#suggestions-discussion
1 messages · Page 841 of 1
ty
Add a goblin tinkerer Voodoo doll because fuck the goblin tinkerer
i think its a pretty good reason
when he trolls me with prefixes for 5 minutes straight i think its only fair to take vengeance
😔
@ashen warren you know that Aetheticus is a donor weapon, right?
the dedicatee said he was ok with it i think
@radiant meadow yeah but the donor agreed
then you should make that more clear
@radiant meadow how

by saying that they agreed
why are you pinging ben so much
I'm just that cool of a guy
@radiant meadow wow so cool
sounds memey
and there's already items that do that
nasty cholla
also a specific item suggestion
quick question: why were shattered sun and phantasmal ruin replaced in the celestus recipe?
cause they're not boomerangs
are you really going to have a fit over this again? 
didn't you just get an answer
last time the answer i got was "huh, AV's not a boomerang? weird."
@vocal wing also he can hit you from anywhere
if an alpha virus upgrade gets sprited, then I'll make it a boomerang
but it is not sprited
necromancer is the weakest of the mages because their attacks can't go through walls actually
tell that to polter arenas xD
i swear once in my arena, these pieces of shits can shoot me from the bottom of my arena (and it is REALLY large verticly)
how do these idiots hit me? by making the beam start at around 1 mile away from where they actually are
Might be a dumb thing to ask here but was it ever considered splitting the calamity music mod into a few smaller mods to keep it all on the browser?
the calamity mod was already split
calamity and calamity music mod used to be the same mod
into music and no music yeah
^
they won't split it again because that'd make it more confusing
unless there's something that requires them to be split
ya and beside what would they split into?
music mod 1 and 2
calamity and post moon lord calamity?
hm; remember that one suggestion that talked about buffing Brimflame Frenzy?
calamity music mod desert scourge and so on
Suggestions relating to music became a no no once the music mod became too big for the browser
if anything should be buffed in brimmy is the laser attack
the brimmy laser attack is fine IMO
nah, like, the armor set bonus
since you need to figure out how it works
how can you say this?
i was thinking; what if, rather than just multiplying projectile damage by 1.1, it instead granted mana sickness immunity? While it was active?
she uses predictive AI (I think) and it's pretty easy to figure out that you just need to stop moving before she fires
mana sickness immunity would be broken
not for a few seconds
ya but once you do this the attack is free time
then what would the point of it be?
it would be normally, but uh
¯_(ツ)_/¯
brimflame frenzy has some pretty nasty side-effects
aka no natural mana regen, and -21 life per second
and a 30-second cooldown after 10 seconds
actually- no, it's worse, it takes 42 life regen away
Due to the really small damage multiplier, Brimflame Frenzy does nothing except kill you
hence the suggestion to buff it
i was thinking that maybe adding mana sickness immunity for the duration might be potent
it is a frenzy, after all, right?
rampant magic spam capability would make sense
multiplying damage by 1.1x in exchange for vastly reduced life and mana regen is just useless
@carmine island calamity music mod is on the browser, the latest ver of it
Hydrothermic* @ashen warren
oops my bad i just changed it
by the way i need to go to bed so i will only be able to reply to questions tomorrow morning
are suggesting rule amendments/changes banned
it's fine
kamelowy make calamity polish traslacion
Rework the Daedalus Crystal and Hydrothermic Vent to be more interesting
Example: The Daedalus Crystal could fire a non-damaging laser that slowly causes a snowflake to grow on the enemy and deal damage when the laser is held on an enemy. The Hydrothermic Vent could fire a gravity-affected projectile that causes a fountain of boiling water to erupt upon hitting a tile or enemy.
Reason for this suggestion: Currently, the aforementioned armor set minions feel quite bland. They're effectively reskins of the Leaf Crystal from vanilla, with the only real difference outside of the visual aspect being that they inflict some debuffs. Making them actually have unique effects would help make them stand out and would possibly help make them more than just an occasional 100 damage once in a while, and could even possibly make fights more interesting by making the player have to employ new strategies to effectively use their projectiles.
esta bn?
i like it
the daedalus crystal idea you suggested could promote summoners staying closer to bosses instead of constantly running the opposite direction
aight
i've never been a fan of the crystal above head thing that chlorophyte has, so some variance in other armor sets would be pretty neat
yes
https://gyazo.com/a6b138ae42d50b25b437e961fc6b1f1b
Please I need a big water bucket
that isn't normal
oh, you think?
I mean this was player caused
where
nevermind
did you think this was bug report?
at first glance yes
lol
ik but slowly
so just let the water flow
that's why that top part of it is filled
but then water all across the world stops flowing normally because of the lag
@neat citrus can I add to yours by saying that it should be an upgrade? then do something similar with crystl crusher by having right click either be a toggle for a change between 1x1 and 5x5 or just left is 5x5 right is 1x1 etc
that would be nice

