#suggestions-discussion

1 messages · Page 856 of 1

dry grotto
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i mean, still a bit stupid

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but even if that wasn't the case, i'd say yharon's still a harder fight than scal

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main issue being that scal is less overwhelming than yharon is in almost every way

ashen warren
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EXACTLY YHARON IS HARDER

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Thats why i think revives need to die

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To make scal harder

dry grotto
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not only revives

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give scal some more "overwhelming" attacks i'd say

wooden wedge
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what if scal just disabled some revives during the fight then

dry grotto
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that'd be a cool addition

ashen warren
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Good idea

wooden wedge
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instead of just outright killing all revives

ashen warren
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Actually good idea

dry grotto
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mhm

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u should suggest that sand

quick ice
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Give Endothermic Energy and Nightmare Fuel a chance to drop from their respective events other minibosses after the Devourer of Gods has been defeated:
A Similar mechanic happens in the Solar Eclipse after Yharon has been defeated where Solar Eclipse enemies drop Darksun Fragments after Yharon Phase 1 and a Mothron have been defeated, and adding an effect to the Frost and Pumpkin Moons where any miniboss would drop these fragments (Even in a lower quantity) would be a nice QoL change to reduce the grinding required to get Nightmare Fuel and Endothermic Energy

Thoughts on this suggestion?

wooden wedge
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I would but I uh

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haven't fought scal in like

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years

dry grotto
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kran: it's not needed

wooden wedge
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except for like once in multi

dry grotto
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pumpkins and frost queens drop so much endothermic energy and nightmare fuel

ashen warren
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I fight scal everyday

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Lole

dry grotto
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and since they're insanely common during the events

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it's practically unneccesary to pray for other mobs to drop it

bitter drift
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muh, at least you can get endothermic energy and nightmare full in really vast quantities in a single night if your good enough

ashen warren
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it seemed like they nerfed the spent fuel container

quick ice
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alright

wooden wedge
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also like if you two, thuns and pancake, want to you can just take what I said and make it a sugg

dry grotto
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i'm bad with words

wooden wedge
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that's why this place exists

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post a draft and then ask for some advice

dry grotto
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besides, gotta eat soon

ashen warren
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lmao no point in suggesting if it doesnt get stars

wooden wedge
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you haven't sugged anything yet

vivid frigate
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Im not a fan of not being able to make weapon suggestions for two reasons:
I don’t think mage weapons are diverse enough, a lot of the weapons are just “shoot projectile xd”
Which is fine I guess but I want weapons specifically suited for different specific scenarios
Another thing I think melee gets a bit too much love in this mod specifically in hardmode and post moonlord

wooden wedge
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but I mean if you really try your best and make the sugg really good it might get 120 stars

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just give it a try

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and see how it goes

vivid frigate
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I’ll make a new material (life alloy, core of clam, essence cores and singularities specifically) and they all make a lot of melee weapons disproportionate too mage and other weapons

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Especially the core of calamity

wooden wedge
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seems kinda specific

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then again, I don't really know what you're talking about

night cradle
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you can actually make a weapon suggestion
it just can't be too specific, as in recipes, names, functions, etc.

vivid frigate
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Maybe specific but its besides the point

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Oh what about a suggestion based around making more weapons that include specific items in the recipe?

vague karma
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we need a magic sword

hallow kraken
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Spider armor should definitely be mentioned in that last sug

wooden wedge
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making new weapons with specific materials?

vague karma
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lmao

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btw it's a bad idea to reintroduce the specific wep/accessory sugestions

covert siren
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@dry grotto Nobody would use armageddon untill way after they can go into corruption and make one in a demon altar

unkempt bolt
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i know the mod isn't and won't be balanced around DAD playthroughs, but having armageddon from the start would more easily facilitate that

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plus using arma for free money against KS and DS

torpid salmon
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I like the old sprite for the Elysian wings looks better than the new one

frail mantle
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which one

torpid salmon
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The one from like 2017

frail mantle
torpid salmon
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Yes

frail mantle
torpid salmon
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🤣

toxic kettle
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those just look like budget solar wings

wooden wedge
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that's a don't iirc

frail mantle
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well suggesting to reuse the old one is a don't ye

torpid salmon
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Ok

tired haven
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It's like, old stardust instead or smth

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And ye it's a nono either way

topaz bramble
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Bruh

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that sprite is eyeburn

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The new elysian wings are at least ok

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Granted I do think they need a redo but like

zealous ridge
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eh, i dislike current elysian more than the old ones

tired haven
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Tastes Ech

zealous ridge
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but yeah, tastes

dry grotto
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@covert siren they wouldn't have to make one if it was in the bag tho

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also, like i said in the suggestion, why's every other craftable demon altar difficulty-increase in the bag

scenic crypt
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spoiler?

wooden wedge
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@peak oyster no chain sugging

unique vector
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@peak oyster please do not make any posts in #suggestions-voting if you're chain suggesting or simply agreeing with a previous suggestion

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thats what this channel is for

mighty knot
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@peak oyster you can't just second a suggestion

peak oyster
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I think I should just not use that channel anymore :/

unique vector
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i will be promptly deleting your suggestion

sand umbra
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mfw "fix minion AI" is a sugg

peak oyster
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I'll go home

sand umbra
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with very few specifics on what the fuck has to be fixed

wooden wedge
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Remember to read the pins and that Suggs need to stand on their own

sand umbra
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like

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They are either overly aggressive or cant navigate the terrain.

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that's cool!

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what the fuck does that actually indicate needs to be changed

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it's entirely too vague to stand without examples and suggestions on how to fix things

stable moss
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I know it'll probably be a little while until Calamity makes the jump to 1.4 but isn't that update already improving the AI?

sand umbra
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of vanilla summons

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yes

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but it's not improving the AI of every summon ever

vague karma
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yeah

sand umbra
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that's not how summon AI works

vague karma
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but a good change would be

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if you have max minions

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and point and click with stuff

sand umbra
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summon AI is individually written for each minion type with Cal (probably) to ensure that each one can be edited easily

vague karma
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the minions attack the spot

stable moss
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Shit small brain moment

ancient crow
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@vague karma you can already click an enemy with a summon wep to make summons target it

sand umbra
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right-clicking an enemy with a summon wep targets them yes

vague karma
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really?

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oh thank you

unique vector
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yeh im pretty sure a lot of minion AI in calamity is based off of an AI set made from scratch

vague karma
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just started first summoner ever

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so yeah that was very helpful

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thanks

sand umbra
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(granted half the Calamity summon roster early-game can't respect or acknowledge targeting in my experience but w/e)

unique vector
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might be wrong on that tho

fervent citrus
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||Ava do i have to take your status seriously or am i being a dumbass?||

unique vector
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anyway i still am out of the loop on a lot of the new things ever since sunken sea so i cant approve suggestions rn FitoriaDerp

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wym by that

fervent citrus
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nothin taxevasion

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sunken sea getting new content?

unique vector
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??

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what

wooden wedge
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maybe don't ask people about their statuses here

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DMs and pings exist

fervent citrus
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yea im already regretting my horrible choices

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also, pinging and DMing is smth im wayyy too scared to do so lol

digital saddle
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am i the only one who finds eleum about 100 times more annoying to farm than cinder

fervent citrus
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nope

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not the only one

wooden wedge
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there's only a couple enemys that drop essence of eleum and even with that it's still a chance of having them drop it

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it's like essence of cinder except with cinder there's not a lot of other enemies that spawn in the sky

fervent citrus
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hmm, i have an idea for a suggestion smugyon

wooden wedge
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perinnial is cinder?

