#suggestions-discussion
1 messages · Page 826 of 1
^
But can we make it so perf worms can’t drop blood samples?
Nah Iban cuz then you can farm em forever
Unless Hive Mind only spawns them in bursts based on its health
i have a question, Acid Rain event will have his own theme?
thats an ai rework though
just that
I wouldn't know
I always choose not Corruption 
Probably
Stuff like this is neat, but seems quite unnecessary, it isn't specific and adds content clutter imo, more stuff for the game to be balanced around and hurts you if you are not using it
If it didn’t upon release then suggesting for a theme would be bad
better suggestion
I call for a snap
make hive mind drop true shadow scales at health intervals
Having a bunch of unique potions is better than
not
lets say after transitioning to phase 2 he drops like, i dunno, 5
You aren't really punished for not using it
dropping on phase change works
crimson/corruption vanilla bosses drop their special materials before defeating them fully as well
No shit you're punished for not using it
The potions are buffs
thats probabyl why perforators also drop them
i guess when he changes phase will work
Well not punish like, game not playable punish
@solid nimbus idk about you but thats not what content clutter means
aren't the amounts that perfs drop them obscenely low?
consistency would be nice for hive mind
if you argued that revify potions are kinda useless then that would fall under content clutter
but you're arguing it just adds more to balance around when its an optional potion lol
afaik Revivify is the only way to get what is basically Separate DR in potion-form
its dr but not
not only are you counterintuitive with your reasoning but i dont really think anything in the game is balanced around that potion
isnt the way revvify works is that it heals a % of damage taken?
so in theory if you take enough damage to die normally, the heal wont work?
if you die, you die yes
i mean its not actual dr
it only reduces damage from attacks you wouldnt normally die to
thats kinda how dog is spose to work
^
his weak spots are his tail and head
good aim = melt
you're supposed to target his head and tail cause every other segment of his body takes lole damage
thats how it's meant to be
yes he die easily because you hit his head
what weapons are you using
True, I understand that these aren't necessary for the game to be playable, but it adds complexity to the game where it isn't completely necessary or fun, at least in my own humble opinion.
you want him to charge with his body then? 
it prevents you from just having to aim in its general direction
inb4 Fargo's Souls
cause i'm pretty sure only shit like Halley+bloodsplosions/pre-nerf Reaper could shred it that fast, even with rippers
eidolic wail shreds it fast too
yea
Venusian trident does too
acts like a worm and wiggles during his aggro
iirc thats what its called
and when he rams for 2 seconds he gets melted less
Eidolic Wail shreds it a lot faster than trident
a lot of the mage wep melt him but idk if its faster than Eidolic Wail.
its not
eidolic wail requires you to use it well
trident doesnt
trident is hold left click when he’s aggro phase
i mean you just aim at his head while like trident it got huge explosion and it linger
What equipment/weapons are you using, Chumm
Also what difficulty
(again, inb4 other mod gear
and inb4 Normal Mode)
wait nah he said Adren
but you hold left click for any weapon
normal mode
jk
reveangwnce mage
i forgot but i think it was the trident and something else
tarragon helps a bunch for mage
its immune to ichor right?
DoG is immune to ichor yeah
probably?????
Last point; these potions would be cool, but once you have the essential meta buffs there are no room to use them, universal combinations are cool and solve this, but they feel like cheating as they are not vanilla, it gives you extra power that you would not usually be able to have.
what accessories
ok
i just followed the wiki sort of
also that’s a problem because i’m post SCal lol
but i’ll see what i can remember
(only thought to suggest this now? lol)
cause right now it sounds like you're using Fargo's Souls gear or something
...
Try some/any setup of pre-DoG gear and refight him
it gives you extra power that you would not usually be able to have.
and that would create balancing issues
okie
it works fine for me
called it
You got it 👍
also, can we actually ban leggie suggestions?
if you were using Souls gear that'll be why
i thought they already were
i'd like it if they were banned
leggie?
legendaries
legendary
kek

I don't see too much reason to but we could
the same reason for boss suggestions
it's basically already planned
well not exactly the same
but it is already planned more or less
but does that mean new classes are planned?
Are they
Is there a doc I'm forgetting
actually yes I think
Plus it has so many capitalized word 
all caps 
Yea It Hurts To Read
it almost became meme sugg
almost
add leggies reason idk i just enjoy it ... okay then
lncrease the amount of luminite that moonlord drops.
Moonlord drops about 25 bars worth of Luminite ore. There are dozens of new craftable weapons post ml and they all require luminite. To get all of the weapons of one class and armor you have to kill moonlord almost a dozen times. You also have to do the lunar events multiple times to get the fragments required to make all the summons. You have to grind here so much for no real good reason.
