#suggestions-discussion
1 messages Ā· Page 858 of 1

Post-ML btw
Yall can stop funny time btw
aight
I'm trying to think if anything needs suggesting
remember to not make suggestions just for the sake of making suggestions
The consensus so far seems like
- ashes of calamity need more stuff to be used in
- same for blighted lens
- queen bee could use rogue/additional drops/crafts
(these are 3 separate valid concepts)
doesn't mean they don't need reasoning or can be over-specified tho
im gonna put the ashes in #suggestions-voting then with the same idea for the lenses
Suggestions have to stand on their own btw
You have to not refer other ones, even if they are your own
oh, sorry abuot that will edit now
sure
queen bee is not useless bro
it's not useless but i wouldnt mind more things
iirc the bee drops throwable combs or something?
those are cool but it would prob be nicer if there was a nonconsumable rogue wep
beenades are good for wall of flesh
(fyi im not rogue user, so someone please tell me if im talking out of my ass)
fair enough
it would be cool
Prob change that to "it would make them stand out more because right now they dont have many uses" or something
ok fixed it
Why does Tradewinds, a Crystal Storm-Type spell, become the Death Valley Duster, a close range spell
Because they're themed after wind stuff and closer range balancesish the sex multitarget it has
nono, he's got a point
Doesnt it shoot feathers
Then it doesnt exactly make much sense, if it shot smth like a wind vortex it could work, change the mechanic a bit while keeping it coherent
And says it 'Casts fast moving sunlight feathers'
But if it shoots feathers then bleh
sugg idea: Add a more efficient way of farming Skeletron
Currently, your best bet for farming Skeletron for the Clothier's Wrath is to farm for a Clothier Voodoo Doll, kill your Clothier, rinse repeat. This is slow, because not only do you need to farm for the doll, Skeletron only spawns at night, but the Clothier only moves in at day, meaning without Cosmolight (which you don't have at Skeletron-tier), you need to wait an entire day in between attempts. I suggest a way of spawning Skeletron that doesn't involve killing the Clothier, because currently Clothier's Wrath is one of the most time-consuming rare variants to get not because of the boss's difficulty, but just because of how tedious it is to spawn him, with only the Eye of Magnus being comparable.
Sounds like a good sugg to me
You can use fargos mutant mod in the meantime
yeah, just wanted to suggest a way to do it within calamity
Ye, fair
alright cool, thanks for feedback
All gud
Sugg idea: Change Death Valley Duster recipe to remove the Tradewinds
It literally doesn't make sense how a Crystal-Storm-type spell that doesn't even shoot sand but sunlight feathers becomes the Death Valley Duster. We could change the tradewinds to a spell tome and it would be just fine.
How's this for a suggestion form of my statement?
Perhaps mention that it would make a lil more sense if it shot air instead of feathers
"as a reference" suggs aren't allowed iceman
bruh you can't suggest that
you've already got flak crabs and gravistar sabaton as a ror reference
not to mention the astral knives for le jojo
So maybe
It literally doesn't make sense how a Crystal-Storm-type spell that doesn't even shoot sand but sunlight feathers becomes the Death Valley Duster. If the Tradewinds actually shot blasts of wind it'd make sense. We could change the Tradewinds in its current state to a spell tome and it would be just fine.
@dapper pagoda you're not allowed to suggest things for the sake of a reference.
Please read the suggestion guidelines/don'ts doc in the pins
that kinda sounds like you're suggesting two conflicting solutions. if tradewinds shot wind, then it wouldn't make sense for it to not be in DVD
if you're just proposing two possible solutions, i think it'd be helpful to clarify that
unless you're saying that because tradewinds doesn't shoot wind, it shouldn't be in DVD
alright, just some confusing wording there
I'll change it
or maybe just a title for the sugg to state what you suggest should happen, so that you don't need to interpret
bruh
providence in clamity and RoR are completly different
besides the fact that they share a name
seems like they ding dong ditched
Tradewinds doesn't shoot wind, so why is it in Death Valley Duster?
The Tradewinds spell has a Very Fast Speed and shoots sunlight feathers that go far. The Death Valley Duster has a Fast speed and shoots short range blasts of sand. How are the two connected? The Tradewinds could be swapped out for a Spell Tome and the recipe could work just fine.
Like this?
yeah that's better
@terse sundial kill the reference sugg iirc
more clearly separates the statement and reasoning
Its suggesting time then
sorry
I'm guessing the vanilla vanity contest
specific item suggestionsm
I smell specific item suggestion
that suggestion is a bigi nono
"- Any suggestions to add a new, specific item, with a name, laid-out function, stats, sprite, etc. (This is known as a Specific Item Suggestion, or SIS)"
Yes it can be removed
In all honesty not a bad idea tho
Crab could benefit from a unique armor set if it doesn't already have one
We already have victide armor and a classless set at that point
that classless set being pumpkin armor
@carmine stream the suggestion is a bit of a double edged sword
Removing an integral enemy of a set over something made long after it would be confusing
Maybe a rename at the very least but not as far as a complete removal
i was saying to rename it
They said rename it
PlagueCarrier and PlagueCarrier Goliath perhaps?
