#suggestions-discussion
1 messages · Page 823 of 1
boss sug


it's a miniboss sugg
But it is a joke
I legitimately cant tell if its meant to be
@ashen warren Needlessly specific joke suggestion, please don't
How do we take a closer look into it
I assume it's some deez nuts shit, but I can't decipher it
can't take a closer look into something if it doesn't exist anymore
oh well
Ppl be fumb
What about God Slayer Inferno fire blocks
Plague could arguably exist too, considering Ichor gets its own fire block
... well
the former could (prolly) be approximated with Demon Fire, the latter could be approximated with Cursed Fire, and Holy Flames could be approximated with Ichor
Brimstone's the only real necessary one
Tbh idk how no one ever thought of more living fire blocks
a simple and cool concept
They're not particularly memorable blocks
because it's unnecessary sprite work?
except the base one
... fair point
there's lots of higher priority things
okay but I'm too lazy to do the recolors 
I could do it.. once this gets delivered 
real talk though
it's actually a blue check
https://discordapp.com/channels/225030931008847874/263382359397761025/626035805684760579
🙃
bruh
Ah good then I'll start now
honestly why isn't there a shadowflame fire block
Demon Fire too close, probably
God Slayer Inferno fire block 
who's to say they aren't the same thing
loar!?
Abyssal Fire Blocks 
chaos candle fire block when
I read the early forum history of calam, how about add a new worm boss in the normal sea as the ancestor breed of two worm boss?
I saw the old texture of Desert scourge
You can't suggest new bosses
Suggestion rules are pinned in #suggestions-voting, as well as a Google Doc
@ashen warren Why would it be very useful?
(I think I already know the reason but I'd like you to articulate it in your reasoning)
That it? Even though the item gets held up too?
Honestly, I find Torrential Tear to be kind of unclear sometimes, so I’m not totally against it
Yeah the main thing about Torrential Tear is that it takes a while for rain to start
so the chat message would be a good indication that the world/server got your request to start the rain and that it'd be underway soon
and it didn't get eaten by lag or something
Especially since Torrential Tear’s use is so quick that if you weren’t staring at your character it might be hard to see
For cosmolight, unless you just started the morning/night theres a rather clear blackout/light up if you use it
does that apply to when you are in closed space aka caverns
Well, in that case theres not much effect to when its day or night
You can also have a watch with you to check time if you really need to know
Like im not saying its a bad idea, just that cosmolight already has several ways to tell if the effect was done
I imagine Scal would get reworked in future post scal updates to balance difficulties so here is my take, rework the brimstones monster into something like a golem head or true of eye of cthulhu which shoots projectiles and chases the player, it should also be killable by the player. Right now the brimstone monster orbs feel really weird because they are just floating circles with a face that chases the player. How does that sound?
this sounds even harder than how they currently are depending on their accuracy
I think the main problem is simply that the Brimstone Monsters are fatter than the Leviathan's debatably-intangible chin
that's the intention I think
yea if they also shot projectiles it'd be like having five Levis in your arena while fighting SCal
and also yes suggestions about future content yes
unless you make them smaller
I want to suggest something regarding SCal but it'd literally be such a large-scale adjustment that it would never get in ever
so like. lol!
either you say it anyways or you don't talk about it at all, so now you're forced to post it 
shiet
WELP
personally I feel like SCal's in this really awkward position where she both is and isn't balanced around the existence of her arena
more or less the only benefits of her arena seem to revolve around BHs, moons, and sometimes giving Sepulcher somewhere to exist without imploding
moons don't really contribute anything to the fight aside from eating your arena space which everything else including the arena itself already does
Sepulcher would be cool if anything about him was consistent
the BH segments are really cool at first but design-wise they lack the structure and patterns to be reliably learned and understood so you're just staring psuedo-random rows of fire down the barrel
the rest of her attacks seem to just pretend the arena isn't there and you're like half the game behind in mobility in terms of whether or not you'll actually get hit
her brothers do quite literally nothing past projectiles which is a huge flip from Clonamitas' fight being largely centered around her ability to rez her brothers
there's no other fight in the game that even tries to prepare you for SCal's fight which considering it's going to be one of the few necessary fights in finalized progression isn't a good thing
the thing I want to suggest so bad is to rework SCal's arena into something less rigid and something that does in fact actively punish you for leaving it, and then rebalancing the fight around that to not be a really awkward bullet-hell-but-actually-not-at-all boss, e.g.
- making BH segments more pattern-oriented and less random
- diversifying the patterns in which projectiles appear during those segments
- making moons contribute something more to the fight in exchange for not being omega fatasses, or just removing them outright
- making Sepulcher actually consistent in how he appears, moves, and attacks
- broadening and/or diversifying SCal's attack arsenal, one would expect a bit more out of the wicked witch of the tyrant than haha funi Fire Ball Z
etc.
I could go on for a lot longer except it's 4 in the morning as I type this, and I really don't wanna go even further into it than I already have as I completely expect this to get heated really fast if I do and I have probably already doomed myself to like an hour of "wtf SCal is perfectly fine boss your stupid and dumb u SOCK >:(" for so much as speaking on the topic
Well, randomness is not a bad thing
Your suggestion seems like it wants to get rid of most of that
of course not! in moderation. randomness can be a good way to spice up a fight and keep the player on their toes
but I think the main thing is that SCal's BH segments...rely too heavily on it
Yeah, if it wasn’t random, it’d be too easy
The problem is, it’s hard to make a pattern based BH without making it too easy or too hard
Blushiemagic boss tried that and look what happened
Blushie boss is arguably an example of what happens when you go too far in the other direction --- where everything has a pattern but everything is also stupidly complex
one thing SCal's BHs have going for them is that every projectile type is unique in appearance (mostly) and what it does
by looking at a certain projectile, you can generally tell what it is and thus what it's going to do
and that's a good thing!
you want a bullet hell with a variety of projectiles?
it's...complicated
scal shooting brimstone lasers
the main thing is that I personally feel that SCal's BHs rely a bit too heavily on randomness and could stand to be a bit more pattern oriented, which could also open up possibilities for new things to happen with those BH segments to ensure they're not too easy
also i do think the brothers should act more like scal herself
shooting at you then charging at you
the other thing of it, in my eyes, is that...the fight itself doesn't give SCal enough credit
yeah scal most of the time just stares at you
a lot of the difficulty of SCal's fight appears to come from her summons and BH segments; not necessarily from SCal herself
I like the randomness of the BH segments, makes ya think instead of just using muscle memory.
this is almost disturbingly similar to the case with normal Cal and her bros
Clonamitas relies too heavily on her brothers to be difficult and, similarly to what I've noticed with SCal, isn't really given a whole lot of credit with her actual attack roster
I really should suggest something be changed about SCal's fight to nudge it in what I feel is the right direction, but I don't really know what specifically it'd benefit most from
I, for one would like to see scal with brimstone lasers
the supreme bros are anything but threatening
they're not random at all and once you understand how they move you can easily avoid their attacks,,
I didn't even know what the fuck they were doing when they spawned i just kinda moved up and down and nohit the entire segment
the brothers are off screen and all I see are just projectiles coming at me from left and right 
I for one actually am for BHs being random, mainly because I don’t want to be able to memorize a set of inputs to get through them.
@lament yew why
What my idea
yes
Idk


