#suggestions-discussion

1 messages ¡ Page 844 of 1

sand umbra
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oh yeah

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cool bug fact's:

radiant meadow
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star cannon in calamity can crit too

sand umbra
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Star Cannon normally cannot crit

dry grotto
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Ohh. Is that since previous update, ben?

digital saddle
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what do you guys think of suggesting a weaker ceaseless hunger potion

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maybe late hardmode available

radiant meadow
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I don't remember when I did it

tired haven
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Another cool fact is that star ammo dmg is -1

radiant meadow
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but it's been a thing for a few updates

dry grotto
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I wanna see an upgrade to the coin gun

sand umbra
digital saddle
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with meld blobs and fragments everywhere frmo pillars, i usually end up just using luiafk loot magnet

copper orchid
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Coin gun has it even worse than star cannon as far as ammo goes

digital saddle
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because its so easy to miss some

radiant meadow
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star cannon + coin gun 😳

sand umbra
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ben no

radiant meadow
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must require a star and a coin to use

digital saddle
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is plat coin gun actually good

radiant meadow
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pay to win

sand umbra
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the Lucky Star Cannon

neat crescent
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Coin gun has it even worse than star cannon as far as ammo goes
except money is very very easy to get in rev+

dry grotto
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The bling flinger

copper orchid
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Micro transaction gun?

neat crescent
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speaking of which

tired haven
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Plat coin gun has more dps than sdmg

sand umbra
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I'd agree with you, Landkon

neat crescent
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sugg to make the price of minishark higher y/n

tired haven
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But you won't afford it

radiant meadow
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you lose a good chunk of your money if you die though lol

digital saddle
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just do arma defiled eow/boc

sand umbra
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except you need to use gold or plat for Coin Gun to be a worthwhile investment

digital saddle
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and get like 5 plat or more a kill

sand umbra
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gold is arguably the best choice for Coin Gun

tired haven
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Spending 10 plat/s be like

sand umbra
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does appreciable damage but won't literally eat your wallet for breakfast

dry grotto
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That's why i feel like an upgrade for a cool concept would be nice

sand umbra
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I honestly prefer Coin Gun being unique

radiant meadow
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of course don't forget automatically converting coins

digital saddle
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what kind of dps does coin gun get anyways

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with plat

radiant meadow
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when you get more money

dry grotto
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Like 200

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Per hit

tired haven
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In vanilla you have to stay on silver, calamity may be able to move to gold, ye

digital saddle
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and it fires 10/s?

copper orchid
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Each coin has 200 damage. So that’s 2000 dps

digital saddle
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lol

vocal wing
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oh god

digital saddle
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that might be good for vanilla

dry grotto
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But that's 10 plat coins per second

digital saddle
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dont remember

sand umbra
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so let's see

copper orchid
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Definitely strong in vanilla, but a bit too expensive to be worthwhile

digital saddle
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not fantastic for calamity

sand umbra
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Coin Gun's useTime & useAnimation are 8

vocal wing
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what's the damage for a gold coin

marble mirage
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time to bust out the unlimited plat coin

sand umbra
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this means it fires on average 7.5 coins per second

tired haven
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You can use rapid reforge for 6 usetime

dry grotto
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7.5 plat per second ech

radiant meadow
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  • crits, ranger bonuses, weapon modifier, etc
tired haven
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iirc at least

sand umbra
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rapid moment

marble mirage
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100 damage for gold coin

vapid moat
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now fight scal with coin gun

tired haven
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Agile makes it 7 for sure

marble mirage
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coin minigun

digital saddle
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coin gun + star cannon upgrade

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consumes halibut cannons as ammo

tired haven
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No thanks

vocal wing
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consumes halibut cannons as ammo
LOL

dry grotto
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Yes

vocal wing
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Yes please

neat crescent
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it just instakills everything on screen

tired haven
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Go ahead and code it if ya want

dry grotto
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I mean, is it hard to code the coin gun then?

marble mirage
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tbh i would somewhat like a coin gun upgrade, since it's such a unique weapon
probably would be a bitch to balance though

dry grotto
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Compared to other guns

radiant meadow
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it's not hard to make a new kind of ammo

tired haven
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Who knows tbh, aside from vanilla devs

marble mirage
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that and it's a bad idea waiting to happen

neat crescent
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maybe a coin gun upgrade would have like double damage with the ability to toggle specific levels of coins to fire

fading prism
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Increase the drop rates of blood orbs, or increase the chance of catching Xerocodiles

  • Right now it is extremely tedious to farm out a meaningful amount of blood orbs for potions (even more so for combination potions like Yharim's stimulants and cadance potions) or bloodstone cores because of their low drop rate (10% from enemies without bloodflare armor) and the only other method of fishing for Xerocodiles also having a low chance to catch (6.67% or close to 1/15) even with high tier fishing poles and the supreme bait tackle box.
  • The drop rate of blood orbs or the chance of catching Xerocodiles should be increased as right now farming out blood orbs doesn't add anything meaningful to gameplay other than just more mindless farming (especially before the player has access to zerg potions) and the alternative of grinding herbs and fish to craft the potions is not much better.
    Thoughts?
vocal wing
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it's not hard to make a new kind of ammo
It's hard to farm adult eidolons

neat crescent
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isnt farming blood orbs in death mode very very easy to do

dry grotto
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Blood coins ech

fading prism
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afaik there's no change to drop rates in death

neat crescent
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but like there's just so many enemies during blood moons

dry grotto
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An upgrade to the coin gun that uses blood coins

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Aka, bloodstone + copper coins

marble mirage
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they drain your life while firing

neat crescent
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an upgrade to the coin gun that uses stacks of 999 plat coins as ammo

radiant meadow
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Internet died again cool.

marble mirage
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before we get a coin gun upgrade though
we should make the cutlass actually good first

vocal wing
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No, it should be like this
the coins represent the tiers of damage
like: copper coin is shit tier damage
But we can upgrade the gun during the playtrough

radiant meadow
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anyways, you can set new ammo types pretty easily

neat crescent
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GRealm has a similar idea to that

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although its a seperate crafting line and doesnt include the coin gun

vocal wing
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But we can upgrade the gun during the playtrough
Not too much because it would be a pain to balance, but 1-2 upgrades would be fine

tired haven
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There was ore/bar gun idea like 2 years ago so yknow

digital saddle
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i feel like the elephant gun type stuff doesnt really work

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does anyone else agree

marble mirage
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i think thorium has an ore gun

neat crescent
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what does elephant gun do again?

vocal wing
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I've never used the elephant gun

digital saddle
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that ammo bosses drop

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first time you kill them

marble mirage
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i never bothered with those guns

digital saddle
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ya

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just seems unnecessary

vocal wing
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Who has ever used it?

neat crescent
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speedrunners

weak field
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Maybe a recipe for draconic exilir after Yharon?

