#suggestions-discussion
1 messages · Page 821 of 1
vanilla kinda sucks tbh
so many flaws
it sometimes seems like the creaters were smoking crack at worst
and drunk at best
I agree that it's really only when you start looking to mods that you see vanilla's flaws
It's a very good, fun, semi-casual game
I was able to pump 1000 hours into it without any mods
Then you enter the modding scene and you see "We changed this because this was a vanilla problem" 20 times, you see "We tried changing this but the code was so ass we couldn't do it" 15 times
and you're like "oh... wow"
Tbh I feel like it's for the best that there are a few untouchable constants in this game
Mark my words, within 24 hours of people figuring out how Hardmode works there'll be an item to freely turn it on and off
And I imagine there'll be some arguments over that
What with how easily that could be abused
what
Rover was talking about hardcoded stuff
I'm saying that a lot of the stuff that currently can't be messed with may lead to some serious balancing issues and/or abuse if it could
Correct me if I'm wrong but I think Apoth already has an unHardmode-er
It does have boss un-killers
who cares if another mod does it at some point, if you dont like that mod dont use that mod
people already know how Hardmode works
it's called Main.hardMode and it doubles as the WoF downed bool
and you can, in fact, freely turn Hardmode on and off at will if you know how to mess with bools on a basic level because you can just be like
Main.hardMode = !Main.hardMode;
instant toggle
in other words, Hardmode is a bad example because the way it's activated is actually stupidly simple
lol
this has been your daily dosage of neat knowledge about vanilla

ah who am I kidding that's info you can get from looking at TML wiki for literally 5 minutes

I have been defeated 
actually, on a completely separate level, hardcoding is just general bad practice due to potentially creating conflicts in future design. even if you think "i'm NEVER going to change this feature, ever" something may come up some day that needs to slightly tweak something else but may be unable to, forcing either a code rewrite or scrapping an idea. modularity afaik is the popular approach to coding because of this, it lets you take out, put in, and modify things at your will without much resistance. and those three things happen frequently 
"Too easy for a post-ML fight"
Profaned Guardians be like
And it's not like either needs to be difficult
Sentinels are also hilariously easy
If you want a better example of hardcoded vanilla features, go with dungeon worldgen. I know that’s a good example cuz that’s why it hasn’t been changed to not clash with abyss
iirc it has in 1.4.4
Actually the bumblebirb and profaned guardians have difficulty (or is just me that can rage them) so the suggestion is a bit weird 
idk theyre pretty easy
I mean I don’t always find them easy free, but they’re certainly the easiest Post Moon Lord bosses in Calamity. Which is fine, because they’re the first Post ML bosses, and honestly they’re more like minibosses
They are more difficult than Provi for me 
Now that’s a big oof also why is your pfp cursed
Is the calamity GOD
thx :d
same tbh had more trouble with guardians than provi..
wtf
i dont do well with bosses that try to aggressively ram me
provi was super free, no contact damage
just dodge slow projectiles
i really liked the first suggestion's reason ( )
:why : it would be cool
and you're already getting a new totally original event in less than a week
and this totally original event is also cooler because you won't just fight it once 
what
So it will be kinda like OOA where you can do it again at different points in progression?
perhaps
it's more than a week away iban 
@terse sundial to respond to ur question about boss killtime etc, you can only get the weapon after defeating the eye of cthulu or worm (because u need the dryad to spawn to get pumpkins) and at that point there are just many way better weapons than the harvest staff
dont have a spreadsheet of killtimes etc sorry
found birb, and the profaned set too easy tbh, then again I always kill polterghast first so
how
Because you don’t naturally pick up the boosters
You have to go out of your way to get them and it gets me killed so many times
I legit did that fight with Astral armor
don't they have a huge pickup range
From my experience it’s fairly decent but the pickup speed is too slow
Do the item grab range increasing lore items also increase the pickup speed?
Unsure, but I doubt it. Figure those things are separate
probably because it's a useless event
its not useless, its hillarious to join a friends world and force spawn it and watch them struggle with the cleanup after 
@molten nova You're gonna need to add more reasoning to both of those suggestions
Articulate why those things should be in the mod and why you want em
ah gotcha
I love how ppl fail to grasp the concept of “add reasoning to your suggestions”
It seemed pretty obvious to me as soon as I saw there was a sugg channel
^
Some people are under the impression that the reason is obvious
Or at least that’s what I believe
so basically not smart ?
For the simple suggestions it can be drawn out to be a common mistake, but for the larger ones that lack reasoning yeah I’d say that’s just them not thinking about what they’re suggesting
wow, i feel attacked 
I admit it was pretty easy to see the reasoning with this one even before it was actually added
New content is always good
The events are both left to die in the late-game
The stuff they would then drop give abilities that people probably want
I'd say reasoning would only be necessary if the suggestion were complicated or asked to change something
But that's just me, there's probably a good reason that's not the case
Thank you very much Gurgeh
@digital saddle i kind of agree with you, but blood orbs are a sort of solution to this already.. though they do seem to drop at a reduced rate compared to before
?
blood orbs dont really solve this
fishing isn't hard
blood orbs are an all-use potion ingredient are they not? bloodmoon + zerg potions will get you a whole heap of them
yeah, thats true
but some of the potions calamity adds are so OP, it kinda feels like it should be not too easy to get
imo you should work for your buffs instead of them being given away
they're aren't necessary for anything
why would we give away something that's supposed to be a free bonus
potions don't even take that long to get
i think the number of players who dont use potions is less than 1%
yes
because they help and are free bonuses
but they aren't necessary and you should work for them
^
you can just farm for multiple of potions and then after a serie of attempts just go for another stack
it takes time, but yeah, it sometimes pays off
this is why i don't like AlcNPC, because it's pretty much cheating with how many things are just given away
the biggest annoyance for me is that they usually require bottled water, which i cant make from my magic storage
bosses are balanced around potions also
you actually can i think
it just is more difficult
water buckets count as a water source with magic storage iirc
you can defeat them without pots
but they are balanced around being fought with pots
kind of like how you can fight moon lord with pre hardmode gear
making the potions non-consumable would just make them free buffs without much effort
since buffs don't take any kind of slots which you may need for other important things (yes, there are buff slots, but rarely ever anyone needs 22 buffs to defeat a boss)
are you comparing ML with pre-hm gear to bosses without potions?
