#suggestions-discussion
1 messages · Page 829 of 1

yeah that
know what in 3 days
interesting...
it's gonna be "better" according to changelogs
It's a changelog
do i go to the wiki for the changelog
Dr.Moo
nothing
hang on whats a cosmic viper engine
just download summoner's association
i mean that would solve his problem
but he's suggesting something for the calamity mod
Does Summoner's Association do that
yes
That's pretty neat
it shows how many summons you have
it has a minion slot card thing
also it has some box that can remember and auto summon your minion setup
what is a cosmic viper engine
and a rod that can force your minions to go to an area
Well, okay
does it have exactly what he's suggesting
or does it just have the slot display so what he's sugging wouldn't be as much of a problem
it's really great for summoners
yes
wased please
cosmic viper engine
we don't know
ok
What are the Engine items??
stop
we do but we don't
I wondered the same thing
they don't know
Find out in 3 days
they know
well engine...
but they can't say
what is an engine?
I personally don't know
and cosmic viper...
BRUV
Speculation for calamity mod talk
lets get out of here
do you speak english as a 1st language?
no need to be rude
Yea anyway
how was-
We might be able to do that in Calamity, yeah
I think it might be easier to have a sound cue upon hitting max minions
Probably should, especially when going over cap can hurt you like with Entropy's Vigil
well actually nah CalamityGlobalItem exists so exactly what he's sugging might be easy too
i think summoner's association does this, but an indicator on the minion's buff that shows how many of that minion you currently have summoned out of your total would be nice
Been lurking for the past half-hour and I just wanna add
Regarding a modifier for extra minions
Last time the idea came up I think everyone agreed 0.33 minions was a good buff
But how do you reduce that for lower modifiers, if it would be reduced at all.
1.67 minions preboss is horrendously powerful btw
eventually will get to a point where you'd rather equip a guide to plant fiber cottage if it has that modifier on it
1 extra minion for completely free, 3 extra herrings
you'd need insane luck to get that without tinkerer
tinkerer is still pre-boss tho
if it means 0.33 minion slots then hell yea
Wait, so are we thinking about a Prefix that adds minion slots??
make it percentage scaled
and that's why minion slot modifiers stink
Also people are running fuckin' summoner helm with Victide and Wulfrum no matter their class because an extra minion is THAT strong.

10% max minions
10% is too much imo
it's not
feel like there needs to be an additional summoner set between victide and airielite
10% more minions on 7 minion slots
wydm its not 
10% of 10 is 1
bee armor 0ris
yes but you have 7 acc slots
we're talking total right?
Remember everything needs to balanced around the idea that it can go to 7.
I always forget bee armor
i mean
sometimes I don't even kill queen bee until right before wof, because she's just that forgettable
And also, still completely free minions which now needs to be balanced around.
what does more damage
12% more damage or 1 extra minion?
and it won't be completely free
since it's 10% increase to slots you need minions
Depends on amount of minions
so people trying to say .34 minion slots for a reforge is too strong but 12% extra damage isn’t
nerf menacing
For 1 slot character +slot is undoubtebly better
.34 vs 4% more dmg*
assuming you mean 10% minions per accessory
damage is barely anything early game
wydm nerf menacing??
aka 5 accesories can net you 10%
exactly
10 damage slime staff with full menacing does a whopping 2 more damage
2 damage is a pretty hunky amount at sline staff tier
im yharon 1 with summoner and i only have 14 summons with buffs
especially considering it's hitrate
opposed to +1 minion you can obviously tell who's winning
That's kind of incorrect comparison
It still does 20% more in global plan, be it a difference of 2 damage or 20000
at yharon i had over 20
are you not stacking all the statis gear? and what armor were you using
fearmonger is better than godslayer
don't use that
this is still talking about why +.33 minion slots is a bad idea early game, is it not
what makes fearmonger so good
we can make it scale
that being said, 2 minion slots vs 1 is 100% difference so yeah
That would be max reforge
it's perfectly fine to even out the early game field to make an early game comparison

10% of an extra minion per accessory in prehm, 5%, in hm, and 2% post ml
altix that requires 3 max reforge accessories all on its own
exploit: beat bosses in a phm world and reap the benefits
🤦♀️
You could get away with that too, just have 2 worlds. One for after killing WoF and ML and one before which is your main
it's not hard to cram 3 accessories with recipes for radars and aglets and another random filler stuff in mind
fine
tbf there are things like the halibut cannon that are left op
it's meant to do that
there's nothing worthy out of this convo anyway
you have to go out of your way to get one and at that point you’re doing it to yourself

^
no
at this rate the suggestion will either never be made or most likely rejected
we need to speak
don't leave and kill the chat we still have thinfs to talk about
fuck
The opposite of that just occurred 
I was about to suggest yet another "make arcane increase mana usage reduction too" but then realised: this only improves high mana cost weapons that already were heavy hitters.
Rest in rip
increase mana regen instead?
