#suggestions-discussion

1 messages · Page 823 of 1

ashen warren
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Such as lightning striking me while I’m in the Sulphorous Sea hole?

civic pond
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boss sug

toxic kettle
civic pond
indigo fog
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it's a miniboss sugg

hollow shell
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But it is a joke

civic pond
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I legitimately cant tell if its meant to be

hollow shell
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@ashen warren Needlessly specific joke suggestion, please don't

hallow kraken
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How do we take a closer look into it

hollow shell
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I assume it's some deez nuts shit, but I can't decipher it

zenith hazel
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can't take a closer look into something if it doesn't exist anymore

civic pond
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oh well

ashen warren
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Ppl be fumb

hollow shell
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What about God Slayer Inferno fire blocks

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Plague could arguably exist too, considering Ichor gets its own fire block

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... well
the former could (prolly) be approximated with Demon Fire, the latter could be approximated with Cursed Fire, and Holy Flames could be approximated with Ichor

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Brimstone's the only real necessary one

small talon
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Tbh idk how no one ever thought of more living fire blocks

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a simple and cool concept

hollow shell
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They're not particularly memorable blocks

radiant meadow
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because it's unnecessary sprite work?

hollow shell
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except the base one

small talon
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... fair point

radiant meadow
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there's lots of higher priority things

hollow shell
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We could just do recolors

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It'd be lazy but it's be sufficient

radiant meadow
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okay but I'm too lazy to do the recolors CompleteFailure

hollow shell
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I could do it.. once this gets delivered HDfailure

radiant meadow
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🙃

ashen warren
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bruh

hollow shell
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Ah good then I'll start now

indigo fog
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honestly why isn't there a shadowflame fire block

hollow shell
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Demon Fire too close, probably

toxic kettle
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God Slayer Inferno fire block hellyes

cobalt rose
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who's to say they aren't the same thing

hollow shell
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loar!?

queen sail
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Calamity flame blocks

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Oh god

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From the mod with undoubtedly the most flame DoTs

gusty geode
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Abyssal Fire Blocks hellyes

indigo fog
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chaos candle fire block when

forest fern
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I read the early forum history of calam, how about add a new worm boss in the normal sea as the ancestor breed of two worm boss?

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I saw the old texture of Desert scourge

hollow shell
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You can't suggest new bosses

pulsar jay
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someone has to sprite it but I've been wishing for it too

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i want more scarves

hollow shell
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@ashen warren Why would it be very useful?
(I think I already know the reason but I'd like you to articulate it in your reasoning)

ashen warren
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uhhh

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player without sound

hollow shell
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That it? Even though the item gets held up too?

ashen warren
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Honestly, I find Torrential Tear to be kind of unclear sometimes, so I’m not totally against it

hollow shell
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Yeah the main thing about Torrential Tear is that it takes a while for rain to start

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so the chat message would be a good indication that the world/server got your request to start the rain and that it'd be underway soon

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and it didn't get eaten by lag or something

ashen warren
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Especially since Torrential Tear’s use is so quick that if you weren’t staring at your character it might be hard to see

lost agate
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For cosmolight, unless you just started the morning/night theres a rather clear blackout/light up if you use it

tired haven
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does that apply to when you are in closed space aka caverns

lost agate
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Well, in that case theres not much effect to when its day or night

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You can also have a watch with you to check time if you really need to know

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Like im not saying its a bad idea, just that cosmolight already has several ways to tell if the effect was done

ashen warren
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I imagine Scal would get reworked in future post scal updates to balance difficulties so here is my take, rework the brimstones monster into something like a golem head or true of eye of cthulhu which shoots projectiles and chases the player, it should also be killable by the player. Right now the brimstone monster orbs feel really weird because they are just floating circles with a face that chases the player. How does that sound?

gray nebula
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this sounds even harder than how they currently are depending on their accuracy

sand umbra
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I think the main problem is simply that the Brimstone Monsters are fatter than the Leviathan's debatably-intangible chin

gray nebula
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that's the intention I think

frail mantle
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yea if they also shot projectiles it'd be like having five Levis in your arena while fighting SCal

gray nebula
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and also yes suggestions about future content yes

ashen warren
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unless you make them smaller

sand umbra
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I want to suggest something regarding SCal but it'd literally be such a large-scale adjustment that it would never get in ever

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so like. lol!

gray nebula
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either you say it anyways or you don't talk about it at all, so now you're forced to post it peepogun

sand umbra
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shiet

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WELP

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personally I feel like SCal's in this really awkward position where she both is and isn't balanced around the existence of her arena
more or less the only benefits of her arena seem to revolve around BHs, moons, and sometimes giving Sepulcher somewhere to exist without imploding
moons don't really contribute anything to the fight aside from eating your arena space which everything else including the arena itself already does
Sepulcher would be cool if anything about him was consistent
the BH segments are really cool at first but design-wise they lack the structure and patterns to be reliably learned and understood so you're just staring psuedo-random rows of fire down the barrel
the rest of her attacks seem to just pretend the arena isn't there and you're like half the game behind in mobility in terms of whether or not you'll actually get hit
her brothers do quite literally nothing past projectiles which is a huge flip from Clonamitas' fight being largely centered around her ability to rez her brothers
there's no other fight in the game that even tries to prepare you for SCal's fight which considering it's going to be one of the few necessary fights in finalized progression isn't a good thing

the thing I want to suggest so bad is to rework SCal's arena into something less rigid and something that does in fact actively punish you for leaving it, and then rebalancing the fight around that to not be a really awkward bullet-hell-but-actually-not-at-all boss, e.g.

  • making BH segments more pattern-oriented and less random
  • diversifying the patterns in which projectiles appear during those segments
  • making moons contribute something more to the fight in exchange for not being omega fatasses, or just removing them outright
  • making Sepulcher actually consistent in how he appears, moves, and attacks
  • broadening and/or diversifying SCal's attack arsenal, one would expect a bit more out of the wicked witch of the tyrant than haha funi Fire Ball Z
    etc.
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I could go on for a lot longer except it's 4 in the morning as I type this, and I really don't wanna go even further into it than I already have as I completely expect this to get heated really fast if I do and I have probably already doomed myself to like an hour of "wtf SCal is perfectly fine boss your stupid and dumb u SOCK >:(" for so much as speaking on the topic

queen delta
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Well, randomness is not a bad thing

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Your suggestion seems like it wants to get rid of most of that

sand umbra
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of course not! in moderation. randomness can be a good way to spice up a fight and keep the player on their toes

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but I think the main thing is that SCal's BH segments...rely too heavily on it

queen delta
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Yeah, if it wasn’t random, it’d be too easy

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The problem is, it’s hard to make a pattern based BH without making it too easy or too hard

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Blushiemagic boss tried that and look what happened

sand umbra
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Blushie boss is arguably an example of what happens when you go too far in the other direction --- where everything has a pattern but everything is also stupidly complex

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one thing SCal's BHs have going for them is that every projectile type is unique in appearance (mostly) and what it does

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by looking at a certain projectile, you can generally tell what it is and thus what it's going to do

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and that's a good thing!

ashen warren
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you want a bullet hell with a variety of projectiles?

