#suggestions-discussion

1 messages · Page 867 of 1

teal ibex
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even the header, for some reason?

lost agate
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What does it look like on pc?

delicate path
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Its small for me

swift wadi
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not too bad

lost agate
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That looks like when i forget to put my font back at 12 pt when doing a resume

dapper coral
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its a little small, could be bigger but eh

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yes that exaclty

teal ibex
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yeah like i said, it's really only just barely uncomfy for my eyes

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so it doesn't matter dramatically much

swift wadi
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It's like, right on the line of having to squint to read it

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Lol

lost agate
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My screen is always like a feet away, so yeah i can imagine it being hard to read

hollow shell
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@ashen warren Can text be enlarge?

dapper coral
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well i remember Amber said this morning that the actual text box size cant be changed, but idk if that's affected by text size itself

hollow shell
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ah damn

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missed that

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or forgot

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ah wait no you mean the width thing

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nvm

dapper coral
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yea

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idk if that's really affected by text tho so we'll see

hollow shell
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I am going to assume that the text size is not adjustable

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Discord bots don't seem to be super flexible with how they display stuff

crude geode
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This sugg

hollow shell
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m

earnest harness
crude geode
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@tiny otter Check the pins, SIS is a don’t.

earnest harness
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also check the pins, "because it would be cool" is a don't

hollow shell
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That's not really an SIS
Or at least, it could be reworded to not be as SIS-like

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but yeah it needs better reasoning

tiny otter
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ah fair

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i like to make my characters really flashy and stuff

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and i really wish i had smth to make them glow any color i wanted 😛

hollow shell
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I see..

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You could probably add that to your suggestion in a more objective, general form

earnest harness
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tbh a dyeable shine potion would be interesting but not sure if the crafting bloat would be worthwhile (if that's even an issue)

tiny otter
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it would be cool if it could be used with the animated dyes too

hollow shell
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Not just "I want this" but something like "it would be useful for people who like vanity" or along those lines

tiny otter
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yeah im not very good at wording things

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but you are right

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it would benefit everyone like that

hollow shell
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Give it a shot

lost agate
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Some bots can do funky stuff to display stuff, like tatsu, but that means basically making an image with some info, and i dont think that would work well in this scenario

hollow shell
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We could theoretically have the bot write the whole sugg to an image
but that would require a lot more file IO that I don't think Amber would enjoy
and it would kill searchability

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so, m

lost agate
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Yeah, hence why i said it wouldnt really work

tiny otter
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tbh idk how to generalize it better

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lol

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i think vanity item is the best approach because you can dye it

hollow shell
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I think that's pretty alright, though you might want to have your second line be in your first line
so they both end up in the header, cuz they're equally important details

tiny otter
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aight

hollow shell
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Thank you

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.. I may be biased, being a lover of vanity myself, in wanting to approve of this suggestion
so does anybody else have feedback?

subtle oracle
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Ever since the Sugg system got revamped, and Amber's sugg bot got implemented... These recent suggs have seen more success, i wonder how it is like in the dev server

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with all of these approved suggs

lost agate
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I think its fine

tiny otter
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oh really thanks rover 🙂

hollow shell
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I always make my playthrough characters have lil distinct themed designs

tiny otter
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yeah me too

dapper coral
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i just love dyes in general

tiny otter
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i kinda get into my characters a little

lost agate
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I use loki set if i manage to get it

dapper coral
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hit me w some of dat obsidian dye and negative dye

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my characters gonna look janky as hell, which suits me perfectly

tiny otter
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if this glow feature was added

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what would happen if you put negative dye on it?

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would you glow black?

lost agate
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This reminds me of smth

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Probably gonna post it somewhere

hollow shell
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I don't think that's possible for Terraria to do

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(otherwise we woulda made Abyss torches do it) :P

lost agate
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Would probably need a shader or smth

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Instead of conventional light

subtle oracle
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That would require some convoluted code that none of the devs ware familiar with im guessing

lost agate
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Some devs know shaders i believe

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But theyre hard to do

radiant meadow
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You can't have torches make it darker

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Diverman tried with Onyx torches

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Iirc

lost agate
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Not even shaders?

radiant meadow
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Idk

lost agate
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It may work with shaders but that sounds like quite the struggle

subtle oracle
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RTX terraria

dapper coral
lost agate
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Dont mind me while i try to do smth

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Oh nice it still works

tiny otter
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its probably hard with animated dye

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but what about the basic dyes

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the non-strange dyes

hollow shell
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I think it could be possible with strange dyes too

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but it would require some code magic

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to
retrieve a color that the shader wants to apply, and translate that into a light

lost agate
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Probably fiddling with disco colors

hollow shell
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We could just do it all manually, alternatively.

lost agate
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Well yes, depends

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Is there a rainbow dye?

hollow shell
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yes

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Midnight Rainbow too
which is basically the same thing except really fucky

lost agate
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Then yeah that one can just use disco color for example

subtle oracle
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dyes are weird to interpret into code huh, or am i being dumb

tiny otter
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oh gooooood

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dude rainbow glow

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didnt even think of that

gusty geode
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It's already in #suggestions-voting so it's probably too late for an edit
But about that sugg for making Bloodworms spawn at any time post-Polt
Why not have it be any time post-ML
A) Because non-linearity is good
And B) It helps it parallel Duke more, since Truffle Worms spawn at any time in Hardmode rather than just when you're supposed to fight him

hollow shell
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Fair enough I suppose

gusty geode
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On a semi-related note
That may be a flaw in the new system
Suggestors aren't able to make edits after the bot takes over

hollow shell
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(I'll try to remember that if it gets delivered)

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and yeah, I acknowledged that before we implemented it

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That's why I've always been checking to make sure people are happy with the quality of the sugg before it goes through

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(once a suggestion had been posted for a while it very rarely received edits afterward anyhow,
unless of course, it had a ❕ on it,
and that could even be a bad thing, cuz it'd include stuff that people didn't originally star for)

jaunty isle
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So i wanna make suggestion about tactical plague summon since it so annoying to have a summon that don't teleport to the player when for example you were farming in the dungeon then you recall back to your base but the summons don't follow you immediately.

gusty geode
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Sounds more like a bug tbh

hollow shell
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Sounds like a somewhat easy fix

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iunno if I'd call it a bug

jaunty isle
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but i can't really format it in a really good sentences

hollow shell
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just ping Dom and tell him to do it

jaunty isle
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it works like most vanilla pets where they don't teleport to the player but fly toward them

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should i make the suggestion or not??

gusty geode
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Eh
Why not

hollow shell
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Hmm

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If there are other summons which have this same issue
it'd be good to list them as well

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Kill as many birds with one stone as you can

jaunty isle
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i see what i can find with the other summons

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because so far the only summon that i find have this problem is tactical plague engine

gusty geode
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Also
About the edit problem with the bot
Would it be possible to add a command used by staff members
Or maybe even anyone
That could have the bot edit a sugg for the user?
Idk how these bots work
But I imagine the command would be followed by the new message
And the bot would replace the old one with the new one
And it would know which message to edit by either keeping track of the last sugg by the user it posted
Or, if that's not possible
The user could just include the sugg title and/or the sugg owner's tag in the command
If you go with the latter option I'd keep the command as staff-only to avoid people editing each other's suggs

hollow shell
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I'll consider it if it comes up as an issue
It very well could considering we're still quite early

gusty geode
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Aight

wooden wedge
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imagine that I posted this 10 minutes earlier

hollow shell
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lol
Still pretty on top of it

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Got approved before so no need to wait I guess

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... well actually

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Do you wanna mention where it could be useful?
Storm Weaver's fight comes to mind but whomelse

subtle oracle
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Grav globe was useless in the first place

wooden wedge
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so add too the sugg to include the SW fight?

subtle oracle
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Why add to it if no one is going to use it?

