#suggestions-discussion
1 messages · Page 798 of 1
was too lazy to make an arena on the surface lol
i died anyways got salty and skipped her
brunga
now as in 1.4.3.001? just the same as usual but 25% slower when siren is alive
@copper onyx (sorry for late)
Could you elaborate more on #2? A reason, particularly
I didn't know they despawned under any circumstances
suggestion about future content moment
@ashen warren you're not allowed to suggest about future content like that
it's already planned for one thing
I see, I wasn't aware sorry.
Late to respond to this suggestion about deathmode weather, but we shouldn't reduce the chance of rain entirely because of deathmode's environmental changes being somewhat difficult to deal with. You can easily get around freezing in the snow biome by placing some campfires. If lightning is the problem, we just have to make it less severe.
This tornado thing seems like a lot of work to implement and sounds really annoying for if you're farming, and hallow/evil biomes already spread faster in hardmode. There have been times I've missed just a few evil blocks with a clentaminator and the entire biome grew back, so this to me at least sounds like it can get annoying real fast. You don't seem to have a reason for adding it other than making deathmode more challenging, when it already is and doesn't need this, and to "give a reason to pick up items." Forcing players to clutter their inventory to prevent tornadoes from doing loads of damage just adds to how annoying something like this would be. Also I have no idea how being inside of a tornado does absolutely no damage to the player or structures, knowing how violent they are.
you can't exactly reduce the natural chance of rain in Terraria
without IL editing or some crap
@hollow shell If you decide to fight her on the surface for some reason, you can fly away from her and despawn the plaguebringers
Alright
If you could include that as an example that'd be good
like "If fighting her on the surface, you can fly away from her and despawn the plaguebringers, cheesing the fight a bit."
somethin along those lines
Similarly to a recently made suggestion, Make floodtide fishable after calamitas has been defeated rather than planteta.
Floodtide is crafted with post-cal abyss materials, but can only be fished after plantera. Now that plant has nothing to do with the abyss, this should be changed to post-cal.
ah
yea i'll just ask about fixing it from now on
since making it a suggestion is unnecessary
yeah, honestly should I just delete it
Could you fix the gilded and gleaming daggers' orientation? I would consider that an oversight.
WOW, diamondWalker's suggestion helped me beat the plaguebringer goliath, i never knew i was fighting him enraged lol
I wont add this to suggestions but I rly want a pre scal effervescence lol
uhh
There's already an exo-tier magic gun so that's unlikely
Can we get a channel to post suggestions that would otherwise be illegal
They wouldn't have the same system built around them
And nothing posted there would be sent to the dev server
But it'd still be nice to see what people want in that regard
Just, creative outlet channel?
Sure
Prolly not in this server.
Maybe the art server
but most likely its own dedicated server
... ran by Thomas
K, maybe not that far 
Fair enough
I just imagine there are a lot of good ideas for stuff like Yharim's army or other planned content that people would wanna see
Not to mention SISs
ehh idk about that kinda stuff on a channel in this server
maybe cool new weapons and item concepts and things but nothing that relates to expanding the lore
Never said anything about lore suggestions
But iirc Rover once said those were legal to an extent so it wouldn't matter anyway
Rework Revengeance ML so it adds on to the expert ai rather than overriding it or allow other mod drops to be dropped by rev Moon Lord
This issue is rather important imo since it nukes each and all drops of ML from other mods, causing some important issues with mod compatibility
How is this?
I heard it happens with pumpkings
yeah thats one, I think it also happens with the dungeon sorcerers (necromancer etc)
also tEoC being basically dead isn't fun for me
Wait what
Yeah thats a thing
How?
Hell if i know
We don't touch ML's drops
The rev ai nuked the drop code
apparently the ai changes make other mod drops screwed up, yeah
Calamity overrides it in rev
i do believe cal makes some changes to ml drop pool... right?
maybe im mistaken and tis the actual items that are affected
It adds to it, yeah
but that shouldn't affect what's already there
Seems like such a crazy random issue
Except it does
That's true
Dunno why that happens with pumpkings and such too
may or may not be what post-dog changes about them?
