#suggestions-discussion
1 messages · Page 845 of 1
with a lot of them it's obvious what class it was designed in mind for, and the "variant" of it usually just sucks horribly
I mean, back when i nerfed the almighty kelvin, i was testing the rogue variant cuz the melee one was basically all around weaker
and the melee version couldnt be buffed cuz muh consistency
so its also a balancing headache
Fair
yea kill them lol
@grim tusk The most I saw out of those tests was around 200k
as long as one of the variants dies i'm happy
ok so yeah a lot of accs need player sprites
stealth strike moments

ok my summary of the ranger balancing is:
buff gale's main projectiles but nerf the tornados
rework the rockets from magno
nerf photo
2 new stealth strikes next update though
god is gale being stupid again
The videos showed 200k at most
you havent seen full glass
Yes
full glass 
but that's full glass
but gale kinda sucks against bosses
i feel like a stealth strike has to be completely fucking bonkers to be worth using
And you havent seen what a gale with just teal arrows used to do
stealth strikes are inherently flawed and a mistake
but now we have to stick with them
oh so im not entirely crazy then
i mean how many weapons have genuinely good stealth strikes
seafoam bomb
scarlet devil
eclipse fall
???
maybe 1 or 2 others
doesnt utensil poker's one eat provi
if something already has a stealth strike, I'm not changing it
because stealth strikes are annoying to program
it's just extra work 
Anyway, variants need die, that is all, off i go
oh isnt the utensil stealth strike the one that ignores iframes
so yea if it has a huge hitbox like provi they get melted
Nanoblack Reaper should probably stay as rogue despite it like not having a stealth strike
thats a dev weapon so idk tf is gonna happen with that
why would nanoblack not be a rogue weapon
because it could be a melee weapon
i mean according to the wiki nanoblack was designed to be meme with the nanotech
yes
but then again kelvin catalyst was designed with both melee and rogue variants so
and we go back to "every variant sucks while the og is ok"
melee kelvin is a lot weaker
a lategame weapon with melee and rogue variants will always be 500x better for rogue
because venerated locket is fucking absurd
Illustrious Knives
finally someone suggested to kill variants
those dont work with venerated locket
very good suggestion

also illustrious knives are bad in general but don't shoot me
empyrean knives are painfully mediocre
I died but here you can see almost full glass (forgot fab's vodka lol)
i mean their damage is okay
but they feel worse than vampire knives in for healing
iirc isnt the main thing behind some items not having an equipped sprite is the lack of sprite?
for some reason illustrious and empyrean knives dont seem to heal all the time??
Its like
sometimes they heal and sometimes they whiff
shouldn't the heavenly gale's tornados be any color but lime green? it makes wherever the tornados spawn nearly impossible to see after 1 or 2 stacks, considering how fast the dang thing shoots, should green and teal arrows not change abilities?
did it change recently?
months ago
and you dont wanna make a lingering tornado be one of the most common projectiles btw
last time I saw it in-game was in march and I check to update the game weekly if not every few days
odd
either way, thanks for the heads up
glad it changed
youre welcome
wait, I just booted up the game again, still green
why should it even shoot tornados, make it shoot whirlpools instead
green but transparent
updated it like last week
there's a lack of whirlpools in this game
okay well they should still be not green lol
whirlpools came this update
pog? what weapon
its still obstructive despite being transparent
and theyre just twisted looking projectiles
fish stick
and heres full glass using photo right from the start
i mean actual whirlpools
like the thing old duke spawns?
yes
sulfur succ
I mean like.
You're reaching 300k with glass cannon equipment, that makes it so if you get hit twice (As shown) you trigger both silva and god slayer
I forgot fab's vodka
On the youtube vid where I showed magnomaly that IS full glass without godslayer and silva
Well, I'm not the no-hit expert, so I probably should stop with this argument.
re-adding old content moment
what does this suggestion mean
also iirc with glass gear you're supposed to get around 170k dps on SCal
it means he wants placeholder for scal back and other things like that
is it about the old music that's taken from other games
and yes, that too

@toxic wigeon please read the pins too
that's a bruh moment right there
it's a pretty significant "don't" to suggest adding removed content
youtube exists for a reason
this belongs more to the music mod thingy tho
videos and old calamity archives
u know "no unneeded soundtracks for sake of keeping the mod as light as possible"
smh bee

