#suggestions-discussion
1 messages · Page 857 of 1
so is mirror blade
and you're testing a pre-Provi sword against DoG...why
u can do cv pre-prov
same as u can do bumblebirb
they're litteraly in the same scenario
can doesn't mean it's balanced around that
^
hey let's balance Yharon drops to not shred Prov, wouldn't that be wacky haha
dude
Start a new character and world with cheat sheet on
I don't care
Then do swordsplosion
try it on Provi
balance around low%
it literally doesn't matter that you're doing low%
ok boomer
the weapon is balanced around prov
min%
prov is required for yharon iirc??
no
it also doesn't matter that u can get every sentinel weapon pre-prov to shred prov
no
so
not any more? damn
and no it isn't
but anyways
this is sad cringe hours
btw it's probably the best weapon for low% yharon
false
weapons should be balanced around where you're supposed to get them not where you can get them
if you're doing the scal low% run
low% to scal has too much better options
low% to yharon is basically birb weapons, no sentinels, no prov, no dog
aether isn't low % tho
yes it is
no?
yes it is
well for the scal low% you need to kill plant anyway
no
yes you do
why would you
for life alloy
(AEWs are outliers and should not be counted)
hueh
life alloy is gained from ravager
isnt that only post provi
no
but rav does drop the mats required to make them pre prov
the life alloy itself is post-prov
but u can just kill it a bunch of times pre-prov for the cores and life alloy recipes
oh nice
okay, in that case: better example
terrarian deals more damage than swordsplosion
terrarian is post-ml, but swordsplosion is post-bumble

funny
terrarian gets cucked on provi because i frames
so swordsplosion deals way more damage
Swordsplosion kills Provi in 3:15
prov
Terrarian in 11:25
but not doggo 
11 minute lmao
why would you use swordsplosion for doggo again
Provi's average kill time is 4 minutes
how else am i going to hit it from afar
calm down
Swordsplosion kills Provi in 3:15
Terrarian in 11:25
can we just appreciate that altix destroyed 15 minutes of the spacetime continuum to test both of these without breaking convo momentum
I tested meowmere and daytime was over before prov dies
Uhhh, nobody's going nuts.
There's no need to "calm down".
so yea that happened too
let's add another fifteen minutes
altix erased half an hour of time itself to fight provi three times for the sake of this convo

also, it doesn't take 11 minutes unless u've got a bad setup
space time god
Terrarian and Meowmere's performances make me pensive

terrarian implodes because of the fact that global i-frames exist
Terrarian sucks against Prov
buff meowmere so it exists
in fact, Thomas had to manually kill global i-frames for terrarian for ee just so it wouldn't suck farthole vs anything Calamity post-ML
iframe post-ml is a farthole
that is, in fact, what I had to do to make Terrarian not suck
star wrath with piercing sucks until it was removed
and even then, I have the grace of not having to put up with a certain glove and bag
iframepost-ml is a farthole
ftfy
giving Terrarian local i-frames with Bag's effects in place would be a balancing death sentence
thanks bricc 
yea it doesn't
it gets cucked anyway
apart from range ofc
Terrarian literally gains no benefit from Bag aside from range
it's sad tbh
counterweights are not a benefit shut up
hey- ok ill shut
counterweights suck


buff counterweights tbh 
counterweights are godly
also, what did u change 'bout terrarian's Iframes again
you get to deal 1 damage if you run into the enemy sometimes™️
cus the balls seem to make the terrarian itself not hit 
he made them local i-frames instead
basically
oof
the weapon is hitting the boss too many times
that means it gains too much invinicibility
and it dies
the boss or the weapon
weapon
you cannot make an enemy have local i frames iirc
also why would the boss have local i-frames 
okay, let me get this straight.
Pancake, you:
— Called Swordsplosion "way too weak".
— Backed this up by giving anecdotal evidence with no recordings about its, a pre-Providence weapon, poor performance against the Devourer of Gods.
— Did not test it, a Pre-Providence weapon, against Providence.
— Stated that you could not test it against Providence because you are doing a particular style of run, and this therefore meant you would not be able to make a new character to test the claims you made, or open a different world.
— Contradicted Altix's, a beta tester, statements about the run stats of the weapon and its supposed competitors against Providence, despite claiming that you were not capable of testing it yourself.
— (admittedly wisely) did not even acknowledge Altix's, a spacetime god, subsequent list of every tier-relevant weapon's kill times and DPS values.
I'm 99.9% sure that's nearly impossible. Even if it's isn't, like... why
late post but tl;dr pancake please just acknowledge when you might be talkin out your ass and just listen to the people who are qualified to do the testing you didn't even try 

