#suggestions-discussion
1 messages · Page 830 of 1
if your minions could keep up it wouldnt be
A fuckload more summon weapons are getting added in 2 days so maybe that fight will be easier then
I'd argue that Summoner has one of the best toolkits against Slime God
Herring staff is like

Herring staff + Crabs is great against SG
how do you hit the damn core though
Herring staff
Don't run, focus on dodging so the herrings can actually hit it
Be nearly stationary and use Counter Scarf to dodge it
I’d like to give a take.
Terraria (vanilla, that is) appeals to a much larger audience with a much larger variety of things you can do. Calamity is heavily combat focused, and thus appeals to a (perhaps vocal) portion of Terraria’s fanbase that plays Terraria in large part for that combat.
As a result, other processes get expedited. Merchant sells bait, for example, because most of the people who play Calamity really aren’t trying to go through the full breadth of vanilla progression for fishing to get what in many cases is a few items or even just one item.
This is a fair take
I do feel like a lot of conversations have the sort of pretense that bosses are the spotlight and everything in-between is just filler
I mean, I'm totally in it for the combat, tbh.
My NPC houses are just stacked apartments that I build with whatever crap I find in my boxes
So I get what you mean
I would like to have Calamity focus on all combat in general personally
Rather than JUST bosses
I never make pretty builds and the thought doesn't even enter into my head.
We do have content planned in the future for non-boss world content, both combat-focused and not
Well, normal enemies are pretty easy to mow down. There's zero challenge to anything that isn't a profaned critter or in the dungeon post Moon Lord
but.. before that arrives, we're planned to have a new boss
(two new bosses, if you count the one coming in this update)
or Solar Eclipse, but normal enemies are easy for players to nerf with banners
Oh yeah Draedon is supposed to be next big update after Acid Rain
Yeah
even mothrons get turned into big fat punching bags once you down 50 of them
And only after that will we start focusing on world stuff
He was actually supposed to be 1.4.3/1.4.4 or whatever but then Rogue expansion and Acid Rain
Yeah Drae's 1.4.5 now
Melee overhaul that replaces most of the swords with other weapon types pushes Draedon back to 1.4.6
Yes 
I’m glad to hear that
Clam’s been seen as a boss mod for a while, and I’d like to see the scope of the mod expand
That and the Sunken Sea (less so)
Mana rework is a myth
Advanced spellcasting: Type incantations in the chat, draw runes on the screen, store the souls of your enemies for later usage

I'd be down for an immersive wizard experience
Terraria except it’s actually Wizard 101
I'd much rather Calamity improve on things like exploration and vanilla balancing/core balancing than just adding another boss :P
terraria but you make bad anime references and nuke the whole world
Yeah
but Draedon's been a long time coming
I guess
(Like really a long time)
Where is he going in progression?
between Yharon and SCal
Neat
He will come with an SCal rebalance
So are exo-weapons gonna be locked behind him or is he a tier up?
SCal getting harder, I'm assuming?
Or is she losing her superboss shtick?
Exo weapons will be locked behind him
and non-exo "Auric" stuff will be made into its own tier
And buffs yeah
Neat
cuz she's currently balanced for Yharon being the previous boss
But power strength, the weapons are gonna be the same, no?
So it's just making her harder
The weapons will prolly get buffed too considering they're getting moved later
Don't sell the testers short
Just sounds like another mark on the checklist to me
Biome changes sound more interesting
Sunken Sea/Brimstone Crag are in dire need of changes
Crag's got a whole update planned in the future
and SS might be getting something interesting at some point but it's not concrete
I miss the old gen
🦈 moment
too bad it was programmed like balls
SS is neat lore speaking, but... you only really visit it once
er, twice
If you're farming for meme armor
the weapons are pretty good too
Mollusk stuff is too annoying to get imo
It's early hardmode, yeah
Eh, I always visit SS after DS
It's top tier stuff for that point of the game
I do agree, Sunken Sea is a dope place and could use some reasons to visit it frequently
Mollusk armor is a meme set and a huge waste of time
Mollusk Armor is not a bad set really
what if sunken sea got a boost post moon lord 
the speed decrease is easy to get around
It'd be more interesting if it stopped being a hybrid armor and was given to a class that doesn't have many early hardmode sets
There's already enough revisiting of content post ML imo
Put it somewhere else like post Golem idk
post golem already has plenty of stuff too tbf
martians, ooa if you're into that, and plague
and chaotic gear
tbf though, all of that is almost completely useless except chaotic gear
Calamtiy has a balance issue where instead of fighting any of that, you can just get pillar stuff
and some martian stuff is pretty powerful
I mean, if you want to just jump straight into pillars
you can do that too ig
Yeah, but most of it is outclasses by pillar
I was thinking, should there be an alternate crafting for Astreal Defeat that doesn't include the Spirit Flame? Some people might not want to corrupt their desert and as such never get Astreal Defeat or its upgrades. Other ideas are fine too, such as making it easier to get Spirit Flame with including Desert Spirits in hallowed deserts or giving the great sand shark a chance to cough up a lamp or something dumb like that.
I think Pillars need to be post Ravager
that's not something that can really be changed
Or LC needs a huge buff to where you need the other mats
and it'd kill non linearity that we're often working towards
Is the spawning of LC hardcoded?