you can't read the pins because they're an optical illusion
Imma review more my suggestion before posting it, but yea it seems like auric tier gear needs rebalancing
You can also just cold post it on suggestions if you want
Gale is too rng dependant
Magnomaly's auras are too powerfull due to stacking (and the rocket splits)
And there's photo
Lemme go retrieve it bc it was posted here
@grim tusk
Nerf or adjust Auric tier weapons
Ok so theres rnGale which has low damage but can spike up to 350k thanks to the tornados: https://cdn.discordapp.com/attachments/512925739486674954/697522511801352222/Terraria__May_the_blocks_be_with_you_2020-04-08_14-02-18_Trim_Trim_Trim.mp4 here you can see that it has lower than average dps but when the tornados hit...Then there is Photoviscerator, a flamethrower weapon that can reach up to 310k on Scal, compared to other classes weapons such as Celestus which can reach 200k-250k, Summoner that can reach 250k with Godly Soul artifact, Cosmic immaterializer and mechworm if mechworm feels like it, and Mage that reaches 200k with sub vortex (but feels fair since sub vortex is homing). So slightly reducing its damage could be fine for consistency
And then its the most overbuffed rocket launcher: Magnomaly cannon
This bad boy is more OP than the pre-nerf Gale, all of this is because the rocket's auras stack, making the auras not stack, limiting them or reducing their damage could work. See this to have an idea of how busted it is https://youtu.be/eNqFpi-JTNEAnd mage also got a new OP toy: Haedoplagic Echo
Take a look: https://youtu.be/hMAzwGI_9xE (Not my vid, but from someone else of the nohit community) the reason this weapon is so busted are its special characteristic of ignoring I-frames and spawning more projectiles on enemy hitsall of this is glass gear, but did tests and it shows that without they´re still to powerful
@grim tusk
here
do you have killtimes
Im trying to no-hit Scal so no
regular killtimes
but I estimate about 2 min, maybe more
Regular Killtimes with no Glass Cannon Gear
Also, does rippers mean Adrenaline/Rage Iban?
ye
aight just making sure, ty
I already removed aura stacking on magnomaly
any plans for Nuclear terror drops?
All most full magnomaly cannon Scal kill: https://youtu.be/aRWD4vXGqFQ
now onto photo
died on sep2, around 4:08
it would have been around the same time: https://youtu.be/1C9VE_-mMlU
seeing the dps of those and my Gale no-hit attempts rnGale would have taken at least 5 min 30
magno is getting fixed
well at least its something
yup
its the dreaded i frames
it just gets worse from here since they can struggle to hit moving targets
definitely
Are NPCs off limits for suggestions?
I don't think so?
checking the don'ts and it doesn't say anything that includes NPC
awesome
ok the shield hiding has been suggested a couple of times but Y E S
should be fine if you don't get too specific iirc
@errant sun any other shield accessory (cobalt, obsidian, ankh, etc.) overrides it if put in vanity. That's what I always do.
@digital saddle probably specify what sentries you're talking about
because the only one I know that doesn't sit on platforms is tha hive pod
i cannot think of a single sentry that sits on platforms
spikecrag doesnt
hive pod, the ravager one,
i think they changed it
in vanilla i remember trying to use one vs twins
and it wasnt working
at least the vast majority of sentries dont however
the duke head one
the toads
spikecrag
so maybe specify that only the calamity ones fall through platforms
also QoL sugg
@fiery hamlet ok, but why?
to... farm them?
you need a reason for your sugg
almost every single event can be forcibly summoned
even the new acid rain event can be spawned in through a caustic tear
essential items you need like the influx waiver, cosmic car key, conduit plating, electrosphere launcher, etc.
essential
yeah i get it, not the best word choice
martial conduit plating is not essential iirc
i could've sworn it was used for something in the past
it's not iirc
It’s used for a couple things
But it’s not and never has been essential for progression as far as I’m aware.
and it's not too hard to get a martian probe to spawn
you just need a couple candles and pots
well ofc not but it's also not that hard to spawn a goblin scout for an army
but you still have the battle standard
Umm, invisible Dye mod exists
Has anyone else suggested that Aquatic Scourge not despawn as easily? It's been disappearing almost instantly if I so much as fly slightly too high in the air.
sounds like a bug
was this a recent change?
@fiery hamlet Conduit Plating drops from the UFO dudes in space
i was wrong about conduit plating, was thinking about magic storage my b
ah kk
@stark meteor you need a reason
also I think ever class has a homing option that is slightly worse than the non homing option for exo weapons
and dev weapons arent gonna get changed because theyre dev weps
Oho boy, more stealth suggs
Good stuff
Stealth tools have always been a thing I’ve wanted
We have a meter, but now it already takes long enough to generate, we need more stuff to do with stealth
Should be more than a pseudo resource for stealth strikes
what
Specific item sugg, sort off...
It's technically an item suggestion but it's to keep a consistency on how Calamity handles Fire and Ice duo items
haha what if it was planned but not implemented just yet
I think that would be funny

the devs are on it
I mean we do have a fire/ice sword, a fire/ice spell.
Do we have a ranged and rouge option yet?
Equanimity if you squint
Hear me out here
A suggestion to make shrines an equal amount of blocks
So chests actually rest in the middle of them
impossible
that actually seems pretty good ngl
helps make the shrines look better and feel cleaner
and it sounds like a minor change so it wouldn't need that much effort
only problem is that it's a minor issue

excuse me but this is the calamity mod suggestions channel
this suggestion doesnt relate at all to calamity
asking for stuff just because "QoL" is ehhh
Sounds like something for a furniture mod
@gray nebula Read your comment from a few hours back, its a planned item?
yes
What is?
Oh. Nice! But I want a Cursed Flame version of the Golden Gun still.
it wont be named frigidlash blossom staff
Its just an assumption
Basing off of pre-existing fire-ice items
Anyways, should I delete my suggestion if it actually is planned?
Or just leave it up for a reason idk
Ok I've been doing a new run, and here's an actual suggestion.
you know, you can post them here first for feedback before going ham in the suggestions channel
Ah
Tundra Flame Blossom
Its pretty late for me so my heehoo brain cant really comprehend more than 2 channels in a server rn
6:24 AM and havent slept yet
Both blossom staffs came from specific item sugs and an upgrade which combined them was proposed to be called "Tundra Flame Blossoms"
Pretty sure Enchanted Axe is balanced as needed right now, it's an item that was in the spotlight for a while, and it's gotten it's attention from the balance team
YuH why do you know everything about this mod as a white name

