#suggestions-discussion
1 messages · Page 838 of 1
it would take a lot of work id assume though
you think adding custom in game achievements is possible?
achievementlib is a thing that has existed for a while but idk if its still not mp compatible
okay but for just a moment can we just
Severely decrease/nerf the health pool of most worm enemies in Death Mode.
❔
Because of the way worm enemies work in Death Mode, any worm enemy that can split is set up to where every segment has as much HP as a full-blown worm enemy. I appreciate trying to make the game harder, but when common worm enemies have higher per-segment health than the Eater of Worlds and can still split in the same fashion, there's a serious problem.
thoughts?
does anyone think that unlocking acid rain tier 1 is out of place? i think it should be unlocked after DS and not EoC because you know, according to lore, DS is a dried out boss that adapted to living in the desert, and AS is a hardmode version, so i think acid rain tier 1 should unlock post-DS
it would make a lot more sense
i can see why acid rain is after eoc
i cant see why
from a meta perspective it's because EoC has exactly zero meaningful unlocks otherwise
with the lore and stuff about DS being dried out it just makes more sense
not a lot of mods make a dent to eye of cthulhu's significance to the game at all
also time to draw a connection between eoc's tear and acid rain 
yeah
i just thought about the lore and coulndnt understand why it was EoC. i get it now tho
yeah
My suggestion was overshadowed easily. sigh It was probably a stupid idea anyway.
Yeah I die from the Pereforator hive all the time
the voice acting suggestion?
even if it reached 120 stars it would have gotten denied instantly because that's just weird
too much effort for that too

I can see
because OtherButtons exists already (britlamitas) but DoG?

I mean somebody va’d dog’s lines before but imo he spoke way too slow
Had to double the video’s speed
There's something I don't get about the sugg about permanent rev mode
When was it ever permanent?
It used to be
quite some time ago
Ive played since years ago
Kinda like how you normally can’t change expert
And I'm gonna assume that most of the community came here after it was made non permanent
Months?
My memory is being fucky now
Because when I started I can't remember if it was toggleable or not
If it disappeared when you used it then it wasn’t
not like it matters that much since I don't think the sigh will go through
I started calamity in like 2016-17
Pretty sure rev didn’t even exist during that time 
PtD and PtC
To that sugg tho the reasoning is flimsy
What are those acronyms?
What does it even mean by “doesn’t feel the same anymore”
Prepare to Die and Prepare to Cry
Aka what the demon trophy and celestial onion used to activate before memes
No rev came like
Late 2017 - 2018 iirc
Came out when fab released yharon iirc
And rev was like... you used it once and it’s effects were applied no backsies, right?
Yeah
There's a lot of reasons why that's a bad idea
Like if someone just accidentally used it without reading it
And then you'd need a new character and a new world of you didn't want rev
Or at least a new world
Wasn't Rev made a toggle for no reason other than to idiot-proof it
What if you decided that after you used rev and fought a couple bosses that you didn't want it anymore? Or that there were a few rev only bugs that you had to deal with but couldn't toggle it?
I doubt a couple bosses would take too long to get back
Even if it doesn't take a while it'd be fucking annoying
I mean
Imo that's what you get for playing in a difficulty you weren't ready for
By that logic we need a toggle for expert to prevent having to start over there

@mental violet are all the blocks that make up the floor vacant
suggesting calamity to add extra QoL is a bit ech
I’m assuming that you have a room but it’s not letting you put an npc there with no specified reason
Yep.
Show me the room
But that problem happens often enough I think it maybe should be a part of the mod.
No I can fix it.
But I just think that this has been such a long running issue with the game that Calamity could fix it.
I mean yeah but
just use another mod
That feels more like census’ job or smth
We have qol to deal with extensive farming usually
PSC is a dev item
yes
Rip :pensive_rick:
and some other items with a custom rarity
Thought we got a neat outlier for once
everything made with shadowspec is a dev item doe
Even seems cool to be a prov drop
and PSC is so epic because its a dev item
After all this time, I can finally live my dream of being Providence 
we can't just add more because that's way too much work for regular weapons smh
||no||
astral soul crystal pog
Cosmic Soul Crystal :pogyai:

are more challenges coming ever tbh
"It's cool and having more items like this would be cool"
h.