Plaguebringer just sounds cool aaa
ok now time to post this here :picardia:
I don't think a name change is needed just because of a vanity set
Pollagen Guards and the Pollagen Queen (mix of pollinate and pathogen)
ooh nice
maybe it needs a rename crabulon armor sounds weird and my cause confusion
what shoul you name?
what
should
glowing armor maybe
what
Yes the rogue buff station suggestion is a bluecheck
I remember seeing like 3 other ones that were also bluechecks
actually can we put this under frequently suggested
it's also planned I think
ya i also feel like crabulon need some new gear
whats a bluecheck
already suggested but not disallowed
It means it has been delivered before, not suggested before.
delivered?
so like, it's already been talked about by devs? or am i not understanding
there have been quite a few SIS lately š¤
reaching 120 stars
ah i see
so if something gets 120 stars on #suggestions-voting then it gets sent to devs?
yes
is there a way to see all those so we dont repost them
ecfitchett that's racist
you can search for things that have been suggested before and check if they've been delivered
@brave elbow Those are not alt bosses, they are bosses that come after EoW or BoC
theyre extra bosses for after boc/eow
ah im trippin kk
They are alt bosses, but only of eachother
cant u just completely skip them tho
Yes but they unlock items and a new armor set
the boc/eow
why do you need skele again?
dungeon
dungeon access
cultists
Eidolon Tablet exists
Well yeah but that comes far later 
so skele isn't needed after all
cobalt shield
phantom and ecto plasm
Why are we arguing what's needed in progression or not, your suggestion is completely wrong
afaik
Delete it
Dungeon is required to get the Eidolon Tablet
the abyss still exist
dude chill heartbeat
if you're immaculate at the game, you don't need dungeon
why do low% discussions keep coming up in this channel š¤
well you started this one

skeletron isnt necessarily important for progression but its still good to do
some bosses need more content [mainly crabulon]
cough profaned guardians cough
it is, but they are just a filler boss
agreed
joke suggestion inbound
Why should Calamity base itself around what Vanilla devs intend for?
xD
who even is leinforz
calamity is a bigger overhaul then overhaul xD
a dev
they're not in the screenshot
fcking


I believe Leinfors is a spriter I want to say?

their name blended into the background
lemme check
leinfor has an ingame vanity set so he must be important
no meme suggestions
i want a rogue buff station of some sort




itās not a meme suggestion
THAT BRUH
that's quite a fat bruh
leinfors is the guy with that dev set that levi always wears
@gray nebula what is this B R R R R U U U U H H
it's not a meme suggestion so I think it's allowed
b'yeah I can't see that happening
If it isn't a meme suggestion, then you need to give a better reason than "because someone said so"
itās not a meme suggestion
@carmine stream then why is it framed like a meme sugg
br br br
.,.,.
bruh arlt
Bruh moment spotted
fair enough
calamity gotta go with vanilla's intentions
That's... a questionable reason. If you really want a nerf for summon weapons, please formulate a different reason.
just like we follow vanilla style, we are going to follow vanilla's philosophy about summoner weapons
its a mod, did the terraria devs set any rules on how people can mod the game?
terraria: give a rule book to calamity mod
calamity mod: throws book to the fire
something about console content right?
i'll delete it then
the summoner nerf exists for a reason
multiclass with summoner can be very strong
ya
@wooden wedge Yeah, back when there was console exclusive content it was against ToS to mod it into PC
i love full summoner i think it should be a route that one can go in calamity
more options is good
do we need to do what leinfors says tho
ah so it's ok now then? better question would be why and how a mod like that would be against ToS
he isnāt doing that
Presumably so they can encourage people to buy the exclusive versions
However, that content has been removed from all currently-being-updated versions, so it's free reign for modded PC now
you still canāt mod in removed stuff
Removed stuff you can't, but former console exclusive stuff you can
Or the biome key molds if you wanted to do that for some reason
again, why is that against ToS?
biome key molds are cringe but i donāt see why modding them in isnāt allowed
Because they wanted more money from selling console versions, so I guess they just printed that in Terraria's ToS
with icemourne itās copyright
so y is everyone taking about summoner?
There was a removed suggestion
which was based in vanilla
so nothing is happening with summoners in calamity
ya
cool
that's all classes though
yea
it's just the way they go about it
not really
maybe summoner could provide helpful buff summons
if you really want to dig deep and ignore everything terraria's about draining numbers from other numbers
maybe
Carb armor
I mean... Terraria is all about maximizing your damage output and minimizing the damage you take when fighting against bosses so there's that
But the Summoner class does feel like the most passive in terms of doing that
i guess so, but really when a class doesn't have a single life steal weapon or a high risk high reward
Imo Calamity has been doing a good job starting to implement some cool new Summoner options that reward you for doing certain things
It's only one for now, but Rusty Beacon Prototype kinda functions as a debuffing summon
There's still more to do ofc, but at least they didn't forget to add Summoner class to their armor sets like vanilla Terraria lul
ya and i guess i didn't see all because i'm still in the middle of my summoner run
actually that got me thinking, will 1.4 introduce summoner hardmode ore helmets?
