#suggestions-discussion
1 messages · Page 804 of 1
Individual mannequins for every armor is kind of a brute force solution but it'd work
No
Wouldn't be able to mix n match tho
Mannequins work differently
They wouldn't actually be mannequins, just furniture items that look like mannequins with the specified armor on
(according to Skoores' sugg)
@ashen warren You really need to add reasons to your suggestions, by the way
will do
I'll even concede that your DCU sugg is valid if you can provide reasoning why you wouldn't wanna turn off Lethal Lava or something
prov time changing needs a reason as well
I didnt know that the lethal lava was a config and there was an item that can alter the time of the day
pretty sure a trivia bot wouldnt be hard to get someone to make, all it would require would be to be to open a channel, post a message with a question, accept the answer, lock the channel, and display that a user got it right
m
If you don't agree with your suggs anymore, you can delete them, Ririls
Got it.
add the voltaic gel to the grand gelatin
if the grand gelatin is truly a combination of all gels should the volt gel be included as well?
now i can here people screeching "but for what reason"
well to constipate to the extra cost of making the grand gelatin, it (the grand gelatin) and it's upgrades will now add an extra summon slot and give a 5% chance for every weapon to inflict electrified (10% to classless weapons)
and if you are worried on how will it add up with the Jelly charged battery it will simple stack with it.
and that's besides the fact it will give a little reason to travel the sunken sea at EHM.
grand gelatin is very powerful as is
voltaic jelly has a purpose
Grand Gelatin is already the type of item you'd half-expect to get nerfed with how fun and versatile it is as an accessory
voltaic jelly doesn't even fit the RGB spectrum
it doesn't need to craft into the grand gelatin, absorber, and the sponge
can we not actually push it into the bounds of getting nerfed please
@distant gyro RBG spectrum?
also adding class-specific accessories into classless accessories kinda
tbh
^
you want grand gelatin to get ✂️ ?
I can do that
150% jump boost instead of 200%
please no
I thought it was 220%
@frail mantle doesn't that mean the grand gelatin will be even more classless? as it will has a buff to summoner
that's not how classless works
the buffs it already gives can apply to any class
except mana regen but I can tell you with relative certainty that nobody uses Grand Gelatin for mana regen
all-class would mean that it gives specific boosts to all classes, classless means that it doesn't grant any specific boosts for any of the classes
ok
it just that it started to hit me as the voltaic gel isn't in the grand GELATIN recipe
i will be honest i'm at a summoner playthrough
and i never saw a single enemy get electrocuted
gel is not in grand gelatin recipe
yes
Iirc "because challenge playthroughs" is about as valid of a reason as "because sub-class playthroughs"
...Squid
DT Breaker is a challenge item to begin with
yet it follows none of the rules the other challenge items follow
[[Determination Breaker]] is this thing btw
For some reason Fab rejected the idea of turning it into a mode item like Defiled
I guess because it's not significant enough or intended to be used at all
Maybe?
no
might be partially due to the fact that updating server bools suck
someone will activate dtb in multiplayer and then chaos
(not only did Fab reject the idea, but he expressed confusion on why the suggestion was even made)
the suggestion was made to bring it in like with the half a dozen other challenge items in the game
such as Iron Heart, which also has no reason to exist but at least follows some of the same rules

If multiplayer is the problem
Why aren't all the other challenge modes also accs
this is the part where I look at you in utter confusion and puzzle over what daisy chain of assumptions led you to believe having the other challenge modes as accs is a good idea
Exactly
I can tell you exactly why, too
Rev and Death literally wouldn't work as accs because they're difficulty modes, you can't really expect accessory-ness to work on those
Defiled somewhat falls in with the above, it's complicated
Iron Heart...well, having it as an accessory would defeat the purpose, now wouldn't it? if you're gonna do a Hardcore bootleg you're at least gonna do it right
current funnyy sands undertale reference has three built-in challenges: instakill when lava, no i-frames and it vores an acc slot
And I imagine Arma would become vulnerable to cheese?
Player without it could do all the work for a boss
Then one that does have it could jump in at the last second and finish them off with no effort for tons of free loot
Armageddon would become the fattest cheese
and we all know how lactose-intolerant Calamity is

Was well aware it was stupid when I said it
Was responding to atlix
Also
Hot take: Iron Heart is Hardcore for people who can't accept that they got unlucky
hot take: IH is Hardcore except not bullshit
okay but like
and I'm gonna sound really harsh here and I apologize
but
if you're playing Hardcore in the first place
you kinda signed up for some bullshit
Exactly
Terraria is not designed around the concept that death is permanent at all
Woah is it iron heart = wacky hardcore talk for the 72nd time
Has this talk been had before
Never seen it myself
I've seen it...once or twice, I think
(That was literally Iron Heart's intention, Providab)
if this conversation actually has been had that much then like 
Squid can not you keep conversing with striketrough on your messages
Like one off message is fine but all the time I see you speak I see you abuse them 
Also hi
Spoilers: Iron Heart is getting changes at some point
I don't think I'll say much more than
s'gonna be more than just Hardcore-lite
Death Mode 2: now with more death

