#suggestions-discussion

1 messages · Page 798 of 1

tepid root
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iirc i fought pbg in the underground my first time (didnt even know) in my plantera arena

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was too lazy to make an arena on the surface lol

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i died anyways got salty and skipped her

sand umbra
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brunga

ashen warren
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how levi charges now?

distant gyro
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now as in 1.4.3.001? just the same as usual but 25% slower when siren is alive

hollow shell
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@copper onyx (sorry for late)
Could you elaborate more on #2? A reason, particularly

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I didn't know they despawned under any circumstances

frail mantle
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suggestion about future content moment

radiant meadow
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@ashen warren you're not allowed to suggest about future content like that

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it's already planned for one thing

ashen warren
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I see, I wasn't aware sorry.

indigo fog
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Late to respond to this suggestion about deathmode weather, but we shouldn't reduce the chance of rain entirely because of deathmode's environmental changes being somewhat difficult to deal with. You can easily get around freezing in the snow biome by placing some campfires. If lightning is the problem, we just have to make it less severe.

This tornado thing seems like a lot of work to implement and sounds really annoying for if you're farming, and hallow/evil biomes already spread faster in hardmode. There have been times I've missed just a few evil blocks with a clentaminator and the entire biome grew back, so this to me at least sounds like it can get annoying real fast. You don't seem to have a reason for adding it other than making deathmode more challenging, when it already is and doesn't need this, and to "give a reason to pick up items." Forcing players to clutter their inventory to prevent tornadoes from doing loads of damage just adds to how annoying something like this would be. Also I have no idea how being inside of a tornado does absolutely no damage to the player or structures, knowing how violent they are.

radiant meadow
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you can't exactly reduce the natural chance of rain in Terraria

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without IL editing or some crap

copper onyx
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@hollow shell If you decide to fight her on the surface for some reason, you can fly away from her and despawn the plaguebringers

hollow shell
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Alright
If you could include that as an example that'd be good
like "If fighting her on the surface, you can fly away from her and despawn the plaguebringers, cheesing the fight a bit."

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somethin along those lines

hallow kraken
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Similarly to a recently made suggestion, Make floodtide fishable after calamitas has been defeated rather than planteta.

Floodtide is crafted with post-cal abyss materials, but can only be fished after plantera. Now that plant has nothing to do with the abyss, this should be changed to post-cal.

hollow shell
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Makes sense.

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also thank you DiamondWalker 👍

radiant meadow
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you don't have to suggest these oversights

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I can just fix it

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fixed it

hollow shell
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ah

indigo fog
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yea i'll just ask about fixing it from now on

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since making it a suggestion is unnecessary

hallow kraken
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yeah, honestly should I just delete it

prime elbow
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Could you fix the gilded and gleaming daggers' orientation? I would consider that an oversight.

subtle oracle
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WOW, diamondWalker's suggestion helped me beat the plaguebringer goliath, i never knew i was fighting him enraged lol

radiant meadow
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I really don't care about orientation but fine, I'll fix it

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fixed it I guess

toxic pagoda
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I wont add this to suggestions but I rly want a pre scal effervescence lol

hollow shell
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uhh

indigo fog
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There's already an exo-tier magic gun so that's unlikely

hollow shell
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Oh, I thought that was implying Effervescense was post-SCal

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lol

gusty geode
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Can we get a channel to post suggestions that would otherwise be illegal
They wouldn't have the same system built around them
And nothing posted there would be sent to the dev server
But it'd still be nice to see what people want in that regard

hollow shell
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Just, creative outlet channel?

gusty geode
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Sure

toxic pagoda
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yea

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memes allowed

hollow shell
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Prolly not in this server.
Maybe the art server
but most likely its own dedicated server

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... ran by Thomas

gusty geode
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K, maybe not that far HDfailure

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Fair enough
I just imagine there are a lot of good ideas for stuff like Yharim's army or other planned content that people would wanna see
Not to mention SISs

toxic pagoda
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ehh idk about that kinda stuff on a channel in this server

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maybe cool new weapons and item concepts and things but nothing that relates to expanding the lore

gusty geode
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Never said anything about lore suggestions
But iirc Rover once said those were legal to an extent so it wouldn't matter anyway

lost agate
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Rework Revengeance ML so it adds on to the expert ai rather than overriding it or allow other mod drops to be dropped by rev Moon Lord

This issue is rather important imo since it nukes each and all drops of ML from other mods, causing some important issues with mod compatibility

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How is this?

foggy plover
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yeah I noticed that with maso drops

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I think its a problem with some enemies too

lost agate
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I heard it happens with pumpkings

foggy plover
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yeah thats one, I think it also happens with the dungeon sorcerers (necromancer etc)

zealous ridge
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also tEoC being basically dead isn't fun for me

hollow shell
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Wait what

lost agate
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Yeah thats a thing

hollow shell
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How?

lost agate
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Hell if i know

hollow shell
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We don't touch ML's drops

lost agate
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The rev ai nuked the drop code

zealous ridge
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apparently the ai changes make other mod drops screwed up, yeah

lost agate
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Calamity overrides it in rev

zealous ridge
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i do believe cal makes some changes to ml drop pool... right?

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maybe im mistaken and tis the actual items that are affected

hollow shell
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It adds to it, yeah
but that shouldn't affect what's already there

ashen warren
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Seems like such a crazy random issue

lost agate
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Except it does

hollow shell
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Shouldn't that be the case for literally all bosses, then?

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Not just ML?

lost agate
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No

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Because ML death is special in a way

hollow shell
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That's true

lost agate
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Dunno why that happens with pumpkings and such too

zealous ridge
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may or may not be what post-dog changes about them?

swift wadi
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Does utensil poker come from the bag? Maybe if everything calamity adds dropped from ML himself it wouldnt fuck with them for some reason?

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Just a thought I have no idea

foggy plover
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it comes from bag ye

lost agate
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This bug started happening way before utensil poker iirc

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But i mean like, all the direct drops from ML apart from bag just dont exist in rev

hollow shell
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Alright yeah it looks like ML's AI is rewritten in Calamity source
and there's a call to drop bag(s)

so I guess it would fuck over any direct drops that aren't in the bag for whatever reason

lost agate
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It doesnt have anything to do with the bag

hollow shell
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yeah I'm sayin that like
cuz this is Rev-only, and therefore Expert-only, Calamity doesn't restate his vanilla drop pool plus Calamity items

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Just makes him drop his bag, which can contain other modded stuff inside

lost agate
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But some other mods decide on direct drops since theyre a mode exclusive item

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Like masomode as mentioned before

hollow shell
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Indeed

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... I do have a feeling that rewriting the entire Rev AI to be "adding on" rather than rewriting will be a bitch of a task
But I'm pretty sure everything we do to ML will be able to stay in-tact even if we do that

cuz iirc all of Maso's changes are appended rather than overwritten

lost agate
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Indeed

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There was some mod compat made so the maso ai added to rev iirc

hollow shell
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Yeah

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specifically Maso

lost agate
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So should i post it?

hollow shell
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It may count as a bug

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An unintended problem
with
shitty behavior

lost agate
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Since one of the options requiere ai rework i think it fits more as a sugg

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And well the other is basically add mod compat

hollow shell
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Yeah sure you could post it in suggs

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Prolly a safer bet there than in the bugs channel

gusty geode
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Was never a fan of Calamity ML getting rid of the 2nd phase's main mechanic anyway

foggy plover
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I like it cuz eyes were dumb, but I do prefer maso's solution of syncing them

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just the pillar attacks in p2 can go die

lost agate
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Only the nebula one is hard to figure out imo

radiant meadow
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the specific call for maso ais shouldn't be needed anymore iirc

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but the drops thing is more of a bug

hearty yew
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Sudden shower thought that I was considering making a suggestion but has some non trivial progression implications:

Add 3 Ashes of Calamity to the Core of Calamity recipe.

Reason: It's a Core of Calamity. Also, Ashes are criminally underused in crafting.

