#suggestions-discussion
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Yeah, that's the suggestion in a few words
Prolly
you vote on using the display channel then?
Rip the old Sugg system
Yeah
and those we send to dev
Ye
alright
Hang on lemme make a flowchart
would be handy
Tbh I'm less concerned with brainlet suggs
And more concerned with how the kinda suggs
That are made by intelligent people
But those people are in a blind rage
Are gonna fit into this
A flowchart? I guess that can help
You see those every once in a while
They're struggling with something and in their frustration they make sugg to make that thing easier
the only time I could see an issue is with a fragmented suggestion
You mean people that make really long suggestions for the sake of just doing it?
which is when we would have to step in and probably re-type the suggestion
Yeah fragmented suggestions won't work anymore
unless the bot is even smarter and can detect those too
What if the bot can detect multiple messages sent in a short amount of time by the same person
Is the suggestion rework being made, is that what's happening?
Yes
yeah
Yes
Cool
Think of it as a filter
Im guessing we're discussing the inner workings of the bot system
they won't get put into display then
What?
simple as that
oh wait
Well, yeah
right
normal rules will still apply
In a way, yes
: Meme
oh
One channel is where people post their suggestion, the other one is where they are displayed for votation
really glad that Suggestions will get cleaned up by this change, since now I'll feel like reading and critiquing the suggestions knowing it isn't filled with as many crap suggestions
i can read, i promise
still need to kill all weapon balance suggestions and turn it into a simple submit your balance concern here ballot
then why dont we make boss balance ballots
3 channels, a discussion, a display, and a proposal. Normal members can speak in the first 2, display being where they write their suggs, after discussion here, if the sugg is okay'd it'll be sent by the bot to the display channel, where other members can vote on if they want it in the game
At least, thats how I understand it
A sugg must be verified before being voted on
Yeah like where you propose an idea, that works as a word for that right?
You mean when the suggestion is delivered to the devs, right?
by proposal he means where people submit the suggestions for the Moderators/anyone else to check and verify so they can be put into Display
Yeah
Oh lord, I didn't read the "discussion" which is this one
Proposal: a plan or suggestion, especially a formal or written one, put forward for consideration or discussion by others.
My bad, I'm really sleepy
if y'all don't understand, just scroll up in #suggestions-voting and find Rovers submission; It explains it pretty clearly
Thank
isn't that what's supposed to happen
sugg gets 120 stars -> goes to devs -> gets delivered
the thumbs up means it was approved
he means that roved gave his own suggestion a ๐
Shhh
yeah but I see no difference between his sugg getting a thumbs up and another sugg getting a thumbs up
he's not cheating any system
i think the thumbs up implies multiple devs approved it
the thumbs up implies that it was widely approved of amongst the devs after a period of voting
Basically this
Suggestion Rework Flowchart!
note that meme suggestions will still be punishable
don't add it to the flowchart, but I'm just saying in general
(that would constitute a "VERY brainlet" suggestion)
yeah
Posting is where it can be reviewed, when its confirmed to be a non-brainlet sugg then its sent to Sugg display
i get this
Nerf Rev Skeletron Prime's final phase
The probes are the main problems with him. He summons a decent amount and within seconds he respawns even more before we get a chance to defeat all of them. If we do defeat all of them we won't have enough time to attack him before he summons even more. He needs a longer cooldown on that move.
should this flowchart be pinned for the time being?
Sugg display is where the star system goes to play
is this a brainlet suggestiong
You're a brainlet
don't be rude
I'm glad I didn't go with rev my first playthrough and stuck with expert
I'll pin it once the system gets rolling
It'll be confusing to pin it now
yea ik my name says it
alright
That suggestion is not brainlet. That's pretty good.
^
I personally despise skele prime, so anything to make that fight more streamlined would be nice
same Merk, i dont like how difficult the fight is
i agree with you on a whole new degree
Same Merk
I have a hatred of his High DR
(rip the bolding)
my main problem with the fight is probes and the fact that somehow a MACHINe is capable of using magical abilities
yeah if you copy paste on discord it doesn't copy the character effects
so like ** doesn't get copied
idk man astrum aures or however you spell him doesnt really use magic
well was aureus made by draedon?
the twins spazmatizm uses a flame thrower that just uses a cursed flame
yes
he made it so it could go to the astral infection
but it got infected by it
ah ok
Doesnt use lasers? Can you explain his Lasers and Aureus spawns then 
lasers arent magic in terraria
this flowchart actually makes the suggestions rework look pretty good
aureus spawns are just homing bombs
When I fought Prime I had to ignore the probes and go for Prime, otherwise I wouldn't have been able to kill him before daytime
That emote is cured,
but they still acted as meatshields
when i ignore the probes i usually instantly get destroyer PTSD
i think prime's main problem is that he is too tanky, not that he has too many probes
nope
i destroy his health
its the probes that are the problem
at least thats for me
Agreed Adir
plus adrenaline destroys his health
Prime having rockets, lasers and probes, being fast af and doing the spinny thing around you every like 10 seconds is... a bit OP if you ask me
but i cant get adrenaline because of probes
true
prime has a specific problem for each class
I had to get closer to Prime to actually do damage
Easier than fucking twins
i literally always no hit the twins wDYM
Twins 
the main problem i have getting hit by prime are the head rockets
everyone and every class has a problem with prime
too many projectiles stupid probes stupid health stupid random usually unpredictable arm AI too much to focus on
as a way to defeat skeletron prime i just use shellfish staff and megashark
but then again i cant deal proper damage to him due to probes and the shellfish deal only a specific amount of damage
Now this is devolving into complaining
nah shellfish works for me
it destroys the laser and then they go to the saw and vice
it does incredible damage and i love it
my biggest issue is the probes tho
my biggest issue is that its skeletron prime and even in vanilla i hate em
suggestion proposal incoming
Add in a Life Crystal equivalent to the Enchanted Starfish:
This would give the player an alternate method of obtaining Life Crystals besides exploration, just like the Enchanted Starfish provides an alternate method of increasing your mana.
Sounds fair
I like this one a lot 
It's still exploration based though, and alternate ways of doing things can't hurt
ah yes, i shall go to the planetoids pre boss
The planetoids are basically balanced for pre boss though
They contain a lot of the things you'd consider to be pre boss
tru
another QoL Sugg
Make the Arcturus Astroidean boost Fishing Power in the other Calamity biomes:
Now that the Brimstone Crags and Sunken Sea have fishing catches, they too should recieve the fishing power boosts granted by the Arcturus Astroidean since they are Calamity Biomes.
mm it's kinda weird that it boosts the Sulphur Sea
I think it's nice that there's a bait which you can use to increase your fishing ability in all Calamity biomes
or at least the idea of a bait that does that, since it only affects Sulphur Sea and Astral rn
in that case, should I rework the suggestion into adding a new bait that fills that niche in case the Arcturus Astroidean is moved to only affect Astral Fishing?
uhh
I think this sugg needs a better reason
is Arcturus Astroidean in the Astral Infection even better than Master Bait?
smh @bronze mauve that's one of the few things making Borealis Bomber still vaguely resemble a summon weapon
it's on par with the Master Bait
If you could actually elaborate on reasons why it should have autofire
that'd be appreciated
easier to...
also it resembles a summon weapon because they stick with you while not chasing an enemy
not autofiring has nothing to do with that
Basically Schmiggle I want you to add an actual reason to your suggestion
but why does it need to be easier? It doesn't take up any minion slots which means it's effectively a straight damage boost for Summoners
nobody likes clicking
a bunch
so why not click once and hold
its not that hard to understand
Then why not just give all weapons autofire
i shouldn't need to put a reason there unless there's negabrains on this discord
all weapons autofire
confirmed
I don't see why this specific item needs it when there's others that don't
Especially with this reasoning
also summoner is a brainless class and adding a somewhat brainful mechanic makes it less brainless therefore defeating the point of the class
What

