#suggestions-discussion
1 messages · Page 815 of 1
yea an ice rod is weird for a hell boss, even with the wizard stuff in there
"WoF too easy for advanced players a possible solution is to give him the ability to summon temporary obstacles"
Fix up the grammar a lil and that ought to be good...
well, it still uses the word "obstacles", which is a bit generic
"In Death Mode, give the Wall of Flesh an attack that creates Ice Rod's temporary blocks in the player's path, forcing them to navigate more dynamically during the fight instead of running in a straight line."
just use this from rover, his rendition of it was incredibly easy to understand
You could consider Leeches as "temporary obstacles"
Yea that's a good format there
Dreamer that suggestion looks awful
I wouldnt bother keeping in all the crossed out text honestly, if it's not really part of the sugg, then it just takes up lots of space
Remove everything that's crossed out and don't quote my entire message while just saying my name beforehand...
Just use the quoted bit as your own suggestion, it's fine
(and don't leave in the bits of me complaining about your specificity)
wall of flesh should spit brimstone fireballs
no
maybe?

smh Dreamer you still included sentences directed at you
Literally just make your sugg this and nothing else:
In Death Mode, give the Wall of Flesh an attack that creates Ice Rod's temporary blocks in the player's path, forcing them to navigate more dynamically during the fight instead of running in a straight line.
You managed to translate that mess tho
I'd also remove everything except the part starting at "in death mode.." as mentioning a previous version of the sugg can confuse people
Now I go back to tormenting Fargo with 10 min spaced cat facts
WoF sprays lava blocks to torment you after you kill it
idk abt that suggestion @pallid brook
makes for more annoying arena mining
and it would be very unpredictable
I dont see why the WoF doesnt give enough challenge already
Gotta point to the one we are referencing, the ice blockade?
yes
🤔 what if they were breakable with attacks
i'm assuming the blocks would be temporary, like the Ice Rod attacks
But a certain amount of attacks or a damage threshold. Also if you are playing summon class you are likely also gonna be using other weps
no you arent.. summoner penalty
ig you could use aestheticus but that scales with damage buffs
That would make the fight even more annoying than it is already, especially considering how fast deathmode wall can go
^^
Pickaxe would prob be able to mine them
i mean the Marked Magnum and Aestheticus exist
yes but not much damage
compared to actual weapons
either way it doesnt feel like a needed change
wall is good as it is
if you want a challenge with movement then make your own walls smh
also tbh Woffle is only really easy if you spend ages making an arena/use Cheat Sheet or tEdit to make the arena so you can just run in one direction
Then toss the damage thresh and base if off number of attacks if summon class is an issue
my point
is ice walls would add a lot of grinding
to make an arena where you can dodge it
in most cases player-made arenas make the Waffle move enough up and down that you have to actually dodge the arena
it takes a long time to make a WoF arena too
how tf does one dodge an arena
I already hate making an arena for wof
You'd have to dodge the ice walls, shucks
Ah
Ok I know what you mean but I cant get the image of the Waffle swing the arena as a wep
(also honestly ice walls aren't thematically fitting with WoF)
that too
but walls in general arent a good way to add difficulty
it could seem cheap
you could make the wall thing only happen when you run for a while but i feel like the player should be rewarded for making a proper arena
Specified "Ice Rod's" because they already exist and would be relatively easy to program
also yea i meant the lasers, not the arena
but making fleshy temporary blocks is also possible
How bout it act like a liquid or cobwebs
and at the speed you're moving at in deathmode, dodging would be difficult even if the attacks were separate
DM wall is too fast for an obstacle course
I’d keep the fight as is
Liquids would be really janky, cowebs would be even more annoying than walls
No their effect on player speed and movement
noo
Not the actual blocks lol
don't hit the flesh webs
If anything, i’d say program the hungries to respawn from under the player, starting as non-attached enemies that get wrangled by WoF
So you want to give go-thro effects from liquid/webs to new blocks?
just to clear things up, I'm not against adding new attacks, but they shouldnt be cheap
Then they are more aggressive
It also is kinda negated by the fact dashes exist
no
That would be imbalanced even with a dash
exactly
Speed and space win terraria fights
its a cheap way to add difficulty
If you think they'd be negated by dashes, then what's the point of adding them anyway
Remove one of them and you are ****ed
youre moving really goddam fast in DM WoF anyway, it'd be hard to dodge the wbes
They're be another annoyance to add to the already attention demanding WoF
yea
idk it doesnt feel like a balanced suggestion
thematically it doesnt fit
and theres no strong basis for it
What if we had 3 walls, some being vertical limitations?
when you are playing with death mode, maso mode, fun mode and buddy leveled mod and still think he too slow
Vertical limitations... Hmmm
That actually sounds kinda plausable
Dodging lasers becomes harder, but you can still maintain high SPEED
And instead of killing off jumping it can be well spaced but still restricting
these walls arent balanced, because if you slow down even a tiny bit youre fucked
i can see walls being annoying especially if you play <1080p
While yes, the suggestion makes logical sense but I think balance still needs to be kept so maybe just have it greatly reduced the damage from the geysers?
wait i thought the suggestion meant the On Fire debuff
yeah geysers are super easy to get around anyway because you can place solid blocks on top of lava
An idea could also be that if your effected with on fire it wouldn't do any damage if you had temporary lava immunity, but while effected the lava immunity bar drains at the same rate / slower and once it depletes it could start doing damage
That damage could also get optionally reduced but I'm just giving ideas
I think it should reduce the damage of it instead of just making you immune to it entirely
makes it way too easy to get around
add more use for the OOA and sentries in calamity in post ML and pre hard mode
this is a really big hole to fit so i will divide it up a little:
-
weapons: you can combine the traps and sentries to make a single weapon,
(or 2 separate weapons if you would like, one for the traps and the 2nd will be for the sentries)
or make completely new weapons that are sentries or traps. -
armor: allow for a post ML armor that buffs sentries as the sentries, we have can already go though all of the minion bosses poltergeist and providence as they are bosses who can be fought with little horizontal space even without a sentry set, such armor could be made to be balanced everywhere between post ML (boss) to post providence.
-
accessories: currently there are 4 accessories the entire game has to offer all from vanilla and all do the same thing, we can fix this problem by combining them with similar visually accessories or combine all 4 into 1 mega accessory in later stages, another thing we can do is to make new accessories for sentries or balance already existing accessories for summoner to help sentries as well.
reason: i think we can all agree that sentries are the most forgotten subclass in terraria period. in fact it is to my belief that the small amount of calamity sentries that already exist only exist because of developers that have their own weapon in the game reminding fabulos that this subclass still exist.
this additions to the game will also help with the linearity of the summoner class at large having more then one way to challenge the same boss.
as the entire of the summoner class in calamity terraria is just find the single weapon and spam it to kill the boss (biggest example being post golem to post ML having just 1 summon that take care of every boss even with the big variety we have)
sentries are garbage to balance
Oh another ooa suggestion
the end 

