#suggestions-discussion

1 messages · Page 839 of 1

dry grotto
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Not necessarily new behavior

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Just stronger versions of his regular moves (make them fire faster and more damage)

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It shouldn't be hard and at the same time makes an interesting boss more interesting, both gameplay and lore-wise

steel knoll
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Just rank him up similar to Brimstone Elemental after Providence

hollow shell
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Okay how bout this:
Why? Why Crabulon?
Cuz it'd be funny, and fitting cuz he's already infected?

Even though Astrum Aureus already exists with a similar ground-based jumping AI

steel knoll
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I suggest Astrum Aureus you just didn’t read it

hollow shell
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wdym

steel knoll
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Both fit and I voiced that earlier

hollow shell
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Are we still talking about that galactic market thing

steel knoll
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Tho Aureus fits better

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And yes we are talking about moving a boss there

swift wadi
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Crabulon is one of the most forgotten bosses in the mod, i don't mind the idea

hollow shell
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Probably shouldn't
bother
really

swift wadi
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Yeah it would be a lot of work for that I feel

hollow shell
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If we do ever make anything related to that it'd be small structures in the planetoids

steel knoll
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Maybe make a version of the Eidilon worm to prevent players from entering the Astrum Aureus part of the Market

hollow shell
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Making a bunch of whole dedicated structures in a new layer or a whole biome is off the table

dry grotto
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I was just talking 'bout an astral infected version of crabulon

steel knoll
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In a new structure in space

dry grotto
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Also: crabulon cause the boss already looks like something that's easily infected

steel knoll
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Yeah that’s the entire lore of Crabulon!

dry grotto
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So like

sand umbra
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Are we still talking about that galactic market thing

steel knoll
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Yes

dry grotto
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I'm not

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Person is

sand umbra
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this straight-up sounds like that one place from Starbound I don't remember the name of off the top of my head

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the fuckin' uhhhhhhhhhhhh hub place

dry grotto
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Ohh that thing

hollow shell
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The Outpost

sand umbra
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I can't remember its name to save my life

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YEAH

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the Outpost

steel knoll
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I never played star bound that far

sand umbra
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this sounds like deadass just the Outpost

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but in Terraria

hollow shell
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(It's like 20 minutes in lol)

sand umbra
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instead of in Starbound

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the Outpost is like the first place you get to that isn't your starting planet you clown

steel knoll
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It’s floating in space not on the ground

swift wadi
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My real question is how did T Hanos forget the simplest of names echrotate

dry grotto
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Ech

steel knoll
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It’s a abandoned space market floating in orbit

hollow shell
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I recommend that you just

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drop the idea

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cuz it's too big a scale

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and there's nothing established about it in the lore anyway as far as I am aware

steel knoll
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I have something else about the underworld

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It’s that it can be accessed too early and maybe a guardian prevents you from going there until Slime god is dead

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I’m going to suggest it

hollow shell
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What

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No

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Why would you intentionally create linearity. Calamity does many changes to make the game less linear @steel knoll

dry grotto
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only thing i want to see changing is the eidolon tablet

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atleast make it drop post plant ech

frail mantle
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why

dry grotto
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it doesn't feel right

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lore-wise and gameplay wise

steel knoll
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I need challenge in my game

radiant meadow
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you're not allowed to suggest things that remove non linearity iirc

frail mantle
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correct

dry grotto
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it wouldn't remove non-linearity, just move it post-plantera

radiant meadow
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that is removing non linearity

dry grotto
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idk how

radiant meadow
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it means you can't fight cultist at the start of hardmode anymore

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Calamity adds that shortcut on purpose

dry grotto
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again, it just doesn't feel right

sand umbra
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also Eidolon Tablet stinks to farm anyway

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because the only thing that drops it is a rare spawn in either the Dungeon or the Abyss

dry grotto
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i constantly see those cultists spawn in the dungeon

hollow shell
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The real suggestion would be to buff Lunatic Cultist so you're really only fit to fight him after Golem
You get owned if you try to do it beforehand

steel knoll
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Mechbosses Yharon Plantera golem wall of flesh sentinels

hollow shell
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but that's already been sugged once or twice

dry grotto
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ohh

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that'd be nice

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also, if non-linearity was promoted, then explain post-ml ech

steel knoll
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Yeah

hollow shell
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You can fight Yharon first

late pelican
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*second

digital saddle
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well
"can"
its almost impossible

dry grotto
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it's as good as impossible

hollow shell
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Right yeah
Birb first

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and yeah that's the point

dry grotto
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so like

hollow shell
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You shouldn't be prevented from trying

steel knoll
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Once again we have a point

late pelican
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While I like to follow the boss progression, it's cool that calamity allows for sequence breaking, so I see no issues with it.

frank nacelle
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Like, if you can beat Yharon with pre-Providence gear, you honestly deserve to.

late pelican
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If you don't want to sequence break then don't

dry grotto
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i don't think anyone's done it yet tho turing

frail mantle
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Oof has iirc

hollow shell
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But again
you can try

steel knoll
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Almost all the bosses can be skipped entirely

hollow shell
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You should be prevented from skipping progression because it's really fuckin hard
Not because the game flat-out doesn't let you

dry grotto
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i mean, vanilla's also pretty darn lenient with it

digital saddle
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i wanna suggest a polter rework to make him more of a challenge but get the idea suggesting it might be frowned upon

hollow shell
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Vanilla is stupid linear in Hardmode

dry grotto
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only in hardmode

hollow shell
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Pre-HM is very open, yes
And that's good

steel knoll
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Yeah

dry grotto
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pre-hm u can go straight to flesh

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pre-hm is super boring tho

frank nacelle
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Indeed. Like, the only nonlinearity is Fishron. And I guess you can rearrange the mechs.

hollow shell
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Once you get into Hardmode, it's Mechs, Plantera, Golem, and then Cultist and ML

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You CANNOT fight Cultist and then ML
without fighting Golem, Plantera, and all three Mechs first

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unless you do exploits

steel knoll
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And maybe a fishron

late pelican
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Even the events are locked behind plantera

dry grotto
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u can't exploit to fight golem tho

digital saddle
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dont bulbs spawn VERY rarely on their own after 1 mech

dry grotto
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golem's locked behind plantera

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yeh hail

hollow shell
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I don't think so

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not in vanilla

frank nacelle
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^.

