#suggestions-discussion
1 messages ¡ Page 833 of 1
Well
well yeah summons are already difficult to implement for what it's worth LOL
We wouldn't go ham all at once
Your sugg's good but I'm worried about its scope
scope is the weakness
Grand scale suggestions recently became a Don't
omg repurposed my suggestion unsubscribing
indeed

i will happily rewrite or yoink it entirely if you don't think it's suitable, i totally get it
i will find a way to inject this idea one way or another LOL
The devs desire suggs that are small and insignificant, not a Sugg as momentous as that lmao
haha yes it's the snide remark epic
I mean, I'm a dev and I'd love to see this work
i mean if you can give summons their own attack patterns like boss enemies you can probably make a summon heal someone or apply debuffs
I, too, am a dev and would love to see this
i am not a dev and would love to see this.
we have covered all bases.
100% of people like this idea.
i am an inexperienced moron and would love to see this
Everyone wants to see this, dev or not... We need summons that have features other than "Deal damage"
Hec is just another guy on the internet, wydm cool??
Ehh I am unsure
Wdym cool
He is hot
đł
Whoa
c-crabtique???
hecbar
LOL
you two need to collab
Crab X Hec
50k special?
Anyway
Jokes aside indeed, but that's for #general-talk mb
Cuz the goal of this sugg is to make summoner class as a whole more interesting
and the generic phrasing, and inclusion of many options, kinda implies a big scale
indeed, but i don't want to usurp the don'ts doc
ok this is going to sound stupid, rover
but what if i said "make some new summoner weapons" instead
would that remotely impact your interpretation?
What would Fab think of this? He's the one that makes the final judgment
fab is not final judgment on suggestions
As a separate matter I would like if the topic sentence was less avant garde
he has very little input, in fact
@hollow shell I've seen your "approval" of my suggestion about an inventory expander
What do you think about it?
Yeah, it's a vote
fab isn't the main scripter
rover pls my writing style 
He could technically veto but he doesn't really do that
i always thought about a money trough upgrade that's a consumable
The topic sentence should prolly have the fact that you mean minions with a non-direct-damage focus
Also what I didn't approve of your suggestion
you eat it and the piggy bank is permanently added to your bag space
you are objectively write i just enjoy the irony of it given the most recent updates having tons
i'll snag the joke tho i see what you mean
"Make some new summoner weapons that do more than damage."
The context
What would the other "non-direct-damage focus" minions be? Well aside from the usual, will there be a minion that throws stink Pots at enemies
?
That is indeed true
Inventory space wasn't enough balance on its own
some lore items are just completely useless
Like Perf
couldnt a summon that heals you easily be abused
Also "more than damage" still isn't very descriptive
but it is better
like SG. 2 people might use that
SG, i fucking have a hatred of that
sg lore is good in some cases
SG is very useful tho
if you aren't holding a summon weapon healing will be disabled
i don't think it's pertinent to have an opening line that describes the whole thing
its situational, but its pretty good when it is
it's inventory binding though, so you want it to be something the user would always want to have on hand since you can't just deactivate it like unnequiping an accesory
EoC lore is not useless, but i can barely see shit with it during daytime
like SG. 2 people might use that
sg lore is good in some cases
SG is very useful tho
We found em boys, we found the 2 people


