#suggestions-discussion

1 messages · Page 804 of 1

outer reef
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But I feel if anyone that wants to learn asking in tmodloader server will be nicer.

hollow shell
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Individual mannequins for every armor is kind of a brute force solution but it'd work

outer reef
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No

hollow shell
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Wouldn't be able to mix n match tho

outer reef
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Mannequins work differently

hollow shell
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They wouldn't actually be mannequins, just furniture items that look like mannequins with the specified armor on
(according to Skoores' sugg)

outer reef
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Oh. I didn't check suggestion and think something else.

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Apologies

hollow shell
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@ashen warren You really need to add reasons to your suggestions, by the way

ashen warren
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will do

hollow shell
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I'll even concede that your DCU sugg is valid if you can provide reasoning why you wouldn't wanna turn off Lethal Lava or something

hallow kraken
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prov time changing needs a reason as well

ashen warren
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I didnt know that the lethal lava was a config and there was an item that can alter the time of the day

vestal comet
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pretty sure a trivia bot wouldnt be hard to get someone to make, all it would require would be to be to open a channel, post a message with a question, accept the answer, lock the channel, and display that a user got it right

hollow shell
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m
If you don't agree with your suggs anymore, you can delete them, Ririls

ashen warren
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its riri

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riri is here

hollow shell
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Got it.

bitter drift
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add the voltaic gel to the grand gelatin
if the grand gelatin is truly a combination of all gels should the volt gel be included as well?
now i can here people screeching "but for what reason"
well to constipate to the extra cost of making the grand gelatin, it (the grand gelatin) and it's upgrades will now add an extra summon slot and give a 5% chance for every weapon to inflict electrified (10% to classless weapons)
and if you are worried on how will it add up with the Jelly charged battery it will simple stack with it.

and that's besides the fact it will give a little reason to travel the sunken sea at EHM.

distant gyro
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urgh

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no

sand umbra
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this ends right here and right now

distant gyro
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grand gelatin is very powerful as is

terse sundial
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voltaic jelly has a purpose

sand umbra
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Grand Gelatin is already the type of item you'd half-expect to get nerfed with how fun and versatile it is as an accessory

distant gyro
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voltaic jelly doesn't even fit the RGB spectrum

terse sundial
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it doesn't need to craft into the grand gelatin, absorber, and the sponge

sand umbra
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can we not actually push it into the bounds of getting nerfed please

bitter drift
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@distant gyro RBG spectrum?

frail mantle
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also adding class-specific accessories into classless accessories kinda ech tbh

sand umbra
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^

distant gyro
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it's an outlier 4th

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red-green-blue

terse sundial
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you want grand gelatin to get ✂️ ?

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I can do that

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150% jump boost instead of 200%

sand umbra
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please no

wooden wedge
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I thought it was 220%

bitter drift
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@frail mantle doesn't that mean the grand gelatin will be even more classless? as it will has a buff to summoner

sand umbra
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that's not how classless works

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the buffs it already gives can apply to any class

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except mana regen but I can tell you with relative certainty that nobody uses Grand Gelatin for mana regen

frail mantle
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all-class would mean that it gives specific boosts to all classes, classless means that it doesn't grant any specific boosts for any of the classes

sand umbra
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^

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couldn't have explained it better myself

bitter drift
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ok

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it just that it started to hit me as the voltaic gel isn't in the grand GELATIN recipe

sand umbra
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it's in a different recipe though

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and it's a fairly powerful item even on its own

bitter drift
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i will be honest i'm at a summoner playthrough

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and i never saw a single enemy get electrocuted

hallow kraken
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gel is not in grand gelatin recipe

bitter drift
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yes

gusty geode
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Iirc "because challenge playthroughs" is about as valid of a reason as "because sub-class playthroughs"

sand umbra
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...Squid

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DT Breaker is a challenge item to begin with

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yet it follows none of the rules the other challenge items follow

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[[Determination Breaker]] is this thing btw

red stormBOT
hollow shell
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For some reason Fab rejected the idea of turning it into a mode item like Defiled

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I guess because it's not significant enough or intended to be used at all

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Maybe?

sand umbra
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if it's not intended to be used at all

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why does it exist

distant gyro
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no

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might be partially due to the fact that updating server bools suck

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someone will activate dtb in multiplayer and then chaos

hollow shell
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(not only did Fab reject the idea, but he expressed confusion on why the suggestion was even made)

sand umbra
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the suggestion was made to bring it in like with the half a dozen other challenge items in the game

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such as Iron Heart, which also has no reason to exist but at least follows some of the same rules

gusty geode
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If multiplayer is the problem
Why aren't all the other challenge modes also accs

sand umbra
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this is the part where I look at you in utter confusion and puzzle over what daisy chain of assumptions led you to believe having the other challenge modes as accs is a good idea

gusty geode
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Exactly

sand umbra
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I can tell you exactly why, too

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Rev and Death literally wouldn't work as accs because they're difficulty modes, you can't really expect accessory-ness to work on those
Defiled somewhat falls in with the above, it's complicated
Iron Heart...well, having it as an accessory would defeat the purpose, now wouldn't it? if you're gonna do a Hardcore bootleg you're at least gonna do it right

frail mantle
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current funnyy sands undertale reference has three built-in challenges: instakill when lava, no i-frames and it vores an acc slot

gusty geode
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And I imagine Arma would become vulnerable to cheese?

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Player without it could do all the work for a boss
Then one that does have it could jump in at the last second and finish them off with no effort for tons of free loot

sand umbra
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Armageddon would become the fattest cheese

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and we all know how lactose-intolerant Calamity is

gusty geode
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Was well aware it was stupid when I said it
Was responding to atlix

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Also
Hot take: Iron Heart is Hardcore for people who can't accept that they got unlucky

frail mantle
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hot take: IH is Hardcore except not bullshit

sand umbra
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okay but like

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and I'm gonna sound really harsh here and I apologize

but
if you're playing Hardcore in the first place

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you kinda signed up for some bullshit

gusty geode
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Exactly

sand umbra
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Terraria is not designed around the concept that death is permanent at all

opal barn
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Woah is it iron heart = wacky hardcore talk for the 72nd time

gusty geode
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Has this talk been had before
Never seen it myself

sand umbra
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I've seen it...once or twice, I think

opal barn
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I had the pleasure of seeing it more than that

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a lot more than that

hollow shell
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(That was literally Iron Heart's intention, Providab)

sand umbra
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if this conversation actually has been had that much then like Bruh

dusty stirrup
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Squid can not you keep conversing with striketrough on your messages

sand umbra
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hi phup

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o/

dusty stirrup
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Like one off message is fine but all the time I see you speak I see you abuse them ech

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Also hi

hollow shell
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Spoilers: Iron Heart is getting changes at some point

sand umbra
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I am intrigued

hollow shell
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I don't think I'll say much more than
s'gonna be more than just Hardcore-lite

sand umbra
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Death Mode 2: now with more death

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I jest, of course
I'm genuinely curious as to what changes it's gonna get in the future

queen sail
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If you die you get Hornet saying SHAW with increasing pitch and speed until your game crashes

bitter drift
fervent citrus
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ayyyy

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my suggestion reached 120 votes :D

hollow shell
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Nice

fervent citrus
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not a gurantee it will be implemented tho :p

ashen warren
indigo fog
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a deathmode config has been suggested how many times now

opal barn
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seems like it needs to be put in a don't wink

gray nebula
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at this point just disable deathmode entirely

terse sundial
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@ashen warren the toggle for those events is the death item

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they're not going away

sand umbra
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okay so like

Death Mode: *only gives meme stat boosts and minimal AI changes*
people: "Death is too easy, we want more!"
Death Mode: *changes to actually make the rest of the game harder and no longer give meme stat boosts*
people: "Death is too hard, let us change things to make it easier!"
devs: waitaminute

brisk swan
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Now that's what i call a Bruh Monument Moment.

ashen warren
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a new dont for death configs sounds good

terse sundial
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^

sand umbra
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I wholeheartedly agree

distant gyro
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bump up death mode items suggestion

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to just

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death mode.