@crisp anchor ok, but why?
you need an actual reason
cool factor is not a valid reason
Cuz it is a fun to use cool item and i like the concept of transformation accessory.
that's still not a reason
Your reason needs to be stronger than "It would be cool"
"I'd like to see more transfomation accessories like this because I think they add more fun and unique styles to gameplay" would be at least a bit better
"it would improve my experience with the mod"
no
better now?
wym?
Its not exactly a chain..?
"Now for a "silly" suggestion also related to Profaned Soul Crystal"
The previous suggestion mentioned something related to the soul crystal but not necessarily any changes about it.

,
Guys, you need to add that if you say " ok boomer " while the old duke is alive, he instantly dies, but drops no loot.
no,
dude that's like omega funny, do you come from comedy town?
it would be hilarious
Teragat, Ive came from comedy planet, population: you
yeah meme suggestions aren't allowed, especially when they are pointless
suggs related to upcomng content is a nono
DoG nerf
currently DoG is the hardest boss with no competition in death mode only because of his instant kill head mechanic, this by it self won't be so bad but if you are not going to intentionally bash through DoG's body to get through or failing to react to lasers walls this mechanic will quickly turn the fight into a forced no hit.
my suggestion is to delay the instant kill in death mode when the head touches you with the only way to escape it will be the rod of discord
(at this time DoG will match your movement and speed so he won't miss his dinner)
to make it as you don't escape unharmed and to balance it a bit once the head touches you you will be healed for big negative number (somewhere above the 500s and below the 700s will probably be the best to pin point a number) this negative healing attack will have a 4 second cooldown to not intanly kill you as well (negative healing attacks ignore immunity frames but not enough to escape the head a 2nd time unaffected)
I don't think people realize that profaned soul crystal was a massive undertaking and is a dev item.
it's not easy to add more items like it.
Reduce nuclear toad spawnrate
i never really found current Death DoG to be that hard tbh
As a rule, nothing should be dodgable ONLY by RoD.
then again i've memorized the boss enough to nohit him on older versions so that might just be me
you see the problem?
adir, doggo isn't really the most op boss cause yharon exists
definitely the second hardest tho
even being harder than scal if u ask me
passive stealth regen even when u move and attack
Yharon is not stronger then death DoG give me a break
I mean, tbf, it would at the least be easier the second time around
since now a precedent exists for it
that said, I prefer PSC being unique in what it does, although I do think the concepts it introduces could be a bit more widely utilized
also the fact that he pull some real shit using this mecanic is enough to nerf it
Also the underwhelming boosts are counter-balanced by mobility.
or remove it i don't care
@dry grotto because nothing would make you use any stealth
...also can I ask why you're suggesting Angel Wings are better than Tarragon Wings
Tarragon Wings outclass Angel Wings by a fucking mile
I have
tarragon wings don't even work without tarragon armor
and I've also seen the stats of Angel Wings
Bone wings making skeletons do no damage sounds like too much. Wings shouldn't have these kinds of effects
Angel Wings also have literally the worst mobility in the game.
time to nerf angel wings, and also nerf seraph tracers to poop shit
no, you'll use Treads and Wings
???
because Tracers are actually garbage
the speed boost is negligible at best and the inability to use actual wings because of Seraph Tracers possessing flight time makes it a direct nerf
or just remove them altogether since tracers exist anyway 
why would you remove wings just because tracers exist
are you really gonna tell me the worst wings in the game are better than Uelibloom wings
just because of some wacky buffs that are outclassed by other shit
The post ML wing buffs exist more to incentivize using them other tracers which while definitely worse wings do come with the enormous benefit of giving you another slot.
tracers count as wings tho
angle wings DO need a buff tho
(you just blow it up way too much)
xD
note how Tarragon Wings have over triple the total flight height of Angel Wings
who uses them?
along with better flight time and speed boost
it doesn't mean jack shit against post-ml bosses
@dry grotto those who fly 99.9% of the time
you're using them for the Sentinels, Polter, Boomer Duke, DoG...
