#suggestions-discussion

1 messages · Page 830 of 1

tired haven
#

I indeed would love for more of summoner weapons to be craftable, but usually it looks weird due to thematics vanilla set in stone back then

pulsar jay
#

if your minions could keep up it wouldnt be

hollow shell
#

A fuckload more summon weapons are getting added in 2 days so maybe that fight will be easier then

hot zephyr
#

I'd argue that Summoner has one of the best toolkits against Slime God

pulsar jay
#

you have to pull some weird shenanigans to what

#

what

tired haven
#

Herring staff is like BrimFace BrimFace

hot zephyr
#

Herring staff + Crabs is great against SG

pulsar jay
#

how do you hit the damn core though

hot zephyr
#

Herring staff

pulsar jay
#

it's so fast

#

my herrings couldn't keep up

hot zephyr
#

Don't run, focus on dodging so the herrings can actually hit it

#

Be nearly stationary and use Counter Scarf to dodge it

ashen warren
#

I’d like to give a take.
Terraria (vanilla, that is) appeals to a much larger audience with a much larger variety of things you can do. Calamity is heavily combat focused, and thus appeals to a (perhaps vocal) portion of Terraria’s fanbase that plays Terraria in large part for that combat.
As a result, other processes get expedited. Merchant sells bait, for example, because most of the people who play Calamity really aren’t trying to go through the full breadth of vanilla progression for fishing to get what in many cases is a few items or even just one item.

hollow shell
#

This is a fair take

#

I do feel like a lot of conversations have the sort of pretense that bosses are the spotlight and everything in-between is just filler

lyric eagle
#

I mean, I'm totally in it for the combat, tbh.

#

My NPC houses are just stacked apartments that I build with whatever crap I find in my boxes

#

So I get what you mean

ashen warren
#

I would like to have Calamity focus on all combat in general personally

#

Rather than JUST bosses

lyric eagle
#

I never make pretty builds and the thought doesn't even enter into my head.

hollow shell
#

We do have content planned in the future for non-boss world content, both combat-focused and not

lyric eagle
#

Well, normal enemies are pretty easy to mow down. There's zero challenge to anything that isn't a profaned critter or in the dungeon post Moon Lord

hollow shell
#

but.. before that arrives, we're planned to have a new boss

#

(two new bosses, if you count the one coming in this update)

lyric eagle
#

or Solar Eclipse, but normal enemies are easy for players to nerf with banners

sleek wadi
#

Oh yeah Draedon is supposed to be next big update after Acid Rain

hollow shell
#

Yeah

lyric eagle
#

even mothrons get turned into big fat punching bags once you down 50 of them

hollow shell
#

And only after that will we start focusing on world stuff

sleek wadi
#

He was actually supposed to be 1.4.3/1.4.4 or whatever but then Rogue expansion and Acid Rain

hollow shell
#

Yeah Drae's 1.4.5 now

sleek wadi
#

Melee overhaul that replaces most of the swords with other weapon types pushes Draedon back to 1.4.6

hollow shell
#

Yes SandJudge

ashen warren
#

I’m glad to hear that

#

Clam’s been seen as a boss mod for a while, and I’d like to see the scope of the mod expand

hollow shell
#

We do have the Abyss helping that situation a lot

#

That was a good move

ashen warren
#

That and the Sunken Sea (less so)

tired haven
#

Mana rework for mage is 1.4.7, i call it

ashen warren
#

Mana rework is a myth

hollow shell
#

Advanced spellcasting: Type incantations in the chat, draw runes on the screen, store the souls of your enemies for later usage

ashen warren
hollow shell
#

I'd be down for an immersive wizard experience

ashen warren
#

Terraria except it’s actually Wizard 101

hot zephyr
#

I'd much rather Calamity improve on things like exploration and vanilla balancing/core balancing than just adding another boss :P

wide flicker
#

terraria but you make bad anime references and nuke the whole world

hollow shell
#

Yeah
but Draedon's been a long time coming

hot zephyr
#

I guess

hollow shell
#

(Like really a long time)

hot zephyr
#

Where is he going in progression?

hollow shell
#

between Yharon and SCal

hot zephyr
#

Neat

hollow shell
#

He will come with an SCal rebalance

hot zephyr
#

So are exo-weapons gonna be locked behind him or is he a tier up?

#

SCal getting harder, I'm assuming?

#

Or is she losing her superboss shtick?

hollow shell
#

Exo weapons will be locked behind him
and non-exo "Auric" stuff will be made into its own tier

#

And buffs yeah

hot zephyr
#

Neat

hollow shell
#

cuz she's currently balanced for Yharon being the previous boss

hot zephyr
#

But power strength, the weapons are gonna be the same, no?

#

So it's just making her harder

hollow shell
#

The weapons will prolly get buffed too considering they're getting moved later

#

Don't sell the testers short

hot zephyr
#

Just sounds like another mark on the checklist to me

#

Biome changes sound more interesting

#

Sunken Sea/Brimstone Crag are in dire need of changes

hollow shell
#

Crag's got a whole update planned in the future

#

and SS might be getting something interesting at some point but it's not concrete

hot zephyr
#

I miss the old gen

radiant meadow
#

🦈 moment

hollow shell
#

too bad it was programmed like balls

hot zephyr
#

SS is neat lore speaking, but... you only really visit it once

hollow shell
#

er, twice

radiant meadow
#

twice

#

but it could use later game content

hot zephyr
#

If you're farming for meme armor

radiant meadow
#

the weapons are pretty good too

hot zephyr
#

Mollusk stuff is too annoying to get imo

radiant meadow
#

but of course

#

there's plenty of other options

#

so neither visit is mandatory

hot zephyr
#

It's early hardmode, yeah

#

Eh, I always visit SS after DS

#

It's top tier stuff for that point of the game

radiant meadow
#

DS gives ocean crest (except in normal)

#

so it's not unnatural

ashen warren
#

I do agree, Sunken Sea is a dope place and could use some reasons to visit it frequently

hot zephyr
#

Mollusk armor is a meme set and a huge waste of time

indigo fog
#

Mollusk Armor is not a bad set really

radiant meadow
#

what if sunken sea got a boost post moon lord GWllentThinkPika

indigo fog
#

the speed decrease is easy to get around

hot zephyr
#

It'd be more interesting if it stopped being a hybrid armor and was given to a class that doesn't have many early hardmode sets

#

There's already enough revisiting of content post ML imo

#

Put it somewhere else like post Golem idk

radiant meadow
#

post golem already has plenty of stuff too tbf

#

martians, ooa if you're into that, and plague

#

and chaotic gear

hot zephyr
#

tbf though, all of that is almost completely useless except chaotic gear

#

Calamtiy has a balance issue where instead of fighting any of that, you can just get pillar stuff

radiant meadow
#

aerial bane

hot zephyr
#

I guess

#

I'd rather user Phantasm though

radiant meadow
#

and some martian stuff is pretty powerful

#

I mean, if you want to just jump straight into pillars

#

you can do that too ig

hot zephyr
#

Yeah, but most of it is outclasses by pillar

lyric eagle
#

I was thinking, should there be an alternate crafting for Astreal Defeat that doesn't include the Spirit Flame? Some people might not want to corrupt their desert and as such never get Astreal Defeat or its upgrades. Other ideas are fine too, such as making it easier to get Spirit Flame with including Desert Spirits in hallowed deserts or giving the great sand shark a chance to cough up a lamp or something dumb like that.

radiant meadow
#

well yes

#

because pillars are a later tier

#

that's natural

hot zephyr
#

I think Pillars need to be post Ravager

radiant meadow
#

that's not something that can really be changed

hot zephyr
#

Or LC needs a huge buff to where you need the other mats

radiant meadow
#

and it'd kill non linearity that we're often working towards

hot zephyr
#

Is the spawning of LC hardcoded?