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what are the chances of death mode suggestions getting in whether it be boss changes or configs or items

ashen warren
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Nah man, boss AI is fine in d mode

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But i dont like having to completely change my loadout

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or

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new death mode changes perhaps popech

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dying because a potion wore off

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just because of heat or cold

terse sundial
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death mode is more than just AI changes

ashen warren
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D-mode is perfectly difficult in its own way, but some things are just bull

terse sundial
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it is a rework of the calamity experience

ashen warren
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Like me dying to WoF because my obsidian skin potion wore off

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It doesnt take skill into account, its just dumb

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And it doesnt add anything to the game

sand umbra
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it takes preparation into account

terse sundial
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not everything needs to be skill based

indigo fog
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do environmental changes even happen during boss fights

ashen warren
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But what does it add to the game except for being annoying>

terse sundial
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death mode requires you to be prepared for things

ashen warren
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?

sand umbra
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preparation is as much a skill as any other

terse sundial
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actually I may add something like that to the tooltip of the death item

sand umbra
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and it is a much needed one for Death Mode, where the world is out to kill you

distant gyro
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death item already warns you of death effects

terse sundial
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time to add "Be Prepared" to the tooltip

ashen warren
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I understand D-mode is supposed to be extremely difficult, but it shouldnt be artificially difficult

forest fern
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some accessories are not related to the crafting both in calam and vanilla game

terse sundial
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dynamic weather events that have proper counters is part of death mode now

forest fern
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like spore sac and shiny stone

ashen warren
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But where is the fun in it?

terse sundial
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You may not have fun with it

cyan lagoon
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Death mode isnt supposed to be fun

ashen warren
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Oh, its raining and i need to go in the snow biome, guess Ill have to equip this certain accessory

terse sundial
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but others may have fun with it

golden narwhal
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You need to accept that Dmode is challenging outside of boss battles

terse sundial
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^

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it's an overhaul to the calam experience

ashen warren
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But it isnt difficult in a good way is what im saying

forest fern
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will there be more accessories about some unpopular accessories?

ashen warren
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Its just, oh random geyser from under you

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And you die

golden narwhal
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It is
Its subjective

ashen warren
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Or, oh its raining

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Guess you cant go outside for the entire day

indigo fog
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You can place blocks on top of lava to easily counter geysers

golden narwhal
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Fun is subjective

forest fern
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D mode is really hard

terse sundial
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there are always other things you can occupy your time with

indigo fog
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Oh, its raining and i need to go in the snow biome, guess Ill have to equip this certain accessory
You literally just place like 6 campfires across the biome

terse sundial
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you aren't supposed to rush through death mode like you would in revengeance

ashen warren
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But wait

forest fern
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if it's rainy, why not try go to underground

terse sundial
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^

ashen warren
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Death mode just forces you not to have fun because "hurr durr needs to be difficult"

terse sundial
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again

wooden wedge
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death mode is supposed to be difficult

terse sundial
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just because you don't have fun, doesn't mean others won't

golden narwhal
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Or ... hear me out
If u only like death boss battles u can disable death outside of them

terse sundial
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^

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you could always just do that

ashen warren
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Well that just feels wrong though lol

terse sundial
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that's on you

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not on us

ashen warren
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Whatever, I just dont understand why you would consider difficulty more important than playability

golden narwhal
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It is playable ... and fun for some

ashen warren
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Not for others

terse sundial
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I don't have the patience to go back and forth on this, so I'm just gonna leave it there

ashen warren
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Okay, i understand

golden narwhal
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Which will always be the case - fun is subjective

ashen warren
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But how is the weather effects fun? How does it make the game funner?

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What about dying to a boss because your potion wore out and the cold killed you is fun?

golden narwhal
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Or you could've been prepared and put campfires everywhere

ashen warren
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Well that was too specific then

golden narwhal
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I also gtg so
I leave it at fun is subjective

sand umbra
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or bring more than 1 Warmth Potion and pay attention to your buff timers (or better yet, bind quick buff to left-click)

ashen warren
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Suppose you're fighting WoF, but then you die because your obsidian skin potion wears out

sand umbra
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or use any of the various other items you have pre-Cryo for cold resist

ashen warren
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My point is, it doesnt make the game funner, or better

sand umbra
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for WoF you literally have access to Lava Charm, Lava Waders, the Frost Barrier, the Magma Stone, Molten armor, the Obsidian Rose...

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the list goes on and on

ashen warren
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But wouldnt you need bundle of balloons? skyline wings? mabye class specific accessories?

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What about being forced to wear a random accessory is better?

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It doesnt add anything new to the game

gusty geode
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"The harder mode is actually harder plz fix"
The idea of the changes is to make the world more dangerous, force the player to think before they act, and adjust their plans based on the environment
Lightning making travel on the surface difficult? Explore underground
Fire making it hard to get into the Underworld? Look around elsewhere for some way to work around it

ashen warren
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It's all unnecessary, though. It leads to nothing but cheap deaths rather than a death that only occured due to your own error.

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Rather than having to work around a problem, you just have to deal with it until it ends.

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Oh, you need to get to the dungeon?

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Too bad, there is an ice biome in between and its raining.

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Guess you'll have to wait.

indigo fog
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just place campfires

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its not that hard

ashen warren
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But its unnecessary

sand umbra
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I'd like to remind you: these environmental changes are almost all still in a very early state, and they will liekly be ironed out much more as time goes on.

ashen warren
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Its not needed

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what's your solution, then?

distant gyro
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obviously you know their solution

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"""Solution"""

ashen warren
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besides removing it

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I don't have an exact solution, I'm just pointing out it's flawed.

opal barn
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🙂

ashen warren
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alright, good to know.

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Geez, I was not expecting so many people getting on to me over this lol

cyan lagoon
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What i do know is that this convo aint going anywhere

ashen warren
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I do as well at this point lol

cyan lagoon
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So its just gonna be the same shit and people are just gonna get pissed

ashen warren
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I get it, Im done

cyan lagoon
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So i say break it up--talk about something else. Please and thank you

gusty geode
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I realize it's a new concept
Unforgiving environments that may lead to deaths that aren't exclusively the player's fault
Challenges that can't be overcome by just getting good
But the best thing to do is just learn to work around them rather than complain about them
K, dropping it now

distant gyro
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another topic though

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what do you think about changing boss rush AI

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to just not be death in all difficulties

sand umbra
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I agree

gusty geode
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Would be down for that tbh

ashen warren
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Is boss rush actually like that?