More interesting, but mana potions would be discouraged and the peak efficiency will just go somewhere else
Maybe modifiers as a concept were a mistake
that makes it good early game when u have very little mana and spells only take a few mana anyway
Maybe they were
Imagine if goblin didn't exist and you just had to grind for better versions of gear or be with what game gave you

If not for making grind a 100 hour tier, that would be actually fun way to get partially rid of accessory meta too
"Here, have 20% damage increase, no cost at all"
more like all the coins in your piggy bank
No cost at all
Money is everything but nothing
understandable
armaggedon
ds
ez platinum
This can help the player until they get a bottle item imo
@gilded pike late to the party but I've been slowly working on a prototype page like that, although lack of motivation is killing me right now
Jump boost affects your regular jumps, bottles and wings, so it's universal
The only mobility it won't affect is mounts but they smelly anyway
Nothing affects mounts
wait dumb question but jump boost only affects upwards velocity right
Even your non-existent sugg
Upwards indeed
downwards is something really fragile to play with, anyway. i hate aerospec solely because of that fall boost
Like, it can be good, but it also is bad
i was more thinking about how faster falling could help in fights like yharon
but jelly bean exists anyway so
And slimy saddle so yeah
Normality Relocator does that too
it'd be interesting if the better ones had wing time modifiers
so like 2% max and you could, at full gear, have 14% wing flight time bonus
That might break the balance
14% is pretty minor, and you're throwing away an effective 28% damage boost
i can't possibly see that being a balance concern
I mean, faster ascension- less flight time required - profit
ye wing speed could work too, it's just also a bit harder to curate
Anyways, is this Jump boost like a Sub-Mod type of thing?
flight time is very intuitive and easier to manage
So you can have it along menacing or warding?
Sub-Mod type?
crab is talking about modifying the existing speed modifiers
Oh, nvm.. Its only for Speed modifiers im dumb smh
o
I just realized that 
Also yeah flight time is clearer to a degree, but also kind of niche in comparison
(and adding third stat to a reforge is kind of meh)
yeah i was mostly referring to it as an alternative
not an additive
three stats would be jank
So expanding upon speed modifiers? Well they are the most Useless effect for your acc's, maybe having this can make Speed modifiers more favorable, or Convenient?
Indeed hec, just mentioned both possibilities
I doubt it'll be approved by fab tho 
If it's not then it's not
As long as it sparks the other idea I'd be glad
ye
dude c'mon, why do you gotta say that every time 
Its the sad truth, not all suggestions will be acknowledged, suggs these days are Low-priority for this mod
But easier suggestions may be done
that's what you perceive to be the truth
Speaking of which
ben has done like, dozens of suggestions in the last month
The situation is certainly better than 1-2 years ago when it was 1:1000 ratio
Now it's about 4% implemented dare I assume
2 Years ago, #suggestions-voting was pretty chaotic, the reaction system didnt exist...
Yeah suggestions have improved over the years, mostly due to the banning of SIS
and honestly, regardless of whether or not the suggestions always get approved
it's just rude to say "haha fab doesn't care anyway haha"
so don't?
Speaking of suggestions, I'd love to put in a suggestion that'd switch out the Bars of Life in Dragon Egg for something like Exodium Clusters so that Ravager wasn't in low% for some weird reason but I doubt I'd be able to make reasoning that'd get the approval needed to be sent.
funny how the sample of SIS was so huge that a few actually got implemented after a ban
i think you could get some valid reasoning behind that, personally
They were planned to be done before the ban was placed
with calamity's push for non-linearity, having pre-hardmode bosses lock yharon is a little peculiar
er
It just took a long time
pre-ml

Okie
It would be pretty hard to base on just the low% reasoning, but honestly there. may be enough other points if brainstormed a bit
also ic ben ic
It wouldn't be only change necessary to minimize boss count in low% either to what Fab had initially planned. Of course that plan had to have changed what with Providence and DoG getting axed but Mothron would still need a non-mech boss way to summon.
Lifehax, but yeah
non-linearity, afaik, has been valid reasoning for plenty of past suggestions
mothron suggestions have made their way around a few times iirc
i think there's redcode in the way though?
that being said, alternate way to trigger yharon p2 when 
No 
u 
So maybe a general clean-up suggestion that points out some of the weird boss-locks might be in order. The ones I can thing of are:
Souls of Fright boss locking clone
Golem locking PBG
Bars of Life components locking Yharon 1
Mech trio locking Yharon 2
PBG doesn't hold a lot of content
Clone kinda does now that she has the Abyss materials
Some could still exist for the purpose of small branches instead of flat field (like pbg), but it's case by case
Still weird that PBG specifically has a lock
Mech trio locking Yharon2 is probably the most problematic one
And fixes for that have been suggested before
So maybe attaching plague jungle to an item instead of a Golem kill, with Golem dropping the item on first kill, might be a way around the PBG lock.
I wish it would have been ticking off the event clear and not the requirements to spawn one so we could have just forced it postml or something
That suggestion needs better, more in depth reasoning but otherwise neat.
is it a bad idea to suggest major changes to stealth?
Considering major, widesweeping reworks/changes are don'ts, yea
Usually yes because no one knows exactly what to do with it and any big suggestion needs big work
That was the Blue Stealth Bar
always bothered me from a game design perspective
Calamity used stealth in a good way but stealth is just an inherently bad feature imo
It doesn't reward you for complexity in a game where the less complex the stuff is, the exponentially more popular it becomes
So yeah, it's kind of wack feeling
I dislike having to stand still for it
Although I played rogue right before rogue updates so my knowledge on it isn't the best
Now you aren't required to stay still, as natural stealth regen was boosted
However, you still are supposed to release attack, which is counterproductive
(yet I still can't think of better alternatives)
This is not a bluecheck, actually
A previous sugg wanted the Chaos State duration extension to be boss-exclusive
Oh, right. My bad
A config option to disable it wouldn't be a bad idea either.
