#suggestions-discussion
1 messages · Page 803 of 1

yeah that's the one problem, Digging Claw's range absolutely stinks
just get lucky and find onyx excavator early game
OEK is cringe to find
sounds pretty epic
mining shit is merged with tank gear so it's kinda :/
I guess it's okay since you're fighting enemies when you mine
searching the caverns layer too much effort iirc
world gen can also eat the shrines

so ideally ampoule is god for mining in the jungle
the thing with OEK is
if it isn't right next to your Hellevator it's shit to find

there is no in between
either it spawns in the literal most ideal location or it's off on the edge of the fucking map
DCU is very good for large-scale terraforming projects
with gold armor and archaic powder you can still have a really good mining speed
What the hell even
mining boosts can only help you so much before the mining speed cap comes in and is cringe
Why would Moonlord drop literally 5 of those things
This is a really dumb way to solve a very simple problem
yes
a very simple problem that could be solved by not having literally half the fucking DCU recipe effectively be Chlorophyte

Just fucking make the DCU require less bars, why are you making ML drop chloro
It doesn’t even make sense im general
at this point just make ml drop the dcu
^^^
That would’ve been more fitting anyway

hey so here's a hot take
I'd legitimately be much happier with him just dropping the thing instead of him dropping a shit ton of pre-ml bars for no reason
DCU should take Luminite and Laser Drills
^^^
is there anything that drops chlorophyte
I agree wholeheartedly
but actually don't do any of these things because it's not even that hard to get
The thing has no reason to be using 5 of it's bars
Nothing drops chlorophyte
maybe meteorite makes sense, but thats it
Jungle Crates do sorta
but like that's about it
and that's specifically a Calamity change
@ashen warren Might as well just delete that suggestion, that isn't happening.
you can use tremor to buy chlorophyte bars from an NPC
just cheat it in 

GRealm literally lets you buy bars
ew tremor

tremor 
From an NPC

Ein has lost privileges
Dont spam corn man
tremor so good exo prime is getting replaced by cog Lord
and with that, I take my leave to fix the DCU, because fuck it and fuck Chlorophyte
🛫
Anyway, this suggestion is so poor that I lowkey think it might accidentally qualify as a meme sugg
Like, whY
i mean cog lord literally is exo prime, dood
if only you knew what it's actually like hehhehe
remind me what is the downside in skeletron's lore (i didn't see it)
“Let the final space-themed boss of the vanilla game drop almost all relevant hm bars so that we can get the DCU which is 80% made of a plant ingot”
cog lord
-5% horizontal acceleration

something
wait wot
i was about to say
Less speed, or something ,idk
it say that it reduces your max life at the item
well i never saw that -10% health
oh wait I read prime
ok then i have a suggestion
make it more obvious
Make what more obvious
It
i gotta edit the suggestion
it's already established that the buff is the dungeon though
Homie just gonna roll up in #suggestions-voting and say "Do the thing"
edited
Much better
you can easily deduce with 4 brain cells
Homie still typin
I swear if this is another extremely long suggestion for no reason
no this is not
It actually is one sentence and they are on mobile
Fair
That is a
Very small reason
think:
Besides could you not just check it when you use it
Idk it doesn't sound incredibly confusing to me
^
a player can figure that out by just looking at his health at the moment they get the item, but it's still something that should be made clearer
to me it's missleading
I think it's a fine suggestion, it's just not important enough
well, nothing in #suggestions-voting is important enough
Some people will be convinced of the opposit until proven wrong
This is false
i mean are 3 words that hard to add?
Reminder: The #suggestions-voting suggestions and the suggestions the devs see aren't necessarily the same.
It’s not whether or not it’s hard to add
it's just that
It’s whether or not it’s actually worth noting the devs over
^^^

immense power
But yeah, it's just one of those things that is justifiable, but it's still only as justifiable as "I don't like how Golem looks"
Like, you're right, but it's not anywhere near a priority
In the midst of many suggestions that aim to try and improve the mod, there’s this one that suggests “Fix a typo”
Not a typo but you get the idea
funnily enough if you post bugs here you can occasionally get away with it
Well usually the closest any suggestion gets to being a "bug" without actually being a bug is shit that leaked through the cracks
Like how the pickaxes were all unbalanced as shit
And how Terragon Darts were somethin like 30x the price of a single terragon bar
I would give a better example but too lazy to think any further
Not "bugs", necessarily, but stuff that just was overlooked
if you see a suggestion flagged before it reaches dev
it's most likely a barely-not-a-bug-making-it-to-suggestions
aka "hey this can easily be fixed", *scribbles paper for 3 seconds, "done"
I remember when I suggested about fixing an oversight
I.e replacing venusian trident with helium flash in the vc recipe
voice chat recipe