radiant meadow
#

I wouldn't doubt it

#

but moreover

#

we add a summon accessible in early hardmode

hollow shell
#

.. heh

radiant meadow
#

non linearity is a decision of calamity

hot zephyr
#

While yeah, it'd kill non linearity but it's super easy to just skip over most of the content

#

You can get Pillar gear pre golem, as well

#

It's just a huge power boost for extremely minimal effort

hollow shell
#

I always beat every boss and see every biome cuz I want to
If a player wants to skip it they can

hot zephyr
#

I guess

#

It's not like say, Duke Fishron pre-mechs

#

In that case, you could get stronger gear but good luck fighting Duke

#

In this case, it's super easy to skip over most of the mod

#

It makes most of the mod super easy, which sure it's a choice but it's an easy choice to make

#

I think that LC just needs a buff that requires higher tier gear to fight tbh

hollow shell
#

Perhaps yes

hot zephyr
#

He's a roadblock

radiant meadow
#

LC is just dumb

#

Calamity already buffs the poor lad daryl

lost agate
#

Doesnt Cultist already have like, a very hectic fight?

hot zephyr
#

It's pretty easy IMO

#

Megashark + Chloro bullets can wipe him out pretty damn easily

#

He has super poor range

radiant meadow
#

I'm not sure if it could be really buffed without making him dumb

hot zephyr
#

Here's an idea:

#

Y'know the darkness effect you get from equipping his lore?

lost agate
#

Which only gets worse if you have weaker gear since that means a longer fight

radiant meadow
#

I also don't understand npc AI that well, but that's a different story

hot zephyr
#

Have it be applied to the player the farther they get from LC

#

Celestial Madness debuff or something idek

radiant meadow
#

that could be done

#

like what signus does

hot zephyr
#

The farther out, the weirder it gets

#

Have debuffs the farther you run

radiant meadow
#

it gets darker as you get farther away

hot zephyr
#

I'd also have him teleport if you get far away

radiant meadow
#

because he uses telekinesis and shuts off your brain or something

hot zephyr
#

It should be a 1v1 close ranged fight

#

But you can kinda just run away and kick his shit in

#

He's got no biome restriction or punish if you just kinda run and no mobility to ever actually catch up to you

lyric eagle
#

I'd go with that. Too far and you get the mushroom visual effect maybe

hot zephyr
#

He's slow and weak

#

He might have damage, but most of his attacks are super slow

lyric eagle
#

and his summons are vampire knives bait

ashen warren
#

Well it would have to be more than darkness

hot zephyr
#

This dude in lore held back Yharim and a dark god

ashen warren
#

Darkness wouldn’t fix the homing projectiles issue

hot zephyr
#

It could be other things, damage, him teleporting, etc

wide flicker
#

That is actually a kinda neat change, something that isn't super complex, but changes the fight enough to where it changes how it is fought

hot zephyr
#

Should I submit a full suggestion?

wide flicker
#

Darkness can be the warning for something worse

radiant meadow
#

make phantasmal dragon invincible and he goes from easy fight to literally fuck off and stop being an annoying prick

tired haven
#

Darkness certainly will be more of a warning than actual threat

hot zephyr
#

That'd work

radiant meadow
#

I was joking

lyric eagle
#

I could see him having like a 10% phase where he teleports like 5 times in a row and releases projectile waves on rev and death

hot zephyr
#

Well, a warning for more dangerous effects if you're staying outside the range

tired haven
#

That'd work, but at what cost~~

lyric eagle
#

although that might be dumb

radiant meadow
#

no way I'm making the dragon invincible

hot zephyr
#

Sorry, I misread your statement Ben

#

I thought it'd be invincible and charge you if you left his area

radiant meadow
#

I meant invincible at all times CompleteFailure

hot zephyr
#

Yeah. No.

#

Even though it's not hard to deal with

lyric eagle
#

fishron-style near death berserk-mode could actually be fun, maybe

hot zephyr
#

It's a Wyvern

dense nebula
#

I think for the most part the merchant selling master bait in particular basically makes all other baits useless.

You have an nfinite supply of some of the best bait in the game, really I buy a load of it as soon as I can, put it in my ammo slot then have all the other baits on auto trash because I just don't need em.

So I suggest nerfing Master Bait down to 40% AND removing them from the merchant, keeping the other 2 , and buffing the Calamity baits from the Astral Biome to 50%

That way you still have readily infinite access to "mediocre" bait in the form of 30% from Journeyman, Master Bait would still have value when gathered from Crates and fishing quests, Enchanted Nightcrawlers would once again have use as a middle ground AND if you wanted even better bait you'd be required to fish for them in the Astral Biome.

None of this really solves the "Flower Boots having a purpose" issue and I still think they should be completely reworked to have a different function, just my thoughts on the fishing balance in general.

Merchant should definitely still sell bait as his value as an NPC is almost completely lost without it.

lyric eagle
#

I swear Imma delete my post

dense nebula
#

Lmao

lyric eagle
#

if this keeps up, since I may cry if my merchant loses his bait

#

that's like his only reason for existing

#

aside from selling arrows

dense nebula
#

But then like, you buy a ton of Master Bait and then never think about either the merchant or bait ever again

lyric eagle
#

but I wouldn't be too miserable to just lose m-bait I guess

#

that's exactly what I did. I mean, the demolitionist and the arms dealer could literally have their inventories combined into one NPC and we'd lose nothing

#

there are superfluous NPCs from vanilla

digital saddle
#

Fishing is tedious enough

#

We really don't need even more hurdles

dense nebula
#

Calamity already does an excellent job of remedying the tedium, a bit too much in my opinion.

You can get the best fishing accessories and the best bait as soon as you enter Hardmode with minimal effort, doesn't that seem a bit too easy?

tired haven
#

It does, but not for everyone

#

(imaginary limits are different for players in that regard)

lyric eagle
#

but is fishing really supposed to be hard? Must all things be difficult? I literally never fished on vanilla because I hated doing the angler's quests so much

#

In calamity, however, I'm delighted to take that darling boy on a trip to the sulphurous sea

#

and fish all I want, because my buddy the desert scourge will barf up any fishing stuff I need other than poles

hot zephyr
#

I feel like a lot of QoL/grinding removal from Calamity could be it's own mod ala the music packs.

dense nebula
#

And I'm not suggesting changing any of that, I think a good middle ground can be reach from effortlessly easy and annoying grindy

hot zephyr
#

I think most of the time, Calamity should add upon the game, and not change core mechanics/balancing.

#

Calamity's changes should either be a config or just a separate mod

queen delta
#

oh god not random gravity flips

hot zephyr
#

Oh yeah, random gravity flips.

#

It beats the millionth damaging debuff

queen delta
#

That'd just be unfun

hot zephyr
#

So don't run away from LC?

#

That's like saying Yharon's boundary tornadoes are just unfun..

#

Similarly to the infernadoes, if you stay in the radius you won't be afflicted

wide flicker
#

Infernados kill you outright though, this just makes your mobility crap for trying to get back to the fight

tired haven
#

Feral bite aggressive flashbacks

hot zephyr
#

Trying to get back?

#

It's a punish for leaving the area.

dense nebula
#

I don't know about random effects, randomness is a generally bad idea.

