#suggestions-discussion
1 messages · Page 837 of 1
Spectre Bars, Shroomite Bars, normal Chloro stuff
Ueli is also needed for some stuff but it's not as cbt as chloro
Chlorophyte is unique in the way it works and making Ueli spread as well would mean there’d be three chloro-style ores, removing some of Chlorophyte’s originality
Or maybe that’s just me
How many ores are there
(Three?)
Chloro and Tenebris currently
Tenebris
Ah
But in comparison with how much ores exist saying that 3 of them are capable of growing sounds normal to me
Supposedly Uelibloom is fossilized tree bark
Chloro is straight up plant matter (iirc?)
And Tenebris is plant stuff that growed because of Sylva being
Yes.
itd be interesting if uelibloom ore didn't spread, but spawned in more interesting vein configurations (aka spawned like little fossilized trees or roots)
but idk the work required for that
roots
:o
lmao
Sounds neat
Wait why would a fossil spread
no add
I mean fossils are dead things, so like why would it create life
Wait would it even be creating life if it's just creating more dead things?
magic providence sunlight bullshit
And where do the dead things come from then?
this is terraria
Tarragon stuff is themed around plant life but I don't know if that's because of combining it with Geode stuff
Actually
There's alot of stuff that is pure Uelibloom that's still
Living Plant
iirc
I mean yeah but that's because it's plant stuff
a
I mean fossils are dead things, so like why would it create life
I was responding to this
fossils are dead thing i
idontgetit

I mean like not everything used to craft something is factored in the design
Nah
Ehh I don't feel it's necessary to delete
this is turning into lore tbh i like the idea of spreading uelibloom
fossils are literally bones add
Skeletron ore?
Plant bone 😳

something preserved in rock for a very long period
is the definition i found, but conventional fossils are bones
Not necessarily rock
Fossils preserve better in mud iirc
Also plenty fossils are teeth/flesh imprints/shells
arent teeth also bones kind of?
Only kind of
Ok so
Should Fossilized Tree Bark be able to grow
And does it really matter for what Ueli does in-game
Epical
isn't not like fossilized tree bark is still alive
Yeah but it's not like granite can attack people which it clearly does in game
i repeat
magic providence sunlight bullshit
this is terraria :pp:
:pp:
fossilized tree bark normally should not be able to grow like Chlorophyte, no
sprite flip sugg
wew
...however, on the same note, it shouldn't be able to just form out of nowhere
but it does
also what about eye of extinction?
ye gotta include EoE too
Flip the sprite for the eye of extinction
Consistencey with these other eye summoming items
and desolation
ill get a better image later and suggestion just putting it in here
server sugg
Add or move the art, giveaway, and texture pack server into #other-discords.
I understand why the associated servers would be in info, but why not put them in other discords as well? It seems to tend to confuse people because that's usually the first place they look when searching for another server associated to this one.
yay nay
I don't really get it
i always end up tagging #other-discords when people ask for the art server for example
eah
@hexed ore Three suggestions up
https://discordapp.com/channels/225030931008847874/263382359397761025/696661483400069120
(Not that there's a solid rule against posting similar suggestions soon after others
but it's usually not very productive)
I'mma just
aighty
alright i have a feeling that this is going to annoy me until up to post-as so let me just write something up for this
but first i want to ask
Add a pre-hardmode item that grants temporary immunity to the Sulphuric poisoning debuff, such as a potion or other buff, to make the acid rain and traversal to the abyss less annoyingly difficult
how does this sound?
unfinished, of course
no reasoning yet
but as a concept, does it hold any water
Seems okay
Although traversing to the abyss doesn't really seem major enough to be a reasoning; one barely spends time in sea during that and is nowhere near losing significant amount of health
like a minute long potion maybe
oh trust me it is
maybe that's too short
2 minutes like magic power
although I'd rather not completely eliminate the threat
maybe severely reduce the effects
If you provide an example that could be great, because ig new poisoning is higher than I used to experience
traversing to the abyss (falling through the sulphurous sea, for the majority of the time you're going down sulph poisoning is in effect) takes around like 20 seconds to fall down fully
that's 240 hp lost before even reaching the abyss
because the debuff is 12 health per second
perhaps I made the debuff too strong
Oh huh
it is SUPER annoying
6 times the poison. Yeah that's a lot of damage
idk why no one mentioned it in testing lmao its just so dumb
at least, i feel its unnessecarily harsh
it can definitely be toned down if needed
because you have to realistically fall through the sulphurous sea to even get to the abyss
but I do think a workaround like a potion wouldn't be a bad idea too
because to figure that out there has to be several real playthroughs done. testing is not magical
Cutting that to 6 hp/s should do the trick tbh
the debuff itself is annoying as hell even without falling through the abyss
i presume testing is mostly reserved for bosses, then?
fair enough
not everyone has all the time in the world to test every aspect of things
That debuff has no chill. My last prehm trip to the abyss was mostly me trying to get through the sulfurous sea.