iirc the devs said Summoner got a bit of love this time around, so summoner hardmode ore helmets would be neat
But yeah, about Summoner... I feel like if there's anything it needs it's more ways to interact with their summons, either through buffing them in some active way or trying to fulfill some requirement to take max advantage of their damage output
And active in a way that doesn't overlap with Mage shenanigans (I'm looking at you, Borealis Bomber)
One weapon that does follow that "active" thing is the dormant brimseeker thing
i mean it has so much potential, but everyone just gives it damage
me when people make a sugma purely because relogic said in vanilla summoner isn't meant to be pure summoner
šø
the reason summoner in vanilla feels underdeveloped is right there
because in vanilla it's not meant to be pure summoner
it's meant to be multiclass: the class

Yeah, but Calamity literally punishes you got running multiclass so that's a thing (I'm still doing it anyways and it's so much fun either way)
yes, because if it didn't punish being class + offclass summoner would be insanely better than any pure class
Yes ik why it's there
Carrying a summon around is still better than not having it though (Most of the time, and depending on your summon because immunity frames)
But if Calamity wants to make Summoner a pure class, making it active in some way is the way to go imo
Old one's army armor sets 
Ooa is a pain in the ass to do
I'm going through my first playthrough rn and have had OOA meelee + summoner armor up until Sentinels/Polterghast, not sure if it will keep holding on after that
And talking about OOA, are there any sentry-related armor sets that aren't from there?
@fiery kettle not a suggestion....
yeah mb
#bugs-read-pins is where you should go
how is the crab armor sugg still there
why js there a sugg based on something that may not even happen
do i have permission to delete it
id say so
I mean it's a lot better to suggest it if it actually happens instead of right now
Suggestion Donts doc says "No suggestions related to future content" so yeah, it's a violation of that
also can you delete the crab armor SIS
@patent panther Specific item suggestions arent allowed. I'll be deleting your suggestion
Like I said
Illegal or not it's not the worst idea out there
Sure you got victide and other sets at that tier
But variety is never a bad thing
Unless it's swords
pretty sure that ECFitchetts suggestion about a Rogue Furniture station is also specific item sugg
since it has stats and such
Can we give it a bluecheck since I'm pretty sure the last 3 times a rogue buff station has been suggested they all got bluechecks
I'd say just put it in the frequently suggested part of "Suggestion "Dont's""
That's one of those suggestions where
Realistically there's no reason for it to have not happened yet
Besides lack of anyone willing to sprite it
itās been in frequently suggested yeah
@dapper pagoda items for the sake of referencesā especially specific itemsā arenāt allowed for suggestions, yo
question for yal
is it just me, or does the elemental quiver's name seem misleading
u gotta delete your suggestion chief
how exactly is Elemental Quiver misleading
well bc it doesnt just impact bows, but all ranged weapons
normally when i think of a quiver i think of arrows and bows
so it might seem like this is a bow-specific accessory, which its not
i feel like there should be 2 things involved in it
ok now stop pestering me
a) name change to something more generic to all ranged wepaons (idk what that would be)
and b) the crafting recipe should involve some sort of accessory for each of the other ranged classes, seeing as the magic quiver is in there for arrows
what do you guys think
actually i just checked the suggestions and someone already did something similar yesterday
but mine is a little more expansive so i guess ill keep it
idk
it will also require respriting then
this is true
i feel like it makes sense though, or else have the quiver be part of a new super accessory for all rangers
Give more of a practical use to the miscellaneous fish you can only get in the ocean.
Trout, tuna, shrimp, and red snapper. All four of the following are only catchable in the ocean. All four have the sole use of being made into a Well Fed item. Given that these items take up a total of four slots of inventory space while fishing, all to make an item that.. let's be honest here, you've probably already caught a hundred bass and have that many cooked fish already. I think this is a shame; four potentially useful fish here, and none of them are being utilized for anything more than being inventory fodder.
Any thoughts?
i mean, in theory sure
but idek what you could do w them otherwise
do you have any ideas?
Maybe some sort of 'live bait' item you can use in the Abyss?
Draw enemies to something you throw, rather than you?
Either that, or something you use to get enemies clumped together..
enemy distraction is actually a nice idea
so you can hit 'em with a nice shiny AoE.
thats a good idea i think
i think that should actually be the suggestion
not necessarily abuot the fish themselves
bc i feel like u could still do that with all types of fish
ye, because those fish are dead weight otherwise
doesn't wind blade "suck" enemies in
yeah, but are you really going to be bringing the wind blade to the abyss
revising sugg now
now that i think of it shouldn't there be a hallowed shrine? (it will spawn in HM)
i've heard that screwing around with worldgen beyond 'lol add biome' after the world's been generated is.. uh
very difficult to code
'Live bait' for drawing in/distracting Abyss creatures.
