#suggestions-discussion

1 messages · Page 819 of 1

pulsar jay
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that's not true at all

gray nebula
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The testers will

zenith hazel
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we balanced 100+ items last update

frosty dagger
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But it won't get to the testers

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Because it won't get stars

zenith hazel
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who’s to say we won’t do it again

gray nebula
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Bruh

zenith hazel
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that makes no sense

frosty dagger
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Unless you mean yourselves

zenith hazel
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you don’t need stars for us to see it needs to be balanced

left crest
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buff them except for aerial bane

zenith hazel
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you can just say something like random like “mana rose is so broken” and we’ll look into it

pulsar jay
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terrible example, mana flower sucks

zenith hazel
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because unlike people saying “copper shortsword is broken”, mana rose being too good actually makes sense

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mana rose just got nerfed so idk what your point is lol

frosty dagger
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Almost all of the OOA weps are bad, some of the pre hm sentries aren't bad, but only because you don't have toher sentries

pulsar jay
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oh, mana** rose**

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what is that

indigo fog
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an early game mage weapon

zenith hazel
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[[Mana Rose]]

red stormBOT
pulsar jay
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oh that thing

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i did use that before

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didn't even think it was good when i used it

zenith hazel
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and mana flower isn’t even that bad so there’s that

pulsar jay
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put it in the chest and forgot about it

left crest
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it upgrades many times and is never good and is always hard to use imo

zenith hazel
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the point is, testers will look into feedback given the chance

ashen warren
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hard to use is really hard to quantify

zenith hazel
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but usually, not many people actually give feedback that’s detailed

ashen warren
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it's why boss kill times are now the standard

frosty dagger
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If you want me to make a list I will delete this and do a DPS check against a boss with each OOA at their respective point in progression and compare it to the good Calamity options

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But the post will be a absolute mountain nof a post

left crest
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but this discussion aint about mana rose it’s about OOA weapons, and I think that none of them are really viable except chad bane

pulsar jay
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the bess boss to measure it again is PBG or rav

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post golem bosses

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rav is a bad example he doesn't move

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so just pbg

frosty dagger
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There are multiple phases and I will do it on who I think is best

ashen warren
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or do both?

frosty dagger
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Who would rather me do this

zenith hazel
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that’s very close minded tbh

frosty dagger
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It may take a day or two

zenith hazel
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it’s best to test against all 4 due to how different they all work

pulsar jay
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3?

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oh lc

tired haven
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then 4 cuz duke

pulsar jay
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i always forget he exists

ashen warren
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picking only one boss will always skew results

frosty dagger
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Also, I'm not going to list all the gear in the post, that would take to much space, but use the same gear for all weps of the same class

zenith hazel
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rav is bulky but immobile, duke is frail so it’s a short fight, pbg is decently bulky but still pretty mobile, lc is frail but hard to hit

pulsar jay
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duke is frail?

zenith hazel
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yes

ashen warren
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it's part of why testing can be so long, you need to test against as many permutations of enemies with as many permutations of setups that you can

frosty dagger
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Ok I will do that, you will hear from me later when it is completed

zenith hazel
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he takes around 2 minutes to kill, which is already the shortest kill time out of all of the hm bosses, only tied with lc/golem

ashen warren
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fishron is fast and intense, that be the deal

pulsar jay
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and that's why even though the content itself is being added at a pretty fast rate, maybe in a few days, the update can take a few weeks to get out

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because of testing

tired haven
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That's why public opinion could have been so helpful: big amount of variations to look at the items from all sides
But alas, most feedback ends up at words "useless" or "op"

ashen warren
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because of meta wordage

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:)

pulsar jay
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people don't generally comment on things unless they really have a fuss to make about it

zenith hazel
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then we can just push the rebalances to next update

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the most important things to push for rn are acid rain & summoner expansion, the rebalances can be taken care of later if necessary

pulsar jay
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i'm hyped

ashen warren
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I'm more of a fan of getting through adding the stuff you want to add and caring about balancing and so on later

zenith hazel
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yeah

pulsar jay
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having the community be the testers

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allows you to get results

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very fast

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the problem is

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that all depends on the behaviour

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of the community

zenith hazel
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they can bs their way through testing

ashen warren
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a balance channel to talk about this stuff more extensively, with testing/posting guides and so on, might be neat

pulsar jay
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fabsol is always talking about how people talking about balance is usually complaining and never any helpful info

zenith hazel
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we’ve had people like this before, saying “this is op” but when we tested it, this wasn’t the case

digital saddle
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how do you gage "OP"

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out of curiosity

zenith hazel
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take a boss that’s supposed to be killed in 4 mins, like provi

fervent zealot
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from an actual logical standpoint usually it's things that stand out in terms of damage output compared to other similar weapons of the tier

zenith hazel
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if something kills her in half that time then it’s definitely op

digital saddle
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ok

zenith hazel
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basically 90% of ranger and mage last update

tired haven
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Not even necessarily damage
If it does the same damage as the rest but homes or something, it would become op too

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coughs in ark tree

ashen warren
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consistency and ease of use is part of it yes

digital saddle
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well accuracy

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contributes to effective dps

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yeah

fervent zealot
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yeah but i said damage output not damage

zenith hazel
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yes, there are other aspects that may be included in test conclusions

tired haven
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You can get the same output too, but focus more on dodging with homing weapon

zenith hazel
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if wulfrum staff is stronger than diamond staff for example, then that’s a problem

tired haven
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Wulfrum iirc is worse than amethyst unless utilizing pierce so pretty good spot. hehe

pulsar jay
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or imagine an attack is meant to kill the average person of that tier in like 3 hits and then some type of armor set from said tier lets you tank like 8x that

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that's op

tired haven
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Beetle set doesn't really sound that much op tbh WeirdChamp

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o

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too bad the closest ever pretender to this example is valhalla breastplate and it's not enough still iirc

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Tanky playstyles are kinda dead overall, whether because they are too quick to turn into afking bosses or because you can dodge just as effectively with those armor/regen mountains

digital saddle
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tanky playstyles could be made skillful

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something based on getting hit by the right things

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and using the iframes to go in for TM hits

tired haven
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Statue enemies are sure the right things most of the time, sadly

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Thought about rally effect for True Melee specifically, but that's rather arbitrary mechanic all over again and it'd either negate contact damage fully or be mildly useless

digital saddle
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Is TM still an adrenaline simulator

tired haven
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Adrenaline is kinda dead, so it's now fungal symbiote runaway simulator, maybe

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Not wanna even look at that mess recently tbh

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There was something about 500k dps stellar striker and akin strategies that allured me, but it's gone

digital saddle
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Yeah I noticed adrenaline isn't as insane as it used to be

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I feel like rage is a really unpolished mechanic

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But I don't really have a clear idea how to fix it

tired haven
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No idea either tbh
Maybe the rage could become the extended rally mechanic, as it relies heavily on getting hit anyway, and storing your "rage" doesn't seem exactly correct

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Just something to give you a mild bonus for getting hit if you act offensively or have certain accessories to compliment rage generation

digital saddle
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Maybe rage could be worked to a melee mechanic
Like what stealth is for rogues almost
Builds by dealing and taking damage, decays otherwise
Granting bonus damage and DR for each point of rage?

tired haven
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Maybe, although grabbing a mechanic and making it one class-specific is kinda devaluing

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If it was differently efficient for any class, could be fine (adrenaline is currently better for not-getting-hit-that-much like ranger, summoner and rogue, for example)

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mage is kinda in the middle because of close range spells, shh

gusty geode
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I would bring up paladin's shield and the playstyle it encourages or did in vanilla but that's honestly a whole other issue

civic pond
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Honestly maybe there should be another way to build rage other than just getting hit..? Obviously rage doesn't and shouldn't have as much reward as adrenaline though

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a

tired haven
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Or should it? After all, trying to use adrenaline doesn't get you killed, trying to use rage does
that's rather touchy subject though, risk-reward and all that

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Just that imho if rage will give a bigger reward, it should also be less convenient to use for random hits rather than knowing exactly that you will/did get hit and can go wild

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Right now it does kind of the opposite by stockpiling rage meter

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Also the way to generate rage already exists, HoD/Draedon's Heart
Albeit that simply looks like weaker adrenaline/damage emblem most of the time

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Only worth way seems to be to keep Absolute Rage buff and 10% dmg from the accessory

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now i wish i could actually suggest anything out of that dialogue but the one thing I actually crave for is too massive and the rest is kinda torn apart from the whole picture

loud steeple
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im a bit late to the party about the hammer nerf suggestion thingy but how much damege exactly does the hammer do?

tired haven
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You can check the stats on wiki but iirc it does 22, just like depth blade back then

gray nebula
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it's more a sword than a hammer

tired haven
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(main damage will come from debuff regardless)

gray nebula
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it just became a hammer to go along with the new resprite

pulsar jay
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The scal pet should berate you when you get hit

hollow shell
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You could give a reason for why she should speak, specifically.