I'm not gonna give my opinion except for saying that ooa does need something but idk what
I'll let the devs decide
i have giving literally every option on the table lol
we're always on the topic of suggestions
@small talon you mean the only biome chest weapon without an upgrade?
Yes that
stardisk doesn't have one
yes this is just that bad
Also has half the dps of any post plant sentry
Needs a buff that or all the sentries around it need a nerf
i like the former lol
Post Golem OOA armor is like unironically god because Spikecrag and Hive Pod moment though
i tried using it
not enough defense for a post golem armor
120% score on attack F in defense
judging armor only by its defense moment
you're underestimating how strong sentries are
Spikechad was nerfed last update but i'm pretty sure it's still really good even without OOA gear
no it looked at it's attack as well
just i died in 3 hits wtf how can i kill something without the ability to survive
you can't expect every armor set to let you face tank everything and their grandmother
every armor allowed me to get hit at least 5 times except this guy
and this is in summoner btw
some armor sets give you Yes amounts of damage with the downside of making you not very tanky
don't judge an armor set just by how much it lets you face tank everything
wacky fact : frost hydra is getting an endothermic upgrade
and summoner linearity is getting fixed next update
featuring a lot, and I mean a LOT of summoner content
and sentries are stupid against post ml bosses
they're just too quick, so you'll end up ressummoning them constantly
invest in aura summons instead
breh
virgin sentries not following you around and needing to be ressummonned multiple times vs chad auras than will never let you go and scale with summon slots

I thought a dedicated Summoner update wasn't happening
As stated repeatedly by multiple team members iirc
It just kinda ended up happening because there were willing spriters and willing programmers
and by that I mean spriter singular and programmer singular :P
It really wasn't planned to have this much of em happen at once
it's not really a summoner update
the update will feature something a lot bigger
it's just a mini expansion
also yeah it wasn't planned but I enjoy spriting minions and dom enjoys coding em
hey, I programmed a pair of summons too >:C
and tbh
it's not a dedicated summoner update
the main focus is still Acid Rain
best news I’ve heard in a while
Um
oh youre actually doing the frost hydra thing?
i think rage could use a revamp
it kinda doesnt do much
and it takes a long time to charge with heart of darkness if you want it before a fight
on a similar note, the name for adrenaline doesn't make sense, although the mechanic is really good
Rage is currently better than adrenaline damage wise
so here's my suggestion for a suggestion: rename adrenaline to something more fitting for avoiding getting hit, and then make adrenaline charge when you're under a certain HP threshold for a certain amount of time
i might also be stupid, thats a possibility
but i rarely can activate rage
Rage is pretty hard to build up, and the damage is worst than adrenaline, but at least it's consistent I suppose
wait you just said it was better
@silk scarab suggestions to add entirely new classes are disallowed. Read the suggestions dont doc in this channel’s pins
It says to put it in a document and post that, but where would I post it?
- Any suggestions about adding a new boss, new biome, new event, or a new class.
Reason: These are very major features that require a very substantial amount of work in order to be implemented properly. The devs are already planning a great deal of content for the future, and suggested content on such a scale are almost guaranteed to conflict with those plans. Features as significant as these will likely originate from the devs themselves and not from public suggestions.
@hollow idol Ah alrighty. Gotcha
if the sug is for the sake of “It looks low quality pls resprite” then dont
I understand the concern, the suggestion has more to do with consistency than the sprite itself @hollow idol
i wonder if the leviathans AI will change after the resprite because it would be really awkwards seeing a giant sea creature floating towards the player
yes
mosasaurs intensifies
I mean she has wings
and it's gameplay over logic
she will still fly around probably, but with different attacks
imagine if she would just go duke fishron on you
no,,,
we already have fishron 2 as yharon...,,
just wait till we get a fishron 3
calamity mod but fishron only
her current movement pattern is pretty original and changing it to be more similar to fishron would be uncool
@sage granite yharons fight is now a cakewark thanks to logic
why
Yes. Yharon should spawn a bumblebirb every tick in p2 to make things just a little harder.
i think it's weird that rouge gets no weapons from Slime God/purified gel
Gel Knives
what
they changed it
oh wow
you buy gel darts from bandit now and can't craft them
ignore me then
i was surprised too cuz i just found out
even if we count darts as one, every other class has 2 weapons from this boss (and ranger has 3)
or maybe i shouldn't count corroslime and crimslime staves as 2?
idk
but i think slime god should drop a rogue weapon too
they're the same except different sprites so i wouldn't count them as two, no
ight, so summoner needs a 2nd one too
actually, idea: combine both staves at a hellforge to make Slime Core Staff

