Talisman
Yeah I just got it
It has a built in Mana Flower
But mana sickness is a bitch
Mana Sickness keeps mage balanced
@swift wadi anything my sugg needs to get into voting phase
True
I cannot push your sugg into voting, ask someone like Brav
Who was just here and can do that
oof
Just keep 30 astral injections in your inventory in order to have infinite mana 
he mean
It either means you cap your constant damage or get the penalty
AS a result of luiafk
Yeah you either stop firing to wait for mana or take the debuff
But im assuming you're not using that mod PotatOS
Some weapons from now on shouldnt drain you too hard
But Yharim's Crystal? It needs to drain mana and be effected by mana sickness
y dont you just use a sub weapon when your mana is out
Yharims crystal?
@olive token Cus my mana regen is so fast I only wait a second or two
No, it wont get through
Isn't that the balancing of Yhermes
It drains mana for a reason
It has a charge up time so that when you use it, it's extremely powerful for a moment, and then starts getting hit hard by mana sickness
You cant avoid it without limiting damage by waiting for it to charge again, without sickness it's a death beam of pure destruction
then whats the point of complaining lmao are you dying from not doing dmg for 2 sec
Good job on killing that sugg really quickly Epsilon 
But the second wave of Hearts is not Yhermes-friendly
Nope
Moons are assholes
You'd have to charge it while dodging everything
Bruh just use Voltaic Climax or the Rare Variant Item from Yharon
It deals with em well enough
@zenith hazel can my sugg get into voting phase
edit it so its main purpose is only for utility and not damage
something like trivial debuffs or a scope, idk
Yharim's Crystal, Subsuming Vortex, Void Vortex, Hadopelagic Echo, Vivid Clarity
i feel like there's 1 more
wand
Hado echo is the best mage wep for Scal, easily
The Wand is just extra visuals that ruin the run imo
i got rid of the examples i just want to see if they want a yoyo upgrade i will leave what it does up to all the devs
I think you mean Za Wando
oh oh so your approaching me instead of walking away
the state of yo is a way of life my friend
you have a confusing life
Isn't it against the rules to add a ton of unnecessary text to your suggestions
Pretty sure it is
I'll let this one case slide for now because I forgot
Where can I make Suggs for the wiki?
With a lord mod?
you ask a mod for wiki contrib and you'll get access to wiki basic, where we discuss wiki things
Do I just DM one?
there I gave you the role
are we gonna get another astrageldon pin but for dragonfolly

cause that's how it seems to be going
tbf Bumblebirb had like 5 million pieces of art and emotes while geldon was kinda just
there
Your item is a tribute to him atleast
stronger reasoning?
well there you go those emotes already act as an homage
akato exists anyhow

cutie pets are around
Hey if he paid $50 couldn't he make his donor item related to bumblebirb?
These >


it's not a specific item suggestion but it's still a semi detailled item suggestion to reference a deleted thing
Donor item
._.
dumb fat yellow ball 
Hope it doesnt get delayed for 1 year 
oh yeah isn't old content stuff a don't or something?
So is my suggestion fine or does it need editing?

no it's explicitly against rules in the very design
changing it would result in a completely different suggestion
there was also the entire birb collab the art server had
yeah ok but birb is dead now

@olive token #suggestions-posting is only for suggestions
^
You can't talk in this channel, you have to use #suggestions-discussion to talk about them
@hollow idol nice channel
@oak sinew that's a specific item suggestion, not allowed
Suggestion posting having a word after suggestions is tripping me up 


sounds like that one botania weapon
isn't that just sky fracture
you've even got the dance of light that's just like that but better
epicly
and its endgame 

that's literally just sky fracture, which does indeed have an upgrade
out here trying to open the gates of babylon on some fuckers
that was kinda my idea, sorry for posting there
I thought yo-yo bag upgrade was in the frequently suggested bin?