kinda, but also that playthroughs are far more vague: there are a lot more things to do in general
including dying from new debuffs
~~if yall need more testers id be happy to help but like you know no pressure
~~
i imagine going down the abyss if your gen was bad now would be pretty hard to do without dying 
also ech
Also, if the proposed item/potion makes it in, it could give a regen penalty along with poisoning immunity as a frawback
I haved the severity
yeah, that sounds fair
halved
awesome
i didn't even suggest anything and it got in 
alright, as far as the potion effects
there are a few ways of going about it, actually
amidas's blessing could give immunity to the debuff
and a potion that lasts 2-3 mins at the cost of some other stat could work too
Well I mean bothering to craft the potion in itself is a drawback
true
and the duration may also be a sort of a penalty, ye
could be called Fluoropolymer Coating or smth
as a reference to teflon, which is the least reactive compound like... ever
heck even a fluropolymer armor
but that might be asking for too much
regardless, ill write something up
sulphuric armor could give poison immunity
@magic spear ok, but why? you need a reason
Pressed enter too early
^^ Reason needed
Pressed enter too early
ok cool
Nah Armak that bit was fine
The more reason the better
... cuz now it's too smoll
I'm glad nobody ever checks this channel unless they're pinged
@magic spear
You're gonna need more reason than that
The bit you had about getting bad luck with the drops and spending an unneeded amount of time farming underground was fine
that;'s basically the same as what you had earlier
as long as you elaborate a lil more
This is okay cuz it has the implication
but I prefer having it be actually articulated
Armak
This could or could not lead to some bad results
Such as if you are moving storage and you put in the key and then leave to go get more items, your gonna have a bad time
I'd be pretty sad if my MISC chest suddenly got deleted
But really that's the only instance I could see this backfiring-
It's kinda okay cuz you'd need to only store one key on its own in a chest
for vanilla mimics you need an empty chest with only the key
which is a rare occurance
it should only work if its the only item in the chest
in a specific slot iirc
ah ok
The type of mimic should be determined by the type of chest (i.e frozen mimic from frozen chest, gold mimic from golden chest, shadow mimic from shadow chest)
Yeah, but it solves the problem for all non-biome mimics.
Jungle mimic?
oh little problem, the key is sold by the clothier for 5 gold and the mimic drops more
instead of just the gold one-
mimics drop more- no
key sold by clothier in hardmode- yes
would only make sense
well, actually the jungle mimic is unspawneable
Nobody said anything about the jungle mimic lol
Money would probably be an issue yeah
just pointed it
then again- king slime-
maybe one made with hallowed bars or something
your perfect money solution-
just buy summoners from the dryad and hippity hoppity and make like 30x as much then what you paid for
most likely very shitty but idk
Yeah you're meant to prepare for it
with Warmth potions and such
There are other more permanent immunity-givers
Eskimo Armor grants you permanent immunity while worn
^ frost barrier-
why the hell would you block off a biome
Campfires do too
i legit don't get it
The Destroyer?
i get death mode is supposed to be difficult
I really feel like you are talking about the destroyer-
but dying for exploring a specific biome is just ridiculous
(Molten Armor too)
Aqua why are you ending every message with -
Oh you are talking about the snow biome
Yes smh read suggestions
just make a giant bridge above the snow biome
But yeah you're supposed to go through the effort of setting up campfires and stuff to make it through the biome
doesn't the death snow biome only freeze you during blizzards
=^
yyyes I think so?
or do i just not go to the surface snow enough to notice it outside of blizzards
it is near impossible for me to explore the snow biome without a warmth potion or something that has warmth.
That's the entire point
what is the point of locking off a biome for no reason
it's Death mode
^
that's the reason
and it's not locking
You can get around it
if you prepare
and I'm pretty sure it's only during Blizzards
yea
it's locking if you had no idea what the hell you were supposed to do, like me
and outside of blizzards you can get materials for a hand warmer, and then you can just completely ignore the cold
Several item tooltips have "Grants immunity to cold in Death Mode" in them
Anyways, you can just buy the Frost Barrier from the Travelling Merchant (which like always sells for some reason) or set up campfires to be immune to it, also *the campfires actively help you to survive outside of being able to explore the biome because A. If I'm not not mistaken Warmth provides around 30% DR to cold sources (such as tundra enemies) B. increased Life Regen and C. small amounts of light.
Nothing stops you from going to the wiki
Admittedly players should not be required to go to the wiki at any point
yeah true
but iirc the Death item states that weather effects exist
^
i'll just delete the suggestion
Okay
And if it's such an issue turn off death mode to explore it and then turn it back on
I think I have a separate suggestion idea
it also you know, stops people from getting powered up quickly in the snow biome to make the game harder as what the mode is all about-
but I may just be able to take it to the dev server
What's it about?
Add something like "You must protect yourself with ___ equipment!" to the tooltips of the Deathmode hot and cold debuffs that you get
("warming" or "cooling" equipment)
Yeah, that would make a lot of sense.