Putting it on a config is most likely not going to happen
Yeah probably
Would it be a safe argument to say free short-range teleporting has the potential to be broken in exploration too?
Given how most people consider exploration dead, probably not
Cuz
If you're running from an enemy that can't get you through walls
You could literally just teleport through them and escape for free
Got it
I mean it could be like how it previously was before they changed it
yeah i'd like exploration to be more demanding but it's just inherently pretty free after a certain point in early hardmode
which is fairly true of vanilla as well, albeit slightly slower
Agreed, you dont actually need Ropes starting somewhere in early hardmode, or Horseshoe... You got wings to explore with, and the RoD spam wouldnt matter much
Because of wings, right
No more “How do I traverse the caverns carefully without falling like a dumbass” I’m assuming
i stopped using ropes the moment i got a hook
Same
For me the traversing stops being a concern with a single horseshoe balloon and boots
It's enough for caverns
Horseshoe uses up a acc slot, never use it pre h mode
You can just use the double jump of bottle items
Or horseshoe ballons for that matter
Wings are just a bit more convenient
Also uhhh, horseshoe balloon is a single item
something something RoD has more value as an exploratory item than a bossing item and original RoD was balanced around that idea blah blah blah
Kind of not wrong if exploration in terraria actually had a value higher than 0.05 of bossing
rod is useful to just tp around in caves while mining but with the recent nerfs that affect it all the time, it kinda lost that
I used to be able to instant transmition through caves with it before the update, but hey... Lets just hope this sugg goes through or gets a chance lmao
RoD to me has always been more useful as an exploration tool
Yeah same
I never go through the effort of getting the RoD, since I don't find the idea of teleporting to anywhere with little restriction very enjoyable
saves your skin, just saying
^
Especially vs Provi
Or any post ml boss
Or projectile heavy bosses like brimmy
oh yeah, I know it's an incredibly useful item
I just feel like it detracts from the fight and removes some of the challenge, but that's just my outlook on it
I'd never suggest changing the RoD and I don't agree with most suggestions that try to, since at this point it's a very widely used item for boss-fights
i'm just quietly praying that after this new iteration we finally accept the state of rod of discord 
RoD will never be accepted
oh no i'm saying that as long as we accept what rover said
and thusly stop changing it
then we're gucci
UWU
Death mode in its whole entirety is optional, so there is that
So, i see you've been having trouble with D mode Blood Moon huh??
Well, you can always disable it
^
I did agree seeing mobs being able to open doors inward was quite the surprise in death mode
@craggy obsidian Add a reason.
Also just a reminder that it's Death Mode, the hardest difficulty mode in the mod
you cant lock doors one way anymore
ah alright
Also after u defeat skele the mechanic of anything opening doors becomes useless, just use pressure plates + actuated blocks for a automatic door that only players can use
so its not really that much of a problem of them opening doors as it gets obsolete pretty quick, just makes early hardmode more difficult
it just seems annoying rather than an interesting mechanic
It's interesting that you need to put more thought into your house building
Death Mode isn't really intended for creative liberty
tis for challenge
I'm not trying to change the base death mode, I just want it to be optional.
And that
is a Suggestion Don't
(I almost forgot about that)
You can find the google doc in pins
Doesnt a literal hole in front of the door do the job
It does
Welp
(oh cool, it got repinned at some point
That's nice)
1 block deep one does, in fact
2 at most
Yes
ah alright my bad then
Le shrug actually, on the actual idea of the sugg
Most changes of deathmode (or masomode even, in that matter) aren't interesting by that judgement
But they gotta challenge you somehow
alright guess I'll just build a tree house or something
Or just...
and that's why custom challenges done by yourself are the best
Yep, that's a decent approach
Or build your base on a sky island
guess i'm a little to spergy about making stuff look nice
sky island sounds cool though i'll go with that
Make sure to keep it in center though so no harpies/wyverns spawn
(although just floating housing works as well)
Anyway, might want to move from there now that suggestion was resolved
@craggy obsidian actually you could just put furniture or torch right by the door which would block zombies and others from getting in
No need for a hole
(according to Bepis they can open doors inward)
Not if furniture or torches are blocking it
Huh, that’s never happened to me before
They only try to open doors inward, which they couldnt because I put a chair right by it, and they’ve never tried to open it the other way
the problem with this sug is that stuff like the Siren pet only make sense in providing light in the abyss, especially considering she doesn't work out of water without levilore
nope its bad
the amount of stars doesnt matter because the decision is up to the devs in the end
the star count?
yea
it exists to make sure people agree with you
i see
if enough people agree with you, a suggestion is sent to the dev server, and there the devs decide if they want to implement it or not
the star count doesn't affect dev response in any way other than making the suggestion reach the dev server
if someone has the dev role, theyre a dev
adir03/22/2020
rename the astral ice blocks to gray ice blocks, and rename the astral solution to gray solution.
why?: for consistency, every ice block/solution in the vanilla game is named (color) ice block/solution and not (biomed) ice blocks/solution like calamity's astral ice and astral solution.
why gray? well the texture for the astral ice and solution is gray.
with 143 stars and 6 ✅
yet to gain any notification on if did it got in or not
ok
Moderators are simply people who moderate the server, devs are people who, well, are in involved in the development of the mod.