I jest, of course
I'm genuinely curious as to what changes it's gonna get in the future
If you die you get Hornet saying SHAW with increasing pitch and speed until your game crashes


Nice
not a gurantee it will be implemented tho :p

a deathmode config has been suggested how many times now
seems like it needs to be put in a don't wink
at this point just disable deathmode entirely
@ashen warren the toggle for those events is the death item
they're not going away
okay so like
Death Mode: *only gives meme stat boosts and minimal AI changes*
people: "Death is too easy, we want more!"
Death Mode: *changes to actually make the rest of the game harder and no longer give meme stat boosts*
people: "Death is too hard, let us change things to make it easier!"
devs: 
Now that's what i call a Bruh Monument Moment.
a new dont for death configs sounds good
^
I wholeheartedly agree
bump up death mode items suggestion
to just
death mode.

what are the chances of death mode suggestions getting in whether it be boss changes or configs or items
Nah man, boss AI is fine in d mode
But i dont like having to completely change my loadout
or
new death mode changes perhaps 
dying because a potion wore off
just because of heat or cold
death mode is more than just AI changes
D-mode is perfectly difficult in its own way, but some things are just bull
it is a rework of the calamity experience
Like me dying to WoF because my obsidian skin potion wore off
It doesnt take skill into account, its just dumb
And it doesnt add anything to the game
it takes preparation into account
not everything needs to be skill based
do environmental changes even happen during boss fights
But what does it add to the game except for being annoying>
death mode requires you to be prepared for things
?
preparation is as much a skill as any other
actually I may add something like that to the tooltip of the death item
and it is a much needed one for Death Mode, where the world is out to kill you
death item already warns you of death effects
time to add "Be Prepared" to the tooltip
I understand D-mode is supposed to be extremely difficult, but it shouldnt be artificially difficult
some accessories are not related to the crafting both in calam and vanilla game
dynamic weather events that have proper counters is part of death mode now
like spore sac and shiny stone
But where is the fun in it?
You may not have fun with it
Death mode isnt supposed to be fun
Oh, its raining and i need to go in the snow biome, guess Ill have to equip this certain accessory
but others may have fun with it
You need to accept that Dmode is challenging outside of boss battles
But it isnt difficult in a good way is what im saying
will there be more accessories about some unpopular accessories?
It is
Its subjective
You can place blocks on top of lava to easily counter geysers
Fun is subjective
D mode is really hard
there are always other things you can occupy your time with
Oh, its raining and i need to go in the snow biome, guess Ill have to equip this certain accessory
You literally just place like 6 campfires across the biome
you aren't supposed to rush through death mode like you would in revengeance
But wait
if it's rainy, why not try go to underground
^
Death mode just forces you not to have fun because "hurr durr needs to be difficult"
again
death mode is supposed to be difficult
just because you don't have fun, doesn't mean others won't
Or ... hear me out
If u only like death boss battles u can disable death outside of them
Well that just feels wrong though lol
Whatever, I just dont understand why you would consider difficulty more important than playability
It is playable ... and fun for some
Not for others
I don't have the patience to go back and forth on this, so I'm just gonna leave it there
Okay, i understand
Which will always be the case - fun is subjective
But how is the weather effects fun? How does it make the game funner?
What about dying to a boss because your potion wore out and the cold killed you is fun?
Or you could've been prepared and put campfires everywhere
Well that was too specific then
I also gtg so
I leave it at fun is subjective
or bring more than 1 Warmth Potion and pay attention to your buff timers (or better yet, bind quick buff to left-click)
Suppose you're fighting WoF, but then you die because your obsidian skin potion wears out
or use any of the various other items you have pre-Cryo for cold resist
My point is, it doesnt make the game funner, or better
for WoF you literally have access to Lava Charm, Lava Waders, the Frost Barrier, the Magma Stone, Molten armor, the Obsidian Rose...
the list goes on and on
But wouldnt you need bundle of balloons? skyline wings? mabye class specific accessories?
What about being forced to wear a random accessory is better?
It doesnt add anything new to the game
"The harder mode is actually harder plz fix"
The idea of the changes is to make the world more dangerous, force the player to think before they act, and adjust their plans based on the environment
Lightning making travel on the surface difficult? Explore underground
Fire making it hard to get into the Underworld? Look around elsewhere for some way to work around it
It's all unnecessary, though. It leads to nothing but cheap deaths rather than a death that only occured due to your own error.
Rather than having to work around a problem, you just have to deal with it until it ends.
Oh, you need to get to the dungeon?
Too bad, there is an ice biome in between and its raining.
Guess you'll have to wait.
But its unnecessary
I'd like to remind you: these environmental changes are almost all still in a very early state, and they will liekly be ironed out much more as time goes on.
besides removing it
I don't have an exact solution, I'm just pointing out it's flawed.
🙂
alright, good to know.
Geez, I was not expecting so many people getting on to me over this lol
What i do know is that this convo aint going anywhere
I do as well at this point lol
So its just gonna be the same shit and people are just gonna get pissed
I get it, Im done
So i say break it up--talk about something else. Please and thank you
I realize it's a new concept
Unforgiving environments that may lead to deaths that aren't exclusively the player's fault
Challenges that can't be overcome by just getting good
But the best thing to do is just learn to work around them rather than complain about them
K, dropping it now
another topic though
what do you think about changing boss rush AI
to just not be death in all difficulties

