#suggestions-discussion
1 messages · Page 801 of 1
what happened to “the main thing that hits you”
For the the Servents are all the trouble
If they don't hit me I never get hit
They know me into the eye
yap
Ngl the eye needs more depth now
Since they removed the earlier phases
It's just doing the same thing over and over till the eye is dead and it's kinda boring
Is it me or is crescent moon need a nerf?
okay??
We need another phase for death eye
sure i will be up for it
i just want to know if my suggestion is fine to post
@bitter drift Why deleting your message?
cuz people didn't get the joke or the coloration
@indigo fog I think it’s pretty good, maybe space out the text a little
about the suggestion post it i won't star it but i respect it
I will, it's just an idea i had
or put it more in the general suggestion format ppl use
imagine announcing you won’t star it
okay so like
I want to agree with you
but also you can literally just have a tool or other item that swings and damages like a broadsword
keep it swinging
and ignore basically every Spell AI enemy anyway
You at least have to pay some attention to the projectiles
not really
I literally don't care about e.g. Fire Imp fireballs when I'm mining Hellstone, for example, because my pickaxe already cucks all of them out of existence anyway
xD tru
same goes for Dark Caster bolts, Tim's bolts
basically any "spell" you would otherwise have to contend with whilst mining
I'm mainly talking about EoW fight, but yeah Caster AI is already ignorable
Sugg idea: Add an attack for death EoC where instead of it charging horizontally at you it will occasionally charge vertically ahead of you (predicts where you are going to be) and increase it's frequency the farther the fight goes on.
Death EoC only has one phase and once you learn the trick of just running to one side, jumping on the horizontal charge and changing direction, it is super boring and easy. There is nothing the eye can really do to hit you. I think anddong an extra attack would add some depth to the fight.
Vile Spits are a huge part of how EoW is at all threatening early in the fight
Tesla Potions let you eliminate that, leaving a very easily handled worm boss
i guess EoW wouldn't be a walking joke with this potion if this potion wasn't a basically a get out of jail free card
like do a lot of damage AND don't have to worry about any projectile in the sliest?
iirc Tesla Potions in current release are actually bugged as far as damage goes
...or was that the Navy Fishing Rod
I gave the star
I think that was the fishing rod
...yeah, pretty sure it was Navy now that I think of it
@sand umbra i mean that EoW is a worm boss so imagine if you stand right in the perfect place like 20 segments at the potion's radius
ping
and without defense this potion does about 11 damage
pinging me when I'm right here
after I'm pretty sure I've told you how I feel on that, too
When i fought EoW the buff didn't do much for damaging
still it will be a lot of damage you can get in
It wasn't for me. Ball O' Hurt was my main weapon and it did a lot more dmg
...have you actually tested this, adir
or do I need to open a world rn and do it for you
It's not meant to be used for damaging

@sand umbra (when it comes to EoW) sadly now i can only imagine because i'm on a crimson world
but honestly let's think you got an easy to make potion post DS against a generally weak worm boss and his only other attack other then his charge is his spit that your potion removes as well
on EoC i tested and it did what i said free adrenaline
A more particular critique of Yharon phase 1:
Recently a fair handful of people have voiced their concerns with Yharon's first phase, multiple of which stating they find the first phase more difficult than the second, interestingly enough.
After this thorough discussion, there were two major qualms people had with the Yharon fight: the unintuitive element of the big flame tornados, and the rapidity of Yharon's movement (namely relating to dashes). Instead of describing these issues, I'll post the solutions and what advantages they may have to save repetition and space.
In response to the big flame tornado issue: create or update the existing sprite to stand out like a sore thumb relative to other projectiles, and have it start considerably slower than it does currently. This will give players the opportunity to learn of this projectile, and thusly they may be able to react to and play around the big flame tornados instead of being confused and blaming RNG or otherwise for their defeat. This element deserves to be preserved, it just needs to be easier to understand in tandem.
In response to the movement and dash issue, I believe by either creating more gaps or lengthening the existing gaps between dashes, there would be two present benefits. Firstly, the final two subphases of Yharon phase 1 would be less of an intensive difficulty spike, balancing it closer to the relative difficulty of phase 2, and can secondarily give summoners more small opportunities to deal meaningful, essential damage. It is notoriously difficult for summoners to combat Yharon, so this should play a small part in alleviating that issue.
it is time
Sounds pretty good overall 👍
good sugg would star
i'll let it sit out for some minutes before posting just in case people want to flame me haha ha. jokes haha. 🔥 
the only flaming I want to do now is about that joke 
I'm wondering if you should wait before posting this considering the other Yharon suggestions are still relatively recent
I think waiting would probably be a good idea yeah
but isnt that the point of the sugg
not to play fortune teller or anything but there's only one on a successful trajectory and it's unrelated to my suggestion
to combine the recent sugg into one
but i'll hold off for a day or two if you'd think it preferable
Would probably just give people the feeling of "ugh its another Yharon suggestion"
true
that being said it's big and impending and scary 
i'll hold off for a day or two
mfw every suggestion i make lately is like short essays
A small thing I think could help with the Infernado situation is having a line of dust particles shoot down from the player to the ground when the spawning 'nado impacts you
rather than just having it burst and the tornado appears below
That could make it a lil more obvious that that's what the spawning nado is doing
I think that slowing it down and making it higher contrast or something is also a very good idea
ye i could mention telegraphing the actual relationship with the projectile
You know, the yharon sugs started appearing a lot ever since his velocity buff last update
I think it's more a coincidence of playthrough timing
Everybody started playin around the same time cuz of the rogue updates and people are getting to Yharon
i'm of the less savory opinion that suggestion trends are a thing that extremely exist
I was just fighting dmode yharon yesterday and subphase 3/4 seems to be all fast charges, really hard to avoid for my experience
lets go, piggy terrarium hit 120
^ this is what i like to see
I’m also glad to see Betsy PTSD man in the chat so often
That’s all folks
How do cross through text
isn't that kinda irrelevant to suggestions?
~~like this~~
np