One of them is a no-hitter
Yeah Hec that's fair I guess
he nohits with sg lore?
Perforator lore isn't useless either, if you spend the time to actuate crimson blocks you can use Ichor on Slime God which is really strong
also it boosts spawn rates
probably, id imagine that no-hitters have more knowledge of the mod
Did i say perfs lore? i meant hive mind nvm
i mean reducing spawn rates can help too
being safe in the corruption
in hm new corruption enemies spawn, if you're not actively hunting them they may annoy you
boom reduce spawnrates
What lore item is completely useless?
ks
slightly increased mobility for a bit of defense is a good trade imo
i'm gonna be a sleepy sheepy soon, is there anything else i could tweak about it rover?
lore items shouldn't be niche though, you can't activate or deactivate at will, and as a result they should be something you'd want on hand at most times
right?
the increased mobility is barely noticeable, neither is the defense reduced, so the ks lore does like nothing basically
not sure about the speed
it was reduced
i believe ks lore is currently frog leg 2.0, which is a bit of a sleeper effect
it's actually quite good due to its affect on wings and jump speed
I'd say that Astrum Aureus's lore is useless, 50% jump speed in space???
Why is that necessary
storm weaver
free mobility
I beat Storm weaver without it
it has no downsides
cheater
ks lore is massive on late-game wings if you happen to not have frog leg+
Cheater???
why wouldn't you use it
Hadari jokes alot damn
am i too active in this discord
huh, guess i slept on ks lore
I don't feel super comfortable about it but you could prolly post your sugg, Hectique
i joined like two weeks ago
All of the non-boss lore items are useless they dont have effects, except the ones that prevent certain enemies from spawning like "the ocean"
Nah don't worry about it Hadari
Krastyan's just not good at subtext
jokes on you i joined yesterday
sure thing, if you change your mind you can feel free to delete it and i won't be offended or anything since i totally get it tows the line a bit
hadari you have 18k messages and youve been here for a month what the fuck
oh
All of the non-boss lore items are useless they dont have effects, except the ones that prevent certain enemies from spawning like "the ocean"
Okay but are we counting those lore items?
uh-
Time flies when the world's in crisis
Fuck me, i dont care anymore enough with the lore talk
bet
me too
fucking epic
more summoner content :pog:
Didn't we get enough summoner content this update?? Hec's sugg should have been posted before the new update
MORE
Did you read Hec's sugg, Krast
... that'd be a good thing yes
br
It would be super cool to expand on the summoner this way
KS lore: Summons a temporary baby slime when damaged. Deals classless damage. However your damage is reduced due reliance on your royal subjects
The catch with suggestions before update is that the idea may or may not go well with the rest of content implemented
A lot harder to compromise
Honestly I don't think I'd like lore items getting functions that unique
oh
Kinda blurring the line between them and accessories
with the recent update changing chaotic ore into scoria, the tooltip on the picksaw still says "also capable of mining chaotic ore in the abyss"
plain stat boosts are kinda boring
yea they're supposed to be bonuses, not free accessories
The cure cancer part was removed...
This I agree with
i guess that was a bit jokey
and why do 3 bosses have the same lore item
But I would rather our plain stat boosting accessories become more unique as a priority
than doing that to lore items
because one is not enough 
though some of them already kinda tickle this line cryo lore
also yes what rover said
fair
Also yes dead meat man you are right
You can suggest that get fixed and it'll prolly be fixed before it gets delivered
imagine getting 12 votes in like 3 seconds
Aren't the grab range lore items meant to be your progressive boost to your item grab range
yeah im high as shit and i joiend this server just to say that because it's triggering my ocd
hec has a role that's why hes getting so many votes
bye guys love you
and his suggestion is nice
oh
Eh
why not just have wof give you that one massive boost and make plantera and polter's lore item unique though
because progression iirc
Roles being any relevant in getting votes has yet to be proven

iirc fabsol has said before that it's meant to be a progressive boost
progression
Not as major as relevance of suggestions, honestly
Like, close to a placebo
why not just have the wof lore item's grab range scale with something else
..what
i think even more relevant than the role color is that people know content creator names
Do the grab range lores stack?
yes
They do
i think so yeah
even if the impact is small it absolutely exists
oh god
get everyone in the server to subscribe to hectique
Like make perfs lore have a side effect of causing enemies to explode into damaging tissue or blood, sort of like a AOE corpse explosion... Just a idea tho.
sub to hectique

what is that
sheep
a sheep
oh it's a lamb
It took me a while to see that
looked like a deformed cloud with a lego man grabbing it
What, does it look like a silloute of a human wearing a back pack??
Krast me too
That's what it looks like to me
his legs and his body are his face
Because you are not looking at it correctly, smh enough this has nothing to do with suggs anyway
the horn is his backpack
I had a mini sugg like a couple of posts above
The more useful ones are the ones that increase item pick up range and oh god the aquatic scourge's oh dear lord how op that is with luiafk
EoC can be useful if you have a piggy bank at hand you like mining at night
you use the item pickup range ones?
Mostly for when I'm farming
my inventory is full i dont have the rooms with that thing
I use Luiafk and Magic Storage
I'm able to recall with unlimited recall, deposit all, and teleport back (also with unlimited recall)
And time for my suggestion; oh boy is it a mouthful
The Sulphurous Sandstone looks great, but could also be used for something. It's quite hard to obtain, and I think a set of armor could be implemented well into it for that very reason. The new Acid Rain event got added, and with it, a new exclusive Calamity set for the Rogue Class, and it would only be fair for other classes to also get an exclusive calamity armor set pre-hardmode. I think that the armor set for the Sulphurous Sandstone should be a Mage set of armor. There is already a Damage set of armor, Meteor, a Max Mana + Crit, Jungle, and the all around sets, Hat + Robe, so why not add a Mana Regen set. To make each piece of the armor, obviously the main ingredient would be Sulphurous Sandstone and/or Sand. Another ingredient that could be used to make this could be the Planty Mush. This could encourage Abyss exploration for mages even more than for just a weapon dropped Post-Skeletron. The Set Bonus could allow faster mana regeneration overall, faster mana regeneration while moving and slight mana regen whilst using active weapons.
Also, If I were to guess for a balance, I'd say around +20/s more mana while standing still, +10/s while moving, and around +3/s while using Magic Weapons.
(and the wiki is wrong, planty mush can be obtained with a copper pickaxe and not only 200% pickaxe power and above)
Ehh, I feel mage sets around that time are a bit too frequent
Anyway, sulphurous sandstone could be given a different use(such as maybe smooth sulphurous sandstone and maybe being a component in the eventual acidwood furniture?)
Could be another use, but I think that the point of the Mage Sets aroudn that time of the game are a risk reward, like Jungle Armor, easy to craft, but you need to put the risk into exploring the Jungle for it.
The jungle like stops being a risk after like EoC though
The Abyss basically never stops being a risk until right before Wall of Flesh/post-Slime God
It could also require Hellstone Bars to craft, making it at least Post EoW/BoC
So it breaks the cycle of early mage equipment
I dunno, there's not as many melee or ranged sets as there are mage sets
I'm counting Hat + Robe all as one
including Magic Hat and the Magic Robe or whatever
Maybe it could be an all class armour to bridge the gap between victide and aerialite?
Another specifically mage armour at essentially the same point in progression feels unneeded
Hmm, that could be something, and it could have special bonuses for the type of armor it is for.
True
let's not encourage multiplayer cheese 
how would that encourage multiplayer cheese lol
wormhole potions help that a lot
it's practically no different from having like a stack of wormholes
yes but you have to farm for it
There's plenty of that ~6-7 players, but anyways, maybe it could be a ranged armor instead, because really, there is only 1 specific ranged armor, Necro armor.
so what's your point
my point is that by giving infinite wormhole potions we would be endorsing multiplayer cheese
Isnt the goto option just to disable that kind of stuff during boss fights
if you really can't stand farming for them just cheat them in
you're asking for calamity to add something cheaty just so you can feel better about not cheating directly 
It's not that hard to get wormhole potions anyway, specular fish are a super common catch
^ yeah
it took 5 hours of fishing to get about 15 stacks
15 stacks
15 stacks in calamity would be 1485 fish
If you die so much that you need thAT MANY POTIONS, just get good.
I had nothing to do and was grinding crates for early hm ores and ended up getting that many specular fish
well that's great
Then why did you bring it up
because who the fuck wants to sit and fish all day
that's more than 1 specular fish a minute
just cheat them in if you don't want to farm for them