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Rip

distant gyro
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Death AI in normal mode

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Yes

sand umbra
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yes
BR inherits Death AI in all modes

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because ???????

hollow shell
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oh boyyyy another one of theeeese

cyan lagoon
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Rover its over

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We dont want to go over it again

hollow shell
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We leaving the suggestion up/unedited?

distant gyro
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oh yeah the suggestion itself

ashen warren
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i can get rid of it

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o ok

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Didnt know this was so... controversial

cyan lagoon
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I'll remove the reacts

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@quiet abyss consider updating the doc

gusty geode
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Will that even help tbh

hollow shell
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Should we generalize this to all "some players may not like this so make it a config"?
Or just Death enviro stuff?

gusty geode
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You know how people get about stuff they consider bullshit around here
If they can blame anything but themselves for a death they will be up in arms about it here

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Also I'd generalize it personally

teal ibex
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have we ever had a successful config suggestion?

sand umbra
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...uhhhhhhh

gusty geode
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Some of the stat caps were made configs iirc
Maybe

radiant meadow
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yes

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I made a config to lock the ripper bars in place

teal ibex
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i see i see

radiant meadow
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based on a suggestion

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I don't remember if it ever got sent though BanditHueh

teal ibex
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i think if anything it should state that content related config should be banned

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since i don't think that's ever going to fly

distant gyro
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meter lock is a suggestion config and that's the only one?

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wait no

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Boss Health Bar settings were moved to config

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That's also a suggo

radiant meadow
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although that was already togglable

teal ibex
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ye, so a couple non-gameplay elements have been made configurable

radiant meadow
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unlike weather which probably won't be togglable

queen sail
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Question

teal ibex
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but there's never been a gameplay config that has gone through

queen sail
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Why does the Calam boss health bar have a keybind toggle and not, y’know

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A config toggle

radiant meadow
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lethal lava burn is only a config due to massive backlash

queen sail
distant gyro
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not anymore

radiant meadow
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update your mod

queen sail
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Oh

distant gyro
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that was changed in .4.3.

bitter drift
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@ashen warren death mode IS the config option

radiant meadow
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before I incinerate you on the spot

queen sail
distant gyro
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also it had compat with the thing now

queen sail
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I can’t play because my goddamn lenovo laptop keyboard is broken

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Asdf keys broke

distant gyro
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Configuration options page on the wiki is god btw

hasty jungle
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USB keyboard time

teal ibex
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adir that conversation is already over

bitter drift
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oh ok

sand umbra
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okay real talk
why is bringing up a topic that already died a common ability here

distant gyro
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totally not because I remade it myself

gusty geode
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Tbh I saw more backlash for lightning than lethal lava
Wasn't that just making lava bypass immunities

radiant meadow
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Ein had a moment behind the scenes in test hq iirc

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about lethal lava

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so like CirrusBreakdown

teal ibex
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i mean, it's hard to determine what convos have and haven't ended w/o scrolling a fair amount sometimes thomas

earnest phoenix
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lightning slobbyjoy

teal ibex
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doesn't mean it should happen, but it has a clear reason

distant gyro
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lethal lava is just a countermeasure to obby skin

sand umbra
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fair enough ¯_(ツ)_/¯

distant gyro
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used to have more backlash when it came out

teal ibex
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honestly though i think people forget that you can just toggle death before you fight bosses and switch it off afterwards?

distant gyro
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moreso because it just looked like a bug

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but now a buff icon for LLB is added

teal ibex
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like, death is a toggle. you can turn it on and off as you please. nobody is forcing you to use it outside of boss fights and besides wall of flesh and cryogen i'm not aware of weather effects that impact bossfights

gusty geode
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I keep forgetting
Are entirely new DM effects ok to suggest?

teal ibex
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i don't see why they wouldn't be but i also can't see any getting approved

distant gyro
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Adding new ones? Maybe

sand umbra
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the only others I can think of for affecting boss fights would be Brimbo, Provi, Signus, and Storm Weaver

distant gyro
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It's as likely to get in as an enemy AI change

radiant meadow
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LLB already had a buff icon

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since it was introduced

sand umbra
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and vaguely Ceaseless and Polter

radiant meadow
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it just used to be a placeholder

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as in the same buff sprite as On Fire!

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also

gusty geode
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Debating whether or not Mighty Wind in the Jungle during Rain because tropical storms and all that is a good idea

radiant meadow
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weather effects are disabled in boss fights

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so they shouldn't affect them

sand umbra
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only those that create projectiles

distant gyro
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you see, I don't slap myself into lava normally until recent test

radiant meadow
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I think we also disable mighty wind in boss fights

distant gyro
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ye

radiant meadow
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ah

sand umbra
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all debuffs induced by weather except Mighty Wind but Mighty Wind is actually cringe for DS refighting are still onboard for boss fights

radiant meadow
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mhm

sand umbra
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so e.g. you can still freeze to death mid-Cryo

gusty geode
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Fuck it
Imma suggest it

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Wait shit
Primary reasoning was that the Jungle doesn't have a DM change already, but
Perpetual Bleeding taxevasion

sand umbra
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Jungle + Water = Blood

radiant meadow
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thorns give a debuff iirc

sand umbra
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simple maths

radiant meadow
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piranhas out to get your blood

sand umbra
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I'd ask if Piranhas inflict Bleeding yet but like

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Maso change

distant gyro
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Piranhas accelerate

sand umbra
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and people will get angry if Maso change that makes sense is inherited in any capacity

radiant meadow
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also, the other day, I found out Angry Dogs inflict bleeding

distant gyro
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Arapaimas nyooms as hard as like

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dog

radiant meadow
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fish also interact weird with glacial state iirc

ashen warren
sand umbra
toxic kettle
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Because traversing the Jungle isn't hard enough already HDfailure

hollow saffron
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@civic gust trivia was better in the terracord like a year ago in april

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then they ruined it

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if theyre going to add trivia they should add the old version

bitter drift
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ok i found a weapon in death mode that is in need of heavy nerfs

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the cryogenic staff this weapon is out right broken

ashen warren
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Why would you punish the player for trying to explore their world?

gusty geode
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Here we go again txvsn
It's not necessarily punishing
It's hindering
Making them think before they go and come prepared

hollow shell
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It's punishing you for exploring the world unprepared

ashen warren
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Is there an item that removes the effects of heavy winds?

hollow shell
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Not that I'm aware of.

ashen warren
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Cuz i think you'd need one if you were to add that function, otherwise you couldn't be prepared.

gusty geode
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An item that makes the problem go away isn't always the best solution

frail mantle
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tbh early game Jungle is already pretty hectic

ashen warren
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Then what would be a good solution to heavy winds?

golden narwhal
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Mighty Winds isn't the most punishing debuff if u got basic movement accs

gusty geode
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Mighty Wind doesn't apply if you're behind a background wall
Considering tunnels are fairly common in the jungle you could just travel using those
And you'll be doing this anyway because there are chests there

ashen warren
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I think the Jungle is already designed well, as the strong enemies act as a roadblock for early game players, but if an especially skilled player is able to get past them they are rewarded with better loot.

gusty geode
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And keep in mind this only applies when it's raining
So passing through when it's not raining is also an option

frail mantle
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you have a bunch of slimes, those plant fuckers that i can't remember the name of right now, bats, thorns, lots of pools that vibe check life regen and slow the player down unless they have flipper type gear

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adding Mighty Wind to that shitpile would just make the Jungle annoying as fuck to traverse, especially so pre-boss

ashen warren
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Yeah its already impossible to traverse a desert during a sandstorm so early, and those are relatively flat compared to jungles.

