#suggestions-discussion

1 messages · Page 828 of 1

ashen warren
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pretty simple, kinda just for consistency and ease I guess

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cant think of any better reason tho

mighty knot
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@fierce grotto why do you capitalize every word

small talon
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thats 2 people that dont like it

gray nebula
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that suggestion

mighty knot
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the suggestion isn't one long title

gray nebula
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brgu

hallow kraken
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What should be changed?

gray nebula
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FAMOUS YOUTUBER CHIPPY

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doesnt like our health bar

hallow kraken
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Isn’t there something to disable it?

gray nebula
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yeah you can disable it

hallow kraken
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Didn’t he say that like a year ago?

hollow shell
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Yes, there's something to disable it

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A config option

fierce grotto
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@fierce grotto why do you capitalize every word
@mighty knot What Do You Mean

wooden wedge
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I thought it was a control option

hollow shell
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Why Do You Type Like This
Instead of typing like this

gray nebula
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Troll

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100% a troll

wooden wedge
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all of your words are capitalized and it makes it hard to read

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or just weird

fierce grotto
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Oh sry it is a habit

hollow shell
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Anyway yeah the health bar can be disabled if you don't like it

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you can use the other popular healthbar mod instead

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Yet Another Boss Health Bar

fierce grotto
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Ok but i just wanted to put that suggestion

wooden wedge
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why

gray nebula
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like it's not needed

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it's not even a QoL thing

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and why is it "not good at all"

wooden wedge
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if anything the healthbar IS QoL

hallow kraken
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It literally already exists

hollow shell
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Yes "Quality Of Life" is not the correct argument to use at all

gray nebula
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the mgr health bar is cool ted

small talon
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Honestly i like the calamity healthbar over "Yet another boss health bar"'s health bar

hollow shell
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I always use both

small talon
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it being smaller and taking up less space I like more

fierce grotto
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I got a question

gray nebula
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calam's health bar is also more useful

small talon
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but again, thats just me

gray nebula
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it gives extra data

wooden wedge
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I'm assuming you can just delete your sugg now, since you got your answer of it already being able to be disabled

tepid root
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i do not understand a single word of what this suggestion means

hollow shell
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What's your question Nick

small talon
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If you want it to be a more accurate and more agreeable suggestion, detail what you think is wrong with it and what should be changed

hollow shell
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^

fierce grotto
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Is there a place where I can see alll the sprite and re-sprites

wooden wedge
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art server iirc

hollow shell
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(and also you should probably clarify that you mean Calamity's boss health bar.
When I first read it I thought you wanted to disable the player's health bar.
And I was about to recommend the "Unleveled Mod")

fierce grotto
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Is there a place where I can see alll the sprite and re-sprites

hallow kraken
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bruh

wooden wedge
hollow shell
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(Discord lag)

gray nebula
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what do you mean by "all sprites"

frail mantle
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if you mean the resprites in the upcoming update, some are in the art server, some have been posted here and the rest aren't public yet

hallow kraken
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oh

gray nebula
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also uh some resprites are private

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made by the devs

wooden wedge
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all sprites from YuH

fierce grotto
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Oh ok thanks

hollow shell
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In other news:
In the next few days I'm probably gonna move the bluecheck cut-off date forward again. It's about that time

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Thinkin of movin to October 1st 2019, although November is also a possibility

green pumice
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can you suggest buffs/nerfs to dev (just dedicated) weapons without the need of their approval or no

tired haven
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Mmm
No idea but something tells me yes

ashen warren
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Hey Rover I found you in a YouTube comment

green pumice
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@mint steppe but levi lore breh

hollow shell
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^

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Levi lore.

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It does that

ashen warren
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By the time you get that though, you have access to Wisp in a Bottle

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And that doesn’t require the downsides of a lore item

green pumice
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you lose one inv slot

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it's not a big downside

ashen warren
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That and you have reduced stats when outside of water

hollow shell
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The difference is you need to farm for Wisp :P

green pumice
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you do?

hollow shell
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(if you have bad luck)

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(like me 😔 )

green pumice
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wait but does levi lore eat your stats

ashen warren
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I think that stat loss is minor

green pumice
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oh wow that is stinky

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-5% dr

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btw rover

can you suggest buffs/nerfs to dev (just dedicated) weapons without the need of their approval or no

ashen warren
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Crab says probably

green pumice
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thats not a yes

hollow shell
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Uhh

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Yeah, I think so

civic pond
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save svan

hollow shell
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Balancing stats isn't really an inherent part of the dedicatee's wishes, and the dedicated items get balanced by testers before release anyways

ashen warren
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I think the only time you need to ask them is when the inherent functionality of the item is changed

green pumice
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Buff Svantechnical
Considering that this is a post-scal weapon, it should not be better than lower tier weapons for ranger, with glass cannon gear, it averages out to around 200k dps on scal (oftenly goes below that, and is wonky to use without chloro bullets), while photoviscerator does 250k and is much better on hearts and etc.

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should i do without glass cannon gear

distant gyro
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already done

green pumice
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m

distant gyro
foggy plover
distant gyro
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`- Soma Prime’s damage increased from 600 to 1000.

  • Svantechnical’s damage increased from 625 to 720.`
ashen warren
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We’ll have to see how that goes

mint steppe
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Ok I see buy not a bad idea in a bubble?

hollow shell
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Well I mean
Your reason is to have her not be dead on dry land

Levi lore already does that

hallow kraken
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Reasoning is uh

ashen warren
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I kinda see his point tho

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To make it so that Levi lore creates a bubble around the siren rather than arbitrarily making it not dry out

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I guess as more of an aesthetic thing

hollow shell
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Agergo could change his suggestion to that.

wary canyon
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YES

gray nebula
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good suggestion discussion

ashen warren
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Could make Chaotic Pufferfish spawn after Golem in the abyss?

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Specifically in the third layer

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because on small worlds the amount of Chaotic ore is very limited and no one can craft the full set

hollow shell
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Devil Fish.

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s'not as much as Puffer but it's something

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Also Ravager

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tho that
would be hard if you've just beaten Golem and don't have the set yet

zealous ridge
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there's abyssal crates too

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gives you 5-10 bars

hollow shell
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That's probably the most profitable way

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tho also most RNG-dependant because fishing hehe

zealous ridge
subtle oracle
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Fishing is always RNG dependant smh

zealous ridge
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post-golem has chaotic spread so i think it balances out

hollow shell
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That's very true

zealous ridge
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also ravager is dumb but i wont talk about it because it wouldn't be very productive

hot zephyr
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I have a question

ashen warren
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ok

hot zephyr
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What's the point in making SCal drop weapons only in expert mode when you can use her essence to craft em by hand in Normal?

hollow shell
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Extra loot.

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You don't need to craft the weapons you get

hot zephyr
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I guess

zealous ridge
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it may also be an antique from an age when the items and essence both only dropped in expert because fuck you

hollow shell
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Maybe
If so then it woulda been kept around because the loot interaction was interesting.

quick ice
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could I suggest that the red Eyes on the Current PBG Get moved over to thhe Plaguebringer Miniboss?

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or should I wait until the updates out for that to happen

hollow shell
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Wait for the update

tawny gyro
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are Supernova, Magnomaly Cannon and Photoviscerator supposed to have 0 pre-boss stuff?

