#suggestions-discussion

1 messages · Page 813 of 1

unreal viper
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Lower the hp on some of the bosses.

left crest
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decrease boss hp but increase damage?

quick ice
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you nerf the bosses, which would make the easier bosses completely negligible

wooden wedge
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what bosses and for what reason?

green pumice
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when boss hp was low

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everything died in 3 seconds

left crest
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^

green pumice
left crest
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ye I don't think BR needs a nerf

green pumice
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it was litterally not at all a challenge

distant gyro
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6 minutes boss rush was a dark time in history

unreal viper
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You don't have to nerf all bosses hp, just some of them. Like crabulon and providence.

cyan lagoon
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Your saying that as if everyone is experienced, reb

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Not everyone can easily get into it compared to those who spent hours if not days perfecting every boss

sand umbra
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why does everyone want the Yo-Yo Bag to become part of the fucking Ele Gauntlet

green pumice
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who's reb

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beacuse oracle is funny

sand umbra
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it's already beyond fucking broken as it is

distant gyro
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because lol melee

queen sail
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Because yOyO iS mELeE, tom

left crest
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because azathoth is funnier

sand umbra
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literally explode kirby

hallow kraken
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Hey again, what’s with the two part sug

green pumice
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ok

queen sail
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Thank relogic for

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Well

distant gyro
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it's literally because lol melee

left crest
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yeye

queen sail
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Logic

unreal viper
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Because there is not post-moon lord yoyo accesory.

sand umbra
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there is

hallow kraken
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good

sand umbra
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it's called the Yo-Yo Bag

queen sail
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It’s called yoyo bag

distant gyro
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the yoyo bag is the accessory

left crest
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yoyo bag is so good that it's honestly post ml tier

queen sail
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Pretty sure having two yoyos out at once is good

distant gyro
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you can't get anymore broken than effectively doubling your dps with 2 yoyos

sand umbra
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^

left crest
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literally over doubles yoyo dps alone, if we disregard iframes

green pumice
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here have 200% dps on funny yoyo

queen sail
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Also somebody update The Oracle recipe to actually make sense please :pensive_rick:

sand umbra
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Bag is the reason Terrarian's never gotten its much-needed buff

distant gyro
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the yoyo bag can not be upgraded ever until this issue is solved

left crest
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terrarian is dummy bad item

distant gyro
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since it would ultimately bust yoyos, see also: calamity yoyobag b***

queen sail
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“Terrarian is omega cool bc it fires energy yoyos!!!!”

left crest
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oh god that mod

queen sail
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...which would be nice if it didn’t have immunity frames

sand umbra
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Calamity Y*** B** B*****

queen sail
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Ah yes

sand umbra
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the forbidden one

zealous ridge
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okay but like

queen sail
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Yoyo bag buff

distant gyro
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the forbidden

queen sail
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Aka lazy

zealous ridge
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how would we solve this "issue"?

queen sail
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The issue of no post ml yoyo acc?

zealous ridge
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no, the fact that yoyo bag is broken

queen sail
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I don’t know

sand umbra
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the only way to solve the issue is to rework the Yo-Yo Bag entirely to give an actual effect

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something unique to the line itself

queen sail
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If we adjust yoyo bag we’ll probably get smited by thousands for “ruining yoyo playthroughs”

zealous ridge
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but changing vanilla items completely is ech

sand umbra
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something unique to the subclass it boosts
something that generally has to do with what yo-yos are used for in real life, mayhaps?

green pumice
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oh no my subclass playthrough!!11!1!!1!1!1!

queen sail
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Gotta follow the happydays way :picardia:

sand umbra
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I'm not flexing, you're flexing

zealous ridge
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well then there's no solution, then? if we don't do anything, its broken, and if we do something, someones gonna get mad

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or you know

queen sail
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People wanna feel like gods ig

zealous ridge
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okay

queen sail
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Pensive rick

zealous ridge
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something calamity appeals to too much, tbh

sand umbra
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time to push EE Bag for every major mod in existence starting with Cal

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a

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/s

queen sail
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Get smited for trying to adjust a game infamous for its questionable design choices

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Welcome to the family friendly Terraria community

zealous ridge
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well, there are valid reasons for not liking some of the things calamity does to vanilla

sand umbra
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okay so like

zealous ridge
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but that's besides the point, the yoyo bag kind of has to be designed around

sand umbra
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...this feels like wings but for yo-yos

queen sail
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I can get past legitimate criticisms for vanilla changes but, like

zealous ridge
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that's because its just power creep

queen sail
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Saying vanilla does it better is a bit ech

sand umbra
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please don't

I don't want to go down this path

zealous ridge
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yeah, we dont have to talk about vanilla changes here

sand umbra
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if I get started on this I won't stop for like an hour

queen sail
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Oh yeah remember when wings were a justified endgame thing

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Instead of a meta

zealous ridge
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yeah okay

queen sail
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Well regardless

zealous ridge
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so really, i ask what the issue is here regarding yoyo bag?

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specifically, i mean

sand umbra
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the Yoyo Bag doubles your DPS with every yo-yo that isn't programmed horribly (a.k.a. every Calamity yo-yo) and basically every yo-yo ever has to be balanced around it, rather than the other way around

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most Hardmode yo-yos absolutely suck without it making it so you either pack it and deal retardedly high damage or don't pack it and just tickle the enemy to death

queen sail
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Thomas do you mean the yoyos that have no gimmick

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Like don’t shoot proj or smth

sand umbra
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I say "most Hardmode yo-yos" quite literally

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this extends to Calamity's post-ML throws, too

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Bag is quite literally a necessity for yo-yo enthusiasts everywhere
for all the wrong reasons

zealous ridge
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is nerfing vanilla yoyos not an option, to make them more centered around the yoyo bag to be successful (but not broken)?

sand umbra
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THAT'S ALREADY THE WHOLE PROBLEM

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why am I balancing a bunch of shit around this one item

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I should instead be balancing Bag around the rest of its subclass' shit

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this is the same issue that goes with wings, where everything else is balanced around them rather than the other way around

zealous ridge
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so is it calamity's fault that this problem isn't rectified?

