#suggestions-discussion
1 messages · Page 800 of 1
There is a choice between instant FoV switch (which isn't as pleasant as it sounds), throwing camera throughout half the world in a few frames or the current blackout
I mean to be fair u cant even do that legitly
i mean, you might be able to do it with ropescan, but i'm not sure if the same effect occurs
review my suggestion and requticked the living thing out of me
i'm gonna need a definition for requticked real fast
i know next to nothing about rogue but i can say for sure that invis potion has been useful 0% of the time in any of my runs
4AC invis pot basically depending on the type of rouge weapon adds 10% damage or velocity to it
adds 10% damage to boomerangs, 5 armor penetraion to javelins, 10% velocity to bombs, 10% crit chance to spiky balls and 20% stealth regen (even while moving) when holding daggers
all right, I guess
i feel like the invis pot is hard to use because u can't see your character and i gave some ideas to how to make it less annoying to use
Tesla potion kinda gets around that, but it would be nice to actually see the character
Yea, I can see your point. Even though the character is usually always on the same spot in the screen, having to constantly look around for the boss and projectiles probably make it harder
izzy i see how tesla cancels out invis, but tesla covers in a big area then your character
What if there was a limit to how far the rod could take you?
Maybe it’s too rare to matter, but with 2 monitors I can do a rather funky thing where I teleport like 2 screens by putting my mouse on the other monitor
Actually now that I think about it it really doesn’t affect much.
Also, then you would try to teleport somewhere, but would end up short. A feel bad moment that you can't do much about
The vision I had of it was just making it so you can’t teleport to locations you can’t even see
Who tf uses invisible potions for dog
people who play Rogue
wait a second
why is this even an issue
you can literally just use your weapon to become visible again
its not working with me
I don't understand
i dont even see what is going on in this picture there is so much shit
Is that mourningstar?
infernal spear
that was my second guess
This has to be a bug or something
are you using any other mods that might affect the buff?
idk
Try it without any other mods and see if it works
Otherwise i have no idea what's keeping you invisible
So
Question someone asked in #calamity-mod-talk gave me an idea for a potential alternative way to get Uelibloom
What if it could spread like Chlorophyte does
That may be kinda hard to code in, but that would be neat
I'm not sure how hard it would be to fully implement
Wouldn't it just be the same as anything else spreading
They've actually done it once before with Tenebris
They did?
Yeah
Apparently it spreads to Planty Mush
I remember once making a tenebris farm way over a year ago
Spreading Uelibloom could be neat but it wouldn't be very useful
Well, I say that
but they do craft a good amount of items
I always take a long time to get uelibloom
but we could just make it less rare to solve that issue
The only thing is, it needs time to spread before the player actually needs it.
Perhaps spawning it after the Moon Lord, but making all lunar picks require Divine Geodes (which I doubt would be accepted, but I can still say it ig)
Divine Geodes would be a weird material for those pickaxes
True, and so would basically any other Post Provi mat. Which I’m guessing is the only reason this isn’t a thing.
but solar pickaxe 
solar fragments
shrug
It semantically doesn’t make sense, which is why I’m not formatting a legit sugg here
I’m just throwing out ideas for how this could work
I mean
you could always
and I know this sounds really crazy
have a new Divine Geode pickaxe
Wouldn't blossom pickaxe be close to an instant upgrade
or it would be pretty pointless
True. The whole thing is quite an issue with they way it’s set up
Why not just increase how much Uelibloom spawns
Wouldn't blossom pickaxe be close to an instant upgrade
or it would be pretty pointless
I mean, there are several tool sets that strictly progression-wise don't need to exist
they do anyway
and you can always give those later-game picks a smoother transition through pickaxe power, maybe make Auric Ore require a post-Provi pick or better
something that really bothers me is how vanilla picks go from 100% pickaxe power to 190% pickaxe power in as little as 3 seconds depending on whether or not you fish
t
^^^^^^^
Bigger question
True, but I mean theoretically defense does the same with enough Titanium. Molten Armor is, what, 28?
Titanium melee is at least 50
Why do all lunar pickaxes exist in calamity to be gallant pickaxe fodder
Was it changed recently
It’s in the current version of Calamity
You can just suggest to make lime kelp more common
why should we add it?
this sounds kinda obscure for something for Calamity to add
Especially for a vanity item
Minimap to the rescue: green dot is easily located in any water
i mean calamity doesnt use lime dye for anything
or lime kelp itself
so this makes no sense for calamity to add of all things
Indeed
Maybe ask thorium or something idk
no
this isnt even a thorium thing to do either lol
prolly like imksushi or some shit i dunno
After some thought, I am feeling a bit embarrassed by my suggestion now...