@rose ermine bad reason and meme suggs are a no



@terse sundial iirc
@rose ermine no meme suggestions please
he doesn't? what was it changed to?
no sicko mode 

i dont think it changed
cryo page hasn't been changed in a while
change is approved but never executed
changelogs don't say anything either
What on earth
what was your method of killing cryo epsilon
you might not have given him a chance to go into that phase
stabbing him slowly with Ark of the Elements, I made sure to slowly walk through phases
huh
idk if people think stealth is fine or just dgaf about it, every time ive suggested improving it i get lukewarm reactions

im here
You don't need to put your entire reason in bold
devs have put a lot of work into each stage of the game
i dont think they'd like to implement a way to just skip it
Then I have a question
Why did they make an item that can be used to fight up to the Lunatic Cultist?
uhh
to decrease linearity of progression
nah it is dw
it's not
eidolon tablet is still i think post plantera
no
when is it
it's from the start of hardmode
it's meant to be a challenge that you're rewarded for
adds multiple options to the game
instead of it just always being mech->plantera->golem->cultist
Speedrunning is a self-created challenge that developers shouldn’t cater towards
Tbf so is no-hitting
Yeah any minimum progression changes should be more geared towards stomping out thinks like needing to kill the mechs in order to fight Yharon 2
So Twins, Skeletron Prime , Destroyer, Golem, and Plantera + modded bosses, and if talking completionists its Cryogen, Brimestone, A.Scourge, Calamitas, Siren, Austrum Auereus, Plaguebringer, Ravanger, and Astrum Deus. So thats like 14 or 15 bosses. Pre-HM has like 10 ( slime king, Desert Scourge, Crabulon, Hive Mind/Perforators, Slime god + Eye of Cthulu, Brain of cthulu/Eater of worlds, Queen Bee, Skeletron, and Wall Of Flesh )
I agree like if their was a way to implement it
What
As ik speed runners main target are SCal. It should be a challenge but think of it - Daedelus storm bow VS Profaned Gurdians is a challenge
we wanted to keep the three main modes of the game separate still
prehardmode, hardmode, and post moon lord
You need to kill skelters and wof to even get the eidolon tablet
That’s because weapons at a tier aren’t good at beating bosses that are at a significantly higher tier
i also feel like making the game fully "non-linear" also kinda ruins part of the game
so, making wof, cultis and moonlord atleast necessary
keeps the game somewhat interesting
since u know what you're working towards
Exactly and Lunatic Cultist is 1 gateway towards Moon Lord
Beating Moon Lord activates post moon lord activates post moon lord
what
but at the same time u're not forced to take any specific route to said bosses
like if we are saying this then why did we make an item that we can use to literally skip like 20 or so bosses
the devs said themselves, they aren't allowing any path to skip wof or moon lord
Its like asking for 5 dollars but saying they have to pay it back but they cant user paper money
????????
i doubt this is going anywhere, im just gonna step out lol
okay
so 8 modded bosses, and 6 vanilla
That's 14 bosses
You want an item to skip
Every single boss
before and including moon lord
thats broken
I made a minimum boss chart, i think i still have it
it's in no way possible
like, i mean
like you can fight WoF then LC as soon as you get to HM
that's all of hardmode in like 3 bosses
murder adult eidolon wyrm
including ML
that just killed my discord
same
akiodjawiudas
there isn't anything
This mod is against speed runs yes yes
The WOF is required but speedrunners wish to target Scal I also saw some mentions of this person who made a Eidolon Tablet fix suggestion and they were told it was for speed running
But now calamity mod is a mod with no speedrunning
So the 5 dolalrs is adding a speed run item but the paying back for it is somebody pointing it out that speedrunning isnt a thing is they cant pay it back with paper money
So I admit that was a bad example, the point I am getting is you are literally skipping about 20+ BOSSES with 1 item and your cool as its speed running but their is this panic over an item that helps speed running although their is one. So its like your trying to pay back but you cant pay back
we need to be in the same server
you didn't link an image
send a normal screenshot
there
bruh
if u wanna speedrun to scal u need to beat skeletron, just saying