Vetus I'm gonna end you for that joke
hey Sero, the naming for your suggestion is a bit misleading
Instead of using it to point out that Range and Melee get too much love, say that "The Mage class needs more content Pre-Moonlord" or something along those lines since that's the actual suggestion part of your suggestion
oh the devs definitely made the number of mage weapons crafted at that point so litrle on purpose

is this sarcastic
yes
could we like
maaaaaaaaybe get some regulations on balance suggestions
it's shocking how often they wind up in chaos and flame fests
even requiring a bare minimum of like, one kill time at tier would work wonders
afaik that's how it worked in the past
@dapper coral reason?
i feel like it would balance out the ranger class a little more
in terms of that aspect
because almost no ranger weapons can go through blocks like melee and magic can
vanquisher arrows
whats a noclip
block piercing
going through blocks I think
no clip means it goes through blocks
i feel like it would balance out the ranger class a little more
dudr what the fuck ranger is already the best and most stupid claas i game
"balance out"
in the aspect of them having block piercing weapons
and also there isn't many noclip mage weapons I can think of
which is also why
noclip isn't needed
where is the reasoning
it's somewhere
not seein it chief
i think its more important for farming and stuff
plus its 2 suggestions
sorry im new to this server where am i supposed to put the suggestion
if ur new dont suggest anything
unless ur sure about what ur saying
also edit it into one message

sorry
also heq, were you referring to a specific suggestion that caused a heated discussion or are you just saying it often results in that?
i mean, we've had a couple of quite recent examples but in general balance suggestions are the opposite of productive because they don't follow any standard
"this is bad because i anecdotally had a poor experience with the weapon"
"i anecdotally think it's fine"
murder commences
yeah, ive seen that a bit
annihilate all
i smell murder
uh,, i remember there was a big shitstorm following me talking about the birb rework
because i guess im just need to git gud (tm)
yeah, that's what i was thinking
(or if u want farm for the rare variant, but nobody does that)
but in either case, that wasnt really my issue
of course i can tear birb apart with a post sentinel item
i really hope bags will be added to the sentinals soon
agreed
but either way, my problem was less about balance (although i think the fight is unbalanced) and more about how fun it was
which i didn't really find it fun at all
i mean, dying isnt fun
i mean yeah, that's the problem
i mean, bumble rly isn't fun
from personal experience
i'd say the issue lies in it's moveset
i find providence to be the hardest boss in the mod (in deathmode), and tend to come out of that boss bitter and unfulfilled
but i know lots of people will DEFINITELY disagree with me
that's just how it runs a lot of the time
the thing with providence is that it's a big curve for learning
like, providence is all about trial and error
nobody's ever going to beat prov first try when they see him for the first time
providence is also borderline unfair, but i have fun with dodging it
atleast prov is fun yeh
at least i think that
aren't all bosses just trail and error
i've fought providence literally hundreds of times
it's still the hardest boss in the mod for me
hundreds of successful attempts?
prov has gotten some updates recently to make the fight less annoying
or just attempts?
homing flames being cancelled in cocoon phase
the homing flames are garbo in hell
no, but proportionally speaking the attempts to successes on providence for me are by far the lowest, even considering a general learning curve
it's insane how hard they are to dodge
i have the same experience, hect
i have the worst time with yharon/doggo
but for doggo it's cause i always limit myself during his fight
like, it took me far more attempts to get my first successful scal, but now i can pretty consistently first try the boss with the right gear
for yharon, i just really hate fighting him
Scal is the perfect example of a trial and error boss done right
other people don't have that issue (especially if they play rev) because they just do better with the boss
well, and they make good arenas
there's rng, but it's so small and so easily avoidable that it's not even a thing
eh, i think there's objective facts about the fight that make it so inconsistent
oh absolutely
i've presented them before
but that doesn't change how people will perceive it
to me what a big objective issue might be could be a very minor nitpick to others
i hate the tridents he fires at you
this kind of ties in to my problem with how suggestions work now
like... for qol things, it works
suggestions will get changed soon tho
also, i hate how providence goes away when the sun falls
which is inherently limiting because you need to get more than 100 votes to even be realistically considered
like, i'm sure it doesn't make sense even lore-wise
but she's basically a sun goddess
and yeah, star votes aren't perfect but the alternative, being suggestion curators, would be kiiiiiiiiinda weird
i mean yeah
it's also good to get at least a small sample of the public opinion
the server has gotten so damn big that stuff like how thorium does it can't be viable because the chat would be constantly flooded
because if nobody wants it, then you know
ye true
how to get more stars
- have a coloured name
it leads to situations like that, yeah
you can't fix people
fix the human race - ✅
but yea i think star system is the lesser of evils, at least right now
fair enough
i do think a curator system could work and i'd epicly apply but i also feel like people would get even more ticked off than they already do
peeps like krastyan would have an absolute field day with a change like that
and another thing, there has been a lot invested into this star based sugg system
an entire bot is dedicated to it
yeah it'd take a fair bit of reworking to have an alternate system
there's gonna be a bot dedicated to the next system
honestly, i think the truest of ideals is a double system
star based, but curators can also selectively input suggestions depending upon certain circumstances
but again, operating on ideals is usual not practical
suggestions_discussion, the home of quixotism
i recently rediscovered that word and immediately thought of this discord channel LOL
amazing
funny suggestion rework happening soon dw
ye im aware
and im also sure that it entails more than just what rover outlined
there may be more
we are still working out how it's gonna work
I mean that is essentially rover's role rn
wow Dead Inside is sugg mod 
what would you guys think of more healing ranged weapons?

