#suggestions-discussion
1 messages · Page 807 of 1
bug fixed next update
Okay, dope. Honestly should patch out the 400 mana cap entirely
Wrong chat but Xeno Staff is good so I hear
oh my golem lore item suggestion got denied
maybe the strong damage boost was too specific
but it needs something
I think damage doesn't fit golem lore
yea, like 10% DR or something
perhaps like a permanent 5% dr, increasing to X when you're standing still?
the last thing you need post golem is to be standing still
yeah but giving it 15% free dr at all times is too much
also it already has the standing still mechanic
you cannot stand still during calamity bosses you NEED to be on the move
yeah, that's why it's already trash.
golem's movement is all jumps
so how about
decreased horizontal acceleration and slightly decreased horizontal soeed
greatly increased jump height and jump speed
increased life regen while grounded
i was thinking something different
since the golem is about jumping, i had a somewhat unique idea
- 10 defense and increased manuverability while in the air and removed fall damage while in your inventory, but it only works if you don't have wings equipped
so literally useless otherwise
yeah
you're trading away your wings for beefed up stats
probably a dumb idea, but eh
Would it be worth it? wings don't only give improved mobility
ooa armors are already really strong so like idk about that
^
remember ben
we're talking about sentries here and not minions
sentries by themselves aren't much
and sentries are super fucking strong
have you used cryogenic staff
when you stack them with ooa
and hive pod
i'm just thinking about ways to make the players reconsider using wings for buffs and stuff
spikechad moment
spikechad is a sentry?
yes
spikecrag
spikecrag staff
activate the spike swarm
you can't take them with you and you need to be on the moce
i mean you can spam sentries
think about it, having 3 sentries with ooa stuff
if you're spamming sentries you can't use the hybrid stats
calamity sentries don't really seem balanced around having multiples of them
yeah and a bunch of sentries can be used midair
they're not
since calamity doesn't add a lot, if any items that increase sentry slots
well, as in they stay in mid air
calamity doesn't touch sentry slots
yeah
because there isn't
there's a reason for that
3 cryogenic summons can solo everything from cryogen to lunatic cultist
with relative ease

a single cryogenic staff is meh, 3 of them is just insane dps
not 10%
fuck
:)
also, the reason forbidden set ignores it is because the armor is most likely still a heap of garbage
because it is
yeah
it's trash
exactly
im still gonna use it to spite god
ooa armors are not a heap of garbage
forbidden is meme
so buffing them isn't going to work out
i mean to be frank ooa 3 is generally only viable to fight post ml
it can be fought post golem
every guide I've seen on ooa 3 is people using post ml shit on it
and that's how it should be balanced
even the early sets are good
iirc OOA armor+spikecrag can absolutely shred Polter, Prov and Fishron
although aerial bane is a balancing meme
i love that ooa's weapons all have cool and unique effects but...
wait i thought spikecrag was bad
they all are pretty bad except for the 2 good sentries
spikecrag is about as far away from bad as you can possibly get
how does spikecrag work
which is why iirc it's getting nerfed next update
shoots spike
rapid spike shots?
spams spikes
very fasty
that's all it does
spikecrag is getting nerfed?
how long is it viable
spike storm but in terraria
like, all game
all Calamity sentries have the default sentry time
not yet but planned to sometimes @radiant meadow
however long that is

