#suggestions-discussion
1 messages · Page 860 of 1
Actually yeah
How'd we get here again
i just don't want to distract from talking about suggestions
It was a long-winded discussion that started from my sugg
Let's go back to the point
"Add requirements to be able to craft certain lore-based items"
Pros, cons and such
Theres probably gonna be an annoyance factor
i agree with you crab, that it kind of does just feel like another way to do crafting, just more specific
sure it makes it feel special
but its more of a chore, as well
it can't be too exorbitant or it would just be boring
I imagine it could be done by just adding a "blueprint" item to the recipe
It's simple but it gets the job done
mmm yeah
The question would then be how to get the blueprints
Blueprint item is just another item, however
"draedon's weapon instructions"
There may already be precedent for it in Calamity, with Profaned Soul Crystal's unique method of acquisition
I mean
PSC is weird, its a dev item
Chloro shotbow for example isnt exactly simple
But you dont need a blueprint or anything
It would just feel like a thing added to some items because i guess?
In my opinion, there's a difference between something a regular mechanic could do, and something a master engineer like Draedon could do
Not exactly quite, but ig
Do you see a bow that shoots 3-4 arrows at a time everyday?
Terraria is also a world with magic, but I guess
(what tier of engineering/handwork does terrarian have? certainly very high, aside from not being creative)
Said magic could be part of how you make these items
Like, draedon god engineer aside, lets say for example, a dao of pow or a dark lamp
I mean
You can tell the designs get more and more complex the further you go at least with vanilla items idk about Cal
To me that gives the impression of us growing more skilled in crafting as time goes on
You just found out about souls, you probably discovered them minutes ago
Yet youre able to manipulate them freely
My main reason was that, clearly these items have been made before, so to be able to make them again, almost exactly how they were before might require some instructions
Like, compare a gold pick
To an adamantite pick
Then to a solar pick
You can see the design get more and more refined
The dude grabs ancient manipulator off the cultist's corpse and makes weapons out of celestial fragments like out of Play-Doh
Yeah
Ancient manipulator is
Weird tbh
Trying to explain how that works is a whole different can of worms
You just find a weird ass machine and you already know how to use to make mystic weapons
This is just a case "Terraria wasnt made to handle this logic"
Adding this would just leave to another million inconsistencies
(Also holy hell my internet suuuuucks)
Yeah, to be completely honest, at this point I'm just leaving my sugg to die if it does, because these are all fair points raised, but I'm happy to discuss them more
Yeah, if people like it they can star it
Terraria has its limitations, and there may not be a way to implement something like this without it just being kinda like another material, or bloating out a lot of recipes
Yeah, the suggestion itself is pretty good, it just may be trickier to actually get in
maybe have it in an invisible slot with an invisible item with no namme
so you can't tell the "material" is required
if you find the knowledge it's added to this slot
orrr just have a bool set and check for said bool in order to show the recipe, that'd work but iirc it's a bit wonky when recipebrowser is thrown into the mix

well, if Draedon is gonna be a boss
the exoblade could be locked behind him
it could be the 1% drop 👀
iirc when Draedon exists everything Exo will be available after him
though anything Auric will still be post-Yharon
Yeah, my original idea wasn't to have physical recipe items, but just after doing certain things, a bool would be set like Amber said that allows you to craft it, perhaps with a chat message alongside it to let you know it's available
I mean, it could just be their problem
Does Recipe Browser currently support biome-specific crafting?
I'm going to use it as an example again (which I know is bad cause it's a Dev item so it's unique), but Profaned Soul Crystal has some pretty complex crafting requirements, so idk how Recipe Browser handles that
I'm going to assume Recipe Browser doesn't document that
because, I don't know if it's possible for them to
It might be
it doesn't afaik, if it's possible for it to be implemented on their side that'd be good, not sure how plausible that is though 
It only shows the recipe
that can be made anywhere
It does have other items with multiple recipes, and it just puts them in multiple times in the list
I think it'd need to be manually added as a requirement, for biomes
maybe draedon's forge just has instructions inscribed on it
and that's how the player knows
would just like to say that making things more complicated solely because of muh lore is mondo dumb
We do also make Draedon's Forge though
if you really wanted to you could just say that the guide is still some ethereal omniscient being that knows everything and he tells you like he does everything else
Is that so?
Can you give examples yeah
We do have super high DR for a lot of "invincible" states
CalamityGlobalNPC global = npc.Calamity();
global.DR = 0.999999f;
Ceaseless Void for example
One thing I saw was working with the giant clam with a mod that modifies defense.
Where there was a base defense overflow value that was causing it to take 5000 damage per hit.
Yup. You're right
I highly doubt this is an overflow error
because the integer overflow is some ungodly huge number
it would not be near 9999
It only happened when it was maxed out on defense.
