#suggestions-discussion
1 messages · Page 831 of 1
less stealth does not mean less time to regen
It's been awhile since I played Rogue lol
Two reposts in a row because if it didn't get enough votes last time I'm sure that I'm magically going to get more this time
This one's a bit more valid cuz iirc the first post was edited a lot
Yeah but the core suggestion still wasn't that good
¯_(ツ)_/¯
and compared to other stuff in calamity, the abyss doesn't have much lore
I guess that's why they're asking for an npc to provide newly written lore.
we aren't going to write entirely new lore just for an npc tho
I wouldn't be opposed to an abyss themed town npc though
although there are far greater prioriteis
selling a weapon set is incredibly original and unique 
he could grant you a magical incantation
In what way would it differ from amidias's buff?
its a strange idea
you dont need an npc for backstory
item tooltips would suffice
well for one, this buff wouldn't disappear on hit
and it would have offensive boosts
unlike amidias' thingy
I could see that being pretty cool. Renewable buffs are always nice
do you know what powercreep is?
???
maybe it wouldn't give abyss breathing
also, I think were talking about different things
im talking about the NPC suggeston from the channel
How does the NPC power creep?
nvm
no like
that has nothing to do with amidias' blessing
I thought you meant you add a new amidias blessing type buff except it doesnt burst
other than the npc give buff idea
dw about it im wrong
no, I just meant he gives you like bootleg clairavoyaonce
err
however you spell the crystal ball thingy
(I can see how the powercreep interpretation happened
Cuz Nate asked how it'd be different from Amidias's Blessing, giving the assumption that it'd give underwater breathing
and you said it wouldn't burst and would (potentially also) give offensive boosts)
For curiosity's sake, does anyone else feel that the ultimus cleaver is a bit too good for its place in the progression? It's damage output seemed really strong against the lunatic cultist and astrum deus.
lots of ravager drops are batshit strong
realm ravager, the ranger gun, has something like twice the dps as the next weapon
I've only played melee so I can't speak for the rest
the ranger thing even outclasses some post cultist stuff in terms of damage
I just mean in relation to the post cultist melee things.
spikecrag staff had to be nerfed cause it would kill providence rather quickly
Can we ban suggestion reposts
No, suggestion reposts are explicitly allowed
Can we
yea
In case you posted at a bad time before or your original sugg went through edits, etc
its not a big problem, is it?
People usually give up after the first repost
and I don't think I've ever seen a suggestion reposted more than twice
Isn't there a time in between when you can repost it?
1 week
we're not banning reposts, ye
@pine cove you could just get the sea king to spill some lore
true
Mentioned it in #calamity-mod-talk
But what if the QoL additions from this mod were made into their own thing
This new debuff showing thing, the health bar, the vanilla item rebalances and new recipes could all be fit into that
that'd be a lot of work to make a worse version of mutant mod
I already said that
but we don't need to manage 3 different mods
mind you the new debuff thing is togglable anyways
as is the health bar
if you don't want them
turn them off
Doesn't consider the stuff that can't be turned off
But that's a whole other debate I doubt anyone wants to get into
Making it into a separate mod would be one way to solve it tho
I don't think splitting the mod up would do much to solve any problems introduced by overuse of QoL changes
vanilla item balances are there for a reason
we're not going to separate them because someone complains about it
they help keep the mod balanced
Has putting the christmas and halloween exclusive items as year-round things ever been considered? ex. make it so that underground snow biome enemies can rarely drop christmas presents or skeletons can drop bladed claws and bloody machete.
it would be an even worse divide without the vanilla buff
Isn't there a mod on the Mod Browser that balances Vanilla items with Calamity??
in a terrible and half-assed way, yes
Could be solved with a disclaimer that the content mod was designed around assuming you have the QoL mod
But I won't push it
how do you even craft triactis rogue by mistake?
you need rogue stuff to craft it what
It's just an example
unless you somehow crafted pwnagehammer, fph, stellar contempt and galaxy smasher with the melee variant
Isn't that already a feature? A certain mod adds the feature to swtich a weapon from rouge to melee with the right click button
it's not
that’s fargo
and I see no reason for it to be
and it only converts to throwing
like Brav said, if you make the wrong triactis, that is completely on you
fargo once actually asked about adding that function to calamity but fab gave a hard no iirc
for not paying attention
That could be applied to a lot of things that Calamity nonetheless adds preventative measures for
How does it currently work? When you get a rogue/melee item is the class randomized?
the class you craft depends on the ingredient
if you have melee weapons, you make melee weapons
I'm talking about drops, not crafting.
Like
Aren't Rev and Iron Heart toggleable because of people not paying attention
the drop is randomizable
50-50
the only time it can be annoying is because people rely on corpus avertor lifesteal like a crutch
rev/iron heart often had people reporting it accidentally being toggled as a bug
the recipes are never bugged
people only report they can't craft it only to see they have the wrong materials
I feel like that being able to change the class would be a useful feature to decrease the amount of grinding you have to do, if that's the case.
His example is really bad, but I still like the idea.