those Yharon changes are the exact same thing I said earlier but from a player perspective and not a design perspective but it that also means it will have a higher chance of making it and since your a YouTuber more people will read and star it
(i'd not strike through everything ye)
Slightly increase the time before and after Yharons dashes and slightly decrease the speed of the flare tornado projectiles. (You have to read the entire thing to truly understand why)
Most bosses you can beat just by kiting and dodging, this is the strategy that most people use to beat bosses, and it works well for basicly every boss. The game conditions you into doing this. You don't actually ever have to know the mechanics of a fight to win it, in fact, the only time you do is during no-hits and Yharon.
Yharons attackes actually aren't that hard to dodge once you know how. The dashes can be countered with a zigzag or triangle, and the flarenados can be dealt with by dragging them to the side or top of the arena and remembering where they are. Nothing else is really an issue, you can use minecart trackes to have infinate flight time, and RoD is a get out of jail free card. The reason most people struggle with Yharon is because they have to change their way of playing the game. Because you have to know these things or you get bodied and cornered. Most people simply haven't developed this type of skill and that is why Yharon is hard. People also perceive p2 as much easier because they have already learned these things so it's kind of a breeze.
Slightly increasing the time before and after dashes and slowing down the speed of the flare tornados a bit can give the player more breathing room. The fight would still be hard, but you wouldn't feel like you're dying for doing everything right.
From yesterday
@ashen warren you are aware there's a pet slot, right?
...and that putting pets in that slot makes them be permanently spawned?
........... its been there since 1.3.0.1 too

