#suggestions-discussion
1 messages · Page 867 of 1
What does it look like on pc?
Its small for me
That looks like when i forget to put my font back at 12 pt when doing a resume
yeah like i said, it's really only just barely uncomfy for my eyes
so it doesn't matter dramatically much
My screen is always like a feet away, so yeah i can imagine it being hard to read
@ashen warren Can text be enlarge?
well i remember Amber said this morning that the actual text box size cant be changed, but idk if that's affected by text size itself
I am going to assume that the text size is not adjustable
Discord bots don't seem to be super flexible with how they display stuff
m

@tiny otter Check the pins, SIS is a don’t.
also check the pins, "because it would be cool" is a don't
That's not really an SIS
Or at least, it could be reworded to not be as SIS-like
but yeah it needs better reasoning
ah fair
i like to make my characters really flashy and stuff
and i really wish i had smth to make them glow any color i wanted 😛
I see..
You could probably add that to your suggestion in a more objective, general form
tbh a dyeable shine potion would be interesting but not sure if the crafting bloat would be worthwhile (if that's even an issue)
it would be cool if it could be used with the animated dyes too
Not just "I want this" but something like "it would be useful for people who like vanity" or along those lines
yeah im not very good at wording things
but you are right
it would benefit everyone like that
Give it a shot
Some bots can do funky stuff to display stuff, like tatsu, but that means basically making an image with some info, and i dont think that would work well in this scenario
We could theoretically have the bot write the whole sugg to an image
but that would require a lot more file IO that I don't think Amber would enjoy
and it would kill searchability
so, m
Yeah, hence why i said it wouldnt really work
tbh idk how to generalize it better
lol
i think vanity item is the best approach because you can dye it
I think that's pretty alright, though you might want to have your second line be in your first line
so they both end up in the header, cuz they're equally important details
aight
Thank you
.. I may be biased, being a lover of vanity myself, in wanting to approve of this suggestion
so does anybody else have feedback?
Ever since the Sugg system got revamped, and Amber's sugg bot got implemented... These recent suggs have seen more success, i wonder how it is like in the dev server
with all of these approved suggs
I think its fine
oh really thanks rover 🙂
I always make my playthrough characters have lil distinct themed designs
yeah me too
i just love dyes in general
i kinda get into my characters a little
I use loki set if i manage to get it
hit me w some of dat obsidian dye and negative dye
my characters gonna look janky as hell, which suits me perfectly
if this glow feature was added
what would happen if you put negative dye on it?
would you glow black?
I don't think that's possible for Terraria to do
(otherwise we woulda made Abyss torches do it) :P
That would require some convoluted code that none of the devs ware familiar with im guessing
Not even shaders?
Idk
It may work with shaders but that sounds like quite the struggle

its probably hard with animated dye
but what about the basic dyes
the non-strange dyes
I think it could be possible with strange dyes too
but it would require some code magic
to
retrieve a color that the shader wants to apply, and translate that into a light
Probably fiddling with disco colors
We could just do it all manually, alternatively.
Then yeah that one can just use disco color for example
dyes are weird to interpret into code huh, or am i being dumb
It's already in #suggestions-voting so it's probably too late for an edit
But about that sugg for making Bloodworms spawn at any time post-Polt
Why not have it be any time post-ML
A) Because non-linearity is good
And B) It helps it parallel Duke more, since Truffle Worms spawn at any time in Hardmode rather than just when you're supposed to fight him
Fair enough I suppose
On a semi-related note
That may be a flaw in the new system
Suggestors aren't able to make edits after the bot takes over
(I'll try to remember that if it gets delivered)
and yeah, I acknowledged that before we implemented it
That's why I've always been checking to make sure people are happy with the quality of the sugg before it goes through
(once a suggestion had been posted for a while it very rarely received edits afterward anyhow,
unless of course, it had a ❕ on it,
and that could even be a bad thing, cuz it'd include stuff that people didn't originally star for)
So i wanna make suggestion about tactical plague summon since it so annoying to have a summon that don't teleport to the player when for example you were farming in the dungeon then you recall back to your base but the summons don't follow you immediately.
Sounds more like a bug tbh
but i can't really format it in a really good sentences
just ping Dom and tell him to do it
it works like most vanilla pets where they don't teleport to the player but fly toward them
should i make the suggestion or not??
Eh
Why not
Hmm
If there are other summons which have this same issue
it'd be good to list them as well
Kill as many birds with one stone as you can
i see what i can find with the other summons
because so far the only summon that i find have this problem is tactical plague engine
Also
About the edit problem with the bot
Would it be possible to add a command used by staff members
Or maybe even anyone
That could have the bot edit a sugg for the user?
Idk how these bots work
But I imagine the command would be followed by the new message
And the bot would replace the old one with the new one
And it would know which message to edit by either keeping track of the last sugg by the user it posted
Or, if that's not possible
The user could just include the sugg title and/or the sugg owner's tag in the command
If you go with the latter option I'd keep the command as staff-only to avoid people editing each other's suggs
I'll consider it if it comes up as an issue
It very well could considering we're still quite early
Aight
imagine that I posted this 10 minutes earlier
lol
Still pretty on top of it
Got approved before so no need to wait I guess
... well actually
Do you wanna mention where it could be useful?
Storm Weaver's fight comes to mind but whomelse
so add too the sugg to include the SW fight?
I guess so yeah
'so you dont need to down a potion every attempt' or somethin
(Not bashing on your sugg, i think its great sand)
like, "An example of where it could be useful would be in the storm weaver fight, where the entire battle takes place in space. In addition to this change it'd also have the player choose on if they want to chug potions every time they do the fight or if they want to use an accessory slot"
yeah
imo you should mention that itd be an improvement over drinking Gravity Normalizers every time you attempt the fight
cuz, that is the current strat
(whether that's worth sacrificing an accessory slot is up to the player I guess)
what does moon lord lore do rn
indeed
i wish more could be done with it
so basically, do fights upside-down
Other than" make Grav globe viable"
Upside down fights aren't for everyone, motion sickness exists
How would you play the game like that? how would it be ideal to fight Provi with such a penalty?
I think its sugg time....
wh
flipping gravity is kinda useless other than for yharon post ml
Like, ill think of a way to improve ml lore, thats what im implying Rover
yea....... pretty wacky imo
The game plays exactly the same upside-down
Sure it's disorienting to have the grass be above you and all the sprites are upside-down
but the player moves the same and the world moves in the same way in relation to them (albeit with gravity goin up)
"An example of where it could be useful would be in the storm weaver fight, where the entire battle takes place in space. It'd also let the player choose on if they want to chug potions every time they do the fight or if they want to use an accessory slot"
incase nobody saw my editr
also my eyes burn help
Upside down backrounds could mess with people tho
"In addition to this change" is a bit of a weird way to word that
cuz it's not an addition, it's just an inherent part of the change, your whole reason for it
You could probably remove that bit entirely, actually
Just start on "It'd also"
or "It'd have"
edited it again
eh, id still chug a grav normalizer pot... I don't see the reason to waste the Acc slot
so the question is, do we sugg for ml lore change as well considering the two go hand in hand (imo)
or maybe that's not how that works?
myah "it'd also" does seem weird cuz its
not an also
It's just the reason
pardon me if I'm being picky
bc if youre sacrificing an accessory for it then id rather just chug a potion unless its got some sweet effects
how about "it'd let"
yeah
im interested to see where sand's sugg goes, interesting concept...
added it to the sugg
Nice
also this is a repost