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imo

hollow shell
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I guess so yeah
'so you dont need to down a potion every attempt' or somethin

subtle oracle
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(Not bashing on your sugg, i think its great sand)

wooden wedge
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like, "An example of where it could be useful would be in the storm weaver fight, where the entire battle takes place in space. In addition to this change it'd also have the player choose on if they want to chug potions every time they do the fight or if they want to use an accessory slot"

subtle oracle
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Or just use luiafk's infinite potion feature

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5Head

hollow shell
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yeah
imo you should mention that itd be an improvement over drinking Gravity Normalizers every time you attempt the fight

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cuz, that is the current strat

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(whether that's worth sacrificing an accessory slot is up to the player I guess)

dapper coral
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what does moon lord lore do rn

subtle oracle
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it improves the grav globe

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i forget how tho

dapper coral
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ah

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so...doubly useless then?

subtle oracle
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indeed

hollow shell
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ML lore

subtle oracle
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i wish more could be done with it

hollow shell
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so basically, do fights upside-down

subtle oracle
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Other than" make Grav globe viable"

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Upside down fights aren't for everyone, motion sickness exists

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How would you play the game like that? how would it be ideal to fight Provi with such a penalty?

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I think its sugg time....

hollow shell
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wh

ashen warren
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flipping gravity is kinda useless other than for yharon post ml

subtle oracle
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Like, ill think of a way to improve ml lore, thats what im implying Rover

dapper coral
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yea....... pretty wacky imo

hollow shell
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The game plays exactly the same upside-down
Sure it's disorienting to have the grass be above you and all the sprites are upside-down
but the player moves the same and the world moves in the same way in relation to them (albeit with gravity goin up)

wooden wedge
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"An example of where it could be useful would be in the storm weaver fight, where the entire battle takes place in space. It'd also let the player choose on if they want to chug potions every time they do the fight or if they want to use an accessory slot"

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incase nobody saw my editr

hollow shell
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I don't think it'd cause motion sickness

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ah

wooden wedge
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also my eyes burn help

subtle oracle
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Upside down backrounds could mess with people tho

hollow shell
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"In addition to this change" is a bit of a weird way to word that
cuz it's not an addition, it's just an inherent part of the change, your whole reason for it

subtle oracle
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that happened to people i know

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The whole sickness from grove

hollow shell
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You could probably remove that bit entirely, actually
Just start on "It'd also"

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or "It'd have"

wooden wedge
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edited it again

subtle oracle
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eh, id still chug a grav normalizer pot... I don't see the reason to waste the Acc slot

dapper coral
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so the question is, do we sugg for ml lore change as well considering the two go hand in hand (imo)

subtle oracle
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or maybe that's not how that works?

hollow shell
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myah "it'd also" does seem weird cuz its
not an also
It's just the reason

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pardon me if I'm being picky

dapper coral
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bc if youre sacrificing an accessory for it then id rather just chug a potion unless its got some sweet effects

wooden wedge
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how about "it'd let"

hollow shell
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yeah

subtle oracle
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im interested to see where sand's sugg goes, interesting concept...

wooden wedge
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added it to the sugg

hollow shell
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Nice

wooden wedge
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also this is a repost

subtle oracle
hollow shell
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Anybody else have suggestions for Sand's suggestion?

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mmm @scarlet torrent a sugg about that literally just got made

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well, okay, a very similar suggestion

scarlet torrent
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@hollow shell Bloodworms are a problem right now, and Abyss floor isn't a neccessary progression point

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This adds to both worlds

subtle oracle
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Maybe the grav glove should have the special ability of Flipping the Enemies as well as the terrain, that would be a pretty nifty improvement

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not required

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but an idea

hollow shell
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I think you ought to hold onto your suggestion for later, so you don't cause conflict with that other guy's one and wind up screwing you both over

subtle oracle
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Enemies except bosses

hollow shell
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(i.e. people only upvoting one and not the other cuz they prefer it more, thereby causing a potential 120 to get split up and so neither of you reach the goal)

scarlet torrent
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Sure, I'll post it again in a few days or so

hollow shell
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aighty 👍

hollow shell
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hm

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Well for one, this sugg needs a header line which is separate from the rest of the sugg, for formatting reasons

(and it would be preferable to not use an exact quote for what the tooltip would say, to reword it more generally or add a mini-disclaimer that it needn't be exact)

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@hearty trail

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okay well the header could be a bit more descriptive than that

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but, that's better overall ye

frail mantle
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do we still have static emote slots left

hollow shell
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judging by the fact that our static emote count ends on a number that isn't divisible by 10
Yes

frail mantle
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bueno?

hollow shell
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this
is a crusty yharon

frail mantle
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is that good or bad

hollow shell
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Its good if you were trying to make it look weird and gross

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(part of the problem is that it's in 1x1)

frail mantle
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but won't it be too big if it's upscaled?

hollow shell
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No like
It's too high fidelity
Turning it to 2x2 via upscaling would indeed make it a massive sprite but wouldn't (wholly) fix the problem, cuz its got the same level of detail

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I mean looking at the original meme I suppose it's fine if it looks weird and gross... because it's a chihuahua
no offense to chihuahuas

frail mantle
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i wasn't really planning on making it look weird and gross, it's just supposed to look kinda like Yharon

hollow shell
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m

swift wadi
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That Yharon stayed in the tub a little longer then he should have

frail mantle
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though it would seem by your reactions that i have failed in that regard HDfailure

hollow shell
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m
Sorry for being harsh

frail mantle
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nah at least you're honest

hollow shell
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@jaunty dune For what purpose?

frail mantle
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it's better that you're at least telling me something's off

hollow shell
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(Also, wdym you can start the invasion with the Eidolon Tablet?
That's done via LC, it simply summons him so you can kill him)

frail mantle
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would it be better if i just reshaded the fur or whatever yharon has on his head?

hollow shell
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well you've gotta
halve the size of your image

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(The shading actually isn't too bad, it's just too intricate b/c it's in 1x1)

frail mantle
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oh i'm dumb

jaunty dune
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Rover, do you know how much of a pain it is to farm this guy for the thorn blossom?

frail mantle
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aight, will do

swift wadi
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that is a sombrero

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is it not

jaunty dune
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I am NOT going through the celestial invasion every time I want to kill this guy. it's my understanding you can't summon him again while the invasion is underway

hollow shell
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Thorn Blossom, thank you
I assume Eidolon Staff too?

You ought to list them in your suggestion as your reason for wanting this change and why it'd be a good idea

frail mantle
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it's supposed to be one, yes

hollow shell
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Nice, thanks

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What about that Eidolon Tablet bit?

jaunty dune
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I thought that skipped the LC spawn and just causes the invasion right away

hollow shell
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Nah

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Just summons LC

jaunty dune
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there

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de-couple normal or the eidolon tablet spawned one

hollow shell
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Nice, good

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... well

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Wouldn't you want to farm LC pre-Moon Lord considering that's when his items are viable?

jaunty dune
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I doubt most people will actually farm this guy for the thorn blossom without killing moon lord

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or farm, period

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I am about to kill Yharon, I just want a collection

frail mantle
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aren't RIVs meant to be things you don't really farm for, but more things you occasionally get in your runs

jaunty dune
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I don't care what they're meant to be

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people want rare stuff if they know its there

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it's human nature

frail mantle
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yea i suppose that's true

bitter drift
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right

subtle oracle
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Just use Fargo summoners in order to farm LC

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no need to do pillars over and over again

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But that will change if you're playing with Just calamity...

jaunty dune
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holy shit, stop telling me to use fargo

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the next person to do that I will throw into the bullying mincemeat grinder

tepid root
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use fargo's

hollow shell
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predictable response.

