#suggestions-discussion
1 messages · Page 843 of 1
so rn u cant really do it?
so cut it
move it back 3.5head.,.,. .,
It looks like you could shrink the scarf size around the neck, but then it would just look like worm scarf.
so it needs a new sprite
@tame moss I feel the need to inform you that you can move all three bars
Why is enchanted axe op
is it
yes
vigil is bugged and is getting slaughtered back to normal next update
doesn't really matter i think but probably a good idea
Everyone is talking about Entropy's Vigil being broken but how is nobody talking about Igneous Exaltation killing worm bosses in like 10 seconds
that's cause piercing on worms moment
I nerfed exaltation already
ok cool
it's an active summon
Uh... busky, cant you move the bars?
you can
you can, yes but they want it to be fully customizable
i don’t disagree with that idea really
would be nice
though i usually want my rippers as visible as possible
I would really like a Bottomless Gel Tank and a Infinite Rocket Case.
I also wouldn't mind a Endless Star Sack.
sounds more like a QoL mods thing tho
I mean Calamity does add more gel, rocket, and star stuff
I think the suggestion for endless rockets and flamethrower ammo has already been made at least once before
...there have already been two people that have completely ignored my respective pings
this is. a predicament
Did they bail or have you seen them online and they just ignored your pings?
doesn't matter if they were online or not it just matters that the ding dong ditched
Also I found a verified suggestion by Jawer (delivered ✅) that mentions endless gel/rocket so @worthy lintel that’s a repost
I have been ping-pong ditched twice already a
also hm
so there is a sugg recent on it
byeah @worthy lintel there was a suggestion on that literally like a few days ago
which met the star threshold and was delivered
your sugg is therefore redundant and not exactly necessary so soon thereafter
don't eviscerate me for not entirely knowing how bluecheck funnies work please ;u;
See if he notices either ping
it should be bluechecked probably
but like imagine having full-on react perms in suggs
Imagine
Mollusk is good but I wouldn't say it's overpowered
The only way I'd call mollusk broken is if it didn't have a movement speed decrease
I straight up cheesed the mechanical bosses just standing still
what difficulty
Revengeance
And it’s available at the very start of hardmode
yes, titanium is at the very start too, and it gives you a free hit
But it’s ass compared to mollusk lmao
my point is that progression doesn't really mean anything
Idk I just think it’s a lil too broken for the very beginning of hardmode, maybe after the mech bosses would be better
Yea ima do that
I mean an explanation as to how it's broken
There's no way, I couldn't ever just stand still with full mollusk. What other gear and potions are you using?
like how it's negative can be negligible at the point you get it
with the right gear ofc
It was a mix of mollusk and mana overloader
Just stand still, shoot, and get free heals too
maybe do a more controlled test
So it wasn't just mollusk armor
because that looks situational
I’ll test it without mana overloader
doesnt mana overloader decrease life regen
Yea But it heals you if you shoot enemies when you have below 10% mana
oh
yeah do a test without that
it might be mana overloader that needs to be looked at 😳
While testing it can you record it too?
Well it’s bad if you have bad armor but with mollusk armor it’s really silly
sunskater pet when tbh ngl iirc
Sunskater summoner would be cool
@crystal lantern water leeches can be targetted if the player is underwater
Summons are slow enough, and the leeches do damage enough to kill you before the summons are able to reach the player. Also, your summons are probably targeting other enemies than the leech, so that you have to target it with right-click
that's what i mean, if you enter water it's already too late
also i'm talking about Acid Rain, dunno how spawn are in normal time
hmmm, what if water leeches had like 90% of dr if the player isn't in water
it references memes, but structures itself like a proper sug 
but they still can be attacked
well YuH I wouldn't say proper sugg, it's still pretty smelly as a sugg
are there any calamity summoner accessories that have additional sentry slots? i was about to suggest to maybe add some but idk if those exist
I don't think so? but aren't sentries already strong enough that they don't need more slots?
well id only think of adding maybe 2+ slots by the time you get to scal
maybe +1 at ML tier and +1 at yharon tier
With that argument, why have additional minion slots?