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or, to restate

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is calamity responsible for patching these balance problems?

sand umbra
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this is a vanilla issue that dates back to...I think it was 1.2

queen sail
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I mean how do you fix it without getting smited more

zealous ridge
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you can... not fix it and design around it

sand umbra
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both with wings and with Yoyo Bag from 1.3 onward

hallow kraken
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see the REAL problem with yoyo bag is that it’s an immediate upgrade to yoyo glove

sand umbra
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oh yeah, as if Glove alone wasn't busted

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you can instantaneously combine it with String and a Counterweight for Bag

queen sail
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One of which offers absolutely no benefits but it looks cool

tepid root
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counterweights HDfailure

sand umbra
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granted counterweights aren't exactly

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useful

queen sail
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Counterweights are one of the biggest brain design choices i’ve seen tbh

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Yes, here’s an extra projectile that circles around you with a tiny hitbox and is really slow

sand umbra
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Counterweights are a cool idea but in their current state they do absolutely nothing in practice

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a

queen sail
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I don’t think counterweights work like that either tbh

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I’m not a yoyo enthusiast tho so ech

lost agate
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the problem with yoyo bag is that it randomly just doubles your dps (if not more because of counterweight) while shit like 25% extra dmg on an accesory is already considered glass cannon

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thats the whole gist of it

sand umbra
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byeah

lost agate
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like, its as if bows were nerfed to fuck and only were viable by using archer potion

zealous ridge
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not the best example

lost agate
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it kinda is

zealous ridge
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i would have chosen magic quiver myself

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but okay

lost agate
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archer potion or quiver whatever works

sand umbra
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all Hardmode bows get nuked and can only be viable with Magic Quiver

zealous ridge
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thing is archer is temporary and a potion

sand umbra
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have fun

zealous ridge
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but okay

lost agate
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point is that those type of weapons become shit without smth specific

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which is ass design to say the least

sand umbra
zealous ridge
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alright

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but uh, solutions are hard to come across

gusty geode
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Having to balance a bunch of stuff around a single item?
NEVER HEARD THAT BEFO-

zealous ridge
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considering its a vanilla item that has a MAssive effect on the viability of yoyos

queen sail
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I mean

sand umbra
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that doesn't really make it any harder to get a solution goin'

queen sail
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This was a class more or less added because Red was a yoyo enthusiast

zealous ridge
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well, enlighten me then

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what do you think the best solution is?

distant gyro
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nolike

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onedrop product placements

zealous ridge
sand umbra
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the best solution would be to literally just have EE's Bag rework complete with trick system get a promotion to every major good mod ever

but that's probably not happening so let's think of the next best thing

distant gyro
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it's a source for red to collab with onedrop lul

gusty geode
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Remove yoyos

distant gyro
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when half vanilla yoyos have the onedrop mark

queen sail
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Yoyos have potential to be really cool and interesting weapons and ingame they’re literally just a manaless magic missile

zealous ridge
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you mean with things like tricks, kirby?

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hmm

queen sail
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See Yoyo Kirby or Sophie from P5S for details

sand umbra
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  • make Bag a normal accessory for yo-yos that just gives damage and range and whatnot + triggers counterweights, rebalancing yo-yos to match
  • make Bag later in progression than Glove and make each do something unique that isn't two yo-yos at once meme
  • other things maybe? most of my Bag contemplation is just "how can I make trick system better" so like
lost agate
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I mean

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Yoyo bag could be given a dmg penalty probably

zealous ridge
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ooh that might help things

lost agate
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So 2 weaker yoyos

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But that means rebalancing all yoyos

zealous ridge
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well yeah

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but isn't that what we want? for yoyos to be better without the bag?

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i know its extra work

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but that's what ive been gathering

lost agate
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I dont care much at this point

zealous ridge
lost agate
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If someone wants to do all that, go for it

gusty geode
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While we're at it can we see what went wrong with yoyos with the eventual goal of softening the melee speed cap

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Was something about them breaking if it went any higher iirc?

queen sail
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Yeah

zealous ridge
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waitaminute yes

sand umbra
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what went wrong with yo-yos is that Red made them a joke

queen sail
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They glitch out

sand umbra
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they were literally just a marketing strategy and weren't given much thought past that

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it's infuriating

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thank you for coming to my TED talk

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🛫

queen sail
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Like I said before yoyos can make really interesting weapons and red made them magic missile clones PensiveCore

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And off he goes

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🔫 aims at plane

gusty geode
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Would it be possible to hard-cap the distance a yoyo projectile can be from the player?

lost agate
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That bug was fixed already

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No need

gusty geode
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So
What else is wrong

hollow shell
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@quick ice I wouldn't describe that as a QoL change
I'd describe it as a consistency change

quick ice
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changed it, thanks for the feedback

keen geyser
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why should boss rush be shorter

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I don't get it

frail mantle
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yea

keen geyser
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it's an optional challenge in which you fight every boss superbuffed

frail mantle
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like, it's meant to be the hardest event in the game

hollow shell
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Thanks

keen geyser
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also aren't those two suggestions in one

hollow shell
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It is

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@unreal viper Don't have two separate suggestions in one message

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Send one of them as a separate message.
Also, elaborate more on each one. They're quite short.

unreal viper
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@hollow shell Sure.

hollow shell
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Thanks

toxic kettle
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There we have the first suggestion complaining about the RoD nerf BanditHueh

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I knew we didn't have to wait long

hollow shell
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tbf
I don't think we're balancing around using it as a travel option
It's almost entirely boss fight balance

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(asking it to be restricted to Rev+ is a bit hhmmn tho yeah)

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That's good reasoning, sand

unreal viper
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Thanks.

keen nebula
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I added the Rev+ thing so that you know that there is a teleportation nerf by hovering over the Revengeance tooltip, instead of finding it out the hard way during a boss fight

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Additionally, Rev+ has those really punishing strikes from bosses that justify the nerf.

hollow shell
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Add that to your suggestion, that it'll be easier to communicate to the player.

Alternatively, you could ask for it to be added to RoD's tooltip

distant gyro
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eh

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"To make the change consistent I'd just apply it to all modes honestly.
Normal could use a little more challenge as well tbh
Since, right now, Normal mode has fallen from grace to be called the "easy mode" by many"

  • Fab
keen nebula
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That does seem like a better idea.

queen sail
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Because expert includes shit that normal doesn’t and the bosses are a decent challenge ig

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And in normal most bosses are PensiveCore

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EoC charge ain’t intimidating in that one

lost agate
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Normal wasnt easy mode when the weapons werent memebow tiers of power

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But as updates passed stronger and stronger stuff and appeared and uh yeah

sand umbra
mild steppe
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@terse sundial Does my suggestion break any rules? Sorry if so, I did read them.
"yharims insignia upgrades into the elemental gauntlet" Well yeah I did mention integrating the Yoyo Bag effect into both of these two

terse sundial
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check the frequently suggested category in the suggestions doc in the pins here

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those suggestions don't need to be made again

hollow shell
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Yeah, adding Yoyo Bag to Elemental Gauntlet is in the Suggestion Don'ts

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because of its past frequency and also past rejection
Devs don't want that.

sand umbra
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it's a Frequently Suggested

mild steppe
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Oh, heck. I didn't expect this to be already suggested.

sand umbra
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although it should also say "also a Shouldn't" imo iirc tbh ngl

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byeah, things regarding making Yoyo Bag build into Ele Gauntlet line have been sugg'd in the past

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all have been rejected for the simple reason of how stupid Bag is even on its own

mild steppe
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Ah, kind of a shame. Imo it could fit with a small nerf to its damage output from the counterweights.

sand umbra
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the counterweights aren't the problem at all

zealous ridge
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its the double yoyo, yeah

sand umbra
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the problem comes with the fact that the Bag itself literally doubles your DPS with that second throw

mild steppe
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Second throw? Not sure what do you mean by that, can you elaborate? :\

forest fern
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why rare item variants cannot be used to make new accessories

frail mantle
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Yoyo Glove

mild steppe
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Probably because how busted they are. But imo, they should be usable as their regular counterparts in crafting.

