#suggestions-discussion

1 messages · Page 818 of 1

frosty dagger
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Not much you can do if it just happens to shoot infront of you but take it

fervent citrus
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hmm, perhaps

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any other ways?

frosty dagger
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Consistent projectiles are a constant throughout the game and I don't see why WoF would change that

fervent citrus
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hmm, i guess thats a scrap then :P

frosty dagger
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Make them shoot a bit ahead of you

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So you have to balence the lasers and WoF chasing you from behind

fervent citrus
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yea that sounds better

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i think some other boss does that

frosty dagger
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prediction, but only in front of you

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What I mean is it can shoot at or infron your you but never behind, so you would have to slow down when the lasers are shot

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While WoF is chasing

fervent citrus
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Make WoF's lasers fire ahead of the player
Reason: Right now, one can easily dodge WoF's lasers (even in dmode) by just running along one platform and the eyes staying in the same distance away from the player, ruining their purpose, there are a few ways to fix this but one i would suggest is by making the lasers shoot ahead of you (sort of predicting your movement) so dodging the lasers would make a bit of a challenge.

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how is it?

frosty dagger
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Brimmy has a prediction laser at a delay, for WoF, the time it takes for them it get to you is said delay. If you were in the flow you could change direction fast enough, but even then not consistently, mabey slow them down a bit

frail mantle
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WoF being a run simulator is only really a problem when you spend hours on end making an arena that makes his eyes not move at all

frosty dagger
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Also, they would all have to shoot in the same direction

frail mantle
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i've said this before, but people should be rewarded for spending ages on an arena

fervent citrus
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hmm, i havent thought about the arena required for that strat

frosty dagger
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Yea, make occasional walls to protect you from lasers

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Still works

fervent citrus
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thats a bit too cheesy in my situation

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doesnt matter much, byeah, good strat

frosty dagger
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Arenas in general make fights easier tenfold

fervent citrus
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^

frosty dagger
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I'll try to make an example

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Make WoF's lasers have prediction to shoot at or ahead of you, but not behind and reduce their speed in dmode.

If you make a straight platform, all you have to do is run and gun without any regard to dodgeing. You are moving fast enough to just not get hit, and this turns WoF into a joke. If lasers had this quality then you would have to slow down and let the wall get closer. Slowing them down ensures that if you are paying attention you will be able to slow down in time. This would make getting ran down by WoF a threat again while still remaining fair.

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That's what I would do, but it's your sug

tired haven
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Wall of flesh becomes harder than ml echthink

frosty dagger
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WoF is super easy rn, especially after sg

fervent citrus
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lel, but i already uploaded a nohit so i dont have to worry about that LUL

frosty dagger
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A buff is needed

fervent citrus
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SG seems harder tbh

tired haven
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Buffing a boss that requires effort to arena seems risky:
most players will not put the same amount of hours just to pass one boss

fervent citrus
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perhaps

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welp, ill scrap that then HDfailure

mighty knot
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DAD seems like it might be harder than Iron Heart

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I feel like plat should be max tier

frosty dagger
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In dmode an arena is required, but it can still be made easier with more effort

fervent citrus
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nah, imagine having to kill all bosses 1 att

frosty dagger
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Adding occasion walls to stop the lasers

mighty knot
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also, it might be difficult to tell if the weapon is 'before the boss'

tepid root
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whats steel soul

mighty knot
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since I doubt that's currently tracker in the game

tepid root
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isnt that the hk difficulty

mighty knot
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I think they mean iron heart

frail mantle
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iron heart

tepid root
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e

mighty knot
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I feel like Iron Heart should be excluded from this

chrome holly
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Eh, maybe

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ok, lemme fix it

mighty knot
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and armageddon is harder than defiled rune in most cases

fervent citrus
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yes, it should, its too hard to be rewarding wait wot did i just say

frosty dagger
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How about no
You have rev excusives
Levi
And higher difficulties aren't about items but challenging yourself

frail mantle
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problem: sproot

chrome holly
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Couldn't we do something similar to dyes?

frail mantle
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some poor bastard would have to sprite four more versions of every trophy

chrome holly
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After all, there isn't 256515053483616 of everything for all the different dyes

frosty dagger
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When you have completed something difficult, the satisfaction of victory is your trophy

fervent citrus
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a r o c c boi

chrome holly
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The intent is to provide players with a sense of pride and accomplishment, blah, blah, blah.

frosty dagger
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They already have that

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Adding a different trophy won't change much

chrome holly
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But with those, you could brag up to 73% better!

frosty dagger
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How would a trophy change bragging

fervent citrus
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wot xD

frosty dagger
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Cheat sheet?

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You shouldn't be bragging in the first place

chrome holly
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What I'm a bit more worried about is: is there a way for the game to detect which weapons you used, and whether or not they are "legit"?

hallow kraken
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Considering how many changes to summoner are happening next update

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Here’s a sug

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Add more differences between Statis’s Blessing and Statis’s Curse, but make it so their effects cannot stack.

Statis’s curse is supposed to be the post-LC upgrade of blessing, yet the only difference is that curse causes minions to inflict shadowflame, an average DoT debuff. Other than that, they both increase minion slots and damage by the same amount. The more recognized benefit of curse is that it can be stacked with blessing, and considering how similar the two are, this makes it basically just equipping two blessings at once. This isn’t how an “upgrade” of an accessory should be used. An upgrade should be better than its downgrade to making it obsolete in the face of it, and curse just copies and pastes blessing+shadowflame. That reasoning is also why I believe they should not be stackable.

pulsar jay
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hell no

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do not make them non stackable that is horrible

hallow kraken
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why

pulsar jay
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a summoner should ave at **least ** 20 something minion slots by the time they're facing yharon can we not lose any please?

hallow kraken
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The slots can be buffed

pulsar jay
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if you want to give statis belt of curses 6 minion slots go ahead

hallow kraken
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Alright actually, should I remove the unstacking clause

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I really just want to see more differences between blessing and curse

frail mantle
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maybe remove the unstacking part but make it slightly weaker in exchange

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like, two extra slots instead of three

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or just nerf the damage boost

hallow kraken
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Make which slightly weaker?

pulsar jay
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summoner already has enough fucking issues with yharon can you just fucking leave us be

frail mantle
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Curse

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i can imagine something like Spirit Glyph effect to Curse and nerf current Curse effects

hallow kraken
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Alright

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Also, I did a summoner playthrough and understand why summoners hate yharon

pulsar jay
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you can't just list porblems with no solution

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explain some possible ways to fix it

hallow kraken
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I’m suggesting for more differences between curse and blessing

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Adding more differences is the solution

pulsar jay
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you're offering no possible methods

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you're just giving problems

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with a solution completely vague that doesn't help at all

hallow kraken
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Do I need to suggest possible methods?

pulsar jay
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yes

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well

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you don't need to

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but you should

coral echo
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@chrome holly maybe add a trophy for completing the bosses with Iron Heart active as well, like an Auric Trophy

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auric with DAD mode as well

hallow kraken
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Can’t the devs think of solutions if the sug is delivered?

pulsar jay
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you aren't really suggesting anything you're just ranting

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also the suggestion has a lot less weight if you don't have any clue how to fix the problem you've stated

hallow kraken
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I know how to fix the problem I have stated

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It’s to add more differences between the two

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Just what the differences are should be up to the devs

pulsar jay
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that's not a fix it's vague and gives no information

coral echo
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hold on, lemme read

hallow kraken
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How specific does a suggested fix have to be?

frail mantle
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he's not really ranting, he's stating the problem with the Curse

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byeah you should probably state some examples of changes to the Curse to make it more unique

pulsar jay
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not too specific but atleast put something on the table for the devs to work off of

coral echo
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i think if the solution is written a bit better then i would understand this problem more

frail mantle
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yea

pulsar jay
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otherwise they'll just be stuck brainstorming with no ideas

hallow kraken
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Alright

coral echo
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so, clearly there is no real difference between Curse and blessing

pulsar jay
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"add more differences"

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sure i guess you've suggested something but it's not really going to help

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the devs have no ideas to build off of

coral echo
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well, i can see what he's pointing at

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other than shadowflame there is no real difference

pulsar jay
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yeah but that's not what were debating here

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i perfectly agree that he is correct

coral echo
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so what is the fuzz about then? am i missing something?

frail mantle
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he means that Bat isn't really stating how it can be changed, more just that it should be changed

coral echo
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i c

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well, i'm not into that kind of stuff

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so uh... ima just dip

hallow kraken
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Well, idea time I guess

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Adding spirit glyph is an idea, though it’s already used in res butterfly

frail mantle
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o yea that's true

pulsar jay
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it's not hard to craft a spirit glyph

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and also butterflies don't have any of spirit glyph's effects

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and also also is anyone using the butterflies anymore by the time they're on the pillars?