Though some moderators are also devs as well.
mods are mods and devs are devs
those who have dev server access are still in secrecy 
by now you would think i would get anything to notify me about their choice yet nothing
learn patience
have you checked the date?
yes, 8 days ago
would you like to be pinged? i could do that right now
yap and i will confess i almost forgot about it for a full week!
8 days since it's been sent yes.
Said 8 days also consist of devs being too busy working on the latest update to really check suggestions and consider them.
It’s not like the release date for the update is a few days away and that’s been our main focus 

also 8 days isnt much at all 
also consider what pinkie said too
Quarantine doesn't exist for just you, you know.
I get your frustrations, but if I'll be honest here, there's no real reason to be so passionate about a suggestion, that you spent your daily life wondering whether it'll get in or not and anxiously waiting for an answer.
It'd be best if you just make a suggestion and leave it be, after it's been finished being discussed in here that is, and just only occasionally check it from time to time.
More Delivered Suggestions
https://discordapp.com/channels/225030931008847874/263382359397761025/691833280558923867 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/691372733136896060 (2/2)
https://discordapp.com/channels/225030931008847874/263382359397761025/692510746818641983 🚫
https://discordapp.com/channels/225030931008847874/263382359397761025/692676703201394738 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/692729547564515381 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/693131632542220289 👍
didn't you read my comment that i almost forgot about the entire suggestions for a good week?
wait what is this (2/2)? i
yet nothing on this
2 for/2 against
Yes I did, and I'll admit I kinda skimmed over that detail, apologies.
But I'll still stand by the fact that there's no reason for you to point out about not getting a notification on your sugg in such a disrespectful way.
What do you think the other devs will feel after seeing "by now you would think i would get anything to notify me about their choice yet nothing"?
i didn't mean to be disrespectful, sorry
Apology accepted, just control your frustration next time.
k
so what does this 2/2 means except for the fact that it's a tie? does it mean it won't be decided until another vote?
Pretty much, ye.
ok thanx for letting me know
that suggestion is really weird
i thought of it a while ago
and very specific too
a storm because you know, storm weaver creating lightning strikes and a storm because if its around theres storms happening
the three bosses seemed pretty bland
especially after the first phase of doggo

just ask for a background for the sentinels
and even then birb and the guardians don't have a background either
yes they don't, but i feel like the sentinels need a background
a fully sprited bg just for the sentinels
eventhough dog doesn't even have anything more than a flat color bg
dog needs bg too, which i have actually suggested in the past
well i actually like this sprite of dog
but
i hate how you guys kept changing the old one to new to old
i think the current one is fine tbh
i haven't played terraria for some time so i have no idea what you're talking about calamitas
i only remember when dog got a sprite change, after that i haven't really played terraria
in the old days
they used to change the dog sprite every single update ever
going back and forth from the old sprite to the new one
so i think the cureent one is ok
I legitimately doubt anyone remembers that ingame
tbh i didn't see that in game as well
in the old days
they used to change the dog sprite every single update ever
going back and forth from the old sprite to the new one
you say it like it stopped happening
DoG still gets resprites every like 2 months iirc

so dog is gonna get resprited again? 😳
probably
oh no
@ enreden
@analog thicket They do
(... referring to your suggestion from 6 hours ago)
They check through the same list of items
I don't think there are any exceptions because it's literally the same list?
campfires don't work in the Abyss
That is true, but he's suggesting the other way around
several lighting additions -only work underwater
which I added because you're mainly underwater in the Abyss, but not in the Caverns
although you do get a boost if you go for a dive
but no, nothing exclusively works only in the Abyss
(I'll change that list on the Death Mode page into an ajax, and add it to the Abyss page
at some point today probably)
reiterating that light level should be its own page, signus also uses a similar mechanic

add more place able items that give stats like the corruption shrine item
it can be like a marble biome item that increase rogue's playability
or a jungle related power up for mage and minions at the cost of physical abilities like swing speed and firing speed for ranger or rogue's velocity
why: well i would really the ability to play with my stats around to one at the cost of another, these item are fun and allow to diverse with weapons not normally useable for these bosses it is in need to face allowing you to experience all of calamity's weapons
signus shouldn't be negated with light level
but signus does amplify the blackout effect
much like dm caverns
i heard something about headcrab effect being less extreme with ++light level
I haven't looked into the sauce for it yet though
any criticism?
do you just mean stuff like campfires?
or stuff that has both positives and negatives?
more like the corruption shrine's item
i would assume either
something that doesn't give a buff sing (that take up a buff slot) yet play around with some stats
but latter seems preferred
aren't those are the same?
campfire = only positive buffs, no negative
or does the corruption shrine item does give a buff slot
corrupt effigy gives a positive on something and a negative on another
ya that's what i mean, yet i don't think those should take a buff slot
effigies grant a buff, yes
oh
i didn't think this through did i? (i though it doesn't take a buff slot)
also mind me pointing out, that this will make multiplayer harder
buffing some classes for nerfing others
wait, what happens when you use masochist mode and the death mode recovery thing at the same time
does it just double not let you recover
You're definitely not recovering but iunno who's Nurse message would take priority
I think DoG's mouth should be closed by default, and opens more and more as it gets closer to the player, would that be possible?