and every post-ml boss
ohh and rav
It's a shortcut that's difficult to take
this is including all vanilla HM bosses 😐
imo, calamity is actually really good at catering to speedrunners
your chart didn't load
so no
you still need to kill the mechs for mothron
no
Like I saw some comments saying that
afaik mothron can just spawn post-ml
oops loads now
yeah
Calamity mod isnt really a speed running mod
Like why implement a item that is speedrunning
but we don't actively try to inhibit it
it's not, but it supports it
people do speedrun Calamity
no mod is technically a speedrunning mod but calamity just gives speedrunners some extra way to play
Theres a nice video of it
like, keeps the speedrunning section of calamity interesting atleast
u have min % and full completion if i'm correct
I watched that speedrun video way too much
no
When they speed run, they know what to expect. Once they fight all bosses and do all classses, it becomes pretty stale
spawns in solar eclipse
and then some min without skipping mech/plant/golem
Do they spawn without killing mechs?
i really dont think that any more needs to be put towards making it more speed runnable, because in calam speedruns you really just fight the only bosses you need to, and it really aint that much
is that not the same for most playthroughs?
well that could be the same for every other game in existance tho?
people have been speedrunning the same Goldeneye level for more than 15 years
I have an idea for a suggestion for vanilla terraria
dear devs, add items that skip to moon lord pls
that'd be epic
yeah speedrunning is legit just practicing the techniques until you have it down
u telling me a mod that exists for less than 3 years is already stale in terms of speedrunning? 🤔
calamity mod isn't nearly as optimised, and until it is, it'll keep staying interesting
If their was a way to like get to SCal with a challenge and maybe go backwards then forwards might add a bit of spices. That is, but their are tons of play styles. So like why not start with a ranger in a modded world but they played to much moddedrangers t hey know what to expect. So maybe a twist can be to change where they begin
ohh i agree with zard
didn't even know it was a 25% dmg decrease
is that what you want?
but definitely didn't know u got increased damage when holding a summon weap
prolly could just slap information about it on summon level meter or stat meter
Any progress really as long as I have to earn it
well
make it show in rev
Calamity is already very flexible with progression bar wall of flesh, cultist, and moon lord tbh
the information is there just not, explicit
cause afaik it's a rev only thing
FINE I QUIT
damn
byeah calam is more flexible than vanilla too so like, wuh
a bit dramatic
so moving on what do you think about displaying the summon changes
as for the summoner suggestion, how should that be done?
Stat meter?
vanilla is super flexible pre-hm
or just a tooltip
then u reach hm and it's like "what flexibility?"
because I'd rather it not be too blatant
understandable
Vanilla requires 1 boss to kill to get past prehm
Ben, would it be possible to just add that to the guide?
I think we moved on since they left]
like, he actually says something about it
possibly??
And then 6 to get past ml
not sure if you can add quotes to the help part of the guide
you can add normal quotes easily though
well, if it's possible i think that'd be a good way of putting it in
inb4 guide help is hardcoded
not too blatant but also atleast somewhat helpful
so basically guide tries to be useful for once in his life
also, if it's possible does that mean u can add in other "help" quotes for calamity mod?
yes
if it's possible then yes
like, it would be nice of the guide said something about how to fight certain bosses
but Amidias already covers a lot
the bosses amidias doesn't cover maybe
Amidias is basically our stand in guide now that I think about it
as he should be
that's why i feel like he needs to be added to :/
if only he didn't waste a house slot
mfw Amidias is Guide but superior
