#suggestions-discussion
1 messages · Page 822 of 1
shutupnerd.gif
yeah I was just making the amount clearer
Anyway yeah we gettin cool summons
there needs to be another pet to add to the kendra and bear duo
sadly not enough to double the summoner content in a single update (I mean yes but they aren't coded)
triple pet
Just make all the pets into summon weapons 
the downside is not because of the leviathan lore its because it needs a downside
just like every other lore item
does that means you plan to add downsides to lore items who don't have one yet, like the astral bosses?
Nobody is crazy enough to go in space during boss fight
Low gravity can ruin the fight quickly
also, losing an inventory slot to allow the siren pet to move normally seems like a downside in itself, the siren could have that effect only and the leviathan keeps all other effects
@weary walrus gravity normalizer potions exist
Also, I think that young siren always being submerged specifically should not be tied to downsides given that the wisp in a bottle exists
(Gravity Normalizer Potions also require an Aureus Cell and a fish to craft)
Well you get aureus cells at the same time you get his lore, so unless they were suggesting you fight aureus there, I don’t see the issue
Nah I'm just saying it's relatively expensive
I guess you do get plenty of em per kill so yeah it's prolly not an issue
It is annoying to kill him a fee times though (at least it is for my because I find his fight long)
What if lore items got most downsides reworked to be less painful, but at the same time, got split up to take up more inventory slots.
so to use the true melee DoG lore you'd need to use 3-4 lore items, a DoG lore 1 to 4, and only with all 4 does the effect activate
if that makes sense

