#suggestions-discussion

1 messages · Page 810 of 1

zealous ridge
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actually don't show me it if it has planned content

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lmao

void kelp
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I think having ideas isn’t going behind his back but implementing them w/o asking would be

zealous ridge
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tbf it could be all called planned content

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well rip

tired haven
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It's more considerate to hold the horses than to let know of every single rework idea imho

zealous ridge
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fair opinion

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i just like seeing le ideas

radiant meadow
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they're made way more transparent next update

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@delicate marsh

delicate marsh
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That's good!

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Should I get rid of the suggestion?

radiant meadow
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if you want?
idk

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they could use a resprite to differentiate them

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in fact

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the tornado could probably get a resprite period

hallow kraken
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Suggestion to not implement a suggestion, that is a power move

hollow shell
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@robust copper What is this referring to?

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Where is it written that we're doing the "if one person does, the boss despawns” thing?

tepid root
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he is suggesting that you dont implement an old suggestion im guessing

hollow shell
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No, that's different

radiant meadow
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we don't do that

hollow shell
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Repuls is suggesting a different solution to that problem

small talon
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well thats good cuz we shouldn't

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thats not how a suggestion works

radiant meadow
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the bolded title should change then

hollow shell
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hm?

radiant meadow
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because it severely distracts from the intent

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since it's telling us to not do something that we don't do

hollow shell
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Repuls is the person Bepis just linked

mighty knot
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@cloud surge there's already been an accepted suggestion to make all stingers more visible

cloud surge
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oh

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i didnt see

hollow shell
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@robust copper Re-ping
Check your mentions. You need to clarify your suggestion

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And now he's goin on the list

dusty stirrup
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I think it's basically a reply to another sugmas

hollow shell
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Yeah Bepis linked that earlier

dusty stirrup
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Even if it's not exactly the same thing

hollow shell
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It's the same problem but a much different solution

teal ibex
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time for a new suggestion

Don't listen to him, Repuls is right.

that one was way better hecticPog

hazy timber
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it's a suggestion to counter another suggestion 4Head

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it's all about a player not being able to respawn after they die once **in a bossfight

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thus when all players are dead the boss goes away

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and i think they understood that as if a single player dies the boss goes away?

hollow shell
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It would be great if he responded ever

teal ibex
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another one for the list hecticUWU

sand umbra
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the ping pong ditch list

hazy timber
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oh, a buddy of mine just said something interesting. if respawn prevention gets implemented it would be boring if your screen stays locked where you died untill others die/beat a boss

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iirc when i played overhaul it had a spectator mode when you died in multiplayer, that was nice

hollow shell
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@ashen warren Balance

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Greater stat buffs have shorter durations

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Some durations are intentionally short like Astral Injection and Revivify

ashen warren
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mmmm

teal ibex
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yeah this completely constricts the design space of potions

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if the limit was 4 minutes, making any powerful potions would be unreasonable, but if it was just 1 minute a ton of weaker potions would be nearly useless

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it makes much more sense to leave some design space open and ask the the incredibly difficult task of the player pressing 'b' a few times a fight

ashen warren
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sounds reasonable

ashen warren
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I’m too busy aiming and pressing five other keys please help

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please tell me they know it’s a joke

timid pawn
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Increse the chance of a meteor falling after breaking a crimson heart/shadow orb or increse meteor heads drop rate for metoeite ore or make a consumble item that summons a meteor which is bough from the mage after astrum deus.Reason: It become annoying to get meteorite after finishing your stock and you still need meteorite for late game weapons and astral armor

green pumice
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qol mods exist for this

timid pawn
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Pls let's just don't talk about other mods

opal barn
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isn't like 1 or 2 meteorites enough for pretty much everything you'd need

green pumice
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byeah

timid pawn
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For example astral armor requre alot

green pumice
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does it

opal barn
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they take 23

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you get like 60 from a single meteorite

green pumice
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thats not a lot

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you get more

timid pawn
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Steller killer

opal barn
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look

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you can get like 120 meteorite bars in 30 minutes

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and you won't need any more for the rest of the game

timid pawn
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I guess i will put it in suggestion anyway

gray nebula
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searching for other similar suggestions before sending your own is a good idea

timid pawn
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Ahh i posted one like that before

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Just search

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the one you are talking about is 02/25/2020 but i made a similar one 02/22/2020

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And deleted

hollow saffron
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Change some existing debuffs to be more unique than DoTs

Reason: A lot of the debuffs are just "take damage". This gets incredibly repetitive(hence all the memes about calamity having flame debuffs), however there are many other debuff types. For example, debuffs that increase enemy aggro, lower the player's attack speed, or reduce the effectiveness of healing would be nice instead of having lots of DoT's that are more or less the same.

distant gyro
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why add more when you can change existing ones

hollow saffron
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fair

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uh any other feedback?

tepid root
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i think its fine other than that

hollow saffron
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ok

pulsar jay
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debuff that makes all healing negative

bitter drift
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n o

pulsar jay
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steal life? damage

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pick up a heart

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damage

hollow saffron
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im scared

bitter drift
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make ravager have a debuff that heals him self though your attacks

hollow saffron
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this aint minecraft

pulsar jay
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why ravager of all bosses

ashen warren
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gimmicky debuffs echthink

hollow saffron
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undead mobs dont get healed by instant damage

bitter drift
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revenger is undead?

gray nebula
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cool debuffs are cool but they aren't really useful to make aboss more threatening

pulsar jay
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oh so you made a minecraft refrence

hollow saffron
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bunch of bodies brought to life via necromancy

pulsar jay
hollow saffron
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iban they dont have to be just for bosses

bitter drift
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no i didn't

gray nebula
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"wow haha my ennemy aggro is increased 😳 "

hollow saffron
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just debuffs in general

bitter drift
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^

gray nebula
pulsar jay
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idk man abyssal flames combined with brimstone flames makes Brimmy disgusting

gray nebula
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your proposed debuffs are also kinda boring

hollow saffron
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theyre examples

gray nebula
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and they sound less threatening than a DoT

pulsar jay
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boss zerg

bitter drift
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you know there is this one calamity debuff that does nothing

hollow saffron
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dot's are b o r i n g

sly lily
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the picking hearts damaging is in Fargo btw, dropped by mimics

hollow saffron
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and they aren't really threatening

gray nebula
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stat changes are boring

hollow saffron
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especially when you have good healing

gray nebula
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mmm

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death mode

hollow saffron
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well then what would you suggest?

gray nebula
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DoTs dealing twice as much damage

