#suggestions-discussion

1 messages · Page 852 of 1

ashen warren
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In your average DM skeletron prime fight, more often than not you'll have to simultaneously deal with two randomly spread rings of lasers, several fast missiles, two limbs actively swiping at you and three other parts flailing around as well, not to mention the aforementioned limb rubberbanding issue

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As such, there is a large amount of luck involved in the fight, because you are often put in situations where dodging is simply unfeasible

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A solution to this would be to make the cannon/laser and prime have a delay between their shots, as in unable to shoot at the same time, and shoot following a precise pattern (for example head laser-hand cannon-head cannon-hand laser)

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As well as to make the Prime Cannon, the Prime Laser and the Prime Head unable to deal contact damage during the first phase

hollow shell
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Yeah that'd be a good idea
When you have multiple separate AIs going on at the same time, you want them to be synced up with each other

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If you give them all free reign, it's just unfair

ashen warren
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Indeed, and that's what happens with ol' Prime

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With those changes theoretically applied, you'd get a boss that is still mobile, tanky and frantic, but not plain unfair anymore as there'd be a clearer pattern and not too many damaging entities at the same time

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So, with that in mind, i'll make a suggestion tomorrow explaining those issues, as well as those possible solutions

hollow shell
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Aight

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Good luck

ashen warren
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Surely there's bound to be more suggestions about Prime even if this one falls flat, considering how widely disliked it is

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By the way, how do you make bold text with discord? ech

hollow shell
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** on both sides

subtle oracle
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* for italicized iirc

ashen warren
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boi

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Ah, thanks

hollow shell
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np

sand umbra
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@paper hinge #changelogs moment

7 - Made Tier 1 and 2 Acid Rain less grindy. - Done ✅

paper hinge
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oh pff

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I'll just, retract my statement

sand umbra
mental violet
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Does anyone else think there should be hardmode ore helmets for rouge and summoner?

snow hull
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eh, i guess

hollow shell
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That's been suggested quite a few times

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iirc

mental violet
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I figured it must have.

unkempt bolt
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the issue mentioned above also applies to regular skeletron, to a lesser degree

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his hands will often lag behind then rush in

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at an unreasonable speed, especially considering phm mobility

ashen warren
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I've done a draft for the suggestion. Mind you, it's quite lengthy, but i'd like some opinions on it

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I can copy-paste it here, right? daryl

hollow shell
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Yeah

ashen warren
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Alright, here we go

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Damnit, it's over 2000 characters

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Oof

hollow shell
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oof

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That

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is a bad sign

ashen warren
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I'll prune it a bit

hollow shell
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yeah

unkempt bolt
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i dont think suggs are even allowed to be separated into multiple posts in the sugg channel

hollow shell
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Gotta make your arguments more concise
and/or get rid of some stuff you don't think is major

wooden wedge
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they can

hollow shell
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And it is allowed at the moment

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It won't be allowed after the rework tho

unkempt bolt
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oh interesting

ancient crow
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does anyone know what bumblebirb has been renamed to?

hollow shell
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The poll is still active

unkempt bolt
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ah

hollow shell
wooden wedge
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seperate suggs can be fixed by just removing the emotes

hollow shell
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Yeah

wooden wedge
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on the first one*

hollow shell
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The bot even has a function to remove the reactions automatically if they're posted within like a minute of each other

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(but again, don't get used to that, cuz that won't apply when we get the new system going)

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Nice, Tylrod
That's an improvement over the last time you tried suggesting that

toxic kettle
hollow shell
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(who suggested a DoG buff?)

wooden wedge
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because compared to yharon and scal he is suprisingly easy and just simple

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yes, but he is literally the third to last boss

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and you'd expect it to be more difficult

hollow shell
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Depends on who you ask

wooden wedge
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it's subjective

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so with that there is no truely hardest boss

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or easiest

hollow shell
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If I can say one thing about the difficulty of DoG's fight
it is inconsistent

Not as in it relies too much on RNG or whatever, I'm talkin more about how certain players can have a cakewalk and certain players can get fucked

wooden wedge
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but generally when you look at DoG compared to yharon or scal he looks pretty simple to understand, with like only 2 phases and lasers

hollow shell
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Well Yharon does have a lot more attacks than DoG

unkempt bolt
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im not sure if "it's glass" is substantial enough

hollow shell
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I think it is

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it's fine

wooden wedge
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not all glass makes a shattering sound

unkempt bolt
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huh

wooden wedge
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@bronze mauve

hollow shell
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It's fine

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Don't start a shitfest about it

bronze mauve
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?

wooden wedge
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what sound are you talking about in particular though?

hollow shell
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Glass blocks I assume

bronze mauve
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the sound the toxic flask makes when u break it i think

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i cant think of any more examples

subtle oracle
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glass breaking sound?

bronze mauve
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but its reused a lot

toxic kettle
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Doesn't it already make that sound

wooden wedge
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maybe add that to your sugg then

bronze mauve
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no

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it doesnt

hollow shell
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Yeah, also when you right-click bottles iirc

bronze mauve
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ice makes the sound

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its the ice breaking noise

wooden wedge
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and give the current sound too

ashen warren
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Almost done pruning sweating

hollow shell
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The thing is I coulda sworn glass blocks already make that sound?

bronze mauve
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they dont

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you're thinking of ice

hollow shell
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Nah

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Ice and glass sounds are different

bronze mauve
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feel free to test it yourself then

hollow shell
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Ice is more soft and high pitched

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Yeah

karmic stone
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They do

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a

bronze mauve
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it makes the same sound as dirt block breaking

karmic stone
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What kinda glass you making

bronze mauve
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dirt glas bro,,,,,,,,,

wooden wedge
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can you send a video of this

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so that we're all on the same page

hollow shell
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Tryin to think about what Terraria YouTube videos would contain glass breaking

unkempt bolt
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i thought glass already had a sound as well

bronze mauve
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godd just test it yourself i dont have recording software

wooden wedge
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uh ok

unkempt bolt
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could try terraria window tutorials

wooden wedge
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time to test glass sounds I guess

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I'll be back with a video in a couple seconds

unkempt bolt
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glass does make a sound

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a glasslike sound

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at least, glass walls do

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it's hard to find videos of people actually breaking glass blocks

karmic stone
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I'm not sure if mining glass blocks makes the glassy sound

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But I'm sure that it does when actually broken

wooden wedge
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oh the game crashed

hollow shell
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lol

karmic stone
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Epic?

wooden wedge
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video will be a couple more seconds then

unkempt bolt
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gotta love the channel descending into whether glass makes glass sound

bronze mauve
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ill try to dig up a recording software

wooden wedge
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dw I'm already doing it

hollow shell
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Aight

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There it be

karmic stone
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So

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Why should Calamity of all things specifically do this

hollow shell
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I mean yeah it doesn't make the sound when you hit the block

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but

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it does make it when you break the block

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so this sounds
kinda
unnecessary?

bronze mauve
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wait what the fuck

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for me it only plays normal break sound

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lemme see if its my drill

ashen warren
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Alright, i've finally pruned it enough

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Improve rev+ Skeleton Prime's fight to make it fairer
It is known that Prime is a tricky boss fight
for its tier; however much of this difficulty is brought
by certain issues. Here are some examples, along with
suggestions for solving said issues.

First, Prime's limbs suffer from a rubberbanding issue, as in
they might lag behind when the head moves around, only to catch up later
by moving at very high speed. This often leads to cheap hits due to
having almost no time to react to the retracting limb.
It could be solved by forcing the limbs to stay at a maximum distance from
the head and/or making them return more slowly, without shooting
from offscreen as well.

Second, the laser and cannon can shoot from point blank. This is an issue
because of their ''spread'' attacks, often done at the same time,
which make dodging unreliable, even when not considering the
other three parts. Thus it would be better if
The Cannon and the Laser were to have a min distance from the player
(8-10 blocks' width?) before shooting, giving the player
a chance to react.