The effect should be predictable if you want it as bad as you hope.

wide flicker
#

If curse immunity wasn't a thing I would suggest it inflicting cursed too far out or make a big middle finger in the form of greater curse HDfailure

hot zephyr
#

I'm not saying random effects, I'm listing potential ideas for the debuff the devs could add.

dense nebula
#

Ah

wide flicker
#

Yeah I was going to say, I do overall support the suggestion

tired haven
#

Random gravity flips are still random, however

hot zephyr
#

Well, yeah.

lyric eagle
#

Would an extremely aggressive last-ditch stage where Cultist teleports right next to the player solve any problems? I'm thinking fishron but he warps several times in a row near the player and releases a slow burst of projectiles each time. Give a little hint of bullet hell and increase the difficulty to lock pillars behind a beef gate.

lost agate
#

FUck it, circular arena

hot zephyr
#

Could be every few seconds instead of completely random

#

I suggested a teleport :p

dense nebula
#

Lol yeah could go full Masochist mode with it.

lost agate
#

(Dont actually)

tired haven
#

Make the arena a hexagon just to temper with feelings

ashen warren
#

Start yeeting pillars at people

lyric eagle
#

No weird debuffs, just he's pissed and is ready to roast the terrarian rather than screw around with illusions and stuff

hot zephyr
#

LC should be more about dodging inbetween the projectiles instead of just running away

wide flicker
#

To be fair, it is the choice of the devs, and they may not use that and use one of the other things

hot zephyr
#

LC's gimmick is being weird and having a million different spells to use

#

He's supposed to be a unique fight

lyric eagle
#

unfortunately, being weird does not a difficult boss fight make

hot zephyr
#

He's player sized

lyric eagle
#

being weird makes him special but not the good kind of special

hot zephyr
#

That's subjective

#

I like him because he's not another fucking worm/eye boss

tired haven
#

Can't even see how he is weird aside from not being humongous

hot zephyr
#

He's weird in being player sized and being nearly stationary

#

Having no biome restrictions, and no good movement

dense nebula
#

I do like the idea, I just struggle to think of anything interesting.

Wait I might be misremembering, but doesn't lunatic cultist have 2 summons?

pulsar jay
#

ian

hot zephyr
#

Instead of chasing down the player, he spits projectiles

pulsar jay
#

did you call mollusk

#

a meme

tired haven
#

Hmm, stationary is a good call. Others not so much

pulsar jay
#

the fucking clams

hot zephyr
#

Mollusk is a fucking meme set

lyric eagle
#

well, yes, but this discussion is about improving him. Small size is a defining feature, but it's not enough when he needs to be a beef-gate like has been brought up

pulsar jay
#

they deal 1500 damage

lost agate
#

half the bosses dont have biome restriction

pulsar jay
#

and you can unclasp them at will

lost agate
#

and player sized isnt exactly weird

#

its just different

pulsar jay
#

i killed the mechs in 40 seconds with them

#

as a summoner

hot zephyr
#

Yeah, you're playing on Expert mode lol

tired haven
#

Slime God core be like PensiveCore

pulsar jay
#

dude

#

the clams still are op probably in rev

wide flicker
#

oh god not again

lyric eagle
#

slime god core inflicts distorted. slime god core is terrifying.

hot zephyr
#

Slime God Core is only a part of the trio

lyric eagle
#

poor loony doesn't even deal contact damage

pulsar jay
#

it does

lyric eagle
#

and can be murdered with Mantis Claws

lost agate
#

Also if all bosses just followed you it would be quite damn boring

lyric eagle
#

does he? I thought he didn't

#

oh, he does

tired haven
#

There is like nothing in vanilla that doesn't deal contact dmg lol

pulsar jay
#

lunatic fucking with gravity throughout the battle could be neat

tired haven
#

And even in calamity it's unique to prov

dense nebula
#

Maybe Brimstone Flames?

lost agate
#

All friendly npcs dont technically

pulsar jay
#

if done properly of course

tired haven
#

Shh

lost agate
#

since they dont hit back when tackled by mobs lol

hot zephyr
#

He does 50/75 contact damage on hit

#

Lunatic Cultist could also cast abilities from other bosses. We've siphoned souls and abilities from other bosses, why can't he?

#

Add new attacks inspired by other Calamity bosses/rev changes

wide flicker
#

let him pull a Majora's Mask and moon you taxevasion

hot zephyr
#

Give him Brimmy's fucking laser but buffed so he can assblast you if you try and run

dense nebula
#

That's the masochist mentality!

"Give em a Moonlord Lazer! Done"

lyric eagle
#

That could be interesting. Final exam boss where he starts with Slime God's crown jewel and at percent based intervals uses attacks from each boss next in progression.

lost agate
#

HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

hot zephyr
#

Nah, not anything that's after him

lyric eagle
#

or it could be really silly

dense nebula
#

Ooh I really like that idea Oris

tired haven
#

That spins out of control quickly

lyric eagle
#

on death mode, he keeps every previous boss's attacks

#

not on rev tho

lost agate
#

Maso only adds a deathray to 3 things and one of them isnt even a moon lord laser ech

hot zephyr
#

I'd change to Death just to fight him because that sounds badass

lyric eagle
#

bullet hell insanity

#

so would I, I'd love that

#

but I've got a good pc

#

some people's computers might hate that fight

lost agate
#

In fact none of them is a ML laser cuz none move like one

tired haven
#

Twins laser is too close to the og one tho

#

But yeh ig

dense nebula
#

It was a joke plz

tired haven
#

Joking like there is no tomorrow in suggestion discussion, eeh?

#

I won't judge too much but see for yourself how appropriate it is

lost agate
#

I mean, the only similarity is that it rotates

#

But its a full spin so its a bit different

tired haven
#

360 instead of like 180 is not too big of a difference, really

indigo fog
#

Retinazer's laser in maso is a full spin?

lost agate
#

It is

tired haven
#

Well, it's like saying 1 extraUpdate on a bullet makes it not a bullet

ashen warren
#

I thought it was two full spins lel

lost agate
#

Well provi laser used to be bootleg ML laser

#

Now its just 2 with less rotation

#

No crab its different

#

Its still a bullet

#

Reti deathray is still a deathray so is ML's

ashen warren
#

Provi has no business having a Deathray, change my mind

lyric eagle
#

so LC's progression attacks could go:
King slime's crown things
Desert Scourge's sand blasts
EOC's spawning of little things, alternatively a dark-energy charging attack
Crabulon's homing spores
Simultaneous Creepers and spit from EoW/BoC
Simultaneous boiling blood and rain from Perf/HM
Skeletron skulls
Slime God mines
WoF death lasers
and so on, alternatively only do hardmode bosses as an attack lineup

lost agate
#

Its the same type of proj

#

But calling them the exact same aint good

tired haven
#

Nobody did call them exact same, however
But I digress

lost agate
#

Its like saying ichor bulleta are silver bullets cuz they have same textures and hitbox behaviour

#

Well a lot of people call them ML lasers

#

As if thats the only possible deathray

tired haven
#

~~because it sure is the only available analogy ~~

lost agate
#

Saucer uses one too

wide flicker
#

because its a meme and because it is popular it has to be said to death

lost agate
#

So does last prism

sleek wadi
#

LC could have 2 clones beaming down death rays at the side of the player's screen, with the clones moving slightly slower than the player so that you just can't run away all the time without eating nasty damage.

tired haven
#

sigh
Saucer doesn't spin the ray
Prism is a weapon

ashen warren
#

Ichor bullets and silver bullets both fall under the category of “bullet”

tired haven
#

Altho the similarity between divine laser and saucer deathray is p funny

lost agate
#

Anyway, this is just unnecesary arguing

dense nebula
#

I think arguing the semantics on the definition of a Moon Lord lazer is getting a bit away from the original topic of discussing how lame LC is

ashen warren
#

Similarly all of these attacks fall under an undefined category that I call “Deathray”

tired haven
#

Indeed

lost agate
#

Just that people saying maso puts ML lasers on everything is an exageration, thats all i really wanted to say

sturdy geyser
#

moon lord's laser is called phantasmal deathray

lost agate
#

Maybe he was joking but theres people that legit say that

dense nebula
#

I like Maso Mode, it was said purely in jest, Let's digress.