dry grotto
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¯_(ツ)_/¯

hollow shell
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Calamity did a change to do that at one point iirc

dry grotto
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just spawn it in

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lol

digital saddle
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i remember when hardmode dungeon was pre plant

dry grotto
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or just be a chad and use pandora's box to sequence break the whole game

digital saddle
frail mantle
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Golem is locked behind Plant in vanilla ye

frank nacelle
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Tbh gating things behind WoF and ML still enforces linearity. You should be able to fight SCal with pre-boss gear if you want.

frail mantle
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though not in Calam

dry grotto
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how not in calam

frail mantle
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cause Old Power Cells

digital saddle
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wof causes significant changes to the world

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so i think its fine

dry grotto
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there's an insane amount of linearity in post-ml tho

hollow shell
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Old Power Cells and craftable Temple Key, yeah

dry grotto
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the only non-linear thing being yharon

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that's it

hollow shell
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You can also fight the sentinels and DoG first too

frank nacelle
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No, DoG can be fought before Providence.

dry grotto
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no

hollow shell
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Yes

dry grotto
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u need to kill prov

hollow shell
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Rune of Kos is craftable

frank nacelle
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Rune of Kos is craftable.

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Jinx.

dry grotto
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then okay, skipping prov

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we still need to kill the sentinels

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for doggo

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and u need to kill both doggo and yharon to fight scal

digital saddle
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i wouldnt mind if you could make eye of extinction pre yharon

dry grotto
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which u need to do eclipse, frost moon and pumpkin moon for

hollow shell
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SCal is technically a superboss but yes you're right

frank nacelle
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^. Needing to kill them to fight SCal is basically the only linearity in the post-ML section of the mod (besides each boss being gated behind its guardians/sentinels/birbs)

dry grotto
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ohh yeh, u have to fight rav for core of calamity and life alloys

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so that's another thing

late pelican
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No you don't

hollow shell
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But you do have the choice in that regard

dry grotto
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yes u do

frail mantle
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Low% meme exists yea

late pelican
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You can just craft them

hollow shell
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You can fight Ravager or the three AltMechs

dry grotto
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u need ectoplasm for core of calamity tho

frail mantle
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you can fight Cryo and Plant instead of Rav, ye

late pelican
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So? You get that post plant

hollow shell
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We're talking about Low%, nate

frail mantle
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wait no

late pelican
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You don't need to fight ravager

dry grotto
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we're talking low % yes

frail mantle
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CoC drops from rav iirc

dry grotto
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yes

hollow shell
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haha coc

dry grotto
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coc :FeelsfineMan:

frail mantle
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byeag

dry grotto
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so yeh, non-linearity really gets thrown out of the window when scal joins in

hollow shell
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indeed

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That's why Yharon is technically the final boss atm

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and Terminus drops from him

dry grotto
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ohh and u need to kill skeletron prime

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almost forgot that

hollow shell
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or Brimmy

dry grotto
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or brimmy

hollow shell
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Anyway do you wanna suggest increased non-linearity in Post-ML somehow?

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Not sure how you'd go about that

dry grotto
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it would be possible with abyss still being a thing ech

digital saddle
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isnt low% like
wof -> ravager -> cultist -> ml -> birb -> yharon

dry grotto
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some abyss mobs could start spawning in items u need that could make u craft the calamitous eye

hollow shell
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Prolly yeah, that progression

dry grotto
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like a tomb instead of the calamitous eye

hollow shell
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It'd be very hard to pull off but you could do it technically

dry grotto
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it's possible, but yharon's pretty much going to take ages to beat

hollow shell
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@pseudo depot What?

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Is that a joke suggestion

swift wadi
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It's a Covid 19 joke

small talon
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He thinks it will offend people

swift wadi
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I think

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or smth

civic pond
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oh.

hollow shell
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Yeah let's not do that

pseudo depot
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intent wasnt to offend anyone

gray nebula
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co**R**vid

open brook
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xd

frank nacelle
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Not a particularly likely suggestion to be implemented.

gray nebula
dry grotto
hollow shell
dry grotto
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still waiting for :3c: to be added

pseudo depot
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ill take it down

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sowwy

hollow shell
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I already did

dry grotto
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but i need like 30 more stars

pseudo depot
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okee

digital saddle
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the only really insurmountable part of low% is yharon
ravager is probably possible with titanium gear if you're patient enough
then you can use hydrothermic for moon lord
But lunar gear vs yharon is gonna be rough

gray nebula
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wrong channel?

swift wadi
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god

dry grotto
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neh we've been discussing low% for a while here

swift wadi
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he meant to type this in No-hitters I think HDFailure

late pelican
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No, that was being discussed as potential for a post-ml sequence break suggestion

swift wadi
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O

pseudo depot
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i even read through the google doc for the donts to make sure joke suggestions werent a no no

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mustve missed it

distant gyro
dry grotto
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anyway, if we were to promote non-linearity: make abyss mobs spawn broken pages or something post-ml

late pelican
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It's in the pinned messages

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  • No joke suggestions, this includes asking for roles and suggestions like "No rules".
dry grotto
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u can use like a ton of broken pages to craft "calamity's scroll" which would allow you to summon in scal pre-yharon

pseudo depot
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somehow completely missed that

dry grotto
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would that idea be plausible, rover?

swift wadi
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@hollow shell You know, with the amount of pinned rules in this channel, I don't think doing something like turning the "don'ts" doc into a "rules" doc would be a bad idea, rules at the top, "don'ts" at the bottom

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Just an idea HDFailure

hollow shell
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m

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maybe

dry grotto
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i should probably also edit the suggestion

late pelican
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Would it be a consumable item? To distinguish it from the eye of extinction or...?

dry grotto
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ohh yeh

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i'd prob make it consumable to add to the feeling of it actually being from scal

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and scal basically gets attracted to it and takes it before fighting you

digital saddle
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i think it would be better to make it less specific

dry grotto
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the crafting recipe

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or just the reasoning behind why it's consumable,

digital saddle
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the crafting part

dry grotto
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i couldn't be less specific about it

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u kill abyss mobs, u get pages, u craft book

late pelican
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Is there some lore reason why it's the abyss mobs?

steel knoll
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Eidolon Wyrm

dry grotto
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yes

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or we could add lore specifically for the item

steel knoll
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That thing is nightmare fuel

dry grotto
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ohh i got it

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instead of calamitas's scroll

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it's her diary

steel knoll
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I’m talking about wormy boi

dry grotto
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we could call the item "the Secret Diary", and as description it could say "Seems to belong to someone very powerful"