no im saying just because you can do something doesn't mean its not especially challenging and inconvenient
Bosses without potions isn't something I would describe as "especially challenging"
but defeating a boss without buffs vs w/ buffs isn't equal to defeating ML with Pre-HM items terms of difficulty
by more difficult I meant slightly
you lose 10% DR, 20% max health, 25% movement speed, 10% damage, and a wide array of other buffs
which isn't exactly necessary for defeating a boss
that amount of buffs just makes it way easier to do so
they don't even take that long to get
esp. with added boosts from armor, accessories and the like
reminder that luiafk already does that for you
so why exactly should calamity do it too
luiafk borders on cheating
then dont use everything else from luiafk
“x mod borders on cheating, but i want a specific part of x mod to be in calamity bc thats not cheating tho”
like the dude said, potions are highly optional and are more for optimal battles
i can tell you straight up that calamity bosses rely more on skill and endurance than damage plowing everything with potion buffs
they arent necessities. either take the time to make them so you have an easier attempt at a boss, practice without potions, or get a different mod that lets you make nonconsumable versions
or just... dont use them at all
there is plenty of precedent for doing things for convenience sake in calamity
cosmolight for example
if you make potions nonconsumable then why not make accessories/perma upgrade consumables that apply to boss fights with the same effects
changing the time of day to fight a time specific boss does not equate to nonconsumable potions during bossfights hun
dont use pet names for me please
non consumable potions dont buff you beyond what is already expected for boss fights
its not like i can get a bunch of potions then steamroll yharon with no effort
again if its what’s “expected” then isnt suggesting nonconsumable potions the same effect as making items/perma upgrades that do the same thing
or better yet wont nerfing the bosses give you the same effect
even if there werent mods that do exactly that, nonconsumable potions, then this is kinda a bandaid fix to a fatal wound
i really dont see how having potions for boss fights is equivalent to having dozens of accessories
they do the same thing, except one is consumable and has a time duration
you can literally take the effects of, lets say sigil of calamity, and make it a consumable potion by making it a timed consumable. there is little difference
back to the practicality of your suggestion, i wont approve it for the following
- many other mods already do just that. you even called mods like luiafk “bordering on cheating”... so ignore the factors you consider cheating and just use the nonconsumable potions. or do you consider that cheating too? then how is it different than if nonconsumable pots were in calamity?
- by purely practical reasons, having nonconsumbale pots defeats the purpose of calling them pots in the first place. you might as well be making accessories/items that grant buffs during boss fights.
- the point of pots is that in reward for grinding, you get boosts that give large aid to you when needed, and arent specifically for boss use. you can use them in events or for farming too you know. making them nonconsumable not only makes it confusing (so you need two different pot types? one for general use that is the consumable one and the other type which is only usable in boss fights and cannot be consumed?), but, again, doesnt really fix anything. you want to make an optional boost thats based off of farming to be basically a “press x to power up whenever you need it”? poor game design, that both gives even less of a reason for grinding and exploration
i think ill throw my hat into the ring here too
nonconsumable potions take away from the identity of potions as a whole and just become buffs that are only active for bosses, under this guideline
like, okay, let's take the potion effects from ironskin
free 8 defense when in a bossfight?
that's nonsensical
plus your suggestion doesnt exactly address the direct issue. what you’re trying to address is the frustration you have with farming for pot ingredients. you’re basically trying to fix a sink when the issue is in the piping system. wouldn’t it make more sense to suggest something to improve pot grinding instead of hoping tape is keeping the ship together?
^
thinking it through, theres just no point for potion grinding anymore
which detracts from the variety of the game
and again, luiafk does exactly that. i’d advise avoiding suggesting mechanics that other mods take care of or directly use for their own unique benefit, unless calamity desperately needs it in its base form
calamity already takes away from the variety via progression gaps and difficulty curves (at least in some ways) and this would just make everything that much more linear
planter boxes now have literally no use past crafting the nonconsumable potions
(aside from arena building haha yes)
the variety of rewards from fishing are mostly useless now
and these things are essentially analogous to free stat boosts when in boss fights, with no cost besides the initial investment
i would hate this being added to calamity, is the point
im not trying to pointlessly bash here, i genuinely think this would be an unhealthy thing for the calamity experience
Oh hey someone's complaining about the direction this mod's pushed the game and it's not me for once
Cool
The sad thing is it would probably still be pretty well-received
I've noticed that up until recently with the Death Mode revamp, this mod's had a firmly established pattern of making the boss fights as hard as reasonably possible
While making everything else as easy as reasonably possible
well, its not like youre the only one that has issues with how cal handles progression
but i digress
yeah, the long-term effect of qol changes to the mod becomes defining what reaches "qol" and "just cheating"
some people consider infinite buff pots qol
some consider it cheating
where's to draw the line, with so many other "qol" examples in cal?
take the fargo-esque method of purchasing summoning items after a boss has been killed. some people consider that cheating, others consider it qol
I personally think it's fair
Once you've beaten a boss at least once legitimately it should be easier to fight it again
Meanwhile I've said before that I'm against every weapon being available in every playthrough
One could argue that it increases variety
But it actually does the exact opposite
As it guarantees that players are able to flock to the meta every time instead of trying something new every now and then
QoL's a complicated part of game design
There's probably no real way to keep it perfectly balanced in a way that doesn't harm the experience
Then again
Iirc this mod was originally made for people who've been playing for so long they don't really care about the experience anymore
So that may have something to do with it
i think refillable potions could be cool
you drink the pot then get an empty version of it
you can refil it and it'll cost less materials than the original potion
That'd definitely be neat
Only problem I can think of is inventory management
if you had room for the potions to begin with i mean-
like
i think refillable potions would remove the fish from the potion recipe
fishing is useful but it's not that fun
It's not that hard
I don't think anyone really fishes just to fish
potions are meant to be a reward for grinding
and they aren't really necessary either
this is calamity we're talking about
they usually are
anyway, I'll make and manage a garden but I really don't feel like travelling all the way to the worst biome to go beg rng for the fish needed for my summon potion
eh
i only start using more than one or 2 temp buffs during or after yharon
like, for mage mana regen/aureus cells are really good so you use those for the whole game pretty much
and melee/rogue has flasks
along with the ale, good alcohol
ranger doesnt really need buffs as much because well
Chad mana regen pot
hes ranger
and summoner has... summoning i guess, but even then bewitching table gives a similar benefit
I prefer grinding for things that are permanent. I hate feeling like I'm losing progress with every defeat at a boss. It's the same reason I hate consumable boss summoning items. That's why I personally don't use potions. IMO there should be an extremely expensive way to get a non-consumable potion. Similar to the never ending musket ball pouch.
literally install any other mod that does it
luiafk does that and just dont use the features you find cheaty
fargos mutant does that as well
You can't do that for calamity potions though, can you?