I dunno. I've been doing a rouge playthrough and it's made me feel a lot more powerful than I think I should be.
Good damage, no need to aim, easy to get.
I have wiki contrib, im not completely white
getting a lionfish aint that lucky
Was for me.
wiki contrib is transparent though
Pickaxe moment
The entire rest of it is under a layer of abyss gravel.
Can't break it until hardmode.
dew it
Evil pickaxes break abyss gravel
It does?
YuH
My molten one won't.
it just takes awhile
yeah it just takes like 1.5 years
maybe you were hitting tenebris or scoria
was it tenebris instead of abyss gravel

not this again

(I have to use light hacks. I have bad vision.)
ayy brav I almost pinged you to see this
abyss gravel should be breakable with nightmare and higher
So I can say for sure I can tell them apart.
I know this isn't something that needs changing.
I just got unlucky with my world generation.
just a friendly reminder that anecdotal experience is not the means to help balance a weapon. you'll need solid numbers and, if you really want a good shot, kill times
lionfish and enchanted axe are pretty much equal in terms of power, it's just that their purposes are different
enchanted axe is big pierce
axe excels at crowd control whereas lionfish is better at single targets + DoT
i think this should be the standard for rebalance suggestions but i doubt that'd really stick in any significant amount
Honestly I think would be an ideal change for me would make the extra axes only have the same or double the range of the base weapon.
As opposed to being infinite.
@ashen warren Need a reason.
both of those are a huge bruh
I do like that NPC idea.
so the paranoia thing is basically odd mushroom but free
Yeah it's not really a needed thing. Just a cool thing.
I don't see what actual purpose this serves otherwise
cool idea, but strange for calamity to add
Reduce the amount of Probes summoned in Skeletron Prime's fight in Rev+, or just straight up remove the Probes from the fight altogether
In case Skeletron Prime would feel too easy or too simple without the Probes, a function it could gain in return is some sort of attack it could utilize while it spins that would force the player to weave through projectiles, fitting into Prime generally requiring relatively precise dodging to dodge its many projectiles.
Reason for this suggestion: Currently, i feel that Prime's fight is harder than it needs to be. In Revengeance Mode and up Prime requires you to weave through laser rings and rocket shotgun blasts while at the same time the Probes block your way as you run away from Prime's headspin and seem like they want you to circle them to dodge their lasers, often meaning you'll fly directly into another of Prime's projectiles. I feel this needlessly clutters the fight and makes it harder than it should reasonably be.
Wrong channel man.

not wrong channel
check the channel description
read the descriptions and the pins
i like it, but the idea of removing them will most likely not get through
that's why the suggestion is either removing them or reducing the amount of them
Bad word.
that is still a bruh
just because you can't kill one boss doesn't mean it's too hard
it just means you're good at fighting provi and bad at birb
boss nerf or buff suggestions are pretty big asks, and need similar effort to convince people
You can expect to be good at him yet
Honestly I just want to be able to fight Birb.
I've been doing a run with my boyfriend and he's been bunked for a while.
we don't need rover, i'll put on my rover cosplay
but yeah, you'll want to be more specific about what needs changing
I just want him fixed.
why is it so hard, and why you feel it's above the curve
the only new bumblebirb issue that I could think of was the pillars getting cheap hits iirc
Also that he no longer works in multiplayer.
should i just post my suggestion
@frail mantle yes
it probably won't get in
boss related suggestions that do usually have big evidence or it's something really small like fixing this: https://gfycat.com/wholenicecavy
@ashen warren so are you gonna edit your suggestion or nah?
list time?
i'll just post it, it if gets denied so be it
why?
what why not
I dont know how to do that
right upper corner of your message > three dots > edit
right click your message and click "edit message"
I cant do that
if you're on mobile, hold the message to view options for it and click edit message
do agree tho: bumblebirb's lazer attack needs a better indicator

or an indicator at all for my part, cause it can litteraly hit you out of nowhere with 0 time to react
The suggestion got accepted by devs so they’re working on it
well luckily that exact suggestion has already been delivered (and approved, though i'm not sure the roundup has been posted for it yet)
apparently the aura thing is not intended, it's not supposed to be doing damage the moment it spawns
I would assume that’s the case
It would be pretty hard to nohit a boss that does damage upon spawn
he's not too bad if you get used to him
Is there a place the devs post all the suggestions they plan on using?
under 100 attempts? 🤔
there isn't a specific "good pile", suggestions are simply marked under certain categories
there's a dev server that suggestions get sent to and not much else
ideally discord will implement a search by reaction feature but alas
I just wish I could know if my two really good ones were picked.
you get approvals or rejections
if you're approved, there ya go. it means they're interested and might make it happen at some point
All I know is they got a lot of check mark reactions.
that's approval. you should read up on the pins in #suggestions-voting to get the gist of the process.
here too
oh ye it is in here too, nifty
Ah ok. I need to go back and check mine then.
the amount of anything other then stars doesn't matter iirc, but thats off the top of my head
im right
tldr: 120 stars mean the devs look at it
you can get like 11 stars and your suggestion can still be implemented
^
you currently have 0 suggestions that have been sent to the dev server
there's also the cases where it's a consistency things like recipes and such
another npc 