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Nontrivial implications: Cores of Calamity are now post Plantera AND calamitas, meaning Asgard's Valor requires Clone's defeat.

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Thoughts?

foggy plover
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I like the idea

hearty yew
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There may be other progression implications I haven't thought of but I figured this would be a neat idea

radiant meadow
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but what if no

hearty yew
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What else are cores of calamity used in

foggy plover
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3 seems a bit much tho tbh

radiant meadow
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post golem stuff

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that uses bars of life

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and auric armor

foggy plover
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yeah especially for things like blade of enmity and omniblade

radiant meadow
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and daedalus emblem

hearty yew
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okay so that's past plantera tier anyway

foggy plover
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like thats a lot of ashes

radiant meadow
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ye, post plant shit mostly

hearty yew
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okay so how about 1 ash

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so it's not "farm cal 20 times" day

radiant meadow
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1 ash to bind the cores together

hearty yew
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That makes sense to me

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I'm willing to make it 1 instead of 3 of course

radiant meadow
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how does ash do that?
only the Mythril Anvil will know

foggy plover
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sounds good to me, only other time cores are used are for auric bars and by then ravager is cake to farm

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(in mass I mean)

hearty yew
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I just feel ashes are criminally underused

sinful violet
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Well we did want to provide more pre plant/cal non-mech content with the cores later on, so this is a bit counterintuitive

hearty yew
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Considering how iconic calamitas is and all that

sinful violet
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We have one or two things planned for ashes already because of that

radiant meadow
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cores require plant to be dead though?

hollow shell
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Pre Plant content with the cores?

radiant meadow
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they use ectoplasm

hollow shell
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Yeah they need Ectoplasm

radiant meadow
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unless you're talking about the essence

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which is unaffected by this suggestion

sinful violet
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Oh I only saw people talking about "cores" ech

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I thought you meant unholy

radiant meadow
hollow shell
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... ah

sinful violet
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I don't think we would need to put ashes into the core recipe since it doesn't work very thematically as a pure "core" of natural elements. We can definitely find more uses for the ashes though.

hearty yew
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But calamity is an element

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It overrides the other 3

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The ashes of calamity blight the natural forces of the world

sand umbra
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idle question: if it's a Core of natural elements, why is it called a Core of Calamity
Calamity is not natural as a force in the world, or at least certainly not as it's implied to be here

a

sinful violet
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Then we're probably going to have to redesign it if we're going to relate it to that.

radiant meadow
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okay @sprooter you know the drill

sinful violet
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At the moment it just yells "essence"

radiant meadow
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core of calamity mostly relates to the name of the mod I think

sinful violet
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The name just feels inconsequential because of everything else related to it.

hollow shell
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"Core of Calamity" is quite a strange name for what this item is

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it'd actually make sense of we add Ashes of Calamity to it

sinful violet
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I feel like it'd make more sense in that vein of thought to just change the name. We have a lot of "calamity" or "brimstone" or just dark red fiery stuff (ataxia) already.

versed tundra
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"Core of chaos" could work, maybe?

sinful violet
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Just change it to core of the world

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Also what

hollow shell
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Already exists

sinful violet
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You realize what it's crafted with right taxevasion

hearty yew
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I think that might be his point

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Ashes of calamity and chaos and brimstone and unholy cores and so on

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There's a lot of hell

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Everywhere

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Already

sinful violet
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Yeah

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I see

radiant meadow
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isn't ataxia stuff getting changed or something?

sinful violet
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It is but the basic theme is still the same

hearty yew
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It's a neat idea but I guess if it's thematically inappropriate then I'll have to ask you as Lead Writer to explain what IS thematically appropriate for cores of calamity and bars of life

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Random combo materials that make a ton of random unthemed items

radiant meadow
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well, it sounds more like you're just throwing it in because of its color

hearty yew
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😄

sinful violet
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Just name change for core of calamity to core of the world, it doesn't have to be overcomplicated or lore related.

radiant meadow
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since it's underwater volcanic rock rather than brimstone flame

sinful violet
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I am, design-wise yes

hearty yew
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Bars of life are almost like budget shadowspec

radiant meadow
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I don't like the name Core of the World

hearty yew
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They just make whatever the fuck you want

sinful violet
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That's what I'm talking about after all

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Doesn't have to be core of the world, can be whatever.

swift wadi
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oh god ozza is here shay00S

versed tundra
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Core of calamity -> Core of chaos
Core of chaos -> Chaotic heart
-> Chaos stone
-> anything else, really

radiant meadow
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well, wasn't it being resprited to not be so red?

hollow shell
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That'd be inconsistent with the other cores Lulink

sand umbra
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also Chaos Stone is the Clone drop echmega

hearty yew
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Essence of Entropy?

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Core of Entropy?

sand umbra
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run that by me again

versed tundra
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Entropy is great to replace chaos

sinful violet
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Just saying that since it's meant to be an item which brings together different elements, chaosbrimstone shit already represented, sunlight, and eleum, it'd be silly to just shove in ashes and overpower everything else.

versed tundra
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but it sounds more general and intellectual, making it sound more powerful

radiant meadow
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I wouldn't call it overpowering

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it's more like glue to bind them together

sand umbra
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also can I throw a sugg in here to gather opinions on it

sinful violet
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Doesn't really need it though. I'm saying there's other opportunities for ashes.

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Also yeah ofc

sand umbra
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ok cool, just wasn't sure if I should wait until we're all done with this convo on Cores or nah

versed tundra
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"Pandemonium Jewel" thonk

sand umbra
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anywho gimme a few minutes to get this together

radiant meadow
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of course it doesn't need to be

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that's why it's a suggestion

sinful violet
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Anyhow, I would just personally change core of calamity's name to something else.

radiant meadow
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rather than Ozzatron adding it by force

hearty yew
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^

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This is something I wanted to ask the community not just the devs

sinful violet
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And I can't change anything myself either, so I'm stating an opinion taxevasion

hearty yew
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There are many many valid reasons against it so I've tossed the suggestion

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But perhaps calamity's... ahem, core crafting materials may need some stronger theming

radiant meadow
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so what exactly did we plan for ashes?

sinful violet
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I think a rename is at least in order

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check the class content trello

versed tundra
sinful violet
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and you can always add more

radiant meadow
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core of chaos doesn't need a name change

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I thought it was literally one thing on the trello

sinful violet
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That "one thing" affects a lot

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Anyway I'm just talking about core of calamity

zealous ridge
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yeah i personally would change all the core names

sinful violet
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We've said the design and the materials don't exactly lend to the name.

radiant meadow
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I'm discounting the random thesaurus links

hollow shell
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Unless
we add Ashes of Calamity to it

versed tundra
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discounting?

sinful violet
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Just one item, core of calamity, really needs a rename, it's ingredients are fine imo ech

radiant meadow
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okay, I'll rename it to Core of Clamity

zealous ridge
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yeah calamity like... needs a rename

hollow shell
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(That one planned thing isn't enough to elevate Calamitas to the same importance as adding Ashes to Core of Calamity would be)

radiant meadow
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add some mollusk husks of course

versed tundra
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Add blood orbs, cause everything is better with blood orbs right?

radiant meadow
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no

zealous ridge
radiant meadow
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blood orbs are only meant for potions and bloodstone cores

sinful violet
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Well since ozz's agreed it isn't necessary, we can just put more thought into what to use the ashes for.

radiant meadow
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and it should stay that way imo

sinful violet
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I didn't say that the one thing was enough and we should just stop there.

versed tundra
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I agree. I was making a joke

sinful violet
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Just try not to, it can get distracting for some people who want to discuss things.

hollow shell
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I mean
Bar of Life and Core of Calamity kinda have the theme of crafting a wide variety of items

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They're very versatile, apparently

radiant meadow
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they're kinda like a super material that gets added to several things to show their power

versed tundra
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Core of life. Bam, fixed

sinful violet
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Yeah, because they themselves are just amalgamations of over half the relevant crafting materials in hm henkhenk

versed tundra
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/s

radiant meadow
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can you stop making jokes?

sinful violet
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smh we just talked about not shitting around

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okay mr "we should call it core of clamity" smh

hollow shell
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Ignore "Clamity" from two minutes ago

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yeah lol

zealous ridge
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core of continuance?

radiant meadow
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it annoys me more that it happened right after you told him not to do it though, Mrrp

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¯_(ツ)_/¯

sinful violet
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Anyhow, what I've gotten from this is
we should rename core of calamity, and ashes of calamity needs more uses beyond the planned content.

zealous ridge
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yeah sounds good

sand umbra
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which actually very nicely leads into this proposition:

Make the Blade of Enmity crafted with Ashes of Calamity, rather than Cores of Calamity and Bars of Life.