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mm

hollow saffron
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also reminder that the ideas i had are just examples

gray nebula
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I dont suggest anything, I'm just saying that the examples are as boring as a dot

pulsar jay
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lifesteal and health regen damage you

gray nebula
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thats a good and wacky idea

hollow saffron
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hadari

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you have now doomed everyone

bitter drift
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i would change in death mode that abyssal awareness debuff that will make you spawn rates 100x instead of whatever it does

pulsar jay
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sucks to be you I don't use lifesteal because nearly all of it is trash

hollow saffron
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debuff that allows bosses to heal by getting attacked by you

sly lily
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bullets come back at you after they hit the enemy, that would be a crazy one

toxic kettle
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Fish Alert

bitter drift
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^

pulsar jay
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bullets come back-

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melee memes

hollow saffron
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selneian

toxic kettle
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Selenian cringe

pulsar jay
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Hadari's skull was crushed by nebula blaze EX

sly lily
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Fargo also have a couple of "fun" status effects in Masochist

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like the "squeaky toy" making you do 1 damage for a few seconds emitting that sound each hit

pulsar jay
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unable to jump

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fall speed increased by 10x

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Heavy Gravity

sly lily
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Moon Lord in Fargo also has a cycling weakness

hollow saffron
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Obesity

sly lily
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as in, inmune to type of damage that isn't shown on the background

hollow saffron
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Movement speed and jump height decreased

sly lily
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there's also another status effect that dispels summons

pulsar jay
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that's not allowed you can't do that

sly lily
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"Antisocial" is called xD

pulsar jay
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imagine making an entire one class useless against a boss

sly lily
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well it is a debuff you have to be hit with

hollow saffron
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Antisocial: npcs refuse to talk to you

sly lily
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and the moon lord thing is the mechanic

bitter drift
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anti-virus
a buff that increase your defense when having a calamity DoT debuff (mostly pointed at the astral infection)

hollow saffron
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oo

sly lily
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that's the slime king jewel

bitter drift
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actually ya i meant life regen

frail mantle
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anti-social isn't the only debuff that kills a class

bitter drift
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sorry

pulsar jay
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does he also inflict silence, weakness, and some ranger debuff?

hollow saffron
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crown jewel:

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Slowed: Time slows down but the boss can move normally

pulsar jay
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that's just being slowed

sly lily
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another debuff perhaps could have enemies splitting even : P

hollow saffron
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Skipped: The boss literally moves 10 seconds ahead in time

frail mantle
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Maso pillars have to be beaten with the class they represent, and to do so they inflict debuffs that vibe check the other classes when you're near the Pillar

hollow saffron
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Hadari it affects gravity too

pulsar jay
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oh so essentially forced multiclassing?

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disgusting

sly lily
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I forgot to mention that Leon yeah, the pillars have that

hollow saffron
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multiclassing

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desgustang

frail mantle
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ML just straight up can only be damaged by one class at a time

sly lily
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well, you could try the all damage weapons

pulsar jay
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maybe I don't want to multiclas

hollow saffron
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^

pulsar jay
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what's the point of classes if you don't follow one

frail mantle
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Maso post-Cultist is a no monoclass zone

pulsar jay
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bad design

sly lily
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well, Fargo IS all about multiclass

frail mantle
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^

pulsar jay
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idk man I don't like thay

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not playing fargo then i guess

sly lily
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fargo is basically "use everything, cause bosses will use everything"

frail mantle
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fargo's forces you to multiclass at endgame because what's the point of classes if you'll only use one throughout a playthrough

sly lily
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the damn Eye of Cthulhu does fast bullet hell even

gray nebula
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the point of classes is to add replay value

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playing all the classes at once kinda ruins that

frail mantle
gray nebula
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instead of 4 playthroughts with a separate class, you end up with 1 playthrough with multi classes

pulsar jay
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calamity heavily encourages you to monoclass

frail mantle
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i'm not a fargo dev, i'm just saying what i assume is the reasoning

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byeah

pulsar jay
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no armor set can give you everything because all of them are based on set bonuses

frail mantle
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astral armor

sly lily
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me neither, but still the multiclass aspect is only really brought up on the celestial events phase tbf

gray nebula
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and also for maso ml just wait and dont attack instead of changing weapons Complete_Failure

queen sail
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That would be nice iban

gray nebula
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makes the fight 4x longer but at least you can monoclass it

frail mantle
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maso bosses regen health when you don't attack HDFailure

queen sail
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...if all bosses in maso didn’t start regenning if you don’t attack them for a while

gray nebula
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just use a broken weapon iirc,,m

pulsar jay
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also we're talking Moonlord here

gray nebula
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halibut cannon ,:

sly lily
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I wonder if SCal is broken in Fargo now that I think about it, but that's talk for another channel...xD

frail mantle
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is this even about sugmas anymore

pulsar jay
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imagine if there was a halibut cannon for every class

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a magic weapon that rapidly shoots ridiculous damage ice balls

gray nebula
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suggestion : respri,te providence : why : I dont like her sprite

bitter drift
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i would honestly love a helibut cannon for every class

pulsar jay
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that spit more ice balls

gray nebula
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also uh no

frail mantle
gray nebula
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please no

sly lily
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Reality Breakers for every class?

pulsar jay
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a summon weapon that summons a wyrm to fight for you

gray nebula
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haha what if broken playthrough but for every class flyshed

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wouldn't that be wacky

bitter drift
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@pulsar jay yes

pulsar jay
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a melee whip that looks like a wyrm

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shoots some ice too

gray nebula
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no wealsogud

pulsar jay
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yes

bitter drift
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mage is a jelly fish shooting electricity

frail mantle
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no thank you

pulsar jay
sly lily
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and mage is an apotheosis head but eidolon wyrm right? : P

bitter drift
sly lily
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that chases

bitter drift
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yes i am HyperEthanJudge myself

frail mantle
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Halimeme is an outlier because it's a dedicated item but any more would effectively just result in Old Legendaries 2: Electric Boogaloo

bitter drift
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@sly lily i told already
a jelly fish that shoot electricity

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@frail mantle i get it but you can joke right?

frail mantle
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yes

pulsar jay
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summoner still has the least amount of content, even in calamity

bitter drift
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ya

pulsar jay
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I don't LIKE THAT

frail mantle
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this ain't even about suggestions anymore byeah

bitter drift
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it doesn't even has a fine subclass

pulsar jay
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summoner has two subclasses

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sentries and minons

sly lily
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summoner really needs at least another sentry post moonlord... and perhaps a dev one

bitter drift
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@pulsar jay they are?

pulsar jay
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sentries

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and minons

bitter drift
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and?

frail mantle
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that's because Calamity doesn't focus on making every subclass in the game viable for a full playthrough

pulsar jay
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and?