also subclsss suggestion for subclass sake
making her* a lot more difficult, pbg is a queen bee w/ a jetpack
agree on that suggestion though
Pbg acts way too similar to QB
They hit really hard, are quick, and resilient, only thing they dont have is anyway to hit someone above or below them
Scorn eaters should just spawn less often, at the stage of the game you're at they're not really a problem because you can just hover/stand on something above them
But they spawn a lot for something that takes so long to kill
Mfw Bloom Stone is still Uelibloom themed even though Uelibloom hasnāt been post PBG since 3 years ago
Aero stone is still a DS drop i think so 
Solution: make Bloom Stone drop from Providence š
no
no
a header to that post would help a ton, please add one
I dont want to have to read the whole thing to understand what the issue im reading is
or what the sugg even is
that stealth sugg just sounds like turning stealth into mana
hey, does a š« on your suggestion mean that it absolutely will not get in or does it mean that one of the devs disapproves of it? My suggestion has 16 ā but 1 š« .
fuck.
also what suggestion
oh yeah, forgot I cant search by user anymore 
rest in piece challenge thing
eeeeh... i'unno if that actually fixes the problem
because then all you have to do is place one block behind the door, rather than a workbench
Yeah
Honestly for DM i just make my early game bases slightly under the ground and have a trap door
@sinful steeple wrong channel
Fuck sorry
dw 
The border tornado of yharon do need some better visuals
I remember countless times when I ran into it and just die all of a sudden
@hot garnet it's just as easy to put a solid block there to do the work so braking the door wouldn't be much help without the ability to destroy blocks
and everyone knows how fun enemies editing the terrain is
flashbacks to snow legion
pre-fix clown back in ye olden days, death mode antlions
Honestly the zombies thing sounds pointless
it sounds more frustrating than anything
like,, didnt emode zombies used to do that and it was super annoying
Considering the whole āuh oh! This enemy can negate closed doors now uwuā can be completely negated by wasting three blocks
Hell even just one block for that matter
one block is enough yeah
Itās what I do anyways
Goblin warriors breaking down doors instead of forcing them open is quite enough, thank you
like,, didnt emode zombies used to do that and it was super annoying
i think they still do that
Yeah, there are just many methods to block something out of Fighter AI door opening
oof
like what it does is just force you to make a different base layout which is neat but ultimately not much else
Hell it becomes useless if you use the floating base technique
or underground base
Death really needs a feature toggle menu
I would play it but I find the reduced visibility underground ridiculously frustrating
iirc Just putting a door 1 block higher than the ground already makes fighter AI not able to open it
"Any suggestions about making certain Death Mode features toggleable (via the config)." is in the suggestion don'ts list
Death mode is all about those crazy enviromental effects apart from just stat boosts, having the ability to turn them off kind of defeats the point
I find that a dumb don't and would be glad to have a discussion about why imo it should be removed from the doc.
Death is meant to be hard 
It would suddenly be completely trivial if I could see a little better?
isnt lethal lava a toggle?
lethal lava is forcibly on in Death
Making Death features toggleable kinda defeats the point of Death
ahhh
it's a toggle otherwise
so rev stuff toggle, but death stuff not
At the end of the day people play video games for fun
i mean, e-mode's environmental effects arent toggles either
Why can't I tune it to what is most fun for me?
i reckon it's designed, then, as an all-or-nothing thing
It's like saying "Expert mode is great I would play it if you could toggle the health regeneration nerf because that's extremely infuriating"
Also, death previously used to only affect boss fights. It's quite a pain to toggle it before every boss if I want to play like that again
Or toggle Lava slimes dropping lava because that's also extremely infuriating
I mean
I would appreciate a toggle on lava slimes dropping lava
I find it obnoxious
Well you don't have it
Not exactly
Because it's one of the features that comes with Expert mode
Lava Slimes dropping real lava is actually a shit feature though and isn't the greatest example
tbf
I know I was just looking for some annoying Expert mode feature as an example
So is it a good sugg or nah
Aight
Norfleet has big chungus explosions with lots of dust which may cause issues on lower-end PCs or smth
Clean suggestion, not much reasoning needed for it either so it's justified
I mean where would the option be
I donāt have any issues but others might
Configs?
I haven't personally tried Norfleet but I have seen those explosions and they seem nuts
Mod Config menu?