Everything about this weapon indicates that it would be similar to other potential weapons made with the material (not to mention it rather closely matches the Calamitas Clone's palette), yet it's made with two materials that don't really seem to relate to it at all. Thematic purposes, really, as well as the fact that the Blade of Enmity could always be used as a starting point for more items made with Ashes of Calamity as a part of content updates to come.

this is actually a change that originates from EE but I figure it's actually worthy of potentially being promoted to main maybe probably I don't know™️

thoughts?

versed tundra
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I just think you are overthinking the problem. The only question is "should you really change the name of such an important item, taking the risk of confusing some players?" if yes, then finding a fitting name isn't hard.

radiant meadow
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perhaps

hollow shell
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Sounds good

radiant meadow
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but then it'd be moved to post clone

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rather than post golem

sinful violet
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Besides the excessive formatting and the fact that we can just read the first line and get the gist of it, I'd agree thomas. taxevasion

radiant meadow
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unless you add chaotic bars?

sand umbra
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...I

hollow shell
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Chaotic Bars would work yeah

radiant pivot
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I like that idea

hollow shell
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Also don't diss proper elaboration Mrrp

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(remove the bit about EE though.
I assume you're already doin that but I jsut wanna make sure)

sand umbra
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(the sugg is between the lines a)

radiant meadow
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he would just put what's between the lines

sand umbra
radiant meadow
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read between the lines

sinful violet
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Also renaming an item or rather, just one word from it won't exactly confuse players. It'd be worth it imo

radiant meadow
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renaming core of calamity shouldn't cause confusion

sand umbra
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also I've tested Blade of Enmity myself and it wasn't exactly fantastic against Plantera before I messed with its stats

radiant meadow
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I just like the alliteration and connection to the mod's name as a central/powerful material

lost agate
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Core of confusion

sand umbra
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I doubt it's any better at a tier where trying to true melee just nukes you

radiant meadow
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it's usable for duke fishron pretty sure

hollow shell
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post-Yharon?

sand umbra
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the funny SCal true meme

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I could see Blade being like
decent for Duke

radiant meadow
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true melee is constantly an enigma to balance with

sand umbra
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but primarily while he's standing still, which doesn't help you for shit in phase 3 because that's the point where he stops staying still pensive_rick

radiant meadow
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you swing and he flies above you

zealous ridge
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enmity was good for me on... i believe it helped me out a lot dealing with regular enemies, lunatic cultist, and i think it worked somewhat with pbg? i cant remember exactly but im fairly sure it was good for it's tier

sand umbra
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LC with true melee is a good meme

zealous ridge
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what

sand umbra
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I don't think PBG is entirely practical with Blade at all waitaminute

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because Plague meme exists

zealous ridge
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pbg moves around hella lot

foggy plover
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ultimus cleaver is better at that point

sand umbra
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that too

zealous ridge
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but it helped me out with dealing with the chargers iirc

radiant meadow
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but blade is an option if you opt out on ravager

zealous ridge
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the -bringers are easy to kill with emnity too

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i do think part of it is that emnity's gimmick is that it really doesn't have one

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its just a hard hitting decent length sword

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with a debuff

radiant meadow
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it's like a smaller, stronger omniblade iirc

zealous ridge
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yeah, that's something i noticed during my playthrough

sand umbra
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still
a lot of bosses post-Golem move around a lot which keeps Enmity from being entirely practical at all
I figured it might be better suited and more thematically appropriate for Enmity to be an Ashes of Calamity craft post-Clone
that way it can help deal with Abyss enemies, Plantera, and the post-Plantera Dungeon on the horizon

sinful violet
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Could scale down the animus’ rng effect.

zealous ridge
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it was literally just shorter higher dps omni

radiant meadow
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(we're talking about blade of emnity)

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(not animus)

zealous ridge
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i somehow like that less Mrrp

radiant meadow
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and rng is part of animus' charm

zealous ridge
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no he means that we take that gimmick from animus and scale it down for emnity

radiant meadow
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oh I see

zealous ridge
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and i dont like that because damage variance is already enough as is

sand umbra
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...I sorta want to do this now

zealous ridge
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if you have a chance, you only have like 1-2 seconds to land strikes

hollow shell
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m
Normal enemies are better to true melee against than bosses
and there is a lot more enemy interaction at post-Plant/Cal than there is post-Golem

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... well yknow I say that but the Celestial Events exist

sand umbra
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that's a bit far post-Golem though

radiant meadow
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martian memes?

sand umbra
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and by that point chances are you have better things to take on the Events with

radiant meadow
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ooa henkhenk

hollow shell
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indeed. indeed.

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There's more exploratory enemy interactions post-Cal/Plant

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Post-Golem's full of events

sand umbra
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besides OOA T3 isn't enemy interaction it's sitting there with Statis' Blessing for 5 minutes with Lightning Auras active

zealous ridge
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maybe animus's idea could be scaled down and worked into something more consistent

sand umbra
radiant meadow
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I think I made some of the later enemies immune to temporal sadness

sand umbra
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oh, so Blessed Lightning Auras don't make it irrelevant anymore

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gamer

radiant meadow
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like drakins and etherian wyverns

zealous ridge
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like mayhaps the more you hit an enemy with it, the more emnity's damage is scaled up temporarily?

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that would be cool i think but like

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idk

hollow shell
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Combo

zealous ridge
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i agree

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the true solution to fixing melee taxevasion

sand umbra
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in any event, is the sugg good to go maybe?

zealous ridge
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yes, i like it...

hollow shell
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You could add a lil note that Chaotic Bars could be added if moving tiers is not preferable

zealous ridge
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^

sand umbra
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fair

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I still feel like around Clone/Plantera would be a better placement just by virtue of what Enmity is, but /shrug

radiant meadow
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that would mean I would have to ask testers to test it

sand umbra
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it's one weapon

hollow shell
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but it is a thing

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Testers are workin around the clock

radiant meadow
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on top of stratus sphere, pride hunter's planar ripper, death mode tweaks, and more

sand umbra
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if someone could tell me what the testing regulations are for weapons I could provide the statistics myself, I already have all the resources available to me--

hollow shell
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There's probably a metaphor for adding more workload onto someone with an already heavy workload under the assumption that the new thing isn't that big a deal on its own

but I don't know of any such metaphors off the top of my head

sand umbra
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the straw that broke the camel's back

zenith hazel
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well you have to become a beta tester first

hollow shell
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... ye

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That works.