Ech you know what I mean 
Increase the drop rate for meteorite from meteor heads
Reason: As of now, we do have a renewable source for meteorite, but getting it takes ages, and i mean it. Out of 500(!) meteor heads i only got 14 meteorite, i guess im just unlucky, but still, a 2% drop rate is rather low for meteorite, perhaps increase it to at least 30% or at most 50%. do i get any bonus points for researching and experimenting? 
how is it?
might remove the crossed out part :P
Migersho suggested this recently but it didn't get anywhere near delivered
You might have better luck
hmm, imma post it
(also, 14 meteorite is right on track for a 2% drop rate with 500 enemies.
If anything you're slightly above average. Statistically it'd be 10 meteorite.)
i was once told off for reposting a suggestion made by someone else 4 days ago 
The meteor head meteorite ore drop rate was always a high caliber meme
above average? damn im lucky to get a whole 14 :P
bonus points: Meteor Heads only drop anything in pre-Hardmode
^
Why? Who knows
altho meteorite is kinda useless at hm
altho one who doesnt have weps which require it will have to create a new world
okay yeah Meteor Heads literally can't drop anything in Hardmode
The reason im not mining the meteor itself is kinda dumb :l
Altho i can patch it up by saying its limited 
but it's fun...
why would I not play death mode if it's the most fun I've ever had (pre patch that is)
Then iunno
get
some protective gear
We're definitely not gonna make one aspect of the optional hardest difficulty mode a config because it's annoying
There is a config to disable that
It's called Death item 
yeh... totally missing my point...
(i believe the list of heat/cold immunity could be worked on a bit more but as of rn it's one of selling features of the mode, while nobody and nothing forces you to play one)
We get that you find it annoying but you've just gotta like deal with it cuz it's the hardest difficulty mode
it doesn't go well with lots of other mods...
why
95% of mod features don't go well with other mods
yea
disaggreed @tired haven
and second off why does it not go well anyway
well, correction to crab is content mods
qol mods are made to go well with other mods
qol mods dont have anything to not go well with shit
Overhaul is your closest example of climate mod that doesn't synergize with any other major mod
RPG mods are balanced mostly around vanilla, not other mods
Masomode doesn't affect most modded content aside from compatibility issues
That kind of behavior is sadly everywhere
Overhaul doesn't work with anything lmao
shh
It does go well with masomode since last I check all the changes do overlap with death
for the most part, yes
there are still some incompatibilities, but they've more or less been ironed out
masocalam is pain
wasn't a big issue with masodeath the worm bosses?
masomode alone is still better 

"right now there is no possible way to turn the heat effects that require protective gear off, and some players just really don't find them fun."
That's how I see it from the suggestion itself
because they were super buffed with both death and maso changes
what kind of fun is fun anyway
Fun is subjective. That's a problem
Sandstone, it's primarily just Destroyer imploding at star-inducing coil threshold
meme stat boosts good
everything bad
meme stat boosts fun

Wait does that mean that DG is the best terraria enemy?
"see KS is hard now because he has 5 million health"
why does Destroyer just not whenever star coil happens in this scenario

crashes when loading cal 
I will never understand it
funny thing is that the source uses a modcall on fargosoulsAI at the end of each vanilla boss change
ive stopped caring about fixing masoclam bosses unless they become literally unwinnable or the game crashes
When you suggest playing Thorium and Calamity together for the “super cool fun experience” in spite of the fact that they have polar oppsite perspectives on how to handle the game
My favorite part of seeing modpacks ngl
I mean yea that is true
and the idea of being able to bill maso as "rev compatible" irks me because then i fall under the same category as AA, dimensions, and the rest of the nine trillion calamity clones piggybacking on it
If you put two content mods together expect the fun to be some form of shitshows
arent you on the dimensions team and making your own calamity addon
Thomas is not on dimensions team
whoever told you I'm on the Dimensions team was lying
But he has his own addon
(although I don't really balance around Rev as much when at all, and one of the two boss-related things I've done is a thing I can't even give Rev+ compat to in the first place without a really wacky and unintuitive method)
I'm still curious what happens to Dune Splicers in Masorev
Considering they split on death in Rev but Sand Elementals keep them alive in Maso
Funny to think about which would take priority
...I am now scared
/chuckles
I'm in danger.
chuckles
shhhhhhh


