#suggestions-discussion

1 messages · Page 811 of 1

tawdry cliff
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Might be your computer if sound tracks aren't the same. It happened with mine until I debugged my system.

ashen warren
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I like the astral infection underground theme

gusty geode
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Wait
The modern Astral themes aren't implemented yet

hollow shell
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Yeah
There's a reason for that

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but
private

toxic kettle
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the vanilla changes are there for a reason

gray nebula
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I have a feeling this suggestion was made because of the upcoming rod changes

toxic kettle
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mostly for balance and making it easier to obtain certain items

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which is perfectly fine imo

oak trout
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@gray nebula nah it’s not

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I’m just saying that i know why some things are nerfed but some people don’t like that I think those changes should be configurable

frail mantle
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iirc a config to revert vanilla changes has been sugg'd and rejected by the devs before

zealous ridge
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yeah

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kind of dumm but its the dev desision

oak trout
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I think that’s dumb

frail mantle
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it's the decision of the devs

oak trout
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Yeah

zealous ridge
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doesnt make it not dumb but really it's gonna be hard to move them on it

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i remember there being a pretty adamant stance on it

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although 1 or 2 devs speaking for all of them isn't immediatly the dominant opinion

oak trout
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I’m just hoping someone makes a mod that stops these changes

zealous ridge
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honestly? yeah id be okay with that

frail mantle
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and tbh it's like suggesting configs to disable Death's the-world-wants-to-game-end-you-ness in that it's "i don't like it personally so it should be a config even though there's a good reason they exist"

zealous ridge
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uh, i disagree

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that's a pretty broad blanket statement that makes it look unreasonable to suggest anything about it

queen sail
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I mean Leon

zealous ridge
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but i think its more valid than death suggs

queen sail
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One is toggleable

frail mantle
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i suppose so

queen sail
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The other isn’t

zealous ridge
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ye, thats a big distinction

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one already technically has a toggle

queen sail
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One you can use an item to turn off

zealous ridge
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the other isnt

queen sail
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The other it’s ride or die

frail mantle
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i just feel like some vanilla changes shouldn't be turned off, like Sharknadoes and Cthulhunadoes not vibe checking you the moment they spawn

zealous ridge
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eh

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hard to say for me

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id have to sit on the calamity vanilla changes and wonder if we're taking them for granted or not for me to form an opinion on that

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because yeah that's an annoying quirk of the tornadoes

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but that's not really vanilla's fault because i really didn't see it as much of a problem in vanilla

frail mantle
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maybe what i meant is more "blatantly dumb oversights by vanilla shouldn't be turned off-able"

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rather than "everything Calamity changes about vanilla should be turned off-able"

zealous ridge
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even then, i think an argument could be made to have those toggleable as well just because direct modification of the base game isn't favored by a lot of people

frail mantle
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i guess so

zealous ridge
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what about lifesteal? all the nerfs associated with that? that's a much harder question to answer than "should tornadoes being stupid be toggleable"

distant gyro
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it's weird

zealous ridge
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the definition has to be narrowed down abit more

frail mantle
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fair point

distant gyro
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spore AI should correctly move to the left, that is changed

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but that doesn't happen in vanilla because redcode

tired haven
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Pretty sure lifesteal is only affected in rev+ so that's not the one to discuss

distant gyro
zealous ridge
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ahh

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forgot about rev+ only changes to lifesteal

distant gyro
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also things like adding tooltip to ambiguous stuffs like magic quiver

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I don't think that's really something you want reverted for either reason

zealous ridge
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yeah... i see that

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but that's more something that's come up with calamity trying to "fix" vanilla problems

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some of those are easy to justify, like magic quiver

distant gyro
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but now the question comes

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what's the line where you justify being able to revert vanilla changes

zealous ridge
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exactly

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its a hard question to answer

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and its why the suggestion posted being so broad kind of makes it null, in a way

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because what qualifies for reverting?

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tooltip fixes? buffs and nerfs? mechanical changes?

hollow shell
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mm

zealous ridge
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RoD being an especially controversial topic isn't just because it's RoD
it's because calamity does a lot of shit to it

hollow shell
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It is indeed very broad

zealous ridge
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i like the suggestion, i just don't know where the reverting starts and ends

sand umbra
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honestly I highly doubt something like this is going to happen

zealous ridge
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its a tall order, i agree

hollow shell
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Does adding vanilla items to NPC shops count
Does adding Calamity items to NPC shops count
Do vanilla item recipes count

tired haven
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Oh I can bet at least 90% changes will stay without a config

sand umbra
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not because of my own theoretical stance against it --- I really don't care since I can make changes to the base game myself anyway
but because the question of what should and shouldn't toggleable would take a billion years to figure out

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it's a tremendously tall order indeed, which is precisely why I don't see it happening

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too much work for too little payoff

zealous ridge
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i do think some of the vanilla changes added by calamity should be considered for if they're straddling the edge of being a togglable thing

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i consider the vanilla weapon buffs and nerfs to be in that category, in my opinion

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but a big problem is that a lot of people differ on that

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so it's difficult to come to a real consensus

potent veldt
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Should "Add an option for this thing in the configs" be a Don't at this point

zealous ridge
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it is for death things

sand umbra
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vanilla weapon buffs and nerfs are done for the sake of the affected weapons being relevant

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(and for the sake of Last Prism being anything close to balanced)

zealous ridge
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byeah

sand umbra
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like I've said before I'm not a fan of Calamity's sharp post-ML power curve

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but also I know exactly why it happens

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it's because Calamity has to balance against the best magic weapon in the game, and arguably the best weapon in the game period, by a wide margin

zealous ridge
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really?

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i feel it's a little bit of an exaggeration to say the last prism literally dictated all of post-ml balance

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but if we are to go with that

sand umbra
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it certainly influenced it, I can almost guarantee you that

zealous ridge
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im sure it did

sand umbra
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Last Prism is absurd

zealous ridge
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as well as other unbalanced post-ml vanilla items

sand umbra
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perhaps not dictated, but it's arguably a large contributor to how your DPS is now commonly expected to double/triple post-ML

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bonus points: pair with Nebula armor

zealous ridge
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yeah

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but that's a thing with how terraria's vanilla endgame isn't really balanced with... well... balance in mind

sand umbra
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yeah

zealous ridge
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so does that give calamity grounds to change things because it doesnt work for their mod?

sand umbra
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it's hard to say, really

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note that vanilla changes also apply to e.g. Gladiator armor and Obsidian armor gaining rogue statistics

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and the various other buffs/nerfs to vanilla armor sets

zealous ridge
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the rogue vanilla armors are a weird case, to be sure

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because they affect a class that isn't in vanilla

sand umbra
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also, Fire Gauntlet being moved and augmented to be an actual upgrade

zealous ridge
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ah yes

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the recipe changes

sand umbra
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and the Terra Blade Problem™️

zealous ridge
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oh don't get me started

sand umbra
zealous ridge
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those are recipe changes, but what's really annoying about those cases is that theyre balanced around the fact that their recipes are changed

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thus tying the balance changes and recipe changes together

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if you ask me those recipe changes shouldn't have even been added

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but i digress

gray nebula
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provi's bullet hell isn't that hard

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you can even heal wegud

sand umbra
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vanilla changes also encompass the following things:

  • Town NPCs and the Eternia Crystal becoming immune to all debuffs
  • Town NPCs taking augmented damage the same way the player does (I have a personal vendetta against this one)
  • Target Dummies only being strikable without bosses alive
  • Warmth Potions granting immunity to Chilled, Frozen, and Glacial State
  • Flasks affecting rogue weps
  • countless stack size increases
  • Invisibility Potions granting rogue boosts
  • Water/Peace Candle and Battle/Calming Potion buffs
  • Heartreach buff for healing projectile grab range (a.k.a. "how the Rare Elemental In A Bottle gets to be relevant at all")
  • Mighty Wind yesn't-ing if a boss exists
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amongst other things

zealous ridge
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yes

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hard question to answer, basically

sand umbra
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a lot of these things are things which Calamity then balances around

zealous ridge
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but nevermind that for now
lets talk about providence

woeful ginkgo
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Providence is already getting nerfed next update iirc

robust lava
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I find the cocoon spears a lot more difficult than anti-heal flames

zealous ridge
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well, that's just a case of circling