wide flicker
#

as I said, its because it is a meme so people have to beat it like a dead horse

lost agate
#

All gud

pulsar jay
#

it'd be cool if periodically he flipped gravity

wide flicker
#

Yeah back on topic

pulsar jay
#

or confused you

#

but also buffed your stats in exhange to not be cancer

unkempt bolt
#

no confusion

#

never confusion

pulsar jay
#

kinda a nod to ML's uh

#

globe

#

since he has power absorbed from him

ashen warren
#

Yeah @sturdy geyser that’s prolly the place I got it from

tired haven
#

Periodical gravity flips sound like worse confusion, anyway

pulsar jay
#

imagine cultist distorts you and then does a bullet rain segment

#

that'd be interesting

tired haven
#

Anything in general that cripples player's abilities and especially movement is bound to be met with scepticism

lyric eagle
#

distort, as in distortion debuff? that sounds like absolut hell

pulsar jay
#

a bullet rain only needs horizontal movement

#

as long as they're not coming fron the side

unkempt bolt
#

if it was purely horizontal though

#

that would be quite easy

sleek wadi
#

Sounds like it gets giga cheesed by Gravity Normalizer

pulsar jay
#

fuck

ashen warren
#

Generally, messing with the player’s movement is ech

pulsar jay
#

it can be done right.. right?

tired haven
#

Mayhaps

lyric eagle
#

it's why I have a deep-seated fear of slime god

sleek wadi
#

Lets not fuck with player movement itself beyond flight nerfs

dense nebula
#

I tend to agree, hampering movement is the least fun way to make something harder.

unkempt bolt
#

^

pulsar jay
#

the problem is the player being able to just

#

remove debuffs

#

via potions

lost agate
#

Movement limiting only really works if you make it comfortable for the player to adjust, or if its preventable

pulsar jay
#

distortion can be comfortable if you're put in a segment that only requires horizontals

dense nebula
#

Then maybe debuffs arent the solution'

lyric eagle
#

we want to make cultist both hard and fun

lost agate
#

Well

#

Theres also the chance where he attacks in a way distorted means a lot of hits

lyric eagle
#

currently, he's a fart in the breeze compared to what downing him grants you access to

lost agate
#

Without prevention whatsoever

#

Ideally you would want smth like

pulsar jay
#

if you lock it to a specific segment, no

lost agate
#

If player has distorted, boss does an attack that requires solely horizontal movement

#

As an example

tired haven
#

I can see some seed in the "vertical projectiles dodged by horizontal movement only due to distortion", since it doesn't actually limit you but rather puts you in proper boundaries
Just a question of how pleasant the transition would be and how wacky the random y axis will end up

lost agate
#

That way distorted can cause problems, but theyre dodgeable

tired haven
#

That's what hadari tried to imply, i believe

lyric eagle
#

the problem with the distorted bullet hell issue is, we don't know where the player is going to be when he triggers it

pulsar jay
#

yes

lost agate
#

Oh, if he did im sorry

unkempt bolt
#

it would essentially be like scal's bullet hell when it's only vertical

pulsar jay
#

^

unkempt bolt
#

except

wide flicker
#

I wish curse immunity wasn't a thing, then you could utilize cursed skulls as something to use or have cursed be the thing that keeps you in the boundaries

unkempt bolt
#

thats really easy

lyric eagle
#

so they could end up in a place where there is nothing to be had but a bad time

unkempt bolt
#

and would only serve to let the player wait down their potion sickness

pulsar jay
#

when would you need to disable the player's items

#

just have the boss go immune

sleek wadi
#

You could just make another curse debuff, unrelated to actual curse.

pulsar jay
#

if it's about rod, give them chaos state

lost agate
#

I mean

tired haven
#

It's not exactly easy because distortion also shakes you up and down

pulsar jay
#

oh fuck i forgot about that

tired haven
#

To the point where I doubt the bh can be consistently dodged with that

lyric eagle
#

it would have to be a special form of distorted if you really wanted to do that

sleek wadi
#

The answer to any debuff immunity is to just make a clone that dodges immunity, however that is very scummy and lets not do that.

lyric eagle
#

kind of like sliding through space

lost agate
#

You could also just make projectiles that leaves some gaps rather than just random vertical projs

pulsar jay
#

cultist needs a complete rework tbh

tired haven
#

Cultist attacks themselves are fine; its the lack of arena that makes him seem weak

pulsar jay
#

he's just so pathetic and I don't think simple buffs will fix it

lost agate
#

Eh im not so sure on that

#

But whatever you guys feel its the best

pulsar jay
#

i have more than enough ideas to just open a doc and type up a rework but like

dense nebula
#

Maybe some sentries similar to the one's Polterghast has?

lost agate
#

Orbitating nebula floaters oyes

dense nebula
#

You could theme them around the pillars

tired haven
#

I still am fond of the concept where cultist creates cataclysm similar to old projectile rain, to the sides from him/initial encounter, that you would naturally want to avoid stepping into

But that most likely will be taken as harshly as yharon bordernadoes if not worse

sleek wadi
#

Polter's sentries hardly fuck with me, and Polter has a very defined arena. Would be even worse for LC.

lyric eagle
#

sentries with LC face the problem of the player can just fly away, so on their own they aren't enough and will need the distance restriction to work maybe

dense nebula
#

Hmm, that's true, the real issue def seems to be the players access to limitless movement.

#

combined with LC's lack of it

lyric eagle
#

which the response could be give LC a library of various long-ranged attacks

#

for example, give him brimmy's accelerating blasts for a portion of the fight

sleek wadi
#

I think the best solution might be to try and speed-cap the player, hence why I suggested the 2 LC clones bordering you with death rays. Fast enough that you don't dash into them immediately but slow enough that you WILL run into them for trying to run the entire time.

lyric eagle
#

nobody wants to be far away from a boss using those since they can't predict where to dodge

pulsar jay
#

i think instead of a boarder lunatic could just always match the player's movement while repmaining his positions relative to the player

tired haven
#

So "another skeletron boss" but taken to absolute?

pulsar jay
#

?

lyric eagle
#

I still like the teleport spam which pulses some razorblade projectile if the player tries to get away

tired haven
#

The kind that tries to stick to player

dense nebula
#

Hear me out, perhaps a radius based aggression?

The farther away from the player he is the more aggressive and dangerous his attacks become, move too far and his projectiles travel too quickly to effectively dodge.

lyric eagle
#

like, he doesn't move towards you, but he wormholes next to the player

tired haven
#

Moon Lord would be a better comparison ig

lyric eagle
#

Ooh, elemental based projectile idea incoming to go with the pillars maybe

#

for fire, he gets brimstone's accelerating blasts

pulsar jay
#

cal clone loves to fucking do that

#

thw brimstone travels so fast it's not even visible if you're far enough away

tired haven
#

Also looking precisely you'd be able to dodge all cultist attacks just as well if not better if he just sticks to you

wide flicker
#

Givin LC a sniper rifle powered by magic

#

That sounds like a nightmare

lyric eagle
#

for vortex, he could get something like a nuke barrage, not accelerating, not homing, just a lot

ashen warren
#

So, like Martian Saucer barrage?

pulsar jay
#

I'd imagine some telepgraphed, but deadly attacks, since his magic implies some sort of casting

dense nebula
#

That could work if perhaps it was telegraphed with a warning.

If LC's off screen for long enough he could charge up a high damage lazer beam telegraphed by an obvious sound as a warning to stop running.

lyric eagle
#

for stardust, he summons a barrage of weak critters that chase the player and have to be killed, similar to leviathan's barfing up paraseas and abominations

dense nebula
#

I like where your heads at Oris

pulsar jay
#

like falling lightning with a telegraph on the ground of it's position

lyric eagle
#

for nebula, he throws explosion bombs that are designated to explode behind the player's current position in relation to both cultist and player

#

if the player's actively flying away, they get caught in the blast 100%

#

if they're moving towards cultist, much less likely to take damage

pulsar jay
#

every pillar has a representstion in his regulsr fight

#

except for

#

nebula

#

He's literally a mage!