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I don't get it

gray nebula
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Cores of calamity be like

fervent citrus
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lel

wooden wedge
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so add the core of calamity to the life alloy recipe then?

night cradle
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I feel like Life Alloys' recipe are pretty fine as of current

sand umbra
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the bigger issue here is that Life Alloy is on the same tier as Scoria Bars and is used for a grand total of nothing particularly relevant on-tier

night cradle
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I kinda get it that it's a mix of all of the bars, but for the sake of both Core of Calamity and this item being unique materials I feel they shouldn't be incorporated into each other
Would also make some recipes messy tbh

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Also yeah Thomas, pretty much

vivid frigate
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Adding yoyo bag too the elemental gauntlet is frequently suggested but what about a higher tier yoyo bag for post ml/late hardmode? Or two yoyobags for both stages

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Or a third one for endgame

civic pond
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what

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"Give amidias" something

unique vector
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can we not request to add old content back into the game

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@pulsar notch

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@pulsar notch please revise your suggestion or delete it, otherwise i will delete it myself

pulsar notch
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Alright

unique vector
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@ashen warren why would you delete yours?

night cradle
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Don't delete it
I just said what I was thinking about the idea, others may find it actually good for the mod

lavish cloak
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I have no idea how to hit return and make a paragraph on Desktop so i deleted my suggestion and ill just post it when im done typing it in another program. My suggestion was going to be "Give Amidias more purpose during Hardmode/Post ML instead of him selling only boss summons and early game weapons. "

unique vector
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shift + return

lavish cloak
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OH... thank you!

unique vector
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np

stable moss
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Obviously it probably shouldn't be called Bumblebirb but I don't hate the idea of weaker variants of the boss appearing in the jungle around that point in the game

unique vector
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that has the same effect as making draconic swarmers randomly spawn

cedar jacinth
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I forgot. How many stars for a suggestion to be approved?

tawny gyro
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Add Sniper Scope to the Elemental Quiver recipe.
Reason: Currently, the Elemental Quiver uses only the Daedalus Emblem and the Magic Quiver. Because of this, EleQuiver inherits the bonus bow damage and arrow speed.
This seems unfair. The ultimate ranger accessory favors bows over other types of weapons. (yes, I know it's a quiver. honestly I believe that should be changed too). Adding the Sniper Scope would help smoothe this out, potentially also giving guns additional bullet speed or decreased spread. Furthermore, that'd also expand the EleQuiver crafting tree, which as of this moment is very lacking.

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thoughts?

dry grotto
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isn't sniper scope in daedalus's emblem tho

tawny gyro
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no

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it's ranger emblem + celestial stone

toxic kettle
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your suggestion needs 120 stars to be sent to the dev server

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doesn't mean it's been approved

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it's been approved if there's a 👍 under it

tawny gyro
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btw, when are annual sent-suggs reviews?

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i've sent a sugg about infinite gel and rockets and it got sent, and I belive it hadn't been reviewed yet

radiant meadow
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sniper scope isn't used in daedalus anymore

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but

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it is used in halley's inferno

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also piggy cage is done so y'all can shut up now

quick ice
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time to suggest Flak Crab cage

radiant meadow
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I did all the cages

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so your suggestion will be for naught

civic pond
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👍

sand umbra
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time for suggestions to die

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hahaue

gray nebula
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bru

wooden wedge
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wouldn't we have to add bags for like

gray nebula
sand umbra
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let's be real, Calamity critter cages were the only sugg to ever be valid and now they've happened

wooden wedge
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every miniboss then

sand umbra
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...I think this is the single strangest sugg I've ever seen

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why Biome Mimics

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why a Treasure Bag

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why not just make items have separate chances to drop rather than being picked one at a time (which you can very well do)

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(in fact I might do that myself at some point)

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why not do...basically anything else

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there's no reason for an entity that is by no means a boss to have a Treasure Bag

dapper violet
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make life alloy more challenging to obtain

Okay, but why?

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What reason is there to make them more difficult to obtain?

quick ice
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Adult Eidolon Wyrm doesn’t even have a treasure bag so ye, why Biome Mimics?

molten dune
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minibosses dont have bags, so why should a regular enemy have them

dapper violet
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No miniboss has a treasure bag

molten dune
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like, they're just rare enemies

quick ice
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I’m p sure Biome Mimics are mini-bosses, since their stats are close enough to the Ice Golem and Sand Babe

molten dune
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they dont have a boss healthbar which legally defines them as not a miniboss

quick ice
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It’s just that Minibosses are exclusively for events in Vanilla terraria

dapper violet
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and they make the health thing pop up

digital saddle
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life alloy already uses cores of calamity as well in most of its recipes

molten dune
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oh they do?

digital saddle
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theres no real need to double the requirement lol

rapid pivot
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hm

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I have a sugg in mind, but I'm not entirely sure how to phrase it.

molten dune
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spew your thoughts onto the screen

rapid pivot
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I feel something needs to be.. tweaked about Death Mode Astrum Deus.

molten dune
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no one will judge

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except everyone

rapid pivot
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like, speed-wise

molten dune
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faster, slower?

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better / worse acceleration?

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gooderer or not gooderer turning speed?

rapid pivot
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here's the thing; on the one hand, he's so blindingly fast that unless you use asphalt and all the movement accessories in the world, you will die in three nanoseconds

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but if you do use asphalt and just walk backwards with all those accessories, he will tip like a cow

molten dune
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ah, more consistent speed

rapid pivot
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no, not quite; speed remains the same

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however; the problem is that it's way too hard to reach the speed you need to hit to fight it

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but when you do reach that speed, he immediately dies

molten dune
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...hm

rapid pivot
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which i don't think is a good way to handle a death mode fight

molten dune
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maybe his speed is reduced, but if you go over a certain speed he speeds up more

rapid pivot
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like, yharon has certain mechanics like ethat

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either way; I think the fight needs a dramatic rework

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like, has anyone here fought death deus?

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i feel like it's one of those things where you need to experience it to immediately get it

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it's not that it's too hard, nor too easy, it's just.. weird and frustrating

quick ice
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If you’re gonna suggest a Deus rework, point out the flaws you see and leave it at that

rapid pivot
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A'ight.

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Rework the Astrum Deus fight on higher difficulties.
❔ Astrum Deus is a very.. polarizing fight on death mode, and that is mostly owing to its speed. On the one hand, yes, death mode fights are supposed to be hard; and Deus is hard, because it's so absurdly fast that without proper prep, it is impossible to go faster than it, and unlike Yharon, it's not something you can really dodge by being agile because it wasn't designed with the idea that you could never go faster than it. However, all that changes if you actually do go through the trouble of getting all the accessories you need to be faster than it, and if you make an asphalt skybridge. If you do that, suddenly, Deus ceases to be hard in any way and tips like a cow, even on death mode. This doesn't really seem like what a fight on death mode should be; it's either impossible, or so mind-numbingly easy it shouldn't be mentioned. I'm not sure how the devs would fix it, but I still think it needs a solution.

TLDR; Astrum Deus needs to be reworked because a death mode fight shouldn't be either nigh impossible or a cakewalk by virtue of you building a really really long platform.