you must add a reasoning to your suggestions tho
I played as a summoner before
you can't just ask for a random item without any more explanations
and you can't really suggest specific items like that
yea
deadly spheres kinda sock tho
you guys used them?
for a moment i was thinking whats eyezore
I've used deadly sphere staff unironically before 
every post plant pre golem summoner staff is irrelevant because sandnadoes exist
shhh dont nerf them
will do

potato you fool
I mean to be fair, why was that sprite not used
yeah new one is kinda bad
Ikr? We were discussing it in lore chat
^
The spriter didnt want it to be used iirc
Oh
okay, but why?
Or the team because the spriter something something
oof
Thats sad 
why would you take a plaguebringer with red eyes over that awesome jetpack
I can't imagine someone putting the effort in to make something like that and then just saying "yea don't use that"

Yea I think it was the latter
Also calling the current sprite garbage is really epic reasoning indeed
sprite bashing is unepic
indeed
ok but how much effort was really required to give plaguebringer red eyes and a red antenna
@karmic stone not the case
o
Theyre fine w/ it being used
just because you don’t like the current sprite doesn’t mean that it’s a valid reason to completely trash it either
^
^
Huh, whats the reason they didnt implement that then? 
because the owner of the sprite didnt give perm
he did
What
did he?
smh cob just said it

So did he or did he not
ah yea
h
Kamei doesnt know how to read smh
frankly baffled how 5 other people immediately jumped on the star train even though the reason is like flimsy at best

but yes ziggums is fine with his design being used
So
thats nice
I already brought that up on the dev server anyways
Goliath is just Plaguebringer sprite with red eyes and an antenna
even before that sugg
Sad!
@gray nebula shhhhhh
i mean there's not even any real reasoning, it's just lole bad sproot
I can try making a better sugg- oh wait it wont happen anyways 
Tbf what else is a resprite suggestion supposed to have as a reason
one could just add the reasoning of "anything's better than a resprite of normal PB"
Though its really blunt
ye the bluntness is the main problem imo
not bashing mindlessly on the current sprite that’s for sure
at least provide reasons on why this current sprite should be replaced by that thing that’s not “sprite bad replace ty”
guys ark of the cosmos looks bad..,.,.., resprite pls
pine i will conjugate you to the past tense
ah thanks
guy s cätäastriphe claynore look badm,,,.,.,.,.,.,.,.,. respirtep
you could just add in the reason that it's fully sprited already and the one behind the design is fine with it being used and that it's better than current and that eventhought another one is being made by the devs, a temporary better one would be good
Sprite suggs in general are h because the sprites needed doc is in the process of being uncringed
ooh
it beter be better than the jetpack one
Say its a recolour of Pbs 