Good idea
especially in space because you can die of two types of things
speaking of which I gotta add those debuffs to the wiki
But that would also maybe bring confusion, as people might go up to space at night, see that they need cooling equipment, and then go back down, get the equipment, then go up to space, die immediately to a heat stroke, and be like WHAT
Maybe nerf the fire one to 3dpt than 5dpt so they have a chance to react lmao
damage per tick-
because it's almost as bad as the Abyss debuff-
i mean its actually way worse
you can stay in space for like 2 seconds during day
and then, death

ay, real quick, how do you think people would like it if the sulphur sea lore item granted immunity to the sulphuric poisoning instead of the AS lore?
imo sulphur sea lore item should just make passive as not spawn naturally for consistency with other biome lores
that would be fine too honestly
id be okay with either
Make a pre-hardmode item that temporarily grants immunity to the Sulphuric Poisoning debuff, to make the trek to the abyss less difficult and to make acid rain easier to manage early on.
The Sulphur Sea is already difficult to traverse with its bubbles, difficult enemies, and large bodies of water. However, the Sulphuric Poisoning debuff is the icing on the cake for making this biome annoyingly difficult to traverse until post-AS. The pre-hm dive to the abyss already takes out around 240 hp before you even reach the bottom, and the acid rain is made even more difficult due to the constant DoT of the water, making leeches even more lethal.
An addition that would help this would be a temporary buff, either pre-existing or new, that would grant immunity to Sulphuric Poisioning. This would give players more opportunity to play around the acid water's debuff, and make getting to the abyss less bothersome and difficult.
how dis look
Seems good 👍
it be like that
Very few suggestions after the update dropped have gotten delivered
prolly just cuz of the high density
... Good.
Have WoF's boss zen only apply while you're in the underworld
WoF can only despawn by reaching the world border so he naturally takes a really long time to despawn. Going back down to continue fighting WoF after he passes your hell entrance is basically a death sentence so players might want to farm some mob to pass time until WoF leaves. However boss zen prevents this from happening so the only thing the player can really do is fish.
So by making WoF's boss zen only apply in the underworld, the player will be given the option to farm mobs while waiting for WoF to despawn and the guide to respawn.
I'll think about posting this when suggestion density lowers, which will probably take somewhere in the ballpark of 2-3 weeks because people are doing their summoner playthroughs.
after a big update id imagine its not uncommon to sigh a breath of relief
also hooo boy
Yeah sounds fair
Slight issue is that the thing I usually farm for while waiting for WoF is Guide Voodoo Dolls :P
well, you could do that on the surface
considering fetid/bloodletting essence and leather makes a doll
Actually
Yeah true
Why is Cinderplate just there only to be used for like 5 accessories?
It should have more of a proper use
cinderplate furniture
Also it was meant to be a lot more significant when it was first added
Those "accessories" spawned the Future Bosses
Not everything needs to have a major use imo
CINDERPLATE FURNITURE
aka not ashen

pre-Hardmode item that grants temporary Sulf Poisoning immune
I mean yeah block looks cool
more potions and an additional use for Sulphuric Scales?
pre-Hardmode item that grants temporary Sulf Poisoning immune
I'm 100% down
Yes

100% how that works
more use for sulphur scales sounds good as well
byeah like
a potion made with Sulf Scales that grante temporary Sulf Poisoning immune would be great
alternatively amidas'
^
blessing could give immunity as well
Amidias' Blessing could also grant it but idk
I prefer that the immune checks that you've actually gone to the Sulf Sea at least once
amdias is from the sunken not sulph 
what better way than to ensure you've done the special event associated with said sea?

Blood Orb recipe would also take Sulf Scales for the same reason
Blood orbs are post skelly so it fine
Blood Orbs smell tho
Huh, I thought the Mana Flower was super useful at all points
I guess it's not much effort to mash the mana key
(haven't done mage pt in a while)
its a decent filler accessory
but like
when you have things like void of extincition and hote and absorber
that fill even better
it feels pointless
blood orbs are post skelly
... nah
it's entirely possible to yoink an alchemy table from the dungeon before skeletron- you'll just get annihilated by a DG very shortly after
That's definitely not intended 
It's just that usually no one goes through the effort to yoink something from dungeon, even if quite feasible
(you can get something like Night's Edge or Herring Staff preboss)

I would've said use a duck machine to prevent DG spawns, but then I remembered mechanic is locked behind skeletron so
I see exactly what went wrong in that video
The pillars are supposed to spawn very similarly to Infernadoes
Birb shoots a projectile that homes in on you then spawns the pillar on impact
However, the projectile has a 10 second expiration time in which it spawns a pillar even if it didn't impact you
You can see the projectile at the very bottom of the screen in the first second
well that sounds dumb imo
if you don't know that's how it works then youll just get sniped by it
What concerns me is 1. an expiration time exists at all, and 2. you took damage immediately once the pillar spawned
Which, for 2, would be a problem even if the intended behavior happened and you got hit by the slow homing pillar-spawn projectile
@pearl wasp Resprite suggestions are against the rules and also they're already in the works
ok
like there have been so many suggs for them recently
(We never used to get this many resprite suggs. I don't know why it suddenly started up after it became disallowed)
may have been all the major resprites to previous bosses coming in
leviathan is already resprited, i think, it just gets released in the next update i think
Indeed
Siren as well
yharon i know is in the works
isn't levi and siren resprite waiting for a rework of the fight
Probably not
and polterghast, im unsure of but i think some ideas have been thrown around
huh
Ideas have indeed been thrown around for Polter
i think i remember Iban saying something like that but i might be wrong
Inanis has made several concepts then grew to dislike all of them after making them 
There are going to completely rework the Leviathan and the siren?
