#suggestions-discussion

1 messages · Page 807 of 1

ashen warren
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Are permanent mana power ups supposed to be bypassing the 400 mana cap?

radiant meadow
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bug fixed next update

ashen warren
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Okay, dope. Honestly should patch out the 400 mana cap entirely

gusty geode
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Wrong chat but Xeno Staff is good so I hear

frail mantle
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no worries

indigo fog
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oh my golem lore item suggestion got denied

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maybe the strong damage boost was too specific

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but it needs something

distant gyro
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I think damage doesn't fit golem lore

keen geyser
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it'd make more sense for it to be defensive

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for sure

distant gyro
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yea, like 10% DR or something

keen geyser
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perhaps like a permanent 5% dr, increasing to X when you're standing still?

pulsar jay
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the last thing you need post golem is to be standing still

keen geyser
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yeah but giving it 15% free dr at all times is too much

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also it already has the standing still mechanic

pulsar jay
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you cannot stand still during calamity bosses you NEED to be on the move

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yeah, that's why it's already trash.

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golem's movement is all jumps

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so how about

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decreased horizontal acceleration and slightly decreased horizontal soeed

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greatly increased jump height and jump speed

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increased life regen while grounded

marble mirage
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i was thinking something different
since the golem is about jumping, i had a somewhat unique idea

  • 10 defense and increased manuverability while in the air and removed fall damage while in your inventory, but it only works if you don't have wings equipped
keen geyser
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so literally useless otherwise

marble mirage
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yeah
you're trading away your wings for beefed up stats

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probably a dumb idea, but eh

indigo fog
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Would it be worth it? wings don't only give improved mobility

radiant meadow
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ooa armors are already really strong so like idk about that

keen geyser
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^

marble mirage
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hmm

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i would have to think about it more

pulsar jay
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remember ben

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we're talking about sentries here and not minions

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sentries by themselves aren't much

radiant meadow
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and sentries are super fucking strong

keen geyser
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have you used cryogenic staff

radiant meadow
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when you stack them with ooa

pulsar jay
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you can't take them with you and you need to be on the moce

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move*

keen geyser
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and hive pod

marble mirage
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i'm just thinking about ways to make the players reconsider using wings for buffs and stuff

frail mantle
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spikechad moment

pulsar jay
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spikechad is a sentry?

frail mantle
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yes

keen geyser
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spikecrag

radiant meadow
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spikecrag staff

marble mirage
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activate the spike swarm

indigo fog
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you can't take them with you and you need to be on the moce
i mean you can spam sentries

keen geyser
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think about it, having 3 sentries with ooa stuff

pulsar jay
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if you're spamming sentries you can't use the hybrid stats

keen geyser
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calamity sentries don't really seem balanced around having multiples of them

marble mirage
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yeah and a bunch of sentries can be used midair

radiant meadow
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they're not

keen geyser
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since calamity doesn't add a lot, if any items that increase sentry slots

marble mirage
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well, as in they stay in mid air

radiant meadow
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calamity doesn't touch sentry slots

pulsar jay
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i don't see any summon gear exclusive to calamity that boosts sentry casp

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cap*

keen geyser
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yeah

radiant meadow
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because there isn't

keen geyser
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there's a reason for that

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3 cryogenic summons can solo everything from cryogen to lunatic cultist

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with relative ease

pulsar jay
radiant meadow
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more reason to not buff them

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also

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it's a 25% nerf

keen geyser
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a single cryogenic staff is meh, 3 of them is just insane dps

radiant meadow
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not 10%

pulsar jay
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fuck

radiant meadow
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:)

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also, the reason forbidden set ignores it is because the armor is most likely still a heap of garbage

pulsar jay
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because it is

keen geyser
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yeah

pulsar jay
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it's trash

radiant meadow
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exactly

keen geyser
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im still gonna use it to spite god

radiant meadow
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ooa armors are not a heap of garbage

frail mantle
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forbidden is meme

radiant meadow
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so buffing them isn't going to work out

pulsar jay
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i mean to be frank ooa 3 is generally only viable to fight post ml

radiant meadow
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it can be fought post golem

pulsar jay
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every guide I've seen on ooa 3 is people using post ml shit on it

radiant meadow
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and that's how it should be balanced

keen geyser
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even the early sets are good

frail mantle
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iirc OOA armor+spikecrag can absolutely shred Polter, Prov and Fishron

radiant meadow
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although aerial bane is a balancing meme

pulsar jay
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i love that ooa's weapons all have cool and unique effects but...

marble mirage
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wait i thought spikecrag was bad

keen geyser
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spikecrag is

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nutty

pulsar jay
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they all are pretty bad except for the 2 good sentries

frail mantle
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spikecrag is about as far away from bad as you can possibly get

radiant meadow
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aerial bane is most definitely not bad

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phantom phoenix is okay

pulsar jay
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how does spikecrag work

frail mantle
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which is why iirc it's getting nerfed next update

keen geyser
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shoots spike

pulsar jay
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rapid spike shots?

frail mantle
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spams spikes

keen geyser
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very fasty

frail mantle
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that's all it does

radiant meadow
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spikecrag is getting nerfed?

pulsar jay
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how long is it viable

marble mirage
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spike storm but in terraria

keen geyser
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like, all game

radiant meadow
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all Calamity sentries have the default sentry time

distant gyro
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not yet but planned to sometimes @radiant meadow

radiant meadow
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however long that is

distant gyro
pulsar jay
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you're telling me to fight dog with spikechad

keen geyser
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you could

pulsar jay
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it's better than E staff?

radiant meadow
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you should fight dog with subjugators, sirius, and calamari

frail mantle
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Spikecrag is viable on polter

pulsar jay
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I've been trying to fight him with the thorium endgame set

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it's not working and I'm dying a lot

radiant meadow
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although

marble mirage
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bro

radiant meadow
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this is kinda steering away from the suggestion at this point

pulsar jay
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Sirius is buggy and doesn't work

marble mirage
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the ragnarok armors may be strong, but they're not THAT strong

frail mantle
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it's really good on enemies with fat hitboxes and enemies that stay close to the ground or stay in relatively the same area for extended periods of time

radiant meadow
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oh yeah, I fixed sirius for next update

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I forgot it broke CompleteFailure

keen geyser
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anyhow, I think the point has been proven that ooa armor does not need buffs

pulsar jay
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dog is so long that he will be on screen for ages

marble mirage
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man all of this summoner talk shows me that i know jack shit about the class

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mainly because i never play summoner

pulsar jay
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thorium's end game summon armir gives me 4 extra sentries taxevasion

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so I'm going to grab a spikechad and challenge good boi

marble mirage
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images taken moments before disaster

ashen warren
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Do they still have the OOA accessory glitch that would increase the sentry slots given the further down the acc went?

distant gyro
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I think tmod patched it in 0.11

radiant meadow
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no

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it was fixed

ashen warren
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I definitely wasn’t going to suggest that he abuse that

radiant meadow
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AS clouds glow?

indigo fog
sly lily
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would it be too whiny if I suggested that feeding the Angler before hardmode still gave the golden rod?

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after all, once you get there you start to be able to get to multiple catch rods

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it was a pain to get to do it in early progression just for him to poof and not give anything XD

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and yes, the perforator fight (as well as aquatic scourge) at night is a pain

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(though at least with aquatic you have the time change already)

zealous ridge
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eh i wouldnt see it going through

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mostly because of a few things

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  1. multi catch rods are only post-plant, i believe, so there's a decent gap
  2. imagine getting the golden rod before even beating a boss, it would make literally every other rod (bar navy) pretty useless
sly lily
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fishing is already in a state of "why do this" with the whole Scourge bosses loot, so it might at least give an useful tool

zealous ridge
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desert scourge doesnt drop rods

sly lily
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you still have to get the angler, move the angler to the sulphur sea and get the Trasher to eat him

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which is WAY harder before hardmode to do that

zealous ridge
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or you could get him from killing a trasher and just let him die

pulsar jay
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wait what

void kelp
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tbh it makes the other rods at that stage in the game kinda moot because of how much easier that is

zealous ridge
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yeah that's a thing, yall didnt know that?

void kelp
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yeah, you can kill a trasher and that’ll spawn angler

zealous ridge
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trashers drop anglers if one isnt in your world yet

pulsar jay
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he drops a golden fishing rod when he dies in hm?

sly lily
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it's not easy until you get movility and stuff

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and wait what

pulsar jay
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what are you guys talking about?

