#suggestions-discussion
1 messages · Page 859 of 1
This is not suggestions
yeah it's getting offtopic
hoo whee this chat goes off topic often
people who say that just dont have brains big enough to memorise his moveset ok ill stop here
does anyone want to suggest the idea of clone being renamed after killing it

I feel like that’s been suggested already
nobody seems to have suggested it
I think it would be a fine sugg
first blood goes to whoever does it first
Yeah you can suggest that
after laying out your reasoning of course
you didn't post it
Yet.
can i suggest like change moonlord lore to give immunity to death mode cave darkness
suggesting in suggdisc nothing happens
I was looking for feedback
You could suggest that Thunstic but that's a pretty weird suggestion
i think it fits thematically
I'd personally add a rename of scal to be her rightful name
moonlord is a blacked out fight
Is Draedon have size of human?
ML's lore right now is very focused on gravity
beating it means conquering fears of darkness
Couldn't you just combine LC and ML's lore?
draedon is a really big cyborg thing
smh combining lore sugg
That's not what I meant.
(Draedon is very tall yeah, alien cyborg)
I mean, couldn't you use the ML lore to counteract LC's lore
How LC's and ML's lore will be combined? What for?
nah Ian meant that, because LC's lore darkens your vision, it would be weird if ML's lore brightened your vision
cuz it'd essentially make LC's lore have no downside, I guess
(Not literally combined, just worn at the same time)
what if you could craft all the lore items together to use all their effects at once
no
is there a name for a calamity world
wdym
like hallownest is for hk
Yeah iirc the planet is "Terraria"
uh
new weapon
new-ish
came out with the summoner update


Do I need to make a redirect
Ye you combined also lore of SCal and you will be instantly killed from every hit I THINK ITS NOT BAD
Draedon will be between Yharon and SCal?
Yes
ye yharon to scal is a huge gap
post yharon weps do about twice dps on scal of pre yharon2 weps on yharon
What 75% DR does
i asked this question this morning but i felt like i didnt get an affirmative response so here we go
how do you guys feel about more lifestealing ranger weps
or i guess, now that i think about it, more lifestealing non-melee weps
currently for ranged there are 4: aeries, pearl god and claret cannon (+ arterial assault w bloodfire arrows) and one arrow type: bloodfire
only aeries and pearl god (rare variant) have like actually good healing
claret cannon does 1 per shot, while the other 2 do 10% dmg as healing
same as claret cannon for assault and bloodfire arrows
lifesteal is a broken and godlike mechanic
i think its even less for mage
it makes sense when applied to true melee since they are all about big damage both ways
but when added to other classes it could easily either make a really op item or it'd be like bloodflare is now
i agree w the bit about true melee
Melee theoretically needs lifesteal the most so it makes some sense that they've got the most representation
yeah
I guess ranger could use some more of it
but i think its rather disproportionate how much lifesteal each class gets in comparison
and like was stated earlier today, this all feeds into the melee bloat
which i dont really want to get into for this suggestion
im looking at the list of lifestealing items on the wiki rn, and the vast majority are melee weps
with more than there should be healing on projectiles
at least is what i feel
basically i guess my suggestion is: non-melee weps should get more lifesteal options
whether that involves making new weapons or just adding the effect to existing ones, idk if it matters too much
(I dunno about you but it looks to me like the vast majority of melee lifesteal is on direct hits)
here i've got... bloodsoaked crasher, bloody rupture, earth, empyrean knives, essence flayer, exoblade, illustrious knives and leeching dagger
which do healing on projectile hits
Earth and Exoblade's healing projectiles are only spawned on direct hits
essence flayer is on kill what
Leeching Dagger's projectiles also only spawn on enemy kills
Lemme double check Essence Flayer
it's that cosmilite scythe
Yeah ik
Green Meteors and Comet Bolts only spawn when you hit enemies directly
yes
ah i see
ok nvm about those then
you guys are right about essence flayer too
it says on the lifesteal page that its on projectile hits, but on the flayer page it says its on kills

I'll fix the Lifesteal page, just confirmed that in source
It's on kills
same with dagger
bloody rupture is a meme
ok sry about that, it appears ive misread some of these
yes
ok so this isnt as exaggerated as i thought it was
thats good
anyway this is just a diversion from the main point, which is more lifesteal for non-melee
like I've said, it's a really, really good mechanic
so good that when you could reliably heal by using exoblade and auric orb things, you could facetank scal
true
what im going to say is that aeries healing is very strong
almost too strong i feel
almost feel ilke its upgrades arent worth it bc they dont heal at all
so maybe not like, that level of lifesteal
but to even get like 2, 3 back per hit would be nice
especially when melee has more options for that sort of thing
i mean, exoblade does 1% heal back on bolt hits, but considering the dmg of exoblade is 10k+, thats like 100 damage
not those
auric orbs spawn from wearing auric armour
and also the uh, silva ones
they work like a really big and slow vampire knives
they used to be more frequent, is what I'm saying
For instance, set bonuses on a lot of mage armors give a lifesteal-Esque effect
right
Would you consider that lifesteal for the mage?
im aware its a thing on most endgame armors
uhhhhhh good question
id say yes, because you're getting health back from a player item, if that makes sense
godslayer, blood flare, and omega blue all have lifestealing aspects that are not melee speific
mushroom boi
Hallowed rune’s hallowed regen buff?
