#suggestions-discussion
1 messages · Page 814 of 1
it's particularly useful if you didn't take the time to get a Gem Hook before KS
Can we just remember the meme that is the actual grappling hook though
(and even then, Slime Hook has the advantage of 3 separate latching points where a Gem Hook can only latch onto one tile)
Which is arguably more annoying to get
time to give you a good meme
Grappling Hook (the OG) is better than Amethyst Hook in all possible fields
yes
How so
Never get grappling hook though
I usually come across gems before a hook to drop
It is in fact superior in 1 (one) field
shhhh
It’s easier to just find a bunch of gems rather than grind two enemies for one rare drop
Unfortunately
byeah

Grappling Hook is on par with or better than Amethyst Hook in every possible field
it's baffling too because like
Grappling Hook was one of the two original hooks
buddies only with Ivy Whip
The other was ivy and
Depending how you managed it
Was easier to get than the og grappling hook
that means Underground Jungle though
mhm
Safer, but grind embodied
But if you managed things right you could get the best hook in prehm preboss
which i’ve done once before
Change tooltip for Giant Tortoise Shell to provide accurate information.
Clearification: currently only states that attackers take dmg when you are attacked and that you are slowed, but doesnt state if teh dmg they take is related to anything or static.
while in reality the damage the attacker takes is 25% of the damage you would have taken and also doesnt state if that dmg is calculated before or after the players armour dmg reduction or the attackers armour.
reason: lacking information and want clearer info, also not even wiki states if the return dmg is calculated before or after the wearers armour reduction (clearifying what i mean: if x unit deals 100 dmg, and i have 100 armour, does he take 25 dmg or 25% of the damage i take after my armour reduction?)
i need opinions
Sounds good
Altho you can try suggesting how the tooltip would sound exactly
As an example
the colossal squid is probably the hardest abyss miniboss
im thinking of nerfing its ability to just latch onto you
I don’t find them too hard to deal with tbh
Rover told him he should probably reword the sugg
He said no, I don’t think I will.
Actually, he didn’t say anything, but same difference
@turbid pike here take it from me
it's pissing the hell off
yes i did die to it as he was dieing as well