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That uses blood orb?

radiant meadow
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It has one

weak field
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I mean using only blood orb

radiant meadow
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That won't happen

ashen warren
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It's an extremely powerful potion

radiant meadow
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For balancing purposes

weak field
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Back to getting rekt by Yharon a thousand times then

ancient crow
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Ok whoever suggested that stealth should be activated and then last a certain amount of time like adren

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that’s... not how stealth works

digital saddle
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stealth is so dead SAD

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i hope it gets buffed

vocal wing
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When did necroplasm become unhittable?

weak field
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Potion of Omniscience requires 20 blood orbs while all components of it need a net value of 30 blood orbs. Is this intended to encourage us to use more blood orbs?

digital saddle
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are you shooting at the wrong one?

vocal wing
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I'll rewrite my answer
Did polterghast recieve some changes recently?

digital saddle
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not afaik

tired haven
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A bulk craft discount iirc

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Stimulants are also cheaper than the ingredients for it

vocal wing
wooden wedge
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@vocal wing you can't kill the Poulter clone

tired haven
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Yeah that was changed

vocal wing
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When?

tired haven
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Don't ever refer to yt in future unless dated later than last update, stuff tends to be changed

wooden wedge
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After 1.4.3.1

vocal wing
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oh sorry

ashen warren
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why do people still give their own example of "first trying" a boss

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it depends on so many factors

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most of the time inaccurate

wooden wedge
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@loud parcel it's been moved to post clamitas

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Iirc

loud parcel
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yeah

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but it's still way too much defense

copper orchid
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I think it would be better to give examples of killing a boss consistently despite taking damage. There’s too many factors in a first fight.

frail mantle
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isn't FS' job to be a tank-like Summon armor

loud parcel
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doesn't feel like it to me

ashen warren
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it gives less summon slots and damage in exchange for survivability yes

radiant meadow
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it's being moved to post clone

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I didn't realize planty mush was a pre mech material, so that's an oversight on my part

digital saddle
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summoner deserves better defenses in general

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the class has lower effective range than melee

tired haven
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Meh tbh

loud parcel
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debatable

frail mantle
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also tbh i feel like FS should only give one summon slot, it gives the player as many slots as the daedalus summon set and twice as much damage

digital saddle
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well now its post clone

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so

radiant meadow
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also, I can give throwing bricks a chance to be retrieved

digital saddle
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i always run out of them before the first night

copper orchid
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Well, daedalus is early hm

tired haven
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(make it 66% chance to drop "Dirty brick")

digital saddle
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and it takes like 5 to kill a blue slime

frail mantle
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like, i know that FS is meant to be better than Daedalus, but it giving 50% increased makes it seem like a "slots for damage" type of set, something which it isn't currently

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it gives almost twice the damage bonus of Spider armor with only one slot less

tired haven
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I'd rather compare that to spooky then, which has only 57% dmg despite being full glass post-plantera set

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Which is... a bit concerning, yes

loud parcel
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in any case, still nerf :/

frail mantle
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yea

digital saddle
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reaver summon is HyperFailure

bitter drift
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@digital saddle throwing bricks are craftable tho

digital saddle
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its craftable

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but more expensive

bitter drift
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it takes well bricks

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aka clay

digital saddle
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2 clay yields 1.5 bricks

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and you need an anvil

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and they arent retrievable

loud parcel
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ye

tired haven
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3 bricks*

bitter drift
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i'm not saying they are good definitively trash

radiant meadow
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gave them a 50% chance to be recovered

copper orchid
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FS armor gets perks underwater on top of its stats too

bitter drift
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an idea i have is to make them always stealth strike for the you can't get them back

copper orchid
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So it’s 62% damage and 57 defense underwater

digital saddle
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how many people actually take advantage of underwater/lava bonuses though

loud parcel
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nobody

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that's why amalgam is useless

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and outshined by CotBG

digital saddle
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its such a pain in the ass to make an arena

radiant meadow
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amalgam needs to be changed ye

loud parcel
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i remember it used to be good

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or maybe i'm misremembering

radiant meadow
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fathom swarmer underwater bonuses are meant to be used for abyss exploration

loud parcel
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because i used it in a ranger playthrough about a year back

bitter drift
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how about calamity will add something that allows you to be submerged at all times

loud parcel
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and it was really good

digital saddle
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is there a reason calamity removes every true lava immunity?

loud parcel
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fish bowl slobbyjoy

bitter drift
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xD

ashen warren
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it's a config option, hail

digital saddle
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yeah im not against it im just wodnering why]

loud parcel
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i'm pretty sure obsidian skin still gives true lava immunity

copper orchid
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No it doesn’t

loud parcel
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oh

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really?

copper orchid
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Lethal lava still inflicts damage

loud parcel
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i had it on and i didn't take any lava damage

digital saddle
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maybe if there was a lava abyss equivalent

loud parcel
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lava diving gear

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hmm

digital saddle
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but there isnt a lot of reason to spend your time in lava post hellstone

bitter drift
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giant bucket
accessory
allow you to be submerged at all times
made from 10 Iron ingots at an anvil with water

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combo with victide armor, amalgam and other water related buffs

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down side: you will drown if you don't breath in water

digital saddle
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a lava scourge boss would actually be epic
if there was some lava ocean on the right side of hell

loud parcel
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why would you be wearing victide armor that late in the game

bitter drift
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bruh this is pre boss

loud parcel
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then why would you say amalgam

copper orchid
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Are you saying like a fishbowl but it provides underwater bonuses? That’s a bit much.

loud parcel
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🤔

bitter drift
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because you can combo it with it

loud parcel
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but amalgam ain't pre-boss

bitter drift
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you don't understand me at all huh

loud parcel
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i do get your point

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but the practicality of it is just meh

digital saddle
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i wish reaver armor stayed relevant longer
its so easy to skip perennial and just rush golem

bitter drift
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it can be comboed with stuff like the amalgam and the victide armor
doesn't mean you have to wear them

loud parcel
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i always skip reaver and hydrothermic

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they both get irrelevant really quick

digital saddle
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hydrothermic is good wym

loud parcel
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i just stick with the vanilla armors

bitter drift
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the booster needs a buff

digital saddle
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useful up to moon lord

loud parcel
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(beetle, shroomite, spectre, spooky)

digital saddle
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cries in rogue

bitter drift
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melee ranger mage summoner

loud parcel
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umbraphile

digital saddle
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better

loud parcel
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🤔

digital saddle
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but yea you see

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immediately after plant you get access to all these new armors

bitter drift
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so should i suggest it?

digital saddle
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so reaver is very skippable

loud parcel
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i don't get hydrothermic

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simply because i don't want to waste my bars

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on something that'll be replaced in about 1-2 bosses

copper orchid
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@misty fractal you might have to give a better reason than just “fighting plantera every time is too much”. The grind counts for something.

bitter drift
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i sold 7000 of them after grinding 100 platerras for the blossom flux

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didn't get it

misty fractal
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well, thats actually a good point

ashen warren
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you could also suggest that she drops more, to make the fighting her less grindy

misty fractal
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sounds good too..:'v

loud parcel
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actually let me edit my suggestion real quick

bitter drift
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allow some way to submerge yourself in water without always standing in a liquid tile
Items like the amalgam and the victide set are weak or not reaching their true potential Solley for the reason that you need to find a water tile and be in it for the full effect to take place adding a way (like an accessory consumable or any other way) to get submerged quickly without much preparation will make these Item's reward much more beneficial for the player.

tired haven
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Eh

copper orchid
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Water exploration items are meant to stay underwater. Stuff like deep diver

tired haven
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Like, i don't really have anything to say against that, but the idea seems to cut on design/strategies

loud parcel
dry grotto
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i really wanna suggest making the hotline fishing hook obtainable pre-hm

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cause i really don't understand why it's a hm only hook

tired haven
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Suggestions are previewed in this channel

bitter drift
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from you jumpped to that

loud parcel
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there's a lava fishing rod obtainable phm

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if you didn't know

copper orchid
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Soul slurper

loud parcel
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slurper pole yes

dry grotto
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i knew, just don't get why hotline fishing hook is post-wof

loud parcel
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that's how terraria is

copper orchid
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That’s for vanilla

loud parcel
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ye

copper orchid
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Hot line is from the base game. Inferno potion is considered hard mode for vanilla terraria

bitter drift
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any way crab let me tell you a story, i in my first world of calamity did the only way to submerged yourself in water in the game it took me a lot of time and with little reward

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it was for the Yharon fight

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after i beaten Yharon i realized that vertical height is much more important then length

dry grotto
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it is

tired haven
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In that case in particular it would boil down to "will amalgam + anything else + that accessory be better than cotbg and Co."