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that's two

bitter drift
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minions are normal summoner

pulsar jay
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that's not-

sly lily
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what "is" a sub class btw?

pulsar jay
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that's like saying swords are normal melee

frail mantle
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a subtype of weapons within a class

pulsar jay
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there's so many melee weapons there isn't one that is normal

frail mantle
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for example yoyos are a subclass of melee

bitter drift
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a set of weapons that are different then the original and majority of the class

sly lily
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so what isn't a subclass in melee?

frail mantle
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nothing

sly lily
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the true melee swords? the shooting ones?

pulsar jay
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nothing. melee has too mnay

bitter drift
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flamethrowers are a subclass of ranger

pulsar jay
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flamethrowers

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gun

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bow

sly lily
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the guns aren't? the bows?

pulsar jay
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rockets

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mages?

sly lily
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so what can we suggest?

pulsar jay
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...i

bitter drift
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wait what is mage;s

frail mantle
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mage has magic guns, wands and tomes

pulsar jay
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mage doesn't have any

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literally-

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oh

toxic kettle
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do Staves count as Wands

frail mantle
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yea

pulsar jay
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magic guns, tomes, and staves/wands

sly lily
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mages is "just choose another class"

pulsar jay
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summoner has sentries and minons

gray nebula
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subclasses are dumb,;

pulsar jay
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imagine saying mage is bad

gray nebula
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give me a post DoG upgrade to the medusa head

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for my playthrough viability

bitter drift
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summoner has sentries and that's it
at the time of this comment calamity has added nothing to sentries except some dev weapons

pulsar jay
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warrior and ranger are really the only classes where you can win reliably with one subclass

toxic kettle
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what would rogue be? knives, boomerangs, ...?

pulsar jay
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since each subclass is so fuckin extensive on it's own

bitter drift
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boomerangs knives

frail mantle
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we aren't allowed to suggest things that only exist to make pure subclass runs viable

gray nebula
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actually summoner has subclasses

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minions (could even be divided into ranged and melee summons), active summons (just borealis bomber but dont care), auras and sentries

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take that,;

bitter drift
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you are trying to divide it WAY too much

frail mantle
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calamity has added nothing to sentries except some dev weapons
Spikechad, Hive Pod, Guidelight, Energy Staff and Dreadmine aren't dev weapons

gray nebula
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I'm not really trying to divide it

pulsar jay
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👏 summoner 👏 needs 👏 more 👏 content

sly lily
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borealis is basically a mage attack but with summon type

bitter drift
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@pulsar jay YAS

gray nebula
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I mean yeah everyone wants more summoner content

frail mantle
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rogue has daggers, javelins, bombs and boomerangs iirc

gray nebula
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problem being : summoner content is painful to code and sprite

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but don't worry because uh

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summon GOD

bitter drift
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throwables and boomerangs

pulsar jay
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consumables and non consumables is more simple

gray nebula
pulsar jay
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otherwise we'd have like 20 subclasses

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What

frail mantle
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o yea spiky bol meme

gray nebula
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and they all gain different bonuses from invisiblity

sly lily
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til that rogue is a thing cause it might be the easiest thing to code then

pulsar jay
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rogue is just beam swords without the sword firing the beam

bitter drift
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somehow rogues has more subclasses and more content in each subclasses then sentry summoners

pulsar jay
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the non consumables atlesst

frail mantle
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that's because Rogue is a Clam class

bitter drift
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@pulsar jay rogue is the baby of the ranger and melee class

pulsar jay
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like how do you throw a knife

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but then it's still there

ashen warren
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ah yes, seafoam bomb, the classic beam sword

distant gyro
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sword is the easiest thing to code

sly lily
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clams, the classic beam sword

frail mantle
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summoner at least has some content from Vanilla, while Rogue was built up from the ground purely by Vanilla

pulsar jay
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which is why

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i question

frail mantle
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that's why Clam has so much Rogue shit

pulsar jay
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how it has more content than summoner

gray nebula
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,m yes sylvan slasher is my favorite beam sword

sly lily
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tbf why was it made "rogue" damage if most of it is throwing?

bitter drift
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@frail mantle rogue was once throwing

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^

gray nebula
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"most of it"

pulsar jay
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removal of throwing coming in journey's end

gray nebula
#

hue

pulsar jay
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they changed the damage type in preparation

frail mantle
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rogue was indeed throwing at one point

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but it's not throwing anymore

toxic kettle
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ranged grenades HahaYes

gray nebula
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there is a lot more new rogue content than old throwing content

pulsar jay
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I don't know what throrium is gonna do about it tho ech

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but that's anothrr mod

distant gyro
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thorium will make throwing a throwing, simple

frail mantle
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throwing is staying in Modded terraria

bitter drift
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@pulsar jay keep the throwing class and deal with it

gray nebula
#

and rogue has more content than summoner because summoner is painful to code (you need multiple sprites, some being animated and you need to code an AI for the summons)

distant gyro
#

just keep the class

sly lily
#

sadly Thorium's bosses are paper

frail mantle
#

^

elder mist
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👁️

bitter drift
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i would use thorium
if it was fucking fun to me

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and by fun i mean the hard type of fun

ashen warren
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how is that related to calamity suggestions

sly lily
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compatibility regarding rogue/throwing moving onwards in cal's dev

pulsar jay
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anyway, the idea of needing to manage resources to ensure you have enough weapons for your journey is a pretty unique thing so I don't understand why they made the non consumables

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they aren't particularly special in their own right

gray nebula
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because non consumables are better

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consumable stuff is just annoying imo

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wow haha I can't just train to fight the bosses I also need to farm inbetween attemps because woops too bad I ran out of weapons

sly lily
#

perhaps Fargo could add infinite stacks like with arrows

elder mist
#

jesus christ what happened why is everyone talking about subclasses when i dont see a single subclass thing on suggestions

sly lily
#

but again it is asking another mod to do stuff...

pulsar jay
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i don't know

frail mantle
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that's just what sugma disc does™️

elder mist
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and you know what i do™️ ?

gray nebula
#

subclass god ,;

opal barn
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yeet

elder mist
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stopping dumb offtopic shit

frail mantle
#

byeag probably time to evacuate

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🛫

pulsar jay
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meanie

elder mist
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if you want to talk about subclasses there's a perfectly good channel named #calamity-mod-talk

frank stratus
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(of course if it's like, calamity related subclasses)

sly lily
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subclass suggestions are fine though right?

distant gyro
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no

sly lily
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the "don't" only mentions a "specific point" in the game

distant gyro
#

well kinda

gray nebula
#

same thing

distant gyro
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if you make a suggestion like

gray nebula
#

jsut don't ask for a new subclass weapon because subclasses don't matter

distant gyro
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"please add more rocket launchers I want a launcher subclass run to be viable"

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that is banned

sly lily
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pointing out that there's just a sentry post moon lord is banned?