Third, this fight is too chaotic for its tier.
In your average fight you have several threats: five boss entities which
mostly act on their own accord, two (or three) of which can simultaneously
shoot spreads of projectiles while they all flail around.
This is too much to handle; all this chaos gives the fight an
element of luck, which is unacceptable. To solve this,
one could reduce the amount of hitboxes flailing around by
removing contact damage from the laser,cannon and head
(1st phase only for the head)
The fight would still be challenging, posing threats to players at any
distance, but now reasonably so.

Last, the boss has a habit of coming at you in an
unpredictable way when spawned, which often results in cheap shots
right away. This could be solved by making it unable to damage
or be damaged for a few seconds after spawning.

hollow shell
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Oh

ashen warren
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Boy, this is thicc

hollow shell
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What's with all the line breaks

ashen warren
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It's a draft, i'll fix it later

hollow shell
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ok

unkempt bolt
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i mostly agree with the first and last points

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the second part is kind of invalidated by the fact that you shouldn't stand near something you know shoots projectiles at you

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though it is an issue due to the first point

hollow shell
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Ah, seems like you changed the reasoning for the third one
That's much simpler than reworking the AIs to sync with each other, but I don't think it'd solve as much at that. They'd still all be acting independently

radiant meadow
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@snow hull custom double jumps are a pain in the ass to code

unkempt bolt
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the skeleprime fight is kinda based around eliminating the most threatening arms to simplify the fight

radiant meadow
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that's why statigel and sulphurous armor both use vanilla double jumps

digital saddle
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Aren't mechs getting changed next patch anyways

unkempt bolt
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just destroyer iirc

sand umbra
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If I can say one thing about the difficulty of DoG's fight
it is inconsistent

Not as in it relies too much on RNG or whatever, I'm talkin more about how certain players can have a cakewalk and certain players can get fucked

ashen warren
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It is up to expert, at least. In rev+, destroying the limbs is necessary to progress the fight

hollow shell
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Well if you take something like Sisters of Battle or Brothers Oro & Mato, from Hollow Knight
Their AIs are all synced up with each other. You can never get unfairly dicked over because each of their AIs acknowledges the other and acts accordingly

unkempt bolt
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i was more referring to the order in which you destroy the limbs

sand umbra
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this is something I've noticed quite a bit, primarily when comparing people who've already fought him (even just once!) to those who are fighting him for the first time

digital saddle
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Dog is rng

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Laser walls are very random

unkempt bolt
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but you never get an unavoidable pattern

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and you can always adapt to it

hollow shell
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Laser walls usually aren't people's issue

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It's the behavior of DoG himself

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bein too fast or whatever I guess?

sand umbra
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DoG is a fuck the first time around because of how heavily he's balanced and rebalanced around veteran players
but the thing is, he's also so inherently simple that a veteran player can usually adapt to it after just a few fights

digital saddle
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I adapt by using rod unless it's an easy dodge

sand umbra
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his behavior is incredibly simple to read yet he's also obscenely fast even with Calamity's greatly empowered mobility tools at that stage

digital saddle
unkempt bolt
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i mostly get hit by laser walls when i think the laser that's inside my platform won't hit me then it does

ashen warren
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The head gains the cannon and laser's attacks when destroyed, and those are definitely the most dangerous two

sand umbra
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I believe we discussed this a day or two ago

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the main thing is that DoG is...well
he's very aggressive, yes

unkempt bolt
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though i do agree that the laser and cannon probably shouldn't have hitboxes

ashen warren
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So their threats are never eliminated, the only thing that gets removed are the hitboxes from the arms themselves

sand umbra
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but he lost a lot of potential difficulty and existing difficulty when he lost the ability to consistently head into his blue sky subphase

unkempt bolt
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considering prime has actual melee arms

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in the saw and uh

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is there another?

ashen warren
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Vice

unkempt bolt
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yeah

sand umbra
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(in later stages of each phase, blue sky subphase practically ceases existence for constant aggression, which makes DoG extremely easy to read once you're used to purple subphase)

ashen warren
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So, how should i change the suggestion according to you?

sleek wadi
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I think DoG's core design philosophy, being an endurance fight, is not something that fits that late into the game.

digital saddle
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Aside from laser walls, dog is mostly about controlling his movement

hollow shell
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(SCal is way more of an endurance fight than DoG)

unkempt bolt
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idk i've stated my opinion on your second point, which you're free to do with as you wish

sand umbra
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my personal feelings on it...well, I already stated them before

ashen warren
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Well yes, i can see where you're coming from

sand umbra
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the big thing bears repeating, though: constant aggression does not a good boss make

ashen warren
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In fact, you're quite right in saying that it'd become somewhat moot once the first and third issues get fixed

sand umbra
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DoG's entire behavior pattern revolves around constant aggression after the first 25% or so of each phase

ashen warren
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So i'll remove the second point.

digital saddle
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I still think scal should charge you during her bullet hells

unkempt bolt
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would definitely make the sugg less of an eyefull as well

ashen warren
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I'll also add a footnote on how the rubberbanding also affects ol' bony skeletron's arms

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How so?

hollow shell
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That could be a neat Death Mode change, Hail

unkempt bolt
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your sugg is quite bulky, so removing the second point would help condense it

hollow shell
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(Thats also because of the line break issue)

ashen warren
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Yes, will do that

unkempt bolt
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that as well

digital saddle
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It just feels weird to me that she kinda sits there for a lot of it

ashen warren
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Also will fix the line breaks

vivid frigate
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Why does the waterbolt do less damage then the flare bolt?

hollow shell
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More pierce

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iirc?

ashen warren
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That being said, when is the server most active? I'll post it at that time.

sand umbra
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Water Bolt can hit a mighty 10 times in total, don't forget

unkempt bolt
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whatever time it was 3 or 4 hours ago in my experience

sand umbra
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and ricochet a notable 5 times off of tiles (4 bounces + final hit to break)

ashen warren
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I'll need the timezone as well thonk

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It's 4:37 here, so go figure

hollow shell
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Uhh I guess mid-afternoon EST?
Most people here are in the Americas I think

unkempt bolt
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just take your current time and subtract 3 or 4 hours lol

hollow shell
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(10:37PM here right now)

unkempt bolt
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same

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EST gang

ashen warren
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Est gang it is then

hollow shell
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(also do you mean 4AM?)

ashen warren
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Yeh

hollow shell
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(jesus dude)

unkempt bolt
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that's what my sleep schedule looks like tbh

ashen warren
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Bruh, quarantine fucks up sleep schedules even harder

sand umbra
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quarantine moment

hollow shell
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Yeah I can't say I didn't go to sleep at 7AM a few days ago

ashen warren
unkempt bolt
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sad but true

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how can i sleep when there are so many wombat videos in my feed

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anyways didnt mean to get off topic lol

ashen warren
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I'll fix the line breaks, post in once again here to see how it copes with discord and go to sleep

hollow shell
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s'fine

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Aight

ashen warren
#

Alright, let's see how this computes

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Improve rev+ Skeleton Prime's fight to make it fairer
It is known that Prime is a tricky boss fight for its tier; however much
of this difficulty is brought by certain issues. Here are some examples
along with suggestions for solving said issues.

First, Prime's limbs suffer from a rubberbanding issue, as in they can
lag behind when the head moves around, only to catch up later by moving
at a very high speed. This often leads to cheap hits due to having almost
no time to react to the retracting limb. It could be solved by forcing the
limbs to stay at a maximum distance from the head and/or making them return
more slowly, without shooting from offscreen as well.