The sound sugg is a bruh
I mean imo it would be funny to hear "bruh" every time you get hit but I doubt many people share that view
if it somehow gets approved, at least make it toggleable
Also "It would be a funny meme so people don't go depressed" 
the good news is that I have a bruh sound effect
the bad news is that I think it's a stupid idea
@narrow sorrel
make a toggle-able feature that makes you make the OOF or BRUH noise every-time you get hit
something dumb like that would be better off as a standalone mod
Same
gg
isnt hallowed rune the one making 5000 stars and being super broken this update?
hallowed rune is the thing that does this
wh-
post mechs item epic
that accessory destroys my computer
Additionally, those look less like hallowed stars and more like astral stars
those are pink
they don't look like either
astral stars should've been like blue and orange or smth
hallowed stars should've been blue or yellow
holy arrow stars for comp
they are astral star sprite
I can switch it to a hallowed star sprite ig
blame Dom for being lazy 
also, I already added a cooldown for hallowed rune
@runic kite one, it's not star tainted generator, it's hallowed rune
two, I already added a cooldown
welp there's me cutting to assumptions
more sentry accessories you say?
expanding my spikechad army?
yes please
however adding sentry slots is risky because
that's why spikecrag is a bit busted
by stacking sentry boosts you can get 85k dps without rippers
its hard to balance sentries around not using sentry boosts and using sentry boosts simultaneously
spikechad is very op yes
well if they add sentry slots ya might use em more lol
I actually tried that
i fully agree with the nurse sugg
but there were some issues
yeah
even if the nurse thing doesnt get in, there should be SOME way to get your health back to normal
^
@neat citrus might want to mention hardcore/iron heart mode
also that lul
since losing max health there makes it permanently gone
you can save and exit
wait wat
i think a while ago i suggested that it automatically resets the lowered health/revive cooldown at 4:30 if no bosses are alive
because, ya know, plant armor likes morning sunlight
why not just make it a bit after 4:30 instead of having to wait all night
that's still cheesable with cosmolight
heres an idea tho: it triggers at exactly noon
because more sunlight = happier plant armor
also less cheesable
I can do noon
@tame moss I feel the need to inform you that you can move all three bars
@sand umbra Yes, but as-is it is still less ideal for a centered ui, which is why I'm suggesting improved flexibility for those ui components
How come none of the suggestions are being reviewed by mods
Is it cause Rover’s gone at the moment
Rover is the primary manager of suggestions
so yes
Rover is busy
I would do it myself but I stepped down
why not just make wof despawn and respawn when a voodoo doll is thrown in lava
yes please make wof despawn
though i should mention you can leave and rejoin world to despawn him
hes not supposed to be like every other boss though
@storm rover You need to add a reason.
it already got nerfed
already nerfed ye
Bruh
That’s already been suggested and it’s already being implemented
Sorry if that came off snarky it’s just that I already suggested this
No it’s being implemented in the next update
Ah ok then
Anyone else notice that nothing's been getting its ❕ removed lately
Is something wrong on the dev end?
devs can't remove them
must be done by a moderator and most moderators don't touch suggestions
or Rover who is on break with school work
@vocal grotto if you're not busy, do you mind going through suggestions to clear out some of the ❕ on reasonable suggestions?
this is the second time someone has asked
With a claw weapon like mycelial claws, wouldn’t it be worse if it had more knock back?
So maybe if it had the same knock back as the mandible claws but the same extended range that would make it a bit better
most bosses are pretty much immune to knockback
Well, it’s mostly for normal enemies
mycelial claws are for true melee
there isn't really a reason to use them if you aren't going true melee
I’m saying that knockback wouldn’t help in a boss fight but it would increase dps against enemies susceptible to knockback that would be pushed out of the claws’ range
@storm rover shift + enter makes a new line
Ah ok thank you
sorrryyyy
i had to
and yeah creeper you're right, but mycelial claws are rarely used outside of boss fights
because in my experience, they're mostly used for melting a boss using adren
even in true melee, you're better off using a flail against normal enemies just because of the extra range
Yeah Mycelial Claws didn't do much for my run either, made going after Crabulon a bit of a waste even if it was really fun to fight true melee.
Fair enough. Just suggesting an aspect to balance. Obviously damage or attack speed could better distinguish them than a knockback change, but it’s an idea.
They do destroy basically every enemy in pre-HM that isn't an abyss mob, but claws in pre-HM are used either for adrenaline strats or trailing and Mycelial performs about the same as Mandible
Perhaps some innate armor pen would do
due to the nature of claws, buffing it's damage to about 18-20 would be appropriate i believe
(currently 14)
i dont think you can reasonably make them attack faster
because mantis claws, mandible claws and mycelial claws all have a usetime of 5
believe so?