right now its only aeries, pearl god and claret cannon
like... lifesteal?
ye
ehh
ranger is more of a brass cannon, i don't think he needs as much healing as other classes
palladium good
i still pray for the brighter future of lifesteal
bc like aeries is super strong with lifesteal but claret cannon is bad for it
honestly yes
oh god
gilded is a meme lmao
literally my favorite weapon to use against prov and polter tho
really fun to just true meme everything
gilded proboscis used to be the best weapon in the game against dog
i disagree
One of the best, definitely
prob is epis
i can't think of any that were better before bazooka
Gilded Proboscis lifesteals on hit and iirc bypasses lifesteal cooldown
and birb was originally balanced around post-dog, yet could be fought at any time post-ml
Thomas, u won't rly notice it half the time
because it is a spear, it hits infinitely as long as it's out and is not forced back by hitting something
Used to
you could effectively facetank DoG with it iirc
Now it's basically a free bandaid
no its still good healing i feel
Neh
couldn't facetank, but you could full heal in like 1s
its not tanking levels
lole
It's less heal than the bloodflare armor tho
doesn't Bloodflare healing stink though

Probo shines vs immobile mobs with hitboxes that don't suck
ive been amassing problems with the yharon fight in a doc, should i share it here for now?
But if it's something mobile like yharon u can consider yourself lucky not dieing whilst using it
(tru)
uh oh, yharon stuff 
feel free, i wonder if you came to the same conclusions i did a couple months back
i would like feedback on it, ye
if you have anything to add we can discuss it
its not finished yet but ive talked about deto flames, homing flares, and dashing