tepid root
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ok dont kill me tho

frail mantle
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implode

jaunty dune
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oh I bully by manufacturing screenshots and reporting to discord staff of community and health

frail mantle
tepid root
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what

jaunty dune
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it's amazing how quick they react if it looks like you posted lolicon stuff. but anyway, this is about CALAMITY suggestions, not "solve your thing by using another mod" suggestions

tepid root
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yea

subtle oracle
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What? I thought I was the first person Kuugen

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Well i suppose there are people who choose to play without fargo's

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and i respect that

fossil torrent
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very late and a bit offtopic but
i really like this format change to the suggestion channels
very clean

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also probably deters people from voting more for suggestions with fancy color names than they would if they wouldn't have that

subtle oracle
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same, its pretty nice... Plus there will be no more bias towards colored names

pastel terrace
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mhm

subtle oracle
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More suggs are getting approved since the new revamp

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Blame Amber and Rover

fossil torrent
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finally the oppression of colored people is over.,.,,.

subtle oracle
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Amber was responsible for the Sugg bot

fossil torrent
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because of course she was

subtle oracle
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Indeed

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She?

fossil torrent
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amber is a she yes

subtle oracle
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Ive been in this server for 3 years, never knew that

pastel terrace
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Nice job

subtle oracle
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Nice job for my gender difficulties

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anyway we are getting a bit offtopic here

hollow shell
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Anyway I guess Kuugen's sugg is good to go

quick ice
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Looks all good

hollow shell
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@hearty trail Your mainline could be more descriptive than "something"
Like "a hint to use it in the sulphurous sea" or along those lines
(sorry for not re-pingin you earlier)

tepid root
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god theres been a fuckton of suggestions

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i had to scroll up so much to get to a suggestion that was posted yesterday ech

subtle oracle
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Its always been like that

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maybe the sugg storms have fluctuated since yesterday because of the Sugg Revamp

quick ice
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It wasn’t like that for most of 2019
Around October or November, I’d usually see 8-9 suggestions on a very active day

subtle oracle
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Jeezus

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Hey thats a good thing, people want to help out with the mod and improve all of our experiences

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👍

quick ice
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Resprite suggestions are a no-no

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Go to art server and request somebody do it there

hollow shell
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mmmyes, indeed

subtle oracle
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Wha? Rules are pinned on posting

pastel terrace
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Oh?

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Aight then wheres the art server

subtle oracle
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or donts

hollow shell
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I was questioning it for a second but
it would indeed be more efficient to just go to the art server and ask

subtle oracle
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Art server exists

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its existed since, 2018

pastel terrace
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Alright thanks

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But do y'all agree?

ashen warren
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tbh buff alpha ray as well

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it has no practical use

hollow shell
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(this is unrelated)

subtle oracle
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Sugg it taxevasion

pastel terrace
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When I used the Alpha Ray I only used its genesis mode

hollow shell
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I kinda like how it looks in a funny way
I always thought it was inspired by space shooters like Gradius, with the Wingmen being "options" (lil flying helper guys)
so having the upgrade being like applying the wingmen to your "ship" (Genisis), it's cute

pastel terrace
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Yeah thats a cool concept, but I feel like it needs more coupling than an extra blue dot on the genesis

hollow shell
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m, they could all get slight design enhancements to signify the
merging

pastel terrace
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Yep

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Where the suggestion channel for the art discord?

hollow shell
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It's casual

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you go in pixel art and just ask

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sometimes devs are there too

pastel terrace
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Time to wait for 10 mins

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While we wait, @ashen warren why do you think Alpha Ray needs a buff?

ashen warren
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its a bit underwhelming

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as compared to helium flash/EH/voltaic

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which are of the same tier

pastel terrace
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Aight, post that sugg

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I'd vote for it

ashen warren
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ill have to manually test out the kill times of each weapon

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which is too troublesome

pastel terrace
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Maybe test the DPS instead?

ashen warren
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kill time is more accurate

pastel terrace
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Use the DPS and then say 'To kill Yharon, if constant damage were applied to him it would take approximately x time'

ashen warren
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thats what they balance weps around

hollow shell
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Kill time is indeed more accurate

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because Yharon is a moving target

frail mantle
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usually you shouldn't try to calculate the kill time, cause you also have to take into account things such as aiming

pastel terrace
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Okay the if their too lazy to calculate that time someone else could

hollow shell
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Helium Flash probably gets way more DPS than Voltaic Climax, but they perform about the same on Yharon, because VC is way easier to aim

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Sounds good, and this doesn't need much review cuz it'll be a bluecheck

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(unless there's a glaring flaw I'm missing)

ashen warren
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helium flash didnt perform more than volt at all

hollow shell
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aim better HDfailure

ashen warren
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when it did hit it didnt do more than volt

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ill test again later

vital grotto
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Should Lead Wizard’s drop-rate be buffed?

jaunty isle
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its a rare variant weapon so i don't know if it going to get drop rate increase

vital grotto
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Yeah but armored digger spawnrates are pretty low

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Tim drops Eye of Magnus 50% of the time and he’s not that rare

sinful steeple
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Not that low

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Just get zerg, battle, water candle and chaos candle and you'll be drowning in armoured diggers

jaunty isle
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yeah

sinful steeple
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All of them are obtainable post-Plant

jaunty isle
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i get armoured digger to much when farming souls underground

vital grotto
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What about Vesuvius?

sinful steeple
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Vesuvius

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Ain't that a weapon

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Legendary Betsy drop

jaunty isle
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its not similar to Rune wizard since he much more rare then armored digger

sinful steeple
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All legendaries are 1% drops

vital grotto
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Most bosses can be summoned then killed in a relatively fast amount of time, but for Betsey you need to beat the whole old one’s army first

sinful steeple
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The OOA isn't that long

vital grotto
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You have to wait at least like

jaunty isle
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its a legendary drop either way

vital grotto
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6 minutes before you get to her

ashen warren
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it wouldnt be without the 30 seconds between waves

vital grotto
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Yeah

sinful steeple
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And it's a legendary, which are all 1% drops no matter what the boss is

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The community is a legendary and is 1% despite S&L only spawning from an uncommon enemy

vital grotto
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Besides, at the point you can clear OOA that fast, Vesuvius probably isn’t as useful anymore

ashen warren
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well atleast you can use amagedon (nice misspell) and get 6 treasure bags

earnest harness
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Ten real life hours for 100 betsy kills? Also siren spawns every 10 seconds with zerg

vital grotto
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^

sinful steeple
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A legendary isn't a fixed drop after 100 kills

earnest harness
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Thats assuming average rng at 1%

zenith hazel
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@ashen warren we're not gonna buff alpha ray because it's already strong as hell. in fact, the right click is amazingly strong and warrants a nerf, thanks for the heads up.

ashen warren
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wasnt gonna suggest that cuz idc about alpha ray anyways

zenith hazel
#

good but please do some research beforehand, that'd honestly help when it comes to balancing talks.

ashen warren
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mfw cant even get a kill time non glass takes like 10 minutes

frail mantle
#

lunar fishes would be an easier way to get fragments than farming aureus because aureus doesn't drop fragments

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unless you meant Deus

still cliff
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Aureus?

frail mantle
#

astrum aureus no longer drops fragments

still cliff
#

Ok i saw it sorry

#

Fixed it

frail mantle
#

also this was suggested yesterday already

still cliff
#

Really?