1 use time is 1 frame
so if yoiu have a weapon with 1 use time it's be 1/60th of a second
and with 60 use time 1 second
(a weapon with a useAnimation (and/or useTime? need to check again) of 1 explodes btw)
the real thing of it is that making Claws attack any faster would be an enormous buff by their very nature
which i imagine is why even mantis claws stay at usetime 5
anyways i wasn't trying to pose the sugg as a "buff true melee" sugg, just that it's strange that myc claws and mandible are essentially interchangeable
Mycelial becoming unique in its own way would be preferable, I think
Spore explosions every 30 hits or something like that
Mandible claws can stay basic
With this gear: tarragon armor melee set, celestial shell, community, HotE, yo-yo bag, seraph tracers, Elysian Aegis, Yharim’s Insignia, bloody worm scarf (I have wing slot installed) all menacing.
Verdant polterghast kill time
Solar flare kill time
Lacerator kill time
This was in revengance mode
what's the point of this
you coulda just typed these out instead of posting pics
^ yea btw
Yeah true whoops
Maybe it’s that lacerator is worse than verdant I guess???
Solar Flare has crowd control and Lacerator has lifesteal

Both yoyos also have more range
because some clown made it a random chance to fire leaves instead of a consistent cooldown without remembering the shitfest that is balancing that sort of randomness in weapon behavior

before: verdant was broken, and even post-nerf it is better than the other two post-providence yo-yos against polterghast
lacerator does more dps on old duke if anyone uses yoyos on him for some reason
and solar flare's specific edge over the two yoyos is storm weaver and dog
Only reason I beat weaver was because verdant and tanking a bunch of hits
I would agree on SF having a specific edge against DoG
except DoG is offscreen all the time

well
if you're insistent on a change then do the following
- record kill time for all bosses for its tier (sentinels, polter, old duke which is kinda optional)
- tell specifically what you want to be changed
Igneous exhalations vs AS moment
Literally best weapon
Has anyone suggested a nerf to it yet?
I feel like I saw that
yea
ultimately the nerf is to limit piercing
that's literally all
rn it pierces infinitely
I will get to work on those series of tests
also avoid wing slot for tests 
k
What does that even mean?
I mean it technically follows the rules
but at the same time it doesn't 
also for that latest one, thats completely on you. It takes ages to set up
Its a meme suggestion, it doesn’t follow rules
Ill delete it but considering it survived that long, I won’t warn the guy who posted it
yall trying to run the Bandit out of business for non rogue players
"best modifier" can also vary depending on scenario
Ruthless is far from best in several cases but can be still demanded, just for example
@sacred notch
Download joost and get universal collapse
Would it be a good idea to slow down d mode deus main worm?
I mostly just want to have more fish tanks TBH.
Yeah. Like baby toads, crabs, or radiators.
Honestly I wish I could catch Pinky and put them in a glass cage.
Oh.
Well I am pretty sure Calamity doesn't add any to terrariums right?
Also no abyss critters.
What about a Baby Cuttlefish?
Or a Micro-Squid.
no because that's just annoying to sheet
Aww.
Well we could at least get cages for the one's calamity adds.
Like the Ghost Bell.
I know you can't put that one up on display.
yes but that's annoying to sheet yes
Ah well. I suppose the dev attention is best spent elsewhere for now.