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If yes, then people will switch one to another

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If not, then nothing changed

loud parcel
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i feel like amalgam and CotBG should be on the same level

bitter drift
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can you really call it a strategy? just flood the world for the effect to take place?

loud parcel
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so people can pick an choose which one they prefer

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instead of one being better than the other

tired haven
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It's just like any excessive arena design, indeed a strategy

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Doesn't make it any less obsolete but yknow

loud parcel
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maybe you could make the amalgam bonuses always active

bitter drift
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there is a difference between making a platform above the sans to kill DS and literally flood your world with the infinite water trick

loud parcel
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although that might be a little unbalanced

copper orchid
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You could still flood the jungle without having to take up a whole accessory slot for a Yharon fight.

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Bottomless water bucket exists

bitter drift
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i didn't use any slots to flood the world

tired haven
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Platform for ds is not excessive arena design

bitter drift
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i flood the world to use an accessory

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and beside it was a long time ago

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i don't think it was in

copper orchid
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But what I’m saying is that your suggestion idea falls along the line of taking up a slot for underwater bonuses

bitter drift
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and debuffs as well :/

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in fact fighting Yharon in the abyss sounds like a better idea then flooding my world

copper orchid
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You need to be in the jungle to summon him

bitter drift
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lizard bricks exist

copper orchid
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@small quiver Asking for cosmetics for nohits in every boss is a bit much. That would be a new set for nearly 40 bosses.

gray nebula
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saying that bosses in arma arent rewarding

bosses in arma litterally drop more loot feelscoffeeblanket

unkempt bolt
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to comment on the fathom swarmer sugg

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fathom swarmer does less overall dps than spider due to the lost minion

gray nebula
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fathom swarmer is getting tier shifted anyways

unkempt bolt
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i’ve tested it multiple times, it has about 20% less dps than spider

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closer to 10% when submerged

loud parcel
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20% damage for double the defense seems a bit strong in my opinion

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but it's still going to be moved to post-clone

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where it might still outclass spooky

copper orchid
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Spooky armor by comparison gives an additional summon when compared to full fathom

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And spooky does more damage overall

rugged belfry
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Uh

copper orchid
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Except when submerged, which is partially negligible

loud parcel
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yeah but what i'm saying is the armors should not be this close in terms of damage

gray nebula
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why

loud parcel
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spooky and FS are 6% apart

gray nebula
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why would we switch that

frail mantle
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am i really the only person that finds rev+ golem to be pretty hard

gray nebula
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that's like a total rebalance bruh_face

digital saddle
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yea

copper orchid
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That kind of a progression swap seems entirely unnecessary.

loud parcel
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^

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and that wouldn't work

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because the game is hardcoded

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to not allow power cells to be used

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till plantera is dead

digital saddle
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didnt they already change that

loud parcel
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meaning they'd have to craft the old power cell every time

tired haven
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(and post-golem content is still stronger than post-plant one)

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No

loud parcel
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hailfall, it can't be changed

copper orchid
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That’s too hard to even implement

tired haven
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Power cells are still hardcoded

loud parcel
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vanilla features are ridiculously hardocded into the game

unkempt bolt
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golem is harder than plant anyways imo

loud parcel
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i know from experience

copper orchid
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You’d have to go and mess with vanilla code

loud parcel
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why though

frail mantle
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consider

tired haven
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🙄

frail mantle
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[[Old Power Cell]]

red stormBOT
loud parcel
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yeah i considered that

copper orchid
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Just leave it behind golem. No need for extra requirements for low%

loud parcel
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^

copper orchid
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@rugged belfry Tall gates and trapdoors are like that in that they are both useful but obscure. Having essentially functional copies of those doesn’t really add much. Also, the “I’ll keep this short and sweet” counts as excess text. You should remove it if you plan on leaving your suggestion up.

viscid dagger
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So I've been thinking of asking for an ability to change the damage, defense, and attack speed of bosses in the Config? Do y'all think its good enough. My reason is that fighting bosses with purely altered health can get boring and it can also make re-fighting bosses a bit more fun

rugged belfry
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@copper orchid Wdym, doesn't really add much?

frail mantle
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re-adding old content (including sprites) is a don't iirc

copper orchid
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I mean that they still exist in the game and work just the same. A new addition to an already obscure item such as the tall gate would require a new sprite

rugged belfry
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How often have you used, say, trapped chests?

ashen warren
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@unique vector

copper orchid
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@viscid dagger Seems like a bit much for a config option. It would have to be post-Scal to ensure that players aren’t trying to reduce boss stats for an easy fight. Even then, a mechanic that would allow for boss configuration sounds excessive on top of what we already have

viscid dagger
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Yeah that's true

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My reason was that we already had health, so why not the whole package. Saying it now doesn't sound good lmao

copper orchid
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It was an idea. At least you tried to consult people before putting something like that up

neat lodge
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Perhaps instead of a config, a new mode to double all their stats?

viscid dagger
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That could be cool

copper orchid
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New modes are off-limits for suggestions

neat lodge
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Ah, sorry didnt know (just thought to suggest a change to what was said)

loud parcel
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i'm pretty sure resprites are off-limits as well

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so the birb suggestion might be disregarded

gray nebula
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cringe!

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cringe suggestion!

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someone please delete

ashen warren
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pixl afk so lole @ashen warren do the do iirc

gray nebula
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imagine posting cringe in suggestions

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just rename birb

ashen warren
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Ultra cringe

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@gray nebula youre ther wrost dev

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fuck you

gray nebula
ashen warren
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i hope they change LEVIATHAN

tawny gyro
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bruh

ashen warren
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ig terry's also afk, @cyan lagoon ya around to do the do?

wooden wedge
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@topaz pagoda they changed it because it didn't fit the mod iirc

gray nebula
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crine

wooden wedge
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and it's getting a name change soon

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I think so

topaz pagoda
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ruined it

wooden wedge
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that's subjective

ashen warren
frail mantle
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old birb wasn't really a good sprite compared to modern Calamity sprites

unique vector
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ping pong

gray nebula
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certified bruh

gusty geode
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I suggested a pet item that was old Birb a while back

ashen warren
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do the do, pickle iirc

unique vector
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what happened?

topaz pagoda
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new birb is edgy

frail mantle
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new birb actually looks like what it's supposed to be instead of a fat chicken nugget with wings

wooden wedge
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it's supposed to be

topaz pagoda
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I would rather choose a remake of the chubby birb

ashen warren
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read up, the sugg about birb falls under a don't

unique vector
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o yes thats true

rapid pivot
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Add more powerful versions of Dynamite with a larger radius.
❓ Especially on higher difficulties, it is impossible to deny that building large-scale arenas isn't just a luxury, it's a necessity. However, it is painful to do in certain places compared to others; specifically, the Dungeon, the Underworld, and the Underground Jungle. Why? Because there's a ton of blocks you just need to get out of the way. It's well-known that for bosses such as Polterghast, the bigger the arena, the better the fight will go, and for Providence, an arena running the span of the underworld is virtually necessary to survive. Therefore, it only makes sense to add a building tool that would make it considerably less painful and slow to create the arenas for these higher-tier bosses on higher difficulties.