still cliff
#

Ok nvm

ashen warren
#

@zenith hazel well i did
Voltaic climax - 2:45
Event horizon - 3:09
Alpha ray - 4:00
Helium flash - 5:27

tepid root
#

e

ashen warren
#

(for helium flash is because sub 4, 6-8 ur doing no damage cuz yharon is moving all the time)

pastel terrace
#

So Alpha Ray really is slow

ashen warren
#

technically if u use if perfectly it would be faster

#

but pretty much the entire phase 2 you cant position ur character exactly for alpha ray right click to work

toxic kettle
#

Helium Flash smelly

ashen warren
#

@hollow shell by adjusting the text size in discord’s client settings yes, on the end of the bot however not afaik

lost agate
#

Rip

lost agate
#

Oh nice, my sugg did manage to get to 120

ashen warren
jaunty isle
#

Okay so about the tactical plague engine not following you when teleporting to another location only apply on this summon although there are one more that have similar issue but not as bad as this one, that other summon is dazzling stabber but its much faster to catch up with the player.

tepid root
#

e

ashen warren
#

potatoE

proven tide
#

i am not ready for this suggestion

jaunty isle
#

So is that good enough reason to make suggestion on tactical plague engine if so i make haste on it.

sour herald
#

Hey I made a suggestion concept in the posting can someone tell me what they think?

proven tide
#

so this is a specific npc suggestion, a specific item suggestion, a nonspecific item suggestion, two nonspecific item set suggestions, a scaling mechanic suggestion, a specific (mini)boss suggestion, and a specific boss suggestion

#

at the same time

civic pond
#

woah.

sour herald
#

Hmm

civic pond
#

<><>

proven tide
#

~propertea

sour herald
#

I assume I did do a little over the top

#

But eh who knows

frail mantle
#

the holy septology

earnest harness
#

"who knows" we know that that's not getting in my man

sour herald
#

But other than the fact that it’s massive and almost impossible do you think it’s a cool idea?

#

I know hehe

earnest harness
#

fishing content
no i hate it

proven tide
#

not really, to be honest

#

(wow, alright)

sour herald
#

Hmm ok

kind garnet
#

I would just like a goal that’s far more powerful than Scal, perhaps Yharon has us in his sights for killing the dragon

gray nebula
sour herald
#

Yeah I am a fan of fishing in the game so

proven tide
#

it's roundabout, basically a grind-based miniboss rush scaling with the boss rush that is post-moon lord, has no lore reason to exist, and

gray nebula
#

that's kinda like a big suggestion

gray nebula
#

and it doesnt sound super exciting

earnest harness
#

i already avoid doing fishing quests like the plague this sounds like an even worse version of that

sour herald
#

There I deleted it lol

earnest harness
#

regardless of quality no dev in their right mind would look at that and say "yes this is worth our time to attempt implementing"

#

cause these channels aren't really for massive content additions, they already have their plates full with that

sour herald
#

Yeah I’m no dev so I can’t say nothing

proven tide
#

it breaks a few rules

#

boss suggestions, scaling mechanics, specific item suggestions

sour herald
#

I like the concept someone made of planetoids though

proven tide
#

as well as skirting a handful more

jaunty isle
#

So let me know if i should change anything on my suggestion.

sinful steeple
#

I think they should just teleport if they're too far away like what most summons do

#

Instead of just on recall

jaunty isle
#

so just make them teleport when the player far away from the summons?

ancient crow
#

yeah

#

like literally every other summon/pet

jaunty isle
#

so is that good?

#

let me know if i should change more.

terse sundial
#

this seems more like a bug that needs to be fixed

lost agate
#

(Spoiler: the summons dont tp to you, they fucken die and get replaced once you finished tping)

#

Which makes it look like they tp so byeah

sinful steeple
#

Oh

#

Well it works

zenith hazel
#

@coarse sapphire I don't know what calamity mod you're playing on but voltaic should not ever be able to go under 3 mins

distant gyro
#

he left

zenith hazel
#

oh well

jaunty isle
#

so should i remove my sugg if it a bug?

toxic kettle
#

why would he leave BirbThonk

terse sundial
#

it will get auto-deleted in 24 hours

frail mantle
#

¯_(ツ)_/¯

terse sundial
#

you can delete it manually if you want

jaunty isle
#

okay ill manually remove it then.

sinful steeple
#

Make eye of desolation post-Brimmy or Calamitas' status message post-Prime
Right now, you will get the status message "A blood red inferno lingers in the night..." after defeating Prime or Brimmy. However, due to Brimmy no longer dropping souls of fright, the eye of desolation can't be obtained after beating her and Calamitas can't be fought. Calamitas can only be fought if Prime is defeated, and there is no lock requiring Brimmy to be beaten for Calamitas to be spawnable.

radiant meadow
#

fuck, I forgot about that

#

that's an oversight on my part

#

I'll go fix that

sinful steeple
#

Okay nevermind lol

distant gyro
vivid frigate
#

Should yharon's borders be highlighted on the map?

#

I keep running into them

#

and seems natural for them too appear on the map

sinful steeple
#

Aren't they a projectile though?

distant gyro
#

it's a projectile yes

dapper violet
#

They appear at a fixed block count from where you summon. You can make walls to block them off

novel belfry
#

what the heck my sugg is nearing 160?

junior tendon
#

naw you gotta earn expert stuff

leaden raft
#

Is there a point of starting a huge modpaxk playthrough rn

#

Modpack*

wooden wedge
#

wronbg chat

#

@leaden raft

leaden raft
#

Ah yeah I see sorry

bitter drift
#

@nova crown Y E S

nova crown
#

I finally remembered to put the suggestion here yeet

dapper coral
#

armageddon is the one where you die if you take damage right

#

and then you get like 5 treasure bags if you win

bitter drift
#

6

dapper coral
#

isnt it 6 if youre already in expert mode

#

if you in normal mode its 5

radiant meadow
#

Hadal stew and Bloodfin are complicated

civic pond
#

Bloodfin gives regen and hadal gives well fed?

#

something something

ancient crow
#

the problem with WoF dropping demon heart in normal mode if you have arma on is that you could beat it normally and then come back and kill it with arma once you have post ml gear

wary canyon
#

i think that was the point of him saying to lock it behind another boss

#

not quite as cheesy even if you do kill it later on

zealous ridge
#

yharon doc suggestion has reached 120 haha yes

#

i was almost worried it wasn't gonna reach it

dry latch
#

doesn't vanilla disable demon hearts for non expert worlds tho?

frail mantle
#

it does

void kelp
#

it does, indeed

dry latch
#

didn't the devs say something about not wanting to mess with vanilla stuff?

void kelp
#

overwriting that sounds like hell

#

vanilla stuff is literally a spaghetti of mess

digital saddle
#

the problem with yharon is he is just way too complicated

#

also infernadoes are horrible

#

and need to be completely reworked

#

they're slower than yharon and its incredibly hard to control where they land because of that

#

and if you dont control it the entire fight turns into a shitfest of hoping you dont get nadoes in the wrong place

hollow shell
still cliff
#

oh nvm lemme delete this then

hollow shell
#

aight

still cliff
#

Done

#

Sorry btw

hollow shell
#

Thanks, s'fine

vivid frigate
#

Yharon's tornado-wall-arena should be visible on the map
Since tornadoes are projectiles, they can't be visible on the map, however I have solutions too that
Make an entity line up right where the tornadoes can barely touch, or do the same thing with solar fragments. Anything that can signify the tornadoes on the map
The reason I have is because it simply makes sense given scal gets an arena, so why wouldn't yharon? Fighting yharon is problematic because I don't know where the tornadoes are exactly, and my pc can only run on 1366 x 768, this would help people with crappier pcs a lot when fighting yharon

#

How does this sound?

ancient crow
#

i would remove the part about blocking them

hollow shell
#

@ashen warren You need to add a reason to your suggestion, and have your sugg's main idea on a separate line.
(Also, Providence is soon after ML when you get the Celestial Onion, which already is in all modes)

ancient crow
#

the whole point is that they kill you

ashen warren
#

Oh, ok

vivid frigate
#

Unfortunetely my suggestion has one big fallacy I don't know how too debunk

#

I can just go on the wiki and check the distance in which the tornadoes spawn, then painstakingly measure it in game to build a wall

gusty geode
#

Tbh I never understood why arma lets you get expert boss drops in normal anyway or does it anymore

hollow shell
#

Here's how to debunk that:
That's tedious and not fun

vivid frigate
#

I thought about that, but isn't coding it in more difficult?