ā This item would be added for the purpose of expanding the abyss's 'enemy detection' mechanics for a more practical purpose. The Anechoic coating lets you sneak by enemies by making yourself less detectable, but this would give the enemies something else to focus on instead. Such an item would have plenty of purposes; slipping into the lower layers 'before you should', farming, potentially escaping from the mini-bosses down there.. In addition, it'd give the more exotic Ocean fish more of a purpose; you could have Trout, for instance, craft more of it per recipe.
i think this is pretty good
I feel like that whole gimmick of the abyss is very underused, that would be nice
ok? but it's somewhat strange that there is a shrine for every biome except jungle and hallow
and jungle has dozens of shrines (i'm not talking about Speaker's suggestion i think it will be useful :)
yes, i literally dont go in there until post-golem because i don't see a reason to
ye, but those shrines are generated on world creation
i see
i know nothing about coding, but I've heard the devs occasionally say that doing stuff like that post-worldgen is way dicier
so what about this? the shrine will exist from the start but will be surrounded by orichalcum ore
and it will be heavily surrounded by it so you can't get to it PHM
https://calamitymod.gamepedia.com/Luminous_Corvina but as item tbh
but then there lies the problem that it might not be in the hallow
yaaaa, that's the biggest problem
The luminous corvina draws mobs to you; the bait would draw mobs to itself
perhaps there could be another island in the sky that is similar to the evil island
that contains the hallowed dungeon item + shrine item
idk
actually wait
like a small hallowed planetoid? i kind of like it
dungeon item is unnecessary
bc there already is one in the dungeon lol
so yea
just like
a hallowed planetoid
but you cant get to it because it gives you a bunch of debuffs until HM? or something like that
no no no
or its surrounded by unmineable ores until hm
yap
tbh my concern is people setting up a artificial hallow
orichalcum would be the best
if you have hallow in phm, the only enemies that spawn are forest enemies
oh
well then there shouldnt really be a problem right?
unless a modded enemy is set up weirdly
and it will be in space soooo
Give Rev+ Wall of Flesh new attacks.
Currently, this boss doesn't get anything new besides a new type of laser. I know making an arena for him is annoying, but his only threat is the lasers. The hungries and leeches are killed too quickly to be relevant, and only exist as a meat shield. The eyes could use a different attack, like a spread of demon scythes for example, so it ends up with one eye shooting lasers while the other uses this new attack, and would alternate, while the mouth gains a new attack, like a cursed flamethrower that goes straight, forcing the player to jump if necessary. Really, anything new works.
then there's a chance a modded hallow enemy could whip your ass 
Thoughts?
just like hive cysts hallowed enemies won't spawn
Looks good.
as long as it isn't cancer like maso gravity distorting death ray of doom
the top eye never does anything TBH it would be good to give it a different attack
its so easy to dodge tho
br, I got hit like 3 times by it
its got a tell tho
I know I suck but like lol
does it not appear for you?
smh
what doesn't appear?
something offtopic
ok
anyways, I'll post the sug then
that would be pretty epic
ok
i think i'm gonna make the hallowed planetoid suggestion i started discussing about with you
yea sure
oh shoot
Rev WoF was already hard enough for me, no need for a flamethrower and demon scythes
wait why
yata it was pretty cool watching you nohit WoF literally just by jumping up and down
the biome blade you would be able to get it early IIRC
that must have been fun
after all you need a nightmare pick to get the pearl stone right?
Some people literally nohit him by walking in one direction, no jumping
this is true
well then just make the ore layers super large
like
past the range of any phm pick
i guess this is the best solution
yea
I nohitted WoF by just running forward without jumping
it has to be mythril/orichalcum + right so u cant mine it w molten
i think WoF deserves new attacks
Yeah
so just make the barrier larger or sth
ya
or like, open the hallowed shrine chest with a key of light
ok i will start
this is also possible
lmao what if you have to turn it into a super-buffed hallowed mimic to get the shrine item
but ignore that
give wof dog laser walls

ooh i know
spawn worms at hp thresholds that make wof invincible until they are killed
Perfs would like a word in that
personally, instead of demon scythes or flamethrowers, I'd just make the Hungries and Leeches more of a pain
e.g. increased health and speed/acceleration
because they are just irrelevant in that battle
HP buffs and more new attacks? That's a tremendous power spike from Expert to Rev
given that you haven't mined all of hell and have a perfectly straight platform
cheat sheet paint tool
Cheat Sheet isn't exactly the traditional way of playing Terraria
calamity isn't the traditional way of playing terraria
Well, you do realize that most of the lasers are easily nullified by blocks anyways
depends on your worldgen or how much work you put into making an arena
What do you have at pre-wof tier that goes through blocks?
ad hoc I know Abyssal Tome
So... i'm considering making concept art for a suggestion... can I suggest it here to get some opinions?
make a hallowed planetoid in space with a hallowed shrine in it
reason?: as of now the only biomes of terraria who don't have a shrine are the hallow and jungle, jungle have a bunch of shrines who generate normally in vanilla however the hallow doesn't have any shrine or special structure at all.
problems and how to fix them: there are some problems with having the hallow PHM first of them is the ability to get the shrine item (and also the biome blade) PHM even though they should be obtained, a way to fix this problem is to create a big ring of orichalcum or mithril ore that will be large enough to survive the explosions of a dynamite without exploding the pearl stone to obtain the biome blade or get past the layer into the shrine's chest.
you would be able to obtain pearl wood but the fact that it is useful mainly in pre hard mode with it's armor and weaponry and most other things it is used for is for the building or locked in hard mode
i wrote it badly didn't i
adir That's too op, pixie dust and unicorn horns pre-hardmode will lead to people spreading it underground, and sequence breaking
it's in space!
how would you do that?