nIGhTs EdGe EQuiVaLenT fOr SuMmOnER WHeN

every mod needs a nights edge variant for literally every class!1!!
thorium be like
which is weird because I thought the Night’s Edge was supposed to be unique
Night’s edge gun
Nights edge Shortsword
Night’s stabber yay
Malaise / Artery + Amazon + Valor + Cascade
Omg Night's Sling!!!
Can we get 2 likes
Still be better than God’s Gambit was before the slime actually targeted enemies
Make sure to smash that like button, make kids with that subscribe button, and have a one-night stand with that bell
I’mma stop the banter here
Change Rogue accessories with dedicated keybindings (momentum capacitor, sand cloak, spectral veil, plagued fuel pack) into tools similar to the Rod Of Discord
Why?
These items are actually really neat ways to utilize stealth, but they will always be limited by the fact that they take up accessory slots and require their own keybindings to even function. This problem could be fixed by making them more like "rogue tools", granting an effect when at a certain stealth level when used. This wouldn't change their balance too much, but would help make the items even more usable than they are currently.
? any opinions?
i feel it's a more elegant way to portray this mechanic
the only problem is that the ease of keybindings will be somewhat nullified
I think something like this was suggested recently, I could be wrong tho
don't think so
I think having both options would be nice
ive talked about it before
As in, you could choose whether to use it in the hotbar or as an accessory
but i havent fullon written a suggestion until like now
well, in that case you'd just always use the hotbar one
at least, i would
Not everyone would. Otherwise, there would be no hotkeys to begin with
is this choosing between keybindings and hotbar?
That was the idea yea
hmm
i would personally go one or the other
but tbf, there is value in keybindings
ooh
and we have to consider the implications of being able to use any of these without sacrificing an accessory slot
We also have to consider sacrificing dps to use them in the hotbar
Or perhaps just the inconvenience of having to scroll to it rather than just press a button, and how that can affect reaction times in the case of the cloaks (which iirc can do a teleport thing)
spectral veil and plagued fuel pack have movement effects
sand cloak and momentum capacitor are defensive and offensive, respectively
Haven’t played Rogue since they were added so forgive me
oh yeah me neither
i never saw the need to use momentum, though, even when it was available to me
sand cloak is early game
so accessory slots are not highly competitive at that stage
that is true
but that doesn't make it unrestrictive necessarily
i think having it be a usable item that consumes rogue stealth would be better overall, it would just honestly be weird if this specific item had a keybinding and was worn and the others were changed according to my sugg
plus, this opens up the opportunity for more rogue tools which i would love to see
but that's not something i'll go into detail with
idk if le devs will want to work on more of those tho
considering acid rain update
can you even animate worms
probably but at the same time it might be not worth the effort..,,,,,
like really all of the worm ennemies in terraria aren't animated
I don't really see the reason why dog should be animated
DoG is special and is arguably the most popular modded boss atm
arguably?
Why else would he be at the end of the boss rush if the poll didn’t suggest he was the most popular boss?
“modded” as in all mods that work
but either way hes high up + the cosmic bit on the tail feels weird not animated
mine's good to post, then?
Are animated worms even possible
idk
Huh
isnt phantasmal dragon also animated
The tail flashed on and off
couldve sworn the phantasmal dragon had some sort of bite attack
that might not be a sprite animation, more a physical one
Phantasmal Dragon does indeed have a jaw opening anim
so yes it's possible theoretically
Wtf is phantasmal dragon
lunatic cultist minion
thing spawned if you fuck up the ritual during LC
lol
is a 2 frames swap comparable to an animation
because it might have been a texture swap thing and haha yes, time to save every frame of every segment as a separate file
@hollow idol Sorry for not responding earlier, turns out the suggestion is being addressed already 😛
I forgot what sug you are speaking of
ech
woops
reword it
See, the problem is that star cannon is supposed to be “balanced” by having a hard to grind ammo
Yet alch removes that downside
resident sleeper still waiting for my suggestion to be delivered
Yea, you spend time grinding stars that would have been time fighting the boss
That's kind of the balance there
Alch is a different mod and the blame for star cannon being way too good isn’t on calamity
Then again, there’s also the star recipe with calamity
But that’s hm and you’ll probably have a better weapon by then
yea
alchemist npc is borderline cheating at this point with how much it lets you just... get
or maybe you wont tho 
alch bad
so yeah, tons of stuff just fundamentally breaks down due to it
Also, no reason in cavern sug
alch op
Alch npc is a mod that heavily reduces grind time for all bosses, and allows you to buy the best potions extremely easily
It's basically a mod that you pick and choose what is overdoing it
it lets you buy basically everything at this point. it used to be a potions mod
but then it decided to add random bad memes
yes
now it's a mod that lets you just get anything
its broken
staff of regrowth gang rise
haha yes
Might as well cheat potions in at that point 