sand umbra
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it's...complicated

ashen warren
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scal shooting brimstone lasers

sand umbra
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the main thing is that I personally feel that SCal's BHs rely a bit too heavily on randomness and could stand to be a bit more pattern oriented, which could also open up possibilities for new things to happen with those BH segments to ensure they're not too easy

ashen warren
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also i do think the brothers should act more like scal herself

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shooting at you then charging at you

sand umbra
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the other thing of it, in my eyes, is that...the fight itself doesn't give SCal enough credit

ashen warren
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yeah scal most of the time just stares at you

sand umbra
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a lot of the difficulty of SCal's fight appears to come from her summons and BH segments; not necessarily from SCal herself

left tangle
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I like the randomness of the BH segments, makes ya think instead of just using muscle memory.

sand umbra
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this is almost disturbingly similar to the case with normal Cal and her bros

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Clonamitas relies too heavily on her brothers to be difficult and, similarly to what I've noticed with SCal, isn't really given a whole lot of credit with her actual attack roster

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I really should suggest something be changed about SCal's fight to nudge it in what I feel is the right direction, but I don't really know what specifically it'd benefit most from

ashen warren
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I, for one would like to see scal with brimstone lasers

gray nebula
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the supreme bros are anything but threatening

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they're not random at all and once you understand how they move you can easily avoid their attacks,,

pulsar jay
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I didn't even know what the fuck they were doing when they spawned i just kinda moved up and down and nohit the entire segment

ashen warren
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the brothers are off screen and all I see are just projectiles coming at me from left and right GWcorbinHolyFuck

ashen warren
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I for one actually am for BHs being random, mainly because I don’t want to be able to memorize a set of inputs to get through them.

gray nebula
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@lament yew why

lament yew
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What my idea

gray nebula
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yes

lament yew
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Idk

gray nebula
tepid root
gray nebula
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you must add a reasoning to your suggestions tho

lament yew
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I played as a summoner before

gray nebula
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you can't just ask for a random item without any more explanations

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and you can't really suggest specific items like that

distant gyro
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i mean, not only that, deadly sphere staff already exists in that regard

frail mantle
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yea

tepid root
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deadly spheres kinda sock tho

fervent citrus
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you guys used them?

ashen warren
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for a moment i was thinking whats eyezore

radiant meadow
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I've used deadly sphere staff unironically before daryl

tepid root
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every post plant pre golem summoner staff is irrelevant because sandnadoes exist

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shhh dont nerf them

radiant meadow
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will do

tepid root
frail mantle
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potato you fool

hallow kraken
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Pretty vague reasoning

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And pretty insulting as well

gray nebula
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pogchamp in the pogchat

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very epic reasoning

fervent citrus
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Calamitas the sugg has to be more full poor choice of words

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Lemme try it

toxic kettle
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I mean to be fair, why was that sprite not used

wary canyon
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yeah new one is kinda bad

fervent citrus
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Ikr? We were discussing it in lore chat

wary canyon
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^

karmic stone
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The spriter didnt want it to be used iirc

fervent citrus
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Oh

wary canyon
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okay, but why?

karmic stone
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Or the team because the spriter something something

strong jacinth
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oof

fervent citrus
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Thats sad sad

wary canyon
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why would you take a plaguebringer with red eyes over that awesome jetpack

toxic kettle
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I can't imagine someone putting the effort in to make something like that and then just saying "yea don't use that"

fervent citrus
karmic stone
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Yea I think it was the latter

fervent citrus
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Poor spriter, then

karmic stone
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Also calling the current sprite garbage is really epic reasoning indeed

frail mantle
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sprite bashing is unepic

vast stirrup
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indeed

wary canyon
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ok but how much effort was really required to give plaguebringer red eyes and a red antenna

cyan lagoon
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@karmic stone not the case

karmic stone
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o

cyan lagoon
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Theyre fine w/ it being used

zenith hazel
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just because you don’t like the current sprite doesn’t mean that it’s a valid reason to completely trash it either

night cradle
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^

vast stirrup
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^

fervent citrus
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Huh, whats the reason they didnt implement that then? deepthonk

ashen warren
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because the owner of the sprite didnt give perm

gray nebula
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he did

karmic stone
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What

ashen warren
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did he?

gray nebula
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smh cob just said it

civic pond
karmic stone
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So did he or did he not

ashen warren
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ah yea

karmic stone
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h

gray nebula
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Kamei doesnt know how to read smh

zenith hazel
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frankly baffled how 5 other people immediately jumped on the star train even though the reason is like flimsy at best

ashen warren
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shut the ufc up

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i will kill eyou

fervent citrus
gray nebula
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but yes ziggums is fine with his design being used

karmic stone
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So

ashen warren
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thats nice

gray nebula
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I already brought that up on the dev server anyways

karmic stone
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Goliath is just Plaguebringer sprite with red eyes and an antenna

gray nebula
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even before that sugg

karmic stone
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Sad!

ashen warren
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@gray nebula shhhhhh

frail mantle
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i mean there's not even any real reasoning, it's just lole bad sproot

fervent citrus
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I can try making a better sugg- oh wait it wont happen anyways taxevasion

cyan lagoon
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Tbf what else is a resprite suggestion supposed to have as a reason

wary canyon
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one could just add the reasoning of "anything's better than a resprite of normal PB"

cyan lagoon
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Though its really blunt

frail mantle
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ye the bluntness is the main problem imo

zenith hazel
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not bashing mindlessly on the current sprite that’s for sure

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at least provide reasons on why this current sprite should be replaced by that thing that’s not “sprite bad replace ty”

gray nebula
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resprite thing because bad

green pumice
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guys ark of the cosmos looks bad..,.,.., resprite pls

karmic stone
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@ashen warren Hey we're discussing your suggestion

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Or something

frail mantle
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pine i will conjugate you to the past tense

ashen warren
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ah thanks

vast stirrup
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guy s cätäastriphe claynore look badm,,,.,.,.,.,.,.,.,. respirtep

gray nebula
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you could just add in the reason that it's fully sprited already and the one behind the design is fine with it being used and that it's better than current and that eventhought another one is being made by the devs, a temporary better one would be good

karmic stone
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Sprite suggs in general are h because the sprites needed doc is in the process of being uncringed

ashen warren
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ooh

karmic stone
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And after that people will go and do their thing

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If its a boss then

ashen warren
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it beter be better than the jetpack one

fervent citrus
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Say its a recolour of Pbs taxevasion

ashen warren
karmic stone
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You can be sure it has something planned

zenith hazel
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so are you gonna add a valid reason or nah?

ashen warren
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well

gray nebula
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add a reason

ashen warren
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the new one looks like mommy plaguebringer

gray nebula
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i mean i already posted it in the dev server

ashen warren
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miniboss

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and it is not cool

fervent citrus
karmic stone
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Aka garbage

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Right

zenith hazel
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so what are you implying here?

ashen warren
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the current plaguebringer is complete sh*t

karmic stone
ashen warren
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and i find that one better

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but since a new one is coming then i wont mind

gray nebula
zenith hazel
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but are you gonna change your suggestion reason or not

gray nebula
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just add the reasoning I provided for you

ashen warren
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nope

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will not change it

gray nebula
fervent citrus
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Wait y?

ashen warren
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until a better one comes

vast stirrup
gray nebula
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yes but

sand umbra
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the fuck

gray nebula
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you need a better reasoning for your suggestion

fervent citrus
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Itll prolly get deleted anyways taxevasion

ashen warren
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hmmmm

radiant meadow
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god?