Mine pearlstone, get hallowed seeds from the ground, spread underground, etc.
you can't get it with dynamite
problems and how to fix them: there are some problems with having the hallow PHM first of them is the ability to get the shrine item (and also the biome blade) PHM even though they should be obtained, a way to fix this problem is to create a big ring of orichalcum or mithril ore that will be large enough to survive the explosions of a dynamite without exploding the pearl stone to obtain the biome blade or get past the layer into the shrine's chest.
Pearlstone can be indeed exploded
Oh hi CrabBar
yes but take a look at the quote here
At that point you might as well just make Hallow pre-hardmode which I am not against
Adir yes, but hallowed seeds.
how would you obtain those?
Yes, but grass spreads even pre-harmdode
I T ' S I N S P A C E
Yes. It might as well be on the ground.
Also.. that would lead to RoD pre-hardmode, etc.
if hardmode hallow enemies dont spawn
Spread it underground for goodness sake
does hallow able to spread in phm?
hallow either spreads as slowly as crimson phm
Yes
or not at all
Grass can spred phm
dont recall
That's supposed to be like 20-25 blocks radius then
i still havent understood why there should be a hallow planetoid if we are going to make it so you cant get biome blade early
Not including planetoid size
what is the point of it
AStral Monolith prevents that
just pearlwood armor?
(also can just hoik through the ring, adir)
its spread will be very limited, similarly to the evil biomes.
Hallow pre-HM would still be a huge sequence break
from the wiki
Thank you Thomas.
pearlwood sword vs the world
Haha.
pearlwood 
I'm not kidding btw
Acid Rain update buffed the fuck out of Pearlwood weps to make 'em viable


Oh that's good
the best wood is aviable in PHM yay XD so game braking
?
sword and bow
vaguely hammer
Biome Blade should be made with pearlwood sword instead, that'd be cool
THen again that removes the representation of the forest biome
Pearlwood armor buff coming whenever I get the chance to bother Dom or Ben into doing it
e
maybe
Hallow already uses pearlstone in the biome blade
EH don't count on it
"make a hallowed planetoid in space with a hallowed shrine in it" @digital saddle that's the main part of the planetoid
not that the hallow is in PHM in space
@olive token "it would be sold by the bandit for 20-50 gold in hard mode." Remove this line from your suggestion. Completely unnecessary, unless you wanna give a reason why it should be HM-exclusive.
Also @unkempt bolt your suggestion's wording implies that you need to continuously farm for the Voodoo Doll between Skeletron attempts, when you only need to find it once
ah alright, will fix
Thank you
Stand-alone mod for planetoids
Only change necessary would be making the core of the main planetoid have Hellstone instead of Cinderplate of course since if you don't have Calamity you won't have that core
Not saying that Calamity should remove planetoids, but rather that i think there could be a separate mod that adds just them to otherwise unchanged worlds - and is not supposed to be used along with Calamity
What's your reason
I just really that i think they're cool but i never played Calamity and don't want to get it just for those
Stupid, i know
if you don't want the other world gen just cancel them with world gen previewer
suggesting to make a separate mod with only certain calamity features in the don'ts doc when
Still not sugg'd very often
and I only promised that dude I'd do it if it was for Calamity's QoL features
huh
if you don't want the other world gen just cancel them with world gen previewer
@wooden wedge didnt know you could do that
its been ages since ive played modded anyway
from what I've seen I would have said that its a relatively frequent one but you're the suggestion dude
looks like these are the only times it's been suggested
at least within the past 2 months (how far I've scrolled back in search)
wh
I mean using Yharim's Crystal against Yharon isn't exactly the easiest task
@neat citrus tbf in either case you're using post-Yharon weapons on Yharon
Seeing how they perform on SCal and/or during the Boss Rush is a better judge
just sayin, you prolly wanna use those as examples and not Yharon
that's fair
Saw that thing about a standalone mod for Planetoids
I've noticed that lately people have been asking for mods that include a few of Calamity's features without the main content more often
(three other times, as a matter of fact. I linked them)
Fair, missed that
I still think it'd be a good idea
This mod's trying to be both a QoL mod and a content mod
And I imagine there are a lot of people out there who may want one but not the other
I don't think it makes sense for the devs to make standalone mods for the 0.1% of people that like to pick and choose
And there are already QoL mods like Luiafk, Fargo, and imkSushi which accomplish similar goals
i think it should we hard mode exclusive or at least not available until skeleton is defeated like the other place able buff station
@hollow shell
Sharpening Station is pre-boss
Sharpening Station and Ammo Box are pre-Boss
idk how balanced 15% fast stealth gain is
Bewitching Table is post-Skeletron yes
yea alc and bewitch
Also that bit, including specific numbers in your suggestion is not a good idea
because then your sugg becomes more about balancing exactly what you want rather than the concept of adding a rogue station
yea
i mean idk how balance 15% faster stealth gain is
but it can be easly replaced