why...would you want it to be more brainless...
summoner is not brainless lol
negabrain class
brainless is 
significantly more brainless than other classes
Why would you want to make it more brainless yeah
why
How does a class being subjectively brainless have to do with anything
why not though
Because that makes it more brainless
final verdict: spamming click is not fun
just download omniswing mod
doesnt work with omniswing i already tried that
aside from the fact that you can focus more on dodging, how is it the most brainless class when Ranged exists
Then omniswing yeah
if you want a change its on you to provide a reason why
Can you add that to your suggestion please
Something along the lines of not having autoswing is annoying
I mean that could apply to literally any weapon
free autofire seashell boomerang
Rather than suggesting to remove something that requires a bit of focus to use as a Summoner, why not just leave it as is so Summoner can have something to use actively besides the initial summoning of your minions
uh ohhh @bronze mauve don't say that

It's good to not insult people in your suggestion, in fact.
calling people negabrains is not good no
i don't really care
If you insult people your sugg won't get stars
yeah, this is very brainlet
Should I just delete it
Yes
yes
yes imo
yes
cast it into the fire
feel free to delete it because it seems like everyone here is extremely sensitive
if you're not going to bother improving your suggestion without insulting others, we don't need it
postn't
more like you're being unnecessarily aggressive
Omniswing does exactly what you want
No it's just that you refused to provide a good reason and you were argumentative instead of helpful
and the whole concept of "give autofire to thing" is a pretty poor concept
i got pressured by 5 people at once into adding a reason of course i'm frustrated
And then you called them negabrains
because you're supposed to have a reason for every suggestion
^
if you don't give a reason for the devs to do something, why would we do it
yeah it's in the rules pin
there was a reason but i forgot because you deleted it
Reason was because it was annoying
ok
make borealis bomber autofire because spamming click is lame
boom
there you go
that's not a great reason
the Reason should be more well thought out than "It's annoying"
Give [any weapon that doesn't have autofire] auto fire because it's annoying to have to click
According to all known laws of physics and extensive research by Schmiggle McSchmigglepants I have conclusive evidence to say that nobody likes spamming click.
there we go
You should elaborate on why this weapon specifically should get autofire
Because, yes, you could make that argument about any weapon. Lack of autofire means the weapon is more annoying to use.
Why does Borealis Bomber not have auto-fire anyway, doesn't seem like it fires fast enough to cause the weapon to break anywya
Get omniswing if you don't want to have carpel tunnel
iirc it's so that it's less of a magic weapon
Check the configs I guess?
A damn shame
But auto-fire is on every other summon weapon, even the sentries
in that case, just don't use the weapon
It's not an essential part of your playthrough because it's just a weapon
Autofire isn't on every summon weapon actually
Pretty sure vanilla summon weapons don't have autofire
Oh right, that was a thing added in the most recent patch wasn't it, think it missed a couple of vanilla summoner items
@red tartan You ought to at least mention that it's because water is conductive
What's why it makes sense
Too lazy
Also why specifically 5 seconds?
Please do it anyway
Ok
And yeah you don't need to specify the exact amount of time
If you're too lazy to edit it it can just be deleted
Still pretty weird as Borealis Bomber is a calamity summon and I think every calamity summon has autofire.
Im also typing in a hurry because im trying not to die by lightning
Multiplayer?
Realism in terraria 
Yeah
Aight
So there's a reason to have Borealis Bomber auto-fire I guess. Consistency with other Calamity summon items
Just dig yourself a small hole
Yeah that could've been provided as a reason, Spark
Still not great cuz Borealis is quite inherently different from other summons
but it is a reason
*summon weapons
make borealis bomber summon passive aureus spawns that only attack when damaged
just like the real ones

that's not even a joke it would make it feel a lot more like an actual summoner weapon
smh
wouldn't they be NPCs by that point?
i think its good that summoner is being given more weapon variety
aside from strictly minions
yea more active summons is pog
the summons with a summon effect are really good
that brimmy drop
and the post darksun ufos
why would they be npcs
damageable minions are just damageable minions also I'm gonna suggest to add damageable minions to the mod because they would be cool
yes
tfw your spider minions die to contact dmg
oh, mb
yeah go suggest it then that would be cool

I'm gonna post it tomorrow if I remember to do it
because I have the cool dev color the suggestion should get a lot of stars anyways 
yes, Priveleged-Colored-Name-Man
For damagable summons I think you would need greater control over them
Also like
Imagine damagable summons vs scal
damageable summons open up a lot of cool opportunities
like martyr summons that you have to kill to activate , with sacrificial daggers n such, shield summons, summonsed that buff you but can get killed etc
yeah there's a fuckton of cool stuff that could be made with damageable minions
a nanomachine swarm that you can use to repair minions or boost their damage
Ichor sticker summon
and you could make them interact with rage just like true melee
damageable minions are just damageable minions
is this the part where I tell you that every projectile that can be harmed is internally an NPC
possibly but they're damageable minions
vile spit health bars
don't care about the technically :owned:
dark energy healthbars not despawning when cv dies
there is also no NPC field for minion slots
so any NPC summoned by a summon weapon would have to be tied to a projectile
I mean I already knew they are npcs because I asked dom how he made summons damageable
e
surprisingly easy 
I never said it was hard
now I need to convince people to vote for my suggestion to convince the other devs that damageable summons would be cool
if it was hard I wouldn't be able to tell you exactly how to do it 

damageable summons are only cool if you're willing to balance around them
that's what testers are for
what
was talking about the recent suggestion
oh the lightning sugg
in unrelated news how many fucking cat emotes do you have
yes
probably more than I should
I see

Iban probably has 100 forms of 
almost everyone: Iben how many cat emotes do you have?
Iben: yes
ibenplay
Ibenplaying games bro


new emote: cryo cry

n o
oh
ohhhh
sad boi hours
We are all sad
stawp it, get some help
there is an overabundance of cats in this channel