zenith hazel
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yeah otherwise we’re not sending it to dev server lol

ashen warren
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lol

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idc but atleast tweak it

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a little bit

fervent citrus
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Ok lemme try:

gray nebula
karmic stone
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idc
hue

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The Clam team has been backed into a corner

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The sugg wont go out until PBG gets a resprite

vast stirrup
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guy sthis is so sad

karmic stone
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So sad

gray nebula
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I mean I already brought this up on the dev server even before this suggestion

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but still, add reasoning

cyan lagoon
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Iban i think we get it

ashen warren
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they got us in the first half ngl

gray nebula
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no im gonna repeat it

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just add a better reasoning it's not that hard

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"current one bad" isn't enough

fervent citrus
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change/modify Plaguebringer Goliath's current sprite
Reason (taxevasion): As of now, PBG's sprite looks, to some people, bland, boring and lacks detail. Changing the sprite to something new, or using the one i will send in some way, would assumingly improve the situation and please the complainers :P

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There

ashen warren
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who remembers plaguebringer when it was a green queen bee

radiant meadow
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that's getting off topic

ashen warren
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ok sorry

karmic stone
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That wasnt what you said earlier though

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Your reasoning up until now was that it was PB but with red eyes

fervent citrus
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Hmm, any ways to improve the sugg?

karmic stone
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So h

fervent citrus
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Lemme add the 'PB recolor' part HDfailure

gray nebula
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I mean it's more the reverse situation

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PB is a PBG recolor

fervent citrus
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Wait wot

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Oh

zenith hazel
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how about we just accept that pbg is getting a resprite eventually and move on?

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this did not need to escalate to this point

fervent citrus
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It will? ono

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I didnt know that

zenith hazel
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did you not read what iban has been saying

fervent citrus
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ye im a dumbass

hollow shell
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@ashen warren Can you please reword your suggestion

opal barn
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psst rover read up

fervent citrus
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we had a heated discussion about this taxevasion

hollow shell
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I see that there was an argument but the sugg is still worded badly

opal barn
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He refused to change it though

hollow shell
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What does he mean by "new one", was a different resprite revealed?

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Also the message itself doesn't provide any context as to what the suggestion is, making it hard to search
Also the reasoning is poor and confusing

ashen warren
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They referred to the current one and did some sprite bashing before being defiant/adamant about not changing the wording

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Not sure you’ll have much luck getting them to change the wording

toxic aurora
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didnt the dude said not to use that pbg

hollow shell
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I'm just going to delete the suggestion if they outright refuse to improve it.

I'll wait for them to come back though. There's plenty of ways they can improve the suggestion.

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(Nah, Ziggums (the designer) gave the go-ahead.
I'm not too sure about L0st (the spriter) but I don't think there was ever a problem with him)

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Thanks

radiant meadow
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why

hollow shell
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no

elder python
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Sorry

toxic aurora
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iirc when i asked why they didnt used it they said the creator asked not to use it but idk

elder python
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Is there a meme chat?

radiant meadow
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no

wooden wedge
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no

toxic aurora
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no

hollow shell
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There is not

wooden wedge
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there won't be one

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so don't ask either

elder python
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Ok

wooden wedge
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it's in the suggs doc

unreal viper
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Calamity mod talk is the closest thing to a meme chat.

toxic aurora
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wh

hollow shell
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And yeah, Ziggums was a problem in the past, and didn't want the stuff to be used

but he came around and he's said it's okay to use

radiant meadow
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let's not encourage the use of memes though, alright?

toxic aurora
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oo

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cool

ashen warren
toxic aurora
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might be offtopic but did he did anything else apart from that PBG

hollow shell
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He did a ton of stuff back in Calamity's early days

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He was basically the boss spriter

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Very prominent dev

toxic aurora
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was now we have mr iban

hollow shell
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lol

radiant meadow
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I believe he sprited current levi and birb and yharon

hollow shell
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Yep

toxic aurora
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dam

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is he still dev?

radiant meadow
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no

toxic aurora
hollow shell
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He also sprited old PBG, old Perfs, old Hive Mind, old non-sand Elementals, old Providence, and a bunch of others

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yeah there was some disagreement among the team, Ziggs didn't like the direction the mod and its design was going
and eventually he got booted for being argumentative

toxic aurora
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i like the direction the mod had always

fervent citrus
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the only thing that doesnt seem right is how the balancing works with other mods :l

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or its not a calamity prob

toxic aurora
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just dont fuckin mix big mods

fervent citrus
toxic aurora
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play them apart

hollow shell
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(if you want a frame of reference, he got kicked out around the time the "Future bosses" were added)

toxic aurora
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oh sad

fervent citrus
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oof

hollow shell
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(notably, the bosses were removed after many other devs agreed with him)

toxic aurora
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thats 2018

hollow shell
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indeed

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Anyway I think that's sufficient context.

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I'll wait for not-Hadari to return HDfailure

digital saddle
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i feel plaguebringer goliath is a bit shoehorned into an already dense part of progression

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in general post golem bosses feel like things you have to go "out of your way" to fight

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(other than cultist and ML)

hollow shell
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Shoehorned prolly isn't the right word considering its been around for literally years at this point

Unless you mean it was shoehorned that very long time ago and therefore still is

sleek wadi
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PBG is in a weird spot RN, due to it having only a set of corresponding enemies to its name and that Golem lock it feels out of place. It'd probably feel less so if that plague biome ever becomes a thing.

fervent citrus
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PBG is always ech in my playthroughs tbh

toxic aurora
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the dashes are hard to dodge, makes it an anoying fight someway

indigo fog
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I never found her dashes to be a problem

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you want to make vertical movements with a jump speed boosting accessory

toxic aurora
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the diagonal ones

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you dont dash

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adios señore

indigo fog
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I avoid the diagonal ones the same way

hollow shell
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aw, the fun of Death Antlions is the ludicrous anount of sand

toxic aurora
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ah yes

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that chance of sand vomit

indigo fog
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does anyone have a clip of deathmode antlions doing that

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I've never seen it before

fervent citrus
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welp, now i dont have to worry about my world running out of sand HDfailure

toxic kettle
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Fab posted a few pictures at some point

potent veldt
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Antlions are stupid anyway

ashen warren
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I'm going to see how much time it takes for a single antlion to cover whole entrance. What are your bets?

potent veldt
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Whole entrance of what?

fervent citrus
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around 6 secs HDfailure

ashen warren
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underground desert

carmine spindle
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Why did he post a sprite submission on this server lol

potent veldt
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He didn't make it

carmine spindle
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oh

potent veldt
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It's an old sprite that has been thrown around like crazy

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Almost positive this is like the 15th time it's been discussed

frail mantle
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Something like that yea

potent veldt
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Also as much as I love that PB sprite, I'm not going to star that suggestion because that reasoning is garbage

wooden wedge
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that sugg is gone

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so how are you gonna star it

indigo fog
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what sugg

potent veldt
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What?

wooden wedge
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and why are you talking about it if it's gone

potent veldt
toxic kettle
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the suggestion is still there wdym

wooden wedge
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the PBG resprite sugg

potent veldt
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This one??