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Thoughts?

quick ice
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Formats good, reasoning looks good though I can’t confirm it’s true since I’ve never fought Deathmode Deus
Yeah, I’d say post it

rapid pivot
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Just fought Deus as melee on death.

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Impossible until you grab all the world's mobility accessories and run on asphalt, and start moving backwards; in which case you will never die.

queen delta
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I can see how thats true

swift wadi
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Deus is definitely a fight that's either very hard or extremely easy because you're literally just hitting him from out of his threat range

molten dune
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maybe tone down the speed and make him fire projectiles

zealous ridge
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deus needs a full on rework honestly

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i feel at least, that he's kind of non-functional as a boss

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and when i say that, i mean he's clunky

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like... really clunky

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the worm spam makes lag a big problem even on high end computers

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and on top of that, it isn't really that interesting to dodge deus

rapid pivot
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tbh my biggest problem is that fighting him is less a measure of skill, and more a measure of how many speed buffs you have

zealous ridge
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absolutely

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a lot of bosses suffer this problem in calamity

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theyre movement vibe checks

rapid pivot
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maybe, but it's certainly the most prominent with deus

zealous ridge
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it is very prominent with deus, yes

rapid pivot
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because it's not like with yharon or fishron, where the idea is already that you cannot ever go faster than them

zealous ridge
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(we dont have to talk about the other bosses)

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deus is, first and foremost, really fast if you let him burrow in the ground

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and or be offscreen

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so flying up is like the best way to dodge his worms

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the main worm has stupid motion tracking which makes it really easy for you to be zero to deathed

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the main worm needs way better ai

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because right now it literally just follows you

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i mean, AS did that too for a while

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but now he has a circle movement ability, and his turning radius makes him take a while to get back on track with you

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deus is far more mobile

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and monolithic, it seems

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far less dynamic

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so, my wishlist for a better deus would be a more interesting main worm, less smol worm spam, less projectile spam, and drones made into a more interesting part of the fight

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pretty much

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honestly i should just make docs for every cal boss lmao

rapid pivot
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plus there's the combination of two other little factors

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  1. it's constantly chasing you, therefore you're screwed if you run out of places to run to
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2.it leaves behind oodles of mines to screw you over if you cover the same area twice

zealous ridge
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Yeah

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Ties into less projectile spam and more interesting main worm

rapid pivot
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on the one hand, this is a royal pain to deal with if you're actually doing the fight without cheesing it

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on the other, if you do cheese it, it's a total non-issue

zealous ridge
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In fact the worm just following you makes things easier to cheese

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At least. I’d think

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Because he just lines himself up for super potent piercing weapons

dusty stirrup
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Would be nice if they had coordinated attacks tbh

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Instead of just trying to go directly towards you

zealous ridge
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I agree

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And also, don’t throw out all the worms in the beginning

dusty stirrup
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I feel like the concept of multiple worm enemies at once is being gravely underused atm

nova crown
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Like, the little worms doing formations or something?

dusty stirrup
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Yes

rapid pivot
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maybe a more interesting version of meatshielding than, y'know

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'lol invincible sometimes'

swift wadi
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The little worms connecting head to tail into a ball and spinning at you HyperFailure

nova crown
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My experience probably doesn't count too much as I'm still a noob to this mod (Going through my first expert mode run rn aaa), but this fight did look like one of the most exciting ones pre-moon lord and ended up being pure cheese or die

zealous ridge
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horrid

rapid pivot
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maybe the main worm could use the other worms as missiles

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al; the death mode + rev adjustments to the fight basically are 'it goes faster and hits harder'

dusty stirrup
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Astreum Deus could be made very interesting and one of the best fights in the mod if the AI got reworked properly, imo

nova crown
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I'm not sure if it's intended, but I basically teleported back home to an arena I had there every time I summoned Deus just to align and separate the little worms from the big ones

dusty stirrup
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They're very easy to cheese yes

zealous ridge
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all the bosses in cal have pretty good potential

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i think its just mostly untapped

dusty stirrup
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Indeed

zealous ridge
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mostly because the mod is so fkn big in scope that its hard to focus on the bosses that need it

sand umbra
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yeah, there's a lot of untapped potential with Cal bosses

nova crown
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On the other hand, even without being an AI coder, making "organized" worm movement seems hard

sand umbra
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its hard to focus on the bosses that need it

nova crown
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Like, worms by themselves are kind of individual

dusty stirrup
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It'd be worth the pain

sand umbra
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why? because DoG's about to go through his like 12th rework?

nova crown
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Flying enemies, for example, seem far easier to make group patterns for

zealous ridge
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like, yall know thorium? it isn't even really adding brand new bosses or progression paths anymore, its just improving on the older parts of the mod and making them new

sand umbra
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I jest, of course, but there's something to be said about an overfocus on certain entities within Cal development process

nova crown
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Worms are either dig n ram or wait for some condition to ram you

dusty stirrup
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You could easily change the worm AI itself, they can still keep the following entities

nova crown
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Making organized worm patterns seems like it would make the fight more fun though, if that could ever happen

dusty stirrup
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I know fab likes worm enemies alot but I didn't see him use them for much yet (DoG is the closest one right now)

nova crown
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But looking for the right patterns for it would be the real challenge

dusty stirrup
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The fight would need lots of revamp obviously

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possibly slightly smaller worms too

swift wadi
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Deus is very cool, to be fair

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But, once you're past the wow factor, you realize he's kinda lame

indigo fog
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Is it just for Skeletron or other bosses too?

cyan lagoon
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@bronze mauve that's on boss checklist's end

nova crown
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This is probably an issue with some bosses

tawny garden
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different bosses have different despawn ranges, yes

bronze mauve
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wait

cyan lagoon
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the message

bronze mauve
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thats a boss checklist thing

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oh rip

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thats prettttttttttttty gay

cyan lagoon
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but the despawning

nova crown
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Astrum Deus for sure doesn't despawn no matter how far you travel

cyan lagoon
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🤔

bronze mauve
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the despawning is bullshit

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i mean

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come on

nova crown
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Queen Bee doesn't either iirc

bronze mauve
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he was almost dead too

cyan lagoon
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yeah i don't understand the despawn thing

swift wadi
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can we not use "gay" to describe something that's lame

cyan lagoon
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i swore we fixed it in the previous update

tawny garden
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skeletron short despawn range is vanilla iirc

cyan lagoon
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and the one before that

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its just

bronze mauve
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there

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i reworded it

zealous ridge
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hello

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about that deus thing earlier

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permission to post a short doc i made about it? or nah?

hollow shell
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Imagine pre-HM teleporting

zealous ridge
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yeah amirite

bronze mauve
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lol!!!!!!!!!!!!!

zealous ridge
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idk i feel like you should get the impression that hes just going to despawn sometimes

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is it consistent?

bronze mauve
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yes

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it's happened to me twice

zealous ridge
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alrighty

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fair enough i suppose

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it does seem like more of an oversight thing ig

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but idk if you already approached bugs channel before this

hollow shell
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Eh it's not really a bug

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I imagine Skeletron just has a relatively short despawn distance cuz they weren't expecting you to teleport off-screen during the fight

zealous ridge
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ye its not really a bug

nova crown
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I guess, yeah

zealous ridge
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but oversights go to bugs too, i thought

hollow shell
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It would just be Skeletron tho

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Cuz each boss has their own

nova crown
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But I mean... Doesn't Queen Bee literally charge through the map to get to you if you teleport away?

