#suggestions-discussion
1 messages · Page 839 of 1
Just stronger versions of his regular moves (make them fire faster and more damage)
It shouldn't be hard and at the same time makes an interesting boss more interesting, both gameplay and lore-wise
Just rank him up similar to Brimstone Elemental after Providence
Okay how bout this:
Why? Why Crabulon?
Cuz it'd be funny, and fitting cuz he's already infected?
Even though Astrum Aureus already exists with a similar ground-based jumping AI
I suggest Astrum Aureus you just didn’t read it
wdym
Both fit and I voiced that earlier
Are we still talking about that galactic market thing
Crabulon is one of the most forgotten bosses in the mod, i don't mind the idea
Probably shouldn't
bother
really
Yeah it would be a lot of work for that I feel
If we do ever make anything related to that it'd be small structures in the planetoids
Maybe make a version of the Eidilon worm to prevent players from entering the Astrum Aureus part of the Market
Making a bunch of whole dedicated structures in a new layer or a whole biome is off the table
I was just talking 'bout an astral infected version of crabulon
In a new structure in space
Also: crabulon cause the boss already looks like something that's easily infected
Yeah that’s the entire lore of Crabulon!
So like
Are we still talking about that galactic market thing
Yes
this straight-up sounds like that one place from Starbound I don't remember the name of off the top of my head
the fuckin' uhhhhhhhhhhhh hub place
Ohh that thing
The Outpost
I never played star bound that far
(It's like 20 minutes in lol)
instead of in Starbound
the Outpost is like the first place you get to that isn't your starting planet you clown
It’s floating in space not on the ground
My real question is how did T Hanos forget the simplest of names 
Ech
It’s a abandoned space market floating in orbit
I recommend that you just
drop the idea
cuz it's too big a scale
and there's nothing established about it in the lore anyway as far as I am aware
I have something else about the underworld
It’s that it can be accessed too early and maybe a guardian prevents you from going there until Slime god is dead
I’m going to suggest it
What
No
Why would you intentionally create linearity. Calamity does many changes to make the game less linear @steel knoll
only thing i want to see changing is the eidolon tablet
atleast make it drop post plant 
why
I need challenge in my game
you're not allowed to suggest things that remove non linearity iirc
correct
that is removing non linearity
idk how
it means you can't fight cultist at the start of hardmode anymore
Calamity adds that shortcut on purpose
also Eidolon Tablet stinks to farm anyway
because the only thing that drops it is a rare spawn in either the Dungeon or the Abyss
i constantly see those cultists spawn in the dungeon
The real suggestion would be to buff Lunatic Cultist so you're really only fit to fight him after Golem
You get owned if you try to do it beforehand
Mechbosses Yharon Plantera golem wall of flesh sentinels
but that's already been sugged once or twice
Yeah
You can fight Yharon first
*second
well
"can"
its almost impossible
it's as good as impossible
so like
You shouldn't be prevented from trying
Once again we have a point
While I like to follow the boss progression, it's cool that calamity allows for sequence breaking, so I see no issues with it.
Like, if you can beat Yharon with pre-Providence gear, you honestly deserve to.
If you don't want to sequence break then don't
i don't think anyone's done it yet tho turing
Oof has iirc
But again
you can try
Almost all the bosses can be skipped entirely
You should be prevented from skipping progression because it's really fuckin hard
Not because the game flat-out doesn't let you
i mean, vanilla's also pretty darn lenient with it
i wanna suggest a polter rework to make him more of a challenge but get the idea suggesting it might be frowned upon
Vanilla is stupid linear in Hardmode
only in hardmode
Pre-HM is very open, yes
And that's good
Yeah
Indeed. Like, the only nonlinearity is Fishron. And I guess you can rearrange the mechs.
Once you get into Hardmode, it's Mechs, Plantera, Golem, and then Cultist and ML
You CANNOT fight Cultist and then ML
without fighting Golem, Plantera, and all three Mechs first
unless you do exploits
And maybe a fishron
Even the events are locked behind plantera
u can't exploit to fight golem tho
dont bulbs spawn VERY rarely on their own after 1 mech
^.
¯_(ツ)_/¯
Calamity did a change to do that at one point iirc
i remember when hardmode dungeon was pre plant
or just be a chad and use pandora's box to sequence break the whole game