I've got a question if this suggestion would even be possible:
Ok, so in Borderlands 2 you have the option to create a level 30 character with all the quests defeated so you can focus on the DLCs, try out builds etc. Would it be possible to have an option to generate the world in Hardmode with all pre-hm bosses defeated and a "starter bag" that dropped statigel tier gear?
i imagine it would be possible
though i think that would be more of something you might ask from another mod
Not really possible in another mod tbh
why not
new char with 400 hp and wof treasure bag in inventory
the calamity devs have put a lot of work into pre hm so i doubt they would add an option that encourages skipping it entirely
It's not encouraging anything, if anything it's a bad idea
i got used to not use Nurse during Boss Fights
I think instead of having it so nurse won't heal you, have it so that using the nurse while a boss is alive despawns the boss. That way you still can't cheese the boss, and you're discouraged not to do it because you just waste the boss summon, but it means that if you are very low on health and you dont want to die (e.g. you're on hardcore) you still have an option to survive, especially if it was a fight you weren't ready for
The thing about Rev is
There's already a change to make her heals WAY more expensive while a boss is alive
People use Nurse in rev fights?
yes
IMO Nurse shouldn't be able to be used during boss fights in ANY mode. Doesn't really make sense
@digital saddle You could probably acknowledge the expensive heals in Rev in your suggestion
Adding a cash increase only makes it most annoying and doesn't actual discourage heals
Rover,
What is the most expensive price of the nurse?
If you heal during Supreme Calamitas, it costs half a platinum
with Calamity stuff
it still depends on how much she has to heal
i doesn't heal with Scal
Good luck healing in SCal :p One brimblast and the nurse is pink mist
so healing 1 hp is still cheaper than healing 800 hp
because Scal kills the nurse before i go to heal
imagine trying to use nurse during SCal 
no one will use the Nurse during Scal
nurse is dead literally five seconds into the fight
Y’all was talking about recovering and I thought you were trying to grab ledge
is that or people able "NPC friendly don't die" mod
to make NPC inmortals
NPCs already take increased damage and we had an anti-nurse mechanic in the mod before. The mechanic sucked ass and was removed, this is one of the hardest no's I will give a suggestion.
(I'm not sure why the argument transitioned into this after I answered your question of "what is the most expensive heal")
but that's a absolutely crap
wh
It was never an accessory

It says "Can be toggled on and off." in the tooltip
I doesn't even have equipable in its tooltip 
how do you even make a mistake like that
Wait frick
could you be talking about the determination breaker Rezan?
Okay there you go
I’m a idiot
I'd be down for DT being a toggle
That is a thing you can suggest, although it will get bluechecked
You can repost the suggestion, just make sure to add a proper reason
91 stars, only alot more left
and yeah, its a blue checkamrk btw
lets go boys
why do people advert their suggs here???
because they want it in
#suggestions-voting_Advertising when
entirely rework it iirc ngl tbh, currently it's an incredibly niche challenge item that barely anyone uses
nobody uses it because it wastes an accessory slot
which is entirely meta in expert+
also it's very risky if u wanna go to mine Hellstone Ore
what did it say in the suggestion?
Blue check?
been suggested before
looks like a gray check but ok
mobile discord is a meme
Yeah it's not consistent across platforms for some stupid reason
oof lol
☑️ can be different sometimes
like what?
bruh alert
@hollow shell
Do people think this is funny
So fun
man people be doing this sometime
why is this the one thing I see on here
can someone get a mod to delete the latest sugg?
Back to my eternal sleep
@vocal grotto
@cursive hemlock please don't post copypastas, that's a warn
bruh?
Damn, sniped
I am speed
:insertlightningmcqueenmeme:
Fuck I was getting sushi
yummy
dom's a mod
It might be possible?
Im pretty sure people dont use deter breaker cuz its armageddon with extra steps
it would work
but I don't think it would be worthwhile
because then it would be exclusive with flask of ichor
at least, it should be possible
Perhaps it should be exclusive with flask of ichor
Perhaps it should be exclusive with flask of ichor
Adrenaline idea: Instead of reducing the time for adrenaline to charge, increase the length of time it is active for
Note: This could be a toggleable option or accessory available ingame.
Reason: Adrenaline in its current state is pretty much always the same, but by allowing the player to change some of its mechanics in different ways, it could make adrenaline more interesting and provide players with more choice when it comes to how they use it.
You're referring to the upgrade items?
ngl increasing the time for adren seems counterproductive since part of its current use is to burst down bosses
not exactly the upgrade items rover
just like an accessory or smth that increases the time adrenaline is active for at the cost of it taking the full time to charge
Reminder that Adrenaline also reduces damage taken if you take damage with a full meter
The topic sentence is kinda confusing as-is
that sounds like it could be a balancing issue
"Add a way to make the Adrenaline buff last longer, at the cost of taking longer to charge", something like that?
ah that works
Adrenaline idea: Add a way to make the Adrenaline buff last longer, at the cost of taking longer to charge
Reason: Adrenaline in its current state is pretty much always the same, but by allowing the player to change some of its mechanics in different ways, it could make adrenaline more interesting and provide players with more choice when it comes to how they use it.
45 seconds to 60 seconds?
Adrenaline is already specifically a burst, potentially getting 10 seconds of 2.5x could introduce a ton of fuckery like bursting down 2 Yharon subphases
then just reduce the damage adrenaline does?
idk
plus it would take longer to charge so you'd have to nohit for longer too
didn't we already nerf adren like 5 times now
yeah there's no point in nerfing it again lmao
We should probably just leave adrenaline as is, it stayed in this state (at least for rev) for a pretty long time now without introducing balance concerns. Rage would be a better target for rework.