frail mantle
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mhm

indigo fog
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I never really had problems with sandstorms early-game

radiant meadow
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people complain about blizzards

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I don't see why people wouldn't complain about mighty wind in the jungle

gusty geode
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People complain about all weather effects taxevasion

sand umbra
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people are complaining about weather effects existing in the first place

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so like

lost agate
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Every biome having an effect on rain sounds e

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And well considering rain can get very fucking frequent. Ech

dusty stirrup
#

Mighty Wind in probably the most dangerous surface biome sounds awful

#

Mighty Wind in desert is already pretty bad to begin with

frail mantle
#

yea

summer gust
#

adding more fuel to the already annoying rain adding lightning would not be ideal even more so in the most dangerous biome in the game preHM

tawdry cliff
#

I get that revengence and death are meant to me extremely challenging but with the already unfair one shot mechanics early game it's really not worth making it harder

potent veldt
#

It feels also really far fetched for a reason, to begin with

#

Jungles have rampant weather, yes, but I don't think extreme winds are what jungles are known for

sand umbra
#

I'm pretty sure jungles are known for violent rain if anything

potent veldt
#

Rain yes

#

Jungles are humid and wet

#

Not windy

sand umbra
#

and unfortunately, rain intensity isn't exactly something you can adjust locally without a lot of

potent veldt
#

If anything, a jungle has a harder time being windy because there's so many damn trees and foliage

sand umbra
#

meme-tier bullshit

gusty geode
#

Make water blocks fall from the sky like autumn in Overhaul

hallow hatch
#

noo

#

freaky

sly lily
#

I got to say, everyone that complains about weather effects (I complain about sudden lightning, but I have learnt to like, have a cover) hasn't played Starbound it seems

#

that game has by default stuff like warmth and such

#

is it THAT much of a game changer for people? o.O

queen delta
#

For people who don't play starbound, most likely

sly lily
#

well, this game has by default the corruption spines, though people seem to just tank those

hollow shell
#

I don't think Starbound is that popular that you'd expect anyone who plays Calamity to have also played that

sly lily
#

(well, I don't actually "like" Starbound myself)

hollow shell
#

Also Starbound handles it differently

#

You have planets that you have to select and beam down to, and the entire planet is the hazardous environment
and you also have a million other planets you can go to

In Terraria, it's one world, and you can walk right into the hazardous environment

sly lily
#

or Metroid and heat areas

ashen warren
#

it's probably pretty jarring for people who're used to not having the environmental effects, then walking into said areas or experiencing those effects for the first time

#

I suppose a name like Death Mode should be fairly uninviting

sly lily
#

I wonder why the mode wasn't named Calamity

hollow shell
#

Yeah gee I wonder

sly lily
#

it now fits quite a bit

ashen warren
#

We learned after Tremor that naming a mode after the mod is ech

#

Calamode intensifies

sly lily
#

oh sorry I didn't know about that (...Tremor SURE was infamous from everything I have heard)

ashen warren
#

I heard it had a lot to do with boss balance.
...
That sounds familiar.

sly lily
#

...

ashen warren
#

...

gusty geode
#

||smugyon||

ashen warren
quiet abyss
#

Alright, that's enough

gusty geode
#

Just gonna say before I leave for some other chat
Tremor was a perfectly playable mod and not the dysfunctional mess its devs insist it was

hollow shell
#

myeah I was boutta say
It was definitely a fully fledged content mod

#

s'not The Room, or Sonic '06

#

It's like a 6/10

vagrant flare
#

it's certainly a dysfunctional mess at least nowadays

potent veldt
#

It's a great mod, but it's stuck in its time

vagrant flare
#

you can't even generate a fucking world with it lol

potent veldt
#

I'm perfectly fine with this.

indigo fog
#

Make the Demon Trophy unable to drop from the Wall of Flesh once it has been used

Reason: It's pretty pointless to have this item be able to drop at any point since the item can only be used once. This item also has a 100% drop chance, isn't stackable, and is worth no value so if you're farming WoF these are just there cluttering your inventory. Since Rage/Adrenaline boosters are only going to drop if you haven't consumed them next update, this item shoud do the same.

Is this fine to post or is there something I'm missing

hollow shell
#

That seems fair

indigo fog
#

alright then

hollow shell
#

Can't even make the multiplayer argument cuz it applies it to the world

radiant meadow
#

I can do that now

#

wait

#

I already did it for next update @indigo fog

hollow shell
#

ah

#

cool

radiant meadow
#

I think Ozzatron mentioned it in programming channel once so I did it

hollow shell
#

Oh wow yeah it was like 3 weeks ago

#

It's

#

wait

#

Is it in the public release?

radiant meadow
#

maybe?

#

I can't remember half the stuff I do and when it happens

hollow shell
#

The git commit was Feb 2nd, update released on the 6th

radiant meadow
#

then yes

#

it's ingame

hollow shell
#

Alright, I'll update the wiki

indigo fog
#

It is?

hollow shell
#

cool

indigo fog
#

the wiki said nothing about it so i thought nothing got changed

radiant meadow
#

it's better to test ingame

hollow shell
#

Welp I'll fix that

indigo fog
#

should i just delete the sugg then

hollow shell
#

Nah I see it right here

radiant meadow
#

because I tend to do obscure changes

hollow shell
#

it's in the source

radiant meadow
#

yes, you can delete it

#

because it's already a thing

#

byeah, I do obscure changes and completely forget

#

and then nobody notices because nobody pays attention

#

:)

hollow shell
#

There we go

#

Will the same apply to Celestial Onion?

#

(It doesn't currently, but if the Ripper consumables got it then it ought to as well)

radiant meadow
#

it drops directly from moon lord

indigo fog
#

What about during multiplayer in normal mode where it drops the onion directly

radiant meadow
#

I don't want to mess with it

hollow shell
#

That's fair.

radiant meadow
#

in case multiplayer fucks up

hollow shell
#

Moon Lord drops are scary

#

May wanna clarify that you mean the biome key

#

and not the generic Golden Key

#

(in the recipe)

radiant meadow
#

done

hollow shell
#

Thanku

#

There is some mod which adds a very similar recipe to that but I'm unsure which

radiant meadow
#

I actually meant Cryo Key

#

imksushi does I think?

hollow shell
#

Nah not imksushi

#

Because of course that one would

#

I think Luiafk??

radiant meadow
#

maybe

indigo fog
#

It was fargo's mutant mod

hollow shell
#

I had it in a recent playthrough and didn't check which mod added it

#

nah, I didn't use Fargo's

radiant meadow
#

more than one probably adds it

hollow shell
#

Yeah

#

prolly

#

Considering several mods add their own upgrades to the weapons, you'd need more than one

indigo fog
#

I know fargo's adds a recipe with a key + 10 ectoplasm

radiant meadow
#

hfsd doesn't have a key but you also don't need hfsd for anything else

#

so idk what to do with it

hollow shell
#

(Is that still because of programming difficulties?)

radiant meadow
#

maybe?