you can lole
ok lemme explain
Fragments at least are "magical" or whatever
How the hell do you literally transmute plants into other plants
Compost is literally just dead plants
I'd rather Dryad or a new npc sell plants tbh
It'd make much more sense and would be less grind-y
well they already are against removing the grind
Then make them stingy and have it cost a ton of money
I don't personally think anything should happen to the plants
Part of the grind is how much they take; which is why you farm any seed you come across
Most plants aren't even hard to find; all of them can be found fairly easily except for Fireblossom, which is only because hell
okey fair enough, but what about the stupid fish system for potions
This is also only accounting for the tier 1 potions; the further you go in the game, the less important this is
Because most later, more powerful potions require other, harder ingredients that aren't plants
The fish system is one I can get behind
^fish
That shit is tedious and pointless
fishing sucks
especially when 90% of time i get either salmon (useless when u have pie) or seaweed/boot/rustedcan
also all useless
especially when everything is trying to kill u at the same time
In that case you should suggest something about the fish stuff
And not the plants
Because the plants are mostly fine, in my opinion
im not sure how i would fix the fishing thing without removing it
Make it so there's alternate plants for whatever the fish is supposed to be
or just alternate ingredients altogether
100 mud = mudfish
just as an example
crafting a living being 
how about like
Refillable potions
Allow the ability to make a refillable bottle with an extra piece of glass and blood orbs. When using it to craft a potion the initial recipe will remain the same, however, the refillable potion will now become an empty version of said potion. Refilling a potion will cost less materials than the initial craft, such as removing fish.
but what if you eat the bottle
change the item use sound to the sound of a pot smashing
the Terrarian is implied to just eat the entire potion when "drinking" it
including swallowing the bottle
why else would you not get an empty potion bottle back when you gulp down that nice Super Healing Potion you have
Make potion fish craftable
Disregarding the fact that that doesn't make any logical sense
It also kinda makes the fact that they're fish pointless
I'm much more on board with the refillable potion idea
fishing is super fast anyway just kill desert scourge a few times to craft the op accessory, and then you got rods with multiple hooks
Aren't the multiple hook rods like, post-Plant?
Fun fact: if you don't like fishing, blood orbs exist
I mean, fishing isn't too much of a hassle tbh, it's just whether you're willing to spend three minutes fishing to get 10 armored cavefish
only hassle with fishing is how it absolutely floods your inventory
Then again, if you have no use for rockfish, specular fish, etc, you can just trash them
its not really even the fish
its the crates
"dont open the crates" you say
but you have to to get more baits
Ah yes, those
I mean, if you wanna prepare to fish for a while, you gotta prepare before
And some crate loot isn't really ... important in later stages of the game, eo they can be trashed
that's not exactly true for all crates
post-polter abyss crates give you reaper teeth
oh yea its not like its difficult, just a hassle having to constantly delete stuff from your inventory
kinda like going to ug jungle
post-provi jungle crates also give you uelibloom bars
also I found crates to not clutter my inventory as much as fish do
The point is, if you were solely trying to get potion fish, you gotta be prepared to trash some things also, good to know about the crates
that's not really the issue
fishing is boring
and blood moons are expensive as fuck to summon
if you can't summon them you just have th wait for rng
and we know how rng is
then you gotta kill enemies and jist hope to god they drop enough orbs
the other option
IS TO FUCKING FISH AGAIN
Fishing really doesn't take long at all
the best way to get blood orbs is exactly what you'd probably be trying to avoid by summoning a moon for orbs
fishing isn't fun either
not fun = bad
If you really don't feel like fishing or blood mooning, you can just, idk, not use potions
and not get anything done? sure
i dont find building arenas for bossfights particularly fun but it helps a lot with the fights
calamity is begging you to use potion
most aren't that necessary for things like boss fights
fishing also helps by providing potions
try to beat death mode without potions
you can cheat either or both of them if you dont feel like doing it
Potentially game-changing boosts need to be a challenge to farm
also it's kinda lame that resource annoyance prevents you from taking potions in your everyday journey
Death's also the highest difficulty keep in mind
The game is perfectly beatable without potions on the lower ones
Death would also be possible without, it's just a matter of whether you're willing to try
fishing >hard
fishing is hard
not on a level of difficulty
but it's hard to sit through
it's so boring
I don't wanna sit here and fish i have bosses to kill but I can't kill them without the fish
Then don't do it, simple
you can get like 10 potion fish in like 2 minutes
There is only a few potions I'd consider necessary, and even then only for specific fights. Those being Warmth for Cryogen, Destroyer, and Frost Moon and Gravity Normalizer for Storm Weaver, Deus, Yharon, and ML/DoG small world.
If you're not willing to fish or fight for potions, then just get another QoL mod
Well Fed is also practically free. That being said, refillable potions would be neat depending on what ingredients get cut down.
Then deal with boring 
im voting the fish, since collecting herbs isn't an issue ever because gardens are easy to set up and there's no rng involved
also no
that's not funny
it's a video game
you shouldn't be bored at any moment otherwise the game is doing a bad job at entertaining you
It's really just a case of personal preference, whether you're willing to fight or fish for boosts
"hey paul wanna go fishing"
"you bet" whips out the workbench
If you're not, then you have to figure that out yourself
potions are the only thing locked behind fishing
No, blood orbs
fishing should be considered an alternative for those who would like to ask rng for help
also not really
blood orbs have rng behind them
mobs don't always drop enough and the best option to obtain them is fishing for xerocodiles
Terraria has rng behind it; it's part of the game
does anyone actually like rng?