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I'm not catching on

zealous ridge
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yeah he has a chance of dropping a golden rod when he dies

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and if he dies to a trasher specifically its a 100% chance

pulsar jay
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that's terrible why would they encourage killing a child

sly lily
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@pulsar jay Trasher eats Angler > get Golden Rod

pulsar jay
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oh nest

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neat*

sly lily
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BUT only in hardmode

zealous ridge
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ye

sly lily
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where you can just fly and stuff ._.u

pulsar jay
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hotline or golden rod?

sly lily
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golden

zealous ridge
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golden

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hotline is levi

pulsar jay
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can gold fish in lava?

zealous ridge
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i believe not

sly lily
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nope

pulsar jay
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oof

void kelp
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no but it has better fishing power

pulsar jay
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you know what

zealous ridge
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yes point is

pulsar jay
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levi should drop gold

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angler should drop hotline

zealous ridge
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this is distracting from the point of the sugg

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making it hm exclusive is what makes it not broken

sly lily
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but you can already fish a pickaxe that makes early progression easier

pulsar jay
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idk man levi is way harder than just killing the angler and you get more fishing power for the easier option

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kinda weird

sly lily
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why not let the golden rod? it is kind of pointless in hardmode

zealous ridge
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uh what?

pulsar jay
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it is?

zealous ridge
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no it isnt?

pulsar jay
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I don't think so

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fishing remains useful throughout the entire game

zealous ridge
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its literally better than versaltite

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and sitting duck's

sly lily
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yeah, post plantera for the multi catch, but again, why?

pulsar jay
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what's a multi catch

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throws out multiple lines?

zealous ridge
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why what?

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yes hadari

pulsar jay
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dude do you not craft potions?

sly lily
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yeah, later rods get multiple lines

void kelp
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golden rod is still relevant where it is tbh

pulsar jay
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fishing is kinda something you should be doing

zealous ridge
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yeah, i agree

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golden doesnt need to be moved, nor should it

pulsar jay
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it's mega rewarding and you can get nearly all the needed items merely by killing one of the easiest bosses in the game a few times and then moving the angler to the sulphur sea

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not fishing is kind of a mistake

zealous ridge
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yeah, that's not the point of the sugg though

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its about making fishing easier than it already is

pulsar jay
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fishing is already easy enough it doesn't need to be any easier

zealous ridge
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which i personally dont like

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yeah, that's my stance

pulsar jay
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once you have the supreme fishing station and a good fishing rod it's just a matter of casting the rod in the water and waiting for a bit and getting amazing rewards in return for little effort

ashen warren
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i dont think its the rng but more of being impatient and missing all the legendaries unreals and mythicals

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ive missed unreal like 14 times on one weapon beforr

potent veldt
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It's generally poorly designed

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I'm perfectly fine with this suggestion, even it would take more effort than usual

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Also, as for the "at some point in progression", why not make it so Tinkerer allows that option after having defeated HM Goblin Army at least once?

ashen warren
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thats literally when unlock tinkerer lmao

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wait im blind

potent veldt
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Dummy

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Get bamboozled

pulsar jay
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yeah that's a good idea

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the ability to select the reforges you want for 15x the original price is a fair deal

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it shouldn't be refundable by the bandit if done this way though

tired haven
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15x is kinda small given most items have that or even more reforges to choose from

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obviously the number can be adjusted

gusty geode
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Imo it needs to be expensive enough that you'd probably be better off just hoping you get lucky
So that the option is there, but you're encouraged to only use it if absolutely necessary

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Can't have people abusing it

tired haven
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(Base reforge cost x Amount of possible reforges x 3) tbh
Wtih that amount of money you can get reforge randomly with 87.5% chance but it will take some time :p

ashen warren
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Of course at some point in Rev+ you have infinity moneys so you end up being like, might as well save time

maiden trail
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What do people think of my suggestion?

wary canyon
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👍

pulsar jay
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maybe 25x original price to select a reforge?

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that would be last resort level

tired haven
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Eh meh
There are as many as 19 reforges on accessories and up to 40 on weapons. 25x is basically free in that case as you only get a chance to see the reforge of desire normally, and it's far from good

ashen warren
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It also depends on the cost to reforge the item normally

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You don’t want an option where getting the best reforge isn’t possible at the time of the item being relevant

tired haven
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Or do we? After all, terraria likes farming a lot, and you could farm a few plat coins in pre-hardmode if you feel inconfident/are already screwed by reforge rng. It would never be "impossible", merely "too much time to bother for guaranteed"

elder mist
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alternatively just give us the reforge we want from the start at no extra price for weapons and accs

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seems good to me

sand umbra
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alternatively just remove modifiers from the game

elder mist
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xDdDdDdDd funny

ashen warren
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Terraria: is a game that is random
Mod: adds difficulty and skill gaps
Players of mod: ReMoVe ThE rNg iT iS kiLliNG Me MoRe ThAn mY BadnESS at VidEO GaMeS

tepid root
gusty geode
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Have wanted to say that for months but was worried I might get warned

delicate marsh
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Listen, I may dash into infernados every five seconds but it's my sword being godly and not legendary that's being why I'm getting killed.

tired haven
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I suppose that's because the mod raises the gear floor required to succeed in gameplay, so you kinda have to interact with evergrowing amounts of rng
In vanilla you could get away with Keen Megashark since you will just replace it at pillars with beater, in calamity that would be asking for slow painful demise

sand umbra
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^

gusty geode
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Yeah
That and the recipes
I talked about it once before
But the reason a ton of vanilla items are craftable with this mod is because you're expected to have them if you wanna get some other really good item further down the line

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Which imo is dumb
There are other options that you can get more reliably, right?

sand umbra
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boots in vanilla are really nice to have but you can absolutely kick the shit out of everything in vanilla without ever touching a pair of Hermes, Sailfish, or Flurry Boots if you know what you're doing to some extent and have other mobility gear (which vanilla gives you plenty of options for)

in Calamity they're basically a necessity especially because basically your only mobility options for late game converge into one line that requires boots

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a

tired haven
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Well, pretty sure you could avoid them a fair bit too, through mount usage, but that's more of a torture than legitimate strat

sand umbra
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mount usage Idontgetit

sleek wadi
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Unicorn time HDfailure

tired haven
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if you have all the nice mounts why not get damn boots HyperFailure

sand umbra
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hooks, minecarts, teleporters, wings in Hardmode, the Rod of Discord in Hardmode if you're lucky enough to get it

gusty geode
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I almost wanna ask about removing some of the recipes that make top-tier items reliably obtainable
It'd help encourage people to try using off-meta items
Haven't seen the Stream Gouge acknowledged a single time since the last time I brought up that nobody talks about it

sand umbra
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and even if considering the argument of mounts only...KS and QB are both pretty early bosses and both can drop mounts

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QB's mount drop in particular gives hovering and limited flight

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and Slimy Saddle is...Slimy Saddle

delicate marsh
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I mean, if you made something like the tracer line harder to get, people will still go and get them because they're so good at so much.