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Thoughts?

gray nebula
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too bad your opinion about birb doesnt matter feelscoffeeblanket

wooden wedge
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kinda a long explanation

frail mantle
#

hmm

tawny gyro
#

i like it

radiant meadow
#

Explosions are wack

frail mantle
#

by Post-ML you have the DCU which helps mining out large areas but i see where you're coming from

unique vector
#

@topaz pagoda please follow the do's and dont's for suggestions next time, requesting to revert to bumble's old sprite is not allowed

gusty geode
#

Some reference to old Birb would be nice tbh

copper orchid
#

I like the idea of a controlled explosion. Like you place certain blocks and connect them. Once they are connected, everything inside the block ring gets mined up based on max pickaxe power in inventory. Seems too complex to suggest though.

unique vector
#

plus we dont make content solely from adhering to people's opinions

topaz pagoda
#

why is suggestions a thing if above is stated

unique vector
#

constantly proclaiming your hate for the new sprite does not in any way put you in a good light nor does it persuade us to listen to more

rapid pivot
#

key word 'solely'

unique vector
#

^

tawny gyro
#

btw, how long does it take for a 120 star sugg to get reviewed by the mods?

frail mantle
#

eventually™️

terse sundial
#

once sent, 48 hours

rapid pivot
#

ava; got any thoughts on my sugg?

unique vector
#

we do take community suggestions, just not when they stem from unreasonable requests or silly reasons

#

i think adding a bigger dynamite is a little bit unnecessary

#

it would fit better if you made a tool that did the same thing

frail mantle
#

the devs have things to focus on, and if you want something in the mod you should have a good reason they'd use their time on said thing instead of other planned content

unique vector
#

would feel more unique and not just another "bomb but bigger"

rapid pivot
#

hm

#

..... maybe something sorta like the clentaminator?

unique vector
#

well that kinda

wooden wedge
#

maybe give explosives a higher use time?

unique vector
#

goes into mortar rounds

wooden wedge
#

(or lower)

#

whichever makes it faster

unique vector
#

mortar rounds are basically the destruction version of the clentaminator

tawny gyro
#

lower use time makes it faster

topaz pagoda
#

Howabout Old Birb pet instead

rapid pivot
#

true, but those are post-ML

unique vector
#

you might as well be asking for an astrageldon pet

copper orchid
#

That seems like a nostalgia based question

unique vector
#

^

copper orchid
#

Not really a valid reason to add new content

wooden wedge
#

so maybe for something like this instead of adding something new we could just give explosives a lower usetime

#

and maybe auto-use

#

if they don't have that

unique vector
#

requesting old content to be put back in any way when it was removed for specific reason, especially when it comes to sprites or entities is a no-no

gray nebula
#

new birb pet is no yeah

#

we removed it for a reason feelscoffeeblanket

frail mantle
#

^

cyan lagoon
#

well

#

isn't astrageldon brought back via patron?

topaz pagoda
#

just amazing

wooden wedge
#

it was

#

kinda

gray nebula
#

yeah well become a patreon then

frail mantle
#

whenever something is straight up axed from the mod, there's usually a good reason for it

unique vector
#

that was before we banned it iirc

gray nebula
#

yeah

wooden wedge
#

astrageldon slime got shot because bad

gray nebula
#

yuh donated for it very quickly

unique vector
#

and we cant exactly reject a request after we already accepted it

rapid pivot
#

Add more early to midgame tools based on the idea of large-scale excavation.
❓ Especially on higher difficulties, it is impossible to deny that building large-scale arenas isn't just a luxury, it's a necessity. However, it is painful to do in certain places compared to others; specifically, the Dungeon, the Underworld, and the Underground Jungle. It's well-known that for bosses such as Polterghast, the bigger the arena, the better the fight will go, and for Providence, an arena running the span of the underworld is virtually necessary to survive. Therefore, it only makes sense to add building tools that would make it considerably less painful and slow to create the arenas for these higher-tier bosses on higher difficulties.

#

Think that's any better?

wooden wedge
#

I'm still up for just making explosives easier to use

#

and faster

gray nebula
#

can't you just use DCU for polter

wooden wedge
#

that too

rapid pivot
#

key words; early to mid-game

loud parcel
#

luiafk is a lifesaver for this

#

IDM + Arena Builder makes arenas so much easier

wooden wedge
#

we're talking about calamity not luiafk

loud parcel
#

but i know everyone doesn't use luiafk

wooden wedge
#

byeah

tawny gyro
#

you say "early to mid-game" and then go on to talk about provi and polter

loud parcel
#

so it would be nice to see something like this

rapid pivot
#

yeah, lemme edit it some more

tawny gyro
#

btw, maybe there should be a way to place background walls quicker?

gray nebula
#

you don't really need any big areas in early game

loud parcel
#

luiafk

#

but i think vanilla has the architect gizmo pack

#

which can help a bit

tawny gyro
#

i still have ptsd after i've spent 5 days making a dungeon arena for CV and polter

rapid pivot
#

wall of flesh is why I made the sugg tbh

tawny gyro
#

5 days

rapid pivot
#

because making the arena for him is murder on death mode

wooden wedge
#

peace candles zen pots

loud parcel
#

i never make an arena for wof

wooden wedge
#

the other buffs

copper orchid
#

I think that another way to look at it from the perspective of Luiafk is that QoL already exists in the form of separate mods. Not really a top priority for calamity.

loud parcel
#

just water walking potion and pray for no geysers

tawny gyro
#

it's not about fighting monsters

rapid pivot
#

'no geysers'; yeah those things pop up every two seconds

loud parcel
#

well i just balloon jump

#

¯_(ツ)_/¯

tawny gyro
#

it's about using 8 stacks of walls per one 10-block high line

copper orchid
#

I’d at least mine out obsidian structures.

loud parcel
#

i fight at the edge of the underworld

#

where there aren't really structures

rapid pivot
#

Add more early to midgame tools based on the idea of large-scale excavation.
❓ Especially on higher difficulties, it is impossible to deny that building large-scale arenas isn't just a luxury, it's a necessity. However, it is painful to do in certain places compared to others; specifically, the Dungeon, the Underworld, and the Underground Jungle. The biggest offender, especially on Death Mode, is the Wall of Flesh; you're going to be at the very least clearing out a large area in the underworld, even if you're not building an arena for him. Between obsidian and hellstone buildings, and mountains of ash, if you do not do this, it is very difficult to navigate Hell quickly enough to not get hit by the WoF. As a result, it's by far the most painful arena to make, because you're also making it before you get access to Hardmode resources. Therefore, tools like this would really help.

#

Final revision. Think it's good enough to post?

ashen warren
#

I've made a world with proper end game arenas xP Just need to touch things up and I can have it be a world download

tawny gyro
#

yeah, i think it's good

ashen warren
#

It also functions as a old ones Army farm, and an invasion farm.

wooden wedge
#

wrong chat talli?

ashen warren
#

Oh woops, my phone buffed

#

Bugged*

#

It said calamity mod talk here xD

sand umbra
#

you don't really need any big areas in early game

is this the point where I remind you of the absolute slog that is making a WoF arena on every playthrough
or setting up that 5-mile-wide Plantera arena the game demands you to have and then use almost none of until PBG
or re-making that Underworld arena but bigger and more usable later on for Providence and Signus
or literally obliterating the Brimstone Crag to make an arena for the Brimbo that lives there
or any of the other various meme-tier arena requirements that Calamity bosses tend to have

tawny gyro
#

Brimbo

#

that is her new name from now on

gray nebula
#

plantera and Wof are early game yep

sand umbra
#

WoF is the last pre-Hardmode boss and is a necessary fight at that

rapid pivot
#

by calamity standards; yes, WoF is early-game

cyan lagoon
#

iban smh

#

wof is early

#

providence and signus however

gray nebula
#

not early enough feelscoffeeblanket

copper orchid
#

I think mid to late game demolitionist could do something.

ashen warren
#

my fucking internet shat itself the second I'm pinged for mod stuff

tawny gyro
#

maybe you could craft some stuff with the explosive powder he sells?