I mean, when he dashes at you at almost 100 mph it's a bit retarded
it's called predicting
also this was literally just suggested yesterday kek https://discordapp.com/channels/225030931008847874/263382359397761025/680088176005611618
you gotta know when he dashes at you quickly and move accordingly, though the tornadoes do make it pretty hard sometimes
The tornadoes are way too big
"Dying in 3 shots"
I've literally never died to yharon in 3 hits ever
can we make some rules regarding boss balance suggestions about using blanket terms like "unfair" and "unavoidable" instead of more descriptive stuff? i see it nearly every time it comes up
Especially when that's just not the case and it definitely is avoidable
and then there needs to be like half hour long convos to locate the actual issue
I am not against Yharon's fight, just the last phase
we've identifies that the big flame tornados are unintuitive to those unfamiliar to the fight and either should be nerfed or made much easier/more obvious to manipulate through positioning
predicting what he's going to do when you may twitch and change Yharon's AI reaction for a 0.2 sec input is... bad
the dashes are hard but consistent, you honestly just have to get used to them
Whatever, I just think it's retarded

also summons against that last phase is just Impossible
because they lose target and don't react at all
so at least it should be changed to be targetable a bit more time
kindle staff should def keep up with it
oh you mean end of phase 1
yes
is the yharon first phase suggestion just copypasta because im pretty sure I've read that before
ye it's very rude for summoners
that's what I mean
Yharon is a GOOD boss
but the last phase really needs that fix because a class is just unviable
anyone has issues with apotheosis too?
I need to use Fearmonger and shoot it in the face
its not a copypasta but this is the fourth yharon suggestion in the last few days
whats wrong with apotheosis
if you start casting alot the fps and lags comes hard
suggestion trends are very real
I mean hey
which makes God Slayer armor useless
I never have lag issues with apoth
i have a good computer
To be honest, yharon’s velocity buff last update is uh
but if i cast apotheosis nonstop
its a hell of fps issue
I would make a suggestion centered on that phase only and upgrading the summon targeting.... but it isn't allowed
I also made a polterghast summon staff suggestion already so yeah : (
Is there a way to disable the starter bag from calamity? And also the other revengence
trash it
just trash it
throw it in the trash
No like not to start off with it
just trash it? XD
trash
OH
That’s a problem
Yeah
I believe it has been suggested before, but im not sure
perhaps a config option¿
Bismuth and kRPG in specific dont give me their starter items so i cant choose a class and i cant have a starting spell
Calamity adds worldgen
Gen world with Calamity
disable Calamity
create new char with those rpg mods
enable Calamity
enter world
yo rover didya see me complain a little bit above
Ok will do
still
I didn't
curious your thoughts since it's been kind of taxing to see the incredibly unspecific boss balance suggestions lately
yeah even if we suggest a workaround, having a config option for the gift of the bag would be great to improve compatibility
Well Bongos does give specific things to be nerfed
- too much contact damage and 'nado damage
- Yharon's dash speeds are too high
what I suggest is that Yharon in last phase shouldn't do contact damage unless charging and after charge, much like the other nados and projectiles, and wait for the charge 0.2 or so seconds more
i suppose, i still feel like the language in that post is needlessly generalized (like many before it)
Removing contact damage outside of charges wouldn't fix anything
99% of the times he deals contact damage its during a charge

when the snap happy lil Phantoms can't even attack Yharon's last phase, something's wrong
I hope one of the Yharon suggs get delivered
i mean i could write a more particular yharon suggestion when i'm not in bed
all the current ones have good ideas that are worded... emotionally
most suggestions are
very few people actually take the time out to collect empirical data
i mean even disregarding evidence, the language is just unproductive as well
The data is that they played the entire game and then got bodied by Yharon
I would have worded my suggestion about the Ethereal staff better if I had known I should've discussed first here xD
staying neutral makes it more convincing to me
Ok yep that defintly fixed for the most part. Making a calamity world but disabling it for character. Now i got the krpg items but not the bismuth item. I have to disable the split mod and elements awoken also since their starter items get in the way. Thanks for that simple fix but i feel like disabling starter bag and revengence item is a good suggestion still.
that isn't real data, but whatever
@frank iris mixing mods kiiiinda makes a mess yeah
It's their anecdotal evidence
but yeah i'll probably just write a yharon suggestion tomorrow compiling the issues people have and hopefully word it in a way that actually obtains stars
well, at least people can agree that minions just CAN'T hit Yharon
if only anecdotal evidence was strong, the world would be so much ezpzier
emotional or not, that raw data is... true xD
my issue with yharon will always be that second phase is decidedly easier than first phase
unless that minion is the one that Yharon gives lol
It's been this way since the whole 2 phase darksun thing happened
wait, 2nd phase is easier?
but I guess the power boost improves that
if only the summon wasn't a drop from him <.<
it would be neat if yharon did the whole unbeatable boss thing
you actually lose to p1, go to the darksun, etc etc
tbf I would also suggest creating a summon weapon with darksun fragments to not have to grind powerless
but that's not allowed
I like unbeatable bosses, lets you have silly challenges
Well that'd be a bit too easy Seq
east?
sorry
no problem
hardcore characters 
true, iron heart and hardcore shred that possibility
Oh shit, actually
itd have to drop you to 1hp or smth
cutscene before actual death
Lose to P2 to unlock darksun
or just beat it with p1 gear
Yeah yeah, that works better.