#

I mean the devs got priorities

hollow shell
#

I don't think it'd be too hard to have invisible entities lined up on the tornadoes which have map icons

#

Might be a bit of a brute force solution but it could be done

vivid frigate
#

Actually i'm thinking about this wrong

radiant meadow
#

does the bot not delete stuff after 24 hours?

hollow shell
#

It.. does

#

Or, it did

vivid frigate
#

Sure, I could do it myself, but everyone who wants a fair way too avoid the tornadoes with crappy pcs also have too do it themselves

#

That's tons of people

hollow shell
#

for Slovak's suggestion from 9AM yesterday

#

Yeah

vivid frigate
#

So coding in just eases the loads on potentially thousands of people

hollow shell
#

@ashen warren Shouldn't "My Homie Medium Slime" 's suggestion be gone by now?

vivid frigate
#

this mod does have over a million downloads anyways HyperFailure

radiant meadow
tepid root
vivid frigate
#

Yharon's Arena borders should be visible on the map

This could be accomplished with an invisible entity right on the edge of were the tornadoes can touch, and having that entity appear on the map.
In Boss-checklist treasure bags appear on the map making them easier too find, the same thing should happen with Yharon's border tornadoes.

The reason for this is Fighting Yharon becomes really problematic because people with bad computers don't know where the tornadoes are exactly, for example, I run on a low resolution and that results in my game being really zoomed in. I cannot zoom out and am forced to use a boss-cursor mod to counter it, this really makes me struggle when understanding the tornadoes are located because if they appear on my screen, it doesn't take much for me to accidentally dash or just simply fly into them.
There are many people out there who play calamity and unfortunately run on a really low resolution. So this would help levitate the burden people have when fighting him, and make the playing ground more fair, as well as not making the fight too easy because players with better computers are more zoomed out due to a higher resolution

This would also prevent people from blaming there inability to kill yharon because there pcs are crappy HyperFailure "

ashen warren
#

@hollow shell yes, will look into it when I get on pc

hollow shell
#

aighty

vivid frigate
#

how's that draft rover?

hollow shell
#

the Solar Fragments thing is actually not vanilla or calamity
tis Boss Checklist

vivid frigate
hollow shell
#

you could say ".. same thing with solar fragments from boss checklist"

gusty geode
#

I'm not neccessary suggesting it
But how well do you think a mode where all enemies/projectiles have map icons would blow over

hollow shell
#

Your map would be a mess, probably

tepid root
#

i mean youd have to make an icon for each entity and projectile

vivid frigate
#

i'm gonna leave that part out because discussing the concept of map icons isn't really limited too boss checklist lunar fragments

hollow shell
#

nah I assume it'd be done like console and just have em all be the same dots

#

and aight

tepid root
#

also scal bullet hells with map icons :leaving_rick:

vivid frigate
#

nvm lunar fragment map icons are used for finding the fragmens

#

same thing for the tornadoes, this suggest suggests they should be findable via map

reef escarp
#

@wooden wedge red would ban you because that globe is super useful according to red

tepid root
#

whomst

vivid frigate
#

so actually it is worth mentioning.
instead, i'll say "Treasure bags appear on the map making them easier too find, the same thing should happen with yharon's border tornadoes"

#

Treasure bags on map is vanilla or boss checklist?

tepid root
#

boss checklist

wooden wedge
#

@reef escarp red can go eat my grammatically correct ass

#

.,.,

reef escarp
#

Red can suck it

hollow shell
#

That is also checklist yeah

vivid frigate
#

I edited my suggestion, I think it's ready to go

#

any last fixes?

hollow shell
#

You could put the "this could be accomplished" line above the one with boss checklist

#

So that way people don't dismiss the sugg as "oh this is some mod conflict thing?" without reading further

#

(and I think it would flow a lil better)

#

ye that's good

vivid frigate
#

alright, I think it's ready to go

#

thank you!

hollow shell
#

np, gl

#

(ah, bot ish dead)

wooden wedge
#

cry

zealous ridge
vivid frigate
#

too hammer it home, I am more worried about the borders then yharon himself
but that could be because I play expert mode only HyperFailure

zealous ridge
#

the borders are dumb

#

im more about ripping the bandaid off than anything

#

ie removing the borders

#

or at least making them non-lethal

#

but arena defining

vivid frigate
#

anyways if i was playing rev I'd probably need to do yharon atleast 20 more times before I beat him because well, then my attention will be absolutely hammered over the borders and yharon

hollow shell
#

mm well the intention of the shrines was to be a pleasant surprise, a rewarding find

#

Would kinda suck to search for one for an hour and then get an item which sucks

robust lava
#

Trinket of Chi

hollow shell
#

indeed
We've had 4 suggestions to buff Trinket of Chi

#

3 out of 4 of them reached the star req

#

(actually, nah, 3 out of 3 did.
One of them was "buff all shrine items")

crude geode
#

I feel like shrine items aren’t that op? Like I get fungal symbiote being strong but it’s also true melee which is...true melee. But most of the others seem pretty balanced.

gusty geode
#

Shrines are in a bit of a weird place imo
Afaik they're the only items in the entire mod that go against the philosophy of "if it's worth obtaining it's required to have a reliable means for obtaining it" that seems ridiculously dominant across everything
I always found that odd

#

I still think there should me more items like that
But I doubt that'd blow over well in the community

granite grail
#

I agree the shrines are weird, at least make them link up with the lore

crude geode
#

Community/Legendary Weapons

wraith meadow
#

One message removed from a suspended account.

gusty geode
#

You're still guaranteed to get those eventually
Shrine items only have a chance to appear in a world

granite grail
#

But still some of them are op as hell

wraith meadow
#

One message removed from a suspended account.

hollow shell
#

m

#

iunno if it's still the case but I remember Luxor giving ridiculous DPS boosts

wraith meadow
#

One message removed from a suspended account.

granite grail
#

Mmh

wraith meadow
#

One message removed from a suspended account.

unkempt bolt
#

mycoroot with luxor's is very strong from what i've heard

wraith meadow
#

One message removed from a suspended account.

#

One message removed from a suspended account.

granite grail
#

Ya it is

wraith meadow
#

One message removed from a suspended account.

crude geode
#

I would probably specify the sugg? Just cuz the sugg makes it sound like all shrine items are a problem when not all of them are. The two you’ve been focusing on are Fungal Symbiote and Luxor’s Gift especially, and not anything like say, Trinket of Chi or Tundra Leash. Also providing examples of kill times with Luxor’s gift and Eldritch tome would help add some weight to the sugg.

digital saddle
#

Luxors falls off eventually

void kelp
#

luxors is great for awhile tbh

wraith meadow
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

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One message removed from a suspended account.

crude geode
#

So 3/11 shrines? Don’t get me wrong, I haven’t played around with a lot of the shrine items, but your suggestion is broader than what you’re actually talking about being a problem. You’re talking about Unstable Prism, Luxor’s Gift, and Fungal Symbiote. Focusing on Luxor’s Gift foremost, which I can get behind but at the same time, your sugg doesn’t bring that up clearly and is focused on all shrine items being op and taking up acc slots.

wraith meadow
#

One message removed from a suspended account.

