#suggestions-discussion

1 messages · Page 820 of 1

radiant meadow
#

reminder that drakomire riders have a banner

sand umbra
#

everybody gangsta until the Selenian reflects an Aerial Bane arrow

radiant meadow
#

which are drakanians riding on a drakomire

#

but if you kill the drakomire first, it becomes a drakanian and loses banner potential

sand umbra
#

bruh?

pulsar jay
#

Hadari was brutally dissected by Nebula Blaze EX

radiant meadow
#

drakomire riders and drakanians are a massive meme

#

regarding banners

pulsar jay
#

the other pillars are fine

#

imo

sand umbra
#

honestly just

#

fuck the Solar Pillar as a whole

pulsar jay
#

^

sleek wadi
#

Nebula is also bullshit, fuck the predicters.

pulsar jay
#

horribly designed pillar

#

predicters?

sand umbra
#

everything there synergizes with everything else and only one of the fragment crafts you get is worthwhile

pulsar jay
#

didn't even know they did anything

sleek wadi
#

The things that teleport after EVERY HIT

sand umbra
#

the other is Cool But (Entirely) Impractical

#

those aren't Predictors

#

[[tgc:Nebula Floater]]

red stormBOT
sand umbra
#

those are these bastards

pulsar jay
#

sometimes the stardust pillar can be bs

sleek wadi
#

Fuck em regardless, horrible design.

sand umbra
#

so like

radiant meadow
#

Predictors shoot like a shotgun of laser bolts or something

pulsar jay
#

you're chilling and then some whole ass laser deals like 400 damage and one shots you

radiant meadow
#

not the worst

#

but annoying nevertheless on top of the other enemies

#

one of the basic fighter-style enemies of the lunar events

pulsar jay
#

solar pillar sounds like something that would come from the Terraria fan ideas wiki

#

actually the entire lunar situation is. besides cultist

radiant meadow
#

interestingly, all the fighter-looking enemies all have a unique mechanic

#

except drakanians

pulsar jay
#

cultist is the best boss in vanilla

sand umbra
#

Solar is a shitfest because everything synergizes with everything and the crafts are mediocre at best and incredibly disappointing at worst
Vortex is a shitfest because HONESTLY FUCK DISTORTED IT'S A HORRIBLE DEBUFF AND SHOULDN'T EXIST
Nebula is a shitfest because Nebula Floaters are douchebags

Stardust is...actually sorta normal aside from everything multiplying

pulsar jay
#

i get more annoyed by brain sucklers

sand umbra
#

why does Summoner get what is arguably the easiest pillar

pulsar jay
#

because

#

they're summoner

radiant meadow
#

and then dragon

sand umbra
#

Summoner gets arguably the easiest pillar

pulsar jay
#

the pillars are made easier for their own classes to manage

#

and since summoner is bad at crowds..

#

they made a really easy pillar for them

#

with not much going on

sand umbra
#

and quite possibly the stupidestly powerful summon in the game

pulsar jay
#

melee is a tank

gusty geode
#

I'm surprised Brain Sucklers aren't hated tbh
Yeah they move slow and predictably
But there's tons of them
And if they hit you you're inflicted with a debuff that makes it impossible to see anything

pulsar jay
#

they're the only class that can handle solar mobs

#

and not die isntantly

radiant meadow
#

brain sucklers are plain outclassed by nebula floaters

sand umbra
#

Warrior can only handle Solar mobs because Warrior in vanilla is designed around getting up close and personal

radiant meadow
#

brain sucklers also die quickly

#

and don't teleport

sand umbra
#

as such, they're extremely tanky and can largely ignore Crawltipedes in particular

#

along with ignoring Selenians' projectile deflection entirely

radiant meadow
#

I remember in vanilla using horseman's blade to counter Selenians

pulsar jay
#

mages control every mob in the nebula pillar because the aoe spam and also none of them have defensive capabilities

radiant meadow
#

because they kept reflecting my flying dragon bruh

sand umbra
#

which removes a lot of the threat that the Solar Pillar holds

#

Vortex...honestly that's just Ranger being Ranger, everybody trades bullets

pulsar jay
#

and then vortex ug

#

ranger just doesn't give a fuck about debuffs it's too strong

sand umbra
#

Vortex enemies don't live long enough to inflict Distorted on a Ranger

sleek wadi
#

Ranger gets Stormbow and thus doesn't give a shit about anything

sand umbra
#

Ranger also gets Bane

pulsar jay
#

and all vortex enemies that are actually important

#

can fly

sand umbra
#

YEP

sleek wadi
#

Reminder that Stormbow fucks everything in vanilla. Not up to a certain point, just straight up everything.

sand umbra
#

SO HEY, FREE DAMAGE

pulsar jay
#

DD stormbow vs ml

#

i need 5 more stars on my suggestion

#

€:

sand umbra
#

Nebula is honestly still really stupid even with Mage because fuck Nebula Floaters and everything they stand for

pulsar jay
#

mages counter floaters easily

#

all the homing shit

#

even if they aren't one shot and teleport

#

the fucking razorbllades

#

will fly over to them

#

and they will die

sleek wadi
#

Daedalus Stormbow claps ML's cheeks too, I believe a WR Terraria speedrun used it on him because they forgot to make a certain weapon and it turned out to do just as well.

pulsar jay
#

basically they don't need to aim, and negate the strange movements of nebula mobs

sand umbra
#

fair

#

I think the biggest issue with the Events is

#

even if yes, one pillar is made easier by its respective class...

pulsar jay
#

they heavily encourage multiclass

sand umbra
#

you still have to fight the other three

pulsar jay
#

if you use one class, a bunch of the other pillars torture you

sand umbra
#

it's a subtle implication of multiclassing but you're not really encouraged to multiclass anywhere else in the game

pulsar jay
#

that's why I hate fargo's pillar

#

classes are classes

#

stop trying to break the boundry

sand umbra
#

if you want an event to imply the need to multiclass like that

#

then have other things that happen earlier which are best addressed by multiclassing

pulsar jay
#

the disadvantage also shouldn't be so massive to where it's practically unfair for every other class

sand umbra
#

Maso Pillars take it to the logical extreme except it's actually a subtle nerf to the pillars

grim tusk
#

should we decrease the blood moon frequency or the mob spawn ratio in early pre-hm? Night 2 and blood moon already, just mangled over and over again, the spawnrates are like if you stacked battle cry from fargos and pre nerf zerg

pulsar jay
#

melee is the only thing that doesn't die 50 times at solar pillsr

sand umbra
#

because suddenly you can't take on the Pillars at all with anything except the class that specifically counters its respective Pillar

pulsar jay
#

and maybe ranger because

#

they're ranger

#

but maso ML tho..

#

no

#

i hate that

#

bad

sand umbra
#

Maso ML is
another topic entirely CompleteFailure

pulsar jay
#

maso doesn't look fun

sand umbra
#

my focus here is on the Pillars and how they're handled, in vanilla and in other mods

pulsar jay
#

why is mutant so much better than the rest of masochist mode

sleek wadi
#

Doesn't the maso mod also have the souls and enchants? Then doesn't that balance it out, because while everything can break you you can break it back.

sand umbra
#

Fargo's Soul Mod also has the enchants and stuff yes

pulsar jay
#

anyway

#

most of the vanilla bosses are kinda

#

EoC is great as a first boss, but then EoW is a pushover you can beat by fuckng accident, BoC is useless and can never touch you because he takes knockback?!?
Skeletron is fine i guess
WoF is just trash and lame and all you do is run in one direction
then once you get into hm Every fucking boss is just

Circle strafe
except for cultist who is a good boss
golem and plantera are so fucking pathetic all you do is circle them
we already talked about ml

grim tusk
#

if you want a good challenge try masodeath

pulsar jay
#

cancer ≠ challenge

hollow shell
#

(having cancer is pretty challenging, I've heard)

pulsar jay
#

ah yeah real funny dad joke

digital saddle
#

BoC is a fair fight
It was WAY too hard before they removed the regen eyes

#

It could beat almost everything just by attrition

grim tusk
#

For those trying Masodeath:

MASODEATH BOSS DIFFICULTY TIER LIST (my opinion)