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Oh right, I almost forgot it makes you throw two Yoyos.

hollow shell
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lol

mild steppe
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¯_(ツ)_/¯

tired haven
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Yoyo bag doubles yoyos, yea

mild steppe
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It would probably be fair-ish if there was an option to integrate the Yoyo bag into another item with the drawback of dealing only 25% damage with the second yoyo

tired haven
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That's usually the main reason to use it

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Also hmm

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I doubt much will choose that

mild steppe
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So you could choose what do you want to use: A shittier yoyo or a wasted accessory slot

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Honestly, I would as I don't care as much about the damage output

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Or 50% if 25% is overkill.

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Then again, if the devs think this is not a good idea then they're probably right, they definitely know better /s

sly lily
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So i guess i will make the stupid question

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Should we suggest rolling back Chaos state change? And increase instead its damage

sand umbra
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I have something else in mind, if you'll give me a moment

sly lily
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I think that locking an item is mildly overstepping on the vanilla modifications

sand umbra
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although I suppose some backlash on this was inevitable

hollow shell
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We're not locking the item

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We nerfed it

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I dunno where you got the lock from unless I missed something

sly lily
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Chaos state is now "cant use it"

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It is a lock

hollow shell
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I see, yeah
did miss that

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(I thought you were talking about progression)

sly lily
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Nono

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XD

sand umbra
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I can sorta understand it, but also...

Allow the Rod of Discord to be used under Chaos State while a boss is not alive.


To make the Rod actually even remotely worthwhile as anything that isn't a free boss-fighting teleport.

...there was a major casualty in the making of this nerf and that was the utility RoD possesses as an exploration tool rather than a boss-fighting item

sly lily
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Nope, it should be available in bosses

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Just make chaos state more damaging

sand umbra
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...where did you get the idea I wanted it to not be available for bosses

sly lily
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Increase the damage in post moonlord

sand umbra
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RoD getting more punishing while a boss is alive is fine

sinful violet
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Huge brain would be to make another item that just doesn't work during bosses.

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But acts as old RoD

sly lily
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Available as in, able to selfharm

sand umbra
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there is literally no necessity to make a second item concern

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I presume CanUseItem is already used for the existing nerf, it's just a matter of extending that check to see if a boss is alive as well as checking for Chaos State

sinful violet
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Yeah I'm kidding, it's already done by cosmolight etc

sly lily
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Wait, why not just increase chaos state damage IN bosses

sand umbra
sly lily
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And return RoD back to what it was

gusty geode
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Because people can heal

zealous ridge
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a brawl is surely brewing

sand umbra
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no

sly lily
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Healing cooldowns?

sand umbra
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there is no Super Smash Bros. Brawl here

hollow shell
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Make RoDing while Chaos State'd reduce your HP to 1

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iirc

zealous ridge
sand umbra
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rover pls

mild steppe
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rover no

sly lily
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Or add to chaos state also healing reduction

mild steppe
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So Chaos State lasts 10 seconds now? I think that's a bit too much.

sly lily
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10 AND cant use it

sand umbra
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...holy shit I had an idea

mild steppe
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"Several people are typing..."

gusty geode
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14 hours
It took 14 hours for a "revert RoD" discussion to start
Honestly a lot longer than expected

sand umbra
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what if Chaos State, during a boss fight, prevents the use of healing items

zealous ridge
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like a shorter potion sickness?

sand umbra
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yes

mild steppe
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Nah.

sly lily
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Exactly

sand umbra
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unique Potion Sickness-esque proc

mild steppe
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10 seconds isn't a lot of time and you could time your Chaos State so that you don't feel the drawback.

sly lily
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You mean, strategy?

zealous ridge
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but i think that's the point

mild steppe
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Easy strategy.

zealous ridge
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youve got to use it with that in mind

sly lily
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Dodging 10 seconds SCal

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Then heal

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Then potion sickness

mild steppe
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SCal is hard but not as hard as people make it be...

sly lily
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It is an example

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DoG walls

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Yharons rain of death

sand umbra
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anywho, unless anyone has any actual objections to the sugg I posted here for feedback, it's going live

zealous ridge
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well i have objections but theyre about RoD in general

hollow shell
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Well uh

zealous ridge
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so i think its okay to post

hollow shell
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I think you should prolly save it till later

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considering Berber just posted a RoD sugg

gusty geode
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The idea behind the RoD nerf was to make it less of a get-out-of-jail-free card
If you're surviving til Chaos State wears off
Then you're doing exactly what the devs wanted you to when they nerfed it

sand umbra
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alrighty

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time to save this for a month later because god knows nobody'll shut up about it for the next few weeks once spoiler rule wears off

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🛫

sly lily
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But chaos state is already punishing

mild steppe
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Eh, I still think it's a rather mild consequence for using Chaos State.

sly lily
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You get hurt and have to heal usually

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That's why I would prefer an increased damage and short potion sickness

gusty geode
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Increased damage taken means nothing if you don't get hit
Abusing it decreases your odds of getting hit
Punishment is invalidated

zealous ridge
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hmm

sly lily
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But isnt that the same if you didnt get hit anyway?

mild steppe
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Useful for Death/Arma, not for regular players.

sly lily
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You already get hurt by chaos state

mild steppe
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I'd rather take a hit than 1/4 of my HP for dodging that hit

zealous ridge
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if you dont initially have chaos state you dont take damage, right?

mild steppe
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You don't

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Talking about Chaos State.

sly lily
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Exactly and then having to endure and not heal with -25%hp

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Or more if increased

zealous ridge
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but you won't have -25% hp if you used it initially? im lost

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the healing penalty and endurance, i understand

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but the -25% hp thing assumes you already have chaos state

sly lily
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Yeah you still can use RoD

zealous ridge
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ye ik

sly lily
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Pass chaos state and dodge again

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It is taking the feature of risk/reward

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Do you take the sure damage of chaos state or try dodging?

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That makes it more exciting

zealous ridge
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so it isn't the teleport that's really the problem

sly lily
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Now it is a lock and you only have 1 choice

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Which actually? Takes pressure off the player

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In a way the nerf makes you able to focus more on the fight

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Because you dont weight the option

zealous ridge
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so is the rod lock a good thing or a bad thing? are you just laying out the options here?

sly lily
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It takes options and in a way is better

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It streamlines

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Play bullet hells

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Do you bomb a way of bullets or try dodging through?