lots of reasoning 
aren't terrariums just a critter's sprite sheet downscaled
it's just a downscaled version of the critter
moving back and fourth
i was mostly talking about a suggestiont hat got deleted p much instantly asking for a rogue pillar for the lunar events
lmao
well you can't just take the critter, scale it down a couple pixels and slap it into a terrarium
iirc terrarium critters have more frames than normal critters
They do, but most of the animation tends to just have them standing and doing nothing
^
^
you can just recolor the desert terrarium
they're just swords
the sulphurous sea is made of sand
Why put so much effort in then for something “nobody will notice”
nobody will notice if you just recolor the terra blade
^
If you put a terrarium in your base, you'll see it a lot too
and if you place a terrarium in your base, which i assume you'd do, you'd look at it all the time you're at home
they mean the recolor not being noticed
it' the ground of the terrarium
you aren't really looking at that
it's the critter than you're focused on
and even if "nobody will notice", just recoloring some shit and slapping it into the mod ain't what Calamity does
^^^
drew's wings
drew's wings are old and we all know it
what are drew's wings a recolor of again
it's a recolor regardless
solar wings
solar
and can't be ignoed
wack
mfw drew's wings are a recolor yet arent in sprites needed
^^^
we are fully aware that drew's wings exist, yes
Keep in mind the fact that Calamity devs have infinitely more things to focus on than terrariums
Such as
Respriting old armors
Respriting old accessories
or
i don't see why
drew wings are like 3 years old

actually adding content that does more than just look cool
what needs respirted
a lot of stuff actually
nothing really needs resprited right now except for scal i guess
yharon, polter, etc

plushie boi
Like
@strong minnow That's known about and being fixed
If you want calamity terrariums so badly, sprite them yourself
a surprising amount of current in-game sprites aren't up to current Calamity's standard
bumblebirb resprite
🐦
hes already being resprited iirc
polter isnt completely fine
and that's why the dev team and a bunch of people in the art server are working on the resprites
how old is current polter again
very
just because it's old doesn't mean it's bad
Polter was added in 2017 Q4
Why are we arguing putting in work to make the mod look better 
h
and we arent recoloring vanilla
polter looks out of place compared to shit like new Birb or Giant Clams
^
what
and kind you, "new" birb is pretty old iirc
Yeah all the bosses around him look pretty up to date and nice and he's just there
how i new birb old
Very simplistic color and design for a post ml boss
he was just released
the resprite itself was made a while ago iirc

polter is made of the cries of a few thousand screaming souls seeking revenge
^^^^^
and rn he's blue mandibles with armor
polter is supposed to look like a bunch of souls wrapped in a dungeon scrap burrito but actually looks like blue plantera
but uhhh, back to the suggestion yeah no recolor for the terrarium
partially, it is
Yeah sure calamity devs will rework an entire fight that isn’t bumblebitch sure
oh come on
changing the fight wouldn't change the fact that current Polter looks like a blue plantera with armor
polterghast was a way worse fight than old bb
That’s a matter of opinion veras
old birb was just "lole mothron except he shoots lightening"
polterghast is plantera with a clone thingy
Polter's fight has elements that separate it from Plant's fight, but the sprite looks like an ectoplasm armed Plantera
birb had elements that seperated it from a mothron
anyway why are we even discussing this when it's clear that this discussion is moving slower than a Ravager that's been flex taped to the floor
tl;dr terrariums require sprites and devs have better things to work on that aren't recoloring vanilla sprites
that's why they don't exist yet
If you want to make a suggestion for resprites/terrariums, you have the ability to. Just don’t expect it to pass without sprites being made by you.
oh
I mean it would be validated and sent in and possibly approved of if it got enough but getting in without external help is low odds
resprites actually aren't allowed unless for objective/consistency purposes btw
didn't know hectique was in this serve
Ty Hectique
I mean we werent discussing making resprite suggestions, just the sprites in general
famous youtuber


nobody suggested a resprite, us discussing terrariums just naturally diverged onto discussing resprites
as suggestions discussion does
i'm aware, somebody said they're allowed which is not true in most cases
but yeah terrariums are hhh to make because you need to animate the critters inside and do the terrarium too
i'm not saying any suggestion is valid/invalid
and nobody wants to do that 
even still, the critter doesn't need to be sprited you can just downscale it
we cant
the terrarium is literally a glass box with (insert material) in it
you need to sprite it again but smaller
and then you gotta animate the critter
can't have them just stand around doing nothing
what would piggy even do besides walk
idk, cute stuff
Eat money
Ghost bells would just float up and down, minnows would kinda just swim around ig, and hermit crab is the one that gets messy
ghost bells would float up and down and on the sides
honestly though, making an animal walk cycle back and forth in a box doesn't sound as hard as animating something like hive mind with all the pulsing and moving claws and stuff
Says you
Id want to animate a grotesque horror
ur not the animator u cant talk about animating

well i animated the grotesque hooroor
i was honestly just trying to spit your worlds back into your face
go figure i guess
excellent job
he's not a scripter
Fellas fellas I have the perfect solution. Add terrariums with baby versions of the bosses in them craftable from the materials they drop. We get more critter cages and Summoner get's to animate more grotesque horrors.