also it's masodeath not masorev iirc
In all honesty the sheer amount of content mods that aim to go for Calamity-levels of content as a result of Calam being successful was bound to happen
Seeing successful things can cause people to dream
Dream of what? 👀
electric sheep
Mm 🤷
Seeing Calamity as an example of a massive content mod offering several new weapons and bosses, unique music tracks, and challenging difficulty shows that it is possible and not some high end dream
Naturally, some people would want to try and cash in on that
its simpler than that
big dick calamity #1 downloads
people copy big dick calamity
also, sugmas?
It’s kinda like winning a jackpot at a casino and everyone around you suddenly raising the stakes because you just showed them that, yes, it’s possible to win big
But anyways ye
“Add config because this game mechanic makes me angry” sug counter: idk, I don’t count these
We do get these suggs kinda often...
don't time?
Meh
It is really hard to separate "me and my friends are angery of that" and "this is objective flaw in design that triggers majority of players"
Usually we're averse to assigning these things to configs because it just makes the game more of a mess
Balancing becomes harder, the intended experience because more and more niche...
Like, the recent caves darkness change only passed because literally healthy eyes generally can't handle it, not because of accessibility
(and also because it made little sense)
I feel as if rather than suggesting for a config to remove a mechanic that could be seen as poorly designed, it should be suggested to change it to be made better
Indeed
If there is a sufficient proposal it's already better than trying to bandaid issues by "make this optional"
Yeah
In fact thats exactly what happened with the darkness
Didn't get made into a config, instead was turned from a black screen overlay into adjusting the lighting system
Yep
~~I take at least 1% responsibility for that as the one who pointed out there's a method that lets you adjust light/darkness scale
(not really)~~
you'll take 99% of blame if the change doesn't work out positively 
(I'm wondering if there's more changes we can make to our current configs to make em more elegant)
hahaues
Maybe an early game mining speed booster accessory instead of that global boost config?
if that still exists
ancient fossil
Even earlier
That's kinda too early then 
Mining potions from the bag in order to get the silt for fossil
Well the reason why the config exists is cuz early game is really slow
You know some configs that I think shouldn’t be configs and items in the game or something instead? BR curses
After the config happened, Wulfrum Pick was nerfed
Oh yeah definitely
thanks for reminding me
Boss Rush curses should 1000000% be ingame
I still have to see someone to play with said curses ngl, but that's another topic 
well yeah cuz theyre buried in the config options
Hmm
Well, same then applies to all configs, which it probably does
People just don't change them because lazy/fear to be shamed/pride/"intended gameplay"/whatever
Should the abyss shrine come with these Curse items along with Terminus
Then they will drop from yharon too ig
(until the whole consensus with terminus sources will be resolved)
how and bout make a new biome under sea:D

so, the Abyss
adding a subsea biome below the other sea would fuck over Thorium's AD
add a softer and more upbeat abyss counterpart on the jungle side 
...
thorium.....
I forgot it
I think thorium doesn't work wery well with calamity
Nothing overlaps but it’s not balanced around each other
So Calam is stronger until post rag
the balance is a problem
Nothing either mod can solve, they aren’t designed to be played together
oh
they aren't designed to be played with each other but they are designed to be playable together
^
you remind me about the rouge and throw in these 2 mods
the red in...French? and act of throwing, yes
is calamty's rouge same as throwing in thorium?
Calamity's rogue weapons are throwing weapons but actually no
Throwing bonuses boost rogue but not vice versa
^
can the Sea Breeze Pendant help player breath in the abyss now?
Iirc yes
omg.....
It grants permanent water breathing and iirc all of those are checked by the Abyss in general
so, yeah
Ok
will magic, malee and ranged have more accessories
In what
As of right now content is added as it is added, rogue having priority since it’s an entirely new class
mage doesn't exist
melee is too fat
ranged has ammunition types because clearly that's enough hahaue
mage is so sad XD
The only thing that gives perm underwater breathing is Abadias' blessing but even that has limits
you need to provide some reasoning to that statement
if that's about his tornadoes, check the latest message in #changelogs
The only thing that gives perm underwater breathing is Abadias' blessing
damf
you really gonna diss Gills Potion, Ocean Crest, Aquatic Emblem, Siren's Heart, and Neptune's Shell like that
Probably forgot to include “in the Abyss” 
why not drink some potion:D
Yes in the abyss
@tawdry cliff 


