#suggestions-discussion

1 messages · Page 821 of 1

wide flicker
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Like taking an electron microscope to some bacteria

pulsar jay
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vanilla kinda sucks tbh

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so many flaws

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it sometimes seems like the creaters were smoking crack at worst

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and drunk at best

hollow shell
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I agree that it's really only when you start looking to mods that you see vanilla's flaws

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It's a very good, fun, semi-casual game
I was able to pump 1000 hours into it without any mods

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Then you enter the modding scene and you see "We changed this because this was a vanilla problem" 20 times, you see "We tried changing this but the code was so ass we couldn't do it" 15 times
and you're like "oh... wow"

gusty geode
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Tbh I feel like it's for the best that there are a few untouchable constants in this game
Mark my words, within 24 hours of people figuring out how Hardmode works there'll be an item to freely turn it on and off
And I imagine there'll be some arguments over that

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What with how easily that could be abused

tepid root
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what

gusty geode
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Rover was talking about hardcoded stuff
I'm saying that a lot of the stuff that currently can't be messed with may lead to some serious balancing issues and/or abuse if it could

hollow shell
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Correct me if I'm wrong but I think Apoth already has an unHardmode-er

worthy fiber
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It does have boss un-killers

tepid root
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who cares if another mod does it at some point, if you dont like that mod dont use that mod

sand umbra
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people already know how Hardmode works

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it's called Main.hardMode and it doubles as the WoF downed bool

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and you can, in fact, freely turn Hardmode on and off at will if you know how to mess with bools on a basic level because you can just be like

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Main.hardMode = !Main.hardMode;

instant toggle

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in other words, Hardmode is a bad example because the way it's activated is actually stupidly simple

tepid root
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lol

sand umbra
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this has been your daily dosage of neat knowledge about vanilla

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ah who am I kidding that's info you can get from looking at TML wiki for literally 5 minutes

tepid root
gusty geode
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I have been defeated SAD

teal ibex
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actually, on a completely separate level, hardcoding is just general bad practice due to potentially creating conflicts in future design. even if you think "i'm NEVER going to change this feature, ever" something may come up some day that needs to slightly tweak something else but may be unable to, forcing either a code rewrite or scrapping an idea. modularity afaik is the popular approach to coding because of this, it lets you take out, put in, and modify things at your will without much resistance. and those three things happen frequently hecticPog

gray nebula
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this reasonning is very pog

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birb will already get new attacks soon ™️ probably

toxic kettle
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"Too easy for a post-ML fight"
Profaned Guardians be like

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And it's not like either needs to be difficult

digital saddle
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Sentinels are also hilariously easy

ashen warren
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If you want a better example of hardcoded vanilla features, go with dungeon worldgen. I know that’s a good example cuz that’s why it hasn’t been changed to not clash with abyss

frail mantle
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iirc it has in 1.4.4

cyan glen
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Actually the bumblebirb and profaned guardians have difficulty (or is just me that can rage them) so the suggestion is a bit weird BirbThonk

tepid root
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idk theyre pretty easy

ashen warren
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I mean I don’t always find them easy free, but they’re certainly the easiest Post Moon Lord bosses in Calamity. Which is fine, because they’re the first Post ML bosses, and honestly they’re more like minibosses

cyan glen
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They are more difficult than Provi for me slobbyjoy

ashen warren
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Now that’s a big oof also why is your pfp cursed

cyan glen
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Is the calamity GOD

ashen warren
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Thanls

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I hate it

cyan glen
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thx :d

icy gull
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same tbh had more trouble with guardians than provi..

tepid root
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wtf

icy gull
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i dont do well with bosses that try to aggressively ram me

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provi was super free, no contact damage

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just dodge slow projectiles

gray nebula
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incredible reasoning once again

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doesn't this fall under the "no new events" rule

tepid root
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i really liked the first suggestion's reason ( )

gray nebula
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:why : it would be cool

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and you're already getting a new totally original event in less than a week

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and this totally original event is also cooler because you won't just fight it once lel

hot wind
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what

indigo fog
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So it will be kinda like OOA where you can do it again at different points in progression?

gray nebula
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perhaps

ashen warren
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it's more than a week away iban GloriaHueh

gray nebula
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in less than two weeks

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poggies

last star
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@terse sundial to respond to ur question about boss killtime etc, you can only get the weapon after defeating the eye of cthulu or worm (because u need the dryad to spawn to get pumpkins) and at that point there are just many way better weapons than the harvest staff

dont have a spreadsheet of killtimes etc sorry

paper hinge
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found birb, and the profaned set too easy tbh, then again I always kill polterghast first so

ashen warren
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I thought about trying that with mage

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Nebula set is ass for Provi

tepid root
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how

ashen warren
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Because you don’t naturally pick up the boosters

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You have to go out of your way to get them and it gets me killed so many times

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I legit did that fight with Astral armor

wooden wedge
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don't they have a huge pickup range

ashen warren
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From my experience it’s fairly decent but the pickup speed is too slow

indigo fog
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Do the item grab range increasing lore items also increase the pickup speed?

ashen warren
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Unsure, but I doubt it. Figure those things are separate

digital saddle
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ppl forget frost legion even exists

wooden wedge
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probably because it's a useless event

last star
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its not useless, its hillarious to join a friends world and force spawn it and watch them struggle with the cleanup after henkhenk

hollow shell
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@molten nova You're gonna need to add more reasoning to both of those suggestions

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Articulate why those things should be in the mod and why you want em

molten nova
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ah gotcha

ashen warren
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I love how ppl fail to grasp the concept of “add reasoning to your suggestions”
It seemed pretty obvious to me as soon as I saw there was a sugg channel

autumn lion
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^

quick ice
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Some people are under the impression that the reason is obvious

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Or at least that’s what I believe

autumn lion
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so basically not smart ?

quick ice
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For the simple suggestions it can be drawn out to be a common mistake, but for the larger ones that lack reasoning yeah I’d say that’s just them not thinking about what they’re suggesting

molten nova
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wow, i feel attacked LeviKek

gusty geode
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I admit it was pretty easy to see the reasoning with this one even before it was actually added
New content is always good
The events are both left to die in the late-game
The stuff they would then drop give abilities that people probably want

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I'd say reasoning would only be necessary if the suggestion were complicated or asked to change something
But that's just me, there's probably a good reason that's not the case

hollow shell
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Thank you very much Gurgeh

molten nova
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@digital saddle i kind of agree with you, but blood orbs are a sort of solution to this already.. though they do seem to drop at a reduced rate compared to before

digital saddle
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?
blood orbs dont really solve this

indigo fog
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blood orbs are super easy to get

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[[Xerocodile]]

red stormBOT
indigo fog
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fishing isn't hard

molten nova
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blood orbs are an all-use potion ingredient are they not? bloodmoon + zerg potions will get you a whole heap of them

digital saddle
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its not hard

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its time consuming

molten nova
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yeah, thats true

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but some of the potions calamity adds are so OP, it kinda feels like it should be not too easy to get

indigo fog
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imo you should work for your buffs instead of them being given away

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they're aren't necessary for anything

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why would we give away something that's supposed to be a free bonus

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potions don't even take that long to get

digital saddle
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i think the number of players who dont use potions is less than 1%

indigo fog
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yes

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because they help and are free bonuses

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but they aren't necessary and you should work for them

night cradle
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^

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you can just farm for multiple of potions and then after a serie of attempts just go for another stack
it takes time, but yeah, it sometimes pays off

indigo fog
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this is why i don't like AlcNPC, because it's pretty much cheating with how many things are just given away

molten nova
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the biggest annoyance for me is that they usually require bottled water, which i cant make from my magic storage

digital saddle
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bosses are balanced around potions also

night cradle
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they aren't

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you can defeat bosses without pots

indigo fog
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you actually can i think

night cradle
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it just is more difficult

indigo fog
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water buckets count as a water source with magic storage iirc

digital saddle
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you can defeat them without pots

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but they are balanced around being fought with pots

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kind of like how you can fight moon lord with pre hardmode gear

night cradle
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making the potions non-consumable would just make them free buffs without much effort
since buffs don't take any kind of slots which you may need for other important things (yes, there are buff slots, but rarely ever anyone needs 22 buffs to defeat a boss)

radiant meadow
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you can throw a sink in magic storage

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sinks count as a water source

indigo fog
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are you comparing ML with pre-hm gear to bosses without potions?

molten nova
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@radiant meadow ooooh, you're a hero!