No
Bad
Cease
The problem with terrariums is the fact that so many parts of it need to be uniquely crafted and take time away from other activities the devs are doing
A box and an animal walking
יוי
huh, i didn't know
I mean like, it’s valid to want them but it’s a low priority
funny thing i was gonna suggest a giant "low priority suggestion"
it was gonna have anything from more critters to more dye options to more ways to make food
i will hold on to it
I'd LOVE more immersive cooking, but that's more like icing on the cake of the mod as opposed to a core feature.
^^
Fun to talk about though.
yea things like that are more what'd be added when the mod is way closer to being finished
Which is
that and Terrariums as well, i guess
Like craftable barbeques or spit roasts.
or a kelp salad
Gonna happen by 3020
xD
But off topic
we already have food smh
wait this baguette is in the game?
YuH
Yes
ok
@stark meteor could you please edit a reason for the addition into your suggestion
He posted this before, was it deleted by him or a mod?
not sure
can we make rogue pillar a dont or a freq sug tbh
it doesn't seem to be there
we have already discussed what to do for rogue tho when it comes down to lunar event
the general agreement was to make meld bars obtainable in another fashion
but for adding another pillar, there's no way in hell you can even add it without covering the center of the world
unless they're not symmetrical
which would be dumb tbh
Another pillar isn't needed
We already have meld blobs that are dropped by the Nebula Pillar's spawns
it doesn't make any sense tho night
that's the issue
why would a mage pillar have enemies that drop rogue material
Well, it's the residue
if u ask me, there just needs to be a new enemy that u can fight post-cultist
or like
a new enemy that spawns in the martian invasion
Of said enemies, what the Terrarian does is use these meld blobs and fuse them with hallowed bars and ectoplasm
But what kind of enemy would it be?
do i see a reference for the sake of reference in the last suggestion?
yes
yes
Alright, let's say that a fifth pillar is needed
New enemies would be needed, same for a sprite and uh.. a new effect?
5th pillar won't be a thing simply because there is nowhere to put it
Exactly
(let alone all the work needed to be done to make it true)
Also how would it work with the Celestial Events' messages and Moon Lord classic spawn after the 4th pillar?
I assume that lots of recoding would have to be done
Although it's probably some strings and that's it for the messages
We need more enemies in the space biome 
I wonder if I should just clean up a few suggestions instead of hesitating
I mean, the main guy doing all the cleanup isn't here so
Clean up, and if you hesitate then discuss about X suggestion with a colleague
@stark meteor this suggestion won't pass because high effort and there is nowhere to fit 5th pillar. If you manage to get a proper reasoning and concept of where to locate a pillar, you may try again
@merry wraith read Suggestions Don't document, reference is not a valid reasoning to suggest content
Ok
sad nobody seems to like my suggestion to make true melee have an accessory that makes true melee do true damage
:/
add "complaining about not having a lot of stars" in the don'ts doc 
and this suggestion would never have gotten accepted because balancing hell
I mean, it's not a suggestion practice so it won't be in doc 
sad
add "complaining about not having a lot of stars" to the rules tbh
agreed
but they said post dog or yharon
When do you get a ray again
post Darksun iirc
^
post darksun =|= post yharon iirc but the gap would be small so yeah Alpha Ray
post darksun is post dog 
post Yharon is darksun level
post P2 Yharon is auric tesla gear
Suggestion on Genesis is just poorly thought out, frankly.
A natural consequence of a nerf is something feeling less fun, if things are compensation buffed back up every time they're nerfed you get nowhere
@wheat mist genesis already has an upgrade, its called [[Alpha Ray]]
if you want to waste your time collecting god knows how much etherian mana and then spend a good amount of t ime placing a shit load of lightning auras for every single boss fight, then have at it. I don't see a point in "fixing" this @ashen warren
This is the kind of things where you should ask yourself "would anyone do all of this?" And "should all of that effort actually be rewarded?"
bring back the 900% boss hp boost config
Theres also the fact this is not smth a person just finds out casually, you need to know about that ooa exploit, you need to know how to save etherial mana, etc.
It's still here
Wait, they asked to fix a bug caused by exploiting a second bug in the OoA's event?

You take a lot of time preparing smth that doesnt even kill the boss it just limits it, and well... It also limits you so.
Oh well, they have many choices and if they specifically choose the route of abusing bugs to do.. a small amount of extra damage? Then all I can say is "whatever, you chose this".