I love that cat image
His reasoning was too disassociated from his suggestion
see this is an important life lesson to discuss sugs here first
I found a utility for Serpentine as a weapon to use, then use another weapon while serpentines continue to follow the cursor/ target to increase dps.
Usefulness, and inversely the validity of Ketamin’s arguement, is questionable, but it’s certainly a lot more fun/effective than using it on its own
I edited it a little at the end and posted itt
Also I have came to the conclusion that you probably can't make an attack from bumblebirb teach dragging things away
There is to many things about Yharon that are to specific to add something about bumblebirb
Fuck
Now Hec's suggestion is going to be the.. what, 5th Yharon suggestion?
If you can come up with something that would be awesome
see I find this hilarious because I basically already have a Birb rework in mind that would do
quite literally just that
But I don't think you really can without makeing it Yharon 2
I was able to beat Yharon alone as summoner with a strategy, but I don't think it is an intended one
Really, I'm curious
it wouldn't be nearly as hard as Yharon nor would it require the same sheer understanding
but it would end up teaching a lot of the concepts that need to be understood to be able to do well with Yharon
And what would it be
I literally spammed the Astrum Deus mount to go up and down, while having the longest mechworm possible so Yharon rammed into it
The problem with your sugg, Szeth, is that you spend three sentences in the third 'paragraph' invalidating your own reasoning
Actually, no Yharon sugs will go through right now
Or not invalidating
but
making it seem like less of an issue
thing is I went to space so I guess my worldgen was a bit high? he supposedly should've enraged
To many earlier
The paragraph should go immediately into how the techniques you need to learn are counter to what you've been doing previously in the game
Yharon doesn't enraged in the sky
rather than describing the technique for a while and then saying that it's counter
He definitely used to get enraged in the sky
I don't know if he does currently
I dont see why people target yharon for gameplay changing fights
I fought him before and didn't notice then
dog requires you to bend to the main tactic way more than yharon
I disagree
I think fishron already does this to some extent
I'm hopping on the trend because I have always wondered why some think Yharon is harder than scal
And I have recently figured out why
SCal is bullet hell and I am used to touhou
I want to say Yharon is definitely harder than SCal but I cannot attest to that personally because I have yet to beat Yharon in my playthrough...
great boss btw
DoG is just a worm
dog is easy when you know exactly what to do and do it every time
with deadly laser walls
theres no fibbing it
That's literally every fight
Well he's saying like
you can't brute-force your way through DoG
^ exactly
I have
You gotta know what the sky colors mean and the behaviors associated with them
RoD is op
etc
I cant even imagine going into dog without knowing anything about it or seeing it before
I never pay attention to that
I dont think most would figure it out without asking for help
I honestly never change the way I do the fight
you technically can brute force DoG, you can kite away imo, I didn't have any difficulty and the phases really... weren't much different to me. As summoner though
I guess melee having to approach purple phase would be harder
I didn't even know he had an agressive and passive phase I just thought it was different debuffs
exactly
I see...
DoG technically has only 2 different phases of attack, whilst yharon has much more subphases
reading the lore I kind of feel that DoG "dragging to dimension" should be felt a bit harder, really
He can do the big funny teleport in Rev+ now
except the teleport just gives a weakness, it is more imo a good thing to force teleport when you have lost DoG's sight
if the teleport also gave a debuff akin to Ravager/Providence no flights, that would be an actual penalty
Buff hardmode ore armors
Colbalt/palladium is a sidegrade to statigel and mythril/orchialdrum is barely an upgrade. Honestly there isn't a point to getting any of these four armors, and you only need adamite/titanium if you are having trouble with cryogen. They aren't worth your time especially because they are replaced immediately after cryogen.
I think this has been suggested a lot of times before
ye
or a mini-Tesla armor set made with those
It's not a frequently suggested sug and I don't remember seeing it
the 1st tier ore is specially abandoned both on normal and hard
But I wouldn't be surprised
personally I think only the cobalt/mythril/adamantite needs a buff, they are much weaker to their newer counterparts
Now that I know this I'm just sticking to statigel till Daedelus
These armors are honestly entirely pointless
it is what we did on both playthroughs, hardmode ore are just for pickaxe, anvil and forge....
Dmode cryogen is really hard now imo
gave a star to that one, yep
the item's power is not something you should be able to obtain pre-cultist
if you think about it, it's post plant and you can kill plant pretty damn easily
Yeah its like heart of elements in that
Also two people writing a suggest at once is 
@charred agate Because it is a strong accessory
its just like how the amalgamated brain is locked to hardmode
^ and ^^ (also like how bloody worm scarf materials are pre-hm but it can only be crafted in hm)
would this minion movespeed be a possible implementation?
It would be technically possible but it'd be a huge hassle
minion projectile movement speed maybe
excuse me what
I don't think this is necessary as yes, most minions teleport later on
my nuggets cant hit yharon at all when he is moving
but most minions don't even shoot projectiles
I know, Yharon is a pain currently for summoner
use the mechworm and jump up and down with the bean mount on last phase
for Moon Lord I also had a bit of problem there
it kind of depends on the summon choice of the moment and how well they target
tbf, we talked the other day when I made the suggestion of the Ethereal staff that perhaps summoner accessories/armors perhaps should get an increased speed of summoning things
because it kind of is a pain to summon the lil army
that's not really what the sugg is about
they want the minions to move faster
yes, but... is "minion velocity" an actual stat?
It isn't
We'd have to make it one
Reprogram every minion to account for it
Including vanilla ones...
working with redcode poggers
minion velocity multiplier is not normally a stat, no
and I think reprogramming every vanilla minion to be actually intelligent use that sort of stat is
not something even I want to do
(never mind the fact it'd be incompatible with other mods even if we did add such a statistic)
that is what velocity is, yes
velocity and speed here are the same thing, really
there are differences if you really look at minion code but I don't wanna get into the boring shit
tl;dr the speed of a minion is generally hardcoded within its AI
the closest thing one could do would be to make an accessory that increases the number of extraUpdates a minion uses
(for example, this is how the Magic Quiver works)
Hm...
extraUpdates...
We'd be able to double/triple/quadruple the speeds of minions, but nothing lower or in-between, if we use those
but that is a possibility
or, I think it'd be double/x2.5/triple actually
Imagine herring flying at you at top speeds 
it could be done
(pretty sure one of Seraph's upcoming things is doing it actually, though you're better off asking him, not me)
that is not, however, to at all imply it would be practical
it's...definitely something to balance against
Maybe it would be less effective with minions who already have high velocity
Otherwise the stardust dragon would leave you, but faster this time 
While I completely and wholeheartedly agree with this minion speed suggestion, I do have to mention that "velocity" isn't ranger specific
If anything is ranger specific, it'd be ammo consumption, or just ammo in general
what does that even mean
@hazy marsh I mean
Lore items drop from every boss
I understand the intention but like you're going to need to flesh the suggestion out a lot more than that
Give a reason, explain what you mean, etc
ding dong ditch
Give him a second
@charred agate ding dong ditched. Didn't even go offline, just ignored the ping
Just gotta
wait
who the fuck is alice kensington
Voice actress for SCal in Dokuro's video
Wha?
who is alice kensington
Voice actress for SCal in Dokuro's video
Who is al-
who is DM Dokuro
Who is SCal?