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thanks

digital saddle
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no im saying just because you can do something doesn't mean its not especially challenging and inconvenient

indigo fog
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Bosses without potions isn't something I would describe as "especially challenging"

night cradle
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but defeating a boss without buffs vs w/ buffs isn't equal to defeating ML with Pre-HM items terms of difficulty
by more difficult I meant slightly

digital saddle
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you lose 10% DR, 20% max health, 25% movement speed, 10% damage, and a wide array of other buffs

night cradle
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which isn't exactly necessary for defeating a boss
that amount of buffs just makes it way easier to do so

indigo fog
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they don't even take that long to get

night cradle
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esp. with added boosts from armor, accessories and the like

digital saddle
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they take long to get

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when it takes you

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20-30 attempts

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for a boss

unique vector
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reminder that luiafk already does that for you

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so why exactly should calamity do it too

digital saddle
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luiafk borders on cheating

unique vector
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then dont use everything else from luiafk

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“x mod borders on cheating, but i want a specific part of x mod to be in calamity bc thats not cheating tho”

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like the dude said, potions are highly optional and are more for optimal battles

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i can tell you straight up that calamity bosses rely more on skill and endurance than damage plowing everything with potion buffs

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they arent necessities. either take the time to make them so you have an easier attempt at a boss, practice without potions, or get a different mod that lets you make nonconsumable versions

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or just... dont use them at all

digital saddle
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there is plenty of precedent for doing things for convenience sake in calamity

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cosmolight for example

unique vector
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if you make potions nonconsumable then why not make accessories/perma upgrade consumables that apply to boss fights with the same effects

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changing the time of day to fight a time specific boss does not equate to nonconsumable potions during bossfights hun

digital saddle
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dont use pet names for me please

unique vector
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and the latter has mods specifically for doing that

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whateva ya say

digital saddle
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non consumable potions dont buff you beyond what is already expected for boss fights
its not like i can get a bunch of potions then steamroll yharon with no effort

unique vector
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again if its what’s “expected” then isnt suggesting nonconsumable potions the same effect as making items/perma upgrades that do the same thing

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or better yet wont nerfing the bosses give you the same effect

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even if there werent mods that do exactly that, nonconsumable potions, then this is kinda a bandaid fix to a fatal wound

digital saddle
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i really dont see how having potions for boss fights is equivalent to having dozens of accessories

unique vector
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they do the same thing, except one is consumable and has a time duration

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you can literally take the effects of, lets say sigil of calamity, and make it a consumable potion by making it a timed consumable. there is little difference

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back to the practicality of your suggestion, i wont approve it for the following

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  1. many other mods already do just that. you even called mods like luiafk “bordering on cheating”... so ignore the factors you consider cheating and just use the nonconsumable potions. or do you consider that cheating too? then how is it different than if nonconsumable pots were in calamity?
  2. by purely practical reasons, having nonconsumbale pots defeats the purpose of calling them pots in the first place. you might as well be making accessories/items that grant buffs during boss fights.
  3. the point of pots is that in reward for grinding, you get boosts that give large aid to you when needed, and arent specifically for boss use. you can use them in events or for farming too you know. making them nonconsumable not only makes it confusing (so you need two different pot types? one for general use that is the consumable one and the other type which is only usable in boss fights and cannot be consumed?), but, again, doesnt really fix anything. you want to make an optional boost thats based off of farming to be basically a “press x to power up whenever you need it”? poor game design, that both gives even less of a reason for grinding and exploration
zealous ridge
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i think ill throw my hat into the ring here too

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nonconsumable potions take away from the identity of potions as a whole and just become buffs that are only active for bosses, under this guideline

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like, okay, let's take the potion effects from ironskin

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free 8 defense when in a bossfight?

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that's nonsensical

unique vector
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plus your suggestion doesnt exactly address the direct issue. what you’re trying to address is the frustration you have with farming for pot ingredients. you’re basically trying to fix a sink when the issue is in the piping system. wouldn’t it make more sense to suggest something to improve pot grinding instead of hoping tape is keeping the ship together?

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^

zealous ridge
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thinking it through, theres just no point for potion grinding anymore

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which detracts from the variety of the game

unique vector
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and again, luiafk does exactly that. i’d advise avoiding suggesting mechanics that other mods take care of or directly use for their own unique benefit, unless calamity desperately needs it in its base form

zealous ridge
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calamity already takes away from the variety via progression gaps and difficulty curves (at least in some ways) and this would just make everything that much more linear

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planter boxes now have literally no use past crafting the nonconsumable potions

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(aside from arena building haha yes)

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the variety of rewards from fishing are mostly useless now

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and these things are essentially analogous to free stat boosts when in boss fights, with no cost besides the initial investment

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i would hate this being added to calamity, is the point

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im not trying to pointlessly bash here, i genuinely think this would be an unhealthy thing for the calamity experience

gusty geode
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Oh hey someone's complaining about the direction this mod's pushed the game and it's not me for once
Cool

The sad thing is it would probably still be pretty well-received
I've noticed that up until recently with the Death Mode revamp, this mod's had a firmly established pattern of making the boss fights as hard as reasonably possible
While making everything else as easy as reasonably possible

zealous ridge
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well, its not like youre the only one that has issues with how cal handles progression

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but i digress

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yeah, the long-term effect of qol changes to the mod becomes defining what reaches "qol" and "just cheating"

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some people consider infinite buff pots qol

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some consider it cheating

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where's to draw the line, with so many other "qol" examples in cal?

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take the fargo-esque method of purchasing summoning items after a boss has been killed. some people consider that cheating, others consider it qol

gusty geode
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I personally think it's fair
Once you've beaten a boss at least once legitimately it should be easier to fight it again
Meanwhile I've said before that I'm against every weapon being available in every playthrough
One could argue that it increases variety
But it actually does the exact opposite
As it guarantees that players are able to flock to the meta every time instead of trying something new every now and then

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QoL's a complicated part of game design
There's probably no real way to keep it perfectly balanced in a way that doesn't harm the experience

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Then again
Iirc this mod was originally made for people who've been playing for so long they don't really care about the experience anymore
So that may have something to do with it

pulsar jay
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i think refillable potions could be cool

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you drink the pot then get an empty version of it

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you can refil it and it'll cost less materials than the original potion

digital saddle
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yeah

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thats a cool idea

gusty geode
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That'd definitely be neat
Only problem I can think of is inventory management

pulsar jay
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if you had room for the potions to begin with i mean-

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like

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i think refillable potions would remove the fish from the potion recipe

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fishing is useful but it's not that fun

indigo fog
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It's not that hard

pulsar jay
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I don't think anyone really fishes just to fish

indigo fog
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potions are meant to be a reward for grinding

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and they aren't really necessary either

pulsar jay
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this is calamity we're talking about

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they usually are

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anyway, I'll make and manage a garden but I really don't feel like travelling all the way to the worst biome to go beg rng for the fish needed for my summon potion

zealous ridge
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eh

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i only start using more than one or 2 temp buffs during or after yharon

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like, for mage mana regen/aureus cells are really good so you use those for the whole game pretty much

sand umbra
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Magic Power moment

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free +20% damage

zealous ridge
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and melee/rogue has flasks

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along with the ale, good alcohol

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ranger doesnt really need buffs as much because well

left crest
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Chad mana regen pot

zealous ridge
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hes ranger

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and summoner has... summoning i guess, but even then bewitching table gives a similar benefit

late pelican
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I prefer grinding for things that are permanent. I hate feeling like I'm losing progress with every defeat at a boss. It's the same reason I hate consumable boss summoning items. That's why I personally don't use potions. IMO there should be an extremely expensive way to get a non-consumable potion. Similar to the never ending musket ball pouch.

left crest
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literally install any other mod that does it

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luiafk does that and just dont use the features you find cheaty

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fargos mutant does that as well

late pelican
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You can't do that for calamity potions though, can you?

pulsar jay
left crest
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you can lole

potent veldt
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@last star I'm sorry, what

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How does that make any sense

last star
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ok lemme explain

potent veldt
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Fragments at least are "magical" or whatever

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How the hell do you literally transmute plants into other plants

last star
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compost?