tired haven
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I probably won't mind some of the mainstream items to be shafted by harder obtaining... but then people will either cheat them in or constantly complain to make them easy to get again, not try to adapt

gusty geode
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It's not even a problem there
Can't find Hermes or Flurry Boots?
No worries, Sailfish Boots are crate drops

sand umbra
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Sailfish Boots moment

gusty geode
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Also
A simple announcement stating the intention behind making them harder to get would hopefully do
Something

radiant meadow
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I'm pretty sure a good chunk of people despise fishing

unkempt bolt
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i mean you’re punished for not exploring by having to fish

sand umbra
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DS drops everything you need for fishing

unkempt bolt
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which is the worst punishment there is

sand umbra
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h

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not only that, but the Merchant sells bait after various early-game bosses

tired haven
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Fishing is weird
It's punishment but it also makes you richer than intended gameplay so it's scewed punishment

sand umbra
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given that DS is DS and dies in two seconds to explosives, it's not hard at all to get a big chungus headstart on the game by fishing

delicate marsh
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Maybe make a split in the line for the boots or multiple variations to give a reason to have different mobility accerssories.

gusty geode
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It's not really a punishment
It's another option
It's only a punishment if you don't like it

ashen warren
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All this is basically how I feel about RoD

radiant meadow
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I should remove angler tackle bag directly dropping from DS tbh

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it already drops the components

ashen warren
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That’s really an argument against your point

sand umbra
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you should, Ben

tired haven
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Very sudden idea: move a few fishing drops to pre-hm giant clam

radiant meadow
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perhaps

ashen warren
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Yea i mean

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Would give people a reason to sunken sea

gusty geode
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It'd probably be too passive-aggressive to happen
But I'm imagining the devs releasing an announcement that's a lesson in game design
To explain that things taking time or a preferred option not always being available among other things aren't bad game design

tired haven
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So it's not just DS capitalizing on eating fishermen fishing gear early on

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Also mhm

sleek wadi
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Fishing actually kinda illustrates the potential risks of making something super boring to obtain. Fishing is one of the most effective methods of getting shit in this game yet no one likes doing it because it's you standing around for like 2 hours winning the game. This is probably why so many things have reliable methods of being obtained because otherwise it'd never see use despite being so usable.

ashen warren
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Tbh it seems DS, AS and Levi are more important for their fishing drops than for their weapons rn, particularly AS and Levi

sand umbra
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I have half a mind to kill most fishing drops entirely from DS myself so people can't buy grenades and suddenly have free fishing gear

ashen warren
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Also yea I like to fight shit and become OP so like, I wanna get shit by fighting not by fishing

tired haven
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Sadly then DS itself is too shallow in content cough
Although sunken sea behind it may be decent reasoning

sleek wadi
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The Betsy drops share a similar problem, all really neat and could even be Moon Lord viable if Betsy's Wrath or whatever it was worked on it. OOA however takes a long ass time so no one does it

ashen warren
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OOA more like OOW (Out Of the Way)

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As in you have to go OOW to get the stuff from that event

gusty geode
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Oh yeah and it was painstakingly designed to be unfarmable so there's that HDfailure

sleek wadi
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Betsy having 2 lose conditions is also kinda BS

sand umbra
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Betsy's Wrath does in fact work on ML

ashen warren
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Even to the point that Betsy drops a legendary and yet barely anyone fights her

tired haven
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what did we expect from a crossover with freemium project tbh

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timesink.ogg

ashen warren
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We didn’t expect a crossover with a freemium project at all so

sand umbra
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freemium project crossover PonySMH

delicate marsh
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For the longest time, I thought that legendary dropped from clone calamitas because I forgot Betsy existed.

sand umbra
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should've been a crossover with a game people have heard of

ashen warren
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It should tho

sand umbra
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like CrossCode

ashen warren
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At least then people would get it

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Also I haven’t heard of games so I mean

tired haven
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i doubt crosscode existed back then
neither that much more people heard of it daryl

sand umbra
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too bad

tired haven
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Either way, back to direct discussion

sand umbra
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oh yeah, what are we talking about again leaCheese

queen sail
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Don’t know where relogic’s priorities lied when they decided to crossover with a game that pretty much noone knew about

delicate marsh
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Reforges I think

tired haven
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Something along the lines of fishing vs farming

sand umbra
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so

queen sail
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What

tired haven
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And ds drops specifically

sand umbra
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hot take: DS makes it way too easy to start fishing

queen sail
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How did you guys get from “fishing stuff” to ooa

ashen warren
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Well the thing about fishing v farming in general is

sand umbra
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because annoying farming

queen sail
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Okay but like

sleek wadi
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Because fishing and OOA had the same problem of really effective stuff but hella boring

queen sail
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DS isn’t a boss

tired haven
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Yeah, that's where the switch happened

ashen warren
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Farming has people that value it as a necessary part of the game

sand umbra
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DS is a boss

tired haven
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Also smh

sand umbra
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it's just a boss that dies in 5 grenades or about one Jester's Arrow set

delicate marsh
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That's just the fate of early game worm boss.

ashen warren
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Fishing is just... there. And it shortcuts the game in a lot of ways. (Shark pickaxe whose name left me, Hardmode ores pre altar to name a couple)

tired haven
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King Slime dies to a barrage of wooden arrows so can't really complain

sand umbra
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Reaver Shark

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also known as our good pal, Sequence Break Shark

queen sail
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Remember when a bit of farming and luck got you the best fishing accessory in the mod preboss

ashen warren
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It it didn’t shortcut the game but only had stuff you could only get thru fishing it would be even rarer because why play Terraria to fish?

sand umbra
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byeah remember SBTBFS pre-boss

sleek wadi
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How boring something is vs. effectiveness is also probably one of the things killing Bar weapons and boss weapons. Most of the cool shit has big crafting recipes and all the boring yet effective stuff like Chaos Scythe falls to the way side.

ashen warren
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Not always, but generally

queen sail
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Must I bring up again

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Awesome but Impractical vs Boring but Practical

sand umbra
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a.k.a. everything from ML vs. everything obtained right before ML

tired haven
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I believe that with a few exceptions boring but practical prevails

ashen warren
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If we wanted boring but practical things we would... live real life ig

tired haven
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It's just that a lot of items, while being inherently boring, also are flashy enough to hide that

sleek wadi
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Like yeah, Elemental Ray is probably a good weapon but why take this boring ass beam over a book that launches tentacles

ashen warren
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The thing about it is mods like these get balanced around optimization, which causes boring but practical to be the requirement

queen sail
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The only time this scale starts to get muddied is late post ml

gusty geode
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Then it becomes a matter of the skill required to use it

ashen warren
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Weapon entertainment is a nonfactor, and practicality is the sole chain

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laughs in pre patch vivid clarity

queen sail
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The shining definition of awesome but impractical was ye

tired haven
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Pre patch vivid clarity is a good lesson

queen sail
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VC v1

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MULTIPLE DEATH LASERS FROM THE SKY VAPORIZING EVERYTHING

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...determined by RNG and is finnicky

gusty geode
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Wasn't there a weapon that had basically equal (or even higher) DPS compared to another
But was always the second pick because the other had homing

queen sail
#

...or you could just use the book that spams homing iframe shredding discs

ashen warren
#

That’s what VC did before it became Magnet Sphere 3.0?

queen sail
#

Yep

#

Beam placement was rng

#

It was effective if used right but

#

Well

tired haven
#

Homing is a cheat code for a weapon to be popular because aiming bad

ashen warren
#

Imagine a weap that rained magnet spheres the way Red Sun rains its projectiles
Sorry off topic

sleek wadi
#

Most of the weapons in this game/mod are all effective, but flashiness is something of a tiebreaker. Enforcer and Galaxia are probably equal in terms of effectiveness, but I'd take the sword that shoots stars made of the fabric of reality over a blade beam.

tired haven
#

Phantasm has like double the vortex beater dps on ml but the latter is more popular because no need to point at eyes directly

gusty geode
#

What were we talking about again

ashen warren
#

To Squid, I know SSV was often picked over Vivid Clarity back when it was basically another straightforward ray weapon because one had to be pointed and the other did not

delicate marsh
#

Isn't SSV just becoming a summoner but with magic damage?