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(and that reason would be because she is very talkative during her fight)

pulsar jay
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i pressed enter to early

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that was exactly what i wanted to give

hollow shell
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aight

hollow idol
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You may want to ask @-jmWarior13582#0023 since its their item

hollow shell
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True

pulsar jay
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IT IS?

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i didn't know it was like a dev item like that in that type of way

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or is it a donor item

hollow idol
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donor

pulsar jay
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oh

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cute

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i haven't seen jm anywhere and i don't think it'd be nice to ping him

dusty stirrup
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Well it's be important in this case since it's a suggestion revolving around his patreon item

pulsar jay
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how do i get in contact with him

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i guess i just

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wait

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oh

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you think it's important enough?

hollow idol
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@warped gorge Sug for you

pulsar jay
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Jm i made a sugg based around your donor item do you approve?

hollow idol
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ancient auric helm

karmic stone
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Isnt ancient GS a donor item

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Or am I cringe

hollow idol
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gs what

unkempt bolt
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ancient god slayer armor

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from signus

hollow idol
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if you mean ancient godslayer that was just because Iban thought ancient godslayer looked cool

hasty surge
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ah ok

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i actually while writing it had to start over because i didnt know ancient godslayer armor existed

hollow idol
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but i'd say ancient auric helmet would be the only other old armor worth reviving, other stuff isn't really iconic

hasty surge
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i think my main idea was ancient boss masks

sleek wadi
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NGL I wish we got an ancient Daedalus helm. Due to the way it interacted with dyes, it made the bit underneath the crown look like big ol' eyes and that did wonders for all vanity.

warped gorge
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WAIT WHAT DID I MISS @hollow idol @pulsar jay WHAT AB MY PATREON ITEM

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WHAT'S HAPPENING

hollow idol
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uh

hasty surge
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i looked into it a bit and like wow dog could drop like 4 ancient masks

warped gorge
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I approve

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@hollow idol

small talon
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@warped gorge dont put it in suggestions

hollow idol
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:sigugh:

warped gorge
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And then?

hollow idol
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actually hold up, its your item, you could just request it to be changed yourself iirc

warped gorge
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There is something ab the pet I have a little problem with

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But idk how i'd get in contact with the devs ab it

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they're busy anyways, i'd hate to interrupt their work just to fix a little thing for me

hollow idol
warped gorge
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Hm

hollow shell
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Don't sweat contacting people for fixes
You're a donator and it's your item
(and if they're too busy to do it now, we can add it to our to-do list(s))

keen nebula
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Maybe instead of recipes for the mimic drops, it might be cool if there were some way to turn a regular chest into a regular mimic

hasty surge
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ooo i like the sound of that

hollow shell
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Thorium has an item that does that but it'd be nice if we had one as well

distant gyro
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on that most recent sug

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:)

terse sundial
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:) indeed

frosty dagger
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@viscid notch

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They will come when they come if the devs want them

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Also, you sound super impatient rn

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Mabey explain where to find them as well

distant gyro
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yea, there is already an existing track so replacing them isn't really on high priority list

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the reason for why it hasn't been implemented isn't public but it'll come when it'll come

frosty dagger
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My dissapointment is immeasurable and my day is ruined

distant gyro
quick ice
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is there any chance they'll come out with this next update, since we might get an update already for Acid Rain Theme/New boss theme or even both

distant gyro
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please don't catch my drift

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I guess all I can answer is perhaps

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byeah1

terse sundial
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good answer altix

frosty dagger
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Did you know that phantom pheonix (post mech OOA drop) without any buff potions, reforges, Daedelus armor, and amalgated brain and ranger emblem of damage accerroies can't kill cloneamitas in one night

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In fact, it can only do about 1 third on Cloneamitas health

terse sundial
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the what

frosty dagger
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On death with no adren

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Exactly

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Who knows about this wep

distant gyro
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Phantom Phoenix is a meme

terse sundial
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the wep looks cool and has a neat projectile

frosty dagger
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Barinaudical did it in a bit over five min with the same gear

terse sundial
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brb buffing it by 200%

distant gyro
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I think one time I recommend it to Thomas for his Plant nohit because I'd love someone to use it unironically

frosty dagger
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Thanks

ashen warren
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@viscid notch that seems more like a question and not a suggestion

terse sundial
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^

frosty dagger
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In my testing this is the worst OOA wep, but so far all of the ones I have tested suck

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When I finish I'll make a sug list

terse sundial
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and the answer to that is, when they're ready to be implemented

tired haven
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So, does that imply that sleeping octopod and brand of the inferno were better than phoenix?

vague valve
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Why do I feel like I've seen you before CrabBar

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oh found your youtube channnel

pulsar jay
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It's not just ooa's weapons that are a problem

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ooa 3 is a fucking balance mess

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nobody tackles it until post ml

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but it's intended to be tackled post golem

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i don't know what's causing the balance issues i think it's just ooa 3 as a whole not just betsy

split narwhal
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I do it post golem but that's just me

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Ballista panic is pretty good

fervent citrus
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Make cryogen's projectiles more visible
Reason: As of now, spawning cryogen will lead to a snowstorm starting, severly reducing the player's visibility. Either one can reduce or completely remove the snowstorm's blinding, or make cryogen's projectiles easier to spot. There are a few ways to do this and here are some:

  1. Give the projectiles a glowing effect - they don't have to glow too much, just enough to be seen.
  2. Make them more or completely red under the dangersense potion effect - that way one doesn't have to change the projectiles themselves, just make them heavier effected by the potion.
  3. Give them a darker colour - this might counter-effect the snowstorm's visibilty decrease.
tepid root
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ooa 3 with calamity gear is really easy to do post golem

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a

fervent citrus
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opinions? taxevasion

ashen warren
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wait theres a snowstorm

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mfw i fought cryogen underground

tepid root
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wa

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why

fervent citrus
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I guess thats a good strat :P

tepid root
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i just dont fight him in the ice biome tbh

fervent citrus
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Lul

ashen warren
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On the thing about visibility on projectiles

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Just turn off in video settings blizzard effects

fervent citrus
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Huh

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How did i not think of that

ashen warren
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dingus

fervent citrus
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Is it allowed in nohits tho?

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Cuz it feels kinda like cheating

ashen warren
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Does it

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It's just do you like fancy graphics

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/ can you run fancy graphics

fervent citrus
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I spose so

distant gyro
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back when you can use torrential tear in a boss fight everyone just used it

ashen warren
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Kinda like saying changing your crosshair in a game to 1 pixel is cheating

distant gyro
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so no it's not really cheating

fervent citrus
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Oh, i guess ill do that then

pulsar jay
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I didn't even know blizzards blocked vision

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i turn off storm effects

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my pc sucks ass so they eat my frames

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and they're annoying in general

ashen warren
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^

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miner wobble is annoying

pulsar jay
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the scal pet suggestion is looking popular

gray nebula
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talking pet sounds a bit disturbing,,,

tired haven
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we already got a singing dragon, let's go for talking pet

opal barn
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pet with voice acting

ashen warren
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Just have her say "Really... A bat?"

gray nebula
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jetshif,,,,;;

ashen warren
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If you get hit by one

pulsar jay
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"You did that on purpose right?"
"You didn't perform this terribly when you were fighting me."
"Wow you really fell off your game from last time"
"What are you doing?"
"I thought you were a LITTLE better than this"

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"You're honestly embarrassing me"

signal quiver
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"This Armor ain't rusty, you are!"

pulsar jay
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i can only imagine that sentence with a southern accent and now all i can think of is scal speaking with a southern accent

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this is cursed

signal quiver
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lol

pulsar jay
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"How did i manage to lose to you in the first place?"

signal quiver
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"This is rich..."

