#suggestions-discussion
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everybody gangsta until the Selenian reflects an Aerial Bane arrow
which are drakanians riding on a drakomire
but if you kill the drakomire first, it becomes a drakanian and loses banner potential

Hadari was brutally dissected by Nebula Blaze EX
^
Nebula is also bullshit, fuck the predicters.
everything there synergizes with everything else and only one of the fragment crafts you get is worthwhile
didn't even know they did anything
The things that teleport after EVERY HIT
the other is Cool But (Entirely) Impractical
those aren't Predictors
[[tgc:Nebula Floater]]
those are these bastards
sometimes the stardust pillar can be bs
Fuck em regardless, horrible design.
so like
Predictors shoot like a shotgun of laser bolts or something
you're chilling and then some whole ass laser deals like 400 damage and one shots you
not the worst
but annoying nevertheless on top of the other enemies
one of the basic fighter-style enemies of the lunar events
solar pillar sounds like something that would come from the Terraria fan ideas wiki
actually the entire lunar situation is. besides cultist
interestingly, all the fighter-looking enemies all have a unique mechanic
except drakanians
cultist is the best boss in vanilla
Solar is a shitfest because everything synergizes with everything and the crafts are mediocre at best and incredibly disappointing at worst
Vortex is a shitfest because HONESTLY FUCK DISTORTED IT'S A HORRIBLE DEBUFF AND SHOULDN'T EXIST
Nebula is a shitfest because Nebula Floaters are douchebags
Stardust is...actually sorta normal aside from everything multiplying
i get more annoyed by brain sucklers
and then dragon
Summoner gets arguably the easiest pillar
the pillars are made easier for their own classes to manage
and since summoner is bad at crowds..
they made a really easy pillar for them
with not much going on
and quite possibly the stupidestly powerful summon in the game
melee is a tank
I'm surprised Brain Sucklers aren't hated tbh
Yeah they move slow and predictably
But there's tons of them
And if they hit you you're inflicted with a debuff that makes it impossible to see anything
brain sucklers are plain outclassed by nebula floaters
Warrior can only handle Solar mobs because Warrior in vanilla is designed around getting up close and personal
as such, they're extremely tanky and can largely ignore Crawltipedes in particular
along with ignoring Selenians' projectile deflection entirely
I remember in vanilla using horseman's blade to counter Selenians
mages control every mob in the nebula pillar because the aoe spam and also none of them have defensive capabilities
because they kept reflecting my flying dragon 
which removes a lot of the threat that the Solar Pillar holds
Vortex...honestly that's just Ranger being Ranger, everybody trades bullets
Ranger gets Stormbow and thus doesn't give a shit about anything
Ranger also gets Bane
YEP
Reminder that Stormbow fucks everything in vanilla. Not up to a certain point, just straight up everything.
Nebula is honestly still really stupid even with Mage because fuck Nebula Floaters and everything they stand for
mages counter floaters easily
all the homing shit
even if they aren't one shot and teleport
the fucking razorbllades
will fly over to them
and they will die
Daedalus Stormbow claps ML's cheeks too, I believe a WR Terraria speedrun used it on him because they forgot to make a certain weapon and it turned out to do just as well.
basically they don't need to aim, and negate the strange movements of nebula mobs
fair
I think the biggest issue with the Events is
even if yes, one pillar is made easier by its respective class...
they heavily encourage multiclass
you still have to fight the other three
if you use one class, a bunch of the other pillars torture you
it's a subtle implication of multiclassing but you're not really encouraged to multiclass anywhere else in the game
that's why I hate fargo's pillar
classes are classes
stop trying to break the boundry
if you want an event to imply the need to multiclass like that
then have other things that happen earlier which are best addressed by multiclassing
the disadvantage also shouldn't be so massive to where it's practically unfair for every other class
Maso Pillars take it to the logical extreme except it's actually a subtle nerf to the pillars
should we decrease the blood moon frequency or the mob spawn ratio in early pre-hm? Night 2 and blood moon already, just mangled over and over again, the spawnrates are like if you stacked battle cry from fargos and pre nerf zerg
melee is the only thing that doesn't die 50 times at solar pillsr
because suddenly you can't take on the Pillars at all with anything except the class that specifically counters its respective Pillar
Maso ML is
another topic entirely 
maso doesn't look fun
my focus here is on the Pillars and how they're handled, in vanilla and in other mods
why is mutant so much better than the rest of masochist mode
Doesn't the maso mod also have the souls and enchants? Then doesn't that balance it out, because while everything can break you you can break it back.
Fargo's Soul Mod also has the enchants and stuff yes
anyway
most of the vanilla bosses are kinda

EoC is great as a first boss, but then EoW is a pushover you can beat by fuckng accident, BoC is useless and can never touch you because he takes knockback?!?