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would be nice if she also said something 'bout it during boss but i don't think suggestions like that are allowed

late pelican
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I liked the scroll idea a bit better, but I don't know much about the lore, so who am I to say

dry grotto
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ehh

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we got time to discuss

late pelican
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brb doing pumpkin moon

dry grotto
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ohh

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now that i think about it

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u'd have to kill plantera anyway if u want to summon ravager

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echor golem

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so that'd add to the boss list for minimum % to scal

hollow shell
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Not really

dry grotto
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and u'd have to kill providence for the life alloys

hollow shell
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You just need a post-Picksaw pickaxe
i.e. lunar or anything above it

dry grotto
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and core of calamity to drop

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okay, that still leaves providence to be beaten tho ech

hollow shell
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nnnno

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Ravager still drops all the components

dry grotto
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yes

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no

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only after providence

hollow shell
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dude

dry grotto
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it says so on the wiki

hollow shell
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You can craft Life Alloys, you know

dry grotto
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ohh yeh

swift wadi
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The drops the ingredients, the quantity of said ingredients increases with Provi's death

dry grotto
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but he only starts actually dropping the actual life alloys/coc after prov

tawny gyro
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by the way, regarding the don'ts document saying "no suggs about futute content"

gray nebula
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what are you talking about and why is it suggestion related

dry grotto
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but i forgot he drops cores of said things

tawny gyro
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how far does that extend out?

gray nebula
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no suggs about anything that has yet to be released

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as simple as that

unkempt bolt
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making skeletons friendly is overpowered HDfailure

dry grotto
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not rly

unkempt bolt
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/s

dry grotto
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depends on what u see as skeleton

tawny gyro
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like, for example, would "Make Yharim actually use weapons when attacking durning his fight (for example, if he does a laser wall or whatever he pulls out a staff)" be a don't?

dry grotto
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since it's not like there are many skeletal enemies in the game

hollow shell
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That's a Don't, yes

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Can't suggest that

tawny gyro
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that's not a gameplay change, just a visual

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huh

dry grotto
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and it wouldn't count in the rare spawns from dungeon

gray nebula
tawny gyro
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okay then

unkempt bolt
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was a joke bee, my bad lol

gray nebula
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it's planned content doe

dry grotto
gray nebula
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if it's planned content = it's forbidden

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as simple as that

tawny gyro
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are you saying "planned content" as in "just future stuff" or "planned content" as in "dude, he's already planned to do that"?

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conspiracy theory time

gray nebula
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no planned content as in everything that will come to the mod

tawny gyro
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damn it

gray nebula
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wait for it to be released if you want to suggest something about it so badly

unkempt bolt
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can't make suggs based on things not currently in the mod

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but speaking of suggs based on things currently in the mod

dry grotto
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i should edit my suggestion

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since now that i look at it, maybe it'd be better if every wing had their own unique effect ech

unkempt bolt
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During Acid Rain, make it only rain in the Sulphurous Sea biome.
As is stands, whenever the Acid Rain event is active (which lasts until you defeat it), it will rain throughout the entire world. This is incredibly annoying, especially for people who don't like rain already. For lower-end pcs, the extra rain particles can make the game chug.

hollow shell
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Might wanna not demand they all get unique effects
but do suggest that some more unique effects get implemented, at least

dry grotto
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yeh

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definitely the later ones

gray nebula
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that's a great suggestion quanta

dry grotto
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and yeh, please make what quanta said happen

gray nebula
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programming wise it might be hard to do but god yes please wegud

dry grotto
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it'd also make the world of calamity more ambient

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how should i edit my post

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i've thought out a few "unique" buff suggestions, besides the xeroc and bone wing one, i hope both of those are good enough

hollow shell
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The lower end PC argument isn't great

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but it is indeed annoying

smoky wagon
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how about lightning strikes in death mode argument

dry grotto
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wait, does it lightning strike during acid rain event whilst in the biome?

smoky wagon
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no

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but if its raining outside of the biome then i imagine it would

dry grotto
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then i wouldn't call it a valid argument ¯_(ツ)_/¯

hollow shell
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iirc it does strike but the rate is heavily reduced

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only in the event

unkempt bolt
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it might be better to not specify what kind of buffs for the wings

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leaving it more open-ended

dry grotto
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sure

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but srsly, how df do i edit a suggestion post

hollow shell
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Well

unkempt bolt
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right click

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press edit

hollow shell
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I think the examples are okay

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As long as you make it clear they're example possibilites

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and not exactly what you want

dry grotto
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i mean, do i have to like write "edit" somewhere or something

smoky wagon
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are you trying to argue angel wings are better than tarragon wings

hollow shell
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You don't need to
You can if you want

dry grotto
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hell no

smoky wagon
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thats what it reads like

dry grotto
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the buffs it gives

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yes

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but in general tarragon wings are still better

smoky wagon
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who cares about the buffs when the stats are infinitely better

dry grotto
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a % can do a lot

civic pond
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I kinda dont understand why some wing buffs are so ludicrous compared to others on the same or different tiers

unkempt bolt
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the argument wasn't that angel wings are better than tarragon wings

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it's that since tarragon wings are objectively better than angel wings, they shouldn't receive such an insignificant buff compared to angel wings

dry grotto
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^

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exactly

smoky wagon
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does that really matter if the buff isnt as strong

dry grotto
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yes

smoky wagon
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wings should be balanced according to the other wings in their tier

dry grotto
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it does especially in the late game

hollow shell
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Ehhh

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Here's the thing

robust lava
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But you could easily look at it the other way around. Because they are objectively better than angel wings, they maybe should have a worse buff?

hollow shell
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Who has ever used Angel Wings fucking ever

dry grotto
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i mean

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everyone opts for demon wings

hollow shell
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before Calamity's buff

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Demon Wings too

radiant meadow
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this wing thing is going to keep going on and on, isn't it

dry grotto
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i see lots of people go for demon

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cus they look cool

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and are easy to get

smoky wagon
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in my first vanilla playthrough HDfailure

sleek wadi
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The only wings I ever saw used start of HM vanilla were leaf wings

hollow shell
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But they blow ass

smoky wagon
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i used angel wings

unkempt bolt
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is my sugg better with the added argument?

dry grotto
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tru

smoky wagon
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bc i didnt know better

dry grotto
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harpy wings be like

hollow shell
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Yes that is a good argument Quanta but I don't necessarily think it's true?