@hollow shell I deleted my suggestion after reading the pinned document.
suggestion idea: make worm food and bloody spine easier to craft by not requiring the powder
Reason: do I need to explain this? It's really annoying if you dont have enough shadow orbs/crimson hearts for another fight and farming mushrooms is a pain if you dont have much on your world
Don't you need like
3 mushrooms per summon
I'd mention something about if your crimson or corruption is in a snow biome, you don't get any mushrooms unless you expand artifically
imagine saying 6 mushrooms is much
This is the kinda suggestion I like to call "fix this minor inconvenience"
I still think it deserves a mention somewhere in the rules or don'ts or wherever
Things go wrong, you may have to spend more time and effort than is absolutely necessary sometimes
It's easier to get used to it than to try and change it
sounds like a small qol change that can easily be fixed by other mods
I've had an idea for the combination of the Astral Arcanum and the Nebulous Core for the longest time but I've been contemplating if it's worth it to make the suggestion or not
hmm
They have matching themes and I think the offensive capabilities of the Nebulous Core and the defensive capabilities of the Astral Arcanum could make the accessory very powerful (which for now I am calling the Cosmic Core)
The problem I had with pushing the Astral Arcanum to post-DoG and implementing the Nebulous Core at that stage is that Astral Arcanum is one of the best accessories for taking on DoG
And at that point it would only really be helpful against SCal
the cosmic core could be after DoG, while arcanum can stay useful pre-dog
unless that's not how it is rn
The Nebulous Core is DoG's expert drop, so it will be post-DoG
yes
But I don't think it should be pre-Yharon
I think it should be obtainable at the same time as Celestial Tracers
I thought Arcanum was just the "remove travelling" accessory
That sounds cool
something like that
but yeah, name is just for fun
really i think the sugg could be less specific than naming the thing and giving it specific unique effects
It can be called whatever the devs choose it to be in the end
the devs will decide that
This sounds pretty specific and doesn't have a whole lot of reason backing it
It might just be personal bias towards the Astral Arcanum being one of my favorite accessories
o
imagine giving lifesteal to late-prehm mage
then again, that isn't too uncommon lmao
life drain comes to mind
Life Drain is my favorite late-PreHM mage weapon
m
but thing is, lifesteal is always going to be really tough to balance around
Isnt life drain a crimson mimic drop
Mana Overloader at least has the life sapping downside
thorium's lifesteal weapons are a good example, and mana overloader can be tough to get right too
ye, the natural life sap is helpful in decreasing sustainability
Mana overloader also is as potent as unnerfed spectre iirc
Vanilla balanced it by capping it at 2 hearts per second when people abused vampire knives on plantera iirc
@hollow shell you can get over that by unequipping it when you're healed up
Sounds inconvenient
but still possible, i guess
oh that nerf changed barely nothing, believe me
Also the lifesteal only occurs at very low mana while wearing Overloader
plus, mana overloader does more than just give spectre lifesteal
yup, and that's a good disadvantage too
but thing is, combine it with mana flower and lesser mana pots, and youve got yourself spectre healing pre-hm
which I guess if you don't have Mana Flower that's kinda easy to achieve, but you're still much weaker magic-wise at those kindsa mana levels
Doesn't mage have low mana half of the time because potions anyway?
yes but if you just chug a mana regen and have a star in a bottle around you can use the low mana cost of just 2 mana easily rapidly
iunno, I've personally never used it. Not much
I'll take your word for it that you can strat out some sick healing
personally i would change the range of the projectiles spawned
not make them spectre healing bolts, have them be more like fungal clump's healing projectiles
where you have to be close to get healing
higher risk, but potential reward
that would make it kinda useless tho
you'd get hit by things faster than you can get healed
Also would worsen extremely high risk/reward aspect
I mean, you don't need tests to see how inconvenient it is to use clump lifesteal
agreeable i suppose
(Clump may as well not have lifesteal due to how short that range is)
but i don't think it has to be exactly the fungal clumps range
yeah, like asel said
Clump gets extra range if youre holding a summon weapon iirc
Maybe. I'd still prefer if the accessory itself is just less augmented (less regen loss and far less lifesteal)
(btw the negative regen doesn't work at low mana iirc?)
really? huh
ah
i dont even really think mage needs lifesteal at this point, to be frank
it seems asinine to balance around
that made me think of "rally" mechanic for true melee, for no apparent reason
should play less dead cells
that effect could be removed and swapped with a damage boost, or potentially even the spectre mask effect
or it could do something related to the slime gods
Or maybe something that actually gives you mana
it already gives like 60 mana
^
Restoration indeed
max mana is kinda wack
In preHM you can't be affected negatively by the Mana Overloader during bosses
isn't that just inf mana with extra steps @tired haven
because the highest mana potion restores 100 and that will always be less than half of max mana at the point in which you get it
I had an inaccurate interpretation of the Mana Overloader from the name
I thought it would be an accessory that increased mana regen
@keen nebula highest mana pot restores 400
yes. post ML
the strange brew thing
pot sickness
Once in 60 seconds, nice
i just went braindead sorry
50 is for restoration, isn't it?
that's sunken stew
Hmm
it restores 150 mana preHM
Either way, a tad lot too rare to affect things
Regular max mana pot at that point is 100
ever been empty on both health and mana
so when are we getting omega restoration pot
Restoration potion key when
when was the last time you got all the way to hell with a obsidian key but not healing pots and mana pots
hadal stew is just an upgrade to restoration potions
Maybe I should suggest a fishable 150 mana pot preHM
would be the mage version of honeyfin
would be better than the regular pots but not hardmode tier
Say what
3
I guess you don't suffer mana sickness at least
But how do you find 2 seconds of wait time when being chased by the Wall of Flesh?
by waiting
Well, since mana regen pot removes moving penalty you can just release the weapon
The catch is that those 3 seconds of wait affect dps a lot. Usually more than chugging mana pots
The catch is also that you can't use Prism-type weapons
prism weapons kinda bad ngl

Tell me more
Last prism in nerfed condition eats postML calamity gear for breakffast
expected result from someone who doesn't use mana pots
(well at least charged blaster cannon kinda sucks, but it's more because of unneeded conditions)
Can barely shoot Yharim’s crystal for two seconds without using mana pots
isnt there like a upgrade for last prism straight after getting it
not really
or was that pre dog
the closest is after Polterghast
oh
one more vote till my sugg reaches 120 votes :O
i know this is probably already known
but dw theyll get to it when they get to it

does anyone know if Recitation of the Beast is getting a buff
I havent checked the changelogs and I dont feel like going through all of them lol
mana overloader my ass do you know how often that god damn thing gets me killed?
You aren't supposed to use it when you arn't fighting a boss and when you are you will rarely have the reduced Regen during a boss fight
It's not the accessory that kills you there: it's the greediness you approach it with