It also allows more writing to be part of lore items
That's kind of a fun idea
Ruined Drones with the left one mostly found in the floor with the head sticking out and and the right one with the bottom sticking out of the roof in caves, which might fall on the player.
Three things
- the sprites don't need to be that god damn massive
- specific enemy suggestions are really tricky and bordering on disallowed, considering specific item suggestions are blatantly disallowed
- Why?
I think the idea of right clicking broken wulfrum drones to get some free and early shards is neat, but ultimately pointless
if it's an enemy then lol
If these are just environmental objects and not enemies, that could be interesting
but again, why?
wulfrum is getting reworked/resprited
In the... indefinite future
Since the Wulfrum Drones are the easiest robotic monsters, why not make it already damaged?
You can get some free wulfrum shards when you right click them just like Sequence said
But you can't get it completely free
You need to make it free out of dirt, stone, etc. before right clicking.
like it is stuck in the dirt and you need to get rid of what is covering it
Oh, I misinterpreted what you said by "make it free"
I'm sorry
s'fine
Seems like an okay suggestion, then
Add some flavor to the world, showing that those weak-ass robots have been defeated by others in the past
If you post it, just make it clear that the sprites are examples of what they could look like (or don't include them at all)
It's been a long while since we've had suggestions with sprites attached since SISs got banned
and definitely put the sprites in their proper sizes if you do include them...
And also, of course, make sure you articulate your reasoning well
Make Plaugebringer Goliath's stingers visible underground.
PBG even enrages on the surface so you are heavily encouraged to fight her underground. However, you can't see the stingers, this makes it completely random whether or not they hit you because you can't circle either.
(not much review time, eh?)
I always use omniscience potions with minimal light when fighting pbg
so i recommend doing that
ye, you could do that
it works really well
Ight, but you shouldn't be required to have a potion
The stingers do have a glowmask, and multiple colors on em
I guess they could use like a vivid green particle trail or something
s'not the first time this has been suggested
What is an SIS?
Specific Item Suggestion
and what happened that made them banned? (I don't think I was there when that happened)
I can't see them, but I changed it to include that you shouldn't be required to have a potion
Here's an example of one
https://cdn.discordapp.com/attachments/482998084138172446/567898978406891532/unknown.png
We used to get a lot of these
And they almost never got implemented by the devs
despite such effort they put into it
People had some really fucking extensive ideas, too
The channel was a pain to wade through for some people
so they eventually got banned, because they were better off gone to give more of a spotlight to suggestions that actually had a chance of getting in
So maybe my idea and the boss too, is kinda impossible to get into terraria
because i could add them if i know how to mod
but then the wulfrum is part of calamity
You could definitely word your suggestion in a way that's more general
It could be valid
i could try getting the ruined drones in the mod
the boss is still impossible due to the no bosses rule
You were planning to suggest a boss?
Yeah that's not happenin
Bosses have been disallowed since like day 1
and calamity owns the wulfrum style thing
ye
sounds like calamity dlc if that exists
You kinda can
Some mods exist that change Calamity stuff, like Dom's Infernium Mod
(I think that was the name)
That stuff is not official tho
Yeah of course it isn't
that's why it's "dlc"
maybe i should not try to suggest something
because my ideas mostly have a heavy chance to get rejected anyway.
I still got hope for the dilapidated drone thing if it's done right. Could add some neat world flavor.
It's your choice to post, though. If you don't wanna then aight
Alright.
God I hate the feeling of "Really neat idea but can't suggest because such and such". I have a pretty detailed idea for a Rare Elemental replacement but A. Too close to SIS and B. Fab is fine with the way Rare Elemental is so that's probably not getting changed.
you can always be broader
what does that mean?
don’t have a specific suggestion, broaden its scope so that it isn’t a specific time
**item
specific items would be stuff like “add x item which does this”
broad item suggestions like “add a way to do this”
That would indeed be much broader
I do think that a topic sentence like "Add some broken down Wulfrum Drone background objects to the surface" is fine enough, as long as it's substantiated with some good reasoning
talkin bout the drones being weak, and givin some life n' history to the world, and whatnot
more background objects would be neat as flavor and depth
that's a really neat idea
you could add petrified corpses in the sulphurous sea as well
as well as background objects in hell to show there was once a city that used to live there
small things
Yes but please do give a lot of reasoning for it
Cuz of course, the devs did the change for a reason
Zerg & Zen were just really useful for farming mats and drops and building arenas.
No I'm saying their change that made em' post plant.
m
Well that's why we buffed Calming and Peace Candles
Yeah, that's fair
We don't wanna eliminate enemies as threats tho, during that arena building
The Calming & Peace definitely have an affect, but you've still gotta pay some attention
It's not like I wipe them out instantly with my Flak Kraken...
The problem is that there isn't any actual new content there, just a pesky annoyance
Here's a suggestion: Let the Peace Candle be equippable like an accessory where players that equip it become a portable dispenser of the buff
That doesn't really apply for arena building
where you stay mostly in one general area
It still helps exploring/mining
But if you want to use em' both?
It's not as great of a decrease as Calming + Peace, yes, but it's something
Again, don't wanna eliminate the threats
A nice accessory would be something that'd have all the mod candles combined that you could toggle between ala the Grand Design but that's a specific suggestion
smells like Luiafk's toggles
You could suggest that potion/candle movement change be made
but it would be a bluecheck, of a rejected suggestion no less
https://discordapp.com/channels/225030931008847874/263382359397761025/672171480490049557
F
My only problem is that summoners get the benefit of not having to do anything since minions do the work for you
but for all other classes, it's extra effort just to pull out your weapon to take care of enemies
That's why I'm considering a new accessory that massively reduces enemy aggro to the point where they have to be very close to you to target you, but in the cost of disabling all weapons and minions and take more damage.
Sounds like Zen with extra steps
Add a true melee weapon post-DoG
There is literally ONE true melee weapon in between DoG and dev items, being Cosmic Discharge. Cosmic Discharge is a 1% rev exclusive drop, from the 2nd longest true melee fight in the entire game only trumped by Scal. The runner up, The Last Mourning, only reaches around 27k DPS on a stationary target before buffs and DoG lore on an all Warding build. That level of DPS is already terrible for a typical build against Yharon, and absolutely worthless for true melee.
A playthrough hinging on a 1-in-100 drop from a 10 minute long fight, for a class that already really really wants a specific shrine item and 1-in-40 drop, is straight up unacceptable. Whatever this new true melee item does doesn't really matter, it could be another shortsword but all it needs to do is reach true melee levels of DPS and be easy to obtain.
Does this suggestion fall under a Don'ts for being a subclass filler or?
I mean
They don’t get considered because subclass playthroughs are just handicap challenges
True melee has the most support for a particular subclass by far, having an option for every other point in the game and several dedicated buffs and accessories. I believe it to be beyond a simple subclass. Also expert and normal runs literally can't get Cosmic Discharge so
it's still a subclass regardless
it's a small branch in the melee category, same deal with yoyos, spears, etc.
just because it arguably gets more treatment than the other ones doesn't make it any less of a subclass
I mean there was mourning star in there
It got moved cuz of its wacky position
But yeah complementing true melee just for the next boss to absolutely obliterate the subclass sounds wack
"hey we added true melee post dog, you killed yharon? Good because true melee is now dead"
time to argue how feasible it is to murder yharhar with icicle
Oh boy a 15 minute fight followed up by an even longer one because you need to land 90 icicle hits against mr. dashy.
Anyways, I do think a feasible true melee option for Scal is also needed but one for Yharon is a much more pressing matter considering Yharon is final boss.
Also having a feasible to get true melee weapon at DoG would make true melee the 5th subclass to have no major weapon deficiencies throughout the entire standard playthrough, others being Bows only, Guns only, Magic Guns only, and Tomes only. Not very important but still neat.
you shouldnt make suggestions on how to change a dev item, its designed how they want it to be
- the item is supposed to be made for speed.
you dont really want infi flight in a boss for less speed
everyone sentinels+ mostly rely on you being really fast
kk
You know what would be a much more compelling argument than true-melee-only runs, Spark?
DoG's lore item.
Boosts true melee damage.
but what was the drawback
Increased damage taken
It's a big risk
nasty
True melee gets around it via Titan Skin.
potion
UGGSGSGSHSHS
drink good thingy
fucking fishing