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kinda the extreme end of it but yeah

radiant meadow
#

I'd still prefer it be from one of the testers

#

but the general idea is
rev ripperless, mixed offensive/defense (like not glass cannon)
using buffs is probably a good idea
don't overbuff for early game

zenith hazel
#

I can take care of it if nobody else is up for it

ashen warren
zenith hazel
#

the thing is that there’s already a major list of rebalances that needs to be done, so it really depends if it’s necessary to throw in one small tier change

#

most important things of the list would be rogue weps/accs which are already doozies to test

sinful violet
#

too many factors

zenith hazel
#

so is it necessary? nah imo

sand umbra
#

...I think I'll just keep this to myself for now, on second thought

hollow shell
#

You can just suggest that it use Chaotic Bars definitely

sand umbra
#

clearly there are more important things for the devs/testers to tackle

hollow shell
#

No rebalancing required if it uses Chaotic Bars

sand umbra
#

m

quick ice
#

crafting recipe changes aren't difficult to implement, are they?

sand umbra
#

I'm like. half tempted to wait until after the big chungus rogue rebalance stuff finishes and the upcoming update, and then actually toss the sugg out there as a legitimate tier change for the wep

radiant meadow
#

you should prioritize the existing stuff rather than blade of emnity

#

crafting recipe changes are easy

#

but if it changes tiers, the weapon needs rebalancing

zenith hazel
#

it’s not like emnity was even meta to begin with, the rebalances are mostly centered around meta things

radiant meadow
#

as well as bug fixes like stratus sphere

zenith hazel
#

mhm

keen grail
#

Hey so I got an idea for an addition to death mode:
If you or all players die during an event, the event meter gets reset and you have to finish it without dying. Is that a good suggestion?

wooden wedge
#

IMO no

echo pond
#

That sounds like cancer if you get an early Pirate raid or something

wooden wedge
#

or any event whatsoever

hollow shell
#

That does sound very annoying yeah

keen grail
#

Well it IS death mode

wooden wedge
#

and it's also multiplayer

#

multiplayer is hell as well

hollow shell
#

s'not fun hard
s'just frustrating

keen grail
#

Would be easier in multiplayer because all players have to die similar to bosses

radiant meadow
#

death mode shouldn't be an annoying pain in the ass

keen grail
#

K then

radiant meadow
#

going through an entire event deathless is quite difficult without complete cheese

ashen warren
#

Most of the death mode changes are not fun hard

gusty geode
#

Survival games can't be hard without some random chance
And random chance will inevitably lead to bullshit sometimes

radiant meadow
#

current death mode mechanics are far less annoying than this suggestion though

ashen warren
#

That I can concede

left crest
#

if pirate was like that then I'd have an everlasting pirate invasion and get spawncamped to no end

gusty geode
#

I'd be down with losing a little progress for every death
Like 5-10%
But not a total reset

ashen warren
#

We lost this round, regroup and go again

sand umbra
#

Add a line to Forbidden armor's set bonus indicating that it nullifies the summon damage penalty.


It doesn't display this crucial information currently despite it being one of the few inherent multiclass armors in the game, and should communicate this information to be more conducive to the buff it was given in the recent update.

#

small thing, but I feel it's important enough to warrant a sugg

as usual, any objections, speak now while it's still not out in the wild CompleteFailure

gusty geode
#

I don't see what there is to object to

sand umbra
#

still worth asking since it's kind of a habit to ensure there aren't any major objections to the suggs I make hdflr

gusty geode
#

Fair HDfailure

radiant meadow
#

the buff was a meme buff

#

but I could add that to the set bonus line

#

if I remember

sand umbra
#

a meme buff, but a buff nonetheless
(and a fairly powerful one given Forbidden's main gimmick)

radiant meadow
#

does Forbidden actually not suck then?

sand umbra
#

...I...still couldn't tell you that if I tried CompleteFailure
but it's definitely more viable than it was before

#

(since previously the summon damage penalty effectively canceled out its main purpose, which is for summon-based multiclassing)

ashen warren
#

Calamity needs more multiclass armors tbh

potent veldt
#

Give me an armor that mixes every class but summoner

fervent citrus
#

Umm, crimson? HDfailure

versed tundra
#

Astral

frail mantle
#

astral increases minion slots

versed tundra
#

Yes but it boosts all damage by a fair number

#

the extra minions are just because it would be "everything but summoner" if it didn't give slots

#

Also Blue Ω

#

It gives two slots and summons a "minion" as it's set bonus, but anyone can use it effectively, really.

#

It's not like using molten armor as any class but melee, just because it has a lot of defense: these sets work as multiclass sets because they are unique enough.

frail mantle
#

yea

wide flicker
#

Also why just exclude summoner? that seems unnecessary

versed tundra
#

Because they need it
Because all classes benefit from summoner weapons by definition.

ashen warren
#

These armors are kind of sparse though

radiant meadow
#

@ashen warren please add reasoning to your suggestion

ashen warren
#

i am

#

rn

radiant meadow
#

I see

pliant bone
#

Dont tell me you are actually serious about that

ashen warren
#

I am 100%, I hate yharon phase 1

#

Doesn't matter what class I use he always gives me trouble

#

and im guessing my new summoner run is going to make me hate yharon phase 1 even more.

frail mantle
#

the only real thing you mention in that suggestion about why you think he's so hard is that he deals a lot of damage

#

other than that it's mainly just you saying "i think he's too hard"

ashen warren
#

yea and I feel like phase 2 doesn't deal enough

#

even though he does alot of projectiles and more flamenadoes they dont really hit u

#

I'm not even talking about dodging, they just rarely hit you.

frail mantle
#

most of the suggestion is just you repeating "i think he's too hard" without ever really explaining why he's hard

#

you should at least explain in the suggestion itself the things you said here abut how the phase 2 projectiles are easier to dodge

ashen warren
#

its more of, so you know how DOG phase 2 and phase 1 is just like a giant step, phase 1 is very very easy while phase 2 is intense, it's like that but opposite for yharon

quiet abyss
#

That's still not a clear explanation of why exactly phase 1 feels like that. You need to be more specific.
Is it the charges? And/Or the flarenadoes/infernadoes? And in what way are they difficult to dodge?
It'd also be good to come up with an idea or two for solutions to the problem.

ashen warren
#

k replace phase 1 for phase 2 simple

#

but lets see. I really don't know why phase 1 is just so much harder then phase 2

quiet abyss
#

That's...a rather drastic change that's not necessary at all.

ashen warren
#

I'm sure you've must of seen people complain about phase 1 compared to phase 2

#

I've sen it quiet alot in chats

#

seen*

#

Also when I talk about yharon, I'm talking about death mode, not sure if hes insanely hard in rev or just default expert.

quiet abyss
#

Yes, but swapping them is still too drastic when the problem can be resolved in a simpler way, such as toning down certain aspects of phase 1 that makes it hard.
Furthermore, the way phase 2 is constructed in general makes it a far more climactic phase, especially with the final subphase. Phase 1's subphases just wouldn't fit as the climax of the fight.

frail mantle
#

^

ashen warren
#

I'd say just not make the last phases of yharon phase 1 complete BS

#

thats all I pretty much ask for

#

Those last charges are fucking dumb

frail mantle
#

what's bullshit about them

#

if you know how the subphase works they're not that hard to deal with

quiet abyss
#

It's not BS though. They can still be dodged, and they're not luck based.

ashen warren
#

Hes fast as hell, and deals tons of damage. and im using super sonic soul and hes still managing to land hits on me

quiet abyss
#

The problem might be that you're going too fast.

ashen warren
#

Not at all

#

hes outpassing me

frail mantle
#

doesn't Yharon adjust to your speed so he's always faster than you

quiet abyss
#

He does, ye

pliant bone
#

Yharon will try to match your speed so that no matter what you do, it is faster than you

quiet abyss
#

Which is why it'd be better if you take the soul off so Yharon becomes a lot slower alongside you as well.

ashen warren
#

doing that makes the fight kinda worst

#

Ive tried it

#

hes not as fast but your gonna get hit far more often due to being slow, and the tracers arent the best

quiet abyss
#

Would you rather prefer him doing super speed charges that give you no time to react compared to ones that are actually reasonable?

ashen warren
#

Maybe just lower his damage?

#

by like 5%

#

and remove the silva armour hitting escape flamenadoes which give u 400HP because your meant to be dead either way (think this might be a glitch)

quiet abyss
#

When the problem is that his attacks are too hard to dodge, lowering damage is not the way to fix it.
The solution is to make the attacks easier to dodge.