Mana Overloader, Mana Regen pots and no Magic cuffs means you can basically drain mana on purpose and get free lifesteal until you’re back to full life
I remember using shadowdrop staff and mana overloader with a mana regen pot to make the entire death WoF fight free
Shadowdrop in the Underworld 
just clear the top
perhaps a colourblind mod that adds a filter over the entire game would be nice
Is that possible?
I'd guess so, considering how providence and leviathan do full screen colour shifts
oh that, as I recall it should do something
It's usually described as a kind of filter
from some article I found by looking up colourblind filters for games
¯_(ツ)_/¯
hrm
Being colorblind myself, the only times I had a real problem with due to colors (though take this with a grain of salt because I don't know what the fights normally look like) were Provi and moon lord. Moon lord because all the projectiles are a similar color to the body, and Provi because with the healing flames bit, the healing and damaging flames look nearly identical
There's also many different types of colorblindness iirc
So there would have to multiple different films/settings/whatever the word is to fit all the "major" colorblindnesses
There are at least 4 distinct types iirc
Ah, it might just be 3
.. ok according to Wikipedia there are 7, but only one of them is 2.7% of the population and all other are below 1% (some at 0.01%, and pure monochromacy is ridiculously rare)
Basically
red-green is the most common but blue-yellow also exists
Suggestion is getting implemented anyways or are you waiting for stars to go up??
Nah still waiting for stars
Might still send it to the dev server unofficially if it doesn't get enough
This seems like a feature for the Terraria devs to implement not calamity devs, thats my opinion
am i the only person that doesnt bother to get the green healing flames from providence
yea i dont either
yeah provi spawns green healing flames outside of death
Outside of- wot
Outside of Death Mode
She only spawns them in Rev and below
she doesnt spawn them in death mode
@turbid pike i already posted that in bugs channel
Wasnt sure if it's a bug or not
Pretty sure it is
Idrk
I just kinda did oof
yeah it sounds like a bug
Btw has anyone noticed skellys hands get stuck in dmode sometimes?
?
Well, when he tps, the hands are stuck wherever he did so
Well, some of them anyways
e
That change fixed this issue instead
That's an entirely different mod?
the issue isn't on calamity's side
why suggest here
yeah uh shouldnt you suggest that to the mod creator?
@zenith hazel
confusion
@cloud token yeah you should go tell that to the mod creator, this has nothing to do with calamity
Sorry I thought Calamity could like nerf certain aspects I didn’t know
Well, other mods can be nerfed too
It just would be an ungrateful move
calamity nerf mod exists, after all
Just not something that will be done, yeah
80 Stars PogU, this suggestion is looking like a reality soon... if fab approves of it that is...
i mean, it has 40 stars left if its going to be sent thats still a lot 
Im all for the rogue headsets but
Summoner has like 2 exclusive armor sets for early 
wasnt this suggested before
Forbidden armor is a mixed set, spider is the only exclusive armor set.
@indigo fog Might have been, it wasn't in the suggestion don't"s document.
it has been but this didn't mention summoning armors
Spear of Destiny is pretty great though
well Prismalline and Spear of Paleolith are also really good weapons
you can just not cheese????
i have to check this out
things still need to be balanced though so it should be nerfed if that combination is really too much
Oh it sure is
(at least once it will be killed)

About the hotswap, maybe some kind of "camping" animation to offset putting it back mid-fight?
Maybe reduce your mobility while having it on
How fast can you regenerate to full health?
Id say around super fast
Hmm
no i mean how long in seconds
I dont really know Id say 5-15 seconds
Two screenshot crops with a watch and healthbar would be good enough to explain
Is that while standing still?
No moving around
While moving
That's how camper changes things
I mean won't you also be missing out on damage when you're using that and moving around?
Yes but
You literally can change it out mid fight
You dont have to have it on for long
- you can always take it off to deal dmg
- if you are lowkey immortal, who cares there is no dmg
yeah that makes sense
As long as it takes less than a day im all for it :P
i mean you have to work for your bars
you shouldn't be able to just get things like that with barely any effort
if this suggestion is not good pls just type "Nope" instead of a long converstion
Just download a freaking quality of life mod tho
you can just arma brain and get all the bars you want
if you can't be bothered to make mining/spelunker potions late game and spend like 5 minutes excavating caves for ores then idk what to tell you
I hate mining in calamity
it doesn't take long at all
Mining doesnt annoy me
that's not really our problem
I just put on astral armor and im ready to go
don't suggest things just for the sake of it
there's plenty of mods that give mining npcs too
Example?
Doesnt Alchnpcs add one?
i don't think so but i never use it so i'm not sure
tremor
blacksmith from thorium
Tremor is not availble
Tremor is fucking shit
tremor best mod
I don't know enough tremor pensib
I don't even know that it even added npcs to begin with
clam for the longest time was the only big content mod that didn't add npcs
then archmage and sea king finally arrived
Playing with tremor is annoying, the weapons, they are all basically the Same thing
byeah point is, other mods can fill the bill in terms of ores
It also ripped of content from alot of mods and there is really no boss animation just moving pictures
Like the guide
He gives u tips bro!!!
Useless tips*
the guide is required to progress because wall of flesh
People seem to not understand the power of the camper 😤 😤 😤
He tells you to go underground to farm for a rare skeleton drop ( the hook) and you can simply get a better hook from king slime
discuss actual suggestions please
if you're going to talk about tremor then move to #other-mod-talk
the point is that this isn't necessary at all and other mods do the same thing too
I never used The Camper, is the regen that broken there?
Wulfrum drones and slimes being less common and maybe be more powerful, while dropping more shards
make fire tornados that are generated by players a different color from yharon's
Or don't use The Wand against Yharon
@sly lily Yes when combined with the shiny stone or photosynthesis potions.
The wand is a fun weapon, but the tornados just look unnatural for some reason. Same with yharon. I think maybe it’s that they spin too fast
@toxic kettle that’s a great idea, having the tornadoes be a different color.
oh right I still tend to ignore potions, true that
well it wasn't my idea
Are they generated by an accessory?
If so
Make them dyeable 
Now that chaos state lasts 10 sec, has anyone suggested an accessory that reduces chaos state? Or is that already a thing?
I wouldnt mind using an acc slot for chaos state to be reduced
rod was nerfed for a reason
well yeah
and this is the second time iirc
but an acc slot is pretty fair
I'm pretty sure you can go for 10 seconds without teleporting. if you can't then idk what to say
that accesory would be broken as shit
^
not really.
what
i can easily sacrifice damage for mobility
I didnt feel unstoppable before the update
you're not supposed to
its just made the Yharon fight much harder for me
tbf tho i probobly did rely on the NR too much
it's not that hard
ok thats easy for you to say
If you can't go for 10 seconds without teleporting then you definitely rely on it too much
It doesnt even have to reduce it down to 6 sec. just like 8 or smthn
I need the fall speed
no i like unicorn
Making an accessory to counter a Nerf a bit doesn't make much sense
portal gun
or whatever the ugraded version of that is
If they wanted it to be less of a Nerf they would have nerfed it less
holding portal gun makes you drop at 100km/h
i wanna attack
Alicorn mount isn't good for yharon because it has awful vertical mobility
then I get off the alicorn
Not nessissarilly
hmm