Okay I thibk I know what this guy means (?) But I'm also somewhat confused still
voice acting does not belong in a terraria mod tbh
^
Narrating lore mid game hoh boy
@hazy marsh Remove that bit about Alice Kensington cuz it is unrelated to the rest of your suggestion
Also, give a reason why putting more emphasis on lore would be a good thing
(I'm not implying that it's a bad thing, but I want you to articulate.)
Also Small did you see my previous ping?
press the @ button in the top right corner to see your pings
ye
or if mobile then next to your profile
@hollow shell after looking in the wiki, i relised that alot of bosses have lore thats not even in the game, like why plaguebringer golitith exists, or yahrons relitionship with Yharim
Indeed.
yharim's planned
If you could edit your suggestion to have a lot more explanation around that reasoning, that would be good
You can kinda make out that first one by reading both Queen Bee and PBG lore items, the latter will be more in detail when Yharim's in the game
what does it mean by put them into people's faces
o
Manny if you could actually do something instead of nothing I would be very appreciative
I'm pretty sure he won't look here until his next suggestion unless pinged
Narration isn't the way to go, but I do agree that for something with a rich lore, Calamity doesn't really push it out to the player at all
The most they do is Yharim's-Text-Messages, which are going to biased by nature and won't give the full story
Like something I think would be interesting or cool is the player being rewarded for knowing the lore.
This is just an example and I'm well aware it isn't possible, but something like how the underground desert used to be populated and had water at one point before drying up via Yharim's tantrums, and if the player watered it again something special would happen or whatever
Nothing in-game would point to it at all, or even tell you to do it. You'd just have to figure it out yourself ||or just look at the wiki like everyone already does||
We gotta do it like Dark Souls
and have small tidbits of lore in literally every item tooltip
Please dont
(it'd be kinda cool)
then once you get all the items in calamity, you can read the lore 
Urchin Spear
"The weapon of choice among Amidias's knights"
Lets you know
oh Amidias was a king and had a kingdom, with subjects
Item tooltips like this would be the best way to go, plus would add a bit of uniqueness to each of them
There's only a handful of weps that actually have lore tooltips rn
Fuck it, I'll suggest it
That would be pretty sick
@ Manny Heffley wdym by 'puttin it more to the players face'?
i think i got it wrongly 
@empty geyser Suggesting that a specific subclass be made viable at all points in the game is a Don't
As long as the class as a whole has viable options, there is no problem
Subclass-only runs are self-imposed challenges that Calamity does not need to remedy
What I meant is that it suits a different playstyle. If you asked me, I wouldn't even call it summon. It feels more like mage to me.
But I guess.
Your bolded sentence coincides very directly with the Don't, so you should rewrite it
Alright, I will.
Asking for more sentries in general isn't a Don't, necessarily.
so, the concept is fine
I'd like to highlight the fact that minions are different than sentries in how you play.
It isn't really about summoner.
@hollow shell I edited it.
How is that?
Well it's not Don'ting anymore, so that's good
s'kind of a weird statement now but I guess it works
Is there such thing as necroing a suggestion?
I mainly just wanted to mention the clenta solutions recipe one again
Flarewing one is probably already dead in the water stuck at like 80
but the clentaminator solution one is one I would actually like to see succeed
worst case scenario you'll get pinged in here telling you it's not a good thing
Alrighty
Thank you for your time anyways lol
I'mma head to sleep as its late. Have a good one lads
Gnight, cya
Aight
there we go
(It's noteworthy that Braelor is never mentioned in-game, despite having dedicated lore on the forums and being mentioned in 3 other forum lores)
i would suggest adding a recipe for teh snow globe for frost legion, but i think people woud start pointing out that i can just change the time in my device :l
whos braelor?

exactly
And nah people would sooner point out that there's nothing to be gained from the Frost Legion
No loot.
yea but boss checklist telling me thats what i have to do next post ml is kinda annoying 
pf
im the weird type who wants everything ticked 
isnt Braelor mentioned on the Tarra chestplate
Nope
Each piece of Tarragon armor just vaguely hints at some unknown figure
"Breastplate of the exiler"
"Leggings of a fabled explorer"
"Helm of the disciple of ancients"
As far as I know,
Braelor didn't exile anybody
He wasn't much of an explorer
and I don't know what ancients he was learning from
Perma's mentioned nowhere in Braelor's lore
which, by the way
doesn't fuckin describe Braelor going up against Yharim's army, just some undefined other army that ruled before Yharim
even though Braelor is most well known as the guy who gave Yharim the most trouble with his homeboy Statis
statis is a ninja right?
yea
the one in king slime? 
"Mechanics that take effect when you're low on life are bad because you're not supposed to get hit"
^
true
The thing about Yharim's Insignia is that's not all it does
It does grant a 5% melee damage boost at all times
When below 50% life, that's boosted up to 15%, which is as much as an Emblem (an accessory dedicated to doing nothing but damage boost)
on top of boosted melee speed, inflicting Holy Flames, having more immune time, etc etc
So would the suggestion be unnecessarily buffing it? or is it still fine
It would indeed be buffing it, yes
It's up to the testers whether the buff is too much, so I can't speak there
Oh lordie that is a run-on sentence...

A fair suggestion, but hmm, could use a better sentence structure.
Indeed
@unborn mango You might wanna fix your reason a bit, it's all one big run-on sentence
absolutely 0 punctuation
Ok wot
We can't understand you
Another sugg to make the alcohol debuffs buffs instead?
I'm thinking there might be a better way:
Add a consumable that removes all alcohol buffs and debuffs
The point is to let the player switch out of their "buffed for boss battle" state at will without having to die.
having a way to remove the effect of alcohol at will doesn't make sense, but having an (expensive?) item to do so almost does.
Alternatively, there could be a consumable that removes ALL timer based buffs and debuffs, so it excludes summons and critical ones like WoF's. It should not work on potion sickness (and maybe mana sickness?) too.
bucket of milk?
in all seriousness, though
i prefer there being just an alchohol "detox" if this were to be considered
could be that an alcohol detox medicine could be used to remove any alcohol "debuffs", although there are some things to consider
for instance the red wine is literally just a strong healing tonic with a penalty of reduced life regen
What would it be called though? Blood Cleanser? Sobernizer3K™️? Hangover over?
probably don't need exact names lmao
just call it an alcohol detox medicine or smth
I know, but it's fun to think of one
true, but ill let you decide
would it be sold, crafted? obtained at which point in the game?
That I don't know
it has to be in HM unless you want it to work on vanilla Ale
i feel it being crafted with like some herbs and maybe like a bucket of honey or smth idk would maybe be a decent sort of "home remedy"?
with that recipe i feel like you kind of have to go a bit out of your way
make farms for herbs, honey liquid generator
true
i mean all the potion would have to do is provide immunity to all buffs and debuffs for a moment
iirc Potion Sickness is already hardcoded so that nothing provides immunity to it
that sober idea is good
incredible reasoning 
Electrified is already painful enough as is don't you think
first part makes sense but yea I don't see a need for a damage buff
Yeah the clarity reason is fine
I can't see why not buff its damage. These are really very few enemies that deal this debuff, and buffing it would really make you think about how you move around during Martian Invasion. But that's just my opinion.
Actually, once you come to think of it, it really is unneccesary. There are enough things to kill you during MI anyways.
Lightning
Also it'll pretty much just stop you from moving at all
So you can't be smart about movement if you can't move in the first place
classless weapons exist
and in PHM the one i remember existing is after BoC
need nightmare pick
or EoW depend on evil
o yea
so we still have a problem with that
because the sunken see is post DS