Titan Skin potion gives 25 defense and 10% DR while holding true melee, means you basically don't need Warding to reach 33% DR if you get other buff items.
(tbf, the lore item also works for all melee weapons, only affecting the direct hits rather than the projs)
(but you would really think there'd be a true melee weapon to let you actually capitalize on the item fully
but there's no dedicated ones after DoG)
this isn't the place to vent on you hating fishing
But yeah, having DoG lore also require a 1% rev exclusive drop in order to even work properly is also really really dumb.
i want to do true melee but i play expert
and the strategy seems to have always been waiting for adrenaline which I don't have
true melee is on expert
so i don't really know
Survive with Last Mourning on Yharon and SCal 
how to do it
Oh, holy shit
DoG lore does not work on all melee weapons
It only works on true melee dedicated weapons
Aight now you've got a really solid case
yeah why do you have a subclass scattered throughout the whole game allowing for a a full playthrough with it, but then pull a big middle finger and just end it out of nowhere
i mean, is it better to have none of something than an incomplete set of something?
also what the fuck how does a boss drop a lore that boosts a specific weapon type and then not drop that weapon type in a realiable way
it's also worth mentioning that this is literally one of the most difficult, forced classes in the entire game
(according to thrower Hec, the answer is "YES")
Add a post-DoG true melee weapon
DoG's lore item, which gives a 50% buff to true melee at the cost of making you more fragile. HOWEVER, the ONLY true melee weapon that exists between DoG and post-Yharon 2 is Cosmic Discharge. A 1-in-100 rev exclusive drop from what is already one of the longest fights in the game. The next best thing is Last Mourning which only deals less-than-average DPS against Yharon. Thus the lore item is practically useless unless you get really lucky.
This also really sucks for true melee runs, as now on top of the shrine item hunt and Astrum Deus farm for Hide of Astrum Deus, they need to farm a 1-in-100 drop from a 10 minute long fight.
Is that a better suggestion and also no longer a don't?
(I got it right in the end)
Don't even bring up true melee runs
They're not a valid argument
terraria wasn't balanced with true melee in consideration at all
You're good with what you've got
which makes melee look really stupid because it ends up being ranger 2 because of it
ranger, but balanced
Alright, so just mention the DoG lore item.
well. relatively speaking.
Maybe rework the lore item instead?
i mean, you could argue that DoG lore exists because of the absence of such a weapon, but it doesn't do that job well enough and is more of a bandaid than an actual solution
It would prolly be easier to just rework the lore item
rather than add like 4 or 5 true melee weps after DoG to make the item worth it
sure, ranger is broken as fuck but it's still awkward for you to just be using a reskinned gun when you're supposed to be a warrior
I was really going hard on the true melee run because like, they already have to beat the odds TWICE and having a 3rd luck intensive farm is just BRUH
oh yeah i wholly agree that melee has zero identity
Boomerangs are melee. Somehow.
disgusting
melee needed build supplements to make it what it actually should've been. it needed ways to avoid hits, but instead we get meowmere
Terror Blade should be a wand.
the uh
Melee's build identity should be closer to what the true melee run is, but instead it is mage with occaisional DPS spikes because of the blade.
whatchamacallit from ooa kinda showed what true melee could've been
Sleepy octopus?
brand of the inferno or something
the counter allowed a reliable way to get close and then dish out heavy damage
yeah
I don't know why they didn't make a lot more of those
it's interesting, but still really half baked since you have to block OR deal damage, not both
global offensive
isn't that just a buff?
the amount of hits you'd land with regulsr striked would have the same effect except you'd die
It is a super buff
i've literally never used it. i just saw the DG oneshot
It boosts your next hit by like 500%
I can't type properly
i mean yeah that's epic but also extremely cheesy and predicated on the idea that "if i hit them hard enough, they'll die before i do" which is kinda jank
People are fuckin sleeping on Brand
and, you can definitely hit them hard enough given the DG oneshot, so there's that
doesn't the counter negate the hit you blocked?
OOA drop, true melee at that, yeah no one is gonna bother.
OOA's got some beast items but people hate doing it fsr
yeah, that's what i'm saying
I didn't even bother because why rely on getting hit when I can just Mantis Claws and kill the thing faster than I die.
you can either: block, and avoid the hit OR deal a huge hit, and take damage
i mean if melee was that with a bunch of unique counterstrike mechanics or mechanics with the blocks themsleves
it's a very jank binary system of cheese
I'd play it
ideally, melee should be able to deal damage without taking it, but that's not really how brand operates
I don't see why you can't just hit something with a shield.
SoC
Anyway we're gettin off topic of the DoG lore item
sock
(I meant like more generally.)
Feel free to post, Spark
shieldbashing is a unique form of dealing damage, it just isn't ever worth it lol
i mean
You could rework the suggestion to ask for DoG's lore item to be changed
but I assume you don't want to do that
if they expanded upon it it could be interesting, but why do that when we can add pogosticks 
given your ulterior motive
hec is in the place
How do I get around the argument of reworking DoG's lore item.
reworking DoG's lore item avoids a key issue in the mod
Well if it does get sent, and reworking DoG's lore item gets brought up, that fix could happen too
You could include both options in the sugg
though i guess if you can't argue t melee it's hard to get that point across
different solutions to solve the same problem
True melee is literally THIS CLOSE to being able to consistently do a run, but then road block at the end.
yeah I don't see the point in just giving them the fuck you finger at the end when there was a perfectly fine route going
I hate to say it, man
but suggs' reasoning cannot be for doing subclass exclusive runs
One item is all they'd need, a long ass spear with nothing special except being long and fast would do.
Infinite range true melee weapon
I wanna literally poke Yharon with a 20 foot pole
Is this Universe Of Swords
anyway regardless i honestly hate that true melee is stuffed into a tiny subclass even though true melee is actual melee
because "melee" as a whole disgusts me and makes me sad
in fact you aren't even allowed to call those beam swords melee by a definitive standpoint
damn, spark about to send a 20 paragraph long essay
Add another post-DoG true melee weapon
DoG's lore item, which gives a 50% buff to true melee at the cost of making you more fragile. HOWEVER, the ONLY true melee weapon that exists between DoG and post-Yharon 2 is Cosmic Discharge. A 1-in-100 rev exclusive drop from what is already one of the longest fights in the game. The next best thing is Last Mourning which only deals less-than-average DPS against Yharon. Thus the lore item is practically useless unless you get really lucky.
Why not rework the lore item instead? Because lore items tend to represent their boss with like, 3 exceptions being the item range extenders which are more loose connections than anything. DoG's item already represents it best as its whole strategy is to maul your face you with no regards to safety, anything else would simply be worse.
This good?
Yeah sure
The range extenders still make a bit of sense
cuz Plant and Polter have long grabby claws, and WoF's got grabby mouths
Plantera and Polterghast I get, but WoF's is a bit weird.
Oh yeah those.
Still a bit weird.
The item extenders are dropped by bosses with lots of grabby appendages, so it kinda makes sense. Again its loose.
they all could've been better
I mean by the same token Skeletron has grabby hands, Yharon has grabby claws, Signus has a grabby face...
wof lore could make you faster the lower your hp
polter lore could've gave you stat boosts in the dungeon
Yeah but are those grabby bits literally seperate enemies summoned in swarms? With the exception of Polter no.
i would much rather have grab range than dungeon stats
Skeletron's the only case for someone else to get it
plantera lore could've been hook boosts
Why would you need dungeon stats?
Yharon and Signus are huge stretches
Hook boosts for polter more like
why would you need grab range
I like the grab range boosts
I know I'm... reaching.
That
would be cool
Damn, first time I've heard Polter referred to as "she"
maybe you get an omega blue tentacle effect at low life
Plantera is usually referred to as female and Polterghast is dungeon Plantera. It makes sense.
but with vines
Nah that's too unique and significant for a lore item
oh