.. heh
non linearity is a decision of calamity
While yeah, it'd kill non linearity but it's super easy to just skip over most of the content
You can get Pillar gear pre golem, as well
It's just a huge power boost for extremely minimal effort
I always beat every boss and see every biome cuz I want to
If a player wants to skip it they can
I guess
It's not like say, Duke Fishron pre-mechs
In that case, you could get stronger gear but good luck fighting Duke
In this case, it's super easy to skip over most of the mod
It makes most of the mod super easy, which sure it's a choice but it's an easy choice to make
I think that LC just needs a buff that requires higher tier gear to fight tbh
Perhaps yes
He's a roadblock
Doesnt Cultist already have like, a very hectic fight?
It's pretty easy IMO
Megashark + Chloro bullets can wipe him out pretty damn easily
He has super poor range
I'm not sure if it could be really buffed without making him dumb
Which only gets worse if you have weaker gear since that means a longer fight
I also don't understand npc AI that well, but that's a different story
Have it be applied to the player the farther they get from LC
Celestial Madness debuff or something idek
it gets darker as you get farther away
I'd also have him teleport if you get far away
It should be a 1v1 close ranged fight
But you can kinda just run away and kick his shit in
He's got no biome restriction or punish if you just kinda run and no mobility to ever actually catch up to you
I'd go with that. Too far and you get the mushroom visual effect maybe
and his summons are vampire knives bait
Well it would have to be more than darkness
This dude in lore held back Yharim and a dark god
Darkness wouldn’t fix the homing projectiles issue
It could be other things, damage, him teleporting, etc
That is actually a kinda neat change, something that isn't super complex, but changes the fight enough to where it changes how it is fought
Should I submit a full suggestion?
Darkness can be the warning for something worse
make phantasmal dragon invincible and he goes from easy fight to literally fuck off and stop being an annoying prick

Darkness certainly will be more of a warning than actual threat
That'd work
I was joking
I could see him having like a 10% phase where he teleports like 5 times in a row and releases projectile waves on rev and death
Well, a warning for more dangerous effects if you're staying outside the range
That'd work, but at what cost~~
although that might be dumb
no way I'm making the dragon invincible
Sorry, I misread your statement Ben
I thought it'd be invincible and charge you if you left his area
I meant invincible at all times 
fishron-style near death berserk-mode could actually be fun, maybe
It's a Wyvern
I think for the most part the merchant selling master bait in particular basically makes all other baits useless.
You have an nfinite supply of some of the best bait in the game, really I buy a load of it as soon as I can, put it in my ammo slot then have all the other baits on auto trash because I just don't need em.
So I suggest nerfing Master Bait down to 40% AND removing them from the merchant, keeping the other 2 , and buffing the Calamity baits from the Astral Biome to 50%
That way you still have readily infinite access to "mediocre" bait in the form of 30% from Journeyman, Master Bait would still have value when gathered from Crates and fishing quests, Enchanted Nightcrawlers would once again have use as a middle ground AND if you wanted even better bait you'd be required to fish for them in the Astral Biome.
None of this really solves the "Flower Boots having a purpose" issue and I still think they should be completely reworked to have a different function, just my thoughts on the fishing balance in general.
Merchant should definitely still sell bait as his value as an NPC is almost completely lost without it.
I swear Imma delete my post
Lmao
if this keeps up, since I may cry if my merchant loses his bait
that's like his only reason for existing
aside from selling arrows
But then like, you buy a ton of Master Bait and then never think about either the merchant or bait ever again
but I wouldn't be too miserable to just lose m-bait I guess
that's exactly what I did. I mean, the demolitionist and the arms dealer could literally have their inventories combined into one NPC and we'd lose nothing
there are superfluous NPCs from vanilla
Calamity already does an excellent job of remedying the tedium, a bit too much in my opinion.
You can get the best fishing accessories and the best bait as soon as you enter Hardmode with minimal effort, doesn't that seem a bit too easy?
It does, but not for everyone
(imaginary limits are different for players in that regard)
but is fishing really supposed to be hard? Must all things be difficult? I literally never fished on vanilla because I hated doing the angler's quests so much
In calamity, however, I'm delighted to take that darling boy on a trip to the sulphurous sea
and fish all I want, because my buddy the desert scourge will barf up any fishing stuff I need other than poles
I feel like a lot of QoL/grinding removal from Calamity could be it's own mod ala the music packs.
And I'm not suggesting changing any of that, I think a good middle ground can be reach from effortlessly easy and annoying grindy
I think most of the time, Calamity should add upon the game, and not change core mechanics/balancing.
Calamity's changes should either be a config or just a separate mod
oh god not random gravity flips
That'd just be unfun
So don't run away from LC?
That's like saying Yharon's boundary tornadoes are just unfun..
Similarly to the infernadoes, if you stay in the radius you won't be afflicted
Infernados kill you outright though, this just makes your mobility crap for trying to get back to the fight
Feral bite aggressive flashbacks
I don't know about random effects, randomness is a generally bad idea.
The effect should be predictable if you want it as bad as you hope.
If curse immunity wasn't a thing I would suggest it inflicting cursed too far out or make a big middle finger in the form of greater curse 
I'm not saying random effects, I'm listing potential ideas for the debuff the devs could add.
Ah
Yeah I was going to say, I do overall support the suggestion
Random gravity flips are still random, however
Well, yeah.