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i'm speaking about same-type damage too, so no Space Gun for MC

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Supernova kinda makes it up with Seafoam Bomb, but MC and Photovis have literally no pre-hm

gray nebula
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why would they need pre boss stuff

tawny gyro
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because they're exo-weapons

gray nebula
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but they dont have any pre boss weapon and are still exo weapons

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so that means that exo weapons dont need pre boss stuff

tawny gyro
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""""""""exo-weapons""""""""

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that's what they are

gray nebula
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no they are litteraly exo weapons

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same palette, same themeing, same ingredients

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exo weapons arent defined by having a pre boss ingredient or not

ashen warren
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Drew wings is a recolor of Solar wings

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okno

tawny gyro
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exo weapons are defined by:

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  1. having auric tesla bars in their recipe
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  1. being pre-scal
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  1. being the literal pinnacle of your journey, connecting everything together - from pre-boss, through late pre-hm, hardmode and so on
frail mantle
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indeed

gray nebula
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Where are those rules written tho peepothink

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like really it doesnt matter

left crest
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they dont need to have pre boss items or even pre hm items

gray nebula
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they use the exo palette, are at the same tier as the others and are listed as exo weapons

left crest
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there is no rule that says this

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^

frail mantle
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but there are no pre-boss launchers

teal ibex
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i'm pretty sure only exoblade is explicitly going for that kind of theme

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other weapons just have big crafting trees for the sake of it

tawny gyro
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if so, then why do most exo-weapons have such built-out crafting trees?

gray nebula
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for the sake of it

frail mantle
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also if not every exo weapon has pre-boss something in it i wouldn't say it's part of what makes an exo weapon an exo weapon

tawny gyro
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also magnomaly canon is some weird rocket-launcher/gun hybrid

subtle oracle
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isnt the definiton for Exo, external?

gray nebula
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magnomaly is an exo rocket launcher

tawny gyro
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yeah, it's an rpg

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but it's components are rpgs AND guns

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for some reason

gray nebula
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also exo means external or outer yes but that's only used in "exoblade" which is draedon's personal sword (drae is an alien) and exo gladius because shortswords follow the same naming pattern

subtle oracle
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Draedon is a alien? I thought he was a robot? So Alien-Robot

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Man i need to start checking the lore again lmao

gray nebula
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being an alien and being a robot isnt exclusive

terse sundial
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@full wadi no meme suggestions, have a warn

split narwhal
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I'm pretty sure this will get bad reception but

versed mica
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I mean

split narwhal
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My own concept of a stealth rework:
Instead of gaining stealth while not attacking as it is now, there is a sneaking mode in its place:When you go into sneaking mode, your damage and movement speed is reduced(e.g 25% reduced damage, 15% reduced movement speed), but in turn you gain stealth at constant pace even while attacking;After you have full stealth you will automatically un-sneak and be able to do a stealth strike;You can also un-sneak manually if you so desire.

Currently, the problem with stealth is that it's often not worth to miss 5-6 attacks in order to get enough stealth for a stealth strike;This makes stealth rather under-ultilized.By having this sneaking mode, one can maintain a good dps(albeit reduced) while trying to build up stealth, and it would also make stealth easier to use and more rewarding damage wise.

versed mica
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The thing with reduced movement speed is that it severely nerfs you against fast bosses

split narwhal
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so maybe getting rid of it

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but it's just an example either way

versed mica
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I think I prob need to play rogue with the new stealth mechanics before I have a real opinion on the rework

sleek wadi
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Maybe as an accessory line so you can opt-in. Probably can't suggest anyway due to being a wide-sweeping rework which is now a don't.

split narwhal
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yea, true

sleek wadi
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But again, you could change it to an accessory line. Basically Elysian Guard but the entire game instead of the end.

split narwhal
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Well, gonna need more thought put into it if it were to be an accessory so I'll have to leave at that

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gonna go to sleep

hollow shell
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gnight

vital marlin
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can you still hold stealth then chunk out crazy damage with utensil poker?

karmic stone
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No and wrong channel

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Unless you want to spark a sugg out of this

hollow shell
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(The convo before his message was about stealth)

karmic stone
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(h)

carmine stream
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@blazing dawn that’s going to be added but nobody wants to actually sprite it iirc

hollow shell
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It's sprited

carmine stream
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wait really

hollow shell
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lol

blazing dawn
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Hell, you could had filled one of the two Revengence Bars with Blue if you did have a legit sprite

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Thankfully, hearing that it is sprited is good to hear either way

hollow shell
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Sugg could be worded a lil better but overall it's fine

ashen warren
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I believe the person did not actually look at the chat. Could be wrong though

hollow shell
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s'fine

pulsar jay
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gladiator armor is stronger than aerospec?

subtle oracle
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Yeah, how is Gladiator stronger?? The whole set totals up to 7 defense and gives throwing boosts... Aerospec gives 17 granted you're using the aerospec Headgear

split narwhal
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Gladiator armor:
Helmet now grants 4 defense and increases rogue damage by 3%.
Breastplate now grants 7 defense and increases rogue crit chance by 3%.
Leggings now grant 5 defense and increase rogue projectile velocity by 3%.
When a full set is equipped, it grants the player 5 defense and 5% increased rogue damage and 10% increased rogue velocity.

sand umbra
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p. sure Gladiator got hit a bit hard by the widespread rogue nerfs, ye

subtle oracle
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Buffed gladiator armor??

split narwhal
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Aerospec rogue gives 8% rogue damage, 8% crit chance, max stealth of 100, and a defense of 17

ashen warren
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Gladiator armor doesn’t give rogue stealth?

split narwhal
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80 stealth if I remember correctly

sleek wadi
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21 defense, 8% damage, 3% crit, 13% velocity compared to 17 defense, 8% damage, 8% crit, stealth and fast fall.

hollow shell
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70

pulsar jay
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and the no fall damage

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and the feather rain

sleek wadi
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Not sure if Gladiator is stronger than Aerospec, but it is certainly on the same level.

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Feather rain lul

split narwhal
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Just for comparison: obsidan armor gives 15 defense, 8% damage and crit, 3% velocity, immunity to fire blocks, and temporary immunity to lava, and a stealth of 70.

lost agate
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Calam also boosts the drop rate so yikes

vital marlin
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I don't think thats a problem if you consider that you can realistically obtain molten armor before killing a single boss

north badger
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true

sleek wadi
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Also Diamond Robe and Wizard Hat lasts you the entirety of pre-HM. Really the odd ones out in having oddly powerful pre-boss sets are ranger and summoner

gusty geode
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Remember when cavern Skeletons dropped Bones so Necro was pre-boss

sturdy pelican
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good times

hollow shell
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@sturdy pelican Wrong mod

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Calamity Extra Music is the mod that adds those themes

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And, again, the term "quality of life" is being used wrong

hollow shell
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god

small talon
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The word your looking for is "Luxury"

wooden wedge
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Remove the 200 total HP limit for the goblin army

Reason: it removes some non-linearity from the game for no discernable reason, and also removes some player choice from doing the event whenever they want.

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thoughts?

tired haven
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Night want to mention it's vanilla mechanic

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(plus dunno if calamity itself needs to change that, but it's fine to suggest ig)

wooden wedge
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Remove the 200 total HP limit for the goblin army

Reason: This is a vanilla feature that I feel like it removes some non-linearity from the game for no discernable reason, and also removes some player choice from doing the event whenever they want. To add to this the event already has a requirement of needing to break a shadow orb, and for the battle standard I think that since it's an event summon item that can be crafted at any point in the game it should be used at any point in the game.

