#suggestions-discussion

1 messages · Page 806 of 1

ashen warren
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"Subphase 4
Loses all other abilities.
Will begin turning invisible and teleporting above or below the player then charging one to five times, similar to Duke Fishron's 3rd phase.
Yharon becomes invulnerable at all times except when charging.
Occasionally releases Infernado-spawning Big Flare Tornadoes."

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"charging one to five times"

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so this is RNG

toxic kettle
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No

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It goes 1-2-3-4-5

ashen warren
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o

frail mantle
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the only rng part of sub4 is whether he teleports above or below you

toxic kettle
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Like Duke Fishron

ashen warren
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i have difficulty dodging that part

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even if i distance myself, he would teleport close to me

frail mantle
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sub4 is one of the most dangerous subphases yea

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though it's perfectly dodgeable if you pay attention

toxic kettle
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Yeah pay close attention to whatever is above or below you and try not to fly up/fall down too fast

ashen warren
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should I stay still on a platform

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before he dash

toxic kettle
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Never stay still

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But being on a platform may be a way of dealing with it in a more controlled manner

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I just flew around mostly

ashen warren
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the occasionally releasing infernado only happens at the start of the three dash cycle in subphase 4, it's consistent in that regard

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should i dash in the direction he dashes in subphase 4? @toxic kettle

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i can do that if im far away enough right?

toxic kettle
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Dashing towards Yharon is generally a good option, but only really if he's close

ashen warren
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that would force him to change direction

ashen warren
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a simpler and much more consistent method i use for subphase 4 i start off the subphase near the bottom of the arena, fly straight up throughout the whole subphase and always dash opposite direction of where he spawns (with the help of background minimap) and dps yharon down with adren

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by the time i hit the ceiling hes down to 10%

pulsar jay
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why not just have the ability to put the certain melee items into the avil and just switch it to the rogue version without any extra materials

ashen warren
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i agree with the messing up vanity parts but i think its mainly because when u have more than one dash item at a time then u are giving a choice for which of the dashes do u want

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such as post dog summoner u have the statis belt dash and asgardian aegis for the main dash

tired haven
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i could swear there was smth about melee/rogue switch in Don't document, hmm
I don't remember the exact reasoning behind that, but may be something about identity of classes (similar to rogue/throwing case) and a bit about reforge cheese

hallow kraken
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Isn’t the point of star cannon to be a powerful weapon at its tier at the cost of having an ammo that is hard to collect? Or if that sounds dumb in context to the suggestion, the reason isn’t written.

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I don’t think star cannon’s ammo should be conservable

left sparrow
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So I’m thinking about proposing the idea that all melee weapons without a secondary attack gain the option to block with a shield, with varying parry effects

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Cause only one weapon has that right now, which makes not too much sense.

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What do y’all think?

frail mantle
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maybe only with swords that have no right-click

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though i feel like melee being able to block attacks would be a bit too strong

distant gyro
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maybe

frail mantle
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maybe if it had a cooldown and required precise timing? not sure

pulsar jay
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the block should only apply to the true melee swords

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a consistent method reliably get close and get a hit in is something true melee needs

ashen warren
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dark souls style r2 is parry HDfailure

radiant meadow
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@late cypress already did that for next update

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the hoverboard thingy

tepid root
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oh nice

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epic

radiant meadow
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@ashen warren yharon's dashes are never randomized
they always follow a set pattern

ashen warren
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yep

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u gotta memorise them

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and it does take a long time

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i think i only fully memorised whole p1 moveset by my 800th ish attempt

frosty dagger
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You should think through your sugs, chack the wiki, and bring it up here if you arn't sure if it's a good idea ririls

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I just realized something, death cryo isn't a big difficulty spike just because of how hard SG is, and if sg is nerfed, cryogen will have to be a little as well

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And I do believe sg is getting nerfed

frail mantle
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it is indeed

tepid root
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why would cryo need a nerf if sg is getting a nerf

frail mantle
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making sequence breaking possible is a thing Calamity does on purpose

pulsar jay
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Using right click with a yoyo will spin it around you. Spinning a yoyo around you will deal more damage, and have more knockback, but slower hit speed and lowered range

tepid root
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@ thomas

pulsar jay
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fighting with a yoyo is kinda lame and all of them are pretty much the same. something like that could add a bit more fun and variety to how you fight with them

ashen warren
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even if u write that it will not reach 120 stars

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gotta be more specifix

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how exactly the spinning works

tepid root
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it...spins around you?

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how could you be specific with that ech

placid moth
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did you mean: calculating the amount of rotations a yoyo does

ashen warren
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one yoyo multiple yoyos how far from u

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etc

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then that would be even worse than true melee tbh

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u cant hit

gray nebula
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I'm having trouble reading that suggestion

frail mantle
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beating a boss before you're supposed to and then being able to meme on bosses with the gear you get is kind of a given

pulsar jay
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maybe like 1.5x damage and 1.5x knockback but .75 range and .75 speed on hits per second

ashen warren
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.75?

gray nebula
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also removing the non linearity of bosses is in the don'ts

ashen warren
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.75 range makes too little of a difference

frail mantle
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yea

pulsar jay
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halved

ashen warren
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i was thinking like 2 blocks away from ur character

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that kind

pulsar jay
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that's terrible tho

ashen warren
pulsar jay
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also it's slower. it won't hit as fast as a regular yoyo. it's not being held on the enemy

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however a swing would probably hurt more

terse sundial
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@median marsh suggestions about changing Calamity's non-linear progression approaches aren't allowed

ashen warren
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that would be extremely hard to implement

pulsar jay
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maybe

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yeah..

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but do you think you'd have more fun with yoyos if they could do that?

zenith hazel
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I do love when I have to use true melee 2.0

void kelp
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@spice matrix but why

spice matrix
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i dont know just flyed throw my head

karmic stone
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@ Vinni is already making a Minecraft Calamity mod if thats what youre saying

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But h

ashen warren
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Also “because it’d be cool” is not a valid reason for suggestions

spice matrix
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@karmic stone really a minecraft calamity mod

karmic stone
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Ye

spice matrix
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niceeeeeeeeee

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who is vinni

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lol

void kelp
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not a dev of this mod just a fan

spice matrix
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oh thats cool that what i like from this community from one thing people get ideas for new things

gray nebula
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calamity wouldn't work at all for minecraft

ashen warren
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what the fuck

gray nebula
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minecraft isn't really a combat focused game

ashen warren
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then lets modify it

void kelp
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ngl it’s a bad suggestion

gray nebula
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how would yharon work in 3d without any mobility etc

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let alone scal

ashen warren
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lol

ember marsh
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orespawn smugyon

gray nebula
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basically bad suggestion without reasoning

ashen warren
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3d worms look disgusting

fresh drift
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the 2 games are in literal different programming languages too

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galaxy brain suggestion

visual furnace
ashen warren
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dudd

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dude

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galaxy eyes moment

small talon
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@fast monolith ^^^

fast monolith
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Oh neat

sly lily
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yeah, that's a thing in the new update

fast monolith
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Well, that still leaves my other suggestion than

terse sundial
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Sparing SCal suggestions aren't allowed

sly lily
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that's a thing?

toxic aurora
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scal will become an npc

terse sundial
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it may happen eventually

toxic aurora
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will happen when we get her as an npc

sly lily
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SCal npc? : o

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have to set her next to Mutant

gray nebula
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sparing scal peepodie

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in the don'ts iirc

terse sundial
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mhm

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I already brought that up

toxic aurora
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also why wulfrum furniture

terse sundial
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@fast monolith again, SCal sparing suggestions aren't allowed

sly lily
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I am just surprised that it's an actual "don't", which means people suggested that

terse sundial
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It gets suggested a lot

fast monolith
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Oh wait they aren't?