Golem is locked behind Plant in vanilla ye
Tbh gating things behind WoF and ML still enforces linearity. You should be able to fight SCal with pre-boss gear if you want.
though not in Calam
how not in calam
cause Old Power Cells
there's an insane amount of linearity in post-ml tho
Old Power Cells and craftable Temple Key, yeah
You can also fight the sentinels and DoG first too
No, DoG can be fought before Providence.
no
Yes
u need to kill prov
Rune of Kos is craftable

then okay, skipping prov
we still need to kill the sentinels
for doggo
and u need to kill both doggo and yharon to fight scal
i wouldnt mind if you could make eye of extinction pre yharon
which u need to do eclipse, frost moon and pumpkin moon for
SCal is technically a superboss but yes you're right
^. Needing to kill them to fight SCal is basically the only linearity in the post-ML section of the mod (besides each boss being gated behind its guardians/sentinels/birbs)
ohh yeh, u have to fight rav for core of calamity and life alloys
so that's another thing
No you don't
But you do have the choice in that regard
yes u do
Low% meme exists yea
You can just craft them
You can fight Ravager or the three AltMechs
u need ectoplasm for core of calamity tho
you can fight Cryo and Plant instead of Rav, ye
So? You get that post plant
We're talking about Low%, nate
wait no
You don't need to fight ravager
CoC drops from rav iirc
yes
haha coc
coc :FeelsfineMan:
so yeh, non-linearity really gets thrown out of the window when scal joins in
indeed
That's why Yharon is technically the final boss atm
and Terminus drops from him
or Brimmy
or brimmy
Anyway do you wanna suggest increased non-linearity in Post-ML somehow?
Not sure how you'd go about that
it would be possible with abyss still being a thing 
isnt low% like
wof -> ravager -> cultist -> ml -> birb -> yharon
some abyss mobs could start spawning in items u need that could make u craft the calamitous eye
Prolly yeah, that progression
like a tomb instead of the calamitous eye
It'd be very hard to pull off but you could do it technically
it's possible, but yharon's pretty much going to take ages to beat
It's a Covid 19 joke
He thinks it will offend people
oh.
Yeah let's not do that
intent wasnt to offend anyone
xd
Not a particularly likely suggestion to be implemented.


Lets not joke about that
especially not in #suggestions-voting cuz joke suggs aren't allowed
still waiting for :3c: to be added
I already did
but i need like 30 more stars
okee
the only really insurmountable part of low% is yharon
ravager is probably possible with titanium gear if you're patient enough
then you can use hydrothermic for moon lord
But lunar gear vs yharon is gonna be rough
wrong channel?
god
neh we've been discussing low% for a while here
he meant to type this in No-hitters I think 
No, that was being discussed as potential for a post-ml sequence break suggestion
O
i even read through the google doc for the donts to make sure joke suggestions werent a no no
mustve missed it

