#suggestions-discussion
1 messages · Page 842 of 1
Or a way to trigger enemies pre-aestheticus?
it is most certainly possible
I'm kinda curious why they're like that actually
Create a wulfrum tier true damage weapon just so I can make my summons target things
hey, theres another idea for wulfrum pole 
Thrashers can't be targeted by summons and you can't just drop a summon on them, but they can go through your walls/contact damage you while not aggro'd lol
It makes building in the Sulphurous Sea a bitch
and it makes summoner way harder than it needs to be there
It god bad enough I built my homes on S T I L T S so thrashers couldn't get me
trashers are the main offender, right?
main offender, but there are others
GHOST BELLS
in my playthrough ive come across several that make certain biomes a pain
FUCKING GHOST BELLS
sunken sea is one
Thrashers and Ghost Bells
bruh, ghost bells don't fucking move
LET ME KILL GHOST BELLS FOR VOLT JELLY PLEASE
You have to use a non summoner weapon to get their drop lol
YES
There's a huge list of mobs in the game that can't be targeted by summons with most being in pre-hm
FOR EXAMPLE
MOST ABYSS ENEMIES
Can't be targeted by summons
Summoners get mega fucked if they want herrings
Also if you could give a global buff to summon range and aggression I'd literally marry you
Playing summoner isn't fun because of the "invisible leash" mechanic

Woah the devs are younger than I thought
other offenders include abyss enemies, sunken sea enemies, some sulphurous sea enemies like catfish and trasher as previously mentioned
Biome mimics iirc?
and also where do i sign up to be a beta tester HAHA YES totally not asking because im interested
you can activate those by standing near them tho
I will change trasher and ghost bells since those are the most problematic for now
yeah fair enough
at least around abyss tier youll get epic classless weapons
so you can aggro the enemies
Aestheticus is weird
The moment DevAesthetic stops being a patron is the day Earth loses it's mightiest defender
that's not how patron weapons work but alright
I don't know how they work. They're a strange mystical concept. And I'd have one if I didn't get laid off because of COVID lmao
also, uh can i talk about something
so, unstable prism
is literally just crietz but calamity
crietz from thorium
Do they work together
theyre different projectiles, so id imagine they work together
but thats besides the point
And technically Calamity's is 5% stronger lol
i hate that unstable prism literally is just crietz
yes, but its very... very similar
so like
you can't deny that they read out the exact same on each wiki
or at least, read out similarly
both release blue sparks that damage enemies when you crit
differences are projectile movement and damage
i want to suggest changing it
but idk... how
to change it
Simply rework Unstable Prism to shoot chain lightning instead of sparks because that's badass
so like abyss shocker?
Yes
It's wonky but it's at least already written
it would need to change a little
I'm not putting the exact weapon effects into an accessory
speaking of abyss shocker, am i the only whos bothered by the fact that its lightning bolts shoot out of the player and not the end of the gun
Wouldn't it be fun to use em together to make your chain lightning have chain lightning
a patron weapon no less
i guess, but its really obvious on abyss shocker
crit hits refract beams of blue light in random directions, beams bounce off of walls?
maybe????
with stuff like golden gun the projectile generally moves in the same direction the gun is pointing so you cant really tell where it spawns
Seems like a cool idea on paper, but Calamity, Thorum, and Elements awoken are all very different mods, and the amount of work needed to put them together would be absurd. At the most there could be a few Rev+ changes for bosses in Elements Awoken. But, even then.
Another thing to take into account is the balancing, Thorium tries to be as close to vanilla as possible, while Calamity tried to completely overhaul the games mechanics.
Didn't mean to come off as rude lol. I just don't think something like this could ever happen
dont worry, basically everyone here said the same thing about that sugg
theres just no possible way to fuse them
They could but it would take too long and not be worth it. Not to mentoin terraria might not even be able to load a mod that big
i dont really think size would be an issue
its not like you cant load calam and thorium at the same time
Sorry if I'm making too many suggestions lately.
I've been playing for a while and never knew until now there was a suggestion channel.
You can mine out like one sky island and get hundreds of clouds
I don't think this is necessary
For crafting this isn't necessary, and I'm too sure it's necessary for building either because the scale needed to burn through all clouds in a world would be massive.
if you're gonna have anything drop clouds
have the pre-existing angry clouds do it (attractiveness may vary depending on which angry cloud)
I think that, and the new suggestion are both great ideas.
Even the base game has a good chunk of lore that isn't explained anywhere.
That is because the lore for the base game straight up didn't exist until relatively recently
All we knew back then was that these things wanted us dead so we want them dead first
📓
i support the notebook
I will say, the difficulty spike between Moonlord and Providence is really high.
@copper orchid It will be nerfed. Moving Spent Fuel Container makes no sense, and also decreases the miniboss's drop pool.
Moonlord should be buffed a bit, it's way easier than some of the bosses before it.
I didn't find Prov hard but everyone's "difficult boss" is different
It's doable, just that Moonlord, the final boss of it's mode, is more of a joke than bosses before like Astrum Deus, Ravager, and the Cultist.
It's low HP is what makes it incredibly easy.
Low relative to other bosses prior*
The lower HP is also because you can't hit it all the time, pretty sure you could ask anyone and they'd have a story about how they had to wait on the head eye to open up after killing/nearly killing the hands.
That's true, but to balance that the Left and Right hand should be buffed as well as the Core.
Also, the True Eyes of Cthulhu never come out till The Core is dead, which contributes to what I said.
If the core is dead the entire boss is dead, the eyes pop out the moment an eye dies.
Either you're on an older version, something bugged out, or you somehow never noticed them despite the increase in projecitles.
It's probably that it bugged out.
Because they never pop up until once I defeat it.
ok i know i probably won't get any questions for my suggestion but in case a dev wants to ask some I'm here now cause there's still an exclamation mark on my suggestion so yeah
Because I am on the newest version 1.4.4.001
Let me try restarting...
and updating my other mods
Something bugged out then, true eyes were reintroduced last patch IIRC but their attacks are now synced up so that you don't blasted with predictive bullets and a deathray at the same time.
Ops, sorry. That one wasn't done.
does this count as chain sugging
Pardon?
Not really posted just before, and also it was just that one of my ideas lead to another.
but I think this counts as a chain sugg
Yours doesn't have much to do with the one you mentioned anyway, you could just remove the part referencing it
True.
Iirc a similar suggestion to yours was posted not too long ago and it was rejected
Aw dang.
My backwall one got a lot of traction though, and I feel that one is more important. So I'm happy overall.
I just would like if doing challenge maps was easier.
no
just make vesuvius less rare to compensate for the grinding 
that could also work
betsy isnt really dangerous shes just a threat to the crystal
she is a miniboss afterall
debatable
well she does have a treasure bag
but she is also part of an invasion
So is Old Duke
What if instead.
Sometimes there were small, but intense invasions of the Old Ones on your home or map center?
Like say 2 of the current top tier boss and some monsters that just attack you sometimes.
...
Well to solve his problem of getting a drop from Betsy for one.
weird solution
Also personally I feel like it would give the event a little more weight.
yeah
also old duke is a boss because you can summon him with a bloodworm 
yep
betsy isnt 
Like if it actually felt like an incursion.
that would be annoying
the old ones army is basically frost/pumpkin moon only you have to defend a crystal
True. But the moons feel intense by being hard as heck in the later stages to make up for it being player triggered.
The crystal is mostly easy throughout and just sorta feels like a thing you HAVE to do to get some drops as opposed to a challenge or a danger to the world.
Maybe the entire event just needs a buff.
Sure the Goblins and Pirates get ganked by traps, but at least they actively attack you.
The moons are intense as hell and traps only do so much.
The crystal is just, get some summons, put some turrets, shoot in one direction and watch it go until Betsy arrives.
That's sort of important to this argument.
but still i watched like 10 playtroughs of vanilla