Depends on the type of rng, really
I'd put in the work if it meant skipping anything involving rng.
yeah why not have bosses drop all their loot on first kill, its pretty stupid rng that you might have to kill one multiple times for a particular item you need
Yea, this is getting off potions
anyway i could mine for ores that i know will generate in particular areas, but have to do a lot of digging
or i could ask rng for crates
fishing generally has an equivalent that is somewhat more out of your way to do but not so rng involved
you can kill EoW or BoC for your garunteed evil pick or you could ask rng to possibly give you a reaver
Yea, I can see the problem with that early-game blood moon, considering they drop very little blood orbs
Early-game, fishing is almost necessary for potions, which takes out the fun for some, I'd suppose
Blood Moon also shares the RNG issue with fishing because whether or not you get a usable haul out of any given moon is complete luck. Best I ever got out of a moon without Bloodflare is like 50.
And that number came from before the Zerg nerf.
I like RNG
Imo the thing fishing needs to be fun is the player's patience
If you're the type who just wants to move on to the next boss fight asap then of course fishing is gonna seem boring/pointless/annoying as it slows you down
SIGNUS YOU DIED FUCKING 30 SECONDS AGO STOP SHOOTING SHIT
You can also mention DoG's refought sentinel phase having the same issue
@supple lodge wait until next update
I removed abaddon helmet functionality completely
same for abyssal diving gear
so that explains why i couldn't put then in the helmet slot
i'm guessing it is
Abaddon's vanity is showing while being equipped as an accessory
so i'm guessing the sugg can be deleted?
since it's already in the game
then yes, it's already in game
still farming. Just no-hit signus faster than my adr bar could fill up. One of his little ninja star things just came out of nowhere.
It's like: I beat DoG once and he post-mortemed me with his last fireball. That I can respect, especially since it only happened once and was kind of funny. Not Signus, who at his point is taking sustained 30-50k from my army of summons.
Is this related to a sugg
Am I missing something
Hel p
Oh I didnt get new messages in suggs, a
Deleting X's projs after X dies is a common theme
I don't find it really necessary if it isnt something like mines that are made to stay a long time wherever
you could just suggest for drop rates/quantity to be increased
instead of just adding an entire new recipe
that fixes the issue easier
Suggestion:
Cryonic Ore is now mineable with a Gelpick so you don't need to farm Titanium.
New Anvil: Frigid Anvil
- Crafted with 12 Frigid Bars at an Anvil
- Alternative to Mythril Anvil so you can choose whether you want to farm hardmode ores or just bossrush through the early stage of HM
New Forge: Daedalus Forge
- Crafted with 30 Cryonic Ore and a Hellforge at any Hardmode anvil
- Alternative to the Hardmode forges if you wish to skip the HM ores.
Now, like Mechs/Calamity bosses the ores of Early HM are choices as well. Want to have an easier time with Titanium armor/tools or speed up the process with Cryo drops.
Can't you break Cryonic Ore with explosives? or was that changed
@hot zephyr the suggestion should be less specific as specific item suggestions aren't allowed
Can't you break Cryonic Ore with explosives?
Yes
just say, add an alternative to the hardmode forge and anvil that is made with cryonic
Cryonic Ore can be mined by explosives WHEN u defeat Cryogen
also that first part of the suggestion should be its own suggestion
also you can get cryonic from cryonic slimes iirc
that hive pod in the rain it's happy or sad?
That sounds... almost pointless? It's less detail. I can understand why specific weapons and armor/equipment so there's an incentive for patreon etc, but it's a damned furnace lol
keep things ontopic please renato
But sure, I guess.
ok
Being less specific allows for more freedom for the devs with how it's implemented, and therefore makes your suggestion more likely to be implemented
^
titanium pick or higher
Or just blow it up I guess
Ian, don't start your suggestion with "also" or anything like that
Each suggestion should stand on their own
(i.e. what if the lower one gets delivered but the upper one doesn't
"Also" is confusing in such a case)
Sounds good 👍 b
Thank you
(btw I know I'm way late to this but I've been busy all day so I just wanna say
I greatly dislike upogu's two suggestions
We've already been on a trend of reducing world exploration and encouraging player laziness, just being able to get everything from the comfort of their base
and these would exacerbate the problem quite a bit)
I feel like a lot of "exploration" in Hardmode is superficial
It's more backtracking than anything
Yeah it's not great exploration, some of it is just grinding
But at least it's gameplay and not just hitting a bunch of buttons while sitting at home
If Calamity wants to actually give incentive to exploration, they should rethink their design philosophy
Adding a new ore to a biome? Not interesting
s'one of the reasons why Shrines were added
Opening up areas in the world/adding new enemies bosses? That's interesting
Yeah fair
The Abyss is a step in the right direction, most of the post-ml ores/cryonic/etc aren't.
Luckily Acid Rain will have more of that
Pressing buttons in your base is at least faster than going to X previously explored biome to mine Y new ore.
Pros of Early Hardmode: Having six bosses at equal progression so you can plot out a takedown order
Cons - The needless fucking backtracking that gets shoved down the players throat. IE, All the early hardmode ores, cryonic, life fruit, etc.
It's 90% vanilla's fault but there could be things added that make the game more interesting
A second, internal layer inside the Brimstone Crag that's blocked off from the player until you get a hardmode pick? Now we're talking about something cooler
Hm, yeah
New ores should ideally encourage players to go to a previously explored biome so they can see new content
It's rarely that though, you aren't really exploring much as you're beelining straight into the nearest vein with veinminer/omniscience pots and then mirroring back home to be done with it.
m
m
Gonna need some post-Cryogen ice biome content
The Astral Biome is a good example of "top tier exploration"
Personally, if we fucked with worldgen more, the Brimstone Crag could have a chasm opened up by pickaxe that took the player to an area below the entirety of Hell, call it the Brimstone Depths, etc.
Oh fuck no we're not changing worldheight again
It would be
Unfortunately it'd be hyper-ass
Also Astral biome is getting more content in the future which will make the underground more interesting, and some other stuff made cooler
Brimstone Crag is also getting a super big rework in the relatively distant future
They're both a lil bit of a ways away but they are coming and we do have cool shit planned
I wish the mod utilized additional worlds but that's a huge fucking thing to plan. Also, I'm hyped. Ya'll at the dev team are super talented.
