#suggestions-discussion
1 messages Β· Page 836 of 1
The miniboss would probably only spawn in the outer thirds
cuz they aren't real slimes
I like the idea of a flying drone.
I think there was a request to have a destroyed wulfrum drone background debris or something before, idk what happened to that tho
That never got posted for whatever reason
@strong jacinth Astrum Deus is intended to be fightable while Lunar Event is happening.
that's the issue
Dracos doesn't want the Lunar Events to have anything interrupting it
Astral injection procced by mana flower sounds like a balance disaster
On another note
Hotkeys are hardcoded I think
Astrym Deus is really tough even for that point of progression except you are possessing the power of cheesenades
Hotkeys are hardcoded I think
There should bemanaPotionfield, like with health potions.
@radiant meadow
That won't make it any less broken though
Also
Not really feeling another complete rebalance of deus

Lower his speed, lel
Weapons need balancing too
He feels like only Lunar Wings can outrun.
injection is self-harm, not allowed to be hotkey'ed
Bam nice reasoning
Bringing Astrum Deus to pre-LC makes Duke Fishron and Cultist have a 2-boss gap, and Golem-Cultist having a 4-boss gap
deus already has a good new home during the lunar events
it's thematically fitting and the amount of effort needed to take it to postml fight wise is too damn high
Hardmode progression is normally Calamity-Vanilla-Calamity-Vanilla- ...
Cheesenades
The only exception to this is Golem because the gap is too short
@tired haven well, yharim stimulants are also self-harm but can be hotkey'ed.
They aren't tho?
injection takes away your hp on use
pretty sure stims have zero negative buffs applied to the player
Because the needle is hecking cosmic titan.
While stimulants's needle is more soft.
also what determines when to use injection
You drink yharim stims still anyway 
do you just keep injecting yourself if you happen to have a mana flower?
Make Yharim Stims deal 1 self damage because needle hurtmn
How do yharims stims hurt you?
that could backfire on the player 
also yharim's stims are orally consumed according to use style
so thank fuck logic is in a video game
just eat the fucking syringe
consume the syringe
where does the syringe go
c r u n c h y
Aight then, make all potions deal 1 self damage each upon use because oof ouchy cronchy shell
Also comes with glass break sound
now that i think about it, potions in terraria dont give the bottle back
sooo
cronch
@tepid root since syringe is plastic, maybe Terrarian digests it into protein.

wh
when minecraft first added honey bottles they were like that
you would just c o n s u m e the whole thing
But it will activate other potions.
Add money conservation mechanic to Coin Gun
Coin Gun is one of the most unique concepts in the game, allowing you to shoot literal money at the enemies and being able to decide how much damage you want to deal. However, one thing that seems rather strange is that all the coins just cease to exist after being shot.
A proposal here is to let coins get stuck or fall out of the enemy if you successfully hit them. Accuracy is heavily rewarded with being able to keep firing for a lot longer... but so is greediness improved.
Meme suggestion but whatcha think?

More like add another coin layer, past platinum
I like that
Then use the coin gun
You don't eat the syringes. You squirt them on your tongue like a Juicy Drop Pop.
Don't think anyone legit uses coin gun past gold coins anyway
"but so is greediness improved." sorry but what does this mean
It means you would want to shoot coins of higher tier since you save more money now
If you never miss you never lose money.
Probably true, but it would be funny to see that thing clock out a higher dps than soma prime
I dont think the "improved" at the end is needed and it's tripping me up, or I'm being stupid and reading it wrong
There's a challenge run waiting to happen.
CrabBar, just grind King Slimes 
"Can I beat boss rush with 100 platinum coins?"
NEVER ENDING MONEY
I do like the idea a lot though, it would be a great gimmick to add to a gun that's entire existence is being a gimmick
improved word does stick out a fair bit ye, would rephrase maybe
Or make it so that it rewards accuracy with more money than what you shot
Nah, that's plain disaster for farming
KING SLIME
Isn't there an accessory that makes more money drop from enemies?
Wouldn't that break the suggestion?
It won't because it affects inner drops from enemy and not what got stuck in the enemy
Thanks
np
still i think there might be a bug or two with it as it still counts as a coin-
Also it's understandable that Belladonna would be somewhat powerful considering early Jungle is a hellscape
and you need 8 vines to craft it
fucking 8
same with yatevo's bloom or whatever
meme idea: coin gun can shoot defender medals 
strong because jungle memes
Fair but its still easy to get
πππππ
Don't spam emotes like that, please
Apologies, it was just funny (not the spam, the suggestion, its my way of expressing laughter)
Plus it only is 1 line thick, not too bad
It just suddenly got super quiet
ok
A rage boss roar would be useful
I feel like the stupid speed is enough of an indicator to most, no?
Couldn't you tell he's enranged when he starts to speed up becoming way faster than the player??
Like the deep boss roar Skeletron does when it respawns the arms
He still outspeeds the player plenty even in space, so the enrage is a bit hard to notice considering you get blitz'd either way
Well the problem is when you spend most of the fight outside of space, it's hard to know that there's a "normal" speed that isn't stupid
Doing close circles around a worm boss is cursed btw
Understandable, just figured people know that generally, you dont exit the biome you spawn a boss in.
Its a good idea though
(people would be quite motivated to fight him out of space due to the floaty gravity making quick movement and avoiding the Weaver very difficult)
Can be combatted with the potion, though
A lot of bosses in Calamity are also easier outside of their intended fight space, such as Brimstone Elemental and debatably PBG
PBG doesnt get enraged?
PBG gets enraged on surface, you're supposed to fight it underground
You never noticed because the enrage isn't that severe
I never knew that
Exactly 
I always fought her in the surface
Oh lmao, been fighting it enraged this whole time lmfao
And beating it easy all the same lmfao
Just make the enraged bosses the norm
it fits the theme of the boss anyways
especially in rev/death
it's supposed to be harder and that really helps that
eh, it's good practice anyways for dodging high speed bosses
have you ever fought enraged Storm Weaver?
it's fun to die in two seconds to a worm that is entirely too fast?
that's a new one

