#suggestions-discussion
1 messages Ā· Page 827 of 1
I feel like the wooden boomerang and enchanted boomerang(or maybe just enchanted boomerang if it isn't crafted using the wooden boomerang) should be craftable, so that you don't have to rely on finding it in a chest
I assume that a recipe does exist already but is not documented on the wiki. Happened with Ice Boomerang earlier.
Hold onto that idea, I'll check in the morning
Okay
there was no need to remind us to deliver your suggestion, we can just scroll through the channel and look at stuff ourselves
reminding us to do it just makes you look impatient
add reminders about sending suggs to the don'ts or smt iirc 
can we get some kind of pause period on enraged core where it sits still for a second? there isn't a Single Available summon for SG that can keep up with it or track it enough to land a ranged shot
and since summons have no concept of targetting, every time core posseses a slime, they go after the slime and kill it
what results is core maybe getting to half hp and then both slimes dying
core no longer takes damage from said summons ever again
and you just cannot hurt it anymore
Pretty sure Core is invincible while it possesses a Slime
summoner never really gets taken into account for
sure this update will add a bunch of summons but are they actually going to fix the issues?


I mean, in case of summoner any content aside from maybe postplant fixes issues
(aside from class-defining critical flaws like being god at CC and sucking at bosses)
may i suggest fixing 3 probs about AS? cuz its driving me nuts 
are the new summons going to be able to keep up with yharon sub8 or enraged core?
those are everyone's big issues
it Can't hit anything because of ai limitations
No idea tbh
(for core you could always use ballista spam iirc)
does it have strong enough aim?
If you spawn it right on core, indeed
There's also herring staff which is pretty fast right