#

what the fuck?

tired haven
#

Nebula is included in fireballs that literally curve like that one wep

pulsar jay
#

those are solar though

lyric eagle
#

and at 10%, goes berserk and starts throwing everything at once. I love it when bosses do that

pulsar jay
#

then there's the stardust fragments and the vortex lightning

hollow shell
#

I think it may be implied with his teleportation

tired haven
#

It is a hybrid at very least

pulsar jay
#

ohh

hollow shell
#

iirc it leaves a purple afterimage

pulsar jay
#

Ooh

#

wait where did the ice come from

hollow shell
#

Good question

pulsar jay
#

his ice attack is my favorite

tired haven
#

Where the ancient doom came from, too

pulsar jay
#

I imagine that as just a summon

tired haven
#

(that place being dungeon ig)

pulsar jay
#

fair

#

i love his ice attack though

#

it's fun to dodge that

lyric eagle
#

maybe he could also get a Solar Dash like the armor if the player moves too far away during his solar cycle phase

tired haven
#

(if you don't run away ofc)

#

Also hmmst

lyric eagle
#

a very high-powered dash attack that enhances his contact damage

#

but telegraphed by him glowing and making noises

pulsar jay
#

maybe he has 4 clones in the corner of your screeb

#

if the cultist goes off screen

#

they get agressive and begin attacking

lyric eagle
#

I feel like obvious punisher mechanics aren't as fun as rewarding the player to stay closer to the boss

#

by making certain attacks easier to dodge

ashen warren
#

So Golem head as an enrage mechanic?
sorry for all the generalization

pulsar jay
#

you could just make him omnipotent where his attacks just are made in a way to where they can just be with you

#

kinda like dog's laser walls being where you are

tired haven
#

Tbh something really tickles me to invest and expand on homing projectile resist method

Like, there is a slight forcefield that lowers damage the further the shot travelled before hitting cultist
That way you will be rewarded by staying close to the cultist during dodges
(sadly that makes already strong true melee the best bet but ech, gotta let that subclass have fun sometimes)

pulsar jay
#

true melee strong

tired haven
#

true memee indeed
You should see how quickly cultist fight ends with it

pulsar jay
#

nani

hollow shell
#

True melee is the reason "melee speed" got capped to shit

tired haven
#

I'd bet proper setup will be sub10

ashen warren
#

Not counting Ultimus Cleaver

pulsar jay
#

claw abuse

#

claws are what make true melee work in a large amount of cases

sleek wadi
#

Blade of Enmity just kinda kills Cultist dead, I forgot warmth potion for that fight and still first tried it.

#

Astral Blade on a potential refight even more so, Coldheart Icicle is super easy to hit LC with and it gets out DPSed by everything CalWheeze

tired haven
pulsar jay
#

cultist has like no def so yeah

sleek wadi
#

Coldheart can deal 4-6% in one second so if stuff is out-DPSing THAT then there might be a problem.

tired haven
#

No slapping hard close range attack either so

#

Also meh, it's just static target troubles

ashen warren
#

Let True Melee have this one please

pulsar jay
#

imagine how op coldheart would be if it had any kind of range

#

even if it was just a broadsword instead of a shortsword it'd be pretty insane

ashen warren
#

Halibut cannon pre mechs free?

tired haven
#

nerf the whole class just to fix 1 routine bossfight
Somebody did try to suggest an upgrade to icicle with range

pulsar jay
#

AHAHAHAHAHAHAHAHA

sleek wadi
#

Coldheart Icicle rips anything that it can hit apart.

pulsar jay
#

icicle vs yharon

sleek wadi
#

Seriously, use it against Aureus its a free 16%.

tired haven
#

Technically speaking, limited ammo guns are also that

#

But, well, no wonder why they ended up limited

pulsar jay
#

star cannon HDfailure

tired haven
#

Nah, not that

pulsar jay
#

oh boy astral biome

#

grind stardust to make your cannon *#($($(2(#)@929kjsjekwajssi

sleek wadi
#

I'm kind of considering putting in a suggestion to give Aureus CHI immunity upon spawning, but then again realizing that you can even get that free damage should probably be rewarded.

tired haven
#

(i was talking about magnums and stuff but kk)

pulsar jay
#

mah gums

tired haven
#

Also ye, it's pretty obscure and risky

#

wait, Trinket of CHI? lel

sleek wadi
#

Trinket of Coldheart Icicle when

pulsar jay
#

AHAHAHA

sleek wadi
#

Don't know what it'd do, but it'd be funni

pulsar jay
#

stand still to have your next attack drain 2% of the target's hp

#

summoner moment

tired haven
#

Still better than original ig

pulsar jay
#

imagine using it during dog

#

the fight where you honestly spend most if the fight doing nothing until he goes purple

tired haven
#

No worm enemies are affected so its empty effort

pulsar jay
#

his head is

#

and summons always target it

tired haven
#

Oh well

pulsar jay
#

seriously

#

they should do something with that cyan phase

#

you're just kinda standing there doing nothing until he comes down

#

maybe a mini version of the laser walls that are only vertical

#

you don't have to get off the ground to complete them but also you are given something to fucking do

hollow shell
#

I think we're getting off the rails

sleek wadi
#

DoG is like the last fight you can find a place to stand still for, maybe he should keep that

tired haven
#

Certainly not the last

pulsar jay
#

scal

tired haven
#

But not too extreme either

pulsar jay
#

scal bh1 you can stand still for for a decent portion

#

you really only need to occasionally take a step until the horizontals show up

tired haven
#

Altho the part about "comes down" makes me curious. Does that mean the portion where everyone just runs to the side with dog following right above?

pulsar jay
#

until he enters purple

tired haven
#

until he enters purple, ye

#

So, you can stand still and he won't do anything since he coils up above, right?

pulsar jay
#

yeah

#

the lasers in phase 1 don't have enough range and the cosmic fireballs can't hit you if you aren't near his head

tired haven
#

Ye, that does seems exploitable
p1 has lasers to prevent that; p2 has fireballs but that's rather lonely projectiles

#

Hmm

pulsar jay
#

no he's too far above for p1 lasers im pretty sure

hollow shell
#

is this going to pertain to a suggestion
I haven't been following super closely but I don't know if it will

pulsar jay
#

very likely

tired haven
#

Haven't fought him for a while to remember but lasers seemed to almost always graze me

pulsar jay
#

in fact i already made a makeshift one

#

I've fought him a bit more recently and they barely even get on screen

tired haven
#

Probably instead of curving above he should take a fake-ish turn and go through your position

#

But no real idea for now

pulsar jay
#

i was just thinking of a smol version of the laser walls

#

to set you up for whats to come

tired haven
#

Mayhaps

pulsar jay
#

i wish his wall had some kind of warning they were coming they're just fuckin there unless you see him turn invis off screen, but if he's cyan you don't

tired haven
#

That made me imagine some ambient background effects that change or fade down when the laser phase is coming

#

To both compliment visuals/boss design with cosmos glorious views and give actual information like sky colors in non-death

hollow saffron
#

that could be interesting

pulsar jay
#

maybe an uh dakrer purple color?

#

they make the lasers very visible while also fitting his coloring

tired haven
#

Was thinking more of deep blue into black during lasers, but that's mere details tbh

pulsar jay
#

E

hot zephyr
#

DoG is one of the fairest fights in the mod.

pulsar jay
#

who is most unfair

#

i personally consider scal the most fair

#

i never catch her pulling any bs of any kind

#

considering bullet hell bosses aren't really allowed to do that without being bad design

tired haven
#

The most unfair is vanilla brain of choochoo no idea actually
Probably would be a random mech of one's taste

#

Most likely prime

dense nebula
#

I really don't like Yharon's Teleport attacks.

hollow shell
#

@earnest raptor That's kind of a big ask

earnest raptor
#

🤔

tired haven
#

I'd rather note that it's quite specific ask

earnest raptor
#

I can't push some ideas?

tired haven
#

Well, you can

#

Also nvm, I misread some parts

hollow shell
#

We recently edited a Don't to generally include any grand scale changes
I don't know if this counts for that or not

#

But what I do know for sure
is that you shouldn't use specific numbers in your suggestion

tired haven
#

Those go for an example and that's what confused me

hollow shell
#

Exact duration, exact stat percent boosts
Bad idea
Cuz that's up to the testers and you don't want your sugg to be concerned with balancing, rather it's main idea

tired haven
#

But technically it's fine, just jarring

earnest raptor
#

Removed numbers.

hollow shell
#

Thanks
tho I wouldn't use "short buff" to describe that

I would clarify that it'd be longer than current

#

Current being, just five seconds

tired haven
#

Less than regular buff potions but more than current

#

That should do

earnest raptor
#

Ok.