it's just a faster eidolyn 
...in any event
enraged bosses becoming the norm for Rev+ is a horrible idea
(many bosses' "enrage" consists solely of them going invincible or near-invincible and some others still such as Storm Weaver are just horrible to put up with for the average person)
queen bee-
queen bee is like the only "enraged" that's somewhat fun in the good way to kill
and if her enraged form was made a constant the only choice you'd have would be to fight her enraged because you don't have the space otherwise
true
many boss enrages that do edit boss behavior usually do so to balance against an increase in options --- player mobility, fighting space, etc.
Now, let's talk about Destroyer-
The "SCal" of Pre-Calamitas Hardmode-
wait what
what?
Destroyer is not the "SCal of pre-Clonamitas Hardmode"
SCal doesn't muddle her own thematics and have attacks that directly clash with the rest of the fight

*Difficulty wise
Destroyer is just ass, and I've already explained why in the sugg I made on him earlier today 
it's all about those frost lasers
I actually kinda like how Destroyer was a joke in vanilla but is infamously difficult in Calamity
I mean for the bullet hell side of calamity sure it's fun but ONCE YOU GET HIT-
It's noms you like the DoG noms gods
it clashes really heavily with the thematics and necessary strategy for the fight, too
there's no reason for Destroyer to be able to fire frost lasers whatsoever, he just does
"Oh I see an unlucky fellow playing death is having fun-" 
and they honestly feel really out of place in a fight that...honestly? demands constant movement
it's funny
Imo it has as much reason to do it as it does to fire homing lasers
Plus it fits well with Twins having fire and Prime having
Explosives ig
Destroyer in vanilla has historically been the easiest mech due to none of his few attacks really doing anything to an even remotely prepared player
Oh god it feels like DoG but even more cancer earlier in the game... oh wait... *DoG was a resprite of Destroyer... IT ALL MAKES SENSE NOW
Electricity attack for Prime when
Calamity's Rev+ Destroyer has historically been the worst mech to fight even after the series of nerfs that have been applied to him and the others

DESTROYER STOLE SOME OF THAT DOG ENERGY AND BECAME ULTIMATE DOG SUPREME-
You could even make the Virgin and Chad meme about him- but anyways, going on topic, obv nerf needed lmao
byeah
in short, there is a very blunt necessity for a nerf to Destroyer, and I really feel the solution lies within replacing the frost lasers with something else
how would you guys feel about rocket and endless gel, similar to endless bullets and endless arrows?
for obvious reasons, only Rocket I can be made infinite
and you can't use infini-gel in crafting
Common suggestions that don't get much recognition
(and probably exist in Infinity mod)
How would you even use enough rockets/gel to make a need for that
Gel is spent rather quickly
i don't see the problem with gel
Rockets aren't but eh
Like with bullets and arrows it's more understandable since like 80% of the ranger class is guns/bows
you can farm KS for like ~150 gel/kill
but what if it takes ~150 gel/kill to farm him
But gel is already so plentiful you'll have many stacks without trying and rockets you are never going to need
so you can get 4 stacks of gel rather fast
rockets you are absolutely going to need because Snowman Cannon exists
given you'll be in hm by the time you'll craft this
No I mean you're never going to need 3996 rockets
but also, endless arrows and bullets are vanilla
That's just an excessive amount
@sinful steeple well, I have used snowball in masothorium and have used around 2 rocket after hour.
So infinity rocket would be good.
the fun thing in calamity is that it expands on flamethrowers and rocket launchers
so far as to add a new shroomite helmet for flamethrowers
endless gel makes more sense given that yeah, Calamity adds a ton more flamethrowers
and a rocket crate or three sounds nice since shit as far in as Magnomaly exists
You know
this would've worked more if Astral slime was still in (rip astral boi) as he could've dropped an infinite gel thing
Slime god could also drop it as a riv drop 
riv of regular gel
lmao
actually, now I'm wondering
what if you could use pink gel, blighted gel and purified gel in flamethrowers?
There was suggestion like that.
Murky sludge too because it was already so plentiful
@void gyro suggestions that ask for resprites are not allowed
oh someone suggested a resprite time to do it then
oh my god is that yharim???