@zenith hazel
I got it
dont ban @fresh drift cause its april fools lol
regardless
Sorry lol
xddd
still have to warn you
“Funny” for all of the 1.1 seconds it existed
What'd I miss
meme sugg
Look above
nice oc btw
Thank
i dont see a reason to lock that behind dog
the swapping between melee and rogue variants thing
"Wrong Channel"
ahem

**Change Yharon Teleportation **, either by adding a particle telegraph of the destination or changing the way it spawns for Phase 2 and changing the spawning for Phase 1
This one little nugget of BS always bugs me. In Phase 1, Yharon's final 'Duke Fishron Phase 3' subphase, he can spawn at any location around you, and this can lead to some hits that really don't feel like my fault, because he can spawn below or above me, and you are almost always moving either up or down. Even if you're moving left or right, it's rarely anywhere near as fast, and you shouldn't be dashing unless he's about to, but moving up and down is nearly essential in this fight. This is even worse if you're using Slimy Saddle/Suspicious Looking Jelly Bean/Normality Relocator (fall speed effect)/Portal Gun (fall speed effect), as it is completely unavoidable damage in that case as far as I know. This could potentially be solved by making Yharon unable to teleport in a direction the player is moving, or by moving downwards/upwards teleports higher down and up respectively.
In Phase 2, Yharon will occasionally teleport pretty much all the time. Unlike Phase 1, it's really hard to see this coming, it's faster, and you have other projectiles to dodge or potentially dash away from, even though he'll only spawn horizontally. Yharon deals contact damage as soon as he spawns, and if you happen to be dashing that way, you're utterly screwed. This could be solved by a particle effect next to the player (similar to Skeletron/Brimmy/Signus particles), since this isn't a dedicated phase for teleport attacks and as such the player isn't always on guard. Note that this would only make sense as a solution during Phase 2.
feedback?
I'd say just make it so that he can't deal contact damage until fully visible. Quickly reacting to where Yharon is charging from is basically all of the challenge during his teleport spams so a telegraph would make that a bit too easy. That being said, telefragging sucks and shouldn't be able to happen.
@sleek wadi the telegraph would only happen in phase 2 teleports
and he's always fully visible in phase 2 teleports, he can just spawn right in front of you
Aight then, so only deals damage while fully visible for phase 1 and minor telegraph for phase 2. Its not like he teleports from completely random directions, he can only come at you from the 4 corners of your screen so we shouldn't give to much telegraph.
well you don't know when he's gonna teleport
but that seems about right
I'll post this
you do know when he's gonna teleport what
I don't
his teleports are a part of his attack pattern
if he's offscreen, you can't see his attack pattern
it's unreasonable to expect players to know it
it's unreasonable to expect players to learn the patterns of bosses they're struggling against

i mean you can see his attack patterns if you're using a minimap
I thought his sub8 pattern was, teleport->2 dashes->Projectile set-up->teleport so on and so forth
Sub8 is Teleport > Dash x2 > Loop > Repeat
In sub4 he can spawn below or above me, and you are almost always moving either up or down
If you're flying up or down in sub4 before Yharon teleports near you and get hit by his dash for that then that's your fault. It's not recommended at all to just move up and down in that subphase, you stay in the same spot for a moment and let Yharon expose himself, then you quickly react and dodge his dashes. You say that moving up and down is near essential for the fight, but that doesn't work for every part of the fight and you shouldn't expect it to.
Also in phase 2 it's pretty much the same thing for his teleport dashes. If you move in the direction Yharon teleports to because you're flying diagonally, that's not Yharon being unfair, and that really is your fault. A particle effect for where he teleports would make dodging the teleport dashes far too easy, because having to quickly react to where he teleports to dodge them correctly is the thing that makes it challenging.
I mean it kinda does?
@dreamy prism #server-announcements
Is this a Joke Sugg???
it's pretty much a joke sugg yes
oof
it can be deleted
10 seconds have passed
Quickly give it as much stars as possible
meme sugg
its already gone

yeah i deleted it myself, too much of a joke even for april fools D:
Pensive
@floral turret It's not recommended to suggest about content that hasn't been implemented yet
@dreamy prism meme suggestions regardless aren't allowed. Rules still apply today
Ye, I know, that’s why I deleted it
Still am going to warn for that
What do you guys think about having the Sniper Scope's zoom effect be toggleable through visibility? because it can feel weird or be annoying to use when using ranged weapons with alt-fires
uh i guess i'll just suggest it why not
Sniper scope shouldn't affect Scorpio or charged dart Blaster
Afaik it only affects guns and flamethrowers
I think anyways
the 'no suggesting items' applies for things like suggesting alternative boss summons too, right?
uh i'll test that right now because i've never heard of that before
it's "no specific items"
alright ill repost my suggestion
deleted it because i wasnt sure
Yeah it doesn't zoom with Scorpio or Charged Dart Blaster, I'll edit that out of the suggestion
ok but why give rogue a worse set than what every other class gets at early-hm
also what if you only have palladium
@indigo fog calamity have no problem with changing vanilla sets
yeah i know
So it could be buffed
That still doesn't fix the issue with Cobalt not being obtainable in all worlds
If your world is palladium only then you're just fucked
why not just make HM Ore rogue sets
Mollusk Armor would be better to fit this niche
Like titanium hood or whatever
Because that was not approved for a long while, no precise idea why
But why cobalt? Cobalt is inferior to what you get later into hard mode
@subtle oracle it has that samurai theme
oh, the eastern feodal theme
Can you add in your suggestion that Cobalt will also be buffed to not be bad compared to other early hardmode sets?
yes but it does suck
is that a typo? Didn't you mean Feudal??