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It is a resource to take account, in the case of chaos state, your hp and recovery

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So that is why I instead propose that if a change is made back, is increasing the HP intake and adding a potion sickness

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After all if your body is unstable between dimensions a potion isnt going to pass through right? /excuse

tired haven
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/relogic

sly lily
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I dont make the mod, but it is just logical that taking out features isnt going to be well received by the majority of players, it is taking the toy instead of a mild change

tired haven
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Oh, indeed

gusty geode
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Healing besides potions also exists
Including the ridiculous regen, automatic heals, extra lives, etc of the late-game

tired haven
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That actually is relevant for any nerf ever

gusty geode
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You're not gonna be concerned with losing a bit of health that you can probably get back before Chaos State even wears off

sly lily
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Well, then should also a regen nerf be added while on chaos state?

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Like with Fab alcohols?

tired haven
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Eeh

gusty geode
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So
You're suggesting blocking all forms of healing in exchange for a short-range teleport

sly lily
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And damage

tired haven
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The main trouble actually is that you can avoid hits as whole with the rod (or rod spam, or rod tactical offcooldown usage, whatever)

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That's also a concern for nohitters, albeit not most important

gusty geode
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How exactly is there only one option anyway

tired haven
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The question is the following: how to make 6 seconds freeoutofjail card not that appealing to use constantly

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As of rn it breaks quite a few fights

pulsar jay
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does it really though?

sly lily
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Damage+potion sickness+1hp regen

tired haven
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If titanium with 30 seconds free card did, you can bet

sly lily
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Titanium is 30 secs? Didnt know that

tired haven
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30 seconds cooldown

sly lily
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And was locked? Why?

tired haven
#

?

sly lily
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Or what did it change?

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Never used titanium, so I dont know about it

pulsar jay
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honestly i don't think rod of discord really needs any restriction if there are 0 enemies nearby

sly lily
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You will get told "but enemies can spawn"

tired haven
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Ok so
Titanium has Shadow Dodge buff that allows you to take 1 hit with no damage, with 30 seconds cooldown

pulsar jay
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BECAUSE at that point you're probably just moving around the world

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which is fine

zealous ridge
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well i mean you could be far away from enemies and still have use for rod

gusty geode
#

On the other hand
Seems kinda weird that an item would suddenly get weaker during boss fights, right?

zealous ridge
#

^yeah

tired haven
#

Well yes but actually no

sly lily
#

Well, that happens with a lot of stuff

#

Not to mention the things that outright kill you

tired haven
#

blahblah their mighty presense disturbs timespace matter and makes it harder to channel teleport

pulsar jay
#

the boss's presense makes you feel uneasy!

zealous ridge
#

well that's honestly just clunky

pulsar jay
#

can't channel right when you're horrified right?

zealous ridge
#

plus, in hardmode, really exploration has already been done enough

tired haven
#

Indeed
It is clunky but that's to prove a point more than anything

zealous ridge
#

like... you search for the early hm hallow and corruption and that's all you'll really need

sly lily
#

Yeah, things should get reverted for RoD out of boss as suggested before, and in bosses instead increase damage and add potion sickness and regen negation

zealous ridge
#

i dont like that..

tired haven
#

That's too much mechanics for a single penalty ngl

zealous ridge
#

because that's basically just making literally two completely differently functioning items in one

#

aside from the teleport, which they both share

#

otherwise, one is for exploration and the other is for dodging, one has penalties one doesnt

tired haven
#

can yall guess why rod is the biggest pain for most devs ech

zealous ridge
#

its just nonsensical, why have 1 tool that teleports you, but it functions in completely different ways depending on whether or not a boss is alive?

#

well, it doesnt help that calamity is focused alot more on dodging, while still maintaining the open-ness of terraria's combat

tired haven
#

Surely doesn't. RoD is about as ridiculous movement option there as you could imagine

#

And sadly, the "rare" argument doesn't help, because people just can grind/use other mods to get it. So the general approach rn is to make it more common (the recipe and defiled rune help players to not waste hours), but also weaker option

sly lily
#

What I dont get is why make RoD easier to craft and then... this

zealous ridge
#

easier to get, harder to abuse

#

i believe that's what crab is getting at

tired haven
#

The "weaker", as it is inherently a nerf, pisses people off

And yes. "More common but less outstanding" item rework

sly lily
#

Yeah I mean, it doesn't hurt me that the CD is 10 secs because I get that time is wide enough

#

But it is just an annoyance for what it usually was both a fast travel and a hp resource dodge item

zealous ridge
#

i was thinking about this as a potential balance change

sly lily
#

And it is, yet I believe how it was tackled was ungraceful

tired haven
#

i honestly have no idea how to keep it as travelling while also limiting how hard it affects bosses without arbitrary restriction

sly lily
#

I just think that regular RoD with the 25% hp and adding sickness/regen1 would be enough...

zealous ridge
#

have chaos state be 6 seconds when initially applied, but have it constantly drain the players life slowly for chaos state's duration

the more enemies that are nearby, the more damage the drain does (maybe around 30 blocks near you) to make it more of an evasive tool than an approach one

<?> how does this sound?

#

maybe the drain effect only activates when an enemy is alive

tired haven
#

There is that one "adapt all bosses so they can slap you for reckless rod usage", but that would mean the win of rod over the design and it will become mandatory

Also uhhhh, why would one approach things with rod?

sly lily
#

If it is just a drain again, you can heal it

zealous ridge
#

i mean using rod in something like the dog fight, where you can use it to get closer to the tail for longer while also dodging an attack

#

might be niche

#

but it disinsentivises constant usage during boss fights

#

granted you're close enough to them

tired haven
#

It's far more niche than "oh geez god the projectile/boss is gonna hit me, I'm out"

zealous ridge
#

ye fair enough

sly lily
#

Aha

zealous ridge
#

it forces you to lay low, so to speak, after rod teleporting

#

if you don't youll take more drain damage

#

and if you can't help being close to the boss? well, you're gonna have to deal with it

tired haven
#

Hmmmmm
What I thought about right now is adding threats with rod use (like projectiles)
Not sure how annoying that would actually be, but sounds like something a lot more concerning during bosses than exploration, especially if those threats are passive

#

Basically, you get out of trouble for unpredictable trouble

sly lily
#

So Scal is now mushimesama

tired haven
#

Still a dick move, sadly
But at least the choice is here

zealous ridge
#

do you think that sugg just posted is an oversight?