^
.
How long do you use angel wings for though
never
Angel Wings, mobility wise, are only better than the intentionally terrible Skyline Wings in flight time.
u get them asap
I'm just gonna head out before I say something I regret
and u can use them for a good while
y'all have fun ig
also, look at bat wings
🛫
i don't see where you're coming from, god bee
honestly i feel like angle wings should be buffed
i'd take good flight time over basically a fancier jump, some more health, defense and regen any day tbh
like yeah, the general stat boosts are better on angel than tarragon
there's plenty of wings that show the issue more
but that's not all we need to consider
like what the pre hard mode wings?
???
first and foremost, they give you flight
there aren't any pre-hm wings tho
yes there are
xD
You can't take the stat boosts in a vacuum
skyline
xD
...
you forgot what mod are we playing?
I thought part of the idea of giving wings stats was that the worse wings might get better stat buffs to incentivise using them? Already strong wings don’t need big stat buffs to be good
excuse me but i've never seen anyone actually go for skyline wings
mayon, the issue is
when said buffs clearly make weak wings way more dependable than strong wings
then where does it stop
with the exception of mothron wings
which are the best wings in hm hands down
they arent more dependable tho
slime god and WoF are perfectly fine using those wings
i disagree on that front, at least
okay, let me ask u
you trade mobility for survivability, damage, armor-specific boosts
(tho BoB out matches them)
Does the 20 max life bonus comparing Angel to Tarragon (because you’re going to be using Tarragon armour set at that point) really make up for the tremendously worse wing stats?
mayon, would u use wings or tracers that's the question
terragon wings give a buff when using the terragon armor
that's not insulting
i don't understand the harshness, but whatever
you're being pretty needlessly aggressive here tbh
cause you're all acting like i'm the one that's insane
no im not?
yes you are stop denying it
we're not though
you know you lost the argument when i am defending post moon lord wings
can you all just calm down and discuss suggs without arguing pls k thx
we're discussing your suggestion
I personally use tracers, but that’s just personal preference
they have good flight time and acceleration
they are pre moon lord
they're about on par with lunar wings and are incredibly good for both Deuces Wild and ML himself
there, you've got a good reason
^
??
The reason I use tracers over treads + wings is because I value the accessory slots, nothing to do with the stats really
isn't it just better to use mothron tho
mothron gives way better buffs
in every way
not flight speed
more jump speed, move speed, damage, crit
dude wtf
there must be a reason Mothron Wings can't save your ass against Deuces though
how can you say this nonsense?
okay but
can we not
.-.
the buffs litteraly don't exist if u don't wear xeroc
you make me laugh when you think i use wings for their buffs that aren't S P E E D
The mobility is what makes it good. It doesn't need a bunch of stat boosts to be good.
i usually don't really give a shit about the buffs
And if you’re playing rogue, you’re going to be using xeroc at that level, so I don’t see the problem?
but what if you don't, mayo?
when i pick wings i pick those that make me go nyoom upwards the fastest
btw, the whole idea of wings giving buffs that aren't speed focused was made BY CALAMITY XD
cause imo that's the most important part of wings
Then pick the wings that benefit your armour set?
ataxia is crying in the corner
Xeroc Wings are still hella good even if you're not playing rogue????
I am. so confused as to how this is an argument
^^
raw stat buffs mean nothing in the face of blatantly improved in-air speed, acceleration, and traction, along with blatantly longer flight time
in my ranger run i had to use Xeroc wings because they were the only wings that made me faster then the discordian wings
acceleration is a thing tho
@stuck shard (I'm late but) Could you elaborate more on why that would be a good change
What exactly was lost by making it toggleable at any time?
jump speed is useless
movement speed is made for the boots
"jump speed is useless"
jump speed isn't useless what
what does it even do???
????
Jump speed has a significant effect on vertical flight speed and the overall distance you get with your wings
like can someone explain to me, i never saw jump speed in action at all
It's honestly quite broken
that's why i'm saying xeroc is weak and why i'm so confused you're all calling it better than mothron
that's like the only time to not use it
@mental violet Could you try to elaborate more on what conditions the house is in where it isn't considered valid that we could add messages for?