- he drips more than 25 luminaire bars
- celestial sigil exists
???
luminite BARS
you know some people don't like grinding him that long for alot of the essential stuff post moonlord
yeah but it’s not doing the events again
I do agree ML should at least drop enough luminite to make one set
He drops a maximum of 110 ore
It takes 4 ore to make a bar
That's about 27 bars maximum
and you need lots of em
it takes 45 bars to make a set btw
unless you want meld blobs i guess
ik but one of the arguments is “redo celestial towers”
its the ml himself thats the problem
so he should drop 180 luminite ore minimum imo
It still takes a while to kill moon lord.
rev ml takes 5 years
aight fair
@frosty dagger You should take Aureus and Deus into account with the fragment argument
You don't need to do the events to get fragments
laughs in post DoG
you can buy the sigil
Another solution would be making luminite spawn in the world after his defeat.
luminite spawning would be kinda eh after all the other ore
those were everywhere
on the planetoids maybe
oh god what did i just say
i wanna say just make exodium craft to luminite ore but nevermind
theres like a lot of ways to spawn ML already
Yeah 2
and post ML stuff just kills him fast
fighting it is repetitive and unfun though
since you make exodium with luminite iirc
well thats farming for you
You do, Gladias
thats why i dupe it 
Good point Rover I always forget about them, still is really grindy though
i just feel like having a boss drop smth special then giving an alternate way to get that smth is kinda eh
Yeah
You should at least mention them though
I did
well DoG is grindy so does ML if it comes to their respective Bars
Thanks
and you need bunch of em
WoF is also grindy if youre planning on getting emblems
oh yeah
well true
That's still in question, chumm
oh yeh a those
other mod stuff H
unless your rogue
fargo emblem swap 🙂
i skipped rogue emblem cause of that
[painful flashbacks]
lmao
rofl
A way to convert emblems using Enchanted Metal when?
Oh yeah, emblems also have the added randomness
but luminite is an ensured drop
it is
so H
but you’re duping
Using a glitch as your argument
it was suggested a long while ago
H
I know, I was the one who made it IIRC. Has it been 6 months yet, I can probably throw it back in.
hmm enchanted metal is cool but you need to defeat cryo first
It was over a year ago LOL
I believe I buffed expert rogue emblem drop chance since then
Hot damn. Yeah just give me a second I'm gonna rewrite that one.
aighty
Rouge Emblem needs a reesprite
(It's a lose-lose situation if we try to make it compatible with CTP)
yeah it going to look weird to people that werent using the TP
(If we have it look like CTP's, it'll look out of place to people who don't use it.
If CTP makes all their emblems look like vanilla to match our Rogue, then the quality is worse.)
you mean if CTP just removes their emblem sprites
yeah
Allow players to convert 1 class emblem into another with Enchanted Metal
Class emblems are a key component to a lot of accessories and endgame ones usually ask for multiple emblems. Those same accessories also ask for specific emblems of which there is only a 25% chance to get each one. However class emblems drop from Wall of Flesh, a boss that takes a while to farm due to its summoning requirements. This can lead one to spending hours trying to farm one specific drop from one of the harder to farm bosses.
This is why I suggest that for a recipe that allows you to convert emblems as mostly a bad luck block. Now why Enchanted Metal specifically? Enchanted Metal is obtainable right after an early hardmode boss so that your specific class emblem doesn't get outdated. Enchanted Metal also doesn't have much use currently, only being used for what ends up being more expensive mech summons. It will also solve the issue that a costless conversion recipe would bring up, being free reforges.
Enchanted Metal ends up with more use and players will no longer run the risk of spending an hour and 30 voodoo dolls looking for one last Melee Emblem.
This seem to specific or is it fine?
to me its seem good
That looks good
Seems a tad specific with Enchanted Metal and not, say, Hallowed Bars or souls, but other than that goodie
Nah, he gives some good reasoning for using Enchanted Metal specifically
and I think that is the most fitting ingredient to use
Yeah, that's also fair
it gave Enchanted metal more use also
(i do have my gripes with that being behind exactly 1 of 6 bosses instead of a group, but enchanted metal fits a lot more than other examples, indeed)
my gripe is prob because enchanted metal locked behind cryo and seeing how Rev + cryo i think ill stick to WoF farm madness
I think that's an alright choice to be given
yeah
You either fight the harder boss with slightly less equipment options to get an easy conversion
or you go through the effort of farming the easier boss so you can take on the harder boss a bit more prepared
The emblem re-spec certainly should be later than the emblem itself, byeah
I'd be down with it being after 1 hardmode boss but none of them share drop and I'd rather not create recipe clutter by making it crafted with souls. This suggestion already adds 4 recipes to a scroll wheel and a crafting area is already pushing the recipe borders by that point in the game, souls would create 12 if we can't make an Any Souls crafting requirement.
yes i guess its a good tradeoff to pay
Just a thought: enchanted metal could be made at the crystal ball, using an alloy of all 3 tiers of early hard mode metals. This would be kind of like how hallowed bars used to be made (at least back when I played mobile), and could lend more power to the kinda vanilla strategy of just breaking altars, exploring underground and mining at the start of HM
Then again, that would be before any boss
then permafrost shop would be pointless then
The trade off is intentional.
well that specific item of the shop would be
Yeah it would
It's good that Permafrost has a more general utility item than a bunch of single-tier weapons
Or would it? I'd rather buy these than mine ores constantly
But just think if you could buy bars of life later in HM: you’d probably do that rather than farm, right? Same case here. Arcgmage just becomes more convenient once you’ve got the money
And the npc
He already does have a worthwhile shop due to Delicious Meat. Not like well fed is particularly hard to get but having that source is nice.