#

But still, even in deathmode his charges are dodgable.

ashen warren
#

I did read the wiki and it said most of yharon's charge attacks are slow in rev/expert

#

but in death mode its very fast. It could be that I really just don't expect the sudden change

#

but that doesn't explain why phase 2 is really easy

#

if he deals more damage then

#

(according to the wiki)

quiet abyss
#

Why are you changing the subject to phase 2 when we're talking about phase 1?

ashen warren
#

like compared to providence, who I died to (at least 80 times on my first playthrough) my second one I beat her in 2/3 attemps but yharon always was at least 50

#

because I mentioned, that nerf phase 1 and buff phase 2?

quiet abyss
#

You only say nerf phase 1 in suggestion, not buffing phase 2 as well.

ashen warren
#

nerf phase 1
buff phase 2

#

Oh right you didnt read it

#

they told me to delete it and give more reasons

#

yeah my bad, should of added buff phase 2 on my other message

quiet abyss
#

Hmm, alright. I suppose we'll see how the suggestion is received.

ashen warren
#

I was gonna say u guys should make it

Supreme calamitas> Yharon but we need auric bars so nvm

quiet abyss
#

Though you might want to work on your reasonings a bit better.
"Phase 1 Yharon does way more stuff" is not all that true when phase 2 Yharon subphases' patterns are much longer and complex in nature.

ashen warren
#

Maybe, I'm just used to random crap appearing at me?

#

but we'll see how people agree/disagree with it

quiet abyss
#

Mhm, I suppose.

fervent citrus
#

Mmm, i only rate something if others do

#

Avoiding judgement since 2005 HDfailure

loud steeple
#

Last time I did the fight,phase 1 was the hardest

turbid pike
#

oops wrong channel dont mind me

#

1. Add some chat message when she enrages. I didn't even know you were supposed to fight her underground until I looked at the wiki, which lead to a lot of deaths. WAIT PB GOLIATH ENRAGES ON SURFACE?

frail mantle
#

indeed

turbid pike
#

I've been fighting them on the surface this whole time

#

Still not that hard to be fair

loud steeple
#

Only reason I have been doing it underground was I was to lazy to make a new arena so I just used my plant one

ashen warren
#

suggestions format

frail mantle
#

what about it

placid moth
#

you can buff ML but all I ask for is not to bring those invulnerable eyes back

hallow kraken
#

true eyes smelly

gaunt parrot
#

Vivid clarity needs a small buff to its mana cost

zealous ridge
#

Like an increase or decrease?

gaunt parrot
#

Decrease

zealous ridge
#

I’ll talk about this real quick before discussing ml

#

But

#

Hmm

#

I could see that, considering it works pretty differently now

gaunt parrot
#

It costs 69 mana per cast but it can't compete with subsuming vortex

zealous ridge
#

Really we’d need a dev opinion on its current mana cost

#

ah

#

It’s been a while since I used it

tepid root
#

nice

zealous ridge
#

It may not compare in simple dps tests, but if it bounces off of walls and hits a lotta guys? I suspect that part of it still means you can rack up amazing dps

#

Then again that’s my experience with old VC

tired haven
#

Did you try the vivid after the buff though?
Can't tell I did but it should compensate for the cost now, even if still high iq

zealous ridge
#

Do you mean to say that vivid doesn’t compensate for its mana cost or that it does currently?

tired haven
#

It should currently
(before it didn't, which was a fact)

zealous ridge
#

Ah, I understand

#

It used to cost around 200 mana per cast, right?

#

With appropriate gear

#

I do think it’s more interesting now, at least

#

So I really can’t say, kind of just the devs opinion

#

anyways...

#

I’m gonna talk about ml now lol

#

This is definitely one of those fights that just frustrates me and really just degraded the previous expert mode experience, I feel

#

I think it’s a ‘fair’ fight, but it’s quite honestly monotonous and just annoying to properly dodge

#

then again, the eyes are pretty wack too

#

That being the tEoCs

tired haven
#

I don't recall vivid cost like 200 but it did deplete mana bar about 6-8 times faster than ssv

Also ml is so picky boss that changing it to a proper fight will take entirely new design ngl

ashen warren
#

no its wasnt 200 im pretty sure

#

i think it was 150

zealous ridge
#

maybe closer to like 150 ye

tired haven
#

150 base, and about 80 in gear, right

zealous ridge
#

but yeah ml is picky as hell

#

I agree

tepid root
#

just use infernum ml ez

zealous ridge
#

So it’s challenging to figure out how to make him a nicer boss

tired haven
#

ML in two sentences

tries to force you into his position
set of attacks designed precisely to destroy anyone who is in that position

#

So you just have to runngun everytime

zealous ridge
#

I don’t... entirely agree

ashen warren
#

lol infernum

zealous ridge
#

there’s like 2 attacks that are lethal at longer ranges

#

but generally that’s the rule yeah

tired haven
#

The only attack tbh, it's deathray

#

And then you rod through

ashen warren
#

yes dont go above

tepid root
#

those bolts can be lethal

ashen warren
#

or the eyes

tepid root
#

sometimes

zealous ridge
#

Phantasmal eyes are the other ones

tepid root
#

wot

ashen warren
#

what

zealous ridge
#

I hate those things ended my attempts way too much

ashen warren
#

no more true eyes dude

zealous ridge
#

Wait the spheres

ashen warren
#

u mean eyeballs

#

the line

tired haven
#

Bolts are far more lethal on low-med distance unless you can bait them (and at that skill level ml becomes fair boss)

tepid root
#

spheres are also just run away doe GWsetmyxPeepoWeird

tired haven
#

Spheres are easier to avoid when you run from them since relative speed of them is lower

zealous ridge
#

that’s true

ashen warren
#

what are spheres

#

are u talking about the line of eyeballs

tepid root
#

eye sphered

#

spheres

#

circle

ashen warren
#

?

pliant bone
#

Eyebol spheres

tired haven
#

Lines of eyebols in p1 and circles of them in p2

ashen warren
#

circles?

zealous ridge
#

~~ of course the strategy there is just to run without turning around~~

ashen warren
#

i dont recall

pliant bone
#

Just remove the eye tracking lasers and start reworking from there.

zealous ridge
#

The line of eyeballs, yeah

tired haven
#

Ack, gotta go screenshot then

ashen warren
#

ok nvm

#

i think i rmb

tepid root
ashen warren
#

but sprime nerf when

#

vanilla bosses harder than calamity bosses

ashen warren
#

kk

tired haven
#

Sprime was nerfed in that update iirc
it's probes that are hard don't @ me

ashen warren
#

everything about prime is hard

pliant bone
#

Isnt the entire ML fight rn just "Phase 1 but Phase 2 is the same exact thing but you only damage the heart"

ashen warren
#

not just probes

tired haven
#

Also mechs being harder than "alts" is mildly intended, so mhm

ashen warren
#

but sprime should at least be easier thant the post plant bosses

tired haven
#

And maybe
I didn't pay much attention to ml since rework

ashen warren
#

so far up to dog sprime took me more than twice the attempts of any other boss

pliant bone
#

The thing about sprime is that, it is hard to either make it a challenging boss that isnt unfair or not a trivial boss

tired haven
#

So basically, AIs that stick to you instead of following behind are hard Ech
More of a joke but still

#

also judging by nohit attempts isn't exactly fair. with that measure polter was 3rd hardest boss for me, when it was sitting duck in reality

ashen warren
#

It’s not as much of an issue now but I remember when Skele Prime was always faster than you and when he spun he got up your ass and shot laser rings

#

So yeah, I'm not the only one who hates phase 1 :3

zenith hazel
#

if this was death mode p1 then I'd agree, but if it's rev p1 then no, he's definitely fair in rev

ashen warren
#

Im talking about phase 1

#

and I was talking about my message

#

deaht mode*

zenith hazel
#

the amount of space you have in death compared to rev is substantially minimal, and this is detrimental to you as a player if you don't know how to properly bait 2 infernadoes so that you still have enough space to dodge 4 consecutive charges

ashen warren
#

Bro im talking about my one, not his and im talking about death mode

#

I dunno what hes even talking about

#

hes talking about ML

zenith hazel
#

I am talking about yharon, what

ashen warren
#

"if this was death mode p1 then i'd agree"

#

Im talking about death mode yharon

zenith hazel
#

so am I

ashen warren
#

then you are a epic gamer

zenith hazel
#

but otherwise, rev p1 is fair

ashen warren
#

Im guessing hes easier on rev since his charges arent fast as fuck (but in death mode they are)

#

I haven't actually played a full rev playthrough so i wouldn't know only seen it on the wiki

zenith hazel
#

honestly, keep the 4 consecutive fast charges but let him spawn 1 flarenado + 1 infernado at a time

#

and p2's already hard as it is especially with the recently lengthened subphase 8

ashen warren
#

phase 2 hard..?