Mod config yeah
Seems kinda minimal
I find death lighting reduction more annoying than anything
It doesn't make the game harder, it just makes things take longer
Use more torches 
I also think a lot of death mode features are unpolished
I think Death as it is now is better than just Rev+
Thatās why in expert mode + you use water walking potions instead of a hellbridge
I played Death once and it felt barely different
Literally felt the same as Rev- I even had as much difficulty with everything as I did in my Rev playthrough
The lightning in storms for example imo really doesn't contribute anything to the mode
... Except being an environmental hazard that you need to look out for?
Do not walk into the clearly indicated lightning zone

And if it was less telegraphed, it would just seem cheap
That's like saying boss tells don't contribute to boss fights
Thatās like saying Brimstone cocooning isnāt useful for her shotgun phase coming on
Like how HM telegraphs every move
things like Brimmy's pseudo-laser indicating where she'll fire her actual laser
That's a boss tell
I don't think I've ever heard anybody use that term before but ok
Maybe it's an old term but I'm old in the brain
I use the term "tell" all the time for this sorta purpose wh
Anyways
I feel like death is heavier in annoyances than difficulty increases
That's my issue with current death mode
The heat and cold thing in death just seems like a nuisance
still better as a difficulty mode than the funny bosses-only changes where enemies are even more irrelevant
if you want my honest opinion
I preferred death when it was just harder bosses
i like weather effects
So how do I get my sugg to voting?
Just wait for someone to approve it
fortunately or unfortunately enough death mode will probably not get changed for some time
because fabsol likes it
i'd imagine DM will be adjusted over time
I don't mind weather effects though the lightning seems a bit spammy
Like they overdid how often it occurs
Breaks immersion a bit imo
they force you to actually think about how you gear up when you go to places like hell or the ice biome instead of just keeping one loadout for every scenario except maybe Sunken Sea/Abyss memeing
doesnāt death mode already have the fighter ai break open doors?
open, but not destroy
except rain and lightning hghghn
oh my bad read that wrong
e mode does destroy though
So zombies just casually open your door like āHello good sir Iām here for your brainā?
All it really does is force you to place a dirt block in front of your doors and hide out all night
Kinda obnoxious
they kick open your door like "hello good sir would you like to hear some words about our lord and savior, Doctor Zomboss"
Imo
what
Huh
what
Suggestion bot what are you doing

uhh
š³
wait what
sugbot misdirected 
@ashen warren when you get the chance to get online, the bot has posted the suggestion in the wrong channel unless you are already aware of this issue/it has happened before
i believe that it is a first
for now I have no clue what to do with it
message in voting manually 
Markalto can you approve my sugg? No one has a problem with it
mfw I'm the only one that got Leon's joke
okay but like why just the norfleet

the original Plants vs. Zombies was a good game
add sham accessory to calamity imo
a what
i got the joke,.,
What on earth
Bruh
That literally should never happen unless the channel ids changed
Did someone change channel ids?
did someone fat-finger the channels and swap them?
idk maybe channel ids change if a mod accidentally moves a channel then puts it back
Channel ids never change, much less swap
Why there is a approved suggestion in the posting # ?
And not in the voting?
Well
indeed, very strange
I will be on pc and look into it shortly
Just changed my sugg btw
Would that be better?
Feel free
I was seeing Merkalto typing in the voting # but then it stopped. After that I went to posting and saw this.
Okay, the issue with disabling all non-damaging particles and dust is that it will take ages to do
Hnngh
...I look in voting and there's a sugg for a Yo-Yo Bag upgrade
Okay so back to just Norfleet?
