#suggestions-discussion
1 messages · Page 818 of 1
Consistent projectiles are a constant throughout the game and I don't see why WoF would change that
hmm, i guess thats a scrap then :P
Make them shoot a bit ahead of you
So you have to balence the lasers and WoF chasing you from behind
prediction, but only in front of you
What I mean is it can shoot at or infron your you but never behind, so you would have to slow down when the lasers are shot
While WoF is chasing
Make WoF's lasers fire ahead of the player
Reason: Right now, one can easily dodge WoF's lasers (even in dmode) by just running along one platform and the eyes staying in the same distance away from the player, ruining their purpose, there are a few ways to fix this but one i would suggest is by making the lasers shoot ahead of you (sort of predicting your movement) so dodging the lasers would make a bit of a challenge.
how is it?
Brimmy has a prediction laser at a delay, for WoF, the time it takes for them it get to you is said delay. If you were in the flow you could change direction fast enough, but even then not consistently, mabey slow them down a bit
WoF being a run simulator is only really a problem when you spend hours on end making an arena that makes his eyes not move at all
Also, they would all have to shoot in the same direction
i've said this before, but people should be rewarded for spending ages on an arena
hmm, i havent thought about the arena required for that strat
Arenas in general make fights easier tenfold
^
I'll try to make an example
Make WoF's lasers have prediction to shoot at or ahead of you, but not behind and reduce their speed in dmode.
If you make a straight platform, all you have to do is run and gun without any regard to dodgeing. You are moving fast enough to just not get hit, and this turns WoF into a joke. If lasers had this quality then you would have to slow down and let the wall get closer. Slowing them down ensures that if you are paying attention you will be able to slow down in time. This would make getting ran down by WoF a threat again while still remaining fair.
That's what I would do, but it's your sug
Wall of flesh becomes harder than ml 
WoF is super easy rn, especially after sg
lel, but i already uploaded a nohit so i dont have to worry about that 
A buff is needed
SG seems harder tbh
Buffing a boss that requires effort to arena seems risky:
most players will not put the same amount of hours just to pass one boss
DAD seems like it might be harder than Iron Heart
I feel like plat should be max tier
In dmode an arena is required, but it can still be made easier with more effort
nah, imagine having to kill all bosses 1 att
Adding occasion walls to stop the lasers
also, it might be difficult to tell if the weapon is 'before the boss'
whats steel soul
since I doubt that's currently tracker in the game
isnt that the hk difficulty
I think they mean iron heart
iron heart
e
I feel like Iron Heart should be excluded from this
and armageddon is harder than defiled rune in most cases
yes, it should, its too hard to be rewarding wait wot did i just say
How about no
You have rev excusives
Levi
And higher difficulties aren't about items but challenging yourself
problem: 
Couldn't we do something similar to dyes?
some poor bastard would have to sprite four more versions of every trophy
After all, there isn't 256515053483616 of everything for all the different dyes
When you have completed something difficult, the satisfaction of victory is your trophy
a r o c c boi
The intent is to provide players with a sense of pride and accomplishment, blah, blah, blah.
But with those, you could brag up to 73% better!
How would a trophy change bragging
wot xD
What I'm a bit more worried about is: is there a way for the game to detect which weapons you used, and whether or not they are "legit"?
Considering how many changes to summoner are happening next update
Here’s a sug
Add more differences between Statis’s Blessing and Statis’s Curse, but make it so their effects cannot stack.
Statis’s curse is supposed to be the post-LC upgrade of blessing, yet the only difference is that curse causes minions to inflict shadowflame, an average DoT debuff. Other than that, they both increase minion slots and damage by the same amount. The more recognized benefit of curse is that it can be stacked with blessing, and considering how similar the two are, this makes it basically just equipping two blessings at once. This isn’t how an “upgrade” of an accessory should be used. An upgrade should be better than its downgrade to making it obsolete in the face of it, and curse just copies and pastes blessing+shadowflame. That reasoning is also why I believe they should not be stackable.
why
a summoner should ave at **least ** 20 something minion slots by the time they're facing yharon can we not lose any please?
The slots can be buffed
if you want to give statis belt of curses 6 minion slots go ahead
Alright actually, should I remove the unstacking clause
I really just want to see more differences between blessing and curse
maybe remove the unstacking part but make it slightly weaker in exchange
like, two extra slots instead of three
or just nerf the damage boost
Make which slightly weaker?
summoner already has enough fucking issues with yharon can you just fucking leave us be
Curse
i can imagine something like Spirit Glyph effect to Curse and nerf current Curse effects
Alright
Also, I did a summoner playthrough and understand why summoners hate yharon
I’m suggesting for more differences between curse and blessing
Adding more differences is the solution
you're offering no possible methods
you're just giving problems
with a solution completely vague that doesn't help at all
Do I need to suggest possible methods?
@chrome holly maybe add a trophy for completing the bosses with Iron Heart active as well, like an Auric Trophy
auric with DAD mode as well
Can’t the devs think of solutions if the sug is delivered?
you aren't really suggesting anything you're just ranting
also the suggestion has a lot less weight if you don't have any clue how to fix the problem you've stated
I know how to fix the problem I have stated
It’s to add more differences between the two
Just what the differences are should be up to the devs
that's not a fix it's vague and gives no information
hold on, lemme read
How specific does a suggested fix have to be?
he's not really ranting, he's stating the problem with the Curse
byeah you should probably state some examples of changes to the Curse to make it more unique
not too specific but atleast put something on the table for the devs to work off of
i think if the solution is written a bit better then i would understand this problem more
yea
otherwise they'll just be stuck brainstorming with no ideas
Alright
so, clearly there is no real difference between Curse and blessing
"add more differences"
sure i guess you've suggested something but it's not really going to help
the devs have no ideas to build off of
well, i can see what he's pointing at
other than shadowflame there is no real difference
so what is the fuzz about then? am i missing something?