Thanks (on behalf of the dev team) 
(I myself don't do much except manage the suggs, lol)
That's a huge undertaking itself, wading through the shit here is rough
But just imagine how cool it'd be to fight DoG, instead of just summoning him in space, you went through a portal to a ruined world he previously explored with purpley plant life, giant chasms as bite marks, etc
pheh
Maybe if you gave us a couple years
That'd be worth the wait
People are so hyped on seeing what lies at the end of the mod, they don't appreciate the journey itself. I'd rather wait an eternity for something more polished and complete than just "Hey look here's some cool dude from the lore as additional bosses", which 99% of the community would eat up :p
The bosses always came second to cool things like the Sunken Sea, Abyss, Astral Infection, etc and all the cool explorable biomes.
yee
As pleasant as this convo is we're getting a bit off-topic
(for most of the devs' tastes)
I have a crack-pot idea for the Astral biome, and Astral Shrine that generates near the bottom of the initial hardmode spread.
There is, the one that holds Terminus
Don't know what kinda item would be down there, but it's the best way I think such a shrine could be made.
Only technically.
It's the least interesting of all the shrines :p
I'd put some kinda accessory to help Abyss diving or make the Abyss a liveable space so I could build a base there
Some kinda calming totem so I can make a sea-base.
Or if nothing else, a summon weapon that lets you have your own Ghost Leviathan like the stardust dragon
If you can make it to abyss layer 4, then you probably don't need further diving gear. An abyss pacifier would probably be best, even if it isn't useful for your typical player.
Another question: Can I use green solution on the Sulphurous Sea to cleanse it?
What do you mean by cleanse?
Convert it into stone?
and Hardened Sand, probably?
Not currently, no
That might be okay if we also add a Sunken Sea solution
Wrong sea.
Sunken Sea is the blue one below the desert @hot zephyr
Yeah you're thinking of Sulphurous Sea
Note that artificial Sulphur Sea biomes can already be created by moving the sand blocks
I'm not sure how a Sunken Sea solution would even work. Would it convert sand to water? Hmm
but, yeah no way to cleanse
Forgive me for my typos, I've been working overtime due to COVID..
I'm running on empty lol
Funny, most people aren't working at all
Correct me if I am wrong, but aren't the locations of both the Sulphurous sea and abyss coded based on location and not blocks?
Yes, indeed. This is true. Forgot about that
Abyss makes sense, but sulphurous sea doesn't
Shouldn't it register as a biome based on sulphur sand count?
It's that way so that worlds installed without Calamity can still have access to that content
If you're right, it explains why my terracustom world hates that sea
With the solution, worlds without calamity could just make a sea instead of relying on hardcode
You're right
You could edit the suggestion to include that as an argument
Maybe also make the solution (or a separate solution) convert stone to Abyss Gravel and Voidstone
The abyss thing works fine actually, once drained an ocean into the caves below and it made a really effective artificial abyss once
And for some reason the water just didn't run out, probably due to a bug.
Abyss solution sounds like a tricky idea to implement. How would you undo an accidental conversion? And if you could convert stuff from voidstone, couldn't you use a clentaminator to get Terminus really easy?
You could just spam Green Solution to remove any threat
Yeeeah true it could be used to cheese
If it was crafted with Post SCAL stuff, it'd be better
Give player choice without fucking w/ progression
I guess we could make it like
if there isn't a certain amount of Abyss blocks within a radius of a chest, it stays locked
Sounds tough to implement
It could be
And it adds more issues to it as well
Example, abyss enemies and ore
Want easy chaotic? Just green solution everything there
Sometimes the best solution is the easy one, if there was ever an abyss solution, just make it at the end of the game
If you've already been through everything, does it really matter?
One problem for if you don't have an abyss generated is I don't think you can get tenebris, though it has been quite a while from last I checked
Terminus Shrine contains like 20 stacks of Abyssolution
Also if Abyss Solution becomes a thing it better be named Abyssolution
A solution to that, Tomahawk would to allow Living Shard to be placed and converted to Tenebris, accordingly
Planty Mush and Tenebris can both be obtained in Abyss Crates
(which can still be fished up using the current system)
Okay yeah that has definitely changed. Last time I had the time and patience to do a full playthrough, Abyss crates were not a thing
An artificial sulphurous sea can be made with 30 sulphurous sand tiles
Abyss crates are relatively new
Ben, how do you create new Sulphurous sand?
AS drops em
Wait Ben are you sure about that
A handful by AS or a few from a crate? Adding a solution would decomplicate it
For reference, Drew's wings were still a Rev+ drop and there were very few potions at all from the mod from what I remember.
But back on topic, no artificial abyss is honestly a fine decision, it would likely cause too many problems otherwise.
Oh you right.
Gotta update the page real quick
Abyss is actually like 4 biomes
Artificial abyss would be a nightmare
I don't see why current thing we have is an issue
I just want to be able to easily create new Sulphurous Seas/get more sand easily. Artificial Abyss is far from needed
I was saying less for gameplay purposes and more for building
Especially considering snow biome needs 300
And desert needs 1000
I could increase sulphurous sand block drops from AS then
And because that sea isn't really friendly with Terracustom
Like how doggo drops a boatload of bricks
I just want to convert sand into a different type of sand
AS is so easily farmable I could just farm the sand, the conversion is what needed
Why does it need converting?
So I can have greater control over the world?
aquatic desert
So I can destroy the biome with green solution if I want?
It's a sandbox game, lemme play with the sand.
You could build at the other ocean
I guess
And next update
But locking part of the world to a single biome isn't epic
If you convert the new structures
There's a reason why Re-Logic gave us great control over biomes
They'll just collapse
So be it, I guess
Being able to shape the world easily without TEdit is a good thing.
Another issue with removing the hardcode on the biome
The room to fight AS would be a lot more constricted
Since now you'd have to stay within proximity of the beach
Actuators 🤷
Rather than flying pretty high above the beach while still in the biome
Okay no
Actuators being mandated for a boss fight is bad design
Hallowed Prov?
Hallowed prov is still doable with that space though, AS is not at all doable
I mean, technically they're both doable, just not realistically doable
Hallowed prov is realistically doable without actuators
Although at that stage, you have better building tools
Also Provi doesn't despawn if you leave
I mean, if you're fighting AS, you have the grand design and actuators
In early hardmode
You could set the enrage feature to be a certain distance from when originally summoned
Make it based on distance instead of biome
Making an accessory to build an arena required on ALL difficulties should not be a thing
The Grand Design isn't an accessory
In normal mode most of the time you just breeze through and kinda chill but this would make the fight a nightmare even in normal unless you forced yourself into making an intricate arena
Normal and Expert are already irrelevant to Calamity. Don't let them hold us back.