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¯_(ツ)_/¯

jaunty isle
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I don't get why people kept complaining about skeleton prime maybe just me but the fight didn't take that long

signal quiver
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Speaking of which, will the Yharim boss ever be implemented/made at all?

frail mantle
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yes

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Eventually™️

jaunty isle
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Patient is a virtue

signal quiver
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bruh hasnt it been 1.5 yhears since the major update to Calamity

frail mantle
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depends on what you consider major

signal quiver
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lemme see the update history rq

hallow kraken
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What’s a major update?

frail mantle
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if you mean major as in new boss, that was a year ago (though only if you consider Aureus a new boss instead of a boss rework)

hallow kraken
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I think the Rogue Update was pretty major

frail mantle
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that too

signal quiver
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then yeah, its been a while since a new boss

jaunty isle
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and soon we'll get new major update again

frail mantle
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then next update is a major update wegud

jaunty isle
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with the new event and boss for it

digital saddle
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Yes

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Thank God someone suggested that

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Cryogens particles are really easy to miss

radiant meadow
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Levi pet just dies SAD

indigo fog
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Isn't this like the fourth suggestion to nerf skeletron prime's health

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I never found it to take that long to kill

digital saddle
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I guess some ppl disagree 🤷

indigo fog
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I never had it take more than 4 minutes

zealous ridge
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depends when you fight him

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you're post 3souls

indigo fog
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One suggestion said it took 9 minutes post-3 souls

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i don't understand

zealous ridge
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that guy was using the megashark, right?

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really not the best option for skeletron

indigo fog
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Megashark and some other weapon

digital saddle
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oh item suggestions arent allowed now? just reread the rules
kinda sad
it was fun to theorycraft

indigo fog
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I used their exact same gear and got barely over 4 minutes

zealous ridge
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okay izzy

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but like

indigo fog
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potions, reforges, everything

zealous ridge
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balance will be different for different people

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also

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amber, p good suggestion

zenith hazel
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spear of destiny is a RIV + avenger emblem is post-mechs anyway

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makes sense for spear to be that fast

zealous ridge
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avenger isnt post mechs exactly

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its post-3souls ig

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and yeah, weapons will change kill times a lot

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fun fact, this game isn't as well balanced or even as balanceable as you think

zenith hazel
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yeah but we’d rather not base our test results around that

ashen warren
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“Mechs are post mechs”

zealous ridge
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i really still don't think a star downvote is needed or even really that good

zenith hazel
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point is we’d rather use accs like those against bosses that are post-mechs/alts like clonemitas when balancing things

digital saddle
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yeahhhh i dont like star downvotes

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personally

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would rather have a discussion about it

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than just downvote

zealous ridge
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star downvotes are not great because

  1. people can vote for both if they want
  2. i know it's not meant for it, but the ! basically serves as a question mark button in the community, it's hard to deny
  3. Downvotes disincentives discussion and just encourages you to use the vote system, which is more convineient but ultimately won't generate interesting discussion or give an accurate portrayal of the actual trends of a suggestion, as mentioned in point 1
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at least

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that's what i think

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id much prefer discussion over a downvote because of these points

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hail oh god

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here we go with lifesteal again

digital saddle
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?

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again?

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is that suggested a lot?

zealous ridge
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well, its a common topic of discussion, moreso

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nothing wrong with the sugg

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but balance wise lifesteal is hell

digital saddle
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bloodstained glove kinda sucks 1 hp is irrelevant

zealous ridge
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i agree

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but again, balancing this is really difficult

digital saddle
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i didnt provide a specific number, but i think something in the ballpark of 10 could be fine

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its not like vampire knives

zealous ridge
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personally, i would give it a new effect entirely

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perhaps increased life regen

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rather than full-on healing that ignores regen stats and just gives an amount of hp

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because its either gonna be ass, or too good

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10 hp sounds scary, honestly

digital saddle
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thats every few seconds at most

zealous ridge
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okay, lets take 3 seconds as an example

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to activate strikes and heal 10 hp each

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over the course of 15 seconds, you get 50 hp back

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roughly

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that's ignoring life regen

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and healing pots

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personally, i think that's a bit much

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especially considering skeletron, a high damage boss that gets those damaging hits off infrequently

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(skelespin, infrequent arm swings, ghost bolts after teleport)

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the skulls too, but theyre easier to dodge

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if anything, this thing needs a little bit of a nerf? i could see it happening, considering 10 armor penetration

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the heal can go away, sure

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or at least be replaced

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but 10 free damage is really nice in pre-hm

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then again, this may just be my other-mod balance ideas being confabulated with calamity

distant gyro
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ok tbf it's only for 1 hit and 1 hit exactly with a 3-7 seconds cooldown

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the gimmick of stealth strikes™️

tired haven
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Before, when SS could be more accessible, it made more sense

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Right now that glove surely could use a mild buff

paper hinge
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in my playthrough I must've had it equipped for one boss fight, then just put it to storage

karmic stone
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I like, Golden Keys stop existing entirely after you get a Shadow Key and maybe Shield/Muramasa

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Though a recipe to something else may be necessary to still promote grind and not trivialize mimic farming

dreamy fjord
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cmon guys we need to get the talking scal pet to 120 stars

karmic stone
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Golden Key + Stuff 😳 = Key that summons mimics

dreamy fjord
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we need to do it

potent veldt
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Well, you can just buy the golden key from the clothier

dreamy fjord
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also i do like the idea of a mimic summon key

potent veldt
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Which is also a problem

dreamy fjord
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maybe like, 8 souls of light and night

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idk

karmic stone
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Oh, that's Clam?

dreamy fjord
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or 5 souls of light/night

karmic stone
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We needn't get into specifics, just pointing out that different materials are necessary to make mimic farming not easy is enough

potent veldt
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Yeah, Golden Keys being sold are clam

karmic stone
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Plus King Slime exists

potent veldt
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Ill add it

paper hinge
#

what about only making them farmable post cryo

dreamy fjord
#

how would that work tho

paper hinge
#

a few bars, a few souls, and a key

#

that way you can't just spam them

karmic stone
#

Lock it behind Frigid bars is a way

#

But, why

paper hinge
#

¯\_(ツ)_/¯

#

balancing I guess

dreamy fjord
#

to be fair mimic drops nice stuff

potent veldt
#

The key to put in them could be Cryo Key HDfailure

paper hinge
#

as said before, you don't really wanna trivialise mimic farming

#

plus, there are ice mimics

karmic stone
#

How does locking this behind x make them not spammable

#

It just comes down to whatever the recipe is

paper hinge
#

(or rather ice chest mimics)

karmic stone
#

It doesnt really matter if its pre or Post cryo

potent veldt
#

It should not be prehm

#

That's the only lock

karmic stone
#

Yea

dreamy fjord
#

I KNOW

#

make it require adamantite/titanium

indigo fog
#

this was suggested before right

toxic kettle
#

yea

toxic kettle
#

Yatagarasu suggested it once and it was accepted even

distant gyro
#

it's not accepted, it's approved

toxic kettle
#

where's the difference

#

it hasn't been implemented, I know that

void kelp
#

is there something wrong w yata making a suggestion?

distant gyro
#

I assume accepted means accepted to the mod

#

it means the new sug is a blue-check

#

it's a tradition I do

void kelp
#

ah that’s what they meant

#

it’s a blue check bc it’s what you uhhh do w previously sent and approved sugmas iirc

karmic stone
#

Yea it's then marked as frequently suggested

void kelp
#

@north fox why

north fox
#

Because I remember a mod, that makes night' edge shoot projectiles,but I can't rememer the name of this mod

karmic stone
#

So

hot zephyr
#

legendary items just as a gimmick are kinda stupid. it's why mahem mode exists in BL3

karmic stone
#

Oh you cant find the mod and now you want Clam to do it so you dont have to search for it basically

#

Solid

hot zephyr
#

and Night's Edge does not need projectiles lmao

#

by that logic, Excalibur needs em too

fleet jungle
#

I'll suggest the excalibur projectiles, dw.

hot zephyr
#

hello fellow desole 2D

fleet jungle
#

but am also on the boat of "not needing projectiles".

hot zephyr
#

b o a t

fleet jungle
#

🙂

hot zephyr
#

pickle man sad

round falcon
#

Oh boy, another suggestion to discuss.