He doesn’t seem to be asking for a full rework
Rage probably should get a rework thinking about it, there is one fight in the entire game where you can consistently get rage, being Yharon.
Hell true melee doesn't get consistent rage either until DoG, and that is because DoG's fight is THAT LONG
imean the whole point of the suggestion is to add some more interesting mechanics to adrenaline
nohit for longer to do more damage for longer, or nohit for the same amount of time to do normal damage, take your pick
and i have ideas for a rage rework but i dont feel like suggesting it now because i dont have the idea fully fleshed out
and no it's not a full rework either
At the same time, if your only response to a concern is “just nerf adren then idk”, you should probably sit on it a little longer
Hope that didn’t sound rude
You could also stop damaging the boss for that period of time so that you don’t advance the fight
It’s a common clone strat for a reason
i dont understand what you mean by that
Rage is useless lol
Xultroni, some bosses like Perforators have phases where they're significantly weaker
Using your suggested item, you could wait inbetween worm phases and burst down Perforators entirely
it's not called heart attack anymore
are you on an older version?
rn the buff gives you like +5% extra hp
Yes idr what it's called I just always think of it as heart attack
It's called absolute rage
(Heart attack was kinda worse because of the lack of sense behind it)
(but yeah, this one aint that perfect either)
do you have a better name to suggest?
that doesn't involve reworking effects of the buff
I currently don't tbh
My question is
does it even need to exist at all
that being said I mostly look at ways to turn rage into true melee exclusive thing, not names
(even if that takes away from regular classes and I realise it would be huge change because of that)
I honestly think it'd be neat if every class drew primarily from a different bar
Melee could use rage, ranger could use adrenaline
Idk about mage tbh
Summoner could get a "morale" system for minions
Then rogue has stealth
Mage draws from mana dummy 
morale system sounds kinda eh
I guess it depends on what you mean and the execution
i wish rogue flasks were themed like poisons
every class having their own resource could be interesting
That sounds like yet another boost to pile up with all the other ones that already exist
well the above post sounds like it was suggesting replacing rage/adrenaline
Potions, proficiency, wings, armor, accesories, reforge, and even fucken inventory items
i think it would be cool if rogue's resource was a double ended bar with frenzy at one end and stealth at the other
frenzy builds by constantly attacking, and grants bonuses to attack speed at the expense of accuracy
not attacking causes frenzy to decay into stealth, which is consumed by attacking and grants huge bonuses to damage on your next attack
but thats probably way too complicated to implement
Yeah how bout no


ah yes class specific upgrades to rage and adrenaline
wait
maybe that could tie into proficiency somehow
@hot zephyr that depends on where in progression its placed
It doesn't. It's a bad idea no matter where it's placed. It'd require a rewrite of a lot of the game.
So
This idea only has a few seconds of thought put into it
But I imagine a morale system could work by
Every time an enemy dies, morale would go up
Increased morale could increase the damage each minion does
Taking damage or not killing anything for a long time would cause morale to go down
This makes summoner a lot more powerful in events as if it wasn't already
And it still works in boss fights cuz I can think of like
One or two bosses that don't have minions that could be used to farm morale
sounds like rage + adrenaline
Dunno if this is even worth considering
This would be a passive buff rather than something you activate btw
cuz of the
fact that it's a new game mechanic and would require extensive balances
@hot zephyr how is this "a lot of the game" tf
This makes summoner a lot more powerful in events
as if it wasn't already
and that's exactly why I'd disagree with adding that
Because your suggesting a change to Adrenaline
which is a thing throughout the entire game
that depends on where in progression its placed
Unless you put it like post-DoG then yeah it's gonna affect a lot
tbh
rage is built with true melee damage which is class specific
what if rage could be built by all damage, and gave a class specific boost based on the damage dealt most when activated
people complain about summoner being passive and then there's this suggestion for a passive summoner buff 
I think true melee was specifically given that Rage boost because true melee is so risky to do
No other class/subclass gets as close to the enemy
hopefully it isn't rude to post an idea for a suggestion of mine quickly after someone posted theirs, but here you go
Move Alluvion into being a Darksun-tier item
Reason: As it is right now, the Alluvion and Monsoon are really close together progression wise, as you only need to kill DoG in order to get the Alluvion from Monsoon, while there's usually a bigger gap in upgrades for other weapons. That and the fact that, outside of Yharon's drops, there's only one Ranger weapon to make gives Rangers a little less variety in their weapons. Moving the weapon up a tier and into pre-Phase 2 Yharon would give the player more choice in what weapon they want for Yharon, but also moves it and the Monsoon further away in progression.
Moving Alluvion to Darksun makes it closer to gale
They are indeed quite close
that's why we didn't make alluvion darksun when we had the chance to
also Monsoon and Alluvion are quite far apart dps-wise
it's basically an unneeded additional step
at least so i've heard, i never really use it
to be fair, there's also event horizon and SSV
The heards are more likely to be lies than not
The problem is Tsunami is an immediately pre-ML item
and you're tryin to fit two bows in between that and post-Yharon2
I think the only way it could be decently spread out is if Monsoon was crafted with Divine Geodes, but that wouldn't make much sense
maybe with uelibloom?