can't suggest specific items?
time to suggest specific npc 

i'm honestly like, fairly certain that specific anything isn't allowed, item is just a general term, but i could be wrong
npc is allowed iirc
either way, it's just a better idea to be general in the first place
so it'll self filter
i honestly don't remember an enemy suggestion
that's powerful
and even nowadays, GSS is still a suggestion...
what’s gss again?
Great Sand Shark
byeah
Why
but sandstorm literally already has a miniboss
disallow specific suggestions in genral
are we making frostfire combo weapons the new terra weapons 
GSS suggests you to be eviscerated
turn pre boss (or really early game) accessories that buff damage by % to numbers
reason: these accessories do absolutely nothing by the time you should get them, as an example the wulfrum battery increase summon damage by 7% how ever this 7% does not increase the damage number of any summon weapon in pre boss (where you get it) without a prefix of the staff it self boosting damage, and when it does boost the damage of a staff it boost it by a single point of damage.
it would be more useful to make the battery increase the damage minions deal by 1 damage point, as you won't need to have luck when making your weapon or fight the goblin army and re-forge your weapon a bunch of time to get a good modifier to see any change with the accessory on or off.
and it is to my belief that wulfrum battery isn't the only accessory that is guilty of this problem.
this has an issue in that it improves multi-hit weapons by a substantial margin
oh here is another example, the giant shell reduces your movement speed by 15% in pre hard mode this is barely a downside (in pre hard mode) as your movement speed is already incredibly low meaning that the amount of speed that will be taken away will also be incredibly low.
the 15% movement speed reduction is enough to be really annoying if you don't have boots
but who doesn't have boots in pre hard mode (where you get the giant shell)?
those who use a grappling hook?
nothing is going to undo the meta set by boots and wings
percentile or flat number
I'm not even aware of a flat number that's related to movement speed
you are right nothing is gonna change boots and wings meta
but remind me why should an accessory that buff damage won't add a single damage point?
as for doing a thorium, I think it'd work if it was limited to certain items
thorium?
flat damage increases across the board can inflate the dps of something beyond reason
who talked about thorium?
thorium has the flat damage number increase mechanic
thorium already has a bunch of early game accessories with flat damage boosts
specifically in the ring items
but there's some others also like earlygame minion armor as I recall
well i'm suggesting it for pre boss because as i can show you, % based weapons at pre hard mode are pure trash be upsides or downsides
the point is, take a look at something like the p90
even just 1 point of damage is enough to make it go insane
is there any ranger accessory is PHM?
consider: Mycoroot
because i think at hard mode or even post skeletron is far enough to use % based buffs again
your suggestion was to make all damage and so on accs become flat damage increases right?
in pre-hm
early game
that also extends to more universal items
"turn pre boss (or really early game) accessories that buff damage by % to numbers"
where is the world all
it implies changing every accessory that fits into that category
because it doesn't limit the category further
so should i make a disclaimer down?
just limit it to certain items or whatever
how about stuff gotten from pre boss up to DS Items
make the wulfrum battery, the blah, the blah, and the blah, all use flat damage increases instead of percentile
is that spesific enough?
this would still fix the giant shell and battery without going wo stuff like the charged battery where i think damage buff by % is fine
just don't change anything because items are balanced to net you 0-1 damage at this point and terraria cannot support decimals