gray nebula
#

yup

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also there is two

distant gyro
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there are 5

sly lily
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(a 2nd one that is rare and bad doesn't... count)

gray nebula
#

what,,

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mm

sly lily
#

5???

gray nebula
#

hollow knight sentry best sentry

frail mantle
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if you suggest add more post-ml sentries because muh sentry only run it's not allowed

distant gyro
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energy staff, lunar portal, rainbow crystal, soul lantern, <redacted>

gray nebula
#

also yea sentries are kinda dumb

distant gyro
sly lily
#

oh the ML drops <.<

distant gyro
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obviously the last one isn't out yet

gray nebula
#

wow haha sentry vs yharon haha

distant gyro
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hence the <no>

tepid root
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sentry only run CompleteFailure

gray nebula
#

don't worry, frost hydra EX will arrive

distant gyro
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frost hydra EX is lole

gray nebula
#

haha

zenith hazel
#

endogenesis but a sentry

gray nebula
#

speak for yourself

zenith hazel
#

problem solved

gray nebula
#

frost hydra EX is poggers

sly lily
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and yeah it isn't for a sentry run lol is an added assistance thing like how mages carry an arsenal of fireworks or bow, gun and such for ranged etc...

gray nebula
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yea but why

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just suggest more summoner weapons in general

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OK I made the suggestion for you

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"add more summon weapons that work as support"

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debuffing/buffing minions,, m

sly lily
#

Because summoner gameplay is basically casting your army

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Then you assisting with an ichor gun and recolocating sentry

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It isnt a "subclass" suggestion more than a gameplay loop

gray nebula
#

whjat

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I'm having trouble understanding your reasoning

sly lily
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It isnt clear due to hard mode to post being dominated by wide range sentries

gray nebula
#

,,;m

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please just write your suggestion fully and then I'll tell you why it's a bad suggestion

sly lily
#

But at post moonlord you should relocate the energy staff

gray nebula
#

because I dont understand what you're talking about

sly lily
#

What I mean is that sentries arent a subclass and ignored/banned to discuss to add some in the post moon lord range

gray nebula
#

what

#

sentries are a subclass

#

m

#

do you understand what a subclass is doe

sly lily
#

Because the loop for attacking in post moon lord is: summon army, change between ichor gun and sentry

gray nebula
#

ok but like no wealsogud

sly lily
#

I get that, but it is like forcing oneself to not use yoyos

gray nebula
#

sentries are a subclass

#

you aren't forced to use sentries

#

you can complete a full summoner run

#

that's it

#

no need for specific types of summon weapons to be added

sly lily
#

Energy staff is clearly overtuned due to the lack of sentries

gray nebula
#

all sentries are iirc

#

because you can only summon one

queen sail
#

lack of sentries

#

Orrrrrr it’s because the other two sentries are bad

sly lily
#

That too

#

A suggestion would be: rebalance the sentry weapons

#

Nerf energy staff and buff the rare signus one

pulsar jay
#

energy staff is op?

rancid urchin
#

energy staff is great

pulsar jay
#

i have it

frail mantle
#

sentries are balanced around not having too many of them

pulsar jay
#

it seemed normal

earnest pawn
#

My favorite class is ranger

frail mantle
#

see: Spikecrag

gray nebula
#

wacky fact,,; everything is balanced m

pulsar jay
#

hive pod

frail mantle
#

that too

pulsar jay
#

if you look closely at hivelings they look like edited demon heads

gray nebula
#

could we go back to suggestions

terse sundial
#

smh

#

don't bully the hive pod

sly lily
#

Yeah, that's why adding slots to sentries are kind of nonexistent

earnest pawn
#

Can you buff the phoneix blaster

#

It's fun to use

#

Flashlight underbarrle attachment

pulsar jay
earnest pawn
queen sail
#

What

pulsar jay
#

What

earnest pawn
#

Hmmm?

pulsar jay
#

dude what the fuck are you talking about?

frail mantle
#

he wants a phoenix blaster buff

queen sail
#

Do we need one though

#

Isn’t it autofire already

pulsar jay
#

what the fuck is a flashlight underbarrle attachment?

rancid urchin
#

Calamity makes pheonix blaster autofire?

frail mantle
#

yes

rancid urchin
#

didn't know that

earnest pawn
#

A flashlight, like the flare gun it lights things up

pulsar jay
#

that's completely unnecessary

hollow saffron
#

just make the flare gun light things up

pulsar jay
#

it already-

sly lily
#

Isnt that what the flare gun does?

earnest pawn
#

Yes

#

More of a joke

#

Can't Gauge people's sense of humor just joined a hour ago

sly lily
#

The flare shotgun is pretty amazing btw

#

Also suggestions isnt for memes, we joke sometimes in the middle of suggestions but... no joke suggestions please: p

earnest pawn
#

Fine

sly lily
#

But hey if you want to make your joke a reality try to get a dedicated weapon made and get a Boktai like gun made lol

hard crescent
#

For the multiplayer thing with bosses despawning after the death count is equal to the player count , thats not the greatest idea

#

If you are doing really good but your friend gets spawn killed, you get punished

gusty geode
#

Tbh I think that's fair
Obviously not everyone was ready for the fight
So the one who wasn't ready shouldn't be rewarded because their team carried them

sly lily
#

If a way to nerf multiplayer regarding player deaths was there i would prefer if it was a global debuff for each player death that increased respawn times per dead player

hard crescent
#

On multiplayer, where the mere presence of another player makes it harder for everyone since bosses have more health

#

If someone carries the whole boss, they deserve the win more than the other player deserves a loss

sly lily
#

That's kind of what happened with me with my friend (which is kind of noob xD)

pulsar jay
#

book of skulls is fucking stupid

#

a boss that you can't farm reliably unless rng has a percentage drop?

ashen warren
#

I thought Clothier sold a summon for him

#

(I got Cosmic Discharge. I’m a mage. Fml)

gusty geode
#

Isn't he summoned by killing the Clothier

wooden wedge
#

killing the clothier while having his voodoo doll equipped iirc

frail mantle
#

^

hazy timber
#

Bosses get buffed based on amount of players?