if rng treats you wrong herring staff just straight up might not exist in your world
There's like 19 houses in my abyss
Assuming abysses have similar numbers of houses you'd have to be pretty unlucky to not get the herring staff
a bunch of lionfish and frogs and diving gear that I didn't really need at the time
pretty sure the first 9 chests are guaranteed to be one of each item
slime god isnt that hard
a decent arena and understanding his patterns should be enough to dodge him
Hold up not even in Death does Slime God have close to half of 60k health
yea he has 24k health in death
I'm about to embark on a Calamity journey for the first time. I decided to add the following mods aswell: Magic Storage, Veinminer, Recipe Browser and Boss Checklist.
Is there any other mods that you guys think would go well with Calamity?
I don't think this is the channel for that...
yeah this is suggestions for the mod itself, not suggesting what you should use
you might be right. I'll head elsewhere. Thank you. The channels did sort of overlap š
Yāall had me confused thinking you were gonna use Herring Staff for Yharon
I was like, what sort of banter is this?
@hollow shell there's no enchanted boomerang recipe
I didn't add one because gold chests are like 50 times more common than ice chests, meaning the chance of not finding an Enchanted Boomerang is pretty absurd.
they most likely went on the wiki, saw it had 24k health, assumed that was per slime, and tripled it
Or it may be old deathmode numbers
No idea
Wait they mention normal mode, I'm a dummy
inb4 they've upped boss health
"it was hella easy so we buffed hp to slog state just so you actually put effort towards victory now"
I forget that people that play Calamity in normal mode even exist
I didn't add one because gold chests are like 50 times more common than ice chests, meaning the chance of not finding an Enchanted Boomerang is pretty absurd.
yet that chance isn't absurd for not finding basically any other Gold Chest item
Hermes Boots, Lava Charm, Cloud in a Bottle, and Magic Mirror do all have recipes
though tbf, those are all more important than Enchanted Boomerang
Aight @sinful steeple a recipe does not exist, but look at Ben's message (that Thomas just quoted)
Yeah I saw
I dunno though, the enchanted boomerang is required for celestus
That's pretty important
It's not really necessary though, even if you didn't get an enchanted boomerang you can search for one and find it after a while so I guess a recipe isn't that important
Yeah cuz those 4 things are all very valuable during pre-HM, early game
while Enchanted Boomerang at that time is one of many weapons
You have all of Pre-HM and the beginning of Hardmode to find it to craft Equanimity, and (if you don't) all the way till post-Yharon to find it to craft Celestus
Basically the entire game
Yeah
(and Terra/Elemental Disk)
Chances of getting an Enchanted Boomerang seems to by 13.57% from Underground Chests and 13% in Cavern chests
m
And considering it's nigh-guaranteed, it'd be good to keep it uncraftable so players actually do need to bother going out into the world to find the thing
Spend more than 5 minutes exploring
In some cases it kinda needs to
because it adds many further usages for items (recipe trees) that, in vanilla, aren't guaranteed to spawn or may spawn in very annoying places (like only having 1 or 2 Lava Charms in the entire world, or never getting a Cobalt Shield because your Dungeon genned too small)
In other cases it does attempt to make up for it with new and unique things to find, such as shrine items
you can get every Dungeon chest item sans the Valor by fishing
Yeah, and they can do that somewhat safely because shrine items are never crafted into anything
whats the sans in that statement mean
fun fact of the day: "sans" is an actual word, not just the funny skelepun name
and ye, it means "without"
(and while Valor can't be obtained through the Dungeon Lock Boxes that come from Dungeon Crates, it isn't used for anything and is instantly immensely outclassed by Chadscade so
)
Indeed.
(Sans's name refers to Comic Sans, a Sans Serif font. "Serifs" are the lil accents at the edges of letters in certain fonts like Times New Roman, so "Sans Serif" means that there are no lil accents. "Comic Sans" is one such font.)
anyway yeah
It's kinda weird that we add recipes for Murasama, Cobalt Shield, and Shadow Key considering they are renewable
I guess because fishing is boring
Valor is kinda like Dark Lance:
Itās useless.
crafting is even more boring because at least you go somewhere and do something to go fishing
And also setting up a fishing spot in the dungeon sucks because no water naturally exists there
you just sit at a Magic Storage for crafting
it's not particularly difficult to set up a Dungeon fishing spot if you know what you're doing
given that water dupe exists and you can fairly easily set up a place where very few enemies will bother you
Funnily enough, we do not add recipes for Magic Missile and Aqua Scepter despite them being used in Calamity recipes
... I guess because the items those craft are not as vital as the ones we do give recipes for
That's true
I once used water duping to make a Polter arena utilizing abyss diving suit
water duping is mainly relevant for pre-Hardmode
since in Hardmode you can get Bottomless Water Bucket
either by doing the little fisher prick's quests or by having a bunch of Siren-n'-Levi Sushi for lunch
I didnāt have it and didnāt feel like getting it iirc
Either that or Iām dumb and I duped it anyway
I guess I would have assumed duping was still faster
I've never done water duping and I have no idea how to do it
If I gotta set up a fishing hole I usually look for an underground lake nearby and channel all the water to the desired area
that's another way to do it
I hear making a box and filling it with water is the most efficient fishing hole
Also water duping is stupid easy
in other news: I'm boutta head in here with a possible sugg
Have the small worms from Astrum Deus spawn in pairs or smaller groups as the main worm's health decreases, rather than all 11 at once at the start of the fight.
ā
Currently, the fight against Deuces Wild --- the single most hitbox-heavy worm boss fight in the game --- is a unique but awkward one. While the idea of the fight is extremely good on paper and has a lot of potential, the execution of the fight as it is now falls flat because it provides the player with about 100 hitboxes that can be hit at once; this explains why Deus has an extremely harsh pierce resist and over a dozen specific resists on top of that. Making the small worms spawn in pairs or groups of 3, and presumably having both the small worms and the big worm evolve a bit more in terms of moveset throughout the fight, would not only open up a large number of possibilities with having the worms do new things, but also solve at least a decent portion of the plethora of balancing issues that this fight tends to bring up due to piercing funnies.
on today's episode of "Thomas revisits an old sugg idea and is a lot more vague about it": this
thoughts?
I suppose you can have them spawn in waves, and have the main worm get more aggressive with each wave
if deus is going to keep the whole wormswarm thing its gotta be toned down like this
What do you mean by "in pairs or smaller groups" rather than at once
Would this be on a time interval, or as the main worm's health decreases like Perfs, or what?
having them spawn like perfs would be the preferable choice, i think
make it a sort of spiritual successor
in worm-focused combat, at least
(If you don't wanna define any specific methods for when/how the worm groups would be spawned, that's okay
but atm it's not clear that you mean that they'd spawn at different intervals)
...Discord please stop eating die
You could add a "at different points throughout the fight" or something
okay there we go
That's in the sentence where he's talking about how their AIs would change
my internet shit itself for a second
its the same sentence
clarified
but let's not distract
Okay thanks Thomas
ye i like this sugg
Do you think each wave of worms should get stronger in some way?
The number of worms could increase
I suppose that could work. I was thinking something along the lines of, new attack or faster, but I guess that works
Honestly we donāt need faster Deuces
the worms could also do additional/different things as you get further in the fight (drones, lasers, new attacks that actually feel like infected attacks, etc.)
bonus points: main worm does special shit when it's on its own, maybe draw from the fact that it's the would-be successor to the literal god of the stars
the fight doesn't take nearly enough advantage of what Deuces is from a lore perspective at all, imo
That part isn't necessarily important and Thomas already says that they could have AI changes as the fight goes on
The point is that it's not an all-at-once swarm
byeah
And that case Iām totally down, and Iāll be sad if that sugg doesnāt make it
the big takeaway is that. the whole 11-worms-at-once memery really needs to be toned down, it makes the fight almost too simple and a balancing headache
anywho, time to post
good suggestion
oh WOW that gained a lot of traction really fast

@drifting oxide not gonna happen
the recipe is there so that people can do the servants before providence if you're godlike enough
Even if that was added making the thing not work pre Provi it'd be useless since you get a drop from her anyway
Waste of resources
Dues's current fight isn't very fun imo and I'd love to see it changed.
@drifting oxide Removing Calamity's non-linearity is a Don't
(in fact, this suggestion is used as an example in the Don'ts doc)
((Also regardless of that it doesn't make any sense to craft the Rune before Providence if you can't use it, because Providence always drops the Rune of Kos on first kill and it's non-consumable))
Reading the donāts doc is a foreign concept
it shouldn't be
the pins? who reads those
people who have common sense
i actually like current astrum deus fight. feels like 2 worms most of the time instead of a dozen.
Wish I could relate
no
@topaz kindle That's in the Don'ts doc.
Calamity Vanities mod adds one of those, so you can go download that.
...it's been three hours and the Deuces sugg is already at half the star threshold
this was. unexpected