Would an extremely aggressive last-ditch stage where Cultist teleports right next to the player solve any problems? I'm thinking fishron but he warps several times in a row near the player and releases a slow burst of projectiles each time. Give a little hint of bullet hell and increase the difficulty to lock pillars behind a beef gate.
FUck it, circular arena
Lol yeah could go full Masochist mode with it.
(Dont actually)
Make the arena a hexagon just to temper with feelings
Start yeeting pillars at people
No weird debuffs, just he's pissed and is ready to roast the terrarian rather than screw around with illusions and stuff
LC should be more about dodging inbetween the projectiles instead of just running away
To be fair, it is the choice of the devs, and they may not use that and use one of the other things
LC's gimmick is being weird and having a million different spells to use
He's supposed to be a unique fight
unfortunately, being weird does not a difficult boss fight make
He's player sized
being weird makes him special but not the good kind of special
Can't even see how he is weird aside from not being humongous
He's weird in being player sized and being nearly stationary
Having no biome restrictions, and no good movement
I do like the idea, I just struggle to think of anything interesting.
Wait I might be misremembering, but doesn't lunatic cultist have 2 summons?
ian
Instead of chasing down the player, he spits projectiles
Hmm, stationary is a good call. Others not so much
the fucking clams
Mollusk is a fucking meme set
well, yes, but this discussion is about improving him. Small size is a defining feature, but it's not enough when he needs to be a beef-gate like has been brought up
they deal 1500 damage
half the bosses dont have biome restriction
and you can unclasp them at will
Yeah, you're playing on Expert mode lol
Slime God core be like 
oh god not again
slime god core inflicts distorted. slime god core is terrifying.
Slime God Core is only a part of the trio
poor loony doesn't even deal contact damage
it does
and can be murdered with Mantis Claws
Also if all bosses just followed you it would be quite damn boring
There is like nothing in vanilla that doesn't deal contact dmg lol
lunatic fucking with gravity throughout the battle could be neat
And even in calamity it's unique to prov
Maybe Brimstone Flames?
All friendly npcs dont technically
if done properly of course
Shh
since they dont hit back when tackled by mobs lol
He does 50/75 contact damage on hit
Lunatic Cultist could also cast abilities from other bosses. We've siphoned souls and abilities from other bosses, why can't he?
Add new attacks inspired by other Calamity bosses/rev changes
let him pull a Majora's Mask and moon you 
Give him Brimmy's fucking laser but buffed so he can assblast you if you try and run
That's the masochist mentality!
"Give em a Moonlord Lazer! Done"
That could be interesting. Final exam boss where he starts with Slime God's crown jewel and at percent based intervals uses attacks from each boss next in progression.
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Nah, not anything that's after him
or it could be really silly
Ooh I really like that idea Oris
That spins out of control quickly
Maso only adds a deathray to 3 things and one of them isnt even a moon lord laser 
I'd change to Death just to fight him because that sounds badass
bullet hell insanity
so would I, I'd love that
but I've got a good pc
some people's computers might hate that fight
In fact none of them is a ML laser cuz none move like one
It was a joke plz
Joking like there is no tomorrow in suggestion discussion, eeh?
I won't judge too much but see for yourself how appropriate it is
I mean, the only similarity is that it rotates
But its a full spin so its a bit different
360 instead of like 180 is not too big of a difference, really
Retinazer's laser in maso is a full spin?
It is
Well, it's like saying 1 extraUpdate on a bullet makes it not a bullet
I thought it was two full spins lel
Well provi laser used to be bootleg ML laser
Now its just 2 with less rotation
No crab its different
Its still a bullet
Reti deathray is still a deathray so is ML's
Provi has no business having a Deathray, change my mind
so LC's progression attacks could go:
King slime's crown things
Desert Scourge's sand blasts
EOC's spawning of little things, alternatively a dark-energy charging attack
Crabulon's homing spores
Simultaneous Creepers and spit from EoW/BoC
Simultaneous boiling blood and rain from Perf/HM
Skeletron skulls
Slime God mines
WoF death lasers
and so on, alternatively only do hardmode bosses as an attack lineup
Nobody did call them exact same, however
But I digress
Its like saying ichor bulleta are silver bullets cuz they have same textures and hitbox behaviour
Well a lot of people call them ML lasers
As if thats the only possible deathray
~~because it sure is the only available analogy ~~
Saucer uses one too
because its a meme and because it is popular it has to be said to death
So does last prism
LC could have 2 clones beaming down death rays at the side of the player's screen, with the clones moving slightly slower than the player so that you just can't run away all the time without eating nasty damage.
sigh
Saucer doesn't spin the ray
Prism is a weapon
Ichor bullets and silver bullets both fall under the category of “bullet”
Altho the similarity between divine laser and saucer deathray is p funny
Anyway, this is just unnecesary arguing
I think arguing the semantics on the definition of a Moon Lord lazer is getting a bit away from the original topic of discussing how lame LC is
Similarly all of these attacks fall under an undefined category that I call “Deathray”
Indeed
Just that people saying maso puts ML lasers on everything is an exageration, thats all i really wanted to say
moon lord's laser is called phantasmal deathray
Maybe he was joking but theres people that legit say that
I like Maso Mode, it was said purely in jest, Let's digress.
as I said, its because it is a meme so people have to beat it like a dead horse
All gud
it'd be cool if periodically he flipped gravity
Yeah back on topic
Yeah @sturdy geyser that’s prolly the place I got it from
Periodical gravity flips sound like worse confusion, anyway
imagine cultist distorts you and then does a bullet rain segment
that'd be interesting
Anything in general that cripples player's abilities and especially movement is bound to be met with scepticism
distort, as in distortion debuff? that sounds like absolut hell
a bullet rain only needs horizontal movement
as long as they're not coming fron the side
Sounds like it gets giga cheesed by Gravity Normalizer
fuck
Generally, messing with the player’s movement is 
it can be done right.. right?