Second, this fight is too chaotic for its tier. In your average fight you
have several threats: five boss entities which mostly act on their own,
two (or three) of which can simultaneously shoot spreads of projectiles
while they all flail around. This is too much to handle; all this chaos
gives the fight an element of luck, which is unacceptable. To solve this,
one could reduce the amount of hitboxes flailing around by removing contact
damage from the laser,cannon and head (1st phase only for the head).
The fight would still be challenging, posing threats to players at any
distance, but now reasonably so.

Third and last, the boss has a habit of coming at you in an unpredictable
way when spawned, which often results in cheap shots right off the bat.
This could be solved by making it unable to damage or be damaged for a few
seconds after spawning.

On a sidenote, the rubberband-hands issue also happens with regular Skeletron.

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Yeah, gonna fix this

hollow shell
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You've still got funky line breaks

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What're you editing this sugg in?

ashen warren
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...Notepad ech

hollow shell
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Ah
in Notepad each one would all be one long line

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When I do suggs I just put em in a private Discord channel

ashen warren
#

Alrighty, good idea

hollow shell
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I've got a whole Discord server for private testing/notetaking screwery

digital saddle
#

I use pastebin for basic text editor w/ line wrap

ashen warren
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Alright, last check

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I'll delete this after checking

hollow shell
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ayy

ashen warren
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Good enough?

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Ah, there's a bunch of spaces between unacceptable and to

hollow shell
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There's still a few lil flaws left

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yeah

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And " This could be
solved by"

ashen warren
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Any other flaws?

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Ah

hollow shell
#

Apart from that it's all good

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ah wait

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"laser,cannon and head
(1st phase only for the head). The"

ashen warren
#

Alright, i've deleted that one. Let's see this one

#

Improve rev+ Skeleton Prime's fight to make it fairer
It is known that Prime is a tricky boss fight for its tier; however much of this difficulty is brought by certain issues. Here are some examples along with suggestions for solving said issues.

First, Prime's limbs suffer from a rubberbanding issue, as in they can lag behind when the head moves around, only to catch up later by moving at a very high speed. This often leads to cheap hits due to having almost no time to react to the retracting limb. It could be solved by giving the limbs a maximum distance from the head and/or making them return more slowly, without the laser/cannon shooting from offscreen.

Second, this fight is too chaotic for its tier. In your average fight you have several threats: five boss entities which mostly act on their own, two (or three) of which can simultaneously shoot spreads of projectiles while they all flail around. This is too much to handle; all this chaos gives the fight an element of luck, which is unacceptable. To solve this, one could reduce the amount of hitboxes flailing around by removing contact damage from the laser,cannon and head (1st phase only for the head). The fight would still be challenging, posing a threat to players at any distance, but now reasonably so.

Third and last, the boss has a habit of coming at you in an unpredictable manner when spawned, which often results in cheap shots right off the bat. This could be solved by making it unable to damage or be damaged for a few seconds after spawning.

On a sidenote, the rubberband-hands issue also happens with regular Skeletron, leading to a similar issue.

hollow shell
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Still got those two line breaks

ashen warren
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Uggghhhh i'm too tired for this

hollow shell
#

lol

ashen warren
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Also i'm spamming like mad, this won't do

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Ah, i might have done it finally

hollow shell
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There ya go

ashen warren
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Finally, i can rest BrimFace

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So, it's 22:10 in the EST timezone

hollow shell
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23, actually

ashen warren
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Ah

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I'll post it 14 hours from now, then

hollow shell
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Aight

ashen warren
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Thanks for your patience 😄

hollow shell
#

np

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I'm glad you bothered to make sure you're sugg was all good before posting

ashen warren
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Well yes

hollow shell
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Cannot be said for many others...

ashen warren
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I might be dense, but i have standards HDfailure

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Now i'll be off to bed

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GN y'all

hollow shell
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Gnight, sleep well 👋

wooden wedge
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I've got an idea, how about giving the gravity globe the effects of the gravity normalizer pot?

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I think it could work because of the fact that it's an item that's supposed to let you have full control over gravity

hollow shell
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That would definitely make it more useful

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Not sure how much ML's lore item buffs it

wooden wedge
hollow shell
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It's a pretty decent buff, looks like

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but Featherfall is an oof

wooden wedge
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Give the Gravity Globe the effects of Gravity Normalizer potions.

I think that this would be a buff that would give the Gravity Globe more of an effective use in battle, and the fact that the Gravity Globe is an item that should give the player full control over gravity itself.

hollow shell
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Seems good

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Reason's a lil smol but it's all there

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You could bring up the lore item but iunno your stance on it, if it'd work towards or against your argument

wooden wedge
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the lore buff is stat-wise

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dunno how it'd fit into this

hollow shell
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@ashen warren That's already a thing

ashen warren
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I know I realized it literally as I posted it lol

hollow shell
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(what prompted the suggestion)

ashen warren
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A hetique stream ngl

hollow shell
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aight

ashen warren
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he got a sandstorm first night and im like HmmMMmmm, thats kinda stupid, and here we are

bronze mauve
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did some1 ghost ping me

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:/

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also it turns out the glass sound doesnt play ONLY if you destroy it in one hit

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if u mine with copper pick it plays

sleek wadi
#

So perhaps the issue is that onyx drill is ignoring specific block sounds

hollow shell
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Oh was he using Onyx drill the whole time?

sleek wadi
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I remember reading SOMETHING about him using a drill, and a typical drill shouldn't be overriding block sounds

calm temple
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sorry, i didn't look at when the most recent suggestion was sent, I assumed nobody had discussed it.

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I did the ghost ping

mental violet
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Sorry if my suggestion has been suggested before.

rapid pivot
#

Add some form of upgraded form of the Staff of Regrowth.
❔ On higher difficulties, potions are not optional; they are essentially required. However, due to the sheer amount of potions you're inevitably going to need, farming potion ingredients/plants quickly becomes a chore. Therefore, adding something to cut down on the grind would be welcome.

(While yes, stuffed fish and blood orbs are a thing, stuffed fish are fish; farming for them essentially turns a waiting game into a grindfest, which is arguably even worse. Blood orbs are sweet, but until you get bloodflare armor, good luck getting them in large enough quantities to make up the difference.)

radiant meadow
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Not happening

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The rogue thug

rapid pivot
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No?

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oh.

radiant meadow
#

Thing

mental violet
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Oh? Why not?

sleek wadi
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Wasn't switching vanilla items to Rogue or whatever an explicit don't?

radiant meadow
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It is in dont

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Ye

mental violet
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Also @rapid pivot fish. Get stuffed fish.

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Oh sorry.

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My bad.

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I saw someone of status a while ago talking about that they wanted it that way.

radiant meadow
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Blood orbs help with potions

mental violet
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But never saw an official suggestion.

rapid pivot
#

While stuffed fish are great, replacing a tedious waiting game with a tedious grinding game (especially without fishing rods that catch more than one fish at a time) really isn't ideal.

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And blood orbs certainly do help.. but, you don't exactly get a ton of them until much later on.

mental violet
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You can later on.

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Using the blood armor.

rapid pivot
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Yeah; way later on.

sleek wadi
#

I do wish blood orbs were used to make a sort of "refillable potion" instead of being the potion recipe alternative when blood moons are super RNG in there blood orb payout even with spawnrate boosts.

rapid pivot
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I've grinded blood moons with chaos pots from Reduced Grinding; you only get so many.

mental violet
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Also again sorry Ben. I saw someone who had a couple of roles before talking about how they thought that the knives and a few other melee weapons should be rouge, but never saw a suggestion for it so figured they must have forgotten or it was already in the pipeline.

rapid pivot
#

Add some form of upgraded form of the Staff of Regrowth.
❔ On higher difficulties, potions are not optional; they are essentially required. However, due to the sheer amount of potions you're inevitably going to need, farming potion ingredients/plants quickly becomes a chore. Therefore, adding something to cut down on the grind would be welcome.