with something like more total stealth
Just gonna say cuz the conversation's moving on
At the very least I think a poll would be good
Asking if people would download a mod like that by itself
Just to see how many people it'd actually be useful to
are suggestions not polls
I mean
They're polls that can be vetoed by staff if they find it necessary
check the pins
ā means the suggestion hasn't been approved yet by a mod
it's not a dislike button
maybe a dislike button would give you a better view of what people really want
Yes, they do
That would make sense EC
The common counter tho is you can just say you don't like it
there could be a 100 people looking at it and only 30 people star it instead of it being 30 up and 70 down
yeah
Actually the fun thing about the overhaul is that if the suggester never responds to the criticism, they get fucked
Dislikes are very unlikely to be implemented due to all the drama caused by those
ding dong ditchers begone
Was gonna say that a downvote is arguably a more powerful way to say you don't like it
On top of just being easier
I feel like having downvotes lends its way to less helpful criticism
atm you actually gotta ping em and tell them what's wrong
but if you could downvote it, then you can just do that and be on your way
i mean thats what the community is for right
to help each other
not to just yeet a suggestion and then leave
indeed
if u know what i mean
also i was wondering if someone could tell me all the stat scaling items in calamity, to see if its worth having more
the community
so far all i know is the community, heart of the elements, and the implemented class scaling system
Suggesting items that scale throughout the game is a Don't
because of balancing concerns and a matter of players using only those items through their whole playthrough
Halibut cannon scales too
There's a couple of scaling things to get more longevity out of items you normally wouldn't
HotE's a lot of effort to make but wouldn't have a very big usage period if it didn't scale
Tbh I think if there were to be a scaling item
It should be something like the One Hit Obliterator from BotW
Stupidly strong
But you die in one hit as long as you have it
Could be another challenge item
eh
well thats basically the burden breaker right, but with an added benefit
idt vv needs a nerf
nah, Determination Breaker
imagine knowing which one's which
ye
buff yhermes as well buff ssv vivid etc
wait when is sug overhaul happening
hey does anyone know the specific reason the I.O.U was removed?
Make the Bloodworm catchable outside of the Acid Rain event, or add the Bloodworm to the 'rare mob' list for the Lifeform Analyzer.
ā If you want to fight the Old Duke, you either need to catch this thing, or face it at the end of a very tough event, when you are not at your best. But how exactly are you supposed to catch this thing? You can't even tell when it spawns because it's not a 'rare mob' unlike the Truffle Worm, and given you have about a dozen things that want to kill you, even if you try to look for it, you're probably not going to be able to find it.
because if you fought the siren and levi before plantera you should get the rewards
to make it non linear
iirc
But uh
Sugging to add it back is a dont
I thought It was neat that You got to pick your drop as a benifit for beating it early
You still had to beat planters for that
Yea but it meant guaranteed pearl of enthrallment after only one fight
i mean, if u can beat it once u can beat it again right
Yeah
i agree its cool to be able to pick the drop, but its not like its a 1% drop or something
33% is not bad at all
Any thoughts on my sug?
unfortunately i havent played the newest version of calamity so i cant give any feedback, sorry chief
its more that I think that there could be additional or even just different drops to encourage playing out of order
but... the whole point is that you play it in order? or am i wrong
it can be added to the analyzer pretty easily
it probably should be on the analyzer
like truffle worm
well from what I understand Calamity encourages and allows playing non-linearly
tbh I'm currently trying to fight it
Honestly iām concerned about the fact that bloodworms only spawn during piss rain
there are certain points where you can go fight bigger bosses first, then the next (such as plantera/golem before calamitas clone)
there are also points where you are supposed to go back and beat up previous bosses that got buffed
such as ravager and calamitas clone post providence
but i feel like the rest of progression is meant to be pretty linear
like
post-ML you cannot go out of order
since thats like, the biggest part of the mod (imo) i dont think it makes sense
to make it so that progression is nonlinear intentionally
Post ml is nonlinear
It wasnāt before (yharon p2 required prov and dog)
At the very least if youāre daring you can skip half of post ml and go straight for š
wait what does yharon need now
Yharon requires that you kill enough bosses to get Bars of Life, Dragonfolly, and 3 mechs to spawn Mothron for Yharon 2.
i havent played the new update yet so im a bit out of touch atm
Birb, mechs, and ravager are necessary for low % run ig
This actually puts Yharon at 2nd place for needing the most things dead to fight, only losing to Scal.
Who in this case requires š¶ and š too
I thought hardmode was the only requirement for using the Solar Tablet
Itās not that
so then I guess my question is if I decide to Fight yharon immedietly post moon-lord should I be rewarded?