Mayhaps
it's why I have a deep-seated fear of slime god
Lets not fuck with player movement itself beyond flight nerfs
I tend to agree, hampering movement is the least fun way to make something harder.
^
Movement limiting only really works if you make it comfortable for the player to adjust, or if its preventable
distortion can be comfortable if you're put in a segment that only requires horizontals
Then maybe debuffs arent the solution'
we want to make cultist both hard and fun
currently, he's a fart in the breeze compared to what downing him grants you access to
if you lock it to a specific segment, no
If player has distorted, boss does an attack that requires solely horizontal movement
As an example
I can see some seed in the "vertical projectiles dodged by horizontal movement only due to distortion", since it doesn't actually limit you but rather puts you in proper boundaries
Just a question of how pleasant the transition would be and how wacky the random y axis will end up
That way distorted can cause problems, but theyre dodgeable
That's what hadari tried to imply, i believe
the problem with the distorted bullet hell issue is, we don't know where the player is going to be when he triggers it
yes
Oh, if he did im sorry
it would essentially be like scal's bullet hell when it's only vertical
^
except
I wish curse immunity wasn't a thing, then you could utilize cursed skulls as something to use or have cursed be the thing that keeps you in the boundaries
thats really easy
so they could end up in a place where there is nothing to be had but a bad time
and would only serve to let the player wait down their potion sickness
You could just make another curse debuff, unrelated to actual curse.
if it's about rod, give them chaos state
I mean
It's not exactly easy because distortion also shakes you up and down
oh fuck i forgot about that
To the point where I doubt the bh can be consistently dodged with that
it would have to be a special form of distorted if you really wanted to do that
The answer to any debuff immunity is to just make a clone that dodges immunity, however that is very scummy and lets not do that.
kind of like sliding through space
You could also just make projectiles that leaves some gaps rather than just random vertical projs
cultist needs a complete rework tbh
Cultist attacks themselves are fine; its the lack of arena that makes him seem weak
he's just so pathetic and I don't think simple buffs will fix it
i have more than enough ideas to just open a doc and type up a rework but like
Maybe some sentries similar to the one's Polterghast has?
Orbitating nebula floaters oyes
You could theme them around the pillars
I still am fond of the concept where cultist creates cataclysm similar to old projectile rain, to the sides from him/initial encounter, that you would naturally want to avoid stepping into
But that most likely will be taken as harshly as yharon bordernadoes if not worse
Polter's sentries hardly fuck with me, and Polter has a very defined arena. Would be even worse for LC.
sentries with LC face the problem of the player can just fly away, so on their own they aren't enough and will need the distance restriction to work maybe
Hmm, that's true, the real issue def seems to be the players access to limitless movement.
combined with LC's lack of it
which the response could be give LC a library of various long-ranged attacks
for example, give him brimmy's accelerating blasts for a portion of the fight
I think the best solution might be to try and speed-cap the player, hence why I suggested the 2 LC clones bordering you with death rays. Fast enough that you don't dash into them immediately but slow enough that you WILL run into them for trying to run the entire time.
nobody wants to be far away from a boss using those since they can't predict where to dodge
i think instead of a boarder lunatic could just always match the player's movement while repmaining his positions relative to the player
So "another skeletron boss" but taken to absolute?
?
I still like the teleport spam which pulses some razorblade projectile if the player tries to get away
The kind that tries to stick to player
Hear me out, perhaps a radius based aggression?
The farther away from the player he is the more aggressive and dangerous his attacks become, move too far and his projectiles travel too quickly to effectively dodge.
like, he doesn't move towards you, but he wormholes next to the player
Moon Lord would be a better comparison ig
Ooh, elemental based projectile idea incoming to go with the pillars maybe
for fire, he gets brimstone's accelerating blasts
cal clone loves to fucking do that
thw brimstone travels so fast it's not even visible if you're far enough away
Also looking precisely you'd be able to dodge all cultist attacks just as well if not better if he just sticks to you
for vortex, he could get something like a nuke barrage, not accelerating, not homing, just a lot
So, like Martian Saucer barrage?
I'd imagine some telepgraphed, but deadly attacks, since his magic implies some sort of casting
That could work if perhaps it was telegraphed with a warning.
If LC's off screen for long enough he could charge up a high damage lazer beam telegraphed by an obvious sound as a warning to stop running.
for stardust, he summons a barrage of weak critters that chase the player and have to be killed, similar to leviathan's barfing up paraseas and abominations
I like where your heads at Oris
like falling lightning with a telegraph on the ground of it's position
for nebula, he throws explosion bombs that are designated to explode behind the player's current position in relation to both cultist and player
if the player's actively flying away, they get caught in the blast 100%
if they're moving towards cultist, much less likely to take damage
every pillar has a representstion in his regulsr fight
except for
nebula
He's literally a mage!
what the fuck?