He is required to be sacrificed to w0f
Him dying is more useful than like, 75% of NPCs what is this
@shrewd cosmos could you please explain your reasoning? Wouldn’t +1/2 health a second be negligible on most Revengence bosses?
@radiant meadow Hey for the new update video on YouTube, would you happen to know the song that was used? I can't quite remember where it's from
Also wouldn’t it clash with phase shifts (which activate when boss hits X% afaik)
@woven otter this is the wrong chat for that
I haven't watched it yet but I can probably find out
Also why do Campfires and Heart Lanterns need a drawback? You already need to design your arena round them and you need a lot for an arena
I feel like arena buffs are fine. You get a reward for extra preparation.
Also, life regen for bosses is ass
Yeah.
a little late, but with all methods of cheese pretty much patched out is speedrunning even alive?
the cheese might be patched but the summons aren't
Speedrunning is still a thing
Speedrunners will just use old builds
that is a don’t
@south idol that's a don't iirc
Yeah it’s a new mode which is a large scale change
You shouldn't suggest for things that would take up an immense amount of time to fully implement
Yeah new difficulty mode suggestions are definitely in the don'ts
should we just ping a mod to kill the sugg since they didn't respond here
Ben
I'm not a mod
this is true
Sad
but @vocal grotto is
Dom ping
dom ping.
Also pretty sure people would complain about no sulph sea
The new mode thing, right?
dominatrix
yep
But I have an idea to prevent meteor from eating sulph sea
Can the meteor even spawn in the sulphurous sea? I've never seen that before
Afaik no
Imagine the astral meteor being mid-air
meteors avoid the ocean biomes
They really don't. Many times in casual playthroughs I've been unable to find a meteorite, only to find it much later in the ocean.
also the reasoning is a but meh
because astral solution
they avoid the actual ocean, but can spawn next to them
It would simply act as a conductor of sorts to carry the infection over before killing a mech boss
hold on imma find a video on this
They spawn in the air and fall down onto the beach if i'm correct
In todays Terraria video we take a look at shadow orbs and the conditions they spawn in.. Can we hit 2000 Likes for this Madness!? :D
Big thanks to everyone thats watched, liked, commented and shared this video! I appreciate it more than you'd know :)
Click to become part of...
timestamped at where meteors can spawn
Meteor is figurative
They don't spawn in the air
look in suggestions again
which includes astral since they share the same code
@vocal grotto meme sugg
already taken care of
the guy advertised in general like 1 minute ago
moving on
why is the astral biome so low to the ground
if they advertised and got told off by ein wouldn't that be a warn
hadari what do you mean
is that something i need to suggest they increase or is that a world issue
the astral goes deep enough to reach the underground layer
you only have to fly up a very small bit of tiles for the astral biome to consider you not in it
oh that
Astral biome detects nearby blocks
isn't it like 200 tiles to be considered a biome
Like most biomes
it's the same as like the hallow or desert
Not really something that can be fixed
it's not a bug or anything
I'm talking about height you're considered not in the astral with just 15 tiles of height
But I can try to get astral meteors to avoid the sulph sea
and it's not like being out of the astral is a bad thing
bosses don't enrage out of it
no bosses enrage outside of astral specifically
aureus and deus must be summoned in astral but limiting you to the biome would be dumb and restricting
it'd make Deus like borderline impossible
didn't I buff wulfrum staff?
which is also faster casting and autofire compared to amethyst
squirrel squires have garbage dps and having more of them doesn't stack dps as well compared to wulfrum drones
although making wulfrum drones smarter is a possibility
shouldn't collab suggests be nopes by now?