fab said he wanted to change up some parts of the levi fight with the resprite
The resprite wouldn't be waiting on a rework
A rework would come as a result of the resprite
Yes, "Anahita"
yea that's what i meant
Noice. And when are we seeing that👀
eventually™️

like in the next update or the update after
.....p..robably
A short suggestion but wholly valid
Additional suggestion:
Make Frost Legion interesting 
Idea
Make it the lead-up to the Cryogen fight
So you fight your way through an army of animated snow and ice before eventually coming across the source of it
would it be a requirement for the cryogen fight?
Maybe the first time?
That sounds like a pointless obstacle nobody would enjoy
it has 0 other rewards and the snow blocks everywhere is just fucking annoying
Or it could be like a Slime Rain type thing
Where it may spawn naturally during the event if a requirement is met
But you could summon it manually by doing a little more work
Also who's to say other rewards couldn't be made
I don't think anyone would go out of their way to make a Snow Globe and spawn Cryogen like that if there's another way to spawn it, even if it's more work.
Eh
Would make summoning it more interesting at least
I believe that was a goal the devs had for most bosses
Nobody would want to summon Cryogen like that, at least with how the Frost Legion is currently. It would be annoying to deal with the snow everywhere and would probably take longer to do the event than to just spawn Cryogen.
that soundsl ike an incredibly bad idea
forcing players to fight a boring invasion to fight a boss

maybe if Frost Legion wasn't garbage I'd like the idea of Cryo requiring it to spawn
the issue is that Frost Legion is garbage

Tbh i thought it'd go without saying that tying the event to a boss would mean a massive overhaul but ig not
how about making frost legion not garbage to then incorporate cryo there
too much effort but the dreams...
@magic atlas it is a feature
boss health bar is indeed toggleable
Thx I’m dumb
having to go through a whole invasion to fight a minor boss is kinda ech
slime rain be like
pretty sure solar dash is better
unless some dashes got changed then this should still hold up
check to see if you have cryo lore or the valor visiblility on
I mean the visibility on as in the valor overriding the solar armor
Something broke Solar Dash thats for sure, one stage of it is sitting at its old dash length
pretty sure helmet names have no order to their madness
they just go by how they look
consider it done 
ty sir
is the daedalus set called that because it used to look like daedalus stormbow
it's called that cause the devs thought the name was cool afaik
don't know the actual reason, i'm just guessing that's why
I think it has to do with Daedalus from the lore. Not my strong suite in the slightest.
Daedalus emblem doesn’t fit that descriptor, though.
I miss the old Daedalus melee helm. The way the sprite interacted with dyes it made the little bit underneath the crown look like eyes which worked great for my vanity sets
I believe it was called daedalus when it was just an adamantite recolor
so probably has little to do with stormbow
Well the resprite could've taken after Stormbow still
i dont remember the bow and armor being related at all
Alright guys, I have a suggestion relating to the new event. Want input before I go through and post it. **Display a message in the world when the acid rain event is starting, including when the player re-enters a world. ** Right now, there’s a lot of issues with other events not triggering due to acid rain being active, and I think it would make it easier for a lot of players if they knew that the event was up before trying to summon another event. A message like “A cloud looms over the sulphurous sea...” would help players identify whether an event wasn’t spawning properly due to already active acid rain or a bug.
there's already a message when the event starts
yeah but not when you attempt another event
yea iirc it only happens upon natural Acid Rains
but to be fair it really just feels like a QoL change that can be eliminated by paying attention
Nah it looks like it happens on forced rains too
(wuh oh, someone hit enter too early)
I noticed. I cringed. So sad
There we go
i hope i worded my suggestion well.
I want to write one by my small brain does t know how to word it :P
Ye it's worded fine
did Dokuro even make an instrumental version of that song?
Yep
yes
Listen to Roar Of The Jungle Dragon (Instrumental) by DM DOKURO on #SoundCloud
https://soundcloud.com/dm-dokuro/roar-of-the-jungle-dragon-instrumental
Some days, you just have to bear the fact that some people don't like change, even if it's slow.