Nebula is included in fireballs that literally curve like that one wep
those are solar though
and at 10%, goes berserk and starts throwing everything at once. I love it when bosses do that
then there's the stardust fragments and the vortex lightning
I think it may be implied with his teleportation
It is a hybrid at very least
ohh
iirc it leaves a purple afterimage
Good question
his ice attack is my favorite
Where the ancient doom came from, too
I imagine that as just a summon
(that place being dungeon ig)
maybe he could also get a Solar Dash like the armor if the player moves too far away during his solar cycle phase
a very high-powered dash attack that enhances his contact damage
but telegraphed by him glowing and making noises
maybe he has 4 clones in the corner of your screeb
if the cultist goes off screen
they get agressive and begin attacking
I feel like obvious punisher mechanics aren't as fun as rewarding the player to stay closer to the boss
by making certain attacks easier to dodge
So Golem head as an enrage mechanic?
sorry for all the generalization
you could just make him omnipotent where his attacks just are made in a way to where they can just be with you
kinda like dog's laser walls being where you are
Tbh something really tickles me to invest and expand on homing projectile resist method
Like, there is a slight forcefield that lowers damage the further the shot travelled before hitting cultist
That way you will be rewarded by staying close to the cultist during dodges
(sadly that makes already strong true melee the best bet but ech, gotta let that subclass have fun sometimes)
true memee indeed
You should see how quickly cultist fight ends with it
nani
True melee is the reason "melee speed" got capped to shit
I'd bet proper setup will be sub10
Not counting Ultimus Cleaver
Blade of Enmity just kinda kills Cultist dead, I forgot warmth potion for that fight and still first tried it.
Astral Blade on a potential refight even more so, Coldheart Icicle is super easy to hit LC with and it gets out DPSed by everything 

cultist has like no def so yeah
Coldheart can deal 4-6% in one second so if stuff is out-DPSing THAT then there might be a problem.
No slapping hard close range attack either so
Also meh, it's just static target troubles
Let True Melee have this one please
imagine how op coldheart would be if it had any kind of range
even if it was just a broadsword instead of a shortsword it'd be pretty insane
Halibut cannon pre mechs free?
nerf the whole class just to fix 1 routine bossfight
Somebody did try to suggest an upgrade to icicle with range
AHAHAHAHAHAHAHAHA
Coldheart Icicle rips anything that it can hit apart.
icicle vs yharon
Seriously, use it against Aureus its a free 16%.
Technically speaking, limited ammo guns are also that
But, well, no wonder why they ended up limited
star cannon 
Nah, not that
I'm kind of considering putting in a suggestion to give Aureus CHI immunity upon spawning, but then again realizing that you can even get that free damage should probably be rewarded.
(i was talking about magnums and stuff but kk)
mah gums
Trinket of Coldheart Icicle when
AHAHAHA
Don't know what it'd do, but it'd be funni
Still better than original ig
imagine using it during dog
the fight where you honestly spend most if the fight doing nothing until he goes purple
Oh well
seriously
they should do something with that cyan phase
you're just kinda standing there doing nothing until he comes down
maybe a mini version of the laser walls that are only vertical
you don't have to get off the ground to complete them but also you are given something to fucking do
I think we're getting off the rails
DoG is like the last fight you can find a place to stand still for, maybe he should keep that
Certainly not the last
scal
But not too extreme either
scal bh1 you can stand still for for a decent portion
you really only need to occasionally take a step until the horizontals show up
Altho the part about "comes down" makes me curious. Does that mean the portion where everyone just runs to the side with dog following right above?
until he enters purple
until he enters purple, ye
So, you can stand still and he won't do anything since he coils up above, right?
yeah
the lasers in phase 1 don't have enough range and the cosmic fireballs can't hit you if you aren't near his head
Ye, that does seems exploitable
p1 has lasers to prevent that; p2 has fireballs but that's rather lonely projectiles
Hmm
no he's too far above for p1 lasers im pretty sure
is this going to pertain to a suggestion
I haven't been following super closely but I don't know if it will
very likely
Haven't fought him for a while to remember but lasers seemed to almost always graze me
in fact i already made a makeshift one
I've fought him a bit more recently and they barely even get on screen
Probably instead of curving above he should take a fake-ish turn and go through your position
But no real idea for now
i was just thinking of a smol version of the laser walls
to set you up for whats to come
Mayhaps
i wish his wall had some kind of warning they were coming they're just fuckin there unless you see him turn invis off screen, but if he's cyan you don't
That made me imagine some ambient background effects that change or fade down when the laser phase is coming
To both compliment visuals/boss design with cosmos glorious views and give actual information like sky colors in non-death
that could be interesting
maybe an uh dakrer purple color?
they make the lasers very visible while also fitting his coloring
Was thinking more of deep blue into black during lasers, but that's mere details tbh
E
DoG is one of the fairest fights in the mod.
who is most unfair
i personally consider scal the most fair
i never catch her pulling any bs of any kind
considering bullet hell bosses aren't really allowed to do that without being bad design
The most unfair is vanilla brain of choochoo no idea actually
Probably would be a random mech of one's taste
Most likely prime
I really don't like Yharon's Teleport attacks.
@earnest raptor That's kind of a big ask
🤔
I'd rather note that it's quite specific ask
I can't push some ideas?