something I feel should be noted
post-DoG mega-acc instakills don't proc while a boss is alive
wait really
yeah
yet you mention them in your assertion of Det Flames
is that listed on wiki?
yes
[[Elemental Gauntlet]] e.g.
blep
blep
i think the only significant point that you missed is that the projectiles which summon tornados are not communicated effectively to the player
'nadoes are the big funny
nobody learns when they happen because they don't stand out, and that's if they even realize that they can manipulate the projectile to begin with
in my eyes that is the biggest fault with yharon as it exists currently
they're what make yharon a positioning fight, quite honestly
alongside the dragon fireballs
have one of those nadoes screw up your dodging space and you're cucked
yeah calamity has had a really bad history with color theory
pbg: 18 layers of green, the machine, never before seen (because i can't see anything)
it's A LOT better now tho
hey so why do the shaders in boss fights exist
I KNOW RIGHT
you know you can just slap lighting on retro and no more eye death
things like Yharon's orange BG and PBG's green BG are probably amongst the biggest contributors to the bullshit induced by e.g. Yharon's 'nado spawner projectiles
but yeah, i agree for the points that you've brought up, just that one in particular deserves to be pointed out
ill have a proper section for the tornadoes
the little tornadoes that spawn the big tornadoes blend in extremely well with the BG color induced for the fight
they don't stand out at all and in fact look like a completely normal projectile
...until a fatass pillar of flame spawns on your miserable ass and makes you eat the fat die

Btw, remember when we talked 'bout probo heal memes?
Apparently it don't work on dog