Does utensil poker come from the bag? Maybe if everything calamity adds dropped from ML himself it wouldnt fuck with them for some reason?
Just a thought I have no idea
it comes from bag ye
This bug started happening way before utensil poker iirc
But i mean like, all the direct drops from ML apart from bag just dont exist in rev
Alright yeah it looks like ML's AI is rewritten in Calamity source
and there's a call to drop bag(s)
so I guess it would fuck over any direct drops that aren't in the bag for whatever reason
It doesnt have anything to do with the bag
yeah I'm sayin that like
cuz this is Rev-only, and therefore Expert-only, Calamity doesn't restate his vanilla drop pool plus Calamity items
Just makes him drop his bag, which can contain other modded stuff inside
But some other mods decide on direct drops since theyre a mode exclusive item
Like masomode as mentioned before
Indeed
... I do have a feeling that rewriting the entire Rev AI to be "adding on" rather than rewriting will be a bitch of a task
But I'm pretty sure everything we do to ML will be able to stay in-tact even if we do that
cuz iirc all of Maso's changes are appended rather than overwritten
So should i post it?
Since one of the options requiere ai rework i think it fits more as a sugg
And well the other is basically add mod compat
Yeah sure you could post it in suggs
Prolly a safer bet there than in the bugs channel
Was never a fan of Calamity ML getting rid of the 2nd phase's main mechanic anyway
I like it cuz eyes were dumb, but I do prefer maso's solution of syncing them
just the pillar attacks in p2 can go die
Only the nebula one is hard to figure out imo
the specific call for maso ais shouldn't be needed anymore iirc
but the drops thing is more of a bug
Sudden shower thought that I was considering making a suggestion but has some non trivial progression implications:
Add 3 Ashes of Calamity to the Core of Calamity recipe.
Reason: It's a Core of Calamity. Also, Ashes are criminally underused in crafting.
Nontrivial implications: Cores of Calamity are now post Plantera AND calamitas, meaning Asgard's Valor requires Clone's defeat.
Thoughts?
I like the idea
There may be other progression implications I haven't thought of but I figured this would be a neat idea
but what if no
What else are cores of calamity used in
3 seems a bit much tho tbh
yeah especially for things like blade of enmity and omniblade
and daedalus emblem
okay so that's past plantera tier anyway
like thats a lot of ashes
ye, post plant shit mostly
1 ash to bind the cores together
how does ash do that?
only the Mythril Anvil will know
sounds good to me, only other time cores are used are for auric bars and by then ravager is cake to farm
(in mass I mean)
I just feel ashes are criminally underused
Well we did want to provide more pre plant/cal non-mech content with the cores later on, so this is a bit counterintuitive
Considering how iconic calamitas is and all that
We have one or two things planned for ashes already because of that
cores require plant to be dead though?
Pre Plant content with the cores?
they use ectoplasm
Yeah they need Ectoplasm

... ah
I don't think we would need to put ashes into the core recipe since it doesn't work very thematically as a pure "core" of natural elements. We can definitely find more uses for the ashes though.
But calamity is an element
It overrides the other 3
The ashes of calamity blight the natural forces of the world
idle question: if it's a Core of natural elements, why is it called a Core of Calamity
Calamity is not natural as a force in the world, or at least certainly not as it's implied to be here
a
Then we're probably going to have to redesign it if we're going to relate it to that.
okay @sprooter you know the drill
At the moment it just yells "essence"
core of calamity mostly relates to the name of the mod I think
The name just feels inconsequential because of everything else related to it.
"Core of Calamity" is quite a strange name for what this item is
it'd actually make sense of we add Ashes of Calamity to it
I feel like it'd make more sense in that vein of thought to just change the name. We have a lot of "calamity" or "brimstone" or just dark red fiery stuff (ataxia) already.
"Core of chaos" could work, maybe?