you genuinely should, yes
you can make a profit off of buying silt
the only thing stopping you is time
The earthquake is a cool idea
But imo Star Cannon's balancing point is that Fallen Stars are (supposed to be) hard to get compared to most other ammo
yes
Star Cannon's entire balancing shtick revolves around the concept that Fallen Stars in pre-Hardmode are difficult to come by
if you have a cheaty mod installed like AlchNPCMeme, of course it's gonna seem busted
because you're actively bypassing the primary thing that makes it balanced


Hot take: QoL mods are anti-balance
ehhhh
it's a really hard thing to determine
so like
Calamity adds a recipe for Fallen Stars, right
however, that recipe is locked to Hardmode as it requires Stardust from the Astral Infection
by this point, the Star Cannon is already falling off in viability in favor of other more powerful options
even with the new way to obtain stars
K
So QoL is only balanced if it becomes available when you no longer need the item that's being opened up
...not quite?
Fallen Stars are really a unique case in and of themselves because of the Star Cannon
its not that you won't need it anymore, it's just obtained later than the random method
but like. a QoL mod allowing you to easily get e.g. a Blood Moon, such as with Reduced Grinding's Blood Moon Medallion, or the Stationary Merchant who sells Traveling Merchant shit if he can snag it?
that's fine
thank god the alchemist from alchNPC sells stars 
because there's not a significant balancing adjustment caused by a good majority of those changes
it's primarily cases like Fallen Stars to the Star Cannon that it becomes actually problematic
(I like the idea of Fallen Stars being made more readily available early on for e.g. mages and summoners, don't get me wrong, but there's a weapon that literally gambles on the idea that Fallen Stars are hard to come by and tedious to farm en masse early in the game)
Tru
fun fact: beating vanilla with a single star cannon isn't a far-fetched reality
someone's killed ML with it iirc
Crab beat moonlord with star cannon (only took 24 minutes), it already is a reality if your willing to grind for all the stars
wait yeah that was crab lole
Under frequently suggested
oooops didnt see that just removed it sorry
gabe that sounds scary
@ashen warren might not be possible
since hair styles is a thing outside of terraria worlds
and I'm not sure mods can modify much about that
Hmm.. I kinda thought that was the case, but let's see if the developers or fabsol actually say its possible or not, but yeah that could really be the case.
@lunar lark supreme cal bad
shes far too underwhelming in death mode
providence makes me have a heart attack just by seeing her appear in death mode while scal doesnt.
so yes I agree
She's playing a very important role in the story of Calamity, so I thought that she was a bit underwhelming, so yeah
well shes not meant to be the strongest.
lore wise I understand why yharon is far harder then scal
Yharon is the loyal servant of yharim, yharim being the only person supreme calamitas has not defeated.
Suggestions for boss death animations similar too Moon Lord are under frequently suggested
Not even a servant, tbh
Yharon is more so Yharim's pet/bestfriend
Servant implies he's like, a slave of some sort
SCal is more of a servant than Yharon
yh
Also yeah, not sure if that last sugg is specific or not
Or if it's just, an eh idea
I'd rather fix SCal's difficulty instead of just adding an animation to her
And in all fairness, bruh, Scal literally gets an entire theme for her death
I'm pretty sure that's enough
i feel like supreme cal will get buffed when her human form is added
Probably
@carmine sphinx Add a reason to your earthquake suggestion
Hope she has a proper sprite for her dying, because I'll revolt if she don't
Deathmode underground is already treacherous lol
Also Im getting a strong sense that this earthquake suggestion is inspired solely from Thorium
Also Wispcream your suggestion is like 60% fluff
Because Thorium has an earthquake-esque thing underground
I'd appreciate if you pared down your suggestion and removed all the redundant stuff or the preface
Especially with the "blocks emit particles and rock entities fall from the ceiling", which is exactly what happens in Thorium
Unnecessary words and sentences
It was to give people a better understanding.
You say "I've never found a mod that lets you change hairstyle" twice
"It says on the pins to not ask for items but this really isn't counted as one"
is not needed.
Literally your entire suggestion could be
Why?: Because it's fun, and Calamity has so much stuff in it already I'm surprised no one's thought of this before.```
That's all you need.
thats a terrible suggestion
It's not.
There's no reason to add more than that, though?
"This isn't a urgent suggestion but I would really appreciate it"
"Like I said before, this isn't urgent just would be really cool to have."
You do repeat yourself a lot
The entire suggestion is "add new hairstyles"
Which isn't wrong.
There's just no reason to prolong it past it.
Wait you actually say that no mod has done that three times
And yeah, wispcream, trust me, you don't want to preface your suggestions unless it's a seriously important suggestion
Because if you preface it, people are less likely to realize what the suggestion is actually about
Because it makes it more likely that people will just read you saying "Now this is something I've wanted for a while" and will stop there