... now we just gotta make P2 harder than P1
skip darksun 
ok i slep now though, expect 5th yharon suggestion tmrw
it is a thing for summoner
summoner doesn't get anything from darksun fragments
so it would be just smack a Mothron then go
but you can't hit Yharon without weaponry
so you need Fearmonger
if you don't grind for the kindle staff you could brick yourself : P
it just means you need to use mechworm with greater skill
teach me your mechworm secrets sempai for Yharon's 1st last phase
the spam charging?
yes
probably not the right person to ask, but I hear pinkie can do some really out there stuff with mechworm on yharon
basically you want to fly up and fall down at a measured pace that doesn't change
yharon will barely miss you every time
it's really weird and I never got the hang of it
shit happens™️
core can help with those shots
i should craft another (cause my friend has the other one)
will be afk, go grind a Core (of the blood god I guess)
and then after a bit try again, got to do stuff, bbl
Is it probably possible for the Blood moon to be locked behind a boss rather than getting screwed by it at early nights?
Or that involves some Redcode shit
Do you mean the same way sandstorms are locked behind DS?
Yeah
Probably possible yeah
this also means that the funny death mode blood moons cant happen right away
so thats pretty good
Im suggesting the Blood moon to be locked behind EoC
Im just comparing it to sandstorms
I know you are suggesting the blood moon, just hard to know if you were suggesting the sandstorm too
Perhaps my bad wording
yea, its okay
How about this
For Yharon
Slightly increase the time before and after Yharons dashes and slightly decrease the speed of the flare tornado projectiles. (You have to read the entire thing to truly understand why)
Most bosses you can beat just by kiting and dodging, this is the strategy that most people use to beat bosses, and it works well for basicly every boss. The game conditions you into doing this. You don't actually ever have to know the mechanics of a fight to win it, in fact, the only time you do is during no-hits and Yharon.
Yharons attackes actually aren't that hard to dodge once you know how. The dashes can be countered with a zigzag or triangle, and the flarenados can be dealt with by dragging them to the side or top of the arena and remembering where they are. Nothing else is really an issue, you can use minecart trackes to have infinate flight time, and RoD is a get out of jail free card. The reason most people struggle with Yharon is because they have to change their way of playing the game. Because you have to know these things or you get bodied and cornered. Most people simply haven't developed this type of skill and that is why Yharon is hard.
Slightly increasing the time before and after dashes and slowing down the speed of the flare tornados a bit can give the player more breathing room. The fight would still be hard, but you wouldn't feel like you're dying for doing everything right.
Autocorrect
oof
So...you're saying Yharon needs to be nerfed...because you have to learn the fight?
You're saying correct things here
but I also feel like it's a bit of an unrelated tangent and you're kinda goving evidence against yourself
I didn't say that.
Took me a while to realize that other can struggle to adapt and why
I didn't mean you rover
You mean saying the fight isn't that difficult so nerf
You spend a paragraph explaining how it's possible to do the fight if you learn it and change your playstyle
but then say naah make it easier without needing to do that
I see one sec
I do see what you're saying...
but the reason and the suggestion don't really sync up
I've had some trouble trying to think of something that doesn't break the design of the boss
Or be to big
If you're goin for this kind of reasoning I think a better suggestion would be trying to teach the player about these techniques before Yharon
i.e. .... reworking Bumblebirb
That might indeed be somewhat big
I checked the suggestions a bit and there's already one that asks for summons to work better and other Yharon fixes, so I star'd that one, no need for me to write one
Bumblebirb is to far mack
Good on you Miaru for actually checking
Which one
@ashen warren 's
Bruh
Yes that explains why doing it as summoner is harder than other classes
But not much else
Birb is far back but it is a required pre-Yharon fight
And summoner does need a buff then
it isn't that summoner needs a buff, but Yharon needs to be targetable more
The problem with that is that three suke fishons
It's to late to grow a skill
His hitbox is huge
I guess a player could save Birb for pre-Yharon and completely steamroll it, learning nothing
unless we get real creative with how the fight will work
I personally think it'd be good if it had some attack that required positioning, like you need for infernados later
well, the spike feathers and lil birbs are like that, in some sort of... way?