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Shit, my bad.

ashen warren
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now time to spare yharon higheline

sly lily
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never

gray nebula
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smh my smh read the dont's

terse sundial
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it's in the pins of this channel

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@delicate marsh I really don't see a point to your suggestion, why not just go fight a slime?

delicate marsh
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Eventually the weapon will just kill the slime the higher you get in progression.

sly lily
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yep, a chained dummy would be cool

terse sundial
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what weapons are you even going to test kb on?

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Grand Dad and Titan Arm?

ashen warren
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lol grand dad

terse sundial
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Those are the only two weapons with absurd kb

ashen warren
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my grand dad had like 300kb

terse sundial
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everything else is very mediocre

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or has no kb at all

sly lily
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it isn't about extremes, but how much you can push enemies away

terse sundial
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But why would you need to know that

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KB in Terraria is extremely mediocre

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unless you are using something that has meme tier levels of kb

sly lily
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tbf for me, knockback is important specially in the beginning

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once you start to blow stuff up, yeah, knockback gets sidelined unless events

lost agate
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KB saves lives

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So dont see where that mediocre part comes from

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Also fucken grandad and shit has so much knockback it actually makes it bad

sly lily
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never got the Grand Dad myself but afaik it is a meme sword

lost agate
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You literally dont use it cuz it shoots stuff so far away it despawns or takes an hour to get back

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So if that is the only important knockback then ech

delicate marsh
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It would make it easier to find weapons to deal with the dungeon or events, as knockback makes them much more survivable.

terse sundial
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alright

void kelp
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that’s a good reason

terse sundial
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edit that into the suggestion

queen sail
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Bruhnga

left sparrow
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Alright, finally posted the idea for the block ability for true melee weapons

void kelp
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@open brook the is why this channel, suggestion-discussion, exists.

open brook
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the block of TRUE melee weapons is a very nice idea

left sparrow
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Yep, someone else mentioned that it should be saved for just true melee

sly lily
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@left sparrow there IS the Brand of Inferno

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that one can parry

left sparrow
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But that's it! I mention that as well

open brook
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what if can block different types of proyectiles?

terse sundial
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you may want to put a title on the suggestion just so people don't have to hunt for your idea

open brook
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depending of the lvl of the swoed

left sparrow
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Will do

open brook
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sword*

terse sundial
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it's an interesting concept

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it would take a lot for work though

left sparrow
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It would take quite a lot of work, however it would allow for true melee to be a bit more interesting.

void kelp
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a good title could be Add a parry feature to true melee weapons

open brook
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basically this: night edge can block...idk,lasers of WoF?

left sparrow
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Well, it's not just a parry. The Brand of the Inferno allows you to block as well to absorb more damage naturally

sly lily
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precisely, that sword works what I believe you wish

left sparrow
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Well, the Brand of the Inferno can block and parry all projectiles, perhaps some calamity swords could reflect projectiles as well.

sly lily
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it is also one you can use all run due to its boosting property

left sparrow
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Yeah, but it deals terrible damage by itself, and relying on that is a bit boring, even though the damage boost is nice

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Parry abilities, and I'll add this if I haven't already, on calamity true melee weapons could do some other stuff

sly lily
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perhaps spend Fury to parry?

fervent citrus
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Change the way Eater of Worlds' healthbars work
Reason: Currently, whenever one fights the eater of worlds, the screen is filled with healthbars headlined with 'vile spit'. It really distracts and irritates the player (me anyway) during the fight and it would be convenient if the healthbars wouldnt pop up. There could be just one healthbar showing all worms health combined.

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how is it?

left sparrow
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That... would be an interesting mechanic

open brook
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or the parry makes the sword to absorb damage,so the player recieves like a third part of damage

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instead of just reflect proyectiles

left sparrow
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The block already does that, the vanilla parry mechanic does this too IIRC

void kelp
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ngl if we could use rage for it that would be a good use for rage too

left sparrow
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And make the dark heart useful

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I'll add that then

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Or rage could amplify the effects.

delicate marsh
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There could probably be multiple effects, from reflecting projectiles to explosion upon parry, depending on weapon.

left sparrow
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That's what I'm suggesting too, yeah

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Just... holy crap if it's considered and added, it's gonna be tedious to add in

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But it'd be useful, that's for sure

sly lily
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you never know, I tried to suggest to add debuff icons for the Death mode effects and that IS already a thing they got asked to do

left sparrow
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That's not too difficult compared to adding a parry/block/practically new mechanic to the entire mod, though.

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Maybe it could be done in batches?

zealous ridge
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hmm

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yknow parries would be a great addition to the melee class

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but implementing that would be a nightmare

fervent citrus
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parry this, you filthy casual

zealous ridge
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there's so many factors to consider

left sparrow
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yep, which is why I mentioned all that and a possible fix for it

sly lily
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btw did Overhaul mod have parries?

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I know they got charged attacks

open brook
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i think they got no parries

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i think

sand umbra
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there are a lot of concepts to consider with a parry system
how it would work for different weapons, what a successful parry would do, if there would be any way to augment the effectiveness or abilities of a parry, etc.

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...but, then again, that's very similar to the priority list with, say, adding a new class

sly lily
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perhaps depending on the weapon even the effect of the parry would be different

left sparrow
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Which is why it would be a good idea to do it in batches: Pre hm, Hm, and Post ML all in their own seperate updates as a side note with other stuff

void kelp
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I think turq made a parry mechanic of some sort in solstice expansion

sand umbra
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again, it's quite akin to adding a new class
you have to consider the various implications of a new class mechanic on the existing playing field --- there'd definitely need to be some way to balance around it, too

void kelp
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so parries are definitely possible; I know dan’s made Casey in terraria which is sort of a parry too

sand umbra
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and there would almost certainly need to be some changes to pretty much every boss if it were to work

zealous ridge
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yeah, i dont really know if it is in calamity's reach to be giving new mechanics to terraria's original classes (at least through mechanics akin to stealth as like... additional properties activated by certain conditions)

frail mantle
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doesn't Gael's Greatsword also have the Casey projectile deflection thing

left sparrow
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That is a good point... making true melee practically its own class. However, that would split up the absolute boatload of current base melee weapons

sly lily
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changes to every boss? pls no xD I can already see being forced to parry Yharon...

sand umbra
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Calamity's boss design at a fundamental level is not made for true melee
it's made for the run n' gun broken bastards of the ranger class, and other projectile-oriented fighting styles

left sparrow
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Think about it, though. Base parry in this game can parry projectiles, not much would need to change. You could make a fix by simply adding in true melee accesories to avoid changing every boss

void kelp
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however that can also be attributed to how terraria is designed ngl

sand umbra
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mhm

tired haven
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Parries are in general icky
Either you get useless thing (like brand of the inferno that is merely an impractical setup for nuke builds because transferring 5x buff is fair and balanced) or you get to the point where deflection is all you do

sand umbra
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part of it is just an inherent design...flaw? of Terraria

sly lily
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if some parry effect weapons gave added invulnerability time, perhaps that can make them more viable

swift bison
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should that minecraft sugma be deleted or?

sand umbra
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Terraria bosses are, at a base level, designed primarily with projectile spam from both sides in mind

sly lily
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or a HP shield

left sparrow
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Of course, I mentioned that parry effects could be varied per weapon

sand umbra
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it's not a noticeable issue in vanilla because the projectiles in vanilla generally do Not A Lot Of Damage™️

tired haven
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... uh, why no one was discussing that weird sugma before?
Time for yeet with no context provided

sand umbra
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Calamity takes that issue and amplifies it tenfold with tons of projectile-heavy boss encounters + Rev+ considerably buffing all vanilla fights to match its own boss design

delicate marsh
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It feels like true melee's probably still just either going to be a "get away from me" tool when dealing with enemies in early game or just high risk, high reward with a big ol' sword.