300 mana pots are also insane value deal
some of the permafrost item list is crazy good
Icicle memes 😁
is the wulfram drone still out classed by the slime staff in every way possible?
i mean one do fly one doesnt idk about that
Sugg looking a little unfinished there
@safe sail 5%*
Also RIVs are not affected by Defiled
does it matter when it can jump as high as the slime staff can?
i said armageddon not defiled
and besides, what boss fly in pre EoC?
Sometimes flying ain’t good, slime can get lots of damage quickly since it’s on the ground and can basically sit on top of enemies
cultist does not benefit from armageddon at all
@stone grove isn't that because the slime can hit more targets quicker?
That too lol
slime can also take your damage too right
yes
if you have like 4 slimes on a target you will hit them less than the slimes
i think i have an idea on how to fix it and make the drone better wanna hear?
Sure!
my idea is instead of a small projectile the drone will fire a rocket
the rocket does 3x the damage of the current drone and has a small AoF but it fire 2x slower
Wouldn't it be simpler to just cause Armageddon to roll the boss drop table 6 times?
^
so what do you think?
hmm then people just going to use slime instead
why?
unless the damage is crazy good and the drone can hit reliably i don't think it will better than slime
Doesn't slime require going out of your way for a Pinky or hoping for one to drop compared to Wulfrum's like first 10 minutes crafting recipe?
Makes sense then that Slime Staff is just better if more luck dependent.
so what about we add smart targeting, meaning the drone will aim before it shoot the rocket
or am i just getting it somewhere worst?
@safe sail I'd remove that bit about making Yharon's revive period shorter, because it's quite different from the rest of your suggestion (and somebody already suggested that last night)
i mean if the drone ai is good then im fine
but if the drone fail to hit anything then it will be pointless
ya that is correct
since it got slower fire rate
hmm idk if its too specific tho
I'm more so confused on why a slower, stronger drone would give it some advantage over slime.
Seems like a neat flavor thing but also seems like its going to defend me worse due to enemies getting time to reach me.
yes also if it even able to hit the enemy to begin with
because current drone is able to atleast keep up with the enemies
great :) finally my wifi is back
any way @sleek wadi i think you forgot that it has some AoE as well making it hit more then one enemy at a time so you question should be, what staff is better for what place, with my design the slime will be better for caves and being surrounded by ground enemies (like how it is now) while the drone can do good job against bosses, single enemies, flying enemies and enemies who are packed together
why are you farming for thorn blossom?
fargo
is Thorn Blossom even worth the actual shitfest it takes to get it
fargo
Xeroc Enchantment doesn't count
that's not really an excuse
yeah
lemme rephrase:
is Thorn Blossom even worth the actual shitfest it takes to get it on its own merit
well i still think it would be nice if getting a nohit on lc actually had a reward
I'm not going to bump up thorn blossom drop rate so you can make a dumb enchantment
jeez you really sparked a debate here xD
because it doesnt
Yeah we don't balance things around other mods or
do things to compensate for mods like Fargo's
then again without enchantments are any of the rare variants really worth it?
thats fair
Semi related to this, have you tried making armageddon go through a boss' drop table 6 times instead of 6 bags for the bosses that don't have them or did that cause things to break?
you're not intended to farm for them
ah
they're intended to spice up a run if you happen to get them
but they're by no means necessary
werent that is the purpose of Rare variant it just different version of set wep ??
Fargo's just packs all the grind humanly possible into each enchantment
why else would Reaver alone take like 5 RIVs 
Also yes some of the RIVs are worth farming for, Hide of Astrum Deus lets true melee reach an absurd 170k DPS without adrenaline against Yharon.
a good few of the most worthwhile RIVs, amusingly, are not weapons at all
they're accessories
some do amazing thing yes
Eye of Magnus is also pretty hot ngl
yes
norfleet too
Eye of Magnus is hella nice for what it is
(bonus points: thank you to whoever made it a 10% drop rather than the funny 1% drop it would be by normal rules, because Rune Wizards SOCK to farm)
the reaper, would like to have a chat with you
Eye of Magnus eliminates the need for mana potions in early hardmode.
summons really shouldn't be mixed up with the other buffa
The Reaper socks
oh god the rreaper eatr4e5t6yjhuik'
nothing like stocking up on a bunch of potions only for all of your summons to disappear and then you die
Valedictatorship genuinely does better for most conventional purposes against the one entity you're gonna feasibly use it against, iirc
Thorn Blossom's god power is balanced around its rarity
any way is this conversation about RIVs and legendary weapons being trash?