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but the cocoon flames can FUCK you if you don't pay enough attention to them

hazy timber
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i feel like she's too easy to beat, just like polterghast deathmode

robust lava
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Well she stops doing anything else when she spawns them, so you probably should be paying attention to them

hollow idol
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“If you dont pay enough attention”
pay attention during a boss fight iirc

zealous ridge
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OH wait

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i remember a recent change

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providence's flare attacks instantly yeet out of existence when a cocoon phase happens

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so that alleviates things A LOT

sand umbra
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homing flames die on cocoon start next update, yes

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also her attack pattern's being changed

zealous ridge
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it's almost like they're trying to bandaid a design flaw with providence's attacks

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but anyways

sand umbra
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"don't get me started" he says, as he proceeds to tempt me the same way

zealous ridge
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~~haHA ~~

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the arms race

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point is, although im not too happy with how they fixed that providence problem, it's a solution

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so the fight should be way more balanced next update

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my solution is unreasonable on the dev's schedule anyways

hazy timber
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all that i'd like changed on providence is a nice cancel to your adrenaline meter when you get hit by dem anti-heals

zealous ridge
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that comes with it's own problems

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but i believe that's been discussed before?

hazy timber
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yup

zealous ridge
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won't bring it up here, then

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so the suggestion is uh

hazy timber
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the suggestion was made a while ago, doesn't seem like it's going to reach the mark :(

zealous ridge
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kind of unnecessary because providence is being patched to fix that problem

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its okay repuls we all know that feeling

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rip lifesteal meter

hollow shell
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@sly crater Just wanna make sure you know about the healing flames, the ones that are good to touch, right?

tired haven
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deathmode doesn't have those btw, albeit it is on the obvious side

hazy timber
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that makes sense, i was scratching my head over here with you guys talking about healing flames

fervent citrus
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Maybe add another way to summon skelly after first kill?

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Pain to keep respawning clothier

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Even with cheat sheet taxevasion

sand umbra
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thought: Clothier doll + Souls of Night = Enchanted Clother doll which can spawn Smellytron without killing Clothier

fervent citrus
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Hmm, what about smth pre WoF or SG?

sand umbra
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no

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suffer

hazy timber
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why would you need skeletron hardmode?

sand umbra
fervent citrus
sand umbra
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also using it during the day spawns Skeletron but he starts the fight enraged, have fun

queen sail
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We don’t need it but Fargo’s does

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:txvsn:

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Also burden breaker

fervent citrus
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Welp, ill have to suffer then

ashen warren
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So basically Calam adds no way to spawn DG post Smelly

hollow shell
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Burden Breaker can also be obtained from Skeletron Prime

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.. in Rev

ashen warren
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I play Rev anyway

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but no one wants to spawn DG Prime tho do they

woeful ginkgo
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Aright so I've made a suggestion about vortex beater needing a buff so i'll post it here first

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** Buff the Vortex beater **

Currently, this weapon is not very good right now, it has about 2.5k-4k average dps on revengeance mode Astrum Deus ( the fight lasted 2 minutes and 11 seconds) and 1.4k-1.6k average dps on revengeance mode Moon Lord ( the fight lasted 2 minutes and 26 seconds).

The dps gears that I’ve used for the Astrum Deus fight was:
-Unreal Vortex Beater
-Hyperius bullets
-Ataxia armor (ranger)
-Aquatic Scourge lore item
-Pho
-Wrath potion
-Rage potion
-Lucky Heart of the Elements
-Lucky Sniper Scope
-Lucky Angel Treads
-Lucky Asgard’s Valor
-Lucky Discordian Wings
-Lucky Destroyer Emblem
-Ranger proficiency level 5

As for the Moon Lord fight, it was the same setup except for the bullets, I’ve used chlorophyte bullet instead of hyperius bullet so I could focus more on dodging his attacks.
As I’ve said previously I think this weapon should definitely get a buff because currently it’s not even worth crafting, I rather save up the vortex frags for the Vortex armor/Celestial Sigil/Galactica Singularities. There’s currently 3 options to buff this weapon so that it could be more viable against Astrum Deus and Moon Lord, the first one could be to buff its base damage from 50 to around 55-60 base damage, the second one could be a mechanic buff, per example reducing the spreads of the bullets will make it so that more bullets can hit Astrum Deus/ Moon Lord giving it more dps in the long run and lastly, making it so that the vortex projectiles from the Vortex Beater fires faster the longer the weapon is being fired could also increase its dps because currently there is an animation of the Vortex Beater speeding up the longer the weapon is being fired but it actually does nothing for now.

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Is it fine like this?

hollow shell
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uhh I'm pretty sure a 2 and a half minute ML kill is actually really good

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unless other shit gets like 1 minute with that setup

foggy plover
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its normally double that dps for most weapons

woeful ginkgo
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Monsoon and Shroomer both have a faster kill time than Vortex beater depending on how good your aiming is

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Anyway should I post it now?

hollow shell
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I feel like that bulleted list section could be reformatted to not take up so much space
It'd be at the cost of readability but the sugg wouldn't be as thicc

woeful ginkgo
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I will not sacrifice readability for space,sorry

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people can still scroll up to the previous suggestion if they want to

hollow shell
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Okay

woeful ginkgo
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Anyway i'll go on ahead and post it

hollow shell
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Sure

frank stratus
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yeah 2:26 for rev ml is
quite slow compared to most other weapons at that point

gray nebula
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damn thats a long suggma

sand umbra
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the implication that Vortex Beater of all things needs to be buffed in this scenario is one I don't like

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ML of all bosses should not take anywhere under 2.5 minutes at the shortest, especially in Rev+

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he's the final boss of vanilla

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and a very important boss fight in Calamity even though he's nowhere near the final boss

hollow shell
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The intended fight time is 4 minutes for an average player
according to tester HQ

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That looks like a decently optimized build though

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if not very

sand umbra
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okay, still

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2.5 minutes for ML is not "quite slow"

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not by a long shot, even with a build like this

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if it took 4 minutes with an optimized build like this, there'd be more of an argument

distant gyro
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negatoid

sand umbra
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hi Alt

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welcome to "apparently 2.5 minutes on ML is slow now"

distant gyro
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VBeater will definitely not be buffed

hollow shell
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@woeful ginkgo It would help your suggestion if you included kill times and DPS numbers of other weapons in that tier

distant gyro
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also phantasm

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also^2 both stayed within kill time

hollow shell
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damn Shroomer lookin strong

distant gyro
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bro shroomer got nerfed like 4 times before it became balanced

zealous ridge
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so... ml is too easy in rev+ or am i misinterpreting

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is it that some weapons are too strong against him?

distant gyro
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most weapons that are immensely strong are calam weapons that will be nerfed next update, looking at the list

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note that this was tested in the version with revived true eyes

zealous ridge
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ye

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they aren't killable anymore, right?

distant gyro
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what no

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current rev+ ml just doesn't spawn true eyes completely

zealous ridge
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yeah ik

distant gyro
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now it's just back

zealous ridge
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but like last time the true eyes existed they became damagable iirc

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either way

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its whatever

ashen warren
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Let me checc changelogs

ashen warren
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Noice

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The aggression scaling would work similar to Provi and her guardians I’m guessing

hallow kraken
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Reason?