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idk

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logic wise idk but yea

potent veldt
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Compost is literally just dead plants

last star
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ressurection 😛

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logic wise i get ur point

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but aside from logic

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what do u think?

potent veldt
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I'd rather Dryad or a new npc sell plants tbh

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It'd make much more sense and would be less grind-y

last star
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well they already are against removing the grind

potent veldt
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Then make them stingy and have it cost a ton of money

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I don't personally think anything should happen to the plants

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Part of the grind is how much they take; which is why you farm any seed you come across

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Most plants aren't even hard to find; all of them can be found fairly easily except for Fireblossom, which is only because hell

last star
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okey fair enough, but what about the stupid fish system for potions

potent veldt
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This is also only accounting for the tier 1 potions; the further you go in the game, the less important this is

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Because most later, more powerful potions require other, harder ingredients that aren't plants

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The fish system is one I can get behind

last star
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^fish

potent veldt
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That shit is tedious and pointless

last star
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fishing sucks

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especially when 90% of time i get either salmon (useless when u have pie) or seaweed/boot/rustedcan

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also all useless

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especially when everything is trying to kill u at the same time

potent veldt
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In that case you should suggest something about the fish stuff

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And not the plants

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Because the plants are mostly fine, in my opinion

last star
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im not sure how i would fix the fishing thing without removing it

potent veldt
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Make it so there's alternate plants for whatever the fish is supposed to be

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or just alternate ingredients altogether

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100 mud = mudfish

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just as an example

last star
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i like that

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done

toxic kettle
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crafting a living being HahaYes

pulsar jay
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how about like

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Refillable potions
Allow the ability to make a refillable bottle with an extra piece of glass and blood orbs. When using it to craft a potion the initial recipe will remain the same, however, the refillable potion will now become an empty version of said potion. Refilling a potion will cost less materials than the initial craft, such as removing fish.

radiant meadow
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but what if you eat the bottle

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change the item use sound to the sound of a pot smashing

sand umbra
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the Terrarian is implied to just eat the entire potion when "drinking" it

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including swallowing the bottle

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why else would you not get an empty potion bottle back when you gulp down that nice Super Healing Potion you have

gusty geode
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Make potion fish craftable

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Disregarding the fact that that doesn't make any logical sense
It also kinda makes the fact that they're fish pointless

sleek wadi
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I'm much more on board with the refillable potion idea

icy gull
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fishing is super fast anyway just kill desert scourge a few times to craft the op accessory, and then you got rods with multiple hooks

sleek wadi
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Aren't the multiple hook rods like, post-Plant?

golden narwhal
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Fun fact: if you don't like fishing, blood orbs exist

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I mean, fishing isn't too much of a hassle tbh, it's just whether you're willing to spend three minutes fishing to get 10 armored cavefish

icy gull
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only hassle with fishing is how it absolutely floods your inventory

golden narwhal
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Then again, if you have no use for rockfish, specular fish, etc, you can just trash them

icy gull
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its not really even the fish

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its the crates

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"dont open the crates" you say

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but you have to to get more baits

golden narwhal
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Ah yes, those

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I mean, if you wanna prepare to fish for a while, you gotta prepare before

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And some crate loot isn't really ... important in later stages of the game, eo they can be trashed

indigo fog
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that's not exactly true for all crates

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post-polter abyss crates give you reaper teeth

icy gull
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oh yea its not like its difficult, just a hassle having to constantly delete stuff from your inventory

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kinda like going to ug jungle

indigo fog
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post-provi jungle crates also give you uelibloom bars

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also I found crates to not clutter my inventory as much as fish do

golden narwhal
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The point is, if you were solely trying to get potion fish, you gotta be prepared to trash some things also, good to know about the crates

pulsar jay
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that's not really the issue

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fishing is boring

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and blood moons are expensive as fuck to summon

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if you can't summon them you just have th wait for rng

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and we know how rng is

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then you gotta kill enemies and jist hope to god they drop enough orbs

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the other option

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IS TO FUCKING FISH AGAIN

indigo fog
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Fishing really doesn't take long at all

pulsar jay
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the best way to get blood orbs is exactly what you'd probably be trying to avoid by summoning a moon for orbs

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fishing isn't fun either

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not fun = bad

golden narwhal
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If you really don't feel like fishing or blood mooning, you can just, idk, not use potions

pulsar jay
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and not get anything done? sure

icy gull
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i dont find building arenas for bossfights particularly fun but it helps a lot with the fights

pulsar jay
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calamity is begging you to use potion

indigo fog
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most aren't that necessary for things like boss fights

icy gull
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fishing also helps by providing potions

pulsar jay
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try to beat death mode without potions

icy gull
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you can cheat either or both of them if you dont feel like doing it

golden narwhal
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Potentially game-changing boosts need to be a challenge to farm

pulsar jay
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also it's kinda lame that resource annoyance prevents you from taking potions in your everyday journey

gusty geode
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Death's also the highest difficulty keep in mind
The game is perfectly beatable without potions on the lower ones

golden narwhal
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Death would also be possible without, it's just a matter of whether you're willing to try

pulsar jay
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"you need to work hard for your qol"

icy gull
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fishing >hard

pulsar jay
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fishing is hard

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not on a level of difficulty

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but it's hard to sit through

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it's so boring

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I don't wanna sit here and fish i have bosses to kill but I can't kill them without the fish

golden narwhal
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Then don't do it, simple

indigo fog
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you can get like 10 potion fish in like 2 minutes

sleek wadi
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There is only a few potions I'd consider necessary, and even then only for specific fights. Those being Warmth for Cryogen, Destroyer, and Frost Moon and Gravity Normalizer for Storm Weaver, Deus, Yharon, and ML/DoG small world.

golden narwhal
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If you're not willing to fish or fight for potions, then just get another QoL mod

pulsar jay
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see, you can't use other mods to fill your own gaps

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what if those mods didn't exist

sleek wadi
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Well Fed is also practically free. That being said, refillable potions would be neat depending on what ingredients get cut down.

golden narwhal
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Then deal with boring HDfailure

pulsar jay
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im voting the fish, since collecting herbs isn't an issue ever because gardens are easy to set up and there's no rng involved

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also no

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that's not funny

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it's a video game

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you shouldn't be bored at any moment otherwise the game is doing a bad job at entertaining you

golden narwhal
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It's really just a case of personal preference, whether you're willing to fight or fish for boosts

fluid mortar
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"hey paul wanna go fishing"
"you bet" whips out the workbench

golden narwhal
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If you're not, then you have to figure that out yourself

pulsar jay
#

potions are the only thing locked behind fishing

golden narwhal
#

No, blood orbs

pulsar jay
#

fishing should be considered an alternative for those who would like to ask rng for help

#

also not really

#

blood orbs have rng behind them

#

mobs don't always drop enough and the best option to obtain them is fishing for xerocodiles

golden narwhal
#

Terraria has rng behind it; it's part of the game

pulsar jay
#

does anyone actually like rng?

golden narwhal
#

Depends on the type of rng, really

pulsar jay
#

I'd put in the work if it meant skipping anything involving rng.

icy gull
#

yeah why not have bosses drop all their loot on first kill, its pretty stupid rng that you might have to kill one multiple times for a particular item you need

pulsar jay
#

now you're putting words in people's mouth

#

this is where arguments start

icy gull
#

no this is where they end

#

have fun on your fishing crusade

golden narwhal
#

Yea, this is getting off potions

pulsar jay
#

anyway i could mine for ores that i know will generate in particular areas, but have to do a lot of digging

#

or i could ask rng for crates

#

fishing generally has an equivalent that is somewhat more out of your way to do but not so rng involved

#

you can kill EoW or BoC for your garunteed evil pick or you could ask rng to possibly give you a reaver

golden narwhal
#

Yea, I can see the problem with that early-game blood moon, considering they drop very little blood orbs

#

Early-game, fishing is almost necessary for potions, which takes out the fun for some, I'd suppose

sleek wadi
#

Blood Moon also shares the RNG issue with fishing because whether or not you get a usable haul out of any given moon is complete luck. Best I ever got out of a moon without Bloodflare is like 50.

#

And that number came from before the Zerg nerf.

gusty geode
#

I like RNG
Imo the thing fishing needs to be fun is the player's patience
If you're the type who just wants to move on to the next boss fight asap then of course fishing is gonna seem boring/pointless/annoying as it slows you down

pulsar jay
#

SIGNUS YOU DIED FUCKING 30 SECONDS AGO STOP SHOOTING SHIT

indigo fog
#

You can also mention DoG's refought sentinel phase having the same issue

radiant meadow
#

@supple lodge wait until next update

#

I removed abaddon helmet functionality completely

#

same for abyssal diving gear

indigo fog
#

so that explains why i couldn't put then in the helmet slot

radiant meadow
#

is that change public?