#

One message removed from a suspended account.

crude geode
#

Pre-Hardmode, not Hardmode.

void kelp
#

that’s the importance of suggestion review for ya

crude geode
#

It probably is a factor, but Luxor’s in particular might need a nerf.

hollow shell
#

(Speakin of which I'm gonna be gone for a few hours so other mods are gonna need to do reviewing.
Conveniently the bot is bugging out anyway so I don't need to feel too sorry) :P

robust lava
#

It doesn't help that Luxor's is arguably the easiest shrine item to find

wraith meadow
#

One message removed from a suspended account.

civic pond
#

hmmm

crude geode
#

Yeah, since there’s only one real place it can be.

#

Outside of world gen shenanigans

robust lava
#

I have once had the marble shrine spawn in a granite biome, so there definitely could be world gen shenanigans

crude geode
#

BirbThonk hm

#

Byeah if Luxor’s gift and trinket of chi swapped places it would be a bit better

#

But being able to shred Deathmode WoF with one accessory and a end of pre-hm weapon is pretty dumb

civic pond
#

Wait where is trinket of chi found currently again?

robust lava
#

Surface / Underground shrine

wooden wedge
#

underground

#

like

civic pond
#

oh

wooden wedge
#

just anywhere in that layer

#

(underground is the place with the dirt walls)

terse sundial
#

@civic pond FlakRave

sand umbra
wooden wedge
#

it was

wraith meadow
#

One message removed from a suspended account.

vital marlin
#

no boots 😎

void kelp
#

so, what would you use instead?

vital marlin
#

me?

wooden wedge
#

you

vital marlin
#

wings + swiftness

wraith meadow
#

One message removed from a suspended account.

vital marlin
#

ye

void kelp
#

oh I meant oogway

#

like. you’re saying there’s an opportunity cost to using shrine items— so what’re the items you’re not using instead?

wooden wedge
#

I thought you meant stryde

wraith meadow
#

One message removed from a suspended account.

#

One message removed from a suspended account.

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One message removed from a suspended account.

zealous ridge
#

~~i see people in the yhardoc taxevasion ~~

civic pond
#

pong

#

Oh epical

#

👍

vital marlin
#

how specific can a weapon/accessory suggestion be? im not going to be specific with the stats but i have an idea for a unique weapon/accessory function which I think fits well in a specific point of progression. would that be considered a fair suggestion?

zealous ridge
#

hmm

#

depends

#

what were you thinking? tell the idea and we'll evaluate

vital marlin
#

im thinking of a melee weapon that grows in size when using adrenaline or an accessory that causes that to happen. the point of progression i think it fits the best is post yharon.

zealous ridge
#

hmm

#

ideas like that have been brought up before

vital marlin
#

are they too specific?

zealous ridge
#

uhh

#

i dont remember

#

but, i do remember that they weren't terribly recieved

#

like, conceptual talk has been thrown around

#

but no actual suggs

vital marlin
#

i was thinking that maybe it would be too specific or impractical/difficult to implement which is why i asked first

zealous ridge
#

a sugg could go something like "give melee some ways to change the size of his weapons without reforges"

#

the iffy part is the tiers and such

#

tiers and methods of activation, i feel

#

having it be an adrenaline thing just makes adrenaline feel more like a melee mechanic

#

a problem that rage has right now

#

and making it post yharon is, in my opinion, just wasting potential

vital marlin
#

alright ill consider this to make a better suggestion

zealous ridge
#

good points to hit might be helping true melee strikes become less polarizing

#

like, how its currently either melt bosses or die instantly

#

and although part of that is the post-ml powercreep problem

#

some of it is just literally that true melee in vanilla was flawed from the start

vital marlin
#

yeah

unkempt bolt
#

suggestions revolving around subclasses like true melee are a no-go

vital marlin
#

im aware

zealous ridge
#

ye

#

but like, i mean just landing true melee in general

#

not nessecarily the subclass where you dont fire projectiles

#

just using... the gimmick of melee, being that it swings a big hitbox in front of you

vivid frigate
#

The fabstaff causes insane amounts of lag, maybe some of its projectiles should be removed in favor of damage?

#

like remove half of it's projectiles but double the damage

toxic kettle
#

Crab inflicting Trippy is... interesting

carmine island
#

The idea came to me at 3AM last night

civic pond
#

hmm

gray nebula
#

litterally just catch the critters bruh

#

calamity isn't a QoL mod

hallow kraken
#

mutant mod does something critter related with lumberjack

#

and if the reason is for building I imagine you can just use cheat sheet

lime mica
#

well sheesh, it was just an idea

toxic kettle
#

the Truffle Worm cannot be crafted either
boy do I have some news for you

carmine island
#

200 shrooms and a worm iirc

#

Although I may be many shrooms off

lime mica
#

i mean with that method

toxic kettle
#

15 shrooms

#

not 200 HDfailure

lime mica
#

like, some souls of light and mud is nothing, i don't want the truffle worm to be that easily acessible

carmine island
#

I was a LITTLE off suffering

radiant meadow
#

trippy can be cancelled with right click

carmine island
#

Ooooh good point

radiant meadow
#

I don't think it'd be a fitting addition to a boss fight

lime mica
#

also kind of cheap, honestly

#

not a bad idea

#

just, some people are actually photosensitive and it can cause issues, as well

#

not like seizures, just making people's eyes hurt

#

think Nausea in minecraft

karmic stone
#

A boss that gives you BoC vision but 50% more damage when hit

toxic kettle
#

I mean if Crab only inflicts it for like a second, going up to the buff icon to cancel it isn't worth it really

karmic stone
#

Flushd

lime mica
#

what might be cool is like, crabulon randomly healing you for whatever a glowing mushroom used to heal for

#

lol

#

it would give you potion sickness

carmine island
#

He gives a buff whenever he's passive at the start, which does increase regen iirc

lime mica
#

oh, that i did not know

carmine island
#

But it's only when he's passive, which is like 4 seconds :P

sand umbra
#

crafting critters

#

this is it. this is what these QoL suggs that don't need to happen have come to

lime mica
#

there are nicer ways to critique an idea mr. the pencil

#

christ

shell lynx
#

Does it really take that long to get critters?

lime mica
#

it's more for people who are too lazy to, the ones that are difficult to get, and cross mod compat

#

those were my three ideas for this to be used

sand umbra
#

such as how crafting critters makes no sense from a logical perspective, would be nearly impossible to balance around given the uses of most critters (fishing is already beyond broken and the only thing holding it back behind a thousand locks and chains is that you can't get bait easily until either fishing or beating some bosses), and ultimately just feels like one of those QoL suggs that purely exists for the purpose of making the game easier to go through when Calamity already bends head over heels to make things easier in the early game with crafting recipes for the entire Frostspark Boots base series and several other early-game things

lime mica
#

makes no sense from a logical perspective

#

the final boss of this game is a massive eye demon

#

that used to be a witch

sand umbra
#

except that "eye" is a placeholder sprite

lime mica
#

i feel like using magic to make a rabbit isn't too far fetched all things considered