#

Read that thing up there

robust lava
#

It's a vanilla expert feature

#

Boss health scales strongly with the number of players, but I believe Calamity tones the boost down

hazy timber
#

Dem, didnt know about that

ashen warren
#

yeah because who plays multiplayer when it doesn’t work

hazy timber
#

I still think it's fair because multiple players deal double,triple and on more damage

frail mantle
#

That depends

fervent citrus
#

Some suggs that reached 120 votes havent been approved, just sayin smugyon

frail mantle
#

If every player is running different classes, there’ll usually be one of them that carries the whole fight because the classes deal wildly different damage

#

Also checkpins

hazy timber
#

I meean, everytime i play with my buddies we always compare our dps through the meter

#

And its always such a close amount to eachother, it only blows that up when one of us gets a legendary wep

frail mantle
#

Well this is just me assuming I don’t have friends to play with so I wouldn’t know how it is to play mp HDFailure

fervent citrus
#

Oof

hazy timber
#

Still wish someone corrected me sug saying there is indeed a multiplayer scaling b4

sly lily
#

@ashen warren idk if you know that, but Cosmic Discharge is a component on making Apotheosis, so that's actually a great drop

#

sorry for the tangent

#

btw I read again the "Don't" file and it mentioned that giving uses to the Rock was one. But why not a self-kill one?

#

it is a comedic item, so a reaction of using it and mentioning something like "player hit himself with the rock out of frustration" or similar might be funny

radiant meadow
#

the rock doesn't need to do anything

sly lily
#

i know

frail mantle
#

would probably count as a meme sugg

sly lily
#

I guess it would feel like that yeah

#

and I suppose SCal lore fits the bill already

hallow kraken
#

there’s already the comedic effect of xeroc saying that’s your reward

sly lily
#

oh, wait, the voice from Terminus is Xeroc?

gusty geode
#

"What's this?"
"A rock."
"Well, what do you want me to do with it?"
"KILL ME."

sly lily
#

^

#

specially if the rock was held and made the "use" animation before dying for added effect... but yeah

ashen warren
#

Is there a particular reason Nightmare fuel and Endothermic Energy float?

#

Also I thought Apoth was a meme weapon that wasn’t very good

hallow kraken
#

I mean, why shouldn’t they float

#

Endothermic energy makes sense because like it’s a mass of energy or whatever I’m sounding stupid here aren’t I

sand umbra
#

Apoth isn't a meme wep

#

you're thinking of Apoth and Friends, a meme mod by The Great and Powerful Terry™️©️

queen delta
#

Probably late, but I got the black belt removed from abyssal mirror because it was already used in master ninja belt

#

There can be another alternative for the abyssal mirror dodging, but black belt shouldn't be one of them

versed tundra
#

I don't know if that was already suggested or not:
Give Ceaseless Void's Dark Energies a healthbar
During this fight you often need to look at the tiny line of text stating how many minions are left, which is kind of awkward. Why not make their total remaining HP clearer?

Any thoughts? I don't think I need to add more to this. It's just common sense, after Calamity's brothers got the same treatment.

foggy plover
#

I mean ceaseless itself is .1 % of the healthbar so its kinda just the voids anyways

versed tundra
#

Yeah, but having only the healthbar for the minions would be weird

#

they need to keep it in, that's for sure

indigo fog
#

Isn't their total health already shown on the healthbar while CV is invincible?

left crest
#

yes

sand umbra
#

Dark Energies aren't secondary to the CV fight like Calamitas' brothers and the individual Perforators are to their respective fights though

#

they literally make up like 80% of the fight

#

consider also: they'd die in .2 seconds either way so the healthbar would be coming up for nothing

#

CV's current healthbar is effectively just a way for you to know how many Dark Energies still exist in the world, just in case you're missing one and not seeing it

distant gyro
#

CV's current health bar is already essentially a health bar for dark energies yes

queen sail
#

Can I sugg that the key bindings to toggle the calamity health bars be removed and become, y’know

#

A config

distant gyro
#

Can I tell you that that's already a thing?

#

check the configuration options and game controls page on the wiki

tepid root
#

kirby reeee

ashen warren
#

so why are there no accessrys in pre hardmode for range stuff or am i jsut not lookign in the right areas?

karmic stone
#

Ranger is the most powerfulish class for Pre Hm already

ashen warren
#

i was going suggest a magnet to collect arrows or somthing

karmic stone
#

Balancing more gear for it would be cbt

ashen warren
#

mmmm ok that would explain it thanks

tired haven
#

Yeah, ranger is quite a powerful nihilist there

unkempt bolt
#

though he is kinda right

#

there are few PHM accessories specifically for ranger

#

doesn't really need it, since it's as powerful as it is

ashen warren
#

i guess i can make easy work with cnaged classes from magic to ranger without worrying to much on accesrys

#

i was hopping for like utility stuff for ranger or somthing realy simple

unkempt bolt
#

calamity only adds 3 ranged accessories

#

according to wiki

ashen warren
#

but its really up to the creaters to decide if its a good idea

tired haven
#

ranger works so good you can use it in magic armor when you are out of mana or actually suitable spells echmelt

ashen warren
#

the class set up shows no items fro pre hard more where i am at i still cant kill skelitron

#

crab bar dont make me test that im crazy to

unkempt bolt
#

it's not even a meme lol

ashen warren
#

ill go test it on skitron i may make a mine cart lpp to fight him

#

loop

#

nibis gail corse is a fun bow

#

force uhgggg i cant type sorry

tired haven
#

I mean, there isn't much to test
Best ranged thing you'd have for most of prehm is victide. It gives like 10% stats and the occasional projectile on hit. Wack
Most accessories are classless, the only notable popular exception for mage is mana flower

#

Thus, you don't lose too much wesmart

unkempt bolt
#

and rogue's billion accessories

delicate marsh
#

That's because rogue wouldn't have any otherwise.

tired haven
#

6 in prehm is pretty decent but not that much tbh

queen sail
#

@distant gyro @tepid root I haven’t played this game in a while reeeeeeeeee school and ib classes omega meme

#

Gimme a break

distant gyro
tepid root
#

ech

ashen warren
#

aaaaaaaaaaaaaa

hollow shell
#

(Wow 'somebody stole my soup' didn't just ding-ding-ditch)

#

(They ding-dong-fled the country)

#

(... they're still in the server but takin nearly 24 hours to respond to a ping is a bit much)

tepid root
#

why are people starring this suggestion without even knowing what it means tbh

sand umbra
#

their sugg is against the rules anyway

#

by law of chaining

#

and it's clear they ain't comin' back to change it

hollow shell
#

I don't even know if it's chaining

#

It doesn't quite match up with anything posted recently unless he like, really misinterpreted Repuls's

tepid root
#

he's responding to a suggestion that didnt even get approved yet CompleteFailure

hollow shell
#

Which suggestion

#

I swear to god if you post Repuls's

tepid root
#

repuls's

hollow shell
#

again: same problem, different solution. The thing Soup is saying to not do is not the same as what Repuls is suggesting we do

terse sundial
hollow shell
#

Alright, I'll deliver it then

unkempt bolt
#

i've updated my suggestion to include astrum deus

gilded pike
#

suggestion, resprite providence to the radiance on april 1st then change her back the next day

tepid root
hollow shell
#

fun fact: Providence came first

#

I'm not bein accusatory btw I just legitimately think that's a fun fact due to how similar they were in various ways

pliant bone
#

iirc it's more based of Volcarona right?