You can be sure it has something planned
so are you gonna add a valid reason or nah?
well
the new one looks like mommy plaguebringer
i mean i already posted it in the dev server

so what are you implying here?
the current plaguebringer is complete sh*t


but are you gonna change your suggestion reason or not
just add the reasoning I provided for you

Wait y?
until a better one comes

yes but
the fuck
you need a better reasoning for your suggestion
Itll prolly get deleted anyways 
hmmmm
god?
yeah otherwise we’re not sending it to dev server lol
Ok lemme try:

idc
hue
The Clam team has been backed into a corner
The sugg wont go out until PBG gets a resprite
guy sthis is so sad
So sad
I mean I already brought this up on the dev server even before this suggestion
but still, add reasoning
Iban i think we get it
they got us in the first half ngl
no im gonna repeat it

just add a better reasoning it's not that hard
"current one bad" isn't enough
change/modify Plaguebringer Goliath's current sprite
Reason (
): As of now, PBG's sprite looks, to some people, bland, boring and lacks detail. Changing the sprite to something new, or using the one i will send in some way, would assumingly improve the situation and please the complainers :P
There
who remembers plaguebringer when it was a green queen bee
that's getting off topic
ok sorry
That wasnt what you said earlier though
Your reasoning up until now was that it was PB but with red eyes
Hmm, any ways to improve the sugg?
So h
Lemme add the 'PB recolor' part 
how about we just accept that pbg is getting a resprite eventually and move on?
this did not need to escalate to this point
did you not read what iban has been saying
ye im a dumbass
@ashen warren Can you please reword your suggestion
psst rover read up
we had a heated discussion about this 
I see that there was an argument but the sugg is still worded badly
He refused to change it though
What does he mean by "new one", was a different resprite revealed?
Also the message itself doesn't provide any context as to what the suggestion is, making it hard to search
Also the reasoning is poor and confusing
They referred to the current one and did some sprite bashing before being defiant/adamant about not changing the wording
Not sure you’ll have much luck getting them to change the wording
I'm just going to delete the suggestion if they outright refuse to improve it.
I'll wait for them to come back though. There's plenty of ways they can improve the suggestion.
(Nah, Ziggums (the designer) gave the go-ahead.
I'm not too sure about L0st (the spriter) but I don't think there was ever a problem with him)
Thanks
why
no
Sorry
iirc when i asked why they didnt used it they said the creator asked not to use it but idk
Is there a meme chat?
no
no
no
There is not
Ok
it's in the suggs doc
Calamity mod talk is the closest thing to a meme chat.
wh
And yeah, Ziggums was a problem in the past, and didn't want the stuff to be used
but he came around and he's said it's okay to use
let's not encourage the use of memes though, alright?

might be offtopic but did he did anything else apart from that PBG
He did a ton of stuff back in Calamity's early days
He was basically the boss spriter
Very prominent dev
was now we have mr iban
lol
I believe he sprited current levi and birb and yharon
Yep
no

He also sprited old PBG, old Perfs, old Hive Mind, old non-sand Elementals, old Providence, and a bunch of others
yeah there was some disagreement among the team, Ziggs didn't like the direction the mod and its design was going
and eventually he got booted for being argumentative
i like the direction the mod had always
the only thing that doesnt seem right is how the balancing works with other mods :l
or its not a calamity prob