INSANE: Mutant, Skelly Prime, Destroyer, Plantera and Golem
Very hard: Queen bee, Duke Fishron, Duke EX, Abomination, Yharon, Scal
Hard: Twins, Brimstone elemental, Moon lord, Providence, DoG, BoC, Cal Clone, Siren & Levi
Medium: EoC, Skeletron, Aquatic scourge, EoW, Cultist, Polterghast, Cryogen, Astrum Deus, Plaguebringer Goliath, Moon Lord, Hive Mind
Easy: Sentinels, Slime God, WoF, Astrum Aureus, Ravager, Betsy, Birb, Perforators
CAKEWALK: King Slime, Desert scourge, Crabbulon, Scal (with souls), Yharon (with souls), Prof. Guardians
Tell me if I missed a boss
This is my masodeath boss difficuty tier list

digital saddle
#

What does this have to do with calamity

indigo fog
#

wait why exactly are we talking about masodeath

#

did i miss something

hallow kraken
#

people think it’s hard

pulsar jay
#

coversations tend to go very far and eventually branch from topic to topic

grim tusk
#

Post Golem it is a breeze (with the exception of Mutant ofc)

pulsar jay
#

it happens

#

but

#

did you just call yharon

#

a cakewalk

#

i can understand scal for people who are good at bullet hells

dreamy fjord
#

hey guys u should give a star to the scal pet concept with talking scal pet its at like 3 or 4 stars away and i want a fking pet that mocks me when i get shanked

grim tusk
#

Souls make it easy, without them yeah very hard

pulsar jay
#

but

#

yharon?

hallow kraken
#

You get Fargo’s mod stuff and calam gear which is why masodeath isn’t challenging

pulsar jay
#

yeah star it

#

4-5 stars away

grim tusk
#

4.8 stars soulless yharon
4.2 Scal soulless

#

with Souls both are 0.0001, force of the apocalypse is so op and the souls as well

pulsar jay
#

not the difficulty

#

star my suggestion so we can get talking scal pet

grim tusk
#

oh ok

digital saddle
#

starred it for u

grim tusk
#

I had starred it already

pulsar jay
#

ive never seen a suggestion get starred so fasy

grim tusk
#

I had one long ago that asked for stardust cell buff, it increased quickly but didnt get the enough stars

digital saddle
#

i have something i think would be really cool i wanna suggest

#

but

#

i think its too big

#

to put in suggestions

#

:/

pulsar jay
#

look at hectique's suggestion

grim tusk
#

put it in parts maybe

pulsar jay
#

can't be that big

hollow shell
#

post here first.

pulsar jay
#

3 more and we got 120

#

oh boy

grim tusk
#

should we decrease the blood moon frequency or the mob spawn ratio in early pre-hm? Night 2 and blood moon already, just mangled over and over again, the spawnrates are like if you stacked battle cry from fargos and pre nerf zerg
@grim tusk Should we adjust blood moon?

hollow shell
#

The exaggeration is very exaggeration

sleek wadi
#

Making them not happen until first boss kill might be an idea.

grim tusk
#

Yeah I got blood moon in night 2

#

not a fun experience

ashen warren
#

I thought blood moons were locked behind 180 health

hollow shell
#

120 health.

ashen warren
#

Really?

hollow shell
#

So, once you've used 1 life crystal

ashen warren
#

That seems very... bad.

grim tusk
#

yea

#

2 actually

hollow shell
#

Nah, 1
Each crystal gives 20

grim tusk
#

and that was the start of the night

hollow shell
#

This Masodeath?

grim tusk
#

died around 9 times before I could get in, regular death

#

If I remember maso doesnt increase blood moon spawnrates

hollow shell
#

Ahh, yeah this makes sense
Didn't realize Blood Moons were super boosted in Death. They are.

gusty geode
#

I'm no game dev, but imo
It's impossible to balance around RNG
Trying to will make the game too same-y you can see evidence of this in the mod already
It's much easier on everyone, both player and dev, to accept that luck may not always be in your favor

#

And you're going to get screwed over every once once in a while

hollow shell
#

Who's this referring to

gusty geode
#

The Blood Moon thing

hollow shell
#

aight

grim tusk
#

the frequency of bloodmoons is fine, but the spawnrate not so much (and not much RNG is involved in it)

sleek wadi
#

Locking it behind first boss kill would be fine. I've never had an issue with it, in that situation I just dig a hole in the ground, but nothing from blood moon will seriously save you on your first boss.

#

Also has a tiny lore backing. Blood moons are caused by Xeroc watching you and it'd make sense if he only started watching once some dickhead just killed something multiple times larger than they are.

grim tusk
#

Maybe decreasing the spawnrates to x3 instead of this in early prehm could work

#

pre-eye perhaps?

sleek wadi
#

If it needs to get restricted at all, no blood moons before first boss would work best.

digital saddle
#

well i mean my idea was "big" as in "too large scale to be accepted"
but i was thinking about a "class item" slot -- almost like the equivalent of an offhand
an accessory slot devoted to a special kind of accessory, and you can only choose one of these, and they typically have especially unique effects for an accessory that switches up your playstyle a bit
So a shield for melee, or a quiver for ranger, or a sheath for rogue. Something like that
But that would require implementation of a lot of items and balance work so it probably would be too major to post in suggestions

gusty geode
#

So
Like the Adventurer's Spark from ||Tremor||?
I'm down for that

grim tusk
#

So I make my suggestion?

#

@digital saddle sounds cool, but the balancing might get in the way

hollow shell
#

What's the reason for it

grim tusk
#

This is how it is going:
Nerf or lock Blood Moons pre-boss
As many of us have experienced having a blood moon on death early game is very frustrating and can lead to everyone getting overwhelmed very easily, making exploration during it very risky so here are some probable changes:
-Locking Blood Moons behind a early game boss and buff some weapons accordingly (Personally I think EoC could be the best boss for this)
-Increasing the health requierement from 120 to 180
-Making it not happen in the first 7 nights so that the player can prepare more for it

hollow shell
#

"buff some weapons accordingly"?

grim tusk
#

Some weapons such as the bouncing eyeball

hollow shell
#

Also you can just have it be locked behind any boss, like the Dryad

#

and ah, right

#

Could clarify you mean Blood Moon weapons

#

(I thought you were implying pre-boss weapons to make killing the first boss easier)

grim tusk
#

Pre boss Blood moon weapons

hollow shell
#

mhm

ashen warren
#

If you kill enough enemies pre boss to get a bouncing eyeball in the blood moon, you deserve it

grim tusk
#

yeah but trying to get it is not worth it in Death, too many mobs and shortage of piercing/AoE weapons, and the weapon gets outshined by many other pre boss rogue weapons

ashen warren
#

I misunderstood some stuff mb

digital saddle
#

well for example
you could have a single class item that provides buffs that help to support individual specializations
You could think of yoyo bag as an example of a "class item"
its a single item that empowers an entire spec enough for it to be strong without needing a huge number of accessories dedicated to it. Maybe you want asgards valor for true melee playstyle that needs to get in close and avoid knockback, while yoyo bag helps yoyo playstyles out tremendously instead.
Your class item could define your spec, while your other accessory choices provide more general damage boosts

#

not a perfect example

#

but hopefully it makes sense what im suggesting

hollow shell
#

So, like
.. you want another accessory slot?

digital saddle
#

not really what i'm saying

hollow shell
#

But like, this would be a new slot for (probably new) equipment to go into

digital saddle
#

yeah

#

it needs thinking about

#

it could be a base accessory slot

#

maybe

hollow shell
#

I don't think it's necessary
because we already have accessory slots and numerous class-dedicated accessories

zealous ridge
#

this is an idea that i had for my own mod for a time

#

but yeah, ultimately it was the thing that made me conceptually move it to a standalone project

#

because its just... not really needed for a game like terraria?

#

its based on ideas that i don't think fit for terraria

#

building classes can already be done through accessory slots, armor, other equippables

#

adding a slot just for class-specific accessories would just be redundant

#

because what are the regular accessories now? "minor accessories" with a "main" class accessory?