#

or just looks very look like?

hollow shell
#

Yeah, Volcarona

mental path
#

maybe dont have throwing bricks made by red bricks at an anvil?
it's already a brick... just throw it, why is an anvil required? what are you doing to the brick to make it "throwable"?

#

what do you guys think of my suggestion?

#

i get that you need atleast a little progression to make a powerful start-game item but it makes no sense to me

tranquil vale
#

you need something to "convert" the red bricks into throwable things

mental path
#

ok so imagine i have a brick in my hand right now, do i need to do anything to it to throw it? no

tepid root
#

because ingame, you cant just throw the brick, its already a placeable block, it would also be very wacky

mental path
#

what im trying to suggest is making throwing bricks craftable by hand

#

red brick = throwing brick, no crafting station needed

tepid root
#

ah

worthy fiber
#

Blocks are stacks of bricks though

#

You can't just pry bricks apart

mental path
#

its not like theyre stuck together or anything

#

you fire up some clay in a furnace and you get red bricks in terraria

worthy fiber
#

What if there's cement ://

#

You don't stack bricks to make a house ://

mental path
#

the only craftind ingredient is clay, theres no cement involved

#

thats just unrealistic block physics

worthy fiber
#

Now obviously there's a few errors in logic in crafting

#

How do you just hammer some magic swords together to make a bigger sword? It's not accounted for

#

But practically I think these brick blocks should be treated more as cemented bricks, and that you shouldn't give the impression that you just pry them apart like that

#

Again, a wall isn't just a pile of bricks

mental path
#

you can have floating dirt blocks in the air

hearty plaza
#

just throw an entire block at your enemies

worthy fiber
#

refer to above statement

mental path
#

so following that logic, i can make a house with bricks without cement

#

you can have floating dirt blocks in the air

hearty plaza
#

i just think this isnt a big enough deal to warrant the change

#

anvils are easy as hell to get

worthy fiber
#

Frankly that doesn't prove the bricks don't have cement

#

also ^

mental path
#

that proves that you dont need cement

worthy fiber
#

does not :/

mental path
#

i get that you need atleast a little progression to make a powerful start-game item but it makes no sense to me

#

it does

#

i can have floating bricks that are immovable, therefore i can make a brick house

#

its block physics that make the game itself

#

theres no proof that youre using cement with the bricks

gray nebula
#

iirc balance > logic

hearty plaza
#

^

uneven wing
#

Stop trying to put real world physics in terraria

worthy fiber
#

just stick with that instead of trying to logic, we'll just go around in circles

mental path
#

i agree but anvils are already easy as hell to get, and you get 150 throwing bricks from the starter bag

worthy fiber
#

So why remove the anvil?

mental path
#

so why need the anvil?

worthy fiber
#

progression?

#

Bricks are non-renewable until you get an anvil

mental path
#

i agree but anvils are already easy as hell to get, and you get 150 throwing bricks from the starter bag

gray nebula
worthy fiber
#

Yes, but they're non-renewable so go get an anvil so you can make more

#

ta-dah

mental path
#

what

worthy fiber
#

effort

#

more effort means more bricks = progression

mental path
#

im losing many brain cells just talking here rn

#

clay is easy to find and is in big clumps, 2 clay = 1 red brick = 25 throwing bricks

worthy fiber
#

let me make it clear then :/
The game provides you with bricks, but you have a limited source. Get an anvil so you can get more. yay, progression.

#

That's literally it why would you bother with that

mental path
#

you can use 150 bricks for quite a while... much longer than needed to have an anvil by the point you've used them all

hearty plaza
#

so whats the point of moving them from anvil

mental path
#

common sense

worthy fiber
#

Different people waste different amounts of bricks, anyways

#

idk man kinda seems counterproductive

mental path
#

it's already a brick... just throw it, why is an anvil required? what are you doing to the brick to make it "throwable"?

frail mantle
#

You’re breaking apart a solid chunk of bricks

worthy fiber
#

We just said trying to apply real world logic into terraria wouldn't make sense, and that the progression in the mod benefits more from having an anvil

#

that's it

hearty plaza
#

when do we get the option to just throw the solid chunk of bricks at enemies smh

tepid root
worthy fiber
#

Sandgun probably counts, it's sand

frail mantle
#

Throwing Bricks EX

mental path
#

terraria has some real world logic

tepid root
#

lol ok

mental path
#

but its not enough to make it realistic

worthy fiber
#

You just said dirt floats

#

smh

mental path
#

i didnt say the whole game is logical

#

i said it has some logic

worthy fiber
#

Why does it matter that there should be more logic then??

#

it's pointless

mental path
#

like for example: you heat up clay to make bricks, just like the real world

#

r u kidding me rn

worthy fiber
#

I just don't see how beneficial this suggestion will be considering what we've discussed

mental path
#

its not just for logic, its just annoying to get an anvil for something logical to do without one

hearty plaza
#

if you find getting an anvil annoying you have bigger problems than throwing bricks requiring an anvil

mental path
#

unless you dont stumble against some iron/lead it is annoying

hearty plaza
#

you literally just need to get 50 silver and 2 houses

#

which is

#

not hard in the slightest

fervent citrus
#

basically, there are many illogical stuff in the mod, and changing them to make sense will break the progression/gameplay/playthrough, which is not something worth for to the majority

mental path
#

it harder to get 50 silver and 2 houses than 15 ore

fervent citrus
#

yes, thats true

mental path
#

what part of not requiring an anvil to make throwing bricks would break the progression/gameplay/playthrough

fervent citrus
#

because they will be too easily accessible

#

and will make other weps useless

worthy fiber
#

Aren't throwing bricks pretty strong?

mental path
#

and anvils are easily accessible?

fervent citrus
#

they are

#

yes, easily enough anyways

worthy fiber
#

They're accessible, but you have to get the ore

#

Which means going out into the world for a bit, and generally through the underground layer

#

which is past the clay blocks

#

Y'know mining blah blah

fervent citrus
#

hmm, lemme put it like this:

mental path
#

clay blocks are really easy to find willow

worthy fiber
#

Yes, that's my point

mental path
#

you see a lot just walking around

worthy fiber
#

Yes

fervent citrus
#

even if the bricks are craftable by hand, it wont make much of a difference in the pile of illogical stuff anyways LUL

mental path
#

^

worthy fiber
#

And if you go further in progression you should be able to renew bricks

fervent citrus
#

so why suggest? smug

worthy fiber
#

The whole thing's been spelt out

fervent citrus
#

except for the typis :P

#

:l

mental path
#

it's already a brick... just throw it, why is an anvil required? what are you doing to the brick to make it "throwable"?