you're telling me to fight dog with spikechad
you could
it's better than E staff?
you should fight dog with subjugators, sirius, and calamari
Spikecrag is viable on polter
I've been trying to fight him with the thorium endgame set
it's not working and I'm dying a lot
although
bro
this is kinda steering away from the suggestion at this point
Sirius is buggy and doesn't work
the ragnarok armors may be strong, but they're not THAT strong
it's really good on enemies with fat hitboxes and enemies that stay close to the ground or stay in relatively the same area for extended periods of time
anyhow, I think the point has been proven that ooa armor does not need buffs
dog is so long that he will be on screen for ages
man all of this summoner talk shows me that i know jack shit about the class
mainly because i never play summoner
thorium's end game summon armir gives me 4 extra sentries 
so I'm going to grab a spikechad and challenge good boi
images taken moments before disaster
Do they still have the OOA accessory glitch that would increase the sentry slots given the further down the acc went?
I think tmod patched it in 0.11
AS clouds glow?
i think so
would it be too whiny if I suggested that feeding the Angler before hardmode still gave the golden rod?
after all, once you get there you start to be able to get to multiple catch rods
it was a pain to get to do it in early progression just for him to poof and not give anything XD
and yes, the perforator fight (as well as aquatic scourge) at night is a pain
(though at least with aquatic you have the time change already)
eh i wouldnt see it going through
mostly because of a few things
- multi catch rods are only post-plant, i believe, so there's a decent gap
- imagine getting the golden rod before even beating a boss, it would make literally every other rod (bar navy) pretty useless
fishing is already in a state of "why do this" with the whole Scourge bosses loot, so it might at least give an useful tool
desert scourge doesnt drop rods
you still have to get the angler, move the angler to the sulphur sea and get the Trasher to eat him
which is WAY harder before hardmode to do that
or you could get him from killing a trasher and just let him die
wait what
tbh it makes the other rods at that stage in the game kinda moot because of how much easier that is
yeah that's a thing, yall didnt know that?
yeah, you can kill a trasher and that’ll spawn angler
trashers drop anglers if one isnt in your world yet
yeah he has a chance of dropping a golden rod when he dies
and if he dies to a trasher specifically its a 100% chance
that's terrible why would they encourage killing a child
@pulsar jay Trasher eats Angler > get Golden Rod
BUT only in hardmode
ye
where you can just fly and stuff ._.u
hotline or golden rod?
golden
can gold fish in lava?
i believe not
nope
oof
no but it has better fishing power
you know what
yes point is
this is distracting from the point of the sugg
making it hm exclusive is what makes it not broken
but you can already fish a pickaxe that makes early progression easier
idk man levi is way harder than just killing the angler and you get more fishing power for the easier option
kinda weird
why not let the golden rod? it is kind of pointless in hardmode
uh what?
it is?
no it isnt?
yeah, post plantera for the multi catch, but again, why?
dude do you not craft potions?
yeah, later rods get multiple lines
golden rod is still relevant where it is tbh
fishing is kinda something you should be doing
it's mega rewarding and you can get nearly all the needed items merely by killing one of the easiest bosses in the game a few times and then moving the angler to the sulphur sea
not fishing is kind of a mistake
yeah, that's not the point of the sugg though
its about making fishing easier than it already is
fishing is already easy enough it doesn't need to be any easier
once you have the supreme fishing station and a good fishing rod it's just a matter of casting the rod in the water and waiting for a bit and getting amazing rewards in return for little effort
i dont think its the rng but more of being impatient and missing all the legendaries unreals and mythicals
ive missed unreal like 14 times on one weapon beforr
It's generally poorly designed
I'm perfectly fine with this suggestion, even it would take more effort than usual
Also, as for the "at some point in progression", why not make it so Tinkerer allows that option after having defeated HM Goblin Army at least once?
yeah that's a good idea
the ability to select the reforges you want for 15x the original price is a fair deal
it shouldn't be refundable by the bandit if done this way though
15x is kinda small given most items have that or even more reforges to choose from
obviously the number can be adjusted
Imo it needs to be expensive enough that you'd probably be better off just hoping you get lucky
So that the option is there, but you're encouraged to only use it if absolutely necessary
Can't have people abusing it
(Base reforge cost x Amount of possible reforges x 3) tbh
Wtih that amount of money you can get reforge randomly with 87.5% chance but it will take some time :p
Of course at some point in Rev+ you have infinity moneys so you end up being like, might as well save time
What do people think of my suggestion?
👍
Eh meh
There are as many as 19 reforges on accessories and up to 40 on weapons. 25x is basically free in that case as you only get a chance to see the reforge of desire normally, and it's far from good
It also depends on the cost to reforge the item normally
You don’t want an option where getting the best reforge isn’t possible at the time of the item being relevant
Or do we? After all, terraria likes farming a lot, and you could farm a few plat coins in pre-hardmode if you feel inconfident/are already screwed by reforge rng. It would never be "impossible", merely "too much time to bother for guaranteed"
alternatively just give us the reforge we want from the start at no extra price for weapons and accs
seems good to me

xDdDdDdDd funny
Terraria: is a game that is random
Mod: adds difficulty and skill gaps
Players of mod: ReMoVe ThE rNg iT iS kiLliNG Me MoRe ThAn mY BadnESS at VidEO GaMeS

Have wanted to say that for months but was worried I might get warned
Listen, I may dash into infernados every five seconds but it's my sword being godly and not legendary that's being why I'm getting killed.
I suppose that's because the mod raises the gear floor required to succeed in gameplay, so you kinda have to interact with evergrowing amounts of rng
In vanilla you could get away with Keen Megashark since you will just replace it at pillars with beater, in calamity that would be asking for slow painful demise
^
Yeah
That and the recipes
I talked about it once before
But the reason a ton of vanilla items are craftable with this mod is because you're expected to have them if you wanna get some other really good item further down the line
Which imo is dumb
There are other options that you can get more reliably, right?
boots in vanilla are really nice to have but you can absolutely kick the shit out of everything in vanilla without ever touching a pair of Hermes, Sailfish, or Flurry Boots if you know what you're doing to some extent and have other mobility gear (which vanilla gives you plenty of options for)
in Calamity they're basically a necessity especially because basically your only mobility options for late game converge into one line that requires boots
a
Well, pretty sure you could avoid them a fair bit too, through mount usage, but that's more of a torture than legitimate strat
mount usage 
Unicorn time 
if you have all the nice mounts why not get damn boots 
hooks, minecarts, teleporters, wings in Hardmode, the Rod of Discord in Hardmode if you're lucky enough to get it
I almost wanna ask about removing some of the recipes that make top-tier items reliably obtainable
It'd help encourage people to try using off-meta items
Haven't seen the Stream Gouge acknowledged a single time since the last time I brought up that nobody talks about it
and even if considering the argument of mounts only...KS and QB are both pretty early bosses and both can drop mounts
QB's mount drop in particular gives hovering and limited flight
and Slimy Saddle is...Slimy Saddle
I mean, if you made something like the tracer line harder to get, people will still go and get them because they're so good at so much.
I probably won't mind some of the mainstream items to be shafted by harder obtaining... but then people will either cheat them in or constantly complain to make them easy to get again, not try to adapt
It's not even a problem there
Can't find Hermes or Flurry Boots?
No worries, Sailfish Boots are crate drops
Sailfish Boots moment
Also
A simple announcement stating the intention behind making them harder to get would hopefully do
Something
I'm pretty sure a good chunk of people despise fishing
i mean you’re punished for not exploring by having to fish
DS drops everything you need for fishing
which is the worst punishment there is
Fishing is weird
It's punishment but it also makes you richer than intended gameplay so it's scewed punishment
given that DS is DS and dies in two seconds to explosives, it's not hard at all to get a big chungus headstart on the game by fishing
Maybe make a split in the line for the boots or multiple variations to give a reason to have different mobility accerssories.
It's not really a punishment
It's another option
It's only a punishment if you don't like it
All this is basically how I feel about RoD
I should remove angler tackle bag directly dropping from DS tbh
it already drops the components
That’s really an argument against your point
you should, Ben
Very sudden idea: move a few fishing drops to pre-hm giant clam
perhaps
It'd probably be too passive-aggressive to happen
But I'm imagining the devs releasing an announcement that's a lesson in game design
To explain that things taking time or a preferred option not always being available among other things aren't bad game design
Fishing actually kinda illustrates the potential risks of making something super boring to obtain. Fishing is one of the most effective methods of getting shit in this game yet no one likes doing it because it's you standing around for like 2 hours winning the game. This is probably why so many things have reliable methods of being obtained because otherwise it'd never see use despite being so usable.
Tbh it seems DS, AS and Levi are more important for their fishing drops than for their weapons rn, particularly AS and Levi
I have half a mind to kill most fishing drops entirely from DS myself so people can't buy grenades and suddenly have free fishing gear