Teleporters used to be disabled for endgame fights but Fab reenabled them because “its not my fault if you use them, go ahead” so I doubt something this complex would get a nerf
i was doing MasoDeath 900 run and luckily that i complete it right before the update but after updating the game, i can't fight boomer duke in his 900% hp boost form
that just sounds like a nightmare man
Boomer Duke gets an EX form in masochist? That’s too much.
i doubt boomer duke gets an ex form
i was dumb
good job
the EoC still have 10 time the hp
oops
is okay
anyways, i was thinking of yet another suggestion because why not, making suggestions is sorta fun
lemme write it up
@tepid root my b didnt know it already had one, i’ll delete my suggestion
👍
Make Reaper Teeth drop in bigger quantity
Reason: As things are right now, getting enough Reaper Teeth to craft what you want, like the Omega Blue armor, is very tedious, because of the fact that Reaper Sharks only drop 3 or 4 teeth at a time. Combine that with the fact that you have to watch out for the other Abyss minibosses and hope that the Reaper Shark spawns, while also having to look out for your underwater breating is pretty annoying. Increasing the amount dropped to about 5-7 per kill may make the grind somewhat easier on the player.
ye, sounds good tbh
since the original amount was probably based on when only rtn existed
i've never had too much of a problem with Reaper Tooth farming cause i find them to spawn relatively frequently at the bottom of the Abyss but maybe that's just me
alright, let me just copy it over
yeah, but then again, you would have to even get to the bottom of the abyss in the first place, and both juvenile and adult eidolon wyrms also spawn frequently enough to fuck you over
that and haha breath problems
maybe if eidolon wryms dropped teeth as well, it wouldn't be a problem, but it also makes absolutely no sense on why they would drop them
yea
more like make reaper shark spawn more
cause if it's not, then you will never really get the rare vanity item
They all have the same chance
and it's a pain to get
Rare vanity item? What
You mean the Rogue item
yes
You said vanity item, you got me confused for a second
oh, that is my bad
well, anyway, most likely you will not use it in the entire gameplay cause farming for reaper shark for that 1 item which it's just a bit better is totally a no no for most people
yea, usually valediction is enough
also that implies that anyone wants to go fishing in this game
Well, there's no need for the devs to adjust the drop amount because "it's too tedious to get" when in reality you just need to go fishing for like 5 minutes
that and what's cooler
- killing a massive fuckin shark and rip its teeth out of its god damn maw
or - just go fishing lol
well, not for the The Reaper
cause that took way longer and it's also not really worth it
the other rare item is in someway can be very helpful when you have it in the pre hardmode but this one is not
If you'd usually go hunting for Reaper Sharks to get Reaper Teeth it's not too much to ask to go fishing
but what if i'm farming it for The Reaper ?
or getting the valediction
yea, you either boost the spawn rate or just boost the drop rate
well The Reaper wasn't in question here
it's rare ik
at that point you have access to everything that can boost spawn rates
it's so rare that even with zerg potion it took me literally 3 hours to get it
because the reaper shark spawn rate is so low
imo Reaper Sharks spawn way too often
and i got killed by the Adult Eidolon Wyrm few time when farming
when I went hunting for Eidolon Wyrms, I was interrupted by Reaper Sharks so often
and i have 4 stack of chaotic ore
and I didn't even use any spawn rate boosters
cring ore
the suggestions keep getting better
iirc, the Xeroc armor is for rogue right?
Then, Why not change the buffs to only rogue and maybe upgrade them?
idk, in the wiki appear that
hmm, but then there is a ''bug'' in the wiki?
i expected the rogue expansion to have changed that
I mean, this isn't changed at all ig
that's not a bug in the wiki, that's how it is in game currently
we aren't going to remove the other weapons from the Xeroc set doe
xeroc rage/wrath is only given by the armour set, i believe that's the point they're making
It should give rogue damage/rogue crit
^
same
Instead of all damage/all crit
yeh, it doesn't make sense to me that a rogue set boosts all damage/crit
And maybe upgrade it bc is for only one class
15% dmg and 10% crit would work
(Even if I don't use it)
it'll now give rogue crit and damage only in the next update
cheers

No
Im talking about the waifus
They take up an accessory slot therfor they should be able to be dyed
They cant
Hmm, iirc Siren could
I mean like the rare elemental ina bottle and rose stone
they're still summons
you can't dye mutated truffle or the mini guardians right?
or the sons of yharon from the soul artifact
^ too, I think you need to wait for 1.4 like Iban said
I dont think you should be able to dye summon weapons but you should be able to dye them because they take up a slot
@neat lodge They are already doing 20 minute timer for next update to fix global rain
We are?