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It might be

unkempt bolt
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how do you mean?

dry grotto
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it's true tho rover

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afaik

hollow shell
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Actually it looks like Torrential Tear disables the Acid Rain too, if I'm looking at the source code rightly

dry grotto
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that's even worse

unkempt bolt
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i can go test it

hollow shell
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Do so

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Also how is that worse

dry grotto
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imagine u want to disable rain but not acid rain event

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so u use the torential tear

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let's say u were about 80% in

unkempt bolt
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why would you do that though

dry grotto
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now u have to do it all over cus u tried disabling rain outside of the event

hollow shell
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Why would you disable the rain 80% into the event

dry grotto
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what if u died and decided to do something else for a bit

hollow shell
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Then you gave up

unkempt bolt
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that's a strange decision

dry grotto
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ech progress doesn't get reduced tho afaik

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unless u disable the event

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then it gets reduced to 0

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and it takes like 200 kills to finish the event

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which for some people might take a while

radiant meadow
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it only takes 200 kills if you have more than one player

unkempt bolt
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oh my bad, torrential tear definitely ends acid rain

dry grotto
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it took me like 200 kills tho

hollow shell
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Yeah

dry grotto
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maybe a bit less

unkempt bolt
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not sure where i got that notion haha

hollow shell
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better should remove that from the suggo then

unkempt bolt
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did

hollow shell
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It's 180

dry grotto
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ehh

queen sail
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torrential tear ends acid rain

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Mmmmmm

radiant meadow
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it's reduced next update already

dry grotto
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okay

queen sail
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What’s caustic tear for then

hollow shell
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Starting it

radiant meadow
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I think it's only 90 for t1 next update

unkempt bolt
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starting it

dry grotto
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well i still feel like torential rain shouldn't end it

hollow shell
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Not all rain in the Sulphur Sea is Acid Rain

queen sail
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Does torrential tear not start it

radiant meadow
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it was Fab's request for torrential tear to end the event

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torrential tear just starts normal rain

dry grotto
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was it?

radiant meadow
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yes it was

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he asked about it in dev

queen sail
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Even if you go to the colgate pool?

dry grotto
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why not create a counterpart to the torential tear for disabling the acid event

hollow shell
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Yes

radiant meadow
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yes

hollow shell
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Acid Rain is a specific event

queen sail
unkempt bolt
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caustic tear can disable acid rain

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the nonconsumable

dry grotto
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yeh

radiant meadow
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rain in the sulphurous sea != acid rain event

hollow shell
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but
acid rain event is rain in the sulphur sea

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tis a Rectangles and Squares situation

dry grotto
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it's acid rain tho

hollow shell
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Indeed the event is named Acid Rain

dry grotto
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is there any lore as to why it's acid rain

hollow shell
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The water is acid

unkempt bolt
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because it's raining in the sulphurous sea

dry grotto
#

it's rain from the sulphurous sea tho

hollow shell
#

If you want an explanation as to why the rain is sometimes normal and sometimes acid:

unkempt bolt
#

game logic

dry grotto
#

i could think of one:

hollow shell
#

uhhhh wind pushing stormclouds from different areas

dry grotto
#

there's normal water and acid water

#

normal water = regular rain, acid water = acid rain

unkempt bolt
#

and sometimes only the normal water evaporates

dry grotto
#

what if u could make rain look "acidic" when the acid rain event is ongoing

unkempt bolt
#

because that's how heat works

dry grotto
#

and u're anywhere else on the world

radiant meadow
#

iirc the rain texture changes during the event

dry grotto
#

i haven't noticed any changes if im correct

#

can u check quanta

unkempt bolt
#

pls no the only thing worse than blue rain across the world is green rain across the world

#

damn im just the test slave

#

on it

hollow shell
#

The rainwater is mint

unkempt bolt
#

yummy

#

yeah sulphur rain and acid rain look different to me

dry grotto
#

what if u're anywhere else on the world

unkempt bolt
#

it's regular rain

dry grotto
#

does the rain also look different than normal?

#

see, would be nice if it also looked a bit like acid rain when u're outside of sulphur sea biome during an acid rain event

unkempt bolt
#

would be nice if it didn't look like anything when you're outside of sulphurous sea

radiant meadow
#

but acid rain is only in the sulphurous sea?

#

btw, localized rain isn't possible

unkempt bolt
#

ah, damn

radiant meadow
#

so like in multiplayer if one person is in the sulph sea during the event

unkempt bolt
#

does that invalidate the entire sugg?

hollow shell
#

I mean

radiant meadow
#

it'll rain throughout the whole world and there's nothing you can do about it

#

but I suppose you could force rain to stop if no players are in the sulph sea during the event

hollow shell
#

Yeah

radiant meadow
#

but that sounds kinda like a fucky work around

hollow shell
#

That's what I was thinkin

foggy plover
#

wait the permanent rain while acid rain is going is meant to happen?

radiant meadow
#

since that means that rain won't be able to start even if you want it too

hollow shell
#

No it's just hard to make it not happen

dry grotto
#

^

foggy plover
#

ah that makes sense

civic pond
#

ack

#

no wonder why MP was so wacky

subtle oracle
#

Man mp was a mess during Acid Rain

civic pond
#

a mess was an understatement

hollow shell
#

@snow slate That already happens

snow slate
#

That already happens?

carmine island
#

Yes it does

snow slate
#

I always kill the siren first

small talon
#

isn't it only on higher difficulties though?

hollow shell
#

The remaining one gets more aggressive behavior

distant gyro
#

unless it's death mode

hollow shell
#

Levi vomits faster iirc

carmine island
#

The elvis starts firing away really fast

distant gyro
#

the rage when one dies applies to all but death

snow slate
#

I'm on death mode

small talon
#

ahh thats what i was thinking

distant gyro
#

in death both bosses are automatically pissed for whatever reason

hollow shell
#

Yeah in Death they're both always enraged

#

Well, there you go

snow slate
#

Ahhhh

#

That explains

#

Welp. Deleting my suggestion

hollow shell
#

oki

snow slate
#

But it would be better see that in Death mode to

hollow shell
civic pond
#

oh that sound

wooden wedge
#

maybe turn down your ingame sound

civic pond
#

is it really that loud?