zealous ridge
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ye

hollow shell
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some bosses like Destroyer don't have any despawn distance

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will follow you to the ends of the earth

bronze mauve
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FUCK IT HAPPENED AGAIN

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GOOD LORD

zealous ridge
nova crown
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Then try not teleporting during the last phase 🤔

wooden wedge
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I mean teleporters aren't available pre HM

zealous ridge
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its bed stuff

wooden wedge
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so maybe there's a bug or an oversight with them

nova crown
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Magic Mirror + setting bed

bronze mauve
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its not a teleporter

zealous ridge
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like magic mirror bed thing

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ye

nova crown
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Budget pre-hardmode teleport system

bronze mauve
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lol yeah

wooden wedge
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oh I thought it was

bronze mauve
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i was about to get pranked by his head spin so i teleported

zealous ridge
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hey rove

did you see my msg about the doc i created

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if i shan't post here that is okay

hollow shell
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I didn't
What's the doc of

zealous ridge
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just a lil thing abt the previous deus discussion

nova crown
#

Oh yeah that thing, what does the doc have in it? 👀

zealous ridge
#

its just a rough sketch thing, and if its better for another time that's cool

#

its like an outline for a potential rework

#

but rover is the Final Desider

#

tm

quick ice
#

hey Rover, sorry if you've already answered this multiple times but has it been decided for sure that your suggestion rework will happen?

hollow shell
#

Yeah it will happen and it's currently in the works
It's more bot-heavy so Amber's working on that

zealous ridge
#

also note, im not posting it in sugg

hollow shell
#

And uhhh ehhh
You can post it in this channel but depending on its specificity it may not be worth discussing too heavily

zealous ridge
#

lmao

#

ye its fine, i was just wondering if if anyone had anything else to say bout it

#

for those who dont want to read, basically its just kind of make deus more like mantis lords

#

but ye, i most likely wouldnt post this in any sort of sugg because 1. docs and 2. perhaps too specific

#

but the concept sounds nice to me

quick ice
#

suggesting specifics when it comes to large things is ech

zealous ridge
#

ye

hollow shell
#

You might be able to summarize this in a way that is suggestible

zealous ridge
#

oh yeah

hollow shell
#

and of course you need to provide reasons for why you think the fight should operate in this way

zealous ridge
#

i mean sure, its certainly rephrasable

#

and yeah, ofc reasonings

#

but i can collect those in this doc too

#

something like: Make deus worms more in-sync with the main worm, and give the main worm more interesting movement

#

stuff like that

hollow shell
#

Having the small worms spawn in batches throughout the fight is also a part of it
but that has been suggested before (and approved)

zealous ridge
#

ye

#

hence why i most likely wouldnt include that

#

i dont want to make the suggestion too big

quick ice
#

oc not
Otherwise people won't read it

zealous ridge
#

well yeah

#

i wouldnt have it all in the doc

quick ice
#

b'yeah, keep it short and sweet about the movement changes and I'd say it's a good idea

zealous ridge
#

this is more a collection of ideas than anything else

#

like... maybe i could include the doc as a supplement to the main suggestion

#

but that's not required or anything

unique vector
#

i wouldnt make a boss suggestion like that

zealous ridge
#

you mean with the phase outlines?

unique vector
#

even if they're just ideas for a rework, it doesnt really solve things because it can bring up its own issues

#

yeah

zealous ridge
#

yeah, i agree

#

theres far more to it than just asking it be changed to this or that

unique vector
#

its better to outline the issues you think the current mechanics have and then bring forth possible generalized solutions to them

#

instead of promoting a new idea outright

zealous ridge
#

ye, that's what i haven't formatted yet

#

for me its easier to make bigger ideas like that and reverse-engineer from there into something that the devs can digest without it being just dumb

#

byeah, the doc wouldn't be the suggestion's content, really

#

the actual sugg would be more generalized

#

big ideas are really easily misinterpreted

#

and thats why the more specific a sugg gets, the less likely that the devs will want to implement it, or even do it right if they wanted to implement it

#

you need to find happy mediums here to make it the most productive

gusty grail
#

@bronze mauve maybe dont cheese?

zealous ridge
potent veldt
#

I just dont feel like most bosses should despawn because of distancing

#

It's a weird detail, but it's also just as weird for someone like Skeletron to just leave because you went too far away

#

Especially when he doesn't even have a specific biome he demands you be in

toxic kettle
#

that's what you get for teleport cheese lol

cyan lagoon
#

@nocturne wolf elaborate

#

also did you mean the mechworm

lost agate
#

Either that or hydra thing

nocturne wolf
#

Endo Hydra staff, easily 250.300k dmg

#

250-300k dps*

lost agate
#

On what

nocturne wolf
#

Devourer of gods i get up to 400k, on yahron phase one 250-300k dps

lost agate
#

Oh if its on yharon, thats quite the deal

#

You dont have gear from other mods?

nocturne wolf
#

While my meele friend struggles to get 50k and my range friend gets roughly 150K

#

You dont have gear from other mods?
@lost agate Nope, just a mod which offers combined potions from vanilla and calamity, lite alchemist npcmod

lost agate
#

Well holy shit

gray nebula
#

no it's actually broken

#

like really

#

already got fixed

#

I mean balanced

hollow shell
#

In the public update?

gray nebula
#

apparently, an immunity frames fix made them straight up die

#

iirc

lost agate
#

So did they change i frames and not check if it became op?

nocturne wolf
#

Also Spikecrag staff dropped from Ravager is way to strong for it being obtained so early

gray nebula
#

yeah

lost agate
#

Vroh

hallow kraken
#

isn’t staff of the mechworm literally the biggest meme in existence against yharon in a bad way

lost agate
#

Not mechworm, the hydra thing

#

(you should edit your sugg to be more clear btw naixor)

#

Actually if its already done, maybe dont bother

runic kite
#

how in the world is endo hydra good lul it feels like a worse sirius

lost agate
#

They changed it this update

ancient crow
#

endo hydra and gamma heart work the same way right?

lost agate
#

Fixed i frames, weapon had its power increased tenfold

#

Basicallly like 10 other weapons had this same thing happen so idk how that went unnoticed

nocturne wolf
#

Well i out damage ranged and meele classes as a summonor with no effort

#

Belladonna Spirit Staff is also way to strong , one of the first summonor weapons

gusty geode
#

Tbh I think they deserve to be too good
At least for a while
They've had basically nothing all this time
Weren't even taken too seriously until this latest update
I say let them have their moment being busted for a couple updates

bronze mauve
#

i was not cheesing skeletron i just like being alive

radiant meadow
#

I fixed i frames and nerfed the damage by like 70% ish

#

it's just still too strong for some reason

radiant meadow
#

elysian tracers, also known as cosmilite wings

outer lantern
#

😳

bitter drift
#

blood stone doesn't have wings yet (n o t l i k e y o u n e e d i t)

civic pond
#

mm tracers

toxic kettle
#

Even tho I'm not entirely against it, I can certainly say people would not like that

#

Not being able to RoD during laser walls

indigo fog
#

It's not like RoD trivializes laser walls entirely. It still has a 10 second cooldown

#

I don't see this to be really necessary

silk scarab
#

Yeah, but it makes it way easier than it should be to avoid and considering it would only happen in death mode where it’s supposed to be hard I think it makes sense

dry latch
#

but prep is supposed to make things easy, otherwise we gotta nerf potions too. and the RoD is pretty fine as it is right now

sleek wadi
#

RoD makes basically every attack easier to dodge, there is a reason this thing has been the target for so many nerfs.