Skeletron is fine i guess
WoF is just trash and lame and all you do is run in one direction
then once you get into hm Every fucking boss is just
Circle strafe
except for cultist who is a good boss
golem and plantera are so fucking pathetic all you do is circle them
we already talked about ml
if you want a good challenge try masodeath
cancer ≠ challenge
(having cancer is pretty challenging, I've heard)
BoC is a fair fight
It was WAY too hard before they removed the regen eyes
It could beat almost everything just by attrition
For those trying Masodeath:
MASODEATH BOSS DIFFICULTY TIER LIST (my opinion)
INSANE: Mutant, Skelly Prime, Destroyer, Plantera and Golem
Very hard: Queen bee, Duke Fishron, Duke EX, Abomination, Yharon, Scal
Hard: Twins, Brimstone elemental, Moon lord, Providence, DoG, BoC, Cal Clone, Siren & Levi
Medium: EoC, Skeletron, Aquatic scourge, EoW, Cultist, Polterghast, Cryogen, Astrum Deus, Plaguebringer Goliath, Moon Lord, Hive Mind
Easy: Sentinels, Slime God, WoF, Astrum Aureus, Ravager, Betsy, Birb, Perforators
CAKEWALK: King Slime, Desert scourge, Crabbulon, Scal (with souls), Yharon (with souls), Prof. Guardians
Tell me if I missed a boss
This is my masodeath boss difficuty tier list
What does this have to do with calamity
people think it’s hard
coversations tend to go very far and eventually branch from topic to topic
Post Golem it is a breeze (with the exception of Mutant ofc)
it happens
but
did you just call yharon
a cakewalk
i can understand scal for people who are good at bullet hells
hey guys u should give a star to the scal pet concept with talking scal pet its at like 3 or 4 stars away and i want a fking pet that mocks me when i get shanked
Souls make it easy, without them yeah very hard
You get Fargo’s mod stuff and calam gear which is why masodeath isn’t challenging
4.8 stars soulless yharon
4.2 Scal soulless
with Souls both are 0.0001, force of the apocalypse is so op and the souls as well
oh ok
I had starred it already
ive never seen a suggestion get starred so fasy
I had one long ago that asked for stardust cell buff, it increased quickly but didnt get the enough stars
i have something i think would be really cool i wanna suggest
but
i think its too big
to put in suggestions
:/
look at hectique's suggestion
put it in parts maybe
can't be that big
post here first.
should we decrease the blood moon frequency or the mob spawn ratio in early pre-hm? Night 2 and blood moon already, just mangled over and over again, the spawnrates are like if you stacked battle cry from fargos and pre nerf zerg
@grim tusk Should we adjust blood moon?
The exaggeration is very exaggeration
Making them not happen until first boss kill might be an idea.
I thought blood moons were locked behind 180 health
120 health.
Really?
So, once you've used 1 life crystal
That seems very... bad.
Nah, 1
Each crystal gives 20
This Masodeath?
died around 9 times before I could get in, regular death
If I remember maso doesnt increase blood moon spawnrates
Ahh, yeah this makes sense
Didn't realize Blood Moons were super boosted in Death. They are.
I'm no game dev, but imo
It's impossible to balance around RNG
Trying to will make the game too same-y you can see evidence of this in the mod already
It's much easier on everyone, both player and dev, to accept that luck may not always be in your favor
And you're going to get screwed over every once once in a while
Who's this referring to
The Blood Moon thing
aight
the frequency of bloodmoons is fine, but the spawnrate not so much (and not much RNG is involved in it)
Locking it behind first boss kill would be fine. I've never had an issue with it, in that situation I just dig a hole in the ground, but nothing from blood moon will seriously save you on your first boss.
Also has a tiny lore backing. Blood moons are caused by Xeroc watching you and it'd make sense if he only started watching once some dickhead just killed something multiple times larger than they are.
Maybe decreasing the spawnrates to x3 instead of this in early prehm could work
pre-eye perhaps?
If it needs to get restricted at all, no blood moons before first boss would work best.
well i mean my idea was "big" as in "too large scale to be accepted"
but i was thinking about a "class item" slot -- almost like the equivalent of an offhand
an accessory slot devoted to a special kind of accessory, and you can only choose one of these, and they typically have especially unique effects for an accessory that switches up your playstyle a bit
So a shield for melee, or a quiver for ranger, or a sheath for rogue. Something like that
But that would require implementation of a lot of items and balance work so it probably would be too major to post in suggestions
So
Like the Adventurer's Spark from ||Tremor||?
I'm down for that
So I make my suggestion?
@digital saddle sounds cool, but the balancing might get in the way
What's the reason for it
This is how it is going:
Nerf or lock Blood Moons pre-boss
As many of us have experienced having a blood moon on death early game is very frustrating and can lead to everyone getting overwhelmed very easily, making exploration during it very risky so here are some probable changes:
-Locking Blood Moons behind a early game boss and buff some weapons accordingly (Personally I think EoC could be the best boss for this)
-Increasing the health requierement from 120 to 180
-Making it not happen in the first 7 nights so that the player can prepare more for it
"buff some weapons accordingly"?
Some weapons such as the bouncing eyeball
Also you can just have it be locked behind any boss, like the Dryad
and ah, right
Could clarify you mean Blood Moon weapons
(I thought you were implying pre-boss weapons to make killing the first boss easier)
Pre boss Blood moon weapons
mhm
If you kill enough enemies pre boss to get a bouncing eyeball in the blood moon, you deserve it
yeah but trying to get it is not worth it in Death, too many mobs and shortage of piercing/AoE weapons, and the weapon gets outshined by many other pre boss rogue weapons
I misunderstood some stuff mb
well for example
you could have a single class item that provides buffs that help to support individual specializations
You could think of yoyo bag as an example of a "class item"
its a single item that empowers an entire spec enough for it to be strong without needing a huge number of accessories dedicated to it. Maybe you want asgards valor for true melee playstyle that needs to get in close and avoid knockback, while yoyo bag helps yoyo playstyles out tremendously instead.
Your class item could define your spec, while your other accessory choices provide more general damage boosts
not a perfect example
but hopefully it makes sense what im suggesting
So, like
.. you want another accessory slot?
not really what i'm saying
But like, this would be a new slot for (probably new) equipment to go into
I don't think it's necessary
because we already have accessory slots and numerous class-dedicated accessories
this is an idea that i had for my own mod for a time
but yeah, ultimately it was the thing that made me conceptually move it to a standalone project
because its just... not really needed for a game like terraria?
its based on ideas that i don't think fit for terraria
building classes can already be done through accessory slots, armor, other equippables
adding a slot just for class-specific accessories would just be redundant
because what are the regular accessories now? "minor accessories" with a "main" class accessory?
it takes away from the openness, it restricts things
Something that I could add?