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think this'll work?

pulsar jay
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imagine you load up your world

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first day

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goblin army shows up and fucking decks you

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all you got is wood armor and a copper broadsword

wooden wedge
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you need to break a shadow orb

pulsar jay
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o

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no fucking wonder

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jesus christ i'm a troglodyte

wooden wedge
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EoC needs only 200+ HP to summon naturally

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that's like the only other thing that needs that HP limit

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imma put the shadow orb into the sugg too then

hot zephyr
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Give underutilized modifiers (Quick, Arcane, Violent) buffs throughout the game to incentivize new playstyles

pulsar jay
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travel at 80 mph with the NEW quick modifier CompleteFailure

sinful steeple
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All melee weapons become fetid baghnahks with violent taxevasion

wide flicker
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and fetid baghnahks become the god slaying claws forged in your nightmares

frail mantle
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i mean iirc Quick becomes obsolete when you have a dash because it only increases acceleration, not actually max speed

wide flicker
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I think most of them just need a rework to become more relevant

tired haven
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Violent would be fine if not for really small pool of affected weapons
Quick is just as worthless as whole system of movement speed stat
Arcane... Maybe a tad weak because like max hp, it doesn't actually replenish the stat required

ashen warren
bronze gale
tepid imp
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I never even knew goliath was supposed to be faught underground, i just thought he was unnecessarily hard, thats a good suggestion

bitter drift
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@tepid imp tbh i was like that too
he just charged WAYYYY too much xD

sinful steeple
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Maybe something like a rage boss roar?

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I feel like special messages would be weird but idk

ashen warren
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tf

tepid imp
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Homefield advantage

ashen warren
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Yharon enrages if you fly 550 blocks above where you summoned him.
Nowhere anywhere in the game does it tell you this.
Yes, these boss enrages should be told to the player.

tepid imp
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I alway thought that was just the low gravity messing me up i didnt even realize that

sinful steeple
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I agree, but I don't think there should be a message

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Maybe a special roar that happens when bosses enrage?

ashen warren
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Well, I’m not really for that because in some cases it may not be very clear what the player did

sinful steeple
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I mean yeah, but realistically how would the message be gotten across? At the start of the fight? The summon item? What if the boss doesn't enrage? What about the RoK?

ashen warren
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The summon item could tell you

tepid root
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if the boss doesnt enrage it doesnt tell you anything

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simple as that

sinful steeple
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What about the RoK? That summons 3 bosses

tepid root
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whats rok

sinful steeple
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Rune of Kos

ashen warren
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RoK could say “each Sentinel will enrage if you leave the place where you summoned it”

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Or something similar

sinful steeple
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Maybe the Guide could tell you enrage conditions of bosses at your progression if you select help

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That'd give the Guide an actual use other than being worse recipe browser

ashen warren
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That’s an extremely strange use case for the guide

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It’s not very intuitive

tepid imp
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Does the npc from the sunken sea give tips?

sinful steeple
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Yeah

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Amidias does give tips and also a buff

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As well as lore

tepid imp
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Maybe it could come from them

gray nebula
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who actually listens to them tho

tepid root
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no one

tepid imp
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Not me lol

sinful steeple
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Me

gray nebula
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a chat message/sound would be a lot clearer

sinful steeple
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Probably nobody else

distant gyro
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to my knowledge vanilla doesn't tell you that leaving the evil biome despawns the evil bosses either

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nor fishron enrage

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nor plantera enrage

ashen warren
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Vanilla doesn’t tell you about enrages or anything of the sort

distant gyro
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the tongue is vaguely told through the mysterious debuff

tepid root
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yea but vanilla isnt the best at stuff ech

sinful steeple
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Tbh vanilla also doesn't tell you that Moon Lord's about to yeet you into your own chest cavity in precisely 1 second

distant gyro
sinful steeple
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Maybe I'm just too big brained but he always catches me off guard while I'm like sneezing or something

tepid imp
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Yeah but thats the thing after vanilla, after it happens once its easy to learn not to do it again

ashen warren
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Autopause is a godsend

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It’s way less clear in Calamity

distant gyro
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the main bosses that bypass all known laws of "if you leave the biome a boss gets angery" are birb and yharon

sinful steeple
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And DoG

distant gyro
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well no not really

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dog is not restricted to any biome

sinful steeple
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I guess

distant gyro
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oh and also polter to an extent

sinful steeple
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Wait what about Deus

ashen warren
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And mechs/alts that liken’t reverse gravity

distant gyro
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reverse grav enrage is just a bootleg countermeasure

tepid imp
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Does deus enrage when you leave the astral? That would explain why it took me 30 tries

tepid root
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he doesnt

ashen warren
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I would hope not

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His lingering shits woulsn’t let you stay in the astral

tepid imp
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I honestly dont know how I'd beat him without flying all the way to the top

ashen warren
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The up/RoD/dow/run strat of justice

tepid imp
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I havent even gotten a rod

ashen warren
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Oof

tepid imp
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Thats probably why im struggling at the game so much

gusty bluff
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dunno if this is counts as being in ya’ll convo. But nobody remembers desert scourge becoming immune to damage if you exit desert?

ashen warren
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I have several opinions on that, but I’ll save them

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That sure is a thing

tepid imp
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I remember that

ashen warren
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It still screws me over on occasion

tepid imp
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I remember getting a bug when i dropped the summoner at my house and an immune ds just came and wrecked me and my friend

ashen warren
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Wowp

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It would be better to ask in #bugs-read-pins since they probably have it documented if it’s known

tepid imp
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Yeah ill do that my bad

ashen warren
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Although I may be able to theorize why that may have happened

tepid imp
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Ooh ooh let me hear it

ashen warren
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Also yea the bugs list says that it happens and even suggests is as a workaround for when the summon item decides not to work

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So it seems they can’t fix it

lost agate
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Mfw nothing says a flying skeleton head becomes instakill instead of despawning

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Or that duke goes hyper outside of biome

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Also since when does reti instakill

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I thought he only went into gatling mode

sinful steeple
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He what

lost agate
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Shoots faster

sinful steeple
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No the first part

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Instakill?

lost agate
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Yeah

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Skeletron

ashen warren
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he has instakill mode if you have arma active CompleteFailure

sinful steeple
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No Retinazer instakill

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Oh

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Nvm I'm stupid lol

lost agate
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Also plantera has an enrage thats just like PBG's

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If this is an actual problem its ignoring the problems of the same caliber that vanilla has

tepid root
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vanilla bad CompleteFailure

lost agate
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Kinda true but shush

ashen warren
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My think is if PBG has a surface enrage why can you summon it there

lost agate
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You can also spawn plantera on surface

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If you get unlucky bulbs

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Or near hell, which afaik, also enrages her

ashen warren
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It does I tried it once

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But still neither of those are the norm or intentional

lost agate
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Well that at least i can get behind

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Just limit where abombination can be used

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But the other sugg, as i said, its ignoring the other scenarios

ashen warren
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Not really

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It’s just asking for us to not have to wiki search every boss to see if it has some sort of enrage we wouldn’t possibly know about otherwise

lost agate
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But its only talking about calam enrages

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When vanilla has some enrages that can get the player instakilled or killed very fast

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Like how would i know taking too long on skelly would get me killed rather than he just leaving

ashen warren
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especially since every boss before that point does just leave

lost agate
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How would i know stepping a little further out of the ocean or reaching space would make duke dash 3x faster

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Yeah

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And again, all the bosses that do smth out of biome before duke just.... Leave

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So this is just "guess you die"

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Well plant does also enrage out of biome, which can also screw you over

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Prime also gets an instakill mode but you can guess its there if you got instakilled by skeletron before

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So yes, these enrages involve potentially killing the player in no time so imo theyre important too

ashen warren
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Of course they are

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Nobody ever made this clam boss exclusive

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This is an overarching issue

lost agate
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I mean

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If its supposed to be a sugg for vanilla enrages too he should have given one as an example

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Because as of rn it sounds like he only has problems with the calam enrages

ashen warren
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He was talking more about enrages that are less commonly known

lost agate
#

How are you so sure about that

ashen warren
#

Take the Goliath Vs. Plantera thing for example

#

Most of the bulbs you find will be where you’re supposed to fight her, so when you leave and she hates you and you die, you know not to do that