i don't have any way to respond to that
Polter is an amalgam, so it is a girl, boy, robot with a soul, etc.
that's because it's true
...Yeah nobody ever does male art for anything. (I mean in fairness I'm not sure if any of the bosses are canonically male.)
I've been slain
Yharon is
aaaand yeah I think that's it
Draedon is an alien cyborg iirc
dog is male
what
DoG's always called "it"
was a female voice
cosmic plushie is based upon female fanart, so by the transitive property...
saying "it's not over yet kid"
LOL??
die
rover you're a riot
DoG is voiced by an edgy 12 year old getting angry at their computer, change my mind.
Thanks Hec 
anyway i mean
yo when we get adult eidolon wyrm voicelines hmu
To be entirely honest
Edgy genderless teen sounds less cool than edgy teen
It's budget RoD.
BoC's lore is prolly the most unique lore item-
EoW is spore sac with a downside
actually no
brain's lore is actually completely useless currently
they're both unique
besides perforators, it doesn't do anything
EoW's actually has unique sprites
Slime God lore gang
Except EoW is good and Boc is bad
You could always Crimsonify your arena to use it though.
BoC's lore is very fitting. A teleporting crimson exclusive boss giving you a crimson exclusive teleport? Almost a no-brainer heh
the next boss is wall, which you can't, and unlocks hardmode/rod of discord
Also yeah Slime God lore is the best lore.
so there's one boss you always can use it on, one you can force, and that's it for brain lore
hence why i suggested a rework ages ago
planteras lore needs to be something other than item grab
I don't think anyone would want to sacrifice inv space for something so miniscule
How about something that has to do with being at the surface in a high light level?
at least until post cv
Slime God also fits. A ground based, fast paced fight giving you an item that makes every fight fast and ground based. Also more like pink gel than normal gel but whatever.
Also yeah I always equip all three grab range lore items.
Well it mimics the effects of Frozen normal gel blocks
you subjectively believe they lack value, but others find them appealing. that's why they haven't been changed.
they're not an issue, just a point of disagreement
what if there was a lore item that allowed you to pick things up with hooks

that's a terrible idea nevermind
alright and I'm bored. I guess I'll just go and... chain myself to the ground i guess?
as you should
as you should
I'm literally watching that vid right now