he means that Bat isn't really stating how it can be changed, more just that it should be changed
Well, idea time I guess
Adding spirit glyph is an idea, though it’s already used in res butterfly
o yea that's true
it's not hard to craft a spirit glyph
and also butterflies don't have any of spirit glyph's effects
and also also is anyone using the butterflies anymore by the time they're on the pillars?
most people are using dragon/cells
Spirit glyph doesn’t seem to have anything to do with Yuyuko afaik
@coral echo whoops, didn't check sooner. I did originally had a cosmilite one for steel soul, but peoples told it wouldn't be good because steel soul is easier than DAD, and both at the same time is so soul-crushing that it's better not to even bother
agreed
so why not add more tiers while using Iron Heart and other difficulties?
so like beating a boss with Iron heart, and death could be Cosmolite
that's what it was originally
Alright, should I delete my sug and instead sug adding glyph to curse recipe
(and why cosmilite rather than auric: because auric is too much like gold)
Technically I could put something like doing softcore/mediumcore/SS/hardcore changes the background, but it starts to be a lot
I'd hold off on suggesting Spirit Glyph be added to its recipe
Spoilers, it's getting new upgrades soon
that would be alot indeed, Towerator
i'm just thinking along because i really like your suggestion
#buffspiritglyph
spirit glyph is already chad tho
fair
... or would it. Maybe just a rim on the wood depending on the character difficulty of the player who placed it.
that would be a quick fix indeed
how about this:
base the trophies on normal materials with no iron heart
base the trophies on calamity metals with iron heart
change the base based off of character difficulty
I'm a lil bit concerned about towerator's suggestion due to its specificity
I don't think every tier's requirements needs to be laid out, nor that bit about higher tiers dropping more commonly...
but, I'm unsure
(I can at least say that the suggestion is better than when you posted it in the past)
thing is, hardcore is harder than iron heart (I keep calling it steel soul, damn it)
lol
attempt two
Add spirit glyph to Statis’s Curse recipe and implement its effects into it.
The only difference curse has with its downgrade, Statis’s Blessing, is that it inflicts shadowflame, an average DoT debuff. Spirit glyph is a unique accessory, and can make curse more different from blessing. Glyph doesn’t have any upgrades, and is only used in resurrection butterfly, a weapon that doesn’t have anything to do with glyph. Adding glyph to curse recipe will make curse more different from blessing and will give glyph an upgrade.
well, the trophies can be kept in that new book added for mob drops
I am actually dumb
lol
oof
It's fine
I mean, at the end of the day it's up to whoever codes it. Maybe 4 tiers are enough with normal/rev/death/DAD but I'm pretty sure the difficulty is mostly to get 1 set going, the rest are just palette swaps
wait so are you suggesting for there to be 4 new different versions for each boss trophy
Is it ok to post links?
In this channel sure
ok so, basically my inspiration in the first place is this: https://forums.terraria.org/index.php?threads/tobbvalds-tinkering-difficulty-options.854/
Introduction
This could be either the simplest or the most complex part as of yet, depending on what you want it to be. The idea of customzied difficulty is something I have questioned the lack of since I began playing, at one time because I found it too hard, and now I wish ...
So, yes
The difficulty options is pretty much what calamity already does, and at the end they suggest golden trophies
Oh, and last thing: I suggested higher tier trophies to be more common because if you took the effort to beat a boss in DAD mode, you probably don't want to do it 10 times in average to get the drop, as an anti-frustration feature
Ye I understand the intention I just don't know if it was a necessary inclusion
Like the suggestion could be laying out the concept in general, higher tiered trophies for beating bosses on higher difficulties
It doesn't necessarily need to list which materials would correspond to which difficulties, or having one for Death with Arma or Defiled and then a higher trophy for Death with Arma and Defiled
@toxic socket funny story.
originally nanoblack was supposed to be melee only and it felt weird putting rogue items in its recipe. After the sheer dominance of rogue class and rogue options not only for BR but the entire game and then resulting massive damage disparities between rogue and melee variants of the item, nobody remembers nanoblack as anything but a rogue weapon.
I never revised the recipe though. So yeah, I should probably include more throwing scythes now that it has a rogue variant (e.g. might as well add valediction while we're at it)
oh
@bitter drift is this applicable in revengeance+?
Add more reasoning, adir
Just saying "it makes no sense" doesn't help much
did you read the entire statement?
I'd think so
You mean "it makes no sense that queen bee on the surface is easier then queen bee underground." ?
yes
does it make sense for enraged planterra to be easier then normal planterra?
Explain why it makes no sense
Well, the enraged forms are supposed to be harder. Is Queen Bee generally regarded as being easier on the surface?
Don't just assume it's self-explanatory
Thanks.
Now the question is:
Is Queen Bee enraged on the surface?
yes
she buffs one attack at the cost of removing a different attack
aka no small bee to spawn but her charges are more pottant
I see, yeah
She does enrage in Rev+
so is it good?
Reasoning's good.
That third attack possibility, though, is needlessly specific.
Exactly 3 hornets? Exactly after doing those attacks 2 times?
this will throw the player off as i find queen bee to be REALLY predictable
what's the main reason Queen Bee is easier on the surface? Is it having more space or is it that she doesn't do the bee attack anymore?
both play a fair share
It's having more space
Killing QB Underground takes more time as you need to prepare an arena
On surface you don't need to terraform as everything is clear for the most part
Same thing as with Plantera, really
the extra space is a basic fuck you for the entire stinger attack while the removal of the little bees is a really bad sign for the charge attack as there is nothing to knock you anymore
except Plantera is uber when she's enraged on the surface
^
I died to Plantera post-DoG
just because you have more space it doesn't mean it's easier
take a look at really any late game boss
The problem I have with that part is that you give exact numbers for how many hornets should be spawned and exactly when the attack would occur
Word it more generally, give more room for adjustment
Not really? Because you still give numbers for the hornets.