What would happen with 3 helmets then
like I’d take statigel over cobalt unless it gave more dmg because statigel is pretty good and cobalt is basically just a pick axe and nothing else
@tired haven removed recipe, or "12% increased javelin damage"
I like the idea of giving Cobalt uses but there are just some issues with this being implemented
a big issue being that you don't mention a palladium alternative at all
At this point might as well suggest good old rogue helmet variants
that's been suggested like 3 times before right
Because current version is disproportionately more effort
with less outcome
And yes
Cobalt is very fragile for armor
the real suggestion should be to give rogue a early-hm armor, not just repurpose another armor set
You'll switch to Daedlus directly after your first H mode boss kill anyways
Which is Cryo
oh cryogen does exist
Cobalt is very fragile for armor
But very lightweight
the armour can be made into like, not paper armour
since everything can be changed
cobalt armour could technically become on par with adamantite and titanium and such
It certainly can, but should it?
hell that could be early hm ore niche
single classes for the early hm ores, big suite for the late ones
my 2 cents
So if palladium can be turned into Cobalt with blue paint, why can't you craft any other hardmode bar that way?
also i just remembered that palladium worlds can still get cobalt with crates
this reordering ores shenanigans sounds harder than just making an entirely new set
And some Qol mods allow you to convert the two
which would only be useful for a single boss before being discarded
because cryogen exists
I’m not a fan of the idea of completely repurposing vanilla items that already have a defined functionality
killing cryogen in the first place is made tedious by lack of a good armour set for rogue
statigel is good tho
Yes QoL mods can let you craft Palladium with Cobalt and vice-versa but we don't balance around other mods
like yes it’s phm but it’s not like it’s bee armor
statigel is okay, nothing compared to hm armours
The Easter Feudal theme seems to be San's best reasoning...
Otherwise i don't see this getting in
because bars are also easy to get
Ore armor?? Oh like the vanilla ones
and mage uses hm ore armour anyway iirc, since vanilla
not really but whatever
Statigel -> Daedalus is fine progression
It’s what I do in most runs through calamity
i mean there is also mollusk armor but some people don't like the reduced movement speed
statigel is good armor lol
it doesn’t instantly become worthless because it’s hm
it becomes worthless never, it's just very weak in the taking damage department and has meh damage stats
@earnest raptor That's a Don't
(second one)
Ok
that's a don't now?
when was this?
was that updated like just now? i never saw that
would it be a “don’t” to suggest HM ore armors get rogue helmet variants?
I'll edit the Don't to mention that
The armors we current edit to boost rogue stats didn't even have set bonuses in vanilla, they were purely defense (or even vanity)
Reworking Cobalt in its entirety would be a bigger change
That Don't has always been there...
This part has been there since the start of the doc lol
it has been but it used to say suggestions about making vanilla weapons deal rogue damage instead
no equipment mention
Maybe like, several months ago
Wait I thought that don't just meant weapons and didn't also mean armor sets lol
Wait, is that located on the wiki Rover??
pins
I mean, how much sense would it make to prevent throwing rogue weps just to allow accessories and armor?
cloaks should be early game rogue acc change my mind 
so vanity and nigh featureless is okay, but nothing with genuine functionality
I mean, there are people who like fashion
there's no rule against using vanity slots for real items
Obsidian armor is pretty nice looking, after all
the chest coat could be less chunky imo, but yeah
Reworked.
The concept is good now
but that second paragraph is too specific
None of that is really important to the idea of Rogue not having enough options in early-HM
nor the idea of giving usages to the early-HM ore materials
Just one lil thing and you'll be all good:
Change the "would"s into "could"s
Ok
Thank you very much, Trashbox 👍
Hahah
A siren and leviathan summoning item was delivered before?
It was, in December
@hollow shell I am Sans for this April 1th, but thanks, no problem.
April 1th
There we go
just dont, nice
so there used to be a Levi summoning item?
Nice april fools nickname
Nah
Just a Levi summon item suggestion got posted and delivered in the past
Ah ok
The devs saw it but it wasn't implemented
I think someone actually suggested a rogue cloak thing at some point, so guess that's a dud
I don't recall that
nvm, was for dm weather
basically because cloaks could help with early game stealth stuff in my mindo, would need to actually collect data which I don't have super a lot of time for
what’s the idea behind the cloaks?
help with early game stealth stuff
Talkin bout repurposing vanilla's vanity cloaks
Travelling Merchant
If they weren't behind rng wall then sure
also some like winter cape don't fit at all but eh
I don’t think early game stealth can be helped imo
unless they add more special stuff to attacks
like winter cape adds frostburn to stealth ig
yeah but same can be said for dps meter, I'd firstly like travelling merchant to be actually reliable in some way
@tired haven why not? Winter Cape allows to throw winter melons on stealth strikes
That explode and freeze enemies.
PvZ moment
(no need to ping me)
I mean, the cape itself is about the worst you would want to hide into, going against stealth concept
But then again, eh
theoretically the idea is that mysterious and crimson would be sneaky, red and winter would make stealth hits more owie
I’m guessing an early game version of ink bomb for capes might be either terrible or too good
It might be worth to split in two though
Yeah probably
nerf and buff in same sugg
@serene salmon You could split the lightning one into its own suggestion
What if I'm for reducing lightning warning but not geyser warning addition?
in case people agree with one of them and not the other, they can star appropriately
my bad, should i redo it?