honestly I'm not that invested in this so my brain is operating on fumes
I would personally limit the flat damage increases to something like making wulfrum armor boost the damage of the classes wulfrum weapons
if I were to have it at all
that would also make sense btw
crab if an accessory should give you 0 damage points and that's all it does why should you use it?
Just the wulfrum helmet set bonus would make the most sense there, indeed
Also, it's the same point as having a single menacing reforge early on instead of lucky. The "trick" is to stack the damage boosts to when it actually gives you damage
Alone it's indeed useless
but do you really have to fight the goblin army or make 11 of the same weapon, only to see the damage boost work?
and this is in pre/tutorial boss territory
shouldn't you fight the army at post EoC?
Imho if one needs damage boost preboss so desperately then yes, they have to
sound dumb
But take that with grain of salt
I'm not a dev after all
Okay, if it's dumb, then let's gather the exact full list of minor damage boosts at this point
who said i was only talking about damage boosts
i was also talking about nerfs (as i pointed out the giant shell's -15% movement speed does nothing in the entirety of PHM)
turn pre boss (or really early game) accessories that buff damage by % to numbers
Shell is noticeable if you actually equip it for once
ok so another thing i should fix
i did
i use it when ever i can because it's free defense in PHM
in hard mode it is bad though
Well, cool then
I use it too but the wonky movement it makes causes me to think about a replacement or more MS buffs that early on
Which is, by your previous quotes, intended to be post-EoC
shouldn't you fight the army at post EoC?
ya just told you how to remove all fear of not having enough movement speed
i won't add this into the list xD
Aight
@ashen warren already planned. Just hasn't been programmed.
turn accessories (that are gotten is pre boss) that buff or debuff by % to numbers
reason: these accessories do absolutely nothing by the time you should get them,*** as an example*** the wulfrum battery increase summon damage by 7% how ever this 7% does not increase the damage number of any summon weapon in pre boss (where you get it) without a prefix of the staff it self boosting damage, and when it does boost the damage of a staff it boost it by a single point of damage.
it would be more useful to make the battery increase the damage minions deal by 1 damage point, as you won't need to have luck when making your weapon or fight the goblin army and re-forge your weapon a bunch of time to get a good modifier to see any change with the accessory on or off.
and the wulfrum battery isn't the only accessory that is guilty of this problem, another example is the giant shell having it's reduced movement speed debuff do nothing in the entirely of PHM, and there are probably more accessories that have this problem.
i changed it a little so that it will be more linear and include more then just damage accessories.
this is what i will post
hasn't Wulfrum armor providing flat damage boosts specifically been suggested before
i think so
yeah, tis why I'd limit it to a set of items
this is why i said pre boss, WAYYYY before the P90
Then again, say, let's look at the battery
Two common buffs to yield is Well Fed and wulfrum helmet, 5% and 3% more damage
It's already 15% total, and it buffs any early summon wep by at least 1, except Belladonna Spirit that should be buffed anyway and really bad modifiers on something like squirrel squire
and this upgrade won't go into thier upgrades at the tinkerer
what shucks is talking about is that really high multihit weapons get megaboosted by flat numbers
a 100 damage weapon gets +1 and that's almost nothing
do those weapon even have a pre boss accessories to buff thier damage?
summoner have the battery but what about the others?
a 7 damage weapon? 1 point for a 7 damage weapon is roughly +15% damage needed
My take at the situation is that only Wulfrum class helmets should receive flat damage, and only as the part of set bonus so you have to be full wulfrum
(and even then it's controversial/dangerous buff)
also just because it's pre-boss doesn't 100% mean it can't be used till endgame
I mean, take it this way
looking at you, scuttler's jewel
Minishark has what? 8 base dmg?
Unstable prism which sole purpose is to be endgame item 
2 flat dmg boost already means 25% more dmg
it means that it beats the biggest buffs in the game with that
a dimensional soul artifact gives the same as thorium's "the ring" in the case of that
it's really wonky
fine, i deleted the suggestion maybe it is too OP
Crab, shouldn't be as dangerous of the buffs only 1-2 flat damage
since 2 flat damage doesn't do a whole lot if u look at the bigger picture
it'll help with the damage but won't make it overwhelming
(now I wonder if the ring buffs the wand to insanity or tornado's dmg is calculated separately) 
it makes one item go from 0 to infinity
specifically the p90
stuff like the flare thing and minishark is just icing
2 flat damage on slime is 8 to 10, 25% increase as opposed to 7% current
Certainly not a disaster, nono
remember that enemies have defence tho 
like, 2 flat damage max is the limit i'd put it on
without it making a lot of weapons broken
sure, p90 might benefit from it
but it'll still not be the top of the cream cause of it
shark tooth necklace
p90 benefits way more from bullet type anyway
I just don't understand why people can't just stack damage buffs if they need to
The shark tooth becklace existing is a counter point to the whole argument in that case
P90 benefits from bullets because it was buffed to not depend on deific
Shark tooth necklace is a great vanilla balance stabbing everyone in the back
^
still, i feel like when u do get the p90, u won't be using the sharktooth necklace anyway
Yeah, you use deific instead
as for minishark: u don't have infinite bullets

Broh
and the bullets u have in pre-hm aren't that strong compared to hm
you are correct!
The bullets you get aren't that good
Guess what would change that
i mean, i suppose
i mean, people'll go to star cannon anyway when they get the chance ¯_(ツ)_/¯
Emode nuked the extra dmg from bullets and minishark became shit
So that point doesnt hold much
emode?
Eternity mode
if u ask me, minishark's overrated anyway
Previously know as maso
i barely use it cus there's just better weapons in calamity
Because ranged is a meme
rings, and they're really amazing
I usually use the ring until I get the celestial stone or something similar
Ranged is indeed a meme
To the point where I dream of big balance mod that no one but true memee and mage fans will play, solely because of ranged stuff

also squeaky: remember, the flat damage will only happen when u equip the wulfrum, as crabbar suggested
so there's that