#

I have no idea

indigo fog
#

i'm guessing it is

#

Abaddon's vanity is showing while being equipped as an accessory

#

so i'm guessing the sugg can be deleted?

#

since it's already in the game

ashen warren
#

that's in the vanity slot

#

not the accessory slot

indigo fog
#

It shows in the acc slot too

radiant meadow
#

then yes, it's already in game

lyric eagle
#

still farming. Just no-hit signus faster than my adr bar could fill up. One of his little ninja star things just came out of nowhere.

#

It's like: I beat DoG once and he post-mortemed me with his last fireball. That I can respect, especially since it only happened once and was kind of funny. Not Signus, who at his point is taking sustained 30-50k from my army of summons.

karmic stone
#

Is this related to a sugg

#

Am I missing something

#

Hel p

#

Oh I didnt get new messages in suggs, a

#

Deleting X's projs after X dies is a common theme

#

I don't find it really necessary if it isnt something like mines that are made to stay a long time wherever

indigo fog
#

you could just suggest for drop rates/quantity to be increased

#

instead of just adding an entire new recipe

#

that fixes the issue easier

hot zephyr
#

Suggestion:

Cryonic Ore is now mineable with a Gelpick so you don't need to farm Titanium.

New Anvil: Frigid Anvil

  • Crafted with 12 Frigid Bars at an Anvil
  • Alternative to Mythril Anvil so you can choose whether you want to farm hardmode ores or just bossrush through the early stage of HM

New Forge: Daedalus Forge

  • Crafted with 30 Cryonic Ore and a Hellforge at any Hardmode anvil
  • Alternative to the Hardmode forges if you wish to skip the HM ores.

Now, like Mechs/Calamity bosses the ores of Early HM are choices as well. Want to have an easier time with Titanium armor/tools or speed up the process with Cryo drops.

indigo fog
#

Can't you break Cryonic Ore with explosives? or was that changed

terse sundial
#

@hot zephyr the suggestion should be less specific as specific item suggestions aren't allowed

ashen warren
#

Can't you break Cryonic Ore with explosives?
Yes

terse sundial
#

just say, add an alternative to the hardmode forge and anvil that is made with cryonic

ashen warren
#

Cryonic Ore can be mined by explosives WHEN u defeat Cryogen

terse sundial
#

also that first part of the suggestion should be its own suggestion

#

also you can get cryonic from cryonic slimes iirc

ashen warren
#

that hive pod in the rain it's happy or sad?

hot zephyr
#

That sounds... almost pointless? It's less detail. I can understand why specific weapons and armor/equipment so there's an incentive for patreon etc, but it's a damned furnace lol

terse sundial
#

keep things ontopic please renato

hot zephyr
#

But sure, I guess.

ashen warren
#

ok

indigo fog
#

Being less specific allows for more freedom for the devs with how it's implemented, and therefore makes your suggestion more likely to be implemented

terse sundial
#

^

indigo fog
#

titanium pick or higher

hot zephyr
#

Or just blow it up I guess

hollow shell
#

Ian, don't start your suggestion with "also" or anything like that
Each suggestion should stand on their own

#

(i.e. what if the lower one gets delivered but the upper one doesn't
"Also" is confusing in such a case)

hot zephyr
#

Sounds good 👍 b

hollow shell
#

Thank you

#

(btw I know I'm way late to this but I've been busy all day so I just wanna say
I greatly dislike upogu's two suggestions

We've already been on a trend of reducing world exploration and encouraging player laziness, just being able to get everything from the comfort of their base
and these would exacerbate the problem quite a bit)

hot zephyr
#

I feel like a lot of "exploration" in Hardmode is superficial

#

It's more backtracking than anything

hollow shell
#

Yeah it's not great exploration, some of it is just grinding
But at least it's gameplay and not just hitting a bunch of buttons while sitting at home

hot zephyr
#

If Calamity wants to actually give incentive to exploration, they should rethink their design philosophy

#

Adding a new ore to a biome? Not interesting

hollow shell
#

s'one of the reasons why Shrines were added

hot zephyr
#

Opening up areas in the world/adding new enemies bosses? That's interesting

hollow shell
#

Yeah fair

hot zephyr
#

The Abyss is a step in the right direction, most of the post-ml ores/cryonic/etc aren't.

hollow shell
#

Luckily Acid Rain will have more of that

hot zephyr
#

Pressing buttons in your base is at least faster than going to X previously explored biome to mine Y new ore.

#

Pros of Early Hardmode: Having six bosses at equal progression so you can plot out a takedown order

#

Cons - The needless fucking backtracking that gets shoved down the players throat. IE, All the early hardmode ores, cryonic, life fruit, etc.

#

It's 90% vanilla's fault but there could be things added that make the game more interesting

#

A second, internal layer inside the Brimstone Crag that's blocked off from the player until you get a hardmode pick? Now we're talking about something cooler

hollow shell
#

Hm, yeah
New ores should ideally encourage players to go to a previously explored biome so they can see new content

hot zephyr
#

It's rarely that though, you aren't really exploring much as you're beelining straight into the nearest vein with veinminer/omniscience pots and then mirroring back home to be done with it.

hollow shell
#

m

hot zephyr
#

m

hollow shell
#

Gonna need some post-Cryogen ice biome content

hot zephyr
#

The Astral Biome is a good example of "top tier exploration"

#

Personally, if we fucked with worldgen more, the Brimstone Crag could have a chasm opened up by pickaxe that took the player to an area below the entirety of Hell, call it the Brimstone Depths, etc.

hollow shell
#

Oh fuck no we're not changing worldheight again

hot zephyr
#

It'd be interesting, though

#

It just makes the game a little fucky-wucky

hollow shell
#

It would be
Unfortunately it'd be hyper-ass

#

Also Astral biome is getting more content in the future which will make the underground more interesting, and some other stuff made cooler
Brimstone Crag is also getting a super big rework in the relatively distant future

#

They're both a lil bit of a ways away but they are coming and we do have cool shit planned

hot zephyr
#

I wish the mod utilized additional worlds but that's a huge fucking thing to plan. Also, I'm hyped. Ya'll at the dev team are super talented.

hollow shell
#

Thanks (on behalf of the dev team) BrimLove

#

(I myself don't do much except manage the suggs, lol)

hot zephyr
#

That's a huge undertaking itself, wading through the shit here is rough

#

But just imagine how cool it'd be to fight DoG, instead of just summoning him in space, you went through a portal to a ruined world he previously explored with purpley plant life, giant chasms as bite marks, etc

hollow shell
#

pheh
Maybe if you gave us a couple years

hot zephyr
#

That'd be worth the wait

#

People are so hyped on seeing what lies at the end of the mod, they don't appreciate the journey itself. I'd rather wait an eternity for something more polished and complete than just "Hey look here's some cool dude from the lore as additional bosses", which 99% of the community would eat up :p

#

The bosses always came second to cool things like the Sunken Sea, Abyss, Astral Infection, etc and all the cool explorable biomes.

hollow shell
#

yee
As pleasant as this convo is we're getting a bit off-topic

hot zephyr
#

Yeah

#

Calamity_Mod_Talk is a bit too hectic for my tastes. :p

hollow shell
#

(for most of the devs' tastes)

sleek wadi
#

I have a crack-pot idea for the Astral biome, and Astral Shrine that generates near the bottom of the initial hardmode spread.

hollow shell
#

There is, the one that holds Terminus

sleek wadi
#

Don't know what kinda item would be down there, but it's the best way I think such a shrine could be made.

hollow shell
#

Only technically.

hot zephyr
#

It's the least interesting of all the shrines :p

#

I'd put some kinda accessory to help Abyss diving or make the Abyss a liveable space so I could build a base there

#

Some kinda calming totem so I can make a sea-base.

#

Or if nothing else, a summon weapon that lets you have your own Ghost Leviathan like the stardust dragon

sleek wadi
#

If you can make it to abyss layer 4, then you probably don't need further diving gear. An abyss pacifier would probably be best, even if it isn't useful for your typical player.

hot zephyr
#

Another question: Can I use green solution on the Sulphurous Sea to cleanse it?

sleek wadi
#

What do you mean by cleanse?

hollow shell
#

Convert it into stone?

#

and Hardened Sand, probably?

#

Not currently, no
That might be okay if we also add a Sunken Sea solution

#

Wrong sea.