Also yea I like to fight shit and become OP so like, I wanna get shit by fighting not by fishing
Sadly then DS itself is too shallow in content cough
Although sunken sea behind it may be decent reasoning
The Betsy drops share a similar problem, all really neat and could even be Moon Lord viable if Betsy's Wrath or whatever it was worked on it. OOA however takes a long ass time so no one does it
OOA more like OOW (Out Of the Way)
As in you have to go OOW to get the stuff from that event
Oh yeah and it was painstakingly designed to be unfarmable so there's that 
Betsy having 2 lose conditions is also kinda BS
Betsy's Wrath does in fact work on ML
Even to the point that Betsy drops a legendary and yet barely anyone fights her
We didn’t expect a crossover with a freemium project at all so
freemium project crossover 
For the longest time, I thought that legendary dropped from clone calamitas because I forgot Betsy existed.
should've been a crossover with a game people have heard of
It should tho
like CrossCode
i doubt crosscode existed back then
neither that much more people heard of it 
Either way, back to direct discussion
oh yeah, what are we talking about again 
Don’t know where relogic’s priorities lied when they decided to crossover with a game that pretty much noone knew about
Reforges I think
Something along the lines of fishing vs farming
so
What
And ds drops specifically
hot take: DS makes it way too easy to start fishing
How did you guys get from “fishing stuff” to ooa
Well the thing about fishing v farming in general is
because annoying farming
Okay but like
Because fishing and OOA had the same problem of really effective stuff but hella boring
Yeah, that's where the switch happened
Farming has people that value it as a necessary part of the game
DS is a boss
Also smh
That's just the fate of early game worm boss.
Fishing is just... there. And it shortcuts the game in a lot of ways. (Shark pickaxe whose name left me, Hardmode ores pre altar to name a couple)
King Slime dies to a barrage of wooden arrows so can't really complain
Remember when a bit of farming and luck got you the best fishing accessory in the mod preboss
It it didn’t shortcut the game but only had stuff you could only get thru fishing it would be even rarer because why play Terraria to fish?
byeah remember SBTBFS pre-boss
How boring something is vs. effectiveness is also probably one of the things killing Bar weapons and boss weapons. Most of the cool shit has big crafting recipes and all the boring yet effective stuff like Chaos Scythe falls to the way side.
Not always, but generally
a.k.a. everything from ML vs. everything obtained right before ML
I believe that with a few exceptions boring but practical prevails
If we wanted boring but practical things we would... live real life ig
It's just that a lot of items, while being inherently boring, also are flashy enough to hide that
Like yeah, Elemental Ray is probably a good weapon but why take this boring ass beam over a book that launches tentacles
The thing about it is mods like these get balanced around optimization, which causes boring but practical to be the requirement
The only time this scale starts to get muddied is late post ml
Then it becomes a matter of the skill required to use it
Weapon entertainment is a nonfactor, and practicality is the sole chain
laughs in pre patch vivid clarity
The shining definition of awesome but impractical was ye
Pre patch vivid clarity is a good lesson
VC v1
MULTIPLE DEATH LASERS FROM THE SKY VAPORIZING EVERYTHING
...determined by RNG and is finnicky
Wasn't there a weapon that had basically equal (or even higher) DPS compared to another
But was always the second pick because the other had homing
That’s what VC did before it became Magnet Sphere 3.0?
Homing is a cheat code for a weapon to be popular because aiming bad
Imagine a weap that rained magnet spheres the way Red Sun rains its projectiles
Sorry off topic
Most of the weapons in this game/mod are all effective, but flashiness is something of a tiebreaker. Enforcer and Galaxia are probably equal in terms of effectiveness, but I'd take the sword that shoots stars made of the fabric of reality over a blade beam.
Phantasm has like double the vortex beater dps on ml but the latter is more popular because no need to point at eyes directly
What were we talking about again
To Squid, I know SSV was often picked over Vivid Clarity back when it was basically another straightforward ray weapon because one had to be pointed and the other did not
Isn't SSV just becoming a summoner but with magic damage?
And it shredded iframes
Which is something this mod does often
For some reason
think:
Oh yea, that too because late post ml most things have to shred iframes or else
For some reason
Or you could take the IF THERE ARE ENOUGH PROJECTILES approach and just be Light God’s Brilliance
T1000 
What suggestion is this about
Burning sky, because who needs to aim when you're screen if full of fireballs.
Charge up weapons are rough when they cost mana to maintain and you have to teleport during fights
It was originally discussing suggestions to bosses that drop a lot of fishing stuff but it’s been on several tangents
Actually, I just noticed how this whole talk evolved from specific reforges
I think this all when from the reforge suggestion to gear needs to fishing vs farming to old one army to boring but impractical.
Pretty much
All because I said something about players wanting to remove RNG because of the the nature of the mod wanting difficulty