Anybody else have suggestions for Sand's suggestion?
mmm @scarlet torrent a sugg about that literally just got made
well, okay, a very similar suggestion
@hollow shell Bloodworms are a problem right now, and Abyss floor isn't a neccessary progression point
This adds to both worlds
Maybe the grav glove should have the special ability of Flipping the Enemies as well as the terrain, that would be a pretty nifty improvement
not required
but an idea
I think you ought to hold onto your suggestion for later, so you don't cause conflict with that other guy's one and wind up screwing you both over
Enemies except bosses
(i.e. people only upvoting one and not the other cuz they prefer it more, thereby causing a potential 120 to get split up and so neither of you reach the goal)
Sure, I'll post it again in a few days or so
aighty 👍
hm
Well for one, this sugg needs a header line which is separate from the rest of the sugg, for formatting reasons
(and it would be preferable to not use an exact quote for what the tooltip would say, to reword it more generally or add a mini-disclaimer that it needn't be exact)
@hearty trail
okay well the header could be a bit more descriptive than that
but, that's better overall ye
do we still have static emote slots left
judging by the fact that our static emote count ends on a number that isn't divisible by 10
Yes

Add https://cdn.discordapp.com/attachments/632721543264206859/702054507038900317/Yhadios.png as an emote named :Yhadios:
Reason for this suggestion: As of right now, we still have open emote slots. Yhadios would be a funny way to announce that someone is going offline. It could also be used when someone has managed to defeat a boss or in similar situations. Plus, it's themed around the upcoming Yharon resprite.
bueno?
this
is a crusty yharon
is that good or bad
Its good if you were trying to make it look weird and gross
(part of the problem is that it's in 1x1)
No like
It's too high fidelity
Turning it to 2x2 via upscaling would indeed make it a massive sprite but wouldn't (wholly) fix the problem, cuz its got the same level of detail
I mean looking at the original meme I suppose it's fine if it looks weird and gross... because it's a chihuahua
no offense to chihuahuas
i wasn't really planning on making it look weird and gross, it's just supposed to look kinda like Yharon
m
That Yharon stayed in the tub a little longer then he should have
though it would seem by your reactions that i have failed in that regard 
m
Sorry for being harsh
nah at least you're honest
@jaunty dune For what purpose?
it's better that you're at least telling me something's off
(Also, wdym you can start the invasion with the Eidolon Tablet?
That's done via LC, it simply summons him so you can kill him)
would it be better if i just reshaded the fur or whatever yharon has on his head?
well you've gotta
halve the size of your image
(The shading actually isn't too bad, it's just too intricate b/c it's in 1x1)
oh i'm dumb
Rover, do you know how much of a pain it is to farm this guy for the thorn blossom?
aight, will do
I am NOT going through the celestial invasion every time I want to kill this guy. it's my understanding you can't summon him again while the invasion is underway
Thorn Blossom, thank you
I assume Eidolon Staff too?
You ought to list them in your suggestion as your reason for wanting this change and why it'd be a good idea
it's supposed to be one, yes
I thought that skipped the LC spawn and just causes the invasion right away
Nice, good
... well
Wouldn't you want to farm LC pre-Moon Lord considering that's when his items are viable?
I doubt most people will actually farm this guy for the thorn blossom without killing moon lord
or farm, period
I am about to kill Yharon, I just want a collection
aren't RIVs meant to be things you don't really farm for, but more things you occasionally get in your runs
I don't care what they're meant to be
people want rare stuff if they know its there
it's human nature
yea i suppose that's true
right
Just use Fargo summoners in order to farm LC
no need to do pillars over and over again
But that will change if you're playing with Just calamity...
holy shit, stop telling me to use fargo
the next person to do that I will throw into the bullying mincemeat grinder
use fargo's
predictable response.
ok dont kill me tho
implode
oh I bully by manufacturing screenshots and reporting to discord staff of community and health

what
it's amazing how quick they react if it looks like you posted lolicon stuff. but anyway, this is about CALAMITY suggestions, not "solve your thing by using another mod" suggestions
yea
What? I thought I was the first person Kuugen