and i'm post EoC
I didn't say it was bad, is just funny
i think the context make it funny
Add a recipe for the snow globe
Nothing much, just a quality of life thing, i do know that one can just change the time in their device to fit the christmas season, however it still would be easier to just craft the snow globe or make it a rare drop from snow enemies.
good enough?
@bitter drift Writing a suggestion, your objective should be getting the point across, not writing a novel recounting the events that lead you to the idea. Especially if you aren't going to use any punctuation, making it hard to read and understand.
Here is a suggestion for you: discuss your idea and it's formulation here before you post in #suggestions-voting
one has to know the backstory yknow 
nothing is added to frost legion so idk why you would do that
Maybe, but that shouldn't come first, take-up most of the sugg and make the whole thing hard to read in the process, luminite
and this also exists
if some other mod happens to add content for frost legion that mod should allow it to be summoned anytime in the first place
(like fargo's)
Thorium's solution to the holiday content's pretty good
Explaining the reasoning for a sugg IS important, but the right way to do it is not through backstory
Hot take: the frost legion is the worst piece of content in the whole game.
random snow blocks in my house 
it leaves a mess
there's also santa but who enjoys the christmas spirit in terraria outside of actual christmas
it's only use it to piss off your friends when you leave the server knowing they'll continue playing while you are gone

the best part is santa straight up dying after christmas
"have fun with the snowmen, guys"
santa is a gamer, he respawns when its time
Santa I don't mind
The christmas tree is neat
Also, the presents rewards are much worse than haloween's bags
Rotten eggs, super cool costumes, bat hook...
cat
bat hook 
@bitter drift
Laughs in pure summoner aquatic scourge and eiodan worm
This is an issue
for pure summoners post-Evil Bosses the classless weapons exist
But what if you don't count that as pure summoner
they don't reduce summon damage while held
Using a titanium pick on as is really acward
Leon it's an opinion
No amount of arguing can change it
afaik their whole purpose is being support weapons for all classes, mostly so for Summoners
It's like arguing that your food is better than someone else
i know it's an opinion
It doesn’t seem hard to add an item that makes minions target an entity, and while classless weapons do exist to make passive enemies targetable, that doesn’t address the issue of summons not targeting what you want them to target
Mabey if you click an enimy your summons start targeting it
@frosty dagger that kind of exit already
tho it got tons of problems
Sugg idea: the ability to have your summons target a enimy by clicking on them.
Trying to fight the aquatic scourge as pure summoner is quite difficult and means you are likely to get hit by the head segment. Starting fights with other similar entities like the giant clam is difficult to, because the summons don't target it. Also, sometimes summons just won't target an enimy nearby and you have to get really close and mabey get hit just to attack it
Like what
so we are complaining about the same thing in my most recant suggestion
Different solution, I'll save the sug for later
Also, what I brought up was more broad
also while i was hearing slime god's theme i can up with an idea in mind maybe you can rate it?
Eiodan worm summon
a new slime god "wing" set: these wings are not wings they are a glider and this glider will be post slime god, it will slow your fall and won't give you a vertical/horizontal speed penalty for the cost of no flight time time and you being a bit slimy meaning you won't change directions immediately when you turn even in the air
(another benefit for this set is that it gives you a giant defense, rogue and throwing buff with the ninja armor and a small boost with the statigel set)
no as i said i was talking about the slime god
no an umbrella also hinders your mobility
so is this a set or a pair of wings
it goes at the opposite direction of the aerolight wings where they give you flight for low vertical mobility
these give you no flight but you can keep your mobility making them combo with the BoB
so basically featherfall potions but as an accessory
That is a huge downside
yeah no, you’re better off using an acc slot for something else that directly boosts your damage instead of hindering your mobility
but it also grants arbitrary bonuses to rogues and throwers for some reason and it's post slime god for some reason and it makes you slimy for some reason
plus, statigel already gives you enough mobility
im confused, is the point im trying to make
Just, no
except that skyline wings are actually useful during the WoF fight, and actually worth an acc slot
well, is the slowfall permanent or activated by holding jump?
and besides this is just treading into specific item suggestion category at this point so no
because if its permanent i see no real reason to use it personally
ya i was afraid of that
Your, glider, is random bonuses, random thing, and if honestly a accessory like determination breaker to less extent
then why did you even come up with it if you knew it was gonna be specific 
and retains your horizontal one
you know the side ways mobility (dumbest name of the sectary)
not really
This cripples your vertical
the sky line wings are mobility blockers
Name two reasons why someone would want to use this
no they’re not, they actually give you more precise movement for WoF lasers
just asking but how exactly does it cripple your vertical movement
Better than BoB for wof
this is even more useful during death WoF, which spams lasers
have you ever tested the BoB with the sky line wings?
yes
no because it’s a bad combo
if you did you would know why i'm saying this
you’re better off using one over the other
^
using both would be wasting slots
they destroy the BoB mobility
well this one works with BoB in mind
BRUH
it’s still wasting a slot
Use frog leg if you need more mobility
It's not that deep
You never need more than that
and fr, there’s no reason this discussion needs to go on any longer since this is basically a specific item suggestion that you’re trying to get at
moving on