#

i mean, the wiki says it inflicts exo freeze

distant gyro
#

does magnomaly not already inflict EXF

tired haven
#

(and of course repeated use of rod will spawn more stuff, to tickle greedy players)

And hmm, let me test

subtle oracle
#

Huh? But the Exo freeze page doesnt have magnomaly cannon included in the list...

zealous ridge
#

on the dummies, at least, it doesnt look like it's inflicting exo freeze

distant gyro
#

target.AddBuff(ModContent.BuffType<ExoFreeze>(), 30);

#

yep it does

#

bets someone forgot to add it

subtle oracle
#

Then RIP my suggestion OMEGALUL

distant gyro
#

wait no it's in

radiant meadow
#

all exo weapons should inflict exo freeze

distant gyro
#

between gale and photo

radiant meadow
#

it might not've been added to the exo freeze page

distant gyro
#

it's there

radiant meadow
#

then it might not have been added to the magnomaly page

#

or someone is just blind

zealous ridge
#

no its on the magnomaly page too

subtle oracle
#

"It is inflicted by the Exoblade, Photoviscerator, Subsuming Vortex, Celestus, Cosmic Immaterializer and Apotheosis."

distant gyro
#

oh uh

zealous ridge
#

well that hasnt been updated

radiant meadow
#

mmyes the description

distant gyro
#

that list is a dumbo

radiant meadow
#

:)

zealous ridge
#

but the list itself, below that

#

has magnomaly listed

subtle oracle
#

Yeah that is why my suggestion exists

sand umbra
#

mmmyes the description that doesn't have half the weapons that inflict it

#

that's better suited for wikibasic btw

zealous ridge
#

yeah

subtle oracle
#

Someone needs to add to that HDfailure

zealous ridge
#

probably isnt really something worth suggesting lmao

sand umbra
#

you can do it yourself

#

you don't have to be a Wiki Editor to edit the wiki

subtle oracle
#

Im no Wiki editor tho

sand umbra
tired haven
sand umbra
#

if you had to be a Wiki Editor to edit the wiki you'd have more of an argument

sly lily
#

While at it please correct the Endogenesis page

distant gyro
#

what

sly lily
#

I got a Ruthless one

radiant meadow
#

probably best modifier sentence thingy

sly lily
#

Yes

sand umbra
#

then you have some other mod that lets you get Ruthless on shit with no KB

radiant meadow
#

does endogenisis lack kb?

sand umbra
#

as far as I'm aware

sly lily
#

Thorium?

distant gyro
#

considering qol mods make yoyos and spears get legendary

sly lily
#

Perhaps messed due to musical affix

radiant meadow
#

sauce says otherwise lole

#

item.knockBack = 4f;

sand umbra
#

w0t

zealous ridge
sand umbra
#

wiki lied to me echdemon

distant gyro
#

Gonna stab whoever made the endogenesis page

radiant meadow
#

someone probably copied immat page

distant gyro
#

For not only including scal infobox drop

radiant meadow
#

and didn't edit that tidbit

distant gyro
#

but also forgetting to edit kb

radiant meadow
#

endogenisis does drop from scal

distant gyro
#

I only spotted the lack of infoboxes like 2 weeks after its release

#

Endo is indeed in the drop pool CompleteFailure

#

ono everything is wrong

subtle oracle
#

Ok i updated the list of weapons that inflict exo freeze...

distant gyro
#

I still think a brief summary works better than listing all weapons :/

sand umbra
#

mfw listing every weapon individually

radiant meadow
#

now do that for brimstone flames and on fire

distant gyro
#

this was my description: It is inflicted by several Auric-tier weapons along with Apotheosis, Drataliornus, and Endogenesis.

robust lava
#

also, shouldn't the table be alphabetical by default?

radiant meadow
#

yes

#

except for dpl stuff

subtle oracle
#

No i wont do that for brimstone flames and on fire, im not a wiki editor HDfailure

potent veldt
#

Ngl, I don't even truly see the point in Deus' lunar fragments not being from the treasure bag

#

Like with Prov and the non-bag bosses, it makes sense why they have drops that aren't included in a bag

#

With Deus I don't see the point

sand umbra
#

okay so real talk when was the last time Sentinel bags were sugg'd

potent veldt
#

The only reason I can imagine is so you can't Arma 200+ of every fragment in 2 minutes, but bruh, Arma-ing Deus isn't even easy

sand umbra
#

mfw devs add a mechanic and then make entirely too many exceptions and rules for that same mechanic

#

where have I seen this before from the same mod hdflr

potent veldt
#

It also doesn't help that the entire reason why anyone would Arma Deus is those fragments

tired haven
#

But the hide RIV bro...,

potent veldt
#

Hide ain't even worth arma-ing

tired haven
#

shh

#

Quasar, kinda

potent veldt
#

Quasar I can't get, but again

#

The entire point of Arma is to mitigate grinding

#

So why even try to prevent Arma from working for certain things

#

You're only making things longer than they should be

#

The only legitimate case I've ever seen for Arma not working is Elysian shield and wings

tired haven
#

🤷‍♀️ honestly, I have no excuse for that right now
The only idea i get is those fragments looking cool outside the bag (yeah that's even more stupid)

#

heh

potent veldt
#

If that's the reason, which I hope it isn't, that's dumb

tired haven
#

Oh it is

potent veldt
#

Since that's Lunar Event's job

#

Not Deus'

hollow shell
#

funnee idea:
Make Deus (and postML Aureus) drop Galactica Singularities instead of each fragment
and turn Singularities into grab bag items with one of each fragment in em so you can convert em back and also easy storage

tired haven
#

Bags that are also crafting materials?

sand umbra
#

yes

hollow shell
#

Yes

potent veldt
#

Hmmmm

sand umbra
#

I like this

potent veldt
#

That seems cool, but also kinda

#

Over the top

sand umbra
#

how would it be over the top

tired haven
#

I'm a little concerned, but sounds cool enough to separate deus from pillars

potent veldt
#

"I'm just gonna separate the pure atoms of these Galactic Singularities right quick"

hollow shell
#

I mean you put em together in the first place

tired haven
#

You say that while cutting a fish into souls

sand umbra
#

we literally make homemade singularities in the first place

tired haven
#

Terraria doesn't make sense

potent veldt
#

In all fairness, there is other weirder shit, yeah

sand umbra
#

I just wanna point that out

hollow shell
#

lemme just make an ancient blade that belongs to someone else
lemme just create this one-of-a-kind historic item

sand umbra
#

lemme just create the fucking Exoblade

potent veldt
#

If this Deus sugg doesn't go through I'll probably take a more detailed shot at it

hollow shell
#

Well this is an Aureus sugg

potent veldt
#

Wait

#

I'm blind

#

Does Aureus drop fragments??

distant gyro
#

post-ml

hollow shell
#

PostML ye

potent veldt
#

Ah

#

Odd

#

Then why not include Deus in the suggestion, what

hollow shell
#

Farming options ftw

#

Yeah he prolly should be...