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most people are using dragon/cells

hallow kraken
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Spirit glyph doesn’t seem to have anything to do with Yuyuko afaik

chrome holly
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@coral echo whoops, didn't check sooner. I did originally had a cosmilite one for steel soul, but peoples told it wouldn't be good because steel soul is easier than DAD, and both at the same time is so soul-crushing that it's better not to even bother

coral echo
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agreed

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so why not add more tiers while using Iron Heart and other difficulties?

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so like beating a boss with Iron heart, and death could be Cosmolite

chrome holly
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that's what it was originally

hallow kraken
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Alright, should I delete my sug and instead sug adding glyph to curse recipe

coral echo
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i c

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there could be a separate trophy chain with the Iron Heart active

chrome holly
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(and why cosmilite rather than auric: because auric is too much like gold)

coral echo
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right

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wait

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Shadowspec

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boom, problem solved

chrome holly
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Technically I could put something like doing softcore/mediumcore/SS/hardcore changes the background, but it starts to be a lot

hollow shell
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I'd hold off on suggesting Spirit Glyph be added to its recipe

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Spoilers, it's getting new upgrades soon

coral echo
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that would be alot indeed, Towerator

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i'm just thinking along because i really like your suggestion

tepid root
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spirit glyph upgrade!!!!!!

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excitement

coral echo
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#buffspiritglyph

tepid root
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spirit glyph is already chad tho

coral echo
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fair

chrome holly
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... or would it. Maybe just a rim on the wood depending on the character difficulty of the player who placed it.

coral echo
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that would be a quick fix indeed

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how about this:
base the trophies on normal materials with no iron heart
base the trophies on calamity metals with iron heart
change the base based off of character difficulty

hollow shell
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I'm a lil bit concerned about towerator's suggestion due to its specificity
I don't think every tier's requirements needs to be laid out, nor that bit about higher tiers dropping more commonly...

but, I'm unsure

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(I can at least say that the suggestion is better than when you posted it in the past)

chrome holly
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thing is, hardcore is harder than iron heart (I keep calling it steel soul, damn it)

coral echo
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lol

hallow kraken
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attempt two

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Add spirit glyph to Statis’s Curse recipe and implement its effects into it.

The only difference curse has with its downgrade, Statis’s Blessing, is that it inflicts shadowflame, an average DoT debuff. Spirit glyph is a unique accessory, and can make curse more different from blessing. Glyph doesn’t have any upgrades, and is only used in resurrection butterfly, a weapon that doesn’t have anything to do with glyph. Adding glyph to curse recipe will make curse more different from blessing and will give glyph an upgrade.

coral echo
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well, the trophies can be kept in that new book added for mob drops

hollow shell
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Dang it Bat

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Your suggestion as it is is fine

hallow kraken
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I am actually dumb

hollow shell
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lol

coral echo
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oof

hallow kraken
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I did not see that

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sry

hollow shell
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It's fine

chrome holly
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I mean, at the end of the day it's up to whoever codes it. Maybe 4 tiers are enough with normal/rev/death/DAD but I'm pretty sure the difficulty is mostly to get 1 set going, the rest are just palette swaps

coral echo
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that

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and as it is, it might be fine honestly

indigo fog
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wait so are you suggesting for there to be 4 new different versions for each boss trophy

chrome holly
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Is it ok to post links?

hollow shell
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In this channel sure

chrome holly
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ok so, basically my inspiration in the first place is this: https://forums.terraria.org/index.php?threads/tobbvalds-tinkering-difficulty-options.854/

hollow shell
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So, yes

chrome holly
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The difficulty options is pretty much what calamity already does, and at the end they suggest golden trophies

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Oh, and last thing: I suggested higher tier trophies to be more common because if you took the effort to beat a boss in DAD mode, you probably don't want to do it 10 times in average to get the drop, as an anti-frustration feature

hollow shell
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Ye I understand the intention I just don't know if it was a necessary inclusion

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Like the suggestion could be laying out the concept in general, higher tiered trophies for beating bosses on higher difficulties
It doesn't necessarily need to list which materials would correspond to which difficulties, or having one for Death with Arma or Defiled and then a higher trophy for Death with Arma and Defiled

chrome holly
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Ok, ok, I see, I should leave more leeway.

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There we go, reworded

hearty yew
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@toxic socket funny story.

originally nanoblack was supposed to be melee only and it felt weird putting rogue items in its recipe. After the sheer dominance of rogue class and rogue options not only for BR but the entire game and then resulting massive damage disparities between rogue and melee variants of the item, nobody remembers nanoblack as anything but a rogue weapon.

I never revised the recipe though. So yeah, I should probably include more throwing scythes now that it has a rogue variant (e.g. might as well add valediction while we're at it)

toxic socket
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oh

mighty knot
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@bitter drift is this applicable in revengeance+?

bitter drift
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yes

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should probably tell

mighty knot
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because she enrages outside of the jungle I think

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in rev+

hollow shell
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Add more reasoning, adir
Just saying "it makes no sense" doesn't help much

bitter drift
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did you read the entire statement?

mighty knot
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I'd think so

hollow shell
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You mean "it makes no sense that queen bee on the surface is easier then queen bee underground." ?

bitter drift
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yes

hollow shell
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Because, yeah
You don't actually give any reasoning

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You just say it makes no sense

bitter drift
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does it make sense for enraged planterra to be easier then normal planterra?

hollow shell
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Explain why it makes no sense

toxic kettle
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Well, the enraged forms are supposed to be harder. Is Queen Bee generally regarded as being easier on the surface?

hollow shell
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Don't just assume it's self-explanatory

bitter drift
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here

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typed it in

hollow shell
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Thanks.

Now the question is:
Is Queen Bee enraged on the surface?

bitter drift
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yes

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she buffs one attack at the cost of removing a different attack

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aka no small bee to spawn but her charges are more pottant

hollow shell
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I see, yeah
She does enrage in Rev+

bitter drift
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so is it good?

hollow shell
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Reasoning's good.
That third attack possibility, though, is needlessly specific.

Exactly 3 hornets? Exactly after doing those attacks 2 times?

bitter drift
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this will throw the player off as i find queen bee to be REALLY predictable

toxic kettle
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what's the main reason Queen Bee is easier on the surface? Is it having more space or is it that she doesn't do the bee attack anymore?

bitter drift
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both play a fair share

night cradle
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It's having more space
Killing QB Underground takes more time as you need to prepare an arena
On surface you don't need to terraform as everything is clear for the most part

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Same thing as with Plantera, really

bitter drift
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the extra space is a basic fuck you for the entire stinger attack while the removal of the little bees is a really bad sign for the charge attack as there is nothing to knock you anymore

toxic kettle
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except Plantera is uber when she's enraged on the surface

bitter drift
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^

toxic kettle
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I died to Plantera post-DoG

bitter drift
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just because you have more space it doesn't mean it's easier

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take a look at really any late game boss

night cradle
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oh
nevermind I misread the message darylsweating

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ignore the Plantera part

hollow shell
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The problem I have with that part is that you give exact numbers for how many hornets should be spawned and exactly when the attack would occur

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Word it more generally, give more room for adjustment

bitter drift
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ok

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here is that good?

hollow shell
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Not really? Because you still give numbers for the hornets.
Just don't give numbers, say "multiple hornets" or something

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(Also, you could add that the reason it would occur at random is to throw the player off, like you mentioned earlier.)

bitter drift
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ok but i really don't want it to spawn 2 hornets they players will easily destroy them and continue his routine

toxic kettle
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RNG making her do that attack 3 times in a row hellyes

bitter drift
hollow shell
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"a decent amount of hornets"?