anyway, if we were to promote non-linearity: make abyss mobs spawn broken pages or something post-ml
It's in the pinned messages
- No joke suggestions, this includes asking for roles and suggestions like "No rules".
u can use like a ton of broken pages to craft "calamity's scroll" which would allow you to summon in scal pre-yharon
somehow completely missed that
would that idea be plausible, rover?
@hollow shell You know, with the amount of pinned rules in this channel, I don't think doing something like turning the "don'ts" doc into a "rules" doc would be a bad idea, rules at the top, "don'ts" at the bottom
Just an idea 
i could think about fleshing it out a bit and then post a suggestion in #suggestions-voting
i should probably also edit the suggestion
Would it be a consumable item? To distinguish it from the eye of extinction or...?
ohh yeh
i'd prob make it consumable to add to the feeling of it actually being from scal
and scal basically gets attracted to it and takes it before fighting you
i think it would be better to make it less specific
the crafting part
Is there some lore reason why it's the abyss mobs?
Eidolon Wyrm
That thing is nightmare fuel
I’m talking about wormy boi
we could call the item "the Secret Diary", and as description it could say "Seems to belong to someone very powerful"
would be nice if she also said something 'bout it during boss but i don't think suggestions like that are allowed
I liked the scroll idea a bit better, but I don't know much about the lore, so who am I to say
brb doing pumpkin moon
ohh
now that i think about it
u'd have to kill plantera anyway if u want to summon ravager
or golem
so that'd add to the boss list for minimum % to scal
Not really
and u'd have to kill providence for the life alloys
You just need a post-Picksaw pickaxe
i.e. lunar or anything above it
dude
it says so on the wiki
You can craft Life Alloys, you know
ohh yeh
The drops the ingredients, the quantity of said ingredients increases with Provi's death
but he only starts actually dropping the actual life alloys/coc after prov
by the way, regarding the don'ts document saying "no suggs about futute content"
what are you talking about and why is it suggestion related
but i forgot he drops cores of said things
how far does that extend out?
no suggs about anything that has yet to be released
as simple as that
yharim and friends, stuff in #changelogs etc
making skeletons friendly is overpowered 
not rly
/s
depends on what u see as skeleton
like, for example, would "Make Yharim actually use weapons when attacking durning his fight (for example, if he does a laser wall or whatever he pulls out a staff)" be a don't?
since it's not like there are many skeletal enemies in the game
and it wouldn't count in the rare spawns from dungeon

okay then
was a joke bee, my bad lol
it's planned content doe

are you saying "planned content" as in "just future stuff" or "planned content" as in "dude, he's already planned to do that"?
conspiracy theory time
no planned content as in everything that will come to the mod
damn it
wait for it to be released if you want to suggest something about it so badly
can't make suggs based on things not currently in the mod
but speaking of suggs based on things currently in the mod
i should edit my suggestion
since now that i look at it, maybe it'd be better if every wing had their own unique effect 
During Acid Rain, make it only rain in the Sulphurous Sea biome.
As is stands, whenever the Acid Rain event is active (which lasts until you defeat it), it will rain throughout the entire world. This is incredibly annoying, especially for people who don't like rain already. For lower-end pcs, the extra rain particles can make the game chug.
Might wanna not demand they all get unique effects
but do suggest that some more unique effects get implemented, at least
that's a great suggestion quanta
and yeh, please make what quanta said happen
programming wise it might be hard to do but god yes please 
it'd also make the world of calamity more ambient
how should i edit my post
i've thought out a few "unique" buff suggestions, besides the xeroc and bone wing one, i hope both of those are good enough
how about lightning strikes in death mode argument
wait, does it lightning strike during acid rain event whilst in the biome?
then i wouldn't call it a valid argument ¯_(ツ)_/¯
it might be better to not specify what kind of buffs for the wings
leaving it more open-ended
Well
I think the examples are okay
As long as you make it clear they're example possibilites
and not exactly what you want
i mean, do i have to like write "edit" somewhere or something
are you trying to argue angel wings are better than tarragon wings
You don't need to
You can if you want
hell no
thats what it reads like
who cares about the buffs when the stats are infinitely better
a % can do a lot
I kinda dont understand why some wing buffs are so ludicrous compared to others on the same or different tiers
the argument wasn't that angel wings are better than tarragon wings
it's that since tarragon wings are objectively better than angel wings, they shouldn't receive such an insignificant buff compared to angel wings
does that really matter if the buff isnt as strong
yes
wings should be balanced according to the other wings in their tier
it does especially in the late game
But you could easily look at it the other way around. Because they are objectively better than angel wings, they maybe should have a worse buff?
Who has ever used Angel Wings fucking ever
this wing thing is going to keep going on and on, isn't it
in my first vanilla playthrough 
The only wings I ever saw used start of HM vanilla were leaf wings
But they blow ass
i used angel wings
is my sugg better with the added argument?
tru
bc i didnt know better
Yes that is a good argument Quanta but I don't necessarily think it's true?
It might be
how do you mean?
Actually it looks like Torrential Tear disables the Acid Rain too, if I'm looking at the source code rightly
i can go test it
imagine u want to disable rain but not acid rain event
so u use the torential tear
let's say u were about 80% in
why would you do that though
now u have to do it all over cus u tried disabling rain outside of the event
Why would you disable the rain 80% into the event
what if u died and decided to do something else for a bit
Then you gave up
that's a strange decision
progress doesn't get reduced tho afaik
unless u disable the event
then it gets reduced to 0
and it takes like 200 kills to finish the event
which for some people might take a while
it only takes 200 kills if you have more than one player
oh my bad, torrential tear definitely ends acid rain
it took me like 200 kills tho
Yeah
maybe a bit less
not sure where i got that notion haha
better should remove that from the suggo then
did
It's 180
ehh
it's reduced next update already
okay
What’s caustic tear for then
Starting it
I think it's only 90 for t1 next update
starting it
well i still feel like torential rain shouldn't end it
Not all rain in the Sulphur Sea is Acid Rain
Does torrential tear not start it
it was Fab's request for torrential tear to end the event
torrential tear just starts normal rain
was it?
Even if you go to the colgate pool?
why not create a counterpart to the torential tear for disabling the acid event
Yes
yes
Acid Rain is a specific event