Just don't give numbers, say "multiple hornets" or something
(Also, you could add that the reason it would occur at random is to throw the player off, like you mentioned earlier.)
ok but i really don't want it to spawn 2 hornets they players will easily destroy them and continue his routine
RNG making her do that attack 3 times in a row 

have her throw a moss hornet at you 
i should probably point this out
There we go, that's better
well buffing the enraged version is a bit different than buffing the regular version
bc people rarely fight the enraged version
I don't see many people being against a buff like that
he want the normal pick to be left click
I don't think that's the important part
i can see why
I think he just hasn't seen the upcoming changelog
(also it's impossible to move the laser to right-click because of how right-click functions work)
But the upcoming changes should be fine
Was Crystyl Crusher ever meant to be a "normal" pickaxe and not meant to be used for utter destruction
yes
but then tmodloader prevented the usage of a usetime of 1
which basically halved crusher speed
so the right click crystal dust of destruction was an alternative to try and remedy that
but that caused too many problems
so now there's destructive laser
same as current left click, i'm guessing
I actually think old right click was better than current left click, although it's just my preference
one misclick or checking one chest in your house with the Crusher in hand and bingo bango chungo your house is gone
oh right
I forgot that can happen because I never bother making a base that I actually care about
the thing about current left click is the buildup
you won't be accidentally blowing anything up because you have to actively hold it down to cast the beam
o yea that's true
will you be able to shift+right click to mine with the pickaxe not on the hotbar for the next patch though?
i don't put my pickaxe in my hotbar unless i'm doing some precise mining to avoid lava or to build
(seeing as it's getting normal pickaxe functions for the next patch)
i usually just use auto item
Current function does indeed have a build-up
with a sound
so you can't accidentally fuck everything with a single click like you could before
and regular pickaxes will only break the block your mouse is on and since your mouse is on the chest...
@rugged ember Just wanna make sure you saw the ping above
I think I would rather have normal pickaxe on left click and death laser on right click though to be honest for crystyl
That would indeed be preferable
But, again, impossible because of Terraria code fun
click-and-hold functions cannot be on right-click
how'd the old crystyl work on right click then?
It wasn't a click-and-hold, it fired out a ton of projectiles sequentially like a machine gun
channeled abilities cannot be on right-click without code fuckery, yes
Yeah, channeled abilities specifically
You could do a click-and-hold for some auto-reuse function like shooting out projectiles in a series, or swinging a weapon over and over
but for something like holding out a single laser entity (or something like Magic Missile), can't be done
furniture sugg
hhhhhhhh
@dreamy fjord If a developer wants their dedicated item(s) to be a furniture set, then it'll happen
so like e.g. you can't make a wep that right-clicks to be a yo-yo
It has to be put on the sprites needed doc ((unless a dev makes it)lol), and even so, why is it necessary right now, making furniture is al-
Oh right it's dev stuff

also yeah Shadowspec is dev meme
Shadowspec itself is not a theme
except also Elex exists as a Shadowspec wep because ???????????
(Spiritually dedicated to Blah)
use excalibur pallete for furniture iirc
make them viable for br tho
Alterra owns the entire set as furniture goddess
That'd be the most chaotic furniture set ever but it'd be glorious
Good point, Alterra hasn't asked for an item yet, afaik
dev tier furniture would be amazing
even if its all dedicated to one person i just really want to be able to walk into a house made of shadowspec to flex on the noobs
also auric tier furniture maybe?
it would be great to have endgame furniture
it would look amazing
and again, ultimate flex on the noobs when u have so much damn shadowspec you turned it into a house
yeah but shadowspec is dev/donator stuff
fair
Meep, don't start a suggestion with "also", and provide reasoning for that suggestion too
Each suggestion is treated individually and should be able to stand on their own
ok
so unless someone donates or a dev ask for shadowspec furniture it will not happen
welp gotta donate so i can make shadowspec furniture exist
@dreamy fjord you might want to merge these 2 suggestions and make it more general
Eh nah
It's fine as is
Somebody could want Auric furniture but disagree with Shadowspec furniture
auric furniture could be cool tho
"It would be cool" is pretty poo reasoning
you can just suggest "more furniture sets"
it's hard to make reasoning for a furniture set to exist
idk add, its just that auric furniture and shadowspec furniture would look good, more building variety
they only exist to look nice
and u can flex on all the noobs who cant afford making entire houses out of endgame materials
(It doesn't matter too much cuz the Auric one is a bluecheck)
thats... kinda it
I'm still kinda unsure on the Shadowspec one
o
it literally only exists to look nice
shadowspec is more dev related so like, probably no
but auric tesla furniture could be added
shadowspec stuff is against the rules
auric tesla furniture a brickss in yharim's temple
I think it'd be easier to not make exceptions
That rule got removed, Ben

best I can tell
auric tesla stuff isnt dev/donator items, its just endgame, therefore we dont need a kind dev to give up their cool dev item to ask for their dev item to be shadowspec furniture
because shadowspec is a dev item still
I did kinda disagree with Mrrp removing the asking for developer items thing so I'll add it to the Don'ts
It still stands
shadowspec furniture most likely wont be added unless a dev gives up their dev item for it, but auric tesla furniture could be nice
that's fine then
ok i wont ask for shadowspec furniture anymore but can auric tesla furniture exist
Botanic Chair + Stratus Chair + Cosmilite Chair + Silva Chair = Auric Tesla Chair iirc
I should just add auric toilet and call it a day
honestly you can make furniture for everything from calamity
Byhea also consider spriting furniture is kinda h, so furniture sugmas are e
imagine if it was like the armor and you had to combine the furnitures to make it
lmao
phantom and ecto plasm set for polter
a corrupion and crimson set involving the stone and generally corrupted and crimsoned things for hive mind and perfs respectivly
a sulfurs sand set for AS but i guess you count that as the first and 2nd layer abyss set
Well, there already is the Flesh furniture set
it'd be hard to make a perf set distinct from that
sulfurous toilet made of: 1 abyssal gravel and 10 sulfurous and
radiates the rain around you: needed to activate the sulfurous rain event in 1.4.what ever it is now
... ik it was sarcastic but still
oh and also a bar of life furniture set
requires cores of calamity and bars of life to make the blocks
There we go, added to Don'ts
And therefore the Shadowspec furniture suggestion is not valid
this would be a fresh new hell
ok ill delete the shadowspec one
Auric's fine of course
i got rid of the shadow one
Thanks
we all know what we want, sulfuruos sand toilet
i want to piss into the piss sea again! lol
like please make this a thing xD
They're apparently adding a Sulphur Sea wood in the next update
They can't not add a furniture set made from that
they can
btw rover i just thought that people actually asking for dev items was such an edge case that i removed it
apparently not
Why wouldn't they tho
That's kinda an essential part of any wood type
You saw how common sugs for Astral Monolith (AI wood) furniture was
?