That's neat
oof
Guess everyone just hates worm swarm
it's been a few days and my spreading crimson and mimic key suggestion only has 80
i can't see why people would disagree though
On this plus side your Super Dummy sugg made it
there's no disagree in suggs??
the ! emote which was the closest thing was killed
for other people reacting to it
That's not what Hadari meant
The theory I have is that the suggestion simply wasn't as interesting to people.
Also mhm, technically disagreement shows in lack of stars
I thought disagreement was shown mainly through this channel
vocal minorities
Same shit for positive notes too
i'm sad about the scal pet thing
it'd probably get somewhere if it wasn't a donor item
Nah, it was totally irrelevant to it being a donor item
considering the donor approved of the suggestion
Well, actually it wasn't totally irrelevant
In fact that worked against it
because the reasoning was the devs did not want the possibility of pets speaking to be a standard
so that other donors couldn't also suggest speaking pets
and give their whole OC story
two suggestions in one bingo bongo
i thought it was because if she spoke everyone would want their pets to speak
if it wasn't a donor item the excuse could be that it's actually it's own thing in the game and it's unique
they can't ask for that it's only for that pet because it's not made by a donor
y'know what i'm saying?
m
The reason why SCal pet would be able to talk did indeed have reasoning intrinsic to SCal
but because it was a donor item, the possibility would be open to other donors
"he got it, why can't I?"
(I personally felt like we totally could have just let the SCal pet speak and it really would not be much of a problem if other pets spoke too.
If that is a problem, just make it a one and only disallowed thing, like we already did with Normality.)
what about with normallity
Normality must be the only RoD-like donator item
ok so donators do get to have exclusive things because they came up with the idea first
so like why
š¦
Yeah
They didn't wanna have to deal with telling people "no" and having to explain the first-come-first-serve standard
(again)
The whole issue comes from people willing to get a mod item but not willing to see their concept of one not fitting in game at all and thus rejected
Well, a big part of the issue that is
Do you think there is like a competition for donors to have the most unique items? Is that the issue here?
Make Summons not target any parts of slime god while core is possessing a slime
Summons have zero concept of kill order, and if core possesses a slime they just go after the slime and kill it. If both slimes are killed, the core enrages, but there's one issue, there isn't a single available summon that can keep up with it, not one, they cannot hit it. This results in a pretty much neverending battle where core not only cannot be hit but is also a foced nohit, because if you get distorted, core can airlock you and you won't be able to dodge him. There's mines everywhere, it makes everything hell. I don't think killing the slimes first was the intention at all considering how powerful core is when enraged, but summoner is forced to do it because they can barely keep up with slime god in phase 1 and just attack the slimes when he's possessing things
That sounds kinda weird that your minions would just stop attacking while that's going on
Seems like it'd be a lil confusing for players
it's just the fact that summoner basically is softlocked when core enrages, which is 100% of always
i also was thinking they could have core occasionally pause during it's enraged phase
Just unsummon summons when the core possesses a slime
That does make the fight longer, but eeh
summons are finicky and bad
perhaps. or maybe we just bring a knife to gun fight and complain about that unfairness
After all, it didn't seem like vanilla devs tried hard making summoner viable on bosses. More of a coincidence that it's actually viable on half of them
I think it would be better to let the core be more easily targeted when it is alone than to prevent that situation from happening
Then why are we forcefully shitting on summon damage to punish people why try to work around summons being bad
because the same people really insist on summoner being viable enough class to solo a game with it, while also getting a benefit of 2 classes in 1
Also yeah, either core slowdown or maybe some specific type of summon weapon (e. g. res butterfly) to prevent it being a softlock
Totally static sentry with great damage to lure core into could be interesting
It doesnāt take much thought to realize summoner is not meant to be soloād but hey, I donāt make video games
May I recommend against shitting on summoner as a whole
I'm talkin bout your past several messages in general
s'not super productive to discussing Hadari's suggestion
Summoner's not meant to be solo'd?
Yea thatās fair
Great class for afk farms/idle tasks
Not so great for bosses
That's about it p much
Summoner is just a flawed class
cool, not useful to say
^
Well, if you get Thorium, summoner becomes a full class, due to the weapons that just do summon damage
i mean its not specific
but i know what you mean
honestly the 2 biomes dont really have that much to offer(?)
overall that is
Well, it's not supposed to be specific reeeeallly. What I mean is add more too those biomes. It could be as simple as a new type of ore for each to make some cool things, or new enemies specific to those biomes. Or it could even be bosses themed around granite and marble biomes.
Yeah I get the intention (although the last option is impossible)
I just think you aren't givin the devs too much to work with
That might be okay (considering previous arguments against specificity)
but also, still questionable
personally, some expansion to the marnite line would be preferable
that would be nice to see imo
Well, it's because my specific ideas are kinda crap. specifically I would like to see maybe a mini boss that spawns there to add some danger, while also adding an ore to give more incentive to go there.
And maybe a boss, I don't see how a boss would be impossible
well, youve got to tread a fine line
boss sugs are illegal
what they mean is, boss suggestions aren't really viable
a miniboss would be cool though
OoF, I am Criminal
i would be okay with a miniboss
yeah honestly
here's some things you could add
specifically, try and add a bit of elaboration
for instance, not just "add new stuff there"
maybe "have the materials found there be more useful", or, "expand the marnite set of items"
Ie. a granite miniboss and a marble mini boss for their respective biomes that drop a resource to have granite and marble tools
i think that would give the devs more room to work with
yeah, heck a miniboss would be okay to add
How did I know you were going to say Marnite again?
because i already said it. 
Giggity
ye
eh
it doesnt really suggest anything and rather asks for other people to think of something
its a bit broad, but that can be improved
ye, i believe they're working on it rn
yeah, added somethin
I did an edit
i mean the 2 are pretty bland as of now
Alright, that's better
Victory dance
I don't have any cool names or designs for what mini bosses and rewards could be sadly
Worry intensifies