Wayy late but I would love a way to use the little siren out of water without the downside, even if the spelunker potion effect was removed from the buff it gets from the lore
It's such a good looking light pet that it's a shame it has that drawback
can we just get a regular pet version of babi siren
she's so cute but it makes me sad when she flop

not making those sacrifices for some light pet
Levi's lore also has some pretty drastic drawbacks, which make sense if you're using it more for the sirens heart buff
oolung's suggestion is a pretty solid option
Give Duke Fishron a rev+ attack
Almost every boss has one, but Duke doesn't, he doesn't even at least get more aggressive. Duke is really easy to beat once you know how and is even easier to beat than Golem, a rev+ attack would help spice it up a bit.
Fair, sounds good
DoG lore
E
Indeed
m
If it's sprited well, we'll add it. Fab and a lot of other devs have said that they would love more on-player visuals
fuck I can't sprite
Should I include info on how to easily beat Duke or no
Imagine if Counter Scarf had a flowing cloth that attached to player's back and followed their movement instead of the typical approach to scarves.
That's a dream
You mean like
It'd look kinda janky thinking about it, but should be possible.
You know gravity flails? Basically take the physics from those a rework em a bit.
This
Actual cloth physics?
Sorta, yeah
What the hell?
what mod has that
SoA
downloading immediately
Dan figured that one out somehow
Bruhnga
You’re gonna be waiting for a longass while for that scarf

I was thinking something less complex than that, but yeah
I'll just cheat it in as vanity
vanity is vanity as long as I don't use it's stats I'm not doing anything weong
It’s not even in the current version
What
Well actually that's not cloth physics as much as it is
a wavy thing that trails behind you
but that still looks super good


Update’s gonna come out in around a month or so maybe
A month? Wow, they are working really fast
damn I didn't know they could work at that kind of pace and still have that quality
amazing
Duke
easier than Golem
what
what
Yea
no
Not have a consistent inflow of sprites and anims
golem even in death is a joke lol
I beat Duke pre siren and levi on a random spawn
that's like saying yharon is easier than rav
he's drunk
true
don't listen to him
Nah nah
I'm not there is a strat, let me explain
Have you fucking seen Rev Golem?
It's nuts
i have fought death golem and beat him first try
DEEZ NUTS
It's pure insanity
More random the skill bases in my opinion
I seem to recall Rev+ Golem still dying to all the same strats save for locking him in a box of dirt
One sec, I'll explain why Duke is easier in the sug
Still dies to similar strats, Mantis Claws literally eats it alive assuming you already have rage.
not sure about that but death golem was still pretty damn easy for me even without box cheese
doesn’t he already technically have a rev+ thing though?
what
He has invincibility during phase changes IIRC
he also spawns sharkrons while spinning in p2 + sharkrons spawned from nadoes are bigger
there’s also something in p3, can’t remember
he spawns Cthulhunadoes during phase 3, shits out a bunch of sharkrons when spinning in phase 2, and does some other shit
he has more nadoes iirc
These changes all seem minor tbh
also contact and Denotating Bubbles both inflict Marked because of course they do
Looking at wiki, it mostly seems to be number buffs.
tesla potion time
real Tesla Potion hours
I couldn't tell there was any difference
Nothing big enough to change my strat that just prevents me from getting hit
yea, im in for new attack since current one is just adding more nadoes and sharks
Changes spawning for sharknadoes in phase 1, adds sharkrons to spin in phase 2, cthulhunadoes for phase 3.
Yes that's not a big difference
Aside from number buffs, thats it.
just 3, 2, and 1 nadoes in p1, 2, and 3 respectively
I couldn't tell it was different than vannila other than phases in different places, but the more you know
he's already yharon what more can you ask for
There should be a similarity, but not a cut and paste copy
???
@normal thorn thanks for the heads up, you were right. we'll look into nerfing it
never heard that one before, nope