Nerf or lock Blood Moons pre-boss
As many of us have experienced having a blood moon on death early game is very frustrating and can lead to everyone getting overwhelmed very easily specially in the very first nights due to a lack of piercing and AoE weapons at that point. This makes exploration during it (or even leaving your base) very risky so here are some probable changes you could to to it:
-Locking Blood Moons behind a early game boss and buff the pre-boss weapons obtainable in it (like bouncing eyeball, which is outshined by many weapons acquirable at the time) accordingly (Personally I think EoC could be the best boss for this as it fit the blood-ish/gory theme of the blood moon, but any boss really)
-Increasing the health requirement from 120 to 180
-Making it not happen in the first 5-10 nights so that the player can prepare more for it
-Decreasing the spawnrate to 2.5-5 times the usual pre-boss (or even in pre-hardmode) instead of the current around times 10 (but seriously it is a lot for that point in the game, it is like pre-nerf zerg)
-Balancing its interactions with death so that it is not as frustrating to deal with
hmm
i don't know how i feel about that
just in general
firstly, i ask this question, should we be balancing something around its interactions with death?
this is a change that seems to be affecting not just death, but rev, expert, and normal, too
yeah
If I remember maso doesnt increase blood moon spawnrates
what's funny is
there's something about Maso Blood Moons that instantly tells you that screenshot isn't Maso-induced
Maso Blood Moons don't innately increase the spawn rate at all: they have the Water Candle buff, which is inflicted on players under a Blood Moon's light, do it for them
uh you didnt have to add what i said to the suggestion
Maso blood moons also increase spawn rates if you get a specific debuff after getting hit, right?
and that's not what i meant when i said nerfing and or locking blood moons behind eoc
Blood Zombies inflict Bloodthirsty, yes
(Also, again, it doesn't need to be locked behind a specific boss. You can have it be locked behind any boss. Like the Dryad.)
but the absence of the Water Candle debuff already gives away that it's a stock Death Blood Moon
Death just innately spikes BM spawn rates sky high
i meant that considering how it's currently phrased, blood moons will be post-eye in all modes
Death basically gives pre nerf zerg
Yeah, but you dont have control over it
except you can't actually deal with it at all because lol funny overwhelming enemy groups!
Fantastic balance. But I think complaining about every RNG thing ever is not good
That is why I placed the locking it the first days thing on it
At the same time, I suggested Death boss approaching not occur after midnight for nighttime bosses so as to prevent wasted time
And I think the blood moon thing is the same way; preventing a waste of time.
Yeah the death boss thing is very infurating, on one of my playthroughs I got Prime at around 4:00
Death boss spawns, sure, that's kinda pointless if it's late in the night
But idk about Blood Moons
Imo events like that should be able to happen outside of player control
Improve the Tempest Staff minion AI
Currently, the sandsharknado staff seems better than the tempest staff because the tempest staff's AI is garbo. It doesnt like to attack if its too far from the player, and then it tries to basically touch the player in order to attack again, and its not fast enough to get close to the player while fighting.
uhh enough reasons
what
i mean sharknados (both type) are good for stational enemies, while others are good for fast moving enemies
i think the sharknado staff just shouldnt be a downgrade because you're fighting a fast enemy
fast enemy shouldnt mean downgrade
sand sharknado is post-plantera, it shouldnt be better than a post-duke one
15 damage is a lot better smh
as i said, both the sharknados are meant for stational, slow moving enemies
yes, but the sharknado cant hit shit while sand sharknado is fast as fuck
sand sharknado is 10x faster
try testing both of them on a pumpking
My suggestion is up, make sure to rate it
(Storm I just wanna make sure you understood what I was sayin with the 'any boss' thing, and if you just chose not to include it.
I keep bringing it up cuz it would allow the player to just skip EoC (which is easy to do) and never get a Blood Moon in their whole playthrough.)
i added the any boss
and EoC cannot be skipped due to "Something is approaching" and "You feel an evil presence watching you"
You say "a early game boss", and "but any boss really" after saying EoC would be a good specific boss
which implies that you still want it to be one specific boss
and yknow what, fair enough. I feel like that's a better reason to pick EoC than just the blood/gore theme.
I though about that, but not much came to mind
wdym
I also thought that the could be better reasons for picking EoC
Aight. Well that's added now, thanks
s'not worded how I'd personally like to word it but the sugg itself is all fine, I'm just nitpicking now
EoC is still easy to skip even with the auto-spawns, just exit out of the game upon getting the message.
Not LIKELY to skip EoC because dashes are hella cool, but still very possible.
It's dead simple. Let Ghost Bells drop Mana Jelly so I don't have to make a new world because I can't realistically get to Layer 3 of the abyss in early-hardmode.
Jellyfish Statues also allow you to get Mana Jelly, if you found one of those
but, it is not guaranteed that you'll find one, so fair enough
Ghost bells are too passive try something more aggressive
Because blue jellyfish aren't?
The mob I could one shot if RNG gave me a jellyfish statue?
Ghost bells will never chase the player, unlike other jellyfish in the wild
Neither will Blue Jellyfish that're spawned in lava lol
You can literally autofarm w/ the statue
thats not what I meant but oh well
I know exactly what you meant.
make a new world
Inconvenient.
idk
i do it in early hardmode sometimes
to farm mats
without having enemies that instakill me
why would anyone skip EoC the dash is epic
which one of them
it's like bootleg asgard's valor
That's a good pdf
I noticed, I'm gonna try to fix it one sec
Nice pdf
Crap
There
Ideally, it wouldn't be a pdf
it would be a Google Doc
so that users don't need to download anything
I exported it out as a doc but it changed to a PDF
That's not what a Google Doc is
or, not what I mean rather
I meant sharing a Google Doc, so that anyone with the share link can view it
and you just include that link
I question the test results still
There we go
I did
"Get shareable link"?
"Anyone with this link can view"?