i think enemies would be better than minibosses imo
Well, maybe four new enemies (two per biome) And the two minibosses (one per biome) plus the drops. We can call it the "Pretty Biome Update"
like 2 each or something
thing is theres some stuff to consider
1 ph 1 h, etc
case in point- thorium does literally the exact same thing
yeah
thorium moment

that just gave me a totally unrelated but godly idea
Frantically googles Thorium mod
You know what'd be cool, If the granit anf marble biomes were turned into full fledged biomes like the underground desert or sunken sea
Ah, so Thorium is a mod
it's a good mod
Let me just uhhhhhhhh Adds to modpack
i mean they kinda are, just separated across the map as minibiome sorta things
having them clump together sometimes might be cool but also messing with vanilla generation doesnt
I would still like some variety to the biomes. Because otherwise I just mine them off all that tasty granite and marble block to make the pretty houses.
also, i suggest something about resprites earlier, should i post it in #pixel-art on the art server or something
depends on the suggestion
Mage is weaker than melee?
the chad melee doesn't consume mana, join us
I do agree that at this point summoner struggle a bit but mages? They're literally bootleg ranger
Nah
Depends on what weapons you're using
Melee is worse early but way better late one they get some good projectile weapons
I agree with Hadari, forbidden armor seems quite lack luster
I mean mana flower is a thing and I've been getting shorter kill times with the Mana Flower equipped, even when I use weapons that have low mana cost.
If you're using high mana usage, use mana flower+, if not just use mana regen potion
Forbidden armor nulls the summon damage penalty in Calamity
do with this information as you will
Sounds fair
the thing with frost armor is
you don't have to use both classes to get the strength out of the armor
if you're pure class the armor isn't of any use
meanwhile a just melee or just ranger could pick up the frost armor and be fine
not to mention sandstorms are way harder to deal with than ice golem
Forbidden armor even in vanilla is conceptually fucking awesome but leaves something to be desired in terms of performance
It's not really that bad tbh
oh also the set bonus is trash becsuse it can't be used underground even though in early hm that's where you are 90% of the time
the wings don't even have to give a stat increase I'd be happy if they just improved the tornado by allowing to to adapt to spaces and not cost mana
I'm all for more vanity items
wait where's the reason
I'd personally say more than just capes and such
wait nevermind i see it
Not exactly sure if "would look pretty nice" is a strong enough reason to be accepted
so like this except with a cape?
https://cdn.discordapp.com/attachments/458432092301295618/692740860080554074/counterScarfWorn.gif
is that counter scarf
looks like it
yes, but it's not done I don't think
you don't always need a reason for something, i just love small things like that in games/mods, things that add depth and detail without having too much meaning to it
you do need a reason
for suggestions though, ideally we want a reason
and yeah that with a cape, and what other reason would there be besides it looking good?
you just gave us a better reason
for example, Calamity doesn't add many vanity items. I think this would help spice up gameplay.
oh yeah that's true, i'll add it :p thank you
why would we craft 3 items into one
just to craft into victide bars?
victide bar is basically the compressed item???
i mean they can just drop the bars
That is what I was going to say..
the point is that it's 4 materials which is annoying
but yeah they can just drop the bars directly
not sure how I feel about them dropping the bars directly thematically that is
ive always found it super annoying having to give up a bunch of chest slots just for victide bars
not all of the materials have to be used for victide bars solely tbh, they can also be used for crafting certain items too iirc
coral i think is used in 1 potion
so basically you're forcing players to go to the ocean for said materials
the others arent used in crafting
victory shards craft into things too
making more items use them could help mayhaps
I'd rather have them make more stuff than have cnidrion shit out a bar on death
besides, you can just bring a piggy bank with you to store items anyway
it can't be that packed in underground desert
if all 4 items had more presence it would give cnidrion farming some significance beyond the bars
my suggestion is kind of a compromise between those 2
so you arent hauling around 4 materials just to make 1 ingot
Also, don't forget about safes
and spark
And defender storage
and it doesnt drop the bars directly
safe is post skeletron tbf
spark is just an acc that's pretty ok
edited, i have a ton more ideas but they're just such small things which would mainly contribute to the comfy playthroughs where you build a nice house and stuff instead of bossfights only
and literally nobody in their right mind farms for defender's forge pre mechs
or even if at all
There are people out there, who would do such a thing
like (yeah actually) anthills which pick up items from the ground and take them back to their nests, breaking the nests will spawn a lot of angry ants, maybe even an ant miniboss? idk
tf is defenders forge
it's like a big safe
basically extra inventory space
stopping the grind to pick up some snazzy vanity items was always a thing that I found fun in terraria, the change of pace does wonders to the longevity of the game, adding this to calamity would make the constant barrage of bossfight after bossfight have some downtime, and give more weight to each one in turn
tbh i always skip old ones army
feel free to yoink that if you want, vivid
exactly that yeah, basically stuff that goes in between bossfights, even if it's small things you wouldn't ever take a look at if you didn't want to
i'd need to rewrite my suggestion with a lot of tiny ideas maybe, will do that tomorrow or so don't have the headspace rn to think :p
try and keep it separate
ultralarge suggestions don't get in
for a multitude of reasons
i'll try, just don't want to post like 5 suggestions in a row, feel like that wouldn't be appreciated
yeah that's also true
or i'll make prototypes in a mod of my own and if they're worth it, submit them, idk i'll take a look
they should just make summons only attack the core until it is dead
what should happen is the right click on summon weapons should actually work
calamity summons should prioritize a targetted enemy if possible
exceptions are hermit crabs and shellfish I think because they're missing the prioritizing code but I added it for next update
unless it's already public
now that would be sweet, if it's been fixed I might just try and play summoner again
doesn't seem to be mentioned in changelogs
Not everything is put in changelogs
I don't remember if dreadmine respecting minion targetting is public or not
I think it is because I think I fixed that when making guidelight
is that a boss nerf request in suggestions