It's already somewhat descriptive in telling you the furnitures you're missing, whether its too big or small, etc
@indigo fog ah yes the hardest boss in the game yet not the final boss
Boss difficulty depends on the player
not tecnically byeah
I N S T A N T K I L L
scal does not count as the final boss since it's a "superboss"
Yharhar also has instakill
it's been half an hour how is this argument not over yet
@frail mantle as an arena, not a mechanic
it's still instakill
look, what i don't understand is this massive hyperfocus on wing balance. Honestly, it really doesn't matter as much as you're making it out to be. First of all, Mothron wings are post-plantera, which is already a late tier of hardmode, so i'm not surprised theyre good for that tier. not all wings have to be better or worse depending on exactly what tier they're at. Angel wings have that hp and survivability boost because as wings, they are literally bottom of the barrel. People would be complaining that the on meta options are stale and monolithic. And that's what people did. So fab changed it. If what you're asking for is to make these options better because they still aren't balanced in your eyes, that's fair. But i feel like the points you're bringing up are weak, and that's why i'm discussing them here. Please don't get aggressive about this, it's not really helpful or needed. Thank you.
My thing never tells me if it's size related or missing things. Ever.
first of all chozo: i chose angel wings as an example since they give the same buffs as tarragon except "better"
Mine never has.
I think the issue you might be facing is a lack of valid floorspace?
I've encountered that a lot.
They need a solid block to stand on.
It only ever says it's invalid.
that's what im saying
but you can fight Yharon without seeing any opportunity for him to instant kill you once
with DoG it's the exact opposite making not getting instant killed you main goal
second of all: i made the suggestion without having the mobility in mind since that seems common sense
Earth can you try making some of other people's houses
thats... uh
it's common sense that mobility gets better as u progress
but why wouldn't buffs get better?
personally, that's not how i see it
because I doubt you're running Terraria fuckin 1.2.4
@dry grotto WE ARE TALKING ABOUT WINGS!
that's just completely nonsense
what i mean is that even on tier, angel wings are bottom of the barrel
they're also way weaker than demon wings tho 
you can get frost wings for way better mobility
vanilla wing balance is garbage
we get it
why is this argument still dragging on 
._. it's a discussion for a reason thomas
I understand that
but everyone keeps yelling at each other and has been for like half an hour
@sand umbra what an understatement xD
oaml
...is this karma for all the times I've gone into hour-long ramblings/arguments with people over Cal features/balance

yes thomas
also, to retrace the tier thing u were talking 'bout chozo: best example is spooky wings vs mothron wings
both are same tier, but mothron wings are superior
spooky gives you +1 minion slot and +5% dmg
sure u might say "1 minion slot can make a lot of difference"
Mothron Wings are also a fairly rare post-Plantera drop from the Solar Eclipse miniboss
mothron's are probably the "meta" option
so are twigs tho thomas
Spooky Wings can literally be made by yelling at a ton of Mourning Woods
well u could get lucky and get both first try
keep in mind that Spooky Wings also possess better mobility stats than Mothron Wings
fsr
This might just be me, but I would like to see drills versions of the calamity pickaxes, since i like them a little better
so naturally Mothron Wings need better stat buffs to be able to compete
i don't think that's true
it is
mothron has the jump boost tho
making that 81 go to 102
then there's that 150% tho, no?
I don't entirely know what the speed boost stat entails
it's mostly about how fast u are when flying afaik
which, mothron has buffs in that department too
but tl;dr: in vanilla, Mothron Wings are for some reason worse than Spooky Wings for reasons nobody can comprehend
wheeeeeeeeee
Spooky Wings are from Pumpkin Moon
bruh
pumpkin moon and frost moon are the same difficulty tho
no lol
frost is much harder
harder than eclipse
i mean if we talking about mothron being op then whats going on with steampunk wings
frost is also harder than pumpkin imo
steampunk expensive af tho chozo
(In my personal opinyot, most wing buffs or a significant amount of them shouldn't just be raw stat boosts.