I don't find it better than bean mount or shadow dragon
"I want an accessory to reduce the NR cooldown because I don't wanna use a specific mount"
but maybe im missing something idk
I tried using the mount but it didnt go well
what mount
you have to adapt
here is a good suggestion
IF A SENTINAL DESPAWN IN THE DoG FIGHT HOW ABOUT WE FORCE RESPAWN THEM LIKE IN BOSS RUSH!?
why?: SO SHIT LIKE THIS WON'T HAPPEN AGAIN TO ME THIS IS THE 2ND TIME ALREADY!
once you do its simple
I couldnt control myslef well and kept hitting the infernadoes
that's not the game's fault
@bitter drift 1. no need for all the caps 2. thats a bug
I don't think normality relocator should powercreep RoD because with RoD you actually have to stop attacking, and switch what you holding, but that's was the devs want and I don't think that's gonna change.
Same thing for what your saying
1.i still hate it
2. why wasn't it fixed in the last update then?
why the fuck are my reactions not sticking
good point.
now i have to do P1 again for fuck's sake!
why not fixed? it was known for a while
~~i'm trying to bluecheck https://discordapp.com/channels/225030931008847874/263382359397761025/687287596128141428 ~~ 
bluecheck from what suggestion
Setinels are still despawning? That's a bruh moment
anyways it shouldn't be here
thank you crab
There you go merk
time to restart discord 20 times to see if it fixes itself
discord is eternally broken. there is no escape
Mana requirement stops sentry spam :/
sentry spam
also what about borealis bomber
also borealis bomber now
What is sentry spam??
and more coming soon™️
I dont play sentries soo
ok good for you
It surely doesn't stop sentry spam btw
You can chug potions indifferently
just because you don't use hybrids or sentries, doesn't mean other players won't try to abuse them


I rarely play summoner at all, I do it for the memes but I just stick with other classes... never knew about sentry spam huh?
I just thought that summons should not use mana thats all...
Because I believe in my suggestion and I want it to be considered in the development discord...
OOA sentries
literally the next fight after the CV de-spawn:
Also you do need at least a few mana stars to start summoning certain minions iirc
Dead suggeation 
Shoot it to die
(mostly too lategame for that to ever matter but yeah)
oh wack
@tired haven ig that’s fargo memes then :pensive_rick:
Anyways yeah the mana takes a part in resummoning both minions and sentries
Just remove the need for mana stars and let the summons be free...
Honestly why not just make the usetime quicker or smth

sentry spam 
Plus inconsistency with whatever other content
Not sentries 

I dont even play summoner much so I don't care
Honestly?
I see no difference between summons using mana and not
And if that's the case then it's easier to stick with vanilla pace
So ye
I jsut thought that the change should be necessary when I saw mana costs for summons, but then I heard the word Sentry Spam
Ballista and imp spam are quite the deal last i checked and iirc calam makes those have autouse so yoiks
And even if they dont have autouse that sounds like a redundant change for a potential balancing problem
@ashen warren Calvin Kelvin's sound is consistent with other weps so its just your settings maybe probably
Unless it was changed this update for some reason
thanks for the correction, its not the volume its the stinging sound in the ear from it

hopefully I got the math right, since all I could think of was using nPr to calculate the amount of combinations
yeah it's been a while since i used permutations
I thought it was a brim moon nerf for a sec
Byea my point was the number was correct hah
god that would be too good to be true
Suggestion by a official member? A moderator? Well this is a rare site, or maybe its common IDK
it's not really all that rare
But yeah, i like what Yatagarasu has come up with... Giving it a Big Ole STAR ⭐
still waiting for my last suggestion to get delivered :resident_sleeper:
pateince™️
I like this BR curse idea. It would do a lot to make the BR more interesting for experienced players
The question that should be answered though is, will the HP and damage get adjusted based on their place in the BR? That’d be a lot of work most likely
Or it could not be adjusted and just throw the tiers away with this curse
Hey, my mana penalty removal suggestion has 22 ⭐ s, i guess people like it then?
You need 120 to get it sent to the dev server
Where hopefully it'll be approved
Oh shit, the approval part is even more IMPOSSIBLE
because Fab is probably going to Diss my suggestion there