worthy fiber
#

bad typing :/

fervent citrus
#

yea, thats one of many weird stuff taxevasion

mental path
#

yes so my suggestion it to make it not weird

worthy fiber
#

How many times have we brought up logic already taxevasion

mental path
#

thats a bad excuse

worthy fiber
#

It's your excuse bruh

fervent citrus
#

ight i give up arguing, imma go nohit QB bye HDfailure

worthy fiber
#

Take care HDfailure

mental path
#

"logic doesnt count for games" is a bad excuse

fervent citrus
#

this aint goin anywhere anyways henkhenk

worthy fiber
#

contradiction moment

mental path
#

not with the extra chromosome

#

i dont see the contradiction

worthy fiber
#

imagine attacking the character instead of the argument 😳

mental path
#

that is the only message where i have

#

and youre changing the subject

worthy fiber
#

if you argue for logic then you must believe that brick blocks are more than bricks, right

mental path
#

we just talked about that....

worthy fiber
#

as bricks use cement to adhere to each other

#

yes

#

You're contradicting yourself because you say that the bricks can just float

#

While arguing that real-life logic is important for games

mental path
#

i can have floating bricks that are immovable, therefore i can make a brick house

its block physics that make the game itself

#

but its not enough to make it realistic
i didnt say the whole game is logical
i said it has some logic

worthy fiber
#

So if you think the game should define its own logic, where will you base that off?

fervent citrus
#

wait wait wait, lets try this again: Breaks says that some piece of gameplay in the mod doesnt make sense, willow points out that it wont make much of a difference anyway, i say that making it logical will lead to lower 'gamplay quality' we will call it (all with me? k). So my logical solution for this is.... drumroll

#

see whether the sugg reaches 120 votes HDfailure

worthy fiber
#

ah yes that is indeed a good suggestion

fervent citrus
worthy fiber
#

this is a democracy after all

fervent citrus
#

yes

worthy fiber
#

or part of it HDfailure

mental path
#

most good suggestions dont reach 120 stars so that doesnt settle anything

fervent citrus
#

ok, your solution?

worthy fiber
#

Maybe your suggestion wasn't good :/

fervent citrus
#

wait wait, let him speak taxevasion

worthy fiber
#

sorry :/

mental path
#

i dont have one other than getting you to understand to prove my point

fervent citrus
#

understand that...?

mental path
#

...that an anvil shouldnt be needed to throw bricks

worthy fiber
#

it's a block of bricks

#

not a pile of bricks

pulsar jay
#

breaks

#

you have to go homee and heat up the clay any fucking way

mental path
pulsar jay
#

you're already home, just craft the throwing bricks at your fuckin house

mental path
#

what

pulsar jay
#

you have to be at home to make the bricks

#

they need to be made at a forge

mental path
#

yes, but at the start of the game i may not have an anvil

#

like, in a new world

pulsar jay
#

YOU JUST SAID 150 BRICKS IS MORE THAN ENOUGH TIME TO GET AN ANVIL

mental path
#

yes, but why do i need an anvil?

pulsar jay
#

notice that the bricks are large chunks of brick

#

but the throwing bricks are a single brick tile

mental path
#

its one brick, as suggested by its name

pulsar jay
#

look at the spirte

mental path
#

look at the name

pulsar jay
#

then how do you get 25 bricks to throw from 2 bricks

mental path
#

its 1 brick to 25 throwing bricks so that you dont have to use up all the clay from the world to make a stack

#

its for gameplay purposes that you get 25 from 1

tepid root
#

but logic says 1 red brick should make 1 throwing brick

mental path
#

i just talked about logic earlier

gray nebula
#

so logic applies except when it doesnt

tepid root
#

yeah this is what youre saying lol

gray nebula
#

also it might be called "red brick" but it looks like multiple bricks

mental path
#

that is not what im trying to say

gray nebula
#

ok cool but like could we stop

#

this argument isnt going anywhere

#

basically logic doesn't apply, it's crafted at an anvil because balance

mental path
#

im saying logic doesnt apply when it shouldnt, or when it needs to not for the game to be itself

gray nebula
#

balance,,m

mental path
#

its just as balanced as having it not craftable with an anvil

gray nebula
#

,,,;

pulsar jay
#

alright man you need to pump the breaks

mental path
#

ok that made me laugh

gray nebula
#

no because throwing bricks are strong,, and so you need to be slighly more advanced

#

so you can't just craft them directly before even going mining

mental path
#

then why do you get them from the starter bag?

gray nebula
#

to help you surviv,,em

#

then you run out, and so you'll have to get an anvil

pulsar jay
#

serious though, someone needs to take a break from this conversation because it's going nowhere

gray nebula
#

yup

#

tldr : balance, we don't care about logic

mental path
#

i can go a full mining session without using the 150 bricks i get from the bag, yet you say that?

gray nebula
#

ok cool

pulsar jay
#

if you can go for a full mining session without using the bricks you can craft an anvil before you even run out

mental path
#

even if the bricks are craftable by hand, it wont make much of a difference in the pile of illogical stuff anyways LUL
as lulminite said earlier

gray nebula
#

some people prefer to explore

#

that sure as hell is wacky

#

wulfrum controller is obtained in the starter bag yet it is also crafted at an anvil,;em

mental path
#

yes so having it need an anvil or not is the same balance-wise, but its more logical to have it not need an anvil

gray nebula
#

so you can just ignore the starter ag

#

ok cool we DONT CARE about the logic

mental path
#

thats because every other wulfrum thing is crafted at the anvil

gray nebula
#

m,;;;,;: ,z z;z, ;,.,,,..,,..,,

#

ok

pulsar jay
#

Cirrusly, why the fuck is this still happening

mental path
#

then whats your process of thinking as a dev? "having this be made at an anvil and by hand is almost the same balance-wise... what should i do to decide?"

gray nebula
#

ok

mental path
#

i say look at logical stuff

fervent citrus
#

wait we still about logic?

mental path
#

they brought it back

tired haven
#

Oh dear, what a mess

pulsar jay
#

you're converting a block of bricks into a bunch of throwable briked

fervent citrus
#

...maybe they are reviewing your suggestion? SandJudge

pulsar jay
#

what are you going to do? break it by hand?