yeh
rain in the sulphurous sea != acid rain event
but
acid rain event is rain in the sulphur sea
tis a Rectangles and Squares situation
it's acid rain tho
Indeed the event is named Acid Rain
is there any lore as to why it's acid rain
The water is acid
because it's raining in the sulphurous sea
it's rain from the sulphurous sea tho
If you want an explanation as to why the rain is sometimes normal and sometimes acid:
game logic
i could think of one:
uhhhh wind pushing stormclouds from different areas
there's normal water and acid water
normal water = regular rain, acid water = acid rain
and sometimes only the normal water evaporates
what if u could make rain look "acidic" when the acid rain event is ongoing
because that's how heat works
and u're anywhere else on the world
iirc the rain texture changes during the event
pls no the only thing worse than blue rain across the world is green rain across the world
damn im just the test slave
on it
what if u're anywhere else on the world
it's regular rain
does the rain also look different than normal?
see, would be nice if it also looked a bit like acid rain when u're outside of sulphur sea biome during an acid rain event
would be nice if it didn't look like anything when you're outside of sulphurous sea
ah, damn
so like in multiplayer if one person is in the sulph sea during the event
does that invalidate the entire sugg?
I mean
it'll rain throughout the whole world and there's nothing you can do about it
but I suppose you could force rain to stop if no players are in the sulph sea during the event
Yeah
but that sounds kinda like a fucky work around
That's what I was thinkin
wait the permanent rain while acid rain is going is meant to happen?
since that means that rain won't be able to start even if you want it too
No it's just hard to make it not happen
^
ah that makes sense
Man mp was a mess during Acid Rain
a mess was an understatement
@snow slate That already happens
That already happens?
Yes it does
I always kill the siren first
isn't it only on higher difficulties though?
The remaining one gets more aggressive behavior
unless it's death mode
Levi vomits faster iirc
The elvis starts firing away really fast
the rage when one dies applies to all but death
I'm on death mode
ahh thats what i was thinking
in death both bosses are automatically pissed for whatever reason
oki
But it would be better see that in Death mode to
Marked Magnum's sound
oh that sound
maybe turn down your ingame sound
is it really that loud?
@narrow sorrel
its really loud compared to everything else ingame for me
send an MP4
placing blocks and opening doors and swinging tools isnt even half as loud as it
i took a video on my phone but idk how to send it
aighty
instead of making the marked magnum's volume lower, increase the volume for the shredder so not only does it destroy your fps, but also your ears
Make all other weapons so loud that Marked Magnum doesn't seem so bad
flawless idea
my brain cannot comprehend this gif
wait did that shark just spawn on you
ye
That's interesting
that gif name is interesting
thats like the 3rd time ive got sniped by those sharks 
I mean, if the sharks spawn in the same spot every time, then that should be on you to learn those spots and avoid them
If they're random, then yeah a delay would be good
They are?
Thought they were the same every time
had them spawn on me in different locations multiple times
This reminds me of how if you're to the top right of Golem as his head comes off he will almost guaranteed hit you by ramming through you
it should be like Cosmic Guardians anyway
they seem to be invisible when they first spawn in so like how exactly are you supposed to just casually understand where all of them are or that they've spawned in