Maybe just buff the bosses.
yeah seems fair
Make them each feel more like an actual segment in the event.
Cause even when you can first start doing it, Dark Mage is a joke.
I've only ever played base, and Calamity with a few quality of life fixes.
Yeah I dont even understand the point of making Dark Mage a miniboss
It could pass as a normal enemy after the initial wave
Like the ol' lightning bolt
Or the clone ability. Think about it, you get one from each side and if you attack the wrong one he pops into like 10 more skeletons.
that would work
Oh, that would be frustrating as hell if theres no difference, but a cool idea idea if its done right
calamity devs know how to balance things
most of the time
so np
I mean
yes and no
wait a sec
The mod is a very good and balanced mod ON ITS OWN
but with other mods, not so much
they said they dont change the code of vanilla right
like major changes
But mostly in a way that adds something.
Ok yeah no major changes.
But new crafting recipes or uses for stuff from the base game yeah.
that we know
Every modded and vanilla boss is a total joke with Calamity Gear, and Calamity bosses are nearly impossible if your trying to do a Bard or Healer run
again the mods arent balanced around eachother
rage and andrenaline just shred trough other bosses
Oh defenetly
ragnarok np
giant cactuar a joke
There's plenty of stuff you can get way earlier than it feels like you should be able to.
Thorium bosses do get buffs in Revengance+ IIRC
cough water bolt cough
Like you can in theory get Aquatic Scourge gear pre hardmode
Enchanted Axe, Entropy's Vigil, etc.
Also you can only get the Water Bolt if you are lucky.
Also that's base game.
seabow + gravity potion + jester arrows
also
i forgot what i wanted to say
continue
btw if they nerf a weapon wich one
Ragnarok's still insanely hard with calamity gear
wacky and uncharacteristic squirrel
some more extra reasoning instead of just "it would be cool" would be nice tho
@gray nebula i gave it some more reasoning
that's not a lot more
@gray nebula and some more
what
did you know that a lot of early game stuff becomes obsolete after the first boss
that's kinda how the game works 
The staff isn't obsolete.
It's still quite useful.
Cause they have good range are willing to track foes at high distance.
You can plop them down outside your house and farm summon rank easy.
Or early game drops.
Plus if you want a cutesy late game summon.
Temporal Umbrella.
it's basically useless once you get the seabound staff or even pre boss
could we tone down the segmenting 
Personally I used it until I got the Belladona staff. So I got a good chunk of use out of the rodents.
Lewis my suggestion if you really want a single item like this in your own game:
Learn how to do some basic modding, copy the item, make the squirrel bright green, give it 1000X damage, and have fun with it.
@mental violet yeah i actually want to make a mod but I'm a really slow writer and i don't really understand code but my brother does but trying to do anything with him is a big no no so yeah
check some modding tutorials
@ashen warren yeah I've already watched some but i can't understand what there saying plus it would take me like one hour just to put in place the code for one item and i don't even want to know how painstaking it must be to make good AIs
well sad
and i mean my brother writes really fast but he's lazy so there's no way I'm getting him to help me
well i wish i could help but im new to coding so sorry
All the basins are pretty much just campfires without the regen effect tbh
You bet they are.
@ashen warren yeah well i hope that i’m able to find someone who can help me cause i actually have some ideas for my mod
i wish you good luck
the most recent suggestion that i definitely didn't make is pretty cool