#

But since Goliath can be summoned anywhere in the jungle, you might summon her on the surface, fail to her enraged form, and think she’s just a busted boss when in reality she’s enraged

lost agate
#

You already said that, and we are agreed that can be a thing but is entirely different from the sugg

#

But that doesnt answer how do you know that he means less known enrages which apparently are only calam enrages

#

Also by your logic

#

If you use a gravity potion and see twins instantly switch phases and shoot faster, you know you dont have to do that

#

Gravity potion is not something you dont use without being aware

ashen warren
#

Vanilla enrages are very drastic and sudden, and somewhat obvious when they happen

lost agate
#

Yes, some of them literally instakill you

#

Or kill you before you realize

#

Plantera's doesnt seem so obvious to me

tepid imp
#

She turns yellow doesnt she?

lost agate
#

Just imagine youre running around trying to not get killed and outta nowhere, speed boost

distant gyro
#

she doesn't turn yellow, that's the job of ichor

lost agate
#

You dont know you reached surface

#

Because her theme is blasting in that moment

#

And surface starts a lil below the ground

#

Anyway, i feel like this isnt going anywhere so im gonna go

ashen warren
#

We could tag the person who made the sugg and ask them to generalize it to all boss enrages. That’s not hard to do

lost agate
#

You could

ashen warren
#

I think I will

#

@earnest raptor we were having a discussion about your suggestion, and we think it should also apply to strictly vanilla boss enrages like Plantera’s surface enrage or Skeletron/Skele Prime’s Dungeon Guardian phases

#

And we think the suggestion would be stronger if it mentioned them.

digital saddle
#

i feel like hoplites are fine

#

personally

bronze gale
#

no

earnest raptor
#

@ashen warren added

#

What's throughs?

hallow kraken
#

Pretty sure that would be a don’t

gray nebula
hallow kraken
#

Isn’t there literally that one inferno mode or whatever

#

In progress

#

Also add this difficulty because it would be nice

distant gyro
#

infernum is unofficial but it's made for cal and made by cal devs

fervent citrus
#

if yet another mode harder than dmode will be added ill fucking eat my chair

#

because n o

#

imagine trying to nohit bosses in that mode HDfailure

pulsar jay
toxic kettle
#

"Hard gamemodes annoy me"
"Make a harder gamemode"

pulsar jay
#

xD

fervent citrus
#

hmm

#

for pros like me SandJudge

pulsar jay
#

🤮

unreal viper
#

I feel like there are plenty of ways to make it harder already.

quiet abyss
#

@ashen warren First off, please check pins and read the suggestion don't doc.
Second, if you really want a challenge then just do self-imposed challenges, like nohits.
And third, if "Right now it seems making the game harder just makes it more annoying" is your reason for this suggestion, then why do you even want a harder difficulty mode in the first place if it's annoying to you?

pulsar jay
#

very smart

#

mega big brain

quiet abyss
#

Then reword it to be more clear.

pulsar jay
#

"First of all"

#

no you're in the wrong here

distant gyro
#

that doesn't stop the sug from being categorized as a "more difficulty modes" sugs does it

fervent citrus
#

welp, if this conversation goes downhill we always have the secret wep taxevasion

toxic kettle
#

Implementing an entire new gamemode isn't exactly easy

pulsar jay
#

nop

quiet abyss
#

"You can just steal code"

pulsar jay
#

don't steal code

#

what the fuck

fervent citrus
#

wait, steal?

#

o

toxic kettle
#

Unless you do nothing but flat stat boosts

distant gyro
#

you would be called lazy if you steal code

#

it's not a good impression to make

unreal viper
#

Buffs but no changes in behavior? If you want that kind of challenge, you could simply weaken yourself my doing stuff like no buffs challenges or whatever.

distant gyro
#

even if you steal yourself

unreal viper
#

Or don't use a accessory slot.

#

Things like that.

toxic kettle
#

That's just Master Mode smugyon

distant gyro
#

yea that's basically master mode 2

quiet abyss
#

Sir/madam, coding does not work like that, and I do believe you have no idea how complicate it is to actually code, much less balance the new mode itself.

earnest raptor
#

I would wish for not a difficulty mode, but a world modifier.

distant gyro
#

you should repin don't doc to the top of the pins btw @quiet abyss HDFailure

earnest raptor
#

Like Defiled Rune, than doesn't exactly makes things harder, but adds gimmick to your playthrough.

distant gyro
#

it's single-handedly the most important pin in here so it has to be made clear

quiet abyss
frail mantle
#

wait

#

you specifically mention Armageddon and Defiled as annoying gamemodes, but then say you want something like Armageddon and Defiled?

vocal grotto
#

Well, not even just the coding

pulsar jay
#

AAAAAAH HAH HAH HAH HAH

vocal grotto
#

The balancing that goes into a new mode is kinda crazy

quiet abyss
#

^ What Dom says

earnest raptor
#

Then play other modsHDfailure

fervent citrus
#

play masochist >:D

quiet abyss
#

It simply is not worth implementing even through just the sheer amount of time and effort required to do so alone.

pulsar jay
#

play masodeath mode

frail mantle
#

but you say you want something that adds gimmicks, but that's not what Rev and Death are

pulsar jay
#

.>

vocal grotto
#

Well, assuming it did get to the dev server, I'm sorry, but I'm 99.999% sure it would be denied. It's simply too much work.

quiet abyss
#

^

earnest raptor
#

Masochist mode is most versatile difficulty mode in modded, it's definitely worth to try it.

frail mantle
#

also something something Infernum

vocal grotto
#

It would require at least a whole update

lost agate
#

I will personally eviscerate whoever mixes clam and maso

fervent citrus
#

and theres one comin up in 2 days already soooo

unreal viper
#

I don't think enough people want it for it to be worth programing.

lost agate
#

Then just leave it be

quiet abyss
#

Even if people want it we wouldn't do it.
It's not worth it considering our workload.

#

Anyways, we all made our point.

frail mantle
#

you say Trashbox understands what you mean, but he said he doesn't want something like rev or death, but rather something like Defiled and Arma, which only add gimmicks

quiet abyss
#

I'll just delete the sugg now.

#

The convo's already over, Leon, let's just wrap it up.

frail mantle
#

aight

ashen warren
#

Mb I disappeared. I think it could be worded better but that’s nit-picky. Overall I approve of this message

lost agate
#

I dont think deleting was neccesary but w/e

unreal viper
#

It violated the rules.

earnest raptor
#

How?

#

I always delete suggestions, than doesn't satisfy folks.

unreal viper
#

You can't suggest new modes.

earnest raptor
#

This was not deductible from your message.

lost agate
#

Aight fair then

sturdy pelican
#

@sturdy pelican Wrong mod
Calamity Extra Music is the mod that adds those themes
And, again, the term "quality of life" is being used wrong
my bad i was half-baked

unreal viper
#

I feel like removing the 200 hp limit would just lead to the goblin army spawning way before people are ready for this fight. Plus, the limit really doesn't make the the game any less non-linear, you can easily break a shadow orb and get 200 hp before fighting any bosses.

earnest raptor
#

Not everything must be non-linear.

unreal viper
#

True.

wooden wedge
#

@honest light it is fixed

#

for next update which is april 1st

#

also the bugs channel is right below here wh

honest light
#

amazing

hollow idol
#

also for future reference if you make a sug like that, specify whats the issue

wooden wedge
#

and use the bugs channel

hollow idol
#

oh yeah that ^

tired haven
#

I removed the suggestion because stuff like that goes in #bugs-read-pins with appropriate report

pulsar jay
#

they aren't really a threat by that point

#

if you're farming for souls you probably have the gear to nuke them

void kelp
#

more a nuisance honestly

pulsar jay
#

you literally just went about them needing a hm buff

void kelp
#

if you’re in multiple biomes the conditional immunity can be a pain but there are definitely some mixed messages