zealous ridge
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yeah the biggest problem is

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none of terraria's bosses (nor calamity's) are balanced around parries at all

sand umbra
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^

sly lily
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perhaps not spending rage but actually gaining rage should be the thing, and having to time the parries with projectiles (which uh lag, but might work)

zealous ridge
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having the ability to just block projectile damage sounds like it could break projectile-heavy encounters

sand umbra
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again, there would need to be quite a few fundamental changes to how Calamity's boss fights are designed for a mechanic like this to work

left sparrow
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But there could be new accesories added to fix that issue up, couldn't there?

sly lily
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that way approach tactics spamming parry might work

zealous ridge
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so to me, i think it's unviable to implement

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new accessories? how would that help the situation?

sand umbra
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bosses would have to utilize melee attacks much more to keep up to speed with the player utilizing them

sly lily
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increased parry deploy time acc for example

tired haven
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Accessories so far did nothing but break broken weps even more and mildly support bad ones

zealous ridge
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but yeah, that might just have the tendency of breaking things

tired haven
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So unless they lock unique functions they are not a solution

left sparrow
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New accessories to assist with movement, to catch up with those monsters you're mentioning. I personally haven't had an issue catching up to monsters

zealous ridge
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the mechanic has to be solid without augments

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uh NO

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MOBILITY CREEP ALERT

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sorry caps

sand umbra
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yeah can we don't

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Calamity already has horrible mobility creep

zealous ridge
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but mobility creep is already so bad in terraria rn and cal makes it way worse

tired haven
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teleports behind u

radiant meadow
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make the enemies come to you taxevasion

sly lily
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perhaps a parry effect or accessory could be snapping next to the enemy even (a bit anime-ish but still cool)

sand umbra
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Celestial Tracers TaxEvasion

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literal god boots

zealous ridge
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that's just the problem with mobility creep

left sparrow
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Oh, I gotcha. But what bosses are you thinking about when you say that True melee can't catch up with them?

zealous ridge
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erm

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just about all of them

left sparrow
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Scal is the only one I can think of

zealous ridge
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there are a few exceptions

tired haven
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Retinazer and both calamitas'

frail mantle
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the twins, clone, scal, Yharon

tired haven
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Yharon you usually can catch up with... it's just that you will die in process darylSuffering

left sparrow
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Which is where that parry comes in

zealous ridge
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but bosses are inherently designed to be way more mobile if not the same mobility as you

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having them be less mobile literally just makes cheese the arguably best strategy

sly lily
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with Rev being a reference to metal gear rising fighting Yharon in last phase chaining parries while he dashes to you would be quite epic

zealous ridge
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look at vanilla ML, whos best strategy to win is literally just moving in 1 direction and shooting

left sparrow
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Because he's a bullethell to run up to, of course

open brook
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i think accesories will help with the blocking/parry proyectiles or attacks

zealous ridge
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exactly, and he's easily expolitable by just running

ashen warren
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@tired haven do you think scal is easier than yharon?

zealous ridge
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well, i told you my thoughts already about mobility improvement accessories

open brook
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or with Scal can just disable blocking/parrying attacks

sly lily
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SCal is indeed easier for me than Yharon

tired haven
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Depends, but usually not

ashen warren
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nohit wise

tired haven
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Definitely not

left sparrow
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But, with that parry, you could avoid those projectiles with a well placed block and get buffed with that as well

tired haven
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Nobody breaks even 2k attempts with yharhar and scal is known to be 10k+ roadblock at times

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(although arguably it's only because of the length of the fight)

ashen warren
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Idk what mobility creep means

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yharon is insane endurance

left sparrow
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Where it would null the rest of the movement items.

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But if the accessories affected only the true melee parry effects, that might work out better

delicate marsh
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The farther in progression you go, the less you ever see a true melee weapon. Past moon lord, most weapons have a projectile attached to them.

tired haven
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Just like in vanilla tbh

void kelp
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mobility creep is an increasing use of mobility basically, roy

sly lily
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if you don't find the desert accessory, which gives melee weapons a high speed projectile

left sparrow
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However, there still are some true melee weapons, which get nulled by the fact that they're not very useful because you can die super quickly

ashen warren
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everybody forgot about shortswords

zealous ridge
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mobility creep is essentially just how the terrarian gains access to more and more mobility options to the point of it being the monopolizing strategy to just go for an evasive playstyle

ashen warren
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Is there even a true melee weapon post DoG?

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(Pre Yharon)

left sparrow
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Yeah? Dog's legendary

ashen warren
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thats a flail

sly lily
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yeah, that flail

sand umbra
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and it's a true melee flail

left sparrow
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But true melee, isn't it?

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Yeah.

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So it'd still be affected

ashen warren
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Oh yea because I’m gonna fight 100 DoGs to get a true melee weap

left sparrow
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Yeah?

ashen warren
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i got that weapon on my second dog kill LOL

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I did once too tbf

sly lily
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@ashen warren you mean knives?

sand umbra
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all three of the SE-style Calamity flails are true melee

ashen warren
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though its pretty useless compared to other post dog weapons

delicate marsh
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I mean, the bosses damage and speed go high enough that the evasion strategy is needed.

tired haven
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You sure would because that's an upgrade nonetheless, heh

ashen warren
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because of its range

sand umbra
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you say that but get in range to any extent with it and CD eats Yharon for breakfast

fervent citrus
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Remove the tesla aura buff after player death
Reason: During a boss fight, for example, the boss could have low enough health to die to the aura of the already dead player. This thing seems a bit unfair to me and i suggest the aura should leave after the player's death I must be ruining someones fight with this HDfailure

left sparrow
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The only problem is that how would this work against Scal?

fervent citrus
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how is it?

zealous ridge
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crescent moon isnt true melee

ashen warren
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should i always look at the minimap then back into the game screen after yharon teleports each time

zealous ridge
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also good sugg lulminite

ashen warren
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thats gonna be bothersome lol

delicate marsh
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Cosmic discharge is "true melee" as it has no projectile but it's too long to be consider true melee like grand guardian or such.

fervent citrus
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thanky :)

left sparrow
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But it's still boosted by DoG's lore thing, isn't it?

ashen warren
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true melee is technically a subclass tho isn’t it

fervent citrus
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it is i think

tired haven
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It is boosted, by the lack of better true melee subclass distinction

ashen warren
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I thought subclass suggs are don’ts

radiant meadow
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does the tesla aura not disappear when you die?

fervent citrus
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it doesnt

radiant meadow
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because if it doesn't, that's a bug

fervent citrus
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altho after respawning it does

ashen warren
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It disappears when you respawn

radiant meadow
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easy to fix though at least

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it shouldn't exist while you're dead

fervent citrus
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yas

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making good suggs since 2020

left sparrow
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So, to put everything we've said in short,

I have a great idea but it'd be hard to actually impliment

radiant meadow
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hote elementals exist after death too either but I don't know if that's intentional or not

fervent citrus
ashen warren
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Not the first time

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Def not

tired haven
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Tbh it's the same case

fervent citrus
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whats the idea stomp?