fervent citrus
#

ye, this is a mess

pulsar jay
#

it's the start of the game you're not a god yet you can't do that

mental path
#

Hadari, you do much more illogical stuff during the crafting process

gray nebula
#

,,;

pulsar jay
#

listen dude I'm about to break your neck

gray nebula
#

m

fervent citrus
tired haven
#

If you want to talk about illogical stuff, creating a full block of bricks only to disassemble them into a bunch is also illogical, let's craft those special bricks separately /s

fervent citrus
#

how about this: you can craft clay blocks only with an anvil

pulsar jay
#

it's a brick BLOCK

worthy fiber
#

^

tired haven
#

^

gray nebula
#

it looks like multiple bricks

#

,,;

delicate marsh
#

You can see multiple bricks in the spirte

mental path
#

lulminite then that wouldnt make any sense

fervent citrus
#

why? :P

mental path
#

because you need to heat up clay to make a brick

gray nebula
#

I thought logic didnt apply m

worthy fiber
#

It's a block of red brick, like how you have a block of noodles

fervent citrus
#

wait, are we talking about clay blocks or bricks?

delicate marsh
#

This is turning into insanity

worthy fiber
#

it's not one noodle

pulsar jay
#

who gives a fuck?! how do you sit in a glass chair

delicate marsh
#

Carefully

mental path
#

yes but who said the bricks are stuck together? we talked about this a little earlier

gray nebula
#

ok epic challenge : stop talking about this suggestion

fervent citrus
#

fuck it, im leaving

gray nebula
#

or I ask the other devs to strait up remove throwing briccks

fervent citrus
#

cant believe we can get so low to argue about bricks

delicate marsh
#

So, does summoner have a sort of ultimate accessory like the elemental gauntlet or elemental quiver?

worthy fiber
#

Statis Belt thing

zenith hazel
#

statis' belt of curses

indigo fog
#

^

worthy fiber
#

Though it doesn't do anything for sentries but I guess it's like the yoyo situation

zenith hazel
#

imagine sentries post-DoG iirc

mental path
#

ok instead how about this so we ignore all the "brick block" crap: 2 clay at furnace = throwing bricks, no need to convert into red bricks

delicate marsh
#

Summoner has to to share an ultimate accessory with rogue.

#

Huh

zenith hazel
#

bricks are already getting their recipe toned down next update, move on

fervent citrus
#

ayyy

pulsar jay
#

nani?

fervent citrus
#

thats good news

zenith hazel
#

and we're not gonna balance around common sense, that'd be nonsensical for terraria

tired haven
#

5/5 stats of rogue in the belt is about nothing in lategame tbh

pulsar jay
#

👏 👏 👏

fervent citrus
#

lategame for summoner kinda ech

zenith hazel
#

that's like wrong but ok

gray nebula
#

don't worry gamers,.,., more summoner stuff soon ™

#

(never)

pulsar jay
#

let's talk about yoyos

zenith hazel
#

where have I heard this before

pulsar jay
#

how much content does calamity add for them besides the weapons themselves?

tired haven
#

Probably there

mental path
#

and we're not gonna balance around common sense, that'd be nonsensical for terraria
thats like saying you dont have common sense

pulsar jay
#

terraria has no common sense

mental path
#

it does

fervent citrus
#

yes yes, whatever

pulsar jay
#

dude

#

look at the end game

mental path
#

therefore, 2 clay blocks at a furnace makes bricks

#

thats common sense right there

zenith hazel
#

ok

fervent citrus
#

ah shit here we go again

pulsar jay
#

look at the end game in vanilla

#

what are you

zenith hazel
#

but like, move on from the damn suggestion already

pulsar jay
#

you're a beetle fucking swinging around a flail that shoots bubbles

mental path
#

im not saying the entire game is logical @pulsar jay

zenith hazel
#

if it gets delivered then the devs will consider

pulsar jay
#

nobody cares

fervent citrus
#

how about this: queen bee starts firing stingers a bit later after dashing at high speeds in dmode

#

good sugg, right?

#

cuz after dashes you inevtably get hit

#

i do anyway taxevasion

pulsar jay
#

Dmode: Getting hit by queen bee spawns some bees

#

how do people nohit skeletron before clothier moves in

#

skeletron should be briefly unable to damage you when spawned

#

summoning him is the cheapest shit

tepid root
#

yes

tired haven
#

Old as world suggestion iirc
also tbh just a bit of positioning made it that I never got spawnkilled after a single incident

fervent citrus
pulsar jay
#

where are you positioning yourself though

fervent citrus
#

below :P

pulsar jay
#

.-.

tired haven
#

To the side, then dash like 0.5 secs after activation

tepid root
#

still kinda ech

pulsar jay
#

not everyone is using a dash

tired haven
#

doubt

fervent citrus
#

i do, do i count :P

tired haven
#

Well I mean normal mode players don't... but they also don't nohit

pulsar jay
#

I don't think any of the battles were designed exclusively to be completable only with a dash

tepid root
#

i mean even out of no hits, its just a cheap hit

tired haven
#

Okay okay you can just drop down or even walk away with high MS, dash is just universal option

pulsar jay
#

how much yoyo content does calamity add other than the yoyos themselves?n

#

does it add yoyo bag upgrades?

tired haven
#

Nothing. Because the only melee subclass that was blessed in first place is said yoyo

#

thx vanilla

pulsar jay
#

because redigit is a yoyo enthusiast

#

I don't think i spelled his name right cause i am a retard

tepid root
#

MS?

pulsar jay
#

idk read it on the wiki

#

"In real life, Redigit is a yoyo enthusiast and makes personal use of One Drop YoYos.[1] In addition to their designs being introduced to Terraria, One Drop released real-world counterparts to the Kraken and Terrarian"

tepid root
#

meme

#

whats MS tho crab

tired haven
#

movement speed

tepid root
#

oh

pulsar jay
#

who has the movement speed for that?

#

you need a few seconds to accelerate if you have frostsparks

tired haven
#

Anyone who deliberately placed one sunflower and ate food

pulsar jay
#

why are counterweights so fuckin useless

#

they never hit anything that is a boss

queen sail
#

Because rule of haha funny cool 😎

pulsar jay
#

let us turn caught piggies into pets

queen sail
#

I think that’s a thing already

#

Oh

#

Pets

empty geyser
#

Imagine throwing bricks matter

young kindle
#

CirrusChibi_1 CirrusChibi_2 brick is love

#

Brick is life

tawdry cliff
#

Brick be useless as terra blade after moonlord

ashen warren
#

is it me or is the astral infection music too low compared to the rest of ingame music?

hollow shell
#

Volume-wise?

ashen warren
#

ye

fervent citrus
#

try checking other modded soundtracks

#

might have had the same issue

hollow shell
#

And the Crag / Sulphur Sea themes are fine?

#

yeah

ashen warren
#

crag and sulfur sea is fine

#

astral infection is a little bit too low

fervent citrus
#

hmm, i had the same with hive minds theme

hollow shell
#

Odd, then
I never noticed that

#

Sound files seem fine

#

waveforms about equal size n' all that

#

New Astral themes are getting in soon anyway so whatever you're experiencing will prolly be fixed then