indigo fog
wooden wedge
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I thought it was deleted

indigo fog
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uh

potent veldt
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What are you on mate

ashen warren
fervent citrus
potent veldt
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Did you just correct me on something you didn't even look to check for

wooden wedge
potent veldt
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Still coulda looked bruh

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And Rover literally says right there "Ill wait for them to come back though"

wooden wedge
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why can't I read shit today

potent veldt
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Why couldn't you have just looked lol

wooden wedge
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cool

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now talk about suggs

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and not about me

ashen warren
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The thing is, the inappropriate language is not needed

potent veldt
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That too

wooden wedge
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because I shouldn't be a topic of discussion

ashen warren
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You don’t need to insult other people’s work

potent veldt
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The reasoning is just basically nonexistant

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Because everything about it is unnecessary

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I agree completely that PGB isn't exactly high art, but I will never stand by the opinion of "it's absolute garbage" when sprites like Golem exists

#

Could literally just say "PGB is just a resprite and it should have a unique sprite" or something

bronze quiver
#

is there a thing where when you start a world in calamity it shows the lore?

potent veldt
#

That's perfectly fine reasoning and is a single sentence

#

Nope

bronze quiver
#

huh

fervent citrus
#

poor person who made PBG's current sprite pain

potent veldt
#

Poor spriters

#

Spriters get too much shit

fervent citrus
#

tru

bronze quiver
#

what is it?

fervent citrus
#

including music composers

#

DM DOKURO and turquoise seem to have the worst fanbases henkhenk

bronze quiver
#

where can i find the new sprite

#

other than playing the mod

fervent citrus
#

that will never happen callum :l

wooden wedge
#

wiki

#

iirc

gray nebula
#

terraria cutscenes poggies!

bronze quiver
#

ok

fervent citrus
#

like, the programming it would take is unholy

potent veldt
#

Like bruh, Yharon looks eh, but 90% of people who shit on it wouldn't be able to try and sprite the head alone

bronze quiver
#

um

#

why did they change it

fervent citrus
#

altho bismuth has those

bronze quiver
#

it was fine before

toxic kettle
#

it's not like the Calamity lore is featured nowhere ingame

ashen warren
#

There’s a new PBG sprite?

#

Um help

bronze quiver
#

yeah

fervent citrus
#

lore items taxevasion

toxic kettle
#

Lore items, NPC quotes, tooltips: "Are we a joke to you?"

toxic aurora
#

its old actually

#

that sprite is old

bronze quiver
#

well yes but you need to beat bosses to see them

toxic aurora
#

epic until nowadays

bronze quiver
#

no background lore or anything

wooden wedge
#

the wiki has the lore for things that aren't ingame I'm pretty sure

toxic aurora
#

yes

toxic kettle
#

exploring and progressing to get pieces of the lore is more fun imo than just getting it fed to you at the very beginning

wooden wedge
toxic aurora
#

we have CAL

sand umbra
#

mfw wanting a short movie instead of asking for the game to hint at more of the lore in more subtle ways

bronze quiver
#

ok

sand umbra
#

a nod to Statis here, a poem about SCal there

bronze quiver
#

not having all the lore

#

but enough that you know what is happening

sand umbra
#

smaller things that aren't as. blatant, I guess

ashen warren
#

Rover’s sugg went thru to add lore to other item tooltips

#

That may happen in the future

zenith hazel
#

or just read the wiki

ashen warren
#

Well yea but that’s less fun

sand umbra
#

reading the wiki isn't as fun as finding all these little lore tidbits throughout your journey that gradually tell you more about the world

ashen warren
#

/\

#

Set them out like a great big puzzle

#

It gives a lot more significance and memorability to things when you had to find it

bronze quiver
#

am i allowed to delete my suggestion?

wooden wedge
#

yes

bronze quiver
#

ok

indigo fog
#

hasn't this been suggested like twice before

toxic kettle
#

that's a bluecheck

bronze quiver
#

it has?

toxic kettle
#

didn't that sug also go through

bronze quiver
#

i was reading through the suggestions

#

and I wasn't seeing anything like that

#

what does the bluecheck mean?

#

ok nvm

toxic kettle
#

has been suggested before

#

exactly a month ago actually

hollow shell
#

RIP cutscene sugg

toxic kettle
#

and even that was a bluecheck

indigo fog
#

Bluecheck means it has been delivered before, not suggested before

toxic kettle
#

ah

wooden wedge
#

Huh

#

I thought blue check was just suggested in the past

hollow shell
#

It's Death Mode, it's The Devourer Of Gods.
Of course it's hard

#

(also in my experience Yharon1 is going to be WAY harder. I had a lot of trouble with him even with post-DoG gear)

toxic kettle
#

You do realize what you signed up for when you started a Death mode run, don't you?

hollow shell
#

@short warren

toxic kettle
#

Death mode is supposed to be hard

indigo fog
#

also

short warren
#

I see...

indigo fog
#

instead of just saying nerf DoG

#

you could explain what's too hard about it

short warren
#

ok

hollow shell
#

We dunno if you're gettin killed by the laser walls or the instakill head zooming in at 500mph or what

short warren
#

the head, after the last message the DoG just kills me by dashing.

toxic aurora
#

any contact with the head in death is insta kill

#

armageddon move

ashen warren
#

I think that happened to me once and I immediately flipped death off

hollow shell
#

I recommend investing in Normality Relocator

short warren
#

I have that

toxic aurora
#

use it

hollow shell
#

Git gud HDfailure

short warren
#

ight

toxic aurora
#

no for real get use to his movements

hollow shell
#

Look at where he is on the minimap, if you see him zoomin your way, gtfout of the way

short warren
#

k

hollow shell
#

You could even use the overlay map

toxic aurora
#

idk how gungnir uses that tbh

#

it blocks my vision

hollow shell
#

You can change its transparency with keybinds

ashen warren
#

People forget that

#

It’s a thing

toxic aurora
#

how

#

how

#

explain

hollow shell
#

go in your controls menu

wooden wedge
#

he just did I thought

ashen warren
#

It shpuld be defaulted to + and -

hollow shell
#

There's two controls which are something like "minimap transparency up" and down

#

iirc I have it bound to PageUp and PageDown

wooden wedge
#
  • and - are zoom levels though?
ashen warren
#

Oh, mb

#

Then listen to Rover

hollow shell
#

Ah, the defaults are the Page keys

#

@ashen warren Hey, you're back. Can you look at my ping from earlier? (and some messages afterward)

ancient willow
#

did i put my suggestion in the fright place earlier or was there another place i should habe put it?

frail mantle
#

the one about mouse pads, you mean?

ancient willow
#

yea

frail mantle
#

yea it's in the right place

#

at least, i don't think there's anywhere better you could've put it

ancient willow
#

ok thanks

#

cuz i scrolled through and i didnt see anyone else post anything like that so i just took a guess

ashen warren
#

Can i post antlions video there?

hollow shell
#

You can put it here so we can see it

ashen warren
tired haven
#

That's a lot of sand indeed

hollow shell
#

That's a fun video

ashen warren
#

And they did that in only five minutes

fervent citrus
#

asmr :P

karmic stone
#

I would also
h

#

Please dont start your sugg like this

hollow shell
#

@turbid kiln Don't use words like "also" at the start of your suggestion. It should be able to stand on its own without context of other suggestions