#

Fab also preferred boss unlocking it

#

because it made it more unique than a key

hollow shell
#

Well, s'inconsistent with vanilla of course

#

If this sugg gets in then there is an extra motivation to have one

#

We can just make the key a 100% drop from Aureus

radiant meadow
#

okay but consistency is restricting in terms of design

sand umbra
#

make it so you can't actually use the key until Aureus is dead

#

you can attempt to use it beforehand, but the lock just jams (from an in-universe perspective)/it doesn't work (from a design perspective)

radiant meadow
#

consistency can only be held up in so many places

#

that's not to say we don't have consistency

#

and some of our consistencies are better than the trashpile vanilla can be

sand umbra
#

at least Calamity actually stays consistent with...

...most of its crafting sets, as far as progression placements go

#

/glares at Demonite/Crimtane and Lunar Fragments, amongst other things

#

Bloodstone bothers me a bit but that's besides the point, and that's still just one mat over vanilla's fuckin' 4 or 5

radiant meadow
#

bloodstone is weird

sand umbra
#

everything you craft with it is post-Provi

radiant meadow
#

but I think it's fine

sand umbra
#

except whoops armor also requires Polter

#

it's one mat though and nothing to lose sleep over

radiant meadow
#

you can't fish up a scourge of the corruptor?

#

or did I add it and literally forgot

sand umbra
#

thought:

fishing has a chance to grant you a bootleg Golden Lock Box which, when opened with a key, gives you that Biome Chest's weapon

radiant meadow
#

okay so bribe Iban with 6 box sprites

sand umbra
#

yeeeeeeeees

quick ice
#

ignore me I can’t read
I’d say that you could just add those as drops from the golden lock box rather than making a new one entirely

radiant meadow
#

although

sand umbra
#

you'd need a way to check if the chest itself has already been opened/its loot collected

radiant meadow
#

I'd prefer a crafting recipe

sand umbra
#

Fargo's already does a crafting recipe echmega

#

also I like greater fishing relevance better

#

a

radiant meadow
#

biome crates can be annoying sometimes though

#

also, I'm pretty sure multiple mods add a crafting recipe

sand umbra
#

yes

quick ice
#

I’d say recipe since Calamity already does plenty of recipes for various weapons/accessories that have some level of importance

sand umbra
#

my assertion was to do quite literally anything else HDfailure

#

but if we're going consistent with Calamity's existing track record for making vanilla items craftable when important...

#

yeah just do a crafting recipe ig

radiant meadow
#

make them sold by the Clothier

sand umbra
hollow shell
#

I mean...

radiant meadow
#

checking if the key is in your inventory

#

except hfsd since that just needs a dead space crab

#

Calamity also has another existing track record of making things sold, so it won't be out of place either taxevasion

sand umbra
hollow shell
#

Make the Clothier sell a new item that is then crafted into the biome chest item

radiant meadow
#

Illegal Dungeon Parts

sand umbra
#

Clothier sells the weapons in direct exchange for Biome Keys after Plantera is dead

#

h

hollow shell
#

Biome Weapon Molds

turbid pike
#

for the stardisk or whatever the astral chest has, could have bandit sell it once after aureus is dead and you havent opened the astral chest (buying it could relock the chest maybe?)

#

or somethin like that

sand umbra
#

HFSD is sold for Aureus Cells

turbid pike
#

^ or that

ashen warren
#

is the post pumpkin and frost moon too hard in your opinions?

hollow shell
#

There was a suggestion a while back to heavily nerf their damage values
and it was universally approved by devs
but, didn't end up happening

ashen warren
#

yikes

indigo fog
#

Aren't there other mods that just make them invincible anyway

hollow idol
#

Calamity already adds qol things that other mods have tho

#

Like vanilla item recipes and stuffs

#

so I dont think another mod existing should get in the way

hollow shell
#

I am averse to the idea of configs and I think there are better ways of handling this issue

#

but I suppose it's valid

mighty knot
#

Make Providence, Brimstone Elemental, the Profaned Guardians, Astrum Aureus, and Astrum Deus as well as potentially other biome-specific bosses Despawn All Enemies in their Respective Biome when Spawned

Although there are plenty of biome-specific bosses besides these five, I'm pointing these out in particular because of the biomes they are in. This really is a pain because of leftover enemies, which can get in the way and ruin the fight on some occasions. The enemies of these biomes specifically are annoying because:

  1. They do at least a considerable amount of damage at the point of the game you'd be fighting the boss and generally spawn a lot, especially with Demon Trophy and/or Revengeance
  2. They have enough health that the player has to stop focusing on the boss and focus on them instead during the fight
  3. These bosses (with the exception of maybe Profaned Guardians) are all fairly punishing, and getting distracted can be fatal
  4. They spawn A LOT (I know I already said that, but it's important enough to merit more than one bullet point)

I listed the bosses above in the order of which is the most irritating. For Providence, and in a few cases Brimstone Elemental (should I be fighting her in place of Skeletron Prime), I have gotten to the point where I have to teleport down into the arena, immediately pause, get the summon ready, and begin the fight ASAP so no enemies can spawn. Profaned enemies have a lot of health and do a lot of damage, and spawn in ridiculously quickly even with a mix of Calming, Zen, Peace Candles, and Tranquility Candles--though that may be a bug. For Brimstone Elemental, only minor spawn reduction items are available (as she is usually fought before Plantera), and the Brimstone Crag enemies are hard to see and can do a lot of damage even in mid-hardmode. Building an arena is hard enough, but having a round of potions wasted because of some goddamn Scorn Eater is really obnoxious.

#

PLEASE NOTE THAT I KNOW I AM IN SUGGESTIONS DISCUSSION. READ THE PINS FOR CRYING OUT LOUD

hollow shell
#

Seems fair

indigo fog
#

This has never been much of a problem for me

#

but im not against it

mighty knot
#

cool

plush nova
#

When you die against SCal in DMode you shouldn't be able to respawn imo, since it makes the fight too easy

#

in multiplayer*

hollow shell
#

mm, that can be said for many bosses

#

Multiplayer is inherently cheesy because of respawning

gusty grail
#

Riril is spamming suggests like no tommorow imo

plush nova
#

mm, that can be said for many bosses
@hollow shell Sure

#

But since late game armors give some kind of invencibility after losing all your health, it can be even more cheesy, cause waiting 30s is extremely fast and easy

hollow shell
#

Yeah, late-game does give you a lotta survivability

indigo fog
#

I made a sugg like this before, but it included much more bosses than just ML
I don't remember when that was posted

hollow shell
#

Mid-January

#

Devs were mixed on the idea.

ashen warren
#

😎

hollow shell
#

I don't think this counts as a bluecheck cuz this is just one of the many bosses you mentioned before.

plush nova
#

Btw, on the pumpkin moon and frost moon

#

at least with summoner/rogue i found it pretty easy

#

but idk other classes

hollow shell
#

Referring to the post-DoG ones

plush nova
#

I'm too

hollow shell
#

aight

#

The damage that the enemies inflict in those events, and the Darksun Eclipse, is a little bit ridiculous

#

Get two-shot by pretty much any attack

#

It's not a big deal because you can die and respawn and the event is still going

#

but it is annoying

plush nova
#

Yea, it was kinda annoying, but fair imo

radiant meadow
#

@pulsar jay fixed next update

#

the Atlas thing

bitter drift
#

nerf the cryogenic staff for summoner
the cryogenic staff is an smart targeting, hard hitting, insanely fast firing sentry for summoner that can spray an entire screen with bouncing projectiles. the sentry it self cost no summon slots.
it's biggest weakness are weak and fast enemies
this make the weapon absolutely broken with damage and it's only down side being that it doesn't follow you however this won't matter when most bosses are too big to miss (destroyer, leviathan and AS) have more then one hit box (skelly prime, twins and calamitas) or stand completely still for a good amount of time (brimstone elemental, planterra and calamitas' brothers)

keen geyser
#

post cryo sentry that can carry until golem

bitter drift
#

this is why i am suggesting the nerf

#

and BTW this comes from my DM summoner experience

keen geyser
#

slap on ooa armor and accessories and it's easy

#

yeah same

#

ripperless dm when it was stat bloats

bitter drift
#

i really love how the brimstone elemental just try to fire a laser at me but get bombarded by every icicle on the globe