Just edit the lightning bits out of the one you have, and post it separately
👍
^
I don't know how long lightning's current telegraph lasts, so I can't comment
its about a full second or so atm
Thank you, Skello 👍
and ah, aight
Sounds decently appropriate to me
but, iunno, haven't played new Death yet
still haven't gotten around to a full pt?
Nah man. I did a playthrough when the uh
the second-to-last Rogue update came out
That was my last one
... I got stuck on Yharon and gave up 
is this.. a thing?
Expert mode change potion from reduced grinding mod exists....
there isn't just that
you can literally just copy the seed and regenerate the world with that seed
and if your world generation takes hours, maybe be slower in the menu
if it takes you hours to generate a world then you have a problem
If one really REALLY wants to preserve the world's state then they could open tedit and tick Expert Mode
I really hope thats an exaggeration
Oh it sure is
please add a config option that let you revert the mount button disable dash thing
Reduced Grinding has an Expert Mode toggle potion. The only reason I could ever see that being useful though is since Expert Mode actually changes worldgen stuffs you might want a specific world that has to be generated in normal
I’m 50% sure that’s just for expert-exclusive statues
There are expert exclusive statues?
there's one iirc
And if you get that attached to some random terraria world you’ve been on for like 4 minutes, that’s on you, bud
Yea, armed zombie
Lol that’s true
I think
Nah it might be for recreating a world with seeds
Like, you saw a seed for a shenanigans world that’s in normal mode but you wanted to play Rev

Incredible, time to make even more people rage quit against yharon
"Yharon found you too weak to stay near your grave." moment
💀 consider lowering the difficulty 💀
"Please don't waste my time." - 
"Try playing on Normal Mode"
I'm got used to D-Mode Yharon
@bronze gale not possible
the announcement channel thing
you have to be a verified discord server to do that or something
ohh
and as we're technically just a mod, we can't get verified
let me present an alternative, however
what it does?
self explanatory
you get a notification everytime a message is sent in #mod-downloads
@ashen warren it has already been discussed
I'm not sure what the plans for it are
but umm, if it manages to reach 120 stars in the next few hours, that's more reason to do it
oh wait
you meant for future updates too probably
ye, not just this one
cause over time it likely isn't going to become less of a problem
mhm
Umbrella's sugg sounds like the in-chat death messages we already have
but, not quite
cuz Umbrella wants them to be intentionally vitriolic
so I don't think I should ping about it
@fluid mortar never going to happen
Doubles up as a meme suggestion as well
so sorry man
I agree we should have Lorde in calamity I love her music
it really do be like that 😔
in Armageddon, make trophies have a 100% drop chance.
why?, well because i don't want to get fucked by a random chance killing 20 skeletron primes and not getting his trophy
it's rng
ya
and I also don't want my inventory to be flooded with trophies
trophies are just for building???
just have patience
they don't need guarantees
10% chance is enough
it's a 10% chance and i killed 25 skeletron primes as of now
S o M e T i M e S !
10% doesn't mean that every 10 kills you will get a trophy
Rng is fuck but that’s just how random chances are sometimes
it's every kill, you have a 10% chance to get a trophy
well this is why i said Armageddon only
i mean, you are already farming bosses for other stuff, why not the trophy as well
But you still don’t necessarily need trophies
and it's still pretty challenging a no hit
Yes, it’s cool to collect them all, but it’s not like Yharon will plant c4 in your asscrack for not getting a random slime-covered sword
i didn't say we need, but those of us who love making an actual house with the trophies inside instead of some wooden prisons would love it
then just come back later in progression and grind some more
what do you think i did?
remember those 25 primes i said i killed? well these came from me doing the "bucket of bolts" achievement 25 TIME IN A ROW!
and i haven't got a single trophy in the 25 x 3 kill
wait what
no you can not get this more then once
that doesn't make sense
but you can do that more the once
(they were probably comparing to defeating 3 mechs at once)
^
that doesn't even make mathimatical sense
it is
you're fighting skeletron 25 times
NO
not 75 times??
read the entire statment
they meant defeating all 3 mech bosses, not 3 primes
a SINGLE trophy
this is getting stupid
ya
just have patience killing Prime per Prime and wait until u get the Trophy
it's either you didn't get anything we talked about till now or you don't want to listen
I don't get what you;re talking about because it makes no fucking sense
anyway
you can just butcher prime some more times, after defeating him it doesn't take too much time
it's just a better solution to the problem imo
well it does get insane if you kill the same boss 25 times without getting all of it's loot
yes, rng does that sometimes
all the time
not really?
it still doesn't take long; meaning defeating the prime itself
and no need to specifically make trophies have a guaranteed drop chance, since it's not mandatory for a playthrough and you can easily get it later in progression
that's all I'll say I guess
easily aka never
the whole point of RNG is it being random
adir please
10% means you are statistically going to get it in 10 kills
If you don't, it's bad luck / bad RNG
It's just you.