I guess, but people skil birb
Don't know what it'd entail, but
in concept, it'd be helpful
Yeah like I said earlier
honestly I really like the idea of Birb teaching the player a bit more about the mechanics that will then be needed later on for Yharon
We'd prolly have to get creative with the pre-nado attack
(bonus points if we go off the assumption that Birb is still a failed Yharon clone whenever the lore rework meme happens)
so Birb needs a last phase where she goes mad and rushes left to right
I have skipped birb every playthough but my most recent one
and, to be blunt, some attacks that aren't just dashing or a Mothron's way of saying fuck you by making smaller bosses 
imo Birb should have increased HP and require perhaps a bit of Nightmare Fuel
so all that can be applied
I mean, why are the pheromones made of... luminite
I dissagree
at least you can say you burn the fuel to attract the birb
but that's why I mean that Birb should get moved and buffed
Not gonna happen
Birb used to be immediately before Yharon
Exactly
They're saying to ove it ack
exactly, and teach a bit Yharon
it was indeed moved so we had more sensical power scaling
Pitti g them back to back is a bit acward
didn't know it was previously like that
Would give less of the feeling of mastery when you make the correlation and they are to similar
Well imma try to think of something for birb
well then perhaps split the Rune of Kos in two components
so one goes to Providence and another to Birb
Why though
What even
ehhhhh
No
Calamity devs aren't a fan of locking progression with bosses
Thats why we added the Eidolon Tablet
in this house we appreciate nonlinear boss progression
well idk but post moon lord seems mostly linear to me! x.x
Simewhat but making it more is worse
You can do birb and Yharon first if you want
well I tried, idk what to do to fix it XD
You'll get fucked but you can try :P
New "impossible" challenge, pre provi Yharon
I'm sure it's been attempted
Probably
as in before Moon Lord?
No
like Cal and SCal?
oh
What
Imagine
Eidolon Tablet but for Yharon
Oh god
@hollow shell
Idk what that means.
this is not handled by a bot 
^
Figured I'd @ because there are so many suggestions.
Bound to be some suggestions that get missed.
It won't be missed
WHY CAN I NOT ACCIDENTLY PRESS ENTER
Good to know then.
Lower the amount of particles on the xeroc greatsword's projectiles
I find that every time I fly by a few shots from it my game lags a lot, I think the amount of particles should be lowered because of how many projectiles get shot at a time
You could lower your graphics in settings.
I also don't know how many projectiles it has so I can't say anything, really.
I never used it, but I'd say suggest it if you're having lag issues with it
so whats the reason behind this
even if there was a Yharim message thing, I dont think insta killing Scal would be a good idea for getting it
im not even sure how you instakill scal
cheats
No, just no
Isn't she immune to butcher functions? unless the cheat bypasses it i guess
Some of them
she's immune to common butcher functions yes
the reasoning for this suggestion is just… "i want to know what happened to yharim"
The ones that do damage yes
she just says "go die" if you do too much to her
The ones that remove entities no
also we already know what happened to Yharim
but if you do too too much it doesnt work
How bout make vehement work for dog Yharon and scal
he got bored and drank depresso espresso because he's fought everything and curbstomped everything, with the sole exception of Xeroc who he has such a gaping power deficiency against that it's literally not possible
or at least that's how I understand it
And every one betrayed him and hebwatch his family burn and he has no friends but yjaron
And wrong channel
right channel by technicality 
Yharim is asleep and will wake up eventually™️ in some update I think 
Define "instakill"
killing instantly
Hero's Mod despawning bypasses anti-butcher functions 
Well Hero’s mod despawning doesn’t kill anything. It just despawns everything.
But if it's not really intended, then why would there be a reason for it? Just putting it out there
sometimes it had killed things for me
It’s never but butchered anything for me
@upper sigil Yharim communicates with you throughout the game via the Lore Items
He also talks to you with a chat message when you defeat Yharon Phase 1 and unlock the Dark Sun
actually isnt that before darksun
unlock
You get the message one millisecond before Darksun, yes :P
well, its probably more like 1 tick which is 1/60 of a second iirc
Oh I see, but still if I knew where he was even a little bit I would be content 
Even if I knew he was somewhere under the mortal coil of contemplating his mass murder and destruction I would be happy
He will eventually be added to the game as a boss, and before that as a town NPC (probably)
Fingers crossed that that happens soon
He's not a maniacal tyrant anymore
Well, for the most part
He tried conquering literal actual god and promptly got his ass handed to him, and that gave him a big reality check
Also it won't be soon, it'll be like two or three years from now, lol
:C
We've got Draedon to do as a boss first
(also which is why I said that he might be out there thinking on his poor life decisions, turning back slightly after a messed up life of agony of self/others)
It going down now
aighty
im still traumatized from when my friend killed the piggy i kept in the storage unit for gold
@idle umbra What situation are you in where you have access to both Plague and the Dungeon Guardian?
he probably got the spawn from fargo's
Bad
That's on Fargo for making it possible, not us
In Calamity alone you have to deal with not having access to the Dungeon up till that point
i understand it's a pointless feature but it just feels cheesy to kill dg using plague, even if i only do it for a burden breaker
It's not as cheesy with just Calamity
You're increasing the amount of cheese by using Fargo's Mod
yeah, i'm not sure if i like fargo's
yea you can 2-shot DG with marked magnum and scarlet devil
but assuming you'd get scarlet devil by the time
It's fine if you use it
but don't make suggestions for Calamity when it pertains to using it
alright
killing DG is too easy with literally anything
No matter what the case is, this will never be a good reason for Calamity specifically, because Calamity gives you no reason to kill DG in the first place.