slime god nerf
sg nerf for normal mode
yeah I saw someone fight SG recently, and if he got hit once the fight was basically who could kill eachother first since the projectiles were on the same level as the warped gravity debuff
in normal*
SG doesn't need a nerf
a pre HM boss shouldn't be a bullet hell in normal mode
SG isn't a bullet hell
the core becomes a bullet hell when it's enraged
SG has one debuff that makes it a yikes in normal mode, and that's distorted
the rest is somewhat on par with WoF
literally nobody in their right mind farms for defender's forge pre mechs
correction:
Well maybe itās the CORE of the issue
yeah and people who play normal don't dodge like ninjas
literally nobody in their right mind farms for defender's forge
but... sg isn't hard to dodge
because if you're doing ooa you're doing it for summoner stuff
that's not the point
SG isn't hard for you to dodge
It just... on paper... isn't hard to dodge
if you get hit by the core once it becomes a test of who can last longer, the player or the boss
which it shouldn't be
Don't get hit by the core
also that's 100% not true
"just don't get hit"\
it's subjective
disgusting argument
Most of the boss can be counter by walking away
and saying to not get hit isn't helpful
It's a disgusting argument that works.
We are talking about normal mode, where people choose to play it because they KNOW they are going to get hit
No, because surprisingly enough, not everyone is a nohitting deathmode madman.
90% of SG's attacks aren't even in Normal mode
cool
that isn;t the point
it's supposed to be easy for normal mode but if you get hit by the enraged core it becomes too difficult
when you get distorted the core can just hit you again and again
Itās not a mode that should optimally punish into a kill off of one move. That should be a Rev+ moment
like just look at how complex bosses get in normal mode
while spraying a fuckton of projectiles at you as well
The Slime Gods don't even shoot in Normal
Apparently more than you lol
the core shoots projectiles in normal mode
And the other slimes don't
not expert, or rev, or death
And besides it's normal mode Calamity I'm 99% sure you can just facetank SG there lol
no you can't
Hyperbole.
not when you are getting hit every time your I frames end
because calamity has some global stuff that isn't locked into rev+
Cursed prevents you from attacking
Regardless, just nuking it's health isn't going to fix the underlying problem you're trying to avoid
And Nazar, Freeze.
If the .5 seconds of Cursed is too tough
1.5 seconds, and also nazar is pretty rare imo
There's way healther changes to the boss that can be done to make it play better
such as?
Switch it's debuff to something that stops flight/jump accessories instead of a stun?
In lore, it could be that the slime you've been coated in weighs you down
Hooks/minecarts would still work
ehhh
Not ravager again
Also according to the wiki the split slimes shoot abyss orbs even in normal
most of the time, the fastest way to make a boss easier is to make it slower
Considering Slime God, like Ravager, is just shit on by movement accessories
Just flat nerfs would ruin the fight, lol.
giving even .2 more seconds to react is huge
Chances are, your slowdown wouldn't even work
With Slime God, it's probably already on top of you
because it's got fast mimic ai
.2 seconds means a lot more to us than it does to anyone playing normal mode Iām sure
With my solution, if you can react correctly you can avoid the stunlock
you'd be surprised how long .2 seconds is in boss fights
wasn't talking to you fuck
This isnāt getting anywhere so letās just stop
being conflict-avoidant doesn't get anything done either
Well no oneās mind is changing
This indeed is not going anywhere
Nice name, Rover
thanks
Suggestions guardian has awoken
We need to make a Suggestions Dungeon so that Rover can be the Dungeon Guardian
what would a suggestions dungeon even be
Something for Rover to be the guardian of
Perhaps #suggestions-voting is the sugg dungeon, and Roverās task as the guardian is to ensure that the dungeon is used as a warehouse in which to store good ideas
Alright cease with the meming
Okay
Reading the Suggestion Don'ts doc is like killing Skeletron.
Because if you try to enter #suggestions-voting without doing so, you face my unbridled wrath. 
90% of people haven't read the pins, I believe
Seeing how many people don't like people liking their own sugg
Also I don't think I've said anything more lame in my life
Weāre all lame sometimes, itās okay
does a suggestion need 100 stars to get approved ?
i'm stupit sorry
Most info you'd need is in the pins of the various channels
Nothing wrong with asking, But you should check pins first or you'll just get the same answer I gave if it's in there
ok, thank you for letting me know, sorry that I didn't know that
When I want to repost, I have to wait another 7 days right?
From the original posting, yeah
aight, 24 hours to go
(And only if the original post did not get delivered)
Delivered?
120 stars.
as in a check mark?
yeah
(Some people wanna repost even after getting delivered, just to make sure the devs really saw it.. I guess)
Anyone else feel like having #suggestions-voting based on a popularity contest might not be the healthiest thing?
I get it's to sort out poor suggestions... but still.
I would suggest multiple channels for different kinds of suggestions, but...
...no server suggestions
(right?)
Well the people is just the ones that want that to happen, but the devs and admins are the real ones that actually take it in
oh cool
Yeah the popularity contest is just so it gets officially sent to the devs
The devs have a quality-based Yes-No vote from there
I mean, the point of a suggestion is that people actually want that aint it?
yes
It's just a flawed system in that, a suggestion can be good but unpopular and never be seen and then really poor suggestions can be sent up and waste time
xd
The community doesn't know what it want, and shouldn't be trusted.
thats why there's a checkmark
Well thats a mood
like the most recent suggestion
Damn, ain't that a hot take
If a suggestion is that good or that urgent theres a chance a dev implements it anyway if they notice it
^
the only other option is to have suggestions directly sent to the devs
ohh no
which, for obvious reasons, is an unsustainable system
unless you'd like suggestion curators which, again, is just the same issue you mentioned but rehashed to a greater power
Meme suggs going to devs hoh boy
I'd actually think curators, done right, would be best.
And the portion of suggestions that are very well thought out good ideas, and are general and small in scope enough to be considered valid, and don't get a lot of support from the public for some reason
is not a very large portion of suggestions
It's still a portion
community popularity is also within the interest of the devs. good design can receive large backlash because this community is, like you mentioned, not always savvy to the ideal state of a game vs what's fun
see: zerg changes
It's all your suggestions, isn't it
Oh yeah, nail on the head.