(Responding to Leon)
Oh you're talking to leon
I spose the dev item thing fits better in Don'ts anyhow
don'ts basically are rules
I wouldn't call furniture essential
but having another type of wood would certainly provoke suggestions for furniture until it is done
Eh
receipts?
Most people usually say that it's too spongy because of the clone
If anything, maybe you found a certain weapon that may need nerfing
Can you provide killtimes
clone is not a thing anymore
there's only polter that can be damaged now
Neat
found it just a little too easy right after ml
the clone is just here until polterghast dies
And adding more HP/DR to the boss will make the boss even more boring to fight/farm.
i guess, maybe make it do more damage then?
making the first 2 phases of the fight a little bit longer won't hurt the fight so much
Clone got reworked?
Yes it did hold on i'll check my polter no hit from this patch
I apogolise for being a pepega with arma towards the end.
P3 the clone can't be killed
Strange, changelogs doesn't mention it
it only dies if the main one aka polterghast dies
I thought it does
it's from the 9th march so it's pretty up to date
- Polterghast now despawns if no target is nearby. [18]
- Polterghast’s clone in phase 3 is now invulnerable at all times. In return, Polterghast’s damage reduction in phase 3 is now always 50%.
p1 and p2 dies way too fast imo
Could you link that, Altix?
I think 18 refers to the changelog
and the 2nd bullet point is in a personal changelog
not #changelogs
it was kind of last minute change on the tester's side
Strange
that may be why it's not listed
Thanks for informing
it was tested though
I'm wondering if Polter will be buffed again, I think this is really hard to balance this boss.
the last time polter was tested, it was still a short fight but Fab buffed p1 and p2's DR
afterwards, we just kinda went with it being fine
Why was Polter even reworked like that
Polter might be similar to wof in that arena prep is exponentially more important than anything else, and if that is so then balancing it may be an inherently flawed concept
Honestly I bet I’ll end up preferring this change tho
the testers were just kinda told to test his DR changes and he was buffed accordingly
i made a polterghast buff suggestion not too long ago
but it was also a providence nerf one
@subtle oracle That suggestion is hard to read
It's a lot of rambling and run-on sentences with no formatting
Eh, i have no clue how to space things out, it gets posted when i hit Enter
Hold shift
shift + enter
and press enter
Well ill just edit it then thanks
Aight
Try to separate your sentences out a bit more, too.
"I know i know, "You can just RoD through it," But you must understand that Chaos state doesn't wear off instantaneously anymore That shit is old news because you have to wait a FULL 10 SECONDS for chaos state and i think the Flare Bombs/Flare Dusts' duration until they explode being reduced can balance this whole bull-shittery out, the giant Flarenados do not help as well because they block your save passage, you can always choose to ignore this suggestion but you should implement this to make the Yharon Fight less Painful and Gut Wrenching..."
This is all one sentence
Utilize periods.
The reason they take so long to explode is for the exact reason of catching players, actually.
Typically, unless you move in a way that involves changing your direction and backtracking towards an area that you had just passed a few seconds ago, his delayed aimed flare bombs will never really be a threat to you at all.
And even if you decide to do that, if you backtrack quickly enough they'll still be standing still.
In which case you can carefully maneuver through the gaps between them.
yeah I don't really agree with this sugg for the most part because one of the key elements in phase 2 is that you'd have to pay attention
^ Same
Nerfing these flare bombs even further will just make their existence become even more irrelevant then they already usually are.
Separation is good. More readable.
You should still fix some of your run-on sentences
That's better
All right i Added Periods to the paragraph, What is this English class?
Eh, we'll see.
Just because we don't agree doesn't mean some others would be the same.
We're merely offering our opinions.
We'll have to see because its 1 AM for me, most people are sleeping and they cant give me those JUICY STARS ⭐

Yharon really is the thinking man's boss.
From tornado positioning to area-denial awareness
Must be why I suck so much at beating him :P
Yharon is bs, the lowest i got him was 30% phase 2, i beat him easily back in the day what happened?