wooden wedge
#

@narrow sorrel

civic pond
#

compared to others

#

🤔

narrow sorrel
#

its really loud compared to everything else ingame for me

wooden wedge
#

send an MP4

narrow sorrel
#

placing blocks and opening doors and swinging tools isnt even half as loud as it

#

i took a video on my phone but idk how to send it

wooden wedge
#

use OBS

#

we wouldn't be able to tell the sounds from a phone recording

narrow sorrel
#

fair

#

ill have to download that

#

one moment

hollow shell
#

aighty

dry grotto
#

instead of making the marked magnum's volume lower, increase the volume for the shredder so not only does it destroy your fps, but also your ears

hollow shell
#

Make all other weapons so loud that Marked Magnum doesn't seem so bad

narrow sorrel
#

flawless idea

hollow shell
#

Don't use "again" in the sugg

#

but yeah fair enough

wooden wedge
#

my brain cannot comprehend this gif

civic pond
#

wait did that shark just spawn on you

hollow shell
#

ye

civic pond
#

alright then.

swift wadi
#

That's interesting

wooden wedge
#

that gif name is interesting

hollow shell
#

That's just Gfycat being Gfycat

#

(also fuck Gfycat because it calls webms "gifs")

digital saddle
#

thats like the 3rd time ive got sniped by those sharks HyperFailure

queen delta
#

I mean, if the sharks spawn in the same spot every time, then that should be on you to learn those spots and avoid them

#

If they're random, then yeah a delay would be good

brittle nexus
#

yea they are random

#

pretty sure

hollow shell
#

They are?
Thought they were the same every time

brittle nexus
#

had them spawn on me in different locations multiple times

swift wadi
#

This reminds me of how if you're to the top right of Golem as his head comes off he will almost guaranteed hit you by ramming through you

sand umbra
#

it should be like Cosmic Guardians anyway

#

they seem to be invisible when they first spawn in so like how exactly are you supposed to just casually understand where all of them are or that they've spawned in

hollow shell
#

@snow slate

snow slate
#

Oh

#

sorry

#

I remove the parry part

hollow shell
#

Thanks

gray nebula
#

formatting could help

hollow shell
#

^

#

Wall of text

sand umbra
#

we all know it'll never happen because true melee is a subclass and doesn't matter

snow slate
#

Do i remake my propose?

sand umbra
#

according to literally every dev I've ever asked about this

gray nebula
#

make true melee a class then 2head

sand umbra
#

it already is one

gray nebula
#

note : also a don't

sand umbra
#

it's called melee in vanilla, maybe you've heard of it

#

or maybe not because it was left half-finished

gray nebula
#

make it a separate class 5head

#

nah but this suggestion is pretty much asking for a total rework of true melee

sand umbra
#

how about instead I remove all the other classes

sleek wadi
#

True melee is literally this close to having a fun playthrough, it just needs 1 more post-DoG weapon and it'd be gucci

gray nebula
#

and uh yeah idk if that would fall into the "no super high effort suggestions" rule

hollow shell
#

As for the sugg in general
There's a lot of suggestion, a lot of specific suggestions

Most of it is just specifications for how the combo system would work, which is not necessary really, because that's up for the devs to decide

#

Most of the suggestion should be reason

sand umbra
#

I still don't think it's going to happen ever

sleek wadi
#

Also a damn shame DoG Lore can't be used on anything other than a 1% drop

sand umbra
#

given how much the Calamity dev team likes to flip-flop on what the fuck true melee is in the face of shit like AotC and Scourge of the Cosmos

radiant meadow
#

lowering the volume of a weapon isn't difficult

gray nebula
#

wacky fact but the dev steam isn't a single entity feelscoffeeblanket

#

disagreements happen (wack)

radiant meadow
#

true melee changes next update

sand umbra
#

wacky fact but I've heard the opinion of more than one dev on this topic

gray nebula
#

wacko

radiant meadow
#

also I forgot to make ghastly glaive count as true melee

#

e

sand umbra
#

wait I'm sorry WHAT

radiant meadow
#

apparently it wasn't when Altix tested it

sand umbra
#

.

#

huh

radiant meadow
#

I was going to fix it the other day

#

but I forgot

snow slate
#

👀

hollow shell
#

Yeah that's a true melee wep

sand umbra
#

TIL Ghastly actually does fit the bill for true melee

hollow shell
#

should have the specification

sand umbra
#

why did I think the big skull fucker appeared on thrust rather than on hit

hollow shell
#

While you're at it, can you make Ultimus Cleaver not be true melee?
Thanks

radiant meadow
#

bruh?

sand umbra
#

yes please do that

radiant meadow
#

no feelsgreat

sand umbra
#

do it anyway

hollow shell
#

It shoots out 5 projectiles over a huge arc on every swing

sand umbra
#

assert your dominance

radiant meadow
#

I know exactly what it does

hollow shell
#

And I will never not be bothered by this blatant inconsistency

sleek wadi
#

While you're at it, downgrade Cosmic Discharge to a normal drop

sand umbra
#

and also assert the rule of true melee or I will figure out how to do it myself echbegone

gray nebula
#

why downgrade discharge tho

narrow sorrel
#

make yharims crystal 200% drop rate

gray nebula
#

it doesn't even look like a regular dog drop

hollow shell
#

because there are no true melee weapons after DoG

gray nebula
#

bruh

radiant meadow
#

cosmic discharge won't be true melee

hollow shell
#

even though DoG's lore item only boosts the damage of true melee weapons

radiant meadow
#

flails are getting shafted

sleek wadi
#

Damn

sand umbra
#

bruh??????

hollow shell
#

oh even better

#

There are now literally no weapons after DoG that his lore item will affect

gray nebula
#

dog lore is to compensate the lack of true melee options post dog

sleek wadi
#

Well at least I can say for future true melee runs that the run ends at DoG because the rest of the game isn't finished yet

narrow sorrel
#

i got a video of marked magnum being really loud but the video and audio quality are not the best

sand umbra
#

time to literally fucking gut the true melee system myself and rebuild it to be better

narrow sorrel
#

is that alright lol

hollow shell
#

True melee runs don't exist

sand umbra
#

I've just about had enough of this memery

gray nebula
#

bro subclasses

sand umbra
hollow shell
#

Yeah just post it mason

gray nebula
radiant meadow
#

true melee is kinda dumb ngl :\

narrow sorrel
#

ok one moment, opening discord on my computer

sand umbra
#

then why is there a ton of shit that boosts it

gray nebula
#

because its just riskier than projectile melee

#

basically risk vs reward

snow slate
#

true melee is for chads

gray nebula
#

you gotta differentiate

radiant meadow
#

idea

hollow shell
#

Avocado did you see my feedback

narrow sorrel
#

if a melee weapon summons a projectile on enemy hits, isnt it still true melee

snow slate
#

Which of all?