#

it takes away from the openness, it restricts things

grim tusk
#

Something that I could add?
Nerf or lock Blood Moons pre-boss
As many of us have experienced having a blood moon on death early game is very frustrating and can lead to everyone getting overwhelmed very easily specially in the very first nights due to a lack of piercing and AoE weapons at that point. This makes exploration during it (or even leaving your base) very risky so here are some probable changes you could to to it:

-Locking Blood Moons behind a early game boss and buff the pre-boss weapons obtainable in it (like bouncing eyeball, which is outshined by many weapons acquirable at the time) accordingly (Personally I think EoC could be the best boss for this as it fit the blood-ish/gory theme of the blood moon, but any boss really)
-Increasing the health requirement from 120 to 180

-Making it not happen in the first 5-10 nights so that the player can prepare more for it

-Decreasing the spawnrate to 2.5-5 times the usual pre-boss (or even in pre-hardmode) instead of the current around times 10 (but seriously it is a lot for that point in the game, it is like pre-nerf zerg)

-Balancing its interactions with death so that it is not as frustrating to deal with

zealous ridge
#

hmm

#

i don't know how i feel about that

#

just in general

#

firstly, i ask this question, should we be balancing something around its interactions with death?

#

this is a change that seems to be affecting not just death, but rev, expert, and normal, too

grim tusk
#

yeah

sand umbra
#

If I remember maso doesnt increase blood moon spawnrates

#

what's funny is

#

there's something about Maso Blood Moons that instantly tells you that screenshot isn't Maso-induced

#

Maso Blood Moons don't innately increase the spawn rate at all: they have the Water Candle buff, which is inflicted on players under a Blood Moon's light, do it for them

zealous ridge
#

uh you didnt have to add what i said to the suggestion

ashen warren
#

Maso blood moons also increase spawn rates if you get a specific debuff after getting hit, right?

zealous ridge
#

and that's not what i meant when i said nerfing and or locking blood moons behind eoc

sand umbra
#

Blood Zombies inflict Bloodthirsty, yes

hollow shell
#

(Also, again, it doesn't need to be locked behind a specific boss. You can have it be locked behind any boss. Like the Dryad.)

sand umbra
#

but the absence of the Water Candle debuff already gives away that it's a stock Death Blood Moon

#

Death just innately spikes BM spawn rates sky high

zealous ridge
#

i meant that considering how it's currently phrased, blood moons will be post-eye in all modes

ashen warren
#

Death basically gives pre nerf zerg

grim tusk
#

Yeah, but you dont have control over it

sand umbra
#

except you can't actually deal with it at all because lol funny overwhelming enemy groups!

ashen warren
#

Fantastic balance. But I think complaining about every RNG thing ever is not good

grim tusk
#

That is why I placed the locking it the first days thing on it

ashen warren
#

At the same time, I suggested Death boss approaching not occur after midnight for nighttime bosses so as to prevent wasted time

#

And I think the blood moon thing is the same way; preventing a waste of time.

grim tusk
#

Yeah the death boss thing is very infurating, on one of my playthroughs I got Prime at around 4:00

gusty grail
#

@safe kiln honestly the only hair dye i would ever use

#

well

#

other then rainbow

gusty geode
#

Death boss spawns, sure, that's kinda pointless if it's late in the night
But idk about Blood Moons
Imo events like that should be able to happen outside of player control

cloud surge
#

Improve the Tempest Staff minion AI
Currently, the sandsharknado staff seems better than the tempest staff because the tempest staff's AI is garbo. It doesnt like to attack if its too far from the player, and then it tries to basically touch the player in order to attack again, and its not fast enough to get close to the player while fighting.

weary walrus
#

uhh enough reasons

cloud surge
#

what

weary walrus
#

i mean sharknados (both type) are good for stational enemies, while others are good for fast moving enemies

cloud surge
#

i think the sharknado staff just shouldnt be a downgrade because you're fighting a fast enemy

#

fast enemy shouldnt mean downgrade

#

sand sharknado is post-plantera, it shouldnt be better than a post-duke one

weary walrus
#

15 damage is a lot better smh

#

as i said, both the sharknados are meant for stational, slow moving enemies

cloud surge
#

yes, but the sharknado cant hit shit while sand sharknado is fast as fuck

#

sand sharknado is 10x faster

#

try testing both of them on a pumpking

grim tusk
#

My suggestion is up, make sure to rate it

hollow shell
#

(Storm I just wanna make sure you understood what I was sayin with the 'any boss' thing, and if you just chose not to include it.
I keep bringing it up cuz it would allow the player to just skip EoC (which is easy to do) and never get a Blood Moon in their whole playthrough.)

grim tusk
#

i added the any boss

#

and EoC cannot be skipped due to "Something is approaching" and "You feel an evil presence watching you"

hollow shell
#

You say "a early game boss", and "but any boss really" after saying EoC would be a good specific boss
which implies that you still want it to be one specific boss

and yknow what, fair enough. I feel like that's a better reason to pick EoC than just the blood/gore theme.

grim tusk
#

I though about that, but not much came to mind

hollow shell
#

wdym

grim tusk
#

I also thought that the could be better reasons for picking EoC

hollow shell
#

Aight. Well that's added now, thanks
s'not worded how I'd personally like to word it but the sugg itself is all fine, I'm just nitpicking now

sleek wadi
#

EoC is still easy to skip even with the auto-spawns, just exit out of the game upon getting the message.

#

Not LIKELY to skip EoC because dashes are hella cool, but still very possible.

hot zephyr
#

It's dead simple. Let Ghost Bells drop Mana Jelly so I don't have to make a new world because I can't realistically get to Layer 3 of the abyss in early-hardmode.

hollow shell
#

Jellyfish Statues also allow you to get Mana Jelly, if you found one of those

#

but, it is not guaranteed that you'll find one, so fair enough

hot zephyr
#

Yeah, but still.

#

More ways to farm an item wouldn't hurt anyone.

grim tusk
#

Ghost bells are too passive try something more aggressive

hot zephyr
#

Because blue jellyfish aren't?

#

The mob I could one shot if RNG gave me a jellyfish statue?

grim tusk
#

Ghost bells will never chase the player, unlike other jellyfish in the wild

hot zephyr
#

Neither will Blue Jellyfish that're spawned in lava lol

#

You can literally autofarm w/ the statue

grim tusk
#

thats not what I meant but oh well

hot zephyr
#

I know exactly what you meant.

digital saddle
#

make a new world

hollow shell
#

Inconvenient.

digital saddle
#

idk

#

i do it in early hardmode sometimes

#

to farm mats

#

without having enemies that instakill me

cloud surge
#

why would anyone skip EoC the dash is epic

ashen warren
#

which one of them

cloud surge
#

either one is good

#

SoC is good for aureus and duke, counter scarf for anything else

digital saddle
#

counter scarf is a lock until you get cryo lore

#

imo

cloud surge
#

i dont use cryo lore

#

does cryo lore have any i frames?

hollow shell
#

iirc yes

#

It wouldn't be very useful if it didn't

radiant meadow
#

it's like bootleg asgard's valor

hollow shell
#

That's a good pdf

frosty dagger
#

I noticed, I'm gonna try to fix it one sec

open brook
#

Nice pdf

frosty dagger
#

Crap

hollow shell
#

There

#

Ideally, it wouldn't be a pdf

#

it would be a Google Doc

#

so that users don't need to download anything

frosty dagger
#

I exported it out as a doc but it changed to a PDF

hollow shell
#

That's not what a Google Doc is

#

or, not what I mean rather

#

I meant sharing a Google Doc, so that anyone with the share link can view it

#

and you just include that link

radiant meadow
#

I question the test results still

frosty dagger
#

There we go

hollow shell
#

Nope, not a share link

#

You gotta get it from the top right corner

frosty dagger
#

I did

hollow shell
#

"Get shareable link"?

#

"Anyone with this link can view"?

#

Cuz I can't view that doc

frosty dagger
#

I found the issue

#

This is gonna take a minute to fix

#

Does it work now?