that "pretty cool" suggestion needs a reason
i put one

a better one
I'm not seeing it
their current reason is "because they are cold and hot"
you can't just add more text to your argument if its a bad one

it would just be annoying 
also is cryonic even ice related
well its named cryonic
but it makes crystal themed gear
its cryo not crystal smh
cryonic means that its really cold
like the item itself without the name doesn't really seem ice related (ignoring the part where its snow exclusive)
that's just a pain in the ass and easily bypassed using the moneytrough
And its possibly getting renamed back to verstkl,,ttlite
i put some more stuff
moneytrough
scoria ores arent boring,,
tbf, you can get rid of cold easily with warmth
they generate in a cool biome and create stuff under them
what does scoria even mean
yeah but i mean aren't they pretty warm
yeah so they create warm stufff that hurts
yeah exactly
also the sprite for the bar is literally steaming

and it also looks funky when placed
is that a reason
pc heats up slightly when it realizes it has to do a swing animation for an animated item
adding effects like this is a bad idea cuz it just spirals downwards. what about swords that are on fire? would you need heat protection for those too?
not if you aren't holding on to fire
are a little chilly
hot and cold mechanics only applies to your surroundings because it affects your entire body rather than a part of it or not even your body
what about living fire blocks
iirc
living fire blocks dont burn wood, therefore it wont burn flesh duh
where does the terrarian store shit anyways
if you had flaming volcanic rock in a bagpack it would be a little hot
chests use iron/lead duh
chests are god entities
tell that to games with weight systems
casually walking around with a thousand cosmic knives
the strongest pickaxe cant break chests with items in them
cool now youre arguing against your own logic 
realistic inventory logic isn't a good idea when it comes to farming games like terraria. it'd just make it a pain in the ass to play
make sirius inflict daybroken because its very bright 
and make endo hydra inflict exo freeze because its very cold 
there's a reason why magic storage exist
exo freeze is a special magical freeze thing iirc
wrong magic
speaking of stands, why wasn't the stardust armor changed at all? it's still goddamn weak
the stardust guardian is still useless as hell
no 
I'm talking about the set bonus lol
the armor gud but stardust guardian socks
the set bonus is worthless
i think its damage is actually hardcoded fsr?
its a sentry thats why
kay i see you guy only like the donor agreed post moon lord aestheticus upgrade and glowing hydrothermic armor
wha,,t
it's kinda as good as a set bonus as shroomite is
a sentry that stops working if you move away
donor agreed what