and even zerg changes got through in this system
/s
so it's a pretty miniscule issue in my eyes
Add another condition to if a dev didnt notice it and implemented it anyway
Aka, a lot of conditions
"why aren't you putting this in #suggestions-voting?"
ahem

Make Multiple Suggestion Channels for Different Kinds of Suggestions
After recently raising the required star amount due to a growth in number of suggestions, this channel has probably doubled in activity since then, and it's often overwhelming and overflowing. Different channels would essentially allow for a much less spammy and rapid flow of suggestions, which really is the main point of it. Because of the different categories ('balance suggestions,' 'additive suggestions,' etc.), it would be easy to know where to put your suggestion, and users or devs could almost 'sort' them if need be.
thinking about it logically, I'm not sure how exactly this would help
but I feel like it would
feedback?
More suggestion challenges wouldn't reduce the garbage, just spread it out
š fair
Make the server have even more useless channels 

but we aren't allowed to make a 'garbage suggestions' channel
Help and advice and Calamity mod talk are basically the same channel at this point. Why not merge em' lol
Because people should go to help but they dont
if we make a garbage suggestions channel, people might get mad
people get mad at anything
The intention is there
and nobody's gonna put they're suggestion in garbage suggestions
Its just not respected
Hm, we used to get the "separate #suggestions-voting" suggestion a lot
But I guess it hasn't happened in a few months
Honestly, if we're talking about server changes, an optional shitpost channel might de-toxify the community tbh
pff, none since the banning of SISs
which makes sense
n o
Yeaah Ian it wouldn't do that
Worth a shot, at least.
All the offtopic/meme chats died
I'm getting a 3/4
Because it was a huge mess
there was a meme channel at some point but it was just 
We had a shitposting channel.
It was awful.
It existed and eventually got removed in a fit of rage for being a cesspit
And now the shitposts lightly blanket every chat, instead of filling just one.
i feel like you really generalize these points pretty hard
Raw pure shitposts aren't really allowed in any channel
They're there, even in this channel.
yes, every decision has flaws
I feel like the assumption of 'community's gonna shitpost somewhere and must get x amount posted' is a bit unlikely
What, you mean jokes?
pointing out that flaws exist in the current system doesn't mean it's failing
If multiple sugg channels allow people to understand the likelihood of their sugg making it and/or had different star requirement, Iād be down for it
it means that we've weighed the cons of each option and decided that the current one is more befitting the server
if you want perfection, you might as well uninstall discord
that's the only way you'll get it
That's the only way multiple suggestion channels would work, with different star requirement