queen sail
#

And it shredded iframes

#

Which is something this mod does often

#

For some reason

#

echthink:

ashen warren
#

Oh yea, that too because late post ml most things have to shred iframes or else

#

For some reason

#

Or you could take the IF THERE ARE ENOUGH PROJECTILES approach and just be Light God’s Brilliance

tired haven
#

T1000 SAD

hollow shell
#

What suggestion is this about

delicate marsh
#

Burning sky, because who needs to aim when you're screen if full of fireballs.

ashen warren
#

Charge up weapons are rough when they cost mana to maintain and you have to teleport during fights

#

It was originally discussing suggestions to bosses that drop a lot of fishing stuff but it’s been on several tangents

tired haven
#

Actually, I just noticed how this whole talk evolved from specific reforges

delicate marsh
#

I think this all when from the reforge suggestion to gear needs to fishing vs farming to old one army to boring but impractical.

tired haven
#

Pretty much

ashen warren
#

All because I said something about players wanting to remove RNG because of the the nature of the mod wanting difficulty

gusty geode
#

And I think we were 1 or 2 messages away from transitioning into another RoD debate

ashen warren
#

I said something about RoD ye

#

It got disregarded for the best

sly lily
#

RoD debates?

ashen warren
#

Rod of Discord

#

And the issue ppl having with how Calamity makes it an easily obtainable necessity rather than a rare gem utility item

#

Which I’ll not go into here because no

gusty geode
#

As
I believe Hectique said
"It's transcended beyond the issue of game balance and has become a social slaughtering ground for having different opinions"

ashen warren
#

Then again

#

That’s basically gaming in a nutshell at this point

#

Tbh

gusty geode
#

I still love how people who don't want it nerfed spend more time trying to get those who do to shut up
Than actually explaining why it shouldn't be nerfed

sly lily
#

I thought RoD was easily obtainable due to the challenges ahead practically requiring it

ashen warren
#

Yea

#

But that’s not true in vanilla

sly lily
#

I know

ashen warren
#

That’s the core of ppl’s issue

sly lily
#

it is a mod

#

if I wanted to play vanilla I wouldn't be now in a world with raining sharks and hell geysers

tired haven
#

Kinda, but also not quite ig
RoD was so powerful mobility that it was easier to balance all fights as if you had one than to ignore it altogether and risk half the bosses to be cakewalks from 1 rare drop
At leasr that's how it looks to me

sleek wadi
#

Also RoD is hardly required for beating Calamity, it just needs different strats

ashen warren
#

Well if that was Calamity’s worry

#

Why does Halibut exist

sly lily
#

the same reason Fargo's souls exist alongside Masochist mode

gusty geode
#

Another option would be ignoring the backlash like you've done several times before and just nerfing it so it isn't so powerful you need to balance around it

ashen warren
#

“What if rare drop makes it easy” would need to be a consistently applied or unapplied philosophy then

tired haven
#

Because it's a single meme weapon, not an utility you can use as anyone
not like I really enjoy halibut sequence break either, but it looks a lot more justified anyway

#

Dunno

sly lily
#

I thought it was more "put the effort, get a thing"

#

after all that one doesn't make you go past DoG

#

afaik

gusty geode
#

Imo
The issue isn't whether it needs a nerf
Or deserves one
Both of those statements are objectively true
The issue is whether people will let it be nerfed

tired haven
#

Well, it does with some input (but probably other drops on tier will go better)

#

Also somewhat, yes

sleek wadi
#

RoD's very existence demands that you have to balance around it and changing RoD itself also fucks with the balance of everything else. It's a keystone item to the meta.

ashen warren
#

Are you still talking about RoD?

gusty geode
#

Looks like it ye

ashen warren
#

I mean yea but again, balancing the game around an item that is supposed to be a rare find or otherwise farmed extensively for seems silly.

sly lily
#

to me, if something is "fun", it works... if it comes with added challenge, cool

sleek wadi
#

Kinda wish Vanilla just locked it out of bossfights but it didn't so here we are.

ashen warren
#

Then why shouldn’t Calamity do that

tired haven
#

Because guess how many will whine

gusty geode
#

Tbh you should just put "nerfed RoD" in #changelogs and time how long it takes for a suggestion to revert it to show up

sly lily
#

if Vanilla locked it in bossfights, we would get asked to unlock it and possibly do so

tired haven
#

echmelt not wrong

#

Although I doubt it would have been actually unlocked

ashen warren
#

Well a lot of people whine now about how fast bosses are these days that you need RoD to get enough space to operate (despite whatever bits of inaccuracy that may have)

#

All options have people whining

tired haven
#

Since it hurts boss design more than helps

sly lily
#

RoD is seen as a need too due to Normality Relocator

#

it's an added feature, so I see it as a "need"

gusty geode
#

I'll stand by it til the end of time
The best option is to take the plunge
Slay the beast and get it over with

ashen warren
#

Normality is still useful outaide of bossfights

tired haven
#

(look at provi's laser scissors attack. Cool? Yes. Suspectible to RoD? Absolutely.)

ashen warren
#

Saves time and a hotbar slot

sly lily
#

I actually thought the scissor attack was thought with RoD in mind (never saw the "gap")

gusty geode
#

The screaming will die down eventually

hollow shell
#

Didn't we not want to start up this convo?

quiet abyss
#

Calling RoD a necessity is not really true, though.
All bosses in calamity can be beaten (or heck, nohit) without it, RoD just lessens the amount of time you need to practice at dodging their attacks.

#

Also ^

sly lily
#

guess I shouldn't have asked what RoD debates were... xD

ashen warren
#

We’re not being uncivil about it, but yea I think we were tryina avoid it originally

sly lily
#

I mean, nothing IS a necessity

#

with enough effort people have beaten things like Siren prehard

quiet abyss
#

Anyways byeah, RoD debates never really ends with anything being done and we all will most likely just be going in circles.
So do drop it now.

sly lily
#

but is it "fun"?

radiant meadow
#

reasonable weapons are a necessity for some fights :)

gusty geode
#

Aight

sly lily
#

"fun" also is subjective

tired haven
#

Mechs ablobdab

ashen warren
#

Does Calamitas count as a mech for that point?

#

Or am I just bad

tired haven
#

It counts as a boss with limited time to fight, mostly

ashen warren
#

It’s not too terribly strict... unless something approaches.

#

Mostly I mean that plenty of times in Calamity I’ve had the issue of “this moves too fast pls help”

sly lily
#

I am not against speed, but having time to react is kind of needed

radiant meadow
#

calamitas isn't a mechanical boss, but she does have a time limit

#

albeit 9 minutes

ashen warren
#

Bosses should keep up with you but some seem like movement is a temporary holdback of your imminent doom. Astrum Deus intensifies.

sly lily
#

some even punish if going too fast

ashen warren
#

Many a time I felt like I had to dash zag a slalom up and down just to prevent the main Deus worm from sitting on top of me and shooting lasers into my back, but I haven’t heard similar complaints before so that might be me

frosty dagger
#

Make there an absurdly low chance for DoG to randomly spawn (not while a boss is alive) at any point in the game before DoG has been defeated.