#

i mean explosives

#

cuz you can already make bullets and such

dry grotto
#

WoF is the last pre-hm boss but feels like a mid-prehm boss

#

it's weird

wooden wedge
#

if you walk one direction you beat it

rapid pivot
#

or maybe reduce mortar round damage, but make it available earlier

wooden wedge
#

it's a simple boss

rapid pivot
#

it is, but that doesn't mean making it so you can walk in one direction is easy

tawny gyro
#

now that i think about it, the demolitionist does say something along the lines of "God Slayer Dynamite. Now wouldn't that be cool?"

sand umbra
#

you don't realize how much of a godsend Cheat Sheet's paint tool is until you realize the amount of arenabuilding you have to do for Rev+ WoF in any other scenario

wooden wedge
#

yeah

sand umbra
tawny gyro
#

or dungeon arena walls

frail mantle
#

i never bother manually making an arena for Waffle, i just CS paint tool until i have a gude arena

sand umbra
#

okay but like by the time you fight Ceaseless and Polter you have Unsafe Dungeon Walls and DCU + Blossom Pick + tons of block placement stuff

#

by WoF, you have nothing to put up with lava and constant enemy spawns...except for a Gelpick and some explosives

tawny gyro
#

yeah, and it still takes like 4 hours if you want to make a decent arena

sand umbra
#

WoF be like

tawny gyro
#

it's not about blocks or acutating or anything

#

it's the walls

#

the goddamn walls

sand umbra
#

sure, you can just make an obsidian brick bridge
but that still makes it a very...awkward fight because of how WoF's vertical movement works

tawny gyro
#

? not sure i get it

sand umbra
#

if you want something even remotely consistent, which you very much do for Rev+, you have to take the time to clear out enormous chungus amounts of space

#

and set up the rows of Ash Blocks accordingly

tawny gyro
#

i always do a bridge, even on death and it works wonders

#

only clearing out like 20 blocks up

sand umbra
#

so tl;dr WoF's vertical position depends on where Ash Blocks can be located in the immediate vertical space

tired haven
#

Mm, there is no difference if you use ash blocks or anything else

copper orchid
#

Mining potion and archaic powder do exist, but enemy spawn rate is awful.

tawny gyro
#

just do a second bridge using ash like 30 blocks above smugyon

sand umbra
#

is there? I could've sworn it was based on Ash specifically

tired haven
#

The only matter is if you use 1 block thick floor or 2+

sand umbra
#

anywho, point is, you have to spend a ton of extra time setting that up if you want the fight to be consistent

copper orchid
#

Well, dirt and ash have the respective flowers growing on them. So building a bridge out of that makes those grow excessively

sand umbra
#

and even with just an obsidian brick/platform bridge...you still have the horrendously high spawn rates in Hell

#

those spawn rates alone make things infinitely worse than they need to be

tawny gyro
#

that's just a thing you've got to deal with

#

spawnrates in hell are pain

sand umbra
#

bonus points: WoF is a required boss

#

so you have to go through this absolute slog every playthrough

#

no ifs, ands, or butts

night cradle
#

I don't think the spawnrates are the main source of the problem, but more the amount of time you need to clear out the terrain which allows the enemies to spawn in
If there was a more efficient way to create a suitable WoF arena I feel like this wouldn't be as much of an issue

tired haven
#

dunno about buts but your butt is indeed there

night cradle
#

but yeah, I agree with the overall point

sand umbra
#

honestly a lot of this just boils down to WoF as a boss not really being designed well at a fundamental level, but that's a topic for another time and place

copper orchid
#

Maybe add an accessory that lowers spawn rate in the underworld for post Skeletron, when you would naturally do that kind of fight. Mining equipment is available as a vanilla armor, vanilla potion, and calamity accessory. You can’t use those, though, because enemies spawn like crazy (and the mining armor is rare) and you have to equip yourself to deal with those

tired haven
#

Calming potion accessory, indeed

sand umbra
#

please yes

night cradle
#

Preparations for WoF could be at least a bit faster than they are, in the means of terraforming
or that, yeah

sand umbra
#

would also give a chance to make more of a use for Demonic Bone Ash

#

couple that with like Calming Potions and Bones, and you have an accessory that makes setting up for WoF not quite as inherently horrible

tired haven
#

play summoner and then spawnrate doesn't exist

rapid pivot
#

tbh the thing about calamity is that it really heavily emphasizes mobility/being a glass cannon

#

except mobility requires large areas to move around in

sand umbra
#

well yes but imagine summoner when you can play the class that steals everything from everyone else and looks cool enough doing it to where people don't care

tired haven
#

imagine limiting yourself to one class in modded pt

night cradle
#

that's also a thing for vanilla, not only calamity

copper orchid
#

Purgatory buff: not quite in hell. Lowers spawn rates drastically in underworld. Requires demonic ash and bones. Probably not gonna suggest this myself.

night cradle
#

having decent amounts of mobility options, a good arena and etc. makes fights way easier than they seem to be at first

sleek wadi
#

Vanilla also allowed you to take a tankier approach, and while that kind of exists in Calamity it is very heavily discouraged due to everything's high damage, invuln frame changes, and rev I think has a pretty prevalent defense reducing debuff. Not too sure on all the effects of Horror.

gilded pike
#

i thought i clicked on the enter the gungeon server and thought dodge roll was now taking suggestions for the game and got confused until i remembered what server i was in

rapid pivot
#

Def reduced by 15, movement stats reduced by 15%, dark vision. @sleek wadi

gray nebula
#

roxcalibur is a donor item

cloud surge
#

ultimus cleaver shouldn't be true melee imo, and also roxcalibur shoots so like no

gray nebula
#

and ultimus being true melee is stupid yea

dry grotto
#

Either both non

#

Or both true melee

cloud surge
#

id rather none

dry grotto
#

Make rox's right click true melee tho

cloud surge
#

by your logic everything should be try melee

dry grotto
#

That argument to my logic would work, if the roxcalibur didn't work exactly like the ultimus cleaver

cloud surge
#

if it shoots, not true melee. ultimus being true melee is stupid and should be removed

gray nebula
#

ultimus is dumb yes

karmic stone
#

I mean

#

The donor has to agree to this

#

Have you dealed with that yet

gray nebula
#

even if the donor agrees the devs can still deny it

karmic stone
#

m

weak field
#

If it shoots, kill it not true melee

#

Pew pew pew isn't exactly melee

#

If you want to pewpewpew

#

Ranger is a option

tired haven
#

Codewise all spears are shot projectiles

#

but ye I suppose

dry grotto
#

spears are different tho

#

like

gray nebula
#

sounds painful

#

and liked bandit is the rogue npc, adding her without the rogue class would be kinda useless

dry grotto
#

i also don't get why yoyos aren't true melee ech

#

or well, some yoyos

weak field
#

Codewise you can say that hooks are also projectiles

#

Codewise you can say that pets are also projectiles

#

Codewise you can say that minions are also projectiles

cyan glen
#

Wtf

weak field
#

Codewise you can say that sentries are also projectiles

#

Minions and sentries are piercing projectiles

tired haven
#

I mean, they all are

#

(also yoyos aren't true melee because they are literally ranged projectiles)

#

A string is a visual regardless

weak field
#

And come on, you can't say that you're melee while defeating enemy afar

#

You need to do close combat

cyan glen
#

Yoyos true melee are yoyos without string

weak field
#

...?

tired haven
weak field
#

Oh yes what he meant is

#

Yoyo is true melee

#

But the string is not

granite sphinx
#

soooo

#

terra blade 160+ damage in base anyone?

weak field
#

Nope

#

And great skills you have crabbar

#

Defiled rune revengence all boss nohit

cyan glen
#

But actually, yoyos with 0 distance of string should be true melee?

weak field
#

You would hit the enemy before the yoyo does...