#

unless his are already in the bag

potent veldt
#

They are not, last time I checked

sand umbra
#

Deus drops fragments directly as well

tired haven
#

Tbf deus is recent i suppose, because I don't remember him do that either

potent veldt
#

Which is meaty

sand umbra
#

nobody's fragments are in the bag

hollow shell
#

Aight

potent veldt
#

Fragments are allergic to bags

hollow shell
#

@plush karma Add Astrum Deus to your suggestion

#

He does the same thing

plush karma
#

oh, will do

green pumice
#

they rip the fabric

plush karma
#

and my ping

sand umbra
#

thonk

civic pond
zealous ridge
#

hmm

sand umbra
#

@narrow sorrel can you provide more context, such as kill times, DPS average, gear used, etc.?

zealous ridge
#

yeah, more stats would help

green pumice
#
  1. where the hell are your kill times and dp-
sand umbra
#

ha get sniped

zealous ridge
sand umbra
#

byeah, there just isn't enough info here for me (or anyone else, for that matter) to draw a solid conclusion from this

subtle oracle
#

Maybe you are good with polter but suck against provi?

zealous ridge
#

i mean, in all fairness

#

i used a pre-provi weapon to dominate polter, perhaps that might be part of it?

tired haven
#

in all fairness I felt the same way a few months ago, heh

zealous ridge
#

lmao nice

#

but like, i could see some weapons being overclocked against polter but not providence

#

like, example

#

gilded proboscis

distant gyro
#

I found polter harder to nohit than provi at some point

subtle oracle
#

Provi is a pretty bullshit boss to be honest

distant gyro
#

Crazy, I know

tired haven
#

Well, that's how it is supposed to be, hehe

zealous ridge
#

because polter doesn't move nearly as much as providence can, you can just circle polt and get leeching constantly while still doing respectable damage

subtle oracle
#

Polter has like 30 projectiles flying around you at once, obviously its harder to no hit

#

Especialy phase 3

hollow saffron
#

Make Holy Flames lower the player's damage and slow them down

Reason: The flames are holy, and as such they should be able to 'judge' the player for their sins. A strong negative effect of this could be being 'paralyzed' by the light. Plus the tooltip says you're dissolving from it, and if you're dissolving you wouldn't be able to attack/move as fast.

subtle oracle
#

?

distant gyro
subtle oracle
hollow saffron
#

hi feedback when

distant gyro
#

I don't think a boss debuff should hinder player movement

hollow saffron
#

cryogen

zealous ridge
#

yet there are bosses that do that anyways lul

hollow saffron
#

glacial state, chilled, etc

#

what chozo said

distant gyro
#

cryo and destro exist but those are bad

sand umbra
#

I don't think a boss debuff should hinder player movement

#

Cryo

#

Desu frost lasers

hollow saffron
#

not just cryo

#

wof

frail mantle
#

yea movement related debuffs are fuck

hollow saffron
#

you cant move outside of the underworld via recall

sand umbra
#

btw Horror reduces movement speed and acceleration

hollow saffron
#

^

sand umbra
#

and basically everything in Rev+ inflicts that

hollow saffron
#

eoc inflicts that

sand umbra
#

so like meme

hollow saffron
#

idk it could be a rev only thing

subtle oracle
#

So that stacked with horror is pretty much cancer

hollow saffron
#

horror lmao

distant gyro
#

etf

hollow saffron
#

laudanum moment

distant gyro
#

idc then

sand umbra
#

Horror is a Rev+ only debuff but a shitload of stuff inflicts it which means free movement speed reduction

#

a

distant gyro
#

if you want provi to slow you down then so be it

subtle oracle
#

Suggestion becoming real PogU

distant gyro
#

valor aside

zealous ridge
#

i feel dissolving from holy light connotes something else

your defense and damage reduction, perhaps? the longer the debuff is active, the lower your dr and defensive stats become?

distant gyro
#

what if holy flame flat out destroys your max hp like her lore item

zealous ridge
sand umbra
#

Oceanic Maul moment

hollow saffron
#

Make Holy Flames have a unique ability besides being a DoT
Reason: The flames 'dissolve' you according to the tooltip, and as such, they should be able to negatively affect the player in some way that is akin to dissolving them. An example would be lowering your attack speed/your movement speed, but that is just an example.

distant gyro
zealous ridge
#

so like zombified from maso

hollow saffron
#

ok is this better

zealous ridge
#

||yeah tbf godslayer has the blackout effect||

#

so it's not unprecedented

hollow saffron
#

wait what

#

since when

distant gyro
#

spoiler!

zealous ridge
#

oh shit

sand umbra
#

this is sugma disc you meme

subtle oracle
#

Spoiler tags hello D:

sand umbra
#

but also yeah spoiler tags a

#

byeah uh

hollow saffron
#

but anyways how is the suggestion now

zealous ridge
#

it was revealed in patch notte lele but okay

#

its fine i tagged it

hollow saffron
#

btw can debuffs have different effects based on difficulty

sand umbra
#

Glacial State freezes player and memes defense
Horror pulls like 5 non-DoT effects at once
Vulnerability Hex's effects are primarily non-DoT
||GSI now inherits Blackout||
etc.

distant gyro
#

(Plague similar to GSI)

hollow saffron
#

plague

#

more like

#

uh

sand umbra
#

also Plague slows you down and inherits Darkness

hollow saffron
#

metal

distant gyro
#

collapso. coronavirus

sand umbra
#

that's inflicted by PBG, a boss that absolutely demands high mobility and clear view

hollow saffron
#

anyways

#

last call for feedback

sand umbra
#

so like

#

anywho it seems fine, go on ahead

zealous ridge
#

yeah its gud suggest

hollow saffron
#

ok

radiant meadow
#

Plague inflicts the darkness effect yes

zealous ridge
#

not like pbg already makes the screen and filter impossible to see through

subtle oracle
#

Debuff suggestions always complicate things

hollow saffron
#

the darkness from plague is irrelevant in the fight

radiant meadow
#

If I commit unlazy, stuff like plague and gsi could have custom darkness changes

hollow saffron
#

lol

radiant meadow
#

Instead of inheriting vanilla bools

hollow saffron
#

ben commit unlazy thats ok, feel free to have a life

sand umbra
#

well yes but like

#

that requires committing unlazy

#

and why be unlazy when you can be lazy

hollow saffron
#

#

yw

hearty plaza
#

but pillars annoying and deserve to existn't

subtle oracle
#

Exactly the statement that i expected someone to make... Well who cares im a fan of the pillars, i like them 🙂

plush karma
#

At least calamity makes it so you only have to kill 100 enemies per pillar instead of 150 though it wouldn't be unwelcome to lower that further

ashen warren
#

/\

#

I’m glad the improved pillars mod exists

tired haven
#

To be entirely honest
Pillars being actually relevant after the damn shield is gone sounds neat

unkempt bolt
#

for an almost completely immobile target that doesnt/rarely attacks

#

having more health makes no sense

#

there's no fight to be prolonged by adding more hp

tired haven
#

Well, when it pops in 4 seconds, that's not quite engaging either

unkempt bolt
#

would more hp make it more engaging though

#

you'd just be sitting there for a couple more seconds

tired haven
#

Given that you still need to dodge enemies, kinda

#

I mean, yeah. Mob things suck in terraria, we get it
But still, let's not cut from already thin parts