that was not a cue for more cats e
:b r u h:
xD
Damageable summons? What kind of shit
time to make my dev item an accessory that makes every summon damageable
widepeepohappy
WeirdChamp
@gray nebula wrong
the closest thing we got to it is the post eye summon of the acid rain
damageable summons that you need to heal, damageable shield summons, damageable healer summons, damageable summons you have to kill to activate
etc
ayy i have this one too
an issue that I see with Damageable summons you have to kill is how you would be able to kill them in a summoner only playthrough, since Minions probably wouldn't target it
yes
you've gotta lure the bosses into your summons
or you could have possessed sacrificial knives to kill summons
very cool idea then; Hell, if those types of new Summon Weapons were implemented Summoner would feel like a new class with all the new categories of weapons that could be implemented
endgame summon weapon crafted using astral bars that just spams mines everywhere like deus
isn't CD pretty good vs Yharon as long as you can land hits on him
for that point of progression (post DoG), pretty weak against anything but the pumpkin moon and frost moon
e
Yea it is
I mean it might also be me who sucks at dodging but I pretty much always died against yharon as soon as I try to hit him with it
There are alot of windows you can consistently use it in iirc
https://youtu.be/exW7ohIysgY old rippers moment but i think the point still stands
ripper abuse the movie
music:
Yu-Gi-Oh! 5Ds - Clear Mind
doesn't CD eat Yharon alive like the KFC he is
along with being arguably one of the best "True Meleeโข๏ธ" options for SCal
well it won't be true melee for much longer iirc
Does that mean DoG's lore item will serve no purpose or will that be changed
dog's lore item is kind of silly already
implying DoG's lore item served a purpose in the first place
Apparently DoG's lore item's purpose is to make true melee viable in the post-DoG tier by buffing pre-DoG true melee items so much they become viable
iirc
it gives you a boost to true melee at precisely the point such a boost is no longer practical
old rippers moment but i think the point still stands
ye
20% is already gone before Adren reaches 3/4
๐ณ
well i mean
why not just add more true melee weapons
or rework pre-existing ones into true melee
and like, yeah
I'd be for reworking
yeah like
that's a horribly backwards way of making the fundamental concept of melee viable
but "why not add new ones" isn't a great argument
because that is the most effort execution
its the most effort, yeah
really?
something i personally would like the devs to do, but i understand that's unrealistic
reworking sounds... better, yeah
I thought the most effort came with instead completely ignoring the lore item and continuing to make projectile weapons that forget what "melee" means

It's not that hard but the devs just don't wanna do it, apparently
if you absolutely cannot add new weapons
like, let's take the uhh... yharon drops
the next best solution would be making melee melee again and reworking existing weapons to follow that format
either dragon rage or burning sky could be true melee
Make The Enforcer true melee
s'already got a direct hit effect
nadir could be reworked to be a true-melee oriented weapon, rather than slapping a projectile on it like current
Dragon Rage would be better to rework cuz Burning Sky is pretty iconic at this point
(and Dragon Rage is just... Flying Dragon but better)
i know its a patron
but like, its not unprecedented
idk how blackhand would feel about it intrinsically
any changes to it would have to be run by Blackhand
yeah ik
there are. very specific policies in place regarding patron weps 
thomas i know how patron work 
well I'm reminding you how patron work