agreed but let's be honest
some is meh but there are some is amazing to have
most of this talk was about raping those type of weapons
no hit i guess
Take: A lot of RIVs are only ""trash"" because your perception has shifted from farming for them for so long
If you happen to get them first try you'll most likely stick with it
I haven't farmed any RVs except for GLoO
i mean most of my RIV is usually pretty fast to get for some odd reason
maybe just my luck on that farming session
i got most of my RIVs by luck xD
me: goes into hard mode
blood moon: so you have chosen death
i got the bee first mimic on my mage pt
Guidelight is wacky
it was lame and i had better accessiories to be using
Hey Hadari, I like your idea for a suggestion. I would add more reasoning in your actual suggestion, but I think you've got a good case.
that's really all the reason you need
the reason summons shouldn't be grouped with regular buffs is so they don't just vanish mid combat
simple
ok, i want to continue working my my rework suggestion to the wulfram drones
What's the basic idea?
so like
Guidelight
it's an RIV of Cosmilamp except it's fantastically different from the item it's supposedly an RIV of, being a sentry as opposed to the Cosmilamp minion
yeah it does suck that sometime my cosmic worm summon kept disappearing because buff limit when fighting yharon
which kinda makes it really strange and actually makes you think "it's not even that good, sentries stink this late in the game"
except then it's really good and is well worth the effort despite it being very different from the base item and being a sentry
guidelight is just that good of a sentry
then you realize how damn good the sentries was
take hive pog for exalple
Why is Guidelight a RIV when it so disconnect from the base item aside from being a lamp?
take away it's flaw
it can't fly
double it's damage
no fucking quadruple it's dumage
make it a new sentry
what did you think was going to happen
of course it's a godly sentry
things like Hive
and Guidelight are good because they embrace the fact that they are stationary entities
and they go ham with this concept, often spawning many additional entities or projectiles to aid the player
and just lingers till they detect enemies nearby then proceed to melt them
mhm
yeah Sentry logic
lifesaver in yharon btw
@unreal viper the rework i suggested was the drone will fire a rocket or missile that does 3 times the damage of the current staff but fires 2x slower
the rocket also has a small AoE and as @jaunty isle point out and rightly so, the drone will smart target meaning it will aim before it shoots and it will count a lot of things like velocity in both vertical and horizontal
Hive Pod in particular can build up a ton of Hivelings for when it's not attacking things
you know how everyone talks about how summoner yharon is 
because the summons can't keep up with sub8
lead him into a fucking guidelight and watch him eat like 70000 damage
How about instead of smart targets just make it home.
then when you give it a try you realize how simple it is to just focus on dodging all of his attack and re cast the sentry for better positioning.
@sleek wadi you may be right, but i fear it will be too OP
don't make it home
as i said i fear it will be too OP
Then the numbers can be scaled back, homing will make it more reliable instead of just whiffing and being useless for 3 seconds.
ye
but early wep shouldn't have home in them
the squirrel is better tbh
doesn't get stuck in walls and stop attacking
shoots significantly faster
in caves it doesn't do nothing, on bosses there is not enough DPS
that's some FRESH firerate
kept tossing dem acorn man
xD
and sometime the sprite when bananas
sadly i had my summoner run before the update
Summoner weapons are just fancy homing projectiles, I don't see a reason why wulfrum can't get a homing projectile especially if it is going to be that slow.
i just started a summoner pt
most of the content is HM content
I won't be in hm by then
i have calamity, thorium, split, and redemption
I'll be in prehm for like a week
why you have so many major mods?
and why is this in sugg desc???
because you mentioned adir
biomes: alright, imma get out
Doesn't need to be GREAT homing, more like a wide turn.
I have experience in real world beekeeping, blacksmithing and pixel art (a tad bit of coding in the terraria mod loader), would I be any use to the mod team in development?
when people say things it triggers response

it sparks a discussion and sometime it can get out of hand but usually it doesn't
@royal owl ask a mod or go to the art server
what is better: sluggish homing or smart targeting?
for the drone ya
prefer smart targeting tbh
I just joined the server and don't know who to contact, I just love terraria with my whole being
you did that thing where you give two options but make one look bad
and why are you guys talking about this in sugg desc
gross strategy
when people say things it sparks discussion 70% of the time
discussions can branch out very far
then discuss suggestions
it's very annoying to go into another channel everytime a discussiom branches out
this is what we've been talking about
@wooden wedge and why should we be talking about my SUGGESTION for the drone rework :/
most people who have friends know that
it's very annoying to go into another channel everytime a discussiom branches out
you have to press a single thing wh
it's really not hard to click on cala mod talk
dude at this time you are the only one branching this conversation!
see
you sparked a conversation that switched the topic because of a branch
you didn't move channels to talk about it now did you?
that wasn't the point
DOESN'T MATTER!