(While yes, stuffed fish and blood orbs are a thing, stuffed fish are fish; farming for them essentially turns a waiting game into a grindfest, which is arguably even worse. Blood orbs are sweet, but until you get bloodflare armor, good luck getting them in large enough quantities to make up the difference.)

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Better?

hollow shell
#

Looks good

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@rose latch Would appreciate a more descriptive title line

rose latch
#

ok

subtle oracle
#

Upgraded staff of regrowth? I wonder how that'll work

rose latch
#

ill edit

hollow shell
#

instead of basically having to read the whole sugg to get the gist

#

ye

sleek wadi
#

Also sounds like a bug ngl

hollow shell
#

Kinda?

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More like an oversight

#

I've heard something similar to this before

rapid pivot
#

tbh by 'upgrade' i was kinda thinking 'drops more herbs if you break them with it'

hollow shell
#

m

#

you might wanna clarify that?

#

When I hear Staff of Regrowth the first thing I think of is grass block placement, funnily enough
but that may be just me

rapid pivot
#

Doesn't the normal staff already basically do that?

hollow shell
#

Yeah that's what I'm saying

rapid pivot
#

hm

#

.... y'know, the thought occurs that might be a pretty good building utility

hollow shell
#

Didn't we have a convo about this one a while back?

#

Or was that with someone else and just a coincidence

#

Either way, glad to see something come out of it

ashen warren
#

I think it might be alchnpc that allows you to quickbuff elixir

rose latch
#

wait

#

ill try turning off alch npc

hollow shell
#

Do that

rare kernel
#

Just curious

#

How long does it take for suggestions to get sent off after the 120th star?

wooden wedge
#

When someone gets around to it

rare kernel
#

Ah, k.

#

So it's not automated.

crude geode
#

No.

#

That’s in the pins.

#

Read the pins.

rare kernel
#

Must have missed that when I read them.

rose latch
#

damn its alch npc

#

i have no idea why though

hollow shell
#

oof

#

And yeah I been sleepin on the deliveries, sorry about that

rose latch
#

wait when i try it with alch npc on the draconic elixir won't drink

#

even with the alch charm

ashen warren
#

does it drink when it's in the piggy w/ alch charm?

rose latch
#

no

#

it did before though

#

it doesn't drink out of either

#

when i tried it with a new character the debuff worked

#

the new characher only has celestial tracers and auric armour on though

#

well i tried taking off all my accessories and it still didn't work

ashen warren
#

might want to continue testing, see if you can find a cause

#

basically, if a behavior happens without any other mod, that's when you report it as a bug

rose latch
#

alright i found a cause

#

i think

#

The issue seems to come from the piggybank but I'm pretty sure it didn't work once

clever cosmos
#

What do the checkmarks under the suggestions mean?

hollow shell
#

check the pins

#

There's a guide

clever cosmos
#

Where?

#

I don't find them

hollow shell
#

Middle-ish in this channel

clever cosmos
#

Ty

hollow shell
#

yw

bitter drift
#

let the brimstone crag lore item give you immunity or highly weaken the debuff "searing lava".
why?: because searing lava blocks the player from getting more important loot that currently exist in the crags, the charred ore for example is at many times berried in lava and can not be gotten by digging around to it, another thing to add is that there are chests in the crags that their houses are berried in the lava lake of the brimstone crag forcing you to forget about these chests at large.

frail mantle
#

maybe drop the first point of the reasoning, cause it sounds like you don't really go back to the Crags so you don't really need Searing Lava immunity after that

bitter drift
#

is that better?

frail mantle
#

yea

#

though the grammar could be cleaned up a bit, it's slightly hard to read

bitter drift
#

ok

distant gyro
#

you do, charred ore exists

frail mantle
#

yea but i meant aside from Charred shit

toxic kettle
#

Bold to assume fighting Martian Saucers was ever fun

#

Also as soon as the four turrets/cannons are dead, the deathray does like 500 damage

#

I'm actually glad that you can cheese them that way

#

If the deathray went through blocks, the Martian Saucer would probably be the strongest event miniboss by far

#

It locks onto your position and then sweeps towards you

tepid root
#

i mean shouldnt it be the strongest event miniboss if its the last one

#

wait pillars

#

nvm

tired haven
#

Pillars aren't a real miniboss anyway

toxic kettle
#

I'm fine with a miniboss being hard, but the constant threat of taking 500 damage from one attack seems a bit unfair to me

#

That's like Yharon-tier damage

tepid root
#

yea

#

its more than ml's deathray :echcrunk:

toxic kettle
#

Also you're gonna be fighting the Saucer multiple times

tired haven
#

Martian madness design is... madness. As stated in the name

Stuff kills you with overly ease but you can cheese it even harder than everything else

#

(not that I don't want that fixed, just saying)

toxic kettle
#

Sometimes, the event is even initiated without you wanting to fight it

#

Now you're stuck with it and get killed by Martian Saucers over and over again

#

Fun

tired haven
#

i mean, half the other invasions are natural too

toxic kettle
#

At least other event enemies don't twohit you ech

#

Except Twohit moons but those don't just happen randomly

tired haven
#

Being 3-4 hit by pirates is enough tbh

toxic kettle
#

Pirates SirenCringe

#

300 damage with post-ML gear

#

Now using blocks as a shield against the Saucer's attacks makes it too easy, but if you make them go through blocks it would be way too hard imo

#

Like you make one mistake and you get chopped in half

#

I mean you could make certain attacks go through blocks

#

Like the rockets or the lasers

#

If you wanna make the deathray go through blocks you gotta heavily nerf the damage it does as it occurs way more frequently and does way more damage than Moon Lord's deathray

#

Which is a threat later in progression

#

Also, remember that while fighting the saucer, be it inside or outside of a protective building, you can still be attacked by the other numerous enemies, namely the one that flies through blocks and explodes near you

#

The fact that you can't just run away from the saucer but it instead locks onto your position like Golem's head makes it a lot harder

#

Imagine actually having to pay attention

#

I mean I like the idea of making the Saucer less cheesable, it's just not that easy to do as, if you don't cheese it, it does so much damage

#

Imagine just bopping Golem and then getting destroyed by some weird spaceship

frail mantle
#

Perforators already drop a pet though

#

also you should provide a reason

#

also wouldn't that count as a SIS

glad cedar
#

hmh

hollow idol
gusty grail
#

Why wasnt bumblefuck a option on pollBirbThonk

glad cedar
#

im sorry

gray nebula
#

bruh alert

#

because its a serious poll

arctic wren
distant gyro
#

bumblebirb will always be bumblefuck

gray nebula
#

I mean 0.7% of the answers are bumblefuck

#

we also got "yhawrong"

arctic wren
#

lmao

vocal wing
#

I think yhawrong conveys what we actually feel when fighting him
We feel like that there's something wrong about us because it can't be that he's so fucking hard to beat

toxic kettle
#

I was surprised "Bumblebird" wasn't an option

fleet igloo
#

Should Cloneamitas be renamed too? It's no longer a huge secret that it's not the real deal, and it doesn't seem like it's pretending to be the original, especially with the upcoming humanoid resprite.

bitter drift
#

wait is that illegal?

tepid root
#

bumblefuck

bitter drift
#

is it?

fleet igloo
#

Judging by the number of people suggesting a Bumblebirb rename, probably not

bitter drift
#

but the curse word, at least not bumblefuck

honest hill
#

@radiant meadow i know that, that wasn't what i meant by early game whatsoever

@honest hill you're not intended to explore the sunken sea pre desert scourge
@radiant meadow

radiant meadow
#

mhm

honest hill
#

who wouldn't want to find sunken treasure chests amr

toxic kettle
#

sometimes Water Chests generate down there DankEyes

#

and Life Crystals

honest hill
#

those don't feel unique

#

you can get them at the oceans, and across the rest of the world

#

wanted something that you couldn't get elsewhere, like abyss weapons for example

toxic kettle
#

As for the abyss, there is a good amount of different items you can get from abyss chests, and it's not rare that people have to go all the way down to layer 3 to get what they want post-Skeletron

#

If you fill the layer 3 chests with different items, there might not be enough chests left for the regular abyss items

#

If you put stronger and better items into layer 3 chests, you also have to lock them behind progression

honest hill
#

that's exactly why i said biome chests

toxic kettle
#

The thing is those chests already have their place in the dungeon

honest hill
#

having to go down to layer 3 because of your bad luck with abyss chests, or a small world which isn't reccomended, is just generally bad all around

scenic crypt
#

maybe more scoria ore in layer 3

honest hill
#

im pretty sure the loot is not garunteed, or is it?