- don't mention Stomp's sugg in your sugg
- Stomp's sugg got rejected https://discordapp.com/channels/225030931008847874/263382359397761025/683356480279150727
@snow slate
Thanks
formatting could help
we all know it'll never happen because true melee is a subclass and doesn't matter
Do i remake my propose?
according to literally every dev I've ever asked about this
make true melee a class then 2head
it already is one
it's called melee in vanilla, maybe you've heard of it
or maybe not because it was left half-finished
make it a separate class 
nah but this suggestion is pretty much asking for a total rework of true melee
how about instead I remove all the other classes
True melee is literally this close to having a fun playthrough, it just needs 1 more post-DoG weapon and it'd be gucci
and uh yeah idk if that would fall into the "no super high effort suggestions" rule
As for the sugg in general
There's a lot of suggestion, a lot of specific suggestions
Most of it is just specifications for how the combo system would work, which is not necessary really, because that's up for the devs to decide
Most of the suggestion should be reason
I still don't think it's going to happen ever
Also a damn shame DoG Lore can't be used on anything other than a 1% drop
given how much the Calamity dev team likes to flip-flop on what the fuck true melee is in the face of shit like AotC and Scourge of the Cosmos
lowering the volume of a weapon isn't difficult
true melee changes next update
wacky fact but I've heard the opinion of more than one dev on this topic
wacko
wait I'm sorry WHAT
apparently it wasn't when Altix tested it
👀
Yeah that's a true melee wep
TIL Ghastly actually does fit the bill for true melee
should have the specification
While you're at it, can you make Ultimus Cleaver not be true melee?
Thanks
bruh?
yes please do that
no 
do it anyway
It shoots out 5 projectiles over a huge arc on every swing
assert your dominance
I know exactly what it does
And I will never not be bothered by this blatant inconsistency
While you're at it, downgrade Cosmic Discharge to a normal drop
and also assert the rule of true melee or I will figure out how to do it myself 
why downgrade discharge tho
make yharims crystal 200% drop rate
it doesn't even look like a regular dog drop
because there are no true melee weapons after DoG
cosmic discharge won't be true melee
even though DoG's lore item only boosts the damage of true melee weapons
flails are getting shafted
Damn
bruh??????
oh even better
There are now literally no weapons after DoG that his lore item will affect
Well at least I can say for future true melee runs that the run ends at DoG because the rest of the game isn't finished yet
i got a video of marked magnum being really loud but the video and audio quality are not the best
time to literally fucking gut the true melee system myself and rebuild it to be better
is that alright lol
True melee runs don't exist
I've just about had enough of this memery
bro subclasses