just dont fuckin mix big mods

play them apart
(if you want a frame of reference, he got kicked out around the time the "Future bosses" were added)
oh sad
oof
(notably, the bosses were removed after many other devs agreed with him)
thats 2018
indeed
Anyway I think that's sufficient context.
I'll wait for not-Hadari to return 
i feel plaguebringer goliath is a bit shoehorned into an already dense part of progression
in general post golem bosses feel like things you have to go "out of your way" to fight
(other than cultist and ML)
Shoehorned prolly isn't the right word considering its been around for literally years at this point
Unless you mean it was shoehorned that very long time ago and therefore still is
PBG is in a weird spot RN, due to it having only a set of corresponding enemies to its name and that Golem lock it feels out of place. It'd probably feel less so if that plague biome ever becomes a thing.
PBG is always
in my playthroughs tbh
the dashes are hard to dodge, makes it an anoying fight someway
I never found her dashes to be a problem
you want to make vertical movements with a jump speed boosting accessory
I avoid the diagonal ones the same way
aw, the fun of Death Antlions is the ludicrous anount of sand
welp, now i dont have to worry about my world running out of sand 
Fab posted a few pictures at some point
Antlions are stupid anyway
I'm going to see how much time it takes for a single antlion to cover whole entrance. What are your bets?
Whole entrance of what?
around 6 secs 
underground desert
Why did he post a sprite submission on this server lol
He didn't make it
oh
It's an old sprite that has been thrown around like crazy
Almost positive this is like the 15th time it's been discussed
Something like that yea
Also as much as I love that PB sprite, I'm not going to star that suggestion because that reasoning is garbage
what sugg
What?
and why are you talking about it if it's gone
the suggestion is still there wdym
the PBG resprite sugg
This one??
I thought it was deleted
uh
What are you on mate


Did you just correct me on something you didn't even look to check for
Still coulda looked bruh
And Rover literally says right there "Ill wait for them to come back though"
why can't I read shit today
Why couldn't you have just looked lol
The thing is, the inappropriate language is not needed
That too
because I shouldn't be a topic of discussion
You don’t need to insult other people’s work
The reasoning is just basically nonexistant
Because everything about it is unnecessary
I agree completely that PGB isn't exactly high art, but I will never stand by the opinion of "it's absolute garbage" when sprites like Golem exists
Could literally just say "PGB is just a resprite and it should have a unique sprite" or something
is there a thing where when you start a world in calamity it shows the lore?
huh
poor person who made PBG's current sprite 
tru
what is it?
including music composers
DM DOKURO and turquoise seem to have the worst fanbases 
that will never happen callum :l
terraria cutscenes poggies!
ok
like, the programming it would take is unholy
Like bruh, Yharon looks eh, but 90% of people who shit on it wouldn't be able to try and sprite the head alone
altho bismuth has those
it was fine before
it's not like the Calamity lore is featured nowhere ingame
yeah
lore items 
Lore items, NPC quotes, tooltips: "Are we a joke to you?"
well yes but you need to beat bosses to see them
epic until nowadays
no background lore or anything
the wiki has the lore for things that aren't ingame I'm pretty sure
yes
exploring and progressing to get pieces of the lore is more fun imo than just getting it fed to you at the very beginning
and #lore-discussion exists too
mfw wanting a short movie instead of asking for the game to hint at more of the lore in more subtle ways
ok
a nod to Statis here, a poem about SCal there
smaller things that aren't as. blatant, I guess
Rover’s sugg went thru to add lore to other item tooltips
That may happen in the future
or just read the wiki
Well yea but that’s less fun
reading the wiki isn't as fun as finding all these little lore tidbits throughout your journey that gradually tell you more about the world
/\
Set them out like a great big puzzle
It gives a lot more significance and memorability to things when you had to find it
am i allowed to delete my suggestion?
yes
ok
hasn't this been suggested like twice before
that's a bluecheck
it has?
didn't that sug also go through