gray nebula
#

already done

round falcon
#

ah

#

fair enough then

#

didn't see it in changelogs so i assume it hadn't been done

tepid root
#

already getting nerfed next update iirc

#

fuck

#

lag moment

round falcon
#

i feel your pain

indigo fog
#

Why would we give Night's Edge projectiles if Bloody Edge doesn't fire anything

#

those are both meant to be pretty similar to each other

night cradle
#

not every melee weapon has to have projectiles imho
Night's Edge is already fine as a true melee as it stands

#

plus, the Gelitic Blade/Ball 'o' Fugu exist, which can both used as projectile weaps vs. WoF

digital saddle
#

TM really needs work in general

elder mist
#

me when godmode

#

🙄

tired haven
#

me when clam mushrave

weary walrus
#

Imagine Night Edge shooting sword beam in prehm

#

Tbh, if you find prehm post skeletron bosses hard with melee class, try using amidas's trident

tired haven
#

there are only slime god and waffle

weary walrus
#

Waffle is kinda headache for melee so i can understand why you suggest that

ashen warren
#

Sausage Maker

sand umbra
#

God's Gambit is the only correct way to fight WoF as warrior

#

change my mind

teal ibex
#

okay, so since it's been brought up a few times recently i decided to write something up. curious what people might think.

#

Rework Calamity lifesteal based weaponry.

There's a hugely problematic presence in Terraria's weapon design, and that's lifesteal. If overtuned, the player becomes unkillable, and if undertuned, the effect has no relevancy to the game. When tuned correctly, it acts as a makeshift life regen that can be frustrating and inconsistent.

So, instead of sticking to vanilla's shoddy, awkward means of lifesteal, I propose that lifesteal should embrace it's regen-esque elements and instead grant the player buffs to life regeneration depending upon certain conditions.

Each weapon could handle this differently: a rogue weapon that grants lifesteal regen on stealth strikes, a ranged weapon that provides it for using certain ammo types, a summon that channels it at the cost of minion slots, you name it. By embracing the flaws of lifesteal and considering it more practically, the mechanic can still have an identity without being as frustrating.

The duration, potency, and conditions are extremely malleable. You could have extremely short, but very high potency effects or more consistent, low-and-slow effects for other weapons. This way, lifesteal can have a place in the game, as well as some variety, without being so frustratingly inconsistent and unintuitive.

#

lifestyle

#

good typos hectic

sand umbra
#

I mean

#

lifesteal is a lifestyle

#

so like you're not exactly wrong

teal ibex
#

tru tru hecticHmm

#

but yeah, since lifesteal is just makeshift regen but inconsistent and unintuitive, i think it makes more sense to just overhaul lifesteal to be life regen, but with more variety and conditional aspects to it

sand umbra
#

so what I'm seeing here is, in essence, lifesteal becomes more akin to other life regen buffs

#

as opposed to just being an instantaneous heal

teal ibex
#

yeah, no more direct projectiles and scaling with dps, instead it'll be locked to player buffs so you can predictably gauge how much the weapon actually impacts you

#

because current lifesteal is often met with complaints about literally not working

#

when it most definitely is, it's just sparse due to how the weapons and mechanics work

#

which is then met with "buff lifesteal"

#

which you can't do because then it's broken

sand umbra
#

well, here's what I think about this, on a scale from 0 to 10:

#

also known as "literally above 10"

teal ibex
#

it was either that or the fish was making a 0 with his mouth LOL

sand umbra
fleet jungle
#

lol

sand umbra
#

but yeah

#

making these effects work towards life regen rather than towards potion-style raw healing would be really interesting and would make balancing against them much easier

#

because suddenly

  1. the heal isn't instantaneous like it is currently, but rather takes place over time, preventing unkillable-ness
    b) the heal is consistent, fixing the issue of lifesteal current being extremely wonky and sometimes just not function
    iii) the heal can actually be reasonably quantified, because...well, see also: b
fleet jungle
#

wants lifesteal to be like pots GWgoaThinken

teal ibex
#

it's also nice that it isn't just damage scalar honestly

fleet jungle
#

steady regen or strong heal with downtime

teal ibex
#

it's cute to be like "woah my crits heal me like crazy" but also creates so many problems

#

having conditionals is good for something that keeps you alive, potions are the unconditional means of not performing the dead

#

either way, i'll let this simmer for a bit longer in here and then perform copy pasta into #suggestions-voting

ashen warren
#

So, Life Drain?

teal ibex
#

vaguely, yeah

sand umbra
#

Life Drain is a really neat example actually and I kinda wish more lifesteal weps worked like it

ashen warren
#

I always thought Life Drain was a really unique weapon

#

I didn’t find the drain effect potent enough though

tired haven
#

Life Drain is kinda wack but ig

teal ibex
#

OH THE WEAPON

#

i know nothing about the weapon

cyan lagoon
#

life drain is absolute shit

#

don't go for it

teal ibex
#

i thought you just meant life drain from other games LOL

sand umbra
#

[[tgc:Life Drain]]

red stormBOT
sand umbra
#

it'd be a better example if it was actually good

tired haven
#

Regen from it feels really lacking, although that may be caused by magic nature that limits you from using it constantly

sand umbra
#

but I digress

teal ibex
#

oh yeah it's this but like. not torturously bad

hollow shell
#

@north fox Add a reason to your suggestion. You have to edit it in.

ashen warren
#

Yea that’s when I meant by “the drain wasn’t potent enough”

#

Making Vampire knives add a thicc boost to life regen sounds like it could work out a lot better

sand umbra
#

byeah
making lifesteal in general work more akin to Life Drain but not shit would be a wonderful change

teal ibex
#

well it's been 20 minutes so i'm posting it hecticPog

ashen warren
#

If it doesn’t get added to Calamity it should get added to EE

sand umbra
#

/plots in the corner

ashen warren
sand umbra
#

don't question me now, I am plotting

#

deviously planning my Next Immense Undertaking™️

#

that totally has nothing to do with lifesteal nope nuh-uh

tired haven
#

One thing that bothers me with regen stuff is that dots fully kill those

hollow shell
#

Why suggest that all lifesteals get reworked/replaced with new regen effects, and not suggest that currently existing lifesteal effects get replaced with semi-equivalent regen boosts?

sand umbra
#

debuff moment

tired haven
#

While lifesteal at least is able to compensate

teal ibex
#

i'm not sure i understand the difference in what you mean rover

ashen warren
#

I thought that was implied, Rover

sand umbra
#

...Rover, I'm
pretty sure that's the point

ashen warren
#

I thought it would overhaul all of lifesteal to be regen boosts

hollow shell
#

When you say "each weapon could handle this differently", you list a bunch of new possibilities

sand umbra
#

well yes
but I'm fairly certain the implication is also that existing lifesteals get reworked to be more like life regen and less like the funny healing potion moment
feel free to correct me if I'm wrong, Hec

teal ibex
#

oh ye, those examples are simply there to express where the potential lies within each weapon. the idea there is to put forth that conditional lifesteal has a lot of breadth with design.

#

if lifesteal was just regen that happens when you dealt damage, it doesn't really have any identity anymore.

hollow shell
#

I see.
That's a lot more effort, then

teal ibex
#

it is certainly a very high effort suggestion

#

and i don't expect every weapon to be reworked

hollow shell
#

I approve of giving weapons more identity with how they handle the stuff but yeah
that's
a lot to change

teal ibex
#

honestly, my ideal outcome for this suggestion is less "let's change all of bloodflare tier" and more along the lines of "let's alter how we approach lifesteal moving forward and maybe change some hallmark examples"

#

i can make mention of that as a small addendum so it's not as daunting of a concept, tbh

hollow shell
#

Perhaps

ashen warren
#

By “Hallmark Example” he def doesn’t mean mostly Vampire Knives

hollow shell
#

I don't think we would change vanilla's 2 instances of direct lifesteal

ashen warren
#

Fair enough.

sand umbra
#

~~I think you should

but I don't call the shots here so~~

ashen warren
#

If I had to pick one to change now, and just one, it would be Mana Overloader

hollow shell
#

(with how many examples we have of it in Calamity, I was surprised to realize how little it comes up in vanilla.