Also, if you could be more descriptive on what exactly needs to be nerfed about Yharon, that would be appreciated.

hallow kraken
#

Reason feels very personal

cyan glen
#

Why should need be nerfed that 2 bosses?
I don't see any reasons in that suggs

karmic stone
#

killed instantly on spawn
That just sounds like your defensive and mobility gear is poop

cyan glen
#

^ I think that doesn't happen

indigo fog
#

or you're in multiplayer

karmic stone
#

Nerf Yharon in MP its too unfair right now hurdur

lost agate
#

did pbg get a resprite or why does that sugg say "the new one"

cyan glen
#

I have Reaper tooth necklace and the Dimensional artifact, and I don't die instantly

karmic stone
#

Refers to the current one

#

Which has been here for

indigo fog
#

it didn't get a resprite recently

karmic stone
#

Yes

lost agate
#

thats

#

not new

#

at all

karmic stone
#

Yea

#

But he's been ignoring pings so lol

lost agate
#

Yoiks

cyan glen
#

Also, is posible to put that in the game?

indigo fog
#

I have Reaper tooth necklace and the Dimensional artifact, and I don't die instantly
I have both of these with everclear and omega blue armor and don't die instantly

cyan glen
#

Yeah, idk who can die instantly vs Yharon

#

If you don't have armor maybe

karmic stone
#

Oh the sugg is gone

#

🦀

cyan glen
#

bruh

hallow hatch
#

What was the suggestion?

indigo fog
#

nerf yharon because he kills you instantly

frail mantle
#

nerf Yharon or something i think

hallow hatch
#

I see

indigo fog
#

it was something like that

cyan glen
#

Nerf the brimstone monsters of Scal bc is the 40/60 of the arena CompleteFailure (jk)

tired haven
#

Nerf king slime because the gem punches me from the rope taxevasion
Anyway

cyan glen
#

xDDD

hollow shell
#

Oh the DoG suggestion got the rip too I guess?

#

I sure hope those weren't yeeted by mods

cyan glen
#

Talking about yharon, I think the proyectiles deal low dmg for the first phase, compared to Yharon contact dmg, I could say up the dmg of them a little bit at least in death mode.
Maybe is bc is for balancing idk.

hollow shell
#

Well the DoG one may be okay cuz he already kinda conceded he could be playing better

#

@earnest raptor Just wanna make sure you know that gaining stealth while moving is an inherent rogue capability now, right?
Not limited to Mirage Mirror and its upgrades anymore

digital saddle
#

It takes like 7 seconds or something

radiant meadow
#

can you stop saying stuff like "I hope it wasn't deleted by mods"? ech
and it wasn't

hollow shell
#

Sorry Ben
I wanna avoid confusion and frustration

radiant meadow
#

thank you

hollow shell
#

I can stop bringing it up, yeah

lost agate
#

true melee is kind of a badly done concept ech

digital saddle
#

Imo stealth should be about catastrophic burst damage at infrequent intervals.

tired haven
#

I honestly enjoy the intentions behind that suggestion, but am clueless for how that would work
Vanilla grabbed pretty much every main class, everything else is just a deviation from mage or others (thrower is pretty much melee + ranger)

true melee doesn't exist in vanilla aside from exactly 1 weapon

lost agate
#

i mean

#

theres all the filler true melee weapons

distant gyro
#

true melee in vanilla is basically fetid bagnakhs yes

lost agate
#

oh yeah thats the only one that does smth

distant gyro
lost agate
#

the rest are just "i guess i slap a zombie with this"

radiant meadow
#

should buff classy cane to be better than baghnakhs

tired haven
#

Arkhalis could be claimed as 2nd one but it doesn't interact with melee speed which is true melee's main seller, to a degree

queen sail
#

Not sure how to make unique combat gameplay for game whose combat boils down to point and click (and hold) adventures

distant gyro
#

remind me how rare classy cane is

digital saddle
#

Even when stealth was good it wasnt playing like that
I'm fine with stealth generating as slowly as current but it should tend to provide more average DPS than just holding down left click
So the skill in rogue would be generating stealth quickly while still evading damage

tired haven
#

Classy cane is pearlwood sword tier anyway so

queen sail
#

As rare as any other town npc drop

radiant meadow
#

I gave classy cane and pearlwood sword 4x base dmg CompleteFailure

distant gyro
#

tax collector himself to top it all off

radiant meadow
#

now they still suck but I digress

earnest raptor
#

Upgrade to classy caneOMEGALUL

#

Something epic gentlemen reference, but easter-eggish

distant gyro
#

pearlwood still weaker than cobalt iirc but then classy cane gets buffed to god status

lost agate
#

pearlwood was designed as a pre hm set

#

on hardmode

#

now thats just next level filler

distant gyro
#

i thought relogic designed pearlwood to be filler in itself

ashen warren
#

pearlwood could be useful by just giving the full set the ability to make hallowed creatures passive

lost agate
#

well its not even a filler you can use like very early

ashen warren
#

neutral or whatever

lost agate
#

its just crap

tired haven
#

Just to say, when doing hardmode fresh start, I got to pearlwood tier analogue in about an hour (since was unlucky to not have hallow forest)

#

(lead bow) echmelt

radiant meadow
#

I buffed pearlwood bow for next calamity update

#

so it'll be a massive meme CompleteFailure

#

🌈

cyan glen
#

¿

#

Rlly?

lost agate
#

but anyway my point is that, mage by itself is also just like ranged with mana if you generalize it enough, the "versatile and unique weaponery" is just smth that happens if the weapons themselves are done well

ashen warren
#

Specifically the bow and not all of the equipment? CompleteFailure

earnest raptor
#

I honestly enjoy the intentions behind that suggestion, but am clueless for how that would work
Something simple from beginning:
Like Ink Bomb making bombs spreading a ink, or Glove of Recklessness copying daggers
@tired haven

lost agate
#

but as a concept mage is just ranged that consumes mana instead of ammo

radiant meadow
#

the sword and hammer got buffed but they still suck probably

lost agate
#

same can be said about thrower/rogue, by concept they dont have a lot, its more about how the weapons are done

hollow shell
#

I can get behind more distinct separate identities for each rogue subclass

lost agate
#

whiiiiiich

#

thrower clearly is falling flat on his face

hollow shell
#

Exclusive buffs and whatnot

lost agate
#

yeah that would be nice

hollow shell
#

I don't think it'll really add much more identity to rogue as a whole but it'll be nice

ashen warren
#

Well there is also how Melee subclasses for example are fundamentally different

lost agate
#

to be entirely fair

radiant meadow
#

time to repurpose scrapped stuff like Scuttler's Jewel and what not

digital saddle
#

Does rogue really even have subclasses

ashen warren
#

But that’s not really a thing for Rogue

hollow shell
#

It does but they're defined entirely by Invisibility Potion

lost agate
#

rogue will always be some sort of extension of throwing

#

and trying to avoid that its just dumb at this point

tired haven
#

Mage doesn't have subclasses. Unless we are about to call every single firing method a subclass echcrunk

lost agate
#

prism subclass

#

consists of one weapon HahaYes

radiant meadow
#

mage "subclasses" are defined entirely by sprite appearance

hollow shell
#

True
Mage's "subclasses" are based purely on visuals

digital saddle
#

I really really want stealth to be good is all

ashen warren
#

tomes/staves

tired haven
#

Aqua Scepter, Golden Shower

radiant meadow
#

so if anything rogue has more stuff to define its subclasses than mage HyperFailure