mushroom bois and amalgam
The blood flare set has lifesteal weapons for every class
Profaned soul artifact
I can go on
yep
but a lot of those are then class-neutral
there are mage armors, like you said that prvide lifesteal
also some rogue accessories do that too
well yea, but i mean im looking specifically for more class-specific lifesteal
which i guess mage doesnt really need that much of, considering it now
and its not that big a deal for endgame bc a lot of armors have it
but for not those things, its missing from non-melee
@neat citrus the void vortex is far less powerful than yharim’s crystal.
do fight times or something
so my suggestion is: more lifesteal abilities should be added to non-melee weapons. The vast majority of lifestealing weapons are melee, so more lifesteal abilities should be added to non-melee to give more options to those who are not warriors.
what do yall think of that then
Yeah sounds good
I disagree that it limits options so to speak but you get the point across
ok, should i change it to like, "to allow for more balance between classes"? or something like that?
@proud isle It's not though. it absolutely shreds bosses, swarms of enemies, etc
Most melee lifesteal is on true melee hits
you don't have to aim either
And true melee lifesteal is so the playstyle has some semblance of viability
yes, but even including this the discrepancy is a little much, considering there are like 4 ranger, 2 mage weps that have lifesteal at all, and ~20 melee weps
imo
where are those... uh... numbers coming from? Just asking
Vamp knives and upgrades are the only ones I can think of that provide melee lifesteal without landing true melee hits
scroll up chief, i listed quite a few
some are wrong bc i read htem wrong but most are still true
also here's where i got the numbers https://calamitymod.gamepedia.com/Lifesteal
might not be exactly 20 melee, but thats the idea of the kind of scale we talkin in terms of discrepancy
@frank monolith Irrelevant mech-to-golem tier weapons will most likely be buffed next update, thanks for reminding of its existence though 
was touching hellkite, feralthorn, floe sword, etc a while ago
not officially a flag yet but it will happen
Yeah, it’s really hard to justify life steal if the other classes don’t need it
I really don't see much issue with lifesteal here
There are definitely undertuned lifesteal effects though
Uh
(1 HP heal on stealth strikes with nanotech)
I'll just wait until the resprite is out to post the suggestion then
True melee benefits pretty heavily from the healing, But you aren’t always going to benefit from it
lifesteal melee is funny
1 hp doesn’t matter because of calameme damage numbers
like
But you know we don’t talk about that
the sole existence of bloody edge line is basicaly healing on true meme
exactly
my point is that there isnt even the option for ranger lifesteal
mage is ok-ish bc theres many armors that lifesteal for htem
ranger lifesteal existn't until bloodstone yes
rogue is iffy, but they have a couple accessories that do it
But you see, there is
Probably because ranger is stupid powerful
we dont talk about summoner
aeries
probably because ranger broken class and needs to be touched somehow
Ranger does not need lifesteal
thats the one i referenced earlier, which is super op
the spectre pistol thingo
Rogue lifesteal accessories are completely fucking terrible other than vampiric talisman
thats also what i assumed
vampiric is good
im not saying the # of lifesteal weps has to be the same with each class
i would just like a few more
so that we have the option
like
2-3 heal per shot for ranged
is pretty decent
aeries is way too strnog with like 8-9
or 6-7 whatever
with ranger armor it gets pretty damn good, and thats too strong
but to even have the option for small lifesteal would be great
I would like it more if lifesteal wasn’t already difficult to balance
thats true
Like, you can very easily fuck something up
iirc hectique was saying something this mornign about how lifesteal just needs a revamp in gneeral
dunno how to put that in a sug tho
I think a good example is comparing electricians glove to vampiric
or if its already something devs are look at
Don’t worry he’s already posted a sugg about that
What I’d be okay with is a lifesteal boolet
And like a few weps maybe
i guess what im really getting at is more lifesteal capacity
But I would focus on a lifesteal boolet if you were to make a sugg
yea
afaik theres the bloodfire arrow but that also only does like 1 healing
so bullets would be great
for gun duders
1 healing adds up
true, but it depends on the wep
at that point there arent as many bows that just shoot the arrows in the ammo slot
Like, “Add a bloodstone tier bullet” or whatever tier you want (I’d keep it bloodstone tbh)
planetary annihilation, astreal defeat, heavenly gale, etc. have their own arrow type
as I recall, ml bows got mildly redone
Notably, it has a very high base damage
true
so instead of converting all arrows, it just converts wooden
oh ok, well then thats much better
I'm not sure how many bows got this change
ok, so the suggestion will be as follows: Bloodfire bullets of some type should be added to the game, with the same lifesteal capacity as the arrows. This allows for more variety and playability for different rangers
anything else?