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I feel as if infinite pouches should be for other mods

small talon
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there are plenty of other mods for that

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not every single QoL thing needs to be in calamity

hallow kraken
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Also, wouldn’t that like, remove the major mechanic of range

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@tranquil basin Your suggestion needs to have a reason written

zealous ridge
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the major mechanic of ranged is that it's a crutch
yeah, this needs a reason

tranquil basin
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i updated my suggestion, thanks

tired haven
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I honestly disagree with any ammunition other than basic getting infinite counterparts
Ranger is already barely balanced by the farming for more expensive ammo (which actually isn't that hard apart from triggering people's greediness), and making ammo infinite will just destroy one of the last interactions with ranger management

zealous ridge
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yeah

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its a contentious balance point, but a part of his gameplay nonetheless

distant gyro
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also luiafk's form of unlimited ammo is just 3996 any ammo in a stack

zealous ridge
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so removing it would essentially be making what makes ranger unique pointless

ashen warren
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yes

zealous ridge
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and yes, other mods exist for the vey purpose of supplying infinite ammos

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even for ammos not from vanilla

distant gyro
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if you want to bring up other mods then there's a mod that work

tranquil basin
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i dont think it add any uniqueness, just adds grind. i dont feel any different while fighting my boss because i had to kill DoG again to get more vanq arrows

distant gyro
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not like we are the ones adding unlimited ♿ ammo anyway

zealous ridge
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you know

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you're right, bored

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it really isn't something that should diffrentiate ranger from others

hollow galleon
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Really though if you're playing Calamity then you may as well get another unlimited ammo mod

gusty geode
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Obligatory mention that Mana Flower broke Mage by invalidating mana management

foggy plover
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thats got a built in nerf

distant gyro
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as a ranger you don't need vanquisher arrows at all HDfailure

tranquil basin
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tbh most games with a ranger class have removed the ammo requirement. WoW for example originally had ammo and removed it, Skyrim still has it but its a bit of a different kind of game, PoE never included it in the first place

zealous ridge
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? but this is terraria?

ashen warren
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why r u comparing a terraeia mod to otjer games

zealous ridge
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i know it's just an example, but

hollow galleon
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I'm pretty sure Luiafk contains all of the unlimited ammo's for Calamity

ashen warren
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they removed it iirc

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but 3996+ is auto unlimited

distant gyro
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unlimited ammo in the form of stacking to a certain amount now

pulsar jay
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why are you comparing terraria to games that work absolutely nothing like it whatsoever

tranquil basin
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i thought about luiafk, and i might get it, but it also makes potions infinite, and i think that does break balance

hollow galleon
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don't use the potions then

zealous ridge
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well, you could just not use the potions to be fair

pulsar jay
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it's just stacking though right?

zealous ridge
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don't stack them to max?

tired haven
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I can't help but say the following:
If we are adding infinite ammo, why not add infinite potions, then infinite blocks, then infinite materials (just get it to drop once)?

A fair lot of survival games do have limited ammo, which is closer to terraria than what you named

hollow galleon
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you can stack like 30 potions to get any buff anyway

tranquil basin
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no, if you have more than X it does not consume consumables

plush mango
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true

pulsar jay
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forgive me if i am incorrect but

tranquil basin
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yea. i could do that. and if the change doesnt go into calamity then i probably will

pulsar jay
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is that signus in minecraft?

distant gyro
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wha

plush mango
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but that would take an aspect out of the game if every thing was infinite

tired haven
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So this suggestion was an "I want", after all

distant gyro
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speaking of minecraft, the arrow system is more or less the same as terraria

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you got the wooden arrows, infinite version of wooden arrows, everything else there are no infinite versions of

tired haven
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excluding Infinity enchantment, but it's bound to bows and decreases potential power of a bow

distant gyro
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p sure infinity is the infinite version of wooden since it doesn't work on other types but that's outside my knowledge

hollow galleon
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Having Luiafk is good even if you're not abusing the potions, the arena and skybridge builders are really nice

distant gyro
tranquil basin
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all suggestions are an "i want"

plush mango
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no?

tired haven
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Negative

zealous ridge
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Well, okay

hollow galleon
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some are reasonable

distant gyro
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kinda

plush mango
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technically yes

hollow galleon
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They all do want a thing but it's something that everyone thinks about

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if it does get added

plush mango
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but knida no

distant gyro
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it's more like, yes all suggestions are yea

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but also "I want this for my own sake" befits more of the description

plush mango
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but it kinda make the overall game better if it is a good suggestion

distant gyro
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Many suggestions are based on the premise that the mod should genuinely have xyz as a benefit for the players in general

tired haven
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While yes, most if not all suggestions are created in first place due to a person's concern, the goal achieved can be personal (which is the "I want" in context) or it benefits the mod

Altix got it right

hollow galleon
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Having infinite ammo would be like having a built in max stack + when there's already a 9999 stack mod

tranquil basin
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if the argument is that calamity is a content mod and not a QoL mod, then i can respect that. if the argument is that ranger somehow inherently should require extra grinding, then i disagree strongly

zealous ridge
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Thing is, removing the ammo requirement from ranger would remove what makes it unique
Because there’s nothing else that really separates it from other classes in vanilla or calamity
The ammo types and the fact that they’re not infinite (excluding basic ammo types)

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Yes it’s more of a grind

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But it’s a balance point as much as it is a gameplay one

tired haven
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Well, it's both in that concept, the qol that can be already done by a handful of other mods, and the premise that ranger is p2w

zealous ridge
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That is just my opinion though, I suppose

hallow kraken
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I believe that grinding for ammo is in fact the intended unique mechanic for ranged

hollow galleon
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like mana stars

zealous ridge
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As clunky and uninteresting as that is, to be fair

tranquil basin
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i can say it again, having to grind your ammo doesnt make the class feel any more unique, and it doesnt affect the balance. The class is the same with and without grinding I just have to do the extra step to farm out arrow mats

distant gyro
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yea that's relogic HDfailure

zealous ridge
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Well, I disagree on that bored

tired haven
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talk about having to grind 2 potions just to make mage viable

zealous ridge
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there are other ways crab

tough lion
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Infinity lets you craft whatever infinite you want and it's not auto

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Just get it

distant gyro
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imo being the main class with ammo is what makes it unique minding RE guns and ice barrage

tough lion
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It has all of Calamity's ammo too

tired haven
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staying still with even less survivability to compensate for those potions isn't the way echcrunk

zealous ridge
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I know it isn’t Bruh

tired haven
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To be fair, at least aureus cells act as crutch to this issue

zealous ridge
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yes

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but that is kind of besides the point

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of the ammo suggestion, at least

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I can talk about why mage in calamity is a shadow of it’s potential self later

tired haven
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Maybe. I just tried to find a healthy alternative to pull across to the ammo

hollow galleon
zealous ridge
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got those old sprites there

tranquil basin
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luiafk's solution is pretty elegant tho, whatever ammo, if you have more than 4k does not get consumed. means you dont have to worry about coding specifically for mods or unknown ammo types

zealous ridge
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True

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but... hmm

hollow galleon
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This ins't Luiafk

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but same thing

tough lion
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Well you can't really always get a perfect solution unless you make your own mod

zealous ridge
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Lemme bring up a theoretical to kind of show you what prospective I’m coming from, Bored
I won’t try to convince you that it’s the best line of thinking, but this is how I view the ammo requirement thing