JESUS MY SUGGESTION HAS GOT 90 STARS (sadly we need 120 now)
Hmm i wondering why @teal ibex Suggestion doesn't has a green mark next to it even though it got 160 stars?
Patience
after it got 120 stars it goes to the devs
there it's being checked if they can add it
@hexed ore
on the flamenados try to bunch them up in the same spot
on the charges from 100% to 70 or 80% it's every 3th charge of 2 attacks (one set of charges then he does something else then the 2nd set has the giant 75MPH charge at the end aka the 3th charge) from 70% or 80% it's the same thing except the giant charge is not 4th instead of 3th
from 40% health and down to 25% you are right they are all 75MPH charges at that place
Make meteor head drop meteroite ore or make astral infection bosses drop it. Reason:to make getting meteroite easier since you are not gonna play the game of luck by breaking shadow orb/ crimson heart and waiting for meteor to fall
it's a 2% drop rate
Maybe have them drop it a little more often? 
increase meteor heads drop rate for meteorite ore.Reason: the drop rate is very low and after your stock of meteorite ores is over you will have to play the game of luck by breaking a shadow orb/ crimson heart and waiting for a meteor to fall. Better?
Is this better or it has some proplems?
Nah looks fine
It is a bad idea to make astral bosses drop meteorite and astral ore right?
iirc Astral Slimes already drop Astral Ore post-Deus so not sure about that one
also maybe state in your suggestion that Meteorite should also drop in Hardmode too
It doesn't drop in hard mode?
nope
Do Meteor heads even appear in Hardmode
@lavish wraith Please do elaborate a bit more about that. People won't really understand what you mean with such a vague statement as a reason for your suggestion.
Meteor Heads do appear in Hardmode
The fact that they dont drop anything comes from Re-Logic fixing something that caused them to drop Souls in Underground Evils and Hallow, making effective farms
It was fixed in 1.2, and from that point they dont drop anything
couldnt they have just made them...not drop souls specifically 🤔
so Meteor Heads can't drop anything in Hardmode because they could be used to farm Souls of Night/Light
that is the most fantastically flimsy reasoning I've ever heard
you wanna know why?
KS exists

by the time you reach Hardmode, KS is fairly easy to summon and fight, and he spawns a fat bunch of slimes every time you fight him
I also was wonderning why couldn't they just apply a check specifically for Meteor Heads for the soul dropping
Unless it was done another way
which all have a chance to drop Souls of Night or Light if in the Undergroun Corruption/Crimson or Hallow respectively
bonus points: for Corruption worlds, you can go with EoW
and for Crimson worlds, BoC
the EoW method still works on souls? Thought it was fixed or smth
BoC Creepers drop souls?
if KS still works and freaking WoF can drop a Soul I have every reason to believe EoW and Creepers can
King slime is just really good for farming any drop that drops from anything being killed in a specific biome
Biome keys intensify
...well that's just strange
Creepers/EoW can't drop Souls 
me (being the slime rancher i am) don't have any item blocked behind a biome i can't get!
last playthrough this was my 7th's one after killing about 40 KSs
yes but even if they could i wouldn't use them specifically for souls
also my suggestion is at 95 stars i guess people do agree with me on the fact that death mode ML is an unoriginal trash
Thing probably is that king slime slimes are existing enemies (blue spiked slimes dab though), eow is boss enemy and creepers are minions that aren't supposed to drop things
@tired haven tissue sample and crimtaint ore: are we a joke for you?
@ashen warren no we can't
Biome-locked things
Happy? 
okay so
if people are gonna complain this much about rogue
clearly I can just waltz over to Thorium and start begging for Exhaustion mechanics to function with other mods too, right
this was ruled out by the devs as they want to make rogue a completely different then throwing that is not connected to it
wait the what
Yeah, sure, reading the suggestions don't is quite fun and interesting, but could we please... pleaase... not read them
is raising 90 stars to 120 necessary though
yes
since Exhaustion doesn't work with any non-Thorium thrown weps (or even vanilla ones)
but i wish it was 110
Exhaustion literally only works on non-consumables and vanilla has none of them
yes we have like 50k members but how many of them are active and willing to scroll thru suggestions and willing to star them anyways
im late because i was stuck without discord for a week or so
bruh
Double limitation would have been double bruh so i don't mind
fair enough
@ashen warren deleted your suggestion, check pins next time before putting up a suggestion
(including the Don't document)
@lavish wraith I can decrease the volume of the sound, would that work?
the summon specifically
Right now, it is this
Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, 12);
changing it to
Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, 12, 0.5f, 0f);
will make it half volume
this is in the astral probe summon projectile file
Well you’ll find at how it sounds in the next update
@placid moth 90 star req was sending over half of posted suggestions to dev server, which was deemed to be too much to effectively act upon
even with 120 stars we still get over 10 suggestions a week somehow
:tired_rick:


time to raise it to 150 stars 
nu
raise it to 1,000 stars. we need total unanimity in suggestions.