Incubation period of OP ranged weapon: 5 minutes 2 years
Is that OP Triploon?
when you say "ML as he was before", do you mean ML before his true eyes were re-added or the shitstorm that was ML with nine true eyes?
Also, ML isn't that difficult and you can outrun him with your own speed.
And I ask that too
No, I just mean the ML you can still kind of outrun atleast
you can outrun current ML though, with a lot of zigzagging
As long as you can no hit him it's fine 
and even with dashes
I mean I have Astral Armor, wich buffs your movement speed like crazy, speed potion and Angel Treads and it simply doesn't work
I did it so much times, and the fight is so easy when you outrun him, so maybe adding a little more speed should be good (but not gonna suggestion that)
fly
I do fly.
if you’re running in a straight line then of course he’d outspeed you
I even have Soaring Potions
when flying your horizontal speed is usually higher than when you just run so something like hovering with Hadarian Wings lets you outrun him iirc
or at least it makes it harder for him to catch up to you
if you constantly dash as well you should be able to outrun him
RoD is an option as well but i feel that an attack that necessitates RoD isn't a good attack
Which dashing item do you have to be able to do that?
Tabi/Master Ninja Gear
welpß im gonna try it with rod and stuff again but the fact that it basically forces you to use those is a bit weird to me
idk how ml is unfair in rev+
id say he's even more fair than normal because rev tries to make the eyes synced from what i can see
^
you literally can outrun ml tho
even just with asgards valor and some mediocre wings
betsy wings are good imo, atleast for this fight
(dash, then jump, dash, then jump as technique)
tru
or use unicorn, even thats enough lol
And if you want to dodge the laser just go up and keep dashing to the head, or use RoD if you haven't used it
Also doing the up dashing the laser can touch you if you haven't done fast
Or you use Asphalt blocks
People are sleeping on Asphalt blocks ngl
With Angel Treads you're more than fast enough to outrun ML on those
Without any wings, dashes or mounts
Well, if you can't fly the others attacks can hit 
You're gonna need some wings or MOAB regardless, I know, but you don't need them to outrun ML
Yeah, but wasting a acc for Angel treads is meh
Yeh lel, I don't use Angel treads with wings with more or same speed
how is using Angel Treads a waste of acc slots
AT is basically a necessity post-Mechs unless you're an absolute madman
Well seems I'm a madman then 
Just running with Angel Treads is way easier than continuously flying to keep up top speed
its a simple case of being designed into a box i guess
moon lord is balanced around the player having mobility items as strong as angel treads
but of course, not everyone will want to use the running boots
if you wanna play the harder difficulties, though, you're basically shit outta luck
you're probably gonna have to use a running boots item regardless of whether you want to use them or not
because bosses have to be designed with the highest "possible" (as in generally) mobilities in mind
reverting ml completely would just generate other complaints, like "now moon lord is slower than me and he just telefrags constantly D:"
I use only wings in Defiled rune vs ML, I don't think Running boots are necessary for speed, also I think ML need more speed ngl
of course they arent a monopoly on high movespeed options
you have asphalt, teleports, hovers, better wings
but as far as maintaining a consistent velocity goes, angel treads are your best bet
at least, i think they are...
I rarely use them in my playthroughs, I should use them more then
well yeah, as people have said, "literally everyone uses them"
I can’t believe there are people that don’t use Angel Treads
Idk, Wings are better for me 
pre ml u pretty much need both boots and wings
treads give extra flight time too 
If not for that a lot more people would have ditched boots with decent enough wings
here is a suggestion
make cryonic ore able to be mined by orichalcum and mithril pickaxes
why?: well being forced to make a titanium pickaxe to mine cryonic or is just a waist of titanium (which it is already fairly rare)
titanium pickaxes don't mine anything new except for this ore and making us able to skip this pickaxe in the progression will help us craft other weapons we may need titanium for
you have to fish for like 2 minutes to get enough titanium
Besides, like
or you can just alternatively drink a spelunker and just mine for like 2 minutes
who really fish?
Wasn’t this to make titanium—
...people who don’t want to deal with mining for 3 hours

that's the main problem :/
we need to switch 3 pickaxes without killing a single boss!
What
think of it, you need a titaniume pick to get the cryonic ore, you need a mithril pick to get titanium, you need a paladium pick to mine up mithril, and you need a hell pick to get paladium to begin with
I think
There should be some progression roadblocks
Between ore tires
Maybe going back to fight buffed versions of older bosses
or allow us to get all the ores by the 2nd pickaxe
Because it's completely pointless
^
Way too quick to get to titanium
way to expensive you mean
Cobalt/palladium and mythril/orichalcum are completely useless
For everything except their picks
and besides titanium in it's state now is not good enough to kill anything but cryogen
@digital saddle A N V I L !
Orichalcum was good for destroyer in vanilla cuz one star can potentially chop 1k+ hp
With pierce resist inbound, no idea
Btw my take on the cryonic ore is: if it makes one more type of pickaxes relevant, good

Too bad, Hardmode is definition of tedium already, can't hurt much more than it did
In future spelunking you will get some ada/titanium ore even when you don't need it anyway
Aren't the 3 Hardmode Ores' purpose to slowly climb your way in power level through the big Hardmode "You deal no damage you die quickly" impact and climb out of the pit bit by bit with each Ore level?
I thought that's how it was intended
Not quite
Kind of
At least, that's what would make sense the most currently
if not for the fact you get titanium access in about 10 minutes 80% of the time
I meant like, back in 1.1
If those ores are Cobalt/Mythril/Adamantite then they only exist for anvil and forge upgrade
In 1.1 absolutely
(and it was even worse with the amounts required back then)
So, is the problem that the ores aren't relevant anymore and needs to be cast aside/changed or is there just too much stuff around them that breaks their point that needs to be changed?
Like fishing
iirc the first 2 tier needs to exist in some recipes
They only exist for better pick
That's it
Fair point
Pallad/Ori armor kinda cool but not many people use them
Not really, I'm pretty sure you're meant to craft cobalt armor/weapons along with the pick on your first session to survive better and mine deeper.
Buuuut that's not really how it goes nowadays
now talk about old ores armor trio
How desperate one has to be to craft cobalt one
(it is sometimes worse than like, molten)
Stat buffs are neat but most of us gonna ignore that and go for hybrid armor
I don't look at the stat numbers but hey, it's roleplay! 
Like frost or forbidden
That's the job of vanity slots 
Sandstorm aren't easy so I think it's fine though?
Cobalt's pretty common/fast to gather
I had a rev mage playthrough recently and I tried incorportating as much vanilla stuff as I could, and forbidden was really decent early hardmode gear, and fun too

i wish i could say the same when even adamantite exists
I demolished Rev Prime with magnolia 
shellfish on head, death valley duster to clear out probes
The fact that cryonic ore is apparenlty not explosive immune is really bothering me though
I'm fine about that
That actually makes me want not to go get an adamantite pick if I don't have one
Is it not? br..
I mean, you can preserve some bars for forbidden tier stuff
It's what @hot zephyr claimed in their suggestion
I haven't tested it yet but I trust people 
I'd have been blowing it up 24/7 already
Maybe it's aerialite?
I can check source rq

you can blow it up post-Cryogen
Which is when it generates doesn't it?
So always
yeah
^
now do it 24/7 crabbar