You can have a laugh about it the few times it happens and it would make the game a bit more involved. Plus, this lines up with DoGs lore that he teleports through dimensions to eat his prey while they are unaware.

lost agate
#

H

tepid root
#

^

frosty dagger
#

Ok then...

lost agate
#

Lets not go into lore and shit, thats just a dickish move

solemn flame
#

Hey holup, szeth are you the one from Reddit that made the DoG suggestion there?

lost agate
solemn flame
frosty dagger
#

No

#

Just nobody is posting it here so I am

solemn flame
#

Oh

frosty dagger
#

Also, he eats because he is hungry

gusty geode
#

I support this tbh
Makes beating him all the more satisfying

solemn flame
#

Someone ealier said "d mode should have a random DoG spawn sometimes"

lost agate
#

And you thought it was a good idea

frosty dagger
#

I hadn't caught that one

#

HARDCORE MODE

#

ONE SEC

gusty geode
#

Finally taking down the worm that's been harassing you the entire game

cobalt rose
#

bruh

lost agate
#

Why would you support a post ML boss spawning for 0 reason ech

#

Thats just fucken dickish

cobalt rose
#

"because it would be funny"

frosty dagger
#

Not harrassing

lost agate
#

HHHHHH

gusty geode
#

Like I said
Makes beating him that much more satisfying

frosty dagger
#

Just like one to six times

lost agate
#

No

frosty dagger
#

Nothing big

lost agate
#

That would make me not get to him

#

Because i would have quit the mod

frosty dagger
#

I think people will react strongly both ways

frail mantle
#

if the reasoning is "because lore", you could argue that Yharim wants to watch the player so he tells DoG to fuck off and not bother the player until the player actually becomes strong enough to beat DoG

frosty dagger
#

Think about lightning

#

When you think of oppressive, this would be super rare

lost agate
#

One thing is lightning

#

The other is a literal boss

#

You literally cant kill

frosty dagger
#

Also, its not just lore, sometimes I want to think into the past and laugh at what happened

lost agate
#

"i randomly decided you will die"

cobalt rose
#

bruh what

frail mantle
#

also random boss spawns are already annoying, you want one of the three hardest in the game to do that too?

cobalt rose
#

Also, its not just lore, sometimes I want to think into the past and laugh at what happened
do you mean like, laugh at the spawn or in the future, laugh at this idea

lost agate
#

DoG spawning early on wouldnt be funny

sleek wadi
#

Randomly getting fucking bodied out of nowhere for literally no reason other than lore makes me uninstall the mod immediately. Also hardcore and iron heart playthroughs can just end instantly through no fault of their own.

lost agate
#

It would mean dying constantly

wooden wedge
#

they added an exception for hardcore

frosty dagger
#

Spark read it

lost agate
#

At random

#

So h

frosty dagger
#

I edited it for hardcore mode

frail mantle
#

even if it doesn't happen in Hardcore or IH it's still dumb

wooden wedge
#

exception.

frosty dagger
#

Constantly, I mean LIKE ONCE EVERY FIVE TO 15 HOURS

#

I MEAN REALLY RARE

sleek wadi
#

So it makes it ever so slightly less BS. Instant death is no fun

frosty dagger
#

STOP SAYING CONSTANTLY

lost agate
#

H

cobalt rose
#

that would still happen multiple times across a playthrough

frosty dagger
#

What do you mean by h? Hell?

wooden wedge
#

h = h

lost agate
#

H

frail mantle
#

it still means randomly dying because the game says "fuck you"

#

even if it's really rare

sleek wadi
#

The game has enough potential instant deaths already between all the boulder/explosives, bosses randomly deciding to triple tap you, and Rune Wizards spawning right in your face

cobalt rose
#

i don't feel like there's any point in arguing about this suggestion any further.

frail mantle
#

early game it'd be just a random death for no reason and post-Polter it'd probably still be annoying because you're not prepared

gusty geode
#

Reminds me of something I came up with
Where sometimes an end-game, lore-significant boss would randomly appear, bring you down to 1 HP and then spare you
You'd get some nice spoken lore and a unique item from them and then they'd leave

lost agate
#

They guy said himself that the sugg would get insta yeeted

#

But here we are

#

H

frosty dagger
#

It didn't get vetoed in like ten minutes after posting

cobalt rose
#

are you not considering our reactions?

sleek wadi
#

Because I didn't think you'd actually post it in suggestions

frosty dagger
#

Some think it's cool and some hate it

#

And I get that

tepid root
#

who thinks its cool again

cobalt rose
#

i'm pretty sure most of us here think its a bad idea.

frosty dagger
#

But since it wasn't vetoed instantly I want to see how it goes

gusty geode
#

I'm the only one defending it and my opinion's largely been void for a while now

frail mantle
#

you're ignoring everything we've said

tepid root
#

squid you dont exist ech

frosty dagger
#

GUYS

#

IF PEOPLE DONT WANT IT IT WONT GET THE STARS

lost agate
#

Very neccesary caps yes

cobalt rose
frail mantle
#

your reasoning's basically "i think it's be cool" and "lore lole"

frosty dagger
#

Yes and no

frail mantle
#

ah yes
my favorite criticism deflection
"if people don't like it they won't star"

cobalt rose
#

its not even "i think it'd be cool"
its "i think it'd be funny"
which is arguably much worse

frosty dagger
#

Also a mod removed the ❕

gusty geode
#

I mean
What if sometimes DoG just flew past and dropped one of a select few special weapons

frosty dagger
#

But why

lost agate
#

God no more finicky items

#

Theres already overload of random finnicky shit

gusty geode
#

Like you said
Adds to the world
These wouldn't be his normal drops
But rather a new set themed around whatever his home dimension looks like

cobalt rose
#

ah yes
a new set

gusty geode
#

Survival games are random and finicky by nature

cobalt rose
#

this game is uncomparable to survival games

frosty dagger
#

How

#

There are some things yes

#

But it's actually pretty similar

cobalt rose
#

no

lost agate
#

Rare item variants, legendary, RE guns, Legendaries that arent legendaries

frosty dagger
#

Why can't a game be multiple genras

lost agate
#

You wanna add random ass dog loot crates?

sleek wadi
#

Terraria or at least Calamity seems to be about combat above all else. We're missing tons of survival staples so I'm kinda hesitant to call it a survival game.

lost agate
#

Alright

frosty dagger
#

It has survival enough elements

cobalt rose
#

im a fucking idiot i thought you were talking about minecraft survival games daryl

frosty dagger
lost agate
#

So all of this devolved from a self proclaimed meme suggestion

#

Well damn

gusty geode
#

Lel
It's much less noticeable because Calamity removes a lot of the randomness through new methods of obtainment
But at least in vanilla, your playthrough is dominated by RNG
The weapons and resources you have access to, the time it takes to get a specific item, and in some cases when you pass certain checkpoints
All random

lost agate
#

Go figure

frosty dagger
#

I've edited it a bit

#

Well it's getting real late in my time zone so I'm going to go to sleep CalSleep

maiden trail
#

Honestly would love for dog to just completely wreck you while your mining lmao

ashen warren
#

Same

maiden trail
#

Maybe there could be a message to go with it

sly lily
#

@sleek wadi tbf Death Mode currently has more of that survival kind of thing

#

and lores like the scourge one needing food add a bit of flavor to it

ashen warren
#

i think cotbfg is meant to be used together with reaper tooth necklace lol

#

i can maintain under 100 def easily

#

pre yharon my def was like 46 or smth

#

thats crazy

#

46 defense

#

what class

#

ranger

#

wait let me get an ss

hallow hatch
#

No hit?

ashen warren
#

mhm

hallow hatch
#

Also why h2so4

ashen warren
#

without reaper tooth still 92 < 100

#

cuz i like it

hallow hatch
#

Isn’t that ammonium

#

Or sulfide

ashen warren
#

are u american

hallow hatch
#

Yes

ashen warren
#

no wonder

hallow hatch
#

Jk I’m just screwing around

#

I’m anctuallt Canadian

#

But fr, is the h2so4 in ur name aqueous

ashen warren
#

its sulfuric acid dude

wide flicker
#

So yes

sterile moon
#

ok so this is just an idea but, what is legendary weapons gained their scaling back, but the catch is, it would only apply every third boss defeated.

summer gust
#

Any tips on cryogen? the boss itself isn't that difficult, seeing what the hell is going on is

sterile moon
#

and would it be "you have too kill them in progressive order to get the scaling" or "just every third boss you kill you get the scaling no matter the order defeated?"

ashen warren
#

combine it into one suggestion

#

not two separate

sterile moon
#

who?