#

Sorry to me I find it quiet easy

zenith hazel
#

cool

ashen warren
#

That's just my opinion ig

#

Phase 1 is just more like hellmode instead of deathmode

civic gust
#

phase one is pretty easy once you get the hang of it

#

and as long as you have drew's wings and not tracers

#

and have a proper arena and gear

ashen warren
#

"proper arena"

marble mirage
#

how do you have drew's wings before killing p1 yharon

tired haven
#

Drew's wings are now post p2 iirc

#

So you will have elysian tracers at best

ashen warren
#

I don't like flexing with my arena but even with it, I still found this fight complete hell

#

here's how you cheat yharon

marble mirage
#

well, off they go back to being just a celestial tracers material again

ashen warren
#

disable calamity, and get soul of dimensions

zealous ridge
#

yharon is just a badly designed boss don’t @ me

#

Seriously though, I don’t like yharon in almost every capacity besides aesthetics

#

Easily my least favorite post ml boss

#

And polterghast was batty, too, but actually fun to take on

ashen warren
#

I love polty

zealous ridge
#

Yeah, batty as in difficult

#

But it was really fun for me

#

Yharon is ultra punishing duke fishron that makes really annoying tornado walls across the arena

#

And the p2 fireballs are wack as hell

#

And detonating flames are just dumb in that they’re either not a threat at all or potentially dangerous depending on literally rng and bad movement tracking

#

Not only is it a fight that already feels like another vanilla one, it has some really weird design choices that just make the fight borderline unfun for the average player

#

This has been my experience over 3 playthroughs

#

That’s how I feel about yharon

#

so like, p1 nerf I would be okay with

#

But I want to push for this guy to get more attention gameplay wise

civic gust
#

yharon was perhaps my favourite post-ml fight after dog (and maybe even scal?)

sand umbra
#

Yharon feels really strange to me

#

maybe one of these days I'll actually care enough to sit down and fight him a bunch of times to really analyze what all he has going for and against him

turbid pike
#

^

#

DoG is by far my favourite for the fight post-ML because the song especially

#

And it was the first post-ML boss to give me trouble in my first playthrough

#

Yharon is my favourite in design tho

ashen warren
#

At least with Scal the projectiles have an understandable pattern

teal ibex
#

yharon has and always will be a positioning fight, that's really the difficulty of it all

#

and while that's fairly different from the typical terraria bossfight, it's also not really gonna resonate with everybody like, at all

#

that being said, there's literally no concrete information in the suggestion i'm reading. it's just "yharon phase 1 is dumb and yharon phase 2 isn't. i win in the second one way more, so nerf the first one"

ashen warren
#

yes

teal ibex
#

i'm assuming some more specifics came up in conversations here but it'd be nice if those were added to the suggestion

ashen warren
#

scal is far to easy to learn his patterns

#

no need

#

20 people have agreed

teal ibex
#

that's

hollow shell
#

That's not how this works

quiet abyss
#

^

hollow shell
#

You need 120 people to agree

#

btw

ashen warren
teal ibex
#

"some people already agree with me, so the other 100 should be confused and not certain of my exact point"

hollow shell
#

It would also help the devs more if you provided specifics

#

if it gets delivered

sand umbra
#

what exactly is unfair about Yharon's fight

hollow shell
#

You don't give em anything to work with

sand umbra
#

I don't ask this as an implication that the whole thing is fair btw

#

I ask this as an assertion that I don't fight Yharon enough to know what specifically is unfair about him

ashen warren
#

Bout to say, you thought phase 1 was fair?

teal ibex
#

honestly if you take yharon apart from my experiences, the two core issues are that his weaknesses are counterintuitive, and that rng can play a substantial factor in the fight if you're uninformed on the exact patterning (which most people are, since it's a looooong pattern)

#

if you don't know when to position yourself, or where, then the nados are going to be a huge thorn in your fights for large portions of it because you don't know better and might get one that literally halves the room available for you to be fighting in

#

alternatively, you can get the sequence to line up nicely for you and suddenly the nado is in a corner where it chops off like 5% of the given space

sand umbra
#

everyone gangsta until a single 'nado devours 90% of your arena space

teal ibex
#

and unless you were to memorize the patterning of the attacks, you'll basically just be rolling dice in that regard

ashen warren
#

I mean dying from the flamenados is just a beginners mistake (talking about the anti-escape one) I understand those are fair, That one flamenado which is only in phase 1?

#

Flamenadoes in phase 2 were massive but never had a impact on me

hollow shell
#

Nah not the border infernadoes

ashen warren
#

bruh border infernadoes

#

build walls on them

teal ibex
#

do you mean the splitting nados?

ashen warren
#

No Im talking about the one thomas was talking about

#

the flamenadoes that pretty much cover half of your arena

teal ibex
#

that is also what i was talking about

#

in fact, i explicitly mentioned the case of it cutting your arena space in half hecticPog

ashen warren
#

That's phase 2 isn't it?

hollow shell
#

(If you wanna be exact, the Flarenados are the small ones that split up and travel horizontally for a while
Infernados are the giant ones which have every other piece disappear)

#

No

#

Phase 1 has infernados

ashen warren
#

See now thats why I don't understand why is he slower and his flamenados not that much scary in phase 2

#

Then yes fuck phase 1

teal ibex
#

it's not that he's slower

ashen warren
#

if its phase 1 then yeah I got hit by it.

hollow shell
#

nice logic lol

teal ibex
#

ok yeah

#

so this is the one that summons upon contact with the player

ashen warren
#

fighting yharon phase 2 is actually fun, and enjoyable

#

phase 1 is boring and

teal ibex
#

like i mentioned, if you're aware of the patterning there's zero issue because you just shove the projectile to the side of the arena and you're good

#

but that's unintuitive and not particularly fun

ashen warren
#

unenjoyable

tired haven
#

Right now it looks more like your bias than actual issue, ngl
I want to believe your point but I see nothing really that proves it

#

Fun is subjective

ashen warren
#

I mean at this point It kinda does look like bias, I actually was surprised seeing people have trouble from phase 2

hollow shell
#

Again, it'd really help if you provided specifics and reasons

#

Rather than death statistics and keep sayin it ain't fun/fair

teal ibex
#

they're referring in particular to the big flare tornado which spawns in subphase 2 and 3

#

it happens after every 6th charge in sp2, and every 7th in sp3

ashen warren
#

LIke I would say phase 1 was such a pain in the ass with silva armour, because I was mage and with melee that didn't really happen but that's not really a problem just me not knowing how to use a class.

teal ibex
#

it is spawned from a projectile which, though unintuitive, can be manipulated to place the tornado in an advantageous location

#

that's the crux of the issue here afaik, and i also don't really like that attack, but it's certainly not unfair

ashen warren
#

To beat yharon for the first time I had to make a insanely large arena and this enraged him a couple of times but I still won

hollow shell
#

Yharon obliterated my ass but that may be because I played a more reactionary game against him
Dodged whatever came my way
along with memorizing his dash amounts & lengths without even wanting to just because it took so many tried

#

Never thought to try and position the infernado along the edges

ashen warren
#

But my new bloody arena wasnt even that big and he was still enraged half of the time.

teal ibex
#

yeah yharon really punishes reactionary play

#

it's all positioning

teal ibex
#

underground bingS

ashen warren
#

Phase 1 is really the reason why i believe yharon is the hardest boss in calamity

hollow shell
#

My arena was as big as I could make it

tired haven
#

You do know that too many platforms harms you, right?