I would be satisfied with 200 stars 
i've heard of, like, two suggs that reached over 200 stars
maybe im overshooting LOL
i know for sure me and crab have had a one and could swear i saw a couple others
Raise the stars to 2000 and then the staff can act like:
Oh we never get suggestions anymore which means people are probably really satisfied with the game and don't need any more changes.
Sure it did.

Doesn't Tmod give you a special bag with all the items that couldn't be loaded into your inv if it's full so that this wouldn't happen
doesnt seem like it

i need 12 more on mine
Has anyone suggested wings for all of the armours that make auric tesla? Like we only have tarragon wings, which actually results in bloodflare giving less overall defence if you have tarragon wings, even though the armour is supposed to be a direct upgrade. Seems like something someone might have already suggested.
post-ML mobility is dead
huh?
get Tracers or perish
besides people would make the argument of Drew's Wings anyway so lel

I don't like tracers. i dont need the acc slot, and i do need the flight time
(actually though I would highly enjoy a wider variety of wings and such for post-ML)
Like there is no reason these wings don't exist. They just aren't there
I'm not the only person who doesn't like defiled crits right?
It's part of the difficulty; it's not supposed to be fair
Aight I'm gonna suggest it then
Oofing your wings is the whole point of defiled
i'm at 98 stars WO
Defiled is two things, the crits and no wings
I think the crits are the bad part of it
What about increased drop chances?
That's more of the benefits
or are we taking the negatives, yeah
Then that's your opinion but you aren't going to get it removed
also I would like to say more post ml wings would be nice
Yes
But I think it may be important to consider what effort it would take
Currently new mobility is non-existent
Wings aren’t the quickest thing to sprite
And balancing around new wings that give potential mobility and misc stat boosts may be difficult
why would you waist a slot for different wings when you have wings and boots at the same accessory
Good thing we got an art server
Well yes but some unique mobility would be nice
Wing that boast your dash or something
wings are better than boots at their tier if you dont touch the ground
this is true of vanilla and i think by extension calamity
And you don't ofern for Yharon
Tbh like
the only type of usable wings i can thing of are
low flight time high running speed or the exact opposite
I don't use boots for most of hm
and then literally every boss ever punishes you for touching the ground once in Hardmode
so wings are just outright better
taxevasion
oh
What?
I checked before hand
wow you framed it by the worst way alive
Uh no...?
Or wing that go really slow horizontally and fast verticle but allow you to dash big distances
terragone wings exit
yeah i know
Just throwing stuff out there
omg
I dont use tracers
except bloodflare?
yeah there aren’t associated wings for blood flare, godslayer, and silva
tarragon and drews are the ONLY wings
so only 3
"there just aren't any wings besides Tarragon"
That seems clear
WHA
I feels weird to not have wings for those armours
would it?
unlimited flight time is already yharon lore
Yes you move to fast with celesial
that would be a poor place to introduce another identical effect
I could get down with something lkke that
you forgot that the traces are wings and they use both auric and cosmilite for different upgrade?
But that oofs your survivability (I think
Tracers always have worse flight time than nearby wings iirc
adir we're not saying the tracers don't exist, we're saying there should be wing based alternatives
like they are any good
Dragon wings
I don't use tracers the lower flight time ain't worth it to me.
godslayer, bloodflare, auric, omega blue, silva, heck even demonshade
Erm, wings besides tracers are good?
could all have wings available
idk what you’re going on about but tarragon is viable to use
also yes wings give you stat boosts while tracers do not
it's much better to have a good mobility all around instead of having grate mobility at one place and pure garbage at the other
I just use the unicorn to give horizontal speed I don't need tracers
what does that point even mean
You neglect the fact that you can still wear angel treads, adir
Wings with some cool effects and another option then tracers, yes
yeah pre DoG as well. Bloodflare
Honestly the only time I didn't like tracers is for scal
I just got bloodflare and now I have less defence than tarragon
do you have the right helmet?

What are you even
yes. Tarragon wings give 15 defence when used with tarragon armour
Tarragon wings give defense when you use it with Tarragon Armor
Adir you’re not really arguing anything right now
i feel like you should not so strongly argue something that you lack the understanding of
I think we should make a sug that complies q buch of wing ideas for post ml
there's literally no downside to adding more wings, yeah
just the spritework
no, being ambiguous is better
I mean like a wing with an vauge ability or a name
haha yes
Exaples
nah I like the vagueness rn
Dragon wings or slow wing with lots of flight time
yeah, that’s fun and all I don’t want to detract from that line of thinking
If they want they can mesh and remove what they want
but we don’t need to make a new suggestion, nor do we have to give concrete ideas because the concept is the same, it’s just that one gives examples that may not be used
Ok good point but I think we can agree that John's sug is a bit much
No way that's getting through
I'm a idiot I thought you meant the armor has wings
as in...?