wait is there a yoyobad bag suggestion in there
yes
blame Brav
Brav has been blamed
me and rover mainly have been approving suggestions
the one time Rover went on break, like everything for the past 48 hours still had a ā
@ brav 
and some people started getting concerned that something was wrong with the system
I mean
Oh so that's why it was there for 69 days
technically the only banned thing is yoyo bag being added to ele gauntlet
^
yeah, technically the don't is "add bag to elegauntlet"
but also Bag already fucking sucks to balance around
It's not a bluecheck either since the date was moved
but that doesn't mean we'll add a yoyo bag upgrade
we'll just buff it
Calamity Mod Buffed Yoyo Bag main mod implementation
coming soonā¢ļø
bad
imagine thinking I was using a free trial
Make it so that ths player can throw 3 yo-yo's at at the same time instead of 2 (post moonlord)
Lol
it'd be a terrible tragedy if a certain remote ended up in the recycling
Honestly @pastel terrace I think the best way your suggestion could work is "Reduce the amount of dust the Norfleet explosions create"
or something down those lines
a-alright let's not get hasty
it's more practical than a toggle
Or make a config option for the particles
configs for one specific weapon are very unnecessary
that was the 2nd revision of that suggestion
reason why I said no was because of how long that would take
noone would want to do that
Oh yes i saw that sorry
What about the projectiles that are invis with particles
Like the water bolt
Wouldn't really work with those
Guys just use water walking potions itās not that harddd
Water walking and lava charm will solve your hell bridge problems
god?
you can also make bridges out of obsidian platforms
Flippers are a common drop from moray eels and sharks iirc
last "make the flippers craftable" suggestion was a week ago and never got 120 stars
it doesn't
who knows, maybe this time it will reach 120
maybe
maybe.
Would it be a cool idea if calamity implemented the vanity sets from the ongoing contest that don't make it into the game?
that is a bad idea
not without consent nor would it fit or even meet the standards
Yeah maybe it isn't a calamity style thing
calamity style š
@idle cedar You need to have your suggestion in one message, not two separate messages like that
@pastel terrace Having an option to just disable some particles on just Norfleet sounds very strange
Why not just ask for the particles to be reduced?
on a single non-moving target.
Dummies are innacurate
idk
what's your version number
I have version 1.4.4.1
@terse sundial found & fixed the issue 
kinda depressing that the spent fuel container did way more damage than the totality breakers tho
@noble sentinel Border infernadoes are still rainbowy, but there's an orange shader over the whole screen which makes that hard to tell.
You can set your color to Retro or Trippy to disable the shader.
I would recommend instead suggesting that they always remain blue or green, which show up as dark and distinct in the orange shader and so you don't need to wait a few seconds for them to reach those colors.
I personally would just like to see a way to remove screen shaders
yeah i redid my arena so theyre much easier to see now
they usually obstruct projectiles and that sucks
Yeah tbh same Squeakquence
We just got a config to disable afterimages so maybe
Screenshaders are a nice way to enhance a boss fight but at the same time can very easily cause confusion and disorient the player (aka Yharon)
Isn't the latest sugg in posting already planned
I hope it is
yeah that's a thing iirc
Cool
knew it
you still blue check repeated server suggestions though
Is there a [Many Have Suggested] equivalent for mod voting archive?
@rugged belfry Already been suggested
there's no tagging system, but you can just bring it up again in mod corner saying that people support it
I guess
So @charred linden Are you gonna delete your suggestion?
Nevermind I'll just do it. I saved it so lemme know if you want it back.
and yes.
Gotcha
@hollow shell Took your advice, hows the sugg now?
Much better
So is it all good, do ya think?
yeah, it's good
Good
bot's currently updating btw

it'll be up in about a min
it's up, lmk if ya find any other issues o/
aighty
Killer Queen has already touched that emote
is that a yes?
@pastel terrace ah yes
Im going into cristian yt videos and posting a link to pornhub in the comments
lol
This is off topic
if you give elysian aegis the same immunities as ankh
then it makes no sense to combine it with asgard's valor to get asgardian aegis
^
@paper torrent Small thing:
Just put "Add a rogue variant for the Seeking Scorcher." on a separate line from your reason. Bot formatting.
Then it's fine
but also seeking scorcher will stay my personal melee child
One word:
"Fallen Paladin's Hammer"
I feel like rogue weapons should be rogue weapons and melee variants of them don't really need to exist
.. and also Pwnagehammer too
Melee already has like 500 swords at each tier of progression
That was a separate sugg
https://cdn.discordapp.com/attachments/482998084138172446/700976451750592532/unknown.png
Our current system has melee/rogue variants
so it's good to be consistent with the system
Did that get delivered 
yeah, thas the delivery screenshot
Ah
i just accepted some have 2 variants and some dont.
slick cane is still an enigma to me
Tyrant
On a sidenote are there any plans to rework stealth strikes
I have a feeling this was suggested before
h
yes, there was a suggestion about rogue stealth.