@opal barn sorry idk it


Actual suggestion
Make a reminder for the people that didn't read the pinned messages to read them
How are people gonna see the reminder?
Eventually it'll get swallowed by messages
Then it goes to pinned
Where like 40% of people don't read it
you can't force people to read, it's just how it be
To be fair that resprite suggestion did offer the reason of "Its not consistent with birb"
And also kinda took a dump on Yern which is a don't
@ashen warren wtf
power
get on the spriting Iban

yeah no meme suggestions please, that's gonna be a warn
i meant it as a joke but its actually getting a tiny bit of attention
hey dev approves
this combo of messages, a tragedy in two parts
I'm also a dev and I don't approve because iban kinda stinky
haha funny skeleton man haha
skeleton man = funny

maybe rename the True Shadow Scale instead of Darkness Scale or Dark Scale to "Scale of Darkness"
@tawny garden
Maybe
but i like your idea
Or maybe dead scale since the Hive Mind is a mass of dead flesh?
updated.
Rotten Scale
βweaponβ

Every boss would be too much even if this sugg were likely to get accepted. Just the important ones at most
oof in Hive Mind im already bad but its not a long fight. buffing its damage and nerfing his hp would make him too fast to kill
(my opinion)
Hive mind's fight should last roughly 3 minutes
yeah, and perfarators is almost the same battle duration.
are you using a wooden bow and regular arrows or something, hive mind shouldn't take anywhere near DoG lengths
its not my suggestion
you also didn't mention DoG :P
oh im dumb
Aureus Spawns are honestly my only real issue with the Aureus fight right now because they so heavily contradict like everything else about the fight
they yell at you to not hit them but then after like 5-6 seconds of not being hit they teleport near you all like "i-it's not like i WANTED you to hit me or anything................baka"
That's a pretty accurate explanation
sike
@feral flume rephrase your sugg please
yeah, but its really similar. there are only more fireballs and faster charges
maybe he should breathe out fire or something
since hes a dragon do some dragon things
Like one or two months ago people kept complaining about Yharon being too hard
eh, i guess it's just me then.
then his tornadoes were nerfed by a lot
but he shoots way more homing dusts
Yharon's tornadoes used to cover the majority of one's screen
I don't think people would want that back
well i mean you could balance it out, and change the acutal dragon to make it playable
not sure if the Devs would really be that interested in changing Yharon's fight once again
probably not lol
you say that, Flo, but remember that the boss right before him gets a rework every 2-3 months
and honestly, given people are once again saying that DoG is easy now, I smell another one coming on soon

That's kind of DoG's shtick
it's still worth noting
almost every rework comes with a new sprite too
and he just gets bigger with every resprite
lmao
you think I'm kidding but the latest resprite didn't really do anything major except make him a bigger chungus than the sprite before it

Should Philo still repost his sugg even tho it got approved?
Oh, yeah
@tawny garden You don't need to repost if it already got 120 stars
@ashen warren isn't Obsidian Armor you know, pre-hardmode before statigel?
obsidian armor is pre-boss
If you actually paid attention to the suggesiton...
"Add in a new exclusive Rogue armor available Pre-Boss in Hardmode"
Pre-Boss in Hardmode
Not Pre-hardmode
Pre mechs is a more often used term
Calamity also adds non-mechbosses before them, such as cryogen, but that's a sort of joke boss-
Wasnt he buffed not so long ago
i love rogue lol its so fun late game
eh i am sorry i am new in this server where is the art server of the calamity?
its in the info channel
but youd be better off asking in #help-advice-read-pins for future reference
thank you 0^0
hmm
very simple fix
but it feels more like an oversight, don't you think?
i mean, sure, they caught most of the mistakes, but im honestly not surprised they forgot one thing
Chaotic Ore got renamed?
ye
Huh
What prompted that?
a lot of things got renamed
redesign/resprite, differentiate it from essence of chaos
those were the main two reasons
May I ask things like mode and gear?
you may
@ashen warren real quick, could we ask what mode you were on and what gear you used?
@zealous ridge revengence mode i used the sand elemental air elemental nothing else that i can remember or actually had effects that weren't small stat boosts i used titanium armor and for weapons i used the lunic eye and the aestheticus plus i had no buffs
i... uh
uh. really? just sand and cloud elementals?
alongside classless weapons, i guess
nothing else they can remember
I thought the hallowed rune exploit was what made it strong
oh ye, do you remember having hallowed rune on?
or wait..,., that's post 3mechs
i did it before the new update by the way
bruh
I have no idea why vigil is so strong all of a sudden
when I nerfed it like 5 times
i think something fucked up flamethrower iframes
but in any case
sand and cloud elementals being able to kill levi is... sus
do you have kill times, lewis?
no but it took about three minutes