dry latch
#

but you can only use it once every 10 seconds

sleek wadi
#

...And also really hard to nerf while minimizing backlash because of how easy it makes dodging.

dry latch
#

it's not like the old RoD where you can spam it

#

true

small talon
#

cant disagree with that

dry latch
#

@obtuse stirrup

sleek wadi
#

If it were up to me RoD would have never been usable during bossfights from the start, but I don't work at re-logic and making such a change in my own mod, if I had one, would be incredibly controversial.

obtuse stirrup
#

but crabbar dev thingy

hallow kraken
#

The only person who can decide if crabbar gets a dev item is crabbar

hollow shell
#

You're not allowed to suggest dev items for other people

sleek wadi
#

Also a don't

obtuse stirrup
#

oh

#

sorry

hollow shell
#

@elfin shadow Can you add a reason to your suggestion please

gusty geode
#

Tbh some bosses being able to inflict Chaos State would be a neat mechanic

carmine island
#

Boss rush config of permanent chaos state when

radiant meadow
#

CrabBar isn't even a dev

#

And permanent chaos state can be easily replicated by not using the associated items

ashen warren
#

that's not a great argument imo, the accessory curse can be replicated by just not using the last 2 slots by that measure

hallow kraken
#

the boss rush curses are huge memes

#

the dash curse can be replicated by disabling dash accessory visibility

karmic stone
#

What's the point of him being there if he's invisible daryl

hollow shell
#

@tidal wadi Rogue damage is lower on melee/rogue variant weapons because rogue equipment grants greater bonuses than melee equipment in those areas

#

Each class's DPS with those weapons is about the same

tidal wadi
#

Ahh, never played rogue before, thanks for clearing that up

hollow shell
#

yw

swift wadi
#

if you haven't played... nvm

tidal wadi
#

I plan on playing Rogue in my revengeance playthrough

wooden wedge
#

isn't grand dad a dedicated item

hollow shell
#

@pearl haven Specific item suggestion and meme suggestion

wooden wedge
#

and this seems specific

hollow shell
#

(no it's just an RIV)

wooden wedge
#

and no reason

hollow shell
#

This suggestion is very very not allowed

wooden wedge
#

@pearl haven reason when

hollow shell
#

(sorry iunno why I thought it referenced THE LORDE, I guess I got it confused with Grand Dad)

hollow idol
#

Mfw grandad already has a 7 on it

wooden wedge
#

and also no.

#

,.,

pearl haven
#

I dont mean the weapon stats

wooden wedge
#

no amount of reason can save this sugg

hollow shell
#

but yeah Grand Dad is already a meme reference to Grand Dad and features a "7" in the tooltip

wooden wedge
#

weapon stats isn't the only thing barring an SIS

pearl haven
#

yeah, ik

hollow shell
#

There's no need for this and also it breaks the SIS rule, very easily

wooden wedge
#

also the sprite

pearl haven
#

dafaq is SIS

wooden wedge
#

it has a 7 on it

pearl haven
#

IK

hollow shell
#

Read the Don'ts doc

#

in pins

wooden wedge
#

specific item sugg

hollow shell
#

please

pearl haven
#

I see y'all are professional boomers

wooden wedge
#

I'm 15

hollow shell
#

nah

cobalt rose
pearl haven
#

not being able to take a joke

wooden wedge
#

ok

#

meme suggs are against the rules so

#

adios

hollow shell
#

Joke suggestions have been disallowed for literally years at this point

pearl haven
#

really?

hollow shell
#

Yes

wooden wedge
#

yes

pearl haven
#

why not 8 Grand Son

wooden wedge
#

still a meme sugg

pearl haven
#

Dropped By a lunar pillar

cobalt rose
#

stop.

hollow shell
#

Ever since the initial sugg rework in, what, 2018?
The one that added Stars

pearl haven
#

9 G R A N D D A U G H T E R

wooden wedge
#

if you don't wanna stop we can just ping a mod

hollow shell
#

m

wooden wedge
#

and they can force you to stop

hollow shell
#

I'd prefer if you didn't
just
meme

wooden wedge
#

just take memes to the subreddit

pearl haven
#

Devourer Of Gods Has Awoken!

wooden wedge
#

@vocal grotto

hollow shell
#

Yeah the subreddit will accept your memes with open arms

pearl haven
#

@wooden wedge @hollow shell were slain...

rapid pivot
#

The 'SIS' rule?

hollow shell
#

specific item suggestion

rapid pivot
#

Ah.

swift wadi
#

this is, certainly, a bruh moment

pearl haven
#

Test 1: 2 people pinged mod due to small meme

swift wadi
#

Also why so many DoG suggs

pearl haven
#

I give calamity item suggests A big F

hollow shell
#

(well only one person pinged a mod)

cobalt rose
#

why are you not taking us seriously?

hollow shell
#

lol

crude geode
#

Prolly cuz he’s cringy and self centered af

hollow shell
#

I concur with Heartbeat

pearl haven
#

incorrect

hollow shell
#

This is a bruh moment

pearl haven
#

yall cant take one small joke

hollow shell
#

aight we can just drop the convo please

wooden wedge
#

this isn't the place for jokes and memes though

indigo fog
#

you were already told to stop

hollow shell
#

Joke suggs are disallowed (and SIS suggs are also disallowed)

#

so, they gone now

#

should be the end of the story.

pearl haven
#

Gentlemen, I give this place a rating of Salt and overreaction

swift wadi
#

Dom's been pinged 4 times today, pensivebread

hollow shell
#

Please read the rules before you post another suggestion, Haxor.

solemn flame
#

no.

digital saddle
solemn flame
#

its not salt.

#

or overreaction.

wooden wedge
#

it's the proper reaction to a meme sugg

#

iirc

solemn flame
#

yes

hollow shell
#

(and the proper reaction to somebody trying to defend meme suggs which have been banned for two years)

solemn flame
#

^

swift wadi
#

Yata's sugg is pretty good

#

I havent fought clam in a bit but it makes sense

crude geode
#

Same here

solemn flame
#

^

#

very.

calm temple
#

Am I the only one who calls the Brimstone Monsters Death Moons?

solemn flame
#

no

lost agate
#

Arent they craftable already

swift wadi
#

I just call them moons'

#

Can you stop please

hollow shell
#

wh

wooden wedge
#

ok since dom is just AFK

#

@cyan lagoon

#

mods can see deleted messages

hollow shell
#

welp, there go his messages

wooden wedge
#

so gl

pearl haven
#

do I give a single crap

#

no

swift wadi
#

I informed Brav of this, so might wanna ping him mayb

hollow shell
#

wew

swift wadi
#

also dom is here

#

hes typing in bugss

wooden wedge
#

you should, because your being alive is at risk

hollow shell
#

smh Dom

#

Can't believe he cares about bugs and not chad suggestions

wooden wedge
#

😔

swift wadi
pearl haven
#

🧂

hollow shell
#

Damn, mods be slackin
@zenith hazel

vocal grotto
#

Fuck, forgot the ping in here

zenith hazel
#

the guy just got warned by pixl

swift wadi
#

bruh look in gen talk rover

vocal grotto
#

Alright

swift wadi
hallow hatch
#

Imo DoG is easier than prov

#

It’s not a big challenge really

molten dune
#

i thought provi was easier than the guardians

#

imo

hallow hatch
#

Bruh

rapid pivot
#

What did Haxor suggest, exactly?

wooden wedge
#

Meme sugg about unrelated things that you shouldnt worry about

rapid pivot
#

Ah.

wooden wedge
#

If you really want to see you can scroll up though

rapid pivot
#

His sugg got deleted.