only works on the head now iirc
yes
head and tail?
you're welcome for that
Only head then
probostics cheese was a meme
Not tail
Banshee Hook is real power
Why would u use banshee vs yharon tho
but like
the assertion to be made here, regarding Yharon's 'nadoes, is that the projectiles that spawn them need to stand out more and actually clearly be leadable
i subjectively think it sucks for dog because dog inherently restricts your range outside of certain circumstances
Instead of cosmic ej- discharge
which is why i say it's rng
it's definitely a valid choice
i just find it insufferable
you would use banshee hook on yharon to skip dog
this is why I was going to bring up the possibility of maybe obliterating the funny shader in Yharon's fight that causes a lot of that blending in I mentioned before
and replacing it with something that actually complements the fight well rather than making it more annoying
t
I think for doggo melee you shouldn't just use one weapon
banshee for purple phases is really good but socks at blue so you'd want to use something like soul edge or terror blade
crescent moon hahayues
i think if a weapon is only situationally epic then it's kind of a shrug personally but that's just me being a stickler
i managed to use soul edge for the whole fight and i got em
believe me
bc it just spits out souls for a while right, so u just let em hang and then they chase the tail
banshee can get some epic melts
it's such a unique weapon though, all of its weaknesses on DoG become strengths against yharon which somehow makes it similarly valid for both fights
also it's pretty good on old duke
yeah anything that regularly closes distance is banshee hook's territory
range is its weakness and if you axe that it's insanely powerful
indeed
Mirror edge is also hillariously strong against the right enemies
i love terror blade for events
just throw on the zerg and kill everything
also what do u guys think about aquatic scourge? ik now he has an actual purpose to killing him, for acid rain, but his moveset is so boring i feel
he just makes bullet hell of spikes and stuff, then spins around a little bit if u in revengeance
it's a worm
what else would you like it to do
i mean
i feel like it should at least have phases or something
he just feels like almost a passive boss
where he just shoots a bunch of projectiles
charges at u once
then does another round of projectiles
etc
and he doesnt drop anything super important either
(i guess this also goes for brimstone elemental since it only has 3 phases, but at least she drops the rose stone)
im glad that the scourge got an actual purpose to defeating him, but he still seems a bit eh in terms of the boss fight
Brimstone is good for chaos farm tho
Something's really gotta be done about the melee bloat tbh
yea exactly, brimstone actually has a purpose to killing her multiple times
What's melee bloat
which is why im not bothered about her phases
Too much
I imagine they could maybe release a poll and see which melee/ranged weapons are used the least
Then remove those
as a warrior, i generally agree that here are too many melee weps
but rather than removing weapons i feel like adding more would be better
Yeah, that'd also work
Straight up removal is probably not happening, as the only time a melee weapon was actually removed IIRC was Crimson Saber which got the axe because it was literally just Bladetongue. However, reworking them is on the table and Ozz has told us that he's thinking about turning some of the bloat into other weapon types like spears which would also help with the melee bloat issue.
quarterstaff time
some of the swords in the mod could honestly stand to be transmogrified into other melee weapon types
melee has a lot of weapons so maybe avoid adding even more
or even into other class weapons entirely
Big part of why melee bloat is so noticable is the fact that it's all god damn swords. Seriously, compare the size of the broadsword melee section to literally every other section on the wiki.
Pretty sure the broadsword section is like, as large as the other sections COMBINED
^
Er, other melee sections.
Yes
one easy way to reduce melee bloat is to kill melee variants of rogue weapons
i mean almost all the endgame melee weps are swords
There's 9 iirc
endgame as in Shadowspec or Exo
All the endgame melee weapons? Try actually every section of the game, it's ridiculous.
(for example, Aquatic Dissolution could believably become a spell tome or wand, the Biome Blade line's gimmick could be either expanded upon or moved to a different class, and the various melee variants of rogue weps don't need to exist)
Nanoblack should be pure rogue
i genuinely dont understand why nanoblack reaper has a melee variant
Instead of melee/rogue
Melee variants of rogue weapons should stay... if the melee variant is there because the first part of the upgrade line was melee ala Vampire Knives and Paladin Hammer
no
vampire knives should be rogue also
No
...I'm finna pull a power move and make Vamp Knives classless
No
yes.
oh god
I'll smite you
i mean what are we distinguishing as rogue vs melee rn
Bee powers
It does feel more rogue yes, but a massive part of melee's bloat issue is weapon variety. Target the other swords, not the stuff that is actually sorta interesting in comparison.
bc vampire knives are def a thrown weapon, as is like the elemental disk
No
yea
turn swords into other things
Cause u don't throw the thing u hold
no
making vanilla throwing weapons become rogue weapons would just make Rogue even more like bootleg throwing tbh
Like the vanilla pre-hm ones
(I mean, Leon, it already is on a fundamental level, but people yell at me when I say that, so)
rogue is literally throwing but expanded
can we get more scythe train weapons for rogue
yes, but vanilla throwing weapons becoming rogue would make it even more so
you throw consumable and nonconumable throwables, stealth doesn't make that huge of a difference
if this was a traditional rogue class it would be like shortswords only
vanilla throwing-type weapons becoming rogue would actually directly interfere with othermod shit and the already delicate fabric of what exists of vanilla balance
never mind the fact it would require a new item to be made for each item converted, and drop chances replaced
So like, Feralthorn Claymore, that useless ass Perennial Bar weapon that you'd have to look up the wiki to figure out what it even does because it's that useless? It has a sprite that lends itself well to being turned into a Heart Rapier or shortsword kinda deal
I can't even begin to express to you how many issues that would cause that would force Calamity to remember how balancing around things that aren't itself works
stealth has been way overnerfed.
there is 1 weapon ive been able to find that actually gains dps from using stealth strkes
stealth is probably going to be buffed in the near future
the devs are aware it got overnerfed
how about that one melee wep that drops from hallowed mimics that no one uses
Has it ever been strong
its another claymore that idk the name of
[[Celestial Claymore]]
drops from all Biome Mimic types
also hey can we talk about something that Calamity has that makes no sense
oh yep u right
on the topic of melee bloat
Celestial Claymore does see use as it does pretty well against Skeletron Prime and sort of Twins in particular, but that thing could be turned into something else.
[[Terra Edge]]
can anyone express to me, in 20 words or less, why this weapon exists
but actually tho
What's even the difference between it and the Blade
Meant to be healing alternative to Terra Blade ala Bloody Edge, but healing removed so
i didnt even know that weapon existed by the time i got to post-yharon
because Fab thought it'd be cool
pretty much I'm guessing
i didn't even use the terrablade bc theres so manyu other goddamn melee weps to use
too late to scrap it now