unless you stock up on calcium pots using both is better than keeping a horse shoe but eh
Just jump before you hit the ground, I never use anything that removes fall damage till hardmode
I mean, there sure are a fair few ways to prevent fall damage (in fact I believe boots is enough for 80% of situations), but sometimes in boss fight you may forget about either
I don't have that issue because I build an arena but I can see why you would it you didnt
Small suggestion about the Stellar Contempt - make the lunar flares pass through blocks
That
u wot
oh my
Main reason I came up with this is because even when nearly half of an underground arena is offscreen, the flares spawn too high to actually hit whoever's inside
ye that's probably fair
but im reading through umbrella's thing rn and its like woahh
idk it seems like quite an order
also, umbrella, it may be prudent to mention that the damage bonus when holding like a pickaxe or something is being removed next update(?)
it only affects when holding summon weapons, yeah
idk how the sugg will be recieved, but i do like it
its an interesting take on the whole summoner balance problem
hard to say what devs will think about it
Thanks, but I will try to re-invent it later
but 
yeah that's fine
i would say try to cut down on the length and meandering within your suggestion, i try to keep things concise to give other people room and make it faster to get the point across
but you dont have to edit rn or anything
I see 
So ye, repost incase anyone else wanna discuss this
Make the Stellar contempts lunar flares pass through walls
Seems legit
But, y'know, it's barely a post ML weapon.
Maybe make it emit an explosion instead?
Passing thorugh blocks seems more like post Poltergast thing.
eh
But the flares appear so far high
its more a convinence thing
Feels like 1.5x the screen hight
yeah the flares
Then I'm all for it.
doesnt the hammer already go through blocks though
Hm ,yeah
But for some reason I feel like it's important to have raining on-hit projectiles pass through tiles
I'm in, make a sugg @carmine spindle
Thanks for that sentry suggestion @empty geyser
I really find baffling that we only have Energy Staff in all post moonlord... (the oblivion sentry is sadly not good)
About the lore suggestion: would it be bad if we had a recipe to add the wiki lores to it? What I mean is using the weapons dropped to craft a sort of Book that gave us the Lore entries
I'm taking so long cuz I'm shit with wording lol
Getting the weapons would count as research let's say, and uses a magic book as material in a crystal book like if you scry'd the past with them
Boss weapons for the boss lore, area drops for the place lore, some sets for people like Statis and Braelor
Seems good for me, actually 😄
Agree with Meme
First time I put up a suggestion
last time was when I accidently press + and enter
Change the functionality of the SDFMG for the sake of differentiating it from the very similar Seadragon
Why go through the effort of doing this?
Although not unbalanced for its tier, the SDFMG is functionally near identical to the Seadragon, a weapon added in a later update but sharing almost all of its properties (high rate of fire, chance to fire homing rockets, same chance to not consume ammo)
I think a great way to rework this weapon would be altering the fishron rockets, such as making them fire harmlessly behind the player and, after waiting a second, have them shoot towards the cursor. This would make for a more interesting weapon (although it is just an example and devs are free to change it to their liking) and help delineate it from the Seadragon.
how does this look...?
i can lay off the example, if so desired
but i just loved the idea of shooting a stream of bullets and bubble micro-rockets just shooting at your enemies
I still don't really like SDFMG ngl
yeah lmao
but then there's also minigun
was thinking about suggesting something bout that too
but that feels like a different topic
SDFMG is really just Seadragon 1.5
not really impressive for a weapon locked to Expert+
Can we also talk about how SDFMG and minigun have barely any difference but are at the same tier?
that too
so does the sugg sound nice?
@bitter drift I'm late, but this is kind of exactly the shit Mrrp's pin is talking about:
so i just defeated the worm that want me for lunch got down to the see below to kill a giant clam i though was a chest and asked my self what more do i need oh wait the jelly and as i approach the electrifying blob i ask my self why my summoner don't attack realizing that the thing that game me water breathing made every enemy in these darn deep deps passive aggressive aka it can hurt me but my minion won't attack it until i do.
Get to the point, please
You don't need any of this story fluff
i agree
umbrella also has some of that meandering in his recent summon suggestion
but it has more of a purpose than the monologuing found in adir's sugg
and ey rover
how does the sdfmg sugg look
Yeah sounds good

tbh just use these to aggro them https://calamitymod.gamepedia.com/Marked_Magnum
he did mention that you need the evil pickaxe to use any of the classless weapons i believe
and his example was post-EoC
but i agree its mostly a non issue after the first evil boss
smh just get reaver shark
I don't see mention of that anywhere
yeah not in the sugg
just in sugg discussion
so that couldve been included
even though its already really long