#

perhaps

left sparrow
#

It's better than my other idea to give Providence a legendary sentry weapon OMEGALUL

fervent citrus
#

lul

left sparrow
#

Check my last suggestion Lulminite

fervent citrus
#

k

#

umm, cant find it cuz im dumb

ashen warren
#

I think it’s intentional for elementals to linger

fervent citrus
#

might be looking somewhere completely different

ashen warren
#

They’re separate entities rather than an effect that relies on the player’s lifeforce

sly lily
#

I am surprised that sentries remain too when a player dies

left sparrow
#

It's the one directly above your suggestion about the vile spit

fervent citrus
#

oh, k

#

ah, i see

tired haven
#

I mean, minions do disappear with your death, and elementals are closer to minions than sentries

left sparrow
#

Yeah. It'd require minimum some more accesories to actually implement, and at the most would need a whole boss overhaul

radiant meadow
#

fixed

#

the tesla aura

ashen warren
#

I think the only reason minions don’t fall under the separate entity rule is that they is the primary source of damage for summoners

delicate marsh
#

That's still a lot just to make true melee a bit more useful.

ashen warren
#

Especially given that it’s a subclass

left sparrow
#

You can't deny that it wouldn't be good, just all the work put behind such an idea would maybe not be completely worth it

fervent citrus
#

oh, the tesla fix was...

#

...fast

left sparrow
#

There's not much you'd need to do with it I assume

fervent citrus
#

smth weird is happening rn

left sparrow
#

?

ashen warren
#

I did the same thing with tesla stunning boss minions

fervent citrus
#

i closed the window while fighting EoW and i hear boss 1 music

ashen warren
#

Speaking of, it stuns plaguebringers too

fervent citrus
#

i think that might be a calamity extra music bug

terse sundial
#

i mean all you have to do with that is have the aura check if the player is alive

fervent citrus
ashen warren
#

And give all boss minions independent immunity to Tesla stun effects

hollow shell
#

@ashen warren Sorry for being super late, but Yharon's dashes are never random afaik
They're always a set pattern

ashen warren
#

Yep, I can confirm this. It can feel random, but it actually has an exact pattern that is repeated every time you fight it, much like Duke Fishron

hollow shell
#

Seems like people already told you that, but you didn't edit your suggestion...

sand umbra
#

it's just that Yharon's dash pattern is

#

much more elaborate

#

and l o n g e

mighty knot
#

I KNOW I'M IN SUGGESTIONS DISCUSSION. READ THE PINS FGS.
ahem

Change the Tooltip of Imbuing Flasks to Include its Buffs to Rogue
Right now, the tooltip just says 'Melee attacks [do whatever].' The buff tooltip specifies that it grants these buffs to Rogue, which it does, so it would be nice to change this for consistency's sake.

ashen warren
#

ok so what reason should i give for a signal before yharon does a long dash

#

Yeh, I’d star it

#

it would be convenient for players that arent keeping track of yharons dashss while hes off screen

hollow shell
#

Seems good.
I'm pretty sure the buffs tooltips got changed but if the items did not then they should be changed too

left sparrow
#

roar

ashen warren
#

you could argue use the mjninap but some players dont use that

#

did i just give myself a reaspn

#

reason

left sparrow
#

yeah

tired haven
#

if he is off-screen, then the only cue you can even implement is sound or bg, both of which seem excessive for a simple pattern thing

ashen warren
#

It can be pretty annoying to have Yharon off screen and than swoop in and hit you faster than you can notice he’s on screen

left sparrow
#

That is a good point though, his dashes happen often

ashen warren
#

Esp. Since sometimes it feels like the faster dashes do more damage (I doubt they do tho)

hollow shell
#

Also @pulsar sonnet Add a reason to your star cannon suggestion

#

I feel like having a sound cue for Yharon's long dashes would be a lil annoying

#

Maybe not, there's already a lot of repeated sounds

tired haven
ashen warren
#

bg color is the easiest way to signal us

#

I completely relied on that for most of DoG

#

/\have fun with Death Mode

#

im in revengeance

#

rn

#

I know. Was joke

hollow shell
#

Hang on Discord's being really smart and that link isn't working

#

lemme get on compuner

ashen warren
#

i gotta try death mode if i have a bigger monitor and a better cpu that doesnt ocassionally lag during bossfights

left sparrow
#

True melee already is a real subclass isn't it though

tired haven
#

DM yharon sp3
screen starts flashing on each dash, blinding player
Best attack tbh

left sparrow
#

Just that it needs some upgrades?

tired haven
#

Also yes but actually still

#

Yoyo is also a real subclass, yet falls here

left sparrow
#

Maybe that one could be reworked if/after/big if my idea were to be added too

ashen warren
#

@tired haven LMAO

#

I think that rule should not ban all suggs about a specific subclass but should specify that it should improve the entire mod in general, which I’d say a parry mechanic would

left sparrow
#

Just remember that this would be difficult to implement, which would mean that it's addition would require that the devs are in a good mood lol

radiant meadow
#

I can fix the flask tooltips

#

more of an oversight tbh

ashen warren
#

the sugg channel should basically have a “don’t have big/complex ideas” rule

left sparrow
#

But if that were a rule then it wouldn't allows people to offer creative ideas that could change the mod

radiant meadow
#

you're also not supposed to suggest to fix bugs

#

but people do it anyways

left sparrow
#

Why not?

ashen warren
left sparrow
#

o h

hollow shell
#

Also no Crab that doesn't count as a subclass suggestion

ashen warren
#

for real though

hollow shell
#

because he's not talking about how they're unviable at a certain point in the game so a weapon should be added to make it possible to do a full playthrough

ashen warren
#

how does one no hit yharon in DM

hollow shell
#

He's suggesting a new feature for the whole thing

ashen warren
#

The thing is that creative ideas that could change the mod tend to be “hard to implement”

#

when all his charges are at full speed

frail mantle
#

with immense difficulty

ashen warren
#

Idk but people do it

wooden wedge
#

people nohit yharon in multiple thousand attempts

ashen warren
#

someone should make an updated guide for yharon

#

Yharon is a fight about spacing really

#

most guides I see are like 1 to 2 years old

hollow shell
#

Also Stomp, you should just remove that section about using Rage for those true melee features, unless you can provide a good reasoning for that specifically

left sparrow
#

Someone mentioned it, but aighty

delicate marsh
#

That would gate it from people who play outside revengance mode, wouldn't it?

ashen warren
#

what do you guys think about having max rage right after respawning so we dont have to charge it ip again to prepare for a bossfight or something

frosty dagger
#

Ririls not matter how hard something may seem, someone will do it

ashen warren
#

it would make sense too because you rage when you die

frosty dagger
#

Just talk to solo wing shadow

ashen warren
#

:joy:

frail mantle
#

that would make gaining rage basically pointless

frosty dagger
#

He got a rev no-hit for p1 and p2 recently on 1.4.3

left sparrow
#

Personally, I barely ever get full rage without the heart, so giving it another use might make it more fun to use?

#

I'm not sure, what do you guys think

distant gyro
#

☑️ on that latest suggestion because of my old ass suggestion from aug

frosty dagger
#

Death is mode then possible even with defiled as well

frail mantle
#

if you get free rage whenever you respawn, why even try to gain rage before a boss

#

just die and respawn

ashen warren
#

How do people have the patience and time to attempt a nohit thousands of times

frosty dagger
#

I... Don't know

left sparrow
#

Yeah no. But if we can use rage for more than just a damage buff, and use it to amplify the mechanic, that'd make rage a bit more fun to use... unless that's not a good enough reason for it

frosty dagger
#

I've done it but I don't know why I have the patience

ashen warren
#

then lets fix it and get full rage upon getting killed by a boss specifically instead of the lesser mobs too

#

As someone with anger issues it would drive me up walls and I’d destroy my stuff

hollow shell
#

That's a decent reason but the "I personally find it hard to get full rage without the dark heart" could be added onto a bit, because as that sentence is it kinda seems like evidence against giving it another use

#

You should specify that it's to give Rage a use for when it's not full

left sparrow
#

I'll do that, then.

frail mantle
#

then it'd just be Summon boss>Die to boss>Free rage when you fight the boss

frosty dagger
#

I guess the glory of success and proggessive mindset (if you get further in the fight or learn something it's a win)

ashen warren
#

Rage is only easy to fill late game, giving it a use while not full allows it to be used more often

radiant meadow
#

fixed flasks @mighty knot

left sparrow
#

Alright, how's that?