I really wanted Monsoon to be post-sentinels
Maybe. Still not great
but nothing makes sense
i mean, aquatic dissolution is crafter with uelibloom
He’ll probably set up an extra tier
and that's a water-based weapon
Nettlevine Greatbow is already somewhat functionally similar to Tsunami
That would take a fair while to happen tbf
man, no matter what we do, it just ends up badly, huh

If not for storm weaver opening like 3 ranged weapons I'd have said monsoon to there
(how did that even happen)
Just change one of SW’s drops to summon /s
excess ranger weapons from moon lord to sentinels be like
Ah yes, summon arrows from the sky
time to cut half the useless weapons 
time to cut 
Or rather throw a few weps around to enemies or events tbh
There is about 0 need to actually delete content
yeah that's also true
maybe something like storm dragoon from post-prov wyverns?
I'd have imagined post-DoG wyverns tbh, if not for 2 other guns crafted a tiny bit later
a big lotta gun
Storm Dragoon is cool and all but you get Seadragon at the same time and that’s just better
Should dragoon be buffed then
Those names are hilariously similar to me
It won't be buffed because it's a mundane drop vs crafting tree, I could imagine that reasoning at least
Unless the difference is too drastical and it probably isn't
well claret has healing (kinda) so that makes sense too
dragoon is also better than spyker
am i the only one who finds it strange that some flails count as true melee
depends on which flails you mean
I hate not being able to blow my dungeon off the face of the earth
can we do something with the empty ass rectagle at the top of the abyss
there's gotta be something that could be put there
i think the point is that it's empty
yeah like isnt most of that area just the underground too
like you go in there and the underground music plays
"think about what you've done"
and then you hit the bottom, where you most likely drown
more like get crushed
Too much pressure
seems like a bit of an excuse
because it kind of is but yknow
I always guessed it was supposed to be a gear check.
Meh. Main gear check is shadow key
If you go down there without any sort of way to extend breathe then you're going to run out by the time ou get to where any of the loot is.
Meh yeah true.
tbh if abyss could have used custom key that would have been a lot cooler. But alas, coding custom locked chests is pure death
where would you get it
like directly as a boss drop?
astral chest is a drop disributor that doesn't have much purpose to exist
yeah it could easily be implemented into Aureus' drop pool
You know, when you put it that way, I kind of agree.
I think it exists to fit along with the theme of a biome chest, you know, add a biome gotta add a biome chest, when really you can't access the chest until Astrum Aerus so why not just make it drop from him?
exactly
Or maybe since adding a custom key is apparently a nightmare why not make it unlock when you beat Plantera instead?
Because then it's the most accessible chest of 6. You need to grind other biomes most of the time beforehand opening
(even with 20% drops from respective bosses keys remain pretty rare)
I find I usually get the other biome chest keys without even thinking about it.
idk it would fit in better though with the other biomes
Well, then suggest it. Altho expanding on reasoning beforehand will help
thorium was able to do it why can't we
we have more people and possibly more experience
i heard its still really difficult
The answer is painfully simple: too much effort for too little outcome
At least that's my take
probably
Would definitely help with consistency with the vanilla game though you have to admit.
Not denying that for sure
It's just about how much that consistency is actually demanded vs how much will be spent to make 1 chest for 1 weapon working in exact way (even if that may open up design for other custom chests)
Understandable.
Then again, doing a suggestion on that part certainly should be fine
If devs would be able to do something about that they will take a note at least
something something every shot not fired is a miss
I'd be shocked if the idea hasn't been tossed around at least a bit in the dev teams discussion.
Wrong breaker
You're thinking of Burden Breaker
I like the dynamite suggestions
to me its about consistency, having walls break and not bricks is fishy. Either make it have no effect on either or break both, or have it be locked somewhere
balanced idea imo
Thank you. Exactly my thought.
consistency is a great reason imo
Don't walls break if you blow up one at the edge of a cluster of them?
yes
While warping around with the celestial jewel, I found the Flower Boots. They're hilariously useless. Anyone think they should have a buff to do something interesting, or just forget about them?
ideas?
you can buy bait from merchant, so that purpose is gone.
which granted, is not the most useful thing
Some sort of summon buff, like a fungal-clump type minion? Unless the next patch adds some useful early-game summon accessories with its pile of summon weapons, there's still a dearth of those. An alternative could be a set-bonus thing with the Jungle Armor
like how certain wings get buffs with sets of armor. Just kind of spitballing ideas at the moment tho
maybe when standing on a planter box, it could grow that box's respective potion ingredient
would make potion farming easier
an alternative to blood moon farming i guess
flower boots could have an upgrade that allows it to grow battle flowers to attack enemie
that'd be neat
That Planter Box idea is neat
or that
imo
Yeah, short-term mini-turrets might be fun, although I doubt they'd want to code it
fair
the thing with the planter box tho, it feels like it discourages gameplay to just sit on plant boxes to get items. Then again, fishing is pretty much the same thing but it's still fun, so idk
planter box idea also sounds the most annoying to code
I'd much rather make short-term mini-turrets
if they were sprited
That's a thing. I can barely draw stick figures with a pencil, so I won't suggest anything that requires someone else to sprite. It's not fair to just ask for something like that.
Don't even worry about that because including sprites with your suggestions is discouraged anyway
lul that pbg sugg
(also yeah we've got like 50 billion spriters on our team anyway)
I mean, the other day, I requested a projectile for a new acc I coded. an acc that wasn't even planned. so it's not terrible
it just means, it's less likely that the suggestion will be done
spriteless suggestions are far easier than ones requiring sprites
is the deep sea dumbbell supposed to demolish dog?