Trophies aren't needed for any reason, unlike rare weapons/accessories
If it makes you feel better, I had to fight Ceaseless Void more than 300 times before I got the Evolution
2,5%
@karmic mason no this makes me feel worst
WHY DOES ANYONE HAS TO GO THOUGH THE HELL OF RNG
You know the word "Patience"?
because having everything being guarenteed makes it pretty un-fun
or just
a different game
so you say terraria need upright refined bullshit
what
adir don’t worry it’s always bad for me
got a blossom flux first drop from plantera
I’m a rogue
got infinity second drop from moon lord
still a rogue
have fought leviathan like 20 times and then I got tired of waiting for??? to spawn
Sure, I could get behind this
Oh, but turns out it’d been suggested before/already done
like i said in calamity mod talk I'd like a way to swap out normal infestation with the electric zoo remix dm dokuro did
You might need a better reason than just "I like the song" though
shit
what would be your reason for implementing that
Liking the music is definitely not a strong enough reason
@wise pollen turn music volume to 0, open browser to youtube and play electric zoo remix in the backround. tada
point taken.
p
reasons we shouldnt do this : the spriters are too lazy
this has been suggested like 10 times now
Suggd and rejected before iirc

wait, so was it rejected or approved?
both ig
The more recent one was approved so that means the devs are okay with it now 
we're somewhat fickle
alright
what means the Trash can with a pizza emote?
I ask myself that question every day.
what?
What if there were astral variants of critters?
like twinklers?
Sorry, not critters. I have no idea why autocorrect did that.
Chests Or pots like the hallowed biome. Pots in the Astral biome change.
@ashen warren I don't see the need to DM you.
Spiriting the sheet for this would be nightmarish.
Nobody wants to do it.
That's my statement against it
Is it a bad idea? No. But will it happen? Likely not, unless someone hands us the assets on a silver platter.
What if there were astral variants of critters?
@ashen warren Astral piggy tho
That's the new boss
I haven't seen you around here in a long time Ozza
Screenshotting this cuz of how many big items on the "frequently suggested" list it applies to 
@topaz kindle Wait for Terraria 1.4 https://gamepedia.cursecdn.com/terraria_gamepedia/c/cc/Broom_teaser.gif
mhm
@gusty geode god
They have like 30 spriters, and nobody can make terrarium for pig?
Only like 2 of em are dedicated animators
and it'd just be tedious
more than anything, really
nobody wants to when there are way more interesting things to make that will take less time
piggy deserves better

wo
(Most of em can animate but Iban and Cooper are the animation guys)
you gotta look at it this way
should they animate important upcoming content?
or should they animate a piggy cage
exactly

i want my piggy cage..,.
Don't most critter cages only have like
7 frames
Most of which are just the critter sprite pasted on top of the terrarium sprite
that'll always be a slippery slope the way banners are though
we'll likely end up getting to all of them at a point when there's less things on our mind
IBAN! AND ALL OF YOU DVELOPERS ARE AWSOME!
(Thanks for adding my PBG resprite suggestion even if its temporary!)
(Its not yours lol but np)
Something about it technically being QB so there's no reason it shouldn't look like QB
should they animate important upcoming content?
Well, they could teach other "devs" to animate
@radiant meadow
And being not dependant on Cooper.
?
I don't think that's how it works
When did you assume cooper just animated everything lmao
From Rover's words, dev team seems to be dependant on 2-3 peoples, despite having a lot of devs.
Did you miss my other line about how everyone can animate
Trash, if you don't understand how a system works or how to put things into effect, don't try to commentate on it. 
(Its not yours lol but np)
@hollow shell i meant i suggested it to be changed ofcourse its not mine
aight
ye
@hybrid fjord Add a reason
the broom wings sugg needs a reason too
almost specific item suggestion
I guess it was wishful thinking to assume Kat would delete it after figuring out it was already happening in vanilla
Aight thanks KingCorporeal
@hybrid fjord nice sugg
Heck, I thought we did remove that
what
(Are you sure about that condition)
Ok
||the slimes are exclusively a tier 2 enemy||

i mean
why don't we just pass off old boss guide as updated iirc
haha funny april day number one
Fun fact that is a pretty bad test but still: iron franciscas do around 5 damage a hit to stormlions and around 1 a hit to regular antlion chargers
great enemy

Antlion Chargers indeed have a mighty 16 defense
which is quite a bit for a normal early-game enemy
stormlions have 8 defense
couple that with the Chargers' relatively high health, and they're less than enjoyable to take on
unfunny
alternatively; Buff the Stormlion so they're more on parr with the Antlion
@harsh axle smh
Reason?
(lol, the exclamation removal)
yeah no meme suggestions please
if anything i would give stormlions like 12 defense and bring antlion chargers down to 8
something like that
@ashen warren Add a reason
And it better be a good reason cuz you can already get Cosmolight pretty frickin early in the grand scheme
Also it sounds like you just want it to have it, if you dont care about progression you can get anything you want with something like cheat sheet or hero's mod
why is the crystyl crusher's normal pickaxe speed slower than the blossom pickaxe
iirc it only looks slower but it can break blocks waaay faster
then give a proper reason why you should get it earlier then you already can
its already cheaty to have it earlier than early hardmode
He did give a reason now
I don’t know how cell phone being pre hm is a reason for cosmilight to be made earlier
I disagree with the sugg because I feel like the player should have to deal with time a bit
but it's valid I suppose
If anything i would prefer an item similar to the cosmolight but less powerful, like a expensive one time use item or something
Alright
stormjaw summon is weird
Yeah something like that could work
im pretty sure it doesnt deal contact dmg
yeah
And make em require something to consume?