radiant meadow
#

make true melee boosts like counter scarf affect all swords but only if you hit with the blade

gray nebula
#

its true melee if it spawns projectiles on hit wegud

sand umbra
#

on-hit projectiles are legal

gray nebula
#

also that à good idea ben

sand umbra
#

on-swing projectiles are not

radiant meadow
#

symbiote dies though because it is wack

hollow shell
#

There are items that already do that

#

Some items

sand umbra
#

is Symbiote getting a rework then

radiant meadow
#

no

#

maybe

#

probably not

snow slate
#

Hmm. I understand, thanks for you feedback

hollow shell
#

You're welcome
Also yeah, format your suggestion more. Use more line breaks (aka Enters) so it's easier to read

sand umbra
#

wait so Symbiote dies but it doesn't get a rework to make it more useful

snow slate
#

@hollow shell I dont how to do that in PC discord

hollow shell
#

Hold shift

#

press enter

snow slate
#

werwerwer

hollow shell
#

(You do it twice in your sugg)

snow slate
#

I use copy paste

hollow shell
#

ah

snow slate
#

When i search for the weapon name

radiant meadow
#

symbiote is unchanged for now

snow slate
#

I accidentally copy the line enter

#

Ill delet my suggestion and make it more clear

hollow shell
#

Okay

snow slate
#

thanks for your support

hollow shell
#

cool and good suggestion

narrow sorrel
hollow shell
#

hm

#

Okay VLC can open this

wooden wedge
#

uhm

#

that's very fucking loud

hollow shell
#

I don't actually think it's that much louder than any of the other sounds

wooden wedge
#

I'd suggest turning down terraria's volume to preserve your eardrums

hollow shell
#

It's just unpleasant

wooden wedge
#

it's higher pitched than the others

narrow sorrel
#

i think the recording messed up the volume

#

ingame it sounds a LOT louder

#

than the rest

wooden wedge
#

yeah turn down your sound

#

like please for the love of god

narrow sorrel
#

but then i cant hear anything else lol

#

i think if its volume was halved itd sound tolerable

radiant meadow
#

if the suggestion manages to garner enough stars, I may consider it

narrow sorrel
#

like when i turn my PCs volume down low enough where i have to focus to be able to hear regular sounds, the marked magnum finally sounds like what the rest of the game sounds like without the lowered volume

lost agate
#

Doesnt it use a vanilla sound

hollow shell
#

Yes

wooden wedge
#

WoF laser sound

lost agate
#

Yikes

wooden wedge
#

probably shared with other sounds

#

like ice golem

hollow shell
#

Yeah, a bunch of magic guns use the sound

#

or well actually

#

some energy ranged weapons too

#

I know it most from Retinazer

wooden wedge
#

from memory there's only like 2 new post ML enemies

frail mantle
#

three iirc

wooden wedge
#

the profaned things

subtle oracle
#

Just add more enemies huh? The ungodly serpent existed... But that dissapeared,

frail mantle
#

scorn eaters, holy fire giraffes and profaned butterflies

hollow shell
#

Three profaned things, all four Phantom spirits, and Bloom Slime

ashen warren
#

ungodly serpent was worm :/

frail mantle
#

oh yea those too

subtle oracle
#

8 enemies in total

hollow shell
#

Non-technically three Layer 4 abyss enemies

ashen warren
#

more unique enemies would be cool iirc

hollow shell
#

More enemies would definitely be good

#

Which is why it's already planned by the devs

#

but
good to have it be suggested too

toxic kettle
#

Nuclear Terror

ashen warren
#

particularly if they each dropped exclusive accessories which didnt combine into anything and instead provided some very specific and gimmicky bonus to keep the enemies from being totally pointless

hollow shell
#

Ah yeah you could count Gamma Slime and Nuclear Terror too

subtle oracle
#

Maybe add the Scrapped Provi enemy that Engineer gaming Thought off like 4 years ago?

hollow shell
#

what

toxic kettle
#

Impious Immolator already is a mini Providence

subtle oracle
hollow shell
#

2016

#

yeah no

wooden wedge
#

christ

ashen warren
#

unironically add enemies that are references to inspired by shitty suggs like fogbound, stygian weaver, that one sun boss, etc

subtle oracle
#

Damn, so a scrapped enemy is a scrapped enemy then?

#

Well 2016 was back when the mod was starting off

ashen warren
#

dude

subtle oracle
#

And the dev team wasn't even complete

ashen warren
#

things in 2016 were like, way beyond the par of seriousness that it has today

hollow shell
#

I don't even know if Providence was sprited at that point

ashen warren
#

like incredibly so

subtle oracle
#

Probably not...

ashen warren
#

yeah

#

providence wasnt a thing until 2017 iirc

#

not in game at least

subtle oracle
#

Ah yes, i would have loved to see a Unicorn Providence HDfailure

radiant meadow
#

finding 4 year old concept art from Necro in suggestions is not recommended

narrow sorrel
#

what if weak enemies suddenly oneshotted you post ML as a punishment for getting hit by such low tier enemies

hollow shell
#

Old Irradiated Slime HyperFailure

ashen warren
#

i think something to consider when adding new enemies to late game is why

#

most players would probably have the world already mapped out and most things couldnt be a danger to them because of the environment, so for the enemies to pose a threat they would need to be either unexpected or just really big stats

#

and of course if the player is threatened they could just leave

#

so there should be a solid reason to why a player would kill/not run away from it

hollow shell
#

Yeah
Would need drops

#

It would be still be nice to just have general threats around the world
Especially airborne ones
so world transit isn't completely free

ashen warren
#

yeah

subtle oracle
#

Airborne threats? Wouldn't they have to somehow connect to the lore?

ashen warren
#

tbh expanding on sky in calam lore would be really cool

hollow shell
#

I mean

#

Not everything needs to be connected to lore

ashen warren
#

sunskaters just vibe so

hollow shell
#

Could just be a fuckin
Big angry Harpy or w/e

#

or a better Sunskater yeah

#

Sunsurfer

#

Solar Surfer

ashen warren
#

rain shark

#

fucking flying rain sharks

subtle oracle
#

So we'll just have random Boeng jets flying up the air HDfailure

ashen warren
#

shark ai but they swim in air and nothing else

karmic stone
#

Deathmode has some changes more oriented to gameplay rather than making sense in lore, like EoC entering phase 2 as soon as the battle starts, Levi coming out instantly instead of when Siren is actually having problems fighting, and this