Well, you're a mod. You do something for the community. I'm just a nobody, and I understand artists get nagged with a thousand "gimme-that-for-free" different things all the time
(I'm also a dev/programmer for the mod)
meaning if I really wanted to implement your suggestion, I could ask for a sprite
Well, thanks for the explanations. I'll get to work on writing out the suggestion.
Imho the planter box enhance from Flower Boots should rather be HotE/Bloom Stone effect
Since it's extremely powerful for pre-boss accessory. Flower boots could use less gamechanging effect
you have my support 100%
Same. It's a great suggestion.
I never really gave the Flower Boots a second thought, tossed it in the same bin as the Guide to Plant Fiber
Thanks. Now I've got my eyes on the Celestial Emblem and the four Sentry accessories for later. They're not awful accessories, but there is some redundancy going on with the main line of magic accessory upgrades for the former and the fact that the OOA accessories are identical, non-stacking versions of the same item with different names and sprites for the latter.
Also, was the Pocket Mirror (prevents petrification) removed? I've killed a bunch of medusae, but I never found one. I feel like it could be folded into the Ankh Shield/Asgard's Valor crafting tree.
it was not removed
it could be added to the tree, pretty easily
easiest thing would probably be to stuff it into asgard's valor
maybe combine abaddon and pocket mirror for some weird side accessory
upgrade to pocket mirror that allows you to petrify enemies?
Maybe two different lines: one folds into the Asgard's Valor and descendants, and the other combines with the Medusa Head, some wands, and eventually gets into the Vivid Clarity (as it seems to be the status-effect weapon).
Isn't that a SIS
nah it's a BRO
Flower Boots are already top tier for what they're used for, I don't think they need a "rework". Their new function could totally be a new accessory that combines with Flower Boots though
Nahh the sugg's main purpose is giving them a purpose in general
There's a specific idea in there but that idea isn't necessarily what he is suggesting, not the main thing
He gives other ideas too
they sure do sell well for 8 gold in vanilla but that's devalued in rev+ 
Kidding but yknow
It's like saying they should turn fishing rods into melee weapons.
I don't think I've used Flower Boots ever
I used them twice for ^
Flower boots purpose is to get bait, but the best pre astral bait can be bought at the merchant
you don't need to get bait for calamity by those means you can just buy it
(and that use is devalued by calamity's merchant selling bait)
Use Flares/Flower Boots
And do it in the jungle for Grubbies
Perhaps instead just remove Bait from the merchant to give the boots a purpose?
Mostly for buggies because 40% but yeh
let's not
I have suggested moving bait in tiers, not sure if it was considered
the boots are rng mind you unless someone sells it
I mean, don't the devs want to decentivise living in their base 24/7 and having to actually do something outside
it was approved but that's it
Also maybe but there is vocal minority of "let us fish properly" ig
Well, could make the Witch Doctor sell the boots and remove bait from the merchant.
Moving the Merchant's baits' tiers or removing them outright I think would be a good idea
The Twinkler and Arcturus Astroidean are completely useless considering you can buy 50% power bait before you even get access to those
That's like saying Mimics are RNG and need to be sold from the merchant :p
Making the boots the fast way of getting bait doesn't not fix the base living problem.
It's Terraria. The game is mostly RNG lol
I suppose you could revert merchant bait solely to make Flower Boots useful, but giving Flower Boots a different purpose shouldn’t be out of the question
Possible. Yes. Likely? No.
imagine needing them for consistent bait tho
Make a recipe for Flower Boots at that point lol
Hermes Boots + Jungle materials or something idek
Also if everything is made to be bought, what is the point of working for it
If one wants consistent bait, they break pebbles, craft enchanted worms and get in positive bait dynamics by crates
If this suggestion costs the merchant having bait, then I'll delete it right now
Or visit jungle surface
lol
because I am not, not, not going back to breaking rocks for freaking worms
You already lit the fire, 0ris lol
Too late, might as well push it forward for less pain
F l o w e r B o o t s The same item you asked for a use for
Honestly i'm firmly in the "Keep bait easy make Flower Boots have a different use" camp.
Merchant selling bait kinda removes the entire point of bait
make angler sell it, makes it 10 times better amirite
You’re asking to progress backward to give Flower Boots a use where Oris wanted to progress forward
angler shop
I'm in the "Have Calamity stop making portions of the game irrelevant"
That's quite vague tbh
Painful portions. Nobody likes grinding unfun stuff, I would hope
s'more like a category
Subjective, 0ris.
Yeah
like, every time I Arma'd DoG to grind, it was fun, I got a rush. It's hard to believe that anyone could get a rush from flower-bootsing buggies
"Fishing should be easier than in vanilla but not as easy as it is right now"
my take, that is
Good take
I mean, you can literally AFK farm bait with vanilla gear if it hurts you that bad
You know he still drops all the ingredients right
oh
bruh
It was just a ready combo yeah
but why was slime god crafting removed
Weird and inconsistent with all other bosses
atleast have the summons craftable still
summoner slime god is the mega ech experience
it'd help if slime god's core doesn't possess his slimes and go immune the moment reasonable damage is dealt to it
enraged core is just pretty gross as a summoner
Summoner Slime God isn't even that hard but ok