You obviously wanted to because you were grinding for crates
so don't complain smh
your solution is to add something cheaty to calamity
Also you'd never need 15 stacks of specular fish, ever
it's not because it's in the mod that it isnt cheaty
Also you should only ever farm for fish for wormholes for like 30 minutes, not an hour
You could fish for like a good 50 and bam you're set
You burn through them fairly quickly with large worlds that have lots of players
You cant really use them to cheese bosses any more than a magic mirror either
you can use it to quickly teleport to others that are still figihting after you died
instead of walking all the way back to where the others are
That's like the only use for it, for when you die or early game traveling.
If it's that much of a pain, literally just set up teleporters and/or minecarts to get to areas to get to other players quicker.
I still see literally no problem
?
Uhh, if you die, you die, the respawn timer is longer for a reason
either use teleporters or farm for them or if you really can't be bothered just cheat them in instead of asking calamity devs to add your cheaty infinite wormhole potions 
(because we arent adding that)
how is it cheaty
use luiAFK it has infinite potions
It isnt any more cheaty than just having a ton of wormholes lmao
bruh
"you have to work for the wormholes"
well give yourself a ton of wormholes with hero's mod then
you have to work for halibut canon

it breaks your playthrough
It's like saying the burden breaker should be nerfed
why not just make the infinite wormhole thing hard to obtain
what
no just don't make it at all
like oh god
just give yourself a ton of wormholes if you don't want to farm for them
it's that easy
@fiery hamlet You are clearly not getting the point. Infinite wormholes are cheaty as hell. Wormholes are meant to be used carefully (either to get back to a boss fight or to travel to friends faster). This is why they require work to obtain and aren't given out like candy (or in your case infinite). Having infinite of these would break progression in a way, as Calamity Mod basically makes Exploration and Mining a priority, and being able to teleport to anybody freely would ruin this aspect a lot, not to mention you are using it as a crutch because you can not not die.
Tbh it just sounds like you're hating on the idea for the sake of hating on it
stop changing the subject
why won't you just give yourself wormholes using cheat sheet?
can not not
you just get back to the fight fast
you don't even need wormholes for that, just put a bed above the arena
^
why did you even word it like that
shlog you're really going to avoid the question this much?
He makes a big deal about it and then dips when we ask him why he changed the subject-
Because that is blatant cheating and is a fuckin stupid solution
same is with infinite potions