#

sciria ore in layer 3 would make sense, despite that reducing how much there is overall

#

would feel much emptier in layer 2 but that isn't as bad as bad luck

scenic crypt
#

biome chests in layer 3 may or may not work out

honest hill
#

another thing is all other biome chests include a unique item

scenic crypt
#

cuz dungeon chest weapons have crafting recipes so more than 1 may be useful for some players in multiplayer

stark meteor
#

I see where your going FloRyan, and I think yes it would be crazy and extremely difficult for the player if the deathray went through blocks (my NPC's don't want to wiped out again). However, maybe there could be an alternative? The saucer could use a hook to grab you if it is in a certain proximity (e.g. fleshy wall). Maybe it could also have a dash attack?

covert siren
#

If something reaches 120, Does someone tell a dev?

frail mantle
#

no

#

if your sugg reaches 120 stars you wait until it's sent to the dev server and then you hope that it'll be implemented

radiant meadow
#

Please remember that suggestion delivery is not automated. Be patient. We are not robots. Delivery will happen in time.

covert siren
#

Im sorry I just didnt know

#

Also wtf why remove melee variants of rouge weapons

ancient crow
#

because it defeats the point of having a rogue weapon if you can do the same exact thing with melee

covert siren
#

The sole reason theres two is because of classes

ancient crow
#

also, variants are apprently very hard to balance due to different damage scaling between the two calsses

void kelp
#

the reason why melee/rogue doubles existed in the first place seems to have been because rogue didn’t have many options

#

but now that rogues been expanded, those double weapons seem redundant

digital saddle
#

does anyone else agree that adren should charge at same rate always

#

to me, it doesnt seem like something that should change throughout the game

#

maybe 30 seconds without taking a hit

void kelp
#

tbh when it shortens it sorta fits w the bossfights being more intense

digital saddle
#

adren becomes kinda op imo vs like yharon

#

and dog

void kelp
#

if you can manage to get it, then I think it’s deserved dps

tepid root
#

getting adren and mechworm actually attacking then skipping like 3 yharon subphases is kinda ebic

void kelp
#

like.. not getting hit during yharon especially is definitely something to be rewarded

#

angery fluff

tepid root
#

dragoon

worldly jay
#

Now this suggestion should be fine.

gray nebula
#

donate for a pet then epic

#

perf pet is a donator item

severe maple
#

Imagine paying $50 for a virtual item
-This post was made by The Poor People Gang

vocal grotto
#

Just infiltrate your way into dev

severe maple
#

I'm afraid I can't

hallow kraken
#

time to say it again, change to X doesn’t necessarily mean X’s counterpart should be changed in the same way

rapid pivot
#

hm

#

Grant fountains the ability to temporarily change the biome.
❔ Fishing is something rather tedious. It's slow, grindy, and you can't do anything else while you're doing it. On top of that, you have to either travel to one of many fishing ponds, or put down enough blocks to change the biome manually in one pond; blocks that aren't safe and will probably infect the biome you put them in. This change would fix those problems, and retain most of the hazards associated with fishing in dangerous areas.

#

Thoughts?

zealous ridge
#

Biome for the purposes of fishing

radiant meadow
#

not sure you can change biome for only fishing

#

I don't think that's possible

zealous ridge
#

Aw rib

rapid pivot
#

Nah, the mob spawns would have to remain; i feel part of the challenge of fishing is that you have to be in a dangerous place to get it.

zealous ridge
#

But like, I mean

tired haven
#

That's luiafk tier laziness ngl

rapid pivot
#

Maybe, but it's also fishing; something that's inherently slow and really really boring.

#

besides; fountains are post-plant.

ashen warren
#

thats a good reason

tired haven
#

Fountains are post-qb tho?

#

(just checked, it's postplant only in 3ds)

toxic kettle
#

3DS CalWheeze

rapid pivot
#

Ah, my mistake.

gusty geode
#

Ye
3DS version is
Honestly hilariously different from all the others now
It's like staring into a different era at this point

wooden wedge
#

I mean it's from 2011

tepid root
#

fargo's mutant mod has the feature of fountains changing biome

calm temple
#

I will just say that while quality of life changes like the ones I keep seeing here would be nice to have, for a majority of them, there's probably some or other reason why the devs didn't include them in the first place, and there are many other quality of life mods out there to be used with the big mods like Calamity.

solar escarp
#

Fargo's mod makes fountains change biomes already.

tepid root
#

wtf i just said that

#

e

solar escarp
#

<- big dumb

ashen warren
#

Alright, i'll post the suggestion i have drafted yesterday

#

Give it a look, would y'all? ech

gray mirage
#

no

ashen warren
gray mirage
wooden wedge
#

@supple lodge use the world gen previewer mod to disable it

#

ah who am I kidding? it's fucking skoores.,.

rapid pivot
#

eeeeh

#

tbh i kinda disagree with skelly prime

hollow shell
#

I don't feel like Skeletron loot is that important because of how important Skeletron already is
You could consider everything you find in the Dungeon to be "Skeletron loot"

rapid pivot
#

@ashen warren while yes, the fight is chaotic on higher difficulties.. it's kinda trivialized by the circle trick.

#

The hands also move fast, yeah, but by that point, you have access to the Rod of Discord.

toxic kettle
#

a boss shouldn't require you to use RoD to be dodged effectively

frail mantle
#

consider: no attack should necessitate RoD

hybrid fjord
#

Besides, clothier's wrath is new

frail mantle
#

fuck

#

i can't type today pensive_rick

rapid pivot
#

Fair enough, but still; circle trick.

#

I just recently fought Skelly Prime, melee, death mode. Mobility and a decent arena is the key.

ashen warren
#

The circling doesn't prevent the boss from occasionally doing some cheeky high-speed, highly random attack which is pretty much down to luck to avoid properly.

digital saddle
#

bone glove

rapid pivot
#

No, but this is why you use dash accessories like the Counter Scarf/SoC.