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So, I think we can all say mana is pretty annoying, because when you run out of it, you can’t cast spells. Why don’t we just remove mana cost? Magic weps don’t need mana anymore

tired haven
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cough sounds like melee to me cough

zealous ridge
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exactly

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It loses its identity

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and just becomes what another class does

hollow galleon
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it would just be spicy melee

tired haven
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Extruding projectiles from the sprite

tough lion
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I think people should be able to play however they want even if class loses that uniqueness but it's not this mod's job to fix it

tranquil basin
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@hollow galleon no i was just commenting that i like luis solution, not that calamity shoudl do the same thing

tired haven
#

Actually, I wonder if you don't enjoy how long the grind of ammo takes, or the very fact that there is a separate thing to bother about compared to other classes

tranquil basin
#

@zealous ridge the mana mechanic in games is genrally used as a DPS limiter, it is supposed to force casters to slow their dps and potentially dump it in specific cases (such as a vulnerable time or to finish the fight) its not meant to be a time sink for grinding

small talon
#

thats the same thing just as a debuff except one also slows

tired haven
#

@vagrant sail this will be fixed in next update, no need to suggest

small talon
#

also blindness is way worse than the cavern darkness at its darkest

zealous ridge
#

It’s a time sink when you’re in a battle

tranquil basin
#

yea, the trade off with mana sickness is you dont have to think about slowing your DPS, the sickness does it for you and you get the same resutl, except you cant choose to dump

vagrant sail
#

I know, but it just highly annoys me

tired haven
#

That certainly won't help the case

zealous ridge
#

Well suggesting won’t make the update come faster

vagrant sail
#

I'd rather have the darkness be a noticable change rather than a bothersome darker screen

hollow galleon
#

yeah I don't like the a lot of the overworld Death Mode changes, a lot of them are either too strong or very annoying

zealous ridge
#

no offense, it’s just literally a case of update schedules

distant gyro
#

that suggestion is long already implemented, just wait for the impending update

#

tl;dr current darkness uses fadein on the whole screen

#

next update uses blindness darkness (+)

hollow shell
#

@vagrant sail Already happening

#

(the transition is also smoother, on top of it working like vanilla lighting now)

vagrant sail
#

My bad guys wasn't aware

ashen warren
#

then ceases to remove the sugg

hollow saffron
#

Guys im doing it

#

I'm playing calamity again

#

Suggestions galore incoming

civic pond
#

epic?

hollow shell
#

Have fun, good luck

hollow saffron
#

Thanc

hollow idol
#

@teal urchin boss suggestions arent allowed

#

and yharim will be a boss

hollow shell
#

^

hollow idol
#

we fight cal's brothers already anyways

teal urchin
#

oh

mighty knot
#

yeah, I was gonna say, her brothers appear in both cal clone and scal

teal urchin
#

but in thier own fights

sand umbra
#

why does everything have to be a boss fight

#

t

teal urchin
#

why do you have to care?

hollow shell
#

Good response

teal urchin
#

thank you

sand umbra
#

...that's not the response I expected

#

good job

teal urchin
#

i like the fights personnally

sand umbra
teal urchin
#

thx for not getting triggred

sand umbra
teal urchin
#

like most people i know

hollow shell
#

anyway yeah we've got a very set schedule of new fights upcoming
It's still pinned in #calamity-mod-talk

hollow saffron
#

Just wondering, is there a blood moon every night in deathmode

hollow shell
#

Boss suggestions have been disallowed for actual years at this point

#

And no, you're just getting unlucky

hollow saffron
#

lol

#

i got like 3 in a row

teal urchin
#

i got 3 solar eclipses and blood moons back to back

#

in vanilla

#

on thacharacter i spent 4 days on

hollow saffron
#

f

teal urchin
#

yea

#

i have no life

hollow shell
#

those are baby numbers

sly crater
#

@sly crater Just wanna make sure you know about the healing flames, the ones that are good to touch, right?
@hollow shell I'm playing on Death Mode only. There are no "green healing flames". But... I can tell something. There are some "bugged flames". Random flames dealing -200 damage, but supposed to do 200 damage(and it actually DO 200 damage, but dat numbers confuses me). Could it be fixed?

hollow shell
#

That is not a bug

#

They are intentionally anti-heals so that they ignore i-frames (and also for uniqueness's sake)

#

Also if you're playing in Death Mode then you should be expecting post-ML boss fight attacks to be difficult, eh?

teal ibex
#

it's also for true damage -- no armor calculations, no damage reduction, just raw 200 damage

sly crater
#

Nerf igroning i-frames, and buff damage or
Don't nerf ^, but reduce fire rate

#

Dat would be a bit more balanced

#

also, this

it's also for true damage -- no armor calculations, no damage reduction, just raw 200 damage

hollow shell
#

(btw just wanna make sure, were you also referring to the spear cocoon phase or only the anti-healing flame emission one?)

sly crater
#

(btw just wanna make sure, were you also referring to the spear cocoon phase or only the anti-healing flame emission one?)
@hollow shell the second one. Spear cocoon phase is well balanced.

hollow shell
#

Alright

#

Jus wanted to make sure

ashen warren
#

any way to fight the perforators on a corrupted world without making another crimson world?

hollow shell
#

It takes some effort but you can make an artificial Crimson using Evil Island blocks

fervent citrus
#

I dont think so, the only way is waiting till it spawns on crimson island but that takes y e a r s

#

And ypu cant buy summon from dryad cuz no

#

That would be a nice suggestion btw

hollow shell
#

@weary walrus Unfortunately that's not going to happen because of Calamity's poorly documented early history

ashen warren
#

may I suggest for the dryad to sell crimstone blocks on a corrupted world and vice versa?

fervent citrus
#

Maybe merchant instead?

hollow shell
#

We do not want to have almost all history sections be inherently incomplete

weary walrus
#

k then

hollow shell
#

(I know. I was an advocate for this too. But consensus decided against it)

fervent citrus
#

Make dryad sell teratomas post perfs and bloody worm foods post hive mind
Reason: Currently, the only way to fight hive mind in crimson worlds or perfs in corrupyion worlds is by making an artificial biome using the blocks from the evil islands, however, there are some disadvantages to this:

  1. It takes a long period of time - i know that its still possible, dont get me wrong, but letting the dryad sell teratomas and bloody worm foods would be much more convenient and the player can fight them on the islands.
  2. The proccess itself - the collection of the blocks, with all enemies attacking (yea yea calming pots) and later placing all of them on the ground to create the biome is very... how do i say this, boring, tiresome? Im not saying its that bad, but again, it would be better to just have the dryad to sell the items.
    3. The island wont look pretty anymore to perfectionists taxevasion
#

Hows this?

hollow shell
#

Sounds good

#

though

fervent citrus
#

Ight imma pos- hm?

hollow shell
#

Reason 3 is pretty weak. A joke I know but still

You could mention the fact that she sells the opposite evil boss's Expert item normally, and this would replace that so you actually do have to go through the effort of getting it as opposed to getting it for "free"

fervent citrus
#

Hmm, so i remove the 3rd point and...?

#

Ah

#

I see

#

Well, there are the other items one would like to get, and yes, its not neccessary. i just dont like how hive mind isnt crossed out in my boss checklist HDfailure

hollow shell
#

No I'm not saying it as a counterargument

fervent citrus
#

Oh

hollow shell
#

I'm saying that it would make it so players still need to fight Perfs if they want to get Perfs' Expert item

#

and vice versa

#

rather than getting both Expert items outta one boss

fervent citrus
#

Well, the boss is in the list prolly cuz people expect youd go through the proccess of evil island demolishing ech

#

An alternative would prolly be to just remove it from the list

ashen warren
#

how about have a world to have both corrupt and crimson in future updates?

fervent citrus
#

Mmm kinda meh for most people

#

Altho theres a mod that lets you generate both evils

hollow shell
#

I've seen some custom worlds that do that and it's nice

#

yeah I figured

fervent citrus
#

So i guess ill post it then

hollow shell
#

Are you gonna make any mention of the Expert items or do you not know how to articulate that argument / do you disagree with it

fervent citrus
#

Im not really sure how to put it right tbh

hollow shell
#

Thats fair

fervent citrus
#

What would you suggest?