Cuz I can't view that doc
I found the issue
This is gonna take a minute to fix
Does it work now?
Also I tested a bit with buffs and reforges and the times were abridge
I hadn't realized that buffs and reforges made such a big difference
doesnt work, it says you need permision
If you still doubt it then you can check it yourself

My phone is not good at this
It does work now, good
Ok I just had to get on my computer
iirc there is "copy the public access link" and it automatically opens the document along with the needed address
nvm you seem to did it
Next time I'm not going to try to do it on my phone
Yeah, google docs are real wonky on non-PC platforms
Btw I'm impressed dragon's fury wasn't half bad as melee wep 
But yeah, the rest is pretty much a meme
Late to the mimic Sugg but what if just have it so they can only be summoned in hardmode
Using just a Golden Key on its own would be weird anyway
cuz that item actually has a use beyond summoning mimics
Does calamity add anything to golden keys?
Mmm no?
Since after a while you kinda just end up having a few lying around after opening all the golden chests
It is used to craft the Shadow Key but that's also just a one-time thing
Wait, shadow key has a craft? Wew
And you just get a shadow key from said golden dungeon chests
And dungeon crates can drop golden lockboxes. Cause that's totally a common feature that people use
Well, some other dungeon items can be crafted too, seemingly to not hinder player if the item wasn't found
So going on my previous thing i said,I could see golden keys being used to summon normal mimics since by the time you Wana start farming those mimics,you kinda got most if not all of the pre hm dungeon stuff
Or atleast the ones worth getting
That would work
I was thinking a craft from gold dust and souls.
Ain't that semi expensive?
Even then, Mimics drop like 35 gold a kill
Iv only ever used gold dust once and that was on my 3ds
3DS version is a big meme
I don't blame anyone for not remembering it, considering its only use is Midas Flask IIRC.
Golden bullets indeed
Both just make money drop more right?
mhm
They both seemed to inflict the same debuff so yeah
Not on ranger for the most part, because you end up spending more than earning
And not in general because money making is one of the least concerning aspects of vanilla
mhm
and especially in calamity
just summon an easy boss
they always cost less to spawn than they drop
except for ml i think
Remove the wait for Moon Lord spawning when using celestial sigil
On Vannila, moon lord is the final boss, so this makes sense to make it more dramatic and intense, but on Calamity, this isn't the case. You still have many more harder bosses to fight. Often, on you will have to fight moon lord multiple times to win, especially on higher difficulty modes, and this wait is really random and irritating.

idk if that's a good idea, the waiting can give the player some advantage to prepare and get ready before the boss summon not to mention it can give you like 0,5 second to attack the top eye. That suggestion would be nice if you're using it post ml i think
he didn't say from pillar spawn he said from sigil spawn
if you aren't prepared for summoning him from sigil that's your fault
wow i guess people really don't want to buff a boss that 10000% should be buffed
wow i guess people just agree that she doesn't actually need a buff
who
qb
Because you’re not trapped underground in a most likely enclosed space
nope
i had both of my arenas at 200 blocks with 2 layers
the surface is still easier
maybe you're just a gamer 😳
such a gamer that the normal queen bee is harder then the enraged version?
wot? xD
ya this is why i suggested that!
like i said, maybe people just don't agree that she needs a buff
enraged queen bee is harder then normal queen bee
or maybe people just don't agree with your proposed buffs
it's not the entire boss just the enraged version
i am fully aware of that, yes
She’s a mid PreHM boss anyway, and with beehives in planetoids she’s practically intended to not be bound by the underground jungle anymore
so you say she MEANT to be easier then the EoW? because that what i am getting.
I don’t get y’all and finding EoW easy but that’s another subject
i really had more trouble with him then her
well maybe you're just good at qb and bad at EoW
either way, while you might think that enraged qb needs a buff, it would seem that people disagree
maybe people thought qb enraging was dumb in the first place
^
Honestly I bet people just don’t care about QB to begin with
i can see where you come from Hadari
as i like to say: if something is in your favor, you usually won't want to complain about it
mhm
that sound dumb for a certain extant
why does it sound dumb
that grammar there was pretty dumb
sorry that i'm not englsih
If you take that point of view, then it kind of suggests that game balance is us competing against the devs, and I’m not a fan of the mindset
isn't calamity suppose to be hard?
it is indeed
that's why everyone considers rev default
since part of calamity is that it wants to increase the game's difficulty
then why are some bosses are as easy to defeat a zombie
however i do not want that and remain on expert
all i needed was the BoB
good for you
Bob and vagane
BOB AND DEATH!
maybe it's me that endlessly plays death mode religiously
like the only time i left death mode was summoner DoGG i HATE instant kill mechanics!
The thing about DoG is
lategame boss
Death makes him want to hit you with the head more
Well yea too but I’m off on a tangent now
@frail mantle no i did Yharon summoner death mode in 6 tries, and death mode Scal in 1 try!
still lategame boss
maybe you're just a gamer 😳
it's more the instant kill mechanic that won't stop killing me
But the way Death DoG moves is so damn strange to me. Like he spawns and instead of being in Crawltipede mode he just face smashes me before I can get to grips with what he’s actually doing
if i ask for any nurf to any boss, it would be DoG death
then suggest a DoG nerf
@ashen warren he is no longer a crawltipede
He still does that in Rev tho, at least he did last time I played
SW is the solar worm AI boss
like i said, if you find Le Chien Grande so unreasonably hard, just suggest a DoG nerf
They ain’t gonna nerf Death DoG, come on now 
^
not saying they will
and even if, how in the world do you nurf an instant kill mechanic?!
but if you find DoG to be harder than he's supposed to be, suggest a way to nerf him instead of complaining
a way would be to just...not make his head instakill you?
but that's the only major change to DoG death mode!