@flint quest definitely falls under too big in scope
so ye, you're not really allowed to suggest that
and there are plenty of reasons why the mods don't need to merge 
I mean... It could happen tho right?
eh
Especially with the popularity they have
probably not?
sure theyre popular
but that doesnt mean they should be automatically merged
Well the pickaxe and axe need a buff for sure.
It honestly seems like they all fit in eachother
They are on par with the starter tools.
Wait
no please no
like, if you want all their content. just play all the mods together
That came out wrong
The starter tools.
all 3 mods are drastically different in their own ways
isnt it technically a dont to suggest thorium crossover content
thorium is balanced with a completely different design philosophy
yeah
thorium crossover content isn't allowed to be suggested either
Honestly if I had any say.
thorium adds on to terraria, calamity is its own thing

elements awoken is like... bootleg calamity at this point, but thorium is... no. it would be such a bloated experience
I'd say make the wulfrum pick and axe be at the same tier as gold, but that might be a bit much.
definitely too much
probably make wulfrum enemies rarer if gold tier
because wulfrum is literally tungsten
although a scrapped, unrefined version of it, likely
but anyways
would it be a good idea to suggest a buff to the wulfrum fishing rod?
eh. that's been suggested before i believe
so theres wulfrum shards, why not add wulfrum bars? maybe say, add some more wulfrum things?
idk if it was sent
because you can just get the reinforced fishing pole within half the time of a wulfrum fishing rod, and it has more fishing power
devs have said wulfrum is staying a "trash material"
ah
they want its only use to be the early stuff
maybe just make wulf gear easier to get by increasing drone/slime spawnrates pre boss?
they are already pretty easy to find
or increasing how much gets dropped
yeah the wulfrum shit is just for pre-boss
also there was a suggestion to change wulfrum fishing pole to have no snapping
like, it could still work with 5% fishing power
but have it portray a unique effect, yeah
like, for example
line doesnt break is one way to do it
maybe, faster catch speed
to make earlygame fishing less slow
stuff like that
idk how to modify catch speed
Oof that's a pretty cringe suggestion
heck, it could be made into a "tutorial pole" that lets players catch fish within a larger time frame so its easier to catch stuff
idk how easy those variables are to change
but eh. ideas nonetheless
"Just combine all three mods lol"
ehh
how about make it able to fish on seperate bait
that can catch 'unique' earlygame trash items
or maybe have it not need bait at all
i dont think combining 3 of the largest terraria mods is as easy or would work as well as you think it would
the mods have vastly different design philosiphies
doesnt need bait because ooo green metal shiny

I could make it so any attempts to catch trash with a wulfrum rod fish up a bass
maybe
are suggestions related to other mods even allowed lol
yeah, make it have a chance because bass sells for 5 silver
and thats a bit early game
not really allowed, no
crossmod content isn't really allowed for suggs
and likely won't be until Calamity itself is in a more complete state
I also don't think they have plans to change their suggestion
though i dont think i see it in the don't's list
but hey, that's why I exist
to do crossmod shit myself so they don't have to 
maybe
but like realtalk
there's no way 3 of the biggest mods in the scene are gonna do a fusion dance
in the grand scheme of things, i see elements awoken as quite small
sure, it adds content across the game but just
no
wait
also thorium and calam have hugely different artstyles
I thought they said Cal, Thor, and SoA

I'm blind
anywho disregarding that, uh
Calamity and Thorium
they have wildly differing design philosophies
that too
both of them make you nigh-unkillable at endgame yes
but their ways of doing so are polar opposites
Cross modding is a meme and nobody should waste their time on it :p
thorium's just like: we only added 4 bosses but heres so many weapons you'll never need to use
Calamity makes you nigh-unkillable by ensuring the enemy doesn't have enough time to kill you before you kill it
Thorium just literally makes you unkillable
Thorium makes it so that you say no when you die
even though your DPS is absolute shit by comparison
yeah but calam tiers are consistent across all classes
Reality Breakers be like
Tide Turner armor
basically all of thorium has entirely different tier systems with different materials for each class
you literally press a button to dien't
It's why I prefer Thorium's design philosophy because you can actually stick with a weapon you want for a decent amount of time, where in Clam near post ML you basically have to shelf all last-tier items 
if you're smart with Calamity progression, you can (believe it or not) stick to a weapon for multiple tiers
You'll be at a huge disadvantage
Thorium only has like 1 or 2 tiers post moon lord
so it's not really a fair comparison
yeah but calam has like 8 post ml bosses
to the point of having literally half a dozen rarity tiers exclusive to post-ML
Thorium in my eyes is an extension of Vanilla while Calamity is it's own beast
^
It's why cross modding doesn't work.
it won't work no
it would be an absolute disaster
that's not to say we can't have cross mod content
it's a total shitfest to balance
If EO, Calamity and Thorium were meant to be together they'd be either rewritten from square one or lobotomized
but merging the mods is hell no
it already was annoying trying to get the thorium rev buff config in a decent state
ragnarok literally tanked half of the post moon lord weapons except like ele axe and last prism