We recently edited a Don't to generally include any grand scale changes
I don't know if this counts for that or not
But what I do know for sure
is that you shouldn't use specific numbers in your suggestion
Those go for an example and that's what confused me
Exact duration, exact stat percent boosts
Bad idea
Cuz that's up to the testers and you don't want your sugg to be concerned with balancing, rather it's main idea
But technically it's fine, just jarring
Thanks
tho I wouldn't use "short buff" to describe that
I would clarify that it'd be longer than current
Current being, just five seconds
Aight thanks
I don't know, how to describe 6x more duration without numbers.
This works.
I mean, if it ends up better as a minute long during tests, the suggestion did serve its purpose and numbers won't matter
You can always add it as a suggested number, like so
“For example: after pressing Rage Mode you gain a lot longer (Say, 6 times longer?) Buff” so you aren’t saying that they need to do that number, but rather that you think it’d be a good area to start testing at
@analog thicket Just a notice: That's exactly how it already works.
idk if anyone has explained that to you yet
Like, that suggestion is already done
I pinged him about it earlier but he didn't respond
The whole dilemma about rage rework got me thinking
Is it possible to create some sort of "brainstorm" events where community suggests stuff with less bindings but solely for one requested by devs theme? I could elaborate if needed
We could do that
but I don't know how much mileage we get out of it
considering we have a pretty significantly sized dev & tester team, we don't really need to divert to public opinion for big rework ideas
First ones would be slightly disastrous
Also yeah, it is fair that public has less credibility in design. However, it may still be helpful to see what's expected and which parts could be adjusted
"Players are great at identifying problems, but horrible at designing solutions for them", after all
The reason why suggestions and not just analysis/critique is that the suggestion is a formed thought. Complaints tend to constantly flow without a carcass
i like the idea but it does seem unrealistic to me
If we're talking about rage, IMO it'd be cool if it was but by consistent DPS
built by*
Then it's would be no different from adrenaline for most of classes.
Eh,
It does seem slightly unreal for me as well, but if not discussed at all it will never become true
It'd reward not missing
Crab's idea is cool, but im afraid it'll never come into Fruition
Reward homing which is already dominant?
Rewarding dealing constant damage with yet more damage doesn't sound right
How frequent would these sugg events be??
Nah that's way too frequent
if they become a thing
Or just not have homing grant Rage, promoting manual weapons?
Up to one's imagination, I presume
My take is monthly at most
It'll be like the old #suggestions-voting 
It would not be easy to determine which projectiles do and don't have homing
@hot zephyr congratulations, you have punished summoner even more.
s'not a variable, it's programmed manually into every projectile AI
Aye
There are different types of homing as well which will quickly become arbitrary
I'm just spitballin
m
eme
Anyway, my idea was "sent" (no real reason to give it to public because of improbability), i hope it comes down to some concensus
wait sent where
To your mind 
ok 
??? I was about to say, There is nothing new on #suggestions-voting
@tired haven so it was just a dream?
That's a real 😔 moment
My far of dream of blowing up my dungeon with Dynamite 
@hearty yew good to know
:+1:
that rage suggestion sounds hot
rage is currently really conky because it increase your max health for 4 mins if you dont use it and the buff randomly activates again after it expired
i rather save rage than use its damage boosting effects
Maybe rage could be a bar that fills up from doing damage, losing a bit when taking damage, and gives you buff effects of varying power based on how full the bar is?
And maybe once filled it can be spent to get a good buff?
That way it'd be less like adrenaline while still keeping with the theme of buffing the player(like how it gives the absolute rage buff)
How did you die to the like three TEoC's that like just shoot lasers at you sometimes?
They're not a threat if you don't AFK
they used the lazer attack and i did not expect it
And you didn't expect them to shoot lasers at you more than once? I immediately saw them and thought 'hey, that's an enemy, those attack me'
that doesn't mean they should be alive after you beat the boss
No but I'm asking how they managed to even kill you once
they used the laser attack
i was on low health
and i was just chilling after beating the boss
You were just chilling... Despite knowing that the TEoC's would be there
i didn't
That seems like just begging for it honestly
this is the first playthrough where this happens
i died twice to them
once cuz i was falling and they used that dash attack thing
and once with the lasers
the laser one happened first
The lasers you can just counter by moving, the dash attack you can just counter by moving
As long as you're not still you're fine
that still doesn't mean they should stay after the boss is defeated
because you can just look away cuz the boss dies, and boom youre dead
gotta do the boss again
I'm not saying they should stay alive after that, I'm saying that they're not even remotely a threat and it's barely an issue
even if it is barely an issue
they should not be there
i don't see the purpose of your point entirely
Imo true eyes shouldnt despawn
they should be part of the end of the fight
like how when scal reaches 1% the projectiles dont disappear
They do disappear
projectiles
not brimstone monsters
The difference being they pose a lot less of a threat than eyes which use varying attacks 
Please do not make bosses harder by making their projectiles harder to see
That's a nightmarish idea
Cryogen is already frustrating with the blizzard
well SCal's projectiles that are left over once she enters the acceptance phase usually despawn after a few seconds, and it's easier to dodge them since you don't have the lifeless motionless balls of ooga booga trying to eat your ass while you're dodging
with ML and the True Eyes not despawning, you have a trio of enemies that continue attacking you until ML's death animation finishes, not just some leftover projectiles that haven't despawned yet
the final one
shouldnt dog be wearing the armor yharim gave him and the armor breaks off in phase 2 🤔
dev suggesting something,,, how fast will it get to 120 stars
watch as termi makes his own creation,.,.
brb reporting the sug to the guardian
Oh, so @radiant meadow removed ❕ on his suggestion and didn't bother removing it on 2 suggestions above his
how do you know that I removed it?
and I was getting to them
I was literally immediately pinged in another server
Out of curiosity, why not just add it yourself? Is there a reason you have to go through suggestions if you're a dev?