unlike the rings, u need wulfrum armor, and u aint wearing wulfrum armor when u fight bosses like golem now aint ya
I thought we were debating early game accs getting this kind of thing
Youre saying that as if using full wulfrum was hard to use
Glass cannons would
Using full wulfrum over even full victide would be a questionable strat at least
wulfrum armor significantly shifts that into basically a full glass jank build
Especially if it grants only 1 true damage, as 3% of current only pretends on 0 or 1
Same tbh
Wulfrum buff like that is the only compromise i can imagine in that situation
The og sugg asked for accesories to have this too
So its not so hard to imagine people wanting flat boosts on more stuff if wulfrum gets it
"nerf enchanted axe"
Is it even particularly good anymore
I found Kylie a billion times better
enchanted axe? you mean elemental axe?
no lol
is this some rogue weaponry?
I think enchanted axe is alright , however i never really tried it
it's a rogue weapon
Remove the Feral Bite debuff from Old Duke's Sharkrons.
Old Duke is already a tough boss, with direction-predicting charges, massive damage, vortexes that literally erase your wing time if you come even remotely close to them, the combination of poison and venom, which last 5 seconds (so enough to eat like, 100 hp?) and having to deal with the Aquatic-Scourge-like teeth that are flying around everywhere, not allowing you to charge adrenaline.
This is all made 100x worse when you get hit by a sulphurous sharkron, however - which is bound to happen given how much projectiles you've got to deal with. Feral Bite is a devastating debuff for one simple reason - it has a chance to give the Confused debuff. You're never going to see it coming, and 90% of the time it procs you're gonna either dash into a vortex, tooth or Old Duke himself, making the fight unnecessarily unfair.
i'm really tempted to remind about asgard's valor
ye, asgard's valor gives you basically full immunity to feral bite
it doesn't give you fb immunity
Yeah it doesn't but it covers pretty much every debuff from it
but it gives you immunity to everything fb can inflict
ah
including confused
well, into trash the elysian aegis goes
inherited from the Trifold Map
yeah, but 400 dmg charges aren't ok i think
The Elysian Aegis combines with Asgard's Valor later, so you probably don't want to literally trash it
It basically turns Feral Bite into a buff so h
I don't think I ever had a problem with od vortexes
But I think feral bite in a boss battle is a bit unfair
Ye
Randomly getting confusion isn't a fun way to die
Confused is one of the worst debuffs humanity has ever come up with
I hate it so much
especially in early game
Worst part is that you cant even use it on your advantage
moonstone crown and sand cloak would also be very nice
a large number of Calamity accessories actually lack equipped sprites
indeed
@ashen lark that's probably not suitable for this channel anyway
but i'd try and forward that ig
Does anyone know if that one suggestion to make Death worm enemies less ridiculous actually got through?
It is delivered so it did get through
oh, thank god.
Check the pins to see what each emoji means
seriously; the feeders are just plain absurd
If it ends up a flag then it will be added
am aware
so that means hopefully we're getting Death Mode but every worm enemy doesn't have more total health than EoW soonish
I like this concept but also it'd be very easily exploitable
(though then again, there'd be something of a cap to it probably + who the hell ever puts that much corruption/crimson in a world)
what if the Crusher Blades had this gimmick--
its not a bad idea actuallu
it's a really good idea
Actually, lemme wonder. Does the worms hp on segments reset when they split?
...it might?
(because if not, then it's decent pierce weps engagement albeit it's still too extreme for worms themselves)
ech
if it works anything like EoW, then probably
gotta blame you for doing the suggesting stuff without extensive playing
Yeah, that's what I suspect there
(also split worms have this tendency to just yeet off in another direction when most of their segments are yeeted fsr)
Any ideas of what bumblebirb will be renamed too?
is it gonna be renamed
Bumblefuck
Yes in the suggestion channel someone asked for it to be reamed and the flag emoji is now on the message
Obviously it's now McChickenNugget™️
can’t happen
calamity na telefonie
@ashen lark it's not going to be possible
yeah that sugg can't happen
Does anyone else think contaminated bile could use a buff
its not unusable, but considering its an acid rain tier item its a little weak
i think it could be a really cool weapon, but the damage is just a little low
it takes 2-3 hits to kill a zombie
and is slower than sand dollar which is post ds
@digital saddle I've not really seen tier 1 weapons but If it's tier 1 then it's post eye of cthulu so earlier in progression
desert scourge is probably easier than king slime
i dont think sunken sea items should be better than acid rain tier 1
especially given how difficult acid rain is
DS is either difficult or the easiest thing to fight ever
all depending on whether or not you build a platform in the air or not
Buff the sell price of Shadowfish.
❔ This thing sells worse than the Neon Tetra, despite being in a way, way more annoying/dangerous place to fish. It also has no other uses, so all you can do is sell it. It's only really sell fodder right now, and it's not even great at being that.
Thoughts?
(It also doesn't help that you have to really go out of your way to be able to fish there in the first place.)
shadowfish was meant to be used for a potion
same for brimstone fish
they just don't have potion sprites
Ah. Should I take it down, then?
Who goes fishing to get more money anyway
tbh it's less because of the money, and more because it feels like it should have some use, as it takes up inv space
the fish i get while fishing are great for selling tbh
sometimes i fish for moner 
oops i posted a suggestion without pressing shift and enter
@ wogdood you gotta add reaso- oh
and i posted it and now i cant delete it
lel
you can delete it
you can delete it, yes
Bloodworms exist
how do you get them
:CheckTheWiki:
I've been seeing a lot of randomly impossible suggs lately
Or just, unreasonable suggs
@low elm the performance issue is only multiplayer, have you tried it in single?
not yet
maybe try it in single before you make a sugg, this update wasn't tested in multiplayer
"wHy ARe yOu iN SUgGestIOnS dIscUSsIOn?"
ahem