Probably yharhar stopped dying with both phases in 1 minute
That's the only explanation I have, given I have met the exact same phenomenon at some point
(I've still yet to beat Rev Yharon. I just kinda gave up on my playthrough after a while. Gotta get back to trying that at some point)
yharon is a very positioning-heavy boss, which is interesting considering that you'd think "giant dragon" means fast and furious fight
I tend to like yharon as he is right now though, hell I miss stuff like the angery flame, which forced you to keep moving and think quickly along all the other stuff he has now
but that's just me
I dont like yharon personally
No one does, that is why i made my suggestion. He can eat dick
🙄
Now thats a generalization
Don't put the words in everyone's mouth, krastyan
I have my reasons to not like him, people also have reasons to like him
Clearly your suggestion has salt behind it
Anyway
i personally didn't enjoy yharon but that doesn't mean everyone didn't
And suggestions with salt sprinkled on them aren’t the best suggestions
Eh, im just getting tired of overnight Yharon attempts. Maybe i need to get zzzzz
Yeah, take a break
Nerfing yharon cuz rod was nerfed is uh
fight yharon earlier if you can, night is when your reflexes start leaving the building
I just suggested what i suggested because i feel like there is no balance with his stationary projectiles and RoD thing
Its like saying eat food cuz a racoon fell on a river
you don’t need RoD to dodge yharon though
it would entirely defeat the purpose of the RoD nerf
Maybe if you memorize everything he throws at you, like i just get overwhelmed at phase 2 Subphase 6
do that then
And bosses shouldnt be changed to reflect the rod nerf
that’s the entire point of yharon p2
memorization is actually encouraged in post-ml bosses
it can suck, especially when they get reworked, but hey it keeps them interesting
P2 is easier than P1 but i just dont see that, sure its less ramming more projectiles but the projectiles are all over the screen
To be entirely honest, the homing dust does seem a tad too oppressive, flying around you to the point where it's just angery flame's prodigal child
especially when you have muscle memory and memorization but not enough to trivialize content
Slightly nerf depth crusher's hammer power/use speed or make it rarer.
Currently, the depth crusher is extremely powerful in terms of hammer power and use speed at the time it is obtained.Comparison with other best hammers/hamaxes in pre hardmode:
Depth crusher:70% hammer power, 22 use time, drops from moray eels(ocean/abyss floor 1 enemy) with a 6.67%/10% chance, obtainable pre boss;
Aerial hamaxe:65% hammer power, 24 use time, crafts from aerialite bars, post hive/perf;
meteor hamaxe:60% hammer power, 30 use time, crafts from meteorite bars, obtainable pre boss by smashing a shadow orb/crimson heart(technically should be around the level of EoW/BoC);
Molten hamaxe:70% hammer power, 27 use time, crafts from hellstone bars, obtainable pre boss by the reaver shark(technically should be obtained around the level of post EoW/BoC);
rockfish:70% hammer power, 24 use time, fished in the cavern layer with a 2% chance at 50% fishing power, obtainable pre boss;
As you can see, the depth crusher is by far the easiest to obtain and the best hammer out of all of these:As it's drop rate is quite high at a 10%, a bit of farming with water candle(easily acquired from the dungeon)/battle potions nets you the best hammer pre hardmode;Others are either locked behind bosses or require at least a bit more effort to get, as they are obtained through fishing/mining.
thoughts
why do people care about hammer balance
It’s basically on par with the Rockfish
oof, I was worried about its hammer power actually
isnt 100% hammer power required for altars?
Oh I never go melee so I would not tknow that
forgot to mention that it is also a weapon which makes it even better than the rest
Also crush depth pre boss
It could be made post-Skeletron to justify its hammer power, similarly to the Box jellyfish weapon
Yeah it is weird that Depth Crusher is the best hammer in pre-HM and requires little effort to obtain
It's mainly supposed to be a true melee weapon but ends up on a totally different path altogether
It’s abyss themed so locking it behind Skeletron wouldn’t be unreasonable, and lowering drop rates to, say, 5% wouldn’t make the weapon incredibly difficult to obtain for those interested in it
It should get a buff in damage to compensate in that case
man these dudes breakin walls too fast in preHM, nerf time !
ah, 80%, close enough
Every balance matters
you usually can on the wiki but not for depth crusher it seems
I'd fix it if I knew how to find toolspeed 🙃
Modder's Toolkit might have it
:22:
molten hamaxe's is also 14
Well, guess I'll edit the sug to clarify
aerial hamaxe is 26
Change the suggestion from "nerf depth crusher" to "buff aerial hamaxe" tbh 
meteor is pre-boss in the same way depth crusher is
meteor is actually a lot easier to acquire considering that smashing a shadow orb is what kickstarts everything
oh yea btw meteor hamaxe's is 16
you also need water breathing gear, and technically you start with gills potions and you can find a few more via chests, but doing that sacrifices an early hellevator
I'd consider the hammer stats pretty balanced taking this stuff into consideration
In terms of functionality Depth Crusher is way worse than Meteor/Molten Hamaxe anyway since both of them also function as an axe in addition to being faster
and wowie I forgot just how slow the prehm calamity ore tools can be
This kinda reflects how bad aerial hamaxe is tho 
~~With meteorite you at least need a decent amount of bombs or a tungsten pickaxe to mine it. Plus you can just stand still and semi afk farm the mobs but you can't really farm the meteorite. Just my take ~~
you are still limited in similar ways
a silver pickaxe is relatively easy to acquire compared to shark fins and gills potions aren't common outside that
you start with bombs so build a house and boom, bombs
calamity messes with the economy anyway
not really
I think economy exclusively breaks when you start piling up difficulty items
revengeance and death must boost money then
Rev = 2x cash
Arma = Essentially +500% cash from bosses
Defiled = 1.5x cash
rev is 2x? I thought it was 50% huh
I don't think Death raises any, because it's death
even taking that into consideration, bombs be cheap
From my experience, you don't necessary need to go underwater for the moray eels to to spawn but spawn mechanics are not my thing
oh yeah it's 1.5x
oh moray eels spawn in the ocean
gigalul that's right
I thought they were an abyss level 1 enemy
moray eels aren't too common on the ocean surface but so does every other enemy tbh
Wulfrum/reefclaw hammer has 29 tool speed, abyssal warhammer has 38, wooden hammer has 25 tool speed 
ore tools suck apparently
Abyssal Warhammer is literally ass last I checked
an ebon/shadewood hammer has 20 tool speed and 40% hammer power, truly overpowered
well it's called warhammer for a reason /s
But it's not very good at both of it's jobs
shh
do you guys think deathmode WoF is okay?