Not only because that's boring, but also because it leads to arguments like this, where you can solidly quantify their usability and compare them, leaving much balance adjustments to be had.
They could/should instead each have unique functions with their own applications so they are less directly comparable.)
and afaik they're also post-plantera
Steampunk is post-Golem
Steampunk Wings are 1 plat post-Golem
fair enough, rover
Rover I honestly feel a similar way
so... as far as adding to your suggestion, bee
((and of course I wrote up unique function possibilities for every single wing))
which is why the Festive Wings buff is really cool
mhm
probably uh, change the example to something stronger, you can discuss that here
maybe change the sugg to ask for wings to have more unique stats in general, so that measuring their usefulness is easier? stuff like that
also make it shorter
yeah
My personal suggestion for Xeroc was even more extreme.
No stat or regen boosts, but at the peak of your flight time you're given max stealth.
what about: during flight u generate stealth
and while gliding u generate stealth but less
yeah, theres a lot of ways of going about it
are xeroc wings still fast as fricc for their tier
well yes
but make the wings more interesting would be really fun, honestly
ik
wings become more than a mobility tool, they become utilities for other mechanics
like stealth
or true melee striking from the air, making soaring potion actually... notable
increasing the damage of one shot at peak flight time when you're a ranger to deal massive single-hit damage
Solar Wings + Solar Flare armor = true melee strikes in the air replenish flight time in a similar manner to the Soaring Potion
regenerating mana while gliding
I have a personal vendetta against raw stat boosts and that might be to my detriment.
Because if I got my way then every accessory and piece of equipment in the game wouldn't boost anything, but they'd all have unique functions
You'd be an extremely versatile twig :P
I prefer when raw stat boosts and unique functions complement each other well
but taking things back to my DoG instant kill nerf i want to ask why the peck people compare a stationary tornado that blocks you from getting away
to the main mechanic of an entire boss fight that can move so fast and hit you 99% of the time if you are a good dodger
The Devourer of Gods does not have nearly as much going on as Yharon
^
with such simple attacks how would he be?
again, i've never really found Le Chien Grande as hard as you describe
Le Chien Grande?
During Yharon you're constantly weaving through a bunch of different projectiles and your ass is constantly hounded by him
During DoG, it's either your facing the laser walls or you're facing DoG. He does spit projectiles from his mouth every once in a while but honestly it's peaceful if you compare it to the fuckscape that is Yharon
So DoG needs the balance of making what he has really strong
so what you're saying is that DoG needs to do more
no not really
Le Chien Grande is french for big dog
a.k.a. similar to an argument I was making about general worm boss design a day or two ago

Cause yharon's insanely fast
i just like to say it like that sometime for the big funnie™️
i don't care what the devs do to fix DoG but this instant kill mechanic have the biggest of problem
It's Death Mode by the way
ya i know
hot take: Death Mode needs more actual boss changes
And he scales on your speed unlike doggo
i'm a death mode infusist
and less of the funny quicker phase transitions
that too
(Rev needs this as well, albeit to a slightly lesser degree)
I see
also of all the time i played death mode (and trust me i play a lot of death mode) i only died to Yharon's instant kill tornados in my first run
Yharon's still the harder boss tho
on rev? sure
on death? naaaa
Doggo has almost only 2 ways to hit you: his head or the lasers
also loop de loop until you can't leave without rod
but when his head is a load of bullshit while Yharon have almost no BS can you compare?
??? Yharon's filled with bs
n o
yharon is fair
did you read?
Even with the instakill, I don't think DoG is significantly harder during Death than he is in Rev
Now, I only have Rev experience
but from my experience, when you get hit by the head and take fuckin hundreds of damage, you're almost always hit by the next body segment and take even more damage
Almost killing you or just killing you
I'd be down with giving DoG a bunch of other attacks if it meant no insta-kills.