you can thank me later

that said I just looked at Enforcer and uh
yeah this could be a reasonable contender for a rework into a proper melee wep
enforcer shooting a godslayer fireball is pretty boring already
it's decently big, it's got an on-hit effect, it's literally right after DoG
and as for stream gouge
Stream Gouge could get retooled too
yeah, i could see it
I would say Essence Flayer but despite my...complicated feelings on the treatment of melee
I have a soft spot for Death Sickle-type weps
Yeah and if we rework the other two there's not much need
I re-tested the CD and yes while it does kinda do a lot of damage to yharon it still a) is really risky as you are in the charge range and b) feels really wonky to use bcs half of the time it attacks weirdly
the godslayer stuff could be true melee, while the cosmilite upgrades could be the projectile archetype
true melee or, like, close range
essence flayer is a more close-range weapon, i would argue
Death Sickle is the objectively best projectile melee wep design-wise don't @ me
Melee does get both DD and Galaxia, which are projectile-heavy
byeah
Cosmilite upgrades already grant plenty of funny projectile melee options
it's only fair that those looking for more traditional melee weps get a couple of options going into Yharon
(well, 2. Galaxy Smasher is relatively close-range cuz it's a Paladin-style boomerang)
especially at precisely the point that "true melee" gets an enormous boost in the form of DoG's lore item
and for post-darksun
i guess, dragon rage and nadir if blackhand is okay with it
maybe even like...
something about Greatsword of 
ah greatsword of bruh
maybe?
greatsword of judgement could get a change too, honestly
ah yes I forgot about Bruh
their effects are more summoner-like than anything
having them be true meme options could be noice
certainly big enough to be true melee, I can tell you that much
look at this big chungus blade
true melee: on hit, the weapon becomes larger up to a max of doubled length
Blah has a really heavy projectile focus so I dunno about reworking it
blah and judgement are both iffy imo
their effects, again, are more like sentry summons
both of them feel weird to me
Considering Blah seems to be the main component to Earth you'd think it'd be true melee but apparently not.
Elemental Excalibur
blah upgrades to elemental excalibur
Did I confuse it with Grand Guardian?
ye
Fuck
Earth's got GG and Galactus
Galactus is not true melee but it still works, because Earth does a very Galactus-like effect on true melee hits
s'pretty neat actually
now, making blah more like traditional elemental excalibur from tconfig avalon would be hot tbh
like, not the free stun
but i mean, like, having it deal good damage, have dot debuffs, and maybe an on-hit effect
okay but can we talk about the entire Biome Blade line
like, perhaps it could have the judgement's sort of laser fountain thing, but as a true melee effect, spraying homing sparks downwards to curve up back on the enemy
Anyway can we get a sugg out of this
okay
Reworking Enforcer and/or Stream Gouge to be true melee
or some other one
also, sr rove, may i ask a question?
sure
Enforcer certainly has the base damage of a true melee weapon, but I'm not sure how Melee does for not-homing projectiles at post-DoG. I think Devil's Devastation doesn't home?
im uh, compiling a google doc for a suggestion im making to rebalance yharon, and i was wondering what you would think of this
so
i was just wondering if the sugg could have a doc in it, but have the actual "suggestion content" be on the post itself
like, the doc is optional, and sort of a supplement to detail why yharon should be reworked
for the devs, mostly
You could yeah
I'm worried about the fact that you need a doc for it
That either tells me it's really specific or really grand scale
Oh is it just a massive reason?
its a big reason, ye
detailing everything with yharon'
is like... difficult to do in a single post
aight
im not telling the devs how to rework it, just giving a lot of reasons why i think he should be reworked
sort of a
list of grievances
oh boy
for those who want to read it
you can post it here
would it be better just to post in here and keep it out of the main sugg?
Devil's Devastation and Galaxy Smasher both don't home in anyway, alright sick lets get that Enforcer/Stream Gouger turned into a true melee weapon.
just post it here for now and we'll see
alright, im not done with it just yet
but ive been compiling it
ill post in a sec
Google doc suggs are usually ech because not a lot of people bother actually opening the doc
Rework The Enforcer and Stream Gouge into true melee weapons.
โ