You guys are insane
Ein to the rescue as always
fun time over
Yes
chill ae

@rugged urchin dont.
don't what?
enough emotes thanks
only reacting without typing words 🤷 it's faster this way
the emotes are somewhat unrelated to suggestions is the issue
use your words
that's ur subjective opinion...
doesn't give it more value tho... an opinion is an opinion and I'm allowed to disaggree.
you can disagree, but it's generally a good idea to listen.
nevertheless, this is getting a bit offtopic.
I know the masodeath talk is kind of hours again, but my friend and me started a run and my only complain right now is that rain's lightning bolts don't even have a clear sign unlike the vortex pillars
so sometimes is just random death by lightning
it seems to be a common theme on hazards there by that suggestion's content
I asked if square explosion dynamite would be feasible last night then left because of distraction
I now return to say that square dynamite would be great for building
clearing in squares instead of circles since that's better for architecture
but it's a pretty inconsequential thing so it's probably not a good sugg
Not something that Calamity specifically needs so will meet that trouble when being implemented
like... making the chicken cannon being able to destroy tiles? (as I once feared it did)
uh, showing where Mimics are would, like, break it's purpose?
the others, fine
(calamity also kind of breaks crimson and hallowed mimics showing the bar too : P but oh well)
they're talking about the special mimics that don't like normal chests so they'll fool about an average of nobody
and if somebody is playing modded without having seen a biome mimic before, that's their own fault
Are they really that hard to locate? when I'm farming I just use a hunter potion and that's good enough for me.
Showing miniboss icons on maps needs those icons
Given how even some boss minions still lack them i doubt art branch will go out of their way to make a dozen more for less relevant enemies
With how many complaints the death mode "naturally occurring dangers" adds, I feel like the death mode difficulty should be cut in half: the "death mode" on one side and the "realism sucks" on the other.
Nah I'd rather Death Mode have an identity beyond bosses
does it really add this little?
before it was just bosses
It does a lot with bosses
and now it does a lot to the world too
^
literally all it did was stat bloat and make like 3 boss ai's slightly harder
now it's actually fletched out
I don't feel like the changes to the world appeal to the exact same kind of players as boss changes
but I might be wrong
not to mention, death rippers no longer make death trivial
Boss only changes feel somewhat empty to be called "mode"
agreed
Death mode only boss changes appealed basically no one
At best some played it for insane rippers or whatever 10 minutes worth of changed bosses
death was arguably easier than rev for most of the game
Like it was basically rev with higher numbers until the last big bosses
And yes thats what a mode should do
Not just some extra stats, it should affect how the game plays out
Otherwise its not a game mode, its just, like those side effects you turn on in certain games
It sucks for me because death does have boss changes and I want to fight the true forms
But I don’t want to deal with waiting for rain to end so I don’t die for going outside.