I love them to listen to any other time
But during the boss fight they become very distracting :P
i've heard the song so many times it's just background for me at this point
I can listen to both versions separately, but I can still hear the lyrics 50/50 of the time
I highly highly highly highly doubt this is gonna happen
because music is fat
adding two versions of the same song is not necessary enough to warrant it be added
given that the reason the latest version of the music mod isn't on mod browser due to its size and the limitations of the mod browser
I thought about all that too, but I still thought I should give it a try :/
@rugged belfry That's kind of a strange suggestion, considering it's based entirely on a previous suggestion
Just mentioning previous suggs in your sugg isn't allowed, so that they can all stand on their own
normality relocator is a donor item btw
(That previous suggestion, by the way, was not successful: https://discordapp.com/channels/225030931008847874/263382359397761025/695791495948664872)
celestial onion isn’t QoL
i wouldnt call NR a QoL either
Yeah it's just a straight buff
NR is very loosely arguable as QoL, as in a RoD that you don't need to scroll to
but
WeaponOut also has that, you don't need a Calamity QoL mod for it
(prolly other mods too)
i know. i wouldnt call it QoL simply because it has the large drawback of longer Chaos State.
yeah, considering the movement speed buffs
Also cool Pinecone II went offline immediately after posting their suggestion
but thats a discussion for another chat
Very fun.
not to mention that calamity doesnt have many QoL items to warrent a seperate mod for it
suggesting a bunch of items to be made however is a different thing
so like grand thunderbird
Bold to assume anyone feels guilty when they kill a boss
i play calamity only to satisfy my bloodlust
Knowing the lore I kinda do against brimmy
yeah exactly like grand thunder bird
regarding the bosses. most of the bosses that doesnt pose a threat are mostly skippable
except lc
Lunatic Cultist's death is kinda important to the Lunar Events starting, lore-wise
Cultist is definitely not a great example, but brimmy on the other hand is probably the best example
what if he fights you to judge if you're powerful enough to fight the moon lord
brimmy is MOSTLY optional
and once he beats you he breaks the seal intentionally
Depends on lore :P
beating her is not required.
also notice that she tries to kill everyone who attempts to worship her
be it lure like we do as the player, or legitimate followers.
i honestly dont care if the boss is optional or not
That makes LC sound like a bouncer at the club checking if people are okay to come in
The only bosses you need to kill are WoF, LC, and ML
and then all the post-ML bosses excluding Polter and Old Duke (and arguably SCal)
You killed Brimmy of your own volition 
also considering how she tries to kill you for using her worshipping idol i doubt shed flee and drop you more stuff in relation to her
skele to open dungeon
mech bosses to unlock plantera
plantera to unlock golem
golem to unlock lc
ravager for materials
Those do not make them required, at all
you never have to open the dungeon up.
You don't need to do that.
let's not get into low% progression shenanigans please 
also have fun killing moon lord with wof gear
Not even Skeleton and Golem
because Eidolon Tablet exists
Aight what I'm saying is
Brim does not unlock much
Very little in fact
But most people are going to want the full expereince of the mod, so you have to keep that in mind.
but why does that matter
but in order to experience the full mod you do
besides
why does it matter if shes optional
you need a reason for them to flee.
people still want to have a fun fight without killing an innocent elemental
it would give the fight more character
In order to experience the full Undertale you need to do a genocide route
Some blood must be shed for you to see everything

Yes we could make Brim flee instead of die
but the reason
is not very strong
imo
i mean i'm pretty sure most people don't like killing innocent people
I really don't care about whether you kill stuff or not, calamity is not a story based mod, so I don't have any investment in the characters.
Tell that to everybody who didn't suggest this
Having her flee (and other bosses potentially) would give an explanation for rematches afterwards :P
annnnd killing anyone who attempts worshipping you is innocent... because?
I can see the reason why she'd attack you and still be innocent
the lore explains it as she sees your idol as a mockery, because nobody worships her anymore and she thinks lowly of herself
fair enough
besides she got mauled by calamitas so she just really doesn't like humans
uhm. didnt lore state brimmy hates humans because they revolted?
(The lore item does say "Finally put to rest, she will suffer no longer from the grief caused by the deaths of her people."
so there is some mercy in her death)
all I'm saying is that adding in more pacifist solutions to fights would be appreciated for characters that deserve a happy ending
like lc
lunatic cultist arguably was trying to absrove ML's power
An insane cultist isn't necessarily who I'd say deserves a happy ending
he wanted to absorb the ml's power to become a wyrm
and then he would just chill in the abyss
not harming anyone
m
lunatic cultist 
Mental and physical ascension
He's a lunatic to the player cuz he's worshipping an evil elder god
just because a god is weak doesnt mean its not a god.
well you cant really send him to a psychologist to give him a good ending now do you?