that would be neat
thats basically having the same item tbh, it just takes up one more inv slot
so it ain't a one-time payment, free afterward
moonglow and daybloom
Consumable daylight and moonlight could work
you cannot get Cell Phone until Skeletron because of one particular item
a consumable version would be much more fitting yea
Tally counter be like
You're right, Thomas
I was lookin for a Hardmode item but it was actually a Dungeon item
@ashen warren
Tally Counter is post-Skele
Fix your sugg a lil
Megaphone's recipe is kinda wacky
It's not a huge issue though
I approve of the recipe versions being later in the game than the drop versions
I big approve of that actually
yeah i do too
i mean yeah
I'm kinda indifferent on it
ankh is kind of dead in calamity
until you upgrade
so it doesnt matter that much
I personally don't really understand it, especially given some of the mats (be it the items themselves or the mats to craft them) are like stupid easy to get
I like that it rewards you for bothering to go out and get it the proper way
by letting you get it earlier
for some items it's understandable
(not a huge fan of Megaphone being after a Mech since it drops from arguably the most common surface Hallow enemy but w/e)
...and then you have things like
Metal Detector recipe
That's a beautiful recipe that is.
I mean, alternatively there be no recipe at all
i have a question thats kinda unrelated
why is the crystyl crusher's normal pickaxe mode slower than the blossom pickaxe
giving a pre-boss item a recipe that requires beating a Mech though
I already mentioned that earlier, qp
I had a reason
iirc it only looks slower but it can break blocks waaay faster
like rare enemy or not it's still a 50% (guaranteed on Expert+ and therefore on intended difficulty) drop

I forget exactly
I can double check that tho, Crystyl's speed
Just make enchanted sundial pre hm
maybe make it take like
bones and Demonite or smth
would make it line up nicely with Tally Counter's existence
maybe make it an alt recipe where you use enchanted sundail and some early hm materias to make cosmolight
im gonna make a quick vid showing what i mean
Yeah, Crystyl's right click has a lower useTime than Blossom's (it breaks blocks faster)
and they have identical useAnimation (the swing looks the same)
it used to be alot faster in normal swing mode, why change it
It is in fact the same as it was before
Do send that video, I wanna make sure this isn't a bug
I mean
You can get Cellphone pre-hardmode
But realistically will you?
can i send links in here?
i got it prehardmode
Yes you can
Interesting, I see
I mean
You can get Cellphone pre-hardmode
But realistically will you?
That is unintended
You ought to report that in #bugs-read-pins
...most likely, yes 
ok thanks
yw
I don't think you realize how piss easy most of the Cell Phone mats are to get
especially in pre-existing Calamity context
Imo it follows the same philosophy as vanilla Ankh Shield
Technically an early-hardmode acc
But you probably won't be getting it til post-Plant at the very earliest
Since the materials are so numerous and spread out, you'd have to be stupid-lucky to get them all quickly in normal gameplay
As in without deliberately looking/grinding for them
except
calamity makes it so easy
kill the easiest boss in the game a few times and get the fish finder
goblin tech is a bit more rng but if you're not speeding through you'll generally find those materials
Angler literally gives the entire Fish Finder and so does DS
Nymphs are guaranteed to drop Metal Detector in Expert+, 50% drop in Normal and you have shit luck if you somehow don't get it from the first like 3
Tally Counter is a drop from like everything in the post-Skeletron Dungeon
Lifeform, DPS, and Stopwatch are agitating but Travelling Merchant isn't that stupid...or at least, that's what I keep telling myself
Depth Meter drops from every type of Bat in the universe
Compass drops from a bunch of things you'll honestly come across anyway
Gold/Plat Watches are literally crafted
Radar can be found in chests, crafted, or by fishing
if you don't have a Magic Mirror by Hardmode...pal, what are you doing
craft the radar and farm the dungeon for a tally counter and buy a lifeform analyzer
boom
You do have to go out of your way to get Fish Finder
either through doing a fuckton of fishing quests (aka the most fun activity ever) or deliberately farming DS
And I've had bad luck with Tally Counter before
I once did not get a Tally Counter until after beating SCal. Somehow.
It does become a lot harder to get once post-Plantera rolls around
I think it's better to provide kill times with the weapon than just saying it melts every boss at its tier
Can you provide these kill times in the suggestion?
sure
You do have to go out of your way to get Fish Finder
either through doing a fuckton of fishing quests (aka the most fun activity ever) or deliberately farming DS
generally speaking, one deliberately farms DS anyway for free fishing gear
Tally Counter does get a lot harder post-Plantera but like
why are you not getting a Tally Counter pre-Plantera 
seems like the most logical solution here
my point is that Tally Counter is the only piece out of the entire Cell Phone's tree that is locked behind a boss at all
Also do suggestions about things in the new update need spoiler tags? some use them and some don't
every other piece is very easy to obtain early in the game if you have patience for Travelling Shitlord and maybe Angler quests if you don't like DS farming
@ship man:
if you're calling 3 minutes fast on Prime then like
we need to have a talk
if you're calling nearly 4 minutes "fast" on Twins, we need to have a serious talk
lol
Destroyer is the only kill time here that I believably see as fast
3 minutes on prime is fast for me ok 
and that's really just Destroyer being Destroyer
also prime's arms went down immediatley
How much stalling exactly did you do in the Calamitas fight?