And I think we were 1 or 2 messages away from transitioning into another RoD debate
RoD debates?
Rod of Discord
And the issue ppl having with how Calamity makes it an easily obtainable necessity rather than a rare gem utility item
Which I’ll not go into here because no
As
I believe Hectique said
"It's transcended beyond the issue of game balance and has become a social slaughtering ground for having different opinions"
I still love how people who don't want it nerfed spend more time trying to get those who do to shut up
Than actually explaining why it shouldn't be nerfed
I thought RoD was easily obtainable due to the challenges ahead practically requiring it
I know
That’s the core of ppl’s issue
it is a mod
if I wanted to play vanilla I wouldn't be now in a world with raining sharks and hell geysers
Kinda, but also not quite ig
RoD was so powerful mobility that it was easier to balance all fights as if you had one than to ignore it altogether and risk half the bosses to be cakewalks from 1 rare drop
At leasr that's how it looks to me
Also RoD is hardly required for beating Calamity, it just needs different strats
the same reason Fargo's souls exist alongside Masochist mode
Another option would be ignoring the backlash like you've done several times before and just nerfing it so it isn't so powerful you need to balance around it
“What if rare drop makes it easy” would need to be a consistently applied or unapplied philosophy then
Because it's a single meme weapon, not an utility you can use as anyone
not like I really enjoy halibut sequence break either, but it looks a lot more justified anyway
Dunno
I thought it was more "put the effort, get a thing"
after all that one doesn't make you go past DoG
afaik
Imo
The issue isn't whether it needs a nerf
Or deserves one
Both of those statements are objectively true
The issue is whether people will let it be nerfed
Well, it does with some input (but probably other drops on tier will go better)
Also somewhat, yes
RoD's very existence demands that you have to balance around it and changing RoD itself also fucks with the balance of everything else. It's a keystone item to the meta.
Are you still talking about RoD?
Looks like it ye
I mean yea but again, balancing the game around an item that is supposed to be a rare find or otherwise farmed extensively for seems silly.
to me, if something is "fun", it works... if it comes with added challenge, cool
Kinda wish Vanilla just locked it out of bossfights but it didn't so here we are.
Then why shouldn’t Calamity do that
Because guess how many will whine
Tbh you should just put "nerfed RoD" in #changelogs and time how long it takes for a suggestion to revert it to show up
if Vanilla locked it in bossfights, we would get asked to unlock it and possibly do so
Well a lot of people whine now about how fast bosses are these days that you need RoD to get enough space to operate (despite whatever bits of inaccuracy that may have)
All options have people whining
Since it hurts boss design more than helps
RoD is seen as a need too due to Normality Relocator
it's an added feature, so I see it as a "need"
I'll stand by it til the end of time
The best option is to take the plunge
Slay the beast and get it over with
Normality is still useful outaide of bossfights
(look at provi's laser scissors attack. Cool? Yes. Suspectible to RoD? Absolutely.)
Saves time and a hotbar slot
I actually thought the scissor attack was thought with RoD in mind (never saw the "gap")
The screaming will die down eventually
Didn't we not want to start up this convo?
Calling RoD a necessity is not really true, though.
All bosses in calamity can be beaten (or heck, nohit) without it, RoD just lessens the amount of time you need to practice at dodging their attacks.
Also ^
guess I shouldn't have asked what RoD debates were... xD
We’re not being uncivil about it, but yea I think we were tryina avoid it originally
I mean, nothing IS a necessity
with enough effort people have beaten things like Siren prehard
Anyways byeah, RoD debates never really ends with anything being done and we all will most likely just be going in circles.
So do drop it now.
but is it "fun"?
reasonable weapons are a necessity for some fights :)
Aight
"fun" also is subjective
Mechs 
It counts as a boss with limited time to fight, mostly
It’s not too terribly strict... unless something approaches.
Mostly I mean that plenty of times in Calamity I’ve had the issue of “this moves too fast pls help”
I am not against speed, but having time to react is kind of needed
calamitas isn't a mechanical boss, but she does have a time limit
albeit 9 minutes
Bosses should keep up with you but some seem like movement is a temporary holdback of your imminent doom. Astrum Deus intensifies.
some even punish if going too fast
Many a time I felt like I had to dash zag a slalom up and down just to prevent the main Deus worm from sitting on top of me and shooting lasers into my back, but I haven’t heard similar complaints before so that might be me
Make there an absurdly low chance for DoG to randomly spawn (not while a boss is alive) at any point in the game before DoG has been defeated.
You can have a laugh about it the few times it happens and it would make the game a bit more involved. Plus, this lines up with DoGs lore that he teleports through dimensions to eat his prey while they are unaware.
H
^
Ok then...
Lets not go into lore and shit, thats just a dickish move
Hey holup, szeth are you the one from Reddit that made the DoG suggestion there?