i was reading through the suggestions
and I wasn't seeing anything like that
what does the bluecheck mean?
ok nvm
RIP cutscene sugg
and even that was a bluecheck
Bluecheck means it has been delivered before, not suggested before
ah
It's Death Mode, it's The Devourer Of Gods.
Of course it's hard
(also in my experience Yharon1 is going to be WAY harder. I had a lot of trouble with him even with post-DoG gear)
You do realize what you signed up for when you started a Death mode run, don't you?
@short warren
Death mode is supposed to be hard
also
I see...
ok
We dunno if you're gettin killed by the laser walls or the instakill head zooming in at 500mph or what
the head, after the last message the DoG just kills me by dashing.
I think that happened to me once and I immediately flipped death off
I recommend investing in Normality Relocator
I have that
use it
Git gud 
ight
no for real get use to his movements
Look at where he is on the minimap, if you see him zoomin your way, gtfout of the way
k
You could even use the overlay map
You can change its transparency with keybinds
go in your controls menu
he just did I thought
It shpuld be defaulted to + and -
There's two controls which are something like "minimap transparency up" and down
iirc I have it bound to PageUp and PageDown
- and - are zoom levels though?
Ah, the defaults are the Page keys
@ashen warren Hey, you're back. Can you look at my ping from earlier? (and some messages afterward)
did i put my suggestion in the fright place earlier or was there another place i should habe put it?
the one about mouse pads, you mean?
yea
yea it's in the right place
at least, i don't think there's anywhere better you could've put it
ok thanks
cuz i scrolled through and i didnt see anyone else post anything like that so i just took a guess
Can i post antlions video there?
You can put it here so we can see it
That's a lot of sand indeed
That's a fun video
And they did that in only five minutes
asmr :P
@turbid kiln Don't use words like "also" at the start of your suggestion. It should be able to stand on its own without context of other suggestions
Also, if you could be more descriptive on what exactly needs to be nerfed about Yharon, that would be appreciated.
Reason feels very personal
Why should need be nerfed that 2 bosses?
I don't see any reasons in that suggs
killed instantly on spawn
That just sounds like your defensive and mobility gear is poop
^ I think that doesn't happen
or you're in multiplayer
Nerf Yharon in MP its too unfair right now hurdur
did pbg get a resprite or why does that sugg say "the new one"
I have Reaper tooth necklace and the Dimensional artifact, and I don't die instantly
it didn't get a resprite recently
Yes
Yoiks
I have Reaper tooth necklace and the Dimensional artifact, and I don't die instantly
I have both of these with everclear and omega blue armor and don't die instantly
bruh
What was the suggestion?
nerf yharon because he kills you instantly
nerf Yharon or something i think
I see
it was something like that
Nerf the brimstone monsters of Scal bc is the 40/60 of the arena
(jk)
Nerf king slime because the gem punches me from the rope 
Anyway
xDDD
Oh the DoG suggestion got the rip too I guess?
I sure hope those weren't yeeted by mods
Talking about yharon, I think the proyectiles deal low dmg for the first phase, compared to Yharon contact dmg, I could say up the dmg of them a little bit at least in death mode.
Maybe is bc is for balancing idk.
Well the DoG one may be okay cuz he already kinda conceded he could be playing better
@earnest raptor Just wanna make sure you know that gaining stealth while moving is an inherent rogue capability now, right?
Not limited to Mirage Mirror and its upgrades anymore
It takes like 7 seconds or something
can you stop saying stuff like "I hope it wasn't deleted by mods"? 
and it wasn't
Sorry Ben
I wanna avoid confusion and frustration
thank you
I can stop bringing it up, yeah
true melee is kind of a badly done concept 
Imo stealth should be about catastrophic burst damage at infrequent intervals.
I honestly enjoy the intentions behind that suggestion, but am clueless for how that would work
Vanilla grabbed pretty much every main class, everything else is just a deviation from mage or others (thrower is pretty much melee + ranger)
true melee doesn't exist in vanilla aside from exactly 1 weapon
true melee in vanilla is basically fetid bagnakhs yes
oh yeah thats the only one that does smth