Me, a ranger, at my Clam+thor playthrough post ragnarok
Calamity items: I am inevitable
Calamity in general with other mods be like I am...inevitable.
Even in a playable state, they'd need the same amount of content length to actually be viable
Calamity's tiers aren't even in a state of balance yet, much less the other mods
it isn't terrible at least
where does boss checklist put ragnarok if you have both thorium and calamity
i think pre-providence
post bumblebirb i think
I think right before prov
also idle assertion: some Thorium weapons are anomalously powerful and have not been nerfed for reasons nobody can comprehend
We dob't talk about those...
pre nerf sound sage lament 
oh my example wasn't gonna be a post-Rag wep
my example was Ancient Flame which gets like 10k+ DPS up close

Y'know the alphabet, where it goes straightforward up to LMNOP?
It's hardmode in a nutshell post Golem :p Cryogen, AS, Brimmy, Clam, Plant Golem, Leviaureusgoliathravagercultistdeus
my main issue with thorium is that it has wayy too much item bloat
theres like three tiers of stuff between each boss
Because it's replicating vanillas wonky ass tier system
levi and aureus are intended to be fought pre golem
but golem is a terrible tier gate because of the boss' nature
thorium was just like what if we did hellstone again but in hardmode
I always do golem right after Plant and then sweep everything
and now theres magma
anyways, Thorium's problems aren't really a thing for here btw
There's a key problem in the mod that you can jump over everything post golem :p
It's not a healthy form of it
If LC was more of a threat
its convenient to skip levi, duke, ravager, and pbg a lot of the time
Lunar gear is basically handed to the player
okay well, I'm not diving into cultist's issues
because that is not something I am willing to change

not because I don't agree but largely more of, coding npcs makes me die
i do think hardmode progression could be improved
Here's my argument summed up: Healthy linearity is a bunch of different but equal choices. IE, the six hardmode bosses is healthy linearity
In Cultist's case, why wouldn't you just grab a Phantasm they're handing em out like it's Free Balloon day
Exactly
but not everyone jumps immediately straight to cultist
Touch cultists and poof a huge portion of the mod just becomes... irrelevant?
you shouldn't make blanket assumptions like that
I guess
how many crafting materials (ie stuff used to make a cohesive set of gear) would you say calamity adds
[[Crafting Materials]]
This is a page, right?
Nope
i think deus is in a very bad spot as far as progression goes
having a boss between cultist and moon lord is extremely awkward
it was worse before
where was deus before
callbacks to when Deus was literally right after Aureus
bruh
Call me a Thorium armor bloat fanatic but I like Plague Reaper because it's a sidegrade
I think Deus' spot is super weird
i think moving him to post moon lord could be good
personally I really like all the class-specific armors that have been added to Cal lately
pre providence maybe
I think that every pre-cultist, post-golem bosses should have sidegrade tier armor to encourage people to fight em
It'd be cool
they already drop good weps though
make duke unlock a new tier of the sunken sea
that's already a good incentive to fight them
I would actually be okay with that
Kill two birds with one stone, give the sunken sea a reason to visit in late hardmode and give Duke a reason to be fought
time to scream at spriters then 😳
ye
you know what tier is way too crowded with weapons
pre dog
you have polter drops, abyss stuff, boomer drops, acid rain tier 3 drops
ok remind me again why frigid bars exist
"The marine life has fled to the sunken sea!"
ive always though they should be merged with cryonic
have pigrons spawn in the sunken sea with a unique, dark green coloring??????
acid rain tier 3 doesn't have any drops yet @digital saddle
And they removed that gimmick, making it irrelevant
ah
Acid Rain is f u n k y
well, its a new event
Cool idea but irradiated slimes makes me wanna die
im sure it will be fleshed out more with time
irradiated slimes are changed next patch
Enemies going through walls in events is a big 
Especially when I built my home in the sulph sea
also, it seems strange to me how most classes dont really upgrade their accessories much from moon lord till dog
then immediately upon unlocking draedons forge you get all the insane endgame accessories
All class acc gang
But it's cool stuff
also the fact that theres the elemental accessories in the dog tier is mega ech
to me at least
It's weird to say the least
you know what disappoints me
Polter doesnt have his own armor set really, despite how AMAZING his weapons look
wdym?
do we really need a third armor set at that tier?
polter's armor set is the bloodstone one
I would love to see a new armor at any post-ml tier
but you know we cant have everything we want
Armor is fun when done right
and also, it would likely be unrealistic
if anything, fitting another set pre-polter would be better to avoid overload
more class-specific armors please
i mean godslayer correlates to devourer somewhat, but bloodflare doesn't do the same for polt, albeit thats not very important.
s e n t i n e l a r m o r ?
signus rogue armor
yeah sentinels armor made from all 3 parts could sound feasible