#

And an ultra rage state for them sounds h gameplay wise

#

.,.,.

ashen warren
#

i'd personally build enemy ideas around their possibly unique drops, or build it around it being really annoying/difficult to fight and it dropping an item which makes it in particular easier, with possibly benefits in other situations depending on class, playstyle, etc

toxic kettle
#

both Siren and Levi already spawn instantly and both are enraged

#

how much more difficult do you want to make them

subtle oracle
#

Rage state for D mode Levi? No thanks that fight is already difficult enough

toxic kettle
#

on top of increased damage

snow slate
#

No

#

Just add a effect

#

That make them look angry by the death of his friend

#

Thats why i added the quotation marks in "super"

#

Because it removes that feeling of lost.

sand umbra
#

so...I just realized how. underwhelming the Brimflame activated ability is. from wiki:

Pressing Armor Set Bonus will activate Brimflame Frenzy for 10 seconds, temporarily multiplying the player's magic projectile damage by 1.1 while reducing the player’s life regen by 42 and disabling mana regeneration. Brimflame Frenzy has a 30 second cooldown after its usage.

is this correct or do I need to yell in wikibasic about it being wrong

#

if it's correct, the follow-up is: why is it so underwhelming

sleek wadi
#

I don't think no-hitters could even use that due to how negative regen is handled IIRC

distant gyro
#

i assume it is correct

sand umbra
distant gyro
#

if (brimflameFrenzy && brimflameSet) if (proj.magic) damageMult += 0.1;

sand umbra
#

that is an extremely harsh penalty for a 1.1x multiplier

#

bruh

distant gyro
#

removed brackets because it took too many space

sand umbra
#

so, here's a follow-up:

sleek wadi
#

At that kinda cost, you should be getting a full on ripper

distant gyro
#

-42 regen = -21 hp per second for 10 seconds = -210 hp

radiant meadow
#

Boost the damage then?

sand umbra
#

**Buff the magic damage bonus granted by the Brimflame Fren--

#

fuck

#

note to self: write faster

radiant meadow
distant gyro
#

inb4 brav + afz tested in godmode

sleek wadi
#

Yeah it should be like, doubled magic damage considering you lose half your health for it

#

Also you can't do mana regen strats so you have to eat potion sickness

sand umbra
#

ah fuck it I'll write it out anyway

Buff the magic damage bonus granted by the Brimflame Frenzy ability.


Currently, the Brimflame Frenzy ability costs a mighty -21 HP/sec life regen + completely disabled mana regeneration for 10 seconds each...in exchange for a 1.1x multiplier to magic damage. Given the extreme price that has to be paid to utilize the ability, it feels awfully underwhelming that you get less than a Shroomite headpiece's worth of damage off of it, especially since you're forced to brute-force your way through Mana Sickness to keep firing. Buffing the magic boost granted by the ability would help to justify the extreme penalty and make it more of a high-reward ability to match its high risk.

#

kablammo

subtle oracle
#

Wait what? I think the damage multiplier is fine?

#

Maybe i need to test it again

distant gyro
#

multiplying damage is dumb

unreal viper
#

I like this idea for a suggestion.

distant gyro
#

make it additive

#

period,

sand umbra
#

that'd make it even worse and you know it preech

unreal viper
#

How would that work?

distant gyro
#

+100% damage

#

across the board

unreal viper
#

Makes sense.

sand umbra
#

the Brimflame Frenzy damage multiplier is 1.1x

#

set to multiplicative calc

#

except you pay what at that point is typically just over half your max health and disabled mana regen over 10 seconds to receive that boost

#

so like

radiant meadow
#

+50000 raw additive damage

subtle oracle
#

Brimflame literally kills you

distant gyro
#

ah yes 50001 damage wand walking_rick

unreal viper
#

Adding damage would make certain weapons really broken.

sand umbra
#

it's the ultimate glass cannon ability but not really because you get almost nothing out of it

radiant meadow
#

More reason to do it

#

I break things

unreal viper
#

Make an accessory that increases base weapon damage by 10.

sand umbra
#

that's really just armor penetration with extra steps

#

and without relying on enemy defense

#

anywho time to post CompleteFailure

zealous ridge
#

brimflame frenzy is risky to balance around

#

go ahead and post, but ill discuss here

sand umbra
#

I mean

#

they sorta signed up for a risky balancing procedure by making a glass cannon-oriented ability in the first place, if ya ask me

zealous ridge
#

well i mean yeah

#

but when does it get too ridiculous

sand umbra
#

but a total cost of 210 HP and completely cucked mana regen for 10 seconds isn't worth a 1.1x multiplier

zealous ridge
#

is what i'm getting at

#

exactly my point

sand umbra
#

ah. so we are on the same page

#

I think

zealous ridge
#

yeah

#

i didn't say that it was worth it right now

#

and personally, i dont know if it is

sand umbra
#

byeah

zealous ridge
#

i'd need to test

distant gyro
#

is it time to yoink 10% off set bonus and compensate by making brimflame 1.5x

zealous ridge
#

no

#

worse

sand umbra
#

consider also that the complete denial of mana regen means you need to induce Mana Potion memes in order to keep firing your weapon

zealous ridge
#

you are going to kill me altix PensiveDoGCowboy

sand umbra
#

unless it's Magical Harp and uses like no mana to begin with

distant gyro
#

ok so 5x

zealous ridge
distant gyro
#

set bonus doesn't grant any additional damage/crit at all

sleek wadi
#

Just make it old death ripper tbh

zealous ridge
#

see making the multiplier better is just asking to fucking rip apart balance

#

because multipliers are very different from additive boosts, as im sure yall know

sand umbra
#

I am aware of this

distant gyro
#

yea that's a multiplier alright

sleek wadi
#

Could be made not a multiplier ya know

#

Could just be a really large additive

sand umbra
#

but you don't have particularly large additive percentages at the point you get Brimflame armor

unreal viper
#

Set bonus should still give extra damage and crit.

marble mirage
#

for the health nuke i feel like it could get away with being 2x

sand umbra
#

multiplicative applies after additive percentages, keep in mind
so at the end of the day...you're getting a 110% boost to your 1XX% existing magic boost

#

but not really because guaranteed Mana Sickness for continuous fire

zealous ridge
#

that's the biggest problem i have with it right now

#

mana flower exists

#

and it makes the balancing factor pointless

sand umbra
#

note that Mana Sickness itself is also part of the multiplicative calculations

zealous ridge
#

is mana sickness a multiplier too?