why would an infinite wormhole potion not be considered as cheating tho, it's litterally the same as giving yourself a lot of potions 
That answer was in regard to the infinite pots
luiafk balances it a bit because you have to work for the potion, as you have to work for a full stack to craft the infinite version
it's not because it's part of calamity that it isnt cheating
Reminder that suggestions are supposed to be to benefit the mod, not benefit a specific person
^
I remember the same argument
Is the mod really missing something without an infinite wormhole potion? Not really
It would benefit playthroughs with many players
^ L U I A F K
If you are too lazy to download another mod, why are you even playing-
you're suggesting "add a cheaty potion to the mod so I don't feel bad for directly cheating"
it's fine if you cheat, it's a sandbox game
but doesn't adding more mods increase the chance for stuff breaking? I play skyrim
luiafk doesn't do anything except add stuff to make the game faster
it wouldn't do anything to world gen
or anything else, only items that make the game a bit faster
But anyways, let's get back to not talking about the infinite wormholes
Because that just clogged chat up from actual suggestions needing feedback
rover from animal crossing pls help
xd
Would Sulph Sandstone Armor feel natural as a ranger exclusive armor pre-skeletron?
can literally afk farm blood moons for infinite of any potion but aite thanks
Idea: make passive entities targetable using a summon weapon, causing minions to attack the entity despite it being passive. This makes it easier to fight enemies such as ghost bells or boss summons as pure summoner
Ranger sulph sandstone armour sounds good to me
f o s s i l
thats fossil armor
sandstone in vanilla is utterly useless
it's just a decoration block
same goes for sulphurous sandstone
corroded fossil is a way more obvious option that's just waiting for someone to suggest an armor for it
Oh yeah-
i hate the abyss and the sulph sea for that
thrashers are clearly trying to fucking kill you
summons do literally nothing to help
just ask for an active summoner weapon
they aren't passive they're trying to kill you for real they're just not angry
like idk a bomb type thing that deals weak summon damage
World armor:
- hybrid/classless/ per helm maybe
- you start off with dirt armor> which is a material for stone armor> which is a material for sand > etc (basically just keep adding new materials together with progression)
- basically armor that you can upgrade till endgame
- you get different boosts depending on what material you add. (like lava protection when you add obsidian)
what is this minecraft tier idea
what's Terraria without Terra armor
Where do you get Terra blocks
changing the targeting mechanic would be pretty hard to do, so instead, I was suggesting an active weapon that deals summon damage, its only utility being to anger passive ennemies, letting you attack them
Maybe but it'd need to be obtainable around the start of the game
Makes me kinda think of the taunt ball from M&L: DT
Could Sulph Sandstone also be used in the recipe for the Corroded Fossil armor? (like how Sulph Sand is used in the Sulph armor)
I mean if you want but it's just an irrelevant detail 
L
i don't see the need to force an use to sulph sandstone
why not just allow summoners to target anything? even passive targets? it's quite a pain waiting for ??? to die with the lunic eye
Eh
that way we can use the target dummies too. (cuz super is broken in multiplayer)
because hat would be hard to code
like that would break a lot of stuff
not worth it
also hueh a corroded fossil set was planned a long time ago
(got renamed to corroded fossil)
Is it okay if I suggest the weapon idea even though you thought of it?
yeah 
Thanks
Just having corroded fossils in the recipe would be a bit easy, so what should be in the recipe too? I was thinking Planty Mush and maybe Acidwood.
planty mush was part of the recipe of the original cambrian armor lole
o h n e a t
s o a y e s
So about the rule about specifics, how specific can it be?
no values, no specific ideas, no names
"corroded plates armor
50 defense
set bonus : gain a 30% damage boost when in water and summon irradiated slimes on ennemy kills" would be too specific
I'm currently listing where corroded fossils can spawn, pickaxe power needed to mine it, the crafting recipe, and what class of armor it's for.
no specifc values for the recipes^
||dropped by acid rain t2 ennemies||
yes
small brain
no need for a new ore like thing that would only get used for a single armor set
yeah, oof
||i got one fossil during whole event||
also macaroni you might want to precise that the weapon you're suggesting is more an utility tool than an actualy weapon
aren't classless weapons basically utility tools tho?
and maybe replace "working like any other class" by "that can be used to directly deal damage to ennemies"
@sinful steeple 
Corroded Fossil Armor
Corroded Fossils, found in the T2 of the Acid Rain event, could be crafted with Planty Mush to make Corroded Fossil Armor. The Corroded Fossil Armor would be a Ranger exclusive set, being the 2nd set from the Acid Rain event. This set can be grinded for as an alternative for Rangers that are struggling with bosses and don't want to waste Chlorophyte for Shroomite making Chlorophyte Armor, which is actually a surprising hurdle for most Calamity Mod Rangers. Hallowed Armor has slightly higher defense in exchange for less offense. The Daedalous armor provides more bonuses for more parts of the set you have, including Wings and Shield. Corroded Fossil Armor can be an alternative to Daedalous in that it can provide more Defense/Bonuses than Daedalous does as a base armor set, which saves on Accessory Slots that can be used for Accessories that increase Ranged capabilities.
That's simple, vague, and quick to the point
add a reason tho
the aestheticus (and its friends) can do that job just fine. and an item whose sole purpose is to aggro mobs won't see much use
unless it does debuffs too, which is basically just another classless weapon
Updated it
I feel summoner should be able to stand on its own without the use of classless weapons
^
Other classes are able to, why shouldn't summoner?
"This set can be grinded for as an alternative for Rangers that are struggling with bosses and don't want to waste Chlorophyte for Shroomite making Chlorophyte Armor, which is actually a surprising hurdle for most Calamity Mod Rangers."
then they can use reaver armor instead
Oh yeah, hmm
Reaver armor...
Shroomite is obtained post Plantera, same for Reaver
also you should probably add a reason why it would be different from cryonic/hallowed armor
why not just make classless weapons summoner weapons? it's not like the other classes actually use them