Newish player here. On the subject of lightning strikes, does equipment that give immunity to electrified also block the damage from lightning. If not i feel like that should be a thing, or at least a similar function.
i thought this was a proper place to ask because it went off of the message above mine and suggested that such an immunity also provide immunity to the lightning itself, just so boss fights on death mode can be done without having to wait for good weather.
I think The Transformer reduces the damage from electric sources
but that's a rare item
Some equipable item that makes you immune to lightning could be nice in late preHM
Dedicate a whole accessory slot to it
this is a stupid idea but could make a conductive metal ore armor do that
wouldn't that be more harmful?
(I was thinking like, rubber boots)
lightning rods work that way but they work that way by taking the brunt of the charge
you'd want something that makes you less of a desirable target than dirt
and rubber boots are neat why not
It sucks for me because death does have boss changes and I want to fight the true forms
But I don’t want to deal with waiting for rain to end so I don’t die for going outside.
Lightning doesn't even happen during boss fights
lol you're right i read that section and completely missed that part.
bot should be back 
It is, thank you 👍
Like I always say when someone says lightning is annoying:
Isn't that the point?
We should just make lightning less severe, decreasing the chance of rain doesn't really solve the issue of it being annoying
If a feature is there to solely be annoying then it is not a feature
The purpose of lightning is to give the world a sense of depth and threat
Its whole purpose is to limit you
It's supposed to make you think before you explore
@ashen warren im in the same boat, made a suggestion to make it drop via desert scrouge early game or to tune down the frequency of rain / lightning
"ah yes, I would like to make my game more annoying today"
^^
That is a recipe for disaster
it literally makes the game more annoying, not hard, just annoying.
Which is, of course, gonna be annoying when you wanna explore but the situation doesn't allow it
Tldr
You can't do whatever you want whenever you want
I'm pretty sure that's what they were going for
If someone wants to correct me, then by all means
I'd say thats correct. I don't think having a mechanic where you are essentially unable to explore your world, even more so when you are SUPPOSED to be (aka early game when you have nothing) and you are forced to wait in real life minutes for the rain to pass unless you want to just YOLO it a few times and hope for the best. Even if you wait for it, it can still happen the very next ingame day.
That's just bad luck
Not much you can do there 
Spawn Ravager right above a platform and drop down. This was never an issue for me
I mean bad luck is one thing, but I think lightning might be a little too common right now
I don't mind the mechanic, but it needs some work unless you want to play IRL weather simulator
I'd edit that suggestion to remove the part where you suggest the option to reduce the chance of rain. We shouldn't reduce the chance of rain entirely because of Deathmode's environmental changes being somewhat difficult to deal with. We only have to make the lightning itself less severe, and only then the issue of lightning being frustrating early-game would be fixed.
Iirc Torrential Tear isn't even full rain control anymore anyway
it is
😔
it just takes 1 minute in deathmode
Some of the things are quite silly
Cave darkness has been under fire so I’ll spare it.
The lightning seems quite common, and it likes to hit me as I’m entering the Sulphurous Sea hole which is quite special.
Blizzards are freezing me underground which is, again, quite special.
I’m not completely against all this, it just seems less like “the world is more dangerous” and more like “the world is gonna kill you now thanks bye.”
Kinda sucks that the game is punishing exploration in an exploratory game.
Blizzards freezing you underground isn't gonna happen next update. That wasn't intentional
That’s 2/3
the lightning i suggested so hopefully that can be taken care of a bit
roy what do you mean by cave darkness ?
How deep caves get darker as you go down
There has been a sort of “I can’t see anything anymore” debocle
hmm i’ll have to check that out
Several people already did.
Pretty sure Fab posted a change in changelogs to make it less severe.
that's been reworked to behave like vanilla darkness changes
Vanilla has darkness changes?
Lightning honestly is too oppressive and random to be decent mechanic rn
Icicles, on the other hand, are so slow and somewhat small that I spent 4 minutes specifically to get hit by one
, might need slight buff in frequency to be scary
Not if they fall during the Cryogen dight
Am I the only one whose spawn rate gets jacked up during a blood moon when I activate Death
. . that's a feature
That sure is a feature, yes
I just wanted to be sure before I said anything
Because the Death item only says it reduces spawn rates across the board, failing to mention the blood moon thing
doesn't the death tooltip like, drastcally not cover all of the changes
Makes sense
It just means there will be people like me unsure if it is glitch or feature
the wiki exists
yeah wiki exists for this
maybe just gut death description and tell people to read the wiki? bigbrained idea
not the worst but immersion will be dead-er than before so meh
Altho imho even current description could be made a bit more vague and short, to not make a feeling that the stuff mentioned in tooltip is everything that the item changes
inB4 Death item description becomes a link to the Death Mode wiki page
death_mode_read_pins
death mode tooltip should be "you're going to have a bad time"
yeah, just have it be like
"Changes a lot of boss ai, and also adds a variety of environmental effects" or summat
I thought death tooltip did list blood moon thing
Greatly boosts enemy spawn rates during the blood moon.
straight from the source
because the tooltip is wall of tex-- yeah
I was going to make a “in Today’s episode of” joke but I forgot those were banned
In today's episode of making "in today's episode of" jokes...

Thomas did it and then everyone else did it and now no one can do it
.
Let’s just say Thomas is mega salty about that
Let me just note I found one more person to not read donts document 
let's just say I'm not mega salty about it anymore
it still stings a bit, but I've more or less gotten over it
Then again, there are people who have read it but haven’t read it since the last time a change was made
Since that isn’t exactly obvious when that happens
It can feel like it at times because of 
when will the theme of sunken sea add into the ost
it's been in there for a long time
really?
yeah, just go to the Sunken Sea
Bruh
omg....
I think they mean like in the RUC playlist
Dok intentionally didn’t put it in the RUC playlist because... ???
maybe the page of ost in my community need undate......
Well the music currently is on Dok’s channel. If you can find it, you’ll find a playlist with it as well as all of Dok’s and Turquoise’s calamity themes in one playlist (on YouTube anyway)
maybe i need to remind that guy to update the transport page...
will calam add more bosses in future?
yes
four are planned
wow
about the lightning suggestion, maybe a DS drop could make you immune or at least resistant to the rain?
not only would it help solve the lightning problem, but it would also give more reason for people to fight DS
in most of my runs i skip him and jump straight to EoC
what's the word on ML's boring waiting time when you summon him with the sigil
how about add some mini bossese or now mobs in vanilla biomes?
like spider/marble/granite caves
Yes plz
@ashen warren It doesn't need to be Arma only. It's annoying getting instantly hit in any mode
You could mention Arma in your reasoning though
Skeletron can relate
god skeletron spawning is just gghgghghghgh
its like poking the curse button with a 2 foot long stick or you get slapped
Skeletron spawning is pain
if you dash, you die from rubberband AI
if you don't dash but stay far away-ish, you die 2 nanoseconds after the head starts moving
well not die
if you stay at the normal NPC-talking-to distance you die by pressing Curse to begin with
but you do get in an akward af situation
exaggeration to prove a point
one of the easiest spots for Skeletron to combo you is right at the start of his fight
the way you spawn him puts you at proximity disadvantage by default