It was at like 1 today, it's in sugg voting.
Utensil poker intensifies
oh that one
its just.. make it charge slowly while moving
I'm talking about the stealth strikes themselves
what, like some stealth strikes are underwhelming?
or overall, stealth strikes aren't worth the time?
like you mean how they are executed?
I mean why are they worth using over holding left click 
So restating my question
its a risk for situational burst damage
a tradeoff that isn't worth right now
Didn't brav say they weren't reworking stealth again
well they know it was overnerfed
I wasn't there for that.
Hopefully they become more balanced and worth using later then.
Surprisingly, rogue stealth strikes aren't currently a don't in the document.
Well we can discuss them now right?
alright, well, i might as well put it out there
stealth stacks
basically, every time you fill up the stealth bar, you get a stack
you lose 1 stack when you use a stealth strike
boom
you have a max amount of stacks that changes with stats
So you could stockpile bursts..?
what exactly do stacks do?
I don't know if that really fixes the issue
so like Ruin Medallion then gives a chance to not consume a stack...?
That just sounds like charging up power for five hours before a boss fight to burst, and then continue with normal rogue things?
or something
cursed, there's a limit to how many stacks you can get
what if there is an accessory that let's you do several consecutive stealth strikes
maybe on hot key
accessories won't fix the issue either
that just keeps the current flaws and moves the fix to a specific item
which is limiting
I think the idea is that stealth strikes aren't supposed to be strong on their own, but with proper gear, they can be a lot better
like with ruin medallion
well yeah, thats like
literally everything that is gear
gear is supposed to make things... better, no?
yoyo bag upgrade so close to 120 lol i knew people would vote for it
well, stealth strikes won't be as worth it if you don't invest into stealth oriented accessories
you literally can't use it without ger
gear
and uh, why do you bring that up, ben?
like if you used cotbg over eclipse mirror or something
stealth strikes useless is boss fights
I don't know
Giving stealth strikes additional purposes beyond pure damage could also help
Like scarlet devil having lifesteal
you need to give up dps for 1 big atk that does less dmg then if you would have kept atking
Would you still have to wait that much time to stack multiple?
stealth strikes are either way too strong or they're not strong enough at all
er wait
it is
the only thing that stealth strikes are good for is using them at the same time you pop adrenaline
and it gives me a headache
I mean would you have to wait 3 times as long to fill your stealth meter for 3 stacks
well, gear could certainly help that
because that just sounds like you could still deal more DPS over the time waiting imo
well, i dont really have semantics down yet
paring rogue with summoner tends to work because summoner atks don't reset stealth
for instance, i didn't say it would charge the same for every stack
maybe it accelerates?
stuff like that
im not sure on yet
because i haven't fleshed out the idea fully
Acceleration sounds interesting to look into
sounds like a simple buff to how fast stealth charges would do the same thing
my point is, we don't have to stick with one bar that's either charged or not charged
there could be tiers of stealth that can affect how strikes or other stealth-required things work
a similar base could be separating the stealth meter into segments, and only a certain amount of segments is consumed depending on a weapon's stealth cost
stealth cost being the cost for activating a stealth strike
there's more than one way to do it
but i think more complex resource management would make the class way more engaging
Yeah I get it
you mean like making stealth strike consume only 30% of your stealth
that's one way of doing it, i guess
meaning you can stealth strike 3 times at full
..actually sounds kind of like a mini adrenaline meter
I feel like this is getting kind of convoluted
I think thats good though
You'll be walking a fine line of "grand rework" if you make this suggestion, just by how it sounds.
that's why im not suggesting lmao
devs wouldn't like something that practically just tells them what to do
im just discussing it here, we don't have to base the value of an idea on whether or not it would make a good suggestion
I forgot the entire way stealth was built up is kind of strange to me as well.
so hail, what would be your answer?