#

@hexed ore ^^^

hexed ore
#

Exactly

#

It's just annoying to have to work around lava and all the tight spaces

lost agate
#

watch the standart requirement being hardcoded or smth

tired haven
#

old goblin standart intensifies

civic pond
#

dead chat xd

#

god please

#

i've never starred a suggestion faster

vocal grotto
#

I feel

civic pond
#

You feel?

vocal grotto
#

I need that rule

#

Now

indigo fog
#

this is still under frequently suggested right

civic pond
#

I believe so(?)

mighty knot
#

yeah

pulsar jay
#

why does anyone care

mighty knot
#

if not, then it should be

pulsar jay
#

people saying dead chat are trying to use telepathic energy to attract people back to the room for a new conversation

#

this isn't new

foggy plover
#

doesnt make it any less stupid

#

besides its kind of an unspoken rule anyways

vocal grotto
#

^

foggy plover
#

might as well make it official

vocal grotto
#

All it really does is piss people off

#

Especially if there is indeed a conv going on

pulsar jay
#

nobody says dead chat unless the chat us actually dead right?

#

right?

foggy plover
#

youd be suprised

pulsar jay
#

I'm guilty to doing it multiple times

vocal grotto
#

One guy used to do it like, after 1 minute of inactivity

pulsar jay
#

it's like having a conversation irl

#

you're in the middle of a sentence

#

and then they just get up and leave

#

and don't come back for like an hour

foggy plover
#

you dont say dead chat when they get up adn leave irl do you?

pulsar jay
#

I don't speak to them ever again

#

that's rude

ashen warren
#

Your mistake was thinking people were logical about how they going about dead chat XDing

gray nebula
#

I mean even if the chat is really dead who cares

vocal grotto
#

Even if it is, it's really just fluff that ultimately doesn't do anything

ashen warren
#

Like if you’re pea brain enough to dead chat xd you’re pea brain enough to do it at the wrong time

pulsar jay
#

it kinda seems like making a termite's nest out of an anthill

vocal grotto
#

I mean, it's not like it would be ban on sight

pulsar jay
vocal grotto
#

But it has indeed happened and should be addressed imo

tawny garden
#

I think if you prohibit that then people would do it more frequently

#

just to be assholes

pulsar jay
indigo fog
#

@tame isle Placeable Calamity bars are a Don't

vocal grotto
#

If they do it frequently they would be muted and would be unable to

indigo fog
#

they're under frequently suggested

ashen warren
#

those people would end up banned for being assholes in other ways if not that way tbh

vocal grotto
#

^

#

If you're actively attempting to break the rules because "lol funny", you won't last long

ashen warren
#

Why do people do that though

tired haven
#

because lol funny

hollow shell
#

That is indeed a Don't but I dunno if it should stay that way
considering since the Don't was written there have been 3 bars made placeable

#

so now it is even more of a consistency argument

ashen warren
#

Well it’s a don’t because the devs know people want it

#

And it doesn’t need to be suggested

#

It doesn’t mean they won’t do it

hollow shell
#

It's like
been a while

#

The last delivered placeable bars suggestions was a full year ago (not counting bluechecks)

wooden wedge
#

I thought the dead chat thing WAS told off though

#

by phup iirc

gusty geode
#

Tbf
Doesn't sound like it'd be too hard to implement
One sprite maybe?
That could be a recolor of another placed bar?
Then the code required to make it a semi-solid

wooden wedge
#

aug but it was in a conversation and wasn't pinned

hollow shell
#

Oh ffs it's not even a sheet
It's literally just one 8x8 sprite

distant gyro
vocal grotto
#

I mean

#

Yeah, it's a small sprite and we already have a base for the code

distant gyro
#

if you want it implemented just submit the art iirc hueh

hollow shell
#

boy I might

#

.. submit directly to dev that is

vocal grotto
#

If sprites existed and the other devs don't object I'd be fine implementing the bars

#

Not like they require testing

ashen warren
#

You say that, but then you try to place them and it crashes the game CompleteFailure

vocal grotto
#

That's not really how it works

#

We already have a working example of the code we'd need for the bar

ashen warren
#

Oh. In that case it sounds like it should take like

#

10 minutes

vocal grotto
#

Maybe less.

distant gyro
#

it's just whatever time it takes to align 64 pixels and look good iirc

vocal grotto
#

inb4 testers gotta test it and have problems

tired haven
#

Spriters be like emotion

vocal grotto
#

spriters, more like Rover

distant gyro
#

i mean one of the placed bar showing the entire sprite sheet

#

if you know what i mean HDFailure

tepid root
radiant meadow
#

shadowspec and cosmilite bars will have that disclaimer too

#

and auric tesla bars

bitter drift
#

make the cryonic slimes inflict chilled on contact damage and shoot fast spikes that inflict the same debuff as the slime god's core contact damage attack (idk what it's called) (based on expert)
on higher difficulties the spike travels faster does more damage and increase in damage as it take speed and the debuff lasts longer.
on normal this chance won't exist.
why: so there is this semi-big frozen slime with spikes all over it's body yet it doesn't do anything with them? i mean he doesn't even do a lot of body damage compare other mobs from his tier

radiant meadow
#

Distorted?

bitter drift
#

i think so, slime god's core inflict it

night cradle
#

the vortex debuff?

queen sail
#

Why

bitter drift
#

@night cradle yes

queen sail
#

Why would an ice slime fuck up your gravity

bitter drift
#

why this debuff? well it's more the ore it gives you

queen sail
#

What

bitter drift
#

wait, this was removed wasn't it?

distant gyro
#

no that's not how it works

night cradle
#

the gravity thing from dae armor was removed, yes

distant gyro
#

daedalus grav was removed half a year ago

bitter drift
#

ok NVM

#

i feel like a moron

#

but i still want it to be spiked, so is it fine to suggest that?

queen sail
#

Yeah if you have decent reasoning

bitter drift
#

i said that it has spikes all over it's body, and for something to have spikes it doesn't use isn't making much sense to me

#

i mean at least use them from damage

#

but he doesn't even hit that hard :/

radiant meadow
#

yes it is????

hollow shell
#

It is

#

smh

queen sail
#

Check the Pins

radiant meadow
#

where did you get the idea that it wasn't?

queen sail
#

Nothing says that Server Suggs aren’t allowed

unkempt bolt
#

from the first couple lines of the donts?

#

oh my b

hollow shell
unkempt bolt
#

that wasn't a list

hollow shell
#

yeah this is a table of contents

unkempt bolt
#

that's a table of contents

queen sail
#

That’s a guideline

unkempt bolt
#

humongous brain move

#

my bad kek

hollow shell
#

You can't suggest anything for the mod either HDfailure

queen sail
#

High IQ required

#

Omfg Calamity Cancelled.....PensiveCore

unkempt bolt
#

i'll show myself out

wooden wedge
#

I've made that mistake myself dw

soft grail
#

what do you guys think of yharon battle having red lightning in it

hollow shell
#

Wrong channel?

frail mantle
#

I think he’s asking about opinions on whether or not Yharon should have red lightning attacks or something for a sugg

karmic stone
#

I think they want to sugg Red Lighting effects for Yharon

#

Probably

civic pond
#

In that case, to me it sounds like more screen clutter ech

hollow shell
#

Yharon does already have a ton of attacks

ashen warren
#

Then again all of Yharon’s current attacks are just fire

#

Which I guess figures because dragon

gray nebula
#

Red lightning is more something that birb would have

ashen warren
#

Birb is a failed clone of Yharon... so where did it come from if not from Yharon?

frail mantle
#

it comes from Birb being a failed clone, i'd assume

hollow shell
#

Dragon lore: Yharon's filled with gas that he sets alight with an internal "spark plug" to shoot fire
Birb lacks the gas but the mutations grow the fuck out of the spark plug
so it just uses that to attack instead

ashen warren
#

Seems legit

pulsar jay
#

is that what it's beak is?

gusty geode
#

Some non-fire attacks for Yharon would be neat tho ngl

tawny gyro
#

introducing Yharons new attack: gun

ashen warren
#

F o r H i s N e u t r a l S p e c i a l

#

I quit

lyric eagle
#

Has a buff for the Teardrop Cleaver ever been brought up?