(is it ok if i post a gif related to this?)
vanilla should have had skele spawning akin to cultist spawning imo, with a brief period of not hurting you before appearing and starting the fight
yes
well skeletron was one of the original bosses, but they couldve changed it ye
https://tenor.com/MG9K.gif
Accurate representation of player pressing the curse button
a Cultist-esque spawn animation for Skeletron would be cool as hell tbf
The old man full-on transforming into Skeletron
I mean
Lets consider one thing
They made skeletron all the way back into 1.0, where the code knowledge was probably very limited
But lets also consider that they havent touched him since.
except for Expert Mode where he's one of the all of 3 bosses that gain the most meaningful changes
they touched him to copy paste some code for expert mode
h

hey i can shush people by just writing h
@sand umbra what a heck is that?
Add an early game accessory/armor whos sole purpose is to give the player cold resistance // Make the hand warmers craftable
Most forms of cold resistance only come from later in the game, somewhere completely out of your way to achieve, from the ice biome itself, or require many campfires to stay alive
I get deathmode is supposed to be "Hard" but not having any reliable way to travel the ice biome pre hardmode is not okay for a new character

I’d perhaps just go w “make hand warmers craftable”
i mean either way is fine, just something
because an early game access could be too op
idk
cold resistance is only needed while it's raining, right?
nope
oh then ye, that's a lot more annoying probably
oh wait
it checks for raining for the snow biome death mode effects
so I was right?
normally here I would say that placing campfires everywhere would work but that sounds stupid
just actually walked into a snow biome and it doesnt apply
but isnt stated on the wiki
How about eskimo armor recipe?
then the wiki may require updating
eskimo armor recipe could be usable
only 3 of these are obtainable prehm, 2 being from mobs, and the other a seasonal thing
magma stone and molten are a pain to get
how about eskimo armor recipe then?
I think that's the best option
maybe a hand warmer recipe too
and maybe some small buffs to eskimo armor to be actually usable 
I was thinking of making hand warmer craft into eskimo armor
hmm, would eskimo gear be buffed to be worth using as armor?
if so then i think that would be fine
I was going to try and do that, yes
neat
ooh neat
What do you guys think about giving Calamitas' brothers their own health bars?
- Her brothers don't have a very clear indication for their health, and this will definitely fix that.
- It'll be better than the small text below Calamitas' health bar that only indicates if any brothers are alive because the text is pretty hard to see due to how small it is
- I've gotten hit multiple times trying to look at and read the small text. It's too tiny.
- Providence's guardians and Scal's brothers also have seperate health bars to make their health more clear.
- As a bonus, Calamitas' health bar won't drastically rise when her brothers are summoned, an example of that being when her health is at 5% and rises to nearly 50% when both brothers respawn.
yes
good suggestion
agree indeed on giving them a health bar
I, as well.
s'hard to keep track of anyone's healths during the fight with the way it works currently
especially since there aren't 4 brothers swarming you in dm anymore
@vestal comet Correct me if I’m wrong, but doesn’t the campfire easily counter it?
^
I you're talking about space, I'd just wait until day and use obsidian skin or a lava charm. both are somewhat easy to get and are pre-boss
Personally, if we add an easy-to-obtain counter for everything that may be causing players some trouble, then death has no point in existing. I think the challenge should stay, and although I do believe that underworld causing confusion is a bit harsh, I hold my stance about death mode only being for experienced players anyway.
That being said, immunity gear should have these immunities in their tooltip nonetheless.
We cannot expect everyone to want to use the wiki for everything. It’s meant for a reference, as I like to believe.
the gear does have an opportunity cost of armor / accessory slots anyways
the tooltips are being added next update
update mayhaps
why the fuck can Armored Diggers spawn even if you have enemy spawns disabled via Hero's Mod or similar
why is that a thing
bruh?
Wait wat
??
How??
how do their spawns work
I don't know
and that's what angers me
I don't know why it happens nor do I have any lead as to how to approach correcting it