#

Sunken Sea is the blue one below the desert @hot zephyr

hot zephyr
#

Damn, I'm mixing up my seas

#

(Do you blame me, there's a lot of em?)

sleek wadi
#

Yeah you're thinking of Sulphurous Sea

hollow shell
#

Note that artificial Sulphur Sea biomes can already be created by moving the sand blocks

hot zephyr
#

I'm not sure how a Sunken Sea solution would even work. Would it convert sand to water? Hmm

hollow shell
#

but, yeah no way to cleanse

hot zephyr
#

Forgive me for my typos, I've been working overtime due to COVID..

#

I'm running on empty lol

hollow shell
#

Funny, most people aren't working at all

wide flicker
#

Correct me if I am wrong, but aren't the locations of both the Sulphurous sea and abyss coded based on location and not blocks?

hollow shell
#

Yes, indeed. This is true. Forgot about that

hot zephyr
#

Abyss makes sense, but sulphurous sea doesn't

#

Shouldn't it register as a biome based on sulphur sand count?

hollow shell
#

It's that way so that worlds installed without Calamity can still have access to that content

hot zephyr
#

If you're right, it explains why my terracustom world hates that sea

#

With the solution, worlds without calamity could just make a sea instead of relying on hardcode

hollow shell
#

You're right

#

You could edit the suggestion to include that as an argument

#

Maybe also make the solution (or a separate solution) convert stone to Abyss Gravel and Voidstone

hot zephyr
#

Good idea

#

Well, the editing the suggestion

wide flicker
#

The abyss thing works fine actually, once drained an ocean into the caves below and it made a really effective artificial abyss once

#

And for some reason the water just didn't run out, probably due to a bug.

hot zephyr
#

Abyss solution sounds like a tricky idea to implement. How would you undo an accidental conversion? And if you could convert stuff from voidstone, couldn't you use a clentaminator to get Terminus really easy?

#

You could just spam Green Solution to remove any threat

hollow shell
#

Yeeeah true it could be used to cheese

hot zephyr
#

If it was crafted with Post SCAL stuff, it'd be better

#

Give player choice without fucking w/ progression

hollow shell
#

I guess we could make it like

#

if there isn't a certain amount of Abyss blocks within a radius of a chest, it stays locked

hot zephyr
#

Sounds tough to implement

hollow shell
#

It could be

hot zephyr
#

And it adds more issues to it as well

#

Example, abyss enemies and ore

#

Want easy chaotic? Just green solution everything there

hollow shell
#

mmm

#

Yeah this has issues

hot zephyr
#

Sometimes the best solution is the easy one, if there was ever an abyss solution, just make it at the end of the game

#

If you've already been through everything, does it really matter?

wide flicker
#

One problem for if you don't have an abyss generated is I don't think you can get tenebris, though it has been quite a while from last I checked

sleek wadi
#

Terminus Shrine contains like 20 stacks of Abyssolution

#

Also if Abyss Solution becomes a thing it better be named Abyssolution

hot zephyr
#

A solution to that, Tomahawk would to allow Living Shard to be placed and converted to Tenebris, accordingly

hollow shell
#

Planty Mush and Tenebris can both be obtained in Abyss Crates
(which can still be fished up using the current system)

radiant meadow
#

Abyss biome reqs aren't changing

#

And there won't be any artificial abyss

wide flicker
#

Okay yeah that has definitely changed. Last time I had the time and patience to do a full playthrough, Abyss crates were not a thing

radiant meadow
#

An artificial sulphurous sea can be made with 30 sulphurous sand tiles

#

Abyss crates are relatively new

hot zephyr
#

Ben, how do you create new Sulphurous sand?

hollow shell
#

AS drops em

radiant meadow
#

You can fish up a crate

#

And open it

hollow shell
#

Wait Ben are you sure about that

hot zephyr
#

A handful by AS or a few from a crate? Adding a solution would decomplicate it

wide flicker
#

For reference, Drew's wings were still a Rev+ drop and there were very few potions at all from the mod from what I remember.

#

But back on topic, no artificial abyss is honestly a fine decision, it would likely cause too many problems otherwise.

hollow shell
#

Oh you right.
Gotta update the page real quick

radiant meadow
#

Abyss is actually like 4 biomes

#

Artificial abyss would be a nightmare

#

I don't see why current thing we have is an issue

hot zephyr
#

I just want to be able to easily create new Sulphurous Seas/get more sand easily. Artificial Abyss is far from needed

radiant meadow
#

The block req is really low though

#

30 blocks is not a lot

hot zephyr
#

I was saying less for gameplay purposes and more for building

radiant meadow
#

Especially considering snow biome needs 300

#

And desert needs 1000

#

I could increase sulphurous sand block drops from AS then

hot zephyr
#

And because that sea isn't really friendly with Terracustom

radiant meadow
#

Like how doggo drops a boatload of bricks

hot zephyr
#

I just want to convert sand into a different type of sand

radiant meadow
#

Current sea just replaces sand

#

Next update brings unique gen

hot zephyr
#

AS is so easily farmable I could just farm the sand, the conversion is what needed

radiant meadow
#

Why does it need converting?

hot zephyr
#

So I can have greater control over the world?

wide flicker
#

aquatic desert

hot zephyr
#

So I can destroy the biome with green solution if I want?

#

It's a sandbox game, lemme play with the sand.

radiant meadow
#

You could build at the other ocean

hot zephyr
#

I guess

radiant meadow
#

And next update

hot zephyr
#

But locking part of the world to a single biome isn't epic

radiant meadow
#

If you convert the new structures

hot zephyr
#

There's a reason why Re-Logic gave us great control over biomes

radiant meadow
#

They'll just collapse

hot zephyr
#

So be it, I guess

#

Being able to shape the world easily without TEdit is a good thing.

radiant meadow
#

Another issue with removing the hardcode on the biome

#

The room to fight AS would be a lot more constricted

#

Since now you'd have to stay within proximity of the beach

hot zephyr
#

Actuators 🤷

radiant meadow
#

Rather than flying pretty high above the beach while still in the biome

#

Okay no

#

Actuators being mandated for a boss fight is bad design

hot zephyr
#

Hallowed Prov?

wide flicker
#

Hallowed prov is still doable with that space though, AS is not at all doable

hot zephyr
#

I mean, technically they're both doable, just not realistically doable

radiant meadow
#

Hallowed prov is realistically doable without actuators

#

Although at that stage, you have better building tools

wide flicker
#

Also Provi doesn't despawn if you leave

hot zephyr
#

I mean, if you're fighting AS, you have the grand design and actuators

wide flicker
#

In early hardmode

hot zephyr
#

You could set the enrage feature to be a certain distance from when originally summoned

#

Make it based on distance instead of biome

wide flicker
#

Making an accessory to build an arena required on ALL difficulties should not be a thing

hot zephyr
#

The Grand Design isn't an accessory

wide flicker
#

In normal mode most of the time you just breeze through and kinda chill but this would make the fight a nightmare even in normal unless you forced yourself into making an intricate arena

hot zephyr
#

Normal and Expert are already irrelevant to Calamity. Don't let them hold us back.

wide flicker
#

Not everyone plays revengance and death. Sometimes other people play the game differently.

#

Maybe not cutting off a part of the community just to make it so you can convert some sand would be a good idea

hot zephyr
#

Expert and Normal have been cut off from Calamity for ages now.

#

This makes no change.

wide flicker
#

Except when Drew's wings were moved to all difficulties, or the celestial onion was made to also drop in normal mode

hot zephyr
#

I still don't understand how difficulty factors into this at all?

pulsar jay
#

Ian

#

stop decriminating

#

tons of us play expert

#

I'm playing expert

#

you're gonna make my life suck

hot zephyr
#

The game isn't even balanced around Expert..

pulsar jay
#

over some god damned sand?

#

oh so you have that rev+ or trash kind of mindset

#

not cool

wide flicker
#

Think about it, when was the last time anybody has ever thought about making any sort of decent arena in normal mode. ever. other than meme runs, there has never been a need to make an arena that is decent. Keeping that consistent would be nice instead of forcing people to buy a shitload of actuators just to fight AS

hot zephyr
#

I do. The mod is balanced around Revengeance.