now this is a meme
well, that might need to be checked out
3 minutes kill time is normal though?
yep
normal for on tier
huh.
i feel like it should be harder if youre using post-cryo stuff
yeah me too
like not literally harder, but like the fight should be made harder for earlier tier players
killing levi at that tier should be a challenge so that the reward is warranted
perhaps part of it is how the sand and cloud elementals work
levi is probably torn apart by those tornadoes
and siren can be managed with early hm gear on her own
i had that accessory that the archmage sells that gives you a extra life too
yep
if there were any other weapons you remember, tell us, just incase its a busted weapon that is causing problems
na i remember clearly my hotbar i didn't use any other weapons
wow
i might have to test that
try testing and getting some actual stats in the most recent update to make your suggestion stronger
something fucked up flamethrower iframes?
yeah you should
probably
vigil has no iframes despite all of catacysm's effort
or was ot catastrophe
which one dashes like eoc?
i believe calamini does? i may be misremebering
either its calamini or catastromini
Calamitamini lasers
saddly i can't because i mixed up that world and i accidentally deleted it plus i haven't even beaten a boss yet on my new world
hmm okay
when you get to post-cryogen try it out again and tell us how it went
ill keep an eye on it on my own playthrough too
I'm gonna go back and kill levi legit. Vigil made me feel bad. Not plantera though. She'd be piss easy regsrdless
okay will do but do you visit this channel often cause the next time i will be able to play terraia will be next weekend
good
oh hey, a sugg that could make Rev+ Cultist actually interesting
Rev+ Cultist is "have great DPS or die"
Can't find the right Cultist out of the 7 in like 3 seconds? Have a dragon. Can't kill the dragon in time? Have an Ancient Vision. Oh and have I told you about the 100 projectiles on screen?
at least the projectile rain was removed
that's a normal cultist thing
if you don't find the right cultist in time you get a dragon
what differentiates rev+ cultist from normal is that you don't get punished for having poor accuracy
Yea but most of the time I'm so occupied with killing the dragon, as soon as I kill it the Cultist has another one ready for me
You'll like always kill the dragon in time because some weapons just melt it
so the real part is**
If you have any projectile spam, you win
it's not about the DPS that determines whether or not you can beat the dragon if you can projectile spam your way to make dragon not spawn in the first place
you still gotta be accurate with your projectiles
if you hit the wrong cultist, have a dragon
so "spamming" projectiles I don't think really works there
that actually doesn't apply to rev+ cultist
if you hit the wrong cultist nothing disappears and you receive no consequences