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🤷‍♀️

toxic kettle
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have her throw a moss hornet at you BanditHueh

bitter drift
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i should probably point this out

hollow shell
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There we go, that's better

bitter drift
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let's hope it get's through i know people hate suggestions that buff bosses

toxic kettle
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well buffing the enraged version is a bit different than buffing the regular version

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bc people rarely fight the enraged version

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I don't see many people being against a buff like that

bitter drift
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i will be honest i find the enraged easier

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no stupidly small bees to look for

bitter drift
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he want the normal pick to be left click

hollow shell
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I don't think that's the important part

bitter drift
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i can see why

hollow shell
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I think he just hasn't seen the upcoming changelog

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(also it's impossible to move the laser to right-click because of how right-click functions work)

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But the upcoming changes should be fine

toxic kettle
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Was Crystyl Crusher ever meant to be a "normal" pickaxe and not meant to be used for utter destruction

radiant meadow
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yes

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but then tmodloader prevented the usage of a usetime of 1

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which basically halved crusher speed

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so the right click crystal dust of destruction was an alternative to try and remedy that

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but that caused too many problems

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so now there's destructive laser

glossy marten
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what problems did old right click cause

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I'm actually interested

frail mantle
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same as current left click, i'm guessing

glossy marten
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I actually think old right click was better than current left click, although it's just my preference

frail mantle
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one misclick or checking one chest in your house with the Crusher in hand and bingo bango chungo your house is gone

glossy marten
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oh right

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I forgot that can happen because I never bother making a base that I actually care about

pulsar jay
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the thing about current left click is the buildup

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you won't be accidentally blowing anything up because you have to actively hold it down to cast the beam

frail mantle
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o yea that's true

daring cliff
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will you be able to shift+right click to mine with the pickaxe not on the hotbar for the next patch though?

pulsar jay
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i don't put my pickaxe in my hotbar unless i'm doing some precise mining to avoid lava or to build

daring cliff
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(seeing as it's getting normal pickaxe functions for the next patch)

pulsar jay
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i usually just use auto item

hollow shell
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Current function does indeed have a build-up
with a sound

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so you can't accidentally fuck everything with a single click like you could before

pulsar jay
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and regular pickaxes will only break the block your mouse is on and since your mouse is on the chest...

hollow shell
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@rugged ember Just wanna make sure you saw the ping above

daring cliff
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I think I would rather have normal pickaxe on left click and death laser on right click though to be honest for crystyl

hollow shell
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That would indeed be preferable

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But, again, impossible because of Terraria code fun

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click-and-hold functions cannot be on right-click

daring cliff
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how'd the old crystyl work on right click then?

hollow shell
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It wasn't a click-and-hold, it fired out a ton of projectiles sequentially like a machine gun

sand umbra
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channeled abilities cannot be on right-click without code fuckery, yes

hollow shell
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Yeah, channeled abilities specifically
You could do a click-and-hold for some auto-reuse function like shooting out projectiles in a series, or swinging a weapon over and over

but for something like holding out a single laser entity (or something like Magic Missile), can't be done

karmic stone
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furniture sugg
hhhhhhhh

hollow shell
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@dreamy fjord If a developer wants their dedicated item(s) to be a furniture set, then it'll happen

sand umbra
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so like e.g. you can't make a wep that right-clicks to be a yo-yo

karmic stone
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It has to be put on the sprites needed doc ((unless a dev makes it)lol), and even so, why is it necessary right now, making furniture is al-

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Oh right it's dev stuff

sand umbra
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also yeah Shadowspec is dev meme

hollow shell
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Shadowspec itself is not a theme

sand umbra
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except also Elex exists as a Shadowspec wep because ???????????

hollow shell
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(Spiritually dedicated to Blah)

karmic stone
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use excalibur pallete for furniture iirc

gray nebula
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dev tier furnitufurlre

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poggies

hollow shell
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Dude

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Every dev gets their own piece of the set

gray nebula
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make them viable for br tho

radiant meadow
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Alterra owns the entire set as furniture goddess

hollow shell
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That'd be the most chaotic furniture set ever but it'd be glorious

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Good point, Alterra hasn't asked for an item yet, afaik

dreamy fjord
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dev tier furniture would be amazing

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even if its all dedicated to one person i just really want to be able to walk into a house made of shadowspec to flex on the noobs

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also auric tier furniture maybe?

gray nebula
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epic reasoning iirc

dreamy fjord
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it would be great to have endgame furniture

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it would look amazing

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and again, ultimate flex on the noobs when u have so much damn shadowspec you turned it into a house

ashen warren
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yeah but shadowspec is dev/donator stuff

dreamy fjord
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fair

hollow shell
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Meep, don't start a suggestion with "also", and provide reasoning for that suggestion too
Each suggestion is treated individually and should be able to stand on their own

dreamy fjord
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ok

ashen warren
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so unless someone donates or a dev ask for shadowspec furniture it will not happen

dreamy fjord
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welp gotta donate so i can make shadowspec furniture exist

bitter drift
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@dreamy fjord you might want to merge these 2 suggestions and make it more general

hollow shell
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Eh nah

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It's fine as is

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Somebody could want Auric furniture but disagree with Shadowspec furniture

dreamy fjord
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auric furniture could be cool tho

karmic stone
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"It would be cool" is pretty poo reasoning

bitter drift
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you can just suggest "more furniture sets"

pulsar jay
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it's hard to make reasoning for a furniture set to exist

dreamy fjord
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idk add, its just that auric furniture and shadowspec furniture would look good, more building variety

pulsar jay
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they only exist to look nice

dreamy fjord
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and u can flex on all the noobs who cant afford making entire houses out of endgame materials

karmic stone
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That's literally what you said in the sugg

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h

dreamy fjord
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exactly

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furniture is cool

hollow shell
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(It doesn't matter too much cuz the Auric one is a bluecheck)

dreamy fjord
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thats... kinda it

hollow shell
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I'm still kinda unsure on the Shadowspec one

pulsar jay
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what other reason would you have for a furniture set to exist

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cmon think

karmic stone
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o

pulsar jay
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it literally only exists to look nice

dreamy fjord
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shadowspec is more dev related so like, probably no

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but auric tesla furniture could be added

radiant meadow
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shadowspec stuff is against the rules

pulsar jay
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auric tesla furniture a brickss in yharim's temple

radiant meadow
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I think it'd be easier to not make exceptions

hollow shell
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That rule got removed, Ben

pulsar jay
hollow shell
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best I can tell

radiant meadow
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okay, well, then re-add it

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:C

dreamy fjord
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auric tesla stuff isnt dev/donator items, its just endgame, therefore we dont need a kind dev to give up their cool dev item to ask for their dev item to be shadowspec furniture

radiant meadow
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because shadowspec is a dev item still

hollow shell
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I did kinda disagree with Mrrp removing the asking for developer items thing so I'll add it to the Don'ts

#

It still stands

dreamy fjord
#

shadowspec furniture most likely wont be added unless a dev gives up their dev item for it, but auric tesla furniture could be nice

radiant meadow
#

that's fine then

dreamy fjord
#

ok i wont ask for shadowspec furniture anymore but can auric tesla furniture exist

karmic stone
#

Botanic Chair + Stratus Chair + Cosmilite Chair + Silva Chair = Auric Tesla Chair iirc

pulsar jay
#

if yharim gets his own temple then auric tesla furniture would have reason to exist

dreamy fjord
#

add that sounds like the best idea ever

#

and the worst

#

like both at once

radiant meadow
#

I should just add auric toilet and call it a day

bitter drift
#

honestly you can make furniture for everything from calamity

karmic stone
#

Byhea also consider spriting furniture is kinda h, so furniture sugmas are e

pulsar jay
#

imagine if it was like the armor and you had to combine the furnitures to make it