Add a(n optional) Use for Effulgent Feathers Pre-DoG, and Give Bumblebirb a Better Place in Progression
❔
Bumblebirb is very oddly placed throughout progression. It's summoning item is directly post-moonlord and boss checklist (which most people use) places it not far after. Although the structure of post-moonlord doesn't have a 'mandatory' progression in most cases, players have very little reason to fight Yharon before Providence or DoG, and with good reason. As it stands, Bumblebirb also doesn't have any noticeable or unduly useful drops, and most players will fight it only when they need the feathers for a Dragon Egg.
This is where all of Bumblebirb's infamy comes in. Most people fight it then, and complain that it should be buffed because it's too easy, which is due to it's earlier place in progression, but people who fight it earlier say it needs to to be nerfed, because it's very strong due to not having an actual place in the progression until post-DoG, even though most who fight it like this will do it very soon after moonlord because that's when the summon is craftable.
Adding Effulgent Feathers into weapons or maybe even armor would make doing this fight much more desirable earlier, especially if those weapons or that armor is good. The summon item (and thus the items made with the feathers) should also be updated to require materials at the time of its intended place in progression, or just before it, so newer players have something to discourage them from trying to beat this boss and failing miserably.
Adding Effulgent Feathers into weapons or maybe even armor
Used in Silva Armor, and various weapons currently
Birb's 3 wep drops are neat for Profaned Guardians and then are outshadowed for Provi, which yea is cringe but they're not useless
Ranger acc gives more reason to it for one class atleast, and Rage upgrade is universal
Essentially the only item it can be used for on tier though is cocktail glove
Silva armor is far later, for example
Effulgent Feathers are literally only used on-tier for Cocktail Glove, ye
swordsplosion is the best weapon vs providence
everything else is some tiers later in progression
I bruised my pinkie from bashing my desk every time a spawn teleports into my line of fire.
so that's a no?
aureus spawns are odd
like, they're an interesting projectile
but they work like a boss add
and their teleporting is dumb
when they become hostile, i think they're fine
but before that they're annoying and unintuitive
I'm at 0 - 17 from Aureus spawns alone
it
is dumb
they should be more like projectiles than attackable entities
like, keep them like pseudo radiance orbs, but remove their stupid teleporting and damagable state
because it just makes them incredibly unpredictable
They either teleport into where my lingering shots already are or where the shots are going. Usually directly inside and behind Aureus.
aureus in general is kind of ech
his movement is fine, generally
but i don't like any of his projectile attacks
astral laser shotgun burst is boring, and stupidly powerful
150 some damage + debuffs for about 50 ish on a melee character is a bit much
astral crystal swarm attack is just bullet hell and you can easily get zero to deathed
He got too much homing shit compared to any other boss
Ok got shit to do if I get pinged apologize to whoever for me
Should the ore amount in planetoids be nerfed?
I managed to get full silver without fighting a single boss with ease
No on the sole basis that the pre-HM ore armors all suck for combat.
They have a really nice mining-speed increase due to Calamity changes, but pure defense armor is useless.
tank skeletron with prehm armor
Why that suggestion
What difference does it make
It just makes Mimics detectable faster
Since you’re more likely to have a spelunking
How does this affect difficulty
And why does this make sense
answer, it doesn't
Basically some kind of troll, I guess?
Like, they are detected as if they are normal chests
Green highlight
Imo they should also remain detectable by Hunter potions
mimics already don't allow you to hit them until you're in close range which is funny
Let's make them even funnier then