@toxic kettle in case you need proof 
my life is a lie
removing that is kinda weird
getting punished for hitting the wrong cultist is like, the most memorable thing about it
if you actually want people to actively try and find the right cultist out of the 7, you should bring that back
it's Rev after all
........
Cultist is about being accurate and if you fail, it turns into a DPS race
as it should
you know...i never thought something like that existed
god dammit why does it have to be the cultist
thats even worse than SCal
well no
punishment wise
everything is easier if you have more dps
i mean hitting thw wrong thing means you have to wait a full day before trying again iirc
(eidolon tablets exist)
oh ye
it's not like the battle ends if you hit the wrong cultist
?
you just get shit on by a Phantasm Dragon
Really not sure where to have a serious discussion about this. I noticed that the small little change in worldgen in 1.4.4 actually changed a lot of other, seemingly unrelated things about the worldgen. On identical seeds and conditions, the new patch caused different loot in chests, world evil chasms being moved around, living trees changing place, and the dungeon generating differently. I posted an example in #bugs-read-pins and never got a response, and #calamity-mod-talk just ignored me when I brought it up. As far as I'm aware, the worldgen changing this much never happened in previous updates, as the modded biomes were just sort of placed on top of the vanilla world gen. To anyone who's worked with Terraria on a more technical level, how easy would it be to fix something like this?
oh okay
check the #calamity-mod-talk pins
Yeah I saw that, I assumed it was just talking about things like this
I posted an example in #bugs-read-pins and never got a response
You were told to check pins and Ozza pinged you later, also bugs don't go in suggmas
This was earlier this week
what differentiates rev+ cultist from normal is that you don't get punished for having poor accuracy
yeah
I'd actually argue this is the biggest issue with Rev+ Cultist, honestly
the fact that he removes any and all punishment for not just spamming your bullets at the nearest Cultist and going in order when a ritual occurs
wait is that how rev cultist works lol?
i figured i was always getting it wrong haha
you can't hit clones, which don't disappear even when the real Cultist is hit
it sounds awesome on paper but there are a multitude of factors that prevent it from working well in execution unless you overhaul the fight entirely
and rebalance it around that idea
cultist has always been pretty sketchy
...Rev+ Cultist doesn't do that
he removes nearly all skill-based elements from the rituals and the rest of the fight is virtually unchanged despite it needing multiple changes to account for the removal of those skill-based elements
it turns into a big fat DPS race
I've always disliked Rev+ Cultist with a passion because in trying to make LC "stronger" or "harder" it completely misses the point of the one thing it drastically changes
Yeah I saw that, I assumed it was just talking about things like this
@calm temple That actually looks really cool.
Here's a fun idea:
In Revengeance, hitting any of the duplicate cultists at any point will cause them to retaliate
so the more bullets you spam at them, the more you get fucked
I bet the idea to keep the duplicates was implemented with the idea in mind to make the rituals harder, but that is completely thrown out of the window by not being able to hit the duplicates whatsoever
see that's just it
the two ideas contradict each other entirely
Apparently I've been fighting Rev Cultist wrong the entire time
(also Rover that is a chad idea and I may return to it at some point when I properly finish EE Cultkist)
hitting a duplicate causes it to duplicate 
projectile spam could've easily won me the fight
entrophy's vigil just gets stronger and stronger every time they try to nerf it
i have an idea
to assure that is stays down
put a cap on it
Imo having to check the sprites of 7 cultists within a few seconds is a good idea, but only if you get punished for getting it wrong 
limit it to one set
yeah, like
or make it cost 3 slots each
you don't get punished for just firing willy-nilly with Rev+ Cultist
...which completely misses the original point of the rituals
the whole point of LC's summoning rituals in the base fight is to get you to slow the fuck down and pay attention for a moment
making vigil cost 3 slots each is a bit extreme
you have like 9 slots at that stage in the game
you are actively punished for spraying bullets like an idiot, and approaching it with patience and observation is rewarded with no funny meme dragon and no funny meme clones
what if you had 8 though 
considering how powerful they are that's a reasonable amount tbh
and there are other summons to be using
which is the point
vigil outclasses all of them and discouraged variety as a result
all of the best summons discourage variety though
i personally think they should just limit it to 1 set of minis
unless you intentionally sacrifice damage, you're gonna use an army of only one minion
at also doesn't really make much sense to have a swarm of them anyway
considering what they are
but that's just me
Rev+ Cultist throws all of this right out the window
you can't hit the clones, so you no longer have to care how many bullets you're spraying
you have less and less time to hit the right clone as the fight progresses, so you have to spam bullets to really do anything given the above
the clones stick around after a ritual no matter if you pass or fail, so much of the reward for not being stupid is gone
in short: Rev+ Cultist's rituals completely miss the point and should honestly be changed but I'd be ripped apart for making a sugg about it because muh difficulty
(I'm tellin ya man
Retaliation
Expand the careful shooting to the whole fight)
the main issue with vigil in terms of being OP imo is how often they hit
(honestly though that's a hella cool idea)
if you give it i frames it becomes as terrible as the twins
if they hit less often, it would fix the issue of them being pretty powerful, and fix hallowed rune
let's not have a copy of them
I could suggest it myself if you don't want to for whatever reason
im not saying iframes
I mean I guess I could write up a sugg for it
maybe it's possible for only the flamethrower to give iframes, that only apply to the flamethrower?
but like as far as I remember every time I've tried to bring this up in the past either nobody cares or the people present that do have the entirely opposite viewpoint
that just sounds like hell though, and doesnt even sound like it'd work
i don't think that's a thing
ID-static i-frames
That is in fact already a thing
and it would have to apply separately to each cataclysm lul
I've been limiting myself to having one set of the minis
it's working wonders
not too weak
not too strong
perfectly balanced as all things should be
anywho
lemme see if I can write up something for Cultist
I wholeheartedly expect it to never actually go through
but it'll be a good sugg construction exercise and I can just snag the idea myself if it doesn't make it
how is that retaliation supposed to look like
Like just shooting one projectile at you
so you take damage if you hit the wrong Cultist on top of the dragon coming after you
Well the dragon doesn't exist in Rev+ I guess?
i think he also means throughout the whole fight
it does
i've seen the dragon in rev
Yes I mean through the whole fight
Because rituals do nothing
or rather they always guarantee clone spawns
aight
except it almost never happens until the part where you're ripping LC apart with Adrenaline anyway
and how would this work with summoner?
(granted, it doesn't help that the rest of the fight is almost unchanged, but I'm focusing on the rituals since these are arguably the biggest thing Rev+ actually changes)
probably works the same as Summoner vs. Normal/Expert cultist
just with more decoys
instead of specifically targeting one out of 3, you have to target one out of 7
summoners don't aim
how do you punish them for bad aim
when they don't do any of it
can't you make summons target specific enemies
You frogget
You can use the right click circle thingy to target
Golden Gun
eh
Rework Rev+ Cultist's rituals to allow hitting the wrong cultist and not guarantee clone spawns. Additionally, make those clones retaliate in some fashion when struck throughout the fight once they exist.
(Bonus points: clones that already existed before a ritual still don't dissipate.)
β
As it is currently, the rituals are the one aspect of this fight which is actually majorly adjusted...except the issue is that they completely miss the point of LC's rituals in the base fight. In the vanilla battle with the main main sealing the Moon Lord away, his summoning rituals are present to force the player to slow down for a second and think about where they're firing rather than spraying bullets everywhere. Calamity prevents you from hitting any Cultist except the real one and shortens the time you have to pick out the right Cultist, meaning you basically have to spray those bullets everywhere if you don't want a Phantasmal Dragon up your ass. Furthermore, that is the only punishment for doing it wrong, because clones always stick around even if you get it right, removing a large portion of the compensation for not being an idiot. 
The proposed idea is that when a cultist clone is shot, it "retaliates" in some fashion --- copying current LC attack, using a new attack, jamming the player's weapons...there are a lot of different ways to go about it, but the point is that they retaliate when hit...and that it carries on throughout the fight. This would actually give LC's clones a reason to exist past shadowflame fireballs and increased Ancient Doom spawns, and combined with the rest of the changes mentioned would expand the original point of the rituals to the entire fight, making the battle a test of intelligence and observance rather than a mere test of firepower.
holy fuck that almost hit the char limit
ssssssssomething like this, mayhaps....?
woah remember when we discussed why scal doesn't have a trophy?
someone went and made one
i like the sugg, thomas
This seems like a good sugg Thomas
I'd prolly break the topic sentence into two sentences but that's about it
Was this always there 
Never seen this before tbh
squishy green bee
I had to sell the typical objection period because of budget cuts associated with how much space this sugg took up 
Is there something in the works already/a suggestion not a week old to nerf Cataclymini, seeing as how it's the major reason why Entropy's Vigil discourages variety?
there was a sugg recently concerning entropy's vigil and hallowed rune
but i believe that focused more on the rune
Makes sense really
Personally I feel as though the I-D Static I-Frames idea that Thomas brought up could work as a solution, or possibly lowering the range of targeting that Cataclymini has, forcing you to get closer for it to deal maximum damage.
Hive Mind needing a resprite does not mean that Perfs needed a resprite
Asking for resprites is a suggestion dont
the perf resprite got delayed for half a year because no one resprited Hive Mind 
change to x does not mean xβs counterpart should also be changed in the same way
That could potentially be due to the fact that you have access to the insta-kill accessories at that point
Enemy health isn't super relevant
s'more just how many times you hit em
You also have those for the twohit moons
I know, but even the buffed Mothrons are dying near instantly.
But the moons have way more minibosses to watch out for
The buffed pumpkings and frost queens at least come out fast enough to be a challenge.
You don't, Flo, at least not through most of them (the first time you do them post-DoG)
They require EE and NF
Maybe I'm just weird but I find buffed solar eclipses to be super difficult
All the enemies are complete tanks so I just hope for nanomachines to dome them
Also someone said that summoners don't have a way to attack on their own, what if the Midnight Sun UFO laser barrage didn't replace your minions with a UFO if you have the max summoned?
And they hit for a lot of damage
Then the laser barrage could be a means of attack.
Ehh
The vertical lasers they make when they spawn, you mean?
Yes.
I think a weapon counting as summoner that is a direct attack obtainable at the start of the game would be better
Ah shoot they need the energies
That's meant to be mostly aesthetic
It doesn't do a lot of damage
(Also the whole point of summoner is not attacking on your own)
Because like ghost bells and abyss enemies aren't considered aggressive which isn't great for summoner
Would be a far sight better than the Aesthetcius.
(Also the whole point of summoner is not attacking on your own)
(having to manually mine to and aggro every Ghost Bell in the Sunken Sea is incredibly annoying and you know it)
I usually used the victide shell to hit them
Or I just faceplanted into them and hit them with Amidias' spark
Which is not a great solution but it works
Add a new classless weapon which does nothing but deal 1 damage to the enemy beneath the cursor.
"The Poker"
Honestly though. Some sort of end game classes weapon would be neat.
A combined version of the Aesthetcius, Eye of Magnus, and Golden Gun.
Come to think of it, why is there no corruption version of the golden gun?
That is a good question
where would i suggest something for calamity extra music mod
The Extra Music server
oh please give granite elementals a light source lol
Probably, yeah. I specifically mentioned Cosmic Elementals because Granite Elementals spawn in identical conditions to Granite Golems, which make a very easy to recognize sound.
or just remove them
If you can hear the golems, you can know that you're not safe.
enemies spawning and floating their way into my safe space is not something i enjoy
pretty sure that's a no because nobody wants to sprite for them
there could just be a summon weapon that isn't realy a weapon
it places a target at the cursor and deals like 1 damage
it makes minions attack whatever but isn't much of an active weapon
what
reaponding to an earlier conversation
mmmk
ye that's exactly what I said 
maybe more like [Name] failed the challenge at hand, due to [thing that murdered you].
"[Name] hit a {thing that murdered you}. Test failed."
previously your legs just appeared on your head
From the wiki page for Bumblebirb: "Its name may be a combination of "bumblebee" and "bird", which, given the lore's mentioning of their incredibly high reproductive rates, may be a reference to the phrase 'The Birds and the Bees'."
Also Bumblebirb is an avian dragon so bird makes sense
A name change is in order
ah
while you are completely correct "birb" does not fit a scary bird dragon
perhaps simply bumblebird would work
i dont really see any part of it that looks bumble to me
iirc it was suggested in this channel (and also separately by Metarex) to rename it to "Blunderbird"
which I think is a pretty okay name
Sounds like Thunderbird (which it kinda is)
Sounds like Bumblebirb (so the identity won't be too different)
and the bird itself is a blunder, a mistake, in its existence
I like it 
same
The Grand Thunderbird
What a brilliant and original idea
Noom Lord
He noms
Or even better
Just a fat load of worm bosses.
sorry Destroyer
le grande duntherflirb
in what universe are chargers slow
^
honestly though
in what fucking universe are Antlion Chargers anything resembling slow
especially in Death Mode where they're already well on their way to yessing across the map on spawn
I thought they were like super fast in death