Yeah just post it mason

true melee is kinda dumb ngl :\
ok one moment, opening discord on my computer
true melee is for chads
you gotta differentiate
idea
Avocado did you see my feedback
if a melee weapon summons a projectile on enemy hits, isnt it still true melee
Which of all?
make true melee boosts like counter scarf affect all swords but only if you hit with the blade
its true melee if it spawns projectiles on hit wegud
on-hit projectiles are legal
also that à good idea ben
on-swing projectiles are not
symbiote dies though because it is wack
is Symbiote getting a rework then
Hmm. I understand, thanks for you feedback
You're welcome
Also yeah, format your suggestion more. Use more line breaks (aka Enters) so it's easier to read
@hollow shell I dont how to do that in PC discord
werwerwer
(You do it twice in your sugg)
I use copy paste
ah
When i search for the weapon name
symbiote is unchanged for now
Okay
thanks for your support
cool and good suggestion
I don't actually think it's that much louder than any of the other sounds
I'd suggest turning down terraria's volume to preserve your eardrums
It's just unpleasant
it's higher pitched than the others
i think the recording messed up the volume
ingame it sounds a LOT louder
than the rest
but then i cant hear anything else lol
i think if its volume was halved itd sound tolerable
if the suggestion manages to garner enough stars, I may consider it
like when i turn my PCs volume down low enough where i have to focus to be able to hear regular sounds, the marked magnum finally sounds like what the rest of the game sounds like without the lowered volume
Doesnt it use a vanilla sound
Yes
WoF laser sound
Yikes
Yeah, a bunch of magic guns use the sound
or well actually
some energy ranged weapons too
I know it most from Retinazer
from memory there's only like 2 new post ML enemies
three iirc
the profaned things
Just add more enemies huh? The ungodly serpent existed... But that dissapeared,
scorn eaters, holy fire giraffes and profaned butterflies
Three profaned things, all four Phantom spirits, and Bloom Slime
ungodly serpent was worm :/
oh yea those too
8 enemies in total
Non-technically three Layer 4 abyss enemies
more unique enemies would be cool iirc
More enemies would definitely be good
Which is why it's already planned by the devs
but
good to have it be suggested too
Nuclear Terror
particularly if they each dropped exclusive accessories which didnt combine into anything and instead provided some very specific and gimmicky bonus to keep the enemies from being totally pointless
Ah yeah you could count Gamma Slime and Nuclear Terror too
Maybe add the Scrapped Provi enemy that Engineer gaming Thought off like 4 years ago?
what
Impious Immolator already is a mini Providence
This
christ
unironically add enemies that are references to inspired by shitty suggs like fogbound, stygian weaver, that one sun boss, etc
Damn, so a scrapped enemy is a scrapped enemy then?
Well 2016 was back when the mod was starting off
dude
And the dev team wasn't even complete
things in 2016 were like, way beyond the par of seriousness that it has today
I don't even know if Providence was sprited at that point
like incredibly so
Probably not...
Ah yes, i would have loved to see a Unicorn Providence 
finding 4 year old concept art from Necro in suggestions is not recommended
what if weak enemies suddenly oneshotted you post ML as a punishment for getting hit by such low tier enemies
Old Irradiated Slime 
i think something to consider when adding new enemies to late game is why
most players would probably have the world already mapped out and most things couldnt be a danger to them because of the environment, so for the enemies to pose a threat they would need to be either unexpected or just really big stats
and of course if the player is threatened they could just leave
so there should be a solid reason to why a player would kill/not run away from it
Yeah
Would need drops
It would be still be nice to just have general threats around the world
Especially airborne ones
so world transit isn't completely free
yeah
Airborne threats? Wouldn't they have to somehow connect to the lore?
tbh expanding on sky in calam lore would be really cool
sunskaters just vibe so
Could just be a fuckin
Big angry Harpy or w/e
or a better Sunskater yeah
Sunsurfer
Solar Surfer
So we'll just have random Boeng jets flying up the air 
shark ai but they swim in air and nothing else
Deathmode has some changes more oriented to gameplay rather than making sense in lore, like EoC entering phase 2 as soon as the battle starts, Levi coming out instantly instead of when Siren is actually having problems fighting, and this
And an ultra rage state for them sounds h gameplay wise
.,.,.
i'd personally build enemy ideas around their possibly unique drops, or build it around it being really annoying/difficult to fight and it dropping an item which makes it in particular easier, with possibly benefits in other situations depending on class, playstyle, etc
both Siren and Levi already spawn instantly and both are enraged
how much more difficult do you want to make them
Rage state for D mode Levi? No thanks that fight is already difficult enough
on top of increased damage
No
Just add a effect
That make them look angry by the death of his friend
Thats why i added the quotation marks in "super"
Because it removes that feeling of lost.
so...I just realized how. underwhelming the Brimflame activated ability is. from wiki:
Pressing Armor Set Bonus will activate Brimflame Frenzy for 10 seconds, temporarily multiplying the player's magic projectile damage by 1.1 while reducing the player’s life regen by 42 and disabling mana regeneration. Brimflame Frenzy has a 30 second cooldown after its usage.
is this correct or do I need to yell in wikibasic about it being wrong
if it's correct, the follow-up is: why is it so underwhelming
I don't think no-hitters could even use that due to how negative regen is handled IIRC
i assume it is correct