Not everyone plays revengance and death. Sometimes other people play the game differently.
Maybe not cutting off a part of the community just to make it so you can convert some sand would be a good idea
Expert and Normal have been cut off from Calamity for ages now.
This makes no change.
Except when Drew's wings were moved to all difficulties, or the celestial onion was made to also drop in normal mode
I still don't understand how difficulty factors into this at all?
Ian
stop decriminating
tons of us play expert
I'm playing expert
you're gonna make my life suck
The game isn't even balanced around Expert..
over some god damned sand?
oh so you have that rev+ or trash kind of mindset
not cool

Think about it, when was the last time anybody has ever thought about making any sort of decent arena in normal mode. ever. other than meme runs, there has never been a need to make an arena that is decent. Keeping that consistent would be nice instead of forcing people to buy a shitload of actuators just to fight AS
I do. The mod is balanced around Revengeance.
All I hear is bitching that you might actually have to build in a sandbox game. If you don't like building an area, go find a different game.
isn't there a pin saying that you're not supposed to do that?
Normal is so busted you can honestly just facetank AS.
if they didn't consider expert/normal at all the bosses would have rev power in those modes
they obviously care enough
It's an afterthought at best
If I can beat Provi in my DS arena in normal, why should I be forced to do more work on AS
If you're holding back progress so you can play on a forgotten mode, then yeah, it is an issue.
not everyone is a hardcore player who thinks game ez and wants to constantly play death
If it's too hard for you, just cheat-sheet in godmode, nothing will change compared to normal, lol.
can i have my opinoon?
I don't play normal either
i play expert
exclusively
going godmode and playing expert aren't even close to comparable in difficulty
it took me like 2 months to jump from normal to expert and I've just gotten comfortable give me a fucking break
'god, its like playing Dark Souls for difficulty and not to have fun because it makes you an "EPIC HARDCORE GAMER"
It's more like you're asking Nintendo to spend dev time on making a Mario game without platforming because it's too hard for you
not even close
Not at all
I'd say it's pretty apt
you're kind if being an asshole right now dude
^
like fr chill
It's like asking Bethesda for a DOOM game without demons :p
not at all
At least doom actually somewhat cares for lower difficulties
And even then
Nothing stops you from playing higher
All ya'll are just saying "The game is too hard for me so you should make it worse for everyone else."
Mind you this is all because of fucking sand
this ain't dark souls, children also play terraria
Revengeance is Calamity's normal
Children can beat Revengeance, lol.
i assume you only play DAD huh
I don't
you're so cool
Removing features because you can't be damned to build an arena?
Have you been paying attention or are you just pissy at me because I said that the mod shouldn't be balanced around fucking Normal mode.
it's just not adding something stupid
Yeah, how is not making biome locations hardcoded to make a fight bearable ruining everything?
Because hardcoding makes the game worse.
what
There's more creative options than relying on hardcode
Imagine hardcoding Yharon so he'd instakill you if you left the jungle lmao
the reason it's hardcoded is so people who generated without calamity can get started
Y'know what else would help? T h e s o l u t i o n I s u g g e s t e d
have you even fucking considered anyone else in your suggestion
And how many people generate Calamity into their world mid playthrough lol. It's gonna break stuff regardless of whatever band-aid fixes the devs throw in
you so obviously made it with only yourself in mind
I don't think anyone else actually cares very much about such a small thing
My literal first Calamity playthrough was on a world where I forgot to load in with Calamity
Just make a new world You'll have to do it with the Abyss anyways
hell, you literally used the term "I" instead of We in your suggestion
you obviously were only thinking about yourself
You're seriously still on this?
No shit, I think the removal of hardful hardcode is a good idea because I'm not a hive mind of other people lol
Congratulations, we view the world on personal experience.
you're throwing an entire group of people aside for your own benifit
the amount of people who don't play rev is a lot larger than you think
you're potentionally throwing aside thousands of people into the dirt
I'm talking to a brick wall. MY SUGGESTION SOLVES THE ISSUE YOU'RE BRINGING UP
Because fuck other people am I right. Why should we be helpful to the COMMUNITY
Has your world not generated with the sunken sea? CONGRATULATIONS, YOU CAN MAKE ONE WITH THE SOLUTION.
Is your arena not big enough for AS?
There's a solution (pun intended) for that too.
It's the suggestion I made
alright please be civil about this sugestion
And with the Acid Rain update, the sea is more important, so a solution is necessary
you know worlgen is getting changed to make SS bigger next update
Stop making assumptions about me that're derived from literally nothing.
right?
And congratulations, you can expand/shrink it to perfect size with the solution....
it's hardcoded. It will always be perfect size
It's never perfect size
the hardcode creates less work
Have you included people using terracustom? Where the sunken sea is currently broken atm w?
if your sea didn't generate right the hsrdcode makes it so it's the sea regardless
terracustom?
Terracustom isn't even a mod.
So we shouldn't make changes around people that didn't even have the mod to start off with
You make zero sense.
Also ding dong, the mod has features to work with other mods already in the config so you're wrong again
if you accidentally loaded your world without calamity
Make a new one
you probably were planning on playing it
I love how ben abandoned this conversation when it started to turn into a shitshow
Can we just calm down?
Sure, sounds nice.
I like how most of arguments are on this chat 
People take block game very seriously.
people take games in general very seriously
People take having more than one playstyle seriously
Don't even get started, Tomahawk.
OH MY GOD SHUT THE FUCK UP
You were told to drop it, so comply.
Once more, drop the convo since it's going nowhere
Next time it happens, warns will be given
Okay I will stop
a single suggestion implode into a war
I thought Sulphur Sea was buildable
So for an idea of a suggestion, I noticed that the dark hearts in the hive mind fight go up sometimes faster than the player with bundle of balloons, which makes it annoying to hit with true melee. Maybe a suggestion to slow down the upward vertical speed of the dark hearts ||honestly never made a sug before
||
the thing that float in the air dropping rain on you ?