#

All I hear is bitching that you might actually have to build in a sandbox game. If you don't like building an area, go find a different game.

pulsar jay
#

isn't there a pin saying that you're not supposed to do that?

hot zephyr
#

Normal is so busted you can honestly just facetank AS.

pulsar jay
#

if they didn't consider expert/normal at all the bosses would have rev power in those modes

#

they obviously care enough

hot zephyr
#

It's an afterthought at best

pulsar jay
#

I don't play rev

#

is that an issue?

wide flicker
#

If I can beat Provi in my DS arena in normal, why should I be forced to do more work on AS

hot zephyr
#

If you're holding back progress so you can play on a forgotten mode, then yeah, it is an issue.

pulsar jay
#

not everyone is a hardcore player who thinks game ez and wants to constantly play death

hot zephyr
#

And that's why you play Revengeance

#

Rev isn't hard

pulsar jay
#

I've tried rev before

#

I don't like it

#

am i allowed to not like rev+?

hot zephyr
#

If it's too hard for you, just cheat-sheet in godmode, nothing will change compared to normal, lol.

pulsar jay
#

can i have my opinoon?

#

I don't play normal either

#

i play expert

#

exclusively

#

going godmode and playing expert aren't even close to comparable in difficulty

#

it took me like 2 months to jump from normal to expert and I've just gotten comfortable give me a fucking break

wide flicker
#

'god, its like playing Dark Souls for difficulty and not to have fun because it makes you an "EPIC HARDCORE GAMER"

hot zephyr
#

It's more like you're asking Nintendo to spend dev time on making a Mario game without platforming because it's too hard for you

pulsar jay
#

not even close

wide flicker
#

Not at all

hot zephyr
#

I'd say it's pretty apt

pulsar jay
#

you're kind if being an asshole right now dude

wide flicker
#

^

pulsar jay
#

like fr chill

hot zephyr
#

It's like asking Bethesda for a DOOM game without demons :p

pulsar jay
#

not at all

wide flicker
#

At least doom actually somewhat cares for lower difficulties

#

And even then

#

Nothing stops you from playing higher

hot zephyr
#

All ya'll are just saying "The game is too hard for me so you should make it worse for everyone else."

pulsar jay
#

difficulty is meant to be an option in terraria

#

so that everyone can get into it

wide flicker
#

Mind you this is all because of fucking sand

pulsar jay
#

this ain't dark souls, children also play terraria

hot zephyr
#

Revengeance is Calamity's normal

wide flicker
#

FUCKING

#

SAND

hot zephyr
#

Children can beat Revengeance, lol.

pulsar jay
#

i assume you only play DAD huh

hot zephyr
#

I don't

pulsar jay
#

you're so cool

hot zephyr
#

I play Revengeance

#

Although DM is pretty fun too

pulsar jay
#

how am i ruining the game anyway

#

difficulties are pretty seperated

hot zephyr
#

Removing features because you can't be damned to build an arena?

pulsar jay
#

what?

#

purifying the sulphur sea isn't removal of a fesure

hot zephyr
#

Have you been paying attention or are you just pissy at me because I said that the mod shouldn't be balanced around fucking Normal mode.

pulsar jay
#

it's just not adding something stupid

wide flicker
#

Yeah, how is not making biome locations hardcoded to make a fight bearable ruining everything?

hot zephyr
#

Because hardcoding makes the game worse.

pulsar jay
#

what

hot zephyr
#

There's more creative options than relying on hardcode

#

Imagine hardcoding Yharon so he'd instakill you if you left the jungle lmao

pulsar jay
#

the reason it's hardcoded is so people who generated without calamity can get started

hot zephyr
#

Y'know what else would help? T h e s o l u t i o n I s u g g e s t e d

pulsar jay
#

have you even fucking considered anyone else in your suggestion

hot zephyr
#

And how many people generate Calamity into their world mid playthrough lol. It's gonna break stuff regardless of whatever band-aid fixes the devs throw in

pulsar jay
#

you so obviously made it with only yourself in mind

#

I don't think anyone else actually cares very much about such a small thing

wide flicker
#

My literal first Calamity playthrough was on a world where I forgot to load in with Calamity

hot zephyr
#

Just make a new world You'll have to do it with the Abyss anyways

pulsar jay
#

hell, you literally used the term "I" instead of We in your suggestion

#

you obviously were only thinking about yourself

hot zephyr
#

You're seriously still on this?

#

No shit, I think the removal of hardful hardcode is a good idea because I'm not a hive mind of other people lol

#

Congratulations, we view the world on personal experience.

pulsar jay
#

you're throwing an entire group of people aside for your own benifit

#

the amount of people who don't play rev is a lot larger than you think

#

you're potentionally throwing aside thousands of people into the dirt

hot zephyr
#

I'm talking to a brick wall. MY SUGGESTION SOLVES THE ISSUE YOU'RE BRINGING UP

wide flicker
#

Because fuck other people am I right. Why should we be helpful to the COMMUNITY

hot zephyr
#

Has your world not generated with the sunken sea? CONGRATULATIONS, YOU CAN MAKE ONE WITH THE SOLUTION.

#

Is your arena not big enough for AS?

#

There's a solution (pun intended) for that too.

#

It's the suggestion I made

jaunty isle
#

alright please be civil about this sugestion

hot zephyr
#

And with the Acid Rain update, the sea is more important, so a solution is necessary

pulsar jay
#

you know worlgen is getting changed to make SS bigger next update

hot zephyr
#

Stop making assumptions about me that're derived from literally nothing.

pulsar jay
#

right?

hot zephyr
#

And congratulations, you can expand/shrink it to perfect size with the solution....

pulsar jay
#

it's hardcoded. It will always be perfect size

hot zephyr
#

It's never perfect size

pulsar jay
#

the hardcode creates less work

hot zephyr
#

Have you included people using terracustom? Where the sunken sea is currently broken atm w?

pulsar jay
#

if your sea didn't generate right the hsrdcode makes it so it's the sea regardless

#

terracustom?

hot zephyr
#

Oh wait, you're throwing a group of people to the dirt!

#

I can play your game too.

pulsar jay
#

we don't make changes around other mods/services whatever

#

only calamity

hot zephyr
#

Terracustom isn't even a mod.

#

So we shouldn't make changes around people that didn't even have the mod to start off with

#

You make zero sense.

#

Also ding dong, the mod has features to work with other mods already in the config so you're wrong again

pulsar jay
#

if you accidentally loaded your world without calamity

hot zephyr
#

Make a new one

pulsar jay
#

you probably were planning on playing it

wide flicker
#

I love how ben abandoned this conversation when it started to turn into a shitshow

queen delta
#

Can we just calm down?

hot zephyr
#

Sure, sounds nice.

fervent citrus
#

I like how most of arguments are on this chat taxevasion

hot zephyr
#

People take block game very seriously.

pulsar jay
#

people take games in general very seriously

wide flicker
#

People take having more than one playstyle seriously

hot zephyr
#

Don't even get started, Tomahawk.

pulsar jay
#

OH MY GOD SHUT THE FUCK UP

hot zephyr
#

You were told to drop it, so comply.

queen delta
#

Once more, drop the convo since it's going nowhere

#

Next time it happens, warns will be given

wide flicker
#

Okay I will stop

jaunty isle
#

a single suggestion implode into a war

gusty geode
#

I thought Sulphur Sea was buildable

wide flicker
#

So for an idea of a suggestion, I noticed that the dark hearts in the hive mind fight go up sometimes faster than the player with bundle of balloons, which makes it annoying to hit with true melee. Maybe a suggestion to slow down the upward vertical speed of the dark hearts ||honestly never made a sug before HDfailure ||

jaunty isle
#

the thing that float in the air dropping rain on you ?

wide flicker
#

Yeah those things

#

Just noticed those were a real work to kill during the fight in my most recent playthrough

jaunty isle
#

it wasn't really a problem maybe im just to focused with Hive mind it self especially those dank creeper

#

i just let em stack each other and leave em be since the projectile werent that difficult to dodge anyway

hollow shell
#

Is there a reason why projectile melee weapons can't be used?

wide flicker
#

oh yeah

#

nevermind bad suggestion

hollow shell
#

okie

jaunty isle
#

i just realized you talking with True melee

pulsar jay
#

true melee isn't meant to be used on its own

#

you can

#

but it's dumb and hard

jaunty isle
#

Weren't true melee such meme already with how you just increasing the difficulty in general ?