Already exists
You realize what it's crafted with right 
I think that might be his point
Ashes of calamity and chaos and brimstone and unholy cores and so on
There's a lot of hell
Everywhere
Already
isn't ataxia stuff getting changed or something?
It is but the basic theme is still the same
It's a neat idea but I guess if it's thematically inappropriate then I'll have to ask you as Lead Writer to explain what IS thematically appropriate for cores of calamity and bars of life
Random combo materials that make a ton of random unthemed items
well, it sounds more like you're just throwing it in because of its color
😄
Just name change for core of calamity to core of the world, it doesn't have to be overcomplicated or lore related.
since it's underwater volcanic rock rather than brimstone flame
I am, design-wise yes
Bars of life are almost like budget shadowspec
I don't like the name Core of the World
They just make whatever the fuck you want
That's what I'm talking about after all
Doesn't have to be core of the world, can be whatever.
oh god ozza is here 
Core of calamity -> Core of chaos
Core of chaos -> Chaotic heart
-> Chaos stone
-> anything else, really
well, wasn't it being resprited to not be so red?
That'd be inconsistent with the other cores Lulink
also Chaos Stone is the Clone drop 
Entropy is great to replace chaos
Just saying that since it's meant to be an item which brings together different elements, chaosbrimstone shit already represented, sunlight, and eleum, it'd be silly to just shove in ashes and overpower everything else.
but it sounds more general and intellectual, making it sound more powerful
also can I throw a sugg in here to gather opinions on it
Doesn't really need it though. I'm saying there's other opportunities for ashes.
Also yeah ofc
ok cool, just wasn't sure if I should wait until we're all done with this convo on Cores or nah
"Pandemonium Jewel" 
Anyhow, I would just personally change core of calamity's name to something else.
And I can't change anything myself either, so I'm stating an opinion 
There are many many valid reasons against it so I've tossed the suggestion
But perhaps calamity's... ahem, core crafting materials may need some stronger theming
so what exactly did we plan for ashes?
https://www.thesaurus.com/browse/core?s=t
https://thesaurus.com/browse/chaos?s=t
Mix and match to make brand new Calamity accesories™️
and you can always add more
core of chaos doesn't need a name change
I thought it was literally one thing on the trello
yeah i personally would change all the core names
We've said the design and the materials don't exactly lend to the name.
I'm discounting the random thesaurus links
Unless
we add Ashes of Calamity to it
discounting?
Just one item, core of calamity, really needs a rename, it's ingredients are fine imo 
okay, I'll rename it to Core of Clamity
yeah calamity like... needs a rename
(That one planned thing isn't enough to elevate Calamitas to the same importance as adding Ashes to Core of Calamity would be)
Add blood orbs, cause everything is better with blood orbs right?
no

blood orbs are only meant for potions and bloodstone cores
Well since ozz's agreed it isn't necessary, we can just put more thought into what to use the ashes for.
and it should stay that way imo
I didn't say that the one thing was enough and we should just stop there.
I agree. I was making a joke
Just try not to, it can get distracting for some people who want to discuss things.
I mean
Bar of Life and Core of Calamity kinda have the theme of crafting a wide variety of items
They're very versatile, apparently
they're kinda like a super material that gets added to several things to show their power
Core of life. Bam, fixed
Yeah, because they themselves are just amalgamations of over half the relevant crafting materials in hm 
/s
can you stop making jokes?
smh we just talked about not shitting around
okay mr "we should call it core of clamity" smh
core of continuance?
it annoys me more that it happened right after you told him not to do it though, Mrrp
¯_(ツ)_/¯
Anyhow, what I've gotten from this is
we should rename core of calamity, and ashes of calamity needs more uses beyond the planned content.
yeah sounds good
which actually very nicely leads into this proposition:
Make the Blade of Enmity crafted with Ashes of Calamity, rather than Cores of Calamity and Bars of Life.