lost agate
#

water bolt could be a stave

#

wouldnt change much

radiant meadow
#

atlantis used to be a book

hollow shell
#

quick add Reading Glasses accessory which boosts the stats of tome weapons

ashen warren
#

Honestly, Mage weapons seem to be a lot more different than other classes to me at least

digital saddle
#

Mage weapons are like

tired haven
#

Because the very definition of magic is very vague

digital saddle
#

Crazy stuff

#

Basically

tired haven
#

You could swing half-transparent sword and call it magic

ashen warren
#

Skyrim memes

lost agate
hollow shell
#

(Some mods do that, Crab) 😔

digital saddle
#

NRA Membership Card: The damage of Magic Guns is increased by 20%

lost agate
#

yyyyyyyeah terraria has been all over the place with what defines a class tbf

#

magic guns are a thing, swords that only work from afar are a thing, etc

digital saddle
#

Melee died with the plantera update

hollow shell
#

(In a way it was also born)

digital saddle
#

Now it's beam swords only

earnest raptor
#

^

ashen warren
#

Well, in the same class in vanilla is Razorpine, Vilethorn, Shadowflame Hex Doll (or whatever tf that weapon is called), gem staves, etc.
Whereas Ranged is largely summarized as, the guns shoot more/faster/stronger bullets and the bows shoot more/faster/stronger arrows as you progress. Not entirely accurate, but way more so than with Magic

tired haven
#

Melee: it looks like something you will fight with in medieval ages
Ranger: it has to shoot
Mage: it has to use mana
Summoner: it has to give you lingering projectiles OmegaFailure

lost agate
#

it also died when they boosted stats to a point face tanking kinda fell on his face

hollow shell
#

"lingering projectile" is the most honest and painful generalization of summoner I've heard

earnest raptor
#

I miss old Baum with his sword stabstabstabs.

lost agate
#

well, its basically that

frank nacelle
#

Why aren't nimbus-rod-type weapons summons tbh

hollow shell
#

That's exactly what it is

lost agate
#

added extras is just a buff icon

digital saddle
#

I would like if ALL melee got a bonus for true melee hits
So weaving in true melee between projectes becomes more worthwhile

lost agate
#

some potions help with that already

hollow shell
#

Yeah we've got a bunch of things for boosting true melee strikes/weapons only
https://calamitymod.gamepedia.com/True_melee

Calamity Mod Wiki

A True melee weapon is a melee weapon that does not fire a projectile when swung. This classification can only apply to broadswords, shortswords, spears, and flails. Melee weapons which only release projectiles upon hitting or killing an enemy, such as the Holy Collider or Nig...

tired haven
#

That being said, it would be curious to see how summoner will work if the summons actually had hp and could die but also be resummoned automatically

earnest raptor
#

Summoning Pixel Dungeon

lost agate
#

nah automatic ressumon would be kinda boring

tired haven
#

And non-automatic will turn into mage

hollow shell
#

Gotta have a Mana Flower-esque accessory which allows the auto resummons

earnest raptor
#

My game that adds minions with hp and minion slots

ashen warren
#

Well, if you have summons that can be killed but by doing so sill take the enemy’s aggro off you, that could work

lost agate
#

well

#

you dont have to constantly check how your projectiles are doing when using mage do you

digital saddle
#

Summoner would need more control over it's minions

frank nacelle
#

You do have the right click option to allow targeting.

tired haven
#

It's not like you would be able to change much regardless too

digital saddle
#

Right, but you can't tell your minions to retreat

#

Or "go here"

#

Stuff like that

tired haven
#

Well, that could be added tbf. Rn it's exclusive to a few mods

earnest raptor
#

Summoner would need more control over it's minions
In my game the summoner is fusion between terraria's summoner and thorium's healer, not that like it works currently, but presumption is like that
@digital saddle

digital saddle
#

i never played thorium

#

is healer a multiplayer only class?

hollow shell
#

Pretty much yeah

#

You can use it in single-player but very few of the healing effects will be relevant

tired haven
#

You can play it single, absolutely, but it feels incomplete

#

Most skills are aimed at teammates

hollow shell
#

(It's fun to play if you're doing multiplayer, I recommend it)

digital saddle
#

i dont play multiplayer because i dont have friends HahaYes

hollow shell
earnest raptor
#

I want to say than HP-based summoner class should include healer content as well.

tired haven
#

That's nothing but a little theory rn so details are probably excessive DankEyes

hollow shell
#

m

#

Reworking summoner so heavily is basically impossible

indigo fog
#

achievements are somewhere in the don'ts right

wooden wedge
#

doens't an achievement mod exist already?

bronze quiver
#

it does?

wooden wedge
#

one that adds the ability for custom achieves

bronze quiver
#

huh

hollow shell
#

Achievements are indeed in the Dont's

#

Frequently suggested in the past

tepid root
#

doesnt work in mp iirc

bronze quiver
#

ok

indigo fog
#

under frequently suggested

hollow shell
#

Calamity achievements would be cool but I dunno how they would be executed
which of the (iirc several) achievement base mods would be used

sand umbra
#

quick add Reading Glasses accessory which boosts the stats of tome weapons

/quietly writes down notes

radiant meadow
#

that would have like no mod compatibility though

sand umbra
#

is that a challenge

gray nebula
#

I'm not seeing a lot of reasonning here peepodetective

hollow shell
#

@pine cove I would not word that as "Abyss biome overhaul" and would probably mention the new NPC in the topic sentence
The entire suggestion prolly shouldn't be buried in the Why, either

#

There is reasoning but it's buried and not very long

#

That sugg should probably be reformatted

pine cove
#

I see what would be a good title

#

and wdym by snugg?

hollow shell
#

"Add a new quest-giving NPC for the Abyss"

frail mantle
#

Suggestion

hollow shell
#

"sugg" is short for "suggestion"

pine cove
#

ah alright

#

Should I just do edit instead of writing an entire new thing

hollow shell
#

You can edit it, or delete it and repost once you've got it reformatted

pine cove
#

alright

#

Ima delete it

hollow shell
#

aight

tired haven
#

that would have like no mod compatibility though
technically it would if such accessory is added for all the types of mage weapons
shroomite helmets cough cough

hollow shell
#

Nah I think he means it'd be impossible to detect if another mod's magic weapon is a tome

tired haven
#

Oh, in that way

#

True true

#

overhaul doesn't care and shoves half the rogue things in throwing and half in universal/magic

#

But that's so much of a scary design that I won't investigate on that

frosty dagger
#

Increase Ravengers speed and the speed of his projectiles but the lasers

Ravenger is completely helpless if you just run to the side. Him despawning is a bigger threat than anything he has because you can easily dodge it all by just running away, and most of his attacks won't ever even come on screen like the rock and flame pillars, and drill shaped nukes (I didn't even notice these existed until I check the wiki).

hexed ore
#

Ravager himself could do with a little speed boost

#

But his projectiles at any higher speed would make them a lot mroe difficult to dodge

#

Also, you can just stay by him if you wanna make the fight more of a close combat thing