Hmm, if its 'armored digger has awoken' then perhaps it spawns like a boss altho it isnt a boss
again...
Do bosses spawn under heros disabled spawn feature?
@ancient ruin you might be outdated, a cooldown has been added for them, update your mod
well no, because bosses don't usually spawn naturally 
death mode
Death is but a slap on the wrist here
wait wheres dmodes spawn feature
something is approaching
.. ..
Im playing dmode but nothing isnt spawning 
check the wiki
I think ive done smth wro- oh, ok
bosses have spawn conditions
Im up to date, I just think they spawn too frequently. 1 minute cooldown doesnt feel like a good amount of time before they spawn again imo
no, latest isn't a version
to answer the inevitable follow-up, no, up to date isn't a version either

Wrong chat?
I have 1.4.3.1 installed
armored digger bypasses hero's thingy because it doesn't use normal spawn mechanics
it's spawning is determined in the CalamityWorld file iirc
I mean I feel like we've had this conversation before somewhere in the past but still why
I cannot explain Fabsol's intentions or reasoning

not that I know them
Something about its segments getting fucked if they are spawned like a normal enemy
I believe it also had something to do with healthbars
where spawning it like any other natural worm spawn resulted in you getting the old "Goldfish - Health 5/5"
how do Clam's healthbars even work
Don't know
well, that makes two of us 
@ancient ruin They have a 1 minute minimum cooldown on their spawnrates now. They shouldn't be spawning seconds apart.
Aight, I see it was brought up earlier
You should mention the cooldown in your suggestion, Thinker
A minute cool down is still a bit short if you ask me, and it wouldn’t be as much of an issue if the Digger had better drops
What does the digger drop?
Demonic Bone ash, Draedon remote and a weapon
(an RIV at that)
Just my idea here, but since it acts similarly to the destroyer which happened to be a mining bot developed by Draedon, what if the Digger dropped a random ore similarly to the ore-slimes?
Now this
is a quality suggestion
Musician 100 right here
Well keep in mind
it's two eight notes
But yeah, I can get behind this since even though it’ll have almost no gameplay impact it makes more sense for it to be that way
wait a mintue
whAT THE FUCK
WHY ARE QUARTER NOTES FASTER THAN EIGHTH NOTES

hold the shit up, that's not how music works
this is like so minor but now that i know this it makes me angry lol
it's the smallest thing
Well keep in mind
it's two eighth notes
tied eighth notes are still eighth notes
oh my god I'm never gonna be able to get over this concept now that I know it's a thing
aaaaaaaaaaa
my hands are tied too because it's a dedicated wep 
what Permafrost's Concoction is
A "concoction" is like a potion, it's a mixture of many different ingredients
Lets go to general talk
ok
this is my favorite suggestion of all time?
What
was something confusing about that remark
Yes, I am the confusing part because I am confused and it’s confusing that I’m confused because there is no reason for me to be confused
ok
I literally just used face melter like half a month ago why didn't I pay attention aaaaAA
this is the best suggestion 100/10
@hollow shell you can prob edit the reaction legend to remove the note about not reacting to the !, the bot seems to be doing a good job at handling that 
wdym?
Does it remove everyone else's ! reactions now?
epic?
if you try to react with ! it removes it, only the one from the bot sticks (it doesn't apply retroactively but ye)
Sick, that's nice
The bot is acting weird recently
I will remove that note then
how so lulminite?
It went down earlier but I guess Amber slipped a feature in before putting it back up
It wouldnt put star reactions to suggs
i had to fresh compile from latest source and comment out a bunch of upcoming stuffs so ye that feature slipped in 
bot being down was fixed ye, as well as the other bots

@ashen warren Add a reason please
Is lava really even a problem at that point
and theres a lot of lava below
yes because i need to make my arena bigger vertically
Is there nothing pre-ML that makes you immune to lava entirely?
obsidian skin potion doesnt work completely in calamity iirc
It gives 7 seconds
I have the seraph tracers and it isnt enough lol
Lethal Lava is a config
also you should have Seraph Tracers at that point, which also grant temporary lava immunity
yeah
(Temporary lava boosts do stack, btw)
but can you ever get full immunity?
with Lethal Lava enabled I don't think you can
i can just disable lethal lava and have full immunity with obsidian skin potion then?
Yes
How about rapidly boosting Town NPC respawn rates post- DoG?
should divine geode be craftable right after defeating providence, because I don't want to grind her for the tarragon armor
how would you craft Divine Geodes 
Is it really that hard to farm provi for tarragon armor? You can just kill her 1-2 more times and you'll have enough
@sand umbra from unholy essence and crystal shards maybe
since the material tooltip of it says a chunk of crystalized holy energy
That's pre-priovdence
where's the post-Provi mat here