you could remove it and grant most of that functionality to the Terra Blade
and nothing would really change
I would say "shortsword it" but then Terra Shiv. So I was about to say "spear it" but then Terra Lance
NO
Terra Flail
terra flail 😳
Broken Hero Swords were a mistake
Teragatling Gun
the terrarian
Tbh I like the concept
Makes it seem like you're using the remains of an old sword to turn your replicas into the real deal
Okay if we ever get a Terra-flail it NEEDS to be called Terraton for that sweet pun
i like the broken hero swords, i just think that they're way too easily obtained in calamity since u can get them 100% from calamitas
i would rather ask for like
25% chance
Not like mothrons are particularly difficult to kill but okay.
but i mean theres just too many ways to get them
bc theyre used in so many recipes
so i would rather have like
a broken hero sword -esque type thing but for all the other classes
as a drop chance instead
so u have a 100% chance to get one of them
what purpose would that serve
aside from giving Calamity even more materials that have no purpose other than looking cool
given the knowledge that dozens of materials already lack some much-needed love as is
i just mean like
in an effort to get more wepaons for other class
rather than focusing so much on melee
that's not how that works though
you know as well as I do any given one of those materials will have exactly one express purpose
You can rip the bulbs off Man Eaters and Angry Trappers and do exactly one thing with each
And I forget what that one thing is
Murky Paste and Murky Sludge are 2 different items btw
Maneater Bulbs make Photosynthesis Potions, Bounding Potions, Living Dew, and the Portabulb
NGL when I was first thinking about making the Sponge in a playthrough, I thought Murky Sludge and Murky Paste were the same thing and honestly they really should.
Murky Paste makes Bezoar, Living Dew, and Portabulb
They make different things, but why the fuck are they different in the first place.
i dont even bother remembering their names
Murky Sludge is actually cool and not a Jungle mat but it's barely used for anything 
Similar theming, similar sprites, similar sources even
they're not similarly themed or similarly sprited or have similar sources at all though
you're getting Murky Sludge confused with literally every Jungle material
this is Murky Sludge
Isn't the sprite for Murky Paste or whatever just Murky Sludge but green and with spikes?
this drops from Blighted Slimes and other shit
...no
and u need to kill moths for it

oh so it was blighted slimes
wait no
Corrupt/Crimslimes and Mother Slimes
who the fuck knows
bc they dont drop anything otherwise?
why were Moths given a new material that does exactly 2 things
bc they only have 1 drop that does 1 thing otherwise?
idk
kinda dumb reasoning imo
Really one thing thomas
why
And why is Gypsy Powder the one that's sold as opposed to Butterfly Dust, which is NOT a 100% drop.
i literally do not udnerstnad
Gypsy Powder
makes Living Dew and butterflies
because somehow Butterfly Dust, the pre-existing Moth drop in the same fucking recipe for the latter, wasn't good enough
they are very similar in sprite also
its just that the powder has some spooky smoke on it
why
One thing I could suppose in that situation is "there are cool new drops for most jungle enemies because reusing spores and shit is wack, this one is for consistency"
even like desert feathers are used for like 5 things
Nor true neither strong (about the gypsy powder) but yknow
still pretty bloated imo
I guess
like
blighted gel could easily be murky sludge
bone dust and bone ash could probably be changed into something else
there is some extraneous material bloat
desert feathers could just be yeeted in favor of feathers and sand
desert feathers need not be replaced
I still think Murky Paste and Murky Sludge should be folded into the same material
they need be given more uses
Desert feathers are something i actually remember
getting sun spirit staff should not require you to murder harpies
feathers early game :rolling_rick:
Over-utilizing harpy feathers is worse ngl
perhaps
I agree about the murky materials though
but if u get a summon weapon from the starter bag then whats the point of another summon
with like 2 more dmg
the point of another summon is to have a better summon
sun spirit is a good deal better than squirrels iirc
squirrels have pitiful damage
squirrels are slow, gravity-affected, cannot shoot through tiles, and have a tendency to miss
Remind me last time where base damage was final decisive factor in calamity
Sun Spirit Staff can actually protect you, unlike squirrels who are too busy PHASING IN AND OUT OF REALITY
but good enough for cnidrions so im satisfied 
br
sure, they're dimensional interlopers and can phase between planes of existence at will, but they still suck from a combat perspective
e
ok fair enough
Don't weapons that do True Damage just do their base damage without any changes
True damage is a Thorium thing
True damage is underused imo
Ah
Could've sworn Cal's all-class weapons used that type
marked magnum, lunic eye, and aetheticus can get damage bonuses
golden gun cannot
not sure about RE guns
Why is Golden Gun exempt from getting damage bonuses anyway
So coldheart doesn't gain any damage bonuses either
Not like it'd become a sudden game breaker if it got some boosts. Same with Coldheart Icicle, assuming no weird fuckery would turn damage boosts into additional max health taken on enemy hits.
coldheart does melee dmg
but it always does 1 damage
- the percent dmg
I don't know why golden gun is exempt
I forgot does it do crits too?
golden gun could be changed in a flash though
It probably should, no reason for it not to scale off of everything.
coldheart can't crit
no
nooo
no broken hero items
living shards already cover that role
and that would just be massive bloat for no real reason
That just adds more grinding for unnecessary thematic reasons
Keep broken "not hero sword" for thorium tbh
Taking one thing and upgrading it over and over again is also kind of melee's playthrough gimmick, hence why in vanilla they get the larger than usual crafting trees and broken hero sword.
I had an issue with thorium doing the same thing because I kept getting bow fragments
thorium removed it's broken hero items for a reason
theyre just broken hero shards now
That's also true, I forgot
._.
okay question: why on earth do ashes of calamity make a mage armor but no mage weapons
that just seems a little funky to me
Demik is asking the real questions
That upgrading shit also carried over into calamity, they got like 7 swords or whatever they can take from pre-HM to endgame.
But like seriously we need more non-melee love
im just goin through the crafting materials and im like, nani why is this so wacc
Ashes of calamity make a grand total of 2 hardmode (2 postml) weps, no wonder some classes are missing
3 and 1, actually
(all 3 hm ones are memee) 
Ashes of Calamity probably see more overall use in, you guessed it, melee playthrough because Calamitas' Brew
Those fireballs during yharon's fight should disappear faster
Had an idea that's probably way too grand to be added but imma say it anyway
Calamitas: Witch --> mage
Calamitas' Brew: Melee
???
confusion
its basically the brimstone flame flask