I like it
oh boy, all-3-part Sentinel armor
hmm, 3 sets for multiple classes then
time for another classless armor because that's just what we need between Provi and the guy who unlocks the king glass cannon armor
Only three classes get the armor :p, Fuck ranger and mage players they don't deserve armor
if you're using all three parts, why not have the armor be made out of Cosmic Worms
i just think a polter themed armor set, like black with blue flame accents could be seriously fucking cool looking
SW for ranger, CV for mage and melee (?), signus for rogue & summoner
Brav was basing it off weapon drops
just trying to correlate to drops yea
fair enough
correlating to drops is best
since weaver is ranger central
mirror blade is practically melee + mage anyway

It's not like you won't be fighting all three bosses anyways
it's still a good meme to think back on
yeah but it's the closest thing to mage
...
Mana swords sounds fun
yes you do lol
Cosmic worm is literally made of all three sentinel parts
exactly
i literally have a doc filled with ideas for this
???
am i allowed to post, but not suggest?
It's not like you won't be fighting all three bosses anyways
what does this mean then?
fuck
it says won't
lol



i wish silva had an alternate choice
You need a nap

I mean go ahead and suggest 3 sets that center around sentinels, but I won't guarantee the devs will be on board with it
so anyway as I was saying about Ceaseless granting a mage or mage-summoner hybrid armor
when ur question gets flooded by ben being dumb
I have so many ideas for this but they're super specific and would never happen 1:1 nor do I have the patience to figure out a vague enough way to suggest them
Your dev rank, hand it over.
i mean we have fearmonger, i feel like investing in more summoner hybrid armor around that tier would be overkill
Just redact your message like an SCP article, Thomas
fuck it im posting this
not suggesting
but take a look if you want
ok, so basically, ||████||
I don't understand the point of only having a handful of combo armors for only a single combination of classes. Where's my ranger mage armor or my summoner rogue armor?
Where's my melee summoner armor >:(
okay don't yell at me I'm sorry in advance for not 100% using all the classes but like here are my takes on this
SW = Ranger
CV = Mage, Mage/Summoner, or Summoner, all can be thematically fitting
Sig = Rogue or Melee/Rogue, Rogue should definitely be a focus
sure
haha yes
i took a different approach
thinking how the materials could be themed around a pre-existing armor
just know that by releasing this idea to me I take no responsibility for any bootlegs that occur by my hands