Where if you start it with "Add new hairstyles", there's no way for anyone to misconstrue that or to miss it
Suggestions usually put their main suggestion idea in bold as well
I think the only time anyone gets away with that is if the main sugg point is in bold yeah
Even then, it's a bit iffy
That's better
Still not great and I would appreciate reasoning with more substance and less justifying yourself
That entire first sentence is unnecessary.
"This isn't a urgent suggestion but I would really appreciate it" is also unnecessary
Of course you'd appreciate it, that's why you're writing the suggestion :P
You don't need to tell people you want it, lol
That's just a given
"I don't want this to happen but Im suggesting it anyway" would be a fun one someday
alright hows that
Much better
The reasoning is skippy, but I think thats just because there is no real way to justify it without just going "because fun!"
tbh i wanted to say that the male hair styles in vanilla are ass
Yeah
You could add a line about that
m
i was going to say that, but dunno thought u would have judged me lol
(well, nobody's saying that hairstyles are designed for male or female
You could give your dude a sweet head of Alucard hair)
A cool cloud hairstyle would be amazing tbh. I agree alucard would be amazing.
Unless it's some outrageously crazy opinion, like "The Pack is too weak" or something
alright hows that
That's fine
kay
oh no
Terraria but everyone has a Josuke hair style
Anyway
@lunar lark Generally, the majority of your suggestion shouldn't be the specific way you want your suggestion to go. Most of it should be reasoning.
You could use a summary of that animation as an example, or take some parts of it and list em as potential aspects that could be changed to differentiate it from other boss deaths.
You should give the devs more freedom and more of an explanation as to why the death anim should be changed, rather than 'change it to this'
||those hairstyles could prob be their own mod tbh||
Thanks
Is it better ?
ight i'll remove it then
You could use parts of it as examples
Like, why do you think that thing your suggesting would be a good fit?
Like all of her brim energy just explodes and fades on the entire world ?
m
You could summarize that all as "A full screen effect of her brimstone energy exploding out of her", or something
yeah that sounds good
Okay sure I'll take it
New sound new visual, makes sense
My concern with this is a couple things:
- No other boss has a death animation but ml, and cal won't be the final boss in the future as opposed to ml being the final vannila boss.
- It feels like you are referenceing lore, and by the lore (not gameplay) she is spared.
- She will be a friendly NPC in the future and a big death animation doesn't make much sense.
- This is in regard to future content, and it's the devs job to decide what to do.
- There are better things for the devs to work on than this.
^
Scal will be a Town NPC in the future?
hh ok
I don't feel like these are great counterarguments
She is not a town NPC currently
She is the final boss currently
This is not in regards to future content because it pertains to right now
and 5 is just a dick thing to say.
yea tbh
scal will be a human eventually and is currently just a placeholder sprite right now
does she really need all that right now when she's not even completed yet
has been
since about almost 1 week
that my suggestion hasn't been delivered
god fucking damnit i'm so tilted right now not because of that
SCal NPC isn't coming for a long while
like a while
There could potentially be a year between now and then
so I disagree with that.
it has 133 votes so it has to be sent
I mean its really cheap to get as well
it's not because you disagree that my entire suggestion should go in the trashcan
it's sickening really
lol idrc
because I was so frustrated about what happen this morning
i'm not even gonna argue with you
Change Rogue accessories with dedicated keybindings (momentum capacitor, sand cloak, spectral veil, plagued fuel pack) into tools similar to the Rod Of Discord
Why?
These items are actually really neat ways to utilize stealth, but they will always be limited by the fact that they take up accessory slots and require their own keybindings to even function. This problem could be fixed by making them more like "rogue tools", granting an effect when at a certain stealth level when used. This wouldn't change their balance too much, but would help make the items even more usable than they are currently.
is this good to post?
Also I used vortex blaster for death mode ravenger and it worked like a charm
uh
Im not sure I read that right
is it confusing?
why would there be a year between now and calamitas being an npc
what
why wouldn't there.
3 years?!
cause there might be a year between now and the day Cal npc gets implemented?
Because we have to complete Acid Rain and Draedon and some other post-ML content between now and then
oh
We have a list of priorities and Calamitas NPC is not very high
I say once yharim and draedon gets in, that's when scal would also get human sprite
i mean calamity dimensions pretty much has a SCAL npc
Actually nah
Cal NPC is planned to happen before Yharim
items
Demonshade is a glass cannon armor
wdym how is it glass cannon
okay why are we talking about this again i dont think this is suggestion talk?
its 50 defence for everything
yharim is angry bad auric man
when was this suggested in recent memory
It's glass cannon because of the Enrage