Mothrons donāt spawn until post mechs
i mean, there are still meme items in the game right?
grand dad
like the one that u get after killing scal after 3 deaths
and a couple others
i mean
id be ok with getting some meme items
idk about actual progression items tho
If you can manage to kill Yharon before the other post-ML bosses, yeah. Hell you actually get a greater reward than most other sequence breaks as Yharon 2 is the end of the run. Scal is only a superboss and is thus just some other thing you do for luls.
I imagine mechs could be removed from the mandatory list by adding a separate trigger set off by Yharon 1 that also makes Mothrons spawn
the thing im a bit stuck on is how u gonna kill yharon with only lunarian gear
so like is it even possible? and if not, whats the point of a new item, u know what i mean
They could, but with the recent removal of souls from the other HM bosses I think the calamity team is cool with progression as it is now.
If you aren't doing low%, then you can make the fight SOOOO much easier via teleporters.
wait what? souls got removed from the HM alternate bosses?
If you ARE doing low%, then you can't because Skeletron is flat out skipped. We get Eidolon Tablet from layer 3 abyss instead.
yeah
hot damn that makes me slightly sad
although i guess it makes sense
considering cryogen is waaay easier than destroyer
Aquatic Scourge is the sole reason we couldn't come up with a name other than "mech-alt trio" for them.
and twins are (imo) way easier than aquatic boi
wait wdym
u mean instead of like, elemental stone dudes?
Because Aquatic Scourge shared nothing in common with the other 2 the dickhead.
could call them the biome buddies
prior to old duke, aquatic scourge was the only sulph sea boss
very true
Elemental trio? AS isn't an elemental, even if he was it'd be redundant with Cryogen. Essence trio? AS doesn't drop Essence of Sunlight unlike Cryo with Eleum and Brim with Chaos.
state of matter trio
i mean like, bc they all drop stones for heart of the elements (but literally no one cares about AS's one bc u can get it from the DS)
cryo is solid, aquatic is liquid, brim is gas(?)
if brimstone counts as gas, i guess lol
fire's gotta happen somehow
imo AS exists to specifically be an asshole
Brimmy is pretty distinctly fire, which would actually fit better for Plasma thinking about it.
the destroyer of 2nd grade science teachers, plasma
i mean now he has a purpose with acid rain but before he was just like, lmao im just here waiting to ruin your day
with some epic venomizing bullet hell
and also homing
yay
not if u accidently punch him tho
but brimmy is a girl
biome buddies
brimmy is an elemental that takes on the form of a woman
biome buddies
Okay biome buds
so we got the mech bosses vs the biome buds
excellent
sug to have them listed as such on the wiki????
Nah
jokin lol
It can just be a silly surrogate name
iirc calamitas isn't calamitas actual name either so perhaps the opposite would happen sorta
clone gets called calamitas, supreme calamitas becomes x
i dont think its future content bc its based on whats been confirmed right
its not actually suggesting what the resprite should be
its just saying that if she's gonna get resprited, we might as well take care of this as well
Calamitas only being called "Calamitas Clone" in her death message is actually good imo since it gives new players this "wdym it's only a clone?" moment
Actually I think the lore item calls her a clone too
it does, yea
btw about the resprite
is it gonna be the sprite from DM Dokuro's thumbnail for scal's theme
No
or was that just an artistic thing
that isn't a sprite though?
well what i mean is
yes
not a sprite
Probably not, refer to the Calamitas emotes for the design
i see, very interesting
@quasi terrace check the pins in #bugs-read-pins
also no suggs about bugs because why
Is that your art sand?

why would we call it anything else
calamitits
no
or am I dumb
they asked for it to be removed
i dont like the colour
because color
di looks nicer
okay, so it was lost

@fleet igloo basically what I'm trying to say is
for new players to the mod, they don't know it. We always have new players and that's just how it's going to be.
The boss is still a clone of Calamitas. I see no reason for it to be named otherwise. The boss name having clone in it is just blunt and unnecessary.
Supreme Calamitas doesn't make sense as a name tho 
maybe 'Calamitas, the Brimstone Witch'?
im not sure about that one, but supreme calamitas implies that its a supreme version of calamitas, but "calamitas" isnt calamitas and D
I mean with the lore item and her death message players know that Calamitas is a clone after killing her
Hmm, guess it works. The reason I made this suggestion is because once the resprite comes out, the clone looks nothing like the original. Therefore, trying to pass the clone off as the real deal stretches the suspension of disbelief.
I'll just let everyone decide then

Somebody said the calamitas emotes would probably be the design, are tgese the calamitas emotes?
yeah
Yes
@frank monolith Can you show kill times and compare it to other weapons to prove it needs a buff?
just saying that other weapons are stronger doesn't really help
Not quite, but after getting the spectre rifle, vanilla dungeon guns, p90, Ballista, and theMagna strikers the dps is a few hundred lower
tested on the super dummy
A buff could probably be adding a secondary effect debuff onto it
dummies are pretty inaccurate for measuring dps
well not inaccurate, but more they don't operate under realistic circumstances
also providing killtimes are more helpful than comparing dps on a dummy
dummies are dumb especially on homing weapons
Its fitting
hey clowns (jk you're all cool)
it's ya boi back with more changes everybody wanted but nobody asked for
Either make the Cinder Blossom's projectile unaffected by gravity, or allow it to shoot with its projectiles' arc in mind.