So unless you have a mod which boosts enemy defense by like
x100000
it aint overflowing
I am going to need to pull out my decompiler and look at what they are doing.
You may wanna copy-paste your suggestion somewhere else and delete it for now
until you can confirm what the actual issue is
Yeah, I may end up writing a patch for this if its something thats done wrong on their end.
I see exactly what they did.
I think I might be able to write a harmony patch for this.
What was up
When it was calculating NPC defenses there was a Math.min(), and one of them was doing an operation on defense that was overflowing at 9999 defense.
But this is a case that likely could be handled more appropriately on their end.
That definately has happened with someone else it looks like.
Like, the change to resistance would probably still negate it.
@rugged belfry You need to add a reason to your suggestion
@rugged belfry solid ideas but split those up
@rugged belfry split that up
And yeah having minibosses show up on maps is a completely separate suggestion
God with the frickin pings
Also, there is a mod that works with calamity that actually fills that need complete..
For minimap icons on calamity bosses.
... what's the mod?
Yeah I like how some mod of I have shows the location of fragments
Slight difference with the nature of Atlases versus ??? or Cysts
in that Atlases are actual enemies
and also Atlases don't spawn AD after you kill AD once to get the Infection lore, iirc
@supple lodge ffs You need to add a reason to your suggestion
One moment, booting my mod browser.
Boss cursor in my experience has marked minibosses on the map, and actually added a scrolling at the edge of a screen icon for minibosses like the giant clam.
I use it to find the giant clam whenever the healthbar magically appears.
Giant Clam already appears on map for me
But others, like mimics and elementas, don't
Alright.
I don't think the cursor highlights mimics, but I have gotten it for other minibosses for sure.
I hate when I see a mimic minibar, but then never find the freakin thing
I edited it
Thank you, but you could elaborate a lil bit more on why preventing sandstorms would be useful
There's definitely a reason but I want you to say it
Sandstorms are freaking annoying
Exactly. Especially in pre-Hardmode when there's very little loot to be had
They push you aroud and spawn elementals, sharks, and other annoying enemies, like Dune Splicers. I have nightmares about Dune Splicers.
Skoores should lay that out in his suggestion
So I just realized that the Atli don't even spawn him after he's been killed.
Uhm.. but I'ma leave my comment as is, because you could use the feature for early game if you don't want them to spawn (could drop from Aureus or something)
A bit late, but iirc hell's lore already prevents voodoo demons from spawning
oh lol
In my opinion, Stellar Contempt is one of the best weapons for Deus (at least, at that stage)
It makes my game lag, that's how awesomely powerful it is
so ye you can edit your sugg more now
You could even say to make the lore drop from Aureus, cuz now it's entirely focused on the Astral Infection lore, so it'll fit
How's that?
Reword the title line to be a suggestion/command rather than a statement
Makes it sound like it already happens
It's kinda like a news title
yeah and the news reports on things that already happened :P
Boom, added 1 word and removed 1 letter.
Perfect
@robust lava you can lock recipes to a certain place but doing so is unintuitive and sends people to bugs wondering why they can't craft it
;)
myeah Mayo I think you need to add a bit to your suggestion explaining that they'll be indicated to the player in some way
like three or four people used that as an argument against the sugg
Ha I had the idea of something for a mod called an index, that would pretty much act like the wiki and show info, crafting trees, and other stuff.
I’ve added a small thing at the end about guiding the player, but I need to sleep now so that’s all I can do lol
Aight
s'good that it's at least acknowledged
im back, and i sincerely apologize for causing... whatever the hell happened in the last 2 hours lmao
we'll see what everyone else says about it tho i guess
i feel like void sash is kind of :/ now
the only real benefit is jump speed and crutch mechanics dodge chance
the damage isnt very meaningful
Looks like the curse got reworked into a different/more focused item line.
void sash is now literally statis ninja belt with scythes that deal like 1k damage
which is not all that great considering its post dog
im lookin at the page for it rn, and theres also something kinda funny
"It also increases the player's jump speed by 120% and fall resistance by 50 blocks, allowing the player to fall 75 blocks before taking fall damage."
why on earth does it increase fall resistance
we have wings for a reason
Frog Leg
we should have elysian tracers by this point
inherited effect
okay, but... ngl seems a lil silly
Like yeah it doesn't need to increase fall resistance but it shouldn't remove that feature because of it
fair i guess, it just feels weird considering its tier
I actually have a friend who refuses to use wings because they love going skydiving to splat.
I don't know why.
But they do this.