#

Anyone else think that Shadowflame needs something to make it more.. i'unno, distinct?

#

Like, at this point, it's a relatively uncommon-ish 'lol basically worse cursed flames' thing.

sand umbra
#

.

#

holy fuck I just had

#

an idea

#

okay it's big brain time

#

what if Shadowflame mildly obstructed player visibility while active

#

or made the world a fair bit darker

rapid pivot
#

Yeah, but the Horror already does that.

ashen warren
#

why would that be interesting

#

it just makes shadowflame even worse

sand umbra
#

okay

#

wanna know how else you can make it distinct?

#

by removing it.

ashen warren
#

unless you ultrabuffed the DoT at the same time there's no point

rapid pivot
#

tbh my issue with it is that like

sand umbra
#

because every other possible effect is done and better by some other debuff

rapid pivot
#

isn't there an argument to be made that spazamatasm is easier on death/rev by virtue of it not having cursed flames

ashen warren
#

higher DoT compared to CI does mean it's actually deadly to players

#

smaller hp pool and such

rapid pivot
#

eh, true, and I suppose players have way less DR then

#

but what about during the boss rush?

sand umbra
#

DR doesn't affect debuffs

#

at all

rapid pivot
#

yeah, but cursed flames reduces DR

#

shadowflame doesn't

sand umbra
#

DoT debuff damage entirely bypasses defense and DR

ashen warren
#

opening you up to ret lazers

rapid pivot
#

making you more vulnerable to other attacks

sand umbra
#

Shadowflame is a hella deadly debuff last I checked

rapid pivot
#

It is when you fight twins for the first time, but on the boss rush?

#

When DR is much higher?

ashen warren
#

DoTs bypassing defence and DR are exactly why I think they should play around with making them sources of damage and such

#

rip my dot rework suggestion

#

byeah shadowflame is deadly to players

#

if it blinded enemies that might be neat

hollow shell
#

Shadowflame DoT is just as powerful as God Slayer Inferno, apparently

ashen warren
#

make them not see the player so well

hollow shell
#

(minus the defense reduction)

sand umbra
#

...how would that work from a programming perspective though, Seq

rapid pivot
#

still; think there's an argument to be made that Twins should have cursed flames in the boss rush rather than shadowflame?

#

or, hell, maybe both

ashen warren
#

aggro reduction I 'spose

sand umbra
#

I think there's an argument to be made that there was no necessity to change the cursed flames attack in the first place

#

but any suggestions to make bosses different in any fashion generally never happens so whatever

ashen warren
#

so mostly a mp thing

sand umbra
#

¯_(ツ)_/¯

ashen warren
#

it makes summoner have more thematic and actual strength with the curse thing though

hollow shell
#

Well reduced aggro does have an effect in single player
.. for some enemies

#

Fighter AI enemies will ignore you if it's low enough

ashen warren
#

since if you say, have a melee player and a summon player, the shadowflame pulls aggro off the summoner and the melee player will be using things that pull aggro

#

but tanking is heavily disincentivised anyway so jdhdth

hollow shell
#

btw @elfin shadow I pinged you earlier, just wanna make sure you saw it

sand umbra
#

tanking is for people that wanna have fun

#

and Calamity is strictly a no fun allowed zone

hollow shell
#

I mean

rapid pivot
#

Make Spasmatizm have Cursed Flames, rather than Shadowflame, attacks during the Boss Rush.
❔ When you fight the Twins the first time, Shadowflame's effects are way more notable than Cursed Flames. However, by the time you're fighting in the boss rush, you have something you didn't have the first time around; DR. As Cursed Flames heavily debuffs DR, this change would open you up to the other twin's attacks, which are going to hit harder than a simple -30/sec debuff.

hollow shell
#

Tanking is disincentivized cuz it's an inherently less skillful strat than dodging

sand umbra
#

oh, is that why Rage is useless and solely exists to give a boost to an effective nonexistent subcategory of melee weapons?

hollow shell
#

Kinda
Cuz like who gets hit enough to max it out without dying

sand umbra
#

is that why endgame opponents can still 3- or 4-shot you with maximum tank moments

sleek wadi
#

It is possible to build rage without dying as a typical build... AGAINST YHARON 2

sand umbra
#

is that why Calamity leans so heavily towards a glass cannon lifestyle that it physically hurts to try to balance with anything else in mind

hollow shell
#

Yes?

sand umbra
#

cool.

#

cool and good

sleek wadi
#

...Although if there was somehow a way to make tanking more skillful that'd be great.

outer lantern
#

🥺

sleek wadi
#

Actually the way invuln frames used to be handled might have allowed for slightly more skillful tanking. Current invuln frames only apply to a specific attack IIRC, but if they were general then intentionally taking weaker hits to survive bigger ones could have been a legitimate thing.

dry latch
#

what about something like the brand of the inferno? give melee something else to do than just slashing lol

sand umbra
#

but what's skillful about that?

#

it's not dodging or being cool

rapid pivot
#

tbh i don't think this is the place for a rant

sand umbra
#

it's having an actual strategy when faced with a situation of unavoidable damage
that in fact does not count as dodging

outer lantern
#

Dodging and being cool is the fun part

sleek wadi
#

idk, planting my ass in the ground and just muscling through shit is pretty fun

outer lantern
#

Doubt

#

It gets boring tbh

sleek wadi
#

You're talking to the dude who always goes straight for the tanking/heavyweight character/strat when possible, I find it a whole lot more appealing that being mr. dodgey flashy ninja man

hollow shell
#

(pfp checks out)

outer lantern
#

^

#

mr. dodgey flashy ninja man

#

Tanks can still die

sleek wadi
#

Although, giving Brand of the Inferno's shield effect to say, an accessory sounds real cool.

wooden wedge
#

The only time tanks don't die is when it's add

#

(who also has a guide on tanking in calamity)

dry latch
#

or maybe a 100% reflect when swinging on a projectile?

#

or at least getting rid of it

sleek wadi
#

With some way to make it exclusive to dashes, or at least limit dashes anyway. Can't have players becoming too hard to kill if they had both a shield and dash. Now the timing comes from blocking instead of smashing A/D on reflex.

dry latch
#

but shield bash is nice too

hollow shell
#

m
I was thinking that part of the problem with allowing tanking in some capacity is preventing people from having both tank capabilities and dodge capabilities
because then it gets too easy

#

Being able to avoid all of the hits you'd normally avoid, except the punishment is less severe

sleek wadi
#

Yeah I was thinking if Brand of the Inferno's shielding became an accessory it'd have to somehow be exclusive with typical dashes.

trim raptor
#

Is there any reason why the fathom swarmer armor, which is a direct upgrade to spider armor, has 1 less minion slot?