#

lmao

dreamy fjord
#

it would be amazing lol

#

and annoying

bitter drift
#

phantom and ecto plasm set for polter
a corrupion and crimson set involving the stone and generally corrupted and crimsoned things for hive mind and perfs respectivly
a sulfurs sand set for AS but i guess you count that as the first and 2nd layer abyss set

dreamy fjord
#

also more toilets

#

why cant i have a cosmilite toilet

#

0/10 game

hollow shell
#

Well, there already is the Flesh furniture set

#

it'd be hard to make a perf set distinct from that

bitter drift
#

sulfurous toilet made of: 1 abyssal gravel and 10 sulfurous and
radiates the rain around you: needed to activate the sulfurous rain event in 1.4.what ever it is now

hollow shell
#

... ik it was sarcastic but still

dreamy fjord
#

polter already has stuff adir

#

the stratus stuff

bitter drift
#

you can add the bones

#

and Ichor

#

for a perf set

dreamy fjord
#

oh and also a bar of life furniture set

#

requires cores of calamity and bars of life to make the blocks

hollow shell
#

There we go, added to Don'ts
And therefore the Shadowspec furniture suggestion is not valid

bitter drift
#

this would be a fresh new hell

dreamy fjord
#

ok ill delete the shadowspec one

hollow shell
#

Auric's fine of course

dreamy fjord
#

i got rid of the shadow one

hollow shell
#

Thanks

dreamy fjord
#

but i really want auric toilets

#

i can take a crap into pure wealth

bitter drift
#

we all know what we want, sulfuruos sand toilet

#

i want to piss into the piss sea again! lol

#

like please make this a thing xD

gusty geode
#

They're apparently adding a Sulphur Sea wood in the next update
They can't not add a furniture set made from that

frail mantle
#

they can

sinful violet
#

btw rover i just thought that people actually asking for dev items was such an edge case that i removed it

#

apparently not

gusty geode
#

Why wouldn't they tho
That's kinda an essential part of any wood type
You saw how common sugs for Astral Monolith (AI wood) furniture was

sinful violet
#

?

hollow shell
#

(Responding to Leon)

sinful violet
#

Oh you're talking to leon

hollow shell
#

I spose the dev item thing fits better in Don'ts anyhow

radiant meadow
#

don'ts basically are rules

#

I wouldn't call furniture essential

#

but having another type of wood would certainly provoke suggestions for furniture until it is done

karmic stone
#

Eh

toxic kettle
#

receipts?

karmic stone
#

Most people usually say that it's too spongy because of the clone

#

If anything, maybe you found a certain weapon that may need nerfing

#

Can you provide killtimes

woeful ginkgo
#

clone is not a thing anymore

karmic stone
#

@paper hinge 🏓

#

o?

woeful ginkgo
#

there's only polter that can be damaged now

karmic stone
#

Neat

paper hinge
#

found it just a little too easy right after ml

woeful ginkgo
#

the clone is just here until polterghast dies

#

And adding more HP/DR to the boss will make the boss even more boring to fight/farm.

paper hinge
#

i guess, maybe make it do more damage then?

woeful ginkgo
#

making the first 2 phases of the fight a little bit longer won't hurt the fight so much

hollow shell
#

Clone got reworked?

woeful ginkgo
#

Yes it did hold on i'll check my polter no hit from this patch

#

P3 the clone can't be killed

hollow shell
#

Strange, changelogs doesn't mention it

woeful ginkgo
#

it only dies if the main one aka polterghast dies

distant gyro
#

I thought it does

woeful ginkgo
#

it's from the 9th march so it's pretty up to date

distant gyro
#
  • Polterghast now despawns if no target is nearby. [18]
  • Polterghast’s clone in phase 3 is now invulnerable at all times. In return, Polterghast’s damage reduction in phase 3 is now always 50%.
radiant meadow
#

the clone is invincible

#

ye

woeful ginkgo
#

p1 and p2 dies way too fast imo

hollow shell
#

Could you link that, Altix?

radiant meadow
#

I think 18 refers to the changelog

#

and the 2nd bullet point is in a personal changelog

hollow shell
#

I was referring to the channel

#

That's kind of a major change

radiant meadow
#

it was kind of last minute change on the tester's side

hollow shell
#

Strange

radiant meadow
#

that may be why it's not listed

hollow shell
#

Thanks for informing

radiant meadow
#

it was tested though

woeful ginkgo
#

I'm wondering if Polter will be buffed again, I think this is really hard to balance this boss.

zenith hazel
#

the last time polter was tested, it was still a short fight but Fab buffed p1 and p2's DR

#

afterwards, we just kinda went with it being fine

toxic kettle
#

Why was Polter even reworked like that

ashen warren
#

Polter might be similar to wof in that arena prep is exponentially more important than anything else, and if that is so then balancing it may be an inherently flawed concept

#

Honestly I bet I’ll end up preferring this change tho

zenith hazel
#

the testers were just kinda told to test his DR changes and he was buffed accordingly

narrow sorrel
#

i made a polterghast buff suggestion not too long ago

#

but it was also a providence nerf one

subtle oracle
#

Ignore that, accidental post

#

still typing out the suggestion

hollow shell
#

@subtle oracle That suggestion is hard to read
It's a lot of rambling and run-on sentences with no formatting

subtle oracle
#

Eh, i have no clue how to space things out, it gets posted when i hit Enter

hollow shell
#

Hold shift

zenith hazel
#

shift + enter

hollow shell
#

and press enter

subtle oracle
#

Well ill just edit it then thanks

hollow shell
#

Aight

#

Try to separate your sentences out a bit more, too.

#

"I know i know, "You can just RoD through it," But you must understand that Chaos state doesn't wear off instantaneously anymore That shit is old news because you have to wait a FULL 10 SECONDS for chaos state and i think the Flare Bombs/Flare Dusts' duration until they explode being reduced can balance this whole bull-shittery out, the giant Flarenados do not help as well because they block your save passage, you can always choose to ignore this suggestion but you should implement this to make the Yharon Fight less Painful and Gut Wrenching..."

This is all one sentence

#

Utilize periods.

quiet abyss
#

The reason they take so long to explode is for the exact reason of catching players, actually.
Typically, unless you move in a way that involves changing your direction and backtracking towards an area that you had just passed a few seconds ago, his delayed aimed flare bombs will never really be a threat to you at all.

#

And even if you decide to do that, if you backtrack quickly enough they'll still be standing still.
In which case you can carefully maneuver through the gaps between them.

zenith hazel
#

yeah I don't really agree with this sugg for the most part because one of the key elements in phase 2 is that you'd have to pay attention

quiet abyss
#

^ Same

#

Nerfing these flare bombs even further will just make their existence become even more irrelevant then they already usually are.

subtle oracle
#

I edited it, can you review it now Rover?

#

Ive seen Pinkie and Brav's opinions

hollow shell
#

Separation is good. More readable.
You should still fix some of your run-on sentences

#

That's better

subtle oracle
#

All right i Added Periods to the paragraph, What is this English class?

hollow shell
#

lol

#

Good English helps when you're writing :P

subtle oracle
#

So i guess my suggestion is in vain then, according to Pinkie and Brav

quiet abyss
#

Eh, we'll see.
Just because we don't agree doesn't mean some others would be the same.