True melee has always been treated very strangely in the Calamity world, despite being the intended focus of melee (well, until shit like Vamp Knives and Daybreak happened), and has always been on a rollercoaster ride between excessively viable and not viable at all. Perhaps the biggest anomaly for its viability comes right after the Devourer of Gods, where the player receives an enormous boost to true melee weapons with a mighty +50% true melee damage...
...at precisely the point where you stop getting true melee weapons that function. Giving these two some true melee focus would not only perhaps help them stand out a bit more as weapons amongst the oversaturation of projectile melee post-DoG, but would also help to give DoG's lore item renewed purpose in the grand scheme of things, even if only for a short time.
I did the a write
yeah, ik iban
also good sugg thomas
that's why im not making the entire thing just a doc
Yes that seems good
any objections, speak now, blah blah blah, you know how it goes 
ill be making a normal sugg and maybe add a doc for further reading
rather than having it all just be something that not everyone will click on anyways
how to win #suggestions-voting with one simple trick
have a colored role
nu stream gouge
get stars
ye stream gouge

stream gouge kinda very forgettable iirc
ya exactly having a coloured name automatically increases ur number of stars by 50%
so forgettable in fact I don't even remember what it does 
Au contraire, stream gouge boutta get revived 
precisely
all part of my master plan to help older Calamity weapons become appreciated and iconic

It's not allowed to suggest a biome, but is it allowed to suggest something along the line of a mini biome like the meteorite biome ?
The spear itself already ignores I-frames btw, literally just speed it up, give a bit of a range increase, and axe the projectile. Boom true melee Stream Gouge
suggesting a minibiome isn't disallowed but uh
I mean it could fit in the "too big" category
are you gonna suggest a plague hive maybe
Enforcer into a True Melee wep, what type of crap???
yeah kinda that
daring today aren't we
bcs I always found it weird that theres no noticeale "plague" in the jgl
other than enemies
I guess Thomas couldn't beat his True melee PT
if you read the don'ts doc fully you would have realised a plague minibiome is part of the frequently suggested stuff
bruh momentum confirmed
There being a sudden void of true melee weapons at literally the end of the game, when every other stage has at least one option and ESPECIALLY right after DoG gives you something that should be a massive boost, is whack as fuck. I do like the direction Thomas' suggestion goes in mostly because it solves that issue while also dodging the melee bloat problem.
I mean maybe the dog lore exists to compensate for the lack of true melee weapons jaja
I was about to make a comment about switching Dragon Pow to true melee but flails are about to me true meleen't soon
You want a projectile firing Melee weapon like the enforcer, to be reworked into a True melee wep
yes
yes
Stream Gouge too
So remove the Projectiles?
And probably buffing the direct effect
stream gouge and enforcer are pretty boring lmao
Enforcer already has a true melee effect
you've already got mg excelsus and that one dog boomerang
lol pvp
who actually pvps
projectile melee already gets an obscene amount of options in the form of Cosmilite upgrades to past weapons
I do not consider DoG lore to be adequate compensation, it'd be like removing Calamitas' summoner unlocks because "just use lore my guy"
it's only fair that the traditional melee fans of the universe get at least a couple more options
If DoG lore gets nerfed because of it, then so be it.
because rn DoG's lore is a boost that is given at precisely the point where it is no longer applicable


it's like a power upgrade for true melee that isn't directly a new weapon 
summoner hardly getting new weapons between bosses be like
ignore the newest calamity summoner updates
It SHOULD be a power upgrade, but it shouldn't be literally the only one especially when it can't do its job. The clone lore thing was a kinda roundabout way to make my argument.
Well it's a subclass 
idk why calamity likes true melee so much because terraria bosses aren't really designed around true melee viability
Terraria, strangely enough, has most of its melee weapons be "true melee"
projectile melee is a surprising minority in vanilla until post-Plantera, being comprised primarily of boomerangs
which is weird, because most bosses forget that they lack context-sensitive contact damage and are not particularly balanced around traditional melee at all