Actually I’m gonna argue with that
It’s not just that the head instakills, it’s also that he is more aggressive and rammy
yea
To compliment it
DoG's head really isn't the only major change he gets in DM
nope he is totally right only the head instakill is changed
ah yea my mistake
:/
Accelerates extremely fast and increased aggression
so much for the ability to nurf him
??
I doubt anything will come of this
Yeah it won't if you won't suggest anything and just complain for no reason
you're correct
Give a good reason on the suggestions to why Death DoG Head insta kill need to be nerf
I’m saying even if I do, as in I don’t want to talk about it because nothing will get changed even if I make a sugg
imo it makes sense in term of lore wise that he will devour anything in his path
...
might be just me that enjoy the frustrating mechanic
Not necessarily
I’m more so aggravated by the hyper aggression
In the sense that boss cursor can’t tell me he’s coming soon enough to dodge an instakill move. It just sounds like a bad problem to have
because this ?
Accelerates extremely fast and increased aggression
Because of how it combined with the head instakill
did you play with the map overlay or just relying on boss cursor ??
I had the map up, I had it zoomed out a fair bit, and I had the boss cursor.
I’d have situations where DoG would be farther than I could hit him from and suddenly I’d die to the head. I guess it’s just me
yeah DoG will somehow accelerates faster than usual if you far from his head and with the addition with his new teleport it can be troublesome to manage
and it will end up on unfair death
I just end up deciding I’d rather play in Rev than complain about it. But it came up naturally in conversation and I figured I’d mention my PoV
Maybe i'm so used to the fight that i don't even complain anymore but it might just be me being to persistent about difficulty on some bosses that i can't have the same view point as the other people that have issue with certain bosses.
Yea DoG shouldn’t have an easy free never get hit pattern, but sometimes he feels cheap I suppose is my issue
I lack the patience for Death to begin with though so I’m not sure my opinion on that is warranted
fair enough
I’m typically completionist, so I feel the need to play on Death so I can be HaRdCoRe or something.
Doesn’t mean Death should change for me
Mfw I want to suggest Biome Blade using Pearlwood Sword instead of Wooden one, but there is no real reason to change that other than flavor 
Oof
make it use any wooden sword 
wacc (but actually fair)
oof
**Give the Xeroc items more thematic consistency (namely, the ones crafted exclusively from meld bars) **
Although I'm not exactly sure of the dev's plans for the Xeroc set of items, considering that a rework has been mentioned several times, there is an underlying confusion associated with the meld bar items that is hard to ignore, and I feel a suggestion is warranted to spark a discussion about it.
The meld bar items are a hodgepodge of odd ideas. Despite being a pseudo-fragment, they only directly craft one rogue weapon, with the others requiring stardust as well. Tome of fates, The Empyrean, and Xeroc Greatsword all have vastly different themes in how they function, as well: They inflict Cursed inferno for some reason, tome of fates has a brimstone theme going on, greatsword shoots plasma balls, etcetera.
I suggest that the devs consider a unifying theme to make these weapons fit into their set more coherently, rather than being a conglomerate of old-age ideas that were badly designed in the first place.
how does this look?
id wait for the rework of them tbh
well that's exactly the thing
i don't know
it's simply a suggestion, not as much a demand
yeah, ill wait for the rework
but i want it to be a good rework
i guess

anything you see that could use rephrasing, though?
if anything makes it look like a demand, tell me because that's not the impression i want to give off
All Xeroc-related items are not related by the original Xeroc
well yes
and they will be renamed
yea, im aware
but yeah
byeah i think its ok
im just saying the weapons be more thematically consistent
i'm agree
i think ill post
/!\ bruh alert
you awnsered your own suggestion
a rework has been mentionned several times
😳
and we arent stupid enough to rework it but keep an inconsistent theme
so like no yes
now that's just confusing
can i rank up?
there's no ranking in this server and also, not really the channel to ask @sterile drum
xeroc set has some plans, ye
but they're not public other than the fact it's happening
yeah, ofc
perhaps
ok
i wont prod more
byeah im excited for what yall have planned
i hope it will be more coherent
@radiant meadow from calamity roblox group
?
wh
I have no idea either what that would mean tbh
ooF sry


:/
idk if this is the best place to ask honestly
if there's a discord server for that, you should ask there
wegud
honestly that's just laziness ngl
And if Fargo’s and Thorium have one already, just used those
@silk scarab crystal ball already funtions as a demon alter
it should be a vanilla thing
Ding Ding Ding
Dong
Ancients Awakened has one too
@north fox why the frick are you sugesting that shit?
i mean there's no need to be aggressive
@silk scarab Unfortunately, that’s not what Calamity is here for. I think craftable demon altars have already been suggested before.
Just because something is in other mods, doesn’t mean it should be in Calamity.
lol
@silk scarab @empty geyser @frail mantle draedons forge counts as a demon altar
if you want qol before that install a different mod e.g. luiafk
Slime God spawning is pretty weird
What’s weird is I don’t know what to do about that
I'm pretty sure her generic messages were for lore reasons
That's she's trying to keep up appearances as being a loyal and useful subject to Yharim even though she actually hates him
But, that is fair
There's... not much substance to most of her messages
What if she betrays him and helps you beat him
the scal suggestion
o
Thanks for giving me the lore rover.