#

It's got lower DPS than the Depth Crusher (obtainable before any bosses defeated) and it requires the third boss in progression to get it.

frail mantle
#

consider: Temporal Sadness

#

(not trying to invalidate your suggestion, i just thought you should remember that it's a part of the Cleaver, i have no clue how well it actually does even with TS)

lyric eagle
#

lasts for 1 second, sword has a swing speed of 23

#

if the debuff lasted for 10 seconds or longer and/or the sword fired a beam that inflicted the debuff, I could see it being used as a tandem with summoner

#

but as it is it's completely worthless as a true melee weapon at the point it's acquirable

frail mantle
#

that's true

civic pond
#

I'd like it if the debuff lasted longer tbh

gray nebula
#

base damage memes

civic pond
#

base damage is all in your head

#

buff temporal sadness

#

poggers

gusty geode
#

Hot take
Games should be balanced around the lowest available difficulty (outside of explicitly easier-than-normal ones)
This makes the harder difficulties actually harder by effectively forcing the use of underpowered weapons

hollow shell
#

I dunno how that forces the use of underpowered weapons

lyric eagle
#

Teardrop just sticks out as something majorly underpowered. I know that when I first beat EoC in Calamity I was excited to see it dropped this cool-looking new sword to go with the Counter Scarf, but the stats are just so underwhelming compared to easily-available pre-boss weapons that Teardrop isn't a worthwhile pick for future fights.

#

For comparison, Wulfrum Blade has 12 base damage and 19 UT, teardrop has 18 base damage and 23 UT. Wulfrum Blade is literally the weakest broadsword added in Calamity, and Teardrop is probably second place.

ashen warren
#

there is something that determinates if a suggesstion is going to be in the game? or the number of stars just means the approval of the players?

subtle oracle
#

After 120 stars, it gets sent to the dev server

#

iirc

#

And the devs look at it, and determine if gets approved

hollow shell
#

Stars just signify public approval, checkmark means it got delivered and seen by the devs, thumbs up means the devs liked the idea
but none of em guarantee that the suggestion will get in the game

If there's a checkered flag reaction, that means it is in the game or will be in the next update

gray nebula
#

that hot take posted above sounds a bit weird

#

I'm failing to see the point

hollow shell
#

I don't think it's really worth discussing

gray nebula
#

yeab

hollow shell
#

Asking the devs to rebalance the entire game definitely falls under the Don't

gusty geode
#

Was probably worded wrong
What I meant was everything was underpowered
Sounded better in my head

gray nebula
#

we're just gonna end up with the same balance tho

#

there's no difference between testing weapons against easier bosses with lower average kill times (because easy mode) and testing weapons against harder bosses with higher kill times (because hard mode)

#

unless you're suggesting we keep the same average killtimes we have for higher difficulties for normal /expert testing in which case its just going to make every fight longer in both difficulties

gusty geode
#

Idk
I guess what I mean is
It makes more sense to me to balance around normal
Idk if that's already the case
And if not I doubt it will be
Just my thoughts on the matter

gray nebula
#

Well I just explained why it wouldn't make more sense

#

truly a bad opinion

ashen warren
#

I’d like to point to the whole Slime God in normal difficulty argument from a few days ago.
Basically some parts of the Slime God’s properties, such as inflicting Distorted, exist even in normal mode, and arguably shouldn’t.
I don’t really wanna go into too much detail on it so I don’t have a 5 paragraph essay response, but the situation could validate Squid’s point to some extent

gray nebula
#

that doesn't really validate his point tho

hollow shell
#

It is an argument, though
Something of an argument

#

Normal Mode doesn't get enough attention from testers, so some stuff can wind up being hard because you don't see the difficulty progression when you only play Rev

gray nebula
#

I mean yes maybe some normal mode bossfights could be made easier yes, but that doesn't mean that we should balance the weapons around normal mode

#

that's 2 different suggestions

#

and I only agree with the first one wealsogud

ashen warren
#

To be fair, I think most of the reason Rev is used as the balancing point is because it’s the difficulty the most people play

gray nebula
#

yeah exactly

#

and because there's not any real reason to balance it around normal difficulty because it would end up with a similar balance

#

(basically the same if the testers do their job correctly)

unkempt bolt
#

and there aren't any outstanding places where normal could be imbalanced anyways

ashen warren
#

Squid thinks balance should center around the lowest difficulty so as to ensure the buildup of difficulty as the player goes up in mode makes sense (especially given that those that do play Calamity in normal may very well be numerous and simply not exist in this server and therefore not be represented)

unkempt bolt
#

because really it's pretty easy

gray nebula
#

that's weird tho

#

in normals the bosses have less hp

#

so that means that the bossfights are indeed easier

#

why would balancing it around normal make a difference

#

because like it's still gonna be normal = easy and rev = harder

ashen warren
#

I’m just trying to see all perspectives here. It’s kind of how I operate

hollow shell
#

We really don't need to keep talking about this . _.

gray nebula
#

yeah

#

discussing something you asked to not discuss

#

sorry rover

hollow shell
#

s'fine
I contributed to it slightly

ashen warren
#

I’m sorry. I like to talk about shit on an existential level and I forget some are unproductive and/or banned by Rover

karmic stone
#

You mean a more elaborate one than the one in Vanilla Changes right

gilded pike
#

absolutely

#

thats exactly what i mean

distant gyro
#

something planned but never executed

low remnant
#

Small suggestion, perhaps some incentive to use a reforge that isn't just Menacing? The nerfs (and slight buff to Warding late-game) is decent, but there's never really that large of a reason to avoid Menacing. Maybe a slight nerf to the effectiveness of having 7 identical reforges or something is in order?
I just think that there shouldn't be one reforge [type] you're basically forced to use because the others have been nerfed or aren't great

#

small

lime cradle
#

problem is base game has bad reforges
like I can’t see a reason why anyone would use violent

#

unless you made violent apply for every class and did things like rogue speed, ranger movement, or mage mana usage changing

low remnant
#

Ok, what if they added new reforges if* possible

radiant meadow
#

you can use Lucky reforge

lime cradle
#

even arcane, if it got a buff, would probably still suck
more mana isn’t as good as more damage in most cases

distant gyro
#

quick - affects nothing past your vanilla speed cap
arcane - affects nothing past your vanilla mana cap
violent - affects nothing past your calamity melee speed cap

radiant meadow
#

there's a certain balance where Lucky is better vs where Menacing is better

#

but you gotta do math

distant gyro
#

lucky is an investment not guaranteed to be staple and so is warding

#

that's what makes menacing such a good modifier

#

it's free +4% damage no matter the circumstance

low remnant
#

Is it possible to make new modifiers that change different stats, or are modifiers such as the above set in stone (i.e. can only effect those different stats, so you cannot create new ones that may change something like mining speed)?