if (brimflameFrenzy && brimflameSet) if (proj.magic) damageMult += 0.1;
At that kinda cost, you should be getting a full on ripper
-42 regen = -21 hp per second for 10 seconds = -210 hp
Boost the damage then?
**Buff the magic damage bonus granted by the Brimflame Fren--
fuck
note to self: write faster


inb4 brav + afz tested in godmode
Yeah it should be like, doubled magic damage considering you lose half your health for it
Also you can't do mana regen strats so you have to eat potion sickness
ah fuck it I'll write it out anyway
Buff the magic damage bonus granted by the Brimflame Frenzy ability.
❔
Currently, the Brimflame Frenzy ability costs a mighty -21 HP/sec life regen + completely disabled mana regeneration for 10 seconds each...in exchange for a 1.1x multiplier to magic damage. Given the extreme price that has to be paid to utilize the ability, it feels awfully underwhelming that you get less than a Shroomite headpiece's worth of damage off of it, especially since you're forced to brute-force your way through Mana Sickness to keep firing. Buffing the magic boost granted by the ability would help to justify the extreme penalty and make it more of a high-reward ability to match its high risk.
kablammo
multiplying damage is dumb
I like this idea for a suggestion.
that'd make it even worse and you know it 
How would that work?
Makes sense.
the Brimflame Frenzy damage multiplier is 1.1x
set to multiplicative calc
except you pay what at that point is typically just over half your max health and disabled mana regen over 10 seconds to receive that boost
so like
+50000 raw additive damage
Brimflame literally kills you
ah yes 50001 damage wand 
Adding damage would make certain weapons really broken.
it's the ultimate glass cannon ability but not really because you get almost nothing out of it

Make an accessory that increases base weapon damage by 10.
that's really just armor penetration with extra steps
and without relying on enemy defense
anywho time to post 
brimflame frenzy is risky to balance around
go ahead and post, but ill discuss here
I mean
they sorta signed up for a risky balancing procedure by making a glass cannon-oriented ability in the first place, if ya ask me
but a total cost of 210 HP and completely cucked mana regen for 10 seconds isn't worth a 1.1x multiplier
yeah
i didn't say that it was worth it right now
and personally, i dont know if it is
byeah
i'd need to test
is it time to yoink 10% off set bonus and compensate by making brimflame 1.5x
consider also that the complete denial of mana regen means you need to induce Mana Potion memes in order to keep firing your weapon
you are going to kill me altix 
ok so 5x

set bonus doesn't grant any additional damage/crit at all
Just make it old death ripper tbh
see making the multiplier better is just asking to fucking rip apart balance
because multipliers are very different from additive boosts, as im sure yall know
I am aware of this
yea that's a multiplier alright
but you don't have particularly large additive percentages at the point you get Brimflame armor
Set bonus should still give extra damage and crit.
for the health nuke i feel like it could get away with being 2x
multiplicative applies after additive percentages, keep in mind
so at the end of the day...you're getting a 110% boost to your 1XX% existing magic boost
but not really because guaranteed Mana Sickness for continuous fire

that's the biggest problem i have with it right now
mana flower exists
and it makes the balancing factor pointless
note that Mana Sickness itself is also part of the multiplicative calculations
is mana sickness a multiplier too?
yes
so basically you can't even get the full boost unless you intentionally use something that takes like no mana
which leaves you with a set bonus that literally fucking just kills you
in case a +.1x boost wasn't already depressing enough given the extreme costs of Brimflame Frenzy
now, you see
im thinking something different for the set bonus
we can keep the frenzy bonus thing
i think that works
but the penalties and potential bonuses are too much and too little respectively currently
so, perhaps... we keep this whole burst damage thing going with something new
(I'm almost having a hard time believing the effect is this weak but yeah
The only positive effect is the same as Provvy's lore item
At the cost of no mana regen and an extreme DoT)
(it really do be that weak)
Does Thomas want an H mode Omega blue for mages??
perhaps brimflame frenzy has charges, and pressing armor set bonus cancels mana regen and gives you negative life regen for a time, but gives you a damage multiplier that increases with the number of charges you use in a 5 second time frame
and, heres the best part
either the damage boost is recieved too quickly to benefit from mana sickness, or drinking a mana potion evaporates it before it even reaches you, because youre literally burning, so it doesnt work
I don't want your hentai you kinky little bitch, begone
That does DoT