#

We're merely offering our opinions.

subtle oracle
#

We'll have to see because its 1 AM for me, most people are sleeping and they cant give me those JUICY STARS ⭐

hollow shell
#

Yharon really is the thinking man's boss.
From tornado positioning to area-denial awareness

#

Must be why I suck so much at beating him :P

subtle oracle
#

Yharon is bs, the lowest i got him was 30% phase 2, i beat him easily back in the day what happened?

tired haven
#

Probably yharhar stopped dying with both phases in 1 minute

#

That's the only explanation I have, given I have met the exact same phenomenon at some point

hollow shell
#

(I've still yet to beat Rev Yharon. I just kinda gave up on my playthrough after a while. Gotta get back to trying that at some point)

ashen warren
#

yharon is a very positioning-heavy boss, which is interesting considering that you'd think "giant dragon" means fast and furious fight

#

I tend to like yharon as he is right now though, hell I miss stuff like the angery flame, which forced you to keep moving and think quickly along all the other stuff he has now
but that's just me

lost agate
#

I dont like yharon personally

subtle oracle
#

No one does, that is why i made my suggestion. He can eat dick

tired haven
#

🙄

lost agate
#

Now thats a generalization

tired haven
#

Don't put the words in everyone's mouth, krastyan

lost agate
#

I have my reasons to not like him, people also have reasons to like him

queen delta
#

Clearly your suggestion has salt behind it

lost agate
#

Anyway

pulsar jay
#

i personally didn't enjoy yharon but that doesn't mean everyone didn't

queen delta
#

And suggestions with salt sprinkled on them aren’t the best suggestions

subtle oracle
#

Eh, im just getting tired of overnight Yharon attempts. Maybe i need to get zzzzz

queen delta
#

Yeah, take a break

lost agate
#

Nerfing yharon cuz rod was nerfed is uh

ashen warren
#

fight yharon earlier if you can, night is when your reflexes start leaving the building

subtle oracle
#

I just suggested what i suggested because i feel like there is no balance with his stationary projectiles and RoD thing

lost agate
#

Its like saying eat food cuz a racoon fell on a river

zenith hazel
#

you don’t need RoD to dodge yharon though

ashen warren
#

it would entirely defeat the purpose of the RoD nerf

subtle oracle
#

Maybe if you memorize everything he throws at you, like i just get overwhelmed at phase 2 Subphase 6

zenith hazel
#

do that then

queen delta
#

And bosses shouldnt be changed to reflect the rod nerf

zenith hazel
#

that’s the entire point of yharon p2

ashen warren
#

memorization is actually encouraged in post-ml bosses

#

it can suck, especially when they get reworked, but hey it keeps them interesting

subtle oracle
#

P2 is easier than P1 but i just dont see that, sure its less ramming more projectiles but the projectiles are all over the screen

tired haven
#

To be entirely honest, the homing dust does seem a tad too oppressive, flying around you to the point where it's just angery flame's prodigal child

ashen warren
#

especially when you have muscle memory and memorization but not enough to trivialize content

zenith hazel
#

p2 is neither easier nor harder than p1

#

it’s all subjective

subtle oracle
#

Subjective? Thats fair thank you for saying that

#

Brav

split narwhal
#

Slightly nerf depth crusher's hammer power/use speed or make it rarer.
Currently, the depth crusher is extremely powerful in terms of hammer power and use speed at the time it is obtained.Comparison with other best hammers/hamaxes in pre hardmode:
Depth crusher:70% hammer power, 22 use time, drops from moray eels(ocean/abyss floor 1 enemy) with a 6.67%/10% chance, obtainable pre boss;
Aerial hamaxe:65% hammer power, 24 use time, crafts from aerialite bars, post hive/perf;
meteor hamaxe:60% hammer power, 30 use time, crafts from meteorite bars, obtainable pre boss by smashing a shadow orb/crimson heart(technically should be around the level of EoW/BoC);
Molten hamaxe:70% hammer power, 27 use time, crafts from hellstone bars, obtainable pre boss by the reaver shark(technically should be obtained around the level of post EoW/BoC);
rockfish:70% hammer power, 24 use time, fished in the cavern layer with a 2% chance at 50% fishing power, obtainable pre boss;

As you can see, the depth crusher is by far the easiest to obtain and the best hammer out of all of these:As it's drop rate is quite high at a 10%, a bit of farming with water candle(easily acquired from the dungeon)/battle potions nets you the best hammer pre hardmode;Others are either locked behind bosses or require at least a bit more effort to get, as they are obtained through fishing/mining.

#

thoughts

tall fox
#

why do people care about hammer balance

quick ice
#

It’s basically on par with the Rockfish

hollow shell
#

oof, I was worried about its hammer power actually

tall fox
#

isnt 100% hammer power required for altars?

hollow shell
#

Cuz it's not supposed to be mainly a hammer

#

It's a weapon first and foremost

tall fox
#

Oh I never go melee so I would not tknow that

split narwhal
#

forgot to mention that it is also a weapon which makes it even better than the rest

#

Also crush depth pre boss

quick ice
#

It could be made post-Skeletron to justify its hammer power, similarly to the Box jellyfish weapon

hollow shell
#

Yeah it is weird that Depth Crusher is the best hammer in pre-HM and requires little effort to obtain

split narwhal
#

It's mainly supposed to be a true melee weapon but ends up on a totally different path altogether

quick ice
#

It’s abyss themed so locking it behind Skeletron wouldn’t be unreasonable, and lowering drop rates to, say, 5% wouldn’t make the weapon incredibly difficult to obtain for those interested in it

split narwhal
#

It should get a buff in damage to compensate in that case

ashen warren
#

hammer balance matters? ok.

#

pwnhammer is 85% last I checked

tall fox
#

man these dudes breakin walls too fast in preHM, nerf time !

ashen warren
#

ah, 80%, close enough

split narwhal
#

Every balance matters

ashen warren
#

oh, don't use usetime

#

it's tooltime or toolspeed that matters

split narwhal
#

Can't find toolspeed for calamity tools

#

Or I am just dumbCompleteFailure

ashen warren
#

you usually can on the wiki but not for depth crusher it seems

hollow shell
#

Ah, hasn't been put on the page yet?

#

I'll do that in the morning

ashen warren
#

I'd fix it if I knew how to find toolspeed 🙃

hollow shell
#

Modder's Toolkit might have it

distant gyro
#

tool speed for DC = use time

#

aka 22

#

rockfish's is 14

tepid root
#

:22:

distant gyro
#

molten hamaxe's is also 14

split narwhal
#

Well, guess I'll edit the sug to clarify

distant gyro
#

aerial hamaxe is 26

tired haven
#

Change the suggestion from "nerf depth crusher" to "buff aerial hamaxe" tbh Ech

ashen warren
#

meteor is pre-boss in the same way depth crusher is

#

meteor is actually a lot easier to acquire considering that smashing a shadow orb is what kickstarts everything

distant gyro
#

oh yea btw meteor hamaxe's is 16

ashen warren
#

you also need water breathing gear, and technically you start with gills potions and you can find a few more via chests, but doing that sacrifices an early hellevator

#

I'd consider the hammer stats pretty balanced taking this stuff into consideration

distant gyro
#

In terms of functionality Depth Crusher is way worse than Meteor/Molten Hamaxe anyway since both of them also function as an axe in addition to being faster

ashen warren
#

and wowie I forgot just how slow the prehm calamity ore tools can be

distant gyro
#

This kinda reflects how bad aerial hamaxe is tho HDfailure

split narwhal
#

~~With meteorite you at least need a decent amount of bombs or a tungsten pickaxe to mine it. Plus you can just stand still and semi afk farm the mobs but you can't really farm the meteorite. Just my take ~~

ashen warren
#

you are still limited in similar ways

#

a silver pickaxe is relatively easy to acquire compared to shark fins and gills potions aren't common outside that

#

you start with bombs so build a house and boom, bombs

#

calamity messes with the economy anyway

distant gyro
#

not really

#

I think economy exclusively breaks when you start piling up difficulty items

ashen warren
#

revengeance and death must boost money then

distant gyro
#

Rev = 2x cash
Arma = Essentially +500% cash from bosses
Defiled = 1.5x cash

ashen warren
#

rev is 2x? I thought it was 50% huh

distant gyro
#

I don't think Death raises any, because it's death

ashen warren
#

even taking that into consideration, bombs be cheap

split narwhal
#

From my experience, you don't necessary need to go underwater for the moray eels to to spawn but spawn mechanics are not my thing

distant gyro
#

oh yeah it's 1.5x

ashen warren
#

oh moray eels spawn in the ocean

#

gigalul that's right

#

I thought they were an abyss level 1 enemy

distant gyro
#

moray eels aren't too common on the ocean surface but so does every other enemy tbh

split narwhal
#

Wulfrum/reefclaw hammer has 29 tool speed, abyssal warhammer has 38, wooden hammer has 25 tool speed thonk

distant gyro
#

ore tools suck apparently

sand umbra
#

Abyssal Warhammer is literally ass last I checked

split narwhal
#

an ebon/shadewood hammer has 20 tool speed and 40% hammer power, truly overpowered

tired haven
#

well it's called warhammer for a reason /s

split narwhal
#

But it's not very good at both of it's jobs

tired haven
#

shh

tawny gyro
#

do you guys think deathmode WoF is okay?