#

besides, make it a different item or something if bait is the concern, have it craft directly into the terrarium

sand umbra
#

you don't have a Crystal Ball until Hardmode and I refuse to believe that a Demon Altar will allow you to magically transfigure and create life

toxic kettle
#

i feel like just catching a rabbit isn't too much to ask all things considered

sand umbra
lime mica
#

who's spending souls of light to get bait

#

lmao

#

a rabbit is a critter, there are ones that are more difficult to obtain

#

it's just an example

sand umbra
#

also

#

critter spawn rates spike the fuck up like mad while near NPCs

#

with the express exception of...snails? mice? one of the two

#

and neither of those are used for anything for the purposes of Calamity so /shrug

lime mica
#

who wants to move their whole base to farm critters

#

that's way less practical than just making a few of them

sand umbra
#

you can literally move one (1) town NPC and instantly you have critter spawns happening

lime mica
#

i understand if it's not the right idea for Calamity but i'm gonna have to disagree with it being a bad idea overall

sand umbra
#

maybe for a mod that's actually a QoL mod, it'd make more sense

lime mica
#

yeah, granted

#

just, come out of the gate with that

sand umbra
#

but in the context of Calamity, a content and story mod, it just doesn't sit right with me at all

lime mica
#

don't come in here all mad at me for just, like

#

suggesting an idea

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das fine

hallow kraken
#

We’re not mad

earnest harness
#

i think the crux of it is there are a dozen other mods that add qol stuff like that you can install, and turning calamity into a massive overbloated mess with a gazillion qol recipes and whatnot isn't what the developers are going to bother doing

lime mica
#

well thomas seemed incensed earlier, but i could honestly chalk that up to me not being able to read emotions well over text

sand umbra
#

admittedly I probably got too heated too fast, apologies for that

it's just. Calamity is not a QoL mod

lime mica
#

that's fine, i get it

#

no worries

#

and sure, you have a point

sand umbra
#

it is a content and story mod with a focus on big numbers, big bosses, and big piles of loot

lime mica
#

it was just an idea i had whilst playing

sand umbra
#

(tbf I don't like a good few of the existing QoL features in Calamity, either because of personal balance ideals or because they just don't fit in well with what Calamity is)

#

(maybe someday I'll make a sugg about that)

gray nebula
#

I mean its even particularly niche for a qol suggestion

sand umbra
#

(and then die because getting rid of QoL features is a sin kyoukolol)

gray nebula
#

calamity mod update : now you can craft litterally everything so you don't have to go out of your base applecat

lime mica
#

just had a stupid idea for a potion effect, actually

carmine island
#

x - Anything can be crafted from thin air. Done - ✅

earnest harness
#

game crashes anytime you open the inventory from trying to load every item simultaneously

lime mica
#

a potion of chaos that buffs the boss you're fighting to the next tier. like, if i'm on normal mode and i want to fight expert EoC or whatever i can do that. I won't get the treasure bag but it might be useful? not making a post about this bc it's qol-ish, again

gray nebula
#

why

toxic kettle
#

just make an Expert mode world

carmine island
#

That kinda exists with the 900% healthbar config :3

lime mica
#

the what

#

that sounds awful, oh my god lmao

sand umbra
#

oh yeah there's a config to spike enemy boss health as much as you want, to a max of 10x

carmine island
#

The config that let's you change a bosses healthbar up to 900% (10x)

lime mica
#

wow

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fuck sake

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that makes me nervous

carmine island
#

Yharon has 22 MIL on NORMAL and that's all I'm saying

sand umbra
#

personally I will never understand why it exists but /shrug

lime mica
#

flexing

frail mantle
#

self imposed challenges

toxic kettle
#

Yharon with 22m health :fear:

carmine island
#

Yharon is the only boss imo it works for

toxic kettle
#

80m in Rev+, yikes

carmine island
#

88 million SCal tho

lime mica
#

wow

#

how the fuck do you even chip away at that

frail mantle
#

yes.

toxic kettle
#

very slowly

carmine island
#

Hard work and determination

#

I tried with the nanoblack on normal.
Got bored at 75% health

lost agate
#

(I have a funny feeling the bot aint autodeleting shit)

radiant meadow
#

@vague laurel it's called a Metal Detecter

vague laurel
#

indeed

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metal detector

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how could I forget

void kelp
#

I think rover said this morning that the bot was being iffy

toxic kettle
#

I thought blood zombies drop Carnage

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oh, didn't read far enough HDfailure

karmic stone
#

They do

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Crimul-

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h.

toxic kettle
#

Question is, do we grant Ebonian Blight Slimes the ability to drop it or do we revoke Crimulan Blight Slimes' ability to drop it

dapper coral
#

i feel like it makes more sense for it to be blood moon exclusive

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bc it would be strange to have it for the ebonian dudes

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considering its the rare variant of blood butcherer

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i think

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plus the blood moon seems to fit carnage's theme more with like, exploding blood orbs or whatever

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at least imo

unkempt bolt
#

it being blood moon exclusive would fit better imo

toxic kettle
#

yeah I agree

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having three different enemies be able to drop the same RIV is

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strange

gusty geode
#

Night's Bane RIV when

unkempt bolt
#

Add a sound to Skeletron Prime's rocket firing move
The move currently makes no sound whatsoever, which is just strange, and also quite annoying since the cannon arm/his head can often be found offscreen, where you have no way of knowing attack was fired until the projectile is onscreen.

#

this is my last skeletron prime sugg for a while i promise

zealous ridge
#

have it make the grenade launcher sound

unkempt bolt
#

yeah that would be great

lost agate
#

(the sound is gonna be a bit deafened if its that far away)

#

Unless the sound comes from the targer, which would be extremely weird

#

Also terra blade is post plantera, so comparing it with meowmere is kinda eeeeeeeeeh

#

And even then i believe terra blade is comparable

unkempt bolt
#

i mean you can hear prime's lasers from that far away

lost agate
#

because the sound is kinda loud

unkempt bolt
#

i suppose the laser sound is louder than the grenade launcher kuthunk

lost agate
#

You could probably use smth like proporse pistol to compare sounds

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If you wanna get an idea of the volume that is

#

Its not smth super important, just a thing to keep in mind

dapper coral
#

is recoloring of a sprite a dont?

#

bc i seem to remember reading that asking for outright resprites was a dont but asking for recoloring was okay

civic pond
#

I still think thats more fit for the art server imo

#

Its not that far off from a resprite

#

eh

dapper coral
#

true

#

i seem to ermember someone saying the other day that the art server was just spam or something tho

vague laurel
#

@lost agate im not comparing damage, im comparing the best swords in the game and the hype leading up to the terra blade ending

#

good thing 1.4 adds a new final sword

#

that uses terra blade

dapper coral
#

the guy who was doing the abyss fountains was saying that, idk

lost agate
#

Part of what makes a sword the best is the dmg and how long it lasts

void kelp
#

recoloring should be fine

lost agate
#

pretty sure terra blade does both just fine

#

Meowmere is just funny

#

(also i believe smth as simple as hel-fire outperforms night edge)

dapper coral
#

aight

unkempt bolt
#

asking for resprites is fine iirc, they just can't be "because current one is shit"

vague laurel
#

the arguement isnt that terra blade is worse than meowmere, its that carnage is too powerful, easy to obtain, and anticlimactic

dapper coral
#

okay fair enough

#

well i'll put my sug in a minute then

lost agate
#

Well night edge isnt anything short of anti climatic either

#

its a sword that doesnt even keep the auto reuse

unkempt bolt
#

do people actually make night's edge to use?

lost agate
#

Tanks or people playing normal mode

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otherwise you wont survive much with it

unkempt bolt
#

yeah

lost agate
#

Like, the only way to use it on wof is hitting with the tip while going backwards

#

meanwhile smth like hel-fire that drops from hell enemies gives miles more comfort

unkempt bolt
#

i mean hel-fire is hardmode

lost agate
#

is it?