hollow shell
#

I'm pretty sure new modifiers are possible

#

iirc Joost does it

distant gyro
#

Joost and Thorium did

hollow shell
#

We could add one for Rogue Stealth

low remnant
#

you took the words right out of my mouth lmao

sand umbra
#

it's possible to make new modifiers for accessories in much the same way it's possible to make new modifiers for weaponry

pulsar jay
#

more stealth wouldn't be the one to go for I'd think it'd be stealth speed

#

gain stealth fastr

lime cradle
#

+4% stealth gain
stack that with mirror+sheath

#

spam stealth strikes

sand umbra
#

except spam stealth strikes died

lime cradle
#

I’d use it tbh

sand umbra
#

DGS no longer gives meme-tier stealth regen standing still iirc

lime cradle
#

the point was with a stealth gaining accessory btw

#

modifier/reforge

sand umbra
#

anywho, I personally would love to see a special reforge or two relevant to rogue

low remnant
#

All right, what about modifiers that effect cast time (for all weapons, rather than just Melee speed), Summon minion speed (if possible? Will that cause bugs?), some rogue stuff

lime cradle
#

all classes could have their own special reforge

#

what would rangers be?

low remnant
#

Magic Quiver type benefits? Not sure

lime cradle
#

that’s the only one that doesn’t have a system like mana or stealth

low remnant
#

Maybe ammo reservation chance

pulsar jay
#

summoner reforge

tired haven
#

Menacing is good merely because killing stuff faster is a focus
Shaft it, and Lucky will have to be nerfed again. Then at some point violent will take a stab. But arcane and quick and warding would remain somewhat passive choices

pulsar jay
#

the fuck

lime cradle
#

less chance of using up ammo?
could be good
maybe increases speed guns could be fired?
might be op tho

pulsar jay
#

would that be

lime cradle
#

maybe they give like half a summon slot at max

pulsar jay
#

warding is what i consider the true melee modifer since they're the only ones getting hit enough to worry about their def

#

half a summon slot

distant gyro
#

minion speed is hot shit because there is not a variable specifically for what you're seeking

tired haven
#

True melee modifier is usually violent, because le funny dmg increase
Altho warding hits the nail here more often, yes

pulsar jay
#

minion knockback is useless against bosses, and scales with progression anyway due to proficiency

distant gyro
#

extraupdates exist but it causes the minions to break above all else

lime cradle
#

minion kb isn’t good enough to warrant a reforge

distant gyro
sand umbra
#

minion speed would be chad if such a stat actually existed

low remnant
#

HMM

tired haven
#

minion kb is just like movement speed jaja

low remnant
#

ah yes

sand umbra
#

movement speed buffs are funny as hell

#

because they don't actually do shit

low remnant
#

well yeah the faster you hit something the further they get hit

pulsar jay
#

how about minion movement speed

tired haven
#

Player sees the funny big stat, and it ends up doing nothing

pulsar jay
#

boom now your minions can keep up with yharon

tired haven
#

Minion speed is impossible to code

low remnant
#

funny big number = good

pulsar jay
#

fuck

sand umbra
#

minion movement speed, as was just stated, would be chad if such a stat actually existed

distant gyro
#

extraupdates also make projectiles shoot faster

pulsar jay
#

minions just can't get their own modifier

#

unless we go for

#

half a minion slot

sand umbra
#

I would do it myself if it wouldn't literally give me an aneurysm to set up

distant gyro
#

meaning something like wulfrum droids go sonic fuck

lime cradle
#

I’m guessing minion attack speed doesnt exist either

sleek wadi
#

Additional slots would be busted, anything else would be useless. Minions can't catch a break

pulsar jay
#

we can change minion hitrate

#

as seen with the elementals

sand umbra
#

minion attack speed is a similar case

low remnant
#

reduced immunity frames for mobs being hit by *minions? Applies a debuff?

distant gyro
#

both movement speed and attack speed of minions are from extraupdates

sand umbra
#

minion hitrate is also hardcoded per minion

lime cradle
#

minion slots don’t have to be op

tired haven
#

Well, it may be possible with a lot of crutches but one would spend ages to make it work properly in vanilla/mod and mod compat will be 100% dead

lime cradle
#

they could be useless too

pulsar jay
#

then how the fuck did they do the thing with Hote

sand umbra
#

you can change it, but it's hard to do that dynamically without wanting to die

low remnant
#

Okay so if we were to have a class-specific reforge, perhaps:
Ranged - x% reduced ammo consumption
Mage - x% reduced mana consumption (rather than extra mana total)
Summoner - honestly no idea what

sleek wadi
#

Different minions most likely

sand umbra
#

no

#

so

distant gyro
#

the problem is that it affects different minions differently and even boosting it by 1 causes everything to go die

sand umbra
#

let me explain this in the best way I can

low remnant
#

Summoner isn't allowed a class specific reforge ok

lime cradle
#

why not 1/3rd or half a minion slot at max reforge

pulsar jay
#

all we can do is minion knockback but it won't fuckin be useful

tired haven
#

Because slots again

lime cradle
#

explain

sand umbra
#

you can set a variable called usesLocalNPCImmunity in a a projectile's SetDefaults method
you then set a variable called localNPHitCooldown alongside it (by default, set it to 10 for minimum funnies)

pulsar jay
#

7 accesory slots

sand umbra
#

you can dynamically increase this by a certain amount for all minions if you want

#

BUT

pulsar jay
#

we should probably divide the slot gain even betweeb that amount

radiant meadow
#

if you don't set the cooldown, it defaults to -2 iirc

pulsar jay
#

but 7 is a prime number...

sand umbra
#

if you do, you risk messing up the existing delicate balance of that localNPCHitCooldown variable

lime cradle
#

6 is the most common number for calamity

#

since wof

radiant meadow
#

but that's irrelevant for minions

pulsar jay
#

onion

lime cradle
#

1/3rd gives 2 extra minion slots

radiant meadow
#

minions shouldn't have a negative cooldown

sand umbra
#

ye

lime cradle
#

onion is post ml so you can put menacing

sand umbra
#

you generally set minions and other projectiles to 10 since that's the standard immunity time

lime cradle
#

for the last slot

sand umbra
#

but if a minion sets it lower and then you try to increase that as part of a special effect...

low remnant
#

ok so maybe let's not have a Summoner-specific reforge because Summoner doesn't have that many stats

pulsar jay
#

ok so lets say 1/3 minion slot per reforge

lime cradle
#

so w/ 6 slots it’s either 4 new minion slots or 2 new minion slots

tired haven
#

(friendly reminder that anything that gives slots without taking accessories/armor benefits off-class summoning more because of minion specifics and diminishing stacking taken to an absolute)

lime cradle
#

if it’s 1/2 or 1/3rd

pulsar jay
#

summoner is so fuckin

distant gyro
#

reminder that a post-plantera accessory in vanilla gives +1 minion slot

pulsar jay
#

stupid

#

it's impossible to balance it

tired haven
#

and I still believe summoner proficiency should be % of slots, not actual x of them

low remnant
#

I love Summoner but it's not very well optimise-able

pulsar jay
#

% slots-

#

what

lime cradle
#

how would % of slots work exactly

low remnant
#

well when the % is = or > 1 you get another one

sleek wadi
#

So how about we just not bother with summoner due to either being too strong(slots), useless(knockback), or unfeasible(minion speed/hitcount)

tired haven
#

Add the (current amount * x%) of slots

#

So if you have 10 slots and 10% you get 1 slot

lime cradle
#

ohh makes sense

pulsar jay
#

wait that could be the reforge

tired haven
#

If you have 2 slots like any fellow non summoner you get 0.2 and forget about that idea

lime cradle
#

so it becomes exponentially stronger late game and doesn’t encourage off class summoning so much

low remnant
#

What about sentries? Could they get buffed firerate for example?