ALSO
most bosses arnt sapient enough to think of fleeing. or wouldnt think of fleeing
alright w/e I think we've argued long enough
Lets see if 112 people agree with the sugg
which is why i only said some bosses
Just cuz we disagree don't mean everyone does, clearly
true.
this is discussions, not ethic debates
but i will say the suggestion maybe need to slightly be reworked. instade of enemies that shouldnt be killed fleeing, the enemies that WOULD flee should be made to do so.
that's basically what i meant
like obviously you wouldn't see crabulon bookin it out of the fight
but bosses that can flee
would flee
especially bosses that the player has no moral reason to kill
what i mean for instance is
brimmy would probably rather die then flee, given the fact she sees merely using her idol as mockry deserving of killing you
as fleeing will make even more of a mockery of her
LC wouldnt flee given the fact that if hes trying to absorbe ML power, be it for good or evil, fleeing and letting you take that from them anyway wouldnt really make sense
lc's lore is vague but from what i've heard he's drawing power in order to weaken the moon lord
the benefits are bonuses
well in this case it would also make no sense of fleeing
can we stop now
as i proposed before, the fight could have an entirely different context in order to fix it
and sure
sure rover
Thank you
Suggestion: Make the Eater of Worlds immune to electrified/Galvanic Corrosion
Why: As it turns out, the Tesla Potion basically trivializes the entire fight, even on death mode.
i suggested this before
Turns out slowdown doesn't matter so much compared to the damage effect and the aura itself.
is he affected by the movement?
You did sugg this before but it didn't get enough stars
so, it can be suggested freely
No, but he is affected by the damage.
you should mention that it kills vile spit because that's what makes it so easy
I didn't even need an arena; i fought it underground by mistake
with appropriate gear
and it just kept charging into me to its own doom
i couldn't even move; i was constantly getting hit, but it still died.
make vile spit ignore the aura 
like, it utterly melts it
turns out that while each segment is immune to all the fire/DoT debuffs, it is NOT immune to Electrified.
@rapid pivot is your profile pic Auram
yes
ayy nice
voice acting in terraria would be incredibly not just distracting, but startling
Yharim having some lines in chat would be normal though
Don't suggest stuff for Yharim for any other future content
God
Hello I’m the guy who made it and at least we don’t have to divert attention from the... oh I don’t know... GIANT CELESTIAL SNAKE KNOWN FOR EATING DEITIES AS FOOD.
pardon?
imagine DoG text spam but with voice acting
i dont think the point was that it's strange
because yes,
cosmic worms are quite strange
Voice acting would distract you from that
Not bad kid but in the most childish voice possible
A mod that narrates just all text in game
The text is more distracting because you have to take the time to read it while dodging Boss attacks
you don't though
Potentially yes
just don't read it if you know what it says
"Steampunker has awoken" in google assistant voice
Especially for Supreme Calamitas
"Did that hurt?" 400 times per second
but yeah voice acting would be somewhat jarring for Terraria
However, you suggestion isn't inherently invalid
Just remove the bit about Yharim and replace it with some other reason (or expand on what you have. Or just remove it and don't do anything, if you don't care that much)
Dmdokuro voicing Calamitas is a great idea
why?
Also my logic for DoG is applied x10 for Supreme Calamitas
oh i didn't realize that voice was calamitas
ah
And I don’t know Dmdokuro was a boy
Thought it was somewhat obvious cuz she quotes an in-game line
Also consider the lore possibilities
supreme calamitas doesn't really talk when you're supposed to be paying attention though
Kinda does
she talks at the beginning of bullet hells, but projectiles have barely spawned in yet
she does talk for brothers
There's never really quiet moments in the fight
If there are they last for like a second
The text is more distracting plus it would be AWESOME
If you could add some of this reason you're spoutin' to your suggestion (after removing the bit about Yharim), that would be appreciated
Could you elaborate
What lore possibilities would be opened with voice acting that aren't doable via text
K in what way I’ll take some suggestions for my suggestion
I'm asking you to elaborate
you
You think that there are lore possibilities so lets hear them
K I’ll go do it now


What do you think guys
So just "giving the bosses more depth and emotion"
Okay fair enough
(everything else you added is not reasoning, it's just more suggestion)
but
fair that thing you did add
The possibilities are endless
I wonder if Fabsol saw this?
for the Prov and Yharon things
if they can't speak now in text, why would they with voice acting
Nah Fabsol doesn't look in these channels
i highly doubt fabsol saw it
that's why the star system exists
When you reach 120 stars it gets sent to the Dev Server
Make NPCs immune to gladiator's locket
I just noticed that my NPCs have been getting hurt by this item, and i don't think a projectile belonging to the player should hurt NPCs, it could cause one to die unfairly and make players wait for the NPC to come back.
wait a minute
I was suggesting more immersion in the mod as I love this mod.
i almost feel like voice acting would ruin my immersion
You could add immersion as a reason
Maybe a glitch
probably a bug yeah
it would be jarring to hear any form of voice coming from terraria
Voice acting could be really jarring because it changes your perception of their voice and it'd take a while to get used to
i unequiped it and when i put it back on the screenshot it it didnt do it
Jarring, the word of the minute
not to mention VA would get really irritating if you're doing the boss multiple times, like nohitting
obv this could be avoided by turning down sound
scal's theme
Calamitas is a girl and until a little bit ago I never knew it
ah that's true, scal's theme already has lyrics
That is jarring
nothing less distracting than hearing two voices at the same time
and pbg has that bit that i think says "somebody scream" but not sure, and yharon
It would only go off when bosses say a line for the first time and voice would soften the music so you can hear them
hm
From now on scal must be referred to as sclam
scram.