hmm
okay so what you're saying is, in terms of upgrades
SW = Beetle
CV = Spectre
Sig = Umbraphile
yeah
it doesnt cover all bases
but it gives some specific classes some noice armors
honestly my idea doesn't either
~~the ideas I stated are based on my own plans for EE
I keep debating over whether I want Void Enchanter/Enchantress armor or a summoner armor with funny Dark Energy moments~~
I'd say my biggest complaint towards post-ml (which is getting better) is the reuse of content and the fact that most armors are ore based
How do I explain it in a way that makes sense...?
tenebris
Most post-ML armors are acquired in the exact same way
post ml is kind of a boss rush yeah
and here we come to the general issue that came all the way back when all these one-size-fits-all armors were introduced
there's very little variety in what you do after the Moon Lord is defeated
Look at how Spectre, Beetle, Spooky and Shroomite are obtained and then compare it to 90% of post-ml armors
that's something vanilla does right, if you ask me
They're all from the same tier but each class goes about it a different way
every class has a unique new unlock or event where they get the most bang for their buck
Especially comparing Mage to Ranger, endgame those classes are almost identical
something else that's neat is that vanilla gives a large amount of options to use
unless you're summoner
but not large enough to where it feels overwhelming
Calamity does Summoner and Rogue very well
Rogue in particular has gotten a lot of specific armor love these past few updates
and I very much appreciate that fact
I feel like the weapon variety isn't really an issue, it's mostly caused by people playing the meta
If there wasn't class setups or the help page, it'd look a lot different
Another problem with post-ml is that while most of the exo accs are cool, a lot of variety is lost when everything just gets mashed together
yes
there's a sore lack of accessory variety in late-game because everything gets thrown together
There's not much thought to choosing your accessories when everything is just mashed together into one blob accessory
exo-weapons share this problem but spike it up to 11 because they're effectively your only options
SCAL tier is kinda yikes because each class has a like... two weapons
the unobtainable weapons able to be cheated in via cheat sheet sound like a step in the right direction, somewhat
their mechanics are burh
but i like the idea of more weapons in that tier that aren't just an exo something
What're the unobtainable weapons?
stuff like plasma casters, draedons laser rifle
gatling lasor cannons
Isn't Draedon pre yharon?
theyre technicially viewable via cheatsheet, which anyone can get, so i dont consider it spoilers
i believe its post yharon, pre yharim
Draedon's slated between Yharon and SCal
Ah, that's neat
Acid Rain, the Rogue update, etc have been amazing.
In a few months from now our arguments are gonna be irrelevant because the devs have rolled over everything :p
i definitely think that your observations are valid, though
accessories have no variety lategame
armors are just obtained the same ways
and are just mostly the same armor with different headpieces
yeah
mhm
nobody has their own sets anymore
summoner kinda does because fearmongerr
but its not my favorite
but like
usually the secondary options aren't very good
omega blue is also nice, probably better than fearmonger
but it's lackluster in survivability, making it harder to use for the layperson
not to say its impossible, but its... difficult to justify it when you get so much more bang for your buck with the meta armors
I honestly prefer the more recent class-specific armors
primarily those granted to Rogue
i agree
Umbraphile, Snow Ruffian, Sulfurous...
rogue has gotten some nice attention
Rogue has really gotten the attention it's desperately needed in that department
Understandable, it's only a matter of time before Throwing commits non existant
and stuff like fathom swarmer and brimflame are nice additions too
Stealth is still rough but everything else
although i believe theyre poorly implemented
Fathom Swarmer is busted
ye
Brimflame is cool
brimflame is actually kind of weak setbonus-wise
Fathom either needs to be post-one mech, post-three-mechs or post-plant
its changed to be post-clone next update
Understandable
as it was intended to be in that tier
its broken because it literally is out of the tier it was supposed to be
also i think its dumb that we get another armor with random liquid traversal attributes
Acid Rain 2: Summoner Fucking Dies
like.. there are so many
People actually use the liquid gimmicks? Nice
no i just think its dumb
because i see it as just bloat
like, there are accessories for it already anyways
Don't have any new ideas for this set? Just add another liquid traversal ability
Acid rain was rushed to get old duke out. Change my mind.
The balance is wonky with Acid Rain but it's a good event
but old duke isn't even that... amazing either
its kind of wonky right now
and acid rain itself was poorly tested, in my eyes
I just want the community to encourage the devs to keep focus on improving current content instead of incessantly begging for new bosses
ive only experienced the first ant 3rd tier and both of them were super annoying
Tier 2 is actually terrible
like literally remove water leeches and i would be okay with it
Irradiated slimes nuke ya
Caustic Tears should be craftable before the event, not after.
gamma slimes just make the screen a minefield
old duke isn't even balanced for post-polter the way i see it
its too difficult imo
Phil Swift level contact damage
irradiated slimes are changing, I think I said that
yeah
caustic tears are being obtained differently
i will say, i don't want to neglect the changes that are coming next patch
the devs are listening
Epic, I like that a lot
Thanks, Ben
(And the rest of the Calamity team ya'll are epic)
no, we're changing the event for the better
every enemy gets sulphurous skater AI



P L E A S E