Should i suggest that hell lore item prevent voodoo demon from spawning?
Not a big fan of wof every time i zerg in hell
I don't think area lore items do anything generally speaking
Reduce the amount of Aquatic Scourge's projectiles
Reason: During the fight with AS, it could spawn the clouds and fire the sandballs (?) and homing teeth very often, and sometimes this leads to way too many projectiles and enemies being in one area with the player, leading to what is probably instant death 
opinions? :P
I do think the AS fight is a bit too hectic for an early hardmode boss
But I'm not sure how well that would go over with others
i can have a fight with AS and screenshot the amount of projectiles when i die :P
just a sec
If a dev suggests smth its probably just for opinions
?
As in "Do y'all actually want this or nah"
oh
Refering to what hailfail asked
ight, sry
Idgaf about astral water but I'm fine with it I guess
i just posted my sugg 
aquatic scourge feels like an astrum deus
in a way :P
ye its noticeable
so your arena is limited
even for me 
@digital saddle Check the changelog, they made biome lore items stop Cysts/??? from spawning in their respective biomes.
It's reasonable to make the Hell one follow the same logic with the guide voodoo doll.
also Guide Voodoo Doll can be crafteable
with Leather and Evil Essence
I want Hadari to see these changelogs too
They made Super Dummies craftable at a normal anvil
isn't hard find Atlases
I can try and apply Hell biome lore to voodoo demons
underworld lore preventing voodoo spawns 
Btw I think that's an excellent idea for the Biome lore items (making them block boss spawners) grinding for certain items becomes a nightmare in some biomes because of them.
i feel like all biomes should have lore before we add something to said biome lore items
not every biome needs a lore item
ya but if we give lore Items for biomes abilities, wouldn't this make sense to even have all lore items?
also @dense nebula 114 - Biome lore items now prevent Cysts/??? from spawning. - Done
yaaaaaaaaaaaaaaa
Yeah that's why I brought it up, I was emphasizing that it's a great idea.
Scroll up slightly, you'll notice I mentioned it earlier
so if you saw this was added before you commented why didn't you type it at #calamity-mod-talk
?
No particular reason really, didn't think it was that big of a deal.
wouldn't it be a better place for it talking about what is being added to calamity then in the chat where something that may get into calamity?
Yep.
made underworld lore prevent voodoo demons from spawning

:echdistort:
Poggers, my Purification Powder suggestion got in
poggers.
Epic
Noice
bro my super dummy suggestion got in
Yeeeeees
What's the point of regular dummies now tho
Crafting Super Dummies 
Blame vanilla for making one of the four main classes completely unable to use Target Dummies
then I shall
oki
Wait, aren't Specific item sugg's forbidden? How was Termi allowed to make one??
cause it's not exactly an SIS
yea there's not exact name nor recipe
he's not specifying exactly how to obtain it, what its name is, its stats etc.
I mean, alternatively, I could just go bug Iban to sprite it
@umbral tendon
Ugh, ok
it really was just meant to be a counterpart to your powder suggestion
since it was brought up in dev
I posted it here just to see opinions and such
but if you prefer, I can take down the suggestion
¯_(ツ)_/¯
For a sec I was tryin to find what your sugg was based on and if it constituted a bluecheck
but nah I was thinking of this
https://discordapp.com/channels/225030931008847874/263382359397761025/692462437416304701
If we're giving Astral armor stealth why not do the same for Mollusk, Omega Blue, and Demonshade?
Why should Astral armor be the only classless set to give stealth?
a good suggestion to consider
that's his point
Ik, but its missing details
@hallow thorn This would be a better channel: #calamity-mod-talk
hello new here I'm dad
hello dad
let's not
please don't
what did i do?
we don't need dad joke chains here.
;)
lemme edit the sugg real quick
@split narwhal Isn't that a repost from a few days ago
Also I wouldn't want to have stealth unless I'm playing rogue, I really can't agree here.
it is
All the other classes work the same way, it's like saying you should have a melee boost while playing exclusively ranged without any melee accessories.
multiclassing isn't exactly supported by calamity anyways
apart from specific armors
Yeah exactly
and if you want to use stealth while wearing a multiclass armor well yes, you gotta use a stealth related accessory
Not like stealth strikes would be any useful without a full rogue setup
I mean, it's al alternate playstyle
Who cares if it's useful or not, it's a Calamity all class armor, it should help all classes.
what armor are we talking about
Right now stealth is really useless though
I’m not against having a base stealth value if the player can’t gain stealth unless they are holding a rogue weapon or have a rogue set bonus active
Astral is perfectly viable for rogue
There arent a ton of genuinely worthwhile stealth strikes
Does anyone else think that increasing the viability of sentry summon weapons would be an easy (coding-wise, compared to creating new summons with AI) way to enhance Summoner as a class in general?