May have to consider some things
Yeah it is
it's a debuff weapon that's actually good
Namely, guns have higher overall firerates, demik
took me 55 seconds and no effort to beat up yharon with void vortex. Took me 1:45 to beat up yharon with yharim's crystal.
https://youtu.be/VifhzzWs6RM
wait till it uploads
sorry for lag, I had a lot of water running in the background and I don't normally record stuff
And yeah, plasma rod is fine
says the vid is processing
on what mode? can't see if you have rage and adren cause processing
also yeah buff yermes 
thats true, but most bows at that point shoot multiple arrows, so i believe it balances out
it was expert mode, so kinda trash, but I think it still stands
the storm weaver bow
although i guess then the dmg could be lowered for hte bullet
should shoot loads of arrows
It doesnt matter. The point is, the goblin army doesnt have as much as it should have
why should it have more?
goblin tinkerer scales infinitely because tinkerer's workshop is
well yeah
yea so i think if we make bullets do less dmg, then i think the healing balances out
so ill specify that
suggestion time
It should have more because it just feels kind of dull,
it's an event, I don't hear anybody saying that ooa and pirates are the peak of game design
Not much unique calamity content that we have gotten from alot of the main stages of the game
ooa?
old ones army
Bloodstone bullets of some type should be added to the game, with the same lifesteal capacity as the arrows. This allows for more variety and playability for different rangers, as opposed to only bow-users. Damage should be lower on these than on the arrows due to guns' general faster firing rates, but because the bows at this stage fire multiple arrows, the lifesteal should balance out so no subclass has an advantage.
Bloodstone Bullets are already in the game but it's exclusive to one (one) weapon
damage should be lower doesn't need to be there, devs balance it, same as the lifesteal amount
ok fair enough
Bloodstone bullets of some type should be added to the game, with the same lifesteal capacity as the arrows. This allows for more variety and playability for different rangers, as opposed to only bow-users.
so like this? ^
that's a pretty strong and concise suggestion
rover will likely say hi once you post it
incase something is bad or not elaborated on and such
it's what he does, you're good
Why is the blood orb recipe soo expensive when the other materials are just three herbs?
yea i was thinking the same thing
maybe if the other one didn't have the soul fragment it would be fine
i might as well buy the other 3 ingredients from the alc npc lite for 50 silver
maybe if the other one didn't have the soul fragment it would be fine
Then the balance would be thrown off
they made the adrenaline and rage meters a little smaller this patch and i think they should add scaling to it because its super small in 4k
too small
with my current scaling set up the stealth meter is half the length of an item slot
other than that i really like the new adrenaline and rage bar shaking when its activated
would have liked if it could shake like 10 times more violent
If there is a way to make it bigger that idk let me know, if not hope they see my suggestion.
@viscid dagger read the suggestion donts docs in pins
50,000 iq reasoning
Make bloodworm spawns after polterghast and tier 3 acid rain has been defeated
Reason: Bloodworm right now is extremely difficult to get because the enemies or you will kill it and its truffleworm AI. Doing acid rain for each attempt is painful
If you fail on the first try then you can catch bloodworm to summon him
Give autoswing to all the vanilla summoner weapons that don't already have it
If modded summon weapons have autoswing, then why not also let vanilla summon weapons have it?
What do you guys think about this?
Has this been suggested before though?
bad reasoning
Shit like ballistas would be buffed by that
butterflies take 2 slots now?
yes
yeah
i remember it being shittier than sandnados
why did butterflies get the nerf hammer again
@ashen lark suggestus deletus rn
its either that the seekers are incredibly strong
???
or both the entropy and butterfly are completeley useless
@placid moth Why?
Since when is vigil so strong
any suggs regarding master mode is frowned upon and not allowed apparently
vigil used to carry me to astrum deus
Quirks of being piercing i assume
yeah
vigil used to be brokenly good and i understand why they patched it
but this nerf hit it way too hard
like im in the middle of a summoner playthrough and all ive used are the seekers sinc ebrimmy
wasnt it because vigil ignored i frames or smth
If it doesnt feel right until at least golem then yes theres a problem
because of a bug
hold on let me try vigil on golem
Oh did they fucken fix i frames again and not nerf it 
no they increased the cost
to 2 minion slots instead of one
they also increased the cost
they did fix i frames
No i meant like when it started being so broken or smth
It's also a suggestion about something that isn't out yet
Plus since it will take some time for tMod and then Calamity to update, this could be many months down the line anyway
@ashen lark suggestions about future content like Master Mode changes are not allowed
Guess I will have to post in 28 days
ok so golem with entropy takes 1 minute and 44 seconds
Or whenever it releases
with seekers it takes 34 seconds
it sounds like seekers are the ones busted
I don't think they will remove it even if possible
remove what
Master mode
yes, i agree the seekers are overclocked
I think that got discussed before it was announced master mode would have exclusive items
I don't think Calamity's planning to remove Master Mode, just kinda ignore it probably
I hope they at least do something
no hold on brimstone took 50 seconds this time
It'd be pretty cool to fight a moonlord which could flip gravity in master mode ngl
anything you did different, temp?
nope same exact arena, armor and accessory
He broke the staff
no i mean did you do something different in the fight
oh yes
like, where did you throw your last seeker
maybe something to do with the empowering aura thing
no the record was more when i used the plantation staff, brimmy and the cryo staff
e
this try i used only brimmy
something i didnt notice initially is that the aura itself spawns damaging projectiles
and uh
yeah cryo is like post 3mechs now
so im not suprised
so yeah
eh
i should't have mentioned my record
but yeah
pure seekers is 50 seconds and pure vigil is 1 minute and 44 seconds
all of the mechs and biome bois dont really have a set progression
let me try the resurrection
res was kind of weak even before this slot nerf imo
maybe i was just using it in the wrong situations
res is only good against fish
ye, i didnt fight duke that might be why
literally double damage for sm reason
ok so the resurrection butterfly is also 50 seconds
its post golem
well isnt resurrection post golem?