ashen warren
#

if his phase 1 was swapped with phase 2 (but making it a bit easier in phase 1 ofc) then I wouldn't mind

#

because phase 2 is meant to be hard just like DOGS phase 2

hollow shell
#

I partially agree because it kills your downward momentum
but also it makes it harder to travel through infernados if you don't have as many

ashen warren
#

And yes I done it underground

#

Also used sniperscope to TP which is kinda illegal in a class only playthrough

tired haven
#

In my typical yharon fights there is 1, 2 maximum
Infernadoes gaps like to desync their position from platforms anyway so it isn't that much helpful aside from preserving more flight time

ashen warren
#

Like i feel like yharon should be nerfed even a bit (also give summoners a easier time)

#

since, i'm playing summoner currently and oho im sure death mode phase 1 yharon is going to make me cry from how much people i've seen complain about yharon with summoner.

teal ibex
#

THAT EXPLAINS EVERYTHING LOL

#

mechworm makes phase 1 yharon the hardest boss in the game

#

you have only seconds of opportunity to deal real damage and, unless you have rippers, it'll hardly count at all

ashen warren
#

oh I haven't gotten to yharon yet

#

this is based of my experience of melee and mage and ranger

teal ibex
#

oh okay then nvm

lost agate
#

Well this to me sounds like yharon punishes natural playing, and everytime you get a strat to dodge smth another things fucks it, which is uh...

hallow kraken
#

ah yes, p1 yharon summoner

teal ibex
#

yeah that's the issue with it shucks

#

positioning imo is cool to do in a bossfight but it's just like

#

too different?

hallow kraken
#

mechworm has low smarts and you can’t use anything else

hollow shell
#

I feel like having a boss require that kind of skill is definitely cool and a change of pace

teal ibex
#

so most people just get dumpstered for no reason because of how every other boss operates

hollow shell
#

but

#

it's too unintuitive

ashen warren
#

summons in general is bad

hollow shell
#

considering literally every other boss in the game

lost agate
#

Positioning boss shouldnt be done by having a bazillion things to care of

ashen warren
#

I can barley get my minions to even target skelly prime

#

but thats offtopic

lost agate
#

One can only focus on so many things at once while being constantly rammed

#

And if putting a tornado aside is more important than dodging the boss well...

fervent citrus
#

I was gonna wait for more people to go online so i can ask around for a sugg, but now that there are people, i completely forgot what i was gonna ask HyperFailure

ashen warren
#

I find his charges a huge problem

hallow kraken
#

My problem with p1 yharon is that it’s a fight that expects you to have enough space to dodge its light speed charges but also decreases the amount of space you have to dodge with oversized tornadoes

ashen warren
#

^

fervent citrus
#

^

ashen warren
#

like once hes at 10% its a huge problem

#

you need to bloody attack him or die

#

because phase 2 is pretty chill and relaxing

#

just dodge the flamenadoes, and some of his small attacks.

teal ibex
#

i mean that's also phase 1 but okie

lost agate
#

So pretty much yharon is an asshole of a boss in a sort of speech

ashen warren
#

Yharon is a asshole yes

lost agate
#

Where he literally lures you into smth then punishes for doing so

ashen warren
#

and people who have done nohit death mode yharon are gods

teal ibex
#

i mean once you know yharon's weakness it's honestly not that hard

#

it's just finding that weakness that creates tragedies

lost agate
#

Thats what happens with every boss

#

Thats why its called weakness

teal ibex
#

well yes but with other bosses usually there's some leeway

#

with yharon it's such an enormous gap of success

ashen warren
#

I really havent found his weakness

#

it took me 80 times to even beat providence without a sweat I can beat her easily at this point

#

but yharon no no no

teal ibex
#

the weakness for yharon is that you can manipulate his nados by knowing his pattern

ashen warren
#

SCAL im getting there hes getting easier each attempt

#

shes*

teal ibex
#

after every 7th dash, move to the edge of the arena

lost agate
#

But not everyone wants to master a pattern just to finish a run

hollow shell
#

(oh yeah as I was sayin earlier)

If there was some way in-game for you to learn how to do Yharon or have some previous experience with that kind of strategy, that'd help

tired haven
#

Fishron

teal ibex
#

i mean there is an in-game tell through the unique projectile but it's like

#

so hard to tell LOL

tired haven
lost agate
#

Theres a projectile for the tornado yes

ashen warren
#

I actually haven't even fought fishron, hes pretty insane in death mode (pre moon lord)

fervent citrus
#

Oh, ive suddenly remembered my question taxevasion

fossil violet
#

I've been trying to kill Yharon p1 for 2 days now. And I agree with everything said above. Also imo the instakill flamenadoes should be a different sprite or be permanently a different color then the normal flamenadoes because I have issues telling them apart. That might just be me tho.

sand umbra
#

the Arena Infernadoes are supposed to be rainbow, I think

ashen warren
#

I agree

sand umbra
#

except they're rainbow-but-not-really

hollow shell
#

I'm talkin more like
rework Bumblebirb to no longer be a fucked up Mothron
and give it some really clear telegraphs before some major area-denial attacks

like it shoots a slow-ass lightning orb that creates a big ole charged space/pillar for a while

ashen warren
#

imagine bumblebird comes back

#

with his army

sand umbra
#

Bumblebirb is

#

an experience

teal ibex
#

yeah that'd honestly help a lot with yharon i think

hollow shell
#

(Bumblebirb used to be in Yharon Phase 2)

teal ibex
#

slowing down the infernado projectile, making it stand out way way more

fervent citrus
#

Who uses clam armor in their pts and who doesnt? I was thinking of suggesting the armor could be early prehm rogue armor instead, considering most people i know dont use it in its current part in-game

ashen warren
#

ik ik

#

clam armor?

lost agate
#

Ok im back

fervent citrus
#

Yep

lost agate
#

What i was saying is

fossil violet
#

They are supposed to be rainbow and I know that but with the orange lighting makes the color barely distinguishable.

tired haven
#

There are like 4 early prehm armors
You mean hm?

hollow shell
#

As in, Calamity

#

Unless you actually mean Mollusk

ashen warren
#

ah yes my favourite boss supreme calm

tepid root
#

clamity

fervent citrus
#

Nah, altho ye there are lots of early prehm armors as it is SandJudge

sand umbra
#

Mollusk armor is classless-sorta-maybe-but-also-vaguely-summoner

lost agate
#

Theres a difference between telling a tornado is coming and telling you need to move to a side to have any sort of fair pattern

ashen warren
#

cough hectique

teal ibex
#

well i think once you know you can manipulate a tornado it's fairly intuitive that you should move them to the sides

#

but yeah the telegraph is extremely lacking as a whole

hollow shell
#

Yeah having the border infernados not color cycle and just be permanently "blue" (and therefore really dark with the orange filter) would be good

teal ibex
#

and frankly, it's a really awkward crux of a fight to begin with

ashen warren
#

how bout we just say not everyone is a pro

#

to dodge and master patterns so easily

fossil violet
#

@hollow shell exactly

teal ibex
#

that's correct

lost agate
#

Ok fine you could theoritically say its intuitive to go to the side

tired haven
#

Not every fight is supposed to be simple to pick up either, on the contrary

ashen warren
#

blue would be cool

hollow shell
#

You can make that suggestion, Runikkal

lost agate
#

But what happens if yharon tps in the way

teal ibex
#

rng hecticPog

ashen warren
#

teleports?

teal ibex
#

you were slain... hecticPog

ashen warren
#

One thing I dont like about using ROD or normality

fervent citrus
#

sooo no new position for clam armor progress wise?