mimics should actually fool the player
has anyone actually been fooled by a mimic besides the first time?
i mean Skoores is lowkey the ding dong sugg dasher, pinging him here probably won't matter
byeah mimics are pretty dumb
“Mimics should actually fool the player”
Hallowed and Evil mimics sure do a good job of mimicking...something.
Make Heat Prevention gear work against lava geysers (Death Mode)
Literally: Hot water (in this case, lava) rich in silica and vapours.
The reason for this is that it makes sense for heat prevention gear to protect against lava geysers (since it's really hot matter).
Creativity missing 404
Please god.
Did you cringe that hard, yikes
God no
This is a fantastic suggestion
I’m just wondering why it took someone so long to realize hey lava geysers are dumb
Is the grammar alright?
Believe so ye
I hope that the grammar is alright
Suspected so
lava is not hot water, first of all
Literally: Hot water (in this case, lava) rich in silica and vapours.
I don't understand about half of this
It's referring to the definition of "geysers"
and we need this in the sugg why?
just say geysers then
Guess I'll just put:
Make Heat Prevention gear work against lava geysers (Death Mode)
The reason for this suggestion is that it just makes sense for heat prevention gear to protect the player from lava geysers (since it's really hot matter).
the last part doesn't really need to be there
and the reasoning is still pretty weak
like you can say it makes sense
but why? why does it make sense?
put that in the sugg
I don't know, perhaps because of how lava geysers are literally the definition "really hot liquid that isn't just a liquid"?
we know what geyser means
I can't really think of a reasoning to make it have a sense, if the sense is already there
@graceful wagon You're gonna need to explain in your suggestion what makes it so hard
You can't just say "Nerf Yharon"
but before they lose their sanity though?
Alright, I'll try to give a sense; here goes nothing
people can beat yharon without going insane, it's just a video game
epic reason
it's supposedly just a video game
it is just a game
I'm gonna make Summoner blush with my reason
but i doubt calamity has implemented it all that well making the boss how hard he is.
way too many mechanics that don't work in conjunction with each other
Please explain what makes it hard
you can't just make a rage sugg without a reason
too fast
His fast dashes?
that's pretty poor reasoning
teleports are unfairly paced
unless you've placed yourself perfectly before each session of dashes and made sure to know your surroundings perfectly, you're gonna get hit either by dashes, or fireballs, or tornadoes.
it's inevitable.
because the character's movements just straight up aren't fast enough
unless you know exactly where to go
each and every single time
Although it makes sense for heat prevention gear to protect the player from lava, the reason would be that the lava geysers can be really obnoxious sometimes while mining, building or fighting; nobody wants to be hit by something that shouldn't even logically damage them if they have a protection for that type of thing (in this case, heat)
The profile picture-comment synergy going on here is incredible
Gato, what do you think about this?
i know
eh
hold on
how about something about lava immunity, and how geysers are just lava with less concentration?
Anyway, with the exception of which of the 4 corners he choses to teleport too, Yharon is completely consistent.
also I don't know how this sugg would really work
also, the fact that he gets faster as the character is more distant is such an ass move that i have no words to describe it.
it'd get rid of all environmental threats in the underworld (in death mode)
he just straight up defies a mechanic of the game.
They could still push you up
you can't escape it.
Not completely nullify them
Thus, once you figure out what he will do and when, you can put yourself in a good place proactively.
he just straight up defies a mechanic of the game.
what mechanics are you talking about?
like i understand putting tornadoes and shit and making him really fast to ensure the character doesn't just run away shooting projectiles, but
that level of "YOU CAN'T RUN AWAY." is just too much.
btw his speed directly scales with yours, not distance.
It is literally impossible to out run him without a severe headstart or teleports.
also it'd be a good fight if the things you said were true
but no
he's not consistent at all
it's completely chaotic
how is he not consistent then?
hence disabling you to master him
people can master yharon
But it is true, all of this subphases are loops and you're meant to manipulate it.
the number of dashes are completely random
that's why no-hitting yharon exists
They aren't
Dash number is 1, 2, 3, 4, 5, repeat for sub4.
All of his dashes go in a pattern depending on the subphase
i nohitted him, I should know
did you look at the wiki before making your sugg
i know the others have order
Which teleport subphase?
first
i don't know about the second
because i didn't come there yet
anyway
if y'all were able to do it through persistence, ok
Make Heat Prevention gear work against lava geysers (Death Mode)
The reason for this suggestion is that it just makes sense for heat prevention gear to protect the player from lava geysers (since it's really hot matter).
Although it makes sense for heat prevention gear to protect the player from lava, the reason would be that the lava geysers can be really obnoxious sometimes while mining, building or fighting; nobody wants to be hit by something that shouldn't even logically damage them if they have a protection for that type of thing (in this case, heat).
However, since this suggestion could nullify the threats of the Underworld in Death Mode, the lava geysers should still be able to push the player up.
but to me that just sounds like you're extraordinarily skilled.
This is what I was able to do so far
The number of teleports in Yharon's sub4 aren't random either.
yharon takes thousands of attempts to no-hit iirc
i breezed through the other part of the game in revengeance.
i can't beat this guy in expert
I nohitted him in 261 attempts
so it seems quite unbalanced to me.
yes, yharon is hard
Sub4 being the one where he teleport rushes you. The only thing random about Yharon is which location he teleports to. He dashes once, teleport, dash twice, teleport, thrice, teleport, 4 times, teleport, 5, teleport then loop.
yharon is stupid
and that drives me crazy
i don't expect to beat him in a few tries
but i'm not even making progress
that is just absurd
also the wiki says that all his abilities are lost when he goes into teleport subphase
but that just means he doesn't do them anymore. and if he's done them before already, their effects persist. which makes for quite a lot of cheap deaths. trying to manage both the teleports, and the fireballs, and the detonating flames, and the tornadoes is bullshit.
i have a sugg that i think is very cool but i currently lack a solid reason other than "it feels like it'd make more sense"
It's not extraordinarily skill, it's practice and muscle memory. If you can't do it and you're getting salty, take a break. Slamming your head against a wall when the only result is a headache/rage is a pointless endeavor and insanity inducing. Go outside, drink some water, rest on it, and just calm down in general.
i uh
well, theres a few things i dislike strongly about yharon
i don't know if this is still the case, but his tornadoes are just straight up not fun
without extensive understanding of how they work they are basically random
decide if you're a DRAGON. A FIGHTER JET. OR A PYROMANCER. AND CHOOSE.
and with understanding it forces you to do the same thing over and over
Tornadoes are a whole lot less bullshit now that they don't eat up a 4th of the arena by themselves, or a 3rd if it's the big boi
phase 2 has even more projectiles
and force you to play a specific way
and SOMETIMES THEY COME OUT OF NOWHERE
go left? damage. go right? damage. go up? damage. go down? damage. he has projectiles everywhere.
dragon fireballs are stupid too
so much damage that you can't even counteract it with lifesteal
i don't even understand fully how they work and ive fought him at least 4 times
so much damage that you can't even counteract it with lifesteal
yeah, that's intentional
can't even counteract it with 4 entire heart statues, honey, heart lanterns, drunk princess candles, and campfires, and cadance potions.
at all.
at all.
the fireballs are so dumb i dont like them
the point is that you're not supposed to just tank yharon
deto flames are silly too, basically non threatening unless you don't proc instakill with your damage accessory on them
Rename Supreme Calamitas to Calamitas, and Calamitas (clone) to Doppelganger.
Reason: Her name is Calamitas, not Supreme Calamitas (unless that's like her last name). It feels weird that the original is named "Supreme", like it's just a buffed up version of Clone (which pretty much means SCal is a more powerful clone of hm-Calamitas).
except for add
yeah
which yharon is extremely punishing in that regard