pulsar jay
#

ah yes

sleek wadi
#

sentry slot boost for reforge

tired haven
#

Sentries are like summons in terms of being hard to tweak ai of

sand umbra
#

what did we just establish about most crucial summon statistics

pulsar jay
#

spikechad shooting 1000 spikes in a fraction of a second

sand umbra
low remnant
#

ah, figures

pulsar jay
#

yeah that's a great idea

sand umbra
#

sentries are summons

#

they're just stationary summons

#

minions move, sentries do not

low remnant
#

petition to nerf spikecrag guy and cryo guy

pulsar jay
#

no

sand umbra
#

they are not different internally for the purposes of this assessment

pulsar jay
#

summoner already is ech

low remnant
#

Yeah, ok. Hmm

sand umbra
#

here's the main issue with most summoner ideas:

#

most statistics associated with Summoner are specifically programmed from summon to summon

#

and are asinine to adjust from a third-party location without some real tomfuckery or direct access to the programming of said summons

low remnant
#

ok Relogic, please completely remake Summoner so it's usable in terms of coding for 1.4 thanks

sand umbra
#

don't get me wrong --- I'd love to see a minion speed stat, a minion attack/fire rate stat, a minion competency stat

sleek wadi
#

Aight so class specific modifiers like melee has:
Ranger gets ammo consumption reduction
Mage gets mana usage reduction, mana might end up being good for both summoner and mage depending on how update fucks with things
Rogue gets stealth generation boosts
Summoner gets nothing because whatever it is is either too strong, useless, or unfeasible.

tired haven
#

Mage already has class reforge

sand umbra
#

but it just isn't feasible without a community-wide effort to get such a functionality put into Terraria/TML itself

lime cradle
#

minion slots but % wise or fractions of a slot are both good ideas imo

low remnant
#

Arcane as aforementioned struggles to benefit players in late-game, though because mana cap time

lime cradle
#

why not just add onto arcane

#

like warding gives both defense and DR

tired haven
#

Ranger one would be deemed mildly pointless, and so will be rogue.
Unless either are overtuned to hell, ofc

lime cradle
#

Arcane can give mana and less mana usage/regen

sand umbra
#

real talk:

pulsar jay
#

gaining stealth faster can't be useless

sand umbra
#

why does Arcane suck

sleek wadi
#

I'm very hesitant to make slots an accessory modifier because out of nowhere summoner is getting more slots which might fuck with balance too much.

sand umbra
#

or, more accurately, why does nobody do anything to make it not suck

distant gyro
#

mana caps at 400

lime cradle
#

I mean lots of accessories give slots
and armors

tired haven
#

When stealth itself is deemed useless, stealth regen can be

distant gyro
#

that's why arcane has such a fast fall off point

sleek wadi
#

Mana caps and potions healing fixed amounts are what is killing Arcane.

sand umbra
#

like you hear at least a couple discussions in here about how Arcane is the biggest meme-tier reforge

distant gyro
#

nothing tops brisk iirc

lime cradle
#

stealth is useless mostly bc it doesn’t regen fast enough to account for lost damage

sand umbra
#

but I've never seen anyone actually try to improve it

tired haven
#

Which are a lie because Quick can't be topped

sand umbra
#

okay fine

#

second biggest meme-tier reforge category

#

movement speed buffs take the cake

low remnant
#

it is time for Violent shackle

radiant meadow
#

I've thought about making Quick boost flight time or horizontal wing speed or something

lime cradle
#

who uses violent lol

radiant meadow
#

or maybe jump boosts

tired haven
#

True memees

pulsar jay
#

violent is useful at specific points in the game

sleek wadi
#

If mana was uncapped and potion's restored percentages instead of flat amounts, then Arcane could see use on high mana builds.

pulsar jay
#

and only if you're using true mrlrr

sand umbra
#

Quick and friends becoming general-purpose mobility reforges would be something I'd be cool with seeing

low remnant
#

Potions restoring % based amounts would be interesting, actually. I like the sound of it

tired haven
#

Give Quick jump boost and see everyone go wild

pulsar jay
#

if you're true melee, you might use violent
early phm, mid phm, early hm, post plant pre golen

#

notice those are all the points in the game where claws are useful

lime cradle
#

is true melee a meme class or do people actually want to do it besides embracing the meme

sleek wadi
#

True melee uses either Violent or Warding depending on what they're about to kill, personally I rolled with Warding the entire run until the end when I was already at softcap from buffs.

tired haven
#

If it wasn't so worthless aside from outlier weps I'd have said actually

#

But alas

sleek wadi
#

True melee is actually really fun with Fungal Symbiote, that being said don't play it specifically because of DoG.

pulsar jay
#

and scal

sleek wadi
#

DoG himself is a long as fuck fight and the only thing after him is Cosmic Discharge, 1% drop.

lime cradle
#

so true melee is meme/cbt class then

tired haven
#

And doppel cal. And twins. And yharon. And a bunch of other bosses

pulsar jay
#

twins actually do come near

tired haven
#

Yeah, and you die

sleek wadi
#

Yharon is fun with Cosmic Discharge but again, fucking DoG.

tired haven
#

Retinazer p2 flies away

pulsar jay
#

spark how did you beat the mechs with true melee

sleek wadi
#

For Retinazer I abused Fetid with Fungal

#

Everything else, I ran up with Fetid and melted it faster than it melted me.

pulsar jay
#

so just out dpsing

#

but how did you even hit her

soft grail
#

what did people think of yharon battle having red lightning in it

pulsar jay
#

no

hollow shell
#

yharon*

tired haven
#

Making reti fly in the trail of shrooms ig

soft grail
#

or maybe update the tornadoes to resemble the sulphurous sea tornado

sleek wadi
#

Yeah trail shrooms are also how I dealt with clone.

soft grail
#

we saw in the 1.4.4.001 trailer

#

at the end

tired haven
#

that being said I did manage that fight without fungal almost 2 years ago but so much have changed including 1tick fetid death

hollow shell
#

We won't be able to change the mid-fight tornados to those, because of how their segments behave (splitting off and disappearing individually)

#

The border tornadoes could be changed, but if we do that would just look inconsistent with the rest of Yharon's fight

soft grail
#

so players get openings?

#

maybe update the mid-fight tornadoes

#

have them appear from top to bottom then disappear top to bottom

sleek wadi
#

Yeah, also standard nadoes are much easier to read with the current appearence, if a bit jank.

soft grail
#

or do the openings in the tornadoes need to be there

ashen warren
#

Honestly the border tornadoes should always be a different color from Yharon’s othee nadoes

soft grail
#

they are

#

its just the shader

hollow shell
#

The openings absolutely need to be in the giant tornadoes
or you'd be completely fucked

soft grail
#

they flash a greenish color when you get too close

ashen warren
#

I thought they color shifted from orange to green. They should stay green

hollow shell
#

That's not true, wased
They cycle through the rainbow

#

or, they just cycle through colors (may not be the full rainbow. It's hard to tell with the screen shader)

#

Their color doesn't have to do with how close you are

soft grail
#

with the orange shader I am only able to see green

#

and ofc orange

hollow shell
#

It would be nice if they stayed as the changed color so you could always differentiate them

sleek wadi
#

You know exactly what the hitbox on nadoes look like currently, with the trailer like one it'd be more ambiguous. Considering Yharon's whole thing is that you need to learn the patterns and what not, having easy to read nadoes is best.

soft grail
#

ok

#

anything we should know about the sulphurous sea tornadoes?

ashen warren
#

Also... the fact that the instakill border tornadoes wave around is really obnoxious. Is that just me?

hollow shell
#

You'll know in a whole 3 days

distant gyro
#

2 days iirc

sleek wadi
#

border nadoes changed to lightning storms to line up with bumblefucks lightning

soft grail
#

just stay out of their way entirely

#

when did bumblebirb get lightning

sleek wadi
#

Bumblefuck has red electricity surrounding both it and its feathers

soft grail
#

ok