i stalled before every brothers phase until full hp
twins is reasonable time tho
i couldnt get good hits
and clone taking 4 mins is also reasonable, to an extent
the brothers phases lasted seconds
nah
if Clonamitas doesn't take exactly 7 minutes and 29 seconds you're doing something wrong
with Adrenaline
hey so fun fact
kill times used for balance normally never account for Adrenaline or Rage
so did you or did you not use rippers for brimmy and destroyer?
because destroyer already has a 50% resist to it
im fighting them again
i mean, you can't charge adren in 31 second at that stage
inb4 double rippers killing destroyer in like 10 seconds
i just kiled destroyer in 19 seconds no rippers
that makes no sense
send equips
that setup shouldn't be able to kill destroyer in less than 20 seconds either, because we tested with far better gear than that
Melts cal, four minutes?
Do you pile up the destroyer?
We just nerfed it before release right?
Yes
yes, but it wasn't retested
inb4 flat dmg strikes again
if i piled him it wasnt intentional
It’s not flat dmg
Do suggestions about things in the new update need spoiler tags? some suggestions use them and some don't
It's good to use them
can you record a fight?
sure but idk how to post it because of max file size
youtube
You have a YouTube?
ok then
Could just make it unlisted if you don't want
clutter
(Also don't forget to update your sugg with the Cal kill time)
That's concerning
s'not just an edge case
Yeah I'm gonna check this out too
I feel like the evil island should always spawn below space if possible
Every time my evil island generates in space so I can't fight evil enemies or bosses there
That's a good suggestion
I always thought I was just getting weird bad luck with the spawns but I think Space might just override them entirely
Yeah, I've seen BoC just flee when I spawn it in crimson evil islands
Like the presence of evil blocks allows it to spawn but then space makes it flee
It's strange
Is it ok for this sugg's reasoning to pretty much be "I would like it"
no
e
generally needs a concrete reason beyond what you'd like
@pallid epoch If you could provide more reasoning for why that would benefit the mod, and not just because you want it, that would be good
Ah, ok
just did skeletron prime in 2:58 rev no rippers, played extremely poorly, could've been closer to 2 i imagine
will post once done uploading
https://youtu.be/1-4k9K53yWE
It is an item that I see having a heavy use on a determined dodge of an attack, such as the moon lords phantasmal death ray, but it begins to wear out heavily by that point. You end up sacrificing bonuses just for a once every 15 second dodge. I believe that if there was an upgrade to it, it would be a really good skill based item that could be used effectively for survivability.
Wait,what if the other evil sky biome was forced to spawn over the normal evil biome
I would also love to see variants that don’t only raise melee damage, as I normally play ranged.
Yea the problem is still there
And slightly lower the. The clouds
There's alot of "I"s
And is Clam really lacking skill-based items that can benefit your survivability in MLish tier
Well, if it spawned over the normal evil biome it'd be fine, it'd be above the normal evil biome
That reasoning is better than before
You oughta edit that into your suggestion, @pallid epoch
and remove some of the personal preference stuff
"I would also love to see variants that don’t only raise melee damage, as I normally play ranged." is one of em
You could generalize it to be like, so that other classes are able to experience it and nobody's excluded from the ability
which I don't think is a strong argument but you can make it into one
Counter scarf upgrade is already planned I think
Why are people so determined to nerf things the instant a good weapon exists
It's been less than 12 hours since the patch came out
Aquatic scourge is also a very hard boss for it's tier
There's a difference between good and broken
Much harder than Brimmy or cryogen
Destroyer and AS are technically in the same tier
a post-AS weapon killing Destroyer in 15 seconds is not acceptable
Brimmy is probably easier than slime god honestly
That doesn't make it acceptable
Destroyer has a billion segments, balancing his fight will always be a nightmare
I would rather destroyer be easily cheesed than so hard you need the specific turbopierce weapons to do well vs him
it has 82 segments including head and tail
It probably needs to be nerfed but I don't see why people shouldn't be allowed to have their fun with an OP item for a few days
It is an item that I see having a heavy use on a determined dodge of an attack, such as the moon lords phantasmal death ray, but it begins to wear out heavily by that point. You end up sacrificing bonuses just for a once every 15 second dodge. I believe that if there was an upgrade to it, it would be a really good skill based item that could be used effectively for survivability.
it would be a really good skill based item
Hmmst? Counterscarf is Shadow dodge but also lottery. Can't really see it being any relevant skill check
The next patch will probably take a few days to make
Watch that turn to a month
BTW, y'all helped fix Yharon by reworking bumblebirb. I think Y'all got to the root of the problem and fixed it. Great job that made my day.
Is that Evil Island sug even possible
Cuz that's an extremely specific range
inb4 next patch becomes a big update
also that is absolutely possible
you underestimate what can be done with worldgen
if you open tedit right after world creation, aquatic depths from thorium make a water pillar in the center of the ocean

Tbh I feel abyss would work better on the ocean side of the map
No pre hardmode reaper sharks spawning in the dungeon
Then it would clash with aquatic depths
Thorium is for squares
Calamity is for circles then?
apples oranges, and so on
Can't pre-Hardmode Reaper Sharks spawning in the dungeon be fixed in different ways than just moving the entire abyss?