Yeah those things
Just noticed those were a real work to kill during the fight in my most recent playthrough
it wasn't really a problem maybe im just to focused with Hive mind it self especially those dank creeper
i just let em stack each other and leave em be since the projectile werent that difficult to dodge anyway
Is there a reason why projectile melee weapons can't be used?
okie
i just realized you talking with True melee
Weren't true melee such meme already with how you just increasing the difficulty in general ?
it can work but ... unless you want to torture yourself i guess sure
#suggestions-voting , please, make it a reality, it would make her have much more personality
but why...?
You better provide a damn good reason or I'mma write this off as a joke sugg and call it a day
I’m almost tempted to say this is a meme sugg about slapping siren in a weird way
Mhm, that's quite...a silly suggestion. Joke suggestion level of silly
Give us a reason to even consider it.
you look at every mods in the modding community, and only fews of them have some sort of lively in it, most of them are just bland and empty souless
what
hahaha

we're not doing this
ok but what does that have to do with slapping siren
Yeah fair let's just not
...Excuse me, wha?
You're saying that as if calamity mod has no jokes or silly stuffs in it whatsoever, which is false.
calamity is no exception, only the supreme calamity have some sort of lively in it and i'm just trying to reason my way into this
I think they're saying your mod is too serious
Drunk Princess's entire existence would like to speak to you
^
lmfao
(and if you're talking the modding community as a whole, Apoth & Friends and also Fargo's would both like to speak to you)
lmao
tbh arma in itself is already a joke
any reference to anything else or onyx drill mount's tooltip would like to speak to you
Lively aspects of the mod exist, just not in the form of obscure tidbits
Except maybe source code stuff, byeah
And also not in the form of slapping Sirens for funnies
^
The onyx drill excavators description is quite funny
we're not doing this, that's not a suggestion worth considering
Anyways ye, that's not a valid suggestion we'll ever consider.
i've never seen something so hilariously vapid describe the entire community as lacking livelihood LOL
that was so egregiously powerful
"runs"
Someone wanna tell me what I missed
Kinda curious with what the guy was going on about with the mod being "soulless"
I'm morbidly curious as well
mainly because I question how a mod with plenty of jokes can be soulless 
they suggested that siren should enrage whenever hit with the "slap hand" weapon
Calamity is overwhelmingly edgy, without question, but that doesn't stop it from having a decent few funnies up its sleeve to keep the tonal balance
such as GRAND DAD, the Devourer of Cods, and Cirrus' entire existence
Just drop the subject, as it already was talked about a while ago
o ok
sorry
devourer of cods is still my favorite thing that has ever happened
Rather, no need to bring it up again
actually, it's my second favorite. xerocodile is king. 
🐊
what was this
Buff Festive Wings or nerf Fairy Wings
Currently, Fairy Wings gives 80 max HP while being able to be obtained before fighting any Hardmode bosses, while Festive Wings only give 50 max HP even though it's only obtainable during Frost Moon, a relatively hard and hectic event. Such a gap in progression should make Festive Wings an upgrade in both flight time and bonus stat.
any comments?
You do realise the festive wings have much better wing stats than fairy right?
then the bonus stat should be an upgrade too
It's meant to be balanced in that weaker wings give better stats whilst better wings have more mobility but less bonuses
What about fishron wing/betsy's? they don't even have any bonuses whatsoever
good point
we were going to buff festive wings
ben just needs to not forget iirc
anyways
The reason Festive Wings should be buffed? Look at its drop rate

Okay, I'm gonna be serious with my experience from playing masodeath +900%hpconfig, the bosses from calamity are just too boring, the fight is too boring even in death mode, they mostly just repeat their fight pattern over and over again, I was expecting most bosses changing phase much like cryogen, but most of the time the bosses are just on repeat, like slime god which is boring af, after I kill 2 other slime and leaving the core alive and the core attack are so easy to predict making it just time consuming, the boss Astrum Aureus which literally repeat it attack for the rest of the fight in death mode, I'm just saying improve bosses attack pattern in death mode, I have more trouble fighting skeletron more than Astrum Aureus
Do I think this should be in #suggestions-voting ? No, not at it current state, until i see the dev say deathmode is perfect as it's supposed to be then i won't suggest this but this is just something i think need to be remind in it unfinished state
Alright, hang on.
Also, ik I'm gonna have grammar mistake so feel free call me out on that
You're using +900% hp config, and you're complaining about the boss repeating their patterns over and over again?
Are you expecting all bosses to have larger movesets than player characters in mmorpg games?
Not really, was just expecting it to be like cryogen, at least that bosses was interesting to fight
I might have too high standards so i sorry if i expect too much
That's too high of an expectation, yes.
Not all bosses can have over 5 phases in one fight, and not all bosses need to be complex either.
A mix of simple bosses and complex bosses are the reasons variety in boss fights exist.
Not just one or the other.
One thing to note is while vanilla bosses get changes from both deathmode and masomode, calamity will only ever be affected by deathmode, reducing the variety
Not a major thing but something to keep in mind
^
Ah, sorry, it's not like calamity death mode bosses is bad, I do really enjoyed finding way too cheese through it, i just expecting too much
Well, to be fair cryo is pretty sweet concept so can't blame ya
Sorry to bother you with this stupid suggestions tbh
finding way to cheese through it
There's your answer as to why you're finding them boring.
Heh, fighting 10x hp without cheese is smth
And that's also the major factor, ye.
When a boss fight lasts too long, it's bound to get repetitive.
And by using +900% hp config, you're asking for exactly that.
Perhaps try fighting bosses without cheesing through them and without increasing their HP through configs.
If you still find them boring/repetitive, we can discuss that then.
But for now, the circumstances of your suggestion is just not really valid.
Ah i see, okay, I will be doing some that after I done playing through my run
Personally I did find that Death placing some bosses in their final form off the bat was boring, but I don’t expect that to change
I buffed festive wings for next update
@split narwhal @weary walrus @distant gyro
as you fly, the player will rain down ornament projectiles
so it's like that other wing that is buffed
yes
Was looking through some recently old sugs and found one that reached the 90 star thresholdb that got missed (before the change)
https://discordapp.com/channels/225030931008847874/263382359397761025/673701308183740416
I already fixed it
🏁
It's in last update cl
I can never remember what is public or not 
this is very minor and unimportant suggestion but idc consistency is something that calamity want right?
rename the astral ice blocks to gray ice blocks.
why?: for consistency, every ice block in the vanilla game is named (color) ice block and not (biomed) ice blocks like calamity's astral ice
why gray? well the texture for the astral ice is gray.
any disagreements other then: this is not important so why should the devs spend time on this?