yeah
so brimseekers are the same tier as post golem stuff
seekers are doing as well as brimstone
:Echprime:
mixing weapons can bring the number down to the record
which
50 seconds is already a very short fight, maybe not on golems terms
but like 30 seconds

its in the 130 range
For a pre plant summon that sounds like a lotta dmg
le seekers, i say, need a fat nerf
is abandoned slime staff any good against golem btw
it felt pretty bad when i tried it
dunno let me try
i mean
it doesn't go through platforms
so it gets stuck in the arena
thats one thing
big meme

yep its completeley useless unless you don't use an arena
no actually it started to teleport now
it took 2 minutes and 4 seconds
with godmode on standing still under the boss
echhh
otherwise it could have taken the whole day cuz its not fast enough
apparently this summon is supposed to be the best for ground bosses such as golem, but this is uh, not really good
the damaging aura of the brimstone seekers is amazing
true dat
nah ill leave someone else to do that
dont worry, i got it
A+ for effort on that one
(the answer is no by the way, we’re not buffing those again)
sad

im gonna cry now
when do we buff SFC
SFC?
iban I will choke you to death
smh its a nuclear explosion it should be effective 
Murphy's Law #1, suggestions edition:
If the change happens, there already is a suggestion to revert it
something like that
very accurate
im sorry ok i just want the weapon to be gooder
it’s already good
I’d rather not get near those 2 weps specifically for the next 3 months or so
my question is why increase the number of minion slots needed
So there are less minions to clutter the screen 
but summoner is meant to have 17387198014 summons on the screen
if you are playing summoner and your screen is not filled then are you really playing summoner?
There are still like, 15 things flying around tho?
summoner in the beginning has like 2 minions so like idk what numbers have to do with anything
i was making a joke don't worry

bruh
alright, so vigil and res arent really getting touched in the near future
i mean
at least theyre not super op
although res i was a bit confused about because i found it to often underpreform
but i have to agree with brimseeker nerf, even though the sugg needs... well, i wont sugarcoat it, its bad
quarts, i suggest you add a reason to your suggestion
and like... idk throw an idea out for why its so broken as an example
like maybe killtimes
which have been talked about already, but still i would list them
@static grail heya, would be appreciated if you could expand your sugg a lil bit by adding a reason to why it needs it at the very least
i mean, 50 second killtime on golem is fairly self explanatory
ngl....it was kind just a joke
Aight
if you want to revise it later then you can do so
gone
i edited my suggestion so its a nerf to the brimmys
welp
but it hasnt been posted for too long i guess
personally i would delete and repost, but either way its probably fine
I can copypaste it if you want
5 stars is not much
One of them is from me and one from the bot
summoner gang
then why are you suggesting a nerf? 
because we want to earn it
exactly
alright we'll just kill summoner meta entirely then
Summoner is so broken even their own mains feel pity about it
Rework Fabstaff
There are currently 2 problems I find with this weapon, with the former being more significant:
-
The weapon induces way too much lag. This weapon is so laggy to the extent that it is unsable: 1 frame per 5 seconds even just from the leftover projectiles when a worm or multiple enemies appear at the same time; it basically makes your game freeze when used properly. I had a consistent 60 fps using pretty much all other weapons, only this weapon had the problem, even if all quality settings are either off or low. Since changing direct stats of the weapon will not help reduce its lag, I think reworking it is the only way to fix that.
-
This weapon is way too overpowered. This weapon works on pretty much any type of boss you can name: Fat, Agile, or Worm. An example of a comparison between fabstaff and normal dev tier weapons in action: Normal dev tier weapons take 15s on average to kill queen bee, the first boss (in boss rush), while fabstaff takes only 4 seconds; no other weapon is anywhere near its tier. And of course, it melts every single boss in boss rush way faster than any other weapon if there was no lag.
A rework which both reduce/remove its lag and makes it much less powerful will help make it more usable and less busted at the same time
hows this
wrong chat m8
right chat
im asking for suggestions
read channel description please
he’s looking for whether he should post it proper
suggestions is where suggestiong go right
im just asking people here for opinions
so if any i can improve on
maybe pitch that “I could not figure out why” sentence
its literally no fps
yeah
ig ill just put it in then
aight
belching saxophone plays Giorno's theme
why is that here, exactly
Just a joke suggestion I know I cant make
Hey why does the magna cannon, a magic weapon, become the magna striker, a ranger weapon
make ice elementals drop essences of Eleum
because why a bunch of sentient literal ice chunks who fire bolts of snow shouldn't drop the essences of cold?
is it balancing? the fact that you can farm them in the sure face? just because there are already many many enemies who drop this essence?
sure face
oops
let me fix it
fixed in #suggestions-voting
but other the the grammar is there any issue with the suggestion it self?
I mean it makes sense to me
also in summoner class, summons almost never hit cryogen (only in his last phase)
that's probably a problem we should talk about
He does have a point, but then again essence of cinder is a thing, with basically nothing properly farmable dropping it.
ya that's a separate issue tho
@calm temple how about you suggest something to solve it? maybe you will do good maybe not who know? (god)
someone recently suggested Harpies to drop Essence of Sunlight
you mean essence of chaos or is there an essence I've never seen before
Cinder is Sunlight iirc
oh i was like tf is essence of cinder
old name
i would suggest a new space mob that will heavily compete with harpies for spawn rates and will drop essences of sunlight
also it would be best if it was locked behind hard mode
aren't enemy suggs a don't
bosses suggestions are a don't but i'm not sure about an enemy suggestion
i mean it's not even a mini boss sooo
You might be able to suggest an enemy but not a specific one
Hey I got an idea
If mages are supposed to be fragile DPS beams, are there any accessories that reward fragility?
i think they should change the recepie for pwnagehammer, the rogue weapon made from the pwan hammer, hollowed bars, and boss souls.