wh
if they even made it at least stay where you pointed it at, it'll be waaay more useful
I dont understand
its not because the donor agreed on a suggestion about their item that it means that the suggestion will get accepted 
aestheticus the donor liked the idea of it having an upgrade and 39 other people to
it just means that the donor is ok with aestheticus getting an upgrade, if the devs decide to make one
and you need 120 stars for a suggestion to be sent
yeah i know a dev liked it to
really?
donor wanted aestheticus to be a sword 
why isnt it a sword then 
yeah rover at least i think he's a dev
he's a dev
because apparently they were told swords cant be typeless even though they can
yeah he seemed to like it
I didnt see him say that
actually, why are upgrades to patreon items allowed in the first place again
because psc is the best thing I've ever seen
they're allowed if the donor allows it
PSC is a dev item upgrade to a donor item and the dev and donor are the same person
it's like that obama meme
what
of him giving a medal to himself
if we ever use a patreon item for an upgrade, we ask them first 
obviously I've seen suggestion that were dumb gain way more than 120 stars just cause people found them funny but most of the well thought out ones get less than 120 stars for no reason its kind of annoying isn't it
if people like suggestions they star them
if they don't, they don't
it's a simple equation
random spawn DoG at any point in the game moment
yeah but so many people write suggestions that would be way better than the suggestions that do go to 120 stars
I'll just stop you right there. Getting salty will just lead you to getting banned
bar effects would be annoying
biome effects kinda annoying
i mean bar effects are pretty annoying after all
mining would be hell if bars inflicted debuffs
@copper orchid spent fuel container is already nerfed
Just had to be sure. Thanks for informing me.
Have they nerfed entropy's vigil? its way to OP, it shreds even post golem bosses and lunar events
hooray
Would it be good to suggest balance changes to a specific weapon here? 
Mainly the one I'm talking about is igneous exaltation
It doesnt really do much single target damage, but if you use it against worms ...
limit pierce of swordmem to 3, got it 
It's a post-3 souls weapon that is currently one of if not the best summoner weapon for astrum deus
Gifs 
rn it has infinite piercing so downright everything dies
Well not everything, just.. worm bosses. Only worm bosses 
yes
Everythintg
Perhaps limiting the piercing and increasing single targed dmg would make it better
(also instead of reducing pierces just gradually decrease damage per consecutive hit tbh)

Well also causes lag issues if you get the fattest possible damage
Spawns multiple projectiles each hit
Only on right click
After about 5 pierces decreased projectile vanishes anyway so meh
Well one volley still manages to melt 1/3 of aqua scourges health so something needs to change 
well I've had it for a good while
But thanks 
@graceful wagon condense those messages into one suggestion
ok
what does this last part mean
It is currently a work in progress
@graceful wagon do not use #suggestions-voting full-on comments and conversations. for future reference post only one message containing the suggestion you are making. if you have multiple suggestions then make a separate post for each suggestion.
deleted the first message, please edit your current messages to either be one suggestion or be more specific on your second one
@graceful wagon
Mechworm 2 is fear
doesnt mean we have to accept them anyway
i think it's annoying to have so many events that you have to beat to end. i see it as a necessity more than just a cool feature.
ty agaposavros
yeah I was talking to Kirby
oh
specific item suggestions except not specific
item suggestions that are still kinda specific but not really
yeah but like performing mini cultist attacks
tis borderline
Endgame weapon moment
you know, have it end after a while instead of being have to defeat it.
Imagine thinking "I'm finally gonna go down there to defeat the event" only for it to end by itself at 5%
can i make suggestions about stuff that seems irrelevant about calamity or is it more general than that
like i'd like to see it in a mod but not calamity really
isn't Fathom Swarmer getting moved next update anyway
good luck hitting 120 stars with those
if it is then I didn't hear about it
if you want to be able to defeat the event you're gonna have to be there when it begins and rush. frost moon and pumpkin moon and solar eclipse works just fine last time i checked it.
added depth cells to it yea
so post-Clam
I don't think people would like to be forced to complete an event at a specific time when Goblin and Pirate invasions already exist
that's why u can turn it off
i hate goblin and pirate invasions too tho
I imagine it would be quite hard to complete Acid Rain right after killing EoC
there doesn't have to be completion in that point
you don't have to beat the old one's army right after eater of worlds right
tier 1 i mean
it is, and the water leeches are annoying as hell
you can just get a few cool items
if Acid Rain just disappears by itself you'd have no way of summoning it, which isn't the case for OOA
i don't think toggling makes too much sense but that does solve some problems
think it like normal rain but it's limited to the sulphurous sea and has buffed enemies and minibosses and a boss
well you can toggle normal rain also
if Acid Rain didn't have this completion meter, I could see that being a thing
anyway
if i knew how to mod
i'd probably just make an alternate mod for all the features i wanna see implemented anyway
it's not like the completion meter is relevant until Old Duke but I'd still find it annoying, even if I had the means to summon the event again with the Caustic Tear, if the event just ended out of nowhere before I had the chance to complete it
imagine something like king slime where if you destroy enough enemies he'll be summoned regardless of progression
this isn't the way i meant "progression" but
PREHARDMODE OLD DUKE PREHARDMODE OLD DUKE
isn't there already a fixed amount of enemies you have to kill for Old Duke to spawn in Tier 3? In this case it just also means that you'll be at 98% completion
pre-Hardmode Old Duke is actually possible at the moment iirc
don't bloodworms only spawn durning tier 3?
they should
wiki says bloodworms only spawn after polterghast
I mean, when the swords get fast enough, it kinda looks like the swords have afterimages
Buff the Vanilla yoyos.
❓ As they are, the Vanilla yoyos compared to the Calamity yoyos are.. very, very underwhelming, to say the least. Limited spin time and no side effects make them borderline unusable compared to the modded options. Therefore, I'd say a buff to make them viable would add to the versatility of melee builds.
Think this would work?
eh?
i can see where you are goin' with this
like
and i like it
i've just noticed that compared to Calamity yoyos, vanilla options are just not as viable
especially early-game
someone hasn't used shit like Amazon, Chadscade, or the Eye of Cthulhu
You will definitely come across Wooden Yoyo, Amazon, Cascade, Amarok, Yelets/Dev Yoyos, The Eye of Cthulhu, and Terrarian in a yoyo run
wooden yo-yo buffs:
does more damage
has a hit box larger then the sprite
wood throw needs no buffs
and that's very well 90% of relevant yoyos
And what about the less relevant yoyos?
we don't talk about Chik in particular
In the end some weapons are going to be irrelevant regardless
Chik is a disappointment
either way, fair enough
chik exists?
Format C
we don't talk about the Skelemerchant throws either
those things smell
there's one more we don't talk about too and I'm sure anyone who's anyone farming the Dungeon knows what it is 
Valor
Kraken
When Cascade
(emphasis on farming the dungeon)
...I was actually referring to Kraken in the face of Eye of Cthulhu
but Valor compared to Chadscade works too ig
I know, so I said Valor