Well i suppose there are people who choose to play without fargo's
and i respect that
very late and a bit offtopic but
i really like this format change to the suggestion channels
very clean
also probably deters people from voting more for suggestions with fancy color names than they would if they wouldn't have that
same, its pretty nice... Plus there will be no more bias towards colored names
mhm
finally the oppression of colored people is over.,.,,.
Amber was responsible for the Sugg bot
because of course she was
amber is a she yes
Nice job
Anyway I guess Kuugen's sugg is good to go
Looks all good
@hearty trail Your mainline could be more descriptive than "something"
Like "a hint to use it in the sulphurous sea" or along those lines
(sorry for not re-pingin you earlier)
god theres been a fuckton of suggestions
i had to scroll up so much to get to a suggestion that was posted yesterday 
Its always been like that
maybe the sugg storms have fluctuated since yesterday because of the Sugg Revamp

It wasn’t like that for most of 2019
Around October or November, I’d usually see 8-9 suggestions on a very active day
Jeezus
Hey thats a good thing, people want to help out with the mod and improve all of our experiences
👍
mmmyes, indeed
Wha? Rules are pinned on posting
or donts
I was questioning it for a second but
it would indeed be more efficient to just go to the art server and ask
it's in #info
(this is unrelated)
Sugg it 
When I used the Alpha Ray I only used its genesis mode
I kinda like how it looks in a funny way
I always thought it was inspired by space shooters like Gradius, with the Wingmen being "options" (lil flying helper guys)
so having the upgrade being like applying the wingmen to your "ship" (Genisis), it's cute
Yeah thats a cool concept, but I feel like it needs more coupling than an extra blue dot on the genesis
m, they could all get slight design enhancements to signify the
merging
Time to wait for 10 mins
While we wait, @ashen warren why do you think Alpha Ray needs a buff?
its a bit underwhelming
as compared to helium flash/EH/voltaic
which are of the same tier
ill have to manually test out the kill times of each weapon
which is too troublesome
Maybe test the DPS instead?
kill time is more accurate
Use the DPS and then say 'To kill Yharon, if constant damage were applied to him it would take approximately x time'
thats what they balance weps around
usually you shouldn't try to calculate the kill time, cause you also have to take into account things such as aiming
Okay the if their too lazy to calculate that time someone else could
Helium Flash probably gets way more DPS than Voltaic Climax, but they perform about the same on Yharon, because VC is way easier to aim
Sounds good, and this doesn't need much review cuz it'll be a bluecheck
(unless there's a glaring flaw I'm missing)
helium flash didnt perform more than volt at all
aim better 
Should Lead Wizard’s drop-rate be buffed?
its a rare variant weapon so i don't know if it going to get drop rate increase
Yeah but armored digger spawnrates are pretty low
Tim drops Eye of Magnus 50% of the time and he’s not that rare
Not that low
Just get zerg, battle, water candle and chaos candle and you'll be drowning in armoured diggers
yeah
All of them are obtainable post-Plant
i get armoured digger to much when farming souls underground
What about Vesuvius?
its not similar to Rune wizard since he much more rare then armored digger
All legendaries are 1% drops
Most bosses can be summoned then killed in a relatively fast amount of time, but for Betsey you need to beat the whole old one’s army first
The OOA isn't that long
You have to wait at least like
its a legendary drop either way
6 minutes before you get to her
it wouldnt be without the 30 seconds between waves
Yeah
And it's a legendary, which are all 1% drops no matter what the boss is
The community is a legendary and is 1% despite S&L only spawning from an uncommon enemy
Besides, at the point you can clear OOA that fast, Vesuvius probably isn’t as useful anymore
well atleast you can use amagedon (nice misspell) and get 6 treasure bags
Ten real life hours for 100 betsy kills? Also siren spawns every 10 seconds with zerg
^
A legendary isn't a fixed drop after 100 kills
Thats assuming average rng at 1%
@ashen warren we're not gonna buff alpha ray because it's already strong as hell. in fact, the right click is amazingly strong and warrants a nerf, thanks for the heads up.
wasnt gonna suggest that cuz idc about alpha ray anyways
good but please do some research beforehand, that'd honestly help when it comes to balancing talks.
mfw cant even get a kill time non glass takes like 10 minutes
lunar fishes would be an easier way to get fragments than farming aureus because aureus doesn't drop fragments
unless you meant Deus
Aureus?
astrum aureus no longer drops fragments
also this was suggested yesterday already
Really?
Ok nvm
@zenith hazel well i did
Voltaic climax - 2:45
Event horizon - 3:09
Alpha ray - 4:00
Helium flash - 5:27
e
(for helium flash is because sub 4, 6-8 ur doing no damage cuz yharon is moving all the time)
So Alpha Ray really is slow
technically if u use if perfectly it would be faster
but pretty much the entire phase 2 you cant position ur character exactly for alpha ray right click to work
Helium Flash smelly
@hollow shell by adjusting the text size in discord’s client settings yes, on the end of the bot however not afaik
Rip
Oh nice, my sugg did manage to get to 120