Also I've found upvotes aren't a great way to gauge how popular a suggestion is
One got sent recently that the vocal viewers thought was a joke (joke suggestions are against the rules) and the devs said would be shut down immediately if it somehow made it to the server
And it still got 120 upvotes
Found it
I still think this was a good idea tbh
Just had an idea btw
When a suggestion is eligible for the dev server, rather than having it be sent there, have the devs use alternative emotes to up- or down-vote the suggestion as it is in #suggestions-voting
The way things are now, there's a big problem with suggestions in that once they're sent to the server, their fate is left largely ambiguous, as there's no guarantee the poster will even hear back from the devs on it; much less have it be added. Rather than having the discussion be behind closed doors, having the devs state whether they each like or dislike a suggestion publicly in #suggestions-voting would provide clarity for people whose ideas managed to make it that far, but would otherwise risk being sent and then forgotten.
I still can't that went through
i thought merk and other people pinged when a suggestion got implemented\rejected and the like?
Did they?
they do, yes
ye no
the amount of devs who check the suggestions channel in dev is less than half
if this suggestion gets through I'm gonna downvote it on the channel so you explicitly know its bad

it doesn't happen constantly but every month or so Merk and some others bring back a lift of accepted/denied suggs
Yea it would take to much time
because it is
and the amount of devs that even check main is probably even lower
and like
as it stands, suggestions are and always will be low priority
basically this suggestion entails that : we get sent a link to the suggestion on a private dev channel , we click on the link and we get directed to the suggestion on main then vote on it here then we check the suggestion later to see if it got accepted or not and we discuss these suggestions in another private dev channel?
the amount of involvement that we are giving out is plenty on top of planned things, bug fixes, spriting shit, etc
sounds like a lot of back n forth to me
Fair enough
I just figured it'd be cool to see what exactly the reception to each sent sug was
i mean, you already do
either it's accepted or it's denied 
just ask a dev if you really want to know 4head
and also why the devs denied it /accepted it is more important than knowing how many devs up/downvoted it
Summoner contacted my about the DoG sug
Though there wasn't much to discuss why it was denied
Can you blow up obsidean pre boss
yes
I'm named iban, summoner god is a wacky nickname
okay summoner
Short summary, devs have litlle to care about in terms of suggestions... They are there, but dont matter that much
ok eirika, Twin of Ephraim
Hmm, I don't think that would be a good sug though
Cosmic Guardian from DoG should have any kind of indicator to show where they are.
Reasons:
-Not fun
-Those with lower resolutions are further punished
-Especially frustrating in death-mode
-Unfair to the player
Criticisms?
brothers and perf worms have map icons
wow really
but cosmic guardians could use map icons I suppose
I think they don't need to have because of the 3 seconds and they are not even mini-bosses from the boss, they are just summons for ''support'' DoG
They are not hard to kill, just a few seconds for kill one
ahh i understand but i myself am playing deathmode and the second it touches me i lose almost half my hp.. because idk where they're coming from and even then if it doesnt touch me i lose focus on the boss because im too busy looking for it
I played it in DAD mode, also how you can be that focused by a giant cosmic worm, you can slow down for not getting hit
oh what do you mean by this? " also how you can be that focused by a giant cosmic worm, you can slow down for not getting hit"
also very impressive on dad mode :0
I've been trying to kill him for hours now im only death defiled as summoner and just getting sick of these worms
Sorry, I explained bad, DoG isn't that difficult of dodge, and is very big, the only problem are the lasers and maybe the head. And when they are summoned you have 3 seconds for slow down a bit to prevent a hit
i just keep getting murdered by them perhaps this is just a git gud call ye kno?
And bc is his first phase, he can't do like wyverns attack aggresion
wait so he removes aggro for 3 seconds when they spawn?
or ohh u mean the 3 second invulnerability from them
DoG, in the first phase can't move that freely
perhaps i fly too much which makes him go to his agression mode
alright ill try my best
ye
uuuh, I don't really recommend you a mount, at least for my experience, dash in DoG is pretty useful
and Defiled rune can stil have the little time of wings
ahh no i only use it when my moab runs out of jumps and no discord tp as an emergency
cuz the worm pops in my screen i just panic and try to fly/tp away so thats why i hope my suggestion is out there
yea it saves me sometimes i notice how it doesnt hurt me which is nice
Well, try that, and if you haven't played second phase DoG in this 2 updates, I will warn you that don't get to close to his head
ive gotten to second phase yea but its uncommon rate but im glad theres no cosmic worms
(i think...? ive only got him to around 60%)
@queen delta I like the boss rush idea, but to add on to that, before you beat it, the order should be specific, just so that the challenge before finishing is still linear, testing the players' own strength and endurance in a form where you are honestly stressed as it progresses.
@cyan glen alright i listened to what you said but it has only helped a little. and the 3 second invulnerability for them is also kind of a downside because i cant kill them right away. also my summon weapon sirius i just realised may target the cosmic guardian so when i see it gives a slight indicator and it really helps alot because it organizes the way i think. although i do appreciate the advice i tend to be dying/getting distracted by them less now! using the abyss worm hook also helps even though i dont know where they are
Also, you can do a old strategy that I did with all classes, that use the reaper or the other versión for kill the cosmics
And that's good
reaper tooth necklace?
hmm okay ill keep using it if it increases my dps with minions
👌
ahh ill just do it tomorrow im sick of dog
Is there a way for the calamity mod rogue to scale with throwing stuff from other mods, because it kinda sucks only being able to use rogue weapons while the throwing dont scale
Pretty sure that's a no
And I don't think that this is the right place for that question
@lavish goblet calamity doesn't balance it's stuff around other mods
And the charm doesn't affect only the calamity pots
It affects all of them
Even if we take alchemistnpc out of this, what's the point of making short duration pots if you can spam them anyway?
Intensive on your resources
You gotta pay a lot of money to be able to spam them
Everclear is 25 gold