oh right it has that enraged thing
Auric Tesla has 2 revives and a bunch of other defensive effects that Demonshade lacks
but Demonshade does have big damage
idk exoblade+auric tesla seems far stronger then demonshade.
well demonshade has all class buffs
instead of seperate helmets
demonshade is just a mismatched hodgepodge of poorly designed effects all ontop of a generalist base that doesn't even work with the immense powercreep that post-ml has
but that's just me
Sorry I had to go for a while, but I would think the sprite would come with the npc, it isn't relevant to current content because he mentioned decapitation, and that doesn't make sense with a big eyeball. The reason I think there are better things to work on is because the only time this would be used as he said it, with decapitation so he means when the sprite comes out and also seperate from the npc. It would just have to get removed when the npc comes out because Scal can revive lore wise and it doesn't make sense gameplay wise either. I have heard spriting and animating is hard work, so I would think it would take some time.
Also 6. You should mention that cal will get a humonoid sprite because I don't believe everyone knows that.
Honestly demonshade would look more viable if it had something more noteworthy to compete with the “nuclear explosion every time you attack” that is auric tesla

So no, I don't think point five is "just a dick thing to say"
or perhaps tesla just is too strong
I agree it needs a buff, auric is stronger than it, even without draconic elixir
Green is referring to when she gets a human sprite
ah
@frosty dagger "I feel like the simple decapitation on her death isn't enough for a character as powerful as her"
I think he misused the word "decapitation"
Yes probably
You know what
It completely changes what he said
Why not just give scal a particle death anim
Like nkg’s death anim
Bunch of red flames or smth
k
cuz
iunno how you're "decapitating" an eyeball
Decapitation means to cut off their head
An eye doesn't have a head
You may have meant disintegration?
death diagnosis
Yeah there we go, that's better wording
y’know, why does frost barrier sell from merchant
So you can get it in pre hm
P much
It's at a god level of power that early though
Like usually it takes 2-4 ice clasper kills for me to get one each run
In death
Frost barrier is used in Auric Tesla right?
Yes
Yes
I don't understand why some people have terrible luck with Zerg spawns
I gotta assume Hadari just sat there and didn't bother killing anything, so no NPC slots ever got freed up
Doesn't this same situation apply to the psychotic amulet as well
Or however you spell it
Psychotic amulet is worse than frost barrier lmao
Yes, that was the previous suggestion that had this issue
I almost never get a psychotic amulet
I get psychotic amulet randomly
I mean, I understand for convenience to have them be easily obtained
seeing as how so many people don't like to grind for items
Bc they want the thrill of “omega op endgame armor” faster ig?
I autogrind lmao
Gumball Jar on LMB trick + a bunch of summons = 
Oh and the luiafk magnet ig
You have many hours of gameplay to get it before you kill yharon
The barrier is one of the first ever things I get, cuz it counts as both fire protection and frost protection is deathmode
@pulsar jay What was your farming process
Super fucking useful
No excuse you shouldn't buy it first time merchant sells it each playthrough
Did you sit in one place or move around
Did you kill enemies the entire time or just ignore them (with stealth or something) and wait for an Ice Clasper
Maybe we should increase the drop rates of both the barrier and the amulet
If you're diligent about checking the Travelling Merchant you're bound to obtain it
and Psychotic Amulet is affected by Defiled
5% still isn't much
It'd be annoying to have one of the most common Hardmode enemies drop it at a rate higher than 5%
It's like a 50% chance, or something close cuz I swear he sells it every other time I check
You'd be swimming in them
true
It's a 5% from clasper or merchant?
Alternatively we could slightly increase the spawn rates of the ice claspers
Talking about Psychotic Amulet. With Defiled enabled it's 5% from Possessed Armors
Since they already have a low~ish spawn
It is a 10% drop from Ice Clapsers
and Travelling Merchant sells it during Full Moons
Cuz I do agree for a semi rare mob 5% is quite low
Possessed Armor is not semi rare
I'd say like 25% chance
Possessed armors spawn often
Barrier is 10%
Ahh I see
@hollow shell I'm a summoner, everything was killed and i watched my tally counter and lifeform analyzer at all times to see if it was spawned and killed
i didn't see it once not even for a split second
if the traveling merchant spawns, you should be able to use cosmolight to obtain the correct moon phase
Yah
Oh he sells it depending on moon phase?
Yah
That's useful to know
travelling merchant can't have his shop changed regardless of how much you switch the day
even in vanilla if you try to wait until the next day while keeping him from despawning his shop never changes
^
Before he spawns
that's for vanilla items
you can just change the moon phase for frost barrier
it should work
at least, I swear it worked last time I checked
If you have the shop open the entire time then yeah it won't change
If you keep re-opening it then it will change
When I stalled travelling merchant naturally it didn't ever change, weird
I stalled vanilla from full to something, so yeah fair enough regardless
Forgot that modded items are quite different when it comes to shopping
br
what does this mean
It means like, sylvan slasher ig