#

Also I tested a bit with buffs and reforges and the times were abridge

#

I hadn't realized that buffs and reforges made such a big difference

grim tusk
#

doesnt work, it says you need permision

frosty dagger
#

If you still doubt it then you can check it yourself

#

My phone is not good at this

hollow shell
#

It does work now, good

frosty dagger
#

Ok I just had to get on my computer

tired haven
#

iirc there is "copy the public access link" and it automatically opens the document along with the needed address
nvm you seem to did it

frosty dagger
#

Next time I'm not going to try to do it on my phone

pulsar jay
#

126 STARS ON MY SUGGESTION

tired haven
#

Yeah, google docs are real wonky on non-PC platforms

#

Btw I'm impressed dragon's fury wasn't half bad as melee wep Bunnywowanimate
But yeah, the rest is pretty much a meme

pulsar jay
#

the donor approved my suggestion about the item

loud steeple
#

Late to the mimic Sugg but what if just have it so they can only be summoned in hardmode

hollow shell
#

Using just a Golden Key on its own would be weird anyway

#

cuz that item actually has a use beyond summoning mimics

loud steeple
#

Does calamity add anything to golden keys?

tired haven
#

Mmm no?

loud steeple
#

Since after a while you kinda just end up having a few lying around after opening all the golden chests

hollow shell
#

It is used to craft the Shadow Key but that's also just a one-time thing

tired haven
#

Wait, shadow key has a craft? Wew

loud steeple
#

And you just get a shadow key from said golden dungeon chests

red spindle
#

And dungeon crates can drop golden lockboxes. Cause that's totally a common feature that people use

tired haven
#

Well, some other dungeon items can be crafted too, seemingly to not hinder player if the item wasn't found

loud steeple
#

So going on my previous thing i said,I could see golden keys being used to summon normal mimics since by the time you Wana start farming those mimics,you kinda got most if not all of the pre hm dungeon stuff

#

Or atleast the ones worth getting

hollow shell
#

We could make the Mimic-spawner item be crafted with Golden Keys

#

That'd be fine

loud steeple
#

That would work

tired haven
#

Just slap 5/5 souls

#

Should be more than fair

sleek wadi
#

I was thinking a craft from gold dust and souls.

hollow shell
#

Oh right
gold dust

#

The greatest material ever

loud steeple
#

Ain't that semi expensive?

tired haven
#

The only greater material is confetti

#

17 silver per piece iirc, not that expensive

sleek wadi
#

Even then, Mimics drop like 35 gold a kill

loud steeple
#

Iv only ever used gold dust once and that was on my 3ds

hollow shell
#

3DS version is a big meme

sleek wadi
#

I don't blame anyone for not remembering it, considering its only use is Midas Flask IIRC.

hollow shell
#

Mhm

#

Golden Bullets as well

tired haven
#

Golden bullets indeed

loud steeple
#

Both just make money drop more right?

hollow shell
#

mhm

tired haven
#

They both seemed to inflict the same debuff so yeah

hollow shell
#

Enemies drop 10-49% more coins than usual on death

#

~ wiki

ashen warren
#

Which would actually be quite useful

#

If anyone bothered to remember it

tired haven
#

Not on ranger for the most part, because you end up spending more than earning
And not in general because money making is one of the least concerning aspects of vanilla

pulsar jay
#

mhm

#

and especially in calamity

#

just summon an easy boss

#

they always cost less to spawn than they drop

#

except for ml i think

frosty dagger
#

Remove the wait for Moon Lord spawning when using celestial sigil

On Vannila, moon lord is the final boss, so this makes sense to make it more dramatic and intense, but on Calamity, this isn't the case. You still have many more harder bosses to fight. Often, on you will have to fight moon lord multiple times to win, especially on higher difficulty modes, and this wait is really random and irritating.

pulsar jay
weary walrus
#

idk if that's a good idea, the waiting can give the player some advantage to prepare and get ready before the boss summon not to mention it can give you like 0,5 second to attack the top eye. That suggestion would be nice if you're using it post ml i think

pulsar jay
#

he didn't say from pillar spawn he said from sigil spawn

#

if you aren't prepared for summoning him from sigil that's your fault

bitter drift
#

wow i guess people really don't want to buff a boss that 10000% should be buffed

frail mantle
#

wow i guess people just agree that she doesn't actually need a buff

pulsar jay
#

who

frail mantle
#

qb

bitter drift
#

not just QB @frail mantle enraged QB

#

why is she easier then normal QB?

ashen warren
#

Because you’re not trapped underground in a most likely enclosed space

bitter drift
#

nope

#

i had both of my arenas at 200 blocks with 2 layers
the surface is still easier

opal barn
#

maybe you're just a gamer 😳

bitter drift
#

such a gamer that the normal queen bee is harder then the enraged version?

fervent citrus
#

wot? xD

bitter drift
#

ya this is why i suggested that!

frail mantle
#

like i said, maybe people just don't agree that she needs a buff

bitter drift
#

enraged queen bee is harder then normal queen bee

frail mantle
#

or maybe people just don't agree with your proposed buffs

bitter drift
#

it's not the entire boss just the enraged version

frail mantle
#

i am fully aware of that, yes

ashen warren
#

She’s a mid PreHM boss anyway, and with beehives in planetoids she’s practically intended to not be bound by the underground jungle anymore

bitter drift
#

so you say she MEANT to be easier then the EoW? because that what i am getting.

ashen warren
#

I don’t get y’all and finding EoW easy but that’s another subject

bitter drift
#

i really had more trouble with him then her

frail mantle
#

well maybe you're just good at qb and bad at EoW

ashen warren
#

Anyway yea, QB is just there

#

She’s not a progression based boss

bitter drift
#

does it even matter?

frail mantle
#

either way, while you might think that enraged qb needs a buff, it would seem that people disagree

pulsar jay
#

maybe people thought qb enraging was dumb in the first place

frail mantle
#

^

ashen warren
#

Honestly I bet people just don’t care about QB to begin with

bitter drift
#

i can see where you come from Hadari

frail mantle
#

as i like to say: if something is in your favor, you usually won't want to complain about it

pulsar jay
#

mhm

bitter drift
#

that sound dumb for a certain extant

frail mantle
#

why does it sound dumb

pulsar jay
#

that grammar there was pretty dumb

bitter drift
#

sorry that i'm not englsih

ashen warren
#

If you take that point of view, then it kind of suggests that game balance is us competing against the devs, and I’m not a fan of the mindset

bitter drift
#

isn't calamity suppose to be hard?

frail mantle
#

it is indeed

ashen warren
#

Well, early game not as much so

#

It gets harder as it progresses

pulsar jay
#

that's why everyone considers rev default

#

since part of calamity is that it wants to increase the game's difficulty

bitter drift
#

then why are some bosses are as easy to defeat a zombie

pulsar jay
#

however i do not want that and remain on expert

frail mantle
#

maybe you're just good at Queen Bee

#

who knows

bitter drift
#

all i needed was the BoB

frail mantle
#

good for you

pulsar jay
#

Bob and vagane

bitter drift
#

BOB AND DEATH!

#

maybe it's me that endlessly plays death mode religiously

#

like the only time i left death mode was summoner DoGG i HATE instant kill mechanics!

ashen warren
#

The thing about DoG is

frail mantle
#

lategame boss

ashen warren
#

Death makes him want to hit you with the head more

#

Well yea too but I’m off on a tangent now

bitter drift
#

@frail mantle no i did Yharon summoner death mode in 6 tries, and death mode Scal in 1 try!

frail mantle
#

still lategame boss

opal barn
#

maybe you're just a gamer 😳

bitter drift
#

it's more the instant kill mechanic that won't stop killing me

ashen warren
#

But the way Death DoG moves is so damn strange to me. Like he spawns and instead of being in Crawltipede mode he just face smashes me before I can get to grips with what he’s actually doing

bitter drift
#

if i ask for any nurf to any boss, it would be DoG death

frail mantle
#

then suggest a DoG nerf

bitter drift
#

@ashen warren he is no longer a crawltipede

ashen warren
#

He still does that in Rev tho, at least he did last time I played

bitter drift
#

SW is the solar worm AI boss

frail mantle
#

like i said, if you find Le Chien Grande so unreasonably hard, just suggest a DoG nerf

ashen warren
#

They ain’t gonna nerf Death DoG, come on now CompleteFailure

bitter drift
#

^

frail mantle
#

not saying they will

bitter drift
#

and even if, how in the world do you nurf an instant kill mechanic?!

frail mantle
#

but if you find DoG to be harder than he's supposed to be, suggest a way to nerf him instead of complaining

#

a way would be to just...not make his head instakill you?