#

Besides, the arms go down relatively fast in my experience.

ashen warren
#

At that point you're better off using cryogen lore, but it hardly means anything if the boss doesn't give you time to react

digital saddle
#

prime is a bit over the top yeah

ashen warren
#

Let me tell you, nohitting it is a straight nightmare many will be happy to tell you about

#

Mostly due to the issues i presented

digital saddle
#

i think prime took me just under 200 tries to nohit

hollow shell
#

(Another DoG sugg to add to the list)

rapid pivot
#

Maybe so, but nohitting is an optional playstyle for people who want to be challenged; i'm not sure that the mod should be designed around it.

hollow shell
#

Also just curious, what hammer?

lucid jacinth
#

The one dropped by polter, forgot the name.

ashen warren
#

Of course, but a boss should not have unpredictable, chaotic patterns that can often still hit you no matter what.

hollow shell
#

.. Ghoulish Gouger?

lucid jacinth
#

Yeah. (Crap, is it an axe?)

hollow shell
#

It's a scythe

harsh grove
#

what's this about using worldgen previewer to disable planetoids?

lucid jacinth
#

Ohhhhhh

digital saddle
#

i feel like prime's main issue is he's kind of been brute forced into being a hard boss by giving him ridiculous acceleration and projectile spam

#

its also hard to balance 4 hands attacking at once

ashen warren
#

Give it to Vanilla boss design to be a recipe for disaster ech

#

On the other hand, bosses like the Twins are just fine, it's Prime that is specifically overtuned

frail mantle
#

that's cause vanilla prime is lol

ashen warren
#

Vanilla HM bosses are often big echs

digital saddle
#

I dont know how much vanilla boss tweaking is possible. But they could try making his fight more complicated and less of a spam fiesta
Maybe 2 of his arms can be aggressive at a time, the other 2 gaining heavy DR
And they work together to try and attack you
So maybe prime saw can sweep the screen and prime vice could try to snipe you by quickly jutting out and trying to grab you, for example

ashen warren
#

Indeed, the hands should be more individually fleshed out, and not attacking all at the same time

#

Currently the saw and the vice are literally just the other two arms without ranged attacks and more prone to flailing

digital saddle
#

skeletron has pitiful dexterity tbh

ashen warren
#

Guess he mostly leveled strength and endurance

digital saddle
#

i think the slingshot design kinda sucks

#

i would like if the velocity of his arms were tied to his head

#

to help reduce the slingshot effect

ashen warren
#

It's hardly intentional design

hollow shell
#

@somber imp Is the only reason for that because you want to listen to the music?
(Even though YouTube and Music Boxes both exist?)

digital saddle
#

but again, its hard to know for someone like me how much vanilla tweaking is possible for a mod

ashen warren
#

the same issue is present with skeletron, and it's due to the arms drifting around to do other stuff only to realize they're not close to the head and yeet themselves

#

Calamity devs have made plenty of difficult but fair bosses though, i'm sure figuring out how to fix an overtuned vanilla boss wouldn't be hard

digital saddle
#

imo his fight is just kinda a letdown in vanilla and while calamity tries to make it harder, the core design of the boss just isnt that great

ashen warren
#

Couldn't agree more

#

Unfortunately, 120 votes are needed to forward the suggestion, which i don't see happening

calm temple
#

That's always just been how Skeletron Prime has been. You should really just need to anticipate it and position yourself below the boss, in a way where you can dash out of the way of the arms.

ashen warren
#

Anticipating it isn't a thing when the laser spreads are random, and five separate entities can attack you at once, y'know

calm temple
#

I'll still star because the spawn hit is a really good point and goes for literally every boss

ashen warren
#

Even if it was, this is a boss that is at the same tier as the Twins or the Scourge

#

Out of the couple hundreds of nohit tries i did, most of them ended when the limbs or the head suddenly decided it'd be awesome to slingshot onto the player

#

Of course, you could dodge from the left or right while being below it

#

But oops, the prime cannon was flailing around, and if it didn't hit you in melee then it shot you at point blank

#

Taken singularly, they wouldn't be that much of an issue

#

The problem arises when you get four (five, technically) entities attacking you at the same time with no chance to properly escape due to their ridiculous acceleration and rubberbanding

#

Hell, almost no other fight has that many simultaneous threats

#

And when there are, they work together in order to avoid being overwhelming

neat citrus
#

There was a suggestion abput different DOG phases if you scroll up kinda far and i think a good phase woild be him vircling atound you and firing a ton of lasers. So you either get hit by the lasers or fly through his body and get hit by that (normality relocator could be turned off in this part, like in the calamity fight

ashen warren
#

And how would one reliably counter such an attack, without any random element involved?

molten dune
#

hmm

#

maybe like maso destroyer, the lasers could be firing in a specific pattern

#

in that fight the lasers always come from a hexagon pattern

ashen warren
#

Or maybe they could come in a circling motion

molten dune
#

hm

#

yeah

#

a spiral/

ashen warren
#

Think of Sans' last blaster attack

molten dune
#

that's decent

keen nebula
#

Hardmode upgrade to the Thorns potion that afflicts you with Horny

molten dune
north ocean
#

brainlet suggestion

#

needs to deal 100% more damage

ashen warren
#

Meme suggestions? Bruh DankEyes

north ocean
#

just make sure he dont type it in suggestions]

#

and we good

#

but skeletron prime needs to be nerfed

ashen warren
#

Nerfed might not be the right term though

north ocean
#

c h a n g e d

#

or reworked

ashen warren
#

More like giving it actual patterns that can be reliably avoided without any luck involved

north ocean
#

tbh the 4 arms thing should just be in deathmode

ashen warren
#

Eh, consider that in DM the head shoots lasers and missiles right off the bat

north ocean
#

its too hard to balance with 4 arms

ashen warren
#

So you have three parts that shoot projectiles (and the lasers are random in their spread) and two parts that flail

north ocean
#

bruh

ashen warren
#

All the while the boss loves to rubberband around

#

And the three parts aforementioned have contact damage as well

frank stratus
ashen warren
#

It's simply too much stuff happening for an early HM boss

north ocean
#

skeletron prime should be phases

#

phase 1 destroy flailing arms

ashen warren
#

It kinda is already though, if anything there should be more distinct phases

north ocean
#

phase 2 projectiles arms can now damage you and become vulnerable

ashen warren
#

Doesn't sound like a bad idea

north ocean
#

phase 3 delete probes and head can now damage you

ashen warren
#

Head can already damage you though, and if you're referring to the spinning around attack

north ocean
#

or make him have reasonable cooldown on probes

ashen warren
#

It's a bit too unpredictable for it to do contact dmg

north ocean
#

yes but the head doesnt do the damage the stupid probes do

ashen warren
#

Oh boy, the probes daryl

north ocean
#

those things need to be removed from skeletron prime

ashen warren
#

The only thing those would need is some kind of cooldown imo

north ocean
#

cooldown or removed

versed mica
#

Tim uhh I think thats already a thing

#

you can have Summons focus something

robust lava
#

Right click with your summon weapon. It's a vanilla feature

versed mica
#

It is?

#

dang

frail mantle
#

for specifically the Cysts you can just use the Marked Magnum

#

it's a slog to kill a Cyst with it but it works

shadow otter
#

Dang really?

#

Nice thanks

karmic stone
#

Can you delete the sugg now thanks

ashen warren
#

Guess mine is gonna get buried right away by thisDoGTrauma

versed mica
#

I found rev and death prime painful but doable

ashen warren
#

Of course it's doable, this however is a matter of fairness

molten dune
#

Maybe it six arms in revengeance

#

8 in death

#

Wait, in eternity + rev does he have 16 arms?

#

or does he have 12?

foggy plover
#

12

molten dune
#

o-o

#

terrifying

digital saddle
#

boc but instead of creepers it spawns skeletron arms

molten dune
#

how many creepers do they have?

night cradle
#

prime with more arms would be pretty complicated
this boss would be even more of a mess, given that each arm is independent of each other

#

in other words: look at expert mode plantera with her tentacles and you've got the issue

#

apologies if I sound aggresive in any way

molten dune
#

someone should make that a mod

#

brain of cthulhu 2: electric boogaloo

#

skeletron edition

tranquil vale
#

brain of cthulhu 3 : mecanical madness

tawny gyro
#

skeletron prime, except his arms also have 4 arms each

karmic stone
#

The reason Ranger doesn't have any Pre Hm accs is mostly because it's already a really good class at that point without any

#

Pre Hm Ranger is fun

toxic kettle
#

Star Cannon hellyes

digital saddle
#

i mean

#

i dont see that as a good reason for them not to get some accessories

#

at the very least they should get something in early hardmode

#

instead of nothing until sniper scope

tawny gyro
#

like ranger needs a buff

#

come on, it's the most op class already

digital saddle
#

im asking for the class to be better fleshed out

#

it has a lot of cool weapons, but its lacking in terms of accessories

frail mantle
#

i mean Magic Quiver or whatever the shit it's called exists, Ranger does have a few accessories pre-Sniper Scope

digital saddle
#

the balance of the class has nothing to do with that really

tawny gyro
#

also first accessories are magic quiver and ranger emblem

#

it also does kinda have something to do with balance

#

and i mean

#

A LOT to do

#

since class accessories are meant to make your weapons better

#

unless they'd be purely cosmetical, which they wouldn't be, that'd be unnecessary buffing

digital saddle
#

balance can be readjusted

#

and i think people are a little overdramatic when they say ranger is op

#

most of its truly stupid weapons have been nerfed

tired haven
#

I mean, the only two actually nerfed ranger weps were naenalus and phantasm

#

Everything else just jumped on bandwagon of mildly op and comfortable stuff

rapid pivot
#

tbh, ranger not having as many specific accessories isn't necessarily a bad thing

#

it means they can use more accessories that benefit classes equally, like the Bundle of Balloons, or the Counter Scarf

bitter drift
#

ya, but then what?