I agree
Would be down for that tbh
oh boyyyy another one of theeeese
We leaving the suggestion up/unedited?
oh yeah the suggestion itself
Will that even help tbh
Should we generalize this to all "some players may not like this so make it a config"?
Or just Death enviro stuff?
You know how people get about stuff they consider bullshit around here
If they can blame anything but themselves for a death they will be up in arms about it here
Also I'd generalize it personally
have we ever had a successful config suggestion?
...uhhhhhhh
Some of the stat caps were made configs iirc
Maybe
i see i see
i think if anything it should state that content related config should be banned
since i don't think that's ever going to fly
meter lock is a suggestion config and that's the only one?
wait no
Boss Health Bar settings were moved to config
That's also a suggo
although that was already togglable
ye, so a couple non-gameplay elements have been made configurable
unlike weather which probably won't be togglable
Question
but there's never been a gameplay config that has gone through
Why does the Calam boss health bar have a keybind toggle and not, y’know
A config toggle
lethal lava burn is only a config due to massive backlash

not anymore
update your mod
Oh
that was changed in .4.3.
@ashen warren death mode IS the config option

also it had compat with the thing now
Configuration options page on the wiki is god btw
USB keyboard time
adir that conversation is already over
oh ok
okay real talk
why is bringing up a topic that already died a common ability here
totally not because I remade it myself
Tbh I saw more backlash for lightning than lethal lava
Wasn't that just making lava bypass immunities
i mean, it's hard to determine what convos have and haven't ended w/o scrolling a fair amount sometimes thomas
lightning 
doesn't mean it should happen, but it has a clear reason
lethal lava is just a countermeasure to obby skin
fair enough ¯_(ツ)_/¯
used to have more backlash when it came out
honestly though i think people forget that you can just toggle death before you fight bosses and switch it off afterwards?
like, death is a toggle. you can turn it on and off as you please. nobody is forcing you to use it outside of boss fights and besides wall of flesh and cryogen i'm not aware of weather effects that impact bossfights
I keep forgetting
Are entirely new DM effects ok to suggest?
i don't see why they wouldn't be but i also can't see any getting approved
Adding new ones? Maybe
the only others I can think of for affecting boss fights would be Brimbo, Provi, Signus, and Storm Weaver
and vaguely Ceaseless and Polter
Debating whether or not Mighty Wind in the Jungle during Rain because tropical storms and all that is a good idea
only those that create projectiles
you see, I don't slap myself into lava normally until recent test
I think we also disable mighty wind in boss fights
ye
ah
all debuffs induced by weather except Mighty Wind but Mighty Wind is actually cringe for DS refighting are still onboard for boss fights
mhm
Fuck it
Imma suggest it
Wait shit
Primary reasoning was that the Jungle doesn't have a DM change already, but
Perpetual Bleeding 
Jungle + Water = Blood
thorns give a debuff iirc
simple maths
piranhas out to get your blood
Piranhas accelerate
and people will get angry if Maso change that makes sense is inherited in any capacity

fish also interact weird with glacial state iirc


Because traversing the Jungle isn't hard enough already 
@civic gust trivia was better in the terracord like a year ago in april
then they ruined it
if theyre going to add trivia they should add the old version
ok i found a weapon in death mode that is in need of heavy nerfs
the cryogenic staff this weapon is out right broken
Why would you punish the player for trying to explore their world?
Here we go again 
It's not necessarily punishing
It's hindering
Making them think before they go and come prepared
It's punishing you for exploring the world unprepared
Is there an item that removes the effects of heavy winds?
Not that I'm aware of.
Cuz i think you'd need one if you were to add that function, otherwise you couldn't be prepared.
An item that makes the problem go away isn't always the best solution
tbh early game Jungle is already pretty hectic
Then what would be a good solution to heavy winds?
Mighty Winds isn't the most punishing debuff if u got basic movement accs
Mighty Wind doesn't apply if you're behind a background wall
Considering tunnels are fairly common in the jungle you could just travel using those
And you'll be doing this anyway because there are chests there
I think the Jungle is already designed well, as the strong enemies act as a roadblock for early game players, but if an especially skilled player is able to get past them they are rewarded with better loot.
And keep in mind this only applies when it's raining
So passing through when it's not raining is also an option
you have a bunch of slimes, those plant fuckers that i can't remember the name of right now, bats, thorns, lots of pools that vibe check life regen and slow the player down unless they have flipper type gear
adding Mighty Wind to that shitpile would just make the Jungle annoying as fuck to traverse, especially so pre-boss
Yeah its already impossible to traverse a desert during a sandstorm so early, and those are relatively flat compared to jungles.
mhm
I never really had problems with sandstorms early-game
people complain about blizzards
I don't see why people wouldn't complain about mighty wind in the jungle