(that's very rough comparison cuz accessories themselves don't do direct damage like that)
i wasnt asking about my suggestion i was asking about what br meant
but like, yee
thats a similar idea
i guess
s'already sprited too
and it's the weekend now so dom will probably code it along with the 49 more summoner weapons he can code in a single weekend
Can ya not

No need to ping two people at once lol
why do people get so frustrated at pings. lol not a big deal really unless you spam one person constantly
cause there's no reason to ping people while they're talking
Yeah they were talking only 1 minute ago
what if they left right after they said what they said?
Also you pinged two devs just to say “LITTY” or whatever that means
letting them know i replied.
legendary summon is in the sugg don'ts iirc
i hope its a good'n
Well, time to delete the suggestion then?
nvm its not in the don'ts specifically
I mean, hoping for anything summoner to be implemented is rather foolish
Learnt that the hard way
I just uhh
told him it's coming

legendary summon is in the don'ts but hheajjahjajhajjaka
weg
wegud
it's coming
along with a lot of stuff summoner
revert

I think that's the case every time someone asks for a new boss 
instant bluecheck 
factually incorrect
thats a whole new level of balancing
yes
@strange lake "simple"
Adding a check for reduced numbers in literally every NPC and item in the mod?
Wouldnt the file size skyrocket?
No I don't think the filesize would skyrocket
I was suggesting a simple config that could reduce Calamity damage/health values by some amount, like 20%
but it would be very very annoying to implement
Well a hard amount isnt balancing
There's already a mod in Tmodloader which does exactly what I suggested, the problem is that it hasn't been updated
having a flat number to balance around breaks balance even more
You would need something else to use as a reference point
Like specifically balancing around vanilla
I'm wondering how possible it is to reduce all of the numbers by the set percentage
file size wouldnt just skyrocket by adding alternate numbers for diff weaps
globally changing all damages
that mod’s main aim is to just break calamity, nothing else
Calamity > Everything else

not the best idea to play calamity with other content mods anyway
Well, the problem is that Calamity overpowers every other content mod out there, like Mod of Redemption, Thorium, Spirit Mod etc. Calamity is such a great mod that I would never play without it, but I don't want to skip out on the other fantastic mods out there
then play them separately
major content mods balance only around themselves, not around each other
The only problem I've had with Calamity combined with other mods is that Calamity numbers are just too big
esp spirit + calamity is the worst idea
that’s the whole point, don’t mix
spirit items are garbage compared to cal's u wouldnt need them at all
Hm
It is actually pretty funny concern
While calamity generally overpowers most mods (because of balancing to the higher average), most mods overpower calamity on a bunch of single occasions and no one ever mentions that 
by any chance is this about ragnarok items?
(i.e. Thorium's Tide Turner armor carrying through every post-ML boss fight)
That is when it would make more sense to "not use the OP" items
post rag items not really actually
Reality breakers are indeed one of the brighter examples of that
Yep
rag is meant to be post polterghast right
i dont think so
cant rmv
Because it’s supposed to be a post boss item so it’s broken?
On the same tier as prov
its post provi on checklist though isnt it?
o
While wearing Tide Turner, 1/6 of the time you're alive you become invincible and fully healed
m youre right
around itself, because it’s an endgame set
but when you’re talking about mixing with other mods? not necessarily
Spirit Mod has a summoner healing cloak that makes you an unkillable God, but damn-near everything else in the mod is weak and unusable in a Calamity playthrough. In a case like that, it would seem more balanced to have Calamity nerfed and players could simply not use the OP healing cloak
god I can’t type after just waking up istg
The main concept remains simple: mixing content mods bad
i tot brav was american all this whiled
never said I was byeah
feeling
The theme for the boss rush should be the old lorde theme since its already mashed up all the boss themes
ew no plz
(That theme was never in-game smh)
too many boss rush music suggestion, tf lol
smh chain suggestion
i didnt even see thuns suggy till i was almost done typing it
That's 5 new songs 
@candid mortar add a reason
Also please note that we don't do these nerfs for no reason
aaand it was deleted
We have a team of testers, y'know
If I even need to add a reason, you must REALLY fucking hate your community.
But fine
I give up
Pluto wtf
calm the hell down
(he's always like this pls move on)
(okay, thanks Gav)