@digital saddle the reason destroyer has specific resists to those projectiles and weapons is due to how fast they shred it
those weapons are balanced for everything except the destroyer
kelvin moment
i just find the solution to be very inelegant
there isn't much else that can be done
insert flashbacks to initial pierce resist post-rework
and how it nuked like everything even semi-good for Desu
and, funnily enough, it didn't actually solve the most busted options
because the most busted options were (and to a point, still are) things that are designed like Cursed Darts and Spear of Paleolith
which don't actually pierce at all and just spawn lots of projectiles, thus bypassing the damage reduction
Which is kinda that Kelvin, Cryostaff, and Winter's Fury do too
Kelvin also pierces but it spawns a ton of projectiles when it does so
damn this susggestion
mhm
incredbile
Aren't DoTs
Maybe add kill times and other stuff 
Mostly Completely useless most of the time (??)
meanwhile, options like YinYo and Poseidon suffered horribly because their whole shtick is piercing damage
funny ice star moments
then it got changed and everything was neat
Ice Stars were
an experience
before they died and became as strong as normal weapons
@last star please provide on-tier boss killtimes and DPS
ice stars are like
serpentine-esque, but automatically homing and higher damage or something
Harvest Staff is a pretty early staff
post 1 boss
it's like Poseidon was rogue and good
would make sense to be weak considering that
indeed
perhaps you could compare harvest staff to other weapons on its tier or something
Harvest Staff can be obtained before any bosses if Halloween moment
also I'm like 90% sure Ms. Fruit Salad doesn't actually spawn after a Calamity boss
i'd imagine harvest staff would obliterate DS 
so that makes its "normal" place (and Pumpler's normal place regardless because Pumpkin Seed moment) post-EoC at the earliest
unless that thing doesn't pierce, i dont remember
Aren't both Pumpler and Harvest Staff pre-boss outside of Halloween because Stuffed Fish can give pumpkin seeds?
Harvest Staff has 2:11 kill time on KS which is a fuck
we can always add pumpkin seeds to throw halloween off
yes stuffed fish does give you pumpkin seeds but who does that
wait a minute Pumpkin Seeds can come from Stuffed Fish pre-boss?
i personally eviscerated kelvin anyway
oh my god they can
2:11 killtime?
Pumpler stealth buff moment
i'll try a 20% buff on harvest staff
yeah 2:11 is
a bit long for KS
1:00 - 1:30 ish should be the target area
on a regular playthrough harvest staff isn't even pre boss
how does it fair against the desert scourge?
Stuffed Fish can give Pumpkin Seeds now though
which actually allows both Harvest Staff and Pumpler to be obtained without Halloween memes or Ms. Fruit Salad
that requires fishing pre boss
why do that when gem staves are a clear option
you're going out of your way for a sapphire staff tier weapon
okay so actually
the existence of Planetoids makes getting a Gem Staff way easier than it is in vanilla
which actually brings me to something
why are the Gem Staves not made a bit more closely balanced in terms of progression
rather than Amethyst being literally unusable while Diamond mauls EoC in like a minute or so

fuak it
@ashen warren Desert Scourge anti-cheese is a Suggestion Don't
because it's an early boss and should be easy
yeah I'm guessing this would count as unnecessarily buffing the tutorial boss
Also pretty sure it's mostly the grenades rather than the mount
Mfw you don't have any jumps left so you try to bounce on DS but just go trough it and take damage
Syhea
better?
Yeah that's better thanks :P
np
lol
Speaking of mounts, I noticed an oddity with the arctic leash (is that what it’s called) and I don’t know if it’s a glitch or not
I got the EoW stuck riding on a platform, fell on the platform while riding the mount (meaning I fell on the EoW), immediately jumped, and did not take damage when I figured I should.
Server suggestion
A backup Calamain for when some people may not be able to access this one
The server's been going down for mobile users on a daily basis lately and it will probably continue to do so for a long time, so a secondary server for those who get locked out to hang out in would give them an alternate place to gather until this server comes back on
Eh I mean maybe
I don't think there's anything super prudent here you need to see within even a day's notice
Mrrp contacted discord for this outage frenzy thing or something
hopefully the 20k member memes would get fixed soon as a result
lemme just
Bring the various Gem Staves a bit closer together in power level.
❔
In vanilla, getting a high-tier Gem Staff, particularly a Diamond Staff, is no easy task for an early-game player --- what with having to mine away for at least an hour to sufficiently explore the underground (unless one gets lucky and finds the needed gems in a natural cave, but that's not exactly easy either).
Calamity adds Glittering Gemfish --- a rather common underground fishing catch --- and the various Gem Planetoids that generate in the sky. Both of these are very easy to get any type of gem from and the power balance of the Gem Staves suffers horribly for it. On one end of the spectrum, the Amethyst Staff is fantastically weak, taking a hefty 3 minutes and 40 seconds to kill EoC alone, and on the other...Diamond just kinda mutilates EoC from the moment you get it, boasting a mighty 54 second kill --- these are both tested with the same appropriately powerful pre-boss gear.
A weapon should not be able to make such quick work of even EoC --- it is a boss, and the first semi-major one, it should take at least a minute or two even with good gear.
how necessary is it though
think like the early hardmode melee and ranged weps in a similar state
I'm fine with Amethyst Staff being that weak because you get it from the starter bag
so its strength is around the same as the other starter bag weapons
not really
wulfrum drone doesn't drop from the starter bag anymore
just about all of early game require aim
Now it's the squirrel staff
yeah
so idk about that counter point
I didn't know that the squirrel staff was better than the drone
why would it suck?
it's not melee. it doesn't need to fly
they throw fast and at EoC tier you have 2
they pierce and have terrible dps?
some of them do iirc
at least Diamond does
oh wait you're not talking about the staves
i go 🛫
maybe diamond staff needs a nerf then
although it does require the user to aim
Aquamarine is even more absurd btw and does not require aiming
and while, yes, it's post-DS...it's still like a 1-minute kill at longest
Rev+ EoC should not be that short
Squirrels are generally better than drones because I could spawn them anywhere in the screen and they'd shoot at the enemy while the drones always fly back to me
And they hit enemies more easily while drones like to miss quite often
oh, so you designed them to be terrible
i mean it's a starter bag weapon
it's not exactly meant to carry you to the primary evil bosses or something
w-
callback to when Slime Staff was the Starter Bag summon wep, and was actually supposed to carry you about that far because you didn't get much of anything else

i mean
Seabound
but still
Seabound was pretty bruh at the time iirc
yea, true
Victide set summon ain't anything to write home about either
i've always found most Calamity summon set bonuses pre-ML to be kinda boring tbh
all of them are just "thing that floats above you and fires projectiles", with the only exception being Statigel and Aerospec
more things floating above you and firing projectiles coming soon™️
©️
Zerg Potions require cores though and they're both meant to be made at the same point in the game
Both Calming potions and Peace Candles are buffed in Calamity, you can use those
@digital saddle ^ Calming + Peace should be good
Delete the crawltipedes
no
why would you delete the crawltipedes?