ā
This thing tends to get a bit funky given that its projectile is affected by gravity, as it seems to have the misguided idea in mind that its projectile, in fact, travels in a straight line. As a result, the Cinder Blossom has a hard time hitting just about anything that qualifies as a normal enemy. Making one of the aforementioned changes would allow the summon to be more effective at what it does; summon competency is everything when you're playing as the class that uses those summons.
mfw what is cinder blossom
mfw it's the [[Cinder Blossom Staff]] summon
cool
good suggestion
@fleet igloo Could you redo your reason, because the SCal humanoid resprite is not implemented yet and is considered future content (i.e. don't make suggestions about it)
i mean I think it takes away from scal as it is
having a prefix in front of ur name, even if it is "supreme", feels less official
which I never rly liked from the final boss of the game
True, but the name has a lot of history in the mod itself
It would be like if Yharon was renamed
As cheesy as it is, itās iconic
which name has history dym
eh, that didn't stop us with Bumblebirb
though SCal is much more significant
calamitas or supreme calamitas
Yes
tbh I just want scal to be calamitas
idrc if calamitas is named to something like
calamitas clone
Calamity
WHAT?
Yep thatās gonna happen
Personally I feel like Clonelamitas not being a mystery due to all the people that have played the mod now isn't a great reason
because it's still a part of the 'experience' of the mod, the story
The 'reveal' that you were just fighting a clone
Scroll up, Exfr0w
So maybe you could just call SCal āCalamitasā
thats why I think calamitas clone being renamed after you beat it is good
but that does have its own issues
That's fair enough actually
... it does mean that there are two bosses named "Calamitas"
when did the bug sugg get it's ! taken
but
/..,.,,
it's in the bugs doc .,.,.
.. 
rover is ur pfp a cyclops
Like I think that the first one would be renamed āCalamitas Cloneā after first defeat, and then the SCal fight would just be āChaos Witch Calamitasā like how Yharim and Yharon has subtitles too
e
Yes it is
o
u
a
okay
Will Draedon have a subtitle though
draedon, considering how prevalent he is, doesn't need a title
the power of naming increases as you move towards more simple stuff
I think Draedon will be a giant mech boss
Yharim should just be "Yharim"
draedon has exo mechs iirc
since okay, ace's high, that one patron item
let's say you add an upgrade later on or smth
the name "Ace"
it exudes a simplicity, and therefore power, if you will
We've got decent examples of that in-game
Onyx Blaster --> Onyx Chain Blaster --> Onyxia
or Grand Guardian + Galacus Blade = Earth
or (all exoblade incredients) = Exoblade
Kinda like āEarthā and āGrand Dadā
it's hard to explain, but the highest tier bosses should flex entirely on the strength of their name, and not their title
is earth good
earth, exactly
i dont see it being used
iunno you're the nohitter here
Iāve seen it used in BR
Calamitas should be renamed to Calamitas Doppleganger after the first defeat
earth is useful against providence since she has no cd
I know only that Earth's projectiles has ugly sprites
Change my mind
iirc it got changed to "Calamitas Clone" in-game a while ago
defeats SCal
Another Calamitas Clone has been defeated!
the defeat message / lore item, that is
I mean she's not really a clone
scal, lole
Power wise, no
well duh
But "Calamitas Doppleganger" sounds better
Failed clone
just like Dragonfollies
Clones are copies, doppelgangers look similar in looks
read the lowar, it shows
But sheās still a clone, just not a perfect one
So then Doppelganger would be a more apt title
Will be Calamitas clone resprited?
doppelganger gives one the idea of a fake entirely
just some asshole who was like "yeah calamitas is a cool name huerhgeuh"
Clone will not be resprited into a human, but SCal will
What about her brothers?
the situation around the clone and scal proper is gonna be odd
her brothers are weirdo abominations, they should stay the same
necromancy and all that
Literally 2/3rds of the game is you fighting giant colossi
Post-ML: But what if they were P E O P L E
Ye, I think so
Itās in the lore that the brothers were fucked up in appearance after a failed res from SCal
Like EoC probably
Pepega
It'd be cool if she had a kinda transparent version of her current sprite that'd appear when she charges
Also how is her contact damage gonna work?
She'll be a lot smaller, no
Mb aura
Or is she just a C H O N K Y G I R L
i imagine it as her setting herself on fire
Are you talking about SCal
"DON'T TOUCH ME"
Yes
like making magical flame armour stuff and then ramming you with it while poking with her staff
Oh well Iād assume that sheād make an aura of brimstone fire or something
Is she gonna get buffed/nerfed? She's too easy rn
Is she gonna charge like LC teleports?
Does SCal have a staff though
pretty sure she does
she's meant to be a superboss
Yes, same
Especially 4 subphase
imagine saying yharon is harder than scal
Sheās a temporary super boss
and will become a normal boss once other bosses are out
Yharon is harder than SCal
just ask for more ashes of calamity recipes