Okay so about the tactical plague engine not following you when teleporting to another location only apply on this summon although there are one more that have similar issue but not as bad as this one, that other summon is dazzling stabber but its much faster to catch up with the player.
e
potatoE
i am not ready for this suggestion
So is that good enough reason to make suggestion on tactical plague engine if so i make haste on it.
Hey I made a suggestion concept in the posting can someone tell me what they think?
so this is a specific npc suggestion, a specific item suggestion, a nonspecific item suggestion, two nonspecific item set suggestions, a scaling mechanic suggestion, a specific (mini)boss suggestion, and a specific boss suggestion
at the same time
woah.
Hmm
<><>
~propertea
the holy septology
"who knows" we know that that's not getting in my man
But other than the fact that it’s massive and almost impossible do you think it’s a cool idea?
I know hehe
fishing content
no i hate it
Hmm ok
I would just like a goal that’s far more powerful than Scal, perhaps Yharon has us in his sights for killing the dragon

Yeah I am a fan of fishing in the game so
it's roundabout, basically a grind-based miniboss rush scaling with the boss rush that is post-moon lord, has no lore reason to exist, and
that's kinda like a big suggestion
and it doesnt sound super exciting
i already avoid doing fishing quests like the plague this sounds like an even worse version of that
There I deleted it lol
regardless of quality no dev in their right mind would look at that and say "yes this is worth our time to attempt implementing"
cause these channels aren't really for massive content additions, they already have their plates full with that
Yeah I’m no dev so I can’t say nothing
it breaks a few rules
boss suggestions, scaling mechanics, specific item suggestions
I like the concept someone made of planetoids though
as well as skirting a handful more
So let me know if i should change anything on my suggestion.
I think they should just teleport if they're too far away like what most summons do
Instead of just on recall
so just make them teleport when the player far away from the summons?
this seems more like a bug that needs to be fixed
(Spoiler: the summons dont tp to you, they fucken die and get replaced once you finished tping)
Which makes it look like they tp so byeah
@coarse sapphire I don't know what calamity mod you're playing on but voltaic should not ever be able to go under 3 mins
he left
oh well
so should i remove my sugg if it a bug?
why would he leave 
it will get auto-deleted in 24 hours
¯_(ツ)_/¯
you can delete it manually if you want
okay ill manually remove it then.
Make eye of desolation post-Brimmy or Calamitas' status message post-Prime
Right now, you will get the status message "A blood red inferno lingers in the night..." after defeating Prime or Brimmy. However, due to Brimmy no longer dropping souls of fright, the eye of desolation can't be obtained after beating her and Calamitas can't be fought. Calamitas can only be fought if Prime is defeated, and there is no lock requiring Brimmy to be beaten for Calamitas to be spawnable.
Okay nevermind lol

Should yharon's borders be highlighted on the map?
I keep running into them
and seems natural for them too appear on the map
Aren't they a projectile though?
it's a projectile yes
They appear at a fixed block count from where you summon. You can make walls to block them off
what the heck my sugg is nearing 160?
naw you gotta earn expert stuff
Ah yeah I see sorry
@nova crown Y E S
I finally remembered to put the suggestion here yeet
armageddon is the one where you die if you take damage right
and then you get like 5 treasure bags if you win
6
Hadal stew and Bloodfin are complicated
the problem with WoF dropping demon heart in normal mode if you have arma on is that you could beat it normally and then come back and kill it with arma once you have post ml gear
i think that was the point of him saying to lock it behind another boss
not quite as cheesy even if you do kill it later on
yharon doc suggestion has reached 120 haha yes
i was almost worried it wasn't gonna reach it