Unfortunately crawltipedes delete you
Wait wait wait, someone seriously wanted to nerf gem staves?
Ah, found the msg
yes, it is I
although the way I said it wasn't strictly "nerf", moreso just "rebalance"
so that Amethyst is actually usable and Diamond isn't unnecessarily strong for being really easy to get with Calamity in particular
but the reason that is problematic is because calamity gives access to rare gems easier
so why not make the rarer gems harder to get from the calamity sources
because then people are going to tear me a new asshole for suggesting making Crystalline ass to get
that's how this works
lower the cost for crystalline then
also personal assertion but Aquamarine Staff really doesn't need to take a Diamond/Ruby Staff to make
just make it take like Sapphire/Emerald or smth

any but amethyst
all the regular ore gem staffs suck
you're really gonna tell me Diamond sucks
Diamond Staff just shits all over everything else
Amber Staff is buffed in Calamity I think
mhm
Amber did a power move indeed
Amber takes fossils though
I get confused everytime i read people talking about the amber gem/staves 
and without good ol' Sequence Break Shark, fossils are post-EoW/BoC 
And with... 
byeah
same for me amber but when someone says sucks so....
takes me a fat second to notice the lack of h
I guess the main gripe with staves is that vanilla expected them to last till, like, skeletron
That's why they are so powerful
What I don't really understand though is why with so little difference in rarity (hell, you can get 20+ diamond veins) also leads to so high power difference
btw waywasher shits on every single staff so here is that
really tempted to do "floor is balance" meme about mage
mage is balanced in a weird "these weapons are either shit or outstanding with limited middle ground" sorta way in vanilla
the former is Wand of Sparking or Amethyst Staff
the latter is Space Gun or Diamond Staff
Indeed
Demon Scythe being practically better than Staff of Earth makes my day everytime
Staff of Earth is just a great meme
Demon Scythe is a big one too, just while being the opposite of useless

it's simple but extremely effective
Oof
(that's the second time you say something not contributing to the discussion here, maybe try to be more on point?)
¯_(ツ)_/¯
It's not that crucial, dw
Just keep the chatting relevant, okay? 
Ok
Why did you deleted you Question?
I felt like it was irrelevant to the channel...
I feel like this has a high chance of having already been submitted and/or implemented, but would an ultimate Architect Gizmo Pack-like accessory be in order?
Don't think anyone has suggested something like that recently
so.. I'm in the green for doing so?
Well that wasn't delivered
yeah
So you are in the clear
(As long as you aren't super specific about it)
Toolbox isn't a Calamity item, is it?
It's vanilla, yeah
wait I can't read
hence that sugg
alrighty, I guess I'll hold out on suggesting. Thanks for double-checking, though :)
Nah nah, you can
It was a month ago and it didn't even get delivered
Not enough stars
Is the blood moon spawn rate with death mode fixed yet? if not i would make a suggestion
oh nvm, didnt saw that. Thanks
okely dokely
Aight, so
That kind of suggestion isn't allowed
Well only a bit
s'what we call a "Specific Item Suggestion", because you gave it a name
and laid out a lot of what it'd include, too
but the important part is the name
You can look in the Suggestions Don'ts document in pins for more info
and how to rephrase it to be valid
too specific? I wanted it to have a name that was implied that it was better than the gizmo pack
r.i.p.
It was mostly fine. You've just gotta be more general with your wording
let's get a summoner daedalus stormbow
No joke suggestions
you don't exist
you can't prove that, nor is it relevant
don't
ok I've condensed it down a bit:
"A combination of all of the building-based accessories
The ultimate building utility.
This would be great for building and in particular in-world builders. Also, this would be a nice counterpart to the Supreme Bait Tackle Box Fishing Station
"all the" is kinda odd sounding here
If it was replaced with "several", could be more on point
You could include the accessories that you're referring to
There's the Architect Gizmo Pack, Toolbelt, and (maybe) Toolbox?
lmao I removed those to not be too specific. Might have been over-cautious, perhaps
The idea is that you only include the important bits, the stuff you definitely wanna see in game
The exact name isn't important, but being a combination of those accessories is the important part
Okay last edit before I need to depart for a while, how's this?
"A combination of several of the building-based accessories
The ultimate building utility. Could include things along the lines of the Architect Gizmo Pack, Toolbox, Ruler, and Tool-belt.
This would be great for building and in particular in-world builders. Also, this would be a nice counterpart to the Supreme Bait Tackle Box Fishing Station."
I hate to rephrase everything constantly, I feel like I'm needlessly repeating this and asking for too much advice in too short a time span. Anyway, hopefully this is good
Blood Pact rework
One of, if not the least used accessory in the game, since it harms you more than helps. Double max HP pool, but 25% hits taken deal 2.5x the damage. That's only 37.5% increase in total damage taken, so it may seem decent, but there are two issues:
- Maximum HP does not increase your vitality in longer battles. That's the work of regen/healing, which aren't improved by the item
- If you are unlucky and get a few crits in a row, you die faster than without the accessory. It is pretty rare event, but that limits tanking strategies as the player is in constant danger of combo-crit ending the fight
One of the things that could help with second point is limiting crits being able to hit you several times in a row
Possible variations are:
- "Pseudo"-RNG. If you were crit, the next hit or a few cannot be crits
- After a crit, accessory goes on cooldown during which any hits taken cannot be crits. Especially useful for burst strategies
- Disable crits if the wearer is below X% health. This is controversial way but it could also create synergies with HP% based effects
Buffing crit's chance/damage to compensate the buff a bit could work: the main job is to give player more control over situation, even if it leads to higher penalty.
holy hell another wall of text
Anything to change, aside from cutting on explanations?