That's why the Calamity wiki page for it lists vanilla mechanics, cuz it doesn't even need to be on the vanilla wiki)

ashen warren
#

The Vanilla wiki kind of just states that Vamp Knives and Spectre Hood bonus can do that and that’s it

hearty yew
#

@teal ibex Mana overloader is stupid, yes. Also, considering your suggestion lays out a pretty generic description of what life steal means, do you consider Fearmonger set bonus to count as life steal?

teal ibex
#

if we're being particular, no. the end result is extremely similar, but technically it does digress since it isn't scalar.

#

being scalar is part of the problem with lifesteal, which fearmonger armor doesn't actually allow

#

but they're both unconditional means of healing upon dealing damage, so they're strikingly similar anyway

hearty yew
#

uh

#

Why does it have to be scalar to be life steal?

teal ibex
#

all examples of life steal that i'm aware of scale based upon the damage you deal, especially relevant with crits

hearty yew
#

life steal scaling with damage output is actually one of its most problematic components, because it provides more survivability for glass cannon which defeats the point of glass cannon being what it is

teal ibex
#

yup, that's exactly what i mean. unless you're aware of weapons i'm not familiar with, damage is the means of calculating lifesteal in all cases (granted, i believe calamity has heavy restrictions on these effects so that the scaling can't actually do anything, but nonetheless)

#

and there are some where the scaling just doesn't matter because the steal is basically always 1

hearty yew
#

Calamity and the lifesteal cap basically enforce a max healing rate which you tend to hit instantly

teal ibex
#

so yeah, makeshift life regen

hearty yew
#

so all you get is bigger spikes

#

A lot of the reworked bloodflare gear and effects is flat heals for 1

#

So yes you're onto something

tired haven
#

Bloodflare weps are ones that always heal set amount
And imho that's the better approach even if majority calls the effect worthless

#

Yeah

hearty yew
#

The lifesteal cap is itself just a bandaid solution added by vanilla and reinforced by calamity

#

It was added because vamp knives and Spectre set were GOD in 1.2

teal ibex
#

yeah i recall the absolute nonsense that existed from those weapons

sand umbra
#

Vamp. Knives moment

hearty yew
#

Calamity reinforces it because it deems those effects were not sufficiently nerfed

teal ibex
#

and even that bandaid wasn't enough, because moonlord literally had to cancel the effect in its entirety

hearty yew
#

In fact not only does it make the cap harsher

#

It also makes vamp knives and spectre healing hit the cap faster

#

So it doubly nerfs the two vanilla life steal items on top of vanilla's instated cap and ML having "no life steal" as an "anti cheese" function from the get go

teal ibex
#

yeah, that's really wherein the problem lies. lifesteal makes the player unkillable, so you have to completely uproot it and cull it to the point that it can only heal you for X hp/s... which is life regen

hearty yew
#

Clearly life steal is the elephant in the room for all of terraria

#

It trivializes everything

tired haven
#

Well, the hardcap to turn lifesteal into regen isn't a necessity, but at least diminishing returns are required to not make it a disaster

teal ibex
#

true, but then people will get even more confused and think it's even more broken hecticPog

tired haven
#

Can't be even more broken that it is rn honestly, when you can plain cut the lifesteal from yourself for 40 seconds by healing 1200 in one hit

sand umbra
#

lifesteal but every time you change it the community is bassboosted by 1 dB

teal ibex
#

oh yeah i meant broken as in not working

hearty yew
#

ah yes I remember that series of bugs

tired haven
#

40 seconds of not working is quite a lot failure

hearty yew
#

where life steal could be disabled for minutes due to oversights in the counter

#

shit like that

radiant meadow
#

some life steal mechanics are flat

#

although many do depend on the damage you deal

teal ibex
#

yeah, the end result is the same due to caps though

#

or at least strikingly similar

#

in that you're usually operating on X hp/s gained, unless you get really wild spikes or drops here and there

hollow shell
#

Fearmonger isn't an example of what Hec is saying should be replaced, it's actually an example of what he's trying to change lifesteal to
A regen boost instead of direct heal
(sorry if a bit late to bring that up)

teal ibex
#

yeah, it's what i want the result to be. that being said "dealing damage" is something i'm trying to divert away from, since you're literally always doing that

hollow shell
#

(hello GG)

teal ibex
#

some could still keep that, but i think most would benefit from actual conditions

hollow shell
#

Less than half of them are proportional to the damage you deal, actually

teal ibex
#

omg sword

#

fair but most alternatives summon a projectile, which i've never personally been a huge fan of

#

er, wait

#

the projectiles are the ones that home in on you aren't they

#

and then orbs are the ones you have to chase down?

hollow shell
#

It's not specified on this page

teal ibex
#

i see

hollow shell
#

There are some "summons a projectile" which very swiftly homes in on you, so it may as well be a direct heal

#

like Vampiric Talisman

teal ibex
#

yeah, that's what i was thinking. it's a bit muddier to comb through

hollow shell
#

then there are some which home in slowly on you and die after a femtosecond (Fungal Clump), thereby making it useless HDfailure

sand umbra
#

Rare Elemental in a Bottle but you can't get the Heartreach buff

#

so she just helplessly throws green orbs into the air that do nothing

hollow shell
#

I'm glad the Heartreach functionality was added but I do think she could be more useful without it

sand umbra
#

if I have to waste an extra buff slot for a certain acc to be useful there's something horribly wrong

hollow shell
#

(Heartreach is useful in general tho)

sand umbra
#

(well yes but that's not the point)

#

(the point is that Rare Eyecandy in a Bottle, and in fact all accessories, should be useful on their own rather than requiring the use of an ultimately unrelated item alongside it)

#

(also, is Heartreach increasing grab range of all healing projectiles even listed on the potion, or is it just an obscure vanilla change that nobody can be reasonably expected to know about beforehand without going out of their way to do the research on the subject --- which you can't really expect most people that use Rare Elemental in a Bottle on its own in the first place to have done)

ashen warren
#

I didn’t know that so

sand umbra
#

I only know about it because I know much more than I probably need to about Calamity's balance

#

this includes constantly re-reading the vanilla changes page on the wiki

ashen warren
#

I play the mod a lot but for whatever reason I know very little about the balance

#

Largely because I get every weapon for a class in each tier, then use my favorite one

hollow shell
#

There are quite a few Calamity projectiles affected by Heartreach, apparently
Even if they already home in, Heartreach makes em home in faster
Including Fungal Clump's (!)

ashen warren
#

Oh wow

hollow shell
#

I don't know if I should note it on the vanilla changes page

proud isle
#

Rogue lifesteal is very op right n0w

hollow shell
#

because it doesn't actually change anything

proud isle
#

Now

ashen warren
#

Well you say it doesn’t change anything

#

But Fungal Clump’s projectiles like to despawn

sleek wadi
#

I'd love to know why Rare Elemental is still the way it is. Is it just that low priority, did Fab want to give HotE more than just damage/combat buffs, or?

hollow shell
#

No I mean it doesn't change any vanilla things

sand umbra
#

here's a better question
why is Rare Ele a HotE mat at all
it's the only Expert-exclusive piece of the HotE and needlessly locks the whole thing to Expert+

hollow shell
#

I think it was because it was repetitive/boring to have two pretty much identical sand elementals

#

and now one of them is the most unique of all the HotE elementals

sand umbra
#

well yes
but even then, there isn't much of a thematic fit at all

#

that's the second thing

ashen warren
#

I think it should be noted somewhere in the Calam wiki that it does this because it isn’t noted anywhere else as far as I’m aware
Also being unique and being viable are different

sand umbra
#

there is pointlessly a heavy favor towards Sand Elementals in what is supposed to be a representation of all of the elements

#

would it not be better to have another Elemental drop a different final piece of the accessory and make Rare Sand Eyecandy a unique acc that acts as a more capable Sand Elemental, but can't be used for HotE

ashen warren
#

Earth elemental acc when

sleek wadi
#

I think I have an idea for a more unique elemental, but it'd be a SIS so I won't put it in. First off, Rare Sand Elemental will be changed to a pet item. This elemental that will replace it will have its item in end of Pre-HM as that point is missing a HotE component. The elemental's whole thing is that it will give a different buff and maybe change function depending on biome.

hollow shell
#

So, remove the healing elemental entirely instead of improving them?

sleek wadi
#

Healing can still be a part of this new elemental's function, just as a heavy life regen buff or something.