to fixing stealth, basically
or at least, do you have any ideas
Buffing the stats you're granted by stealth
I feel like stealth strikes should be widely spaced catastrophic burst damage
hmm
i mean stealth also gives movement speed lets not forget that
im not sure how i feel about that
reduce time to charge stealth tbh
if you want widely spread burst damage, have old stealth before dark god
It feels fine with eclipse mirror
it's not only weapons that rely on the stealth mechanic
eclipse is literally post darksun though
Yeah
that is basically the end of your playthrough
That's the problem
remember momentum capacitor exists? remember plagued fuel pack exists? yea me neither
ooh, we disagree there strongly, hail
i feel those items are crucial to making stealth interesting
making it less of a stealth strike- only thing, and more of a catch all resource for a specific class to do cool ass things
Umm, are you seeing the sugg at posting? I think it needs to be spaced out more and bold text needs to be used.. idk what they're sugging
of course, under your philosophy making them cooldowns makes sense
stealth is useless in boss fights it should be somewhere in-between useless and mediocre to keep it from being overpowered in the game out of boss fights
I also suggested a while ago: adding more ways to generate stealth
So more stuff like Sylvan slasher
A smoke bomb cooldown accessory that drastically boosts stealth gen while you remain within the smoke
Or other things like that
mhm
i agree with that much
i believe ive brought up the Inkblot Candle, or whatever i call it now
basically generates stealth in an area around it
in some way
unfortunately im not convinced stealth is getting changes any time soon, as its such a pain to work on
My problem with rogue is that they don't have anything to fall back on compared to other classes.
-Melee likes to be up close and personal, but if that fails they still have beamswords.exe and the occasional boomerang.
-Ranged has always been able to use flamethrowers, bows, rockets, and guns to their advantage. If one of the four weapons, or even half are not good, they still have two other options that are unique.
-Magic's mana usage has always been good, and they have a large variety of weaponry that gives them unique firing patterns.
-Summoner has both the fact that their minions are really good at dealing dps, while they also have sentries and unique summons that stay around them.
But rogue's stealth is the only resource they really have that can help them not just be melee without beam swords. And the stealth mechanic is currently not good at that. So adding other ways for rogue to feel unique would help them stand out more from melee imo.
That is, until stealth actually finds a good spot in balancing.
staff, books, and magic guns aren't really that different
it's just a different sprite
True.
mm I wouldn't mind lore items being indicated on the map.
@misty fractal Add "highlighting lore items on the map" as the main topic at the top of your sugg, on a separate line.
ok, sorry
Hello everyone ! I'm new here, and I would like to talk with you about something.
I don't really know if it's possible, if I'm wrong to ask, or whatever... but here I go ! (before I change my mind out of feeling awkward)
First of all, I just want to thank the Calamty Mod Team for the provided work.
I just discovered the tModLoader and everything around few weeks ago, and well, yours is truly something big ! I'm already supporting you with one of your banners in the official forum of Terraria. And now, I'd like to give you something in return.
As some of you may know, there was a vanity contest for the Journey's End on Terraria.
So I did one entry to try my chance, and to contribute to a game I used to like and play a lot - I've unlocked all the achievements on Steam x)
Well, it turned out that I wasn't lucky, but it's ok... because I planned to get my vanity in Terraria through mods at least !
So here I am, with something I'd like to share to you first, before I try to find another way to make this real (or if I lose my will, I should then give up)
Are you open to receive my humble vanity in your mod ?
I'm joining a link to my original post on the official forum of Terraria :
https://forums.terraria.org/index.php?threads/journeys-end-vanity-contest-submission-thread.86457/page-170#post-1912424
i made paladin set!!!
epic
you can polish this up and add things
well
in order to make a suggestion, you should post it in #suggestions-posting (the thing you're actually suggesting, not the 5 paragraph intro). And don't forget a reason to add it.
Although reasoning can probably be simple as that Calamity doesn't add much vanity and more vanity could spice up the game.
Thank you very much for your answer ! :D
I'm actually trying to make a sort of splash art to prove how serious I can be with it !
I think I'll join it to the next post on #suggestions-posting as advised.
your set is the ancient god?
Any examples..?
In-game version, apparently
https://forums.terraria.org/index.php?attachments/ancient-god-test-swing-loop-2-gif.246730/
huh
We appreciate all the kind words 
and your vanity is cool
However, we do have rules against suggestions of this kind. Specific ones, your own sprites, your own designs.