I'm not sure what this reason means: "After a crit accessory goes on cooldown during which any hits taken cannot be crits. Especially tempting to engage burst strategies"
Hmm, it's basically good for the moments where you just go all-out attack
Should I bring ingame example?
I missed a comma
It's the lack of a comma
Ye
That explains it
That's much better
(You could also mention that Blood Pact indirectly makes healing potions less effective, but that may distract from the overall point?)
Well, it's kinda covered by regen, but I could expand on the word there mb
Still seems a bit big, would cut a bit and then post
(Okay but what if Blood Pact doubled the effectiveness of healing potions instead of doubling max HP)
Thonks
My brain is rapidly alternating between that being too strong or not being strong enough
I mean, that could work too but it would serve entirely different purpose and also deviate from CotBG effects
So probably better as separate accessory
m, CotBG would indeed need changing too
The concept itself is quite alluring tho, hopefully it doesn't get lost
I feel like it'd be less of a direct tug of war of its features,
i.e. boosting your maxHP but just letting RNG decide whether that matters at all
Can i suggest natural boss spawns or is that not allowed? Like Dog spawning by itself without a summoner...
Don't think that's disallowed but that's also something that was rejected a few times iirc
(in DoG's case, that is)
@icy bramble is there any reasoning to that suggestion? You have to add one
Would have been full in for that if not for damage nerfs being the least satisfying debuff ever (aside from movement restrictions)
so i had a cute idea for a meta suggestion but it feels like it'd fall into the "this would get wicked stars but probably be rejected anyway" category and might've even been suggested in the past
but anyway, i feel like with all the talented pixel artists in calamity, it'd be kinda cute to rehash the existing emote legends of the #suggestions-voting channel to have custom emoji for stuff, "calamity style". i'm not sure if we have open emote slots or if that idea would fly at all but i also don't see the harm in it either
and it'd also set a precedent for having emoji for the legend for things we wouldn't have already had, like the :nostar: idea and the unopinionated dev response situation
having custom emotes for suggestion reactions could be neat. I'm still hard against :nostar: being a thing though.
oh yeah this is going to be unrelated to that. mostly just trying to bring up that it means that new custom reactions would be easier to make
rather than having to use 💬 or something else vague for the reactions legend for stuff we haven't covered
I doubt that would go anywhere, but who knows maybe one of the devs will accept such a suggestion...
i mean it's extremely star-bait, i'd be shocked if it didn't reach dev server
but yeah, i'm not sure anybody in dev server or the spriters themselves would care 
Plus Meta suggestions rarely go anywhere...
well, that's usually because meta suggestions are pretty biased and divisive
like banning certain suggestions or making a major change to how suggestions operate etc
(Also because meta suggestions don't have any official delivery method)
that too
we should just deliver them to you rover
here u go 💌
oops that's a love letter. still works
Thanks ❤️

(I usually just send them to the sugg_disc in the dev server)
The sugg discord which is the least of the devs priority right? Like they barely do anything in that server other than rejecting suggestions, there is rarely a suggestion that becomes a real thing
yikes
suggestions discussion, actually
It's a channel in the dev server
Also rejections are still outweighed by approvals, btw
What? Well i know too much now, ill stop talking about this lol
you should really cleanse whatever... vendetta you have going on there
devs are pretty thorough in their discussion about suggestions, at least when warranted
just today there was a nearly hour long discussion regarding the value of a delivered suggestion, it's more involved and considerate than you give it credit for
Ben is also so active in implementing suggestions sometimes that he does it before they even get delivered
(to the point where I've told him to slow down so the star system doesn't lose all meaning)
ozz 2.0
Wow, Ben wants to give us a chance

So do I 
gosh, you really have a knack for phrasing things in a way that is pretty impolite to the majority of devs 
rover, what are your thoughts on the thing suggestion i mentioned? any particular opinion on it?
Unique new sprites for each reaction?
The lifesteal
ye, just making them more calamity-esque but still keeping the general vibe of stuff (still using the stars and checks and junk, probably)
I kinda feel like that may get confusing quickly
lifesteal was already delivered to dev server, so there's no need to discuss it here
Oh nvm...
I feel like that's a good idea.
We could have similarities in all the dev reaction sprites to indicate that's what they are.
Maybe something like a clock in the new bluecheck icon to indicate it's been delivered in the past.
Gives us more freedom to make each one a clearer meaning indicator
ye, i kinda like the charm of the existing emoji but also feel like they get kinda loose in their interpretation at times
and we still lack a definite way of expressing unopinionated dev response, so it could potentially cover that as well
i'll write smth up real quick and posteroni to #suggestions-voting
make the reactions legend clearer?
Something like "make each reaction more clearly represent what they indicate"
@teal ibex

Yeah that's fine
sick
I was ready to ping Leon and mention the recipe but he actually took it into account
Well done
thank you :D
Indeed, well done 👍
btw is the segmented devourer a death mode only change?
iirc yes.
Has anyone suggested buffs for Stardust Guardian
Prolly not gonna do that
in fact i think i heard once that the stardust guardian's damage is hardcoded
why did they hardcode the damage and make it so weak
the fuck were they on
i swear when you start playing mods vanilla sounds like a terrible game
These are the same people that thought “Hey why don’t we just make an alternative armor to admantite that makes you pretty much invincible lmao”
What did you expect

You mostly just see the flaws and wierd shit in the code more clearly