sorry, 10 gold
Hell even in alch NPC they nerf the prices of all pots if you even have calamity on
That'd be more for the alchNPC discord
If you wanna redo your argument to take AlchNPC out of the equation, you've gotta edit your suggestion
Which idk if it has suggestions in it
done, is it better?
I don't really get it
Do you mean a debuff that prevents you from drinking more pots?
Like potion sickness?
yes, a debuff that prevents you from spamming the same pot over and over
Wouldn't that spam your buff slots
Everclear reduces your regen by 10 and your defense by 40
and you can't have too many drinks active at once, or you'll die to Alcohol Poisoning
If not, then how'd you balance the debuff duration?
I guess it's true... also I somehow did not knew about alcohol poisoning, where do you see that?
When you drink more than 3 of cirruses drinks you get a pretty strong debuff
If you have 3 alcohols active at once, you start dying
(Everclear counts as 2 alcohols)
Maybe I should actually have tried alcohols before suggesting that, i'll remove my suggestion. sorry!
Aight
Having 20 cirrus pots at once sounded broken in my head since they most have crazy effects but alcohol poisoning completely changes that
m
I think you'd be dying anyway considering they all have regen reductions
I may need to add Alcohol Poisoning to all of the alcohol pages
in their tooltip too maybe
Didn’t we conclude previously that randomized boss rush would be hard to implement
Yes
Did that sugg not have to get taken down last time?
I don't remember
I still starred it tho don’t sue me
Inculde text on the moab that says it grants jumps and not just flight.
It says "The mother of all balloons
Counts as wings
[wing stats]"
Currently, because the moab counts as wings and defiled ignores wings, it's really misleading leads people to believe it doesn't work with defiled. Right now, moab is the only real option at that point and this makes several fights unessissarrily difficult because of a simple miscommunication. An easy fix would be to just add that it works with defiled on to the moab and make the playthroughs of people who play with defiled much easier.
Example: "The mother of all balloons
Grants jumps and flight"
it is affected
Just the jetpack portion
Its kinda difficult to say, it all works but the jetpack potion, that's confusing
Saying that it isn't affected by Defiled would be even more misleading
because Defiled doesn't affect any extra jumps anyway
mhm
I was just talking to someone who didn't use it because they thought is wouldn't work in general. How about, "the jumps from moab aren't affected by defiled" or something
Better to add a disclaimer to Defiled Rune saying that it doesn't affect jumps
jumps aren't affected by defiled in general
cuz it aint just Moab
double jumps of any kind are never affected by Defiled
except ravager
Yea that's a better idea
I'll restructure it
ye, that has nothing to do with defiled
ravager just disables certain double jumps
it should already be clear that jumps are jumps and flight is flight
perhaps reword it
to Wing flight is disabled
rather than Wings do nothing
on the defiled tooltip
Or "Wings do nothing (jumps still work)"
Prolly.
God damn it the wiki page for MOAB doesn't say anything about flight
You can fly after expending all your jumps, right?
yes
Okay
for how ever many frames the tooltip says
(oh shit that was frames the whole time?)
Gotcha. Useful to know
I thought that was obvious and figured it out on day 1
but I stare at code and wiki too much probably
I figured it was just some arbitrary number... like the vertical and horizontal speeds
wait vertical speeds aren't even listed
Include text on the defiled rune tooltip that says it doesn't affect jumps, and only wings. Example, "wings do nothing but extra jumps still work" or "wing flight is disabled".
Currently, it's confusing on whether or not it affects jumps. Take the moab for example, the jumps work but the jetpack portion doesn't. Some people assume that this means the entirety of the moab doesn't work because it counts as wings. The tooltip on defiled rune can lead people to believing that these options simply don't work and this can cause frustration and unessissary difficulty that can be easily fixed.
That reasoning is really acward
I was having trouble finding how to word it well
Reasoning seems understandable but if you wanna word it better then feel free to try
I think "Wing flight is disabled" is fine
and keeps it short and to the point
I can just do it now
before I head to bed
Wing flight is disabled and enemies can critically hit you
I think Ive finished editing it, unless y'all have something
Hmm
"Counts as wings\n" +
"Horizontal speed: 6.5\n" +
"Acceleration multiplier: 1\n" +
"Good vertical speed\n" +
"Flight time: 75\n" +
"Increases jump height and allows auto-jump\n" +
"Grants the player cloud, blizzard, and sandstorm double jumps");```
maybe change "double" to "mid-air"
so they don't think they have 7 total jumps
Inculde text on the moab that says it grants jumps and not just flight.
It says "The mother of all balloons
Counts as wings
[wing stats]"
Currently, because the moab counts as wings and defiled ignores wings, it's really misleading and leads people to believe it doesn't work with defiled. Right now, moab is the only real option at that point and this makes several fights unessissarrily difficult because of a simple miscommunication. An easy fix would be to just add that it add jumps and not just flight on to the moab. This would make the playthroughs of people who play with defiled much easier and less confusing.
Example: "The mother of all balloons
Grants jumps and flight"
alright, mid-air it is
So both Defiled and MOAB tooltips changed?
mhm
I deleted the other one
Wow
I didn't realize you were ben
That's my B though, because it was basically spelled out
yes, I am still Ben
wasn't the focus in the DoG fight put more onto dodging DoG himself instead of projectiles when he got changed in 1.4.2.105 to be a lot faster and dangerous
a ML deathray doesn't fit and laser walls and god slayer fireballs are already enough
do we need to buff DoG anyway
@elfin ibex You're going to need to elaborate a lot more than that
DoG's already a pretty challenging fight in rev+, not just accounting laser walls
phase 2 gets a lot harder as the fight progresses since DoG's speed will increase exponentially
i'll write with supplement later
Thank you
OH SHIT, Yatagarasu's suggestion is getting sent to the dev discord!!! We'll just have to se if Fab ore some other devs will approve of it, PepeLaugh
I don't think something like that warrants that kind of reaction but sure
Suggestions really aren't that special 
I can see why it's popular, although I still wouldn't do boss rush twice kek
I’m just surprised at how fast it got voted up
because coloured name
It’s also a pretty nice suggestion
/!\ bruh alert /!\
Can it really be considered a part of the mod if it was never really a part of the mod, but only planned content 
just donate to the patreon if you want an andromeda reference to get added 4head