#

Most yoyo fits inside the player sprite

cyan glen
#

That small is the hitbox?

dry grotto
#

i just don't get why they aren't, sure u might argue "u're beating them with range"

#

but look at flays

#

flails*

#

flails are true melee, so why aren't yoyos

weak field
#

How far can yoyo reach while how far can flail reach?

frail mantle
#

cause thrown flails are harder to use than yoyos, whip flails are actually connected to you and both feel like they'd actually be affected by how strong the player character is

#

also iirc flails will become true meleen't eventually

tired haven
#

Yoyos can reach up to 45 blocks rn when flails are mostly limited at 30

#

(and flails will get yeeted soon too yes)

dry grotto
#

but all yoyos that can reach 45 blocks aren't true melee

#

cause they unleash projectiles

#

echi'm talking 'bout yoyos like hel-fire

frail mantle
#

you saw what i said, right

dry grotto
#

yes

#

but flails will prob stay true melee

frail mantle
#

they won't bruh

#

Crab just said

dry grotto
#

ohhh

#

¯_(ツ)_/¯

#

rip true melee run for good then

#

LUL imagine trying to beat moonlord with true melee weapons when there's no flail to use

frail mantle
#

someone did vanilla true melee ML iirc

#

and Crab did TM ML without flails

dry grotto
#

what weapon

frail mantle
#

lemme find the video

tired haven
#

but all yoyos that can reach 45 blocks aren't true melee cause they unleash projectiles
Oracle

dry grotto
#

ohh ye grand guardian was something i used

#

almost forgot about it

small talon
#

Its a dev item, its designed how they want it to be @charred gyro

frail mantle
#

isn't Shadow no longer on the dev team

charred gyro
#

idk shouldnt it just be the best armor

frail mantle
#

or is he just hibernating in the form of another dev and i'm a fool

queen delta
#

I'm just gonna delete the MDGA message because it isnt necessary

charred gyro
#

all they need to do is add the double revive

dry grotto
#

Demonshade is broken as summoner

charred gyro
#

oh yea

dry grotto
#

And the active ability is also dope

sleek wadi
#

Demonshade is supposed to the be the glass cannon armor while Auric Tesla is your survivability booster.

dry grotto
#

Just equip tesla when u're about to die

charred gyro
#

thats such a hassle though

#

i just thought for an endgame armor set you shouldnt have to compromise

lost agate
#

Auric is busted tbh

dry grotto
#

auric's prob getting a nerf i think

karmic stone
#

This sugg falls on a don't so like h

sleek wadi
#

Auric Tesla gets pushed back to whoever the final boss is IIRC, do not quote me on that.

#

So when Draedon gets added it'll be pushed back to him

dry grotto
#

isn't draedon going to be before yharon?

lost agate
#

Draconic elixir also is part of auric's power

#

So like E

ashen warren
wooden wedge
#

@charred gyro yeah that's the whole point of it

#

it's supposed to be a glass cannon alternative to the survivability of auric tesla

lost agate
#

Sandstone we are talking about that smh

wooden wedge
sleek wadi
#

If any part of Auric Tesla is getting the nerf hammer, it'll probably be Draconic Elixir considering how damn good it makes those revives

lost agate
#

Sometimes it kinda doubles dmg too so.

frail mantle
#

iirc Auric shit will be post-Yharhar and Exo shit will be post-Draedon

#

and Shadowspec shit will be gated behind whatever boss is latest in progression when new bosses decide to exist

ashen warren
#

imo the recent streams and videos video barely fits, but still, fits just enough

crude geode
#

Use calming potions and peace candles defrosted?

weak field
#

Battle potion+Zerg potion+30x spawn rate from cheat sheet+Water candle

#

The greatest solution to obtaining rare items

queen delta
#

Uh just wall off your arena from jungle so enemies there dont get to you?

fiery hamlet
#

(with a chaos candle, during a death mode blood moon)

weak field
#

Oh yes

queen delta
#

Honestly, just summon the boss already so you get boss zen, then deal with the rest of the enemies

wooden wedge
#

I dont get the recent streams part

#

because the times that ham got his streams there they were calamity

#

and pixls stream was as well

#

oh nevermind, I misread what rasp said

crude geode
#

@north ocean Why is this suggestion better than just fixing the problem using blocks to wall off jungle/using calming pots and peace candles whenever you're getting ready to fight?

tawny gyro
#

also that sugg is 3 sentences long and contains 4 "damn"s

ashen warren
#

also i laffed very much at the recent video so basically its fine keep it

north ocean
#

@crude geode walling off the jungle still doesnt fix the problem during other times when it isnt in the jungle and theres projectiles that go through walls if i box myself in

ashen warren
#

dodge the projectiles ez

crude geode
#

Like

north ocean
#

wall of flesh fire imps

tawny gyro
#

zen potion + tranquility candle completly stops enemy spawns iirc

north ocean
#

and also the demons and lava slimes and bats that are out to get me as soon as i open up the box

crude geode
#

we're not talking about boxing yourself in

north ocean
#

i wrote it just in case you mention it or someone else does

crude geode
#

We're talking about walling off the jungle using blocks so tortoises can't land on you, and we're talking about peace/calming buffs to help stop enemy spawns if you're trying to fight a boss.

#

If you're getting high enough spawns to where demons, bats, and lava slimes are swarming you, that's your own fault, not calamity.

gusty geode
#

This would be where I make a smart-ass remark about "I was inconvenienced plz fix" suggestions
But I'm trying to work on not doing that

north ocean
#

kk

fiery hamlet
#

i never run into that problem bc i just stick the nurse in a nearby house

tawny gyro
#

alternatively if your arena's far away (like brimstone crags), make a teleporter to there and use the summon immediatly when you teleport

fiery hamlet
#

combining that with the mod setting that decreases spawn rates when a town npc is nearby would give you p much the same effect right

crude geode
#

...

#

This suggestion hurts me by looking at it

gray nebula
crude geode
#

Same.