because they clearly aren't summoner weapons, and because other classes actually use them
because they clearly aren't summoner weapons, and because other classes actually use them
(this is from the pov of someone who has only been playing for a week. please be patient. I am dumb)
how would you define a summoner weapon then? something that summons?
how would the aggro weapon work with summons? they don't auto target passive mobs
or "aura" summons, that summon something that's fixed to you
The summons will attack things you've attacked
there's also some special summoner weapons that are more active like borealis bomber, igneous exaltation, but they still summon stuff
The aggro weapon would make the enemies vulnerable to the summons
early game exaltation like weapon iirc
magic weapons summon magic projectiles :3head:
but those are basically just mage weapons that deal summoner damage
haven't seen that one yet tbh, so I'll take your word on it
"Hallowed Armor has slightly higher defense in exchange for less offense. Corroded Fossil Armor would provide more defense/bonuses than base Daedalous, saving on Accessory Slots."
no need to describe everything 
a
just say "a more tank focused armor"
Cut a sentence out because it's not really needed lol
in exchange for lower dps
you're still describing every other armor
"Add a corroded fossil armor, possibly for the ranger class :
Ranger lacks options around this tier of the game (it doesnt really but thats besides the point), and corroded fossils don't craft into a lot of stuff. This would flesh out the corroded fossils more and help rangers at this stage of the game. To make it stand out from the other armors around this tier, it could be more focused around tankiness at the cost of damage"
oh
but yes ranger doesnt rally lack options
you have daedalus, hallowed, titanium/adamantite and chloro
except there isn't any summoner/rogue chloro, adamantite/titanium or hallowed helmets
but alright
terms of exclusive armor-
they have the most unique options
yeah
but that doesn't matter
they get more unique armors because they barely have any in the base game
yeah
iirc rogue needs a pre boss hardmode set
br
you could make it an acidwood/sandstone /early hm material armor
suggestion:
add a new set of wings for summoner. there isn't any early/mid hardmode summoner wings. the earliest is spooky lol. the closest alternative is ataxia, but that's just an overall increase in damage instead of being summoner centric. maybe forbidden wings? in contrast to frost wings?
there aren't any wings for other classes tho
and that has already been suggested and denied iirc
Are you talking abotu wings for class armors?
mage got butterfly, ranger got frozen, melee got flame
frozen got ranged and melee*
rogue doesn't get much love pre-boss in hardmode
do leaf/steampunker wings have any special effect
lemme check
ranger got bone wings too
if so you could suggest to give them summoner /rogue buffs
summoner
for
leaf
gives dryad's blessing while wearing tiki armor
and tiki is a summoner armor
which is post plant like spooky
brub
it's for summoner armor ye, but the wings don't really benefit them that much
make it non class neutral then
which armor would fit the steampunk wings tho?
rogue and summoner
oh, also for the rogue armor pre-boss in hm, what about acid wood, sulph sand (or sulph sandstone), souls of night, and cursed flames?
what about crimson worlds?
ichor
what
or just souls of night
steampunker is pre boss in harmode
which would sound better?
just souls of night
oh riiight. I just keep forgetting about it cuz I used to skip straight to frozen
Steampunker WIngs are better than Frozen tho-
meant for bonuses
ah
steampunker wings give 10 defense, +10% movement speed, 5% damage and crit for all classes
wait it does? I've been blind all this time
if you want class specifc for summoner, just do forbidden wings
I'm gonna go add it then
Also, I'm thinking, should it require a few hm bars or no?
well frozen and flames only need the feathers and souls so prolly not
because i mean, it would seem as a quick and easy upgrade to any of the pre hm rogue armors
oh no no no i was talking about the rogue armor suggestion-
i'm thinking it might require some Mythril at least
well summoners got the spider armor, so I guess it should be fine. depends on how good it'll be tho
spider and forbidden if wanted
rogues have actually nothing
Add in a new exclusive Rogue armor available Pre-Boss in Hardmode
Rogues don't have any set of armor Pre-Boss in Hardmode, making this first step of Hardmode incredibly difficult for them. The armor could require Souls of Night, Mythril/Orichalcum Bars, Sulphurous Sandstone, or Planty Mush in it, encouraging more exploration of the new Sulphurous Sea and Abyss. It could have two different types of the set, one that favors defense, and one that favors offense.
doesn't that go against the "no specific items" rule?
I'm following god's format of what it should be
i hope it didn't go too specific at the end with the two types of armors
no values, no specific ideas, no names
prolly remove the name part
I did already
there is no name
I think that rule is more about people who say "ADD THIS ITEM I INVENTED" rather than "add an item here for x reason"
At least that's how I interpret it
early hm rogue armour suggestions date back to when sis's were still allowed
1 in the past month
hell they date back to when throwing was still the class
I'm talking past year or so
what about an item that'd allow the young siren to breathe on the surface? or just put her in a bubble like the jellyfish. I just feel so bad watching her flop around until I get strong enough to beat the siren
who doesn't like floppy fish? :>
you monster
leviathan lore item
yes
@digital saddle two things
- Custom prefixes are incredibly difficult to balance and to get to work properly
- you listed minion movement speed twice