#

Edited.

hollow shell
#

Aight thanks

earnest raptor
#

I don't know, how to describe 6x more duration without numbers.

hollow shell
#

This works.

tired haven
#

I mean, if it ends up better as a minute long during tests, the suggestion did serve its purpose and numbers won't matter

quick ice
#

You can always add it as a suggested number, like so
“For example: after pressing Rage Mode you gain a lot longer (Say, 6 times longer?) Buff” so you aren’t saying that they need to do that number, but rather that you think it’d be a good area to start testing at

hearty yew
#

@analog thicket Just a notice: That's exactly how it already works.

#

idk if anyone has explained that to you yet

#

Like, that suggestion is already done

hollow shell
#

I pinged him about it earlier but he didn't respond

hearty yew
#

Oh ok.

#

I don't think this was spelled out in changelogs so I can't really blame him

tired haven
#

The whole dilemma about rage rework got me thinking
Is it possible to create some sort of "brainstorm" events where community suggests stuff with less bindings but solely for one requested by devs theme? I could elaborate if needed

hollow shell
#

We could do that
but I don't know how much mileage we get out of it

#

considering we have a pretty significantly sized dev & tester team, we don't really need to divert to public opinion for big rework ideas

tired haven
#

First ones would be slightly disastrous

Also yeah, it is fair that public has less credibility in design. However, it may still be helpful to see what's expected and which parts could be adjusted

#

"Players are great at identifying problems, but horrible at designing solutions for them", after all

#

The reason why suggestions and not just analysis/critique is that the suggestion is a formed thought. Complaints tend to constantly flow without a carcass

teal ibex
#

i like the idea but it does seem unrealistic to me

hot zephyr
#

If we're talking about rage, IMO it'd be cool if it was but by consistent DPS

#

built by*

earnest raptor
#

Then it's would be no different from adrenaline for most of classes.

hot zephyr
#

Eh,

tired haven
#

It does seem slightly unreal for me as well, but if not discussed at all it will never become true

hot zephyr
#

It'd reward not missing

earnest raptor
#

Ranger

#

Just ranger

subtle oracle
#

Crab's idea is cool, but im afraid it'll never come into Fruition

tired haven
#

Reward homing which is already dominant?

hollow shell
#

Rewarding dealing constant damage with yet more damage doesn't sound right

subtle oracle
#

How frequent would these sugg events be??

earnest raptor
#

Every week, I suppose?

#

Suggfest.

hollow shell
#

Nah that's way too frequent

subtle oracle
#

if they become a thing

hot zephyr
#

Or just not have homing grant Rage, promoting manual weapons?

tired haven
#

Up to one's imagination, I presume
My take is monthly at most

subtle oracle
hollow shell
#

It would not be easy to determine which projectiles do and don't have homing

earnest raptor
#

@hot zephyr congratulations, you have punished summoner even more.

hollow shell
#

s'not a variable, it's programmed manually into every projectile AI

hot zephyr
#

Aye

tired haven
#

There are different types of homing as well which will quickly become arbitrary

hot zephyr
#

I'm just spitballin

hollow shell
#

m

hot zephyr
#

eme

tired haven
#

Anyway, my idea was "sent" (no real reason to give it to public because of improbability), i hope it comes down to some concensus

hollow shell
#

wait sent where

tired haven
#

To your mind CompleteFailure

hollow shell
#

ok PensiveDoGCowboy

subtle oracle
earnest raptor
#

@tired haven so it was just a dream?

tired haven
#

Perhaps

#

Most suggestions are, anyway

hollow shell
#

That's a real 😔 moment

tired haven
#

Or deepthonk moment, if you think about it

#

thonk*

subtle oracle
#

Explains why most are rejected

#

Only the Rare non-dream ones are accepted

dense nebula
#

My far of dream of blowing up my dungeon with Dynamite sad

pulsar jay
#

@hot zephyr did you uh

#

forget the existence of summoner

analog thicket
#

@hearty yew good to know

hearty yew
#

:+1:

weary walrus
#

that rage suggestion sounds hot

ashen warren
#

rage is currently really conky because it increase your max health for 4 mins if you dont use it and the buff randomly activates again after it expired

#

i rather save rage than use its damage boosting effects

sinful steeple
#

Maybe rage could be a bar that fills up from doing damage, losing a bit when taking damage, and gives you buff effects of varying power based on how full the bar is?

#

And maybe once filled it can be spent to get a good buff?

#

That way it'd be less like adrenaline while still keeping with the theme of buffing the player(like how it gives the absolute rage buff)

ashen warren
#

I think it's better to merge rage with class levels

#

I don't know how to explain it

sinful steeple
#

How did you die to the like three TEoC's that like just shoot lasers at you sometimes?

#

They're not a threat if you don't AFK

raw mulch
#

they used the lazer attack and i did not expect it

sinful steeple
#

And you didn't expect them to shoot lasers at you more than once? I immediately saw them and thought 'hey, that's an enemy, those attack me'

raw mulch
#

that doesn't mean they should be alive after you beat the boss

sinful steeple
#

No but I'm asking how they managed to even kill you once

raw mulch
#

they used the laser attack

#

i was on low health

#

and i was just chilling after beating the boss

sinful steeple
#

You were just chilling... Despite knowing that the TEoC's would be there

raw mulch
#

i didn't

sinful steeple
#

That seems like just begging for it honestly

raw mulch
#

this is the first playthrough where this happens

sinful steeple
#

You would've, you said you died multiple times to it

#

Because of that

raw mulch
#

i died twice to them

#

once cuz i was falling and they used that dash attack thing

#

and once with the lasers

#

the laser one happened first

sinful steeple
#

The lasers you can just counter by moving, the dash attack you can just counter by moving

#

As long as you're not still you're fine

raw mulch
#

that still doesn't mean they should stay after the boss is defeated

#

because you can just look away cuz the boss dies, and boom youre dead

#

gotta do the boss again

sinful steeple
#

I'm not saying they should stay alive after that, I'm saying that they're not even remotely a threat and it's barely an issue

raw mulch
#

even if it is barely an issue

#

they should not be there

#

i don't see the purpose of your point entirely

ashen warren
#

Imo true eyes shouldnt despawn

#

they should be part of the end of the fight

#

like how when scal reaches 1% the projectiles dont disappear

#

They do disappear

#

projectiles

#

not brimstone monsters

#

The difference being they pose a lot less of a threat than eyes which use varying attacks blobshrug

digital saddle
#

Please do not make bosses harder by making their projectiles harder to see

#

That's a nightmarish idea

#

Cryogen is already frustrating with the blizzard

frail mantle
#

well SCal's projectiles that are left over once she enters the acceptance phase usually despawn after a few seconds, and it's easier to dodge them since you don't have the lifeless motionless balls of ooga booga trying to eat your ass while you're dodging
with ML and the True Eyes not despawning, you have a trio of enemies that continue attacking you until ML's death animation finishes, not just some leftover projectiles that haven't despawned yet

gray nebula
#

doggo sprite change

#

@ enreden

opal barn
#

the final one

ashen warren
#

shouldnt dog be wearing the armor yharim gave him and the armor breaks off in phase 2 🤔

gray nebula
#

dev suggesting something,,, how fast will it get to 120 stars

distant gyro
#

watch as termi makes his own creation,.,.

tired haven
#

brb reporting the sug to the guardian

tawny garden
#

Oh, so @radiant meadow removed ❕ on his suggestion and didn't bother removing it on 2 suggestions above his

radiant meadow
#

how do you know that I removed it?