#

@trim echo Why.

stray wren
#

@trim echo Xeroc is a planned boss

#

These no point for ur suggestion

#

Sure it might not be billions

sand umbra
#

okay

#

never mind the fact that this breaks like 5 rules

unreal viper
#

That suggestion is a don't, no suggestions that take extreme effort.

trim echo
#

i want more power

stray wren
#

But xeroc is practically nigh omnipotent and very hard,also no boss requests iirc

sand umbra
#

post-SCal content is the last thing Calamity needs right now

hallow hatch
#

What is that suggestion

#

Exactly ^^

#

“I want more power” is barely substance for a serious suggestion

stray wren
#

You will get more power once xeroc and noxus come out,until then you have to be patient

gray nebula
#

xeroc is like the worst example

#

because he wil lbe the last boss

trim echo
#

Will I be able to go super saiyan

sand umbra
#

anywho yeah @trim echo your sugg breaks like 5 rules and fails to realize why no new bosses aside from Old Duke have come up in a while

gray nebula
#

yharim will come way before xeroc

fervent zealot
#

if you want more power then code it yourself

stray wren
#

Well,he is gonna be very powerful ain't he? And he is post scal

hallow hatch
#

Calam doesn’t really seem the mid for integer limits anyway

sand umbra
#

...who do I ping for sugg removal

ashen warren
#

@ashen warren

hallow hatch
#

Bruh

sand umbra
#

that works

stray wren
#

That and he asked for a "nigh omnipotent" boss fight

#

Which Xeroc is arguably nigh omni

crude geode
#

Not really a good comparison

hallow hatch
#

Not to mention the sugg breaks the no suggestion document

trim echo
#

Bruh, I have Xeroc's armor, he won't stand a chance

stray wren
#

........oh lord

hallow hatch
#

Ok

wooden wedge
#

ok.

crude geode
#

ok.

north ocean
#

ok

royal cedar
#

... I don't think you get how this works

wooden wedge
#

but that doesn't excuse the fact that your sugg is pretty stank

sand umbra
hallow hatch
#

It’s bad

royal cedar
#

Pre-hardmode, you get Yharim's stimulants. Does that make you as strong as Yharim even though you don't even have to have killed slime king by that point?

sand umbra
#

I'm just staring at this sugg with an eternal look of "I want to nuke this thing but I have insufficient power to do so"

royal cedar
#

Same logic

crude geode
#

That suggestion hurts my brain thinking of it

#

Also same Thomas

wooden wedge
#

oh god I thought you said starring

sand umbra
#

heavens no

hallow hatch
#

Why we need more power, to nuke that suggestion HDfailure

sand umbra
#

have some faith in me

royal cedar
#

The fact that 3 people have starred it is concerning

sand umbra
wooden wedge
#

2*

sand umbra
#

I mean, one is the default star from SuggBot

royal cedar
#

Even still

wooden wedge
#

the bot doesn't count yeah

sand umbra
#

so it's just 2 peeps starring

hallow hatch
#

One from the lad himself

#

So one essentially

stray wren
#

One of the people who starred has a questionable name HDfailure

wooden wedge
#

they do

sand umbra
#

the fact that neither of the other two were the original poster is what concerns me

hallow hatch
#

He has the Walter pfp

#

Shubb niggurath

#

Huh..?

subtle oracle
#

What even? I guess that sugg has been made by a Xtreme gamr... Also we are getting bosses and content already

#

Pins

hallow hatch
#

Breaks like 2 suggestion rules too lmao

wooden wedge
#

this sugg breaks quite a few more iirc

crude geode
#

This suggestion needs to be thrown into ceaseless void's open maw

zealous ridge
#

what is this shit

hallow hatch
#

It’s extreme gamr shit

sand umbra
fervent zealot
#

legend has it if you break all of the suggestion rules with one suggestion you free the suggestion god from its slumber

hallow hatch
#

Working on it

wooden wedge
#

<><><>

ashen warren
#

@queen delta since terry is ded

sand umbra
#

are we about to get SDOMG 2

fervent zealot
#

please god no

#

never again

subtle oracle
#

Space type story? Do they want space to be expanded?? Its already a pretty small biome

wooden wedge
#

they want xtreme gamr content

queen delta
#

That's a suggestion don't

subtle oracle
#

xtreme gamrs in chat 😎

trim echo
#

do you guys reckon I can get banned for my sugg

wooden wedge
#

no

stray wren
#

Doubt

zealous ridge
#

i mean

crude geode
#

not really

wooden wedge
#

if you keep spamming meme suggs you could get banned though

#

or just porn

frail mantle
#

^

zealous ridge
#

if you're trying, bans are basically free lmao

queen delta
#

Alternatively, just ask for a ban and we'll give it to ya

zealous ridge
frail mantle
#

you don't get banned for a suggestion unless you're being immensely dumb

queen delta
#

But yeah read the suggestion don'ts doc next time when you suggest something

crude geode
#

The achilles heel to most *discord users is the fact that they never check the pins

wooden wedge
#

they don't have to be calamity discord users

#

it's just that people here happen to never read the fucking pins

stray wren
#

To be fair,in alot of servers pins are utterly useless

#

And just memes

ashen warren
#

can i get one (1) person to ping me

fervent zealot
#

@ashen warren

#

inb4 ping machine broke

ashen warren
#

okay i def shouldnt miss future pings thanks

fervent zealot
#

gameing

crude geode
#

gamer moment

#

cold post of a suggestion here

#

Reduce the Speed of Deathmode Astrum Deus’ main worm, but grant some ability to the other worms (Left up to the Devs).

Reasoning: Currently, Astrum Deus in Deathmode requires some way to increase fall speed in order to avoid getting pelted with lasers while moving down. However, since this is pre-ml and before Normality Relocator, the player’s best option is to bring a Slimy Saddle to use when falling, which is very unintuitive. Reducing the speed of Astrum Deus would help make this more intuitive and better known to the player.

While Astrum Deus’ main worm is a big challenge and a hurdle, the other worms in Astrum Deus’ fight don’t really pose much of a threat outside the occasional, easily dodged charge at you and the mines they spit out. They don’t even really feel like a part of the fight, so giving them some type of ability would help alleviate this problem.

#

Thoughts?

bitter drift
#

huh

#

could be useful but i feel like deus is a balanced fight at my opinion
just extra hard

#

beside most of the time it is the lasers that come from deus's body that hurt you not his body

crude geode
#

idk really

#

I'm hit mostly by the lasers he shoots directly at me while trying to ram me, and or the lasers he shot on the descent when trying to fly up to avoid him immediately ramming me

eternal wind
#

I love that notebook idea

unkempt bolt
#

i wonder how many times "Add a mod for that only contains calamity's QoL changes" has been suggested

gray nebula
#

2

sand umbra
#

really? pretty sure it's been far more than 2

grim tusk
#

auric ranger weps need a nerf, does anyone agree?

#

and yes the add a mod for the QoL changes has suggested at least 5 times

unkempt bolt
#

it definitely feels like more than 2

#

maybe different wording

#

idk auric ranger weps feel fine to me

#

photo is strong but not overpowered

void kelp
#

i think there's been a handful of those requests but more specific

grim tusk
#

auric ranger weps need a nerf, does anyone agree?
@grim tusk
Nerf or adjust Auric tier weapons
Ok so theres rnGale which has low damage but can spike up to 350k thanks to the tornados: https://cdn.discordapp.com/attachments/512925739486674954/697522511801352222/Terraria__May_the_blocks_be_with_you_2020-04-08_14-02-18_Trim_Trim_Trim.mp4 here you can see that it has lower than average dps but when the tornados hit...

Then there is Photoviscerator, a flamethrower weapon that can reach up to 310k on Scal, compared to other classes weapons such as Celestus which can reach 200k-250k, Summoner that can reach 250k with Godly Soul artifact, Cosmic immaterializer and mechworm if mechworm feels like it, and Mage that reaches 200k with sub vortex (but feels fair since sub vortex is homing). So slightly reducing its damage could be fine for consistency

And then its the most overbuffed rocket launcher: Magnomaly cannon
This bad boy is more OP than the pre-nerf Gale, all of this is because the rocket's auras stack, making the auras not stack, limiting them or reducing their damage could work. See this to have an idea of how busted it is https://youtu.be/eNqFpi-JTNE

And mage also got a new OP toy: Haedoplagic Echo
Take a look: https://youtu.be/hMAzwGI_9xE (Not my vid, but from someone else of the nohit community) the reason this weapon is so busted are its special characteristic of ignoring I-frames and spawning more projectiles on enemy hits

karmic stone
#

Gale is still viable?

sand umbra
#

the concept of so many things reaching 200k+ terrifies me because the nohit DPS guideline for SCal is 170k

grim tusk
#

the dps guideline does not matter as much, but the going under minimum length will almost guarantee a DQ nohit

ancient crow
#

photoviscerator does more dps than gale?