bitter drift
#

but that's the only major change to DoG death mode!

ashen warren
#

Actually I’m gonna argue with that

#

It’s not just that the head instakills, it’s also that he is more aggressive and rammy

frail mantle
#

yea

ashen warren
#

To compliment it

frail mantle
#

DoG's head really isn't the only major change he gets in DM

opal barn
frail mantle
#

ah yea my mistake

bitter drift
#

:/

ashen warren
#

Accelerates extremely fast and increased aggression

bitter drift
#

so much for the ability to nurf him

opal barn
#

??

ashen warren
#

I doubt anything will come of this

opal barn
#

Yeah it won't if you won't suggest anything and just complain for no reason

frail mantle
#

you're correct

jaunty isle
#

Give a good reason on the suggestions to why Death DoG Head insta kill need to be nerf

ashen warren
#

I’m saying even if I do, as in I don’t want to talk about it because nothing will get changed even if I make a sugg

jaunty isle
#

imo it makes sense in term of lore wise that he will devour anything in his path

ashen warren
#

...

jaunty isle
#

might be just me that enjoy the frustrating mechanic

ashen warren
#

Not necessarily

#

I’m more so aggravated by the hyper aggression

#

In the sense that boss cursor can’t tell me he’s coming soon enough to dodge an instakill move. It just sounds like a bad problem to have

jaunty isle
#

because this ?
Accelerates extremely fast and increased aggression

ashen warren
#

Because of how it combined with the head instakill

jaunty isle
#

did you play with the map overlay or just relying on boss cursor ??

ashen warren
#

I had the map up, I had it zoomed out a fair bit, and I had the boss cursor.

#

I’d have situations where DoG would be farther than I could hit him from and suddenly I’d die to the head. I guess it’s just me

jaunty isle
#

yeah DoG will somehow accelerates faster than usual if you far from his head and with the addition with his new teleport it can be troublesome to manage

#

and it will end up on unfair death

ashen warren
#

I just end up deciding I’d rather play in Rev than complain about it. But it came up naturally in conversation and I figured I’d mention my PoV

jaunty isle
#

Maybe i'm so used to the fight that i don't even complain anymore but it might just be me being to persistent about difficulty on some bosses that i can't have the same view point as the other people that have issue with certain bosses.

ashen warren
#

Yea DoG shouldn’t have an easy free never get hit pattern, but sometimes he feels cheap I suppose is my issue

#

I lack the patience for Death to begin with though so I’m not sure my opinion on that is warranted

jaunty isle
#

fair enough

ashen warren
#

I’m typically completionist, so I feel the need to play on Death so I can be HaRdCoRe or something.
Doesn’t mean Death should change for me

tired haven
#

Mfw I want to suggest Biome Blade using Pearlwood Sword instead of Wooden one, but there is no real reason to change that other than flavor NotLikeDaryl

ashen warren
#

Oof

radiant meadow
#

make it use any wooden sword taxevasion

tired haven
#

wacc (but actually fair)

hallow fjord
#

oof

zealous ridge
#

**Give the Xeroc items more thematic consistency (namely, the ones crafted exclusively from meld bars) **

Although I'm not exactly sure of the dev's plans for the Xeroc set of items, considering that a rework has been mentioned several times, there is an underlying confusion associated with the meld bar items that is hard to ignore, and I feel a suggestion is warranted to spark a discussion about it.

The meld bar items are a hodgepodge of odd ideas. Despite being a pseudo-fragment, they only directly craft one rogue weapon, with the others requiring stardust as well. Tome of fates, The Empyrean, and Xeroc Greatsword all have vastly different themes in how they function, as well: They inflict Cursed inferno for some reason, tome of fates has a brimstone theme going on, greatsword shoots plasma balls, etcetera.
I suggest that the devs consider a unifying theme to make these weapons fit into their set more coherently, rather than being a conglomerate of old-age ideas that were badly designed in the first place.

#

how does this look?

tepid root
#

id wait for the rework of them tbh

zealous ridge
#

well that's exactly the thing

#

i don't know

#

it's simply a suggestion, not as much a demand

#

yeah, ill wait for the rework

#

but i want it to be a good rework

tepid root
#

i guess

zealous ridge
#

anything you see that could use rephrasing, though?

#

if anything makes it look like a demand, tell me because that's not the impression i want to give off

ashen warren
#

All Xeroc-related items are not related by the original Xeroc

tepid root
#

well yes

ashen warren
#

and they will be renamed

zealous ridge
#

yea, im aware

ashen warren
#

but yeah

tepid root
#

byeah i think its ok

zealous ridge
#

im just saying the weapons be more thematically consistent

ashen warren
#

i'm agree

zealous ridge
#

i think ill post

gray nebula
#

/!\ bruh alert

#

you awnsered your own suggestion

#

a rework has been mentionned several times

zealous ridge
#

😳

gray nebula
#

and we arent stupid enough to rework it but keep an inconsistent theme

zealous ridge
#

okay

#

so like

#

no?

gray nebula
#

so like no yes

zealous ridge
#

now that's just confusing

sterile drum
#

can i rank up?

zealous ridge
#

okay so the rework is happening yeah

#

what

radiant meadow
#

there's no ranking in this server and also, not really the channel to ask @sterile drum

#

xeroc set has some plans, ye

#

but they're not public other than the fact it's happening

zealous ridge
#

yeah, ofc

radiant meadow
#

I think the armor and wings need sheeting or somethin'

#

I don't remember

zealous ridge
#

ah, the armor's getting a rework alongside them?

#

or at least a redesign?

radiant meadow
#

perhaps

zealous ridge
#

ok

#

i wont prod more

#

byeah im excited for what yall have planned

#

i hope it will be more coherent

sterile drum
#

@radiant meadow from calamity roblox group

radiant meadow
#

?

tepid root
#

wh

tired haven
#

I have no idea either what that would mean tbh

sterile drum
#

ooF sry

zealous ridge
civic pond
#

@sterile drum i think you're in the wrong server

zealous ridge
sterile drum
#

:/

zealous ridge
#

idk if this is the best place to ask honestly

#

if there's a discord server for that, you should ask there

sterile drum
#

yeah maybe im wrong server

#

sorry guys

zealous ridge
#

wegud

ashen warren
#

lel

#

What were we talking about?

toxic kettle
#

honestly that's just laziness ngl

ashen warren
#

And if Fargo’s and Thorium have one already, just used those

toxic aurora
#

@silk scarab crystal ball already funtions as a demon alter

radiant meadow
#

that's not a calamity thing

#

that's fargos iirc

ashen warren
#

it should be a vanilla thing

ocean agate
#

Ding Ding Ding

ashen warren
#

Dong

supple lodge
#

Ancients Awakened has one too

strong minnow
#

@north fox why the frick are you sugesting that shit?

frail mantle
#

i mean there's no need to be aggressive

empty geyser
#

@silk scarab Unfortunately, that’s not what Calamity is here for. I think craftable demon altars have already been suggested before.

#

Just because something is in other mods, doesn’t mean it should be in Calamity.

frail mantle
#

yea it has

#

Calamity isn't a qol mod, it just has some qol elements

hearty yew
#

lol

#

@silk scarab @empty geyser @frail mantle draedons forge counts as a demon altar

#

if you want qol before that install a different mod e.g. luiafk

frail mantle
#

o

#

didn't know that

ashen warren
#

Slime God spawning is pretty weird

#

What’s weird is I don’t know what to do about that

hollow shell
#

I'm pretty sure her generic messages were for lore reasons
That's she's trying to keep up appearances as being a loyal and useful subject to Yharim even though she actually hates him

#

But, that is fair

#

There's... not much substance to most of her messages

ashen warren
#

What if she betrays him and helps you beat him

pulsar jay
#

rover

#

who are you responding to

radiant meadow
#

the scal suggestion

pulsar jay
#

o

#

OH

autumn lion
#

o

unreal viper
#

Thanks for giving me the lore rover.

terse sundial
#

@digital saddle the reason destroyer has specific resists to those projectiles and weapons is due to how fast they shred it