radiant meadow
#

also I just realized how inconsistent the vanilla flask tooltips are

mighty knot
#

yeah

#

kthx

hollow shell
#

That's good now Stomp, thank you

left sparrow
#

Yw 😄

frosty dagger
#

I started a death playthrough recently and just beat cryogen and have never gotten close to having rage

hollow shell
#

oof sugg deleted

#

Can't see the flag now

#

I'd prefer if that didn't happen

left sparrow
#

?

radiant meadow
#

just flag the original

#

but also

ashen warren
#

He’ll still get the satisfaction tho

radiant meadow
#

it's a bug fix anyways and shouldn't have been in there in the first place

ashen warren
#

@frail mantle how about half full

hollow shell
#

I would not say that is a bug fix

#

Unless it was literally intended to show up and the code was wrong

radiant meadow
#

oversights count as bugs

hollow shell
#

I do not agree

radiant meadow
#

and it was an oversight

hollow shell
#

like at all

ashen warren
#

Well you don’t know if it’s a bug or an oversight until you ask

#

So as far as the player is concerned they’re one and the same

left sparrow
ashen warren
#

I went to #bugs-read-pins to report Calamitas’ brothers being stunned by Tesla aura, and should do the same for plaguebringers

radiant meadow
#

maybe not exactly bugs

hollow shell
#

I feel like bugs covers a field of code fuckery and glitches that shouldn't really extend to stuff like lines of text that were missed by the programmers

#

Balance issues should NOT go in bugs read pins

radiant meadow
#

balance issues shouldn't

#

but something like forgetting to change flask tooltips?

#

yes

left sparrow
#

That's an oversight, it sounds like

ashen warren
#

change the channel name to #bugs_and_oversights_read_pins

left sparrow
#

The pins already state what it means tho

ashen warren
#

People don’t read pins

#

We all know this

left sparrow
#

it says to though!

ashen warren
#

Doesn’t mean people do

hollow shell
#

I would not say that's a bug because there was never an attempt to change the tooltips that failed
If there was a changelog of "Added indication of rogue boosting to flask tooltips", and there was vanilla item appending code to do it that didn't function properly, that'd be a bug

The public couldn't know about the latter bit though

left sparrow
#

Oh, that makes sense

radiant meadow
#

okay, so maybe not a bug

#

but definitely an oversight and shouldn't really be suggested to be fixed

#

it should be reported in the bugs channel

hollow shell
#

We have a [Low Effort] tag in the dev server for a reason

#

which most delivered suggestions are given

radiant meadow
#

Ozzatron has explicitly said before that oversights can/should be reported in #bugs-read-pins

ashen warren
#

okay okay so I thought of this idea

#

yhaton's fast charge will have a longer delay compared to the slow charges

radiant meadow
#

I'd rather oversights just go in bugs rather than suggestions

#

because it's something that needs fixing (usually)

ashen warren
#

so the players can adjust their positions and know if yhaton is going to charge fast

#

hows that

tired haven
#

I have no idea because it really just splits into both and people have been reported them in both channels commonly

radiant meadow
#

and while I do check out suggestions a lot, I think stuff that should be fixed can potentially unecessarily clog the channel rather than stuff that should be suggested

ashen warren
#

So then let’s make an obvious rule to point to one channel or the other

#

For oversights

hollow shell
#

I feel like it's difficult to draw the line between an oversight and a low effort suggestion

Like, that suggestion to add tooltips to the Death Mode items telling you that they grant immunity to environment effects
Would that be an oversight because the devs "forgot" to add the indicators?

tired haven
#

At which point oversight stops being an oversight and becomes a suggestion? When majority of the devs didn't initially want to do the same thing?

hollow shell
#

Yeah that's what I'm wonderin

tired haven
#

Then it's really floaty definition

radiant meadow
#

it is a blurry line I guess

#

but the fact that it was added to the buffs and not the items

#

for flasks

#

that definitely pushes it toward oversight rather than suggestion

ashen warren
#

Well, should there be a rule saying that low effort oversight fixes go to bugs and larger scale fixes go to suggestions?

left sparrow
#

So it's up for interpretation, then. I guess it'll just have to sort itself out, then?

distant gyro
#

Flask tooltip was in sug because
A. It really didn't belong anywhere else
B. Tera peer pressured me

left sparrow
#

lol

distant gyro
#

(A refering to at the time)

radiant meadow
tired haven
#

How about just allow both channels while still appropriate instead of trying to enforce some definite channel on each single entry?

distant gyro
#

it was way blurrier in august than it is now

hollow shell
#

I feel like we shouldn't try to redirect people from here to bugs if the suggestion isn't very explicitly a bug
like "Sometimes DoG freezes and his head disappears, please fix"

distant gyro
#

like, you could get away with a pre-sent flag just because you post a bug in sugma and it had to be moderator-filtered one way or another

hollow shell
#

"My mods are Calamity, AA, Fargo's Souls, Apotheosis, SoA, EE, EA, Enigma, Thorium, Spirit-"

left sparrow
#

Anyone notice how buggy Spirit is

hollow shell
#

They're workin on it

left sparrow
#

Oh, they are? Sick

ashen warren
#

I honestly got so hooked on Calameme that I never tried any other major content mod for the better part of 3 years how much am I missing out on

frail mantle
#

yea Spirit is getting revived though that's probably a better conversation for #other-mod-talk

#

byeah

left sparrow
#

Cool

#

Maybe they'll fix the projectile spamming hitboxes they call bosses OKAY I'M DONE

pulsar sonnet
#

@hollow shell okay,

hollow shell
#

Thank you

pulsar sonnet
#

it's a good suggestion though.

ashen warren
#

is it possible to go over the cap of buffs/debuffs

#

I was fighting yharon and I noticed my life force potion did not get drunk after I press b because theres too many buffs

#

from the galaxia, candles, minions and other potions

#

oh and there should be an option for us to disable the visibility of the buffs under our toolbar because everytime when my cursor touches that, i stopped attacking when im already holding down an attack

terse sundial
#

there's a mod that removes the 20 buff/debuff cap

#

I don't know it's name though

karmic stone
#

Lan's unlimited buffs

left sparrow
#

So guys, I’ve realized that the navy fishing rod, the one that shocks nearby enemies when it’s used, can literally carry you through pre hm up till the slime god

#

I wanna put up a suggestion to nerf that damage to the ground, but I dunno if it’s an oversight or just an op item

sleek wadi
#

Already nerfed

hollow shell
#

Pretty sure that's getting fixed already

left sparrow
#

Oh, okay good

hollow shell
left sparrow
#

So it was

radiant meadow
#

it is

#

that's exactly what it indicates

left sparrow
#

The damage timer on it is bugged, it went to the default time of 0 from what I see

radiant meadow
#

it's already fixed, don't worry about it

left sparrow
#

Sweet

pulsar sonnet
#

im going to try mod my own weapons

#

is 10 iron and 4 wood for an iron sword good?

#

it deals 20 damage

hollow shell
#

or actually, would be better to talk in the tModLoader discord

pulsar sonnet
#

link?

#

didnt mean to chat about it in here tho, sorry

hollow shell
pulsar sonnet
#

Thanks! @hollow shell

hollow shell
#

np

quick ice
#

besides the Astral Monoliths, are any other materials being added to the Biome-Blades recipe?

radiant meadow
#

no

#

also remember that you can only add so much

#

I think there's a 14 item limit?