I mean fair enough
i mean.... you do you??? i guess? lmao
I think the most fall damage they have managed to do to themselves was near 48k.
nice
legend
@digital saddle Statis void sash has a longer dash than the Statis ninja belt, just as an fyi
i was thinking about one of the sugs from yesterday involving generating a hallowed shrine in hardmode, and one of the devs said it was super janky to generate anything thats not a straight biome/ores
can someone explain to me exactly what is so hard about generating an item like a chest post-world gen? genuinely curious as idk much about stuff like that
Now I'm also curious
It's definitely possible
Spirit did it
o really? how so
When the Spirit biome generates
A bunch of tiny floating islands with loot chests here and there appear above it
If you wanted a code explanation I'm as clueless as you sry 
thats super interesting actually, considering the devs said yesterday that it was mega bad
Yeah but it didn’t exactly look
Well
It’s less islands and more “a bunch of random mud splotches everywhere in random places”
hmm
is there a difference between adding sky blocks vs replacing blocks in the ground?
coding wise i mean
I'm guessing there would be huge problems involving storage containers like chests being removed
thats true
well i dont see an issue with little island shrines on hallow gen
but as kirby said, i guess they're not really islands are they
ngl this sugg feels like a subtle commentary on how useless most Calamity materials are until you reach the point they can't mix in with vanilla materials anymore
Need opinions on this suggestion before I throw it in
fire away!
"Keep the current Acid Rain theme in the game to some extent.
I heard that the current Acid Rain theme is only a temporary one while the main one from Dokuro is being prepared; however, it's a really nice composition. Personally, I would suggest either having it as a pre-hardmode exclusive version of the Acid Rain (the music box could be crafted with the standard version and some other materials) or exclusive for when ||The Old Duke|| is approaching."
I’m pretty sure it’s going to be the current theme
@crystal locust that’s not what the suggestions channel is for
Sorry didn’t know where else to go
Does Evil Island need a redesign?
I'm imagining that it could have materials more like a real Floating Island
Infected grass/dirt, stone, etc
And a different building
The main room would have a loot chest containing the evil's shrine weapon
And there'd be a hidden basement with a second chest that has the evil's biome chest weapon
And maybe even some Shadow Orbs/Crimsom Hearts to give people access to all the loot from those
tbh it could do w being different
but idk abt the shadow/crimson heart thing since that’s a vanilla gen thingy
rn evil islands can actually form right on top of regular islands
i mean, the shrine is in the ground right? or are u talking bout a different shrine
evil island
Also the clouds on the bottom could be entirely rain clouds
But there's no objectively good reason to do that besides it being a nice touch
I think that’d be a neat sugma since rn evil island really is just another floating island just recolored
why are there two chests tho
Probably since you don’t get the other shrine item
so the island contains the other evil’s items
Yeah
ooooh i get it
i mean, yea but the evils shrines only are useful when youre in that biome
so its shrine item is almost entirely useless
People might still want both
collection!


@flat jetty think about why that is a bad idea
what even
#wiki-lookup exists 
some people have adhd
On the one hand
If it were maybe only open to people who had proven themselves as not an idiot then I'd be all for it
On the other
What'd be the point then
And for that matter what'd be the point at all
that is not an excuse for spam
I know at least 10 people here with ADHD and they don’t compulsively spam.
Wdym
adhd doesn't warrant a channel specifically for a person to spam in 
@ashen warren That was recently added, that's a thing
Also @flat jetty smh I'm just gonna delete that
You can spam in your own server
oh neat
cal talk is the spam channel
don’t encourage spam
nono he has a point
Rogue should do half attack for throwing amours
Redesign the Evil Island
This new island would be a lot less barren; it'd have the grass, trees and stone of its biome making up the ground part. The cloud part would be made entirely of Rain Clouds.
The house would also be overhauled, being made of a mix of the wood blocks/furniture and the stone brick of its biome. There would be a loot chest (the evil's wood chest?) in the middle of the room containing early-game loot and the evil's shrine item.
Below this main room would be a hidden basement/cave, containing several Shadow Orbs/Crimson Hearts and a second loot chest (the evil's Biome Chest) containing post-Plantera loot (which could include that biome's Solution or Holy Water equivalent among other things) and that biome's Chest weapon.
❔ : This covers several cases of unobtainable items in either world type, providing access to both evils' Shrine items, easy access to both types of wood, and the loot tables of both Shadow Orbs and Crimson Hearts. This last fact also makes it easier to summon that biome's first boss. The change in materials also makes it easier to spread the biome to desired locations by providing more of the blocks required to do so.
The use of Rain Clouds is mainly meant to just be a nice touch, but being able to get more of those may be considered valuable to builders.
star
So no objections?