Oh
Also, he eats because he is hungry
I support this tbh
Makes beating him all the more satisfying
Someone ealier said "d mode should have a random DoG spawn sometimes"
And you thought it was a good idea
Finally taking down the worm that's been harassing you the entire game
bruh
"because it would be funny"
Not harrassing
HHHHHH
Like I said
Makes beating him that much more satisfying
Just like one to six times
No
Nothing big
I think people will react strongly both ways
if the reasoning is "because lore", you could argue that Yharim wants to watch the player so he tells DoG to fuck off and not bother the player until the player actually becomes strong enough to beat DoG
Also, its not just lore, sometimes I want to think into the past and laugh at what happened
"i randomly decided you will die"
bruh what
also random boss spawns are already annoying, you want one of the three hardest in the game to do that too?
Also, its not just lore, sometimes I want to think into the past and laugh at what happened
do you mean like, laugh at the spawn or in the future, laugh at this idea
DoG spawning early on wouldnt be funny
Randomly getting fucking bodied out of nowhere for literally no reason other than lore makes me uninstall the mod immediately. Also hardcore and iron heart playthroughs can just end instantly through no fault of their own.
It would mean dying constantly
they added an exception for hardcore
Spark read it
I edited it for hardcore mode
even if it doesn't happen in Hardcore or IH it's still dumb
So it makes it ever so slightly less BS. Instant death is no fun
STOP SAYING CONSTANTLY
H
that would still happen multiple times across a playthrough
What do you mean by h? Hell?
h = h
H
it still means randomly dying because the game says "fuck you"
even if it's really rare
The game has enough potential instant deaths already between all the boulder/explosives, bosses randomly deciding to triple tap you, and Rune Wizards spawning right in your face
i don't feel like there's any point in arguing about this suggestion any further.
early game it'd be just a random death for no reason and post-Polter it'd probably still be annoying because you're not prepared
Reminds me of something I came up with
Where sometimes an end-game, lore-significant boss would randomly appear, bring you down to 1 HP and then spare you
You'd get some nice spoken lore and a unique item from them and then they'd leave
It didn't get vetoed in like ten minutes after posting
are you not considering our reactions?
Because I didn't think you'd actually post it in suggestions
who thinks its cool again
i'm pretty sure most of us here think its a bad idea.
But since it wasn't vetoed instantly I want to see how it goes
I'm the only one defending it and my opinion's largely been void for a while now
you're ignoring everything we've said
squid you dont exist 
Very neccesary caps yes