#

and I was getting to them

#

I was literally immediately pinged in another server

tawny garden
#

oh

#

ok, sorry

digital saddle
#

Out of curiosity, why not just add it yourself? Is there a reason you have to go through suggestions if you're a dev?

weary walrus
#

Should i suggest that hell lore item prevent voodoo demon from spawning?

#

Not a big fan of wof every time i zerg in hell

digital saddle
#

I don't think area lore items do anything generally speaking

fervent citrus
#

Reduce the amount of Aquatic Scourge's projectiles
Reason: During the fight with AS, it could spawn the clouds and fire the sandballs (?) and homing teeth very often, and sometimes this leads to way too many projectiles and enemies being in one area with the player, leading to what is probably instant death HDfailure

#

opinions? :P

digital saddle
#

I do think the AS fight is a bit too hectic for an early hardmode boss

#

But I'm not sure how well that would go over with others

fervent citrus
#

i can have a fight with AS and screenshot the amount of projectiles when i die :P

#

just a sec

lost agate
#

If a dev suggests smth its probably just for opinions

fervent citrus
#

?

lost agate
#

As in "Do y'all actually want this or nah"

fervent citrus
#

oh

lost agate
#

Refering to what hailfail asked

fervent citrus
#

ight, sry

digital saddle
#

Idgaf about astral water but I'm fine with it I guess

fervent citrus
#

i just posted my sugg smugyon

ashen warren
#

aquatic scourge feels like an astrum deus

fervent citrus
#

in a way :P

ashen warren
#

except you cant run away from the ocean

#

AS toxic clouds now looks clearly?

fervent citrus
#

ye its noticeable

ashen warren
#

so your arena is limited

fervent citrus
#

even for me LeviKek

dense nebula
#

@digital saddle Check the changelog, they made biome lore items stop Cysts/??? from spawning in their respective biomes.

#

It's reasonable to make the Hell one follow the same logic with the guide voodoo doll.

digital saddle
#

They just changed that

#

Yes

ashen warren
#

also Guide Voodoo Doll can be crafteable

#

with Leather and Evil Essence

#

I want Hadari to see these changelogs too

#

They made Super Dummies craftable at a normal anvil

#

isn't hard find Atlases

radiant meadow
#

I can try and apply Hell biome lore to voodoo demons

sand umbra
#

underworld lore preventing voodoo spawns pogooo

ashen warren
#

or make Clothier sells Guide Voodoo Dolls

dense nebula
#

Btw I think that's an excellent idea for the Biome lore items (making them block boss spawners) grinding for certain items becomes a nightmare in some biomes because of them.

bitter drift
#

i feel like all biomes should have lore before we add something to said biome lore items

frail mantle
#

not every biome needs a lore item

bitter drift
#

ya but if we give lore Items for biomes abilities, wouldn't this make sense to even have all lore items?

#

also @dense nebula 114 - Biome lore items now prevent Cysts/??? from spawning. - Done

#

yaaaaaaaaaaaaaaa

dense nebula
#

Yeah that's why I brought it up, I was emphasizing that it's a great idea.

#

Scroll up slightly, you'll notice I mentioned it earlier

bitter drift
#

so if you saw this was added before you commented why didn't you type it at #calamity-mod-talk

#

?

dense nebula
#

No particular reason really, didn't think it was that big of a deal.

bitter drift
#

wouldn't it be a better place for it talking about what is being added to calamity then in the chat where something that may get into calamity?

dense nebula
#

Yep.

radiant meadow
#

made underworld lore prevent voodoo demons from spawning

tired haven
civic pond
#

real??

#

😳

ashen warren
#

:echdistort:

quick ice
#

Poggers, my Purification Powder suggestion got in

civic pond
#

poggers.

severe maple
#

Epic

ashen warren
#

Noice

pulsar jay
#

bro my super dummy suggestion got in

ashen warren
#

Yeeeeees

gusty geode
#

What's the point of regular dummies now tho

hollow shell
#

Crafting Super Dummies HDfailure

radiant meadow
#

do they need a purpose?

#

we're just uhhh

#

replacing it with something superior

hollow shell
#

Blame vanilla for making one of the four main classes completely unable to use Target Dummies

radiant meadow
#

I should probably add a reverse recipe

#

to convert it back

#

just in case

hollow shell
#

Ehh it's not hard to craft em

#

You could

#

s'not needed but you could

radiant meadow
#

then I shall

hollow shell
#

oki

subtle oracle
#

Wait, aren't Specific item sugg's forbidden? How was Termi allowed to make one??

frail mantle
#

cause it's not exactly an SIS

distant gyro
#

yea there's not exact name nor recipe

frail mantle
#

he's not specifying exactly how to obtain it, what its name is, its stats etc.

radiant meadow
#

I mean, alternatively, I could just go bug Iban to sprite it

mighty knot
#

@umbral tendon

civic pond
#

all classes

#

uh

mighty knot
#

all other classless armors have no stealth

#

why should astral be an exception?

subtle oracle
#

Ugh, ok

radiant meadow
#

it really was just meant to be a counterpart to your powder suggestion

#

since it was brought up in dev

#

I posted it here just to see opinions and such

#

but if you prefer, I can take down the suggestion

#

¯_(ツ)_/¯

hollow shell
indigo fog
#

If we're giving Astral armor stealth why not do the same for Mollusk, Omega Blue, and Demonshade?

#

Why should Astral armor be the only classless set to give stealth?

pulsar jay
#

demonshade doesn't give stealth

small talon
#

a good suggestion to consider

radiant meadow
#

that's his point

small talon
#

Ik, but its missing details

hollow shell
gray nebula
#

hello new here I'm dad

hot wind
#

hello dad

radiant meadow
#

let's not

terse sundial
#

please don't

hot wind
#

what did i do?

radiant meadow
#

we don't need dad joke chains here.

hot wind
#

;)

radiant meadow
#

character invisiblity can be toggled next update

#

@split narwhal

split narwhal
#

lemme edit the sugg real quick

glass pond
#

@split narwhal Isn't that a repost from a few days ago

#

Also I wouldn't want to have stealth unless I'm playing rogue, I really can't agree here.

gray nebula
#

it is

glass pond
#

All the other classes work the same way, it's like saying you should have a melee boost while playing exclusively ranged without any melee accessories.

gray nebula
#

multiclassing isn't exactly supported by calamity anyways

#

apart from specific armors

glass pond
#

Yeah exactly

gray nebula
#

and if you want to use stealth while wearing a multiclass armor well yes, you gotta use a stealth related accessory

glass pond
#

Not like stealth strikes would be any useful without a full rogue setup

hot zephyr
#

I mean, it's al alternate playstyle

#

Who cares if it's useful or not, it's a Calamity all class armor, it should help all classes.

glass pond
#

what armor are we talking about

gray nebula
#

well yes

#

using a stealth accessory you can gain stealth even with all class armor

glass pond
#

Right now stealth is really useless though

ashen warren
#

I’m not against having a base stealth value if the player can’t gain stealth unless they are holding a rogue weapon or have a rogue set bonus active

digital saddle
#

Astral is perfectly viable for rogue

#

There arent a ton of genuinely worthwhile stealth strikes

lyric eagle
#

Does anyone else think that increasing the viability of sentry summon weapons would be an easy (coding-wise, compared to creating new summons with AI) way to enhance Summoner as a class in general?
I'm thinking that if the four Old One's Army accessories (Scarf, Shield, Buckler Belt) were made not-identical to each other, weakened a bit for their level, and possibly put into the crafting recipe of later Summon accessories (which would in turn be given Sentry number enhancements), we could give more agency to Summoner players by encouraging them to use Sentries as part of the main gameplay rather than what feels right now like an afterthought.