#

so @keen geyser to suggest it?

keen geyser
#

I agree with it

#

dunno bout others

frail mantle
#

Calamity sentries have a thing for being absolute meme with OOA gear

bitter drift
#

other who didn't play summoner might disagree lol

#

OOA?

frail mantle
#

Old One’s Army

bitter drift
#

non of this here lol

#

i never use OOA gear in hard mode

frail mantle
#

Good for you

bitter drift
#

yet this thing does 120 base damage and wreck every boss in less then a 1/4 of a terraria night

frail mantle
#

Tbh I’d prefer it if early HM summoner wasn’t complete cbt

bitter drift
#

i really don't think what CBT is (cuz i'm not English)

frail mantle
#

I feel like mini cryovens being strong is a benefit that Summoners should keep

bitter drift
#

this happened in a quarter of a night

frail mantle
#

Good

bitter drift
#

my glass canon rogue play though killed destroyer in half of a night

frail mantle
#

At least Summoner can have some bosses pre-Plant that it does well against

bitter drift
#

i'm not saying destroy this staff just make it not OP AF

frail mantle
#

Also things dealing a lot of damage with glass cannon builds is pretty much a given

bitter drift
#

i wasn't really glass canoning

#

on rogue i was and that was a fun fight that lasted half the night
this how ever

frail mantle
#

Also the Destroyer is supposed to take around two minutes to beat, so a quarter of a night ain’t that bad I think

keen geyser
#

Leon, in my pt I used cryogenic vs clone, using a generic build consisting of mostly defensive accessories. Absolutely mauled that thing

bitter drift
#

well now watch me destroy calamitas planterra and the leviathan with this frozen hell

#

it's OP

frail mantle
#

imo this is another case of “if it’s in your favor don’t complain about it” but eh
what do I know

bitter drift
#

this is in my favor yet against me
i mean i play death mode to have fun challenge why this staff should ruin it?

keen geyser
#

it's a post cryo sentry

#

it shouldn't be good post clone

#

imo

frail mantle
#

Fair

bitter drift
keen geyser
#

ye*

bitter drift
#

posted

ashen warren
#

why is there a non bolding suggestion sentence meta

gray nebula
worn salmon
#

brug

#

lmao

#

i made that suggestion for a friend who wanted it

zealous ridge
#

Hmm

#

Would it just crowd the minimap too much or is it a balance desision?

toxic kettle
#

It's probably because Yharon as the final boss is supposed to be hard

hollow saffron
#

scal

zealous ridge
#

well okay but

Borderline undodgeable hits? Mmmmmm

#

I guess it ties in to the philosophy of yharon being a positioning fight

#

but does if feel good? Nah not really

gray nebula
#

scal is a superboss wegud

zealous ridge
#

I will say though, there are other solutions to making the flarenadoes less obnoxious than just putting them on the minimal

ashen warren
#

maybe they should rework yharon's flarenadoes

#

or something

#

I find it irritating too

toxic kettle
#

they're being nerfed next update

hollow saffron
#

just make the flarenadoes push the player back into the arena

toxic kettle
#

147 - Made Yharon's fire tornadoes less ridiculous. - Done

gray nebula
ashen warren
#

xul were not talking about the border

zealous ridge
#

that’s what I’d like to see but idk if that will happen on the dev schedule

#

and also, I don’t know what that entails until we get the update so as far as I’m concerned it’s valid to discuss

gray nebula
#

the non lethal border flarenadoes suggestion is gonna get accepted doe

zealous ridge
#

ooooh

#

Interesting

#

the border tornadoes are an enigma to me because it’s like a border that fluctuates in distance to its center in a really weird way

queen sail
#

Bordernadoes are weird because it’s basically SCal’s arena but you get punished for walking into them

hollow saffron
#

accidental dash moment

queen sail
#

Scal even used bloodnadoes at one point iirc but it was stinky ech

hollow saffron
#

oh yeah that

#

very stink

sand umbra
#

bloodnadoes

#

those are things that exist

hollow saffron
#

Move holy flame immunity from Asgard's Valor to the Elysian Aegis

Reason: It makes more sense for Providence to drop an item that gives immunity to holy flames, rather than a completely unrelated item giving it.

ashen warren
hollow saffron
#

uh

distant gyro
#

more like checkpins

queen sail
#

No it’s recommended they post here first

hollow saffron
#

you can post suggs here

#

excuse me

distant gyro
#

and check the description

sand umbra
#

it's in the freaking channel description now for Christ's sake

hollow saffron
#

^

sand umbra
#

what else do you want

distant gyro
hollow saffron
quiet abyss
#

Chill, y'all

hollow saffron
#

why does LeviPufferfish exist

#

lmao

sand umbra
hollow saffron
#

a e u g h

#

but anyways how is the sugg

sand umbra
#

anyway

#

I agree wholeheartedly with your sugg

hollow saffron
#

anything i should change?

ashen warren
#

prov would have to be nerfed slightly if you cant have immunity to the holy flames before beating her

zealous ridge
#

well there’s godslayer inferno and that doesn’t really have an immunity associated

hollow saffron
#

just get goOd

#

that too

zealous ridge
#

Besides like Silva’s immunity to all debuff a

ashen warren
#

well DoG doesnt have a lot of projectile spam like prov

zealous ridge
#

and the immunity provided by fearmonger

ashen warren
#

the lasers are easy to dodge, just move horizontally

hollow saffron
#

imean scal has projectile spam

#

and you cant get immunity to vulnerability hex

ashen warren
#

because scal is a superboss

zealous ridge
#

Nor abyssal flames

hollow saffron
#

^

#

yet brimmy has projectile spam

#

not as much as provi i know

#

but still

#

the same goes for pbg

zealous ridge
#

tbf there’s alchemical

hollow saffron
#

imo alchemical should only be craftable post pbg tbh

distant gyro
#

@ionic swift ...

#

Astral doesn't spread.

raven plover
#

Ai doesnt spread

gray nebula
#

that's a bruh moment

raven plover
#

What i came here to say as well

ionic swift
#

I couldve sworn it did

raven plover
#

Nope

hollow saffron
#

astral spreads?

#

what

raven plover
#

You can spread it manually

ionic swift
#

Apparently not

#

D e r p

raven plover
#

But it doesnt spread naturally

ashen warren
#

is there a jungle solution which will turn corrupted dirt into jungle mud in the mod

ionic swift
#

It certainly felt like it but meh

#

Sorry about that

gusty geode
#

No
But if you're patient, Chlorophyte Ore does it
And you can also convert Mushroom Biomes you're not using

autumn lion
#

121

#

i know a lot find that dumb, but not for me

terse sundial
#

suggestions aren't auto sent, just give it a bit

autumn lion
#

yeah i know

forest fern
#

I found a NPC called Marisa

#

wiki

#

says it's a touhou meme

#

why not make a texture for npc with this name a the real Marisa in touhou:D

terse sundial
#

suggestions that are purely for references aren't allowed

forest fern
#

emmm

#

let me ask about it first

terse sundial
#

@pulsar jay typical response about buff/nerf suggestions: Please provide on tier boss killtimes in Revengeance Mode without using rage or adren.