What about Astral Solution
you are right i should add that in
people who play the game with herosmod/cheatsheet to test stuff
I don't really see how the extended Chaos State notably affects those people
If they're playing with God Mode it doesn't affect them at all
If they're testing out the bosses (as in playtesting) then they should have the same capabilities as the general public
If they're checking out the bosses and trying to have a fair fight then what makes that different from a normal player
Seems like you should be suggesting to make that feature togglable, not the extension
That's a better fit for your reasoning, yeah
this isn't really that gray
ain't Astral shit more lilac than gray
does this really matter ngl
it doesn't matter at all pinecone

@zenith hazel https://discordapp.com/channels/225030931008847874/263382359397761025/690762617387483167
Pop this in mod corner when you can
you could've asked a moderator who was online 
^
(listen I knew Brav could do it for a fact so)
(I prolly shoulda knew literally anyone else could too but w/e)
@bronze gale You could prolly make it clearer that you're referring to going too far away from them
or, dying?
What situation are you referring to?
Thank you 👍
This was suggested before right
@topaz kindle Got rejected by the devs before
Oh, F.
Can't directly see why but I think it's a few factors
Like making it a more unified feature for Death, making it a bit mysterious and more of a surprise even with the forewarning, or it could be cuz it's unnecessary considering there aren't a lot of options for different bosses that could spawn in a given location & time
What bosses can spawn naturally again
my last time playing had random boss spawns like eater of worlds pre-hm in corruption biome. I definitely thought that was a calamity thing
If you were playing Death Mode, then yes
why can't people just read the don'ts before suggesting things
@green ruin This is in the Suggestion Don'ts document
is it that hard
throwing code is gross
We're tryin to make rogue class stand more on its own and won't be converting any vanilla throwing items to rogue or vice versa
Primarily because throwing is getting the big RIP once 1.4 releases
tmodloader is just not going to include that part of the update rover
thrower stays thrower in tmod
I don't think that's what they meant by that
I'm pretty sure throwing is still going to exist as a damage class in tMod but no vanilla items will use it
just so it doesn't outright break any mods
There's plenty of rogue items in the early game for you to use, dw
Already used all the bricks after like 2 ingame days lol
Sort this page's table by Rarity
https://calamitymod.gamepedia.com/Rogue_weapons
thx
np
Nerf stellar cannon.
This post-astrum aureus weapon is stronger than all of the weapons at it's tier and most of the weapons of the next tier by a significant margin. I did some kill times on Plaugebringer Goliath, and it was still really strong, even against the only great OOA weapon.
My gear had all menacing, I was using Daedelus emblem, destroyer emblem, sniper scope, asgaurgs valor, discordian wings, and angel treads. My armor was ataxia and the weapons tested had unreal modifier. The buff I was using was rage, wrath, Yharims stimulants, and well fed.
Stellar cannon: 1min, 56sec.
Aerial bane: 1min, 44sec.
Hellborn: 4min, 56sec.
Conference call: 2min, 15sec.
Note, these are all weapons on the class setups page for pre lunar events except stellar cannon.
Kinda, it accellorats really quickly
it's still wonky right
It only is slow for the first fifth of a second
It’s kinda stop for a moment, insta travel
Yea
Should I post it?
I'm not a fan of buff/nerf suggestions because of how quickly they can be resolved
Also I fluked Duke pre golem and tsumani was much weaker as well
I didn't do a kill time though but it has about half DPS
i'll run a few tests. If it does need a nerf, I can make that happen
it won't be in changelogs, but sure
Ok thanks
mfw wanting to nerf Stellar Cannon but not Aerial Bruh Moment which gets a faster kill time and might as well be the same-ish tier
oh of course it's the moment I show up

why elemental yoyo
wow it seems 3 suggestions in a row are going to be removed
The Oracle exists smh
idk if thats a record
there's litterally a moon lord yoyo
I mean it SOCKS but yeah
and also yoyos are stupid ngl
medusa head only playthrough when
@echo lynx Elaborate. You're gonna need to expand more on what you mean and also provide a reason
(look at other suggestions, they're more than 2 words)
sorry
also why suggest Elemental yo-yo that's like the most overdone yo-yo sugg
somebody suggest a fucking post-Birb throw or smth for god's sake
theres just no yoyos to fight providence with
give him a summoner and rogue drop and then we can talk
yes I will
You don't need to fight Provvy with yoyos

haha good luck with that
You have a bunch of other melee weapons you can use
just wait till the update hits
terrarian with providence
Yoyo only runs are meme runs anyway
but what if youre doing yoyo only
and yeah what rover said
inb4 Birb's getting a summon drop next update
don't do yoyo only 5head
if you're doing a yo-yo only run
then please acknowledge that Provi is a shitfest and you signed up for that when you started
you'll be stuck with providence for 15 minutes
make my medusa head only playthrough viable when 
See: This, from the Suggestion Don'ts document, which is in pins
microwaveor terrarian
honestly probably Microwave
because Terrarian SOCKS; it gains no benefit from Yoyo Glove/Bag due to i-frame moments
ok
which comes with a result of boredom fighting providence
15 mins on it
so yeah you suffer
like teragat or i did
theres 18 yoyos, and then theres 135 swords
yes and all of them are part of the melee class
if you wanted to do a sword only run, theres infinite options
Subclass-only runs (as in weapon types) are not something that is balanced around
We balance around the classes as a whole
Summoner is lacking in options compared to all the other classes
That's why it is getting a bunch of new content soon
a bunch isn't enough,...,.,, add more
make every enemy drop a unique summon weapon
boom. problem solved 
ngl coders focusing on acid rain stuff instead of (cool) summons is a bit cring
ngl summons are the best kind of content
well, second best, just behind pets/light pets
one (one) more pet is being added next update
Actually I'm pretty sure vanity hats are the best kind of content
and it's a cute one
cool
~~11 new pets?
~~
nah, 1 + 1 = 2