doesn't vanilla disable demon hearts for non expert worlds tho?
it does
it does, indeed
didn't the devs say something about not wanting to mess with vanilla stuff?
the problem with yharon is he is just way too complicated
also infernadoes are horrible
and need to be completely reworked
they're slower than yharon and its incredibly hard to control where they land because of that
and if you dont control it the entire fight turns into a shitfest of hoping you dont get nadoes in the wrong place
@still cliff Not sure if you knew about this or if you were indeed intending to have the words fastest bluecheck
https://discordapp.com/channels/225030931008847874/263382359397761025/701897889579925504
oh nvm lemme delete this then
aight
Thanks, s'fine
Yharon's tornado-wall-arena should be visible on the map
Since tornadoes are projectiles, they can't be visible on the map, however I have solutions too that
Make an entity line up right where the tornadoes can barely touch, or do the same thing with solar fragments. Anything that can signify the tornadoes on the map
The reason I have is because it simply makes sense given scal gets an arena, so why wouldn't yharon? Fighting yharon is problematic because I don't know where the tornadoes are exactly, and my pc can only run on 1366 x 768, this would help people with crappier pcs a lot when fighting yharon
How does this sound?
i would remove the part about blocking them
@ashen warren You need to add a reason to your suggestion, and have your sugg's main idea on a separate line.
(Also, Providence is soon after ML when you get the Celestial Onion, which already is in all modes)
the whole point is that they kill you
Oh, ok
Unfortunetely my suggestion has one big fallacy I don't know how too debunk
I can just go on the wiki and check the distance in which the tornadoes spawn, then painstakingly measure it in game to build a wall
Tbh I never understood why arma lets you get expert boss drops in normal anyway or does it anymore
Here's how to debunk that:
That's tedious and not fun
I thought about that, but isn't coding it in more difficult?
I mean the devs got priorities
I don't think it'd be too hard to have invisible entities lined up on the tornadoes which have map icons
Might be a bit of a brute force solution but it could be done
Actually i'm thinking about this wrong
does the bot not delete stuff after 24 hours?
Sure, I could do it myself, but everyone who wants a fair way too avoid the tornadoes with crappy pcs also have too do it themselves
That's tons of people
So coding in just eases the loads on potentially thousands of people
@ashen warren Shouldn't "My Homie Medium Slime" 's suggestion be gone by now?
this mod does have over a million downloads anyways 
it's 2:20pm for me
https://gyazo.com/15ce2f1a62b23f5b33c3cac791efe2e1
time to yell at amber
Yharon's Arena borders should be visible on the map
This could be accomplished with an invisible entity right on the edge of were the tornadoes can touch, and having that entity appear on the map.
In Boss-checklist treasure bags appear on the map making them easier too find, the same thing should happen with Yharon's border tornadoes.
The reason for this is Fighting Yharon becomes really problematic because people with bad computers don't know where the tornadoes are exactly, for example, I run on a low resolution and that results in my game being really zoomed in. I cannot zoom out and am forced to use a boss-cursor mod to counter it, this really makes me struggle when understanding the tornadoes are located because if they appear on my screen, it doesn't take much for me to accidentally dash or just simply fly into them.
There are many people out there who play calamity and unfortunately run on a really low resolution. So this would help levitate the burden people have when fighting him, and make the playing ground more fair, as well as not making the fight too easy because players with better computers are more zoomed out due to a higher resolution
This would also prevent people from blaming there inability to kill yharon because there pcs are crappy
"
@hollow shell yes, will look into it when I get on pc
aighty
how's that draft rover?
the Solar Fragments thing is actually not vanilla or calamity
tis Boss Checklist
oh someone said it was calamity in #calamity-mod-talk :/
i'll take that out
you could say ".. same thing with solar fragments from boss checklist"
I'm not neccessary suggesting it
But how well do you think a mode where all enemies/projectiles have map icons would blow over
Your map would be a mess, probably
i mean youd have to make an icon for each entity and projectile
i'm gonna leave that part out because discussing the concept of map icons isn't really limited too boss checklist lunar fragments
nah I assume it'd be done like console and just have em all be the same dots
and aight
also scal bullet hells with map icons :leaving_rick:
nvm lunar fragment map icons are used for finding the fragmens
same thing for the tornadoes, this suggest suggests they should be findable via map
@wooden wedge red would ban you because that globe is super useful according to red
whomst
so actually it is worth mentioning.
instead, i'll say "Treasure bags appear on the map making them easier too find, the same thing should happen with yharon's border tornadoes"
Treasure bags on map is vanilla or boss checklist?
boss checklist
Red can suck it
That is also checklist yeah
You could put the "this could be accomplished" line above the one with boss checklist
So that way people don't dismiss the sugg as "oh this is some mod conflict thing?" without reading further
(and I think it would flow a lil better)
ye that's good
cry

too hammer it home, I am more worried about the borders then yharon himself
but that could be because I play expert mode only 
the borders are dumb
im more about ripping the bandaid off than anything
ie removing the borders
or at least making them non-lethal
but arena defining
anyways if i was playing rev I'd probably need to do yharon atleast 20 more times before I beat him because well, then my attention will be absolutely hammered over the borders and yharon
mm well the intention of the shrines was to be a pleasant surprise, a rewarding find
Would kinda suck to search for one for an hour and then get an item which sucks
Trinket of Chi
indeed
We've had 4 suggestions to buff Trinket of Chi
3 out of 4 of them reached the star req
(actually, nah, 3 out of 3 did.
One of them was "buff all shrine items")
I feel like shrine items aren’t that op? Like I get fungal symbiote being strong but it’s also true melee which is...true melee. But most of the others seem pretty balanced.
Shrines are in a bit of a weird place imo
Afaik they're the only items in the entire mod that go against the philosophy of "if it's worth obtaining it's required to have a reliable means for obtaining it" that seems ridiculously dominant across everything
I always found that odd
I still think there should me more items like that
But I doubt that'd blow over well in the community
I agree the shrines are weird, at least make them link up with the lore
Community/Legendary Weapons
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You're still guaranteed to get those eventually
Shrine items only have a chance to appear in a world
But still some of them are op as hell
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Mmh
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mycoroot with luxor's is very strong from what i've heard
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Ya it is
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I would probably specify the sugg? Just cuz the sugg makes it sound like all shrine items are a problem when not all of them are. The two you’ve been focusing on are Fungal Symbiote and Luxor’s Gift especially, and not anything like say, Trinket of Chi or Tundra Leash. Also providing examples of kill times with Luxor’s gift and Eldritch tome would help add some weight to the sugg.
Luxors falls off eventually
luxors is great for awhile tbh
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So 3/11 shrines? Don’t get me wrong, I haven’t played around with a lot of the shrine items, but your suggestion is broader than what you’re actually talking about being a problem. You’re talking about Unstable Prism, Luxor’s Gift, and Fungal Symbiote. Focusing on Luxor’s Gift foremost, which I can get behind but at the same time, your sugg doesn’t bring that up clearly and is focused on all shrine items being op and taking up acc slots.
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Pre-Hardmode, not Hardmode.
that’s the importance of suggestion review for ya
It probably is a factor, but Luxor’s in particular might need a nerf.
(Speakin of which I'm gonna be gone for a few hours so other mods are gonna need to do reviewing.
Conveniently the bot is bugging out anyway so I don't need to feel too sorry) :P
It doesn't help that Luxor's is arguably the easiest shrine item to find
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hmmm
I have once had the marble shrine spawn in a granite biome, so there definitely could be world gen shenanigans
hm
Byeah if Luxor’s gift and trinket of chi swapped places it would be a bit better
But being able to shred Deathmode WoF with one accessory and a end of pre-hm weapon is pretty dumb
Wait where is trinket of chi found currently again?
Surface / Underground shrine
oh