❔
Everything about this weapon indicates that it would be similar to other potential weapons made with the material (not to mention it rather closely matches the Calamitas Clone's palette), yet it's made with two materials that don't really seem to relate to it at all. Thematic purposes, really, as well as the fact that the Blade of Enmity could always be used as a starting point for more items made with Ashes of Calamity as a part of content updates to come.
this is actually a change that originates from EE but I figure it's actually worthy of potentially being promoted to main maybe probably I don't know™️
thoughts?
I just think you are overthinking the problem. The only question is "should you really change the name of such an important item, taking the risk of confusing some players?" if yes, then finding a fitting name isn't hard.
perhaps
Sounds good
Besides the excessive formatting and the fact that we can just read the first line and get the gist of it, I'd agree thomas. 
unless you add chaotic bars?
...I
Chaotic Bars would work yeah
I like that idea
Also don't diss proper elaboration Mrrp
(remove the bit about EE though.
I assume you're already doin that but I jsut wanna make sure)
(the sugg is between the lines a)
he would just put what's between the lines

read between the lines
Also renaming an item or rather, just one word from it won't exactly confuse players. It'd be worth it imo
also I've tested Blade of Enmity myself and it wasn't exactly fantastic against Plantera before I messed with its stats
I just like the alliteration and connection to the mod's name as a central/powerful material
Core of confusion
I doubt it's any better at a tier where trying to true melee just nukes you
it's usable for duke fishron pretty sure
post-Yharon?
true melee is constantly an enigma to balance with
but primarily while he's standing still, which doesn't help you for shit in phase 3 because that's the point where he stops staying still 
you swing and he flies above you
enmity was good for me on... i believe it helped me out a lot dealing with regular enemies, lunatic cultist, and i think it worked somewhat with pbg? i cant remember exactly but im fairly sure it was good for it's tier
LC with true melee is a good meme
what
pbg moves around hella lot
ultimus cleaver is better at that point
that too
but it helped me out with dealing with the chargers iirc
but blade is an option if you opt out on ravager
the -bringers are easy to kill with emnity too
i do think part of it is that emnity's gimmick is that it really doesn't have one
its just a hard hitting decent length sword
with a debuff
it's like a smaller, stronger omniblade iirc
yeah, that's something i noticed during my playthrough
still
a lot of bosses post-Golem move around a lot which keeps Enmity from being entirely practical at all
I figured it might be better suited and more thematically appropriate for Enmity to be an Ashes of Calamity craft post-Clone
that way it can help deal with Abyss enemies, Plantera, and the post-Plantera Dungeon on the horizon
Could scale down the animus’ rng effect.
it was literally just shorter higher dps omni
i somehow like that less Mrrp
and rng is part of animus' charm
no he means that we take that gimmick from animus and scale it down for emnity
oh I see
and i dont like that because damage variance is already enough as is
...I sorta want to do this now
if you have a chance, you only have like 1-2 seconds to land strikes
m
Normal enemies are better to true melee against than bosses
and there is a lot more enemy interaction at post-Plant/Cal than there is post-Golem
... well yknow I say that but the Celestial Events exist
that's a bit far post-Golem though
martian memes?
and by that point chances are you have better things to take on the Events with
ooa 
indeed. indeed.
There's more exploratory enemy interactions post-Cal/Plant
Post-Golem's full of events
besides OOA T3 isn't enemy interaction it's sitting there with Statis' Blessing for 5 minutes with Lightning Auras active
maybe animus's idea could be scaled down and worked into something more consistent

I think I made some of the later enemies immune to temporal sadness
like drakins and etherian wyverns
like mayhaps the more you hit an enemy with it, the more emnity's damage is scaled up temporarily?
that would be cool i think but like
idk
Combo
in any event, is the sugg good to go maybe?
yes, i like it...