#

as in, maybe too easy or too hard?

#

i have a possible idea to make the fight harder

#

but it might get passed off as a meme sugg

#

basically,

sand umbra
#

personally I think it's fine

#

(especially considering standard hellgen is an absolute shitfest)

tawny gyro
#

Make Deathmode WoF summon from the other side of the arena.

As it stands, Deathmode WoF is pretty simple - you just, run. It does take a while to kill it, though. What if we spice up the difficulty by halving the time you have to kill it?

#

i mean, it kinda is

#

unless veinminer

sand umbra
#

veinminer can't eliminite lava

split narwhal
#

The WoF fight greatly depends on the arena setup you are using

tawny gyro
#

lava does a gravitate

#

the basic premise is - you spawn WoF on the right half of your world, it spawns on your left

frail mantle
#

that's what it already does, yes

sand umbra
#

not quite

tawny gyro
#

it

#

kinda doesn't?

sand umbra
#

this is actually the direct inversion of its normal behavior

frail mantle
#

o

tawny gyro
#

look

#

[ ] world

sand umbra
#

...and now that I think about it, it'd probably cause some bug reports and other funny memes regarding that behavior if it happened

tawny gyro
#

if you do it on the right half

sand umbra
#

because people cannot read and cannot think
at least 30% of the time

tawny gyro
#

[ | ] it spawns here and goes RIGHT

#

so you have at most half of your world's length to kill it

frail mantle
#

don't most people already summon it in the middle, so this would basically change nothing echthink

tawny gyro
#

lol what?

#

who even summons wof in the middle lol

split narwhal
#

Most people summon it on the far ends

frail mantle
#

i do

tawny gyro
#

yeah, exactly

tired haven
#

I don't think that's a good change to be done
A lot of people goes to the border of the world because that buys them the most distance and then they are insta-screwed just because haha

sand umbra
#

tbf

tawny gyro
#

well, that would suck

sand umbra
#

it'd induce at least a dozen "bug reports" if it were to be added

tired haven
#

Better question: what does that change provide to the fight apart from stricter dps floor?

sand umbra
#

nothin'

#

a whole lotta nothin'

tawny gyro
#

more pressure

tired haven
#

Peer pressure?

sand umbra
#

not really pressure

tawny gyro
#

given your time goes from like 4 minutes down to 2

#

or more on larger worlds

tired haven
#

Is that a good thing? Given most bosses have virtually no limit

frail mantle
#

it'd probably just mean a lot of people going to bugs like yo wtf why is waffle spawning on the wrong side >:((((((

split narwhal
#

Suggestion: Have two walls coming from both left and right of the world to try and crush you

sand umbra
#

it'd probably just mean a lot of people going to bugs like yo wtf why is waffle spawning on the wrong side >:((((((
that's what I've been saying for the past five minutes reeeeeeeee

tawny gyro
#

so

#

as i expected

#

meme sugg

tired haven
sand umbra
#

don't shove words down my throat, please

#

they taste horrible when you don't prep 'em right

frail mantle
tired haven
#

Boiled words yum
Anyway, I hope that this explains it for now

sand umbra
#

anywho, it's not really a meme sugg at all
there can be some logical backing as to why it'd happen, such as a stricter time limit for the boss fight

but in the scenario of WoF in particular, it changes too many things about the fight for it to be good for the mode in the long run

#

and before you ask: yes, the direction WoF goes in is a fundamental change
most of our understanding of WoF as a boss is built around the idea that, if you spawn it on the left of your world, it spawns on the left and travels right to give you the most time

#

you can't really change that without changing a lot of underlying assumptions people normally make in regards to prepping for WoF

#

throw in the fact that hellgen is an absolute shitfest to work around for WoF's purposes given what you get at that tier, and uh

#

lol

tender swan
#

as they are obtained through fishing
@split narwhal fishing still requires little to no skill. this isnt a valid reason to nerf some silly hammer that i never saw pop up, especially a 10% drop rate from an annoyingly rare enemy.

sand umbra
#

Moray Eels

#

annoyingly rare

tepid root
#

big thonk

sand umbra
#

someone hasn't had to farm out Purple Mucos or the Eye of Magnus before, I see

tender swan
#

when i got through prehardmode, through the amount of grinding i went through to get the sirens heart, the darned eel things didnt even spawn enough, with water candles and battle potions that i wasnt even able to kill up to 50 of them.

tepid root
#

how

tender swan
#

im either majorly unlucky, or
yeah i never saw this depth crusher thing once

#

fishing still requires no skill

split narwhal
#

It was called depth blade before

sand umbra
#

fishing requires a greater power

#

patience

tender swan
#

.. isnt that a sword?

sand umbra
#

used to be

distant gyro
#

depth blade was renamed and changed

sand umbra
#

the old alias of Depth Crusher

tender swan
#

..they changed it?

sand umbra
#

yes

distant gyro
#

yes

tender swan
#

oh

#

why'd they turn a sword into a hammer

sand umbra
tender swan
#

alright yes i had the sword dropping like a madman, but
im just gonna step right out, good gaming yall

distant gyro
#

because the sprite reflected a hammer

#

so it was changed to fit the sprite

tender swan
#

one sec

#

double nevermind i never had this depth crusher thing spawn ever

tired haven
#

..That's one major redesign, hueh

tender swan
#

i mistook this for you guys changing that stupid blade thing that also inflicted crush depth upon hit

#

or are we actually serious that you guys turned the dinky blade that didnt do much into a decent hammer

tired haven
#

You can check the wiki and look at sprite history to confirm that

tender swan
#

this just sounds like an april fools joke gone wrong

distant gyro
#

it's also in the trivia of depth crusher HDfailure

tender swan
#

because its also still used to make a bloody sword still

split narwhal
#

Actually the old sprite is gone, just checked the wiki

tender swan
#

yeah the sprite is missing, kaput

split narwhal
#

Also it still does craft into abyss blade

tender swan
#

..Huh. thats a really strange change anyways.

dry grotto
#

i wouldn't rly buff queen bee on surface more. sure it's easier above ground than underground. but if u ask me, queen bee's more like a miniboss anyway.

tired haven
fervent citrus
#

If one wants to dodge all stibgers just run in one direction lol

#

Maybe giving her a new attack in dmode would be cool

#

Cuz other bosses have dmode exclusive AI i think

tepid root
#

wh

#

no??

fervent citrus
#

Well, i mean

#

Like

#

WoF dashes in dmode

#

And uuuh

zenith hazel
#

WoF dashes in rev+, not just only death

fervent citrus
#

Destroyer shoo- ok maybe there are new AIs in rev not dmode

#

Ye

#

Phrased it wrongly taxevasion

potent veldt
#

"slightly nerf depth crusher"

#

Okay, but then why does the suggestion gotta be 3 paragraphs

tepid root
#

hammer balance is very important to the game

distant gyro
#

tool balance be like

tepid root
distant gyro
#

especially axes and hammers

tepid root
#

god

distant gyro
#

axes is just "lol numbers rising"

tepid root
#

and hammer is literally for one thing and thats it

distant gyro
#

hammers are "lol numbers rising but make sure phm hammers can't get 80+"

potent veldt
#

Axes are I must go even faster

#

Also, preHM axes doesn't even mean anything, because don't the altars require WoF dead anyway

tepid root
#

numbers rising

potent veldt
#

I would make a suggestion about how hammer power should actually matter, because it's really weird that a wood hammer can break crag walls

distant gyro
#

both axe and hammer powers are literally number rising

potent veldt
#

But I know it doesn't matter and no one cares

distant gyro
#

i don't think we want to touch that

#

we're not terraria overhaul

potent veldt
#

Yeah, that's what I figured it

#

New suggestion: require WoF to be defeated to use any hammers at all

tepid root
#

🏁

potent veldt
#

Wall of Hammers

chrome holly
#

If I can ask a semi-stupid question, what does the exclamation mark means, exactly?

radiant meadow
chrome holly
#

I know, but I mean, it means it wasn't reviewed, but 1 how much time does it take and 2 how bad is it if it isn't?