#

it can work but ... unless you want to torture yourself i guess sure

vapid moat
zenith hazel
#

but why...?

hollow shell
#

You better provide a damn good reason or I'mma write this off as a joke sugg and call it a day

zenith hazel
#

I’m almost tempted to say this is a meme sugg about slapping siren in a weird way

quiet abyss
#

Mhm, that's quite...a silly suggestion. Joke suggestion level of silly

#

Give us a reason to even consider it.

vapid moat
#

you look at every mods in the modding community, and only fews of them have some sort of lively in it, most of them are just bland and empty souless

ashen warren
#

what

sinful violet
#

hahaha

hollow shell
sinful violet
#

we're not doing this

zenith hazel
#

ok but what does that have to do with slapping siren

hollow shell
#

Yeah fair let's just not

quiet abyss
#

...Excuse me, wha?
You're saying that as if calamity mod has no jokes or silly stuffs in it whatsoever, which is false.

vapid moat
#

calamity is no exception, only the supreme calamity have some sort of lively in it and i'm just trying to reason my way into this

subtle oracle
#

I think they're saying your mod is too serious

hollow shell
#

Drunk Princess's entire existence would like to speak to you

quiet abyss
#

^

ashen warren
#

lmfao

hollow shell
#

(and if you're talking the modding community as a whole, Apoth & Friends and also Fargo's would both like to speak to you)

vapid moat
#

lmao

ashen warren
#

tbh arma in itself is already a joke

sinful violet
#

any reference to anything else or onyx drill mount's tooltip would like to speak to you

vocal grotto
#

Lively aspects of the mod exist, just not in the form of obscure tidbits

#

Except maybe source code stuff, byeah

hollow shell
#

And also not in the form of slapping Sirens for funnies

vocal grotto
#

^

subtle oracle
#

The onyx drill excavators description is quite funny

sinful violet
#

we're not doing this, that's not a suggestion worth considering

quiet abyss
#

Anyways ye, that's not a valid suggestion we'll ever consider.

teal ibex
#

i've never seen something so hilariously vapid describe the entire community as lacking livelihood LOL

#

that was so egregiously powerful

hot wind
#

"runs"

gusty geode
#

Someone wanna tell me what I missed
Kinda curious with what the guy was going on about with the mod being "soulless"

sand umbra
#

I'm morbidly curious as well

mainly because I question how a mod with plenty of jokes can be soulless thinkup

ashen warren
#

they suggested that siren should enrage whenever hit with the "slap hand" weapon

sand umbra
#

Calamity is overwhelmingly edgy, without question, but that doesn't stop it from having a decent few funnies up its sleeve to keep the tonal balance

#

such as GRAND DAD, the Devourer of Cods, and Cirrus' entire existence

queen delta
#

Just drop the subject, as it already was talked about a while ago

sand umbra
#

o ok

ashen warren
#

sorry

teal ibex
#

devourer of cods is still my favorite thing that has ever happened

queen delta
#

Rather, no need to bring it up again

teal ibex
#

actually, it's my second favorite. xerocodile is king. xerocodile

sand umbra
#

🐊

pulsar jay
#

what was this

weary walrus
#

Buff Festive Wings or nerf Fairy Wings
Currently, Fairy Wings gives 80 max HP while being able to be obtained before fighting any Hardmode bosses, while Festive Wings only give 50 max HP even though it's only obtainable during Frost Moon, a relatively hard and hectic event. Such a gap in progression should make Festive Wings an upgrade in both flight time and bonus stat.

#

any comments?

split narwhal
#

You do realise the festive wings have much better wing stats than fairy right?

weary walrus
#

then the bonus stat should be an upgrade too

split narwhal
#

It's meant to be balanced in that weaker wings give better stats whilst better wings have more mobility but less bonuses

#

What about fishron wing/betsy's? they don't even have any bonuses whatsoever

weary walrus
#

good point

distant gyro
#

we were going to buff festive wings

#

ben just needs to not forget iirc

#

anyways

#

The reason Festive Wings should be buffed? Look at its drop rate

weary walrus
vapid moat
#

Okay, I'm gonna be serious with my experience from playing masodeath +900%hpconfig, the bosses from calamity are just too boring, the fight is too boring even in death mode, they mostly just repeat their fight pattern over and over again, I was expecting most bosses changing phase much like cryogen, but most of the time the bosses are just on repeat, like slime god which is boring af, after I kill 2 other slime and leaving the core alive and the core attack are so easy to predict making it just time consuming, the boss Astrum Aureus which literally repeat it attack for the rest of the fight in death mode, I'm just saying improve bosses attack pattern in death mode, I have more trouble fighting skeletron more than Astrum Aureus

#

Do I think this should be in #suggestions-voting ? No, not at it current state, until i see the dev say deathmode is perfect as it's supposed to be then i won't suggest this but this is just something i think need to be remind in it unfinished state

quiet abyss
#

Alright, hang on.

vapid moat
#

Also, ik I'm gonna have grammar mistake so feel free call me out on that

quiet abyss
#

You're using +900% hp config, and you're complaining about the boss repeating their patterns over and over again?
Are you expecting all bosses to have larger movesets than player characters in mmorpg games?

vapid moat
#

Not really, was just expecting it to be like cryogen, at least that bosses was interesting to fight

#

I might have too high standards so i sorry if i expect too much

quiet abyss
#

That's too high of an expectation, yes.
Not all bosses can have over 5 phases in one fight, and not all bosses need to be complex either.
A mix of simple bosses and complex bosses are the reasons variety in boss fights exist.

#

Not just one or the other.

tired haven
#

One thing to note is while vanilla bosses get changes from both deathmode and masomode, calamity will only ever be affected by deathmode, reducing the variety
Not a major thing but something to keep in mind

quiet abyss
#

^

vapid moat
#

Ah, sorry, it's not like calamity death mode bosses is bad, I do really enjoyed finding way too cheese through it, i just expecting too much

tired haven
#

Well, to be fair cryo is pretty sweet concept so can't blame ya

vapid moat
#

Sorry to bother you with this stupid suggestions tbh

quiet abyss
#

finding way to cheese through it
There's your answer as to why you're finding them boring.

tired haven
#

Heh, fighting 10x hp without cheese is smth

quiet abyss
#

And that's also the major factor, ye.

#

When a boss fight lasts too long, it's bound to get repetitive.

#

And by using +900% hp config, you're asking for exactly that.

#

Perhaps try fighting bosses without cheesing through them and without increasing their HP through configs.
If you still find them boring/repetitive, we can discuss that then.

#

But for now, the circumstances of your suggestion is just not really valid.

vapid moat
#

Ah i see, okay, I will be doing some that after I done playing through my run

ashen warren
#

Personally I did find that Death placing some bosses in their final form off the bat was boring, but I don’t expect that to change

radiant meadow
#

I buffed festive wings for next update
@split narwhal @weary walrus @distant gyro

#

as you fly, the player will rain down ornament projectiles

distant gyro
#

so it's like that other wing that is buffed

tepid root
#

oh nice

#

a non stats effect is pretty cool

radiant meadow
#

yes

hollow idol
radiant meadow
#

I already fixed it

ashen warren
#

🏁

radiant meadow
#

I can't remember if the fix is public

#

but I fixed space gun

distant gyro
#

It's in last update cl

radiant meadow
#

I can never remember what is public or not CompleteFailure

bitter drift
#

this is very minor and unimportant suggestion but idc consistency is something that calamity want right?
rename the astral ice blocks to gray ice blocks.
why?: for consistency, every ice block in the vanilla game is named (color) ice block and not (biomed) ice blocks like calamity's astral ice
why gray? well the texture for the astral ice is gray.

#

any disagreements other then: this is not important so why should the devs spend time on this?

hollow shell
#

What about Astral Solution

bitter drift
#

you are right i should add that in

hollow shell
#

Aighty

#

@ashen warren I'm late but what do you mean by "people who do experiments"?

ashen warren
#

people who play the game with herosmod/cheatsheet to test stuff

hollow shell
#

I don't really see how the extended Chaos State notably affects those people

#

If they're playing with God Mode it doesn't affect them at all
If they're testing out the bosses (as in playtesting) then they should have the same capabilities as the general public

#

If they're checking out the bosses and trying to have a fair fight then what makes that different from a normal player

ashen warren
#

you cant use RoD if you have chaos state

#

edited

#

anyway

hollow shell
#

Seems like you should be suggesting to make that feature togglable, not the extension

ashen warren
#

hm ok

#

changed it

hollow shell
#

That's a better fit for your reasoning, yeah

radiant meadow
frail mantle
#

ain't Astral shit more lilac than gray

green pumice
#

does this really matter ngl

gusty geode
#

Now that it's been brought to my attention kinda HDfailure

#

Maybe
Cyan?

radiant meadow
#

it doesn't matter at all pinecone

green pumice
hollow shell
radiant meadow
#

you could've asked a moderator who was online GWllentThinkPika

queen delta
#

^

hollow shell
#

(listen I knew Brav could do it for a fact so)

#

(I prolly shoulda knew literally anyone else could too but w/e)

#

@bronze gale You could prolly make it clearer that you're referring to going too far away from them

#

or, dying?