Practically everything that gives damage, and core of the blood god and RTN
so i can suggest:
a new space enemy that will heavily compete with the harpy's spawn rates and will drop essences of sunlight
you could suggest that sunskaters get a higher spawn rate
putting a reason of corse
now that alt mechs dont drop souls, pwnagehammer is useful for two bosses before being replaced by fallen paladin hammer, which makes the weapon almost obsolete
Then feather farming will become a pain
What’s RTN
reaper tooth necklace
Thanks
i would probably allow it to spawn only in hard mode
anyone agrees with me?
Hardmode still needs feathers
so feather farming won't be as a pain as essences of sunlight are now xD
so why does it need feathers?
Don't the UFO guys and Wyverns already drop Essence of Sunlight just like the Sunskater? Adding in a fourth enemy to drop the same item seems a bit redundant when you already have options
ya
but the spawn rates are so jumbled that it's pointless
also why do i have to farm a mini boss to get essences
what I'd suggest is increase the spawn rates of Sunskaters and the drop chances for Sunskaters, Shockstorm Shuttles, Sunbats and Angri Nimbus to 50% so it's less tedious to grind Essence of Sunlight since that seems to be the issue you're trying to solve
ok
the 50% could probably be cut, for just "Increase the drop percentages"
why would you not want an enemy to have a higher Percentage to drop Essence of Sunlight?
posting suggestion for review:
**Change the recepie for the melee variant Pwnagehammer **
❔
now that cryogen, brimstone elemental and aquatic scourge dont drop boss souls, the suggested progression makes so the pwnagehammer is only craftable right before the progression intends you to fight plantera, which after beating plantera, the player can immediately achieve the paladin hammer, which compared to the pwngehammer can pass trough blocks, making the pwnagehammer less used, as events such as the blood moon, and fighting in underground environments makes the paladin hammer much more useful due to passing trough blocks.
paladins hammer wasn't superior last I checked
ya
even then it's not an instant upgrade so /shrug
paladins hammer does more damage than pwnage hammer.
little range and even smaller dps
also passes trough blocks. iirc pwangehammer doesn't.
ya that's the main thing
that makes the paladin hammer much more versetile imo
which is why i think the pwnagehammer could have a little recepie change, to make it more used early on.
against the many bosses that summon physical blocks...?
ya but when your next bosses are golem plant leviathan and AA
all are in the surface or in an well made arena :D
pwnagehammer is both different in function and usually superior in damage and such compared to paladin's hammer
fair enough
the only similarity is they're high velocity boomerang types
let alone the fact that rogue uses pwnagehammer and can't use paladin's hammer
thats why i said the melee variation
its diffrent because the paladin hammer is specifically melee damage only
you never mentioned melee variant..?
weird.i thought i did
lemme go edit it
edited it sligly
is it stronger for bosses? yeah. you have a point there
but then again weapons are used for more then just the bosses you fight
hi nice pfps you two
Is Yharon getting a respite? Cus it not I wanna suggest that
either way it could only be me that thinks the recepie could be altered, thats why i posted it for review here
@pastel terrace i think theres a rumor of it being repsrited
- yes he'll be getting a resprite
- suggesting resprites is on the donts doc anyways
*suggesting resprites that are based on quality
like "resprite x because its current sprite is trash" kinda suggs
Resprite suggs are no-gos anyways
If it looks like it came from a 1.2 mod the devs probably already have a resprite planned
i know that floryan i was just too lazy to word it properly
resprite suggs for the sake of consistency or correcting stuff that doesn't really make sense should still be allowed
Yharon's current sprite is one of the oldest in the mod
not sure but it might as well be from the 1.2 days
It looks fluffy :3
that'll make Provi even more of a pain
(repost) Make Wall of Flesh despawn when you die
Right now, even when you die, WoF has to go across the entire underworld before despawning. This makes repeated attempts tedious, and though this is partially resolved by leaving and rejoining your world, it is still additional unnecessary tedium.
To fight the WoF again you still need a new guide
So I don’t think this would help too much
i usually find that the Guide respawns pretty quickly once you summon the Waffle
plus there are mods like alchemistnpc lite that let u specifically summon then in
I thought that was fargos
that too
fargos has an item that lets npcs spawn extremely quickly in an area iirc
but i believe the actual npc summoning potions are from alchemistnpc
they do, but im suggesting that be in calamity
A reference to Xenoblade Chronicles could be added as a monado weaon that you can upgrade throuout the game ending up as the true monado.