His dashes being the most obvious one
Death and rev doggo are almost as hard
If i can be honest
yharon's dashes are fair and avoidable using tools like the jelly bean
Instant kills as just standard attacks are bad design in my eyes
And i've beaten doggo true melee
Again, why is it an issue now
It was never an issue for more than a year
as i said, if you don't bash your self to DoG's body intentionally or bad at dodging lasers it's a no hit battle
Maybe because it might have always been a problem and we're just talking about it now?
no?
no to what
As for the circle body thing
It's only phase 2 and even then it's dodgable without rod
as i said, if you don't bash your self to DoG's body intentionally or bad at dodging lasers it's a no hit battle
@bitter drift
Isn't that like the case for most bosses
@dry grotto
that what i was talking about Leon'tn't
It is the case for most bosses tho: don't get hit by them and dodge their attacks
That's litteraly the basic principal of every terraria boss
when i said lasers i was talking about the laser walls
(except the fireball)
^
but that's not much of a threat
yap
Other bosses still give you a margin of error which DoG's death head inherently lacks.
Dog's error of margin's also big
you should have a no hit be a mechanic of the boss as it is in DoG
Yharon's instant kill is a punisher not a mechanic
that is a big difference
dude it's the entire pecking mechanic
Then it's the only hard thing 'bout the boss right?
So what happens if u remove it
U get a litteral joke
We replace the instant kill with literally anything else.
Atleast now the fight keeps you on edge
too bad it's a literal joke without any instant kills
No boss should require an instant kill in order to be difficult, if it does then its poorly designed in the first place.
I do appreciate the fact that the instakill makes DoG himself a threat
and his mouth at that
rather than making him spew a bunch of projectiles that are the threat and the Devourer you don't need to worry as much about
Yes
Atleast it makes the boss itself feel threatening and not what he fires at you
Atleast the boss is unique
I'd rather DoG move in more elaborate ways to get that threat
threatening isn't suppose to mean absolute bullshit!
(It's also a nice change of pace for major post-ML bosses
where Provvy is very projectile heavy, Yharon is very projectile heavy, and SCal is very projectile heavy)
Trial and error? DoG is a bullet sponge
He moves in simple ways so he's easy to learn
It's a trial and error fight
is that why DoG keeps getting easy every 1-2 months for the general public

is that why DoG keeps getting reworked at about the same rate
for everyone except me i still can't kill him
It doesn't help that he gets bullied by 2 long bridges.
Bullet sponge cause his head exists
He was a bullet sponge before the instant kill
I don't really know why you'd be having that much of an issue dodging his head
I haven't played Death DoG, granted
BTW this is coming from the man who has a sky arena as large as the full size of a large world!
When i die to his head, i know it's my fault
just don't fly when he's in the no flight phase
Same adir
The whole fucker is on the map
I'm not against the instant kill because its difficult, I'm against the instant kill on princible.
^
so people have no not hit DoG to kill him in death mode?
Unique and Cool is Aquatic Scourge doing loop-de-loops, this is just kinda boring.
because dog only hits you with his head
Just don't get hit by his head

He still has laser walls
@dry grotto don't want to be wobbled so don't get grabbed
DoG is not a required no hit, he still has laser walls and I guess the fireballs.
ah yes zigzag the boss who is hell faster then you
by the time you fall consider your self dead
why do i have to turn off death every time i get to DoG's stage like please
exactly what qualifies as an underwhelming set of wings?
angle wings
Tattered
aren't tattered fairy wings like hella strong mobility wise?
they're the same strength as Discordian iirc
tattered fairy wings are obtained earlier than Discordian
Discordian are post-astrum right?
Ohh
Well there's the spectral wings
aren't spectre wings the same strength as frozen wings?
which tattered fairy wings are better than
There's only 1 kind tho
And spectre wings is super strong due to it's buffs
It's basically a mage's heaven for buffs
I mean, you're trading some mobility for more offensive stats
or defensive if you wear hood
not every class needs to wear tattered fairy wings
is that a problem?
Since they get so much more viable through it. Surely less mobility
are you saying spectre wings should be nerfed?
No
Just feel like tattered should give something that solicitates wearing it
Make a special effect like
Have tattered wings drop some kind of damaging particles
I mean, better mobility does solicitate wearing it
It does already, better mobility. The balance for wings is the higher the mobility, the worse the bonus.