#

If not then that's definitely a suggestion worth making

indigo fog
#

I'm pretty sure +52% damage and +2 minion slots is better than +28% damage and +3 slots

frail mantle
#

^

trim raptor
#

Fair 'nuff

unkempt bolt
#

plus over double defense

trim raptor
#

I've never played summoner before now and just saw the two on the wiki (almost to that stage in my current run).

hollow shell
#

Don't forget all the aquatic buffs

trim raptor
#

👌

wise roost
#

Do you guys think that teleporters should work when the temple door is opened? I mean the jungle temple is accessible early hardmode. I think the mechanics in vanilla terraria where teleporters don't work near lizhard blocks is kinda useless in the calamity.

hollow shell
#

I agree, Sonarchee. atm it's just assigned to Plantera, right?

wise roost
#

yes

narrow panther
#

re: armyidiot’s nerfed teleporters, maybe a 2-3 second period of staying completely still while the magic mirror sound plays before the tele works or would it need to be longer than that? I feel like implementation would be hell to mess with a vanilla block’s mechanics

granite sphinx
#

alright, i didnt know

hollow shell
#

I feel like we ought to get more creative if we are to do teleporter nerfs
Because yes, we did disable them for endgame bosses in the past and undisabled them to allow greater freedom

And if you wanna compare to the Nurse, she used to be (practically) disabled in Rev too, but now that's been replaced with an extreme price bump

crude geode
#

An idea would be to not entirely disable them, but to have them give some kind of debuff if you activate them while moving?

granite sphinx
#

maybe just disable pressure plates so its not an automatic activation

wise roost
#

hmm ive been thinking about potion stacking lately

#

like drinking potions of the same type will just increase the duration instead of reset it

#

is it a good idea? or is it game breaking?

subtle oracle
#

Will there be exceptions with this? Because such an idea would be broken

wise roost
#

i mean if you die it will all be lost anyways

frail mantle
#

you mean like

#

chugging two two-minute potions in a row gives you the effect for four minutes

wise roost
#

yeah

subtle oracle
#

Duration huh? I thought you're talking about the buff itself Sonar

wise roost
#

yeah duration

granite sphinx
#

seems interesting but should maybe have caps for each potion

wise roost
#

yeah i guess

granite sphinx
#

just so you cant stack like 20 of the same kind and not worry about it for like 6 hours

#

granted, still the threat of death, but playing cautiously is enough to save that

wise roost
#

yeah but you could stack so that you won't have to worry about drinking a potion midfight in SCal

frail mantle
#

yea stacking 20 potions would basically just be like rebuffing every time the buff runs out

granite sphinx
#

true

wise roost
#

idk it was just that mechanic of potions kinda drew me away from potions a bit, I use them but not really for boss fights cuz i know that I will run out mid fight, but when I use the B key some of the potions still have a long way to run out and some of the potions already ran out.

granite sphinx
#

yeah i guess that is most peoples biggest gripe about potions

#

differing lengths so when you rebuff a bunch of potions get wasted or you have to wait for the rest to die out to not waste them

wise roost
#

also totality breakers is feels weaker than spent fuel container which doesn't make any sense since spent fuel container is used to craft totality breakers

hollow shell
#

Spent Fuel Container just got massively nerfed this update iirc

wise roost
#

really? I updated it and couldn't tell the difference, and it still feels weaker than totality breakers. But that might just be me

hollow shell
#

hm

ashen warren
#

the spent fuel container was unbalanced

#

but good thing it was nerfed

#

it was dealing a damage per single tick in which terraria has 60 tps (ticks per second)

hollow idol
ancient crow
#

so spent fuel has been nerfed down to acceptable levels?

#

have they fixed entropy's vigil yet?

tepid root
#

yes

digital saddle
#

I think polter needs a massive buff

#

The boss is nothing more than an arena check imo
And if you have a decent arena, he's a billion times easier than Providence or yharon or old duke

placid moth
#

I don't think that's wrong

#

but don't give it a massive buff

elder mist
#

that's what it's meant to be

#

provi, dog, yharon and scal on-tier should be the hardest bosses in postml

digital saddle
#

Polter has a lot of content locked behind him

#

Abyss, bloodstone

elder mist
#

so do every boss that i listed

digital saddle
#

So what makes polter different if they all have a lot of content behind them?

dry grotto
#

Polter is optional

#

But u need to kill dog/yharon/prov to get to scal

#

Also, like u said, it's an arena build type of boss. Like wof

#

Atleast he's still somewhat difficult (do agree tho he needs to fire more projectiles imo)

frail mantle
#

you don't need anything from Prov to fight SCal iirc

dry grotto
#

yes

frail mantle
#

yes to what

tepid root
#

yes

frail mantle
#

oh ok

dry grotto
#

u need to

#

how else u going to get phase 2 of yharon?

#

u need uelibloom to craft the ring, for uelibloom u need to kill providence

#

people always seem to forget that

shell grotto
#

Ring is an accesorie

#

Which is optional

dry grotto
#

it's a necessity to get yharon to second phase tho

#

afaik

shell grotto
#

Never used it

#

Got to phase 2

dry grotto
#

¯_(ツ)_/¯

#

they might've changed that

shell grotto
#

Providence optional

frail mantle
#

DSR isn't necessary bruh

shell grotto
#

Who?

frail mantle
#

dark sun ring

shell grotto
#

Thanks

dry grotto
#

then yeh i guess that would make prov optional if u don't need the ring for yharon to get to p2

toxic kettle
#

you just need to kill a Mothron in a Solar Eclipse after "defeating" Yharon P1

dry grotto
#

i do wonder tho

#

is there a way to get ectoplasm without killing plant?

tepid root
#

killing adult wyrm

#

but like

dry grotto
#

is there no other way? cause if so, then i'd say plantera is also a must for the min %

#

🤔

frail mantle
#

if you need Ecto for Cores you can just fight Ravager but outside of that afaik there's no way to get Ectoplasm

dry grotto
#

also, phantoplasm doesn't seem to spawn without killing plantera

#

which is ech

frail mantle
#

wiki doesn't say anything about Plantera being mandatory for Phantoplasm though

dry grotto
#

the thing is

#

u need to kill plantera for the dungeon to change

#

and maybe it's a mistake with the coding for phantoplasm, but the spirits don't spawn unless it's an empowered dungeon

#

leaving those 2 super rare enemies to be the only way to get phantoplasm

frail mantle
#

what

#

which spirits

dry grotto
#

the phantom spirits

#

the ones that drop phantoplasm in a normal dungeon setting

#

and since u can't get phantoplasm, u can't make auric bars

#

no auric bars, no scal

#

u can see for yourself if u don't believe me

elder mist
#

doesnt polter still spawn the spirits that drop phantoplasm

frail mantle
#

wiki says they only spawn post-ML from strong enemies

elder mist
#

even if plantera isn't killed

dry grotto
#

how could u get polter tho

toxic kettle
#

why would you need Polter

elder mist
#

easy

#

these drop phantoplasm after ML dies, and that's the only check

dry grotto
#

they rarely spawn

#

ever

#

i've never actually seen them

elder mist
#

possible? possible. min%

toxic kettle
#

they spawn often enough in the jungle

dry grotto
#

it's possible

#

but the spawn rate should be increased for them ech

elder mist
#

or maybe don't have a crapload of mods so they can spawn TrumpW

dry grotto
#

the only mod that i have which spawns mobs is calamity

#

so 🤔

frail mantle
#

dungeon spirits spawn from enemies with over 100 health, which is every Dungeon enemy in Expert and above, and the way wiki states it Phantom Spirits seem to spawn the same way