fluid tide
#

Le you

ashen warren
#

u

wooden wedge
#

@fluid tide pretty sure all bosses are despawned upon player death next update

fluid tide
#

Nice, I hope

wooden wedge
fluid tide
#

Seriously, they are all broken

wooden wedge
#

ok

sterile moon
#

not sure how i would word my suggestion, any ideas?

wooden wedge
#

pretty sure that wouldn't work

sterile moon
#

why? thats why im here

wooden wedge
#

the reason why there were changed was because you were able to use the same weapon all game

fluid tide
#

The problem is, legendary weps are overall insane

wooden wedge
#

and what you're suggesting sounds the same as what it used to be

fluid tide
#

They should be grindable

#

Like the halibut

#

It's OP

#

But rare

ashen warren
#

halibut isnt even legendary

fluid tide
#

I know

wooden wedge
#

halibut isn't supposed to be used in normal playthroughs

fluid tide
#

Sorry if you heard it that way*

sterile moon
#

making them only scale every third boss would not fix this? surly they wouldn't be viable until you get the scaling

ashen warren
#

they shouldnt be used the whole game

#

like from when u get them to endgame

wooden wedge
#

ok then why every third boss?

sterile moon
#

so they can fall out of the loop

fluid tide
#

That kinda defeats the point of them being "legendary"

sterile moon
#

true

#

well good points ig, but it looks like this was a floop

hollow shell
#

@fluid tide You're gonna have to expand that lightning suggestion a lil more, considering it's its own suggestion

ashen warren
#

@ashen warren so it seems like the damage increase for core of the blood god doesnt favor melee class

#

although with the reaper tooth necklace, i think it can

#

but melee is all about being tanky so idk if i should try reaper tooth necklace

#

yharon would probably one hit me 😂

#

melee is no longer tanky in calamity

#

nothing is meant to be tanky in calamty lol

#

yeah damage reduction>total defense

#

actually

hollow shell
#

The suggestion is to remove the mechanic altogether?

ashen warren
#

why do people have a bad habit of hiding their suggestion deep within their paragraph

#

waiting for readers to find it

#

why cant u just bold it out first sentence then leave a line

#

why do lightning exists in death mode though?

hollow shell
#

m
I recommend adding a bolded sentence at the top of your suggestion which says exactly what you want to happen, leaving the rest of the suggestion as the reason
@fluid tide

#

And yeah it is indeed Death Mode exclusive

#

which is, may I add, the hardest difficulty in the mod

ashen warren
#

I feel like subphase 4 yharon should ake the background darker so the nearly invisible yharon can be seen easier before he dashes at you

#

I actually cant see him with the bright orange tint

zenith hazel
#

you do realize he appears on the minimap right?

ashen warren
#

i know

#

but minimap is really hard to scale with the actual fight

#

plus most of the time i focus ingame than the minimap to be wary of the flarenadoes and infernado too

zenith hazel
#

but the main threat in sub4 is yharon himself, so shouldn't you be focusing on him?

#

especially when he can teleport?

ashen warren
#

yes

zenith hazel
#

if you don't like the minimap then use the map overlay

ashen warren
#

infernado does around yharon damage too though

#

honestly map overlay is really hard to see compared to minimap

#

because its half transparent

zenith hazel
#

we're not gonna balance a boss just because one person doesn't find this method of dodging effective enough

ashen warren
#

just suggesting visuals but aight

potent veldt
#

That lightning suggestion is really good, but man, IDK how to show I'm in agreement with it

#

Man if there were just some way to know how I could show my support...

ashen warren
#

@zenith hazel I took your advice to focus more on the minimap andit actually helped me quite a lot

#

I finally beaten first phase yharon

fervent citrus
#

Gg :D

mystic cloak
#

Riril, if you need to know what phase he's at or are just having a hard time understanding the fight, please check the wiki

#

It gives health percentiles for subphases, explains the patterns and furthermore also gives context into his phases and how they work.

#

With the lightning one. Just reduce the damage a little bit. 150-200, not that big of a change, but still realistic as to how getting hit by lightning would feel like.

#

also maybe lower the shock damage a tiny bit-that shit is BRUTAL. Does more damage than the actual bolt most of the time.

#

For the DoG spawn chance suggestion.
Take this into account.

You are asking for a spawnrate chance for a post moonlord boss which is essentially the near-end game staple besides yharon and SCal to be accessible at any point in the game. Most people struggle to even do DoG when they ARE at him.
Imagine how frustrating that may be, that you could be farming, mining, doing anything at all and you are essentially FORCED to lose your life because one of the end bosses decides to fuck your day. This isn't an enjoyable mechanic and lorewise also is redundant, as why would a Devourer of literal GODS ever have a slightest care enough to eat some tiny little stupid boi who dies to boulders on the frequent because he wasn't paying attention whilst mining. Just me that happens to? Eh. Even in later stages, why would he care? You pose no threat, nor any real gain to him, so it would be a waste of time when he has better things to do. To have a chance to spawn him in Post-ML stages when you've unlocked it, akin to how you unlock things like the auto-mechanical spawns or calamitas spawns, sure, great, fine by all means, but to simply just spawn it on some poor pre-WoF terrarian is some bs.

indigo fog
#

wait who even suggested for DoG to spawn naturally?

mystic cloak
#

Szeth

indigo fog
#

wait i see it

mystic cloak
#

Make there an absurdly low (once every like ten to thirty hours) chance for DoG to randomly spawn (not while a boss is alive or in hardcore/iron heart mode) at any point in the game before DoG has been defeated.

You can have a laugh about it the few times it happens and it would make the game a bit more involved. Plus, this lines up with DoGs lore that he teleports through dimensions to eat his prey while they are unaware. Also, there are other times the game just decides to kill you a lot more commenly than this, with things like boulders or explosives so this isn't anything new to Terrarria. This would make finally beating DoG after those few times he yeeted you earlier in the game much more satisfying

#

This is one of the suggestions where I feel I can't disagree more than I already have.

#

If adjusted to be in the post game, when you've beaten like polter, hell yeah. No issues there

#

But having the chance to spawn him in Pre-WoF, hell pre-skele is just.. what even.

indigo fog
#

"there are other times the game just decides to kill you a lot more commenly than this, with things like boulders or explosives"
those you can at least avoid with dangersense potions, and usually don't even kill you instantly

mystic cloak
#

^

indigo fog
#

Also i love how hardcore and iron heart were mentioned but mediumcore wasnt

mystic cloak
#

Literally even without those just paying attention is all it takes

#

yeah that too, cause your items get yeeted.

#

It is still a very severe loss when we consider that

indigo fog
#

Having it happen while just farming or exploring is annoying as hell

mystic cloak
#

^ Agreed. Extremely agreed.

ashen warren
#

For the record, the thing about lightning isn’t just the damage bur also the frequency

#

It happens way too often, to the point where in the beginning of the game it can be hard to walk from home to a cave entrance 5 screens to your right without getting struck and therefore dying.

mystic cloak
#

I also kind of agree on that.

#

I feel lightning strikes are too frequent, for how close they often hit, or how frequently they DO hit.

#

It just feels a little bit over-tuned is all

ashen warren
#

Then again I’ve been hit by lightning while in the hole that leads to the abyss so I’m bound to always get hit by it when it exists

mystic cloak
#

LOL

tired haven
#

Main thing is, lack of telegraph
But so far lightning isn't something you are supposed to telegraph, and fargos already has the vortex one, so it's a bit weird to solve

mystic cloak
#

^ yeah.

#

I just feel like it should have a lower frequency or a small delay like possibly a thunder noise before it drops?

#

IDK mainly just concept dropping

ashen warren
#

That and the fact that it’s targeting you to begin with.
It’s lightning. Why’s it want to kill you specifically? You’re just a little terrarian boi

mystic cloak
#

OR speed up the bolt so the frequency at which it is on screen is lower.