#

... that sentence would probably make the average english teacher apoplectic but whatever

quiet abyss
#

1.) It depends on how many mods are online atm, as well as their general activities. If they're busy with smth else other than looking at #suggestions-voting , then it can take quite a while.
2.) Depends:
-If no mods have seen it yet, it entirely depends on the suggestion itself.
-If a mod or two had seen it but the mark is still there after they review it, there's likely smth wrong with the suggestion itself that's making them not taking the mark off, and if that's the case they'll be sure to mention it in this channel.
The problems can range from being worded badly, breaking the rules of suggestions, the suggestion itself having a generally biased reasoning etc.

chrome holly
#

ok thanks

#

Guess I'll just wait some more

earnest raptor
toxic kettle
#

SIS ech

keen geyser
#

back when they were actually accepted

hallow kraken
#

congrats, you did it?

earnest raptor
#

Yeah

#

After one yearHDfailure

gray nebula
toxic kettle
#

hold up 🏁

tepid root
#

damb..

#

also yeah ancient god slayer armor is a thing, its a cool vanity set, idk about ancient astral tho

hollow shell
#

if Ancient Astral is part of the same sugg then no flag

radiant meadow
#

I can add ancient astral tho....

#

maybe

tepid root
#

do it

hollow shell
#

I personally only do flags when the sugg is 100% completed

radiant meadow
#

if sheets are available

tepid root
hollow shell
#

And nah its not nearly as iconic

#

no reason to

tepid root
#

h

ashen warren
#

insert complaint about gilded dagger being thrown sideways

tepid root
#

bug

tired haven
#

Smh ancient astral was more iconic than ancient god slayer Ech

#

Now, ancient auric tesla helmet is real shit BanditHueh

tepid root
#

ee

radiant meadow
#

I fixed gilded/gleaming dagger

hollow shell
#

(wasn't its only issue that the curved bit was facing upward when thrown to one side and downward then thrown to the other?)

prime elbow
#

yes at one point then the fix broke it

ashen warren
#

why is everyone suggesting yharon nerfs ahhh

tepid root
#

it just. happened

zealous ridge
#

because hes a bad boss

#

don't @ me

#

but dw with all the requests i feel yharon will get some nerfs in due time, as he already has in some facets

#

like the flarenadoes

foggy plover
#

he already got nerfed

#

hes not a bad boss either lol

zealous ridge
#

i disagree

#

but yeah, he did get nerfed a bit

#

and idk if the changes are enough to make him a better fight, bc cal playthroughs take a long time

#

but theyre steps in the right direction

hollow shell
#

@sly crater We don't balance around other mods

sly crater
#

well played

hollow shell
#

If it's impossible with Masomode, that's not our issue to fix

sly crater
#

so how to beat it

hallow kraken
#

don’t play masodeath

hollow shell
#

Well I mean we do add raw compatibility with Fargo's but balancing is a different story

sly crater
#

i've beated Cryo, BE and AS

hollow shell
#

Skip Twins if it's literally impossible

sly crater
#

but mechs are nearly impossibru

foggy plover
#

kill prime then skip the others till you can dps them down easily

placid girder
#

He's fine

#

You just need to be closer to ret that you normally would be

#

He's still very possible

tired haven
#

find another player to fight twins in mp and split them by half a world

sly crater
#

i need to beat some of mechs just to make pickaxe and mine chlorophyte, but it dont make sense, because of freakin' deathray with 250 dmg and debuff causing you to lose tons of hp

placid girder
#

Also you have rod access

tired haven
#

Deathray is to blame on maso

sly crater
#

rod is for, ya know..........

foggy plover
#

prime is the most fair out of all of them

placid girder
#

But yeah it's very possible to beat

#

Don't worry about it

sly crater
#

i wouldn't say this

foggy plover
#

they are all possible, twins just has a bit of rng on it

placid girder
#

Destroyer is fucked rn but that's on maso end

sly crater
#

overbuffed and in top gear these 👁️ guys keep killing me because of deathray/fire aura+charge

#

prime battle is just a bullet hell with stunning rocket and then HELLO THERE GENERAL KENOBI, I'll CHARGE INTO YOU AND KILL

#

Also despawning-AS fix when?

hollow shell
#

It was fixed in the most recent update, wasn't it?

sly crater
#

today i've lost around 6 summon items because of his despawning

#

i've updated to most recent version

hollow shell
#

Oh you mean AS himself

#

thought you were talking about NPCs

foggy plover
#

just keep it from going outside the map border

#

he doesnt despawn when inside the map

sly crater
#

Will he be enraged if he taken out of suplh sea?

hollow shell
#

He'll run away if taken out of the sea

sly crater
#

okay, thx

zealous ridge
#

god damn, turning sandcloak and co into usable items did not go over well

subtle oracle
#

My yharon nerf isn't going well too SAD

zealous ridge
#

ye

#

personally i don't think his flare dusts are too much of an issue

#

they make straight up circling unviable, and yeah theyre annoying to just literally run into without any real warning besides knowing that they move in a certain way if you move in a certain way

#

but eh, they aren't as bad as some of his other attacks

civic quail
#

someone suggest a hardmode upgrade to amazon called amazon prime

frail mantle
#

no

sand umbra
#

/scribbles down notes

unkempt bolt
bitter drift
#

@sly crater maso mode shouldn't be played with death mode!
just look at destroyer!

sand umbra
#

people shouldn't give examples they don't know the current status of!
just look at Destroyer, whose yessing across the map at the speed of yeet was already corrected!

cloud surge
#

Fix the issue with resummoning minions
Resummoning your minions to hit bosses or enemies is incredibly useful, but there's an issue with calamity minions where you cant resummon them. if you have the calamity resummon workaround mod, you usually wont be able to summon up to your max minions because of it. i'd be cool if I could resummon my minions or be able to resummon them while having all 6 of my minions out.

bitter drift
#

new DS attack: mega charge
after some time DS will borrow himself into the sand below and will charge strait up with the momentum, the distance of the charge from where he exit the ground is far enough to pass the surface of the desert, this attack will not target you.
reason: i know DS is the first boss in calamity but a bad boss is a boss that can't reach or even hit you, his sand blasts are a fine way to not punish cocky players who just build a platform so high that it's still in the desert but DS can't reach you at all there but a good way to kill you? not really, giving him a way to reach you will also make the fight not just more challenging and losable but also not as simple as get a platform at the border of the surface biome which is honestly harder then anything the DS have ever thrown at me.

frail mantle
#

buffing the tutorial boss moment

bitter drift
#

we have tried that didn't work

#

just give him a single attack that will allow him to reach your platform

frail mantle
#

why

#

he already can sometimes

#

besides, he's meant to be easy

hollow shell
#

Buffing Desert Scourge is a Don't

#

because ^

frail mantle
#

^

bitter drift
#

it is honestly too easy

hollow shell
#

He can indeed reach you with sand blasts

#

in Rev

#

which is a higher difficulty mode

bitter drift
#

but will it be enough to kill you? never

#

this won't kill you

#

even in death mode

frail mantle
#

it's still buffing the tutorial boss

bitter drift
#

most of the time you just dig out the desert surface and put an arena at the edge of the biome sand blast are a simple you can't stay in the same place so just walk in this strait line

hollow shell
#

And note that DS isn't a totally free win
because you need to know to make an arena, and set it up properly
If you fight him on the ground or on an arena that's too low, you will probably get fucked

bitter drift
#

and if this is the tutorial boss he REALLY doesn't prepare you for calamity

cloud surge
hollow shell
#

And looky there, you strategized to counter the sand blasts

bitter drift
#

why?