minions can feel kind of sluggish tbh
sea stars vs eoc takes FOREVER

Use Wulfrum then
i feel like some kind of button to rally your minions would help summoner feel more organic to play
meaning: recall all minions to your location
would probably need to be a vanilla added feature, i don't think mods could add that
but what do i know, i don't mod
@pure sluice suggestions involving dedicated content aren't allowed unless you ask permission from the dedicatee first
the troublemaker is Ben/Termi's pet
oh sorry
Can we put that somewhere because its no where in pins or sug donts iirc
yes
it has been erased from existance
people wouldnt know beforehand that thats a rule since its nowhere
a lot of bosses require multiple kills to make full armor set
you can refight with new weapons and it should be easier
i can understand the frustration though
I just skipped Tarragon armor because Provi was such a pain
didn't wanna go down the rabbit hole again
what you can do is use Bloodstone to make new weapons
and then save your Geodes for Tarra
Just because it's meant to be like that, doesn't mean that being forced to refight providence is a good thing.
I mean
you'll have to fight her a second time at some point anyway
since she has differing drops in Hallow v. in Hell
(well, one pair of differing drops, but y'know)
you only have to fight her twice if you are a warrior
âa lot of bosses need multiple kill for full armorâ
SG drops enough
EoW and BoC usually drops enough
and most other bosses dont have dedicated armor
because the shield is useless for other builds
Not nessesarily, as many people prefer to use tracers over wings.
Well, putting the armor at right just after ML wouldn't really make sense either.
Even if it's nerfed to be in line with the lunar armors, that'd leave a providence-sized gap inbetween the tiers of armor.
That is, lunar armors + tarragon (post-ML) -> bloodflare + omega blue (post-polterghast)
I think it'd be better to just reduce the amount of divine geodes required, not remove.
But the ore doesn't spawn until after beating providence.
...Ah, missed that details, whoops.
Reducing the amount of divine geodes would also solve the issue.

Still though, yeah, reducing the amount required for the armor would also works.
Maybe put it as an alternative to the removal?
@umbral tendon
I really just want the grind to be reduced, so reducing the amount would be fine
đ Ya can edit the sugg and put that as an alternative then.
oh
maybe you could put the number of required Divine Geodes within range of how many you get from Provi, so it's not guaranteed that you only have to kill her once, but it's possible. Just to find some kind of compromise between the "Grinding Provi is painful" and "Grinding is part of the game"
@ashen warren Crystyl Crusher's slow right-click direct mining speed is a bug
twas reported in #bugs-read-pins and the devs (Ben) have no idea why it's slower than Blossom
(also it concerns me that your sugg doesn't mention the direct right-click and kinda implies that the left-click is the only function)
Thanks
you only have to kill polter once now, right?
since ruinous soul amt was increased
it really takes away from the initial kill when you have to fight the boss several times before getting everything you need
and, uh... what does polt have to do with this?
you used to have to kill polter multiple times for bloodflare armor
are you referring to the recent polt change where he drops more runious souls?
it's just a similar scenario
add more divine geode weapons 
which is why im a big advocate for adding new enemy groups that drop the respective material post-boss
although, i understand that's a lot of effort so it wont happen overnight
@upbeat scroll A majority of your suggestion is 'maybes' about the new armor's function/obtaining, which isn't really needed.
You could keep the Sulph/Mush option if you do wanna emphasize going back to the sea/abyss, but the Souls of Night and Mythril/Orichalcum Bars are just redundant, cuz the sugg already inherently includes its tier.
The "maybes" about its function are not needed, unless you want to include why having both of those options would be good for rogues in early Hardmode
isn't there already a "pre hardmode boss" set already planned?
for rogue
just uhhh scream at someone to sheet it
Afaik no?
we all know how fun armor sheeting is 
Ah, yeah that
(It's not in the Classes Trello so I missed it)
I was just being vague to not trigger the specific rules
im surprised it hasn't gotten attention earlier, with all the suggestions ever since rogue was like... added
sheeting armor is a bruh moment
ye, usually you should try to make your suggestions shorter and to the point to get more dev approval
also yeah i'll remove the mythril/orichalcum
i'm keeping the souls of night because it would only make sense as rogues have stealth and the night is dark 
Alright, as long as you include that reason in the suggestion
inside of bossfights rod of discord stays the same outside of bossfights it goes back to normal
That's been suggested and delivered before
You could suggest it again, though
it'd support the original
whats the point of the nerf outside of bossfights
i like to run my houses without doors and tp when im mining and not its just sloooow
Some people said it was a pretty overpowered travel option as well
ye, RoD is always going to be tricky balance-wise
it seems no one will be satisfied
i think the 10 second no tp in bossfights is fair
everywhere else its just a quality of life item for me
the quality of my life now is bad

low quality life
hot take - add a new teleporting travel option that isn't usable in boss fights but can be used relatively freely outside of fights 
use player-detecting pressure plates
Zombies can freely open doors in both directions in Death Mode iirc
but iunno is hahagager is playing Death
revengeance
aight so yeah you could just block one side of the door for now
i tried the torch idea brefore and would end up right clicking the torches
oh SHIT just had a new idea
cultist assassin can teleport
have him drop a cloak that lets you teleport places but it can't be used when you're being attacked by a boss
/have boss zen