#

oof

hollow shell
#

Don't call it clam armor

ashen warren
#

is that when I teleport I randomly get hit by "yharons charge" his fire balls or flamenadoes

sand umbra
#

LeviKek You were slain...
(dropped an egregious amount of platinum, 18 gold, 8 silver and 1 copper)

hollow shell
#

call it Mollusk

ashen warren
#

thats why i never use ROD while fighting yharon

#

even with sniper scope which allows me to move my mouse almost out of bounds (of my screen)

#

so im not even sure why the hell im geting hit

teal ibex
#

i mean, if you're using sniper scope specifically to teleport then it would make sense you get hit since you're teleporting to a place you wouldn't otherwise see

#

it's generally risky to do that in yharon and scal though, and i think it's intentionally that way

fervent citrus
#

k, imma call it mollusk :P

ashen warren
#

it makes it worst that the screen goes black for like 0.2 seconds

#

Scal not really

#

I don't see SCAL as a hard boss tbh..

fervent citrus
#

cuz i cant really remember the name cuz i never even obtained it HDfailure

teal ibex
#

scal is a hard boss, definitively

#

you might be good at it, but it's hard lol

ashen warren
#

haha let me just go play those bullet hell games I have on my steam account

#

and then play calamity again, yeah SCAL wouldn't be hard after

#

she has very simple patterns

teal ibex
#

i mean, you don't really deal with clunky physics in bullet hell games

ashen warren
#

I would say that SCAL is overwhelming at first but after shes a breeze (in like 10 attempts u get used to it quicjly)

#

quickly*

tired haven
teal ibex
#

for you

ashen warren
#

like i said

teal ibex
#

it's like that for you, a bullet hell player

ashen warren
#

I would say

#

Im not a bullet hell player, I haven't even touched those games

teal ibex
#

you also said "after 10 attempts u get used to it"

ashen warren
#

heavenly mode is BS

teal ibex
#

which implies other people

ashen warren
#

well I am the main character of terraria so ofc HDfailure

teal ibex
#

protagonist syndrome smh

#

anyway you should probably mention the big flame tornado's being unintuitive in your suggestion and say that they punish new players by halving their arena space

ashen warren
#

unrelated but why do people get so scared from the bloodstone monsters (the moon)

#

Yea I wasn't really thinking I just woke up by the time I said that tbh.

tired haven
#

go re-read the rest then and make corrections failure

ashen warren
#

rip

#

but I did hear that phase 2 yharon was nerfed alot, why was that?

#

like he was 10X harder then the current yharon

#

current phase 2 yharon*

teal ibex
#

old yharon p2 was very spammy and hardly had anything to do with yharon itself

#

the meta strategy was to fly in enormous circles so that the projectiles just didn't matter

#

i literally died to it dozens of times, only to just have an attempt where i fly around in huge circles succeed first try

#

it wasn't very good. hecticSip

ashen warren
#

Fabsol most likely can't do this, but would it be possible if you could make it so summons were more aggressive?

teal ibex
#

somebody made a suggestion about that already iirc

ashen warren
#

Just to give summoners a better chance for yharon

#

oh

fossil violet
#

Imo Yharon is in desperate need of a rework, It feels dated on both gameplay and visuals. I know that takes time and there are things of higher priority, but he deserves some better treatment.

ashen warren
#

he is getting reworked

#

well not gameplay action just design

distant gyro
#

visuals are already being worked on

fossil violet
#

That's good

distant gyro
#

although I don't think I've seen progress on that for a long time

#

mainly seeing a million updates on levi resprite

fossil violet
#

I believe I saw some W.I.P sprite for Yharon a pretty long time ago, but I'm pretty sure his sprite wasn't changed since they made him actually orange and not white

hollow shell
#

He was never white iirc

fossil violet
#

What

distant gyro
#

white yharon is fucking dragon god

hollow shell
#

He used to be a nice bubblegum pink tho

fossil violet
#

Wait

#

Really

hollow shell
#

You're prolly thinking of the removed extra boss yeah

fossil violet
#

Bruh

hollow shell
#

And yes he's getting a big resprite eventually
Leviathan currently has priority but we'll get to Yharon afterward

distant gyro
#

I would look for the wip yharon resprite but too lazy

hollow shell
#

anyway I hope this convo has been useful to you in articulating what isn't fair about Yharon, @ashen warren

#

If you could add some of these points to your sugg that'd be nice for making this whole convo not be a waste

ashen warren
#

kk

ashen warren
#

LOL

#

I was gonna say it but I got the

#

this message is longer then 2000 words

#

so what now gamers?

tired haven
#

If you remove lots of flavor it should fit 👀

ashen warren
#

there

#

hopefully that pleases you Mr. Bar

gray nebula
#

ah yes yharon my favourite japanese dragon

ashen warren
#

Pink is gamer colour

#

yharon is a gamer

#

makes sense to me

gray nebula
#

not really and it's very close to red

ashen warren
#

make it bright pink

gray nebula
#

especially with the intense orange shader

ashen warren
#

Pink/purple/black

#

thats what I said they can decide

gray nebula
#

black fire jaja

#

just make them bright yellow

#

almost white

ashen warren
#

white flames actually wouldn't be bad

#

white actually would look mad ngl

gray nebula
#

way easier to see and also makes sense because the hotter the fire is, the brighter it gets

ashen warren
#

also pink represents the jungle (plantera)

#

I have big brain

gray nebula
#

ah yes pink jungle

ashen warren
#

yes yes

gray nebula
#

smh trying to get your weeb color in

ashen warren
#

just paint your world pink

#

If anything providences flames need a color change

#

xD

#

u mean the anti-heals?

#

What, I do is just dont get hit

#

I don't risk it since they look the same

gray nebula
#

also that's kinda multiple suggestions at once and not formatted very well

ashen warren
#

and I agree it should be changed

#

they told me to add what they said into the suggestion

#

All of em, transparent orange flames against an orange background does not look good.

#

hollowed biome?

#

or is that hell

#

Hollow

#

I fight her in hollow

#

oh

#

maybe make the fire bright pink

#

well

#

like its hard to explan

gray nebula
#

you're suggesting to nerf flamenadoes but also to buff yharon summoner and also to change the color of the instakill nadoes

ashen warren
#

yep.

#

and summoner its self is aids

#

so really thats not even that bad

gray nebula
#

yes but that's 3 suggestions in one

ashen warren
#

and?

gray nebula
#

and that's bad

#

check the pins

ashen warren
#

What you want me to send 3 separate messages?

frail mantle
#

you should only have one suggestion in each message

hollow idol
#

yes

gray nebula
#

"Putting more than 1 items into one post in #suggestions-voting is a bad idea.
If a person likes one of the items in that suggestion, but dislikes other items, then either of these two will happen:
1.) That person will be forced to star all items in that one suggestion post, giving devs the wrong idea. The devs would be wondering which item people actually want, and which one people don't want, cause all items have the same amount of stars due to all being one post.
2.) The person won't star it cause they don't want to star something they don't like."

queen sail
#

Or you just send the suggestion that matters the most

ashen warren
#

Leon, to be fair they told me to add what they said into the message

#

hmm alright, resonable.

gray nebula
#

replace item with ideas because the pin dates all the way back to when sis were allowed

frail mantle
#

Putting more than 1 items into one post in #suggestions-voting is a bad idea.
If a person likes one of the items in that suggestion, but dislikes other items, then either of these two will happen:
1.) That person will be forced to star all items in that one suggestion post, giving devs the wrong idea. The devs would be wondering which item people actually want, and which one people don't want, cause all items have the same amount of stars due to all being one post.
2.) The person won't star it cause they don't want to star something they don't like.

ashen warren
#

"sis"?

frail mantle
#

from the pins

gray nebula
#

also more summoner weapons are already planned

#

specific item suggestions

#

they got banned because almost none of them got accepted

frail mantle
#

^

ashen warren
gray nebula
#

(some of them are getting added into the mod now lol)

#

and also I disagree with yharon's flarenadoes being unfair

frail mantle
#

most of them were people wanting the devs to add their uwu exoblade 2.3 with fifteen billion effects and nineteen ways to eat your asshole rather than things they thought would improve the mod

lost agate
#

Kinky

gray nebula
#

you need to put them in spots where they won't bother you

#

also haha now just pay to get your auric gun with a middle click and a custom theme that plays