e
Except it stacks with other flasks and comes with a neat acceleration boost. Movespeed is still a meme stat.
Redo every boss and event's drops so that, with the possible exception of the post-ML bosses, each one provides for only one or two classes
So depending on your class you'd be fighting a different lineup of bosses/events
Sounds terrible ngl
^^
hey, im thinking of suggesting a jojo's reference for next april fools, should I?
Queen bee existence is literally shaking and crying already
Lets add DIO as post SCal
No joke suggestions
lol
Which that would qualify as
blighted lens is used for 3 things
an extra archery potion recipe (why)
eye of desolation
Only exception to that rule is emote suggestions because emotes are inherently memes.
no joke sugmas and no sugmas whose only reason is "reference lol"
and magic quiver
again i feel like these should be used for more weapons
and not a RANGER ACCESSORY
when literally the whole point is that it builds towards the mage class
Blighted Lens should make at least 3 mage things
exactly
Someone go suggest that
brb adding a recipe for vigil using those lens 
/s
suggestion time
what do u think
mage best class don't @ me
@sleek wadi it would be for them to do for april fools, the whole day is a joke so kinda fits?

I'm currently doing my first playthrough as a mage in revengance
Its really freaking fun
why are you asking to limit options for other classes
and blighted lenses arent even connected to calamitas they just happen to be crafted into her summon