i just dont know whats so op about it outside of bossfighhts
you can nerf it again even if a miniboss is present
imo there isn't anything really op about it out of boss fights
ik
it was designed with traversal in mind, methinks
but boss fights break because of it as an unintended side effect
There, hope that fixes it
is it possible for calamity to make summons crit?
if so, is it worth putting it in because summons may need to be rebalanced?
there's a mod for that
i believe its possible
there's a mod for that
but idk if its really... needed
default in calamity is the idea here
it's just called "Summon Crit Hits' i think
theres quite a few accessories that rely on crits to proc,
which are all useless if summoners cant crit
I kinda guess it could be like an upgrade to the new Sulph Armor
As the Desert/Sulph Sea really seems to be the Rogue's theme for most of the early game
yeah kinda weird to mention that like it was recent
and it's not super relevant to Birb getting new weapons
but w/e
i mean, birb sprite update, so that's maybe why? idk
more reason to fight this boss after the profaned guardians
Melee and Mage get weapons, Ranger does too + an accesory, all classes get a rage upgrade
You dont get anything from Guardians besides the provi summon so doing Birb after Guardians is kinda h, Birb's weapons are pretty neat for Guardians, Summoner and Rogue already have good options for them so its the just getting the rage upgrade, i think this is fine as it is
Army of birbs would be cool though
what bosses will get the iban treatment next?
it's only a matter of time, but, ey nice suggestion anyways
yes
(well Iban just animated Levi and Birb
the base sprites were by others)

Thanks for letting us in on the details Rover 
?
also make exodium clusters mineable by the drill containment unit
both luminite picks and the dcu are post moonlord so why not'
leaf wings are available from the start of hm
DCU actually has Picksaw's pickaxe power internally for some reason
thats so weird
Maybe boost that to lunar pick power or higher?? If such a change is possible...
that would make uelibloop mineable with dcu too, so i guess thats... fine?
its probably fine, because its post-ml anyways
You could make a slight upgrade to the DCU with more Luminite or fragments, but it would be just pointless
or you could not make the instant upgrade funnies and just buff DCU's pick power since it's already a Luminite craft
dcu is already hella expensive
yeah it would be just pointless
byeah uh
DCU already takes an obscene amount of Chlorophyte and at least 2 ML kills for it alone
hmm
I balanced Tactical Plague Engine to be broken as fuck with Holy Fire Bullets on the premise that it consumes ~30 bullets per second with a summoner loadout, totalling about 6k bullets for the provi fight but with a kill time of 3:30 of intended 4:00
now let's introduce a yoyo summon that gets its summon slots halved when using yoyo bag

I guess for boss fights it makes sense to be powerful but costly but it sucks when it just uses all of your ammo on random enemies.
suggesting buff fixes 
should we make the pre-boss hardmode rogue armor/hardmode ore helmet thing a don't?
it's getting dangerously common as a suggestion
Yeah
oh sorry ok thnk u
yea i personally would recommend endless musket pouch for enemies btw 
Check mod configs
Not suggestions
yo tactical plague engine is A: a thing
and b: is a summon that uses ammo?
thats so cool
(yep it's a summon that decide to yoink ranger bullets and use it to fire on its own)
is it accurate?
using spoiler tags recommended
@dapper thicket adding spoiler tags to your suggestion would be cool and good
K, have 2 things to say regarding the suggs that have been posted since last night
A) The wings one doesn't make a lot of sense
A set of wings doesn't have to belong to a set to be used
B) Don't Profaned enemies drop Divine Geodes post-Prov?
B) no
they don't
Better?
yes good
Ik they did at one point
Why was that removed?
I don't remember that ever happening
if it was removed
it was removed well over a year ago
before future bosses
I don't think that was ever a thing no
I don't even recall something like that being suggested
hey, PBG's hitbox meant to be funky?
p sure he shouldn't deal contact damage where he don't have contact.
cool
oh, i was about to report that on #bugs-read-pins shouldn't the PBG hit box bug get pinned?
I'd assume if I'm talking about the new boss I would need to give it the spoiler cover right
(actually it was adjusted for the new one at one point then it accidentally got reverted)
(end result is the same tho)
(hitbox is currently fucked)
||Give the Old Duke a new attack different from Duke Fishron.
The Old Duke is almost a cut and paste copy from Duke Fishron and this is an issue for a number of reasons. Fighting the same boss again under a different name is wierd and dissapointing. At this stage in the game you can just outrun Duke is all but the last phase and because he is easy to see in the last phase that isn't an issue, there just isn't much coming your way. This is worsened because there isn't big sharknados either. Giving him a new attack and not just a resprite would help remedy this. ||
Spoiler cover it
||You know Old Duke has like literally none of Duke Fishron's attacks right||
Sets of dashes, circle bubbles
Tbf I only say the fight but everything I saw was Duke Fishron
Everything is adjusted a bit but it's basically the same
||Old Duke|| never releases bubbles afaik
it doesn't
I only saw the circle motion because in the vid Duke never really got close
||He also doesn't spawn tornadoes. He has the circular sulphur vortex which has a gravity effect||
I'll do it myself then come back
Yeah please do
then why did you assume that he did? 
Circular vortex is close enough to a tornado
Don't just take one glance at him and assume everything's the same, then suggest it be different
||Also Old Duke has the more unique fight dynamic of being mostly resilient throughout his attacks, with more vulnerable break periods where he gets exhausted||
Amber fixed the hitbox already @devout seal @subtle oracle
||Being based off Duke Fishron doesn't make Old Duke a carbon copy of it||
||imagine assuming old duke is a fishron clone without even fighting him yourself in 2020||