Also you don't really need to aggro any creatures/ghost bell except giant clam before you get evil pickaxe and both those things don't move on a horizontal axis so 
Just hit them once with a pickaxe no problem and they're aggroed
theres like literally 3 things that come to mind maybe, and theyre big maybes
giant clam, cysts, and ghost bells
cysts arent even on the intended progression path
You'll have evil pickaxe by the time you kill a cyst tbh
yeah exactly
Still really weird cysts spawn right after the other evil biome boss
but right now HM is quite a bit crowded too
yeah i can agree with that somewhat
its hard to really put them anywhere else
anyways i think im ready to post that SDFMG sugg
if there be something wrong just ask here
Glitch report: Calamitas’ brothers are blocked by the Tesla potion
I know some things have been reported here and fixed, so I figured I’d ask here. But yea I can ask there too
yeah, most of those are just accidental misinterpretations of mechanics that are really just oversights
so bugs is the best place to start
Stuff that kinda ride the line, ones that're prolly just oversights, get reported n' fixed here usually
Stuff that's straight up bugs n glitches ought to go in their dedicated channel
@empty geyser what is the point in mentioning a squirrel?
It isn't even in the public update yet
(I'm also not sure why he mentioned it there)
I just wanted to mention the fact that there will be a pre-boss sentry, but it won’t hold up to OOA.
I can remove it if you want.
What makes you assume it's a sentry
Then you're wrong
It isn't a sentry
That is my official dev declaration
Anyone who thought it was a sentry made an incorrect assumption
A good idea is to not make assumptions regarding future content
And I removed that assumption now.
There's a good chance you will be wrong
I just noticed how similar the Burning Sea is to the Brimstone Flameblaster
Lil bit yeah
Flameblaster has more effective fireballs but Burning Sea has the water interaction
Which is quite specific
Got hyped for sentries. Only made me star that suggestion more
@hazy marsh what do you mean by "spareable"?
you can spare
I guess he means having a way to beat Leviathan without killing a sirren?
no both
what?
yes
What does sparing mean in Terraria? run away from the bossfight?
you can just teleport elsewhere...
calamity undertal,;;

I thought suggestions were supposed to have reasoning behind it,not just "spare siren because I wanna"
but plss I want my waifu
They are

Can we get rid of any spare the boss mechanics?
We all want her as a waifu iban 
like add it to don'ts or something
Why spare the waifu when you can BECOME the waifu with Siren Heart?
what does sparing even mean?
Wheres the love for the leviathan smh,shes also a beautiful waifu
three words long
Albeit huge
🎵 🎵 🎵 🎵 🎵 🎵 🎵 🙉 look i made the fight
How does that relate to what we’re talking about
idk
Manny you really need to make your suggestions a lot bigger than that
You need to provide reasoning and explain what you mean
what?
Please take this channel seriously.
ok
Manny, out of curiosity... Are you even old enough to use Discord?
A question asked since the dawn of time
barely
explains a lot
Uh oh
main reason i joined was to ask fab if i could make a book off all the lore
aight cool now that we've got that cleared up
Edit your suggestion
ok
how would it go more into the lore of the game?
So where's the reasoning
Oh my
hold on switching back to khan
Why are u doing this in school
this is incredible

yes
saturday school
It's sunday though
Timezones
there is no timezone in which it is currently saturday, fun fact
I am dumb
my dad said it would help with my grades
Next time you make a suggestion, do it when you're actually availible so you can edit it when needed
And uh.....an acc reason pls 
Ok, Manny... this is no place to discuss yo life in details: #general-talk is the place for that kind of stuff
i can add in a death mode one and explain it
If you are gonna make a suggestion pls do it when ur not in school
It gives you more time to think for it
And edit
im going off 3.5 hours of sleep
I literally just said that Sael
Oop,well looks like I need school 
break is in 2 minuites
yet another incredible reasoning by manny

So what exactly happens when you go into the tear?
id say its better
you would get hurt alot
im imagining it like the ceaseless void pull
idk
Maybe it would function like the eidolon wyrm?
but why
im imagining it like the ceaseless void pull
god that would be bad with his instakill head
because he TEARS through it
Itd be nice if it would be to punish people who travel too far away from the fight
So you just take damage when you get sucked in?
I think it would be cool that if in death mode, it would be cool if it would be cool if it would be cool if it would be cool
there's no reason to make the fight any harder than it already is
Agreed
tell that to the iinstakill head 
The what now
laser walls teleports and his instakill head is enough
ok?
wacky and uncharacteristic
🤯
What does this have to do with you sugmas
I believe the focus was put more onto dodging DoG himself instead of projectiles when he got changed in 1.4.2.105 to be a lot faster and dangerous, but i may be wrong about that
Thats why i think teleporting and laser walls are enough
Indeed
why do people only use DoG's theme when doing montages? yahrons phase 1 rebirth and murder swarm are good options too
Please
what does this have to do with your sugmas
All I see in this suggestion is how it would be epic and funny, but nothing about the actual gameplay and how it would affect it
whats a sugma
suggestion
add epic:
why : because it cool!
It would also be nice if you could stay in focus when you're talking to people instead of going off tangeant all the time
ok
Honestly this on top of everything that's in his last phase already and with how fast he is, it just sounds like a mess. It sounds legit unfair how much there would be and how much you have to be aware of
maybe it could be for people who try to chesse it?
what
nurse, instakill methods