"as a reference" suggs aren't allowed
ah ok
i also don't know if npcs can move in while a boss is alive, so if they can't that's an additional reason
with that item ive seen the same npc die 20 times in a row during an endgame boss fight
because the overhaul guy smells iirc
iirc Fab thinks Mirsario is an asshole and Mirsario thinks Fab is an asshole
Can we add overhaul + calamity support suggs to the dont's?
even if they make up and add compatibility i doubt it'll happen anytime soon
not many of them anymore, but its still pointless
iirc it already is in the Don'ts
Suggestion for review:
Make Scal Balanced For Small Monitor Users
After trying for 50 times I decided to watch few videos as guide winning,
everyone I see can see entire arena in their fov. In my case I can't see her
and Brothers when they spawn, bullet hell phase I don't have enough time to
register and dodge it. It wasn't big problem with other bosses but here
game punishes you too much for it.
assumtions make an as out of you and me
uh
its actually not there
i mean maybe i somehow missed it cause i'm just blind but i didnt see it
why does one assume the other is an asshole
they've talked in the past and that's where the assumptions come from, i think
calamity is the best mode content wise, overhaul is the best mod in terms of reworking the game, both are great
well when you've had bad experiences with people in the past it can be hard to convince yourself that those people have improved
thats why if you make a bad impression on a person you should seek to show that you have improved
someone ping me if i missed that already being in the donts and i'll remove it
Is there a mod that allows you to zoom out more?
as far as i understand, even ignoring whatever social problems there are, overhaul is just very not crossmod oriented as a whole
^
it's so different to the point that other mods can only really operate with it if they're specifically, directly trying to make that happen
which is a lot of time to invest into something that impacts a small fraction of players
or if you disable all the modules that make overhaul unique
which then makes there be no point of playing it
Wouldn't most of the work be on Overhaul's end or what
i'd expect it'd be pretty equal effort for both
How do you know if a sugg goes through
Thanks
From what little I know about tmod coding I think it's either most of the work here or most of the work there
Either Calamity applies Overhaul's weapon code to each of its weapons
Or Overhaul makes that code apply to Calamity weapons
With the other side only providing the source code to make this happen
Could be wrong tho
i mean it seems like either way its way too much work for the end result
Do something about Calamitas' weird player tracking
The tracking constantly allows Calamitas to get some cheap hits on the player by constantly being on top of them making them usually unable to fly and sometimes she turns right in front of the direction we are running in causing a cheap laser shot hit. I have no idea if I am properly explaining this but here is a medal clip to showcase it.
if this is normal ping pong me
in the first clip it happens after the dodges near the end
correct me if im wrong, but i mean you have the map open so cant you just move away from it
then u at least have a chance to dodge it, instead of letting her get on top of you
or am i misunderstanding
this is intended behavior, yes
she always rotates 90 degrees off to the side further from you, so consistently dashing/timing your dashes is the general counter to this behavior. granted, i do think she hovers a bit overly close, but clone is pretty much built to be a mid/close range boss fight. instead of calling them cheap, you should call them frustrating/unintuitive
@north ocean
i think instead of "do something about it" you should suggest to raise the distance she hovers away from the player personally, but that's up to you
also @agile cloud some have definitely gone through before, the best example being gem crawlers for thorium's onyx and pearl gems, so that might be worth editing to "almost none"?
Oh really? i didnt know those exsisted
ye, the top hovering transitioning into the horizontal hovering really cuts you off and forces you to play on the boss's terms, depending on where she chooses to rotate
i'll edit that
oh, if you meant them being implemented then i have no idea
but suggestions have gone through to dev server for compatibility before
i meant sent to dev server
but i'll add that none have been implemented
is there an official calamity mod wallpaper that is 4K
with items that have yharim's name in them, like the insignia and stimulants, how does the player know who yharim is
i guess this is in sort of the same vein as the whole 'calamitas clone rename' thing from yesterday
bc like, yharim doesnt really get mentioned by anyone except for yharon and scal right?
unless the player just knows that yharim is writing the lore items or something
from the beginning of the game
Its got his name on them
but what i mean is like, the player is crafting these items right? so how does the in-game character know what they're called if they have someone's name in them
sorry if this is a silly question
kk ty hectique
Surely the lore items don't exist in canon, right? Maybe they're scribblings of notes in Yharim's journals or something, but it can't be canon that the player receives each of them after defeating a boss?
actually not everything needs a lore
it could just be a game feature for convenience
they could also be yharim sending messages to the player with magic
Yeah I'd imagine lore items are just a game feature
terraria is not a first person game
you are viewing items from a third person omniscient perspective
also yharim is mentioned by the archmage too
So we know the item's true names / owners, but the physical player character doesn't? I kinda like that
I was not expecting for my suggestion to actually get approved
But I'm glad it was
Fingers crossed for a cool light pet
Just an idea that's come to me because of this conversation, but I like the idea of having to somehow unlock the recipe for items/weapons where we're technically recreating other people's stuff, ie. Exoblade, Auric Tesla, True Tyrant's Ultisword, etc.
thats what i was wondering, yeah
because for it to be called Yharim's insignia that would imply it was his to begin with right
I guess that you could say that by getting Draedon's Forge that is what grants us the ability to make them, since Draedon would have made all of those (I think? Not sure about Ultisword)
That could be neat
iirc it's entirely possible to restrict recipes behind certain conditions (beyond just station and ingredients)
I was wondering if that would be possible or not
i think it would be very interesting to have that sort of like, first person -esque feel like that, yea
like, the character has to know before you can make those things
quick question regarding suggestions overall - are 120 star suggs reviewed top to bottom?