it was
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no boots 😎
so, what would you use instead?
me?
you
wings + swiftness
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ye
oh I meant oogway
like. you’re saying there’s an opportunity cost to using shrine items— so what’re the items you’re not using instead?
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~~i see people in the yhardoc
~~
how specific can a weapon/accessory suggestion be? im not going to be specific with the stats but i have an idea for a unique weapon/accessory function which I think fits well in a specific point of progression. would that be considered a fair suggestion?
im thinking of a melee weapon that grows in size when using adrenaline or an accessory that causes that to happen. the point of progression i think it fits the best is post yharon.
are they too specific?
uhh
i dont remember
but, i do remember that they weren't terribly recieved
like, conceptual talk has been thrown around
but no actual suggs
i was thinking that maybe it would be too specific or impractical/difficult to implement which is why i asked first
a sugg could go something like "give melee some ways to change the size of his weapons without reforges"
the iffy part is the tiers and such
tiers and methods of activation, i feel
having it be an adrenaline thing just makes adrenaline feel more like a melee mechanic
a problem that rage has right now
and making it post yharon is, in my opinion, just wasting potential
alright ill consider this to make a better suggestion
good points to hit might be helping true melee strikes become less polarizing
like, how its currently either melt bosses or die instantly
and although part of that is the post-ml powercreep problem
some of it is just literally that true melee in vanilla was flawed from the start
yeah
suggestions revolving around subclasses like true melee are a no-go
im aware
ye
but like, i mean just landing true melee in general
not nessecarily the subclass where you dont fire projectiles
just using... the gimmick of melee, being that it swings a big hitbox in front of you
The fabstaff causes insane amounts of lag, maybe some of its projectiles should be removed in favor of damage?
like remove half of it's projectiles but double the damage
Crab inflicting Trippy is... interesting
The idea came to me at 3AM last night
hmm
mutant mod does something critter related with lumberjack
and if the reason is for building I imagine you can just use cheat sheet
well sheesh, it was just an idea
the Truffle Worm cannot be crafted either
boy do I have some news for you
i mean with that method
like, some souls of light and mud is nothing, i don't want the truffle worm to be that easily acessible
I was a LITTLE off 
trippy can be cancelled with right click
Ooooh good point
I don't think it'd be a fitting addition to a boss fight
also kind of cheap, honestly
not a bad idea
just, some people are actually photosensitive and it can cause issues, as well
not like seizures, just making people's eyes hurt
think Nausea in minecraft
A boss that gives you BoC vision but 50% more damage when hit
I mean if Crab only inflicts it for like a second, going up to the buff icon to cancel it isn't worth it really
Flushd
what might be cool is like, crabulon randomly healing you for whatever a glowing mushroom used to heal for
lol
it would give you potion sickness
He gives a buff whenever he's passive at the start, which does increase regen iirc
oh, that i did not know
But it's only when he's passive, which is like 4 seconds :P
crafting critters
this is it. this is what these QoL suggs that don't need to happen have come to
Does it really take that long to get critters?
it's more for people who are too lazy to, the ones that are difficult to get, and cross mod compat
those were my three ideas for this to be used
such as how crafting critters makes no sense from a logical perspective, would be nearly impossible to balance around given the uses of most critters (fishing is already beyond broken and the only thing holding it back behind a thousand locks and chains is that you can't get bait easily until either fishing or beating some bosses), and ultimately just feels like one of those QoL suggs that purely exists for the purpose of making the game easier to go through when Calamity already bends head over heels to make things easier in the early game with crafting recipes for the entire Frostspark Boots base series and several other early-game things
makes no sense from a logical perspective
the final boss of this game is a massive eye demon
that used to be a witch
except that "eye" is a placeholder sprite
i feel like using magic to make a rabbit isn't too far fetched all things considered
besides, make it a different item or something if bait is the concern, have it craft directly into the terrarium
you don't have a Crystal Ball until Hardmode and I refuse to believe that a Demon Altar will allow you to magically transfigure and create life
i feel like just catching a rabbit isn't too much to ask all things considered