I don’t think it breaks any rules
Aight
Posting tim
Good idea
Good idea but against the rules
Fargos server has a spam chat, and even then it has slow mode soooo
Amp the people in the server by like 10 and yeah, sounds like a problem
@granite grail
@granite grail thats a don’t
Okeh
The logic behind that being something that'll never happen and is illegal to suggest is throwing being removed
Problem with that is there are tons of mods that reimpliment throwing
So it'd make sense to have it be convertable between the two to account for them
But regardless
Nah
Okey
1.4 kills Throwing anyway
A) Overwriting stats is something the devs have done a fair bit in recent months
B) They've gone further than this with stuff like the Temple gen edits and the pile of non-linearity changes
C) There's a grammar mistake
Also I just addressed the 1.4 thing
It could be done anyway to account for all the mods that add Throwing content
is this a base damage meme by chance
inb4 he's on an update where you can get gael pre-yharon 2
4069 base damage

@queen jungle can you please provide something like a kill time against supreme calamitas? preferably without using rage/adrenaline

and make sure your mod is updated too
oh.
Base damage hahayes
yea then buff p90 smh only does 3 damage
(its like 20 now)
i smell a ding dong ditch sug
wait actually
(it was 3 pre deific nerf)
does it still fir eat the same speed
w
nvm its 6 damage
lmao
Oh it may have been nerfed since then
huh.
can we buff the wand, it only does 1 dmg smh my head
also is nobody going to talk about the bard npc suggestion that is clearly a don't
@rancid silo You cannot request other people's dev items or similar tribute items
Can't ask for dedicated items for other people
Dokuro never requested an item to be added to the game, so one shall not be made
Wait thats a dont?
yeah
ah
Not on the dont doc, but its in pins for the sug channel
fixed
Nah the bard thing isn't a Don't
if it's totally unrelated to Thorium
oh I was talking about the dok thing
its a specific npc suggestion
Tbf
The guy deserves a tribute of some kind
Whether he asked for one or not
gael’s is a pre-scal item isn’t it???
a lil bit
thats not how it works tho unfortunately
If he did specify he doesn't want a tribute then it'd be just impolite
he'll be getting a tribute, just not in the traditional sense
doesn't the picksaw already do that @hearty bridge
@queen jungle Just wanna make sure that you know it's post-Yharon drop
and nah Gato read closer
I am 100% sure that was added last update
lemme double check
and if not then next update
I never understood suggesting something that should clearly be in the mod
huh
"should" is a weird word
I must be outta date
What are the devs gonna say? "nah we like the picksaw being outdated"
you are
I just updated tho lmao
there was another update
update again
@coarse venture You should add more of a reason to your suggestion
Also provides lore explanation for the awesome music always playing.
this... does not need a lore explanation
yeah but i've always thought that it would be cool if the characters inside a game would be like "Why do I hear boss music?"
An objective reason
well that isn't a valid reason for a suggestion.
What's a reason why it would benefit the mod
I'm looking at the Bard NPC (Bard NPC) [Bard NPC] suggestion
Oh I like that addition
and all I can think of is the Bard from Shovel Knight
Pocket knifes?
like this is basically his purpose to a T
(just simplified for Terrarian purposes because hahahaaaaaa FUCK finding some of those music sheets)
You should try to got with something stackable
douglas what're you talking about
Like the bard
Box
No npc I fuckin hate auto correct
Someone was saying an addition to it
And I said wooden pocket knifes
why would a musician sell pocket knives
What did you say about my music?
Haha
raises knife
I suppose yes that could be a reason
wait would you really accept "he sells knives because he shanks bitches who don't like his music" as a reasoning?
Maybe
No I wouldn't
😶
lol
Is this 5am suggestions chat experience?
10PM here but yes
I see
Ye
Rover what do you think of NPC additions in general?
I mean we else could work good?
I think they're very unlikely
Do you think Calamity should have more, if so, what do you think it would need?
but I don't know if they should be disallowed as suggs
A lot of NPC suggs seem kind of specific
Ye
imo I wouldn't mind more npc's though
But a lot of them seem to be QoL mods jobs too
e
Omg your right we all have to take account to that
eh
Do we actually need even more qol is one of the questions you could ask yourself on the dinner break
But so far, well, yeah NPCs are far too specific, and non-specific usually ends up too broad to be of any interest
Good point
frankly I think there's enough npc's already
Yup, totally agree
We should maybe focus on giving the Archmage some kind of use
Ok list you ideas
There's
What, 3-5 existing already
Another 3 planned
Just a weapon shop atm
Ok
Afaik most of them exist 90% for lore significance over a practical purpose
Why not give Perma a defensive buff, a way to add frostspark to attacks, or Heat/Cold resistance in death mode or smth
ok wait is this a meme sug or
Permafrost makes you cold
nvm
Like, as a blessing
Ye
LOL
What about a warmth blessing
Almost certainly
But I like what they're going for
Permafrost warms you in the icy cold
What's humorous Hectic?
like uh
Hmm
Amidias also needs new stuff to sell at different points of the game besides Boss summons
he already has a unique mechanic but atm, he sells some weapons for early game and gives Lore if you're into that
i just
@ashen warren Could you elaborate more on what you mean and why that'd be a good idea?
really like that new suggestion
I don't even know what you're suggesting
Amidias is for early game stuff anyways
yes
I completely agree!