Obsidian key?

Obsidian key means shadow key
I was told so by Ozzatron
And Siren takes the pet dye, yeah
Hmm
what
Also please tell me I didnt just read u're
Because global rain is such a problem and people keep reporting it
I don’t think that’s what non-linearity is for calamity
abyss weapon are very late prehm
For bosses, not items
I'll look into siren code btw and see if that brings up any reason into why it gets dyed
Ben
you can easily get them with amidias' blessing and the desert crest
Its because siren is in the special pet slot
And yeah getting abyss weapons pre skeletron is dumb
I think abyss items pre skeletron would be too much
surviving in the abyss really isn't that hard and doesn't justify at all access to strong weapons like that
Oh not the light pet
The siren from the pearl?
I think the pet slot that she takes is the vanity one
That cant be dyed?
it doesnt work
I could've sworn it used to be dyable
Nope
perhaps when it wasn't made of water?
The wiki says that the color of its lure the entire pet is changed by dyes
What lure
i mean, can't u get hellstone stuff pre-skeletron 🤔
Never mind. It references the entire thing. So it just doesn’t work

Well, better, 1.4 thingy work 
oh, I see why it would've worked before
because it was missing some bools to identify it as a minion before
so Terraria thought it was a pet
Oh, interesting
So it can’t be dyed until dyeable minions in 1.4 or something
a way to craft the Shadow Key pre-Skeletron
what is this, luiafk?

that'd require making every Shadow Chest and Abyss Chest weapon balanced around that recipe
surviving in the Abyss is. not particularly difficult
It’d have to be made of bones in case you didn’t find it in a chest or scrapped it. Even then dungeon fishing exists
there's already a Shadow Key recipe that takes bones
You’re right
added by Calamity
Good thing the way to get bones is via the Dungeon
Shadow Chest weapons and Abyss Chest weapons are both balanced around being post-Skeletron
Makes sense
to make such an important gateway item available before the boss lock it's behind currently would require rebalancing all those items and would remove a fair few options people currently have for Slime God
yeah, that's right, you'd have less options for putting up with the god of Jell-O than you already do
if you really need the abyss weapons pre-skeletron just use star cannon
bro period and end of story mean the same thing 😐
that's the point of him saying that
emphasis
emphasis
emphasis really do be like that
byeah
@dry grotto please see all the stuff that has been stated above
in short, making the Shadow Key craftable pre-Skeletron is a horrible idea and will make an unhealthy amount of nonlinearity
Yeah, when you cite non-linearity for calamity, that doesn’t apply to skipping all of the weapons you’d have to get along the way. It means that (with slime god as example) if you can beat a boss before you’re supposed to with underpowered gear then you deserve to get the boss drops
I like to look at it like
(hell, you can argue Calamity already has something bordering on an unhealthy amount of nonlinearity)
hmm time to fight yharon at the start of the game
say the first boss you beat is hive mind, with the drops from hive mind you can easily shred the bosses before it
we can consider shadow key a skeletron drop
meaning it makes sense you need to beat skeletron to get it
everything from the Dungeon is post-Skeletron
because Skeletron is the guardian of the Dungeon
hell, even the Dungeon Guardians that appear when raiding the Dungeon pre-Skeletron are deadass just his head
its post-skeletron in the same way that the skeletron drops are post-skeletron, immediately available after beating skeletron
he is very angry
bro just get the architect gizmo pack
finally someone who didn't ping-pong ditch me
Or at least builder pot
or if you dont mind luiafk use the arena platform builder from there
Hellstone stuff only exists pre-boss if you go out of your way to fish up our good friend Sequence Break Shark
if you discount that meme, it is post-EoW/BoC and should be balanced as such
(I would argue that Reaver Shark's existence does fall somewhat under "unhealthy nonlinearity", but that's a topic for another time)
the main sequence break item that I have an issue with is the meteorite stuff
fiery greatsword's not that good sadly 
most players will break a shadow orb just to get the orb drops, and you only need a plat pickaxe to get meteorite
Reaver shark is vanilla’s fault
not so great
Needs a buff
so
and space gun w/ meteorite armor and star cannon are both great
Meteorite isn't really a sequence break per se
but the place it's at is...very strangely defined
Star cannon is pretty situational tho
Space Gun in Calamity is nerfed to only get a 50% cost reduction with Meteor armor rather than a full cost null
and the Star Cannon is balanced already by the fact that Fallen Stars are shit to farm en masse pre-Hardmode
you can easily get at least 20 stars per night
If you go out of your way
you go through those 20 stars in about 10 seconds
^
Besides, what’s 20 stars gonna last you in a fight?