#

I think kelvin hit that limit already for example

hollow shell
#

With Monolith, it's at 12 now

radiant meadow
#

I wanted to add monolith since I gave it some effects in the astral biome

sand umbra
#

Kelvin already hits the 14-item limit

#

and Biome Blade's now cutting it pretty close at 12, ye

wide flicker
#

You can always add additional items to later upgrades, so long as those don’t hit the limit

ashen warren
#

Actually that’d be cook

#

If the biome blade steadily increase the number of unique biome effects with each upgrade

ashen warren
#

Could I suggest making shock grenades (Martian rogue weapon) craftable using Martian Conduit Plating rather than dropping from most martian enemies?

hollow shell
#

... what?

frail mantle
#

they already are

hollow shell
#

Ah, they actually do drop from a lot of enemies
and they are also craftable

delicate marsh
#

They're made from nanites, martian plating and granades from what I remeber.

hollow shell
#

I'll add the enemies to the wiki

ashen warren
#

I see

#

Well they drop very frequently

#

And it’s more so that they flood the inventories of non rogues

hollow idol
#

King slime and eoc summon items require altars so

civic pond
#

that never made sense to me in the first place

ashen warren
#

is it that hard to walk a couple hundred blocks to make a summon items?

civic pond
#

eoc maybe though

#

also some demon alters spawn fairly close

ashen warren
#

yeah a lot of alters already spawn on surface level

ashen warren
#

bruh

#

don’t the items also get sold at the dryad once you beat them?

hollow shell
#

Yeah but that's not relevant

pulsar sonnet
#

im going to bed rn,

#

its midnight

#

i've made my first terraria mod today,

#

gonna make more stuff tomorrow.

ashen warren
#

why here?

pulsar sonnet
#

cya guys

#

except mr potato,

#

i hate potato

#

forgot about ice age baby

#

ok bye bye

hollow shell
#

ok..

#

cya later

quiet abyss
#

👋

hallow kraken
#

I mean, why shouldn’t you have to go on an extra trip for a boss summon

#

If it’s that you haven’t found the corruption yet that’s an easily solvable issue

tranquil oriole
#

imagine items as accessories which makes your pets as bosses and they fight for you

hollow shell
#

You wanna try again with that sentence?

tranquil oriole
#

calamity mod bosses = pets that fight for you

hollow shell
#

Minion accessories..
We have a few of those
We got em for all the Elementals with the Heart of the Elements and its ingredients
and we've also got the Profaned Guardians
and we have the Sons of Yharon (Godly Soul Artifact)

tranquil oriole
#

oh

wooden wedge
#

does mechworm count?

hollow shell
#

(You can also treat the Mechworm from Staff of the Mechworm or Godslayer Armor as a lil Devourer of Gods minion, if you want)

#

potentially

#

We've got a mini Calamitas and a mini Plantera in staffs too

frail mantle
#

^

#

also kinda the Fungal Clump? though it's not a crab

hollow shell
#

Yeah I personally wouldn't count that

radiant meadow
#

tldr minions do that job already in a few aspects

hallow kraken
#

What’s the reasoning?

open brook
#

@potent hare what a good suggestion

#

i like this guy

indigo fog
#

you need a good ass reason for that
that's seriously specific

#

and read the donts

open brook
#

xd

potent hare
#

Ik but like a joke

indigo fog
#

It's a joke?

#

it can be deleted then

open brook
#

then xd

hallow kraken
#

Jokes aren’t allowed

indigo fog
#

^

ashen warren
#

Uh, as for the multiplayer thing, I don’t see why the extra projectiles would be any more distracting that if they were yours. Also knowing where damage came from would be nice

open brook
#

ooooooooooooooooooof

hallow kraken
#

Take these channels seriously

open brook
#

so what happened to the parry/blocking mechanic?

#

F because the people dont answer me

ashen warren
#

The sugg stayed

open brook
#

then

ashen warren
#

Because it was about the subclass as a whole rather than about having a new weapon at a specific tier or smth

open brook
#

and the new mechanic nerf and implement so hard too (¿

ashen warren
#

Doesn’t mean it can’t be suggested. Just means that the likelihood if it being implemented is low and that if it ever does it’ll be a while

open brook
#

Doesn’t mean it can’t be suggested. Just means that the likelihood if it being implemented is low and that if it ever does it’ll be a while
i was thinking that,if doesn't get implemented i want to make a mod with the unique funtion to add that because why not

left sparrow
#

Just because it’s hard to do doesn’t mean it won’t be considered for a later date

#

Currently, there’s plenty of other things the mod needs over a mechanic addition/overhaul for the subclass, but I’m posting it to give them a base idea for what might work

#

As most suggestions go, if I’m not wrong.

#

Plus, as a mechanic overhaul and not just a new weapon, it’s technically okay to post, the only issue is that maybe I made it a bit too long

left sparrow
#

Also, for true melee with a parry mechanic, that means that there’s no need for things like the transformer for when you expect to get hit a lot

#

Which opens up slots for some unorthodox builds, or maybe open something up for a new accessory, would the mechanic be added

open brook
#

the long but good suggestion

#

classic

hollow shell
#

@wise pollen add a reason

wise pollen
#

done

hollow shell
#

Thank you
You don't need the double-spacing but it's w/e

autumn lion
#

if you fight slime god really close to your base/town i agree it can be annoying but i don't play attention to this at all lmao

wise pollen
#

I'm doing nohits so I just set my spawn to wherever I'm fighting

#

i have to restart my world every time i die higighrhnig

autumn lion
#

oof

ashen warren
#

why restart ur world everytime u die

indigo fog
#

If you're doing nohits then you can use cheat sheet to delete all of the projectiles while you're dead, which is much faster

#

That's what i did

ashen warren
#

dont even need to bruh

#

it doenst tak long for them to despawn

indigo fog
#

deleting them is still faster than just waiting

dreamy fjord
#

probably suggested a lot but im hoping that the next calamity update like, adds a lot more summon weapons

#

summoner class has like, no stuff

distant gyro
#

next update barely adds anything in terms of new content

sand umbra
#

(also the most recent update added like half a dozen new summons and three new summon accs so like)

dreamy fjord
#

thomas, the summoner class is still FAR behind in terms of items and accs

zenith hazel
#

but that doesn't mean the class is bad

frail mantle
#

Summoner is a small class, yes, but it's playable

#

and Summoner not having that much gear throughout the game is in-line with Vanilla HDfailure

dreamy fjord
#

yeah but like i want more summoner stuff

#

overdramatized thrower class made by calamity gets a ton of items, but why does summoner, a class already IN terraria, get way less

frail mantle
#

cause Rogue is a Calamity class and has nothing from Vanilla

#

Summoner has at least something from vanilla, while Rogue had to be built from the ground up by Calamity, with weapons, accessories, armor, mechanics etc.

distant gyro
#

summons are also fucking hell to code and sprite

frail mantle
#

^

dreamy fjord
#

oh fair point

distant gyro
#

you need to make the sprite for the staff itself, the buff icon, the summon itself, and the projectile it fires if any

dreamy fjord
#

again, another fair point

#

ur right, its probably a lot harder to make than other classes

distant gyro
#

it's hard to push 20 summons in 1 update yea

dreamy fjord
#

i just really love summoner gameplay its really fun to mess around with the summoner stuff

distant gyro
#

last update pushed 9 summons and it took 2 months

dreamy fjord
#

but ur right, it probably takes ages to make a bunch of summoning stuff and just not worth the time to make it just as big as every other class

frail mantle
#

mhm

dreamy fjord
#

like, 30 other class weapons or a few summon weapons, theyll take the 30 other things

frail mantle
#

Calamity does want to make Summoner more playable, it's just that it takes a lot of time

dreamy fjord
#

after i kill scal ima go and do a ranger playthrough

distant gyro
#

right now it's just quality over quantity

dreamy fjord
#

all those bullet hell ranger weapons seem pretty interesting

frail mantle
#

yea

dreamy fjord
#

yeah i know altix, thats whats best about the mod

#

they focus on making every individual weapon have cool shit and sprites and all that instead of just spitting out 200 8 bit poorly balanced items a week