Bruh
SEND IT TO SHAY
Making items more difficult to get could be a nice challenge
And it's one that's still a challenge even if you're good at the game
Which is always nice
wait why is it just the header with no reactions now
see but that's the thing
it's not more difficult
It doesnt even count as real anymore
it just takes longer

at least the Archmage sells it's items at different points of Hardmode, giving the player reasons to buy gear from him at multiple times in progression
That looks wrong
amidias doesnt really do anything in hardmode does he?
Seafood
he sells boss summons
Amidias is just boss summons
Amidias doesn't really do anything period aside from the Scourge summons, Truffle Worms, and Amidias' Trident
i wouldnt mind more hardmode weapons from him tbh
Ya
@ashen warren My dude
Meanwhile thief exists for rogue tutorials and babying people with shit luck making reforges less costly
i guess he has more purpose now w the acid rain but still
Post the sugg here first so we can talk about it and you don't inadvertently spam the channel
the raw power
Upgraded amidias’trident
well that was shot down quickly
there is no amidias upgrade. give me your lungs
that is the joke, yes
Little mermaid Trident
Wulfrum Anvil 
God suggestion
Send this one to the devs
oh he hasn't responded to anything in this channel yet
Reminds me of all those hyper-realistic minecraft mods where you gotta collect flints and such to do a first tool
so you're not gonna get far with that
The name could be Thalassophobia
Wood anvil.
to make wood items from, to make deathmode more epic
Just biggest bruh
Wulfrum anvil is godlike
10 iq suggestion
wulfrum anvil
Ever.
crafts two itemms
Y’all just don’t understand
iron anvil and my sanity
the sanity requires 1 luminite bar
and you cant make the lead anvil
only iron anvil
STOP WOTH THE WULFRUM ANVILS
isn't Calamity Pets dead?
if you get a lead world you deserve to die
is it dead?, nvm then
Is Leviathan dead?
ouch
he's here 
God has come down from heaven
crotex, do you mind if i explain the issue with your suggestion?
Just
That's it?
Giving Wulfrum an exclusive crafting station?
Uh oh
"let's just make it more difficult for no reason"
Yes
This doesn't even increase difficulty at all
It's just slightly more annoying
that just sounds like an inconvenience instead of a difficulty increase
it's just another crafting station
Also how would you even do that, recipes need ingredients for mode locks IIRC.
wulfrum furniture
after the .2 seconds and 3 extra slimes you need to kill
flushed
nothing happens
death mode isnt annoying, it's difficult
lol
it doesnt make it more difficult after 5 seconds from the start
unlike all the environmental effects
it's only three extra enemies to kill
which do empain you
okay
The darkness underground is awful
It requires your semi-active attention throughout the game
Shine
rather than a very slight change at the very start
Resprite suggestions based on quality are not allowed
You can go to the Calamity Art Server and request a resprite there
why did you want it anyway
(there's a pinned google doc of what you shouldn't suggest, btw)
Ya I read that
^ me w my first suggestion not going in here
what
why
jesus
there's something in the water today
If
and i want some, frankly
Me
these suggestions
😚

are just terrible
amidias is unhappy with you
ok real question: is anything happening with statis or braelor
bc i think it would be kinda interesting if they were npcs that came from doggo
statis would be ninja boi
Too far in
Good
how would they be npcs
YES
Eyeballs
THEY ARE CANONICALLY DEAD
Just,eye
DoG ate them up
ok fair
No
yes
@hearty bridge update your mod
Picksaw is already fixed
I added Ding Dong Ditching to the Suggestion Don'ts document
It should have been there a long time ago
I don't know how much of an effect this'll have, but it might do something
So if they don't respond soon the suggestion dies?
No, this is just to inform people
(after the rework it will in fact die, after 1 day)
whats ding dong ditching
go check out the doc
ah
yup. thanks!
(That's your cue to delete your suggestion)
oh
Thank you
gangster
Hey there everybody, it's me again, coming at you live with a hot new suggestion
nah that was a joke, lol
😢
That's a quote from the Don'ts doc
douglas reminds me of cloudlett
Cool!