ashen warren
#

It doesn’t really fit the sand elemental at all

sand umbra
#

personally I would
literally just improve Rare Ele in a Bottle but make her separate from the HotE
and add some other HotE piece if it really needs it

#

also I personally would change the way she heals to be more thematically appropriate REEEEE

hollow shell
#

healthnado

sand umbra
#

yes

sleek wadi
#

Sand Elemental is ground-based yes? How about enchanting some blocks around it to provide the healing effect.

sand umbra
#

neither of the Sand Elementals are ground-based, no

hollow shell
#

You could say that vanilla Sand Elemental is ground-based

#

they've got the hovering AI
and their tornados have to be placed on the ground

sand umbra
#

ah

ashen warren
#

Grounded and ground based are different in this case

#

Perhaps she could work similar to the stardust guardian, but she emits an aura where she’s placed that damages enemies that enter but grants you increased life regen when you enter.
intense theory crafting intensifies

frail mantle
#

reminds me i had an idea for a rare sand ele rework a while ago

#

might sugg that later if i can still be fucked by then

sleek wadi
#

The big part of why Rare Elemental is still the way she is is because unlike the other elementals, it isn't yet another damage increaser. So any rework/replacement needs to be more of a utility than anything else.

hearty yew
#

@sand umbra heartreach helping you grab healing projectiles is an undocumented vanilla feature (I don't even think the vanilla wiki lists it) and calamity duplicates it for SOME but not all of its healing projectiles

sand umbra
hollow shell
#

What does it affect aside from hearts, in vanilla?

sand umbra
#

that's even more confusing

hearty yew
#

vamp knives and nebula boosters I think

#

@tired haven was it you who I was talking about picking up nebula boosters from range

#

of course it's confusing thomas

#

It's all copy pasted code

#

because it's not centralized in any way and there's no quality control or standards, it 90% works 90% of the time

ashen warren
#

Heartreach affects nebula boosters?

frail mantle
#

heartreach also affects the rare sand ele healing shits iirc

hollow shell
#

That's what we've been talkin about Leon

sand umbra
#

yes
Heartreach affects Rare Sand Ele healing balls

ashen warren
#

Lel

tired haven
#

No idea

frail mantle
#

ah

sand umbra
#

and in fact that is basically the only way you ever get them to consistently function

tired haven
#

I only ever mentioned that their pickup speed is finite, thus you can outrun boosters

radiant meadow
#

sand elemental tornados aren't grounded

#

at least, from the minion

sand umbra
#

because not having Heartreach just makes it to the point where they might as well not exist

hearty yew
#

I can't stay in this discussion

sand umbra
#

a

radiant meadow
#

pretty sure anyways

ashen warren
#

So does Cadence have this effect too?

frail mantle
#

don't mind me, i'm just blind 🚶‍♂️

hearty yew
#

I need to do other things

#

However

radiant meadow
#

the forbidden armor and enemy ones are grounded

#

cadance inherits heartreach, yes

sand umbra
#

forbidden armor 'nado is grounded, yes

hearty yew
#

Terraria is FILLED with these inconsistencies

#

Calamity doesn't really make it worse

sand umbra
#

it's very aaaaaaaaaa

ashen warren
#

Redcode is very aaaaaaaaaa so I miss your point

sand umbra
#

well, it can't be inconsistent if the source material isn't consistent to begin with

ashen warren
#

Actually if you think about it, it’s very consistent

#

Hearts themselves are basically lifesteal

#

Both grant the green number that straight up increases life

#

The potion just attracts those more strongly

hollow shell
#

(Notably, the lifesteal page does list the spawning of hearts on enemy hits as a form of lifesteal)

#

(done by the Mutilator most prominently)

sand umbra
#

Mutilator is

#

an experience

radiant meadow
#

it's just mutilator, bloodflare armor, and auric armor

#

that spawn hearts

hollow shell
#

Yeah

sand umbra
#

doesn't Mutilator just obliterate Polter once it hits the health threshold for heartsplosions

radiant meadow
#

yes

#

it's great

sand umbra
ashen warren
#

Spark Mandrill be like: sugg writing noises

#

idea: ancient ice chunk upgrade
why: i think it would be cool, and also its used in the cosmic immaterializer which is odd since its such a early hm weapon so maybe having a harder to get upgraded version would be nice, perhaps since the ice claspers it summons resemble corruptors the upgraded version could look like some ice hive mind or somethin

sleek wadi
#

Rare Elemental Replacement (Note: This is too much of a SIS for my taste so it isn't going in #suggestions-voting)
Before we go into the replacement itself, I need to explain why it needs to be replaced in the first place. Rare Elemental locks HotE to expert+ for no apparent reason. It also has a redundant theming and source with Sand Elemental. Functionally it is also basically useless without Heartreach/Cadence potion which is never a good sign for an accessory. All this leads me to conclude that it isn't worth keeping around in HotE, so Rare Elemental will be changed into a pet item and keep its acquisition method.

The idea behind Rare Elemental however, being a purely utility based Elemental, is a neat idea worth keeping around. Replacement Elemental's main thing would be to give buffs depending on the current biome and would provide a constant Tesla Aura effect but without the damage. Such buffs would be things like a mining speed increase in cavern layer, honey in jungle, wet in ocean for underwater-based accessories, breath+light increase in abyss etc.. These buffs and the aura's size would get stronger once combined into HotE and at HotE's usual scaling thresholds.

Replacement Elemental would be acquired at either post-Perf/Hive or SG and would have its theming adjusted accordingly. If Perf/Hive, then it would be themed after the world evils. If SG, then it would have a slime theme and change appearence based on current biome. It would be placed here because HotE has a component at every major stage of the game except end of Pre-HM(Aero at start, Cloud/Sand at start of HM, Rose at mechs, Chaos at Plant, Bloom at Golem).

How does this look?

#

Wall of text btw

ashen warren
#

The only issue is that they’d have to make a new elemental for this

#

Meanwhile Earth elemental exists and is lonely

sleek wadi
#

Well yeah, it is a replacement. The reason I didn't suggest Earth Elemental replacing Rare is because EE would yet another damage elemental, just with armor crunch.

ashen warren
#

Fair, but at the same time, how do you derive healing from world evils?

hollow shell
#

Crimson can quite easily be lifesteal or something

#

Corruption's harder

ashen warren
#

Or even buffs if we’re going that route

sleek wadi
#

The evils are like an infection, taking nutrients and life from the world. So it would be like leeching from the thing you're trying to kill.

#

The evils also mutate the things that are in them, which could explain the adaptability of this elemental.

ashen warren
#

The evil biomes don’t really retain the properties of what they destroy though

#

They just turn it into more of the evil

#

I mostly just want slime elemental waifu

sleek wadi
#

Yeah the suggestion was made more so with SG in mind, but I figured the world evils could also work while better representing the world.

ashen warren
#

Well, the sugg just made me think of “if Biome Blade was an accessory instead of a weapon”

#

Like that just popped into my head

sand umbra
#

The reason I didn't suggest Earth Elemental replacing Rare is because EE would yet another damage elemental, just with armor crunch.

#

you can't see it but I'm shaking my head very violently right now

ashen warren
#

Explain why

sand umbra
#

everybody talks about how the Earth Elemental does at his job
but nobody talks about what the Earth Elemental does at his job

#

how do you know he isn't working hard to be a more defensive unit and try to protect the player more directly rather than attack

#

e.g. occasionally shielding the player to reduce damage taken or swiping away projectiles with that fatass axe of an arm on him

ashen warren
#

I like that idea, but at the same time most the elementals’ abilities relate to what they do when you fight them

#

All we ever see Earth elemental do is shot rocks that crunch armor

sand umbra
#

then give the Earth Elemental that ability too in higher difficulties

ashen warren
#

Perhaps all elementals should be given unique abilities

sand umbra
#

or something similar that nicely leads into it

#

also, personal thing but Cloud Elementals should absolutely have the ability to throw lightning bolts at the player and that should be how they attack as minions as well

#

instead of just bootlegged Sand Elemental tornadoes for the enemy and the funny haha dash for the minion

ashen warren
#

Sand elemental could be able to allow you to see more clearly through blizzard/sandstorm effects and grant immunity to Mighty Wind, and Brimmy could halve the durations of heat debuffs

sand umbra
#

those aren't really

#

abilities

ashen warren
#

True

#

They’re more of effects that relate to them

sand umbra
#

I'm talking about augmenting the summons themselves to be more distinct, and by extension the Elementals they come from

ashen warren
#

I follow

sand umbra
#

hence my mentioning of e.g. Cloud Elementals yeeting lightning bolt-lookin' ass javelins or something