#

every single feature of the mod is made as good and balanced and fun as possible, and just generally expands on the base game

ashen warren
#

yharons subphase 4 teleport should be more predictable

#

does he leave any kind of particles before he teleports like the brimstone elemental?

frail mantle
#

he has a set pattern of when he teleports

ashen warren
#

his amount of dash

#

i know that

frail mantle
#

also when he teleports

ashen warren
#

how

frail mantle
#

1 dash>teleport>2 dash>teleport>3 dash and infernado>teleport>4 dash>teleport>5 dash>teleport>repeat

#

always that set pattern

ashen warren
#

I was talking about where he teleports

frail mantle
#

it's either above or below you, it's always on the right if he teleported on the left last time and vice versa

ashen warren
#

if he keeps dashing at you in all directions and suddenly teleport how do i manage to position myself in the right place for the next dashing phase

#

because im dashing all over the place to dodge him as well

frail mantle
#

you're supposed to sorta stand still the moment he teleports so you have time to react to where he is after the teleport

ashen warren
#

what if im always airborne right after he charges at me like 5 times

frail mantle
#

try to fly on the spot or at least fall slowly when he teleports

ashen warren
#

he would hit me if i fall lol

frail mantle
#

then you need to learn how to react to that

#

Yharon's all about reaction and positioning

ashen warren
#

he can just teleport below me as I fall

#

oh yeah another thing about subphase 4 are the flarenados

#

they make it difficult for you to position yourself

#

infernado

#

1 huge infernado

autumn lion
#

he predicts your moves

#

so try to get him teleport in a place then dash at the opposite direction

ashen warren
#

is it possible to just move horizontally during that phase like how you would for EOC's fast dashes?

autumn lion
#

nah

#

either you fly up and dash at the opposite direction, or you fall and dash at the opposite direction, easier to dodge his teleport phases

#

the timing is a little precise but once you get it, it's easy to dodge

ashen warren
#

thats easier said than done when there is the infernado blocking me so I have to occassionally switch direction into yharon

autumn lion
#

never said it was easy xd

#

you need to train it obviously

ashen warren
#

can i just do the flying up while dashing and falling while dashing technique or does that only work in the older version

autumn lion
#

i believe it works

#

haven't tried by myself yet

ashen warren
#

until he teleports above you

#

the newer yharon is more aggressive but doesnt have the 3 shadow clones

autumn lion
#

i know he is aggressive now but i can't tell since i haven't tried yet

pulsar jay
#

can signus stop firing shit at me after he's already dead

keen geyser
#

sugg disc

ashen warren
#

@austere spoke I'm not sure how that would work.

#

Almost every weapon in the game has projectiles, and tons of them.

#

If your teammate is a mage, ranged or rogue (and face it, they're 90% of the time one of them) then you'd just be seeing enemies blow up for no reason because of projectiles not being visible anymore.

frail mantle
#

actually, since things like the actual swords of melee weapons count as projectiles, every single weapon in the game has some sort of projectile

ashen warren
#

You can lower your settings if FPS drops are really that big of an issue. Calamity is borderline a danmaku mod because the devs are literally incapable of feeling empathy, which is why they made SCal and Yharon.

frail mantle
ashen warren
#

So projectiles are just gonna be an issue anyways. You're essentially asking for a setting which hides every single attack your teammate makes, which would make it horribly confusing to see enemies just randomly die and take massive amounts of damage for no reason.

#

Besides, it's not like Terraria (or Calamity for that matter) are games that require top tier computer builds to manage projectiles. If you really get massive FPS drops just from weapons like The Burning Sky, then it's probably your computer that is the problem.

#

I managed to play Terraria flawlessly about two years ago with a GTX 745 and a Pentium G CPU.

shell lynx
#

Personally I just like seeing

celest portal
#

Multiple phangasms with vanquisher arrows will lag any pc tho

gray nebula
#

wouldnt disabling weather effects while the OOA is active be a better solution

bitter drift
#

maybe idk but at the very least do that because getting your eternia crystal destroyed by some lightning is trash

ashen warren
#

I sometimes lag while fighting bosses

distant gyro
#

just disable them entirely or something

#

imagine getting struck by an icicle while dodging like betsy or something

ashen warren
#

what is the laggiest weapon ingame?

distant gyro
#

eidolon staff HDfailure

ashen warren
#

stardust staff

toxic kettle
#

Eidolon Staff against any longer worm boss I suppose. Deus already lags so probably against Deus

placid moth
#

@bitter drift did that happen to you

austere spoke
#

when the game actually starts lagging for some people or gets annoying to see is later game when you start fighting things like that sentinels and beyond

#

like for example the storm weaver summons no minions during its fight meaning if you were to turn off projectile rendering from other players it would not effect you except for its health bar whittling down, presumably while you are already attacking it

#

i dont think it would cause too much annoyance especially because it is an option not forced upon the player

ashen warren
#

Well that’s storm weaver, not representative of every boss past it (Brimstone Hearts exist).
Anyway I doubt any more than a few players would be willing to kill the immersion of multiplayer that bad just to make it work, especially when multiplayer is already notoriously bugged in vanilla, never mind Calamity, and barely ever fixed.

bitter drift
#

@placid moth yes

ashen warren
#

Imagine fighting a horde protecting a crystal that then gets sniped by the environment instead of the things you are fighting.
Anyway I’d call that an oversight anyway (OOA always gets overseen because who even plays it anymore henkhenk )

bitter drift
#

any summoner that exist

ashen warren
#

what is ooa

#

Old One’s Army

#

Also I never played it as summoner because it was mostly about sentries

#

lighting strikes?

#

are you playing with overhaul

#

No

#

He’s playing in Death Mode

#

there are lightnings in death mode?

#

woah

#

Death Mode has environmental effects now

#

That was the major change of the last update. Idk how you missed that except by not looking at changelogs

#

I installed calamity in the latest version

#

Oh, so basically:
Boss health and ripper values match Revengeance values, and instead of increased boss difficulty being the primary focus Death is a mix of boss mechanic changes and mother nature tryina commit Terrarian muder

#

what is ripper value

#

Rage/Adrenaline are collectively referred to as rippers

#

Death Mode used to make them more potent

#

But would increase boss health massively to compensate

sand umbra
#

GREETINGS, FELLOW SUGGESTORS

#

I appear today to express my disdain for
a very particular weapon

#

and suggest a change for it

bitter drift
#

post golem summoner is a tough spot in calamity, you got 3 summons 2 of them being from vanilla (if you don't know vanilla summons are not aggressive most of the time with low range and often try to chase you while the enemy is dancing in front of them)
and sentries are not really useful by now with the bosses needing much room and have a lot of speed.

i my self have a couple of ideas to try about it:

  1. add another summoner from PBG or revenger
  2. have some RIVs for exist summons
  3. change the AI it self of current vanilla summons
frail mantle
#

post golem Summoner is really strong though

#

Spikechad/Hive Pod+OOA gear

#

and Ravager already has a summon drop

bitter drift
#

it does?

frail mantle
#

which is the aforementioned Spikecrag Staff

open brook
#

a mi me vale verga

bitter drift
#

ok count me out

distant gyro
#

there's actually 8 summon weapons

pulsar jay
#

i wish i could summon lizahrds to fight for me

distant gyro
#

Lightning Aura III, Explosive Trap III, Ballista III, Flameburst III, Spikecrag, Sharknado, UFO, Butterflies

pulsar jay
#

Butterfly

#

more like butterbye

#

jk they're really good you should get them

open brook
#

me sigue valiendo verga

hollow shell
#

This is not English

pulsar jay
open brook
#

Hasta la proximaaaaaaa

#

Dubstep

hollow shell
#

...