This is not Dooglett
wait that guy is called dooglett
Nice nick
i remember its doog something
Wise
It used to be Diglett before he changed it to Cloudlett
lol
To boundlett
SUGGESTION: ADD A POG EMOTE
Bluecheck
Best idea ever
Im tempted to suggest pogbound
NO
Any dev comments on my evil island sugg btw
Since you're the ones who would have to code this
it sounds relatively complex so I think there would need to be some kind of height limit since usually evil islands generate really high up
that then runs into the evil island consuming normal islands thing
I'm pretty sure that could fit into the space of an above-average-sized floating island
i dont think it needs trees imo
that makes it really dense
since you can grow them on the surface with dirt
I still disagree, since trees also spawn on planetoids and normal floating islands, but whatever
use that but remove the highlighting around the nose
cause it just looks like a nosering
it's okay
early onset strokes are relatively normal
Poglamitas
Very cursed though
that thing remind me of hadari
what the bruh
idk if it was suggested before, but i think terminus should only be claimable from the abyss shrine in the bottom of the abyss
Thomas canoot pog 
only one
even the item tooltip states "Sealed away in the abyss,"
pretty sure Terminus being in Yharon's drop pool is and always has been a failsafe for if the Abyss, and thus also the Abyss shrine, don't exist
fair enough
the abyss shrine has just not generated before
And also for people who genned the world without Calamity, they can still obtain it
that too
then a second option is to alter the tooltip a bit? to fit the fact its also dropped by yharon
it's really not in his drop table for any lore/story reason, it's literally just there as a failsafe
Inanis had some cool ideas for that but they never got implemented unfortunately
(in theory, one could make it only drop if a chest with the Terminus --- hint hint, the Abyss shrine --- doesn't exist in the world)
Yharon would have an artificial one made by Draedon which taps into the same
Xeroc energy
fair enough. i know its nitpicky but it just sorta stands out for me
I'm not the biggest fan of it either, but /shrug
i mean, maybe it gets made into a craftable post yharon instead?
bc i agree its a little weird having him drop it
that could also be a possiblity but then it would still be confusing as it isnt the one that was trapped in the abyss
consequently the lore would have to change as well, prob similar to what rover said
yea
there really isn't any more elegant way to do it
i mean, is it possible to make it only drop the first time yharon dies?
Yes
that would fit a little better with the potential lore rover provided
bc its like
theres the real one inthe abyss
then theres the synthetic one that yharim has
theres only 2
that would make it a little better? i think?
and then like, it was entrusted to yharon as yharim's most loyal servant, or something like that
you could argue that if possible, make a new item called "Forged Terminus" or something like it that does the same thing and has a diffrent tooltip
m
Inanis was planning on having them be two separate items
or at the very least separate textures
iirc fargos did multiple spawn items that are named diffrent with diffrent tooltips and spawns the same boss
correct, for other reasons but yea that is a thing
might as well, if anyone else has anything to add u can always change it
You could
ill put it here for your review rover, or any other mod or dev
If a Draedon techy duplicate is sprited, it can easily be added.
Terminus doesn't stack so not like it really matters if the item is the same or not
Make Yharon drop an alternative version of the terminus
why?
the terminus' tooltip states "Sealed away in the abyss, far from those that would seek to misuse it" which really doesn't fit when dropped from yharon, as that specific terminus isn't locked away in the abyss, while it is a failsafe it could still be confusing and irritating to some players
suggestion on a fix: make an item that will function similarly to terminus (spawns the boss-rush) but is called something along the line of "Forged Terminus" or other names that will hint at the fact that it isnt the original terminus locked away in the abyss, and the tooltip could mention it was forged by Draedon for yharim, which yharim entrusted to yharon.
just posting it here for review before i copy it over to suggestions
Makes sense
just pin me with corrections/rewordings or when its good to be posted to #suggestions-voting
maybe also add that it should only drop once, but idk if that counts as two suggestions then
Yeah that looks good
You could make that fit this suggestion but it'd prolly be best just keeping it as-is
fair enough then, have fun @buoyant dock
copied it over to suggestions chat
You could make it only dropped if the chest in the abyss isn't there
I think that would be slightly more problematic
just have it check if the abyss shrine exists in the world
if it does, don't drop
if it doesn't, do drop
it only dropped from yharon as a frustrated stopgap because sometimes the shrine chests wouldn't generate
this turned out to be a really easy fix (just make sure the blocks in the middle of the shrine didn't hammer) so there's no real reason for yharon to have it at all
Problem is vetus sometime the shrine doesnt spawn at all
vot
Apparently that hasn't been reported in a long time
according to Ozza
Regardless of the reason its there, its there. And my suggestion aims more to make sense lore wise why its there
Suggesting it should no longer be dropped from yharon as the failsafe isnt necessary anymore is a diffrent story
Fair enough
I just got done reading the lore and yharim’s brother had the terminus which he used to summon xeroc now unless it was destroyed in the process or something happened to it, it could make sense for yharon to have it unless I forgot something in the lore
suggestion: have an option or item that can bring back the hit caps from the old supreme calamitas
Why
Provide a reason @honest crown
(And it better be a good one because re-implementing old features is already a Don't)
personally, I really enjoyed the challenge.
i think a greater builder potion would be amazing
imagine if it was fast enough to build as you were running, making arena platforms would be a breeze
Can you give something more objective, Stephon
like the Omniscience potion, the greater builder potion would be made from the builder potion and other materials, most likely some sort of fish
or perhaps a potion of speed
(There is no Greater Danger Sense potion)
unless you mean Omniscience, the Danger + Hunter + Spelunker?
yea mb
i hate it when I'm building a platform and I need to press left and right over and over again because if i press right right or left left I dash off the platform
Rework Brimmy's eye laser attack, especially on Death Mode.