hollow idol
#

About that latest sug I happen to know when most of the major features were added. 1.1.7 for Provi, sentinels, scal and crags, 1.1.7.2 for brim, 1.1.7.801 for ravager etc

fervent citrus
#

I could try adding it

hollow shell
#

Jesus. 1.1.7 was a bit packed

#

But thanks for the info I'll keep it for later

hollow idol
ashen warren
#

i have to add

#

steampunker selling both evil solutions on a blood moon

fervent citrus
#

Yes, that would be nice

hollow shell
#

I think my argument may be more of a personal thing. I think some players would like to not have to fight both bosses

#

and yeah that'd be good

fervent citrus
#

Yes, i never actually fight the hive mind in crimson or vice versa too taxevasion

#

But boss checklist is bugging the weird me LUL

#

Not saying its an issue or smth

scenic crypt
#

alternatively you can suggest that one can make teratomas with bloody worm food and vice versa

indigo fog
#

Dryad already sells a lot of crimson items in corruption worlds and vice-versa

#

and you can't really get any corruption items with crimson ones or vice-versa through crafting

gray nebula
#

playing calamity with overhaul

distant gyro
#

muh mod compatibility I see

gray nebula
#

very funny, laughed

#

just wait till you learn about every single other exploding weapon wegud

frail mantle
#

overhaul compatibility moment

distant gyro
#

use feather knives with sky stabber and aerospec armor for your best experience

indigo fog
#

Isn't the overhaul explosion thing toggleable or am i wrong

distant gyro
#

all 3 of them release identical feathers so jaja

karmic stone
#

@unborn mango

  1. Terraria with Overhaul is lol
  2. Go to C:\Users%username%\Documents\My games\Terraria\Modloader and find Terrariaoverhaul.json, then set ScreenShakeStrenght to 0.0
#

I think Kinda Like Overhaul Camera (No Shake) also disables it but not sure

unborn mango
#

No

#

It's the sound

#

Also the explosion is actually doesn't fit the weapon on my idea

karmic stone
#

That issue is on Overhaul's side

ashen warren
#

Lol

unborn mango
#

Ya

#

I first thought it was an overhaul glitch

#

So i told mirsario but he said its not an overhaul glitch

#

But idk

#

I still don't get why a feather explodes

karmic stone
#

Shaking screen is a feature

unborn mango
#

And my teamates spam it

#

No the explosion

karmic stone
#

Glaze's feathers explode because thats how the weapon works

distant gyro
#

all the feathers kinda explode at that point

unborn mango
#

Ok

karmic stone
#

explosion
Prettu sure Overhaul does that as well

unborn mango
#

Ya

karmic stone
#

Make it slightly more earrapy

#

So

unborn mango
#

It looks like the lighting strike

karmic stone
#

Decrease your volume

distant gyro
#

glaze exploding feather is a different projectile iirc

unborn mango
#

So i thought it was a glitch

karmic stone
#

On Clam's side?

unborn mango
#

I ma delte it nvm

karmic stone
#

You don't suggest to fix bugs/oversights, #bugs-read-pins exists
Plus, not many people play overhaul with Clam, and the weapon needn't be nerfed just for t

#

Oh ok

gray nebula
#

overhaul + calamity + multiplayer

#

recipe for a perfectly normal playtrough

fervent citrus
#

yea, normal hellyes

unborn mango
#

Hm

karmic stone
#

attacks like the slime staff
Literally not true
only has 7 damage, Seabound has more
Base damage is irrelevant, come back with Skelly kill times or something

#

@unborn mango h

unborn mango
#

Ok

#

It literally sucks than walfurm droid

#

And it's contact damage

#

So yes simmular to slime staff

#

But can fly

karmic stone
#

Do you have kill times that show it's objectively worse than Seabound+

unborn mango
#

Idk

karmic stone
tepid root
#

is there any difference between clots and dank creepers btw

unborn mango
#

It's just it feels alot slower at killing enemys

distant gyro
#

zero

karmic stone
#

No iirc

tepid root
#

ok so basically

unborn mango
#

Same

distant gyro
#

the only weapon with difference despite being the same type is shadowdrop and blood bath

tepid root
#

with my setup dank creepers got like a 2 minute kill on skelly

#

so lol

unborn mango
#

I still prefer walfurm droid

tepid root
#

its pretty good

karmic stone
#

So

distant gyro
#

yeano 2 minutes kill on skelly is good enough

karmic stone
#

Wulfrum Droid is better than Dank/Clot

#

That's what you're saying

unborn mango
#

Prefer

gray nebula
#

🗿

tepid root
#

^

unborn mango
#

High defence enemys get literally 1 damage

karmic stone
#

Why suggest buffing a weapon because you prefer worse ones

unborn mango
#

No

gray nebula
#

it kills skele in 2 minutes

worthy fiber
#

Last time I checked Blood Clots have a shorter "range" from the player

unborn mango
#

Yup

worthy fiber
#

Compared to the Dank minions*

gray nebula
#

well just ask for its range to be extended

manic yew
#

how many stars do you need for the suggestion to be approved

worthy fiber
#

pins

toxic kettle
#

120 for it to be sent to the Developers' server

#

it can still be rejected then

#

some even get implemented before they even reach 120 but those are really just oversights

#

or things that aren't even up for debate

hallow kraken
#

“attacks like slime staff”

#

okay

manic yew
#

bruh mine has 119

#

go star it pls

#

prolly not supposed to ask that

hazy timber
#

Oh god, flashbacks to when i built the flare gun cannon thingie for ranger and set my entire world on fire including my builds.. Fucking overhaul

#

Thankfully that was multiplayer so server didnt save it

unkempt bolt
#

i will get kill times for slime staff, seabound staff, and blood clots against skeletron

#

o wait someone already did that

#

good

hollow shell
#

They did?

unkempt bolt
#

i mean i didnt see an actual test but someone said 2 minutes

hollow shell
#

Slime Staff would perform terribly against Skelly cuz he's always airborne
so the only real comparison is Seabound vs Blood Clot

#

I'm pretty sure Blood Clot would perform better

#

like decently sure

unkempt bolt
#

i guess i can go do that

hollow shell
#

aight

#

gl

unkempt bolt
#

is there an issue with me enabling god mode because i can't be asked to actually try?

hollow shell
#

Results would probably be more accurate if you didn't do that
because being invincible leads to you doing different movements and having more places to attack from
(i.e. sitting right in Skelly's head as opposed to having it trail behind you)

#

If you still act like you're not in God Mode that should be fine

unkempt bolt
#

yeye

#

i'll still dodge and all that

hollow shell
#

Yeah, that's fine

unkempt bolt
#

Seabound Staff: 2:59
Blood Clots: 4:39

#

bee armor, spirit glyph, voltaic jelly, shield of cthulu, frostspark boots

#

no modifiers

#

with a summoning potion and well fed

#

clots are a lot worse at actually staying on skeletron, especially his hands

#

this was in expert mode

#

actually im not sure about that blood clot time because boss log could've fucked it up

hollow shell
#

Oh you weren't timing it?

unkempt bolt
#

i was just using boss log's boss time

#

but i forgot that it's really inconsistent after the first one

#

so im redoing the blood clot one with an actual timer

hollow shell
#

Aighty

unkempt bolt
#

4:45

#

pretty much the same

hollow shell
#

m
So, alright then

#

@unborn mango You should add those Skeletron kill times to your suggestion
Fighting him with Seabound takes 3 minutes, fighting him with Blood Clot takes 4:45

#

I did not expect this

unkempt bolt
#

i feel like if the blood clots were a good bit faster, they'd be better

sand umbra
#

mfw a post-DS summon is better than a post-Perfs summon

unkempt bolt
#

because when they were actually on skeletron, they were doing decent damage

sand umbra
#

when did post-DS summoner become this good--

zealous ridge
#

well, im kind of not suprised

#

for a few reasons

#

might not even be that summoner is better, its just that skeletron has changed quite a bit

#

hes waaaay more mobile than he used to be

#

that teleport really changes up his movement a lot

#

he reaches higher velocities more often

unkempt bolt
#

i was in expert

zealous ridge
#

oh h s h it

unkempt bolt
#

rev skele would've taken too long cus of those teleports and speeds

zealous ridge
#

voltaic jelly is the true winner

#

wait

#

yeah nvm

#

the summon accessories have probably upped summoner's dps more

#

and higher base damage is now better

#

hence seabound's clear advantage

#

on top of them being faster

sand umbra
#

does Dank Staff have the same issue, then?