who's spending souls of light to get bait
lmao
a rabbit is a critter, there are ones that are more difficult to obtain
it's just an example
also
critter spawn rates spike the fuck up like mad while near NPCs
with the express exception of...snails? mice? one of the two
and neither of those are used for anything for the purposes of Calamity so /shrug
who wants to move their whole base to farm critters
that's way less practical than just making a few of them
you can literally move one (1) town NPC and instantly you have critter spawns happening
i understand if it's not the right idea for Calamity but i'm gonna have to disagree with it being a bad idea overall
maybe for a mod that's actually a QoL mod, it'd make more sense
but in the context of Calamity, a content and story mod, it just doesn't sit right with me at all
We’re not mad
i think the crux of it is there are a dozen other mods that add qol stuff like that you can install, and turning calamity into a massive overbloated mess with a gazillion qol recipes and whatnot isn't what the developers are going to bother doing
well thomas seemed incensed earlier, but i could honestly chalk that up to me not being able to read emotions well over text
admittedly I probably got too heated too fast, apologies for that
it's just. Calamity is not a QoL mod
it is a content and story mod with a focus on big numbers, big bosses, and big piles of loot
it was just an idea i had whilst playing
(tbf I don't like a good few of the existing QoL features in Calamity, either because of personal balance ideals or because they just don't fit in well with what Calamity is)
(maybe someday I'll make a sugg about that)
I mean its even particularly niche for a qol suggestion
(and then die because getting rid of QoL features is a sin
)
calamity mod update : now you can craft litterally everything so you don't have to go out of your base 
just had a stupid idea for a potion effect, actually
x - Anything can be crafted from thin air. Done - ✅
game crashes anytime you open the inventory from trying to load every item simultaneously
a potion of chaos that buffs the boss you're fighting to the next tier. like, if i'm on normal mode and i want to fight expert EoC or whatever i can do that. I won't get the treasure bag but it might be useful? not making a post about this bc it's qol-ish, again
just make an Expert mode world
That kinda exists with the 900% healthbar config :3
oh yeah there's a config to spike enemy boss health as much as you want, to a max of 10x
The config that let's you change a bosses healthbar up to 900% (10x)
Yharon has 22 MIL on NORMAL and that's all I'm saying
personally I will never understand why it exists but /shrug
flexing
self imposed challenges
Yharon with 22m health :fear:
Yharon is the only boss imo it works for
80m in Rev+, yikes
88 million SCal tho
yes.
very slowly
Hard work and determination
I tried with the nanoblack on normal.
Got bored at 75% health
(I have a funny feeling the bot aint autodeleting shit)
@vague laurel it's called a Metal Detecter
I think rover said this morning that the bot was being iffy
Question is, do we grant Ebonian Blight Slimes the ability to drop it or do we revoke Crimulan Blight Slimes' ability to drop it
i feel like it makes more sense for it to be blood moon exclusive
bc it would be strange to have it for the ebonian dudes
considering its the rare variant of blood butcherer
i think
plus the blood moon seems to fit carnage's theme more with like, exploding blood orbs or whatever
at least imo
it being blood moon exclusive would fit better imo
yeah I agree
having three different enemies be able to drop the same RIV is
strange
Night's Bane RIV when
Add a sound to Skeletron Prime's rocket firing move
The move currently makes no sound whatsoever, which is just strange, and also quite annoying since the cannon arm/his head can often be found offscreen, where you have no way of knowing attack was fired until the projectile is onscreen.
this is my last skeletron prime sugg for a while i promise
have it make the grenade launcher sound
yeah that would be great
(the sound is gonna be a bit deafened if its that far away)
Unless the sound comes from the targer, which would be extremely weird
Also terra blade is post plantera, so comparing it with meowmere is kinda eeeeeeeeeh
And even then i believe terra blade is comparable
i mean you can hear prime's lasers from that far away
because the sound is kinda loud
i suppose the laser sound is louder than the grenade launcher kuthunk
You could probably use smth like proporse pistol to compare sounds
If you wanna get an idea of the volume that is
Its not smth super important, just a thing to keep in mind
is recoloring of a sprite a dont?
bc i seem to remember reading that asking for outright resprites was a dont but asking for recoloring was okay
I still think thats more fit for the art server imo
Its not that far off from a resprite
eh
true
i seem to ermember someone saying the other day that the art server was just spam or something tho
@lost agate im not comparing damage, im comparing the best swords in the game and the hype leading up to the terra blade ending
good thing 1.4 adds a new final sword
that uses terra blade
the guy who was doing the abyss fountains was saying that, idk
Part of what makes a sword the best is the dmg and how long it lasts
recoloring should be fine
pretty sure terra blade does both just fine
Meowmere is just funny
(also i believe smth as simple as hel-fire outperforms night edge)
aight
asking for resprites is fine iirc, they just can't be "because current one is shit"
the arguement isnt that terra blade is worse than meowmere, its that carnage is too powerful, easy to obtain, and anticlimactic
Well night edge isnt anything short of anti climatic either
its a sword that doesnt even keep the auto reuse
do people actually make night's edge to use?
yeah
Like, the only way to use it on wof is hitting with the tip while going backwards
meanwhile smth like hel-fire that drops from hell enemies gives miles more comfort
i mean hel-fire is hardmode
is it?
maybe yeah
cascade is phm, hel-fire is hm
yoyo names are confusing for me honestly
both drop in hell
it's a shame tho that night's edge is just kinda not great
considering how iconic it is in vanilla
It is iconic
But it feels like you combine 4 swords to lose the benefits of 3
its not that big unlike fiery greatsword, blade of grass has poison? (correct me if im wrong) and it doesnt get the auto use of muramasa
especially considering how many better melee options there are for less effort
geltic blade, ball of fugu, cascade like you said
Maybe even dark lance
damn you know it's sad when a weapon is worse than dark lance lul
its still short ranged but its better to aim at stuff
suppose there's a reason it does 100 damage
sunfury does pretty well against WoF as well
Idk if its buffed, but for me night edge has always been a big letdown
Like, you dont get the benefits of the materials, you dont even get some twisted benefit similar to how mana cuffs handles the effects, no
You just get a purple sword
If all that is needed to overshadow it is blood on kill then thats a big yikes
would be cool if it somehow combined it's constituents
Or some weird effect that combines the theming of all 4 things
like if it shot bees/poison thorns/idk fire on a cycle
like a sword im forgetting the name of
i guess gael's greatsword works
You know what i always wanted on a sword, some sort of decoy or attack that makes you tackle the enemy, slashing through them
but all you get is, swing
like one of those weeb sheathe slashes?
Yeah kind of
that would be neat tbh
It could be pretty fun to play around with
melee could use some variety
Idk if you played with fargos souls but theres a weapon that esentially lets you go through enemies very fast, its a neat concept, if only OP but that can be solved
something new to melee would be greatly appreciated
stuff like mage has all kinds of crazy and creative spells, and melee just has hit with sword and hit with projectile from sword
Pretty much
just implement weaponout fist weapons into calamity simple as
can we just talk about the fact that Colossal Squids only spawn in layer 3
a.k.a. the objectively worst layer for fighting shit
and that summoner has to put up with that garbage to get their Abyss wep