❔ This attack is basically a giant 'kick-me' sign whenever she uses it. She stands perfectly still and uses no other attacks to discourage you from simply standing right beside her for a few seconds and smacking her around at will.
Thoughts?
i mean you need to pop adrenaline sometime right
@olive token thats easily solvable by using planters instade
Yeah, but on the other hand, she can use this attack whenever on death mode.. which makes the problem even worse, especially if you're a melee character.
@rapid pivot i think the brimlings that brimestone elemental already do that, you could suggest they should be more agressive when she enters that subphase
Realistically speaking, the brimlings shoot one fireball at you.
maybe if this atk was executed much faster that would make it better
either way i'll throw it up
Which is way i think you should say they should suggest the brimlings should be more agressive during that sunphase.
Subphase*
what the hell is it with people and SCal's hitcap
Maybe people are irritated with the three tap kill
But then again the hitcap prevents you from reviving.
So /shrug
you get a triple-tap death anyway
there is, on a fundamental level, no difference because of how Calamity's power curve works
you are effectively given 2 hits of existence + 1 per GS revive + 10sec for Silva revive

Yeah but diffrence is that you can revive without the hit cap
additionally you can take more than ten hits over the course of the fight
(plenty of 'em with Silva revive)
esp. if you're running a decent tanky build
except of course you aren't, this is calamity
esp. if you're running a decent tanky build
except of course you aren't, this is calamity
you said it better than I could, that's for sure

@rapid pivot can we not suggest to "remove" mechanics if they're too easy
im not approving it because its such a low effort, low reason suggestion when its better to suggest how to improve it instead of "remove bc easy"
I wonder how well Brimmy's eye laser would work if it fired for its entire duration, assuming the predictive movement stayed around for the entire attack.
Alright.
It'd always fire ahead of you because it keeps the same movement, but you'll get clipped if you try to turn around or run away in a straight line for too long.
Rework Brimmy's eye laser attack, especially on Death Mode.
❔ This attack is basically a giant 'kick-me' sign whenever she uses it. She stands perfectly still and uses no other attacks to discourage you from simply standing right beside her for a few seconds and smacking her around at will. Perhaps the brimlings could fire more than once at you, or she could release a burst or two of Brimstone Fireballs as she's aiming.
Dont mention me in the suggestion
Pretty sure mentioning someone else in the suggestion is a dont.
@rugged belfry You're outdated, that's been fixed
Fixed 4 days ago or so
Theres been an update 4ish day ago
Redone a little.
You should probably wait for it to be reviewed here before putting it therr
Same as i did with my suggestion
that might as well be a 'specific item' suggestion, which is a don't @outer gust
uhh ehh
It's a lil specific but the reasoning is there
He wants it to resemble Polter's attack
Hey I’m back what are we talking about
suggestions
Well. I need to sleep. If anyone have anything regarding the suggestion i posted about an hour ago ping me or dm me.
Gnight 👋
@mighty knot Hi viral. sorry to new this, idk what you mean by specific item suggestion.
ok i see the link ill take a look at it

ok so im curious to how my suggestion was a don't. just read the entire doc file : "don't"s
i could see the animation changes and re-spriting could bring tedious work to hand. apology if i offended the dev team 😄 either way best mod in the game ❤️
Ye your sugg is fine
Viral was concerned about your suggested changes (making it fire blue homing projectiles), being too specific
but I think it's fine
if you ask me, it helps that, rather than being a new item, it is a suggestion regarding a change to an existing item
indeed
It is a lot easier to repurpose existing one than to make spmething from scratch
granted that the said existing item is actually irrelevant, however
Agreed
This sugg should get more stars, i was excited to use Daemon's flame on dog during my ranger pt... Only to replace it afterwards with better options like Hailey's and Seadragon, Daemon's flame was always quite underpowered.
compared to polts other drops i didn't really like it br
how the hell does it take 20 minutes to get 5 essence of eleum
also 5 eleum isnt that much to begin with
you can fish for a single fish of eleum and get 5-10
You can always fish for Ellium Schmiggle, fishing elium out will net you alot of it
its like, 2 less
Thinkin about makin a suggestion
Tooltip sections about Death Mode-exclusive features should only show up during Death Mode.
(If executed, the words "In Death Mode" could then be removed from them due to redundancy, but maybe have some other indication that it's a mode-specific feature like a different text color.)