point is both of the Dungeon throws suck
because better options even in vanilla exist on the exact same tier
inb4 Kraken moved to a Giant Squid drop post-clone and buffed

I'm gonna have to make some negotiations if this ends up happening
inb4 it just fires bubbles and I'm fine
It fires fishron clones
damf
why didn't I think of that
brb making Kraken fire Fishron Clones that fire Razorblade Typhoons that spawn Cthulhunadoes on death
you forgot to add in the ichor streams at the end
And the Terra Blade sword beams
Oh. The amount of high iq suggestions are still plenty.
cant tell if thats sarcasim or not lol
Sarcasm
they’re very high IQ, since they’re smart enough to not read the pins

https://gyazo.com/e6a1b678b469d49b8584c34f86cbe64e the blood mone is just to ridicoulos on deathmode
that's how death mode be™️
you're very high IQ, since you are smart enough to not get a joke 
erm, ben, quick plea to ask
flak crabs
are really annoying because my minions dont attack it
please change
thank you
How did you know I was here and I think Dom changed that
At least after I complained of dying to Flak crabs after speeding through the event with umbrella and 30x spawns

But hey, that just means blood orb grinding is much easier
And if you wanted old zerg back, just activate blood moon anywhere
Make Nuclear Terror drop a Bloodworm upon death
Nuclear Terror currently serves as nothing more than an obstacle. They spawn in, force out other enemy spawns for a good while, then die with you only getting 3-4% event progression for your troubles. For being the mini-boss of tier 3, them not dropping anything is really odd.
Bloodworms are really difficult to get before killing Old Duke. They only spawn during Acid Rain, have only five health which is basically nothing, and aren't picked up by Lifeform Analyzer. That low health combined with being during one of the most dangerous events in the game means that even when they do spawn they don't stick around long enough to catch.
The solution to both of these problems would thus be to make Nuclear Terrors drop Bloodworms. Nuclear Terrors would end up more useful, Bloodworms would be easier to get so that you can get an Old Duke fight where you can actually see, and catching Bloodworms wouldn't be made pointless due to the low amount of Nuclear Terrors in any given Acid Rain.
How does this look?
Pretty good
If it's a living bloodworm then I will agree
If not, eeh
(ofc they should get initial invincibility upon spawning so your weapon spam doesn't take them out)
ohh i get it
bloodworms, cause that's what you feed predatory fish
in home tanks
like betta fish
na
next update might come out pretty soon because we need to fix the sulf sea wolrdgen$
bruh
reading this channel is too hard ig
also yeah specific item suggestion
@open oasis nuclear terror will already get drops
Would've been nice to know but I'm still leaving it up there. Bloodworms are valuable for a faster Old Duke spawn but more importantly it gives you an Old Duke fight that doesn't need Omni potion to see.
and you can't suggest specific items like that
i hope at least one of the nuclear terror drops will be a nuclear throne reference like the miniboss itself is
because hopes are scary
it ended like 5 days ago
forgot actually
just straight up drops a nuclear throne mount
you ride horror into battle
Is the #suggestions-voting channel for bug reports or anything?
Because there's a bug that if you build a skybridge, the Astral meteor will not land anywhere.
Is this a mod bug or Terraria bug?
Okay, thank you.
Doesn't the post golem invasion drop like 100 medals for the event?
Betsy's treasure bag also drops 30-49
Betsy alone gives like close to 100 if counting base event completion + bag
For music boxes, is there one for the upper layers of the abyss? Namely the title Hadopelegic Pressure?
actually wait a minute
base completion alone gives 100 medals on T3
add to the 30-49 from Betsy's bag if on Expert