layer 2 is bad too tbh
well yes
at least 3 has voidstone which somewhat outlines the blocks
but like less bad
you mine away a decent chunk of layer 2 anyway + you already have it explored fifty times over by the time you've fighting Abyss minibosses
(also none of the minibosses spawn there)
layer 3 is a bit silly yeah
layer 3 has all the issues of layer 2 + reduced light level + increased defense reduction + increased breath loss + harder blocks to mine + minibosses
the bosses down there aren't designed with the terrain in mind
trust me, the assertion that layer 3 is the worst layer for fighting shit is justified 
colossal just goes through blocks sometimes, dashes around and latches to your head
yeah the layer is part of the problem
and Colossal Squids only spawn in layer 3, too
but imo so is the fact that the squid is not fun to fight at all
you can't even fight them in layer 4 without dragging them down there personally
like. yes, I know, layer 4 has reduced light level, increased defense reduction, and increased breath loss
squid has nearly invisible splitting projectiles, a latch on attack that just instantly gimps you, and dashes that can barely be avoided with abyssal gear
but also by the time you're going to layer 4 you're almost guaranteed to possess the Abyssal Diving Suit and several other usefol Abyss diving tools
(there's no reason to go down there pre-ML with the express exception of early Terminus, and good luck pulling that shit off its pedestal while being harassed by minibosses)
layer 3 is at least semi-commonly visited post-Clonamitas (and even post-Skeletron if you're unlucky enough to not get your Abyss wep before layer 3)
yet every miniboss can spawn there and all of them pretty much instagib you if you're not thoroughly prepared to slice 'em up like sushi
and again, Colossal Squids --- you know, the ones that can do the funny instagib latching attack --- exclusively spawn in layer 3
R'LYEH is the theme of impending doom for a reason
...actually
has anyone suggested that Colossal Squids be given spawns in layer 4 as well
like ever
hard to say
idk
if i was the one calling the shots i would make the squids more fun to fight
okay someone has
reapers squids and wyrms are all just annoying fights
well, yes
but the bosses should be designed with that in mind
imo
for instance, reaper sharks following you better horizontally than vertically is annoying because you have like one lane to dodge the shark from
honestly I don't really have that much trouble with reaper and wyrm, since you can kinda just circle them forever
I've never attempted to fight colossal squid when it's supposed to be fought, I've only ever accidentally hit it with waterbolt or something and instadied, so I can't say anything on it
Colossal Squids are horrible because there's blocks in the way of everything and they have a funny instagib latch attack which makes you seen't before you die
if only one Abyss miniboss can change, then
it has to be them
it just has to be
do not forget the nigh invisible projectiles
also is this somewhere I can get feedback on a suggestion I had in mind before I embarrass myself publicly
Basically: have Yharon do something different if the player is moving too fast vertically.
In my yharon fight the part of my arena I used the most was a big line of platforms placed against a block wall I put to not die to the border infernados, throughout the fight all I really did was activate jelly bean, jump up the platforms, dash away, fall safely to the ground, then do it again
It was really underwhelming for a fight that's supposed to be one of the last
hmm
to me, sounds more like a bean problem than a yharon one
bean has like abhorrent mobility
its scary
Yharon is so polarizing
although, yharon is bruh too dgmw
Fair, though it can't really cheese other bosses in the same manner, DoG teleports and Providence has the funny accelerating flames
You'll always have people be like "Yharon ez lmao" and "Yharon is the bane of my existance"
Just thinking it about it, it would be awful to have to watch your speed, otherwise Yharon switches up his pattern
okay y'all mind if I
Rework Colossal Squids to be more fun to fight against and let them also spawn in layer 4.
❔
These things are far and away the most aggravating Abyss miniboss to fight. They spawn exclusively in the layer that has low light level and has blocks in the way of everything, they have nigh-invisible splitting(?) projectiles, they have a funny instagib latch attack that, if it somehow doesn't instagib you, obstructs your vision and prevent you from properly existing until you die, and they overall drop a grand total of one (1) thing post-Polterghast for a class that has arguably the worst time in confined spaces such as those you're supposed to fight the Squid in. Reworking this enemy to be less of a total frustration to fight against and allowing it to spawn in layer 4 would not only improve the quality of The Summoner Experience™️ and the post-Polterghast experience in general, but it would also bring the Squid in line with the other Abyss minibosses that already spawn in both layers.
(idle afterthought: another drop or two for Colossal Squids would also be pretty chad because Jesus Christ they have like nothing)
yes