#

Because it will "expire" faster if that makes sense

ashen warren
#

It should be instant ye

mystic cloak
#

Lol. Existing is a sin to the forces of nature in 'rarria

#

Therefore it strikes back.

tired haven
#

I don't think it does target you specifically. It might be a confirmation bias instead

#

(those 20 times it misses it doesn't matter but when it hits, cringe bro)

unkempt bolt
#

does lightning only appear on your screen?

tired haven
#

blobshrug might also go off-screen (like most environmental things) but personally i have no idea if it does since that'd be redundant

unkempt bolt
#

at 1080p, lightning has a 1.6% chance to strike one of the two tiles your character occupies

#

assuming it only strikes onscreen

#

i haven’t done death mode yet, so i don’t know if that sounds about right

ashen warren
#

There’s also the fact that it can strike ahead of you while you’re moving, and since the hitbox of lightning lingers you can still get hit, which I find silly

tepid root
#

lightning killed me like 10 times in a single night during early game, it can get pretty annoying also i made a suggestion about it and it got approved but h

subtle oracle
#

Buff to trap damage?? No thanks I get hit by them all the time in the dungeon because I forget they exist and lizhard

radiant meadow
#

Damage scaling on lightning perhaps

tepid root
#

lightning inflicting a post Golem DoT plus the fact that DoTs are more poweful in death mode is also another thing

radiant meadow
#

Oh ye, it inflicts electrified in rev+

#

That could be reduced

tepid root
#

isnt lightning death exclusive, why are you saying rev+

radiant meadow
#

Because cultist and weaver use the same lightning projectile

tepid root
#

oh

#

e

ashen warren
#

Lightning Orb Arc intensifies

tepid root
#

player was split in half by Lightning Orb Arc or something

rancid urchin
#

Lightning Orb Arc is quite the strong projectile but i mean, it does make sense. lightning in real life is also extremely powerful

ashen warren
#

I hate that I know that projectile name

scenic crypt
#

what are the differences between green and blue ticks

tepid root
#

pinssss

rancid urchin
#

i mean, wouldn't just making it less common be better than straight up removing it?

ashen warren
#

Also I love how the lightning orb arc lingers

#

I suppose but in general the mechanic is just annoying damage

tepid root
#

an indicator would make it a better mechanic imo

#

i dont think it needs to be removed

ashen warren
#

Indicator? Breath of the Wild intensifies

rancid urchin
#

that's what i thought of too, roy. lol

tepid root
#

i havent played BotW but i got like that exact same comment when i made my suggestion H

ashen warren
#

What do you type h like that what am I missing

tepid root
#

h

earnest raptor
#

Any throughs?

rancid urchin
#

honestly i don't mind the lightning, sure it's random annoying damage but it makes sense to have. just it seems way, way too common of an occurance

zenith hazel
#

what purpose does this serve?

radiant meadow
#

Messing with movement sounds bad

#

Especially for a big content mod to do

ashen warren
#

It’s not like such things don’t exist

#

Hooks and Elysian Guard

radiant meadow
#

Well, it's togglabe ig

tired haven
#

Btw it's Inertia

radiant meadow
#

But still not a fan

ashen warren
#

Just grapple the ground to stop in place if that’s an issue

rancid urchin
#

the abyssal diving suit reduces movement speed by 50% when out of water, eh? you could just use that too

earnest raptor
#

@radiant meadow I don't think that resetting horizontal velocity on releasing movement key is very bad to do.

#

@tired haven got it

tired haven
#

Movement speed is acceleration most of the time. Reducing it is opposite of what you would want to do, at least on movement start

radiant meadow
#

Testing will need to be done

tired haven
#

And ye np

ashen warren
#

Then again, it doesn’t make sense either. When you’re moving 50+ mph you don’t just instastop

radiant meadow
#

It can't be too strong

#

That's another issue

earnest raptor
#

@ashen warren well, we have both tech and magic.

#

Let's think, that this imaginary item collides you with brief mana wall.

#

When you want to stop.

tired haven
#

My main gripe with messing the inertia constant around is that the game stops feeling the same. You start playing something else than terraria, and all the aspects of the game should have accounted for that but they won't

#

Simple example (and I believe the one that people tend to bring up) is enraged spirit of purity, with shield of purity, fight

earnest raptor
#

calamity
regular terraria feeling
BanditHueh

tired haven
#

Ech I mean, you still farm and fly around slapping stuff, pretty much same

rancid urchin
#

calamity still feels like you're playing terraria.

ashen warren
#

does he mean like decreasing the amount of time to come to a stop from max speed or what

#

like hollow knight if u stop pressing a or d u immediately stop

#

Slowing down, stopping and/or turning around isn’t exactly hard late game with what already exists.

#

no its really hard

#

especially if ur flying up

#

why do some items say increased acceleration and movement speed when they essentially mean the same thing

#

u cant stop urself

#

That’s up

#

He’s talking about horizontals

#

o

rancid urchin
#

even just using an item with a dash and dashing in the opposite direction that you're going works to the same effect

ashen warren
#

At least he said so in the chat earlier iirc

rancid urchin
#

I don't think that resetting horizontal velocity on releasing movement key is very bad to do.

#

he said that

ashen warren
#

Oh. Also I do think that’s very bad but ok

#

Considering he said the item would collide you with a wall (not a ceiling)

#

I assumed he meant more so horizontals than verticals

rancid urchin
#

honestly it seems like something that would benefit certain styles of playing, but not all. some people tend to use terraria's movement physics to their advantage

tired haven
#

(or at least are more used to them at this point)

rancid urchin
#

^

ashen warren
#

To me it seems more like the movement mechanics add to the intended feel and difficulty of the game

#

And that to change them throws things off kilter

hollow saffron
#

Give Supreme Calamitas a Death mode unique ability

Reason: Currently Scal's only death mode change is to make the arena smaller. Meanwhile, Plantera, a hardmode boss, is faster, shoots more, has a third phase and gets faster in the second and third phases.
Given that Scal is currently considered to be a superboss, and since it also gains unique abilities in Revengeance mode, it should gain some unique abilities in Death mode for the sake of consistency.

zenith hazel
#

this was brought up when death mode boss changes were still in testing, and ultimately Fab decided to keep the death mode fight the way it is

hollow saffron
#

ah ok

#

does that mean I can't suggest it though

zenith hazel
#

if you want to then sure

hollow saffron
#

ok

cyan lagoon
#

@hexed ore buff limits are unfortunately hardcoded

hexed ore
#

Seriously?

hollow shell
#

It's 22 actually and also it isn't hardcoded

ashen warren
#

buff limit is not only hardcoded but also a limiting factor that you should have to play around

#

also

hexed ore
#

That sucks

sand umbra
hexed ore
#

fixed

ashen warren
#

increasing buff limit runs along the same lines as increasing accessory slots imo

hollow shell
#

There have been mods which raised the limit but we decided to keep it partly because it'd be a fucking mess to program that into Calamity and partly because of balancing concerns

hexed ore
#

I see

sand umbra
#

public override uint ExtraPlayerBuffSlots => 4;

#

Mod class moment

queen sail
#

Buff limit extenders also turn one maso debuff into a meme

sand umbra
#

this is an actual TML variable btw

#

any mod can set it

#

so e.g. if it's set to 4 for EE, then when EE is loaded,, the player gains an additional 4 buff slots

#

to answer the inevitable follow-up: no, there isn't a variable like this for enemies yet and I'm angery >:(

distant gyro
#

assault the player with more debuffs yes

cyan lagoon
#

I mean debuffs are useless on enemies anyway

#

So why bother

tired haven
#

Tbh if not for summoner suffering from nice minion design and pets I'd say that buff limit is neat way to limit players' potion addiction

sand umbra
#

in Calamity maybe but like

#

still

cyan lagoon
#

Besides ichor

queen sail
#

useless on enemies

#

Well I mean, cob

sand umbra
#

enemies can suffer a whopping 5 debuffs before any extras get memed

queen sail
#

Almost all of our debuffs are just DoTs

sand umbra
#

that's not even enough for all the flavor debuffs of Calamity's late-game gear

ashen warren
#

npc debuff cap is an issue for me but its not a part of this suggestion so dab

distant gyro
#

byeah auric weapons inflict 9 debuffs

queen sail
#

9 weapons

distant gyro
cyan lagoon
#

Weapon of weapon

distant gyro
#

nice

sand umbra
#

"hmm yes these weapons are made of weapons"

...I should go yell at the TML devs to add ExtraNPCBuffSlots

#

maybe

#

...nah, I'll most likely just wait, it's probably happening maybe?

distant gyro
#

it's basically dysfunctional to show on super dummies

ashen warren
#

have you considered making a suggestion in the suggestion discussion channel

queen sail
#

have you, terry?