unkempt bolt
#

yeah

#

you're thinking of cascade

lost agate
#

maybe yeah

unkempt bolt
#

cascade is phm, hel-fire is hm

lost agate
#

yoyo names are confusing for me honestly

unkempt bolt
#

both drop in hell

#

it's a shame tho that night's edge is just kinda not great

#

considering how iconic it is in vanilla

lost agate
#

It is iconic

#

But it feels like you combine 4 swords to lose the benefits of 3

#

its not that big unlike fiery greatsword, blade of grass has poison? (correct me if im wrong) and it doesnt get the auto use of muramasa

unkempt bolt
#

especially considering how many better melee options there are for less effort

#

geltic blade, ball of fugu, cascade like you said

lost agate
#

Maybe even dark lance

unkempt bolt
#

damn you know it's sad when a weapon is worse than dark lance lul

lost agate
#

its still short ranged but its better to aim at stuff

rapid pivot
#

suppose there's a reason it does 100 damage

unkempt bolt
#

sunfury does pretty well against WoF as well

lost agate
#

Idk if its buffed, but for me night edge has always been a big letdown

#

Like, you dont get the benefits of the materials, you dont even get some twisted benefit similar to how mana cuffs handles the effects, no
You just get a purple sword

#

If all that is needed to overshadow it is blood on kill then thats a big yikes

unkempt bolt
#

would be cool if it somehow combined it's constituents

lost agate
#

Or some weird effect that combines the theming of all 4 things

unkempt bolt
#

like if it shot bees/poison thorns/idk fire on a cycle

#

like a sword im forgetting the name of

#

i guess gael's greatsword works

lost agate
#

You know what i always wanted on a sword, some sort of decoy or attack that makes you tackle the enemy, slashing through them

#

but all you get is, swing

unkempt bolt
#

like one of those weeb sheathe slashes?

lost agate
#

Yeah kind of

unkempt bolt
#

that would be neat tbh

lost agate
#

It could be pretty fun to play around with

unkempt bolt
#

melee could use some variety

lost agate
#

Idk if you played with fargos souls but theres a weapon that esentially lets you go through enemies very fast, its a neat concept, if only OP but that can be solved

unkempt bolt
#

something new to melee would be greatly appreciated

#

stuff like mage has all kinds of crazy and creative spells, and melee just has hit with sword and hit with projectile from sword

lost agate
#

Pretty much

earnest harness
#

just implement weaponout fist weapons into calamity simple as

lost agate
#

Oh yeah those are cool

#

if only the time i used them didnt get me killed slobbyjoy

sand umbra
#

can we just talk about the fact that Colossal Squids only spawn in layer 3

#

a.k.a. the objectively worst layer for fighting shit

#

and that summoner has to put up with that garbage to get their Abyss wep

zealous ridge
#

layer 2 is bad too tbh

sand umbra
#

well yes

zealous ridge
#

at least 3 has voidstone which somewhat outlines the blocks

sand umbra
#

but like less bad

#

you mine away a decent chunk of layer 2 anyway + you already have it explored fifty times over by the time you've fighting Abyss minibosses

#

(also none of the minibosses spawn there)

zealous ridge
#

layer 3 is a bit silly yeah

sand umbra
#

layer 3 has all the issues of layer 2 + reduced light level + increased defense reduction + increased breath loss + harder blocks to mine + minibosses

zealous ridge
#

the bosses down there aren't designed with the terrain in mind

sand umbra
#

trust me, the assertion that layer 3 is the worst layer for fighting shit is justified kyoukolol

zealous ridge
#

colossal just goes through blocks sometimes, dashes around and latches to your head

#

yeah the layer is part of the problem

sand umbra
#

and Colossal Squids only spawn in layer 3, too

zealous ridge
#

but imo so is the fact that the squid is not fun to fight at all

sand umbra
#

you can't even fight them in layer 4 without dragging them down there personally

#

like. yes, I know, layer 4 has reduced light level, increased defense reduction, and increased breath loss

zealous ridge
#

squid has nearly invisible splitting projectiles, a latch on attack that just instantly gimps you, and dashes that can barely be avoided with abyssal gear

sand umbra
#

but also by the time you're going to layer 4 you're almost guaranteed to possess the Abyssal Diving Suit and several other usefol Abyss diving tools

#

(there's no reason to go down there pre-ML with the express exception of early Terminus, and good luck pulling that shit off its pedestal while being harassed by minibosses)

#

layer 3 is at least semi-commonly visited post-Clonamitas (and even post-Skeletron if you're unlucky enough to not get your Abyss wep before layer 3)

#

yet every miniboss can spawn there and all of them pretty much instagib you if you're not thoroughly prepared to slice 'em up like sushi

#

and again, Colossal Squids --- you know, the ones that can do the funny instagib latching attack --- exclusively spawn in layer 3

#

R'LYEH is the theme of impending doom for a reason

#

...actually
has anyone suggested that Colossal Squids be given spawns in layer 4 as well

#

like ever

zealous ridge
#

hard to say

#

idk

#

if i was the one calling the shots i would make the squids more fun to fight

sand umbra
#

okay someone has

zealous ridge
#

reapers squids and wyrms are all just annoying fights

sand umbra
#

I think part of that is just underwater physics being le funny

zealous ridge
#

well, yes

#

but the bosses should be designed with that in mind

#

imo

#

for instance, reaper sharks following you better horizontally than vertically is annoying because you have like one lane to dodge the shark from

mellow walrus
#

honestly I don't really have that much trouble with reaper and wyrm, since you can kinda just circle them forever

I've never attempted to fight colossal squid when it's supposed to be fought, I've only ever accidentally hit it with waterbolt or something and instadied, so I can't say anything on it

sand umbra
#

Colossal Squids are horrible because there's blocks in the way of everything and they have a funny instagib latch attack which makes you seen't before you die

#

if only one Abyss miniboss can change, then

#

it has to be them

#

it just has to be

zealous ridge
#

do not forget the nigh invisible projectiles

mellow walrus
#

also is this somewhere I can get feedback on a suggestion I had in mind before I embarrass myself publicly

zealous ridge
#

yes lucky

#

shoot your idea, if you must

mellow walrus
#

Basically: have Yharon do something different if the player is moving too fast vertically.

In my yharon fight the part of my arena I used the most was a big line of platforms placed against a block wall I put to not die to the border infernados, throughout the fight all I really did was activate jelly bean, jump up the platforms, dash away, fall safely to the ground, then do it again
It was really underwhelming for a fight that's supposed to be one of the last

zealous ridge
#

hmm

#

to me, sounds more like a bean problem than a yharon one

#

bean has like abhorrent mobility

#

its scary

toxic kettle
#

Yharon is so polarizing

zealous ridge
#

although, yharon is bruh too dgmw

mellow walrus
#

Fair, though it can't really cheese other bosses in the same manner, DoG teleports and Providence has the funny accelerating flames

toxic kettle
#

You'll always have people be like "Yharon ez lmao" and "Yharon is the bane of my existance"

zealous ridge
#

imo i feel like that's because hes poorly made

#

but yes, he's polarizing

toxic kettle
#

Just thinking it about it, it would be awful to have to watch your speed, otherwise Yharon switches up his pattern

sand umbra
#

okay y'all mind if I

Rework Colossal Squids to be more fun to fight against and let them also spawn in layer 4.


These things are far and away the most aggravating Abyss miniboss to fight. They spawn exclusively in the layer that has low light level and has blocks in the way of everything, they have nigh-invisible splitting(?) projectiles, they have a funny instagib latch attack that, if it somehow doesn't instagib you, obstructs your vision and prevent you from properly existing until you die, and they overall drop a grand total of one (1) thing post-Polterghast for a class that has arguably the worst time in confined spaces such as those you're supposed to fight the Squid in. Reworking this enemy to be less of a total frustration to fight against and allowing it to spawn in layer 4 would not only improve the quality of The Summoner Experience™️ and the post-Polterghast experience in general, but it would also bring the Squid in line with the other Abyss minibosses that already spawn in both layers.

zealous ridge
#

haha yes

#

good thomas

sand umbra
#

(idle afterthought: another drop or two for Colossal Squids would also be pretty chad because Jesus Christ they have like nothing)

unkempt bolt
#

yes