hollow shell
#

Was it easy to counter?
Yes
Because it's the first boss

bitter drift
#

you can dodge it by simply walking in a strait line xD

frail mantle
#

yes

#

because he's the first boss

cloud surge
#

but yah dont buff the first boss

bitter drift
#

ok but this is still pretty dumb that making the DS arena is harder then killing the DS himself!

hollow shell
#

tell that to WoF

bitter drift
#

i died 3 times making it and i have yet to die to DS

cloud surge
#

if you dont cheese DS then he actually is a bit challenging

hollow shell
#

also yeah no shit cuz you actually prepared

cloud surge
#

i think DS just being a loot box for early game is fine

hollow shell
#

Now question is

#

Is this a bug

cloud surge
#

most likely

#

and it has been there for a long time

bitter drift
#

also @hollow shell you talked about WoF
you are right, WoF is in need of a buff

cloud surge
#

no, it isnt

hollow shell
#

I don't think so

#

because it takes so much effort to make an arena for him

cloud surge
#

i dont know if its just me but wof isnt easy

hollow shell
#

The arena makes it easy
If you try to fight him in natural underworld, it's hard

cloud surge
#

not every boss needs to take 100 attempts to beat

frail mantle
#

if spending a bunch of time on an arena for a boss makes a boss easy, it doesn't warrant a nerf tbh

gusty geode
#

Came in late, but just wanted to check something regarding the DS thing

bitter drift
#

@hollow shell well when you have a wall and no way to pass it you would be right :/

hollow shell
#

.. indeed

cloud surge
#

if you have a way to get through obsidian towers then it actually is pretty easy

#

beacause he doesnt shoot through walls

gusty geode
hollow shell
#

First clammo boss, yes

gusty geode
#

And KS does have strong anti-cheese with the crown jewel thing

frail mantle
#

only in Rev+

hollow shell
#

DS also gets sand blasts to attack you if you're on a platform in Rev+

frail mantle
#

yea

hollow shell
#

(I will say that I've historically had more trouble with KS than DS)

cloud surge
gusty geode
#

That's less reliable than an invincible flying enemy shooting at you
If you stand by what you're saying about DS
Maybe update the boss progression list to coincide with that?

hollow shell
ashen warren
#

D-Mode Desert Scourge now it's a bit difficult now

#

but it still an easy boss

#

even with the giant HM desert worm AI

ashen warren
#

bobylev really be using brimsus instead of old why

#

condensing dews seems good

indigo fog
#

Philosopher's stone already comes from the crags

#

so giving it a recipe isn't really that necessary

ashen warren
#

most of those recipes are a huge bruh

digital saddle
#

i would get insane ocd if every mimic drop except that got a recipe

indigo fog
#

Bone Glove is expert only

ashen warren
#

very easy and simple

indigo fog
#

and has nothing to even do with melee at all

#

it's just a glove

ashen warren
#

feral claws can work now since you can craft those with like 5 leather

digital saddle
#

i have cross necklace locked behind hallowed so u cant just roll into hardmode and get deific with 0 effort

#

at least have to look for one if you want it early

gusty geode
#

Mimics are guaranteed to drop at least one of these anyway
And last I checked those spawn pretty often

zealous ridge
#

i mean

digital saddle
#

mimics are uncommon

#

not super rare

#

but uncommon

indigo fog
#

I never really had much of a problem with farming those items

zealous ridge
#

there really doesn't need to be a recipe for everything, does there?

gusty geode
#

Eeeeh
Some people may disagree with that

#

Not saying those people are right but still

ashen warren
#

having recipes for everything disincentives' time investment

digital saddle
#

i mean

#

you can extend that argument

#

to basically all the new vanilla recipes

ashen warren
#

the only recipes that I care about are the ones that allow me to not need to make a new world for a specific item

gusty geode
#

Was gonna say that tbh
The vast majority of those recipes just exist for people with bad luck

digital saddle
#

u can craft cell phone and ankh shield components

#

which are just uncommon drops

gusty geode
#

The cell phone components that you get from the Traveling Merchant aren't craftable afaik

ashen warren
#

dps meter should be crafted really easily like radar, it's a very important tool and you can't do anything about traveling merchant spawns

gusty geode
#

Whenever this topic about QoL stuff comes up I'm reminded of that thing the devs said a long time ago about there being hard-to-get but slightly op weapons
And weaker but easier-to-get ones
I'm a massive hipster so maybe I'm not the right person to ask
But imo this mod could do with removing most/all of its QoL recipes and adding more easy-to-get alternative gear
It doesn't hurt to use a suboptimal loadout everyone once in a while

ashen warren
#

that statement doesn't hold true at all now

#

I wish it did

hollow shell
#

@digital saddle You do not need to list out the exact recipes required

#

Nor should you

#

Just say that they should have recipes and let the devs decide what they should be

#

Thank you.

#

This is now the shortest suggestion in the world but it's technically complete so it gets a pass :P

#

Tho you may wanna clarify you mean normal mimics

#

not giant (biome) mimics.

#

Thank you 👍

gusty geode
#

Maybe the bosses are made with the meta in mind
If that's the case then ig they'd need to be rebalanced so they work with the new system

ashen warren
#

calamity could probably do with content pruning, squid, but look at how people reacted to astrageldon being removed

#

and yeah, calamity is very meta-slave rewarding

digital saddle
#

"meta" as in "good items" lol

ashen warren
#

when an item is "meta" that means it's part of the "meta"

#

the "meta" of a game is basically the "best" items according to the masses

#

it can extend to mechanics also, like how critical hits just became less meta in warframe, and so on

digital saddle
#

if you're rewarded for playing the "meta" then doesnt that just mean the community is right about what is good...?

ashen warren
#

meta's reward lobotomizing yourself and not having an opinion

#

you just listen to whoever sounds the smartest instead of doing anything yourself

#

it saps creativity, longevity of a game, and makes it that long running balance issues can just be entirely ignored

#

most MMOs manufacture a dynamic meta because of this, changing everything up every few years

digital saddle
#

i dont really see what you mean
there are generally good items. You can argue that some items need balance changes, but calamity isnt the type of mod you really go into completely blind

ashen warren
#

as it is, there's good and there's never used outside of very specific contexts

#

it would be nice if this weren't the case because then you could just pick the weapon you like using the most, instead of always getting the "meta" item

#

which is what the statement about balance is about, slightly rewarding any and all grind across the board and such

zenith hazel
#

I agree, let’s buff aerial bane and only that

pulsar jay
#

yeah i think the mini/megashark are really dumb looking and boring to use weapons but i gotta use them because they're the best option

gray nebula
#

If you don't like these meta weapons, don't use them?

pulsar jay
#

betsy and ogre's weapons are extremely fun but they aren't very good so you better get other thing instead

frosty dagger
#

It hard to not when they are by for the better items, and aren't like halibut cannon

#

We need a reason to use OOA items

gray nebula
#

Yeah the bossfights will last slightly longer but at least you won't be using a boring weapon

pulsar jay
#

well the thing about those is that they're so good that not using them is a massive handicap

gray nebula
#

Also I'm not responding to your suggestion

#

Bruh

pulsar jay
#

alsso did you suggest that 2 seconds after reading my comment

gray nebula
#

The testers are trying to balance stuff as much a they can

pulsar jay
#

you wrote that in 2 seconds dude what the fuck

gray nebula
#

So everything should be viable

frosty dagger
#

I didnt

#

I had it planned on Monday to post this today

#

I made a comment on Monday saying I would post it today

zenith hazel
#

if you want non-meta stuff to be buffed then give us a list

frosty dagger
#

I'm sorry for this unfortunate timming

pulsar jay
#

you were planning that since monday but the suggestion is like 3 sentences

frosty dagger
#

What else am I supposed to say

ashen warren
#

that would be quite the list to make, considering how many weapons there are

frosty dagger
#

Simplicity is best sometimes

zenith hazel
#

otherwise, saying stuff like “this group of weps isn’t good” is vague and doesn’t benefit both parties

frosty dagger
#

Nobody will read a list