People complain about all weather effects 
Every biome having an effect on rain sounds e
And well considering rain can get very fucking frequent. Ech
Mighty Wind in probably the most dangerous surface biome sounds awful
Mighty Wind in desert is already pretty bad to begin with
yea
adding more fuel to the already annoying rain adding lightning would not be ideal even more so in the most dangerous biome in the game preHM
I get that revengence and death are meant to me extremely challenging but with the already unfair one shot mechanics early game it's really not worth making it harder
It feels also really far fetched for a reason, to begin with
Jungles have rampant weather, yes, but I don't think extreme winds are what jungles are known for
I'm pretty sure jungles are known for violent rain if anything
and unfortunately, rain intensity isn't exactly something you can adjust locally without a lot of
If anything, a jungle has a harder time being windy because there's so many damn trees and foliage
meme-tier bullshit
Make water blocks fall from the sky like autumn in Overhaul
I got to say, everyone that complains about weather effects (I complain about sudden lightning, but I have learnt to like, have a cover) hasn't played Starbound it seems
that game has by default stuff like warmth and such
is it THAT much of a game changer for people? o.O
For people who don't play starbound, most likely
well, this game has by default the corruption spines, though people seem to just tank those
I don't think Starbound is that popular that you'd expect anyone who plays Calamity to have also played that
(well, I don't actually "like" Starbound myself)
Also Starbound handles it differently
You have planets that you have to select and beam down to, and the entire planet is the hazardous environment
and you also have a million other planets you can go to
In Terraria, it's one world, and you can walk right into the hazardous environment
or Metroid and heat areas
it's probably pretty jarring for people who're used to not having the environmental effects, then walking into said areas or experiencing those effects for the first time
I suppose a name like Death Mode should be fairly uninviting
I wonder why the mode wasn't named Calamity
Yeah gee I wonder
it now fits quite a bit
oh sorry I didn't know about that (...Tremor SURE was infamous from everything I have heard)
I heard it had a lot to do with boss balance.
...
That sounds familiar.
...
...
||
||

Alright, that's enough
Just gonna say before I leave for some other chat
Tremor was a perfectly playable mod and not the dysfunctional mess its devs insist it was
myeah I was boutta say
It was definitely a fully fledged content mod
s'not The Room, or Sonic '06
It's like a 6/10
it's certainly a dysfunctional mess at least nowadays
It's a great mod, but it's stuck in its time
you can't even generate a fucking world with it lol
I'm perfectly fine with this.
Make the Demon Trophy unable to drop from the Wall of Flesh once it has been used
Reason: It's pretty pointless to have this item be able to drop at any point since the item can only be used once. This item also has a 100% drop chance, isn't stackable, and is worth no value so if you're farming WoF these are just there cluttering your inventory. Since Rage/Adrenaline boosters are only going to drop if you haven't consumed them next update, this item shoud do the same.
Is this fine to post or is there something I'm missing
That seems fair
alright then
Can't even make the multiplayer argument cuz it applies it to the world
I think Ozzatron mentioned it in programming channel once so I did it
The git commit was Feb 2nd, update released on the 6th
Alright, I'll update the wiki
It is?
cool
the wiki said nothing about it so i thought nothing got changed
it's better to test ingame
Welp I'll fix that
should i just delete the sugg then
Nah I see it right here
because I tend to do obscure changes
it's in the source
yes, you can delete it
because it's already a thing
byeah, I do obscure changes and completely forget
and then nobody notices because nobody pays attention
:)
There we go
Will the same apply to Celestial Onion?
(It doesn't currently, but if the Ripper consumables got it then it ought to as well)
it drops directly from moon lord
What about during multiplayer in normal mode where it drops the onion directly
I don't want to mess with it
That's fair.
in case multiplayer fucks up
Moon Lord drops are scary
May wanna clarify that you mean the biome key
and not the generic Golden Key
(in the recipe)
done
Thanku
There is some mod which adds a very similar recipe to that but I'm unsure which
maybe
It was fargo's mutant mod
I had it in a recent playthrough and didn't check which mod added it
nah, I didn't use Fargo's
more than one probably adds it
Yeah
prolly
Considering several mods add their own upgrades to the weapons, you'd need more than one
I know fargo's adds a recipe with a key + 10 ectoplasm
hfsd doesn't have a key but you also don't need hfsd for anything else
so idk what to do with it
(Is that still because of programming difficulties?)
maybe?
Fab also preferred boss unlocking it
because it made it more unique than a key
Well, s'inconsistent with vanilla of course
If this sugg gets in then there is an extra motivation to have one
We can just make the key a 100% drop from Aureus
okay but consistency is restricting in terms of design
make it so you can't actually use the key until Aureus is dead
you can attempt to use it beforehand, but the lock just jams (from an in-universe perspective)/it doesn't work (from a design perspective)
consistency can only be held up in so many places
that's not to say we don't have consistency
and some of our consistencies are better than the trashpile vanilla can be