ah i see
lmao
@silk scarab *too little
first sentence
s'not a big deal but the sentence is a lil hard to read as-is
Darn, I spell checked it and everything and I guess I missed that
Spell check doesn't touch grammar
Bloodflare weps are the only balanced lifesteal 
@tired haven you get like 20 health a minute with those weapons, most people just use the vampire knives or the pearl god for more life anyways, even in post moonlord bossfights
20 health per minute sounds very underestimated
They should be like 2-6 hp/s
It is both, but neither affects bloodflare stuff
Reduced in rev but even more in death i think
I’m not sure, but it is underwhelming when a group of items seemingly based on lifesteal don’t have as much power as pre-moonlord options
I mean so what if bloodflare has bad lifesteal?
Your meant to get godslayer armour
as soon as you beat DOG
so really, I dont really mind personally.
@ashen warren yeah, but it’s just weird that they get advertised by the descriptions so much with lifesteal that when you actually use them it’s just disappointing
I mean lets be honest jevin, does life steal even help?
In death mode they 2/3 tap u either way.
Yeah, that’s..... kinda what life steal is suppost to do. Because defense doesn’t really matter in death mode it’s still sometimes worth it to try to lifesteal so you can survive an extra hit
laughs in yharon
Lifesteal would indeed help you recover from hits
You can’t tell me you never tried life steal as a last ditch effort against a boss because if you get hit again it’s over
I used frickin Vampiric Talisman on Yharon1
(and Empyrean Knives on Yharon2)
Lifesteal good
I used the tarregon scythe or whatever its called
That’s another example of something that has basically no lifesteal. The vampire knives are better than that
totally not because vampire knives are disgustingly overtuned
And pearl god too
Lategame lifesteal will always feel worse than that because it also provides proper dmg on tier
Compare ataxia mage to spectre hood, there is huge difference as well
Yeah, but I just think it would be neat to have something that does less damage, but lifesteal isn’t just an after thought that adds basically nothing to the weapon,
It would give the option of making the fight take longer, but you can take more hits in it
The problem with that approach is, it takes very little to turn actually threatening fight into endurance thing that you just wait out till boss dies
Bloodflare weapons when used right will demonstrate exactly that. They don't have enough lifesteal to make a disaster, though, and in that part it is a correct notice
You wouldn’t be using a life steal weapon the whole time though because it would have horrible DPS. Once you get low you can sacrifice damage and focus more on dodging so you can regenerate life and if your successful you can focus on damage again. People will still always use the vampire knives and pearl god for this at any point in the game once they have it so why not give other choices other than just some you get after plantera and you use them untill yharon. Overall people are gonna use a weapon with low damage and high lifesteal at any point post plantera so why not give replacements for these weapons that essentially do the same thing as players would do normally.
I thought bloodflare, and other lifesteal weapons, were so awful only because of a bug that eventually got patched out
nnnah I don't recall that
Found it. "73 - Fixed some bugs with life steal (namely with spectre set and vampire knives) and made life steal more useful in rev+. - Done ✅"
When was that?
11/17/2019, so quite a while ago
I see
I played before that update, though, which was where I got my bias against lifesteal
lifesteal is just, by principle, a bad idea in this game 
if it's good enough at its job it'll keep you alive in perpetuity, so it has to be self-nerfed to the point that it's just bootleg health regeneration
yes
does this make Moon Bite the best Terraria debuff rather than the worst
or are we still counting Moon Bite as the worst idea since carbonated drinks

Moon bite was just the ML anticheese change #807 so yeah it still sucks
+3000
and on that note, given that he is lactose intolerant
why isn't he dead
qwp
moonlord is the ultimate bandaid patch
wherein all sorts of cheese culminated into "here is a boss that counters everything. it's cool though you can still just run away--"
Ml negating life steal did nothing to address the fact that it’s still possible to nohit it with a unicorn

I thought lifesteal hap a hard cap of how much of it you could take per second or per few seconds
bloodflare is special since I believe it bypasses that thing
Shivs could be aimed at one point?
ye
o
Then they were hit with the big nerf
Weren't they like, buffed in damage to compensate for that?
Shivs are fine imo
Yea
Like sure they have a gimmick that makes them harder to use
But it helps to differentiate them from being bootleg broadswords
So because the shiv only moves horizontally it's automatically bad?
So, revert the change
to me the shivs have become useless
ok
They might be undertuned in terms of numbers
well not COMEPLETELY useless
I mean
I use the earlier ones for events and stuff, they eat groups of enemies
And the later ones just puke projs so it doesnt really matter that much
Ig it negates the status quo of every goddamn melee weapon in the game being a beam sword

Brb gonna donate $50 to Calam and ask for a gunsword that changes damage between ranged and melee 
Brongularioso
Chad all damage type weapon
You can still hit bosses like leviathan and aureus with it so i wouldn't say that makes it useless
does the elemental shiv projectiles still home in?
Besides aureus is like
You should probably reword your suggestion.
"they have become useless because you can't aim anymore." is an exaggeration, and you yourself agreed that it was.
Built on horizontal movement, isn’t he
Late game shivs have slight homing
Lots of walking in that one
Yeah there's also a lot of bosses you'll be directly horizontal to
And
’s just really fucking fat so if you miss you must be in the middle of executing your 500 IQ strategy

reworded



you be venting?