iirc it's entirely possible to restrict recipes behind certain conditions (beyond just station and ingredients)
i have a 120+ star sugg that has the "ah yea mate we'll send this to the devs" and it hasn't been reviewed yet
it is! it's not terribly difficult either, just takes a bit of know-how on how to check the conditions in question
while the 120 star suggs below and above have
(which really applies to anything else conditional so /shrug)
okay awesome
Demik do you mind if I write up my ideas? It kinda stemmed from what you were saying so idk if you want to write it or not
go ahead chief
After being delivered, suggs take 2 days to review
Delivery is indicated by a ✅ , review is indicated by either 👍 or 🚫
If you've been delivered for more than two days and don't have a thumbs up or crossout it just means the devs had no strong opinion on it
(if you have 120 stars and no checkmark, link me to the sugg so I can deliver it)
oof, I'll just find it
Mobile is a bitch
i've just been searching in #suggestions-voting with keyword "gel"
it's the infinite gel and rocket suggestion
hmm
I suppose we could add a neutral response reaction
after we get rid of ❕ we'll have an extra spot open on the legend 
Oh, so a full thumbs up means they actively like the idea and not just "it can be done"
Yeah

tis approval
h y d r a t e t h e w o r m
smh Nitro privilege
not if it gets added here 
😐 inbound
Hold up, I just realized since the nicknames on the server aren't showing up

@hollow shell Wanna say real quick that you're off to an amazing start with the Calamity music between the deep abyss and acid rain themes
Ah thank you
are you going to be doing more music now dokuro isn't working on calamity any more?
or is calamity going to be looking for a new composer
you seem to have your hands pretty full with this channel as it is
I pretty much did the Abyss theme out of necessity and the Acid Rain theme for fun
I am proud of how they both turned out tho
I could do more themes in the future but I'm not sure how they'd end up
I like acid rain
the funkiness feels slightly weird but it makes the evnet more enjoyable imo
doesa nyone else feel like the wording of the lore items is sometimes slightly awkward
elaborate
beginning the sentence with however and no comma is incoreect grammar for one
oh wait im blind they do have commas

the bigger thing for me tho
is the lots of periods
I feel like it would be smoother to read if there were compound sentences
Is this in the actual lore bit, or the bit describing the item's effect?
the items effect mostly
but sometimes the lore could use compound sentences as well
eh, seems like kind of a minor thing
I prefer the concise statements, makes em feel like they have a bit more impact
You can suggest that tho if you want
"Well done, you killed a plant."
yeah the conciseness there is fine
lol
I just dont like the stuff thats like "Place in your inventory... . However," and feel like that should be one sentence
That I am also fine with, separating the upside from the downside
also, for king slime, the lore currently is "Only a fool could be caught by this pitiful excuse for a hunter. Unfortunately, our world has no shortage of those," while I think "Only a fool could be caught by this pitiful excuse for a hunter - unfortunately, our world has no shortage of those,"
would be slightly better
i gtg for a bit, ill come up with a sug for the item restrictions in the evening
@robust lava feel free to put something as well if you got it
ill take a look later
Add requirements to be able to craft certain lore-based items
Some lore-relevant items in Calamity are recreated by the Player. Examples of this are the Auric Tesla Armour (Made for Yharim by Draedon), the Exoblade (Made by Draedon for Draedon), and Statis' Void Sash (Gifted to Statis, it is apparently blessed).
It seems strange how the Player was suddenly granted knowledge of how to craft these items, especially when it originally took a master engineer like Draedon to design some of them in the first place, and we're able to practically slam four armour sets together and make an exact replica of his work, albeit you do have to be at Draedon's Forge.
I think a cool change of pace from being able to craft right away, would be to have to go and learn the recipes somehow. Maybe you would have to find Draedon's notes and translate them, or maybe channel some of Calamitas' power? It apparently is possible to lock recipes behind more than just location and materials, so this should be possible code-wise.
I was just about done with it anyway
I think this is my first sugg, so please be critical with it
it's 100% possible yes, the problem lies in it being obscure/out of the way to craft so people don't really have as much incentive to do so 
Hmmmm yeah, I guess it would obscure how to obtain the items
I do approve of this idea, cuz that's been a curiosity for me too
That you are crafting ancient items belonging to someone else
Is the bit about finding Draedon's notes or channelling Calamitas' power too specific, or would you say it's vague/not forced enough to be fine?
I think it works...?
I feel like it’s okay to include because it isn’t the actual request the suggestion is going for, more so afterthoughts
But eh
I think it's fine to provide them as examples
Ye
Seems fine to post, I don’t see any immediate problems
There are other examples to draw from, in any case
I am thinking about Amber's point about making it less obvious on how to get these items. Do you think I should add something about perhaps there being a hint to go looking for ways to gain the knowledge, for example, a chat message after defeating Yharon?
Maybe being at a statis shrine allows you to create the ninja belt and blessing line of items
And also, nah
Idk that might be too long
Yeah I agree, I think I'll pop it into suggestions now then
Alrighty
anyways
Rover I think I told you about the yharon doc I was making
I believe I asked if it was okay to post or like, if adding a doc to a sugg would be fine as like an extended reasoning
Did you ever post it here
adding lore to game mechanics
i added a section for the tornadoes, id like to know if it was alright to get an opinion from some people about my reasoning.