#

since I recall the two summons being functionally identical

unkempt bolt
#

i'm told they're basically identical

#

yeah

zealous ridge
#

oh wait

#

fuck im stupis

#

extra minion tho

#

what does electrified even do?

unkempt bolt
#

just DoT i think

#

it might slow down regular enemies don't remember

zealous ridge
#

on rev the fight must be even worse for clots

unkempt bolt
#

yeah no doubt

#

gap between the times would only get bigger

sand umbra
#

yeah if it's a near 2-minute gap on Expert then I worry for the time gap on Rev

unkempt bolt
#

i dont play summoner, so maybe there's some secret techniques i don't know about

#

i was locking them on to one hand at a time

zealous ridge
#

summoner dedicated update when

#

in all seriousness though, that's a pretty sucky gap between post-ds and post-skelly

#

with seabound really being your most reliable option

#

bar a few other weapons

#

probably phrased badly but aaa

karmic stone
#

@velvet lynx Reasoning

velvet lynx
#

uh

#

sec

frail mantle
#

also it's been suggested before

#

it's even in the don'ts iirc

velvet lynx
#

uh

#

whys that

karmic stone
#

Pensive

frail mantle
#

frequently suggested, i believe

gray nebula
#

not even suggesting summoner helmets

#

jaajaj

velvet lynx
#

honestly there should be summoner helmets too xd

#

it just makes sence since for example we have like 5 helmets for wulfrum

#

but only 3 for basically most of hardmode armors

#

excluding modded sets

young kindle
#

This is probably not a calamity mod suggestion

#

For the summoner helmets

#

The terraria devs should add those

frail mantle
#

not the rogue ones though HDfailure

frosty dagger
#

Nerf draconic elixirs effect that sets you to full health when godslayer or Silva is triggered.

  1. Usually, when you take lethal damage when fighting scal you are on the brink of death. In the past, god Slayer and Silva were like a last stand before death, and it kept the fight intense. Now when you take lethal damage with this potion it doesn't really matter. Usually you can survive for the 45 seconds for it to trigger again, and if you can't, you still get Silva and healing potions. This potion is what makes Scal quite easy when you know what to do during different phases and makes getting low on health irrelevant. This potion removes all intensity and difficulty in the Scal fight.

  2. This makes the amount of health you have with auric armor and this potion really blurry. You have the normal amount, godslayer revive every 45 seconds, Silva revive once a life. These all set you to full so you never really know how low you actually are.

  3. Usually, having or not having a particular item doesn't increase or decrease your strength by a significant amount. That is not the case with this potion, if you have it, your survivability more than doubles without having to sacrifice anything. It is one of the most busted items in the game. Not to mention the other buffs you get with it and no downside.

  4. It limits design space for later post-yharon bosses and armors. Why would you ever use a armor set without the auric armor set bonus with this potion? And all post Yharon bosses would have to be balenced around this one item.

civic pond
#

that last part is definitely uh

#

exaggeration at least

wooden wedge
#

People are supposed to be emotionally involved?

frosty dagger
#

It's intense

#

Usually when you get close to winning you are super nervous

#

And this completely removes that

wooden wedge
#

Sure hold on let me cry at the boss to let me kill it real quick

frosty dagger
#

What?

#

That's not what I mean

civic pond
#

Its not like i want to be nervous during a bossfight

#

besides if you want that, then just dont use the potion

frosty dagger
#

I find it quite similar to halibut cannon

civic pond
#

and halibut is literally a meme weapon

#

its the players choice™️ to use it

frosty dagger
#

But this potion is that busted

#

Because it doesn't say that everyone will use it

#

And it makes Scal super easy

#

Another reason Scal is much easier than yharon

zealous ridge
#

i agree draconic is kind of dumb

#

but not for the same reasons

frosty dagger
#

I felt no satisfaction from winning with this potion unlike every other time I have beaten scal

zealous ridge
#

draconic has a few issues

frosty dagger
#

Mabey if it set you to half it would be a little balenced

zealous ridge
#

firstly, it's one of those things that monopolizes a certain strategy

frosty dagger
#

What strategy

#

You don't need one with this potion

zealous ridge
#

when i say that, of course, i mean it makes you rely on your revives

#

which gets confusing and convoluted real quick

frosty dagger
#

making bootleg auric even more powerful than demonshade

wooden wedge
#

What's bootleg auric

frosty dagger
#

Yharims auric armor is so much more powerful than ours

#

But this isn't lore discussion

wooden wedge
#

What

#

Then why bring it up if it's not relevant

zealous ridge
#

against scal, your health is basically separated into
full hp
full hp godslayer cd
150 godslayer cd
silva inv
post-silva inv
i could go on and deliniate further, but the point is on rev+ at least hp is a blurry concept

frosty dagger
#

I have a habit of calling it bootleg auric

#

I'll add that to the list

zealous ridge
#

furthermore, most post-yharon encounters are made easier without it, so having them is generally a no brainer

#

its basically a free extra cooldown-locked revive buff

#

and it is something that will fuck with post-yharon balance when it comes around, so it's most likely gonna have to change to make fights retain any semblance of a real hp bar

#

of course, i don't know what they have planned for post-yharon

#

but i do know it's most likely a tricky thing to balance around, if at all

#

because it massively increases your potential hp pool

frosty dagger
#

I've edited it a lot

zealous ridge
#

note that scal has to do literally oneshot levels of damage for things to be remotely balanced (for a superboss balanced, at least) and even then the fact that the fight is considered easier than yharon by many is evident by the massive out of control power creep this buff grants

#

i hope i don't sound like im screaming like a baby

#

but those are my primary concerns with draconic

frosty dagger
#

I've added a fifth reason

zealous ridge
#

well, i don't want the sugg to be bloated now

frosty dagger
#

But I'm not sure if I should keep it because it's about design not playing

zealous ridge
#

id say rewrite it to be a lot shorter

#

that may or may not take less time but idk

frosty dagger
#

I'll work on it but keep the core ideas

zealous ridge
#

mainly the points i think you should hit are

  1. massive hp pool
  2. hp becomes convoluted and hard to understand
  3. limits design space for later balance
  4. must-have buff that isn't hindered by any downside (easy recipe, constant refilling, no real disadvantages to using it)
frosty dagger
#

I've edited it a bit more, I'm gonna post it

gray nebula
#

later balance hoohahauhaahauaha

#

its not like we're already going to need to rebalance scal when drae comes

#

also balances changesm

#

also yeah it has no downside but the revive effects dont' have any downsides either,

#

and also yeah massive hp pool but it's because scal is hard (wack)

frosty dagger
#

I believe there are better ways to makes Scal easier (if you feel like it's nessissary)

zealous ridge
#

i know yall are gonna need to rebalance her

wooden wedge
#

She is going to lose super boss status

zealous ridge
#

but that's just more balancing around a poorly executed mechanic when you could just change how it works

#

yep

wooden wedge
#

So she's getting changed sometime

zealous ridge
#

and my point about the massive hp pool wasn't just about how it makes her easier

#

it makes health harder to understand late-game

#

its basically cooldown managment: the game

teal ibex
#

i'd yoink the future balance section of this suggestion. auric will probably not exist in its current form in the future. if anything it will probably be moved and scaled, honestly

zealous ridge
#

hmm

#

well, in that case, yes id say the future balance is a bit more cloudy

frosty dagger
#

The only thing they can do is move it

#

And if they move it they would have to change draconic elixir

zealous ridge
#

but then what will draconic be used for afterwards? the flight time?