at least Calamity actually stays consistent with...
...most of its crafting sets, as far as progression placements go
/glares at Demonite/Crimtane and Lunar Fragments, amongst other things
Bloodstone bothers me a bit but that's besides the point, and that's still just one mat over vanilla's fuckin' 4 or 5
bloodstone is weird
everything you craft with it is post-Provi
but I think it's fine
except whoops armor also requires Polter
it's one mat though and nothing to lose sleep over
you can't fish up a scourge of the corruptor?
or did I add it and literally forgot
thought:
fishing has a chance to grant you a bootleg Golden Lock Box which, when opened with a key, gives you that Biome Chest's weapon
okay so bribe Iban with 6 box sprites
ignore me I can’t read
I’d say that you could just add those as drops from the golden lock box rather than making a new one entirely
although
you'd need a way to check if the chest itself has already been opened/its loot collected
I'd prefer a crafting recipe
Fargo's already does a crafting recipe 
also I like greater fishing relevance better
a
biome crates can be annoying sometimes though
also, I'm pretty sure multiple mods add a crafting recipe
yes
I’d say recipe since Calamity already does plenty of recipes for various weapons/accessories that have some level of importance
my assertion was to do quite literally anything else 
but if we're going consistent with Calamity's existing track record for making vanilla items craftable when important...
yeah just do a crafting recipe ig

I mean...
checking if the key is in your inventory
except hfsd since that just needs a dead space crab
Calamity also has another existing track record of making things sold, so it won't be out of place either 

Make the Clothier sell a new item that is then crafted into the biome chest item
Illegal Dungeon Parts
Clothier sells the weapons in direct exchange for Biome Keys after Plantera is dead
h
Biome Weapon Molds
for the stardisk or whatever the astral chest has, could have bandit sell it once after aureus is dead and you havent opened the astral chest (buying it could relock the chest maybe?)
or somethin like that
HFSD is sold for Aureus Cells
^ or that
is the post pumpkin and frost moon too hard in your opinions?
There was a suggestion a while back to heavily nerf their damage values
and it was universally approved by devs
but, didn't end up happening
yikes
Aren't there other mods that just make them invincible anyway
Calamity already adds qol things that other mods have tho
Like vanilla item recipes and stuffs
so I dont think another mod existing should get in the way
I am averse to the idea of configs and I think there are better ways of handling this issue
but I suppose it's valid
Make Providence, Brimstone Elemental, the Profaned Guardians, Astrum Aureus, and Astrum Deus as well as potentially other biome-specific bosses Despawn All Enemies in their Respective Biome when Spawned
Although there are plenty of biome-specific bosses besides these five, I'm pointing these out in particular because of the biomes they are in. This really is a pain because of leftover enemies, which can get in the way and ruin the fight on some occasions. The enemies of these biomes specifically are annoying because:
- They do at least a considerable amount of damage at the point of the game you'd be fighting the boss and generally spawn a lot, especially with Demon Trophy and/or Revengeance
- They have enough health that the player has to stop focusing on the boss and focus on them instead during the fight
- These bosses (with the exception of maybe Profaned Guardians) are all fairly punishing, and getting distracted can be fatal
- They spawn A LOT (I know I already said that, but it's important enough to merit more than one bullet point)
I listed the bosses above in the order of which is the most irritating. For Providence, and in a few cases Brimstone Elemental (should I be fighting her in place of Skeletron Prime), I have gotten to the point where I have to teleport down into the arena, immediately pause, get the summon ready, and begin the fight ASAP so no enemies can spawn. Profaned enemies have a lot of health and do a lot of damage, and spawn in ridiculously quickly even with a mix of Calming, Zen, Peace Candles, and Tranquility Candles--though that may be a bug. For Brimstone Elemental, only minor spawn reduction items are available (as she is usually fought before Plantera), and the Brimstone Crag enemies are hard to see and can do a lot of damage even in mid-hardmode. Building an arena is hard enough, but having a round of potions wasted because of some goddamn Scorn Eater is really obnoxious.