i posted it once
adding lore to game mechanics is sick, smh iban
aight I found it
I think it could work and be cool if it was indicated in-game well enough
yeah but that would be hard to do
like i get where it's coming from
terraria isn't really the most suited game for this kind of stuff
especially if its only like some items
but this is a terrible idea
havign some cool lore mechanics would be cool n good dont get me wrong but making them feel actually intuitive is kinda impossible in terraria
I was wondering about how it could notify the player that they needed to learn it
like the whole idea of banning items for me is an
on steroids
I didn't want to go pushing my own ideas cause that might be too specific
imagine describing this suggestion as "banning" items
It wouldn't be banning items, it's just a different way of making items obtainable, other than the usual of "You need to get the materials to craft it" or "You need to fight the mob that drops it"
We could do something cool with Statigel
are we gonna kill yharim as well to get auric tesla gear
I was more thinking of the endgame stuff that seems super complex (Auric Tesla concept art comes to mind), but for earlier items like Statigel it could be not necessary, or a lot simpler
because iirc that's a don't as of now
Why are you assuming it'd be done by killing bosses
because this is the only we can see it
there be other ways tho
I literally suggest two ways that don't involve killing bosses
silva armor is bough from a dryad? i guess that's the 2nd way
maybe silva 100% tarragon

Yharim doesn't use the Auric Tesla that we get
He has his own
I don't really like to compare to other mods, but Thorium has its food recipes, and a system like that could be applied
how does this even connect?
For those, you bring someone specific items, and then they unlock the item permanently. Maybe instead of them then selling the item it would just unlock the recipe for you instead?
That is something that could work
I don't think it would even need an NPC to interact with
and would you get said recipe?
yes?
finding it in a chest?
we dont have to decide that
how exactly
Other people who have more coding knowledge than me have said that it is possible to have crafting recipes unlock under certain conditions
so you can get the blueprint PHM 0/10
what
Yeah you could find em in chests
even dumber solution to a dumb suggestion
adir what are you going on about
adir please stop being an asshole
yeah, please?
🙄
i don't want to be, but what in the world is even going on?
You can give feedback on the suggestion without being really aggressive, you know
Aren't none of those items (besides maybe Exoblade) the real deal
dunno
To be frank, the so-said conditions most of the time will just end up being additional crafting material with flavor
Even if they aren't the real deal, recreating Auric Tesla doesn't seem easy
we are talking about just making calamity stranger is the only thing i can get now
But still, there is no need to blindly slash the air in rage like you do, adir
and yeah, crab
carb you had a grate point!
To be honest, I'd actually be fine if that's where my sugg went Crab
so just make the recipes even harder?!
Even if it doesn't have much of a practical effect, I feel like just having it there for lore explanation purposes would be nice to have
Needing to learn how to craft the super powerful legendary weapons makes the weapons feel more important
rather than you just being able to do it for some reason
also you know what i can suggest based on this @robust lava i can suggest to have the astral meteor from the start at the game
that's not comparable at all
Le shrug
Terraria has always been about that weird "can craft weapon of gods using pixie dust" feel
I'm afraid I don't see that conclusion
because apparently the astral meteor fell WAAAYYYY before we started our adventure so to get the lore to fit i can suggest the meteor will always be here
iirc the lore explanation for Astral Meteor (the reason why Astrum Aureus, who was created years ago, is infected even tho the meteor lands during your playthrough) is because the world is larger than just the in-game area that we see
Different meteors have fallen in different areas of the planet
Just because an item has a name behind it doesn't really make it that much more special
Calamitas' Sigil is surely less powerful than no-name random exo weapon
(even if there is an argument that all exo stuff is draedon thingamagiks)
Ironically true, actually
rover actually i asked in #lore-discussion about this, someone said there that the meteor simply fell a long time ago
Who someone
I guess the Guide actually does transcend the lore vs gameplay barrier to be fair
if its just someone then i dont think their opinion is the end all be all
It's a strange feeling when someone's making a scene in here and it's not me
bos i feel like you like talking about when something isn't you
I feel like incorporating the Guide to some extent could be a good idea
He could give you hints to the locations of the recipe knowledges
(prolly in a separate dialogue option because nobody wants to click through his normal guide text)
"here you talked to me 1000 times, now you can craft exoblade" 
fishing quests: guide edition 
And he could have the ❗ above his head when you can acquire a new recipe location hint from him, i.e. after you beat Yharon
like we now do for new shop entries
@hollow shell adir
is the lore going as we progress in the game?
Leon'tn't
most of what the lore describes has happened before the player exists iirc
adir
the reason i'm asking is the boss of trash aurums (and the astral infection in general)
apparently permafrost was seal before the dryad was born yet the astal infection shows up on earth only after you kill the WoF
meaning either dreadon is a really fast builder or that the time line is fully busted
Leon'tn't
i think that might be just a gameplay element
the meteor probably hits way before the Terrarian exists in the lore, but only exists after Waffle in-game because just having this meteor chill in your world from the start of the game would be weir
found it
You could link to it but okay
they're not a dev 
Leon'tn't isn't a dev
Don't forget that guide already has 2 option windows which is a limit
That means there has to be a workaround for interaction to start in first place
i didn't say i dev told be this
But they're not a real end-all decider of lore
i am indeed not a dev
dev server leaks
(Mrrp doesn't really consider it to be an important detail)
wtf rover leaking,,.., 
so where are they? [the other meteors]
because it doesn't say anything of a larger world then what we are playing in
thats uh
gameplay element™️
that really isnt relevant to the suggestion anyways though
so like
can we don't?
but it branches of the same place
The oceans aren't just endless on either side
Travelling Merchant comes from far off distant lands
He has to get all those fancy dinasty woods from somewhere ya know