Xeroc tho
Xeroc exists
And xeroc's mobility according to many is already insanely high
Yet it's also post-golem
It's not that much later
Thats 3 bosses in between and there is 2 bosses on post-cultist tier, still significant
fish, rav, peanut butter gamer and cultist
there's also pbg, fishron, and ravager
Fish isn't necessary
at least those are the four bosses meant to be fought post-Lolem
Pbg and fishron don't progress anything tho
none of the bosses are necessary yes
Lunatic and gollem are
Golem ain't
U can't really use that as an example
but a majority of people don't start with cultist in early hardmode
no he's not
you can use eidolon tablet
Golem isn't necessary either, in fact the only necessary ones are WoF, Cultist, mechs, Bumblefuck, and Yharon. Minimum progress doesn't matter.
Er, and ML.
also Rav
Why does eidolon tablet even drop pre-golem
because calamity supports non linearity?
that's been a thing
for like over a year???
I remember when it supported linearity tho
I mean, look at siren's heart

It's pretty much useless pre-skeletron
that's not really an anti-non-linearity thing
siren's heart will get a complete rework when anahita's resprites are done
they're talking about minimum progression memes
when i say Rav is necessary i only mean that he is if you're doing low%
cause no cryo or plant means no perennial or cryonic
but that's basically irrelevant
Shrug
Anyway' it doesn't invalidate my argument 'bout xeroc being way superior to tattered
U just said post-golem tho 
it's supposed to be better
tattered drops from the pumpkin moon
which is pre golem
Discordian wings errr hadal mantle is post golem
U said post golem tho when u made the argument
I was referring to hadal mantle

you asked about Discordian/hadal mantle
https://gyazo.com/c5d5f4af5c15f62942ed8caa7a82458e
Ohh
Anyway
Golem isn't rly 'bout high speed
But high acceleration
Cause u won't need that much speed to dodge his attacks
you can use tattered fairy wings for siren/levi and aureus if you do pumpkin moon first
Therefor tattered has the same viability as spectre when we look at the mob stats
Yeh, but u can do aureus pre-plant pretty easily
Since bazooka exists 
and?
Afaik isn't he like ment to be battled pre
is that supposed to invalidate tattered fairy wings because you want to step outside of progression?
because Calamity allows you to step outside of progression
Calamity progression's also kind of outdated if u ask me tho. Or just not accurate enough
well, it isn't going to change any time soon
It's weird
Cus if u ask me plantera feels like it should be fought post-calamitas for example
Also post aureus
most likely since it's calamitas has been right before plantera since like forever
I feel like calamitas should be right after the last mech boss.
There's a boss inbetween tho afaik
Or an event
But blergh
Ohh yeh: brimstone if i remember correctly
there isn't really any specific boss pre-Clone cause you can fight the early hardmode bosses in any order
there is though
a specific pair of bosses, you can pick which one
those being Brimbo and Skeletron Prime
which leads me into like
can we just. real talk for a sec:
why does the Eye of Desolation require Souls of Fright?
i feel like it would be too convenient to sequence break
its... hard to say
tho maybe that just means cal would need to be buffed
sequence breaking is hard to balance around
bc cal is already stuffed into a crowded tier
Clonamitas does not need to be buffed
Petition to make boss progression just show "mech bosses"
well, in cal, all the tiers are kind of crowded
Since lemme be honest. The difficulty of mech bosses is ambiguous
clone is a bit too simple imo
Some bosses find twins hardest. Others find prime hardest
but the real problem is that plantera is not very difficult at all
And yeh, clone feels really easy if u ask me
calamity cannot edit boss checklist for vanilla bosses
i feel like cals brothers would be harder bosses than just cal
Excuse me
that's a boss checklist thing
Plantera is REALLY hard
circle
In death atleast
and again
boss difficulty is subjective
In death plantera is hell
yes its subjective
different bosses play to different player's strengths
And that's an objective truth 
without a common ground, though, we cant agree on anything
one of the many reasons i hate death
lightning should be disabled during boss fights
but that's besides the point
Agreed
unless it was like right at the start
It was like
then you just were unlucky
lightning has no reason to appear while a boss is alive
like, the fight ended and lightning struck?