So you're suggesting to make an entirely new crafting station just because you don't want to kill the boss 2-3 more times?
Profaned Crucible cries in the corner
I forgot if that was pre-provi or not
it's currently pre-Provi but one could absolutely have it drop from her or require Divine Geodes to make
Could just make it require uelibloom
Botanic Plantera already exists
I still don't think it's that necessary. Unless you're in normal mode, You can just kill her 2-4 more times and likely have everything you need.
profaned crucible should be good enough to allow us to craft divine geode if it is required to be made from divine geodes
Armored diggers loot should appear on the segment that took the last damage, like destroyer and DoG. It's very annoying not knowing where the drops most of the time.
Also even if you are in normal mode, killing this boss 1 or 2 more times shouldn't be that much of a challenge, nor would it take that much longer.
I agree killing providence again is no big deal, just offering a solution
im on revengeance mode and providence is very difficult for me
i dont want to disable revengeance
^
Tarragon won't make her that much easier
what class are you using
melee
then you have mourningstar and galactus blade
or seeking scorcher
nice upgrade to ark of the elements
And since you have uelibloom you can also get Aquatic Dissolution and True Tyrant's ultisword
you have a lot more new gear you can use to make farming the boss easier
Oh damn just 20 more votes and my suugestion will have a chance to be implemented 
that suggestion sounds very unecessary
and the incredible reasoning behind it isn't very convincing either
this suggestion is called "hammering a platform" and it exist in terraria
it would sometimes make the charcter fall if they run on it
its sorta faulty
stop throwing whatever u think of into suggestions
any idea is a suggestion

from the pins
"Here's a tip:
Don't write suggestions just for the sake of writing suggestions
Make sure there is actually a reason to have what you're suggesting"
convenience of course
eh
is there a bug in calamity that may or may not kill all of your NPCs?
yes, aquatic scourge despawns all npcs
FUCK
its getting fixed next update
also banners never were that useful and I'm not really sure that warrants a whole new platform variant
for lunar events
farming: am i a joke to you?
you get banners
i swear banners are the MVP when it comes to blood moons
but honestly your suggestion is bad really bad
no need for the aggression
i am agresivv
ok
suggestions don't
is my suggestion better at #bugs-read-pins ?
yezs, probably
Ngl, banners and cool and all, but i'd love to see a global buff being a thing. Let's say, forexample: for each 100 vultures u kill u'll gain a 10% dmg boost and take 10% less damage against vultures
i feel like that's broken
Why doesnt the newest sugg not have reactions?
but you know what i wish for: boss banners
@strong minnow cuz the last suggestion was unnecessary in every way possible
actually it's because the suggestion bot is broken
Banner Bonanza mod just makes it easier to store banners so like
Maybe instead of boss banners the trophy,when in the inventory,will make it so you take 5% less damage from said boss and you do 5% more damege to it?
Use that if you want instead
@gray nebula if reactions aren’t gone that usually means a mod removed them, I can check the bot real quick rn to be sure it’s not the bot tho brb
idk the reactions just weren't there at all and I checked it pretyt quickly
also the bot doesn't remove the gray exclamations
Hmm, the bot shouldn't remove those: it's for moderators only to do iirc
(sadly I can't check much on recent ones, altho the DCU one lacks reasoning)
the bot does remove extra exclamations crab, since those aren't supposed to be reacted to
Oh, I meant as whole, but I see
Might be because the same person posted multiple times in rapid succession
Had to do it myself

Suggbot sometimes doesnt put reacts
Hmm I see
suggbot's back up, if there are issues with it let me know, otherwise I can't fix em 
Facts
epic it removes ❕ now

stop suggestion spamming wtf
posting a couple suggestions after each other=/= sugg spamming doe
can u even break mannequins when theres armor on it
There's already incentive for people to use the server 
Isn't server sugs a sug dont
server sugs are allowed
the only thing you aren't allowed to suggest about the server is a meme channel
^
Did you read it
those were chaotic times
the thing at the top is just a description of what's in the doc
^
wew
Oh wait NVM my B
the terraria trivia channel is really good
^^
xD
I've brought up making a trivia channel before
iirc it didn't get much traction
~~probably because I used to do mini trivia questions in #calamity-mod-talk ~~
I remember asking about putting modded items in item frames and weapon racks, and I recall being told that that’s a tmodloader issue. I’m assuming armour mannequins are the same?
iirc yea
Yeah, mannequins are also very buggy in tMod
Tmodloader does not directly give items fixed ID
Might have gotten fixed at some point but I've always been too nervous to check