#

(could also nicely lead into a new weapon drop for them as well --- a lot of Calamity's normal enemies sorely lack unique loot that isn't strictly progression-necessary, in my opinion)

sleek wadi
#

Pearl of Enthrallment could inherit the ice shield from Siren.

sand umbra
#

Pearl of Enthrallment gains the ability to place the lure elsewhere

#

as both a distraction tool (it's the Pearl of Enthrallment for a reason) and a callback to its old functionality

#

the lure takes aggro off of its summoner and charms affected enemies, making them easier to damage and/or less damaging

sleek wadi
#

Though the big risk with all this might be balancing visibility on and off in HotE. Giving all these effects to the elementals might start to overpower the stat increase in visibility off.

sand umbra
#

implying all of these effects would be inherited by HotE

#

HotE is already stronk enough as it is, to be quite blunt

#

but the materials that make it up don't have too terribly much going for them

ashen warren
#

I personally think that HotE should be exclusively the elementals, like the way Profaned Soul Artifact is (that’s a donor item I know, but)

zealous ridge
#

dont the psa minions give their own boosts?

#

or are they just minions

sand umbra
#

Eyesandy tornadoes die after 3 hits before ML
Rare Eyesandy needs Heartreach to be viable
Cloud Elemental just sorta dashes and that's it, you already have multiple other minions that can do all that and more
Brimbo has a ton of design potential but she just sorta fires lol fireballs
Siren Lure is part of Siren-Levi drop pool --- and we all know how big a point of contention that entire set is

#

the rest of the Stones could arguably use more unique effects as well (staring at you, Cryo Stone That Doesn't Do Anything Related To Cold) but my focus particularly lies with the minions that collectively make up the HotE

#

and the entities they come from

ashen warren
#

My point being, make them more unique and then make them the whole accessory instead of a toggleable and honestly minor bonus

sand umbra
#

also can we make HotE part of the Elemental set

ashen warren
#

why is it not

sand umbra
#

I honestly couldn't tell you if I tried
it fits the bill for being the Elemental set acc perfectly but instead it's just "lol post-LC"

sleek wadi
#

Not part of the elemental set because haha statis ruins everything yet again.

sand umbra
#

Statis' moment

ashen warren
#

What’s statis got to do with this?

sand umbra
#

[[Statis' Curse]]

red stormBOT
sleek wadi
#

First it came for build diversity, now it booted out HotE of the Elemental line which is actually just 2 accessories, hardly a line

sand umbra
#

that's. the wrong tier

#

I meant being part of the post-ML Elemental set

#

not one of the post-DoG mega accs

#

but like also Statis' Curse just comes along and says

#

"hey BITCH"

#

"you want THREE extra slots AND shadowflame memes on top of being able to stack with my material acc?"

sleek wadi
#

Also can Statis accessories be nerfed to not overshadow literally every other accessory option summoner's might want, that'd be great.

#

Other builds at Yharon 2 got like, 2 class accessories tops and library of neat general options and summoner is like "yeah I got 3 of this"

tired haven
#

Maybe, but it's very likely to cause summoner to fall apart just because have to work with great class balancing

#

cough

#

Honestly I just wanted statis blessing to not cripple everything in sight with temporal sadness at least

sand umbra
#

why does Blessing even proc Temp Sadness

tired haven
#

To slow down stuff

#

I guess at least. Bosses aren't affected and mobs were the least of summoner's concerns in first place

sleek wadi
#

Why does Blessing provide 3 slots on top of all that, should provide 2. Then at least once Yharon 2 rolls around it is a straight downgrade to DSR.

tired haven
#

That's also fair ig, although might lead to curse being nerfed to 2 as well, since there is nothing for 3rd slot to come from

sleek wadi
#

Curse is post-ML right? The 3 slots might be justified as just a natural scaling of everything.

sand umbra
#

Curse is post-Stardust Pillar

tired haven
#

^

sleek wadi
#

Huh. Alright slap an unholy essence in it and call it a day HDfailure

tired haven
#

One solution is to give the first shadowflame a slot

sand umbra
#

give it a use at all past Shadowmeme iirc

#

anywho time to sugg that Temp Sadness be culled from Statis' line

ashen warren
#

Where does Temp Sadness even come from

tired haven
#

Nothingness

sand umbra
#

mfw sugg has happened but hasn't reached the threshold

#

this is truly a pensive moment

tired haven
#

just 8 more votes bois

sand umbra
#

les do it

tired haven
#

btw le funny example of colored name not being 100% pass

ashen warren
#

Coulda sworn I starred dat mug. Time to scroll for five minutes

pulsar jay
#

what's the time period you have to get 120 stars and have your suggestion sent

karmic stone
#

When a mod+ notices

pulsar jay
#

so basically any time as long as a mod sees it

tired haven
#

Yeah, kinda

pulsar jay
#

also wow very in deph and good suggestion

queen delta
#

although if your suggestion gets to a star threshold 30+ days ago, itll probably go unnoticed

pulsar jay
#

I'm already close and it's only been about half a day

#

though a bunch of people suggested stuff

#

i guess it'll vanish

#

but maybe the donor will just ask for the suggestion to go in actually

#

since he/she liked it

ashen warren
#

Ultimately the donor gets to make the decision regardless of the sugg iirc

karmic stone
#

Bluecheck iirc

indigo fog
#

wait do people use hair dye

#

also i think there was another hair dye sugg but that one was for flight time and not ripper bars

#

wait nevermind there is a ripper bar hair dye suggestion

civic pond
#

huh

safe kiln
#

Bruh

#

Still

#

This was a random Idea I had when playing the mod

#

Or like an overall dye

hollow shell
#

Rage & Adren hair dye make sense thematically, considering the existing hair dyes

#

The flight time hair dye is straight up useful

#

or, would be

delicate marsh
#

Adrenaline hair dye sounds like the galaxy brain way to figure out if your adrenaline is full.

queen delta
#

we could use some dyes in general

#

hair dyes and normal dyes

civic pond
#

there's a lot of potential

pulsar jay
#

the donor actually did approve so

#

also adren/rage hair dye

#

is a great idea

#

flight time hair dye also seems useful

radiant meadow
#

how to code hair dyes tho

#

and sproots lol

frosty dagger
#

OOA wep testing results are in
I'm skipping wave one because all you get are sentries and there are no other sentries then. All tests started right when night began, no reforges or buffs, on death with no rage/adren. This will make kill times significantly slower than normal. I made the dear basic to make this take as least space as possible.
Wave two, against Clonamitas, gear is Daedelus armor, and a normal emblem and amalgated brain as damage accessories.
Ranger:
(OOA) Phantom Pheonix with unholy arrows: got first brother to .8%, about a third of cloneamitas total health.
Megashark with clorophyte bullets: Got cloneamitas to 14.4%.
Barinaudical with unholy arrows: 5 min and 14 sec.
This means barinaudical does about 6x mode damage than phantom pheonix.
Melee:
(OOA) Ghastly glaive: not viable, is true melee.
(OOA) Sleepy octopod: not viable, is true melee.
(OOA) Brand of the inferno: not viable, is true melee.
There are no viable options for melee from OOA.
Mage:
(OOA) tomb of infinite wisdom: second brother to 62.6%.
SHPC: 8 min 2 sec.
Infernal rift: brother reborn, catastrophe on 63.7%, cataclysm on 82.1%.
Gleeming magnolia: brother reborn, catastrophe on 93.9%, cataclysm on 98.9%
Summoner:
(OOA) Ballista: 220 DPS.
(OOA) Flamburst: 260 DPS.
(OOA) explosive: not viable, can't consistently place under target.
(OOA) lightning aura: not viable, doesn't move.
Cryogenic staff: 750 DPS.
I didn't test against a boss, to acward.
Rouge:
There are no rouge OOA weps for wave two

radiant meadow
#

why would you use unholy arrows?