pulsar jay
#

imagine not reading the rules

bitter drift
#

@distant gyro as i said sentries are not at their best and brightest at post golem

open brook
#

sorry for that weird thing

#

my sis take my phone

hollow shell
#

Please don't do that again

pulsar jay
#

spam summon balista sentry

open brook
#

my sis take my phone again

#

x2

frail mantle
#

sentries are probably the strongest weapons on their tiers tbh

distant gyro
#

okay?

pulsar jay
#

oops didn't mean to

distant gyro
#

pretty sure hive pod is super good

#

zaptrap 3.0 kills ravager

frail mantle
#

Spikecrag can annihilate basically any boss with a fat hitbox

distant gyro
#

ballista 3.0 exists

pulsar jay
#

hive pod took me all the way to signus

civic pond
#

providence meme time

frail mantle
#

see: Prov, Polter, Fishron

distant gyro
#

and spikecrag destroys even providence

pulsar jay
#

spikechad vs dog

distant gyro
#

flameburst and explosive trap were never good

pulsar jay
#

those two suck

#

flameburst is just a direct downgrade from the ballista

#

and explosive is a downgrade from the lightning rod

#

why use them at all

distant gyro
#

the only sentries in vanilla that exist are lightning and ballista

frail mantle
#

^

distant gyro
#

frost hydra bad, lunar portal bad, etc

pulsar jay
#

frost hydra

sand umbra
#

where's that vid from Oof with Spikechad on Polter getting a meme-tier fast kill time iirc


#

Rework Charged Dart Blaster to fire normal darts on left-click, and fire some sort of actually charged shot on right-click.


The weapon is called the Charged Dart Blaster yet doesn't charge up anything, and is called the Charged Dart Blaster despite both of its projectiles being more akin to bootleg Shredder shots. Its function doesn't really fit its name at all, and the variety of darts that do exist could use a bit more use aside from Cursed Darts on Destroyer.

#

on today's episode of "Thomas expresses distaste for a certain weapon and suggests it is reworked"

thoughts?

pulsar jay
#

lunar portal isn't bad though

distant gyro
#

frost hydra is cool but it's like 50 dps

pulsar jay
#

it's too slow and you can't spam summon it

frail mantle
#

on today's episode moment

distant gyro
#

real post-plantera weapon hours

pulsar jay
#

is GL of oblivion good?

distant gyro
#

yes, I will permanently halt my ranger ML tests until CDB is good

pulsar jay
#

CDB?

distant gyro
#

it's just a prelude to shredder rn

hollow shell
#

Cock and Doll Borture

distant gyro
#

Charged Dart Blaster

frail mantle
#

god

sand umbra
#

it is a weapon with the titles of many but the functions of none

distant gyro
#

it's shredder v.0.1

hollow shell
#

Sounds good

sand umbra
#

alrighty

radiant meadow
#

I think they're bootleg shredder shots because shredder borrows charged dart blaster projectile

#

shredder fires ModContent.ProjectileType<ChargedBlast>() on left click

sand umbra
radiant meadow
#

which is the same projectile as charged dart blaster left click

#

:)

sand umbra
#

I hate everything about the information I have been given

#

a

radiant meadow
#

probably why charged dart blaster crafts into shredder

marble mirage
#

dart weapons are just underutilized in general

#

wish there were more of them in calamity

#

could maybe suggest that but it's probably too specific

sand umbra
#

would probably go against the funny subclass rule

#

hahhaaaaaaaaaaaaaaaaaaaa

marble mirage
#

rip :(

#

i just wanna minigun fire darts at dog is that too much to ask

civic pond
#

dog is like a metal bloon

#

darts are cringe against those anyways

delicate marsh
#

Darts are just long bullets

marble mirage
#

yeah but what if

#

i put a mib

#

then i can pop the metal bloon worm

distant gyro
#

make shredder use dart as ammo

#

"now that we have this cursed knowledge"

ashen warren
#

wait shredder uses charged dart blaster as a mat?

radiant meadow
#

yes

ashen warren
#

Wow

marble mirage
#

perfect compromise

ashen warren
#

I was thinking of something else

#

I was thinking of the magic weapon that is an upgrade to the Musket

gusty geode
#

But why

hollow shell
#

Effervescence

sand umbra
#

...which fucking wep is that again

#

I legitimately don't remember

#

the thing that Thunderstorm is an RIV of

marble mirage
#

wait excuse me

hollow shell
#

Magic Weapon + Ranged Weapon = Magic Weapon

marble mirage
#

oh yeah plasma rifle is it?

sand umbra
#

yeah

#

that thing

hollow shell
#

Bubble Gun + Xenopopper = Effervescence

sand umbra
#

the fuck I can't remember its name despite it being that simple says a lot about it

gusty geode
#

Wh
But the Space Gun is at almost the same tier
And it fits so much better

sand umbra
#

ah yes

ashen warren
#

Effervescence kinda sucked last time I used it

sand umbra
#

Magic Weapon + Ranged Weapon = Magic Weapon

#

meanwhile

marble mirage
#

top 5 most forgettable weapons in video games

sand umbra
#

Magic Weapon + Magic Weapon + Magic Weapon = Magic/Ranged Hybrid Weapon

hollow shell
#

Which one's that

marble mirage
#

aether's whisper

#

i think

hollow shell
#

Spectre Rifle is ranged

sand umbra
#

o

ashen warren
#

Melee = Discount Magic

hollow shell
#

And Lazinator is a 'magic gun' so

ashen warren
#

Terraria’s classes are arbitrary so

sand umbra
#

...but still

hollow shell
#

anyway this convo isn't really going anywhere

gusty geode
#

Mana flower invalidated anything that set mage apart
Fair enough

sand umbra
#

if Magic * 2 + Ranged = Magic/Ranged

then why does Magic + Ranged = Magic

#

is this just a commentary on how much mage in Calamity needs other weapons to support it

hollow shell
#

I think mage is doing just fine

gusty geode
#

I mean
If you wanna talk about a class that needs weapons gets shot

sand umbra
#

Yharim's Crystal doesn't fucking exist

#

everyone knows this

marble mirage
#

reminder that void vortex exists

#

because i never remember

ashen warren
#

As someone who is playing mage atm the class has far more vanilla weapons in its Calamity arsenal overall then melee or ranged

#

Also imagine barring someone’s recommended loadout for a tier behind a RIV

marble mirage
#

are we still talking about void vortex

ashen warren
#

I am with that last comment yes

marble mirage
#

aight

#

mage is just really fucky at pre-scal, from what i remember
but then again i didn't do a mage playthrough for a while and i'm not sure if the vivid clarity rework and the funny abyss doot horn upgrade change things

ashen warren
#

I forgot about the doot horn entirely

marble mirage
#

pretty much same for me

#

it feels too finnicky to me, and having a lower res probably won't help

ashen warren
#

Prolly because your next boss at that point as DoG, one of the most open bosses in the game, with a weapon meant to be used in closed spaces

#

Give it to us before polter and it’ll be godly

marble mirage
#

that or you need to have big brain prediction powers

sand umbra
#

VC rework and Hadopelagic Echo's introduction make post-Yharon mage a bit less reliant on spending 5 years farming KFC for one of your recommended weps

marble mirage
#

of where DoG will go

sand umbra
#

now if only we got an SSV rework

marble mirage
#

what do you mean razorblade typhoon 2 isn't a well designed item
haha funny sarcasm

ashen warren
#

So is VC actually good again?

marble mirage
#

well, i say that, but i have a lot of dumb fun with SSV so fuck me

hollow shell
#

What are we talking about

marble mirage
#

pre-scal mage and how it be