don't dodge
let's just get back to the path before we are too far in the wood shall we?
-_-
smart targeting or weaker homing?
^^ what do you think people?
i like the idea of smart targeting but i fear it will have too complex of an AI while the homing i fear it will be too OP
why can't it just have clorophyte strong homing
op?
summons that make contact already don't require you to aim
this is a pre boss weapon xD
and they deal rapid damage
no
fucking slime
xD
look at that damage spam
lol
the rework i suggested was the drone will fire a rocket or missile that does 3 times the damage of the current staff but fires 2x slower
the rocket also has a small AoE and the drone will smart target meaning it will aim before it shoots and it will count a lot of things like velocity in both vertical and horizontal
these are the stats as of now
but if its home then remove the rocket thingy
The homing is not going to make the drone busted and if it does then it can be brought back in line with a simple numbers nerf.
^
and again
you're literally making them go through a scripting nightmare for smsrt targetting
i am trying to find how long does it take the drone to fire
is it 36 frames?
@pulsar jay do you think that the firing speed should be nerfed by 2x or 1.5x?
i think you only need a pink gel as the main ingredient
the firing cooldown is between 0.5 seconds and 1.5 seconds (it's randomized a bit)
You should improve the grammar of your suggestion for clarity. Otherwise I like it.
depends on how good your luck is
if slime staff uses pink gel, that's pretty rare as it stands
wulfrum drone is just a few enemies and an anvil
the rest is chill
@unreal viper ** i can't i'm pure Semitic trash**
pink gel is pretty rare though
yes but actually no
Got it.
unless you get lucky
in one of my world i was endlessly farming KS on my 7th kill i got both a slime staff and king slime spawned a pinky xD
Adir I think the rocket bit of your sugg is needlessly specific
7 king slime kills is more difficult than 7 wulfrum enemy kills
king slime is a boss
exactly
The way you describe the exact amount of more damage it would do compared to current, the (roughly) exact fire rate decrease, the size of its AoE and the strength of its homing
slime staff being better than wulfrum remote is pretty expected
so @hollow shell you say to make it less clear
Just ask for the Drone to shoot a rocket that does an AoE, you don't need any of those somewhat precise measurements
slime staff doesn't use any wood though. I should fix that
(and also ask that it be buffed I guess, but don't say what values it should be buffed by)
This is described in the Suggestion Don'ts doc
"Specificity is not recommended for suggestions, especially in terms of stats because then your suggestion could become concerned with balancing rather than just its ideas."
this good enough?
That is better
ok thanx
I do kinda agree that wulfrum drone isnt as good as the squirrel summon
I get far more use out of squirrels than drones
do I nerf squirrels or do I buff drones though?
does the starter bag still give you the slime staff?
I get more use out of squirrels because i can put them almost anywhere in my screen and they attack enemies there
They do pitiful damage, but they do the work
do wulfrum drones at least have better dps?
Ehh, they tend to miss sometimes
so they don't suppose to home in ?
I don't like one of the suggestion "Don'ts". Am I allowed to talk about why in this channel?
which one?
because i thought that calamari do have homing projectile
it's supposed to I guess. I just didn't know the ink homes in
The one that says that we shouldn't suggest buffs to early bosses.
@radiant meadow buff drone 100%
huh interesting
no
I don't think any of the early bosses need buffs, why would they
early bosses are meant to be easy
^
well i think this is too low for calamity
what do you mean too low
it makes you accustom to the mod a bit so you know what you get into i guess
DS feels like it belong in thorium
why?
too easy
You have to keep in mind that most people who play this mod have already beaten the base game. The bosses should be made with that in mind.
They should be challenging to a player who has beaten the base game.
its a first boss you encounter tho ?
i can make a platform at the top of the desert and do a no hit 100000 times in a row
no
thats what higher difficulties are for
Some people might feel like they're not ready for higher difficulties.
They should still be able to have fun and be challenged.
Then they dont need harder bosses lol
also EoC has a giant problem with it's fight
dude i am already at death mode xD
Not you
But some people might not want to fight other bosses on that difficulty. They might find the other bosses too hard.
then you turn off the higher difficulty
we can't cater to everyone
thats a feature for a reason
You can't cater to people playing the calamity mod for the first time in subrev?
well can we agree that staying still and move ever so slightly once in a while is not a good fight?
because this is what death mode desert scourge is
casual reminder that DS and KS are tutorial bosses
that's probably been mentioned already but it's still important to consider
But people with calamity don't need a tutorial.
Some people jump straight into modded
especially if they played terraria before
^
They've probably already beaten the base game.
i basically did
its not recommended but people do it
my first proper playthrough was Calamity
okay
yeah even if people already finished the base game, early game is still supposed to be easy
I had 12 playthroughs of vanilla before going to modded and I find no issue with the transition
i have no beef with king slime that fight is totally balanced and kind of fun even without boots
They don't have to be hard, they should just force the player to think a little bit.
it's just DS and Eye of over consistency that are strange for me
its hard to say how good of a boss desert scourge is because, yeah, hes an early ass boss
For example, grand thunder bird isn't hard, but you have to move to dodge the projectiles.