Actually you can dye the carpet from Auric Tesla armor if you equip a separate Flying Carpet and dye it
Thats sick
@indigo fog It'd be easier, though.
your suggestion as it is is suggesting that they add a feature that can currently be accomplished through one vanity slot
Rather than crafting a new one, it would just be easier to dye the leggings
Yeah I know it would be a lot easier, I was just mentioning that there is a way to do it currently
Coolio
||I think there should be a way for Old Duke to catch up to you easier when you're far away instead of just being able to despawn. Maybe his dashes could speed up when the player is farther away, similar to Yharon. I was able to avoid pretty much everything ouside of teleport dashes in Phase 3 by running away because the projectiles are slow and Duke has long gaps between his dashes, which makes him easy to outrun. ||
Perhaps yeah
||I don't like the idea of having a boss that's fought just before DoG to be almost entirely avoided by running away||
||it could use the faster charges to keep up||
||I think making some of his attacks more distance-accounting would be good as well, like increasing the velocity of his sharkrons or gore vomits if you're far, so you can't just run away in the brief period when he pauses before attacking and still be safe even if he can catch up to you||
||Yeah projectiles like the tooth balls are pretty easy to avoid by just running||
Do you think it would be good to suggest?
Yeah, ||if you include the projectiles too. I have a feeling the problem will still persist if the dashes were the only thing that's faster.||
||Kinda implying that the despawn was an intentional effort and not just an oversight. I don't know for sure if either is true but I doubt it was intentional.||
||I thought that was intended||
||If it was then, yeah. That's kinda bad design.||
Maybe I should change that part then?
||If you can't find any testers confirming that then you should change the language a lil, yeah.||
wait nevermind i remembered seeing this in the nohit server
Yep then yeah you don't need to change anything
kind of silly if you ask me
but nevermind that
that's what the suggestions channel is for
||btw when will spoiler period be over? like, tonight?||
Gotcha
m
now to yell at y'all for not reading cal mod talk pins 
i checked that tho
That is in fact 3 days

wasn't the update released like as soon as april 1st rolled around? so that means tonight?
just check mod downloads

I don't think any timezone is still in the first
just really wanna talk about some of the stuff in le update and spoilering everything is annoying LOL
but no matter
yeah that's what i mean
it's not a lot of effort
again it doesnt matter
do you guys ever wonder why storm weaver has drones still?
like, i know it's kind of a thing from when drones were still in the dog fight
but they hardly add much to the SW fight and are kind of just dumb
i mean, the dog drones were removed to give more focus to dodging the big bad himself
They can kinda stop you from just circling SW but they do little damage so they aren't much of a threat
they stop from circling yeah
but at the same time not really
because again, they aren't too threatening
you just shoot them for a bit and they're gone
funny cool theming idea
make the drones unable to shoot but connect them all with chains of lightning
area denial
YES
that was exactly what i was thinking
perfect rover we are on the same wavelength
i would love to see that
like, bolts of lightning jump across the drones when the lightning attack is executed rather than just having all the bolts come from the sky
and the drones try to spread out more
that would make them a much more interesting threat
yes, give us a bumblebirb minion
is it me or has #suggestions-voting kind of exploded recently
there's over 45 suggestions from yesterday and today alone so far
45?
actually it might've been exactly 45 haha whoops
but either way, that seems like a lot
@teal ibex dude. Your speed runs helped me get to scal. Thanks for the good videos!
Well I mean, a big update did just release
so kinda expected
Thanks.
I call it new update syndrome
@naive raven resprite suggestions aren't allowed
check the pins for the suggestion don'ts doc
you can go to the art server and ask there
Make the wulfrum fishing pole have a unique ability.
Thereâs pretty much no reason to use it over reinforced fishing pole. While wulfrum fishing pole has a fishing power of 10%, reinforced has a power of 15%. Both are at the same tier, and 8 iron bars are considerably easier to get than 9 wulfrum shards. Even if you have 9 wulfrum shards but not 8 iron bars, because of the difference in fishing power and because shards are usually saved for armor and weapons, crafting a wulfrum fishing pole isnât a smart idea. I believe giving it a unique ability that reinforced pole doesnât have would be a better idea than buffing itâs fishing power. I donât think making an indirect immediate upgrade would be a good solution to an indirect immediate upgrade. My best idea for a unique ability would be making it so the line never snaps. Line snapping is just a bad mechanic. Itâs just a random chance to not catch something you were going to catch, which is frustrating. This buff would give the player an option to either use a fishing rod with more power or a rod with less but without an annoying mechanic.
Oh what, wulfrum poleâs tooltip jokes about how it âbarely worksâ? It can be changed. A tooltip shouldnât be an excuse for a useless item that should have a use existing in the mod.
end part won't be nessecary, you get the point across just fine with the top section
Okay
resprite sugg moment
yep

yeah
@timid cave Suggesting resprites are a Don't