is that trippy lighting...?
was this changed or something
couple Death's increased aggressiveness on everything with Antlion Chargers' lack of a proper speed cap
Okay...? Maybe I should change it to being less prone to stunlocking. There was literally one that I easily stunlocked. With an early game bow.
because you caught it basically as it was spawning
you can't give Antlion Chargers any room to move or you will die
count yourself lucky, and don't make suggestions from just one encounter
if you notice something it's better to test that something
Fair enough.
antlion chargers don't have any real counterplay
ug desert is too enclosed in certain areas
lifeform analizer arrow isn't calamity @regal root
the point is that it just ain't clamity
well yeah im just saying
If it's based on an addition separate from Calamity then it shouldn't be in Calamity
I agree it should be a thing but Calamity ainβt gonna do it, the mod that did the lifeform thing will
I like the idea of a claptrap pet, but it's a little on the nose.
they have an infinity pistol and a norfleet
Not how I mean.
and the conference call- o
I means it's a little too direct of a reference.
hmm
Maybe something like a baby Eridian.
That would also be neat.
Could use a model of a pirate summon.
But retooled to be steve.
kek
Most of the time references to other games are either Donator Weapons or otherwise just happen to fit and the Dev team wants to
I agree Macaroni, there should be a version of each in each world.
Seems kind of like
Not like a different version, the same item
Because it's near unobtainable in adamantite worlds
Yeah
^
But chancing for titanium in crates shouldn't be the only way to get it in those worlds
But for real. Getting items from the other evil to a world is hard as heck!
Thatβs kind of the point tho
Needing to establish artificial underground evils is a total pain.
Is that each world is meant to be unique, and thatβs why crimson and corruption exist
And like the cobalt shield and ion blaster can be crafted with the other ore
Balance wise crimson island spawns so melee and rogue can have their weapons
From their chests
Yes but not having items of the other biome really stinks
You know that reminds me.
Like ebonkoi and hemopiranhas are really good
Though tbh the fish are basically the only easily obtainable other biome resource
Because filling the cavern left by mining out the evil ore with water creates a suitable fishing area for the thing
Well yeah the ore too but the ore sucks lol
Actually wait.
I forgot.
Calamity adds Ichor and Cursed Flames to evil crates.
Nevermind my complaint.