#

Additionally, giving post Moon-Lord Summoner armor sets a Sentry number buff could be another way to make this work

terse sundial
#

Summoner is getting a ton of new accessories and minions next update

#

I would wait until after the update is posted for this suggestion

radiant meadow
#

a ton is like 4, but yes

lyric eagle
#

Thank you for your advice. The idea came to me yesterday, but I did hear about the Summoner enhancements coming out with the next update.

radiant meadow
#

err 5

lyric eagle
#

My idea was designed to be as simple as possible for the devs, 0 new sprites and 0 new minions, just enhancements of redundant accessories and possible buffs for current ones.

terse sundial
#

@ashen warren specific item suggestions aren't currently allowed

mighty knot
#

@ashen warren no specific items

pulsar jay
#

SIS

quick ice
#

^

pulsar jay
#

BAN

#

he's like nine

bitter drift
#

alert! ALERT! specific Item suggestion found, please delete imidiatly!

vocal grotto
terse sundial
#

please do not meme in this channel

quick ice
#

Relax guys, he’s probably just new to the server

bitter drift
#

what meme is that?

#

i wasn't attempting to meme at all

hollow shell
#

"meme" is interchangeable with "joke" pretty much

quick ice
#

Meming is just acting foolishly/like a 🤡 for no reason

bitter drift
#

sounds like you can't even agree what a meme is ://

vocal grotto
#

Yeah, the "alert! ALERT! specific Item suggestion found, please delete imidiatly!" and "BAN he's like nine" don't really help the situation

hollow shell
#

but w/e
Yeah that suggestion is somewhat specific and doesn't have enough reason to it

pulsar jay
bitter drift
#

rover, enough? he doesn't have any reason typed in the suggestion

pulsar jay
#

why a golem head of all things anyway

#

there are cooler summons to get out of that

#

like a lihzard

bitter drift
#

i guess he wanted a post golem summon

pulsar jay
#

or something

bitter drift
#

understandable as post golem is the 2nd hardest spot is summon calamity

quick ice
#

I mean like
Summoner and Acid Rain updates coming out tomorrow, wait till that’s out to suggest more summons

bitter drift
#

after DoGG

#

wait the update is coming out tomorrow?!

wooden wedge
#

yes

quick ice
#

Yes, that’s April 1st

wooden wedge
#

april 1st is tomorrow

bitter drift
#

peck

#

i have yet to finish my ranger 4.0 run xD

wooden wedge
#

ok cool

#

don't know what that has to do with anything though?

hollow shell
#

s'fine

bitter drift
#

update mid game

wooden wedge
#

sir this is sugg disc

bitter drift
#

yaaaa probably we have gone out of topic

hollow shell
#

There are going to be more post-Golem summons next update so yeah this sugg doesn't have a lot going for it

bitter drift
#

good

radiant meadow
#

I just realized what summon item meant

#

I thought he wanted to summon the npc or something

#

like a boss summon

bitter drift
#

xD n o

#

summon weapons is another name for it

quick ice
#

Wait to any mod paying attention here, do you think that’s the #suggestions-voting should get closed for tomorrow?
Cause the channels going to become super active after the update with plenty of people making suggestions without having played with the content for long enough, so by closing it for a day you’d be encouraging people to take some time and play through the update before making suggestions

bitter drift
#

100%

hollow shell
#

Ehhh

wooden wedge
#

nah

bitter drift
#

close it for tomarrow

hollow shell
#

I dunno

radiant meadow
#

only admins can adjust perms

wooden wedge
#

I don't think that should happen

bitter drift
#

ya

radiant meadow
#

but I think it'll be fine

wooden wedge
#

if they want to play the update they can play it

bitter drift
#

but i do think this should happen to not suggest stuff

radiant meadow
#

if people are uninformed, I yell at them

wooden wedge
#

suggesting is the whole point of this place

#

wh

quick ice
#

Alright

wooden wedge
#

and it's not like suggs was closed any other update

#

and none of us died

vocal grotto
#

I doubt it'd get so bad it'd need to be closed

#

What will likely happen is that dumb suggs will be destroyed

#

And nothing more

wooden wedge
#

so any other business day

quick ice
#

It wasn’t, which is why I know that this chat explodes right after the update with a fair amount of dumb Suggs

vocal grotto
#

In terms of moderation, basically

#

Just heightened activity

quick ice
#

B’yeah, you’re right that it never gets too terrible after the update

lyric eagle
#

Opinions on giving the Pocket Mirror more functionality? Ex. being crafted into the Asgard's Valor tree. Conversely, since no mobs inflict Petrification other than medusae, this might not be necessary at all (Even if this seems like something people are interested in, I won't post the suggestion right away, I'll wait a week or something maybe).

hollow shell
#

Considering the rarity of the debuff I don't think it's really worth it to put it into Asgard's Valor

radiant meadow
#

so make the debuff more common

hollow shell
#

Basically just telling people to go farm Medusas they wouldn't normally farm

queen delta
#

Make Sepulcher not delete projectiles from weapons that take a long time to charge up, like Yharim's Crystal.
thoughts?

radiant meadow
#

levi meteors now petrify the player

#

pulsar jay
#

why does the pocket mirror even exist

#

such a waste of an accessory

lyric eagle
#

I mean, I would go for more common petrification monsters

radiant meadow
#

blacklisting crystal type weapons is easy

lyric eagle
#

because dying of petrified falling is scary

radiant meadow
#

I asked if I should do it

#

but didn't get a response

queen delta
#

time to ask again iirc

lyric eagle
#

I remember dying to it as a kid playing vanilla, and I avoided marble biomes for maybe a year after

vocal grotto
#

Maybe someone will temporarily put it on in the marble biome

#

But nobody would ever use it as a long-term accessory

radiant meadow
#

merging abaddon and pocket mirror is a possiblity

lyric eagle
#

Another use could be as a crafting reagent for a weapon that inflicts petrification, but then it's still too niche and probably a lot more work than it would be worth

wary canyon
#

@ashen warren specific items is a Don't

radiant meadow
#

huh?

hollow shell
#

Brimstone Flames is a lot more common than Petrified

#

(also that's already deletd)

radiant meadow
#

but who wears abaddon outside of clone fight

vocal grotto
#

...inflicting petrification?

hollow shell
#

It'd still craft into Asgard's Valor

vocal grotto
#

That sounds like it'd become a case of the confused debuff

#

Only working on like 20% of enemies

radiant meadow
#

petrification would probably be a silva stun clone

lyric eagle
#

again, it comes back around to if the devs would want to implement enough petrification-inflicting monsters to make the combo worth existing.

vocal grotto
#

Also it'd require custom sprites

hollow shell
#

I feel like the annoyance of farming Medusas would be higher than the uncommon threat of Petrified

#

Sorry, Stoned

radiant meadow
#

so when do we add more enemies to inflict stoned

lyric eagle
#

I was thinking a eutroph clone that knocks flying common enemies to the ground, but again, more trouble than it's worth probably

#

giving this thing a purpose is becoming a thought experiment.

radiant meadow
#

tbh

#

I'm surprised blindfold and pocket mirror don't make an accessory together

#

to be added to ankh charm

lyric eagle
#

in vanilla pocket mirror was implemented after ankh shield, so that's why

radiant meadow
#

they can adjust old recipes though

serene thorn
#

I'd like to suggest fixing the primrose keepsake because it doesn't work, am I the only one with this issue?

robust lava
#

That’s more of a bug than a suggestion. Are you using Fargo’s by any chance?

serene thorn
#

Ah, yes. I see, that's the cause of the bug?

robust lava
#

Yeah, seemingly Fargo’s makes that item not work, for whatever reason

serene thorn
#

I see. That's a bummer, as it combines my 2 absolute favorite pets. I guess I can have them both once I get enough enchantments tho 😆

indigo fog
#

Fargo's Mutant Mod or Soul Mod?

serene thorn
#

I believe it's the soul mod that would cause that issue

#

I mean it kinda makes sense, as fargo's has both of those pets in enchantments