#

Just stay by him

frosty dagger
#

You shouldn't have to resort to artificial difficulty for a boss on dmode

tired haven
#

Actually, weird that you were able to not despawn ravager while also not ever seeing drill nukes

frosty dagger
#

I almost got a no-hit on accident

tired haven
#

It's not to devalue the suggestion, I just am surprised it is possible situation

frosty dagger
#

Really? I got one despawn, but the second time it worked and I got hit by a cheap shot by a fist at the start

tired haven
#

Those nukes are constantly chewing on me even during runaways

gray nebula
#

pogchamp reasoning

distant gyro
#

ravager also fires lasers from its head

frosty dagger
#

It was easy, I didn't even do it on purpose

distant gyro
#

but at seemingly random intervals

frosty dagger
#

I said but the lasers

radiant meadow
#

@red cairn you need a reason why
also, is that a meme suggestion?

frosty dagger
#

You can see them a mile away, and they always go in the same place if you are running to the side

distant gyro
#

no I didn't mean the 8 lasers that come out of his body if you know what I mean

frosty dagger
#

Oh those

#

Those are super slow

tired haven
#

unrelated thing but I imagine funneh thing with those golems from Dead Cells that teleport you to them if you go too far.
Too bad it won't work in contact damage and projectile hell

frosty dagger
#

I just ran away and they couldn't get to me

radiant meadow
#

you need a little more reasoning besides a subjective statement that "all bandit names are bad" @red cairn

frosty dagger
#

Actually if he stopped attacking for a sec that could work

tired haven
#

Then that will be cheese since you may force going away a lot

radiant meadow
#

like what does Neen even mean?

wooden wedge
#

why not isn't a reason

red cairn
#

neen means neen

#

it was a joke suggestions sorry guys

sleek wadi
#

Also "Neen"? Is this a reference I'm not getting, is it bandit in a different language or.

tired haven
#

The only thing I can imagine it's Neat but mirrored

red cairn
#

It’s actually bandit in albanian

ashen warren
#

From my experience Death Ravager is faster than his projectiles

frosty dagger
#

And your faster than him

#

A lot faster than him

pine cove
#

fixed em up

ashen warren
#

then again this whole thing relies on the "if your platform is long enough" mentality, and then we get into the whole argument of whether we remove the reward of overpreparation

pine cove
#

I never noticed how slow ravager is

#

but thats because my mind is in maximum overdrive, I think very fast lol so I think due to that the ravager is fast

frosty dagger
#

It shouldn't just be a gaurenteed win by having a platform halfway across the world

ashen warren
#

True but WoF is like that

pine cove
#

Wait isn't ravager only fightable in the t emple

ashen warren
#

no

frail mantle
#

No

frosty dagger
#

No?

frail mantle
#

Only surface

ashen warren
#

That's Golem

frosty dagger
#

That's golem on death

pine cove
#

oh its been so long since i was on calamity

gusty geode
#

I once suggested changing the Abyss's 4th layer to resemble the Lost River from Subnautica more
Since the Lost River is the birthplace of Ghost Leviathans (the inspiration for Eidolon Wyrms) and has a ton of pools of sulphur in it
And the Abyss is underneath an ocean of sulphur
How well would it blow over if I reposted that?

gray nebula
#

sounds awfully specific peepodetective

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why the name and why the weapons used to defend themselves

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also eidolon wyrms arent ghost leviathans anymore

gusty geode
#

Still
A lot of details happen to line up pretty well

gray nebula
#

not really,,.,.

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the lost river is brigt, 4th layer is super dark

hollow shell
#

@pine cove That is quite overly specific

pine cove
#

is it bad to be overly specific

hollow shell
#

You don't need the exact names, you don't need the exact unlocking condition, etc etc

You should only really describe the main functionality, the reason why you're suggesting the NPC
That is, teaching players about the Abyss and encouraging them to explore and such

#

Yes, it's bad to be overly specific

pine cove
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idk why i like adding allot of detail and idk how to not add to much add to little

hollow shell
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Gotta give the devs more freedom on how the sugg can be executed

#

(and including more details gives people more reasons to disagree with you. The more general you are, the more people can fill in the blanks themselves)

pine cove
#

Is it okay if i get a bit of assistance for a good amount of details please, or should I just edit the unlock condition, name, and defense out

hollow shell
#

You can remove this paragraph entirely. It's not necessary to the NPC's core function

tired haven
#

is that why "moar content ples" are so common recently, rover?echthink

hollow shell
#

(I don't know)

pine cove
#

fixed it

radiant meadow
#

abyss world gen probably isn't changing

pine cove
#

ik

hollow shell
#

Yeah I don't think he's suggesting that

pine cove
#

this isnt spawn change suggestion

radiant meadow
#

someone mentioned it above

hollow shell
#

ah

hollow shell
#

I see

pine cove
#

ah

radiant meadow
#

they should sell unique weapons though

#

there's no point in selling a soul edge if you already have one

pine cove
#

true

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i couldnt suggest it as i saw a suggestion rule of no suggesting new items

radiant meadow
#

just say some new, unique weapons

hollow shell
#

The important part about that is no specific item suggestions

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You can see an example of that in the Suggestion Don'ts doc

pine cove
#

ooh

hollow shell
#

You can say "make the NPC sell some new unique items" or whatever
but as long as you don't say "Make the NPC sell the Wave Crasher: A post-Golem mage item that consumes 50 mana, etc etc etc"

radiant meadow
#

brb making the Wave Crasher

hollow shell
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@pallid brook Word that topic sentence like a suggestion, not like a statement

radiant meadow
hollow shell
#

wew, I don't remember that. looks neat

radiant meadow
#

it's basically a big book

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Necro made it

#

for something

tired haven
#

That looks more like Lumenyl Eater tbh

hollow shell
#

(with all due respect I doubt Necro made it)

radiant meadow
#

wait no, necro's concept

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Vai's sprite

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close-ish

hollow shell
#

There we go

pine cove
#

fixed it

hollow shell
#

Thank you

ashen warren
#

I hate biome spreading too but technically the Astral Infection should spread if Hallow and world evils can

radiant meadow
#

god no

ashen warren
#

Imagine

pallid brook
#

actually why is that not a thing

radiant meadow
#

as cool as it would be in concept, it sounds terrible in practice

#

because spreading biomes are annoying

hollow shell
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Fab hates spreading biomes

frank nacelle
#

Yeah I already have enough trouble with two spreading biomes eating my house.

ashen warren
#

I hate spreading biomes too, they always kill my jungle

pallid brook
#

what if the jungle spread too?

sleek wadi
#

Also I think they tried it but it lagged the fuck out of the game.

pine cove
#

i had a biome spread once literally almost touch my base so having more spread is to much

hollow shell
#

That sounds like a fun mod

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Make all blocks spread

tired haven
#

Then nothing will spread tho

frank nacelle
#

Make the underworld spread.

hollow shell
#

true

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Everything spreads except dirt and stone

pallid brook
#

what if meteor spread...

frank nacelle
#

Make the dungeon spread.

ashen warren
#

imagine the desert spreads

hollow shell
#

aight that's enough

sleek wadi
#

Have the entire world sink 1 block into hell every full day HDfailure

pallid brook
#

the dungeon spread actually sounds cool

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if it made rooms tho

hollow shell
#

Sounds very very hard to execute

ashen warren
#

Just watch Hec's the world is a dungeon playthrough

sleek wadi
#

Weird suggestion but okay I guess

#

I guess it applies to standard calamity to because of the Evil Island.