#

yeah, there would have to be a new revive mechanic added if there's gonna be a new armor set around draedon tier

frosty dagger
#

But if they were to not move it then it needs a Nerf, because it would limit design space

zealous ridge
#

either that or draconic just makes silva and godslayer... better for some reason

#

and auric becomes even more potent than it already is

#

id say you can remove the "future balance" section i guess

#

but i think it is still relevant to discuss

#

because the sugg already takes up enough space, and i prefer more to-the-point suggestions with less words to read

frosty dagger
#

I changed it

#

To what a different point used to be

teal ibex
#

i honestly don't see auric being anything other than the final armorset. i'd expect auric gets pushed later while other armorsets are interlaced in the gaps of progression

#

this is all speculation anyway though, which is why i think it's unwise to use future content as a point in general

zealous ridge
#

ye, future content is contentious

#

but i think discussing it at least could be helpful

#

i don't like suggestions based entirely off of speculative possibilites

#

but draconic still has enough merit currently to facilitate re-examining

#

the potential future balance problems are icing, so to speak

#

because we really don't know what post-yharon balance is at all

teal ibex
#

well, that's really my problem with it, is that we don't know and therefore we can't evaluate the inherent value of the "future content problem" and it leads to a point that should be minor dominating convos since everybody has a different opinion

#

i just think it's impractical to include in suggestions as a whole, both for the suggestor themselves and those in the discussions channel

zealous ridge
#

fair enough

#

and im not one to suggest those kinds of things, either

ashen warren
#

i agree it needs a nerf its stupid how people can first try the boss on death when u get hit over 20 times

zealous ridge
#

but i don't think the inherent flaws of the elixir should be ignored

teal ibex
#

don't worry, i'm not against the suggestion either. elixir is completely broken. just don't like future content stuff

zealous ridge
#

fair stance to hold

#

i just think that it should be kept in the back of the community's mind

#

there don't have to be outrageous suggestions heralding the fact that post yharon weapons should be nerfed "for the sake of post yharon balance"

#

nor do they have to even mention that in the future something could be problematic

#

ive just seen a lot of examples of ultimately poor design desisions that are stuck being changed in the middle of an update cycle

#

resulting in players having to deal with said problems for a good length of time (i think the death darkness buff at lower levels of the caverns is a prudent example)

#

specially since calamity is a bigger mod than most others on the market, making these gaps even larger

#

so, ye, understandable hect

teal ibex
#

i mean, you can't really do much about development cycles, and the death changes are in a very particular place of balance in that it was an agreed upon decision from the devs that they should be tested through public release rather than internally

zealous ridge
teal ibex
#

so i see what you're saying and generally agree that it'd be cool, but it's just not super realistic given the circumstances. it's better to work with what you're given for stuff like this

zealous ridge
#

oh yes of course

#

i suppose it's a difficult problem to solve

#

but yeah

#

👍

hollow saffron
#

tbh it could get an enhanced cooldown

#

like potions but longer

zealous ridge
#

could work in a mechanically different way, too

#

rather than a cooldown, perhaps a requirement before it can be used again

#

heck the cooldown could stay too but something more interesting than just waiting could be added

#

perhaps taking... around 1000 damage collectively could allow you to use the pot again?

#

just as an example

hollow saffron
#

could work too

frosty dagger
#

Don't worry I removed the part about how it limits design space

#

Also changed it to nerf or rework

stone yarrow
#

posted a thingy

distant gyro
void kelp
#

looks good to me tbh

#

make the main request bold to make it easy to see what you want tho

distant gyro
#

mfw cell phone exist and I never get them legit CompleteFailure

hazy timber
#

^ same, dps meter is all i need in my life

stone yarrow
#

done

unborn mango
#

I was right

#

Seabound is strong than blood clot staff lmao what

frosty dagger
#

Blood clots stick to enimies

#

The seastars charge through them

#

The blood clots have much higher dps

tired haven
#

Unless the game changed for 1347th time, blood clots don't stick, that's what dank creepers did

#

🤔

unborn mango
#

No

#

Someone did kill time one skele

#

Seabound was 3 min

#

While blood clot was 4min and 45 sec

frosty dagger
#

Oh ok my b, Ive used dank staff and assumed it would be so for both

unborn mango
#

No...

indigo fog
#

@zenith hazel

hollow idol
#

God

indigo fog
#

do people find this funny

swift bison
#

@zenith hazel mind if you smite?

civic pond
#

ok

zenith hazel
#

thought I already told you to not randomly post offtopic vids, have a mute @ruby plover

indigo fog
#

@silk scarab Death Mode lightning is already being toned down next update

silk scarab
#

Ah ok, Neato

indigo fog
#

It'll be less frequent and you'll know when it'll strike

empty geyser
#

Yes Tally Counter.

fervent citrus
#

i say compass and depth meter should be craftable

empty geyser
#

These two come really naturally to be honest.

fervent citrus
#

getting them can be p a i n sometimes

#

oh

buoyant dock
#

I just noticed a lot of people in the suggestion call for removing some of the new death features

#

Claiming theyre annoying and/or cause stupid deaths

indigo fog
#

Now suggesting to remove death mode features through a toggle is a don't

buoyant dock
#

Like the darkness in caves being annoying

Or lightning causing stupid deaths.

I just want to say. Its death mode. Thats the point. Being very very hard.

Darkness in caves? Just take torches

Lightning causes stupid deaths? Just dont be outside, go mine or something.

indigo fog
#

But i think you can still suggest to remove it entirely

timid pawn
#

But the dark toggle suggestion is good

indigo fog
#

Lightning is already getting nerfed

#

like a lot

hollow shell
#

(in the current version, torches do not solve the darkness in caves. Torches do nothing.

They will do something in the next update)

buoyant dock
#

If you have problem with darkness then just dont play death. The point of death mode is as the name suggest: death. Youre gonna die from a LOT of things.

gusty geode
#

(Something condescending about how people can't handle a challenge that's actually challenging)

#

Like
Buff the bosses to shit
People love it
Make literally anything else any harder and a lot of people get pissed really fast

buoyant dock
#

Im not mean it that way. Im saying that calling for lighting or such to be removed because theyre annoying, while theres easy way to avoid such stuff is kinda bad

quick ice
#

Just my guess, but people like having the in-between parts of the game where they can cool down

indigo fog
#

Currently there isn't a way to avoid lightning other than staying under a roof

#

but thats getting changed next update

buoyant dock
#

Like i said, calling for lightning to be removed because its "causing stupid deaths" when you can easily hide underground and mine or just remodle your house

quick ice
#

So they probably dislike some of the death mode changes since they impact you in most areas that you go and aren’t very forgiving/are completely unavoidable

#

I’d say the solutions just making all the death mode changes toggleable in the config

buoyant dock
#

Lightnings also spawn during stroms, which correct me if im wrong, torrential tear can also deal with it

indigo fog
#

it can

hollow shell
#

I'm not entirely sure why this discussion is being had

#

Both the lightning and the cave darkness are getting nerfed/reworked next update already

quick ice
#

Genesis mentioned something about the frequent requests to change the death mode changes

buoyant dock
#

I noticed multiple people in the suggestion channle calling for some of the new death mode features

hollow shell
#

Cool but like
these convos already happen when those suggestions get posted

#

You're just bringing it up again while
none of them are here

therefore solving very little

buoyant dock
#

Fair enough, we can take it to another channle or pms

hollow shell
#

I just don't think it really needs to be talked about

#

It's already resolved, next update

buoyant dock
#

I know, that isnt my point though. Suggesting to alter the mechanics and give more solutions to deal with them is diffrent than asking for them to be removed or togglable (which can already be solved by temporarily deactivating death mode)

cloud surge
#

One of my suggs has 134 stars and hasn't been delivered but the one under it has 91 stars and is delivered what

hollow shell
#

bluecheck =/= delivery

cloud surge
#

Oh

hollow shell
#

cmon man you've been here a while

cloud surge
#

I thought I saw that in the pins what

hollow shell
#

green check is delivery

cloud surge
#

Ah

hollow shell
#

blue check means that it has been suggested before and therefore won't get delivered when it reaches 120

cloud surge
#

I forgoteg

#

Ok thanks

indigo fog
#

why is water bolt's crafting recipe locked behind a spell tome when it's meant to be used in pre-hardmode

hollow shell
#

what

indigo fog
#

It uses a spell tome

buoyant dock
#

I never really understood the other reactions other than star.