I'm thinking that if the four Old One's Army accessories (Scarf, Shield, Buckler Belt) were made not-identical to each other, weakened a bit for their level, and possibly put into the crafting recipe of later Summon accessories (which would in turn be given Sentry number enhancements), we could give more agency to Summoner players by encouraging them to use Sentries as part of the main gameplay rather than what feels right now like an afterthought.
Additionally, giving post Moon-Lord Summoner armor sets a Sentry number buff could be another way to make this work
Summoner is getting a ton of new accessories and minions next update
I would wait until after the update is posted for this suggestion
Thank you for your advice. The idea came to me yesterday, but I did hear about the Summoner enhancements coming out with the next update.
err 5
My idea was designed to be as simple as possible for the devs, 0 new sprites and 0 new minions, just enhancements of redundant accessories and possible buffs for current ones.
@ashen warren specific item suggestions aren't currently allowed
@ashen warren no specific items
SIS
^
alert! ALERT! specific Item suggestion found, please delete imidiatly!

please do not meme in this channel
Relax guys, he’s probably just new to the server
"meme" is interchangeable with "joke" pretty much
Meming is just acting foolishly/like a 🤡 for no reason
sounds like you can't even agree what a meme is ://
Yeah, the "alert! ALERT! specific Item suggestion found, please delete imidiatly!" and "BAN he's like nine" don't really help the situation
but w/e
Yeah that suggestion is somewhat specific and doesn't have enough reason to it

rover, enough? he doesn't have any reason typed in the suggestion
why a golem head of all things anyway
there are cooler summons to get out of that
like a lihzard
i guess he wanted a post golem summon
or something
understandable as post golem is the 2nd hardest spot is summon calamity
I mean like
Summoner and Acid Rain updates coming out tomorrow, wait till that’s out to suggest more summons
yes
Yes, that’s April 1st
april 1st is tomorrow
s'fine
update mid game
sir this is sugg disc
yaaaa probably we have gone out of topic
There are going to be more post-Golem summons next update so yeah this sugg doesn't have a lot going for it
good
I just realized what summon item meant
I thought he wanted to summon the npc or something
like a boss summon
Wait to any mod paying attention here, do you think that’s the #suggestions-voting should get closed for tomorrow?
Cause the channels going to become super active after the update with plenty of people making suggestions without having played with the content for long enough, so by closing it for a day you’d be encouraging people to take some time and play through the update before making suggestions
100%
Ehhh
nah
close it for tomarrow
I dunno
only admins can adjust perms
I don't think that should happen
ya
but I think it'll be fine
if they want to play the update they can play it
but i do think this should happen to not suggest stuff
if people are uninformed, I yell at them
Alright
I doubt it'd get so bad it'd need to be closed
What will likely happen is that dumb suggs will be destroyed
And nothing more
so any other business day
It wasn’t, which is why I know that this chat explodes right after the update with a fair amount of dumb Suggs
B’yeah, you’re right that it never gets too terrible after the update
Opinions on giving the Pocket Mirror more functionality? Ex. being crafted into the Asgard's Valor tree. Conversely, since no mobs inflict Petrification other than medusae, this might not be necessary at all (Even if this seems like something people are interested in, I won't post the suggestion right away, I'll wait a week or something maybe).
Considering the rarity of the debuff I don't think it's really worth it to put it into Asgard's Valor
Basically just telling people to go farm Medusas they wouldn't normally farm
Make Sepulcher not delete projectiles from weapons that take a long time to charge up, like Yharim's Crystal.
thoughts?
I mean, I would go for more common petrification monsters
blacklisting crystal type weapons is easy
because dying of petrified falling is scary
time to ask again iirc
I remember dying to it as a kid playing vanilla, and I avoided marble biomes for maybe a year after
Maybe someone will temporarily put it on in the marble biome
But nobody would ever use it as a long-term accessory
merging abaddon and pocket mirror is a possiblity
Another use could be as a crafting reagent for a weapon that inflicts petrification, but then it's still too niche and probably a lot more work than it would be worth
@ashen warren specific items is a Don't
huh?
but who wears abaddon outside of clone fight
...inflicting petrification?
It'd still craft into Asgard's Valor
That sounds like it'd become a case of the confused debuff
Only working on like 20% of enemies
petrification would probably be a silva stun clone
again, it comes back around to if the devs would want to implement enough petrification-inflicting monsters to make the combo worth existing.
Also it'd require custom sprites
I feel like the annoyance of farming Medusas would be higher than the uncommon threat of Petrified
Sorry, Stoned
so when do we add more enemies to inflict stoned
I was thinking a eutroph clone that knocks flying common enemies to the ground, but again, more trouble than it's worth probably
giving this thing a purpose is becoming a thought experiment.
tbh
I'm surprised blindfold and pocket mirror don't make an accessory together
to be added to ankh charm
in vanilla pocket mirror was implemented after ankh shield, so that's why
they can adjust old recipes though
I'd like to suggest fixing the primrose keepsake because it doesn't work, am I the only one with this issue?
That’s more of a bug than a suggestion. Are you using Fargo’s by any chance?
Ah, yes. I see, that's the cause of the bug?
Yeah, seemingly Fargo’s makes that item not work, for whatever reason
I see. That's a bummer, as it combines my 2 absolute favorite pets. I guess I can have them both once I get enough enchantments tho 😆
Fargo's Mutant Mod or Soul Mod?



moment, if you think about it