the rest are just "i guess i slap a zombie with this"
should buff classy cane to be better than baghnakhs
Arkhalis could be claimed as 2nd one but it doesn't interact with melee speed which is true melee's main seller, to a degree
Not sure how to make unique combat gameplay for game whose combat boils down to point and click (and hold) adventures
remind me how rare classy cane is
Even when stealth was good it wasnt playing like that
I'm fine with stealth generating as slowly as current but it should tend to provide more average DPS than just holding down left click
So the skill in rogue would be generating stealth quickly while still evading damage
Classy cane is pearlwood sword tier anyway so
As rare as any other town npc drop
I gave classy cane and pearlwood sword 4x base dmg 
tax collector himself to top it all off
now they still suck but I digress
pearlwood still weaker than cobalt iirc but then classy cane gets buffed to god status
pearlwood was designed as a pre hm set
on hardmode

now thats just next level filler
i thought relogic designed pearlwood to be filler in itself
pearlwood could be useful by just giving the full set the ability to make hallowed creatures passive
well its not even a filler you can use like very early
neutral or whatever
its just crap
Just to say, when doing hardmode fresh start, I got to pearlwood tier analogue in about an hour (since was unlucky to not have hallow forest)
(lead bow) 
but anyway my point is that, mage by itself is also just like ranged with mana if you generalize it enough, the "versatile and unique weaponery" is just smth that happens if the weapons themselves are done well
Specifically the bow and not all of the equipment? 
I honestly enjoy the intentions behind that suggestion, but am clueless for how that would work
Something simple from beginning:
Like Ink Bomb making bombs spreading a ink, or Glove of Recklessness copying daggers
@tired haven
but as a concept mage is just ranged that consumes mana instead of ammo
the sword and hammer got buffed but they still suck probably
same can be said about thrower/rogue, by concept they dont have a lot, its more about how the weapons are done
I can get behind more distinct separate identities for each rogue subclass
Exclusive buffs and whatnot
yeah that would be nice
I don't think it'll really add much more identity to rogue as a whole but it'll be nice
Well there is also how Melee subclasses for example are fundamentally different
to be entirely fair
time to repurpose scrapped stuff like Scuttler's Jewel and what not
Does rogue really even have subclasses
But that’s not really a thing for Rogue
It does but they're defined entirely by Invisibility Potion
rogue will always be some sort of extension of throwing
and trying to avoid that its just dumb at this point
Mage doesn't have subclasses. Unless we are about to call every single firing method a subclass 
mage "subclasses" are defined entirely by sprite appearance
True
Mage's "subclasses" are based purely on visuals
I really really want stealth to be good is all
tomes/staves
Aqua Scepter, Golden Shower
so if anything rogue has more stuff to define its subclasses than mage 
atlantis used to be a book
quick add Reading Glasses accessory which boosts the stats of tome weapons
Honestly, Mage weapons seem to be a lot more different than other classes to me at least
Mage weapons are like
Because the very definition of magic is very vague
You could swing half-transparent sword and call it magic
Skyrim memes
these bad bois as an item 
(Some mods do that, Crab) 😔
yyyyyyyeah terraria has been all over the place with what defines a class tbf
magic guns are a thing, swords that only work from afar are a thing, etc
Melee died with the plantera update
(In a way it was also born)
Now it's beam swords only
^
Well, in the same class in vanilla is Razorpine, Vilethorn, Shadowflame Hex Doll (or whatever tf that weapon is called), gem staves, etc.
Whereas Ranged is largely summarized as, the guns shoot more/faster/stronger bullets and the bows shoot more/faster/stronger arrows as you progress. Not entirely accurate, but way more so than with Magic
Melee: it looks like something you will fight with in medieval ages
Ranger: it has to shoot
Mage: it has to use mana
Summoner: it has to give you lingering projectiles 
it also died when they boosted stats to a point face tanking kinda fell on his face
"lingering projectile" is the most honest and painful generalization of summoner I've heard
I miss old Baum with his sword stabstabstabs.
well, its basically that
Why aren't nimbus-rod-type weapons summons tbh
That's exactly what it is
added extras is just a buff icon
I would like if ALL melee got a bonus for true melee hits
So weaving in true melee between projectes becomes more worthwhile
some potions help with that already
Yeah we've got a bunch of things for boosting true melee strikes/weapons only
https://calamitymod.gamepedia.com/True_melee
That being said, it would be curious to see how summoner will work if the summons actually had hp and could die but also be resummoned automatically
Summoning Pixel Dungeon
nah automatic ressumon would be kinda boring
And non-automatic will turn into mage
Gotta have a Mana Flower-esque accessory which allows the auto resummons
Well, if you have summons that can be killed but by doing so sill take the enemy’s aggro off you, that could work
well
you dont have to constantly check how your projectiles are doing when using mage do you
Summoner would need more control over it's minions
You do have the right click option to allow targeting.
It's not like you would be able to change much regardless too
Well, that could be added tbf. Rn it's exclusive to a few mods
Summoner would need more control over it's minions
In my game the summoner is fusion between terraria's summoner and thorium's healer, not that like it works currently, but presumption is like that
@digital saddle
Pretty much yeah
You can use it in single-player but very few of the healing effects will be relevant
You can play it single, absolutely, but it feels incomplete
Most skills are aimed at teammates
(It's fun to play if you're doing multiplayer, I recommend it)
i dont play multiplayer because i dont have friends 