your reasoning's basically "i think it's be cool" and "lore lole"
Yes and no
ah yes
my favorite criticism deflection
"if people don't like it they won't star"
its not even "i think it'd be cool"
its "i think it'd be funny"
which is arguably much worse
Also a mod removed the ❕
I mean
What if sometimes DoG just flew past and dropped one of a select few special weapons
But why
Like you said
Adds to the world
These wouldn't be his normal drops
But rather a new set themed around whatever his home dimension looks like
ah yes
a new set
Survival games are random and finicky by nature
this game is uncomparable to survival games
no
Rare item variants, legendary, RE guns, Legendaries that arent legendaries
Why can't a game be multiple genras
You wanna add random ass dog loot crates?
Terraria or at least Calamity seems to be about combat above all else. We're missing tons of survival staples so I'm kinda hesitant to call it a survival game.
Alright
It has survival enough elements
im a fucking idiot i thought you were talking about minecraft survival games 

Lel
It's much less noticeable because Calamity removes a lot of the randomness through new methods of obtainment
But at least in vanilla, your playthrough is dominated by RNG
The weapons and resources you have access to, the time it takes to get a specific item, and in some cases when you pass certain checkpoints
All random
Go figure
I've edited it a bit
Well it's getting real late in my time zone so I'm going to go to sleep 
Honestly would love for dog to just completely wreck you while your mining lmao
Same
Maybe there could be a message to go with it
@sleek wadi tbf Death Mode currently has more of that survival kind of thing
and lores like the scourge one needing food add a bit of flavor to it
i think cotbfg is meant to be used together with reaper tooth necklace lol
i can maintain under 100 def easily
pre yharon my def was like 46 or smth
thats crazy
46 defense
what class
ranger
wait let me get an ss
No hit?
mhm
Also why h2so4
are u american
Yes
no wonder
Jk I’m just screwing around
I’m anctuallt Canadian
But fr, is the h2so4 in ur name aqueous
its sulfuric acid dude
So yes
ok so this is just an idea but, what is legendary weapons gained their scaling back, but the catch is, it would only apply every third boss defeated.
Any tips on cryogen? the boss itself isn't that difficult, seeing what the hell is going on is
and would it be "you have too kill them in progressive order to get the scaling" or "just every third boss you kill you get the scaling no matter the order defeated?"
who?
Le you
u
@fluid tide pretty sure all bosses are despawned upon player death next update
Nice, I hope
Seriously, they are all broken
ok
not sure how i would word my suggestion, any ideas?
pretty sure that wouldn't work
why? thats why im here
the reason why there were changed was because you were able to use the same weapon all game
The problem is, legendary weps are overall insane
and what you're suggesting sounds the same as what it used to be
halibut isnt even legendary
I know
halibut isn't supposed to be used in normal playthroughs
Sorry if you heard it that way*
making them only scale every third boss would not fix this? surly they wouldn't be viable until you get the scaling
ok then why every third boss?
so they can fall out of the loop
That kinda defeats the point of them being "legendary"
@fluid tide You're gonna have to expand that lightning suggestion a lil more, considering it's its own suggestion
@ashen warren so it seems like the damage increase for core of the blood god doesnt favor melee class
although with the reaper tooth necklace, i think it can
but melee is all about being tanky so idk if i should try reaper tooth necklace
yharon would probably one hit me 😂
melee is no longer tanky in calamity
nothing is meant to be tanky in calamty lol
yeah damage reduction>total defense
actually
The suggestion is to remove the mechanic altogether?
why do people have a bad habit of hiding their suggestion deep within their paragraph
waiting for readers to find it
why cant u just bold it out first sentence then leave a line
why do lightning exists in death mode though?
m
I recommend adding a bolded sentence at the top of your suggestion which says exactly what you want to happen, leaving the rest of the suggestion as the reason
@fluid tide
And yeah it is indeed Death Mode exclusive
which is, may I add, the hardest difficulty in the mod
I feel like subphase 4 yharon should ake the background darker so the nearly invisible yharon can be seen easier before he dashes at you
I actually cant see him with the bright orange tint
you do realize he appears on the minimap right?
i know
but minimap is really hard to scale with the actual fight
plus most of the time i focus ingame than the minimap to be wary of the flarenadoes and infernado too
but the main threat in sub4 is yharon himself, so shouldn't you be focusing on him?
especially when he can teleport?
yes
if you don't like the minimap then use the map overlay
infernado does around yharon damage too though
honestly map overlay is really hard to see compared to minimap
because its half transparent
we're not gonna balance a boss just because one person doesn't find this method of dodging effective enough
just suggesting visuals but aight
That lightning suggestion is really good, but man, IDK how to show I'm in agreement with it
Man if there were just some way to know how I could show my support...
@zenith hazel I took your advice to focus more on the minimap andit actually helped me quite a lot
I finally beaten first phase yharon
Gg :D
Riril, if you need to know what phase he's at or are just having a hard time understanding the fight, please check the wiki
It gives health percentiles for subphases, explains the patterns and furthermore also gives context into his phases and how they work.
With the lightning one. Just reduce the damage a little bit. 150-200, not that big of a change, but still realistic as to how getting hit by lightning would feel like.
also maybe lower the shock damage a tiny bit-that shit is BRUTAL. Does more damage than the actual bolt most of the time.
For the DoG spawn chance suggestion.
Take this into account.
You are asking for a spawnrate chance for a post moonlord boss which is essentially the near-end game staple besides yharon and SCal to be accessible at any point in the game. Most people struggle to even do DoG when they ARE at him.
Imagine how frustrating that may be, that you could be farming, mining, doing anything at all and you are essentially FORCED to lose your life because one of the end bosses decides to fuck your day. This isn't an enjoyable mechanic and lorewise also is redundant, as why would a Devourer of literal GODS ever have a slightest care enough to eat some tiny little stupid boi who dies to boulders on the frequent because he wasn't paying attention whilst mining. Just me that happens to? Eh. Even in later stages, why would he care? You pose no threat, nor any real gain to him, so it would be a waste of time when he has better things to do. To have a chance to spawn him in Post-ML stages when you've unlocked it, akin to how you unlock things like the auto-mechanical spawns or calamitas spawns, sure, great, fine by all means, but to simply just spawn it on some poor pre-WoF terrarian is some bs.
wait who even suggested for DoG to spawn naturally?
Szeth
wait i see it
Make there an absurdly low (once every like ten to thirty hours) chance for DoG to randomly spawn (not while a boss is alive or in hardcore/iron heart mode) at any point in the game before DoG has been defeated.