#

whut

void kelp
#

i assume it's against a dummy?

grim tusk
#

no its on Scal herself

void kelp
#

best numbers are testing against scal herself

grim tusk
#

I sent vids for the weps, except photo

dry grotto
#

yeh

#

photovis is by far the strongest ranged weapon for scal

grim tusk
#

oh you did not see the magnomaly vid

#

that thing can reach more than twice photo's dps in certain situations

dry grotto
#

okay, but it's overbuffed

#

photo never got any buffs or nerfs afaik and it's always been top tier

lost agate
#

uh no

#

youre very much wrong, it basically got nerfed then buffed twice

#

iirc

grim tusk
#

oh and I did not mention that mage is busted too (Haedoplagic echo)

ancient crow
#

i seem to remember trying both gale and photo on scal

#

i had a much easier time with gale

#

but things might have changed since then

crude geode
#

Is there more concrete proof for Haedopelagic Echo then that one video?

#

Sorry for being skeptical, but the 364 hp and the lack of a shown setup makes me question it a bit

#

As well as the halo around the player’s head being weird to me

grim tusk
#

that is new wep, saro's possesion

#

but the reason hadopelagic is so op is that it ignores i-frames

#

[[hadopelagic echo]]

grim tusk
queen delta
#

This was done with nohit gear, so I’d advise doing it with normal gear first

crude geode
#

^^^^

#

The only video that shows the gear setup is Magnomaly Cannon, which shows Eldritch Soul Artifact and Reaper Tooth Necklace

ancient crow
#

bruh

#

glass cannon * 4

grim tusk
dry grotto
#

wtf is that damage

crude geode
#

You also have four of the drunk princess' drinks on, without any alcohol poisoning

grim tusk
#

and I forgot healing potions :lul:

dry grotto
#

that's almost summoner level

foggy plover
#

try drat out

grim tusk
#

Fab's vodka doesnt count as drunk princess drink for some reason

crude geode
#

Unless one of those status effects is alcohol poisoning and the wiki is lying to me

foggy plover
#

you can have 3 on at once

#

unless that got lowered

terse sundial
#

I'm actually not sure how alcohol poisoning works

grim tusk
#

Fab's vodka doesnt count as drunk princess drink for some reason
@grim tusk

foggy plover
#

wiki says 3 or more, if it hasnt been lowered they are fine

terse sundial
#

time to read the source code ig

foggy plover
#

besides those are mild drunk princess drinks anyways

terse sundial
#

it should say more than three if that was the case

foggy plover
#

not like everclear or anything

grim tusk
#

and I didnt use rampart of deities armor pierce

foggy plover
#

nvm she does

grim tusk
#

or absolute rage + heart

terse sundial
#

it's more than three, fixing the wiki now

crude geode
#

alright ty, was very confused there

terse sundial
#

also auric tier is intentionally strong, nohit guidelines should probably be updated since all auric tier weapons were recently rebalanced

#

a year ago those guidelines would fit

#

not now though

foggy plover
#

they are a lot stronger now

wooden wedge
#

@thin talon you need a reason

indigo fog
#

I mean you're still using RTN + both effigies so I wouldn't say that dps is too suprising

foggy plover
#

that dps isnt suprising at this point

indigo fog
#

oracle can get similar results

foggy plover
#

its the standard now tbh

queen delta
#

uh we need numbers and reason for that @thin talon

foggy plover
#

and thats with good aim too

grim tusk
#

but at least you can see that it has about as twice dps than sub vortex

crude geode
#

Subsuming Vortex is also meant to deal with crowds of enemies, not really single target bosses

grim tusk
#

well yea

indigo fog
#

That's because Subsuming Vortex is homing and Hadopelagic Echo you have to use well

#

Of course Subsuming Vortex does worse for dps

foggy plover
#

sub does kinda need a buff

#

its pretty underwhelming compared to almost every other auric weapon

dry grotto
#

does anyone even use sub vortex?

indigo fog
#

Yes, for homing

terse sundial
#

SSV has homing, therefore less initial damage

thin talon
#

buff to legendary weapons to scale damage with progress again because they are really fun to use but u dont get to use them for long before they are to weak

dry grotto
#

u're only ever using exo weapons for scal tho

terse sundial
#

not allowed to be suggested @thin talon

dry grotto
#

even with homing, scal's big so hitting her isn't hard

terse sundial
#

read the pins please

void kelp
#

that's how legendary weapons used to be and yeah, pins

#

"Please don't suggest removed content to be reintroduced"

dry grotto
#

so like, atleast give sub vortex a slight buff

frail mantle
#

they were changed for a reason

queen delta
#

I deleted the suggestion. Next time, come back with numbers and proof that legendary weapons need a buff, but they should not be made too powerful for its tier or scales with progression

unkempt bolt
#

what's the point in removing content though

foggy plover
#

sub needs a small buff ye and drat needs to be messed with again

wooden wedge
#

because it doesn't fit

#

or it's beyond broken

unkempt bolt
#

sorry, not talking about this legendary discussion

#

was referring to most recent sugg

dry grotto
#

the only legendary i feel like needs a buff is briny baron

#

but that might just be me

queen delta
#

If they don't contribute anything but redundancy or bloat, then they should be removed, yeah

lost agate
#

the point in removing content is cleaning up unnecesary shit

void kelp
#

it honestly feels more like a consistency thing too

dry grotto
#

it's damage just feels low for when u get it

void kelp
#

since before, the doubles were because rogue didnt have much

fervent zealot
#

rogue didn't have much but now it's an interesting and defined class

void kelp
#

but now it ends up being awkward since if you're crafting quickly you end up crafting the wrong variant of a weapon

indigo fog
#

Briny Baron is really good for singletarget

fervent zealot
#

let it CONSUME the melee variants so that they can become good

unkempt bolt
#

i agree that some of the melee versions of rogue weapons are unnecessary, like kelvin catalyst

indigo fog
#

It's good against cultist and ML

lost agate
#

you say consistency yet celestus is rogue only

void kelp
#

KC has an excuse of being a patron item tho

dusty stirrup
#

The melee/rogue variant thing is just a remnant of back when rogue weps were throwing

lost agate
#

it just a half done thing that isnt needed

unkempt bolt
#

but some things like fallen paladin's hammer should remain melee and rogue imo

fervent zealot
#

why though

#

melee will always get less use out of a rogue/melee weapon

unkempt bolt
#

melee already has weapons similar to fallen paladin's that are pure melee iirc

dry grotto
#

gotta agree tho i feel like there shouldn't be rogue/melee variant weapons

fervent zealot
#

because stealth strikes are what make these weapons able to stand out, not "haha throwing melee weapon go brrr"

lost agate
#

then keep it melee and not rogue

#

if the problem is that a material starts off as melee

unkempt bolt
#

fair enough

dry grotto
#

the only thing that needs balancing still is the stealth mechanic if u ask me

queen delta
#

Yeah, if its predecessor is melee, keep the melee variant only, and if it was rogue, make it rogue only, etc

dry grotto
#

seems like the best solution

fervent zealot
#

yeah i kinda worded that part badly

#

basically just get rid of the redundant variants of these weapons

#

they're two separate classes, they don't need to mingle like this any more

void kelp
#

the mingling does also seem to lead people into the assumption that they should be more interchangable too

lost agate
#

rn all the variants do is bloat and crafting confusion

#

"This material for ele disk isnt melee, guess im fucked"