I want to say than HP-based summoner class should include healer content as well.
That's nothing but a little theory rn so details are probably excessive 
achievements are somewhere in the don'ts right
doens't an achievement mod exist already?
it does?
one that adds the ability for custom achieves
huh
doesnt work in mp iirc
ok
under frequently suggested
Calamity achievements would be cool but I dunno how they would be executed
which of the (iirc several) achievement base mods would be used
quick add Reading Glasses accessory which boosts the stats of tome weapons
/quietly writes down notes
that would have like no mod compatibility though
I'm not seeing a lot of reasonning here 
@pine cove I would not word that as "Abyss biome overhaul" and would probably mention the new NPC in the topic sentence
The entire suggestion prolly shouldn't be buried in the Why, either
There is reasoning but it's buried and not very long
That sugg should probably be reformatted
"Add a new quest-giving NPC for the Abyss"
Suggestion
"sugg" is short for "suggestion"
You can edit it, or delete it and repost once you've got it reformatted
aight
that would have like no mod compatibility though
technically it would if such accessory is added for all the types of mage weapons
shroomite helmets cough cough
Nah I think he means it'd be impossible to detect if another mod's magic weapon is a tome
Oh, in that way
True true
overhaul doesn't care and shoves half the rogue things in throwing and half in universal/magic
But that's so much of a scary design that I won't investigate on that
Increase Ravengers speed and the speed of his projectiles but the lasers
Ravenger is completely helpless if you just run to the side. Him despawning is a bigger threat than anything he has because you can easily dodge it all by just running away, and most of his attacks won't ever even come on screen like the rock and flame pillars, and drill shaped nukes (I didn't even notice these existed until I check the wiki).
Ravager himself could do with a little speed boost
But his projectiles at any higher speed would make them a lot mroe difficult to dodge
Also, you can just stay by him if you wanna make the fight more of a close combat thing
Just stay by him
You shouldn't have to resort to artificial difficulty for a boss on dmode
Actually, weird that you were able to not despawn ravager while also not ever seeing drill nukes
I almost got a no-hit on accident
It's not to devalue the suggestion, I just am surprised it is possible situation
Really? I got one despawn, but the second time it worked and I got hit by a cheap shot by a fist at the start
Those nukes are constantly chewing on me even during runaways
pogchamp reasoning
ravager also fires lasers from its head
It was easy, I didn't even do it on purpose
but at seemingly random intervals
I said but the lasers
@red cairn you need a reason why
also, is that a meme suggestion?
You can see them a mile away, and they always go in the same place if you are running to the side
no I didn't mean the 8 lasers that come out of his body if you know what I mean
unrelated thing but I imagine funneh thing with those golems from Dead Cells that teleport you to them if you go too far.
Too bad it won't work in contact damage and projectile hell
I just ran away and they couldn't get to me
you need a little more reasoning besides a subjective statement that "all bandit names are bad" @red cairn
Actually if he stopped attacking for a sec that could work
Then that will be cheese since you may force going away a lot
like what does Neen even mean?
why not isn't a reason
Also "Neen"? Is this a reference I'm not getting, is it bandit in a different language or.
It’s actually bandit in albanian
From my experience Death Ravager is faster than his projectiles
fixed em up
then again this whole thing relies on the "if your platform is long enough" mentality, and then we get into the whole argument of whether we remove the reward of overpreparation
I never noticed how slow ravager is
but thats because my mind is in maximum overdrive, I think very fast lol so I think due to that the ravager is fast
It shouldn't just be a gaurenteed win by having a platform halfway across the world
True but WoF is like that
Wait isn't ravager only fightable in the t emple
no
No
No?
Only surface
That's Golem
That's golem on death
oh its been so long since i was on calamity
I once suggested changing the Abyss's 4th layer to resemble the Lost River from Subnautica more
Since the Lost River is the birthplace of Ghost Leviathans (the inspiration for Eidolon Wyrms) and has a ton of pools of sulphur in it
And the Abyss is underneath an ocean of sulphur
How well would it blow over if I reposted that?
sounds awfully specific 
why the name and why the weapons used to defend themselves
also eidolon wyrms arent ghost leviathans anymore
Still
A lot of details happen to line up pretty well
@pine cove That is quite overly specific
is it bad to be overly specific
You don't need the exact names, you don't need the exact unlocking condition, etc etc
You should only really describe the main functionality, the reason why you're suggesting the NPC
That is, teaching players about the Abyss and encouraging them to explore and such
Yes, it's bad to be overly specific
idk why i like adding allot of detail and idk how to not add to much add to little
Gotta give the devs more freedom on how the sugg can be executed
(and including more details gives people more reasons to disagree with you. The more general you are, the more people can fill in the blanks themselves)
Is it okay if i get a bit of assistance for a good amount of details please, or should I just edit the unlock condition, name, and defense out
You can remove this paragraph entirely. It's not necessary to the NPC's core function
is that why "moar content ples" are so common recently, rover?
(I don't know)
fixed it
abyss world gen probably isn't changing
ik
Yeah I don't think he's suggesting that
this isnt spawn change suggestion
someone mentioned it above
ah
I see
ah
they should sell unique weapons though
there's no point in selling a soul edge if you already have one
just say some new, unique weapons
The important part about that is no specific item suggestions
You can see an example of that in the Suggestion Don'ts doc
ooh
You can say "make the NPC sell some new unique items" or whatever