It's "Somebody scream" and "Make some noise"
They're stock voice clips
Pbg = peanut butter gelly
neato
cuz her theme be boppin
beelzebub is a banger
I didn't have sound on for that fight so I gotta go listen to that
though I also interpret them as somebody trying to call for help, because they or others are dying of the plague
anyways, didn't mean to veer off topic
extra
^
I think that's my favorite
It's pretty good
frost moon best vanilla
skeletron's theme from extra music is the skeleton-iest song i've ever heard
it's wonderful
I’m back and I made my suggestion better
fixes some issues with it
Wait a minute Rover your a dev!!
I am yes
My primary dev job is managing suggestions
(my secondary job is making music)
(but it's like very secondary cuz we got our boy Dokuro)
Do you like my suggestion
You're new so I won't give you too hard of a time about it
but there's things I would do differently about it, in terms of it as a suggestion
In terms of what you're suggesting, I personally think voice acting would be out of place. It could be done but I don't think I would like it very much
Pls don’t tell Dokuro I though he was female
lol, you're good, dw
I love Calamity’s bosses
I want to give them more depth
Though it would be distracting it’s less distracting than looking in the corner of the screen.
Rover?
ye?
(If it's not suggestion related we ought to move to a different channel-)
oh
Sometimes I do but not often
What have you suggested
Considering I'm in the dev server I don't really need to. I can just talk it over with the devs directly.
But sometimes devs do post suggestions to gauge public opinion.
If you overlook the administrative stuff, you can see what I suggested with from:RoverdriveX#7729 in:suggestions in the searchbar
you can also suggest things for the server
ye true
like emote suggestions primarily since I'd like to think the server is pretty good
I suggested the idea over on the Official Terraria server before this
Not suggesting to those devs of course
The idea of Calamity bosses having voice acting?
Yeah
yeah lol better to keep the Calamity talk in this server
You'll make more progress
in general.
Dude there is a server there dedicated to mods there
I’m also looking for cheese and I don’t mean the food
For the perforator hive
Ah
wrong channel
You can use #help-advice-read-pins to get boss help
np
Yikes, I literally just got done reading the doc but didn't see it
I will delete it
(And it'll probably stay that way considering the music mod ain't getting any smaller)
I do like the idea in the suggestion
It's sad how many great ideas are locked behind the size of the music mod :P
If filesize wasn't such a big concern I'd consider calling the Don't expired and let it slide
but it is, unfortunately
Yep, Do you want me to delete?
Yeah, sorry
Great idea though
No its fine, should've read slower
May want to add something to the dont's doc about anything music related if file size is that big an issue
I added a note to the Frequently Sugg'd one
Saw the note. Should I yeet my sugg about the instrumental theme for yharon phase 2?
I wonder I'd there's a way to split it up or downsize the file
like in yharon it works because it’s part of the song but dynamic VA such as DoG saying “did that hurt lmao” is trickier i reckon
mmmm voice acting yikes
I get the feeling they've cut down the file size as much as possible, and its still massive
yes but jetshift is jetshift 
And voice acting is voice acting 
byeah
I'd rather not we jump into voice acting, especially because Calamity kinda sets the bar for other big content mods so if we do it everyone else will jump on it.
Got me interested in jetshift now
brh
I'm aware this is referring to a suggestion which is probably no longer being discussed by now, but tbh I think it could make sense for at least LC to surrender/flee after being defeated. Assuming their goal is to prevent ML from destroying the planet, the player fighting them serves as sort of a test of 'is this person actually potentially capable of beating ML.' Assuming their goal is to steal ML's power for themselves, they still presumably would prefer to survive the fight than not.
Give me my LC NPC tbh
So he’d just die
LC literally absorbs the power of the tablet the moment you summon him
(That's vanilla lore, calamity lore is different.)
which is presumably the physical manifestation of the seal keeping ML under wraps
which means you physically can't progress until LC is dead without pulling some major new shenanigans involving letting him be spoken to and convinced to personally break the seal
do I think that should be done? absolutely and that's why I'm doing the idea myself, I had it in mind before pitching it here :v
Where I join
They're sealing ML/absorbing his power.
Not sure which one is their primary objective and which is secondary.
but do I think the Calamity devteam's gonna do it?
...not really, considering they're got much bigger fishrons to fry at the moment
Given how they've responded to suggs for configs to other balances
I doubt that's gonna happen
Add something to make the vanilla NPCs more relevant post-ML.
As it is, after you've beaten ML, the vanilla NPCs are basically dead weight (aside from Goblin Tinkerer). Of course some of them were already dead weight (Guide, Stylist, Dye Trader, Tax Collector, Painter, Truffle after you buy a single autohammer, etc,) and there are a few useful bits and bobs they sell, but the majority become absolutely useless once vanilla progression ends.