It's probably because the bosses aren't designed to be fightable without projectiles is WHY true melee gets so much of its charm. Not like we couldn't bend the game to have tons and tons of attacks that kill people at range harder than people up close, but the overhaul would be so massive we might as well just make a new game instead.
terraria bosses are just not designed well, like at all
I mean yeah
bosses are ok
LC still best boss don't @ me
but everything in hardmode is pretty ech
cultist and ml are close
but they are still lacking in some departments
anyways
ML has a lot of interesting ideas but they all tend to trip over each other
Designing an attack to be more dangerous at range is not impossible, what with acceleration, curved projectiles, attacks that straight up can't spawn within' a certain distance of the boss, cones, etc.
its because he does it all at the same damn time
all these great attacks, ruined by the fact that they're just stacked on top of each other
Cultist is arguably the best from a design standpoint but he dies in 2 nanoseconds because by the time you fight him you have shit from OOA, Golem, the Martians, and Duke
byeah
ML has a lot of really good ideas
but they're all hampered in execution by the fact that they all trip over each other's feet trying to get their shot at the spotlight
so you ultimately just get this really awkward fight that could be improved if the devs spent more time on it, but it's left in this awkward, half-finished/half-balanced state
...which, amusingly enough, makes ML arguably the most fitting climax for this game we all know and love
Terraria is wack in many aspects. Tone is wack, balance is wack, some concepts are wack, sprite quality is wack, holiday stuff is WACK
tom
it's all left in this half-finished/half-balanced state
Not regarding this discussion, but regarding changing Stream Gouge and The Enforcer into true melee weapons.
I'm mostly memeing
ah
You're looking at the issue backwards
You are trying to make true melee viable when it shouldn't be
You are trying to justify a lore item by butchering mainline weapons, instead of butchering the lore item
The lore item should be the item that gets butchered to suit the game
if that makes sense
Or it can just be useless
If y'all don't want it to be a thing, kill off the damn subclass
i'm actually going in that direction spark
i'm removing rage bonuses for true melee when i rework rage
Wait what, is Ozz pulling a terraria 1.4? True melee is getting merged into melee like how throwing is getting merged into ranged???
anyway, sorry to sudddenly butt in and be a douchebag, but I think the whole "justify DoG lore!!!!" thing is the new "yoyo viability pls!!1!" and it feels fruitless
uh
true melee is melee damage.
the hell are you on about?
Throwing is not a subclass
throwing isn't a subclass, it's a separate damage type
Throwing is a class
thanks rover
Im talkin about True melee here 
Yoyos are a subclass of melee
They deal melee damage
Spears also deal melee damage
Not like, mechanic fuckery just straight up, all true melee boosts are gone and shift all on-hit effects to on swing. A big part of the push here is that true melee is literally almost finished, only needing 1 more weapon to there name on 1 tier.
I just made a comparison with Thrower
True melee weapons deal melee damage
oh it's the insane subclass people at it again
we have a joke on dev server about this
"medusa head upgrade when"
Medusa head Buff PogU
If y'all didn't want this to pop up, it shouldn't have been pushed in the first place
smh denying the chad power of the Medusa Head-only playthrough
that's an old calamity design decision I wasn't around for
we can make amends over time
i would really like to change a ton of featureless true melee swords to be spears and/or make them shoot short-range "shockwaves" like flying dragon that apply the effect
so they aren't all just Beam Sword #135 or Terra Blade #12, but instead have a unique effect
however, ik at least fabsol is heavily against that
it's not something we all agree on
Oh that sounds interesting
you may be right that the easiest way out is to just add a true melee viable weapon for that one last tier and call it a day
and then revisit this later
Melee is becoming unique?
which tier is it anyway?
You can't make a true melee weapon fire a short-range projectile or else it stops being true melee
say that to ultimus cleaver
Animus blade
Ultimus Cleaver should not be true melee
Melee is one of the more unique and varied classes overall
Ultimus Cleaver 
Summoner was just made massively cooler in the most recent update
Summoner is like god now
Melee is just a combination of other classes, some melee weps are mage weps and some are throwing
massively overpowered, more like it
but that's just opinion
Post-DoG, now that flails are no longer gonna be true melee, no longer has a weapon. I guess there is also Dark Sun tier but gear from DoG tends to stay relevant till Scal so it isn't as pressing.
Ozza can you find a way (when you have time) to declassify Ultimus as true melee
because Ben doesn't want to do it iirc
Thank you
which is calamity's "null projectile"

done.
Thank you very much
Ranged is not Samey? There are multiple types of ranged weps... There are ones that shoot pumpkins, magic ranged weapons... Launchers, Bows, Guns... Now Rouge being Samey i agree upon
Opinions
i mean. rogue has daggers, javelins, boomerangs, bombs, etc.