And. Well. The exclamarion mark which i assume a dev thinks its an important change ?

green pumice
#

no

cloud surge
#

Because it's a material for a hardmode item and isn't that hard to find pre hardmode

green pumice
#

it means it's not checked to be not retarted

hollow shell
#

I guess it's just so you're not stuck out of Frigidflash or Tears of Heaven

You're intended to get Water Bolt from the Dungeon, but if you miss out you can get it easier later

#

Also, check the pings, Genesis

#

It has all the reaction meanings

#

"Suggestion Reactions Legend"

buoyant dock
#

Ah. Thank you.

hollow shell
#

I'm gonna unpin the star raise announcements now

#

cuz it's been like almost a month, I think everyone's got the memo

ashen warren
#

I expect a rework to demonshade armor because auric tesla is actually better

hollow shell
#

That's debatable.
It's expected that Auric Tesla would be better in several aspects, though, considering the higher complexity of their recipes

#

iirc Demonshade allows you to reach much higher DPS but Auric Tesla has better defensive abilities

indigo fog
#

Demonshade has higher damage and enrage is pretty neat

frail mantle
#

Demonshade if you want to phil swift everything, auric tesla if you want to be able to survive for more than three seconds

glass sentinel
#

auric tesla also gives more damage to weapons

#

i pretty sure

#

as demonshade isnt class specific

indigo fog
#

Auric doesn't give more damage to weapons

#

It's demonshade for damage, auric for survivability

frail mantle
#

^

glass sentinel
#

auric helmets give more damage to certain classes

void kelp
#

not significant bonuses as compared to demonshade

glass sentinel
#

if you look range weapons actually do more damage with auric

tired haven
#

It may seem like auric bonuses are small, but there are lots of them and they tend to synergize

#

I wish to believe that demonshade is better than auric at least in offence, but that's simply not true for half the classes

tepid root
#

yeah demonshade should probably be buffed

#

there was probably a suggestion about it before ech

fervent citrus
gray nebula
#

chaining suggestionsm

scenic crypt
#

is it possible to suggest that right-clicking a summon weapon would instantly summon as many minions as the player can with the amount of mana they currently have

#

only works if the player currently does not have a minion so it wouldnt override the targetting mechanic

ashen warren
#

it would start breaking with any armourset that summons a minion

#

holy shit sequence that pfps a mood also

#

i think theres qol that already does that

#

hey rasp

#

also that sugg is chained af why does this exist

scenic crypt
#

which qol mod

ashen warren
#

im not sure but im pretty sure ive played with something along those lines

green pumice
#

chain sugg

#

🗿

fervent citrus
#

But hey, there are already 3 votes sooo

frosty dagger
#

What did it say, I got a ping, was it just buff demonshade

zealous ridge
#

im fairly sure it was something like that, not that it really matters

frosty dagger
#

Thanks, I was just curious

ashen warren
#

I’m not sure but I’m pretty sure

ashen warren
#

it was a chained sugg about draconic elixir, did have a neat enough idea but yeah, chained

zealous ridge
#

making tools classless?

#

uh

#

that's a very odd thing to do

gray nebula
#

is that technically a subclass suggestion..,,

zealous ridge
#

lmao i guess

gray nebula
#

who feels like they've broken a run of a specific class because they used a tool

zealous ridge
#

i see really no reason because why would you use tools for combat purposes anyway?

#

there are like, SOME examples

gray nebula
#

they just deal melee damage because tools are melee

zealous ridge
#

but i really don't se the .... po in t

#

this is just an ungly version of the "calamity should just make vanilla fit into IT" sentiment

#

because like,,..,,.,.

#

theres no reason

#

its for a very niche part of the playerbase and doesnt add like anything to the mod

#

then again i hear skoores is one that kind of just ignores feedback in sugg discussion

#

so ill leave it at that

tepid root
#

yea he doesnt talk here and has the channel muted ech

#

i think he talked like once maybe

zealous ridge
#

as for the forbidden thing

#

that would help alleviate it's pretty limited utility, to be sure

#

but there are a lot more reasons if i recall

#

that it's not really a good armor set, let alone setbonus, to begin with

#

at this tier, you're better off using the ore mage sets, spider armor, and Daedalus

#

as flashy as it is

pulsar jay
#

does holding a tool activate the summon damage penalty?

zealous ridge
#

i believe no, but it wont give any buffs either

frosty dagger
#

^

zealous ridge
#

that was changed somewhat recently or is going to be changed

pulsar jay
#

good

#

also another feature for forbidden armor could be allowing you to right click to set targets for your minions without holding a summon weapon

zealous ridge
#

hmm

#

i remember a suggestion a while back made by our friend thomas

#

where forbidden armor would remove the summon penalty if you were wearing it

#

sort of like how fearmonger armor currently works

pulsar jay
#

it does

zealous ridge
#

Was that implemented?

#

Hmm... nice

distant gyro
#

thomas' sug was to add a tooltip that tells you that is a thing

zealous ridge
#

Oh WAIT YEAH

distant gyro
zealous ridge
#

I remember now

distant gyro
#

the real person who suggested forbidden armor penalty removal is bidoof in 2018

zealous ridge
#

Nice

sand umbra
#

giving me credit for a sugg I didn't make

#

smh

#

I didn't even exist here yet in 2018

zealous ridge
#

a

#

you suggested the tooltip at least

wet sluice
#

I think yoyo bags should be able to be crafted with any string colour.

ashen warren
#

there is only one type of string what are you talking about

worthy fiber
#
Terraria Wiki

A String is an offensive accessory that increases the range of any yoyo-type weapon when put into an accessory slot. The weapon gains about an additional 4 to 5 blocks of reach with this item equipped. White String is first crafted by the player with 30 Cobwebs at a Loom, and ...

zealous ridge
#

eh

#

thats areally minor qol thing

#

i don't think its really required

worthy fiber
#

Cobwebs are pretty easy to find right?

zealous ridge
#

yeah, strings arent expensive

#

and the color strings are vanity more than anything

#

its something i would much rather have implemented into the base game

#

than le biggest content mod

#

tis something the vanilla devs can implement

loud steeple
#

Changing All tools to classless might break some things @supple lodge

wary canyon
#

yeh but is re-logic really going to listen to us BirbDisgust

zealous ridge
#

Who knows

#

I just think it isn’t calamity’s business to worry about those things

pulsar jay
#

you know what would be way cooler and more interesting

#

instead of moab being Bundle of balloons with some flight at the end

#

what if it just gave you like 30 jumps to use

tired haven
#

might as well make it infinite by some hooks

#

Tbf sixtuple jump isn't rare idea (I believe I even had a suggestion about similar one in SIS era), but eeh

#

Very likely won't be a thing since it would stop being wings and thus combining it with tracers and such would be hella powerful combo

ashen warren
#

Then again slamming and destroying my space bar in order to rise fast enough to dodge doesn’t sound like fun to me

frail mantle
#

i mean MOAB already isn't craftable into Tracers

#

o wait you mean equipping them at the same time

#

forget what i said, i have le stupide grande

tired haven
#

Yeah, meant using both

unkempt bolt
#

who considers it cheating to accidentally hit an enemy with a tool lol