Eyh.
Not too common and in little amounts
Crates aren't so bad, and it's not like you need a ton if you want to make one or two exact items.
^
Biome crates are uncommon and those are an uncommon drop from them
Also. Aquatic Scourge makes fishing a breeze.
Have you tried any multi-line rod?
Doesn't stop rare items from being rare
Multi-line rods don't make rare items statistically more common
Multi-line rods means you'll get more items in general
Did... did you read those two sentences you just typed?
Yes
More chances at a rare thing = more of the rare thing.
More items means you will get more rare items but they are still rare
...
No amount of fishing lines and crate potions change that
So you get more of them, but that doesn't make them more common?
You also get more of everything else
bruh
Dude.
Something being easier to get.
Is the exact definition of it being less rare.
I don
't mean to be pedantic but jeez.
Being able to fish faster doesn't change it from being like a 5% drop
βStill as rareβ
βLess of a painβ
Youβre literally contradicting yourself.
The drop rates of items in the crates are effectively increased if you are looking at the total items you end up with and increase the number of crates you have at the start.
More crates = more chances = more items = effectively less rare.
If you have a crate potion on you have a 20% chance of getting a crate. 1/5. Base terraria.
Well that's even more stupid!
I was talking about biome crates being rare 
Of course the box and potions and multi line hooks help!
Yes. A crate. Not a biome crate
More crates also means more crates that are not biome crates
...
This is getting off topic anyways.
Biome crates aren't suddenly falling from the sky with a crate potion
Unless youβre making this a suggestion, Macaroni, give it up.
Anyway. Vote Yes on Prop Cursed Flaregun.
Unvoted to vote again
Also new name for Bumblebirb: Yarhim's Roc.
I mean it already is a Roc, a mythical bird of thunder.
Even though Yharim threw it out lol
But he did create it.
So it would be nobody's Roc
I thought Bumblebirbs created more Bumblebirbs 
I think Blunderbird is the best name for it honestly
In the lore, it was supposed to be a clone of the dragon, but was a failure.
For real though. Thunderbird or Roc or something to allude to it being related to lightning.
That doesn't exactly sound any less silly.
Also before I mentioned a Wulfrum mini-boss and I had an idea for it.
A Wulfrum Dill Platform.
It could spawn in the other 2/3rds of the world and summon drones and slimes on mass to defend itself.
When it's destroyed it could drop some ore and bars.
@ashen warren read suggestion Don't document in pins, specifically page 3
I just want to be sure you will spot the reason why the recent suggestion isn't valid
Also can I make a suggestion for the Rock to do something if it's pointless and silly? Like burst a buff of confetti when activated?
Not to be too harsh, but if it's pointless and silly, then why spend development on it?
Usually that only works if it's extremely beneficial to the humor of the item
A wulfrum dill platform? A big wulfrum pickle?
Yeah that's fair.
I think a wulfrum golem that is like a wulfrum knight with a football helmet and a three barrelled minigun embedded in its chest would be cool but that is more specific than my scoliosis diagnosis and I have the foresight to know that's a don't