Ok sorry if i meme a bit too much
well yes there's no pickaxe need for most calamity ores but convenience
like bombing auric ore
what the fuck lol
Wait what
"Lord Yharim we've located the Auric ore vein."
"Prepare the bombfishes."
when explosives are stronger than a pickaxe made from essences of a moon god
So, instead of crafting the blossom pick and slowly chewing on auric I could have just bought a stack of dynamite sticks
This doesn't really seem right ngl
Uhhh what?
Cryonic is breakable with bombs - fine
Perranial is breakable with bombs - ok
But auric is breakable with bomb is a big question mark
How powerful is a thing that only costs 3 silver
the boss downed reqs for blowing them up are a relic from when ores were spawned on world gen
with the exception of charred and chaotic ores
since they are spawned on world gen
Bombs are actually inter dimensional superpowers, and the demolitionist is a god among gods
consider buffing explosive prices as the progression goes on
Or just, limit what they can destroy
or just make late-game ores like Uelibloom and Auric immune to explosives
It's not like your pickaxes are slow at those points
^
(maybe Astral Ore too considering there's not much of it anyway)
Doesn’t Astral Ore inflict a debuff when stood on?
I think that in particular would get annoying to mine because of that
It's Astral Infection
hooking onto astral ore makes it not inflict the debuff last time i checked
oh
neither does flying next to astral ore inflict the debuff
damn i'm missing so much
I always forget about fishing, kek
only while standing on it
Can you hook cheese meteor too?
no
I tried using it against deus one time
@grizzled raft a lot of people complain Crystyl Crusher destroying their beatiful bases
suggesting to add back a deleted feature is forbidden,,
smh just use P90 with Mortar Rounds
clothier: "here, have this thing that lets you kill me"
@forest wren add a reason
Book of skulls stinky tho
why is book of skulls mandated though?
poopoo
to make The last mourning sword
what is that
Wrong mod?m
post polter patron true melee sword
Oh
jeez i've never heard of that weapon
It's not even on the wiki for me

don't you have to make baleful harvester first?
it's not like the clothier voodoo doll gets consumed every time you summon Skeletron
Yes
you need one in total and you're good to go
i think the wiki just broke on mobile then
Anyways it exists
and Book of Skulls has a 1/3 chance to drop in Expert+
Doesn't the defiled rune make it easier to get the voodoo doll already though?
that's trying to find a solution to a problem that doesn't exist
You can also craft the guide voodoo doll, why not the clothier one too.
You could just give BoS a recipe
You could add that to your sugg too, Sampo
the guide voodoo doll is crucial for summoning a boss the first time
clothier voodoo doll is not
additionally, guide voodoo doll is consumed on use (burned in lava)
clothier voodoo doll is not
also mutant mod exists
I could maybe see a recipe for the Clothier Voodoo Doll happening.
(We don't balance around Mutant Mod existing)
You can use Smooth Brimstone stuff that doesn't count for the biome if you want that theme
ye i know that but sadly the normal brimstone looks much better
It's like making a house out of Crimstone versus Flesh
Well
and i have both brimstone and smooth brimstone
Use Peace + Tranquility + Calming +Zen then because making surface Crags is really good for Essence farming
And killing it for builds is h
ah i see i thought it was just accidental
Woah people make surface crag biomes?
@frosty dagger For your sug thing, Stellar Cannon's damage decreased by 30% and is now 33% slower, that shall suffice.
@sacred kraken i don't think items despawn offscreen
the only time they despawn is when the server/world is closed or the item limit is reached
I don't think we can fix the magic of item drop limit anyway because redcode 
just create trash bin items that grab the last 200 drops and contain them in a single package when limit is reached, heavily compressing space used