For music boxes, is there one for the upper layers of the abyss? Namely the title Hadopelegic Pressure?
yes
Huh. I tried to record one for about 30 mins. Never got one.
that's just Music Boxes being Music Boxes
they have a tendency to wait until you're not listening to the thing you wanna listen to anymore and then and only then decide to proc a record

Suggestion: Remove the nerf on the precise and lucky modifers.
Reasoning: Menacing is equally good or better than the unnerfed lucky in most situations. If you had 5 accessories with lucky, your dps would always be increased by 20% despite your weapon damage. However, it you had five menacing accessories, your dps could be increased by more than 20% due to how defense works. For example, let's say you're fighting an enemy with 40 defense using a weapon that does 100 damage. After subtracting the 1/2 defense from the damage, you would find that the weapon would do 80 damage on average before crits. However, if you equipped 5 menacing accessories instead, you would do 100 damage on average before crits. 100 is 125% of 80%, meaning that menacing accessories would give you a 25% damage increase versus the 20% damage increase of the lucky accessories. Lucky can be better, but only against enemies with absurd defense, or when rounding down nullifies some of the boasts from menacing. So there is no need for a nerf to lucky and precise when damage increases are already better than them.
Anyone have any feedback?
I think X2 damage is better than like +20%
You have a +20% chance to deal double damage, that's a net increase of +20% damage.
It's not
A flat damage boost and a chance at double damage are two different calculations
It is.
It really is not
Do the math.
I've explained how menacing can actually be a greater increase than the listed amount above.
You have to factor in that armor and accessories add to Crit chance more than damage usually
actually, quite the opposite
damage is usually added to more than crit chance
crit chance also maxes out at 100% and getting 50%+ crit chance is fairly common in late-game
But how useful is it really when you could just hit the crit cap and deal double damage despite crit increase? I think you need to work a little harder for that 100% crit rate. You get +21% crit rate now from all lucky accessories. You want almost 30% potential?
Exactly
To make lucky useful.
Lucky is already useful
It is useful
Right now it's horrible compared to menacing.
Lucky was nerfed because if it wasn't, then it could more easily turn into double damage which would blow Menacing out of the water.

Lucky and Menacing can't really co-exist.
a full Lucky build is actually better from a practical standpoint for Turbulance because of its special interaction with critical strikes
How about as a buff to lucky we remove violent
it's an example, of course, but it's an example that I feel is worth mentioning
One is going outclass the other and the only way around that is to fundamentally alter one of them to not be more damage.
a full Lucky build provides similar overall damage boost compared to a full Menacing build and gives the practical bonus of allowing Turbulance's wind slashes to home in more consistently
That's one weapon. Menacing is better overall.
If they were equal in the % boast, people could use lucky as well as menacing and wouldn't have to do as many reforges.
it's an example to express how an item having a special interaction with critical strikes causes Lucky to be more useful from a practical standpoint even though it may not necessarily grant the same damage boost
reforges are pure RNG
If Lucky acted as a mini-defiled rune, in that it gave items with a droprate lower than 5% a higher %, then it wouldn't have to either be useless due to Menacing or make Menacing useless
there's more to Calamity than having to dish out as much damage as possible
or, at least, that's what I keep telling myself, I'll leave it up to interpretation whether it's true or not
You also mentioned yourself that enemies with high defense suffer more from dealing excess damage every once in a while. Like a crit on Skeletron when day hits
critical strikes, even if your weapon deals only 1 damage, bypass forms of defense and DR by technicality
That's only if the defense is so high that you're going basically no damage at all, in which case you probably shouldn't be fighting that thing.
So then why encourage fighting that kind of enemy with higher crit chance?
Lucky is still a very useful reforge, it’s just been toned down a bit so that max crit isn’t as easy
one more thing to keep in mind
Calamity isn't known for nerfing things; it's known for pulling everything into its own balance with only a vague concept of vanilla/other mod balance
Why does max crit matter any more than 99% crit though? Unless it works like shotguns with status chance in warframe, then I see no reason to care about reaching a perfect 100
so if something's nerfed, there's probably a damn good reason for it