Well yea
The wiki says that mod compatibility for Thorium Mod is the reason it's on that side in the first place
Can't reaper sharks not even move when out of water
no i think they still can?
They flop around
If you get them to half health they start charging u like yharon
Tho
||why is belladonna balanced around pre boss||
||pre boss jungle as a summoner?||
||literally fucking suicide who would ever try that||
I get Yateveo Bloom pre-boss in rev
is that a summoner weapon?
null and void
every other class can handle it
they have more damage and heftier knockback
Except summoner?
they don't have to get hit
good luck in the jungle with droids and wulfrum armor
zero knockback, those enclosed spaces? everything will hit you
you can't dodge
here we go suggestion MK1
||belladonna needs a buff, nothing in the jungle should be balanced around pre boss, especially a summoner weapon, surviving in the jungle for long enough to get 8 stingers and 8 vines is literally ridiculous when you're reliant solely on ai with no knockback. The jungle is clearly balanced around somewhere in mid pre hm considering the enemies deal around 50+ base damage, and no pre boss gear can handle that kind of abuse for meaningful amount of time, and since the jungle is a small space where you can't run away you get ripped apart, and all of this for a minion that is honestly weaker than a regular wulfrum droid with it's tiny damage and low fire rate||
sounds good
huh, I thought that thing already got buffed during testing
it was really good against DS last I checked
I don't think it should be pre boss to begin with if it's coming from the jungle as a summon
it just seems like a waste of time to go out of your way to try and do pre boss jungle
maybe doable as a warrior or
anything else actually
but as a summoner you don't have knockback
Squirrel squires vs 76583690 hornets
Boomstick lasts until Skeletron, so other jungle stuff shouldn't be pre boss
you have to do a lot of extra work to even hope for survival
And Amazon is amazing against eoc
amazon wasn't even balanced around that tier it kinda just rips him apart
Maybe reduce jungle spawn rates drastically pre boss?
And after defeating one you get a message like "Something awakens in the jungle" and spawn rates increase + jungle shrine chests unlock
And reduce material reqs for Belladonna
@floral warren Quality-based resprite requests are a Don't
Just go to the Art server and ask there
also no reason
There is a reason
cause it looks very outdated
It's just that the reason is bad and constitutes a Don't
If you want it to be resprited, resprite it yourself or ask somebody in art
this is the wrong server to be asking for a resprite when the Submissions are in the Art Server
Make Blood Moons post EoC or crimson/corrupt hearts
mb
i agree
ay it's ya boi comin' right back atcha with a sugg
Make Sharkrons from Duke Fishron's Sharknadoes/Cthulhunadoes wait a second before dealing damage.
❔
Consistency with the 'nadoes they come from, as they too wait a second before dealing damage + prevention of cheap shots from managing to lead a 'nado into a wall only to instantly get fucked by a Sharkron that just happens to be floating around and not even launched yet.
thoughts?
Sounds good
epic
@fossil torrent please provide a reason
I think it explains itself, but sure, it's way too overpowered for a hook available pre-boss only on halloween, and you can't rebalance vanilla hooks
Why not move it to a later tier
The last thing we ever do is delete an item, especially a vanilla one at that
^
Moving it to Pumpkin Moon/Post-Doggo Pumpkin Moon are options if it's overpowered
it's too powerful for Post-ML?
Bobbit Hook exists
Bobbit Hook would just overshadow Bat Hook if we make it post-DoG
Well, bobbit hook exists now and is far better than bat hook in every way
And its post polter iirc
o didn't see the "post doggo pumpkin moon"
post-polter yes
it can probably be crafted with halloween stuff at an ancient manipulator
yeah thats good
I'm kinda fine with it being on the same tier as lunar hook
yeah that's good
altered suggestion
it feels balanced for that tier
terraria in general would be SO much better if it didn't rely on bat hook as much as it does
all of the other hooks are completely irrelevant
Personally, I've never seen or used the Bat Hook since it's a Halloween Exclusive
see in nohits you just cheat it in
and in normal playthroughs you can use fargos to get it normally
But do we care about nohits?
the arguements you just provided aren't based around the common player...
And other mod influence isnt considered for calamity
(iirc it's fargos that makes seasons always available)
the thing is, it being seasonal just makes it even more dumb
because why would this hook that is basically nessecary for your survival if you want to dodge good only be available at halloween
no other hook, especially pre hardmode, comes CLOSE to matching it
my suggestion fixes both of these problems
Yeah you should restructure your suggestion
in what way, do you mean
Tbh you can almost always just use more elegant shields like cobalt in the vanity slots. The only issue is when you need no shield at all
(but at this point installing invisible dye mod should be easy)
This is a Don't but it is an old Don't
So I'm wondering if it should be removed and this be the new bluecheck target
Well, if the idea of changing toggle method is open to be implemented, then it's a good change to do
Otherwise, well, seems mildly redundant
It was very frequently suggested in the past
... by myself included, cuz I care about vanity
The updating-recently argument doesn't really work for a suggestion considering it becomes less and less valid as time goes on
Also Cosmolight is a weird comparison, considering that gives you control of the day/night cycle, which is something you have to deal with for all of pre-HM before you get that item