I think you need a stronger reason than "it would be cool" or "more challenging"
you can't use nurse in death mode though
nurse cheesing is already fixed
good point
ok
and also YOU CAN'T BUTCHER A GOD yes
🔫 sorry siren
but you can butcher provi and ml
God
what does that have to do with anything
Dear god why so many people likes to meme on this channel?
lemon juice, are you referring to the rogue healing effect?
Finally, we can talk about the good suggestions recently
if so by then you have around 100 crit chance, are probably using valediction, and you are fighting a worm boss
you get plenty enough healing
How good do you guys think the KO cannon is with calamity's 2x damage buff to it? I need to know for a suggestion im making
And there's like so many suggestion about nerfing yharon too even tho I assume it's on d-mode
i thought the nerf yharon sugs were on rev and phase 1 though
I can actually make a good one because I have a decent experience on what's bs with yharon on p1
i honestly dont see the appeal for nerfing yharon,hes the last boss (not counting superbosses like scal) hes supposed to be very hard
Actually I think I should make one
I think bosses only really need to be changed when theres an overall problem with them, or if everyone is inherently having problems killing it
The problem with yharon is he’s a faster fishron with a bigger hitbox
yes?so?
hes a bit different than duke but ok
His charges are similar to duke
thing is that my experience comes from no hitting unfortunately which means that I can't judge if he hits hard or not while having silva armor
if u wish to simplify it like that then i can say that scal is like an amalgamation of the twins
not the case
he doesnt hit hard if you dont get hit consecutively and are using cotbg
But comparing scal to twins is different from comparing duke to yharon
what about the nados? those one are projectiles
Yharon charges in a similar manner to fishron
cotbg is based on contact damage
yes yes ik,but you should be able to predict where yharon is gonna rush after a while
@lusty axle Half health is actually not a restriction for the effect.
I don't know where you got that from
Probably looks very similar to generic lifesteal cap
Yeah it doesn't bypass the cooldown, so he's probably accidentally misleading himself
@hollow shell This comes from experience
I’ve fought 6 ravengers with Bloodflare armor and in every one of them healing is impossible above 50%
@foggy plover then it should be removed then
It’s a completely worthless part of the armor set
I don't know what to tell you, man
I've got the source code right here and nothing is checking for the player's current life
Damn something must be messing it up. Still, even if the life steal worked 100% of the time, it wouldn’t add much to your overall health gaining capability.
That's fair
None of the bloodstone equipment offers very substantial healing
(and they are the only balanced lifesteal due to that)
perhaps
While I don't doubt your understanding of Yharon, no Yharon sugs will go through now you should wait a bit @woeful ginkgo
i'll wait until the next update comes out
That's next year
next year? what? are you talking about 1.4?
waiting for an update to come out would be inadvisable
i'm kind of confused rn sorry lol
I'd wait a couple weeks
since you're restricting yourself to the beginning of a development cycle, where devs may be completely out of commission for the time being
ah ok I see now
Exactly
wdym exactly
unless you changed your mind i'm saying you shouldn't wait until updates drop lol
As I see it with the bloodstone armor, it is to counteract the fact that lifesteal WAS broken as fuck.
i'm no hitting yharon rn, i'll make the suggestion after i'll be tired with this boss
And although it isn't on the Lifesteal CD, it is balanced in a way that allows it to still in some extent be useful, but not overly strong. Life means a lot in terraria
Are you using defiled
only arma rev
If you are use Fabsol, the mount
Oh ok
It's a burst battle unless they changed it
Phase one or two
phase 1 since I got used to it
oh crab bar is in this discord neat.
I can no hit p1 all day if I want to
You should be able to close it with on adren
anyway, who else thinks plantation staff should have it's recipe changed
I need 2 adrens since i'm using gs of blah for this boss
anyway sorry for being a mini-mod but I think this should go into calamity talk channel tbh
Yea
it is, but heartreach potions aren't exactly the easiest potion to craft
fishing isn't what everyone likes to do
and it's crimson exclusive to craft so..
Technically blood orbs but
Corruption worlds can't even obtain them unless they use blood orbs or get lucky and find them in a chest or pot
Evil Island
Utilizing the Evil Island is a bit of a hassle
cuz you gotta remove blocks from the island and place them in the world, and wait for a crimson to grow
tbf if I have to use a potion to make an accessory viable
why am I getting the accessory in the first place, except as a material (that it doesn't even need to be in Rare Elemental in a Bottle's case)
You can terraform the island and make it a lake right there
I finally figured out what https://discordapp.com/channels/225030931008847874/263382359397761025/681228430347337728 meant
Wiki states there is 50% chance for 1 heal to activate on crit
(which I still see no reason to change but at least makes sense)
He mentions that 50% chance too
He also believes there's a life restriction
There isn't
You wanna proofread that a bit, Hadari?
🤷♀️
Summoner needs pre-plant post-mech armor
Dear god a resprite suggestion
I've only heard of these in legends
Is there a way to give it a different colored glow with the spelunker effect?
nah
so the counterpoint is that if you're looking for cryonic you should disable spelunker since cryonic naturally glows
no
and if you're looking for aerialite you should avoid the ice biome due to the similarities (and because it's the big bad anyway)

when cryonic ore is in the world, i doubt aerialite is something you need much of anymore
perennial ore used to be the spitting image of adamantite
but didn't know about the natural glow, thanks
ye it's pretty helpful
a few Recently Delivered stuffs
https://discordapp.com/channels/225030931008847874/263382359397761025/677742369692712973 🚫 @frosty dagger
https://discordapp.com/channels/225030931008847874/263382359397761025/678456966791823360 👍 @teal ibex
https://discordapp.com/channels/225030931008847874/263382359397761025/676541900739838042 👍 @potent veldt
Delivery has become quite rare. Suppose the purpose was achieved
they both drop souls of fright
to make pickaxe axe
to mine charred ore
ye, I brought it up the other day
Yeah but that doesn't have to do with Brimmy and Charred Ore specifically
and, shit
That sucks
he didn't like the idea of two bosses so close to each other unlocking a new ore