#

for phantom phoenix, I'm fairly sure you'd get better dps with holy arrows or icicle arrows

#

for barinautical, I think cursed arrows have higher base dmg

#

and pretty sure chloro shotbow is the best ranger weapon for clone that outclasses all of the options you listed CompleteFailure

sand umbra
#

Chloro Shotbow makes everything else irrelevant

#

it's the Aerial Bane of post-mech loadouts

#

fuckin' 4-arrows-at-once lookin' ass

frosty dagger
#

Wave three: tested against pbg with ataxia armor, a basic emblem, void of extinction, and the best class specific accessory for each class tested.
Ranger:
(OOA) aerial bane: 5 min, 24 sec.
Conference Call: 4 min, 12 sec.
Hellborn: 6 min, 48 sec.
Melee:
(OOA) flying dragon: 12 min, 13 sec.
(OOA) sky dragons fury: 7 min, 35 sec.
Tyrant Yharims ultisword: 7 min, 58 sec.
Fallen paladins hammer: 9 min, 40 sec.
Flame scythe: 5 min, 23 sec.
Actually aiming all of these were very difficult for all but flame scythe, I had to get really close to pbg to do damage.
Mage:
(OOA) Betseys wrath: 8 min, 1 sec.
Laser machine gun: 4 min, 42 sec.
Wingman: 3 min, 36 sec.
Summoner:
(OOA) ballista: 580 DPS.
(OOA) Flamburst: 640 DPS.
(OOA) explosive: not viable can't consistently place below target.
(OOA) lightning aura: not viable, doesn't move.
Hive pod: 1220 DPS.
Spike crag: 740 DPS, though testing it was really acward.
Rouge.
There are no wave three rouge OOA weps.

sand umbra
#

Aerial Bane v. PBG

#

five-minute fight length

#

are you drunk

frosty dagger
#

No

#

What's your point

sand umbra
#

actually all of these times seem horribly

#

horribly wrong

frosty dagger
#

If you line it up right it does solid of damage

#

Did you read the conditions of testing

frail mantle
#

either your arena has too many platforms or you're using the Aerial Bane horribly wrong

frosty dagger
#

On death no rage/adren

#

No buffs/reforge

sand umbra
#

Death has the same stats as Rev now

#

so really you're just giving reforgeless, buffless Rev kill times with extra steps

frosty dagger
#

With the conditions mentioned to keep it as even as possible

#

Not three adren vs one

sand umbra
#

the concept that Aerial Bane takes any longer than 2-2.5 minutes on PBG is one I refuse to believe

frosty dagger
#

That's not even at all

brittle nexus
#

Were you also fighting them on the surface?

frosty dagger
#

Yes

brittle nexus
#

they enrage there

frosty dagger
#

Really?

sand umbra
#

PBG's enrage does not at all make her tankier

frosty dagger
#

I've always done that

sand umbra
#

there's still no reason for Aerial Bane of all things to take 5 goddamn minutes

frosty dagger
#

The more you know I guess

#

I did

#

There isn't much else I can say about it

#

That's how long it took

#

If you want me to do it again I can

sand umbra
#

I want you to do it again with average gear

frosty dagger
#

But the result will probably be very similar

#

Ok, I'll do it with straight menacing, unreal, but still no rage/adren

sand umbra
#

I mean it's always assumed that testing is doen ripperless

#

rippers are extremely dumb to balance against even after all the adjustments they've gone through

frosty dagger
#

If I were to make a sug out of this with the evidence I would need three posts

#

Ill do it in a bit

frail mantle
#

could also probably put the results in a doc

sand umbra
#

yeah

frosty dagger
#

Yea I'll do that

sand umbra
#

you can literally just bootleg my SAC research project from like six-ish months ago

radiant meadow
#

why would you use no buffs?

#

and no reforges?

#

but also, conference call is an riv bruh

#

and both conclave crossfire and conference call are getting moved next update anyways

hollow shell
#

as is Hellborn (an RIV)

radiant meadow
#

I thought that was helstorm daryl

#

but ig not

hollow shell
#

Storm is the crafted one

radiant meadow
#

ye, I know

#

I thought he tested helstorm

hollow shell
#

aight

radiant meadow
#

flying dragon dies in calamity meta but it's decent for vanilla

#

I know that much CompleteFailure

sand umbra
#

Flying Dragon is like usable-but-not-fantastic in vanilla

#

in Calamity it just straight-up dies because stat increases + faster shit + much better options being made available to the player

radiant meadow
#

it has tile phasing which makes it decent for the lunar events

#

since tile phasing is less common in vanilla

sand umbra
#

yeah

#

the ability to ignore tiles is also much less of a luxury in Calamity because basically everything and its DoG has it

#

in vanilla, it's at least something resembling rare
so Flying Dragon can be useful in that regard when combined with typical box strats

#

...buuuuuuut Flying Dragon also takes going through the objectively second worst event in the game to get even in Calamity so like

#

so not only is it horrendously outclassed by Calamity's wonky power scale
it requires going through an event that gets no new Clam content and is already horrible to go through

#

in short: Flying Dragon stinks, go for Chaotrix instead, it's chad

pulsar jay
#

5 more votes

#

what is the first worst event?

#

flying dragon is from OOA right?

indigo fog
#

yes

#

drops from betsy

pulsar jay
#

what's the worst event if OOA is second worst?

indigo fog
#

frost legion?

pulsar jay
#

oh

#

yeah it's completely useless

#

all they do is track snow

#

thorium fixes it but Calamity completely ignores it and the event is just trash

sand umbra
#

Frost Legion is emptiest event

#

but not worst

#

not by a long shot

#

it's got a lot of problems but it also has a lot of potential

#

no, I'll tell you what the worst event is

#

[[tgc:Lunar Events]]

red stormBOT
radiant meadow
#

pillars moment

sand umbra
#

for the express reason that they are necessary to progress

#

you literally cannot summon ML without going through this shitfest at least once

gusty geode
#

This is what happens when the final boss isn't the final boss anymore
The over-the-top event leading up to it loses its impact

frosty dagger
#

Btw I am aware of the two rare variants, but there was no other options in class setups that wasn't directly post golem, but I'll make a note of it when I make the sug

pulsar jay
#

also ml is a trash boss in general

sand umbra
#

it's a much worse issue in Calamity because yes, ML is far from the final boss with Calamity's progression

pulsar jay
#

his theme is not climatic, and you beat him just by running in one direction and occasionally flying up

sand umbra
#

so suddenly you have an event jammed right in the middle of a progression point with tons of potential and which is necessary to progress

pulsar jay
#

also it's not fair

#

solar pilst

#

is not fair

radiant meadow
#

most of the fragment crafts are pretty good though at least

sand umbra
#

everything at the Solar Pillar synergizes with everything else and it's stupid

radiant meadow
#

I cannot speak for Daybreak

sand umbra
#

and furthermore Solar gets one really-good-ish craft

#

and one craft that's a total meme

radiant meadow
#

lahzar deus memes :)

frosty dagger
#

I should have used buff thought that's my B, I would rather not go through reforging all that stuff when the outcome will stay proportional.

pulsar jay
#

srollers take 75% of your hp in one hit, corites leave you completely open to them while also dealing like 100 damage but nonono you can't dodge becasue if you do you get one shot by unavoidable worm!

sand umbra
#

yeah that's right fuck you Daybreak you're a throwing weapon you're not a melee weapon

#

become an actual spear and then maybe we'll talk >:(

pulsar jay
#

daybreak is a cool weapon

#

it's not that good though

radiant meadow
#

srollers use giant tortoise AI

pulsar jay
#

all giant tortiose ai enemies are terrible

#

not because of their ai being their ai

#

but because of the places they put those ai

radiant meadow
#

and the spinning damage boost

sand umbra
#

Underground Jungle but everything is a tortoise

pulsar jay
#

the environments where enemies with that ai live make it impossible to focus on

#

like sure i could focus on srollers if I wasn't getting vored by corites

radiant meadow
#

giant shellies also use giant tortoise AI

pulsar jay
#

sure i could go hit that tortise to stop it

radiant meadow
#

Drakanians are like the only normal enemy in solar pillar

pulsar jay
#

but I'm getting shot by fucking hornets

#

constantly

radiant meadow
#

and they don't have a banner

#

because yes

pulsar jay
#

selenians aren't scary

radiant meadow
#

why drakanians? idfk

pulsar jay
#

giant shellies spawn in the regular underground

#

so there aren't like

#

20 enemies stopping you