put all of your stuff in one msg
also uh were balancing stuff seriously doe
@dreamy fjord you're gonna need a reason for that sugg, my dude
@dreamy fjord Keep everything in one message please, otherwise the bot gets confused
@dreamy fjord combine your messages
i fixed it
it's pretty "sick"
smh discarding what testers are doing
z
Counter Scarf visibility will happen when someone sprites it
"it'll look sick" is not a valid reason
also counter scarf would look awesome you gotta agree
I mean
I think that falls under new sprites
..what
on one hand I agree that it's a very...non-substantial reason
counter scarf worn . gif
but on the other hand

you can't really make much of an argument past vanity purposes for making something visible on the player
argument : epic !
Oh it does have a sprite already? Any reason it isn't implemented or was I just blind.
counter scarf inventory sprite already looks pretty damn good, and having a cool scarf would look great
a lot
enough to substitute for using words, apparently


I'm not subtituing them for words, I'm just using them to convey more emotions
So the sprite exists but it is held back? Good to know, but I think that means it’s off the table until someone higher up decides to implement it
if the sprite already exists then
there are plenty of epic looking accs that would look pretty cool if it was actually visible, but counter scarf is one of the best and most reasonable imo
I remember fab giving the okay to any quality vanity sprites for accessories already, so it's just a matter of someone doing the thing.
i mean why would you say no to that
we have a pretty nice sprite already so why not
@ termi implement counter-strike: global offensive scarf equip sprite iirc
oh the one to merge thor, calamity and EA?
Ye
i don't know why its still up
Oh god oh fuck he wants Calamity lootboxes oh god oh fu-
ah yes, today I will merge two of the biggest mods in the scene (and one other one that doesn't matter)
Ea bad
thorlamity is already awful lol, why would we merge it
merging calamity, everything but calamity : the mod, and calamity 1.2
why is that even a suggestion
wishful thinking 
Very wishful
No offense to the person
But it sounds like something i wouldve asked if i was 5
so like
the main thing of it is that Calamity and Thorium have polar opposite design philosophies
calamity has a lot more dodging
and a lot more "overall power" to the bosses and equips
Thorium is a stickler about sticking to vanilla and makes you unkillable by making the enemies take eons to kill you
Calamity tries almost too hard to ignore vanilla entirely and makes you unkillable by refusing to give the enemies enough time to hit you let alone kill you
did you finish the counter scarf animation, Iban?
ohey it ben
with thorium there are bosses like "literally a fucking bat, seriously just a bat"
,,,,,,,,,e
at the same tier theres a calamity boss
😐
thats an amalgamation of flesh, blood, ichor, and crimson shit
that fucking spews blood and ichor
big WHAT bat
Bruh
so yeah, thorium has less overall power than calamity, and also in thorium the bosses do so little dmg lol
BIG BIG CHU-
@dreamy fjord you do need an actual reason for your sugg besides looking cool
(read the don't doc)
its a visual suggestion dude
in calamity bosses are challenging and in thorium they follow the vanilla trend of not being super dangerous 
theres no other reason i can suggest
(what other argument is there though?)
even if it's visual you need a reason
also we have a sprite, just no one puts it in
reason : there is no reason, take off your scarves
we have a worn counter scarf sprite but its just being not put in yet
and also it would seriously look amazing
even if it's just a vanity reason the actual reasoning could be better
the reason is because counter scarf already has a sprite for this and could be easily done, and would look really good
its easy to do and would look really good, so why the hell not
Holy hell there is a lot of exclamation mark suggests over night
I mean yeah
if you'd look at the pins for the ! emote it makes sense
and rover's gone for the next while
Time to spam bad suggests every day
how about no
rover isnt the only one to moderate suggs
it's just that there's nobody else modding suggs rn
just because he's gone doesn't mean that you can do whatever you want
@wooden wedge i know
cause i dont understand drawing programs
time to make a specific item suggestion with a cool (bad) sprite in a cool little display
this is the best sprite i've ever made
I shall name my item,,,, SDOMG <><><><>
iban that was literally the pinnacle of SIS
Not that bad tbh
it was for the latest spriting contest
you cannot truly replicate its energy even if you tried