^
ds does force you to think
It forces you to build a platform.
indeed
in EoC you need to move a lot but you always need to move in the same patren, it never doesn't anything new
i agree that DS ain't exactly an amazing boss, but i disagree that he needs a buff
i think he needs a "gameplay" buff, if that makes sense
like, he is boring as hell
He needs to be more interesting
and part of that is that he's easy
Honestly
yap
too easy imo
I don’t really care if he’s easy or not but
and EoC need to have more then one attack xD
so, not exactly a buff but more a rework
I think his damage and health shouldn't be touched, he should just be able to hit you more.
eoc is in a better state, i feel
@unreal viper agreed
how do you define a rework as opposed to a buff?
@zealous ridge good fucking joke, but this is not the comedy show
Comparing ks, who has a phase 2 with a jewel at the very least and can spawn a variety of slimes instead of generic blue ones
To
Worm x2
rework changes the fight without necessarily making it harder or easier, buff just makes it harder
eh
it is
see, its hard to define
yeah
@versed mica who is toxic maybe this overly consistent eye that i always kill at the first try because it has only one card in it's sleeves
none
None in particular
Can we not, then
No suggestion because it's not allowed.
Some guy disagreed with the “no easy boss buffs”
it more of do X and Y bosses in need of a buff or not?
Me.
because EoC and DS are in a REALLY though spot as of now
so, do you want to make a sugg about it?
You can't.
^
or, is it disallowed because anything related to bosses isn't allowed to be touched
well, that's just dandy then
You can't suggest buffs to early game bosses.
no it's because of the balancing early bosses
You can touch bosses
but you cannot suggest buffs to early bosses yeah
Usually frowned upon but early bosses are a don’t
Honestly I just have an issue with ds being boring rather than easy
Which, well
is suggesting reworks to early bosses allowed?
@queen sail EoC is both
I’m not sure how to rework considering he’s a worm boss
Ehhh
he only need a way to get up to you that's it for DS
You could make the worm boss have an easier time reaching you.
like this is the only thing thing that make the fight too easy and the epidemy of boredom
@unreal viper that's all it needs
i don't think we need to get... aggressive here
I think so too.
Looking at desert scourge, he seems like a guy who would want to ram into you and eat your entire abdomen, not shoot sand or whatever at you from something
@hallow kraken that's his lore as well funny enough
a worm that is in an endless hunger always looking for his next meal
He does try to ram you
He's just a weak digger and cannot get up your the platform you probably set up

not use the items
but bosses get harder
like not getting hit early game is omega easy
Also it's way way easier to get hit in the later game
therefore killing adrenaline easier
i would say that EoC is actually easier then DS, since there is that 0.5% chance of DS YEETing himself up to your platform
Also yeah the Adrenaline time decreases are caused by items
what is that
the duality of man
I know somebody who just memes about it constantly
Whenever two people express opposing views on something in a very short period of time
Like "Hey should I use this weapon for this boss?"
'Yes'
'''No'''
"The duality of man"
It could also be the same person without the short time part
Wait fucj
I thought rover said “It’s way easier to get hit early on in the game”
Shit

naw

Darned green slimes.
xD
I mean, kinda? Less mobility and all
rly?
But I'm talkin like
Yharon and SCal are literally bullet hells
ya but should actually be hard to get?
so it does make sense
except for those who can't stop getting hit every other seconds
Equip Stalwart Shell- I mean Cross Necklace
nice
also thing i'm wondering about that i might or might not make a sugg about: why does SCal make your adrenaline buildup 45 seconds again
why would people eat the consumables then???
I assume it was balancing concerns
Probably involving the bullet hells which have you focused purely on dodging and not attacking
ya
and it's only 45 seconds if you eat all the upgrades
I found that out the hard way
makes sense, i suppose
oof
@ashen warren The main problem with this on why I can't agree with "It would help teach you" is because that wouldn't help teach anyone
because the wiki was misleading and said always 45 seconds
so I thought I didn't need to use the consumables for nohit attempts

but iirc I fixed that on the wiki
Earlier bosses are just generally easier to dodge, so getting Adrenaline is easier.
Ye its fixed
So making it "shorter" wouldn't fix anything
Belated thanks, Ben 👍
some i would say are too easy
Because if you would get it or not is determined by your dodging, not how long it takes
couth couth EOC
If you could get Adrenaline from EoC in 20 seconds, you should be able to get it in 45
If anything, the longer periods are a better teacher
because they force you to proficiently dodge more often
EoC fight is just a single attack then people ask why it is easy
me: visible confusion
i mean it's not just a single attack
it's literally just one attack
at least not in Rev+, if you mean in expert and below then i agree
no no i'm talking about death mode
Expert you could argue has 2 attacks
short and long charges
Horizontal charges are legitimately pretty fun
Rev+ definitely has at least 2 or 3 distinct attacks (arguably 4)
It has normal charges, spawns minions, and dashes.