real talk: Mage is the OG variety king
Mage has alot of variety i agree, i just don't like the Mana System
the large majority of mage weps in vanilla (and in Cal even) have wildly varying effects
what ultimus cleaver does now is
every item you get feels new in some way
it fires a projectile that has no hitbox and exists for 1 frame then instantly deletes itself
so it's "not true melee"
because it has item.shoot != 0
(Inferna Cutter also fires projectiles on every swing but is considered true melee iirc)

Inferna is not true melee IIRC, but if it is who the fuck got away with that
well yes but also Inferna Cutter's sparks don't really do anything
also can we have Inferna Cutter get the Axe of Purity treatment someday
it's already on my todo list
there is more to True melee than just non-projectile firing weps, there are flails and Yo-Yos too
Getting sparks was its Axe of Purity treatment, funnily enough
gamer
The sparks from Inferna Cutter reach the end of the screen, how is that even kinda close to true melee.
yoyos haven't been true melee in forever
(and the crit explosions)
flails are being removed from true melee next update
i'm telling you
we are going in that direction
I just hope stealth gets buffed
I will stand by the assertion that yo-yos should not have been classed as melee until the end of time
e
Or maybe reworking some of the weps
@digital saddle Stealth is overnerfed, we know
as you said
Nah not eliminating it
We intentionally overnerfed it
because it was so fucking broken
We can put some power back into it, but it'll need testing to be safe.
Utensil Poker moment intensifies
Or whatever that wep was called
Cursed emote
stealth is kinda useful with like
inferna cutter killed
eclipse fall
awesomerad
otherwise i havent been able to make it work
anyway
sorry to be a bummer
i personally will deliver you exo gun to make up for it
i promise
No hang on I have two remaining entries on my "True melee!??!" list
but I don't know for sure about these two
Dragon Pow and The Oracle
dragon pow hasn't counted in forever
I have vague recollections of hearing that these are true melee
because it has the fuckin sparks
aight so that was fixed, cool
Pow is True melee correct?
And as Ozz said, "yo-yos are not true melee 
Great, thank you Ozza
hail: being fixed next update
originally oracle was allowed to benefit from true melee boosts because it didn't shoot anything itself
this was horrifically broken
that's when oracle was getting like 2:30 on scal
and doing 480k dps

we then buffed the aura power to compensate removing true melee boosts
Alot is being fixed next update, you guys must have put alot work into it...
it was still too strong
Well no flails are going to be counted, kinda of understandable when Sunfury with Fungal Symbiote was legit better than Ball of Fugo and it wasn't even a contest.
Hopefully Birb MP bug is gone
yeah that one's gone
Pog moment
spent fuel container prolly getting annihilated next update LOL
I misread that as Starfury for a moment because I keep forgetting Sunfury exists
Its the best pre h mode pre boss wep in vanilla
Why would you ever forget about such a legendary wep
?
molten fury is pre boss


Starfury is the pre-boss one
Floating Island sword, makes stars appear when you swing it every so often
I just imagined that thing with Symbiote and my brain expanded from realizing how absurd that would be