#

we have 3 movement accessories and what will be the other 2
life jelly? giant shell?

tired haven
#

Shark tooth necklace echdemon

#

4th movement accessory in prehm is nothing to joke about either

bitter drift
#

omega : E C H :

#

but ya also what is a 4th movement accessory?

tired haven
#

tbh up to this day I feel like merely killing ammo dmg will bring this class to mostly balanced state, aside from certain outliers

bitter drift
#

wings are a no no with BOB

tired haven
#

Well, let's see: first three are bob, boots and SoC, then 4th is frog leg or green balloon

bitter drift
#

SoC? you mean counter scarf?

tired haven
#

or magic carpet or even smelly wings. All the creativity

#

Perhaps. I prefer soc more personally

bitter drift
#

what is SoC again?

tepid hamlet
#

shield of cthulu

bitter drift
#

soul of cryo?

#

oh

#

ok

potent veldt
#

Slime of Cthulhu

bitter drift
#

but smelly wings be like: i'm gonna end this man's whole movement speed

#

maybe we call shield of cthulhu ShoC?

wooden wedge
#

why?

bitter drift
#

soul of cryogen exist

wooden wedge
#

SoC has existed for longer

#

also ShoC doesn't make sense

#

at all

bitter drift
#

ya but at least SoC is stating with SH raver then an S like soul

#

but nvm

tired haven
#

What is confused with soc, again? Shield of Cthulhu is original one, after all

#

cryo lore?

wooden wedge
#

soul of cryogen

north ocean
#

soul of cryo

tired haven
#

o

#

soul of cryo tbh

bitter drift
#

Ya ThAt SeEmS aBoUt RiGhT

north ocean
#

or cryo soul

hallow kraken
#

soul of crying

bitter drift
#

cuz it's useless

tired haven
#

Eh meh

#

It certainly has some use

bitter drift
#

it's wings

#

that are useless

tired haven
#

It's a powerhouse that also happens to be mediocre wings. You ain't prove to me they are useless

bitter drift
#

so would you give up your wings for a damage boost?

tired haven
#

Sometimes yes

#

There are fights where top-notch wings aren't a requirement

#

Sure convenient if for free but not as relevant as more dmg

#

Have done it before and will continue doing

bitter drift
#

ok

tired haven
#

Maybe, ig

hollow shell
#

@mossy light Add a reason

#

Why would that be a good idea

subtle oracle
#

How vague

cyan lagoon
#

@crisp mesa please add a reason to your suggestion

#

I have an idea on what it might be but it isn't so obvious to others

mighty knot
#

ok there we go

crisp mesa
#

yeah didnt know that yet but fixed it as soon as possible

mossy light
#

there

#

@hollow shell

wooden wedge
#

@visual zealot pretty sure that got fixed

hollow shell
#

what

mossy light
#

i added the reason

hollow shell
#

Dan, you mention yoyos?

mossy light
#

yes

#

yoyos very helpful yes

hollow shell
#

Reread your whole sugg please

mossy light
#

i like yoyos

wooden wedge
#

potions are not yoyos

mossy light
#

wait

visual zealot
#

@wooden wedge ima check the mods browser and update if it’s there but

swift wadi
#

Bruh

crisp mesa
#

i mean, it is used for deific amulet and the abyssal diving gear

mossy light
#

my brain just deathed wait

hollow shell
#

RIP

swift wadi
#

LOL

mossy light
#

bruh

visual zealot
#

Here is an image

wooden wedge
#

@visual zealot I meant next update

mossy light
#

did i really jut

#

just

visual zealot
#

Also why is it 10 mb

wooden wedge
#

which is tomorrow

visual zealot
hollow shell
#

aight cool thanks Dan

mossy light
#

"potions that increase potion length"

visual zealot
#

Ah ok

swift wadi
#

I mean that's kind of a cool idea too

#

To be fair

ashen warren
#

Might as well cancel that suggestion, Crusade DankEyes

mossy light
#

what does the grey ! mean

wooden wedge
#

check the pins

visual zealot
#

Did it

mossy light
#

oh ok

hollow shell
#

(It won't be useful info for much longer but better to know it now than to not know it)

molten dune
#

what would that even be

#

"string potion"

hollow shell
#

"Potion of E x t e n d"

molten dune
#
  • harnesses your inner stomach lining to extend your yoyo
#

lasts 5 minutes

tiny agate
#

can't you just get the jellyfish necklace from statues?

molten dune
#

ye

hollow shell
#

You can
but finding the statues is not guaranteed

ashen warren
#

Still, you can very easily farm jellyfishes in the ocean with a defiled rune

#

You get a crapton of 'em this way right quick

molten dune
tiny agate
#

and zerg potions exist along with the chaos candle

molten dune
#

rune is rev only

hollow shell
#

Well you better do that pre-Plant or post-Levi or else you're drowning in "???"s

#

and yes that

ashen warren
#

Ah, right

radiant meadow
#

is white string not good enough?

ashen warren
#

Nyeh, i dunno about you but i find myself swarmed by jellyfishes everytime i exist in the ocean daryl

#

Making potions with white strings would be a real pain though

#

Unless those were somehow stackable

molten dune
#

i mean, you can hold like 20-30 at a time

#

if you empty your inv

radiant meadow
#

it wouldn't be crafted with white strings

#

that'd be dumb

molten dune
#

1 yoyo bag, 10 blood orbs

#

:)

radiant meadow
#

10 rainbow strings, 50 blood orbs

ashen warren
#

:br:

toxic kettle
#

why would something you drink elongate your yoyo's string

ashen warren
#

Why would something you drink create a literal ring of fire?

#

Or make you magically not consume the bullet you just shot? DankEyes

tired haven
#

Yeah, it's best not to question terraria logic too much

hollow shell
#

magic ✨

subtle oracle
civic pond
#

thats..

#

a qol mods job.

#

a

sand umbra
#

potion that increases yo-yo range

#

I have. very mixed feelings regarding this

#

on one hand, it'd be extremely useful for earlier-game throws since range is kinda pitiful until you start getting into HM throws

#

on the other hand...it'd become useless later in the game because yo-yos start reaching as far as your screen can go

toxic kettle
#

Skeleton Merchant yoyos viable when

sand umbra
#

never

#

we don't talk about the Skelemerch throws

#

or Chik for that matter

#

especially Chik.