dry grotto
#

dungeon spirits only spawn post plantera tho

#

even if enemies have more than 100 health

frail mantle
#

yes but we're not talking about Dungeon Spirits

dry grotto
#

seems like phantom spirits and dungeon spirits inherit the same rules tho

#

leon,, again, like i said, if u don't believe me, test it out yourself

teal ibex
#

low% is all theoretical anyway, i don't think anybody's made huge progress on an actual run

dry grotto
#

i've made progress

#

till bumblebirb ech

teal ibex
#

well then you're basically done lol

dry grotto
#

ye

#

i'm still thinking 'bout the route tho

#

since i can't fight providence

#

so i'm thinking which bosses to fight first

frail mantle
#

Oof did a low% run and he didn't have to fight Plant

teal ibex
#

people have killed dog with last prism before

#

from dog you can use executioner's on yharon and then you're basically good to go

dry grotto
#

he probably farmed those mobs that do drop phanto, leon

#

but that doesn't change what i'm saying that their spawn rate should be increased ech

digital saddle
#

low% ending at scal is feasible

#

low% ending at yharon is not

dry grotto
#

u need to kill yharon to get to scal tho

digital saddle
#

yes but in yharon low% you have to fight him with lunar gear

dry grotto
#

like the only 2 optional bosses seem to be the profaned guardians and providence

#

true

frail mantle
#

just checked with Dom and he can confirm that Plantera isn't necessary for Phantom Spirits spawning

dry grotto
#

i'm doing scal since i don't have the sanity to do a 200% hp yharon ech

#

well they don't spawn for me leon

frail mantle
#

no clue why that happens but the code for the Spirits say they don't require Plant dead

vocal grotto
#

Just because they don't spawn for you doesn't mean that they can't spawn at all

tepid root
dry grotto
#

have u tested it tho?

vocal grotto
#

I don't fucking need to

dry grotto
#

i'll check one more time myself

vocal grotto
#

It's in the source code

dry grotto
#

i'll even use war potion

frail mantle
#

you're asking a guy that is looking at the source code, the thing that decides the way the spirits spawn, if he's tested it

vocal grotto
#

The requires are, as follows: The enemy killed must be in the dungeon, the ML must be killed, the enemy cannot be a phantom/dungeon spirit, and it must be able to drop coins (likely as a measure to make sure passive enemies don't spawn spirits), and it must have > 1000 HP

dry grotto
#

ech i'm still going to test it

#

i like to see things for myself

#

instead of trusting others blindly

digital saddle
vocal grotto
#

Blindly?

#
if (npc.lifeMax > 1000 && npc.type != 288 &&
                npc.type != ModContent.NPCType<PhantomSpirit>() &&
                npc.type != ModContent.NPCType<PhantomSpiritS>() &&
                npc.type != ModContent.NPCType<PhantomSpiritM>() &&
                npc.type != ModContent.NPCType<PhantomSpiritL>() &&
                npc.value > 0f && npc.HasPlayerTarget &&
                NPC.downedMoonlord &&
                Main.player[npc.target].ZoneDungeon)
            {
                int maxValue = Main.expertMode ? 4 : 6;

                if (Main.rand.NextBool(maxValue) && Main.wallDungeon[Main.tile[(int)npc.Center.X / 16, (int)npc.Center.Y / 16].wall])
                {
                    int randomType = Main.rand.Next(4);
                    switch (randomType)
                    {
                        case 0:
                            randomType = ModContent.NPCType<PhantomSpirit>();
                            break;

                        case 1:
                            randomType = ModContent.NPCType<PhantomSpiritS>();
                            break;

                        case 2:
                            randomType = ModContent.NPCType<PhantomSpiritM>();
                            break;

                        case 3:
                            randomType = ModContent.NPCType<PhantomSpiritL>();
                            break;

                        default:
                            break;
                    }

                    NPC.NewNPC((int)npc.Center.X, (int)npc.Center.Y, randomType, 0, 0f, 0f, 0f, 0f, 255);
                }
            }
frail mantle
#

you're aware you're talking to a dev, right

dry grotto
#

i am fully aware leon

#

but like i said, i'd like to SEE it for myself, not just from source

#

but within my game itself

warped tide
#

and and and and and

frail mantle
#

you know what, i'm just gonna leave this convo before i fucking implode, this is clearly not going anywhere

warped tide
#

i know why the code is written like that but still loool

vocal grotto
#

I'd prefer a list for the spirits be made

#

But critiquing the code isn't he point here

warped tide
#

yeah yeah i know ;p

digital saddle
#

i always forget how those x ? y : z things work ech
have to think about it for a minute

dry grotto
#

i wasn't even critiquing the code

vocal grotto
#

if x, return y, otherwise return z

dry grotto
#

i wasn't even critiquing the code

warped tide
#

ternary operators

#

god bee that wasn't directed at you

vocal grotto
#

I'm not referring to you, Bee

warped tide
#

and and and and and
@warped tide

dry grotto
#

anyway

#

i tested it and seems like i was just unlucky

#

so ye, i do am sorry for causing the whole convo to escalate

warped tide
#

as long as you're owning up :)

dry grotto
#

anyway, looking at the code i can see that u can only get phantoplasm through eidolists ech

#

might've been why i had bad luck

vocal grotto
dry grotto
#

Eidolists are the only enemies i can think off with more than 1000 hp

#

In the dungeon

vocal grotto
#

I'm pretty sure they all get boosted

#

After ML

dry grotto
#

No

#

They're still at 150~ hp

vocal grotto
#
if (NPC.downedMoonlord)
            {
                if (CalamityMod.dungeonEnemyBuffList.Contains(npc.type))
                {
                    npc.lifeMax = (int)(npc.lifeMax * 2.5);
                    npc.damage += 150;
                    npc.life = npc.lifeMax;
                    npc.defDamage = npc.damage;
                }
            }
dry grotto
#

Should i kill ml again?

#

Maybe bug caused that not to happen

still bolt
#

Guys do you have any tips for revengerance Skeletron?

dry grotto
#

circle around him

still bolt
#

I dont do enough damage

dry grotto
#

what weapon you use

still bolt
#

Flare Bolt

zenith hazel
#

not the right channel for this

still bolt
#

What is the channel?

dry grotto
still bolt
#

Ty

dry grotto
#

any plans to buff swordsplosion btw?

vocal grotto
#

Yes, of course

#

Next patch

dry grotto
#

ty

cosmic jungle
frail mantle
distant gyro
#

(nerf coming btw*)

dry grotto
#

swordsplosion won't get a nerf

#

it's already way too weak

distant gyro
#

watch me

frail mantle
#

if a tester tells you something will be buffed/nerfed, i can tell you with absolute certainty that it is, in fact, getting buffed/nerfed

vocal grotto
#

But what if a dev says the opposite

#

😳

#

(NO it isn't getting buffed btw)

cosmic jungle
#

nothing because devs don't balance

frail mantle
carmine island
rapid pivot
#

The dev and the tester must then play a game of rock paper scissors to determine who is lying.

distant gyro
#

(no it's not getting a nerf either, coming from a tester)

#

i was just pulling a funny

vocal grotto
#

(A tester can't change the numbers, only the devs can 😎)
But anyway. I'll stop before the memes get too out of hand

dry grotto
#

well it should get a buff if u ask me, the damage it deals is already insanely low ech

#

3k dps vs doggo against mirror blade's 15K

cosmic jungle
#

why are you testing swordsplosion against doggo