Yeah afaik there is no item despawning in Terraria unless you exit the world or go completely ballistic while farming and don't bother picking up the loot
Tbf moon events post DoG have a constant habit of killing item limit in 2 minutes
well they still go off screen
Leviathan Treasure Bag should not despawn unless you forgot it at the ocean, then went and farmed or played for a significant amount of time, before realizing that you forgot the bag-
and when they do you cant get them
Wait do you mean off the map?
That could be a lot clearer
You should say something like "go outside of the world" or "off the map", elaborating that they cannot be retrieved
cuz when you say just "off screen", that could just mean that you walked away like normal
because the screen follows the player
i was gonna mention the phrasing but i see it was already discussed 
if your leviathan fight is lasting for 10 minutes there's something wrong
Okay, thats how long it took me while doing summoner
what weapon did you use
Also the first 2 solutions sound really ech
Cryo staff and Calamitas summon
Levi not being able to exit the world makes it much harder to move if you're near there
Levi being immune to all damage while outside the world is just bruhrhur
Ah, well
Two suggs for the same problem
The last solution would be to make her Treasure Bag drop further back in her hitbox
What if it just spawned on you
Yeah that sounds pretty simple
Could be a little weird with multiplayer but it definitely won't be goin outside the map
AS's bugs are fixed?
they could just drop on whoever levi or the siren is targetting
why not just have all treasure bags do that tbh
nothing lamer than using grav potions to beat a boss and then being unable to figure out where it may have fell becsuse you were far away
of what?
I spose that's not the important part
but wording it like "the drop tables" is a lil weird
balance
CotBG isn't the only example where the upgrade of an item grants reduced stats because they're among other effects and stat boosts
@tawny garden ^
Bloody Worm Scarf only boosts DR and melee stats
Core of the Blood God boosts DR, damage (twice), it halves contact damage, and it boosts your max HP
Yeah the 5% drop in DR also comes with major slot efficiency and HP boost
Not even the only part that gets nerfed, it should have the doubled HP from Bloodpact as well but it doesn't.
Did you
It is indeed way later, but DR is still DR
Percentage-based, so it's as good early on as it is later on, unlike defense
Ok fair enough
My rationale was as follows: other "mega"-accessories you get at the end of the game don't come with such great nerfs to stats compared to their components, so this one shouldn't as well
well there's also examples like the Grand Gelatin's jump boost into the Absorber
the other mega-accs are the class accs which have to be balanced around the second most absurd player power spike in the game
that's why they just bluntly inherit or upgrade all of the effects that go into them
DoG to Yharon is an immense DPS spike for the player, and the class mega-accs reflect that
Late game Calamity is an exponential power jump
Core of the Blood God's materials are all incredibly good on their own except Pact which literally exists solely to be CotBG fodder but we don't talk about Pact
so naturally an acc that combines all of those effects needs to have some adjustments put into play on all of them
@valid wing Don't
what was posted
angry meme sugg
wat im serious reeeeeeeeeeeeeeee
...
doesn't seem like that from your reaction
Indeed
Having DoG not flood chat would be nice
DoG says the funny
Flooder of Chats
Bringer of Infinite Text
Wasn't there a suggestion for a short cooldown for DoG saying things so he doesn't flood the chat when you get hit by his head
Ye
Hectique made it
wait
Nah, Lulminite made it
(Hectique delivered it to the dev server)
like idgaf but bosses talking to me and playing anime music kinda detract from the fight
You can play with the music mod disabled if you wanna hear vanilla boss music instead
turn music mod off and ignore the chat
or just with no music at all
playing Terraria without music 
There's no reason for both the music and the status messages to be removed
like imagine if the moonlord said "one giant step for mankind" every half a second and then played the pokemon theme
(Also "anime music" is kind of a rude generalization, considering all the music for the mod was made specifically for the mod)
uh what
exactly
lol
and neither is clamity
I've yet to hear Dokuro say anything in Japanese
so why is there anime music
there ain't

fucking
what are you talking about
give me an example of what you mean
I'd recommend you don't continue with this argument if you don't wanna get warned
bruh
and by "you" I mean- uh ohhhhh
or was banned
Prolly wasn't banned
either way, 
couldn't handle the sick beats
I mean I could imagine Roar of the Jungle Dragon to be in an anime but the rest 
woah
Anyway I will reforward the DoG message cooldown
sugg
And by reforward I mean link to the message in dev's sugg_disc to remind Ben that it exists :P
Wait, hold up
Can someone go in-game and just make sure that guy wasn't wildly outdated?
There is something in the source that's supposed to mitigate DoG's message spam
Alright, so what's there doesn't quite work
(it is commented with TODO so maybe they already know that)
iirc Ozz tried to make DoG shut the fuck up in the past
it didn't work
i don't want DoG to shut the fuck ip
it's funny when he hits you with his head and a wall of text appears
The wall text is sadly not a Death Mode inclusive feature
I'd honestly be down for that. If you can't fix it, then just say its not a bug its a feature and code it into death.
Even include it on the trivia section of the wiki page
😂
And then give it a lore basis, like “because DoG is so fucking loud it’s distracting”
death mode configs are a don't now right
@karmic hemlock Check the Suggestion Don'ts document
oh
sorry
I just find those features annoying but i really want the increased boss difficulty
We'd rather not have Death Mode's entire identity be bosses, or create a discrepancy between "Real Death Mode" and "Non-environmental Death Mode" or something like that
Toggle deathmode on for bosses and off otherwise?
(Although I suppose you may still need some measures for temperature immunity for things like WoF and Cryogen.)
i'll delete the sugestion
you could toggle death mode before you fight bosses easily
i didnt like the enviornmental buffs at first but they were rebalanced to be more fair
I haven’t tried them since the update. Honestly don’t care to, the experience I had before kinda sucked
they definitely fixed the major issues