you shall play #general-talk because this is sugg disc
which isn't for what you want
good point
ok now back to our regularly scheduled international bad suggestion
I see this suggested quite a bit and every time the response is the same
remove the randomness from da game 
That sounds like a lot of effort to fully implement and only saves like 6 minutes at most of farming a boss
@heavy topaz this would honestly be too annoying to do for entirely too little payoff and would remove the point of fighting any boss more than once
if you didn't get the weapon you wanted, simply take on the boss again
bosses typically have other unlocks which in turn make it easier to refight the boss after beating it once
And this isn't taking into account craftable weapons depending on what boss you killed
ae
yeah bonus points for Hive Mind and Perfs, where you can literally craft their drops with the shit dropped by the bosses themselves
most weapon drops are really pretty high chance
just... kill the boss again
u did it once
just rekill it
also there's not even a reason
usually killing bosses after the first time is easier
again, by beating a boss you've usually unlocked something new which makes it easier to kill the boss again
just go up
because boss drops
shank the boss
tl;dr suggested before, crafting exists, and its an inconvenience at the very most
even if it isn't a direct drop from the boss, most bosses unlock something new as well as having direct drops
get the new unlocks/materials from the boss
and no reason too ig
and use it to rekill the boss
...aaaaaand that's another for the theoretical list
no point in doing it when killing a boss already gives u free shit to kill it again
n o
I think thats been suggested before too
Amber suggested that
I want to show my displeasure
that's already been suggested a dozen times and every time the response has been the same
😔
except that not everyone reads this channel
Of course you can show displeasure by not starring it
just like pins
byeah that's already an issue
1 star total is not enough
i mean tbh
i want negative stars
which honestly would only be made worse by a theoretical "downvote" option
"if your suggestion reaches -120 stars you are banned from the server"
how about no
when people play ding dong ditch they literally always post in #suggestions-voting and never touch here
because then you have even less reason to discuss and work towards a compromise as opposed to just clicking the funny Ztar and going about your day
because that could be abused too
haha guys lets all shit on this one suggestion band wagon time
¯_(ツ)_/¯
also auric tesla furniture when
when it's sprited
fair point
or when people want to sprite funiature sets
it was already delivered and approved before
@ alt,,rerra
put furniture in donts when
how would y'all feel about replacing Profaned Sentry Thing in Cosmic Immat recipe?
with, let's say, Cosmic Viper Engine?
reasons:
- consistency
- more weapon progression is always good
sounds SISey
???
specific item suggesty
wait I thought you were saying to add something to the game sorry
i said replace
Or you just replace it with Dazzling Stabber Staff, which is also providence themed.
CVE also adds weapon progression though
It already has both Elemental Axes and Corvid Harbinger, it doesn't need more weapon progress
wdym "both" elemental axes?
also corvid is literally like 2 weapons
oh, wait
i misunderstood the "both" you meant Elemental Axe + Corvid
sorry
I was gonna be like "the real question is why not a single one of Cosmic Immat's ingredients is a Cosmilite upgrade of any sort" but then I remembered Corvid Harbinger is Cosmilite and NF
a
yeah, but also question 2
while CVE is not a dedicated item, it uses a Tactical Plague Remote
sirius had to die
which is a dedicated item
tactical plague remote is not an item
tactical plague engine is not a dedicated item
so would we need the donor's approval to change anything?
infected remote is a dedicated item
Infected Remote is mine, yes
ah
and I asked Thomas about adding it to engine recipe
nice
which is why it is in there
Infected Remote going into a new HotE upgrade when
never
rip
Thank you, very cool
Wow that's a new one
Anyway the biggest reason I suggested Dazzling Stabber over CVE in Cosmic Immat is that CVE and Corvid Harbinger are both on the same tier, which I don't think is a thing that happens in other Exo weapons. Not to mention Dazzling shares theming and almost placement with the thing it'd be replacing.
honestly it's easy to forget that devs can do literally whatever they want
and just because some stuff follows a pattern doesn't matter everything needs to follow it as well
i actually fell victim to that way of thinking when I started complaining about some exo-weapons not having pre-boss content lol
that's like saying since most bosses are flying bosses so every boss should fly
but do all bosses fly? no
just like elemental weapon recipes
they all have a terra weapon in their recipe except when they don't and sometimes they have extra stuff or sometimes they don't
just how it be
yeah
here's why counter scarf doesn't have a worn animation btw https://gyazo.com/8c0a898335bad72ac5bfd67b47710ec1
oof
u just gotta offset the sheet or smth

br, I just got [AutoloadEquip(EquipType.Neck)] to work with
use some scissors and cut the scarf
Draw another terraria above the scarf to hide it
Dodges bosses that don’t know what to hit
✂️
Counter shoes