(Many people have tried to get their coolā¢ļø ideas into the mod in the past, but they almost never got implemented by the devs, so we disallowed those kinds of suggestions)
Well, I won't go against the rules.
But, I don't know. If by any chance, some of you are inerested by it, I just wanted to let you know that it was a free gift for your team.
Well no, I mean like
Attempting to suggest that this Ancient God set and design be added to the Calamity Mod would, in itself, be breaking the Specific Item rule.
Anyone voting for it? How'd the public think
(again tho, thank you for the kindness)
I mean, if it was sheeted properly and the spriters were fine with it, I would consider it
elemental disk
I found a sprite sheet in the spriters ressource :
https://www.spriters-resource.com/pc_computer/terraria/
So I worked around this template with Adobe Photoshop.
I can try to learn more about your pipeline to ease as much as I can the work to be done.
PC / Computer - Terraria - The #1 source for video game sprites on the internet!
maybe take this whole thing to the calamity art server? we're kinda getting off track of suggs
Well like
It pains me to say it, but this is the sort of thing we have the Patreon donation item tier for, donating $50 will allow your own item in Calamity (previously $20 but too many people donated and now we've got a big backlog)
It would seem kinda unfair to implement someone else's personally designed set for free
(even if it's not that much effort cuz it's just vanity and mostly already sheeted)
yeah, that sounds at least semi-reasonable to me, Rover.
@raven shell Providing kill-times would help strengthen your argument. Especially if you were doing your tests against a training dummy.
@cosmic lynx it's a really awesome vanity, i would 100% wear it all the time if it was in the game. You may have a little more luck with the Calamity Art server instead?
iunno about the art server
Vicky could definitely show off the design in Showcase, but not much in the way of getting it in-game
yeah, as cool as it is, it seems unfair to the people who paid for special items
@dapper coral Thank you for your kind words.
I dunno, I'm not really willing to "try" anything special to bring my vanity to Calamity. I just wanted to know "how to" and "if it's possible" as a simple gift.
I should follow the rules anyway.
it is a really cool project youāve done and you should be proud of it though!!
absolutely, it's a fantastic set
there I put a video showing that the elemental disk is much weaker than the utensil poker and even while i try using the elemental disk by stacking them up, it still does the same dps
its loading
I think it may be due to the other disks that come out and those disks are piercing which causes the target to get immunity frames
Ill use damage dealing accessories
to make the boss fight go faster
I plan on going for providence. Is taht a good fight to test?
should we just put something in the sugg rules about how weapons should be tested
yes
I think thatās a good idea
āPlease validate weapon rebalance suggestions with testing.ā
damn that's quite a scuffed video
to be fair, the thing yuo always do after crafting an item is test its dps, when you see 5k on a weapon post moonlord, its kinda disappointing but that doesnt always mean its bad against bosses
Weapon Balancing requirements are usually:
In Revengeance Mode, Using standard gear (don't go full glass cannon/no-hit gear), Fighting on-tier bosses without using rage or adren.
We look at killtimes mainly
DPS second
oh and let us know if you use ichor, because ichor memes on balancing
basically the whole world is an arena
You see, there's a few problems here
One being that you're using some buffs and equipment from other mods
and the other is that you're just basing it on single-target dummy DPS
4+ items aren't from calamity, 2 items are out of tier, has wingslot, tests on a target dummy, uses a crowd control weapon on a singular small entity
Oh yeah you're using Tarragon armor for some reason
also utensil poker may as well take as much effort to get as the elemental disk as it's a 1/9 drop from the boss you had just beaten
we all know Utensil is a meme
am i allowed to use the whole worl arena with alchemist npc's hallow thing
yeah bc weād be looking at the weapon not the world
Add a status message indicating the first tier of the Acid Rain event.
^?
isn't there already a message when you meme EoC for the first time
there should be
"A toxic downpour falls over the wasteland seas!" is indeed the acid rain
the sulphorous seas are toxic at EoC's death
because someone decided to make rain permanent while the meme rain was happening
do you think people who are like that pay attention to the chat 
true.
funny suggestion, but i don't think the merchant will sell angel statues considering he outright calls it junk 