#

you could provide dps on bosses aswell

pulsar jay
#

i play on expert

terse sundial
#

we balance the mod on revengeance

pulsar jay
#

revengeance only makes the difficulty higher. if the dragon is stronger on expert how is the helix suddenly going to increase in power in rev

terse sundial
#

boss health

pulsar jay
#

increasing the boss's health and def isn't going to change the ratios between their dps

terse sundial
#

killtimes are more valued than dps, killtimes are going to be faster on expert compared to rev

night cradle
#

and there is at least going to be some info about how much it's gonna need a buff

pulsar jay
#

again, even comparing that, the ratios will not change

#

maybe the amounts will but they will likely still be apart from eachother

#

unless rev mod directly buffs/nerf a weapon

terse sundial
#

we don't have the average numbers for expert mode bosses nor do we care about the ratios right now

#

we want to see how it godspawn helix staff preforms

#

you can compare ratios after

void kelp
#

basically what merk is saying is that expert dps and times don’t do anything because there isn’t any data to reference it with

#

bc the data they have is for rev

#

say, is the whole “balancing things are focused around revengance” concept in the doc?

terse sundial
#

I don't think so

keen geyser
#

also deus is a segmented boss

#

godspawn helix is a single target attack

#

whereas dragon pierces indefinitely

distant gyro
#

godspawn helix is balanced for 4 minutes ml

#

which is the normal balance for ml in general

keen geyser
#

do you know dragon's kill time for ml?

#

is it around the same ya think?

terse sundial
#

also I didn't want to bring this up, but summon balance is tricky because of summon combos

keen geyser
#

aye

night cradle
#

especially with dragon's damage stacking

terse sundial
#

I know cells are weak for ML, around 6:25

#

dragon always depends on how many segments you summon

night cradle
#

yeah

keen geyser
#

how long is deus roughly supposed to take?

distant gyro
#

3 minutes

keen geyser
#

yeah I can understand why he thinks godspawn is bad

terse sundial
#

the fastest killtime on the current ML that I could get as summoner was a 3:02 with two hive pods, hote summons, and 2 godspawn and the rest dragon

#

so it's always a huge range

keen geyser
#

since he was using deus as an example, helix just killed it in like 5 minutes

terse sundial
#

helix is a deus drop

keen geyser
#

yeah i dont get that either

terse sundial
#

so that's not on tier

#

plus dragon is going to demolish deus because of the piercing

#

lasers don't typically pierce

keen geyser
#

oh wait

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i read that sugg wrong

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nevermind me

terse sundial
#

@pulsar jay how many godspawns did you summon, how many segments did the dragon have?

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Did you test on a dummy or on a boss, and if on a boss, which boss?

pulsar jay
#

16 on both

#

on a dummy since

terse sundial
#

dummies are stationary, which allows the dragon to just sit on it dealing constant damage

night cradle
#

dummies don't show accurate DPS

terse sundial
#

that is not accurate portrayal of each summons dps

night cradle
#

bosses also have AI, defense, damage reduction on Rev+ and health

keen geyser
#

aren't they also very finnicky in terms of iframes?

#

dummies i mean

pulsar jay
#

they are?

terse sundial
#

they have default frames, but reduced to like 2

keen geyser
#

always seems like my weapons ignore iframes when used on dummies

terse sundial
#

mhm because it only has 2 frames of immunity

keen geyser
#

which would inflate the dps even more

terse sundial
#

compared to the default which is 10

keen geyser
#

correct?

terse sundial
#

yes

night cradle
#

which is 2/60 of a second so yeah it feels like no iframes

#

wait

#

yeah I'm correct

terse sundial
#

This is the tedious world of balancing, which is why I personally dislike balance suggestions

#

we have a specific process for testing weps and accessories

hollow shell
#

Wait, we're talking about Super Dummies, right?
Minions can't target normal dummies

distant gyro
#

most likely

terse sundial
#

^

#

although the stardust dragon can still sit ontop the normal dummy

hollow shell
#

Do super dummies not have normal enemy iframes?

terse sundial
#

I'll check rn

hollow shell
#

They definitely should

terse sundial
#

it doesn't appear to have any i-frame augmentations

#

so they should just have the default

hollow shell
#

Yeah
so
iunno what you were on about earlier

terse sundial
#

my mind went to normal dummies instead of super

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didn't catch myself

hollow shell
#

Aight

radiant meadow
#

Imagine using dummies at all though

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:)

keen geyser
#

godspawn helix with the class setups summoner build took from 4:12 am to 11:29 (moon lord)

sand umbra
#

that puts it at...

...7:17

#

yikes

ashen warren
#

long fight

sand umbra
#

longe fight indeed

radiant meadow
#

@hollow saffron it's not really moving it if Elysian Aegis already has it

hollow saffron
#

that wasnt what i meant

queen sail
#

I think he means make HF immunity exclusive to both Aegis’ instead of Valor having it too

sand umbra
#

why does Valor give Holy Flames immune, actually

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...and why does it give Glacial State immune, for that matter

radiant meadow
#

well he said move it in the suggestion

#

¯_(ツ)_/¯

distant gyro
#

Eleum and Ornate Shield represent Glacial State when combined

#

apparently

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Explains how Sunlight is for Holy Flames HDfailure

radiant meadow
#

eleum - glacial state
cinder/sunlight - holy flames
chaos - brimstone flames

distant gyro
#

ye

radiant meadow
#

:)

#

also abaddon

#

brimstone tiara is shoved into the shield for additional explanation

queen sail
#

Ornate Shield giving immunity to Glacial State 😳

radiant meadow
#

perhaps maybe

queen sail
#

I mean it (sorta) makes sense?

#

You get immunity to the debuff the boss inflicts after you kill it?

#

Idk ech

sand umbra
#

wouldn't it make more sense to have it be

radiant meadow
#

warmth potion lol

sand umbra
#

something made from Frigid Bars

queen sail
#

You have a point

radiant meadow
#

we planned to do something with frigid bars iirc

queen sail
#

...if frigid bars were used for much else HDfailure

#

Oh cool

tired haven
#

Indeed

radiant meadow
#

there was some talk about it

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but all we did for now is remove all the cryogen weapon recipe drops

queen sail
#

Nooooo my antigrind :echsad: /s

sand umbra
#

the grind never stops

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also acts as yet another (albeit indirect) nerf to Kelvin Catalyst

distant gyro
#

enchanted metal 2

queen sail
#

Oh right

#

Enchanted metal

#

...that thing

radiant meadow
#

gel darts and ice stars still drop from their respective bosses

#

but they're no longer crafted

queen sail
#

I’m assuming enchanted metal is also gonna get more uses

radiant meadow
#

you can assume but I cannot verify nor deny that statement

queen sail
#

Bc atm 3 alternative mech boss summon recipes and a weapon seems very :peepodetective:

radiant meadow
queen sail
#

I will

#

With this

#

🔫

radiant meadow
queen sail
tired haven
#

imagine coming with a hammer to a gunfight

radiant meadow
#

water gun gets destroyed

#

but I digress

sand umbra
#

wait why are Gel Darts not gonna be craftable thinkup

queen sail
#

Bc they drop already i assume

radiant meadow
#

slime god drops also get their recipes deyeeted

#

:)

sand umbra
#

make them not drop

radiant meadow
#

I was considering that

#

but I decided they can still drop it for memes

sand umbra
#

because farming Slime God for a consumable weapon is cringe

radiant meadow
#

the two weapons are obtained another way

sand umbra
#

personally I'm of the opinion that, unless it's shit like the RE weps' ammo, consumable weapons shouldn't be boss drops

#

but that's just my two cents on the matter

radiant meadow
#

in addition to dropping from the boss

sand umbra
#

another way???