Would Ziggums be okay with it?
just like what YuH did to get the slime back
also if we get the rights to add a reference to andromeda don't make her a pet, make her a summoner weapon for drae..,
What even is andromeda, never heard of this 
A scrapped planned boss from a long time ago
Massive robot thing
Vanities mod for the pet I guess, but it isn't out yet
Hm, yea just searched it up to check out what it was like, interesting concept
Was probably a good reason for it to not be implemented, though
The amount of spriting and coding required would be 
Especially since it's like twice as big as moon lord.
Not to mention even balancing it.
Looks like just spriting/animating would be a difficult task by itself, let alone everything else about it
yats suggestion always get accepted cuz like he has a fuckton of roles and his explanation is always long af and the sentences link together so like even if u dont know what hes talking about you'll still be like him what hes talking about makes sense let me star it 
psychology
that's still only a fraction of the suggestion process though
I have a sugg, and idk if is possible to do and is a bit boring but:
Make all Slime or similars summons more aggresive/powerful in death mode. In death mode the slimes are more aggresive, so why not do that with the slimes summons? they have a really bad AI and doesn't take to much protagonism in game.
Summons are not enemies
Ik
slime summons are fine as they are now
Why would death mode arbitrarily make your weapons stronger?
The slimes are more aggresive in death mode and have a better AI, so why not do that in Slime summons too? I don't say more dmg or dps, just a better AI
Make all Slime or similars summons more aggresive/powerful in death mode.
Why would you buff a weapon and then lock that buff behind the hardest difficulty
what
Bc the Slime AI is more aggresive in death, I just wanted to know if was good the idea
Weapons aren't enemies and shouldn't be treated the same
Well that's true, Sorry for bothering
I don’t think I get it
andromeda was a thing
The fuck is Andromeda?
it was a scrapped planned boss from a long time ago
How long ago exactly?
not exactly sure
basically just a huge phuckin chonker of a mechanical boss
was scrapped a couple of years ago iirc
Make sense for it to be a couple years ago
It's a interesting idea for a boss
Kinda reminds me of Providence
Here is what the face looks like (ignore the body just imagine the monitor on the gif above)
reading the don'ts is too hard
implying people read rules
not reading the dont should be a dont
also yuh, you should have sent the full andromeda with the legs smh
also
that ones unfinished
it wont be accepted ever
f
my previous suggestion still hasn't been delivered yet :resident_sleeper:
🤫
Patience is a virtue
byeah i'll go back to waiting
bruh
“Unfortunately”
perhaps you could remind them about it again
what was the suggestionm
Check class content iban
wegud
Tbh that sounds like a bug
Our true nemesis of balance should be platforms lol
Almost necessary item for nearly every pre HM and hard-mode boss and a lot of the post ML ones too
Yeah
Read something about how a lot of bosses suffer from not being able to function as well in a player-built arena
venerated locket is not lying though, it does summon a copy of the projectile 
Fuckem