EoC does the same things over and over and over again until it's dead
dash spam then horizontal dash, R E A P E T
no it doesn't
it varies its attack pattern throughout the fight with things like horizontal dashes and summoning eyes
ok so those are 2 attacks, still doesn't change the difficulty of the fight
And those attacks are decently hard to dodge, unless you completely tryhard in arena prep.
because he does them all in the same order all the time
It also spawns eyes in Phase 2 which it doesn't do in Expert
it does make EoC harder than in Expert
ya but those are consistent throughout the entire fight
cause Rev+ Eye makes sure you can't just hold a or d to win
(I'm not maintaining the ding-dong-ditch list anymore but notnotmelon would definitely go on it)
no cobalt shield means you can get stunlocked by the small eyes
get stunlocked = fuck
@frail mantle does it matter? it does the same easy pattern all the time so you get what you need to do at the first quarter of the fight
Hook can get you out of bad situations.
yes
Hook almost always*
I hope they add more hooks.
The things you need to do for Rev+ EoC are harder than just holding one direction
Expert has you just holding one direction, pretty much
^
Yeah.
with a long enough platform in Expert you can just run and the eye of choochoo never even farts on you
i guess so but really you just made us just and switch directions every 5 seconds and the fight is still easier then any fight in the game
Remember: Early boss
It has a pattern that you can learn, and you can develop strategies to get around that pattern, and that's not a bad thing
^
in fact it made the fight even easier for me
Pressing more than 1 button is easier than pressing 1 button?
the fact that i don't an arena as big as 2 large biomes combined
as a smash bros player: pressing B and A is way harder than just B
2 buttons is harder than 1 button
hello
Hey
i mean at least at expert mode it does more then the same useless pattern not saying it didn't have a lot of problems because it did
Read the convo that ensued after your pings
I was lurking
aight
Usually when you get pinged, a response is expected
Better late than never, I guess
at least we can say (expert) EoC did a better run & gun then cup head ain't that right?
I think so
oke
lemme type this out and you can confirm/deny this
Whilst debunking/debating with someone about their suggestion and no progress is being made, end the conversation. There is no need to continue arguing if they will not listen/dig in their heels more, its just not worth it.
does this sound good?
That's not what it's saying adir
the suggestion rules are a fun read
(also the sugg don'ts is already censoring a lot of speech) 
i remember when lorde suggs were like every 10
How could you guys enforce it?
I'll yell at people
at least this is not the subnautica discord
Seems to work.
But
I dunno if that should be pinned. I'm not.. too sure about it
it's saying If a convo in here is going in circles and we're just repeating the same points over and over again, just drop the convo
say a naught word more then 3 times and you are banned for a month there :/
thats simplified, and gets the point accross better
(So notnotmelon, do you have anything to say about the criticism you received?)
cuz you got a lotta feedback
That doesn't seem to be what you were orginally try to say, Blackouts_.
@hollow shell i think that's an understatement xD
m
A lot of this stuff wasn't feedback on his suggestion, to be fair.
Yeah we were continuing the boss convo
most of this was debating
did you guys talk about the adrenaline timer yet or no
but there was definitely some stuff about Adrenaline timers
idk about the adren change though
yeah
keep it or just make it not decrease
i didn’t even know it decreased during fights
idk
what i *think he’s saying is as fights go on the timer goes down
instead of the items or something
it goes down as the fights go on?
"during fights" and "as fights go on" really makes it sound like you're saying
it's during a single boss fight, it decreases the timer, and then in another boss fight it starts back up again and decreases
which is not how it works
The timer to reach maximum Adrenaline decreases permanently when you use items that are dropped by certain bosses
Make the suspiciously looking jelly bean mount be able to go through platforms
The point of this item is to be slime mount 2.0, and it delivers in all aspects but this. It seems weird for it to be a slime mount with different abilities, not to mention how annoying and arbitrary it is that you can't. This can lead to you getting hit and sometimes losing in some boss fights because of the time you slow down to release the mount, fall through, and bring it back (cough cough Yharon).
yeah that’s annoying
You could mention why dropping through platforms would be useful
instead of generally referring to it as a function and making it a consistency argument
Yeah that's better
Heh i like that one sugg about luminite 

@distant rivet Just wanna make sure you know about the right-click targeting feature
Also yeah there's gonna be like 2 or 3 new minions for Yharon next update
or 4?