#

The main complaint about pillars is those 100 enemies

#

Not (2)0k hp dummy target

unkempt bolt
#

well yeah because the pillar is really the reward for killing the enemies

#

it's a living fragment container

tired haven
#

Kinda, yeah
I guess i'm just sad that the said pillar cannot be a mini-mini-boss for the whole thing

unkempt bolt
#

4 pillars

#

4 parts of the moon lord

tired haven
#

(as most of those already have effects to defend themselves)

unkempt bolt
hollow saffron
#

pssh pillars being relevant

ashen warren
#

Um, all I think of now is Masomode cultist throwing them at you

stray wren
#

Kinda want the whole pillars event to be over asap
It's a pretty bad event imo

pulsar jay
#

i too want to experience crawltipedes and corites for an extra 30 seconds

unkempt bolt
#

killing each pillar assembles one part of the moon lord at a time

#

that follows you until all pillars are dead

ashen warren
#

intense sarcasm

unkempt bolt
#

this is a flawless idea

tired haven
#

It is bad event, because it is both repetitive and dragging out the thing, while you are required to farm it multiple times

stray wren
#

Crawltipedes are like the bane of my very existence

unkempt bolt
#

crawltipedes are not the issue of crawltipedes

stray wren
#

My aim is

pulsar jay
#

everything else is the issues of crawltipedes

unkempt bolt
#

crawltipedes are an issue because being on the ground with the other solar enemies

#

is hell

pulsar jay
#

exactly

stray wren
#

And yeah farming it is super annoying

pulsar jay
#

you can't dodge anything without doing some hovering

#

but if you dare hover

stray wren
#

It would be nice If they dropped more fragments to reduce farming

unkempt bolt
#

rarely

pulsar jay
#

legit

unkempt bolt
#

like how eclipse enemies rarely drop darksun fragments

pulsar jay
#

corites are fucking constantly flying through m

unkempt bolt
#

those fuckers that reflect projectiles

pulsar jay
#

I can't dodge because I'd just jump into another crowd

#

if i fly into the air

hollow saffron
#

corites lmao

tired haven
#

time to suggest postML fragment fishes wack

void kelp
#

solar pillar just isn’t fun.

unkempt bolt
#

more fishing

pulsar jay
#

if i stay on the ground a sroller will hit me for 400 damage and instantly kill me

unkempt bolt
#

more fishing

#

more fishing

stray wren
#

Oh my,I acc like that idea

unkempt bolt
#

i need more fishing

tired haven
#

ikr

unkempt bolt
#

my favorite part of terraria is

pulsar jay
#

i hate all enemies with the turtle ai

unkempt bolt
#

being immobile and rng grinding

stray wren
#

Fishing is relaxing even in terraria

pulsar jay
#

they're all stupid and the people who made them must've been on something at the time

tired haven
#

The day that the heart crystal would be available to be fished up I'd delete tml for a month

pulsar jay
#

srollers 1 shot you

#

turtles 1 shot you

stray wren
#

Takes a different pace from the "kill everything and loot aspect"

unkempt bolt
#

if you wanna relax just put on lofi beats to study and relax to while fighting scal

#

sounds relaxing idk bout you

pulsar jay
#

scal isn't relaxing

#

i mean she's more relaxing than yharon but she ain't relaxing

tired haven
#

Then fight expert ks on a rope echthink

hollow saffron
#

fishing heart crystals

unkempt bolt
#

then fight ks at all lol

hollow saffron
#

lol

pulsar jay
#

calamity makes him fall on you if you cheese

stray wren
#

Revengance and up makes that an even bigger problem

unkempt bolt
#

also talking about pillars again

#

once you beat moon lord

#

they're 100% pointless

#

since aureus

stray wren
#

Oh yeaaaah

#

Fishing still sounds fun tho

unkempt bolt
#

actually pillars only need to be killed once at all

#

because celestial sigil

#

unless moon lord takes you like 30 attempts

sand umbra
#

Sigil takes a mighty 20 fragments each type so like lole

tired haven
#

More like 4 attempts at best though

unkempt bolt
#

what

#

damn look at that

tired haven
#

Unless you farm deus at least

sand umbra
#

[[tgc:Celestial Sigil]]

red stormBOT
sand umbra
#

welcome to fuck

#

population: Lunar Events

pulsar jay
#

what

#

did you just say, welcome to fuck

unkempt bolt
#

is that a greeting, or a state of being?

tired haven
#

Latter

unkempt bolt
pulsar jay
#

shouldn't the population be 6?

tired haven
#

Sounds like 605 tbh

pulsar jay
#

4 pillars. lunatic. moonlord

tired haven
#

Hmm, 606 because forgot lunatic

unkempt bolt
#

is that how many enemies are in the game

pulsar jay
#

how do you forget about the most cool boss in vanilla

#

lunatic is a fun fight

tired haven
#

No, that's how many you need to kill to finish

pulsar jay
#

i wish it was longer

tired haven
#

Also I forgot about him for that exact reason

unkempt bolt
#

lunatic is a neat idea but piss easy

pulsar jay
#

he needs more magic

#

what if he cycled through elements and each element had multiple attacks of it's own

unkempt bolt
#

what if he actually moved instead of being stationary between teleports

#

i’m not saying summoners need more pain with their AI tracking

#

but he’s a sitting duck

pulsar jay
#

summoners are using xenoes on cultist so that isn't an issue

unkempt bolt
#

ah true

#

give cultist a yharon/fishron teleporting charge phase because nobody complains about those

pulsar jay
#

man those suck so much why do people nake those

ashen warren
#

give pillars bullet hell phases cuz no one complain about them

pulsar jay
#

Attempting to trash the pebble will instantly kill you and put it back into your inventory

subtle oracle
#

Man, so pillars will stay the way they are? We'll just have to wait and see...

#

in a few weeks

ashen warren
#

pewds style right click out of inventory exists

zealous ridge
#

hey guys back at it again
alright, so I've been thinking about the sandcloak, spectral veil, plagued fuel pack, momentum capacitor... all these things have their own keybinds associated, and are really just... weird considering they're equipment. I think it would be more interesting and less restrictive if these things weren't accessories, but instead tools akin to the Rod of discord, just that they would benefit rogue more i guess. How do you think people would feel about this?

hollow shell
#

It'd be slightly less convenient to use them

#

I guess it wouldn't interrupt your weapon firing considering you need to use stealth to use em

#

so

zealous ridge
#

ah yeah, that's true

hollow shell
#

it's prolly fine to have em as items

zealous ridge
#

but okay

ashen warren
#

I personally don’t use them at all because of the key binding.

zealous ridge
#

ye, making them more like tools would open their accessibility i feel

radiant meadow
#

it'd be weird for stuff like cloaks and fuel packs to be used as an item rather than worn

#

thematically that is

zealous ridge
#

eh, kind of?