Molten Fury is the Hellstone bow
Technically pre-boss but intended to be around Skeletron
Sunfury is the Underworld Shadow Chest flail, definitely post-Skeletron
the most awkward thing about vanilla swords is projectiles having longer cooldown than use time
I'd actually argue that's the best thing about earlier vanilla swords
but alas. topic for another time, most likely
That is a cool feature that isn't really represented in Calamity at all afaik
it's really neat
true melee is excruciatingly hard to balance
I mean isnt it supposed to be more of a challenge ? so why need to balance it ? just keep it weaker
traditional melee is really tricky to balance for and against
I wouldn't be surprised if it got eliminated completely tbh
The challenge comes from the fact that you're 5ft away from the boss
true melee works fine for regular enemies, but it just doesnt fit in with boss weapons
It should be stronger than projectile options in order to compensate for the fact they're you're putting yourself much more in harms way
it mainly falls apart on bosses because of what Rover said and the fact that context-sensitive contact damage is very much not a thing that exists in Terraria
e
i killed cal in like 30 seconds with it
Most of what's getting wrecked about it is actually that its stealth strike mysteriously ignored iframes
That was unintentional
Once that was fixed it was way more balanced lol
lel
True melee weps need to be large in order to hit the boss, weps like Grand
and GRAND DAD work well
Except they don't, in the true melee run the most prevalent weapons are actually claws.
because of melee speed being broken
Mycelial claws
?
melee speed is funny
Legit, all of HM progression is literally 2 weapons for true melee.
mantis claws skill
Jeez
Fetid Baghnakhs until Mantis Claws, run with that until Stellar Striker
Not like other options don't exist, it's just that claws are literally just better
stellar striker until last mourning
until cosmic discharge
then you're done
but i thought subclass specific suggs weren't allowed
or something along the lines of that
Options for true melee exist on each tier, claws just muscle out the rest of them.
They are indeed not allowed
but Thomas's sugg in there is motivated by DoG's lore item
Wait can't you kill plantera with fetid baghnakhs before she kills you by just standing in rev ? or is that only possible in vanilla difficulties
not necessarily the purpose of doing a subclass-only run
it's possible in expert
Dog's lore item is True melee exclusive
Iโd assume itโs moreso possible when damage isnโt too high yeah
but you can't do it in rev because she's immortal while tendrils are alive
Like, on post-Plant tier you do have Feralthron Claymore
if it weren't for that, it'd be possible yeah
oh yeah those things
DoGโs lore needs to be made more relevant since post-DoG you do indeed get literally no new true melee options
Or just rework these already existing, completely overshadowed weapons instead of dodging the problem.
Also lore items represent their respective bosses really well, and DoG's lore item as is is straight up DoG as a boss.
You can not design another lore item that would be better at reflecting DoG than the current one.
you can perhaps
give it damage reduction while in true melee
perhaps something like that ?
It'd take a lot more thought than just removing a projectile and speeding up a weapon.
What if you took 95% less damage if a projectile hit your midsection instead of your head or feet 
Also still true melee focused, which is what a DoG lore rework would probably remove.
Also rover, taking that idea seriously it fits Eidolon Wyrm better than DoG considering Eidolon Wyrm's segments are literally invincible IIRC.
Thus, adult eidolon wyrm lore item 
More lore items would be cool ngl
more ways to discover the lore in-game would be neat
wait nvm I'm mistaken
rather than having to go elsewhere for it all
Body deals damage to you, you can't damage body
okay but like
more lore 
The body segments of Eidolon Wyrms are intangible, dealing no damage to the player and having complete immunity to attacks. Only their heads are capable of dealing or receiving damage.
wiki moment
I'm pretty sure someone would've fixed it by now if that's how it works
Can anybody anecdotally confirm whether they do or don't
I'm seeing a damage value in the source but I'm fairly sure they don't deal damage (but I have nothing solid to back that up)
oh okay nvm it's just really silly
AI() sets its damage to 0 immediately
Probably for some reason.
I think that's untrue, ive been killed by the Wyrm's body before
Eidolon Wyrms can, in fact, only deal damage or be damaged at the head

Does the anarchy blade meme still work on AEW btw
That was patched out the moment we found out about it.

@plush forge You needn't provide example ingredients
they have their crafting recipe because they have more uses than just furniture @plush forge
(Gato referring to Sky Mill and Ice Machine)
ight
I think it's okay for someone to want furniture
s'not necessary but it doesn't make the sugg invalid
Ah good catch Lucipo
still needs a reason.,.,.,.,
my brain is kill
Hmm. Should i post a suggestion consisting of a series of possible changes to Rev+ Skeletron Prime in order to make it a fairer bossfight? Let's face it, the fight has plenty of unfair moments, which could be relatively easily fixed.
You could list the possible changes as examples but the focus of the sugg should be just making Rev Prime fair
Don't get too specific with your solutions
but do explain the problems
I see
I'll explain the problems -and- suggest a solution for each of them then?
I'll make a draft and post the suggestion tomorrow
Yeah. The important part is that the issues get fixed at all. Whatever specific solution you come up with isn't as important as solving the problem itself.
Unless you have a solution which is like, killing two birds with one stone or has other good reasons
You can include solutions tho.
Let's make an example then...
@upbeat tapir their*
OH SORRY
YOU HAPPY
ye
i feel like by how long you is typing that im about to get an earful
oh me dumb :P
One of the issues is that its arms suffer from heavy ''rubberbanding'' issues. If you happen to move too far (and mind you, ''far'' is being generous here) one or more of Prime's limbs will lag behind, and then rejoin the group at extremely high speeds, thus being impossible to consciously dodge. A solution for this would be to force the limbs to be at a minimum distance from each other.
How's this?
Yeah that works
makes sense to me
tho "minimum distance from each other"?
Shouldn't it just be focused on Prime's head
Wouldn't that cause them to ''break formation''?
As in, the laser would stay to the right when normally it's the upper left limb
But i get your point anyways
nerf health 
Well I don't think the limb's movements are based on the other limbs anyway, I'm pretty sure they're always tryin to keep up with the head. Right?
If one of them is doing some action and causes the "catch up to the head" to get delayed, and therefore cause it to move fast,
ought to just make it more strict about moving towards the head, either cancelling whatever dumb shit it was doing or allowing it to catch up simultaneously with the dumb shit