Ok I am going to go to Nepal where I shall live as a goat
You thought I meant give the armour themselves wings?
i believe he thought that as a part of the setbonus, the armor grants wings
Yes

I noticed the Lazinator shoots faster than it can damage because of its pierce. Is this intentional?
I believe it’s a weakness of the weapon
It really is
Not nessecarily intentional, but its become a part of the weapons functionality
I think it’s designed to work better against multiple enemies
because each one has separate iframe counters
then again, having the laser pierce slower than it shoots is kind of annoying against single targets as dps is nearly cut in half
Because every other laser passes through and does nothing essentially, except on the enemy that despawns the projectile (because it doesn’t pierce)
Because of this, the enemy in the back of a line takes the most damage from it
Yeah
that's just immunity frames yes
if I’m honest I don’t like lame inator very much
it’s literally a direct upgrade to laser rifle iirc
and in some facets it does the job worse
Such as only damaging every other time it shoots
well, when I say direct, I mean a direct, instant upgrade
it just needs victory shards and the rifle
And a Space Gun byeah
and, to be sure, it works against cryogen which is what I assume it was balanced around
Because the hit box of the shield is p big it does pretty good damage to bust it
And it can work well when dealing with the spawned minions
But against cryo itself it does below average damage at best
In general it seems early Hardmode magic is kind of off kilter
Did memeinator get any changes recently or
added space gun to recipe
And against clam it’s really not viable because the high defense and swarms of clams make using the weak piercing damage ineffective
Not viable because high defense?
cries in Serpentine
yeah serpentine also needs help, but there’s already a suggestion for that
I know
yes
I do believe discussion has been thrown around about giving the weapon a different tier
Mostly my issue is these weapons could use a purpose when Frigidflash Bolt exists
hmm
one thing I’d do would be giving it a harder recipe
like maybe it uses adamantite or titanium or some hardmode material that is hard to get super early
Didn’t lazinator use to be Post Plant or am I on something?
hell burst is moved now though, that's progress
lazinator should at least be no longer an instant and direct upgrade to laser rifle
Eh
That is arguably not an upgrade
I think it can stay in the same tier
but it’s effect can be changed a bit and it’s recipe made more difficult
Would it be a good idea to make the Lazinator not pierce?
so it’s not super easy to upgrade
a possible thing to do woulf be make it inflict fewer iframes so every shot hits, but add hallowed bar or smth
I don’t like it being post mech
at least make it not an instant upgrade
yeah
Most magic weapons at this tier peirce, so magic wouldn’t suffer from lack of pierce options if Lazinator didn’t pierce.
And wouldn’t that make more sense, considering how the light gun doesn’t pierce through ducks in duck hunt?
I think
I actually don’t fully know that but
So should I suggest to give it a more complex recipe and make it not pierce?
I would say that’s fair
Let me draft it
It gives cold resistance already
I just forgot when making the resist list on the wiki
@steel raptor
I didn't see it oops
Anything that gives frozen debuff immunity gives cold resist
Which includes hand warmer
Give the Lazinator a more complex recipe (such as adding AdamanTitanium tier Bars) and make it no longer pierce targets.
Lazinator is a instant upgrade to the laser rifle, and yet is arguably not an upgrade. It pierces, as do several magic weapons if the their such as Frigidflash Bolt, Ichor Spray, and Serpentine to name a few. Making it harder to craft gives the player a reason to use the laser rifle, and making Lazinator not pierce distinguishes it as a single target, accuracy based magic weapon, a set of characteristics largely unique to it at this tier.
How does that sound
Sounds good
ye
Dope
suggested before
You sure
Ig it does now
still its annoying to deal with the downsides when you're not even gonna use the purpose of the potions
With purpose i mean the upsides
(i hope you get what I am trying to say)
And getting rid of Alcohol Poisoning by doing that is still a punishment
You took some damage, and you have to sacrifice one of your buffs (and by extension your money)
Well it's not really a reason as much as it is a potential cheesing point in your sugg that doesn't actually pan out, which is good
@bitter drift What are you suggesting
oh not clear enough? ok give a minute
Yeah
It's kinda buried in there
Make a direct sentence and put it in bold, somewhere.
What do you guys think about nerfing the Tesla Potion to not kill Spell AI enemies? It trivializes Eater of Worlds' fight by letting the player completely ignore vile spit, while also not having to pay any attention to most Caster AI enemies. I think the potion is already good enough for how early it is obtained, and these projectiles shouldn't have such an easy way around it. I believe it also lets you ignore Duke Fishron's detonating bubbles but I haven't tested that.
here made it and it's separated
Thanks Adir
huh
Sun Spirit is crafted
Wulfrum Controller is crafted
Squirrel Squire is crafted
(ye the latter is in the next update)
We need cosmilite and Darksun summons
yes
frost hydra 2 
summoner is in dire need of options post-DoG, both before and after unlocking the buffed Eclipse
Craftable cryo and slime god weapons is getting removed
pogchamp
Kelvin is harder to get now 
precisely

does this also potentially mean new uses for Frigid Bars, or nah
because atm that's their primary purpose
Not yet?