PLEASE NOTE THAT I KNOW I AM IN SUGGESTIONS DISCUSSION. READ THE PINS FOR CRYING OUT LOUD
Seems fair
cool
When you die against SCal in DMode you shouldn't be able to respawn imo, since it makes the fight too easy
in multiplayer*
mm, that can be said for many bosses
Multiplayer is inherently cheesy because of respawning
Riril is spamming suggests like no tommorow imo
mm, that can be said for many bosses
@hollow shell Sure
But since late game armors give some kind of invencibility after losing all your health, it can be even more cheesy, cause waiting 30s is extremely fast and easy
Yeah, late-game does give you a lotta survivability
I made a sugg like this before, but it included much more bosses than just ML
I don't remember when that was posted
😎
I don't think this counts as a bluecheck cuz this is just one of the many bosses you mentioned before.
Btw, on the pumpkin moon and frost moon
at least with summoner/rogue i found it pretty easy
but idk other classes
Referring to the post-DoG ones
I'm too
aight
The damage that the enemies inflict in those events, and the Darksun Eclipse, is a little bit ridiculous
Get two-shot by pretty much any attack
It's not a big deal because you can die and respawn and the event is still going
but it is annoying
Yea, it was kinda annoying, but fair imo
nerf the cryogenic staff for summoner
the cryogenic staff is an smart targeting, hard hitting, insanely fast firing sentry for summoner that can spray an entire screen with bouncing projectiles. the sentry it self cost no summon slots.
it's biggest weakness are weak and fast enemies
this make the weapon absolutely broken with damage and it's only down side being that it doesn't follow you however this won't matter when most bosses are too big to miss (destroyer, leviathan and AS) have more then one hit box (skelly prime, twins and calamitas) or stand completely still for a good amount of time (brimstone elemental, planterra and calamitas' brothers)
this is why i am suggesting the nerf
and BTW this comes from my DM summoner experience
slap on ooa armor and accessories and it's easy
yeah same
ripperless dm when it was stat bloats
i really love how the brimstone elemental just try to fire a laser at me but get bombarded by every icicle on the globe
so @keen geyser to suggest it?
Calamity sentries have a thing for being absolute meme with OOA gear
Old One’s Army
Good for you
yet this thing does 120 base damage and wreck every boss in less then a 1/4 of a terraria night
Tbh I’d prefer it if early HM summoner wasn’t complete cbt
i really don't think what CBT is (cuz i'm not English)
I feel like mini cryovens being strong is a benefit that Summoners should keep
Good
my glass canon rogue play though killed destroyer in half of a night
At least Summoner can have some bosses pre-Plant that it does well against
i'm not saying destroy this staff just make it not OP AF
Also things dealing a lot of damage with glass cannon builds is pretty much a given
i wasn't really glass canoning
on rogue i was and that was a fun fight that lasted half the night
this how ever
Also the Destroyer is supposed to take around two minutes to beat, so a quarter of a night ain’t that bad I think
Leon, in my pt I used cryogenic vs clone, using a generic build consisting of mostly defensive accessories. Absolutely mauled that thing
well now watch me destroy calamitas planterra and the leviathan with this frozen hell
it's OP
imo this is another case of “if it’s in your favor don’t complain about it” but eh
what do I know
this is in my favor yet against me
i mean i play death mode to have fun challenge why this staff should ruin it?
Fair
so i'm getting it into #suggestions-voting
ye*
posted
why is there a non bolding suggestion sentence meta
@worn salmon
It's probably because Yharon as the final boss is supposed to be hard
scal
well okay but
Borderline undodgeable hits? Mmmmmm
I guess it ties in to the philosophy of yharon being a positioning fight
but does if feel good? Nah not really
scal is a superboss 
I will say though, there are other solutions to making the flarenadoes less obnoxious than just putting them on the minimal
maybe they should rework yharon's flarenadoes
or something
I find it irritating too
they're being nerfed next update
just make the flarenadoes push the player back into the arena
147 - Made Yharon's fire tornadoes less ridiculous. - Done