#

those weapons are balanced for everything except the destroyer

radiant meadow
#

kelvin moment

digital saddle
#

i just find the solution to be very inelegant

terse sundial
#

there isn't much else that can be done

sand umbra
#

insert flashbacks to initial pierce resist post-rework

#

and how it nuked like everything even semi-good for Desu

#

and, funnily enough, it didn't actually solve the most busted options

#

because the most busted options were (and to a point, still are) things that are designed like Cursed Darts and Spear of Paleolith

which don't actually pierce at all and just spawn lots of projectiles, thus bypassing the damage reduction

hollow shell
#

Which is kinda that Kelvin, Cryostaff, and Winter's Fury do too

#

Kelvin also pierces but it spawns a ton of projectiles when it does so

gray nebula
#

damn this susggestion

sand umbra
#

mhm

gray nebula
#

incredbile

karmic stone
#

Aren't DoTs

gray nebula
#

Maybe add kill times and other stuff Peepostare

karmic stone
#

Mostly Completely useless most of the time (??)

sand umbra
#

meanwhile, options like YinYo and Poseidon suffered horribly because their whole shtick is piercing damage

sinful violet
#

funny ice star moments

sand umbra
#

then it got changed and everything was neat

#

Ice Stars were

#

an experience

#

before they died and became as strong as normal weapons

terse sundial
#

@last star please provide on-tier boss killtimes and DPS

sinful violet
#

ice stars are like

#

serpentine-esque, but automatically homing and higher damage or something

hollow shell
#

Harvest Staff is a pretty early staff
post 1 boss

sand umbra
#

it's like Poseidon was rogue and good

hollow shell
#

would make sense to be weak considering that

terse sundial
#

indeed

civic pond
#

perhaps you could compare harvest staff to other weapons on its tier or something

terse sundial
#

it should be atleast decent for King Slime

#

and maybe desert scourge

sand umbra
#

Harvest Staff can be obtained before any bosses if Halloween moment

#

also I'm like 90% sure Ms. Fruit Salad doesn't actually spawn after a Calamity boss

sinful violet
#

i'd imagine harvest staff would obliterate DS thonk

sand umbra
#

so that makes its "normal" place (and Pumpler's normal place regardless because Pumpkin Seed moment) post-EoC at the earliest

sinful violet
#

unless that thing doesn't pierce, i dont remember

sand umbra
#

it pierces once

#

in other words, it can hit twice before eating die

sinful violet
#

hm

#

should still do pretty good for ds then i imagine

#

coral spout moments though

indigo fog
#

Aren't both Pumpler and Harvest Staff pre-boss outside of Halloween because Stuffed Fish can give pumpkin seeds?

distant gyro
#

Harvest Staff has 2:11 kill time on KS which is a fuck

#

we can always add pumpkin seeds to throw halloween off

#

yes stuffed fish does give you pumpkin seeds but who does that

sand umbra
#

wait a minute Pumpkin Seeds can come from Stuffed Fish pre-boss?

lost agate
#

i personally eviscerated kelvin anyway

sand umbra
#

oh my god they can

terse sundial
#

2:11 killtime?

sand umbra
#

Pumpler stealth buff moment

terse sundial
#

i'll try a 20% buff on harvest staff

sand umbra
#

yeah 2:11 is
a bit long for KS

terse sundial
#

1:00 - 1:30 ish should be the target area

pulsar jay
#

on a regular playthrough harvest staff isn't even pre boss

terse sundial
#

how does it fair against the desert scourge?

sand umbra
#

Stuffed Fish can give Pumpkin Seeds now though

#

which actually allows both Harvest Staff and Pumpler to be obtained without Halloween memes or Ms. Fruit Salad

pulsar jay
#

that requires fishing pre boss

#

why do that when gem staves are a clear option

#

you're going out of your way for a sapphire staff tier weapon

sand umbra
#

okay so actually

#

the existence of Planetoids makes getting a Gem Staff way easier than it is in vanilla

#

which actually brings me to something

why are the Gem Staves not made a bit more closely balanced in terms of progression

#

rather than Amethyst being literally unusable while Diamond mauls EoC in like a minute or so

#

fuak it

hollow shell
#

@ashen warren Desert Scourge anti-cheese is a Suggestion Don't

#

because it's an early boss and should be easy

indigo fog
#

yeah I'm guessing this would count as unnecessarily buffing the tutorial boss

karmic stone
#

Also pretty sure it's mostly the grenades rather than the mount

queen delta
#

yeah its the grenades

#

the mount shouldnt do any noticeable damage

karmic stone
#

Mfw you don't have any jumps left so you try to bounce on DS but just go trough it and take damage

#

Syhea

ashen warren
#

better?

hollow shell
#

Yeah that's better thanks :P

ashen warren
#

np

#

lol

#

Speaking of mounts, I noticed an oddity with the arctic leash (is that what it’s called) and I don’t know if it’s a glitch or not

#

I got the EoW stuck riding on a platform, fell on the platform while riding the mount (meaning I fell on the EoW), immediately jumped, and did not take damage when I figured I should.

gusty geode
#

Server suggestion
A backup Calamain for when some people may not be able to access this one
The server's been going down for mobile users on a daily basis lately and it will probably continue to do so for a long time, so a secondary server for those who get locked out to hang out in would give them an alternate place to gather until this server comes back on

hollow shell
#

Eh I mean maybe

#

I don't think there's anything super prudent here you need to see within even a day's notice

distant gyro
#

Mrrp contacted discord for this outage frenzy thing or something

#

hopefully the 20k member memes would get fixed soon as a result

sand umbra
#

lemme just


Bring the various Gem Staves a bit closer together in power level.


In vanilla, getting a high-tier Gem Staff, particularly a Diamond Staff, is no easy task for an early-game player --- what with having to mine away for at least an hour to sufficiently explore the underground (unless one gets lucky and finds the needed gems in a natural cave, but that's not exactly easy either).
Calamity adds Glittering Gemfish --- a rather common underground fishing catch --- and the various Gem Planetoids that generate in the sky. Both of these are very easy to get any type of gem from and the power balance of the Gem Staves suffers horribly for it. On one end of the spectrum, the Amethyst Staff is fantastically weak, taking a hefty 3 minutes and 40 seconds to kill EoC alone, and on the other...Diamond just kinda mutilates EoC from the moment you get it, boasting a mighty 54 second kill --- these are both tested with the same appropriately powerful pre-boss gear.
A weapon should not be able to make such quick work of even EoC --- it is a boss, and the first semi-major one, it should take at least a minute or two even with good gear.

terse sundial
#

how necessary is it though

#

think like the early hardmode melee and ranged weps in a similar state

indigo fog
#

I'm fine with Amethyst Staff being that weak because you get it from the starter bag

#

so its strength is around the same as the other starter bag weapons

pulsar jay
#

not really

terse sundial
#

maybe diamond staff needs a nerf then

#

although it does require the user to aim

pulsar jay
#

wulfurm drone was

#

when it came to open boss fights

indigo fog
#

wulfrum drone doesn't drop from the starter bag anymore

distant gyro
#

just about all of early game require aim

indigo fog
#

Now it's the squirrel staff

pulsar jay
#

yeah

distant gyro
#

so idk about that counter point

pulsar jay
#

except the squirrel staff is better than the drone

#

it has more fire rate

indigo fog
#

I didn't know that the squirrel staff was better than the drone

radiant meadow
#

it is?

#

I thought the squirrel sucks

pulsar jay
#

why would it suck?