as in, maybe too easy or too hard?
i have a possible idea to make the fight harder
but it might get passed off as a meme sugg
basically,
personally I think it's fine
(especially considering standard hellgen is an absolute shitfest)
Make Deathmode WoF summon from the other side of the arena.
As it stands, Deathmode WoF is pretty simple - you just, run. It does take a while to kill it, though. What if we spice up the difficulty by halving the time you have to kill it?
i mean, it kinda is
unless veinminer
veinminer can't eliminite lava
The WoF fight greatly depends on the arena setup you are using
lava does a gravitate
the basic premise is - you spawn WoF on the right half of your world, it spawns on your left
that's what it already does, yes
not quite
this is actually the direct inversion of its normal behavior
o
...and now that I think about it, it'd probably cause some bug reports and other funny memes regarding that behavior if it happened
if you do it on the right half
because people cannot read and cannot think
at least 30% of the time
[ | ] it spawns here and goes RIGHT
so you have at most half of your world's length to kill it
don't most people already summon it in the middle, so this would basically change nothing 
Most people summon it on the far ends
i do
yeah, exactly
I don't think that's a good change to be done
A lot of people goes to the border of the world because that buys them the most distance and then they are insta-screwed just because haha
tbf
well, that would suck
it'd induce at least a dozen "bug reports" if it were to be added
Better question: what does that change provide to the fight apart from stricter dps floor?
more pressure
Peer pressure?
not really pressure
Is that a good thing? Given most bosses have virtually no limit
it'd probably just mean a lot of people going to bugs like yo wtf why is waffle spawning on the wrong side >:((((((
Suggestion: Have two walls coming from both left and right of the world to try and crush you

it'd probably just mean a lot of people going to bugs like yo wtf why is waffle spawning on the wrong side >:((((((
that's what I've been saying for the past five minutes reeeeeeeee

don't shove words down my throat, please
they taste horrible when you don't prep 'em right

Boiled words yum
Anyway, I hope that this explains it for now
anywho, it's not really a meme sugg at all
there can be some logical backing as to why it'd happen, such as a stricter time limit for the boss fight
but in the scenario of WoF in particular, it changes too many things about the fight for it to be good for the mode in the long run
and before you ask: yes, the direction WoF goes in is a fundamental change
most of our understanding of WoF as a boss is built around the idea that, if you spawn it on the left of your world, it spawns on the left and travels right to give you the most time
you can't really change that without changing a lot of underlying assumptions people normally make in regards to prepping for WoF
throw in the fact that hellgen is an absolute shitfest to work around for WoF's purposes given what you get at that tier, and uh
lol
as they are obtained through fishing
@split narwhal fishing still requires little to no skill. this isnt a valid reason to nerf some silly hammer that i never saw pop up, especially a 10% drop rate from an annoyingly rare enemy.
big thonk
someone hasn't had to farm out Purple Mucos or the Eye of Magnus before, I see
when i got through prehardmode, through the amount of grinding i went through to get the sirens heart, the darned eel things didnt even spawn enough, with water candles and battle potions that i wasnt even able to kill up to 50 of them.
how
im either majorly unlucky, or
yeah i never saw this depth crusher thing once
fishing still requires no skill
It was called depth blade before
.. isnt that a sword?
used to be
depth blade was renamed and changed
the old alias of Depth Crusher
..they changed it?
yes
yes

alright yes i had the sword dropping like a madman, but
im just gonna step right out, good gaming yall
..That's one major redesign, hueh
i mistook this for you guys changing that stupid blade thing that also inflicted crush depth upon hit
or are we actually serious that you guys turned the dinky blade that didnt do much into a decent hammer
this just sounds like an april fools joke gone wrong
it's also in the trivia of depth crusher 
because its also still used to make a bloody sword still
Actually the old sprite is gone, just checked the wiki
yeah the sprite is missing, kaput
Also it still does craft into abyss blade
..Huh. thats a really strange change anyways.
i wouldn't rly buff queen bee on surface more. sure it's easier above ground than underground. but if u ask me, queen bee's more like a miniboss anyway.

If one wants to dodge all stibgers just run in one direction lol

Maybe giving her a new attack in dmode would be cool
Cuz other bosses have dmode exclusive AI i think
WoF dashes in rev+, not just only death
Destroyer shoo- ok maybe there are new AIs in rev not dmode
Ye
Phrased it wrongly 
"slightly nerf depth crusher"
Okay, but then why does the suggestion gotta be 3 paragraphs
hammer balance is very important to the game
tool balance be like

especially axes and hammers
god
axes is just "lol numbers rising"
and hammer is literally for one thing and thats it
hammers are "lol numbers rising but make sure phm hammers can't get 80+"
Axes are I must go even faster
Also, preHM axes doesn't even mean anything, because don't the altars require WoF dead anyway
numbers rising
I would make a suggestion about how hammer power should actually matter, because it's really weird that a wood hammer can break crag walls
both axe and hammer powers are literally number rising
But I know it doesn't matter and no one cares
Yeah, that's what I figured it
New suggestion: require WoF to be defeated to use any hammers at all
🏁
Wall of Hammers
If I can ask a semi-stupid question, what does the exclamation mark means, exactly?