#

What situation are you referring to?

bronze gale
#

dying

#

changed

hollow shell
#

Thank you 👍

indigo fog
#

This was suggested before right

indigo fog
hollow shell
#

@topaz kindle Got rejected by the devs before

topaz kindle
#

Oh, F.

hollow shell
#

Can't directly see why but I think it's a few factors
Like making it a more unified feature for Death, making it a bit mysterious and more of a surprise even with the forewarning, or it could be cuz it's unnecessary considering there aren't a lot of options for different bosses that could spawn in a given location & time

gusty geode
#

What bosses can spawn naturally again

hollow shell
#

Quite a few

hazy timber
#

my last time playing had random boss spawns like eater of worlds pre-hm in corruption biome. I definitely thought that was a calamity thing

hollow shell
#

If you were playing Death Mode, then yes

indigo fog
#

why can't people just read the don'ts before suggesting things

hollow shell
#

@green ruin This is in the Suggestion Don'ts document

indigo fog
#

is it that hard

pulsar jay
#

throwing code is gross

hollow shell
#

We're tryin to make rogue class stand more on its own and won't be converting any vanilla throwing items to rogue or vice versa
Primarily because throwing is getting the big RIP once 1.4 releases

pulsar jay
#

tmodloader is just not going to include that part of the update rover

#

thrower stays thrower in tmod

hollow shell
#

I don't think that's what they meant by that

#

I'm pretty sure throwing is still going to exist as a damage class in tMod but no vanilla items will use it

#

just so it doesn't outright break any mods

green ruin
#

Dammit

#

Aight I'll delete

hollow shell
#

There's plenty of rogue items in the early game for you to use, dw

green ruin
#

Already used all the bricks after like 2 ingame days lol

hollow shell
#

Sort this page's table by Rarity
https://calamitymod.gamepedia.com/Rogue_weapons

Calamity Mod Wiki

Rogue weapons are weapons belonging to the Rogue class. They deal rogue damage, a new damage type added by the Calamity Mod. They are thrown from the player, and may fall to the ground, return to the player, or disappear into the air. Rogue weapons may be consumable, in which ...

green ruin
#

thx

hollow shell
#

np

frosty dagger
#

Nerf stellar cannon.

This post-astrum aureus weapon is stronger than all of the weapons at it's tier and most of the weapons of the next tier by a significant margin. I did some kill times on Plaugebringer Goliath, and it was still really strong, even against the only great OOA weapon.

My gear had all menacing, I was using Daedelus emblem, destroyer emblem, sniper scope, asgaurgs valor, discordian wings, and angel treads. My armor was ataxia and the weapons tested had unreal modifier. The buff I was using was rage, wrath, Yharims stimulants, and well fed.
Stellar cannon: 1min, 56sec.
Aerial bane: 1min, 44sec.
Hellborn: 4min, 56sec.
Conference call: 2min, 15sec.
Note, these are all weapons on the class setups page for pre lunar events except stellar cannon.

terse sundial
#

hm

#

doesn't stellar cannon have a slow projectile that requires thought to aim

frosty dagger
#

Kinda, it accellorats really quickly

terse sundial
#

it's still wonky right

frosty dagger
#

It only is slow for the first fifth of a second

ashen warren
#

It’s kinda stop for a moment, insta travel

frosty dagger
#

Yea

terse sundial
#

hm

#

I'll look at tests in dev rq

frosty dagger
#

Should I post it?

terse sundial
#

I'm not a fan of buff/nerf suggestions because of how quickly they can be resolved

frosty dagger
#

Also I fluked Duke pre golem and tsumani was much weaker as well

#

I didn't do a kill time though but it has about half DPS

terse sundial
#

i'll run a few tests. If it does need a nerf, I can make that happen

frosty dagger
#

Thanks

#

Can you ping me the outcome if it won't come in changelogs

terse sundial
#

it won't be in changelogs, but sure

frosty dagger
#

Ok thanks

sand umbra
#

mfw wanting to nerf Stellar Cannon but not Aerial Bruh Moment which gets a faster kill time and might as well be the same-ish tier

#

oh of course it's the moment I show up

gray nebula
#

why elemental yoyo

sand umbra
#

I thought I'd finally shaken my identity as the meme yo-yo man

#

I fucking guess not

small talon
#

wow it seems 3 suggestions in a row are going to be removed

subtle oracle
#

The Oracle exists smh

small talon
#

idk if thats a record

gray nebula
#

there's litterally a moon lord yoyo

sand umbra
#

I mean it SOCKS but yeah

gray nebula
#

and also yoyos are stupid ngl

sand umbra
#

okay those are fightin' words

gray nebula
#

medusa head only playthrough when

hollow shell
#

@echo lynx Elaborate. You're gonna need to expand more on what you mean and also provide a reason

#

(look at other suggestions, they're more than 2 words)

echo lynx
#

sorry

sand umbra
#

also why suggest Elemental yo-yo that's like the most overdone yo-yo sugg

#

somebody suggest a fucking post-Birb throw or smth for god's sake

gray nebula
#

exo gun (exo gun)

#

birb already got a melee weapon tho

sand umbra
#

Effulgent Feathers need uses

echo lynx
#

theres just no yoyos to fight providence with

gray nebula
#

give him a summoner and rogue drop and then we can talk

sand umbra
#

alright

#

alright I will

gray nebula
#

just use ml yoyo 4head

#

also no you won't

sand umbra
#

yes I will

hollow shell
#

You don't need to fight Provvy with yoyos

sand umbra
gray nebula
#

haha good luck with that

hollow shell
#

You have a bunch of other melee weapons you can use

gray nebula
#

just wait till the update hits

toxic aurora
#

terrarian with providence

subtle oracle
#

Yoyo only runs are meme runs anyway

echo lynx
#

but what if youre doing yoyo only

gray nebula
#

and yeah what rover said

sand umbra
#

inb4 Birb's getting a summon drop next update

gray nebula
#

don't do yoyo only 5head

hollow shell
#

We don't need to cater to yoyo only runs

#

Those are self-imposed challenges

sand umbra
#

if you're doing a yo-yo only run

#

then please acknowledge that Provi is a shitfest and you signed up for that when you started

toxic aurora
#

you'll be stuck with providence for 15 minutes

gray nebula
#

make my medusa head only playthrough viable when peepogun

sand umbra
#

thank you and goodby e

#

🛫

hollow shell
#

See: This, from the Suggestion Don'ts document, which is in pins

echo lynx
#

microwaveor terrarian

sand umbra
#

honestly probably Microwave

#

because Terrarian SOCKS; it gains no benefit from Yoyo Glove/Bag due to i-frame moments

echo lynx
#

ok

toxic aurora
#

which comes with a result of boredom fighting providence

#

15 mins on it

#

so yeah you suffer

#

like teragat or i did

echo lynx
#

theres 18 yoyos, and then theres 135 swords

gray nebula
#

yes and all of them are part of the melee class

echo lynx
#

if you wanted to do a sword only run, theres infinite options

opal barn
#

funny yoyo only man

#

actually there's 135 options

hollow shell
#

Subclass-only runs (as in weapon types) are not something that is balanced around

#

We balance around the classes as a whole

#

Summoner is lacking in options compared to all the other classes
That's why it is getting a bunch of new content soon

gray nebula
#

a bunch isn't enough,...,.,, add more

cobalt rose
#

make every enemy drop a unique summon weapon
boom. problem solved epicwin

gray nebula
#

ngl coders focusing on acid rain stuff instead of (cool) summons is a bit cring

sand umbra
#

ngl summons are the best kind of content

#

well, second best, just behind pets/light pets

echo lynx
#

the pets are where its at

#

danny devito

gray nebula
#

one (one) more pet is being added next update

hollow shell
#

Actually I'm pretty sure vanity hats are the best kind of content

gray nebula
#

and it's a cute one

echo lynx
#

cool

cobalt rose
#

~~11 new pets? godflushed ~~

hollow shell
#

nah, 1 + 1 = 2