xul were not talking about the border
that’s what I’d like to see but idk if that will happen on the dev schedule
and also, I don’t know what that entails until we get the update so as far as I’m concerned it’s valid to discuss
the non lethal border flarenadoes suggestion is gonna get accepted doe
ooooh
Interesting
the border tornadoes are an enigma to me because it’s like a border that fluctuates in distance to its center in a really weird way
Bordernadoes are weird because it’s basically SCal’s arena but you get punished for walking into them
accidental dash moment
Scal even used bloodnadoes at one point iirc but it was stinky 
Move holy flame immunity from Asgard's Valor to the Elysian Aegis
Reason: It makes more sense for Providence to drop an item that gives immunity to holy flames, rather than a completely unrelated item giving it.
uh
more like 
No it’s recommended they post here first
and check the description
it's in the freaking channel description now for Christ's sake
^

Chill, y'all

anything i should change?
prov would have to be nerfed slightly if you cant have immunity to the holy flames before beating her
well there’s godslayer inferno and that doesn’t really have an immunity associated
Besides like Silva’s immunity to all debuff a
well DoG doesnt have a lot of projectile spam like prov
and the immunity provided by fearmonger
the lasers are easy to dodge, just move horizontally
because scal is a superboss
Nor abyssal flames
^
yet brimmy has projectile spam
not as much as provi i know
but still
the same goes for pbg
tbf there’s alchemical
imo alchemical should only be craftable post pbg tbh
Ai doesnt spread
that's a bruh moment
What i came here to say as well
I couldve sworn it did
Nope
You can spread it manually
But it doesnt spread naturally
is there a jungle solution which will turn corrupted dirt into jungle mud in the mod
No
But if you're patient, Chlorophyte Ore does it
And you can also convert Mushroom Biomes you're not using
suggestions aren't auto sent, just give it a bit
yeah i know
I found a NPC called Marisa
wiki
says it's a touhou meme
why not make a texture for npc with this name a the real Marisa in touhou:D
suggestions that are purely for references aren't allowed
@pulsar jay typical response about buff/nerf suggestions: Please provide on tier boss killtimes in Revengeance Mode without using rage or adren.
you could provide dps on bosses aswell
i play on expert
we balance the mod on revengeance
revengeance only makes the difficulty higher. if the dragon is stronger on expert how is the helix suddenly going to increase in power in rev
boss health
increasing the boss's health and def isn't going to change the ratios between their dps
killtimes are more valued than dps, killtimes are going to be faster on expert compared to rev
and there is at least going to be some info about how much it's gonna need a buff
again, even comparing that, the ratios will not change
maybe the amounts will but they will likely still be apart from eachother
unless rev mod directly buffs/nerf a weapon
we don't have the average numbers for expert mode bosses nor do we care about the ratios right now
we want to see how it godspawn helix staff preforms
you can compare ratios after
basically what merk is saying is that expert dps and times don’t do anything because there isn’t any data to reference it with
bc the data they have is for rev
say, is the whole “balancing things are focused around revengance” concept in the doc?
I don't think so
also deus is a segmented boss
godspawn helix is a single target attack
whereas dragon pierces indefinitely
godspawn helix is balanced for 4 minutes ml
which is the normal balance for ml in general
also I didn't want to bring this up, but summon balance is tricky because of summon combos
aye
especially with dragon's damage stacking
I know cells are weak for ML, around 6:25
dragon always depends on how many segments you summon
yeah
how long is deus roughly supposed to take?
3 minutes
yeah I can understand why he thinks godspawn is bad
the fastest killtime on the current ML that I could get as summoner was a 3:02 with two hive pods, hote summons, and 2 godspawn and the rest dragon
so it's always a huge range
since he was using deus as an example, helix just killed it in like 5 minutes
helix is a deus drop
yeah i dont get that either
so that's not on tier
plus dragon is going to demolish deus because of the piercing
lasers don't typically pierce
@pulsar jay how many godspawns did you summon, how many segments did the dragon have?
Did you test on a dummy or on a boss, and if on a boss, which boss?
dummies are stationary, which allows the dragon to just sit on it dealing constant damage
dummies don't show accurate DPS
that is not accurate portrayal of each summons dps
bosses also have AI, defense, damage reduction on Rev+ and health
they are?
they have default frames, but reduced to like 2
always seems like my weapons ignore iframes when used on dummies
mhm because it only has 2 frames of immunity
which would inflate the dps even more
compared to the default which is 10
correct?
yes
This is the tedious world of balancing, which is why I personally dislike balance suggestions
we have a specific process for testing weps and accessories
Wait, we're talking about Super Dummies, right?
Minions can't target normal dummies
most likely
Do super dummies not have normal enemy iframes?
I'll check rn
They definitely should
it doesn't appear to have any i-frame augmentations
so they should just have the default
Yeah
so
iunno what you were on about earlier
Aight
godspawn helix with the class setups summoner build took from 4:12 am to 11:29 (moon lord)
long fight
longe fight indeed
@hollow saffron it's not really moving it if Elysian Aegis already has it
that wasnt what i meant
I think he means make HF immunity exclusive to both Aegis’ instead of Valor having it too
why does Valor give Holy Flames immune, actually
...and why does it give Glacial State immune, for that matter
Eleum and Ornate Shield represent Glacial State when combined
apparently
Explains how Sunlight is for Holy Flames 
eleum - glacial state
cinder/sunlight - holy flames
chaos - brimstone flames
ye
:)
also abaddon
brimstone tiara is shoved into the shield for additional explanation
Ornate Shield giving immunity to Glacial State 😳
perhaps maybe
I mean it (sorta) makes sense?
You get immunity to the debuff the boss inflicts after you kill it?
Idk 
wouldn't it make more sense to have it be
warmth potion lol
something made from Frigid Bars
You have a point
we planned to do something with frigid bars iirc
Indeed
there was some talk about it
but all we did for now is remove all the cryogen weapon recipe drops
Nooooo my antigrind :echsad: /s
the grind never stops
also acts as yet another (albeit indirect) nerf to Kelvin Catalyst
enchanted metal 2
gel darts and ice stars still drop from their respective bosses
but they're no longer crafted
I’m assuming enchanted metal is also gonna get more uses
you can assume but I cannot verify nor deny that statement
Bc atm 3 alternative mech boss summon recipes and a weapon seems very :peepodetective:



imagine coming with a hammer to a gunfight
wait why are Gel Darts not gonna be craftable 
Bc they drop already i assume
because farming Slime God for a consumable weapon is cringe
the two weapons are obtained another way
personally I'm of the opinion that, unless it's shit like the RE weps' ammo, consumable weapons shouldn't be boss drops
but that's just my two cents on the matter
in addition to dropping from the boss
yes, god blesses you with gel darts and ice stars every 5 minutes
inb4 you buy Gel Darts from the Bandit in exchange for Purified Gel
Bandit has an all new coin system :completedjfhskdhd:
although I might end up just removing it from the boss loot pool
I need to think about it more :)
Bandit eats all your resources and gives you rogue stuff
I see no downside to this approach whatsoever
=)
how's this suggestion:
Make the dash of the Statis' Belt of Curses give you a similar speed output to the dash of the Asgardian Aegis
These items are basically at the same tier, or at least, post DoG and pre Yharon phase 1. Players using the belt should be able to get a faster dash with the belt. I get that the Asgardian Aegis has huge crafting tree, but it just doesn't make sense that the belt, an accessory for players who want to be able to move quickly (mainly rogue and summoner) has a slower dash than the Aegis.
does it make enough sense to be put in the suggestions channel?
What Aegis reference
Does it really make sense for a post-DoG belt to have the same distance as the tabi
but im not sure if it needs to be buffed
don't mind my spelling i'm just a dumbass
yeah thats what i was thinking
also i just looked it up aegis was apparently some Greek god armor associated with zeus and athena
Aegis recipe is only even half as large as it is because it's the funny Ankh Shield upgrade line
true
and you can craft everything in the Ankh Shield tree long before ever reaching DoG
also i feel like class specific accs shouldn't give better classless boosts than classless accs
(or even ML, for that matter)
Tbh
One is a class accessory and another has no benefits like that. Aegis should stay better as a dash accessory to not highlight summoners that much
Basically what leon said
i get that
yeah i wasnt too sure if it would be too much to buff it like that
ty tho
Byeah
what if its not as fast or faster than the aegis, but just a little faster than it is now? because it still is only as fast as the tabi
Thoughts?
**Yharon's transition into phase 2. **
While Yharon is regenerating his health, have the background stay the same until he recovers 33%, at which point use the same effect when a Celestial Pillar's shield dissipates, and fade in a more orange backdrop. When he recovers 66%, do the same again (Celestial Pillar effect, deeper orange in background) and once more at 97% or 99% while adding flame effects to the jungle biome background. I feel that would have a greater impact on players that this time Yharon's not holding back, igniting the jungle in an inferno in his fearful bid to stop the player.
The Yharon fight is easily my favourite fight, not just for the difficulty but the lore aspects behind it. I feel a subtle change like this would have a bigger impact on the player when they transition into phase 2. All purely aesthetic of course.
I mean just the shock alone of having a boss regen all its health with nothing you can do to stop it is pretty impactful
And exactly how does yharon copying a pillar effect fit him lore-wise?
My thinking is it acts similar to a blast of heat. A shockwave if you will
The air getting warmer around you and all that. And yes, entirely unnecessary in the grand scheme of things but I've always felt little details like that make an experience that much better
What if it increased the intensity of the already existing heat-wave effect
That too
The lore is already there in the fight, Yharon's restoring himself and making himself stronger in a bid to stop the player who has grown too powerful. His fire-related attacks increase in strength and showing that increase in heat and fire visually is something that (I feel) would be a good suggestion.
So copy a pillar effect to do so?
Could also swap the three shockwaves throughout for one at the end of his regeneration when he's vulnerable again.
Well it'd be far easier than making a NEW effect for it
The pillar effect already causes a subtle ripple radiating from a point, makes sense to reuse it if possible.
Nothing makes sense to reuse
No? You feel it'd make more sense to make an entirely new effect that emulate's an already existing one?
No. I feel as if yharon does not need a new effect.
and if I did feel as if yharon did, yes
Unnecessary =/= bad
He's already getting a new sprite design, why not tweak the visuals of the fight itself at the same time?
I mean, other shaders could be made technically
Also
The mentality that specific suggestions of any kind are bad because SISs are banned is
Weird to say the least
i kinda like it
when i first fought the floof phase 2 i was like, "okay that was the same"
and then he just showed up and scared the crap outta me
it would be very epic if he did a shockwave type thing
if Ocram were added in Calamity progession
after which boss would he be?
just a question
Likely around Calamitas/Plantera. I don't know why you're asking here
That came to mind.
possible suggestion for Death Mode that came to mind now that I got a Frost Barrier... should there be two displayed debuffs for the player when activating in? aka, "weak to heat" and "weak to cold"? (not those names, but for better understanding)
the "debuffs" could explain which areas they affect
and when you equipped or used temperature protecting gear, they could either go away or be sustituted by "buffs" that said "heat protected" and/or "cold protected" (again, basic names here)
perhaps it could be also added for underground darkness levels displayed by a "light level" buff that showed which depth will blackout the character
if implementing those as buffs or debuffs is too hard, could they perhaps be added to the Stat Sheet and give earlier as Fargo Mod gives one of their own?
a further and more ambitious suggestion perhaps: add also a list of susceptible debuffs the player could get, either as an icon or in the stat sheet
if the stat sheet idea might complicate the usual stat sheet, perhaps an "advanced stat sheet" would be able to be made with a copy of the Death item and the Stat sheet?
That's an awful recipe
but in concept maybe
The thing about the darkness effects is that it's not gonna be set points where you get another darkness effect anymore, it's all one smooth transition based on depth