You can have a laugh about it the few times it happens and it would make the game a bit more involved. Plus, this lines up with DoGs lore that he teleports through dimensions to eat his prey while they are unaware. Also, there are other times the game just decides to kill you a lot more commenly than this, with things like boulders or explosives so this isn't anything new to Terrarria. This would make finally beating DoG after those few times he yeeted you earlier in the game much more satisfying
This is one of the suggestions where I feel I can't disagree more than I already have.
If adjusted to be in the post game, when you've beaten like polter, hell yeah. No issues there
But having the chance to spawn him in Pre-WoF, hell pre-skele is just.. what even.
"there are other times the game just decides to kill you a lot more commenly than this, with things like boulders or explosives"
those you can at least avoid with dangersense potions, and usually don't even kill you instantly
^
Also i love how hardcore and iron heart were mentioned but mediumcore wasnt
Literally even without those just paying attention is all it takes
yeah that too, cause your items get yeeted.
It is still a very severe loss when we consider that
Having it happen while just farming or exploring is annoying as hell
^ Agreed. Extremely agreed.
For the record, the thing about lightning isn’t just the damage bur also the frequency
It happens way too often, to the point where in the beginning of the game it can be hard to walk from home to a cave entrance 5 screens to your right without getting struck and therefore dying.
I also kind of agree on that.
I feel lightning strikes are too frequent, for how close they often hit, or how frequently they DO hit.
It just feels a little bit over-tuned is all
Then again I’ve been hit by lightning while in the hole that leads to the abyss so I’m bound to always get hit by it when it exists
LOL
Main thing is, lack of telegraph
But so far lightning isn't something you are supposed to telegraph, and fargos already has the vortex one, so it's a bit weird to solve
^ yeah.
I just feel like it should have a lower frequency or a small delay like possibly a thunder noise before it drops?
IDK mainly just concept dropping
That and the fact that it’s targeting you to begin with.
It’s lightning. Why’s it want to kill you specifically? You’re just a little terrarian boi
OR speed up the bolt so the frequency at which it is on screen is lower.
Because it will "expire" faster if that makes sense
It should be instant ye
Lol. Existing is a sin to the forces of nature in 'rarria
Therefore it strikes back.
I don't think it does target you specifically. It might be a confirmation bias instead
(those 20 times it misses it doesn't matter but when it hits, cringe bro)
does lightning only appear on your screen?
might also go off-screen (like most environmental things) but personally i have no idea if it does since that'd be redundant
at 1080p, lightning has a 1.6% chance to strike one of the two tiles your character occupies
assuming it only strikes onscreen
i haven’t done death mode yet, so i don’t know if that sounds about right
There’s also the fact that it can strike ahead of you while you’re moving, and since the hitbox of lightning lingers you can still get hit, which I find silly
lightning killed me like 10 times in a single night during early game, it can get pretty annoying also i made a suggestion about it and it got approved but h
Buff to trap damage?? No thanks I get hit by them all the time in the dungeon because I forget they exist and lizhard
Damage scaling on lightning perhaps
lightning inflicting a post Golem DoT plus the fact that DoTs are more poweful in death mode is also another thing
Because cultist and weaver use the same lightning projectile
Lightning Orb Arc intensifies
Lightning Orb Arc is quite the strong projectile but i mean, it does make sense. lightning in real life is also extremely powerful
I hate that I know that projectile name
what are the differences between green and blue ticks
pinssss
i mean, wouldn't just making it less common be better than straight up removing it?
Also I love how the lightning orb arc lingers
I suppose but in general the mechanic is just annoying damage
Indicator? Breath of the Wild intensifies
that's what i thought of too, roy. lol
i havent played BotW but i got like that exact same comment when i made my suggestion H
What do you type h like that what am I missing
h
Any throughs?
honestly i don't mind the lightning, sure it's random annoying damage but it makes sense to have. just it seems way, way too common of an occurance
what purpose does this serve?
Well, it's togglabe ig
Btw it's Inertia
But still not a fan
Just grapple the ground to stop in place if that’s an issue
the abyssal diving suit reduces movement speed by 50% when out of water, eh? you could just use that too
@radiant meadow I don't think that resetting horizontal velocity on releasing movement key is very bad to do.
@tired haven got it
Movement speed is acceleration most of the time. Reducing it is opposite of what you would want to do, at least on movement start
Testing will need to be done
And ye np
Then again, it doesn’t make sense either. When you’re moving 50+ mph you don’t just instastop
@ashen warren well, we have both tech and magic.
Let's think, that this imaginary item collides you with brief mana wall.
When you want to stop.
My main gripe with messing the inertia constant around is that the game stops feeling the same. You start playing something else than terraria, and all the aspects of the game should have accounted for that but they won't
Simple example (and I believe the one that people tend to bring up) is enraged spirit of purity, with shield of purity, fight
calamity
regular terraria feeling
I mean, you still farm and fly around slapping stuff, pretty much same
calamity still feels like you're playing terraria.
does he mean like decreasing the amount of time to come to a stop from max speed or what
like hollow knight if u stop pressing a or d u immediately stop
Slowing down, stopping and/or turning around isn’t exactly hard late game with what already exists.
no its really hard
especially if ur flying up
why do some items say increased acceleration and movement speed when they essentially mean the same thing
u cant stop urself
That’s up
He’s talking about horizontals
o
even just using an item with a dash and dashing in the opposite direction that you're going works to the same effect
At least he said so in the chat earlier iirc
I don't think that resetting horizontal velocity on releasing movement key is very bad to do.
he said that
Oh. Also I do think that’s very bad but ok
Considering he said the item would collide you with a wall (not a ceiling)
I assumed he meant more so horizontals than verticals
honestly it seems like something that would benefit certain styles of playing, but not all. some people tend to use terraria's movement physics to their advantage
(or at least are more used to them at this point)
^
To me it seems more like the movement mechanics add to the intended feel and difficulty of the game
And that to change them throws things off kilter
Give Supreme Calamitas a Death mode unique ability
Reason: Currently Scal's only death mode change is to make the arena smaller. Meanwhile, Plantera, a hardmode boss, is faster, shoots more, has a third phase and gets faster in the second and third phases.
Given that Scal is currently considered to be a superboss, and since it also gains unique abilities in Revengeance mode, it should gain some unique abilities in Death mode for the sake of consistency.
this was brought up when death mode boss changes were still in testing, and ultimately Fab decided to keep the death mode fight the way it is
if you want to then sure
ok
@hexed ore buff limits are unfortunately hardcoded
Seriously?
It's 22 actually and also it isn't hardcoded
buff limit is not only hardcoded but also a limiting factor that you should have to play around
also