#

I am intrigued

radiant meadow
#

yes, god blesses you with gel darts and ice stars every 5 minutes

sand umbra
#

inb4 you buy Gel Darts from the Bandit in exchange for Purified Gel

queen sail
#

Bandit has an all new coin system :completedjfhskdhd:

radiant meadow
#

although I might end up just removing it from the boss loot pool

#

I need to think about it more :)

sand umbra
#

Bandit eats all your resources and gives you rogue stuff

#

I see no downside to this approach whatsoever

#

=)

radiant pivot
#

how's this suggestion:

#

Make the dash of the Statis' Belt of Curses give you a similar speed output to the dash of the Asgardian Aegis

These items are basically at the same tier, or at least, post DoG and pre Yharon phase 1. Players using the belt should be able to get a faster dash with the belt. I get that the Asgardian Aegis has huge crafting tree, but it just doesn't make sense that the belt, an accessory for players who want to be able to move quickly (mainly rogue and summoner) has a slower dash than the Aegis.

#

does it make enough sense to be put in the suggestions channel?

frail mantle
#

hm

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i feel like Aegis recipe justifies its dash being longer

radiant pivot
#

oh true

#

i mean

queen sail
#

What Aegis reference

indigo fog
#

Does it really make sense for a post-DoG belt to have the same distance as the tabi

#

but im not sure if it needs to be buffed

frail mantle
#

don't mind my spelling i'm just a dumbass

radiant pivot
#

yeah thats what i was thinking

#

also i just looked it up aegis was apparently some Greek god armor associated with zeus and athena

sand umbra
#

Aegis recipe is only even half as large as it is because it's the funny Ankh Shield upgrade line

radiant pivot
#

true

sand umbra
#

and you can craft everything in the Ankh Shield tree long before ever reaching DoG

frail mantle
#

also i feel like class specific accs shouldn't give better classless boosts than classless accs

sand umbra
#

(or even ML, for that matter)

tired haven
#

Tbh
One is a class accessory and another has no benefits like that. Aegis should stay better as a dash accessory to not highlight summoners that much
Basically what leon said

radiant pivot
#

i get that

#

yeah i wasnt too sure if it would be too much to buff it like that

#

ty tho

tired haven
#

Byeah

radiant pivot
#

what if its not as fast or faster than the aegis, but just a little faster than it is now? because it still is only as fast as the tabi

cursive heath
#

Thoughts?

**Yharon's transition into phase 2. **

While Yharon is regenerating his health, have the background stay the same until he recovers 33%, at which point use the same effect when a Celestial Pillar's shield dissipates, and fade in a more orange backdrop. When he recovers 66%, do the same again (Celestial Pillar effect, deeper orange in background) and once more at 97% or 99% while adding flame effects to the jungle biome background. I feel that would have a greater impact on players that this time Yharon's not holding back, igniting the jungle in an inferno in his fearful bid to stop the player.

The Yharon fight is easily my favourite fight, not just for the difficulty but the lore aspects behind it. I feel a subtle change like this would have a bigger impact on the player when they transition into phase 2. All purely aesthetic of course.

hallow kraken
#

I mean

#

It’s pretty specific definitely

#

And sounds kinda unnecessary

ashen warren
#

I mean just the shock alone of having a boss regen all its health with nothing you can do to stop it is pretty impactful

hallow kraken
#

And exactly how does yharon copying a pillar effect fit him lore-wise?

cursive heath
#

My thinking is it acts similar to a blast of heat. A shockwave if you will

#

The air getting warmer around you and all that. And yes, entirely unnecessary in the grand scheme of things but I've always felt little details like that make an experience that much better

ashen warren
#

What if it increased the intensity of the already existing heat-wave effect

cursive heath
#

That too

hallow kraken
#

the reasoning is odd

#

what lore aspect

#

the sug itself is very specific

cursive heath
#

The lore is already there in the fight, Yharon's restoring himself and making himself stronger in a bid to stop the player who has grown too powerful. His fire-related attacks increase in strength and showing that increase in heat and fire visually is something that (I feel) would be a good suggestion.

hallow kraken
#

So copy a pillar effect to do so?

cursive heath
#

Could also swap the three shockwaves throughout for one at the end of his regeneration when he's vulnerable again.

#

Well it'd be far easier than making a NEW effect for it

#

The pillar effect already causes a subtle ripple radiating from a point, makes sense to reuse it if possible.

hallow kraken
#

Nothing makes sense to reuse

cursive heath
#

No? You feel it'd make more sense to make an entirely new effect that emulate's an already existing one?

hallow kraken
#

No. I feel as if yharon does not need a new effect.

#

and if I did feel as if yharon did, yes

gusty geode
#

Unnecessary =/= bad

cursive heath
#

He's already getting a new sprite design, why not tweak the visuals of the fight itself at the same time?

vocal grotto
#

I mean, other shaders could be made technically

gusty geode
#

Also
The mentality that specific suggestions of any kind are bad because SISs are banned is
Weird to say the least

hallow kraken
#

Hm

#

It is specific, but I guess it isn’t a don’t

wary canyon
#

i kinda like it

#

when i first fought the floof phase 2 i was like, "okay that was the same"

#

and then he just showed up and scared the crap outta me

#

it would be very epic if he did a shockwave type thing

ashen warren
#

if Ocram were added in Calamity progession
after which boss would he be?

#

just a question

indigo fog
#

Likely around Calamitas/Plantera. I don't know why you're asking here

ashen warren
#

That came to mind.

sly lily
#

possible suggestion for Death Mode that came to mind now that I got a Frost Barrier... should there be two displayed debuffs for the player when activating in? aka, "weak to heat" and "weak to cold"? (not those names, but for better understanding)

#

the "debuffs" could explain which areas they affect

#

and when you equipped or used temperature protecting gear, they could either go away or be sustituted by "buffs" that said "heat protected" and/or "cold protected" (again, basic names here)

#

perhaps it could be also added for underground darkness levels displayed by a "light level" buff that showed which depth will blackout the character

#

if implementing those as buffs or debuffs is too hard, could they perhaps be added to the Stat Sheet and give earlier as Fargo Mod gives one of their own?

#

a further and more ambitious suggestion perhaps: add also a list of susceptible debuffs the player could get, either as an icon or in the stat sheet

#

if the stat sheet idea might complicate the usual stat sheet, perhaps an "advanced stat sheet" would be able to be made with a copy of the Death item and the Stat sheet?

hollow shell
#

That's an awful recipe
but in concept maybe

#

The thing about the darkness effects is that it's not gonna be set points where you get another darkness effect anymore, it's all one smooth transition based on depth

sand umbra