No
or the lightning was during?
He was in his final phase
it shouldn't be happening during the boss fight 
It fits tho
it checks for bosses so it shouldn't happen
better idea:
have storm weaver's probes conduct lightning arcs to each other
Patented Rover Idea Moment (tm)
sorry i misclicked what do you want from me
Ohh
Chain lightning
Lightning strikes chain to orbs
Or whatever they're called
Probes
Slowing down when they jump from probe to probe.
hee hoo
i know rover
Hmmm?
lol
let me put credit where credit is due
If you also came up with the idea then it's fine
Sounds like it's a good idea then
patented rover idea moment
Wings could use a buff. That’s for sure.
some wings, sure
Maybe adding new structures and NPC’s for lore should be in there
in the... wings suggestion...?
Or what about
No I’m asking what you think about suggesting it
Idk if it's even possible
oooh
hmm
i mean, its been suggested before kind of
like a lore merchant selling pages of books
I'd like to see a way to put the buff of the wing u used to craft tracers onto it
Having lore-based structures would be neat but iunno about NPCs
lore structures would be okay, yeah
Rover quick question with the new note on the donts doc with music. Should I delete my suggestion a ways up about phase 2 yharon instrumental?
Maybe make generated structures for certain bosses like fighting the perforator hive in a nest for perforators
make the ice pyramid into an actually important location and turn it into permafrost's castle
@carmine island It’s a good idea

@zealous ridge Thank you
i wish hell looked nicer
Ehh
It does not directly pertain to the music Don't, which are all for new themes that have no in-game utility except for like, music boxes
It would indeed be an increase to filesize though
I want the Ice and Desert to get more love though
Desert tomb that's guaranteed to be generated in the underground desert
I think you can keep it around, cuz it's an edge case, being the only Calamity song with an alt version
Heck yeah that would be amazing but no npcs should be there so make it abandoned
The abandoned galactic market
Maybe make an entirely new world size to support longer game progression and just do more game. Maybe Yharim’s castle can be found but similar to the jungle temple it can only be accessed with a key dropped by Supreme Calamitas
Maybe even fight DoG in the pocket dimension Yharim kept him in.
Ohhh
It's actually possible to also make new world instances within a world
There's a few mods that do it. Surprised cal mod hasnt done it yet
It would make room for new biomes and structures
Like, the abandoned celestial market has 3 doors and looks like a huge market. But abandoned and cobwebs everywhere
A bit like in super paper mario (the doors)
U need specific keys to open said specific doors. Which, once opened right click to pass to another instance based on the door
Yeah and space themed loot in the chests and maybe a new boss: the entity responsible for the devastation and death maybe connected to Yharim
Not even a mini boss
Minibosses are fine, but not bosses
Maybe lore connected to the astral infection and enemies that used to be citizens of the market now controlled by the infection similar to Crabulon
Crabulon is perfect tho
Make crabulon spawnable in the astral biome and empowered with an astral-infectious tint added to his colorpallet
iunno if this is worth discussing
Would be sick
Yeah it’s like the dungeon or temple
Biome suggestions aren't allowed
and if we're talkin about something like a whole separate world instance then that's very not allowed
(to be suggested)
:( why not
They are more structures than biomes
cause they're so much effort
Massive in scale
Would be a big dev plan, a whole update
and we're not going to dedicate ourselves to a public idea like that, rather the dev plans that we already have laid out
I mean, understandable
@hollow shell your the dev that handles suggestions you said that yesterday.
Indeed
So you don’t work on the actual mod
I do work on the mod in the sense that I'm in the dev server and I'm providing feedback on everything
I don't sprite or program for the mod directly though
(not often)
Still the a new structure for an already existing boss might be interesting
Rover does sprites and some music iirc
@ Bee, The Crabulon sugg is pushing it
Isn't rover the sound guy
Cuz suggestions for new bosses aren't allowed
Sad
I am the sound guy yeah, I've made quite a few sounds
I mean, it's not a new boss tho. Just an empowered old boss
@hollow shell No no Bee has a point