sand umbra
#

yes

zealous ridge
#

ah

#

so, basically

#

nullify the damage and the mana regen

sand umbra
#

so basically you can't even get the full boost unless you intentionally use something that takes like no mana

zealous ridge
#

which leaves you with a set bonus that literally fucking just kills you

sand umbra
#

in case a +.1x boost wasn't already depressing enough given the extreme costs of Brimflame Frenzy

zealous ridge
#

now, you see

#

im thinking something different for the set bonus

#

we can keep the frenzy bonus thing

#

i think that works

#

but the penalties and potential bonuses are too much and too little respectively currently

#

so, perhaps... we keep this whole burst damage thing going with something new

hollow shell
#

(I'm almost having a hard time believing the effect is this weak but yeah
The only positive effect is the same as Provvy's lore item
At the cost of no mana regen and an extreme DoT)

sand umbra
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(it really do be that weak)

subtle oracle
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Does Thomas want an H mode Omega blue for mages??

zealous ridge
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perhaps brimflame frenzy has charges, and pressing armor set bonus cancels mana regen and gives you negative life regen for a time, but gives you a damage multiplier that increases with the number of charges you use in a 5 second time frame
and, heres the best part
either the damage boost is recieved too quickly to benefit from mana sickness, or drinking a mana potion evaporates it before it even reaches you, because youre literally burning, so it doesnt work

sand umbra
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I don't want your hentai you kinky little bitch, begone

subtle oracle
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That does DoT

sand umbra
zealous ridge
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just an idea

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but perhaps, it would be interesting to strategize with it

distant gyro
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life a special thing

zealous ridge
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do i sink all my charges into this last massive burst, or do i keep a steady stream of increased damage to sustain myself better?

#

stuff like that?

distant gyro
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any current boosts can be considered unviable at the cost of life

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and we have quite a few of those already

sand umbra
#

Dimensional SooS Artifact

subtle oracle
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Dimensional Soul Artifact causes you to take more dmg...

distant gyro
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crimson effigy, skeletron lore, calamitas clone lore, providence lore, regenator, samurai badge to name a few

zealous ridge
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all im saying is i would love to see a more interesting way to use brimflame frenzy

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because right now its on a razor's edge of balance

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either its terrible

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or it's too good

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i feel the effects and mechanics have to change to make it less atrocious to balance before we can even start tweaking numbers

#

so, honestly

sand umbra
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I make suggs based on what is actually going to happen within my lifetime

zealous ridge
sand umbra
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I will gladly look into this on my own time at a later date, however

zealous ridge
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how do you think charges would do if they were added to brimflame frenzy?

sand umbra
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I like your idea a ton

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I just don't think the devs are gonna be particularly interested in doing it

zealous ridge
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of course

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thats why im not suggesting it PensiveCore

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but, giving ideas in here is at least somewhat helpful, i think

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devs can do it however they like

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i just think it needs to change

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number tweaking should come second, because currently i think the concept is poorly executed and flawed

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and, as for your sugg thomas

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i think more people will vote for it

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but idk if that approach is the best solution for the armor itself, so to speak

sand umbra
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it's a nudge in the right direction, if nothing else

zealous ridge
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yeah

sand umbra
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if the set ability is going to be something like this, then it at least needs to be worth the extreme penalty

zealous ridge
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also, the suggestion itself doesn't even have to be taken

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instead, it can be seen as a call to rebalance the set

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generally speaking

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so, if the devs have it sent to them, they know that a lot of people agree that at least the brimflame armor is kind of ech

shell grotto
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what are the rules on re-suggesting?

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or where can they be found?

zealous ridge
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generally, youve got to wait... a week after the original suggestion was posted to repost

radiant meadow
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you also shouldn't resuggest if your original suggestion already got sent

zealous ridge
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if it got sent, i believe there's a cutoff period but don't really resend it, even in the foreseeable future

shell grotto
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alright, just asking is all

zealous ridge
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more specifics i think can be found in pins?

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maybe?

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idk

shell grotto
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making sure that no boundaries are crossed that shouldn't be.

upbeat scroll
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I think the Relic of Ruin needs a nerf.

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Not much, just a sight nerf to put it back to pre-mechboss tier

true blade
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What is it

hollow shell
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It's a magic weapon

upbeat scroll
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It's a Magic weapon that fires out multiple homing shots in a circle around you

shell grotto
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they home now?

hollow shell
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Basically an early Nuclear Fury

upbeat scroll
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It shreds through the mech bosses

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Because of it's homing ability and the slight piercing it has.

shell grotto
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possible, but I feel like its accesibility is a little difficult so early in HM anyways that its suitable, like dedealus stormbow, need to go out of your way to grab it

upbeat scroll
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It's only a Tomb and 2 Forbidden Fragments if I remember correctly

shell grotto
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however I am biased as I have yet to use the version of it that homes

upbeat scroll
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It's strong enough to defeat Siren and Leviathan pre-mech too.

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^ On Revengeance

shell grotto
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fair enough

upbeat scroll
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I solo'd em in like 3 minutes~

shell grotto
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i'd say just nerf attack speed lol

distant gyro
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i hate pre-mech balance

civic pond
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pre mech is an odd place

upbeat scroll
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Destroyer is the only mech that it feels BALANCED on.

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Because it's such a difficult fight to begin with-

radiant meadow
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I hate balance

subtle oracle
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Don't even fight the mechs, fight the Calamity Alternatives because Rev mechs are literally more difficult

#

smh Prime and his 90% DR

upbeat scroll
#

^ that's the problem

#

It shreds through the mech bosses

shell grotto
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IMO pre mech is relatively balanced, just the fact there is so much weapon variety and the fact the bosses are all so exploitable in 1 way or another, it feels imbalanced

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lol cryogen

upbeat scroll
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Every one except Destroyer can be killed in, if I actually set up my Mage accessories beforehand, under a minute

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OH CRYOGEN WENT DOWN IN NOT EVEN 30 SECONDS-

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Aquatic Scourge, haven't fought yet

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Brimstone, neither

shell grotto
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aquatic is just a bullet hell that despawns, would rather do twins there lmao

upbeat scroll
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It despawns when you hit the world border

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for some reason

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Aquatic probably would take about as long destroyer did due to it's fast movement and high hp

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Brimstone would be about as easy as Twins

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I'll go fight AS now

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AS went down quicker than destroyer, but not by much

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All in all, this weapon is the ultimate cheese-

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For early hardmode

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Oh no, I just realized that the the Mana Overloader exists.