Any thoughts?
then why is the mining boost thing there
I’m just thinking it would be so easy, and they have expressed interest in an actual mode for speedrunners later down the road, so they definitely have us on their minds. It would be so simple to implement, too.
I see how it is.
Painter and Dye Trader also get a pass imo
Their whole concept is a purely cosmetic thing so there wouldn't be much point in giving them a practical function
Yeah I'm talking more about the NPCs who are useful in vanilla.
Should I clarify that in the suggestion?
I should go yell at people at some point to add Calamity-themed hair dyes
Post-ML paint would also be awesome
Ooh like a paint that has the void dye effect?
Probably impossible but I can dream
What paints could you possibly want that isn’t in vanilla yet
I was gonna say afaik there's no paint for the Stardust Pillar's shade of blue but void could also be cool
Between the hundreds of block textures and dozens of paints you don’t really need more building options in terms of blocks.
oof
I dunno about reverting a super cheese glitch
I mean other invincibility machines still work
There are other ones?!
yes
the dummy fix doesn't really do anything except prevent memes in SP and cause annoyances in MP
you can still get hit by normal shit and live for eons
Also as it currently stands, before it was patched it only worked for the pre-ml bosses because the other ones use their own special i-frames.
it still only works for pre-ML bosses
but that's still an enormous majority of the game's progression
I was led to believe it doesn’t currently work for any bosses?
Slimy Saddle doesn't work at all because of the dummy fix
it's called spawning in slimes with a statue and letting them hit you
The i-frames thing is still a thing, regardless of this glitch
I just realized that Armeggadon could be a reason to not allow this change, but you could just force the fix on the player while it’s active. Same thing with death mode and the likes.
the point is, there are still ways to gain bootleg invulnerability even though the Slimy Saddle exploit got patched out
and to fix the bigger Beholster in the room...wouldn't really be worth it given what it'd take
because suddenly everything has to use ML-style i-frames or nothing can use them.
and I mean everything
that includes entities and projectiles that normally use standard player i-frames
i also want to point out there’s already a much bigger cheese in the form of ducks
You don’t like true Eyes in ML fight? Gone in an instant.
Make all ducks instantly die while a boss is alive
Alternatively, make all bosses instantly die while a duck is alive
as much as i dig the idea of speedruns, i also have to disagree with a slimy saddle config
it's not even that slimy saddle was originally patched, but rather than dummies themselves were patched during bossfights due to how they behaved with certain weapons on hit
so it's not quite so simple
Wait really?
by reverting the slimy saddle nerf, you're also reverting a lot of other exploitative behavior
(Slimy Saddle was in fact an outlier for the longest time)
something something Stellar Striker becoming viable
besides the % guns, which were only nerfed due to public outcry
everything else has been incidental due to other balancing issues
I... I never knew that. I’ll take the suggestion down. I always assumed it was a pointed thing.
yeah it's not particularly well known info, peeps either assume it was nerfed for saddle or don't know saddle strats exist
just an unfortunate circumstance really
but downpatching may happen instead, which could be equally epic
Add an easy storage system instead of me having to get an mod for it
no 
Like the magic storage one
just use magic storage 
Ye or make it part of calmaity
I just store all my stuff the hard way 
Ok did they no do the same for boss health bar or something?
No they just made their own health bars.
calam's boss health bar is different because it is a lot more informative
and also mgr 
?

unnecessary at best intrusive at worst
┐( ̄ヘ ̄)┌
calamity is organized in such a way that its content works for its own progression and otherwise unnecessary content (like music) is split to other mods
magic storage being a diff mod as it is now fits with that idea
It also works well with thorium, because it's built to mesh with it, but that's another story.
Ye cuz mods like that get a bit messy with items needed
me when more active summon weapons 
i think thats a bug thats getting fixed
noo please don't nerf my super op stuff pls
😢
@peak prawn I've already worked to nerf vigil and such. Yes, I know it's super strong in the public update.
What about Vile Feeder
I've already nerfed that too
Glad. Don't forget to buff cold divinity ❤️ Looks too fun but kinda slow for a rare item
epic
slow in what way? 
DPS way. i like to analyse summon by DPS.
But i think i'm underestimating it by comparing with entropy's vigil.
yeah probably shouldn't compare it as much to something that's overpowered and nerfed next update
Since the game is still open i'll try comparing it with ice chunk since it was the weapon i was using before Calamitas' ultimate cursed weapon
Ice chunk = 500 DPS
Cold Div = 300 to 800 DPS
Yeah it's slow
It actually varies too much. Interesting
But i think it should be better. It's a legendary item after all.
Kinda just as hard to drop (and disappoiting for me) as Kelvin Catalyst to craft
yea CD is incredibly strong
you get it from cryogen and it destroys all the mechs and alt mechs for you
🤔 It didn't feel like that but i'll check it out nonetheless, thanks. I really love this weapon.