That sucks

fixed
increasing buff limit runs along the same lines as increasing accessory slots imo
There have been mods which raised the limit but we decided to keep it partly because it'd be a fucking mess to program that into Calamity and partly because of balancing concerns
I see
this is an actual TML variable btw
any mod can set it
so e.g. if it's set to 4 for EE, then when EE is loaded,, the player gains an additional 4 buff slots
to answer the inevitable follow-up: no, there isn't a variable like this for enemies yet and I'm angery >:(
assault the player with more debuffs yes
Tbh if not for summoner suffering from nice minion design and pets I'd say that buff limit is neat way to limit players' potion addiction
Besides ichor
enemies can suffer a whopping 5 debuffs before any extras get memed
that's not even enough for all the flavor debuffs of Calamity's late-game gear
npc debuff cap is an issue for me but its not a part of this suggestion so dab
byeah auric weapons inflict 9 debuffs

Weapon of weapon
nice
"hmm yes these weapons are made of weapons"
...I should go yell at the TML devs to add ExtraNPCBuffSlots
maybe
...nah, I'll most likely just wait, it's probably happening maybe?
it's basically dysfunctional to show on super dummies
have you considered making a suggestion in the suggestion discussion channel
Who uses buff anyways?
Just be an omegachad and give yourself every debuff possible before fighting a boss
I didn't know there was a limit
my friend and I made the Rev run kind of in a barbaric "just enough" state without pots
how do Yharim stimulants work? is it one icon or many?
1
that should help not reach it then hmhm
or can you stack the minor potions? sorry for the newbie question but then again, fits with asking the why of the suggestion
as in Yharim plus let's say Ironskin
you can stack yharims and the ingredients
since yharims is it's own buff
and it doesn't disable ingredient pots like how candance does
I can see then how it could get bothersome having a 20 limit perhaps
specially since for example summoners have icons for the summons too
do they count as buffs? due to the whole being able to despawn them
summons take a buff slot
I star'd the suggestion beforehand myself btw, because, well, why not
then definitely, if able, it might help
ok but honestly can we just be like
seriously why is everyone's first instinct to request a config
Negative.
There were configs about other death mode features
isn't Lethal Lava forcibly on in Death
This one is a new so no blue check exists
Config sugs I mean
ah
I see
honestly I just don't like these config suggs
they seem to miss the point of Death making a lot of environmental hazards
There were ones to disable darlness completely (no config)
Because configs are an easy solution thomas
why not, instead of asking for configs, ask that the environmental effects be tested and balanced further (which is likely what's already happening for many of them)
a
Don’t like it? One click and it’s gone
the Death item itself is already toggleable
Underground darkness isn’t even that bad imo tbh ngl iirc

It’s easier for it to just not exist instead of rebalancing it to better purpose it
the easier solution is never the best one
Also thomas people would probably go “But I want muh difficulty”
this is one of the key rules of Terraria modding
muh convenience
the easiest way to do something new is (almost) never the best way to do it in the long run
It’s understandable to complain about annoying and unfair mechanics but asking for it to be a config just sounds like a copout
any other way usually ends up in spaghetti so it's a lose-lose
the exception comes when these two things intertwine 
it's common enough to note but there are still a lot of things that are just really annoying to set up one way and prone to breaking from future updates another way
and then there's the easy way to do those things which gets it done but poses lots of problems in other areas
either by design or by Terraria being the most horrendously optimized game I've ever seen
If else
Here's a question that I might or might not keep in mind for the future: After defeating a boss, what amount of max HP would you have?
lightning and icicles could greatly benefit if they are toned down only during pre-boss
so there's no "lol 1 shot" moments
realistically speaking, a player won't fight a boss without having at least 200 max HP
Is it possible to sprite, like
leaning closer to 300
A warning indicator for lightning
lethal lava being forced on is only next patch
Like BotW
400 often doesn't happen until after a boss or two, unless the player goes out of their way to get tankier pre-boss
or at least this is what I figure
also @lusty citrus deathmode darkness is being reworked to be a lot more user friendly and smoother changing next update
it'll be more like the blackout effect rather than an increasing effect of the flash of darkness that teleporters/mirrors apply

and I also nerfed the damage of the sharkrons just now
and I nerfed the frequency and electricity duration of lightning
and lightning no longer strikes during dd2 or near a pillar
Oh the quick black flash when you tp is actually a code thing?
yep
Main.blackFadeIn or somethin'
obviously it was a bad idea as it caused some seizure issues during signus and yharon and such
When did Yharon cause a blackout effect
hopefully, this change will prevent it
i still stand by the fact that gameplay specific configs shouldn't be suggestable, since it's basically asking a dev to turn off the work and design they put into the mod. that's kinda weird to me. stuff like ui suggestions, like a config to lock the ripper bars, make a lot of sense, but i still to this day haven't seen a gameplay config that i agree with (or at least not one that was impactful enough for me to remember)
iirc someone in here said that the toggle for Death Mode's enviromental effects is the Death Item
cause disabling environmental effects would effectively mean disabling most of Death's difficulty
besides the rather minute changes to enemies yeah, it's not like it's that hard to just toggle death on for bosses. i just don't see the point in being like "hey, i know you spent the time and have clear intent to include this feature, but could i maaaaaybe toggle it off because i personally don't like it?"
there's still revengeance mode and death is not a permanent switch, it just seems -- for lack of a better word -- entitled to me
yea
people used to complain about Death only being stat bloat but now that it's not just stat bloat people are complaining about the only thing keeping it from being stat bloat
I'm going to add Death Mode feature config to the Don'ts cuz it is indeed common and it is definitely never going to be implemented

I think it’s for the people that want to be able to say “I play Death Mode” but don’t want this one particular annoyance
Which yea, I’m inclined to go this route in my logic because I can be completionist but it is indeed entitled and silly
Added.
unfortunately usually its not very particular and is more along the lines of removing whole large features, which is just ehhh
tyvm mr rover 
np 👍
Wonder if that’ll actually slow down the traffic of such suggestions
insinuating that people read the pins
and knowing they won’t





not wrong