And they don't benefit from adrenaline
actually no, 4 seconds
star cannon deals so much damage that 20 stars will take a chunk of the bosses' hp away, especially with rage and adrenaline
oh wait they dont?
Star Cannon's useTime/useAnimation are both 12
They don't
I'm...mildly certain I yelled at Ben to fix that? and tossed him the projectile I used to fix it with EE
Also platforms screw over the stars at times
10 seconds is rather optimistic
I know for a fact Star Cannon got changed to be affected by actually rippers
yeah 10 seconds is optimistic
also uh
You spend 5 stars per second
but is it a good idea to allow it to get boosted by rippers
wouldnt a shorter amount of time to use your ammo be a good thing?
yes
scary gun
because it is a weapon
Well if you have a box and necro armor that becomes 6 seconds 
just like everything else
well you're a weapon
Necro armor isn't pre-boss tho pensive
but ye makes sense
6 seconds if rng loves you and actually works.
i think calamity nerfing/buffing on a case by case basis is not great practice
like, if you can do alot of damage to a boss, wouldnt it be better to do that in 1 second vs 10 seconds?
necro armor is after stupid bones
big skull idiot
Necro's a bit mehh if u ask me 
the point is, the Star Cannon fucking devours its ammo for breakfast and then calls you the greedy fuck for using Fallen Stars to fight a boss

i think calamity nerfing/buffing on a case by case basis is not great practice
I dont see the problem with it so long as nerfs/buffs are told to the player in game
assuming you gather on average 30 stars a night, that is on average 6 seconds of a boss fight accounted for per night
that and you only get a reliable way to get stars in hardmode, where the cannon drops off a little
the average Calamity boss fight, in Rev (the intended difficulty of the mod fsfr), takes about 2-3 minutes
a day-night cycle takes 24 minutes of being tabbed into the game
They are told, albeit not in the "hey look this shit was nerfed do you want to proceed?" but in "if you pay attention to stats they are different"
i have a question for you guys
How much power margin is acceptable between a regular item and its riv
you don't have most things that make Fallen Star farming trivial (Cosmolight, Stardust, Aureus, etc.)
Rare variant?
There doesn't seem to be a direct comparison
Strongest differences between og and riv I have in mind are for Arbalest and Clothier Wrath
imo things like spear of destiny vs ichor spear is too much
ichor spear is mediocre even for cryogen, but spear of destiny could be post mechs
(The Reaper vs Valediction for example is a sidegrade at best ngl)
tl;dr there's a reason Star Cannon has such impressive stats
you have to go really far out of your way to farm up its ammo en masse to assess even one attempt at a boss fight
Well, it’s a 1/200 drop from an enemy that can kill you in a few shots. What did you expect?
otherwise vale is better
The Reaper would be good if Valediction couldn't do just about everything it can but better and wasn't a billion times more common
1/500 for reaper
And the star cannon's also unreliable cause it's low accuracy and platforms destroy the projectiles
Reaper was god but was nerfed several times for the exact reason, so
reaper is 1%
Star Cannon doesn't have low accuracy, hell it has no spread at all
It's pretty low tho
but its death on platforms is also something to be noted
I've tested it
RIVs are kinda just
meme versions of the original item
There is a slight spread but u can't see it cus stars are big projectiles
spear of destiny is legit 
if the stars are big projectiles to the point where you cant even notice the spread, does the spread even matter
I have killed expert ML with star cannon and the only real trouble faced was mediocre velocity
Shrug
is the dps actually that good
yea
dont you get a star cannon upgrade by that point?
in calamity yes
and an easy way to farm stars (aureus)
not in vanilla
Well, slightly worse than megashark
Also it was vanilla kill yes
calamity gets rid of star cannon dying on platforms
and no crits are gone, too
I did