3 new minions for p1 and 2 more for p2
yee nice

Y'all were serious when you said you went gonna make summoner not linerary, awesome
Big brain time
The new minions were specifically designed to be used against Yharon
so they'll keep up with him better than Mechworm
Do you mean the phase where he enters expert mode duke fishron mode?
with the invis charges?
yeah, and true kindle minions work way better than mechworm
cuz if so i completely fucking agree, summoner is a nightmare inthat phase
the minions only target him during the half a second that he is dashing
cuz thats the only time he is vulnerable
exactly what i meant
in that pfase i suggest that minions still target him while he is invulnerable
it would fix that problem
or, alternatively, dont make him invulnerable, just make him go dungeon guardian mode with 999999 defense
Yeah that's a solution
i love that dude
Give him Unbreakable DR (as the source calls it), so that he can still be targeted
if it wouldnt be too hard to do I would love that fix, i get the phase is supposed to be hard but its near impossible for summoner class in specific and just plain unfair
Try it out next update when you have a lot more options
and see if..
that sugg is still necessary, I guess
Thx for the great guys discussion, I'm lf to that new update
Suggestion: Make a terrarium-like item to keep the Piggy in.
❓ It'd give the collectors/completionists another thing to grab, and it's not really consistent to have something you can catch with the bug net not be an option for that. Plus, only being able to kill Piggy is mean. ;c
Thoughts? :P
Been suggested before
"terrarium" is the word you're looking for
that too
and it's okay that it's been suggested before
I know just mentioning
I'd like a lil more reasoning to it
Consistency is a good reason, considering all the terrariums in vanilla
hold sprooters at gun point
How's that?
Yeah that's better
i mean there's piggy banner
piggy banner wasn't sprited by a dev
wait piggy terrarium isn't a thing?
nope
I'm guessing the set bonuses would be nerfed then? Rapid Healing with Shadow Dodge honestly sounds kinda busted
Wait wait wait
Did we just stumble across hardmode auric?

(also yes it would be so op that the armor basically becomes post-golem tier if not further)
what is orichalcum's set bonus?
A petal that deals damage, on enemy hits
Is it anywhere as good as palladium and titanium's set bonus?
If you want to go bonkers with damage, yes
If regularly, probably worse than both but that's more of taste
it's pretty strong iirc
palladium for stronk regen
orichalcum for dmg
titanium for dumb dodge
combining all 3 sounds like an absolute disaster
maybe would be too strong
👀 Well try to fight some boss without greater healing potions
That's about how it feels to switch from palladium's healing
i just think its a cool idea at least
(let alone the fact it can weaken DoTs unlike regular regen)
hallowed used to use cobalt/mythril/adamantite anyways
Yeah, but it never put up the full sum of them
And since none had special bonuses, it basically was just a tiny bit of stats over material armors
(and still is)
imo there should be some mitigating factor to slow early hardmode progression instead of rocketing straight to daedalus in like an hour
ive thought about different ways of doing it but none really seem good to me
hallowed is already better than daedalus statwise pretty sure
or at least, the last 5 times I checked
no
i thought it was kinda cool
Isn't there already an accepted plague charger banner resprite in the art server
so basically yell at Gram to finish his banner resprites for abyss enemies
Came in late but
Aren't Super Dummies HM-locked because regular ones have a lower HP count or something
I mean, technically they have 1000 HP. You just never see it
You can do over 1000 damage in one hit in vanilla can’t you?
You can, but target dummies have a thing in place where damage doesn't register no matter what iirc
In that case why not give them 1HP for memes
Safety net ¯_(ツ)_/¯
then mods came and stomped all over it
This suggestion is rare as fuck, a normal mode suggestion and a nerf at that. I guess it makes sense, but I don't know enough about normal mode to say anything about the suggestion
Indeed rare but it does make sense
All our testers play with Rev, after all. Death too. Sometimes Expert but I don't think any really play Normal.
So it's possible stuff is difficult in all modes when it should be locked to Expert+ or Rev+
why does hp count matter?
you're not supposed to kill the dummy right?,
the hm dummies can't be killed either way and are just better for no reason
It does seem strange, but at the same time I don’t imagine you need all that much DPS optimization for pre hardmode
so?
why not just have it there?
i have summons i want to compare dps with
why can't i?
I’m assuming it was originally designed with homing projectiles in mind, and prehardmode lacks those
Whoever was responsible for that forgot about the summoner class entirely
A history of Super Dummies:
It was originally an Apotheosis & Friends item/enemy, but it was used for Calamity wiki gifs because it was useful for demonstrations. Devs & wiki people asked for a version of the Super Dummy to be added to Calamity so the gifs would be more truthful, on top of the DPS testing reasons, and so it happened.
There was debate over how it should be obtained, such as making it unobtainable or crafted with Calamitous Essence (because it'd be primarily used by testers and wiki demonstrators).
We settled on it being made at a Draedon's Forge.
Now (after suggestions and several updates), it is made at a Hardmode Anvil.
(And soon it may be made at Pre-Hardmode Anvil?
17 more stars...)
Make of the history what you will, I just think it'd be useful to know.
where does fargo's come into this
it doesn't afaik
Maybe it was transferred from Apoth to there