Idk what we're going to do with them
I see

adir im going to kill you
wot
did you suggest it already?
yes
I see
random person: oh you mean YhArOn
me: no, you see other then the big gigantic dragon in the room```
i typed as a disclaimer of no i'm not talking about the big gigantic dragon that is unfair to summoners
I see
i just love to type things in a different way
... 
I'm getting a drink

i'm getting a drunk 


:wat:
what the fuck did I miss
me making a really dumb joke
been thinking about asking for a nerf to the Galileo gladius, but not because it's dps is really off kilter
alright then
thats... uh. okay
just for testing's sake, i feel like it overpreformed after DoG against both the pumpkin/frost moons and darksun
but for yharon and dog it's in an okay spot, less so for yharon bc its like several tiers above at that point but for dog all it would really need is less free usability
I think its already getting nerfed
really i just feel Galileo is too easy to use with no penalty
it has amazing range, can attack basically anything in 2 cones horizontally placed around the player, does great true melee damage, and has homing that is more powerful than the crescent moon, for some reason... its like theyre different projectiles or smth
Last I checked galileo gladius it spammed homing moon beams non stop
all the new shivs are really good
I hadn’t even done a run yet and I still feel like this is a bit overclocked 
yeah what id do to it would be giving it's moons a far more restrictive projectile time, or giving it limited piercing and homing abilities
shivs are kinda trade off, they have some of the highest dps at the point (the post polter ones) but they cover your screen with bright effects
They are different projectiles
like give it a waay shorter range and less time to deal massive damage with up to like 5 moons on a single target just whaling away at the targets hp
The moon cooldown can be increased if needed
hmm
like cooldown between firing projectiles?
that could be a good tradeoff, keeping the range but giving it way less dps
ala stacking moons on single targets
I meant the true melee moons but I can do the projectiles
u-understood 
smart man
@bitter drift Condense your suggestions.
what?
Almost the entire point of the suggestion is impossible to find because
- Super unnecessary opening
- There's almost no formatting
This changes nothing.
No one said it was fine that you were doing it.
And even if someone did, I'm telling you very directly that having your suggestion be so needlessly wordy and unorganized will only hamper it's progress in succeeding.
You're only harming yourself with the way you have it now.
here is pretty clear order of the suggestion
part 1: talking about what is the problem
part 2: an example
part 3: what do i suggest
i mean i even made one row gap between every subject
random person: oh you mean YhArOn
me: no, you see other then the big gigantic dragon in the room```
Why is this the beginning of your suggestion.
What does this serve.
wait let me get the exact comment i typed to Mrrp
Again, that changes absolutely nothing.
What does it mean?
I'm not asking if someone gave you an "okay" for your suggestion.
i typed as a disclaimer of no i'm not talking about the big gigantic dragon that is unfair to summoners
here this is my explain to why i typed this in
I'm telling you it's unnecessary.
And the way it's worded doesn't help get it's point across.
And again, the main point of your suggestion should be the first thing people read in the suggestion.
maybe i should edit it a bit switch up some things make even cleared then it already is
Not some counterargument that no one will understand, since it's missing context until later in the suggestion.
Alright, here, I'll show you
1. make more summoner weapons that are craft-able in these areas
2. make the summoner weapon in that place in the progression list craft-able
either 1 of them or both of them```
What is wrong with it being this short and concise?
<The main point of the suggestion>
Reason for this suggestion: <The reason>
a simple and nice way to format your suggestions
Even if the grammar is wild, it's way easier to read
And takes up much less space
Hate to break it to you, but generally if a suggestion is super long - even if it needs to be, which is rare - less people will read it.
And the less people that read it, the less stars you'll get by default.
what
;,;; incredible brain moment
@spare sedge ^
im smart
yes but actually
no
What do you guys think about nerfing the Tesla Potion to not kill Spell AI enemies? It makes the Eater of Worlds' fight way too easy by letting the player completely ignore vile spit. While you also don't have to pay any attention to most Caster AI enemies. I think the potion is already good enough for how early it is obtainable, and projectiles like these shouldn't have such an easy way around it. I believe the inferno potion does the same thing but that potion is usually obtained later after EoW, and this is pretty early-game and easy to make
@indigo fog let's not forget EoC
FREE ADRENALINE! EVEN FOR SUMMONER!
what
okay?
im confused
the main thing that hits you in the EoC fight is his minions
the potion inta kills minion
Those are easily avoidable either way, you put your main focus on dodging the boss
what kind of EoC are you fighting
death mode
just run to one side and jump when he switches
also i'm summoner i guess that say something
anyway is this fine to suggest
i don't know about you but the Servants of Cthulhu are the least of my concerns while fighting EoC
mine too but when it comes to losing my adrenaline they are the biggest concern for me