#

it's not melee. it doesn't need to fly

#

they throw fast and at EoC tier you have 2

radiant meadow
#

they pierce and have terrible dps?

pulsar jay
#

they.m

#

they don't pierce

frail mantle
#

some of them do iirc

#

at least Diamond does

#

oh wait you're not talking about the staves

#

i go 🛫

sand umbra
#

maybe diamond staff needs a nerf then
although it does require the user to aim

#

Aquamarine is even more absurd btw and does not require aiming

#

and while, yes, it's post-DS...it's still like a 1-minute kill at longest

#

Rev+ EoC should not be that short

radiant meadow
#

they do pierce once

#

I know exactly what squirrels do

#

I made them

queen delta
#

Squirrels are generally better than drones because I could spawn them anywhere in the screen and they'd shoot at the enemy while the drones always fly back to me

#

And they hit enemies more easily while drones like to miss quite often

pulsar jay
#

oh, so you designed them to be terrible

frail mantle
#

i mean it's a starter bag weapon

#

it's not exactly meant to carry you to the primary evil bosses or something

pulsar jay
#

w-

sand umbra
#

callback to when Slime Staff was the Starter Bag summon wep, and was actually supposed to carry you about that far because you didn't get much of anything else

frail mantle
#

i mean
Seabound
but still

sand umbra
#

Seabound was pretty bruh at the time iirc

frail mantle
#

yea, true

sand umbra
#

Victide set summon ain't anything to write home about either

frail mantle
#

i've always found most Calamity summon set bonuses pre-ML to be kinda boring tbh

#

all of them are just "thing that floats above you and fires projectiles", with the only exception being Statigel and Aerospec

radiant meadow
#

more things floating above you and firing projectiles coming soon™️

frail mantle
#

©️

indigo fog
#

Zerg Potions require cores though and they're both meant to be made at the same point in the game

#

Both Calming potions and Peace Candles are buffed in Calamity, you can use those

hollow shell
#

@digital saddle ^ Calming + Peace should be good

tired haven
#

Wait wait wait, someone seriously wanted to nerf gem staves?

#

Ah, found the msg

safe parcel
#

Delete the crawltipedes

wooden wedge
#

no

hot wind
#

why would you delete the crawltipedes?

civic pond
#

Unfortunately crawltipedes delete you

sand umbra
#

Wait wait wait, someone seriously wanted to nerf gem staves?
Ah, found the msg

yes, it is I

#

although the way I said it wasn't strictly "nerf", moreso just "rebalance"

#

so that Amethyst is actually usable and Diamond isn't unnecessarily strong for being really easy to get with Calamity in particular

smoky wagon
#

but the reason that is problematic is because calamity gives access to rare gems easier

#

so why not make the rarer gems harder to get from the calamity sources

sand umbra
#

because then people are going to tear me a new asshole for suggesting making Crystalline ass to get

#

that's how this works

smoky wagon
#

lower the cost for crystalline then

sand umbra
#

also personal assertion but Aquamarine Staff really doesn't need to take a Diamond/Ruby Staff to make

#

just make it take like Sapphire/Emerald or smth

radiant meadow
#

use Any Gem Staff

smoky wagon
#

any but amethyst

pulsar jay
#

all the regular ore gem staffs suck

sand umbra
#

you're really gonna tell me Diamond sucks

pulsar jay
#

you want the tin/tungsten/platinum

#

the copper silver and gold are

sand umbra
#

Diamond Staff just shits all over everything else

pulsar jay
#

yeah basically

#

but what else are they going to use actually

sand umbra
#

Ruby isn't too much worse

#

in fact it's very close in power level from what I recall

radiant meadow
#

Amber Staff is buffed in Calamity I think

pulsar jay
#

mhm

tired haven
#

Amber did a power move indeed

sand umbra
#

Amber takes fossils though

ashen warren
#

I get confused everytime i read people talking about the amber gem/staves echceasebegone

sand umbra
#

and without good ol' Sequence Break Shark, fossils are post-EoW/BoC echmega

tired haven
#

And with... OmegaFailure

sand umbra
#

byeah

lost agate
#

same for me amber but when someone says sucks so....

#

takes me a fat second to notice the lack of h

tired haven
#

I guess the main gripe with staves is that vanilla expected them to last till, like, skeletron
That's why they are so powerful
What I don't really understand though is why with so little difference in rarity (hell, you can get 20+ diamond veins) also leads to so high power difference

#

btw waywasher shits on every single staff so here is that

#

really tempted to do "floor is balance" meme about mage

sand umbra
#

mage is balanced in a weird "these weapons are either shit or outstanding with limited middle ground" sorta way in vanilla

#

the former is Wand of Sparking or Amethyst Staff

#

the latter is Space Gun or Diamond Staff

tired haven
#

Indeed

#

Demon Scythe being practically better than Staff of Earth makes my day everytime

sand umbra
#

Staff of Earth is just a great meme

tired haven
#

Demon Scythe is a big one too, just while being the opposite of useless

pulsar jay
sand umbra
#

it's simple but extremely effective

ashen warren
#

Oof

tired haven
#

(that's the second time you say something not contributing to the discussion here, maybe try to be more on point?)

hollow shell
#

¯_(ツ)_/¯

ashen warren
#

uh

#

sorry

#

i hope you not hate me :(

tired haven
#

It's not that crucial, dw
Just keep the chatting relevant, okay? gladeline

ashen warren
#

okay

#

Yes

subtle oracle
#

Ok

ashen warren
#

Why did you deleted you Question?

subtle oracle
#

I felt like it was irrelevant to the channel...

low remnant
#

I feel like this has a high chance of having already been submitted and/or implemented, but would an ultimate Architect Gizmo Pack-like accessory be in order?

tired haven
#

Don't think anyone has suggested something like that recently

low remnant
#

so.. I'm in the green for doing so?

tired haven
#

Altho it didn't pass

hollow shell
#

Well that wasn't delivered

#

yeah

#

So you are in the clear
(As long as you aren't super specific about it)

low remnant
#

Toolbox isn't a Calamity item, is it?

tired haven
#

It's vanilla, yeah

hollow shell
#

Yeah, it's just Christmas-exclusive

#

which is weird

low remnant
#

wait I can't read

hollow shell
#

hence that sugg

low remnant
#

alrighty, I guess I'll hold out on suggesting. Thanks for double-checking, though :)

hollow shell
#

Nah nah, you can

#

It was a month ago and it didn't even get delivered

#

Not enough stars

ashen warren
#

Is the blood moon spawn rate with death mode fixed yet? if not i would make a suggestion

hollow shell
#

That had a suggestion just yesterday

ashen warren
#

oh nvm, didnt saw that. Thanks

low remnant
#

okely dokely

hollow shell
#

Aight, so

#

That kind of suggestion isn't allowed

#

Well only a bit

#

s'what we call a "Specific Item Suggestion", because you gave it a name

#

and laid out a lot of what it'd include, too
but the important part is the name

#

You can look in the Suggestions Don'ts document in pins for more info

#

and how to rephrase it to be valid

low remnant
#

too specific? I wanted it to have a name that was implied that it was better than the gizmo pack

#

r.i.p.

hollow shell
#

It was mostly fine. You've just gotta be more general with your wording

pulsar jay
#

let's get a summoner daedalus stormbow

low remnant
#

No joke suggestions

pulsar jay
#

you don't exist

low remnant
#

you can't prove that, nor is it relevant

pulsar jay
#

don't

low remnant
#

ok I've condensed it down a bit:
"A combination of all of the building-based accessories

The ultimate building utility.

This would be great for building and in particular in-world builders. Also, this would be a nice counterpart to the Supreme Bait Tackle Box Fishing Station

tired haven
#

"all the" is kinda odd sounding here

#

If it was replaced with "several", could be more on point

hollow shell
#

You could include the accessories that you're referring to
There's the Architect Gizmo Pack, Toolbelt, and (maybe) Toolbox?

low remnant
#

lmao I removed those to not be too specific. Might have been over-cautious, perhaps

hollow shell
#

The idea is that you only include the important bits, the stuff you definitely wanna see in game

The exact name isn't important, but being a combination of those accessories is the important part

low remnant
#

yeah, definitely. I'm never too sure, though

#

this is why I rarely post suggestions

low remnant
#

Okay last edit before I need to depart for a while, how's this?
"A combination of several of the building-based accessories

The ultimate building utility. Could include things along the lines of the Architect Gizmo Pack, Toolbox, Ruler, and Tool-belt.

This would be great for building and in particular in-world builders. Also, this would be a nice counterpart to the Supreme Bait Tackle Box Fishing Station."