I know, but I mean, it means it wasn't reviewed, but 1 how much time does it take and 2 how bad is it if it isn't?
... that sentence would probably make the average english teacher apoplectic but whatever
1.) It depends on how many mods are online atm, as well as their general activities. If they're busy with smth else other than looking at #suggestions-voting , then it can take quite a while.
2.) Depends:
-If no mods have seen it yet, it entirely depends on the suggestion itself.
-If a mod or two had seen it but the mark is still there after they review it, there's likely smth wrong with the suggestion itself that's making them not taking the mark off, and if that's the case they'll be sure to mention it in this channel.
The problems can range from being worded badly, breaking the rules of suggestions, the suggestion itself having a generally biased reasoning etc.
Oh my god, finally
SIS 
back when they were actually accepted
congrats, you did it?
damf I starred it all the way back then,,
hold up 🏁
damb..
also yeah ancient god slayer armor is a thing, its a cool vanity set, idk about ancient astral tho
if Ancient Astral is part of the same sugg then no flag
do it
I personally only do flags when the sugg is 100% completed
if sheets are available

h
insert complaint about gilded dagger being thrown sideways
bug
Smh ancient astral was more iconic than ancient god slayer 
Now, ancient auric tesla helmet is real shit 
ee
I fixed gilded/gleaming dagger
(wasn't its only issue that the curved bit was facing upward when thrown to one side and downward then thrown to the other?)
yes at one point then the fix broke it
why is everyone suggesting yharon nerfs ahhh
it just. happened
because hes a bad boss
don't @ me
but dw with all the requests i feel yharon will get some nerfs in due time, as he already has in some facets
like the flarenadoes
i disagree
but yeah, he did get nerfed a bit
and idk if the changes are enough to make him a better fight, bc cal playthroughs take a long time
but theyre steps in the right direction
@sly crater We don't balance around other mods
well played
If it's impossible with Masomode, that's not our issue to fix
so how to beat it
don’t play masodeath
Well I mean we do add raw compatibility with Fargo's but balancing is a different story
i've beated Cryo, BE and AS
Skip Twins if it's literally impossible
but mechs are nearly impossibru
kill prime then skip the others till you can dps them down easily
He's fine
You just need to be closer to ret that you normally would be
He's still very possible
find another player to fight twins in mp and split them by half a world
i need to beat some of mechs just to make pickaxe and mine chlorophyte, but it dont make sense, because of freakin' deathray with 250 dmg and debuff causing you to lose tons of hp
Also you have rod access
Deathray is to blame on maso
rod is for, ya know..........
prime is the most fair out of all of them
i wouldn't say this
they are all possible, twins just has a bit of rng on it
Destroyer is fucked rn but that's on maso end
overbuffed and in top gear these 👁️ guys keep killing me because of deathray/fire aura+charge
prime battle is just a bullet hell with stunning rocket and then HELLO THERE GENERAL KENOBI, I'll CHARGE INTO YOU AND KILL
Also despawning-AS fix when?
today i've lost around 6 summon items because of his despawning
i've updated to most recent version
just keep it from going outside the map border
he doesnt despawn when inside the map
Will he be enraged if he taken out of suplh sea?
He'll run away if taken out of the sea
okay, thx
god damn, turning sandcloak and co into usable items did not go over well
My yharon nerf isn't going well too 
ye
personally i don't think his flare dusts are too much of an issue
they make straight up circling unviable, and yeah theyre annoying to just literally run into without any real warning besides knowing that they move in a certain way if you move in a certain way
but eh, they aren't as bad as some of his other attacks
someone suggest a hardmode upgrade to amazon called amazon prime
/scribbles down notes
@sly crater maso mode shouldn't be played with death mode!
just look at destroyer!
people shouldn't give examples they don't know the current status of!
just look at Destroyer, whose yessing across the map at the speed of yeet was already corrected!

Fix the issue with resummoning minions
Resummoning your minions to hit bosses or enemies is incredibly useful, but there's an issue with calamity minions where you cant resummon them. if you have the calamity resummon workaround mod, you usually wont be able to summon up to your max minions because of it. i'd be cool if I could resummon my minions or be able to resummon them while having all 6 of my minions out.
new DS attack: mega charge
after some time DS will borrow himself into the sand below and will charge strait up with the momentum, the distance of the charge from where he exit the ground is far enough to pass the surface of the desert, this attack will not target you.
reason: i know DS is the first boss in calamity but a bad boss is a boss that can't reach or even hit you, his sand blasts are a fine way to not punish cocky players who just build a platform so high that it's still in the desert but DS can't reach you at all there but a good way to kill you? not really, giving him a way to reach you will also make the fight not just more challenging and losable but also not as simple as get a platform at the border of the surface biome which is honestly harder then anything the DS have ever thrown at me.
buffing the tutorial boss moment
we have tried that didn't work
just give him a single attack that will allow him to reach your platform
^
it is honestly too easy
He can indeed reach you with sand blasts
in Rev
which is a higher difficulty mode
it's still buffing the tutorial boss
most of the time you just dig out the desert surface and put an arena at the edge of the biome sand blast are a simple you can't stay in the same place so just walk in this strait line
And note that DS isn't a totally free win
because you need to know to make an arena, and set it up properly
If you fight him on the ground or on an arena that's too low, you will probably get fucked
and if this is the tutorial boss he REALLY doesn't prepare you for calamity
sand blasts cant do anything to this
And looky there, you strategized to counter the sand blasts
why?
Was it easy to counter?