life a special thing
do i sink all my charges into this last massive burst, or do i keep a steady stream of increased damage to sustain myself better?
stuff like that?
any current boosts can be considered unviable at the cost of life
and we have quite a few of those already
Dimensional SooS Artifact
Dimensional Soul Artifact causes you to take more dmg...
crimson effigy, skeletron lore, calamitas clone lore, providence lore, regenator, samurai badge to name a few
all im saying is i would love to see a more interesting way to use brimflame frenzy
because right now its on a razor's edge of balance
either its terrible
or it's too good
i feel the effects and mechanics have to change to make it less atrocious to balance before we can even start tweaking numbers
so, honestly
I make suggs based on what is actually going to happen within my lifetime

I will gladly look into this on my own time at a later date, however
how do you think charges would do if they were added to brimflame frenzy?
I like your idea a ton
I just don't think the devs are gonna be particularly interested in doing it
of course
thats why im not suggesting it 
but, giving ideas in here is at least somewhat helpful, i think
devs can do it however they like
i just think it needs to change
number tweaking should come second, because currently i think the concept is poorly executed and flawed
and, as for your sugg thomas
i think more people will vote for it
but idk if that approach is the best solution for the armor itself, so to speak
it's a nudge in the right direction, if nothing else
yeah
if the set ability is going to be something like this, then it at least needs to be worth the extreme penalty
also, the suggestion itself doesn't even have to be taken
instead, it can be seen as a call to rebalance the set
generally speaking
so, if the devs have it sent to them, they know that a lot of people agree that at least the brimflame armor is kind of ech

generally, youve got to wait... a week after the original suggestion was posted to repost
you also shouldn't resuggest if your original suggestion already got sent
if it got sent, i believe there's a cutoff period but don't really resend it, even in the foreseeable future
alright, just asking is all
making sure that no boundaries are crossed that shouldn't be.
I think the Relic of Ruin needs a nerf.
Not much, just a sight nerf to put it back to pre-mechboss tier
What is it
It's a magic weapon
It's a Magic weapon that fires out multiple homing shots in a circle around you
they home now?
Basically an early Nuclear Fury
It shreds through the mech bosses
Because of it's homing ability and the slight piercing it has.
possible, but I feel like its accesibility is a little difficult so early in HM anyways that its suitable, like dedealus stormbow, need to go out of your way to grab it
It's only a Tomb and 2 Forbidden Fragments if I remember correctly
however I am biased as I have yet to use the version of it that homes
fair enough
I solo'd em in like 3 minutes~
i'd say just nerf attack speed lol
i hate pre-mech balance
pre mech is an odd place
Destroyer is the only mech that it feels BALANCED on.
Because it's such a difficult fight to begin with-
I hate balance
Don't even fight the mechs, fight the Calamity Alternatives because Rev mechs are literally more difficult
smh Prime and his 90% DR
IMO pre mech is relatively balanced, just the fact there is so much weapon variety and the fact the bosses are all so exploitable in 1 way or another, it feels imbalanced
lol cryogen
Every one except Destroyer can be killed in, if I actually set up my Mage accessories beforehand, under a minute
OH CRYOGEN WENT DOWN IN NOT EVEN 30 SECONDS-
Aquatic Scourge, haven't fought yet
Brimstone, neither
aquatic is just a bullet hell that despawns, would rather do twins there lmao
It despawns when you hit the world border
for some reason
Aquatic probably would take about as long destroyer did due to it's fast movement and high hp
Brimstone would be about as easy as Twins
I'll go fight AS now
AS went down quicker than destroyer, but not by much
All in all, this weapon is the ultimate cheese-
For early hardmode
Oh no, I just realized that the the Mana Overloader exists.