tired haven
#

About the newest suggestion, that's actually pretty cool way to limit natural spawns, altho the suggestion itself explains itself in a bit weird and hard to understand way

frail mantle
#

doesn't the primary evil boss lore item thingy happen because BoC/EoW has the same downed bool or something

hollow shell
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@supple lodge The both evils mod shouldn't be your main reasoning

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Should be Evil Island

radiant meadow
#

they share a downed bool

hollow shell
#

because that's Calamity native

radiant meadow
#

that's why

frail mantle
#

yea

radiant meadow
#

it's not really worth my time to add two custom bools ech

tired haven
#

Wait, there came another one while I was typing, wack

sleek wadi
#

Could be changed to a first-drop kinda deal like Golem's Picksaw

pallid brook
#

biome lore item stops biome boss spawner from spawning

frank nacelle
#

That could also work for the ocean, and I guess the sulfurous sea one could prevent natural AS spawns?

sleek wadi
#

I'd mention that that part would be added to the tooltip.

pallid brook
#

edited to make it more general

hollow shell
#

That's a good idea

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I'd get a lot of use out of that with the Ocean one

tired haven
#

Nice, now it conveys the idea pretty well

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(altho I'd add examples of boss spawners. "E. g. Hive Cyst, ???,.." or something in that way)

split narwhal
#

Buff/change amidias' pendant
Currently, the amidias' pendant is a very underwhelming accessory.It's effect to cause prism shards to periodically rain down every 2 seconds.Small shards deal 15 damage, while large shards deal 30 damage.This is basically useless, as these prism shards can hardly hit anything, and their damage isn't big enough to even compensate for their terrible accuracy;By buffing/changing this accessory it would also make giant clam more worthwhile to fight in pre hm(majority currently just fights giant clam for sea king).

#

thoughts

hollow shell
#

Sounds good

#

(a lot of suggs in the past hour)

toxic kettle
#

^

#

what an influx of suggs all of a sudden

split narwhal
#

I'll post it later if that's the case

radiant meadow
#

the lore preventing spawns is good

#

it's just cysts and ???, right?

hollow shell
#

You could also group in AS spawning on his own

tired haven
#

Atlas kinda counts? But not sure and that may have changed

sleek wadi
#

Astral Biome lore drops from Astrum Deus doesn't it?

frank nacelle
#

You only get the Astral Infection lore item from Deus anyways, so it's not an issue by the time you have it.

tired haven
#

Ah, they only trigger the fight if LC is dead but AD is not. Then it's fine

radiant meadow
#

because starcore isn't consumable (anymore)

#

teratoma and bloody worm food are

pulsar jay
#

If an evil mimic is spawned on the crimson/corruption island they should become that evil biome's mimic as opposed to the original

#

unless that's a hardcoded thing

split narwhal
#

there is no way for them to spawn there other than using keys

toxic kettle
#

doesn't that happen anyway

#

or do you need to be underground

split narwhal
#

Biome mimics only spawn underground

hollow shell
#

@sterile hinge Add a reason please

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Well okay

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More reason than "it'd be cuuute"

hallow kraken
#

Isn’t there already that calamity’s vanity mod or whatever it’s called

hollow shell
#

Yes, there is a Calamity Vanities mod which adds many pets (including boss pets)

#

You can go check that out, Midnight

sterile hinge
#

oh... my apologies then lpl

split narwhal
#

k, posted the sugg now

pulsar jay
#

maybe there could be the ability to craft specific evil keys, maybe by adding demonite/crimtane to the recipe, allowing you to spawn a crimson mimic in a corruption world without having to tear apart the island and put it all underground. That's inane

hollow shell
#

Perhaps

#

Or something like, letting the Steampunker sell both evil solutions during a Blood Moon instead of just the respective one

#

Would allow you to spread it a lot faster

pulsar jay
#

oh yeah or you could do that

#

even still you have to wait for biome mimic rng

#

and then more rng in the drops

#

because you can't use the key

hollow shell
#

Yeah

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Could do both

pulsar jay
#

^

#

I'll suggest it then?

hollow shell
#

Uhh better should suggest them separately

#

They go well together but still operate on their own

pulsar jay
#

seems like a bunch of extra flood and typing when i coudl shove it into one message

hollow shell
#

Eh

#

It'd be the same amount of chat space, just in two different messages
The only increased usage would be the extra star reaction

sleek wadi
#

I'd hold off on posting it for a while though, chat's kinda filled atm.

hollow shell
#

mmm this is true

bitter drift
#

i have another small suggestion
mineral fountain: 1 eutrophic sand, 1 navystone and 20 stone
abyssal fountain: 1 abyssal gravel, 1 void stone and 20 stone
sulfurous fountain: made by 2 sulfurous and sand 20 stone

or just buy it from the witch doctor after DS, skeletron and AS respectively

fountains for decorations that shows the color of the water in that biome
reason: small decoration for your base

teal ibex
#

wait why is that pbg suggestion still up? wha?

hollow shell
#

I've got an idea for when it inevitably reaches 120

#

It's not gettin fuckin delivered, not on my watch
But I'll do something with it

bitter drift
#

also 120 stars for one of my suggestions (astral things like ice and solutions being called gray instead of astral)

teal ibex
hollow shell
#

You don't need the exact names and recipes for those, Adir

#

Just ask for fountains

bitter drift
#

ok

sand umbra
#

also how dare you disrespect Astral water like that

#

not even gonna give it a fountain

#

smh

bitter drift
#

oh wait i forgot!

#

sorry

sand umbra
#

if you're gonna get specific at least do it right echbegoneGUN

pulsar jay
#

shit i already posted it

hollow shell
#

It's fine

pulsar jay
#

i didn't notice what spark said

sleek wadi
#

And another one sent, and another one sent, and another sugg sent to chat!

hollow shell
#

Also you may wanna say both EVIL solutions

#

you just say "both solutions"

sand umbra
#

I understood that reference

pulsar jay
#

fixed

hollow shell
#

Topic sentence, I meant

bitter drift
#

wait was it added already?

hollow shell
#

Not added

#

It was suggested before

split narwhal
#

oh god another one

bitter drift
#

oh i didn't know

#

sorry should i delete it?

hollow shell
#

No

#

Bluechecks exist for a reason

bitter drift
#

ok

hollow shell
#

(also @ Hadari
"sell evil both solutions")

#

That is, by the way, 10 suggestions in the past hour and a half
3 of them being in the past 5 minutes

bitter drift
#

that's a lot

radiant meadow
#

pretty sure biome mimic spawning is hardcoded

bitter drift
#

and i remember when i was like that

radiant meadow
#

unless we add like some custom key crap to spawn the other mimic

bitter drift
#

ah the good times

hollow shell
#

Yeah Hadari suggests a new key

pulsar jay
#

i just suggested that

toxic kettle
#

Giant Clam: "Am I a joke to you?"

hollow shell
#

@unreal sparrow Giant Clam?

toxic kettle
#

also boss sug

indigo fog
#

does this count as a boss sugg

hollow shell
#

Also Eutrophic Scimitar and Serpentine