I just thought it would be a good way to not need to program new AI and give players in the early game a good chunk of resources.
what
Oh? There are immobile minibosses in the game right now, like that slime one added for the Acid Rain.
yeah but it's active
Well the drill could be as well, sending out an alarm to summon vast numbers of drones to it's aid.
Or perhaps firing lasers from where it's sitting.
Are we talking about a wulfrum miniboss?
Maybe something a bit more cartoonish
Like a slime piloting a wulfrum battle mech
wulfrum slimes 
Okay but like the slime is in a mech
Like those mech suits from Mega Man X
The punchy ones
About the "rename Bumblebirb" suggestion: my pick for the new name would be Bramblebirb. It sounds similar enough to the original, and is also related to the jungle ("brambles").
I mean yeah but what do brambles have to do with a four eyed lightning dragon bird
I don't know, it just sounded jungle-y and fearsome enough to work
Bramblebirb just sounds like what I'd call my theoretical pet bird if it collided with a cactus
hmm
still think it should have "birb" at the end as a homage to the original
and so it's not too different
i like bumblebirb
just renaming it to "Bumblebird" already does the trick imo
as now it looks like an actual bird and keeping the "birb" meme just doesn't fit the sprite
tbh what part of it looks "bumble" though

And also "the birds and the bees"
i guess that still holds true
@tawny garden Why only magic?
First off, why specifically just magic weapons?
Melee, Ranged, and Rogue can all home too
Also super dummies exist
Which melee weapons can home?
This doesn't really have to do with Super Dummies
omega biome blade
also like a lot of them
Soul Edge is one, off the top of my head
but yes, there are a ton
Terratomere
Ranger with homing missiles and homing bullets.
Briny Baron
Make ranger do the same thing as well because chloro/verium exists yeah
Well, the problem I see with specific targeting is programmer pain
^
You'd have to rework a lot of things from the ground up
vanilla IL editing 
Are hyperius bonus projectiles homing?
that looks annoying to code
because I'm pretty sure phantasm's phantom arrows are also homing
terra split arrows combined with phantasm looks actually terrible to code
Yes, IL Editing is fear
Even worst with elemental quiver and vanq arrows
changing calamity stuff wouldn't be too terrible
but changing vanilla stuff plainly isn't going to happen
Is it even possible to make vortex beater's vortex projectiles being able to lock onto something
You could in theory altar the AI of the vortex beater projectiles
but nah
Redcode moment?
Well, if you want to altar the AIs
You have to completely override it with the original + whatever changes you want
targeted homing sounds... quite strong
@ashen warren Crab gave you the funny indirect order but I'm just gonna say it
Suggesting something just for the sake of being a reference, and nothing else, is a Don't
Not really, I can only see targeted homing being useful for events
thats still removing a downside notheless
Yeah I approve of actually encouraging people to read the doc on their own
but they were already offline when you pinged em and they stayed offline for several hours
and I didn't want the sugg up anymore
Changing homing targeting manually just sounds like summoner right click in a nutshell tbh
Oh yeah, it sounds like it. Most likely it's completely different
That Bloom Slimes change could arguably be separated from the rest of the sugg
but I'm not sure
yeah, they feel like... seperate things
but either way, i agree with both... kind of
idk actually about the first part of it
If uelibloom spreads in return bloom slimes spawn only in the jungle(?) because thats how i see it
Not really
I do think it should be separated, yeah
Actually, lemmie delete that
People can agree with one and not the other
ono
But yeah you should separate those unless they are required for each other (which they kinda aren't rn)
just dont touch slimes at all tbh pls iirc
just how Chlorophyte Ore does
You see, Chloro has alot of time to grow, there's alot of stuff to do at that stage of the game so you can leave Chloro alone so that by the time you decide to go spelunk the jungle there are decently sized veins of it instead of going instantly and finding veins of 4-5 ores every minute
Uelibloom gens right after Provi dies, there's not much else to do after that besides prepping for the next bossfights (unless you killed all sentinels and Polly first but lol) and Uelibloom is an important part of gearing up by replacing Lunar Armor and getting other neat stuff, so usually it's the first thing people go do I think
So making genned veins smaller and making them grow sounds h to me
m, yeah I was thinking that as well
Thats a good point too but isn't it also an ingredient in a lot of different things
Maybe if Uelibloom spawned when like
Golem or Plantera died
or maybe even Moon Lord if you wanna make it grow a lil faster
m
And became mineable post Provi
Though maybe it'd require a pickaxe that Provi drops?
yeah I guess we could just flat restrict it
Then I feel like itβd be too similar to Chlorophyte
whats wrong with that though
I mean
I guess it's better to be similar to something unique than to be bogstandard?