I hate to rephrase everything constantly, I feel like I'm needlessly repeating this and asking for too much advice in too short a time span. Anyway, hopefully this is good

hollow shell
#

That sugg seems good n' valid

#

A lil short but the reasons are there

tired haven
#

Blood Pact rework
One of, if not the least used accessory in the game, since it harms you more than helps. Double max HP pool, but 25% hits taken deal 2.5x the damage. That's only 37.5% increase in total damage taken, so it may seem decent, but there are two issues:

  1. Maximum HP does not increase your vitality in longer battles. That's the work of regen/healing, which aren't improved by the item
  2. If you are unlucky and get a few crits in a row, you die faster than without the accessory. It is pretty rare event, but that limits tanking strategies as the player is in constant danger of combo-crit ending the fight

One of the things that could help with second point is limiting crits being able to hit you several times in a row
Possible variations are:

  • "Pseudo"-RNG. If you were crit, the next hit or a few cannot be crits
  • After a crit, accessory goes on cooldown during which any hits taken cannot be crits. Especially useful for burst strategies
  • Disable crits if the wearer is below X% health. This is controversial way but it could also create synergies with HP% based effects
    Buffing crit's chance/damage to compensate the buff a bit could work: the main job is to give player more control over situation, even if it leads to higher penalty.
#

holy hell another wall of text

#

Anything to change, aside from cutting on explanations?

hollow shell
#

I'm not sure what this reason means: "After a crit accessory goes on cooldown during which any hits taken cannot be crits. Especially tempting to engage burst strategies"

radiant meadow
#

add a cooldown to crits?

#

a cooldown can easily be added

#

I think

tired haven
#

Hmm, it's basically good for the moments where you just go all-out attack
Should I bring ingame example?

hollow shell
#

I don't know what "a crit accessory" is referring to

#

Oh

#

I see

tired haven
#

I missed a comma

hollow shell
#

It's the lack of a comma

tired haven
#

Ye

hollow shell
#

That explains it

#

That's much better

#

(You could also mention that Blood Pact indirectly makes healing potions less effective, but that may distract from the overall point?)

tired haven
#

Well, it's kinda covered by regen, but I could expand on the word there mb

hollow shell
#

aight

#

Sugg seems good now, imo

tired haven
#

Still seems a bit big, would cut a bit and then post

hollow shell
#

(Okay but what if Blood Pact doubled the effectiveness of healing potions instead of doubling max HP)

tired haven
#

Thonks

hollow shell
#

My brain is rapidly alternating between that being too strong or not being strong enough

tired haven
#

I mean, that could work too but it would serve entirely different purpose and also deviate from CotBG effects

#

So probably better as separate accessory

hollow shell
#

m, CotBG would indeed need changing too

tired haven
#

The concept itself is quite alluring tho, hopefully it doesn't get lost

hollow shell
#

I feel like it'd be less of a direct tug of war of its features,
i.e. boosting your maxHP but just letting RNG decide whether that matters at all

subtle oracle
#

Can i suggest natural boss spawns or is that not allowed? Like Dog spawning by itself without a summoner...

tired haven
#

Don't think that's disallowed but that's also something that was rejected a few times iirc

#

(in DoG's case, that is)

#

@icy bramble is there any reasoning to that suggestion? You have to add one

digital saddle
#

i think blood pact should nerf your damage

#

instead of allowing you to be crit

tired haven
#

Would have been full in for that if not for damage nerfs being the least satisfying debuff ever (aside from movement restrictions)

teal ibex
#

so i had a cute idea for a meta suggestion but it feels like it'd fall into the "this would get wicked stars but probably be rejected anyway" category and might've even been suggested in the past

#

but anyway, i feel like with all the talented pixel artists in calamity, it'd be kinda cute to rehash the existing emote legends of the #suggestions-voting channel to have custom emoji for stuff, "calamity style". i'm not sure if we have open emote slots or if that idea would fly at all but i also don't see the harm in it either

#

and it'd also set a precedent for having emoji for the legend for things we wouldn't have already had, like the :nostar: idea and the unopinionated dev response situation

ashen warren
#

having custom emotes for suggestion reactions could be neat. I'm still hard against :nostar: being a thing though.

teal ibex
#

oh yeah this is going to be unrelated to that. mostly just trying to bring up that it means that new custom reactions would be easier to make

#

rather than having to use 💬 or something else vague for the reactions legend for stuff we haven't covered

subtle oracle
#

I doubt that would go anywhere, but who knows maybe one of the devs will accept such a suggestion...

teal ibex
#

i mean it's extremely star-bait, i'd be shocked if it didn't reach dev server

#

but yeah, i'm not sure anybody in dev server or the spriters themselves would care hecticHmm

subtle oracle
#

Plus Meta suggestions rarely go anywhere...

teal ibex
#

well, that's usually because meta suggestions are pretty biased and divisive

#

like banning certain suggestions or making a major change to how suggestions operate etc

hollow shell
#

(Also because meta suggestions don't have any official delivery method)

teal ibex
#

that too

#

we should just deliver them to you rover

#

here u go 💌

#

oops that's a love letter. still works

hollow shell
#

Thanks ❤️

teal ibex
hollow shell
#

(I usually just send them to the sugg_disc in the dev server)

subtle oracle
#

The sugg discord which is the least of the devs priority right? Like they barely do anything in that server other than rejecting suggestions, there is rarely a suggestion that becomes a real thing

teal ibex
#

yikes

hollow shell
#

suggestions discussion, actually

#

It's a channel in the dev server

#

Also rejections are still outweighed by approvals, btw

subtle oracle
#

What? Well i know too much now, ill stop talking about this lol

teal ibex
#

you should really cleanse whatever... vendetta you have going on there

#

devs are pretty thorough in their discussion about suggestions, at least when warranted

#

just today there was a nearly hour long discussion regarding the value of a delivered suggestion, it's more involved and considerate than you give it credit for

hollow shell
#

Ben is also so active in implementing suggestions sometimes that he does it before they even get delivered
(to the point where I've told him to slow down so the star system doesn't lose all meaning)

teal ibex
#

ozz 2.0

subtle oracle
#

Wow, Ben wants to give us a chance

teal ibex
hollow shell
#

So do I HDhurdur

teal ibex
#

gosh, you really have a knack for phrasing things in a way that is pretty impolite to the majority of devs hecticBlank

#

rover, what are your thoughts on the thing suggestion i mentioned? any particular opinion on it?

hollow shell
#

Unique new sprites for each reaction?

subtle oracle
#

The lifesteal

teal ibex
#

ye, just making them more calamity-esque but still keeping the general vibe of stuff (still using the stars and checks and junk, probably)

tired haven
#

I kinda feel like that may get confusing quickly

teal ibex
#

lifesteal was already delivered to dev server, so there's no need to discuss it here

subtle oracle
#

Oh nvm...

hollow shell
#

I feel like that's a good idea.
We could have similarities in all the dev reaction sprites to indicate that's what they are.
Maybe something like a clock in the new bluecheck icon to indicate it's been delivered in the past.

#

Gives us more freedom to make each one a clearer meaning indicator

teal ibex
#

ye, i kinda like the charm of the existing emoji but also feel like they get kinda loose in their interpretation at times

#

and we still lack a definite way of expressing unopinionated dev response, so it could potentially cover that as well

hollow shell
#

Ye, do so

#

"more easily control the reactions legend" isn't really how I'd word it

ashen warren
#

make the reactions legend clearer?

hollow shell
#

Something like "make each reaction more clearly represent what they indicate"

#

@teal ibex

teal ibex
#

fair, i'll edit it real fast

#

how's that?

pulsar jay
hollow shell
#

Yeah that's fine

teal ibex
#

sick

hollow shell
#

I was ready to ping Leon and mention the recipe but he actually took it into account

#

Well done

hollow galleon
#

thank you :D

quiet abyss
#

Indeed, well done 👍

hollow galleon
#

btw is the segmented devourer a death mode only change?

hollow shell
#

iirc yes.

placid moth
#

Has anyone suggested buffs for Stardust Guardian

pulsar jay
#

ech

#

so they

#

just aren't going to do that?

hollow shell
#

Prolly not gonna do that

pulsar jay
#

in fact i think i heard once that the stardust guardian's damage is hardcoded

queen sail
#

Devs never fuck with hardcode stuff

#

So if that’s the case then rip

pulsar jay
#

why did they hardcode the damage and make it so weak

#

the fuck were they on

#

i swear when you start playing mods vanilla sounds like a terrible game

queen sail
#

These are the same people that thought “Hey why don’t we just make an alternative armor to admantite that makes you pretty much invincible lmao”

#

What did you expect

wide flicker
#

You mostly just see the flaws and wierd shit in the code more clearly