So then we can make one entirely for boss suggs and I can forget it ever exists and just hang out in one for QoL suggs
Boss suggs are a donāt
It would probably require quite a bit of research to decide on the different star requirements for certain suggestions based on their likelihood of implementation
I'd honestly sort em' into the scope/size of the suggestion
Small scale ones, say the change of one thing could go into a light suggestions, with minimal stars while "Literally rework an entire biome" can require 300
like, 'change brimstone monster sprites' vs 'overhaul adrenaline' is obvious
but there is definitely gray area
Grand scope suggestions like that recently got added as a Don't because of their ridiculous unlikelihood
well we get em anyway 
And out of all the mechanics to overhaul? Why Adrenaline and not Rage, lol
oh huh, did my lifesteal suggestion kinda skirt the line of that rule? 
(Boss/Biome/Class/Event were all specifically called out as Don'ts, but it was just generalized to be anything that's very big in scale)
And yeah you prolly won't be able to post a sugg like that now
Werent you against more suggs chats just a minute ago 
cuz it was after
It's almost when presented with good points, people can evolve and change!
It's almost like people can grow.
nah
jeez man 
That's wishful thinking Ian 
You complained about more chats because they were useless
And I was presented with good points?
Well then he was presented with usages
Am I supposed to rally with one side and not consider any conflicting evidence? Am I literally supposed to be one dimensional. Lol.
(I guess you coulda made it clearer that you had changed your mind instead of just starting to argue for the other side š¤·āāļø)
(iunno)
It's implied.
Whatever
be a total d-bag about stuff
it's not important
Anyway what the heck were we talking about
Multiple suggestion channels?
Sure you can post that
I don't think it's ever hit the star req, afaik, but you can try
You've got my star, if it's written well enough.
Perhaps including something about having separate star requirements for them could help, but then again maybe not idk
But how can you know unless you try?
That is indeed quite a strange thing to say
Canāt hurt to try
It's something new, which is a virtue in the sea of blue checkmarks.
Or at least, it isn't the same reposts cycled throughout that channel.
b-but the- y'know, nvm 
sea
One or two per day
ĀÆ\_(ć)_/ĀÆ
Suddenly CrabBar
This idea about separating suggestions made me think of recycle containers for plastic, paper, glass, such things
heh, except we're going in reverse
From single-stream to separated
(which is rather ironic)
In a good or bad way? Or is it just a popped into my head moment
Itās midknight where I live so Iāmma dip, gn yāall
(Get it? Midknight. Cuz, cuz... damnit, never mind)
Bye
cya
Anyway i just think that theres a lot of stuff suggested and a lot of people just want their thing to be added
Which is a fair desire but like
There can be 5-20 suggs a day
Just imagine how crazy it would be add to all that on updates that tend to take months
I do think it would be legitimately impossible to implement all posted suggestions, easily impossible. Even if you did nothing but program all day.
And it'd be highly improbable and very time-consuming to implement all delivered suggestions, even
I'm still trying to think of ways to rework Raiders Talisman away from pre stacking.
It's really difficult. I've had a lot of ideas but none of them stand out as particularly elegant solutions. Keeping the functionality relatively simple, maintaining the flexibility of it, and making it stay somewhat true to the original design all together are pretty challenging
Yeah, fair enough. Game design is indeed hard.
Thank you for trying, though
(also kind of unrelated and a bit of a late response but saying "people dont know what they want and shouldnt be trusted" is kinda shooting yourself in the foot but thats beside the point now)
(m I was tempted to mention that in the moment)
Anyway, i dont think raiders needs to drive away from stacking
Since thats an effect thats not so used
Would be a shame to just throw it away
Well the motivation was that
the meta devolves into farming for crits for a very long period of time after every death
(when attempting boss fights)
Then maybe the stacking needs to wear off as time passes
Less stacks, more stats from stacks, decay when out of fight
Maybe, yeah
If the stacking limit was much smaller too
Instead of being fucking 150 crits
I'd say divide the stack limit by 10 and multiple the stats given by 10 but that might be too specific for a suggestion
Yeah if it was made decaying over time but boosted by crits faster then it could work
Albeit that pretty much enforces crit meta if there is no opposite accs to encourage base dmg
Yeah you shouldn't use exact numbers in a suggestion
Then it'd be more of a boss/farming accessory
Or just a "heat of action" kind of thing
I don't think we need to worry too much about metas considering it's a really early accessory
Well, maybe
The max damage boost of current Raider's is 15%, as much as Rogue Emblem
which is pretty good
Metas are always bound to happen, and its nice as long as its not just use a single thing and win
Imo if a meta require a more specific method its good
Because it feels deserved ya know
m
The more complex and difficult it is to maximize performance, the better
I just feel like if it's raising questions like "should I use x or y in this fight/with this weapon" then it's decent design
So far raiders is monopoly for rogue dmg prehm
With its whooping 30% dmg on a single potion because h
m
Raider's should probably have a max damage boost of like 10%
and have it be quicker to get but more fleeting
Yeah that sounds right
I liked the fading idea...
although, considering how Terraria fights work, you're always going to be refreshing your crits
Well, it's for the heated boss battles mostly, not occasional mobs
I mean, early crits can be hard to get
Making it stealth strikes instead would be good
because you actually need to go out of your way to get those
but... early stealth strikes?
Fuck that
Absolute pain
But to be entirely fair
It could require just 1
Do stealth strikes only work at 100% stealth, like do you only get one then have to wait again?
Yes
OOf
(until you get Ruin Medallion in Hardmode)
So you just get, say, 10 seconds of boost to regular rogue attacks after a stealth strike
ā
Who knows
i always thought that was a hilarious quirk and should stay
I believe it's iconic at this point
I mean it kinda ruins the feeling so i can understand why
I think another fix is planned for this update?
yeah it'd be really awkward to touch his head and then have him say one thing
it takes all the funny out
it's really not funny on it's own
ooh edgy!
It also makes it feel like its badly made

DoG is a massive weeb
dog speaks like an incel
DoG is totally a weeb, dude
Like imagine fighting a boss thats supposed to be important and his dialogue gets stuck
imagine fighting a boss and then they yell at you for not avoiding their attacks...?
using dialogue to make battle serious is a dead horse anyway, ngl
what the fuck aren't you trying to win?
Wat
unless "WHY DIDN'T YOU DODGE" was removed
It was, that wasn't DoG. That was DoU
ohhh
no wonder he was removed
No i mean like