#

echthink:

sand umbra
#

does TML even have a suggestion corner

#

t

distant gyro
#

there is that one channel yea

#

(iirc)

sand umbra
#

doesn't seem like there is one

#

¯_(ツ)_/¯

shell lynx
#

Who uses buff anyways?

wooden wedge
#

lot's of people

#

suprisingly

shell lynx
#

Just be an omegachad and give yourself every debuff possible before fighting a boss

sly lily
#

I didn't know there was a limit

#

my friend and I made the Rev run kind of in a barbaric "just enough" state without pots

#

how do Yharim stimulants work? is it one icon or many?

wooden wedge
#

1

sly lily
#

that should help not reach it then hmhm

#

or can you stack the minor potions? sorry for the newbie question but then again, fits with asking the why of the suggestion

#

as in Yharim plus let's say Ironskin

wooden wedge
#

you can stack yharims and the ingredients

#

since yharims is it's own buff

#

and it doesn't disable ingredient pots like how candance does

sly lily
#

I can see then how it could get bothersome having a 20 limit perhaps

#

specially since for example summoners have icons for the summons too

#

do they count as buffs? due to the whole being able to despawn them

wooden wedge
#

summons take a buff slot

sly lily
#

I star'd the suggestion beforehand myself btw, because, well, why not

#

then definitely, if able, it might help

radiant meadow
#

most calamity debuffs should bypass the npc buff limit

#

but vanilla ones do not

sand umbra
#

wait wuuuuuuuuuut

#

you mean to tell me Calamity debuffs bypass the limit

queen sail
#

Blue check?

sand umbra
#

seriously why is everyone's first instinct to request a config

distant gyro
#

Negative.

sand umbra
#

damn

#

but like
why does everyone want configs for Death features

distant gyro
#

There were configs about other death mode features

sand umbra
#

isn't Lethal Lava forcibly on in Death

distant gyro
#

This one is a new so no blue check exists

sand umbra
#

or am I misinterpreting

distant gyro
#

Config sugs I mean

sand umbra
#

ah

#

I see

#

honestly I just don't like these config suggs
they seem to miss the point of Death making a lot of environmental hazards

distant gyro
#

There were ones to disable darlness completely (no config)

queen sail
#

Because configs are an easy solution thomas

distant gyro
#

Ones to add config for resistance system

#

etc. etc.

sand umbra
#

why not, instead of asking for configs, ask that the environmental effects be tested and balanced further (which is likely what's already happening for many of them)

#

a

queen sail
#

Don’t like it? One click and it’s gone

sand umbra
#

the Death item itself is already toggleable

hallow kraken
#

Underground darkness isn’t even that bad imo tbh ngl iirc

sand umbra
queen sail
#

It’s easier for it to just not exist instead of rebalancing it to better purpose it

sand umbra
#

the easier solution is never the best one

queen sail
#

Also thomas people would probably go “But I want muh difficulty”

sand umbra
#

this is one of the key rules of Terraria modding

distant gyro
#

muh convenience

sand umbra
#

the easiest way to do something new is (almost) never the best way to do it in the long run

queen sail
#

It’s understandable to complain about annoying and unfair mechanics but asking for it to be a config just sounds like a copout

tired haven
#

any other way usually ends up in spaghetti so it's a lose-lose

sand umbra
#

the exception comes when these two things intertwine CompleteFailure

#

it's common enough to note but there are still a lot of things that are just really annoying to set up one way and prone to breaking from future updates another way

#

and then there's the easy way to do those things which gets it done but poses lots of problems in other areas

#

either by design or by Terraria being the most horrendously optimized game I've ever seen

queen sail
#

If else

distant gyro
#

Here's a question that I might or might not keep in mind for the future: After defeating a boss, what amount of max HP would you have?

queen sail
#

I dunno

#

Usually I just grind to get all life crystals preboss

distant gyro
#

lightning and icicles could greatly benefit if they are toned down only during pre-boss

#

so there's no "lol 1 shot" moments

sand umbra
#

realistically speaking, a player won't fight a boss without having at least 200 max HP

queen sail
#

Is it possible to sprite, like

sand umbra
#

leaning closer to 300

queen sail
#

A warning indicator for lightning

radiant meadow
#

lethal lava being forced on is only next patch

queen sail
#

Like BotW

sand umbra
#

400 often doesn't happen until after a boss or two, unless the player goes out of their way to get tankier pre-boss

#

or at least this is what I figure

radiant meadow
#

also @lusty citrus deathmode darkness is being reworked to be a lot more user friendly and smoother changing next update

#

it'll be more like the blackout effect rather than an increasing effect of the flash of darkness that teleporters/mirrors apply

sand umbra
radiant meadow
#

and I also nerfed the damage of the sharkrons just now
and I nerfed the frequency and electricity duration of lightning
and lightning no longer strikes during dd2 or near a pillar

queen sail
#

Oh the quick black flash when you tp is actually a code thing?

radiant meadow
#

yep

#

Main.blackFadeIn or somethin'

#

obviously it was a bad idea as it caused some seizure issues during signus and yharon and such

queen sail
#

When did Yharon cause a blackout effect

radiant meadow
#

when someone reported it in bugs

queen sail
#

Huh

radiant meadow
#

hopefully, this change will prevent it

teal ibex
#

i still stand by the fact that gameplay specific configs shouldn't be suggestable, since it's basically asking a dev to turn off the work and design they put into the mod. that's kinda weird to me. stuff like ui suggestions, like a config to lock the ripper bars, make a lot of sense, but i still to this day haven't seen a gameplay config that i agree with (or at least not one that was impactful enough for me to remember)

frail mantle
#

iirc someone in here said that the toggle for Death Mode's enviromental effects is the Death Item

#

cause disabling environmental effects would effectively mean disabling most of Death's difficulty

teal ibex
#

besides the rather minute changes to enemies yeah, it's not like it's that hard to just toggle death on for bosses. i just don't see the point in being like "hey, i know you spent the time and have clear intent to include this feature, but could i maaaaaybe toggle it off because i personally don't like it?"

there's still revengeance mode and death is not a permanent switch, it just seems -- for lack of a better word -- entitled to me

frail mantle
#

yea

#

people used to complain about Death only being stat bloat but now that it's not just stat bloat people are complaining about the only thing keeping it from being stat bloat

hollow shell
#

I'm going to add Death Mode feature config to the Don'ts cuz it is indeed common and it is definitely never going to be implemented

frail mantle
ashen warren
#

I think it’s for the people that want to be able to say “I play Death Mode” but don’t want this one particular annoyance

#

Which yea, I’m inclined to go this route in my logic because I can be completionist but it is indeed entitled and silly

hollow shell
#

Added.

teal ibex
#

unfortunately usually its not very particular and is more along the lines of removing whole large features, which is just ehhh

#

tyvm mr rover hecticPog

hollow shell
#

np 👍

ashen warren
#

Wonder if that’ll actually slow down the traffic of such suggestions

frail mantle
#

insinuating that people read the pins

ashen warren
#

and knowing they won’t