but as long as you don't say "Make the NPC sell the Wave Crasher: A post-Golem mage item that consumes 50 mana, etc etc etc"
brb making the Wave Crasher
@pallid brook Word that topic sentence like a suggestion, not like a statement
this old sprite will work 
wew, I don't remember that. looks neat
That looks more like Lumenyl Eater tbh
(with all due respect I doubt Necro made it)
There we go
fixed it
Thank you
I hate biome spreading too but technically the Astral Infection should spread if Hallow and world evils can
god no
Imagine
actually why is that not a thing
as cool as it would be in concept, it sounds terrible in practice
because spreading biomes are annoying
Fab hates spreading biomes
Yeah I already have enough trouble with two spreading biomes eating my house.
I hate spreading biomes too, they always kill my jungle
what if the jungle spread too?
Also I think they tried it but it lagged the fuck out of the game.
i had a biome spread once literally almost touch my base so having more spread is to much
Then nothing will spread tho
Make the underworld spread.
what if meteor spread...
Make the dungeon spread.
imagine the desert spreads
aight that's enough
Have the entire world sink 1 block into hell every full day 
Sounds very very hard to execute
Just watch Hec's the world is a dungeon playthrough
Weird suggestion but okay I guess
I guess it applies to standard calamity to because of the Evil Island.
About the newest suggestion, that's actually pretty cool way to limit natural spawns, altho the suggestion itself explains itself in a bit weird and hard to understand way
doesn't the primary evil boss lore item thingy happen because BoC/EoW has the same downed bool or something
@supple lodge The both evils mod shouldn't be your main reasoning
Should be Evil Island
they share a downed bool
because that's Calamity native
that's why
yea
it's not really worth my time to add two custom bools 
Wait, there came another one while I was typing, wack
Could be changed to a first-drop kinda deal like Golem's Picksaw
biome lore item stops biome boss spawner from spawning
That could also work for the ocean, and I guess the sulfurous sea one could prevent natural AS spawns?
I'd mention that that part would be added to the tooltip.
edited to make it more general
Nice, now it conveys the idea pretty well
(altho I'd add examples of boss spawners. "E. g. Hive Cyst, ???,.." or something in that way)
Buff/change amidias' pendant
Currently, the amidias' pendant is a very underwhelming accessory.It's effect to cause prism shards to periodically rain down every 2 seconds.Small shards deal 15 damage, while large shards deal 30 damage.This is basically useless, as these prism shards can hardly hit anything, and their damage isn't big enough to even compensate for their terrible accuracy;By buffing/changing this accessory it would also make giant clam more worthwhile to fight in pre hm(majority currently just fights giant clam for sea king).
thoughts
I'll post it later if that's the case
You could also group in AS spawning on his own
Atlas kinda counts? But not sure and that may have changed
Astral Biome lore drops from Astrum Deus doesn't it?
You only get the Astral Infection lore item from Deus anyways, so it's not an issue by the time you have it.
Ah, they only trigger the fight if LC is dead but AD is not. Then it's fine
If an evil mimic is spawned on the crimson/corruption island they should become that evil biome's mimic as opposed to the original
unless that's a hardcoded thing
there is no way for them to spawn there other than using keys
Biome mimics only spawn underground
Isn’t there already that calamity’s vanity mod or whatever it’s called
Yes, there is a Calamity Vanities mod which adds many pets (including boss pets)
You can go check that out, Midnight
oh... my apologies then lpl
k, posted the sugg now
maybe there could be the ability to craft specific evil keys, maybe by adding demonite/crimtane to the recipe, allowing you to spawn a crimson mimic in a corruption world without having to tear apart the island and put it all underground. That's inane
Perhaps
Or something like, letting the Steampunker sell both evil solutions during a Blood Moon instead of just the respective one
Would allow you to spread it a lot faster
oh yeah or you could do that
even still you have to wait for biome mimic rng
and then more rng in the drops
because you can't use the key
Uhh better should suggest them separately
They go well together but still operate on their own
seems like a bunch of extra flood and typing when i coudl shove it into one message
Eh
It'd be the same amount of chat space, just in two different messages
The only increased usage would be the extra star reaction
I'd hold off on posting it for a while though, chat's kinda filled atm.
mmm this is true
i have another small suggestion
mineral fountain: 1 eutrophic sand, 1 navystone and 20 stone
abyssal fountain: 1 abyssal gravel, 1 void stone and 20 stone
sulfurous fountain: made by 2 sulfurous and sand 20 stone
or just buy it from the witch doctor after DS, skeletron and AS respectively
fountains for decorations that shows the color of the water in that biome
reason: small decoration for your base
wait why is that pbg suggestion still up? wha?
I've got an idea for when it inevitably reaches 120
It's not gettin fuckin delivered, not on my watch
But I'll do something with it
also 120 stars for one of my suggestions (astral things like ice and solutions being called gray instead of astral)

ok
also how dare you disrespect Astral water like that
not even gonna give it a fountain
smh
if you're gonna get specific at least do it right 

shit i already posted it
It's fine
i didn't notice what spark said
And another one sent, and another one sent, and another sugg sent to chat!
I understood that reference
fixed
Topic sentence, I meant
wait was it added already?
oh god another one
ok
(also @ Hadari
"sell evil both solutions")
That is, by the way, 10 suggestions in the past hour and a half
3 of them being in the past 5 minutes
that's a lot
pretty sure biome mimic spawning is hardcoded
and i remember when i was like that
unless we add like some custom key crap to spawn the other mimic
ah the good times
Yeah Hadari suggests a new key
i just suggested that
Giant Clam: "Am I a joke to you?"
@unreal sparrow Giant Clam?
also boss sug
does this count as a boss sugg
Also Eutrophic Scimitar and Serpentine