Yes
Because it's the first boss
you can dodge it by simply walking in a strait line xD
but yah dont buff the first boss
ok but this is still pretty dumb that making the DS arena is harder then killing the DS himself!
tell that to WoF
i died 3 times making it and i have yet to die to DS
if you dont cheese DS then he actually is a bit challenging
also yeah no shit cuz you actually prepared
i think DS just being a loot box for early game is fine
also @hollow shell you talked about WoF
you are right, WoF is in need of a buff
no, it isnt
i dont know if its just me but wof isnt easy
The arena makes it easy
If you try to fight him in natural underworld, it's hard
not every boss needs to take 100 attempts to beat
if spending a bunch of time on an arena for a boss makes a boss easy, it doesn't warrant a nerf tbh
Came in late, but just wanted to check something regarding the DS thing
@hollow shell well when you have a wall and no way to pass it you would be right :/
.. indeed
if you have a way to get through obsidian towers then it actually is pretty easy
beacause he doesnt shoot through walls
Desert Scourge is meant to be a tutorial boss so it's ok if it's ridiculously easy and cheesable, right?
That'd make sense if it was the first boss, but...
First clammo boss, yes
And KS does have strong anti-cheese with the crown jewel thing
only in Rev+
DS also gets sand blasts to attack you if you're on a platform in Rev+
yea
(I will say that I've historically had more trouble with KS than DS)
i have six minion slots, why does this happen
That's less reliable than an invincible flying enemy shooting at you
If you stand by what you're saying about DS
Maybe update the boss progression list to coincide with that?
Looks like a bug
Report in #bugs-read-pins
D-Mode Desert Scourge now it's a bit difficult now
but it still an easy boss
even with the giant HM desert worm AI
Philosopher's stone already comes from the crags
so giving it a recipe isn't really that necessary
most of those recipes are a huge bruh
i would get insane ocd if every mimic drop except that got a recipe
Bone Glove is expert only
very easy and simple
feral claws can work now since you can craft those with like 5 leather
i have cross necklace locked behind hallowed so u cant just roll into hardmode and get deific with 0 effort
at least have to look for one if you want it early
Mimics are guaranteed to drop at least one of these anyway
And last I checked those spawn pretty often
i mean
I never really had much of a problem with farming those items
there really doesn't need to be a recipe for everything, does there?
Eeeeh
Some people may disagree with that
Not saying those people are right but still
having recipes for everything disincentives' time investment
the only recipes that I care about are the ones that allow me to not need to make a new world for a specific item
Was gonna say that tbh
The vast majority of those recipes just exist for people with bad luck
The cell phone components that you get from the Traveling Merchant aren't craftable afaik
dps meter should be crafted really easily like radar, it's a very important tool and you can't do anything about traveling merchant spawns
Whenever this topic about QoL stuff comes up I'm reminded of that thing the devs said a long time ago about there being hard-to-get but slightly op weapons
And weaker but easier-to-get ones
I'm a massive hipster so maybe I'm not the right person to ask
But imo this mod could do with removing most/all of its QoL recipes and adding more easy-to-get alternative gear
It doesn't hurt to use a suboptimal loadout everyone once in a while
@digital saddle You do not need to list out the exact recipes required
Nor should you
Just say that they should have recipes and let the devs decide what they should be
Thank you.
This is now the shortest suggestion in the world but it's technically complete so it gets a pass :P
Tho you may wanna clarify you mean normal mimics
not giant (biome) mimics.
Thank you 👍
Maybe the bosses are made with the meta in mind
If that's the case then ig they'd need to be rebalanced so they work with the new system
calamity could probably do with content pruning, squid, but look at how people reacted to astrageldon being removed
and yeah, calamity is very meta-slave rewarding
"meta" as in "good items" lol
when an item is "meta" that means it's part of the "meta"
the "meta" of a game is basically the "best" items according to the masses
it can extend to mechanics also, like how critical hits just became less meta in warframe, and so on
if you're rewarded for playing the "meta" then doesnt that just mean the community is right about what is good...?
meta's reward lobotomizing yourself and not having an opinion
you just listen to whoever sounds the smartest instead of doing anything yourself
it saps creativity, longevity of a game, and makes it that long running balance issues can just be entirely ignored
most MMOs manufacture a dynamic meta because of this, changing everything up every few years
i dont really see what you mean
there are generally good items. You can argue that some items need balance changes, but calamity isnt the type of mod you really go into completely blind
as it is, there's good and there's never used outside of very specific contexts
it would be nice if this weren't the case because then you could just pick the weapon you like using the most, instead of always getting the "meta" item
which is what the statement about balance is about, slightly rewarding any and all grind across the board and such
I agree, let’s buff aerial bane and only that
yeah i think the mini/megashark are really dumb looking and boring to use weapons but i gotta use them because they're the best option
If you don't like these meta weapons, don't use them?
betsy and ogre's weapons are extremely fun but they aren't very good so you better get other thing instead
It hard to not when they are by for the better items, and aren't like halibut cannon
We need a reason to use OOA items
Yeah the bossfights will last slightly longer but at least you won't be using a boring weapon
well the thing about those is that they're so good that not using them is a massive handicap
alsso did you suggest that 2 seconds after reading my comment
The testers are trying to balance stuff as much a they can
you wrote that in 2 seconds dude what the fuck
So everything should be viable
I didnt
I had it planned on Monday to post this today
I made a comment on Monday saying I would post it today
if you want non-meta stuff to be buffed then give us a list
I'm sorry for this unfortunate timming
you were planning that since monday but the suggestion is like 3 sentences
What else am I supposed to say
that would be quite the list to make, considering how many weapons there are
Simplicity is best sometimes
otherwise, saying stuff like “this group of weps isn’t good” is vague and doesn’t benefit both parties
Nobody will read a list