It also makes it more f u n
uh you need to add a reason to your suggestion
and the reason needs to be better than "more fun"
Wall of flesh has no ability to pull the player close to it, most other bosses solve this by rushing at the player. Wall of flesh is the exception as it can't increase its own speed based on player distance
waffle can doe
WoF rushes to the player when they're too far away in rev+
Too far, difference is that is a prevention, this is a attack
It would also make those who build arenas have to be aware of him just up and plopping a wall behind them
i feel like him just randomly cockblocking you with a random wall would be annoying
Yeahhh I did not think about the fact it would be random
wof also rushes at you if you're hiding behind a wall
It would be like if Signus just put a wall behind you instead of cosmilamps
wait were does the wizard come from again... What if we had a demon wizard that is flipping through a book and lifts his hand to cast the ice blockade,
would help explain his horrid memory
wouldn't it be like the true eye of cuthulu
he got leeches in his noggin
and to balance it would likely not be active out of the gate
Probably it would get the most effect if it spawned at 25% health point, as the speed buff that the wof gets based on damage would pair with the effect to give a greater sense of panic, and what is to come
probably needs more balance, spawning solid blocks is cool and all but...kinda low effort compared to alternates... *Flesh chunks?*Little things of flesh summoned by the wizard into this relm that spawns 3 hungries and disappears after they die?

You should edit your suggestion, Dreamer
cuz, it's quite minimal and hard to understsnd atm
Mostly with regards to adding a reason
Yeah, I'ma go do that
aight, thanks
WoF's difficulty comes from making the arena iirc
Gah I just finished typing all that
"As we have a need a new companion npc to work with it to avoid texture conflicts with other mods editing the hek out of him and give a unique easily identifyable charge up and result we can just use a actual npc from the game that only appears post WoF, the wizard!"
What!?
oh fuck I didn't notice my class is doing a quiz
what the fuck is that suggestion
it's not because it's a massive paragraph that it's better
oh this is gonna be fun
I can't understand anything
I appreciate the elaboration
But I also don't understand some of it
Also I'm noticing a lot of very specific ideas in the second half of this
Mostly I used that as a reference for how the ability would work and it's behavior.
You don't need to specify the exact behavior, in fact that's discouraged
also are you suggesting a vanilla recolormmm
No I avoided that
Gives the devs less freedom to work with your idea and also gives people more points to disagree with you over
Fair point, I sorta went overboard with the elaboration
Basic format without all of that is that the wall of flesh puts obstacles in way to increase tension and gives a unique challenge
You could have left it at "In Death Mode, give the Wall of Flesh an attack that creates Ice Rod's temporary blocks in the player's path, forcing them to navigate more dynamically during the fight instead of running in a straight line."
(Preferably with some more reason elaboration on top of this, but this is a good starting point)
Didn't need that shit about the Wizard minion or what health percentage the attack will start at or having the Wizard summon exactly three Hungries periodically
the wizard minion part barely makes any sense
it comes out from nowhere and it's really unclear what he's supposed to do
Yea, could definitely cut down on the length
Right now it's like wall of text has awoken
Someone complained about the fact it would be random when the attack occured and I just put a band-aid on it and plopped a different object that would visually show the cool down
Adding some kind of telegraph wouldn't be hard
Some blue sparkles that appear a second or two before the blocks appear
how am I supposed to respond to a solution that is significantly easier to do than my suggestion...
pff
I feel like that one comic where the guy puts his finger up about to say something and immediately puts it back down
I feel like this is a lovecraftian horror of a suggestion
Like, theres words, yes, and I can read it
But absolutely none of it is comprehendible
indeed
I'd genuinely believe that this is an example of letting your phone guess your next word
Naaah
It's somebody who's not used to the suggestions field and letting their idea get out of hand
I know, but lord
Ahh ymg' mgepah yog mgah'n'ghft
Wait, I just realized something
It's more like a suggestion for a complete overhaul of the wof fight
Is there not a rule on what language a suggestion has to be in??
Server rules say to speak English everywhere
Oh didnt even think to look there lol
Who'd a thunk
Can someone give me a resume of that lastest suggestion because my brain can't comprehend it
You can re-edit your sugg whenever you want, Dreamer :P
sssh the frying brains are entertaining and I'm also still mentally compiling it to become more... Human

So I need 1) a reason. 2) simplified suggestion. Right??
ye

I'd also not say every single bit bout the new boss behavior, or the part building up to wizard and stuff
Theres some fluff
How bout "WoF too easy give him obstacles"
Too simple