Just imagine this scenario in another game
Actually lemme use an example for an existing game
this is the same mod that contains cirrus so idk man
Terraria doesn't follow the rules of logic so we all are doomed regardless
Its not the same to have an intended joke and a bug thats taken like a joke
Time to dance on the ceiling and eat Ronald McDonald's nose.
im kinda lost here
if they said it was intentional I'd Believe them
eat mcdonalds nose
The quote raises up from my mind:
"It is funny, because it's unexpected"
Funnily enough there was a reason I said that specifically but I won't tell you
Lets imagine idk
It is partially intentional
Hollow knight from you know... Hollow knight
It is intentional in the sense that it is a bug that they kept because it was funny
He calls you a pussy
Man i never knew DoU did that, well unfortunately that boss lasted for literally ONE version
nah he doesn't that was just hyperbole
imagine a giant worm bites you and then says 6 things at the exact same time
Would it be funny? Maybe
I completely missed DoU so I'm not sure who you're talking about.
Would it also ruin the feeling? Yup
Devourer of Universes
DoG isn't meant to be a joke boss
I figured that was his name
radiance dabs
Yes
this could've been fixed by not being a worm boss but what are you gonna do
His character is edgy but he's not supposed to be laughed at really
That has nothing to do with being a worm boss
the dev is secretly a worm he's represneting his demographic
Wot
Also nah it has nothing to do with him being a worm boss, funnily enough
i think it's easier to make something powerful when it's not a worm
Oh you meant that
worms have specific physics they must obey
He's the cringy kind of edgy that makes people laugh at him and not take him seriously
and it kinda limits them
I mean
(People still do find DoG hard yknow)
tbh it is still less limitation than grounded bosses
well yeah
The guy literally teleports
everything is less limiting than a ground boss
He gave me a harder time than Providence, that's for sure
the teleport doesnt make it harder tbh
slime god (at his tier) was harder
in my opinion atleast
Yeah but like
Back in 2017, I found Dog to be more difficult than Scal with his second form
But i was pretty dumb back then
Supposedly worm bosses cant teleport but look
the only reason i died so many times is because I don't really understand worm physics
With how the mod works
I can only imagine game dev saying "You are grounded!" to some boss and it just goes 
Also what are this worm physics
anyway I don't think this convo means anything anymore
What did i miss
Its just a head with a npcs that follow him when tf did that get physics
can crim/corroslime minions go back to having eyes?
why was that changed
it was cute
fair
you know what'd be Fresh
instead of making demon wings, what if they had a mini core possess them to fly
Could be fun
seems too small for me to suggest though
Yeah, it'd be barely visible so might confuse people
(altho does sound fitting quite a lot)
was that a bad dad joke or did you think i meant it in a different way
The latter, I suppose
i meant it seems like a really small change to be suggesting
Yeah, figured
Omg is that crabbar
no its the fake one
... yeah
omg crabbar autograph? 
is this the real heqtice
is this lena raine
new sugg from me
Make elysian guard more useful;
Currently elysian guard just doesn't seem very good:It only lasts 5 seconds, the damage and crit bonus decreases over the duration of the buff;This means you have to refresh the buff constantly to get any use out of it, which makes it really not worth using. Having the buff be at infinite duration and the bonuses no longer decrease would make it more viable.
thoughts?
doesn't elysian guard last forever?
the only thing that lasts for 5 seconds that's elysian aegis is the holy flames debuff
the wiki said it only lasted 5 secs so I dunno
In fact, wiki says it's infinite
this page says it only lasts 5 secs
K
I don't know what's going on there
also basing your suggestions off the wiki and not actual gameplay is quite a lost case
5 seconds is likely innate duration for the infinite refresh of the buff
where did you get the "get weaker" part btw? pure curiosity
Using enhanced buff icons doesn't show it constantly refreshing that way, it behaves more like campfire or smth
the stuff that constantly refreshes on a certain timer would be the calamity candles
Ah, right
Seems like it's outdated
That's true for the activation moment
Offensive stats do rise gradually for about 2 seconds, while movement debuff kicks in immediately
Unless I read it wrong too

But since it's infinite duration there is no such thing as decreasing stats overtime right?
it shouldn't decay, no
It shouldn't be, ye
I was fooled by the wiki
wiki, the deceiver of fools
Mayhaps
Probably just adding a trivia on the buff page could do
Something along the lines of "Despite the buff duration not being infinite, Elysian Aegis and Asgardian Aegis that provide the buff make it infinite for as long as the effect is activated"
That should work
well, I suppose I could, but I don't want to expose my IP
I don't have an account there so yeah
make account
i don't know if this sounds okay but I highly think it is better to rework slime god to summon the ebonian and the crimslime god separately based on its hp
For death mode, the slime god core is currently invulnerable unless you kill the big slimes. I would suggest to take the invulnerability mechanic from the twins fight where if the core reaches a certain health, it becomes invulnerable and you can only damage the big slime it summoned.
Replace the statigel summoner's baby slime god into a core. The buff icon represents a core and is seperate from the rest of the slimes despite being the exact same thing. It's also rather unfitting for a set bonus, considering summons from set bonuses are generally they're own thing and not an extra of an already existing minion. Also slimes are kinda clunky and a flying summon would be better for WoF and early hm.
If this can't be done, it'd also work if it just removed the minion and gave statigel an extra minion slot, so that the mini doesn't needlessly consume a buff slot
yes, and make it shoot those orbs
I thought the dog message spam was a bug
Yeh itās been a thing for years, and I guess devs are on the brink of giving up and calling it a feature

Feel free to call me out if Iām wrong
Plaguebringer Goliath resprite...
oh
yes thats what resprite means
This talk should be in another channel
:perhaps:

I fear no man
But that thing
#calamity-mod-talk
It scares me
OH THANK GOODNESS
whoo can't wait to finally be able to see my stealth be track with bar instead just hearing the little dink
wiki suggestion:
add baguette to dedicated content page
i should learn how to do wiki stuff
now you have contrib so you can learn how to do wiki stuff