Death Mode is only one of the four difficulties, and it is the hardest and least accessible one. Death-exclusive info does not need to be viewable by every player, because it will most likely never be useful to them, only serving to add unneeded clutter to the tooltips. It would be better to have that info only show up for the players that need to know it.
Mainly wondering if I should keep that parenthesis section
Death mode exclusive text is almost just flavor text to non death mode players
Agreed
Agreed, though why would a dev need to make a suggestion?
to gauge public reception
^
Rover's Suggs usually do well. Can't wait to see how this one will turn out
I wonder what the public will think?
(Kinda just feel like I should make more suggs, too)
They are rare, but quality
Also it is a somewhat convenient way of getting some issues addressed by the devs
An official submission which is then voted on, rather than just bringing it up in conversation
Purple is death
So the color could be light purple
I was personally thinking the light purple rarity color, so its not too different from the rest of the text
yeh
rover sugg is top tier
Would rev tooltip text still remain? Wouldn't that be clutter text aswell??
There's not many instances of that
iirc it's just Affliction?
could be wrong
but yes we could do it for that too
Death was the one that concerned me more though
i would agree with krastyan. better to change both, then to hear about the same question in the future.
What're some other items with Rev-exclusive stuff listed in their tooltips
remember that Giant Shellies/Salamanders/that one other enemy i can't remember the name of have that one funky spawn method where only two of them can spawn in a world
so you might just have a world where the other two can spawn and Giant Shellies can't
Affliction doesn't boost its stat buffs in rev+ anymore so we don't need to change its tooltip
Well, I'm somewhat dissapointed about the newest Calamity news, but on the one bright side it means that I don't need to put in my suggestion.
Leviathan loot brought me to Aureus
Aureus is the next boss after Leviathan
Hey Rover, if you're reading this I'm rooting for ya
yeah but i easily killed Leviathan straight after cryogen
Sir/madam, there's a point where difficulty can be pretty subjective.
You may find them easy, but many others struggling to fight Levi even with optimal gear.
Just "I find them easy" is not enough of a reason to buff a boss.
^
There are a lot of situations where I find hard bosses easy and vice versa
Especially one that's already known to be notoriously hard for many.
@pliant dome You can only have two of the three enenies Giant Shell, Crawdad, and Salamander
If you've ever seen a Salamander or Crawdad in your world, there you go
For example I find Slime God harder than Devourer of Gods
(also thanks Dekarus)
Yus
You have seen Shellies, just very infrequently?
Yeah
I see
With zerg potion I got none to spawn
And I was in the cavern layer
Same with the thing that drops the fungal carapace, seems to spawn rarely unless it's something with the size of the biome
You might have better luck with a surface mushroom biome for those guys
That reminds me, does Calamity have custom water colors for any of the biomes, or does it repurpose existing colors? (e.g. Icy for Sunken Sea, Jungle for Sulphurous, etc.)
It has custom water color
is it fountains
Just wanted to make sure it wasn't my eyes playing tricks-yes
That's been sugg'd a few times before
You could do it too, tho
its impossible to code to increase the spawn rates of enemies 🙄
izzat sarcasm

It is a legit concern because it's a vanilla enemy
I'm pretty sure there's a way we could "brute force" it
But yeah, the thought came to mind because I was building an abyss-themed base for my current playthrough on multiplayer death mode
Fountains are already planned m
not actually changing the rate but adding our own on top of it
shouldnt be hard
and yes
1.3
And I chose abyss-themed because one of the people is new to the game and always has dynamite as his selected item in his hotbar
wow
I want to say thank you to whoever made Abyss Gravel explosive-proof
fucking nobody sprited them
At this rate I may end up trying my hand at spriting myself
Imo the Bandit is.. very unnatural
Drunk princess
And so is she, too..
I've got an okay-ish amount of skill with it and when I already have lots of examples of the concept (so the vanilla fountains) I could probably do it
And the Bandit had escaped both Providence and DoG?
How many frames are in the animation, and how is it set up (so is it spritesheet-style, gif-style, etc)
Go join the art server
there's an official sprite request there with further details
Art server has tutorials
Mmkay, gotcha
(the one YuH screengrabbed)
Also you can be damn sure that if I can figure out how to make it look good that the Sunken Sea fountain will be based on the Desert Scourge
All hail the great sand worm
Wouldn't it make sense for the DVD or its upgrades to have the sand that falls down from it deal some damage before they disappear?
(Clam fountain would be more fitting imo but you do you)
Death Valley Duster
(Blu-Ray)
Blue ray is the next step
(VHS)
And wdym by that, PotatOS?
(CD)
When you use the DVD
The sand it shoots has a small amount of it fall downwards while you shoot it
Rover, you've given me a good idea that would look stupid and good at the same time
Couldn't that deal a lessened amount of damage?
Desert Scourge vomiting water into the Clam or vice versa