#

Chik just.
is.

radiant meadow
#

it tries so hard to be relevant being a relatively decent pick

#

until you realized both hel-fire and amarok just edge it out in stats

sand umbra
#

I mean, to its credit

#

it is a nice pick if you really don't feel comfortable farming the Underworld or Snow biomes with pre-HM throws

digital saddle
#

i wish counterweights got upgraded eventually

#

the range is just so poor

sand umbra
#

counterweights are a joke

#

see, the depressing thing about Chik is

#

it needs Yo-Yo Glove+ to be good

#

except because of Format:C and Gradient, you get the thing that makes Chik viable...at precisely the point you no longer need Chik

radiant meadow
#

isn't Chik better than format c and gradient?

sand umbra
#

uh

radiant meadow
#

or am I just dumb

sand umbra
#

I could've sworn Format:C and Gradient are better

#

lemme check

#

if Chik is better I'm gonna fuckin' laugh

#

... /proceeds to burst into hysterical laughter

#

I retract my previous statement
Chik is actually better than Format:C and Gradient kyoukolol

#

which really makes no sense because all you need to do is find some Crystal Shards and Souls of Light for Chik while Format:C and Gradient require finding a Skeleton Merchant
but w/e

bitter drift
#

@hasty swan this is a don't sorry

#

trust me i tried it

hasty swan
#

ah really?

bitter drift
#

ya,

hasty swan
#

aright

bitter drift
#

don't give a buff to tutorial bosses

hasty swan
#

ok

#

should I just remove it then?

bitter drift
#

if u want to

sand umbra
#

DS is apparently supposed to be an easy boss

bitter drift
#

well it's too easy in my opinion

hasty swan
#

but you can get infinite money and kill it without armor

toxic kettle
#

yes

hasty swan
#

the starter bag gives you everything you need

#

just build up and make some dirt

sand umbra
#

I have brought this up multiple times in the past

bitter drift
#

i feel like DS was the OG farming boss

sand umbra
#

they've all been met with the same response:

#

DS is supposed to be an easy boss

hasty swan
#

hm

sand umbra
#

...except by the time you've killed KS you're already almost overprepared for DS and can very reasonably take on the Underground Desert at least to a point.
bonus points: Stormlion Mandibles are now a 100% drop rate before DS is dead.

bitter drift
#

xD Ya ThAt SeEmS aBoUt RiGhT

hasty swan
#

yet Desert Scourge is easier than King Slime

#

so there is no reason to not fight it first

sleek wadi
#

Desert Scourge gets ran over by grenades, King Slime gets ran over by the complex task of walking in one direction

hybrid fjord
#

and then you free amidias and get to buy his summon

bitter drift
#

DS get destroyed by a platform

hasty swan
#

But the worst part it that it is guaranteed hitless everytime

#

So you can just turn on Armageddon mode

hybrid fjord
#

desert scourge gives so much payoff for farming cause of the fishing drops

hasty swan
#

and infinte money

#

It also lets you skip game progression much easier

#

since you can go straight to fishing in Sulpheric Sea

grim tusk
#

or regular ocean and get reaver shark and skip early and mid pre-hm

ashen warren
#

have you ever spared a thought for defiled players

indigo fog
#

We don't balance around defiled though?

glacial kettle
#

No

#

Because defiled is a farming tool more than an intended difficulty challenge

ashen warren
#

nah it is an intended difficulty

glacial kettle
#

No it isn't

ashen warren
#

it is

#

bruh

#

its just that too few people play it

#

so people easily forget about it

digital saddle
#

defiled is a mistake

radiant meadow
#

it's not an intended difficulty mode to play normally with

ashen warren
#

normally

#

yes

radiant meadow
#

???

gray nebula
#

we aren't balancing around defiled, the end sadsitstare

ashen warren
#

exactly

gray nebula
#

because defiled isn't really a regular mode

digital saddle
#

i feel like with it not boosting rivs or legendaries it has no reason to exist other than for the pleasure of masochistic defiled nohitters

radiant meadow
#

it boosts a ton of other drop rates though

ashen warren
#

the pleasure is more important

dusty stirrup
#

Honestly it kinda feels like a reject rn (not as much as iron heart tho)

digital saddle
#

well calamity adds a lot of crafting recipes for stuff like ankh shield components

ashen warren
#

;

digital saddle
#

and you have buffed water candle and battle potion

#

and zerg after a certain point

dusty stirrup
#

Lots of weird specific stuff in it, and so many exceptions with a weird way of boosting droprates

digital saddle
#

there are a few things like oathswords that they are useful for but

#

ech

ashen warren
#

oathsword has like what 4% drop rate by default

#

so it makes like no diff

vivid frigate
#

What if we had an option to completely remove the pillar event but make cultist extremely strong?

toxic kettle
#

Lunar Fragments/Meld Bars: "Are we a joke to you?"

vivid frigate
#

He could drop those stuff

#

or actually not drop that stuff for balancing purposes and just deconstruct luminite bars into them

gusty geode
#

Eh
I wouldn't say it deserves that
Also that'd make that portion of the game even more of a boss rush than it already is

#

Just from Plant to Prov you have
Boss (Plant), boss (Areus), new biome (Temple), boss (Golem), new enemy wave (Plague), boss (PBG), boss (Duke), event (Martians), boss (Ravager), boss (Cultist), event (Pillars) and boss (Dues) simultaneously, boss (ML), new enemy wave (Profaned enemies), boss (Guardians), boss (Prov)
And that's probably not even all of it
I think we need all the gaps between bosses we can get

indigo fog
#

You're forgetting OOA

unkempt bolt
#

post ML is completely boss rush aside from getting endo/nightmare fuel and darksun

#

plus 2 minute mining expeditions for uelibloom and auric

hollow shell
#

Well don't forget Acid Rain T3

gusty geode
#

Also Abyss

hollow shell
#

that too

unkempt bolt
#

oh i'd love to lul

#

but yeah those as well

sand umbra
#

pillar event is meme but completely removing it isn't the way to go about it

#

it just needs to be made not retarded

unkempt bolt
#

pillars can't be made too long because the enemies are annoying but not too short because then it's just breezing past

radiant meadow
#

if you die, all pillar shields resume full strength

hollow shell
#

That could kinda be interesting, if the enemy req was heavily decreased

#

You gotta get a good kill streak, instead of constantly throwing yourself into the fray and getting a few kills before dying and throwing yourself in again

unkempt bolt
#

though that would make the stardust and vortex pillars even easier than solar and nebula

radiant meadow
#

decrease it to 200

unkempt bolt
#

because those pillar's enemies are already pretty nonthreatening

grim tusk
#

you also forgot Siren and Levi on the list Squid

unkempt bolt
#

where solar kills you in in 3 hits

radiant meadow
#

make star cells and alien hornets phase through tiles

grim tusk
#

and nebula has the anoying af nebula floaters that prevent you of moving a lot, but then there are evolution beasts and predictors which hit like a truck if you are not careful

gusty geode
#

What if the count went up continually over time
So the longer you left them the more enemies you have to kill
You could argue that that punishes killing Dues on-tier
But at the same time it gives you access to his drops
So I think it's an ok risk/reward scenario

unkempt bolt
#

idk if punishing the player for how they choose to progress is the best idea

grim tusk
#

Star cells yes easiest enemy on Stardust pillar (and didnt they already pass through walls sometimes?), hornets, dude wtf make other enemies of the vortex pillar more of a threat, hornets already are the most threatning enemy there

gusty geode
#

The job is more tedious
But you have more powerful gear to do it with

radiant meadow
#

that punishes people who want to take their time

#

which I don't think is a good idea

unkempt bolt
#

people already don't like crimson and corruption spreading too far when they take their time

gusty geode
#

Fair

sand umbra
#

@raven shell can you provide any sort of statistics that lend themselves to an argument on why mage should be buffed

raven shell
#

ill try providing dps

#

dps no armor no modifiers

#

or should i use armor

ashen warren
#

do boss kill times with a glass build and then an average build

#

one with defensive accs and such

sand umbra
#

no

#

no glass

#

glass is bad

#

glass also doesn't exist that early in the game

raven shell
#

just smelt sand

zenith hazel
#

which weps are you using specifically? lemme take a look