confoose
like
if we assume that blighted lenses are staying
then they should at least be crafting mage things
they could easily be gotten rid of tho, since its other two recipes are a little dodgy
Um
and blighted lenses arent even connected to calamitas they just happen to be crafted into her summon
The infernal rift could easily use some blighted lenses
It inflicts Brimstone Flames, which SCal and her bros inflict as well as soul slurpers
*not scal
regular cal
my bad
Blighted lenses are used to craft a ranged potion because of consistency. Not having the option would lead to questions of why would you not be able to craft archery potions with blighted lenses instead of lenses
i mean, fair but blighted lenses are way rarer than regular lenses so why
u have a point hto
They are rarer, but that doesn’t change the fact that it would be stupid to not be able to craft archery potions with them.
Btw. Prov IS a required boss for min% scal
i mean u can't make archery potions with black lenses
thats a discrepancy in the vanilla game
afaik
They are also even rarer than both types, wasting one on a potion sounds like pain
Black lenses are
to get
^
fair enough
i guess that makes sense then
i would prefer if they were used in a mage potion instead tho
like calamitas brew or something like that
actually wait nvm thats not mage
im dumb
well some mage potion or something like that
@digital saddle Not sure what feedback you've already received, but the reason a lot of stuff doesn't boost stealth gen while standing still is that's what led to stealth strike spam, which we were explicitly trying to prevent
If I recall from my normal mode playthrough, were there any signs that bosses could be re-fought for new loot?
Cus I made it up to SCal and got no indication that Ravager and B-Elemental could be refought
It tells you in the chat, doesn’t it
There's also no message for perfs or hive either
Does it?
Well there is
The calamitous beings have been inundated with bloodstone.
but it's kinda hard to draw them to Ravager and Brimmy
Ohh
Ravager doesnt even make too much sence
Yea that’s a thing
And you'd only know brimmy if you knew the lore
Well what about the cysts? No indication for that
No but cysts are there from the start of the game
Cysts spawn on their own tho
@gray nebula what i mean is, if blighted lenses are gonna be used to craft the summoning item as the key extra component, then they should also be used to make corresponding items
And arent they supposed to be tripled in spawn rate post-brain/eater?
if theyre not then dont do that, but there should be some sort of mage correlation with calamitas
They've always seemed to show up as frequently at all points of progression to me
no because blighted lenses aren't connected to calamitas

they are lenses however = vision = aim = archery
they're connected to blighted eyes :br:
ive conceded that point already
Some kind of magic focuser or some shit
blighted lens is the only item in the eye of desolation that isnt used to craft a lot of other things, si what i mean
One could also argue that ashes of calamity aren't ashes of calamitas
Let us him live his mage dreams
ok well give it other recipes but not only mage ones
so as a good way to expand the crafting list for them it could a mage set
(also for the record im a warrior lmao)
Just give blighted lens more uses
ashes of calamity (mod)
just give it more uses, not specifically mage
but the ashes of calamity dont make any mage weapons themselves
only the armor
which is silly
Collect 9999 ashes of calamity, you get the code for the mod
because clone drops a magic weapon herself 
that shouldnt stop more mage weapons tho
But once again why just mage weapons
bc calamitas is a literal witch
yeah stop being so focused on those

ashes of calamity are also barely used for anything, its just yet another upgrade material
it's not like they craft a weapon set
i admit that there is a stronger case for ashes of calamity to make more mage weps than the lenses
but like
i just find it strange that
the ashes make a mage set but no mage weps
that's just how it be
I mean it's not the actual calamitas, it's a clone, so why only magic stuff and not cloning related stuff
sometimes you get a set sometimes you get a weapon
You could make an equally fair point for that
i mean how does that even work tho lmao
It's just like how spectre crafts mage armor but no weapons. Okay?
yeah
Yeah instead we got painting tools
or like silva stuff that doesnt craft any weapons

but then u get spectre from the dungeon which has a bunch of mage weapons
it would be fine if calamitas also dropped more mage weps
bubrubhhrh
im just saying that its not at the same tier
siigh
seriously why are you so focused on mage weapons 
its just an idea man
or calamitas things
i just feel like its a discrepancy
what
Yeah, both materials are underused
No, that won't mean 100% guarantee for more mage stuff
the true discrepancy is that she doesnt drop any rogue weapons
(brother drops one tbf)
I would kill to see some unique silva gear but we got darksun shit already so 
i just want more mage weapons associated with a witch boss, thats all
its ok if she drops other weapons too
i mean like the hive mind/perfs, both a summoner focused boss (kinda) only drop one summoner weapon
Y'know which class REALLY needs more love?
mage
Queen Bee
Indeed
Class
Queen Bee
yes
mm yes funi joke
bee lord armor (bee lord armor)
but honestly more love for Queen Bee
Her existence is nearly pointless
Bee Gun is her life support
Yeah for most classes she's just kinda ignorable
not if youre summoner
iirc bee stuff is pretty strong tho
But it's only for 3.5 classes
I feel like a decent chunk of her stuff is outclassed even for those tbh
And there are like 3 0.5s tbh
keep in mind that QB is supposed to be an extra boss
King Bee when
You summon king bee but it just turns out to be a large normal bee mob