#

i can see where you're coming from

#

but i think spectral veil and sand cloak could be just as easily flared rather than exactly worn, like having it on your arm and swiping it forward to activate the effect

#

and plagued fuel pack could just be something you hold on to and it launches you up

radiant meadow
#

make plagued fuel pack a set of wings

zealous ridge
#

require stealth to fly? hmm

#

become an owl

radiant meadow
#

it would be reworked a bit of course if that happened

zealous ridge
#

i think even if it doesnt fit as much thematically, it could still work just as well being tools

radiant meadow
#

and no, you wouldn't need stealth to fly normally

zealous ridge
#

dang

radiant meadow
#

that would be dumb

zealous ridge
radiant meadow
#

but consuming stealth could give you a considerable speed boost

zealous ridge
#

not a terrible idea

#

id prefer that there be an actual plague booster or like... plague bee wings

#

the fuel pack is more like a pseudo dash accessory

#

although having it be wings would make some sense

sand umbra
#

~~POST-PBG BEE WINGS UPGRADE

POST-PBG BEE WINGS UPGRADE~~

turbid pike
#

^^^^

#

This

pulsar jay
#

That

vvvv

ashen warren
#

I think the whole plague balance should be reworked.

#

But it seems that’s just me

#

new update has a hook

hollow idol
#

@unreal viper check the suggestions donts doc in the pins

ashen warren
#

a really good one, like stellar

hollow idol
#

hook suggestions are frequent, especially post ml ones

hallow kraken
#

frequently suggested

quick ice
#

||Bobbit hook exists||

pulsar jay
#

why did you spoiler tag that

#

it's already existed it's not new

quick ice
#

it's an update spoiler

ashen warren
#

48 hour spoiler period

quick ice
#

no it came out in the most recently released update, which was yesterday

#

🤡

pulsar jay
#

how does it already have a wiki entry if it just was added

ashen warren
#

because they're ready for it

quick ice
#

because the wiki people are fast

vocal grotto
#

^

pulsar jay
#

I've never seen a wiki that fast

ashen warren
#

I hear some actually have pages ready in advance

pulsar jay
#

they're usually like a week late

#

lmao

ashen warren
#

cause they're testers

quick ice
#

yup, that's how good the Calam wiki is

pulsar jay
quick ice
#

the Editors usually make the new pages since a good amount of them are testers, and then folks like me just read changelogs and change everything

#

and do the extra stuff
but anyhow, back to suggs

ashen warren
#

so yes there's an item in the new update that invalidates that suggestion by miles

#

and frequently suggested thing

#

so lole

hallow kraken
#

I wouldn’t say “by miles”

#

The suggestion calls for more post ml hooks, and only one was added

#

Still a don’t

ashen warren
#

that's not what I was referring to, it's the reasoning

tired haven
#

1 is sufficient amount for more

pulsar jay
#

what no

ashen warren
#

"current vanilla and calamity hooks simply cannot keep up with the high movement of the player and bosses post-moon lord."

hallow kraken
#

ah okay

pulsar jay
#

there are hooks that function in unique ways

ashen warren
#

when yeet hook exists

hallow kraken
#

but does bobbit hook kill bat hook?

pulsar jay
#

a regular hook is pretty

ashen warren
#

it's basically super bat hook

#

so yes, it good

#

realistically that's all you need

#

hooks are utter trash compared to post-ml wings, boots, and mounts

#

they're useful as a dash that resets flight time

toxic kettle
#

Well you don't just use hooks

#

They work well in combination with wings and boots

ashen warren
#

yes but is there a reason to add more now that we have the new one?

pulsar jay
#

hooks are basically only used to reset flight time by that Point

#

we need an anti grav hook clone

#

we don't have to touch the ground to reset our flight and it allows us to move foward while hooking

ashen warren
#

the anti-grav hook is the one that pushes you a certain distance from the hook and gives you control right?

#

or is that static hook

pulsar jay
#

mhm

#

static is the one that doesn't pull you and instead you pull and push yourself away

ashen warren
#

right, thanks

hollow shell
unreal viper
#

@hollow shell Thanks.

hollow shell
#

May wanna remove or reword your sugg

hollow shell
#

@unreal viper

ashen warren
#

Is bobbit hook better than bat hook tho

cyan lagoon
#

I mean, you cant get bat hook all year round

#

Unless you use fargos or any other halloween enabling mod but that doesnt count

tepid root
#

||bobbit hook is better than bat hook indeed||

radiant meadow
#

I made sure of that

queen sail
#

Considering how fast ||bobbit worms|| are I’m not surprised

#

But still no polterhook :pensive_rick:

worthy fiber
#

Well at this point polterhook would be pretty redundant

sand umbra
#

||mfw Bobbit Hook subverted all possible expectations and gave Bobbit Worms a purpose||

distant gyro
#

combat hook
combat hook

sand umbra
#

now give me my DoG hook that can shoot god-slaying fireballs at enemies or perish

#

this is an ultimatum (maybe)

distant gyro
#

would be nice if polter gets a sentry-integrated hook though, forcing people to pull out hooks to do epic damage

sand umbra
queen sail
#

Willow you say having a polterhook at the same tier as ||bobbit hook|| would be redundant when you can get 4 hooks at the start of hm from certain biomes that are essentially carbon copies

worthy fiber
#

I suppose more options is nice HDfailure

queen sail
#

Why not make polterhook different from ||bobbit hook|| with the fact that polter has four of them

worthy fiber
#

Does having multiple hooks even have a purpose outside early HM?

#

Multiple hooks latching at a time*

ashen warren
#

i'd say multiple latch is only useful from pre-hm to waffle kill

#

let alone early hm

worthy fiber
#

Yeah, stretching it a bit

queen sail
#

I mean is there anything else notable you can make about a hook

#

Like the only other “unique” vanilla hook with a gimmick is the web hook and even then it’s shorter than what Yharim’s sword compensates for

sand umbra
#

how dare you disrespect Static and Anti-Grav like that

#

begone

queen sail
#

FUCK

#

I forgot those existed

#

Ig I remembered web hook bc it was shitty

sand umbra
#

Web Hook is neat until it isn't

queen sail
#

Also I usually just sell Antigrav as soon as I see it

sand umbra
#

Anti-Grav is...admittedly very situational

#

but it's certainly unique

queen sail
#

Static I don’t buy bc I build like a normal person

sand umbra
#

anywho the real point here is that Static Hook is god

queen sail
#

Unlike you game build freaks

#

/s

ashen warren
#

web hook is a meme, it's worse than a slime hook other than amount of hooks

#

and pretty rare

queen sail
#

Virgin Web Hook vs Chad Slime Hook

#

• Relies on RNG to get, reach is shorter than whatever Yharim’s sword compensates for

#

• Can be easily gotten by defeating the first boss of the game, provides equally as much utility and reach until you get a better hook

sand umbra
#

Slime Hook is kingly for early-game, ye

queen sail
#

Like

sand umbra
#

high drop rate, source is easy to summon and easy to fight, has very appreciable stats in all fields