You could add a lil note that Chaotic Bars could be added if moving tiers is not preferable
^
fair
I still feel like around Clone/Plantera would be a better placement just by virtue of what Enmity is, but /shrug
that would mean I would have to ask testers to test it
on top of stratus sphere, pride hunter's planar ripper, death mode tweaks, and more
if someone could tell me what the testing regulations are for weapons I could provide the statistics myself, I already have all the resources available to me--
There's probably a metaphor for adding more workload onto someone with an already heavy workload under the assumption that the new thing isn't that big a deal on its own
but I don't know of any such metaphors off the top of my head
the straw that broke the camel's back
well you have to become a beta tester first
I'd still prefer it be from one of the testers
but the general idea is
rev ripperless, mixed offensive/defense (like not glass cannon)
using buffs is probably a good idea
don't overbuff for early game
I can take care of it if nobody else is up for it

the thing is that there’s already a major list of rebalances that needs to be done, so it really depends if it’s necessary to throw in one small tier change
most important things of the list would be rogue weps/accs which are already doozies to test
too many factors
so is it necessary? nah imo
...I think I'll just keep this to myself for now, on second thought
You can just suggest that it use Chaotic Bars definitely
clearly there are more important things for the devs/testers to tackle
No rebalancing required if it uses Chaotic Bars
m
crafting recipe changes aren't difficult to implement, are they?
I'm like. half tempted to wait until after the big chungus rogue rebalance stuff finishes and the upcoming update, and then actually toss the sugg out there as a legitimate tier change for the wep
you should prioritize the existing stuff rather than blade of emnity
crafting recipe changes are easy
but if it changes tiers, the weapon needs rebalancing
it’s not like emnity was even meta to begin with, the rebalances are mostly centered around meta things
as well as bug fixes like stratus sphere
mhm
Hey so I got an idea for an addition to death mode:
If you or all players die during an event, the event meter gets reset and you have to finish it without dying. Is that a good suggestion?
IMO no
That sounds like cancer if you get an early Pirate raid or something
or any event whatsoever
That does sound very annoying yeah
Well it IS death mode
s'not fun hard
s'just frustrating
Would be easier in multiplayer because all players have to die similar to bosses
death mode shouldn't be an annoying pain in the ass
K then
going through an entire event deathless is quite difficult without complete cheese
Most of the death mode changes are not fun hard
Survival games can't be hard without some random chance
And random chance will inevitably lead to bullshit sometimes
current death mode mechanics are far less annoying than this suggestion though
That I can concede
if pirate was like that then I'd have an everlasting pirate invasion and get spawncamped to no end
I'd be down with losing a little progress for every death
Like 5-10%
But not a total reset
We lost this round, regroup and go again
Add a line to Forbidden armor's set bonus indicating that it nullifies the summon damage penalty.
❔
It doesn't display this crucial information currently despite it being one of the few inherent multiclass armors in the game, and should communicate this information to be more conducive to the buff it was given in the recent update.
small thing, but I feel it's important enough to warrant a sugg
as usual, any objections, speak now while it's still not out in the wild 
I don't see what there is to object to
still worth asking since it's kind of a habit to ensure there aren't any major objections to the suggs I make 
Fair 
the buff was a meme buff
but I could add that to the set bonus line
if I remember
a meme buff, but a buff nonetheless
(and a fairly powerful one given Forbidden's main gimmick)
does Forbidden actually not suck then?
...I...still couldn't tell you that if I tried 
but it's definitely more viable than it was before
(since previously the summon damage penalty effectively canceled out its main purpose, which is for summon-based multiclassing)
Calamity needs more multiclass armors tbh
Give me an armor that mixes every class but summoner
Umm, crimson? 
Astral
astral increases minion slots
Yes but it boosts all damage by a fair number
the extra minions are just because it would be "everything but summoner" if it didn't give slots
Also Blue Ω
It gives two slots and summons a "minion" as it's set bonus, but anyone can use it effectively, really.
It's not like using molten armor as any class but melee, just because it has a lot of defense: these sets work as multiclass sets because they are unique enough.
yea
Also why just exclude summoner? that seems unnecessary
Because they need it
Because all classes benefit from summoner weapons by definition.
These armors are kind of sparse though
@ashen warren please add reasoning to your suggestion
I see
Dont tell me you are actually serious about that
I am 100%, I hate yharon phase 1
Doesn't matter what class I use he always gives me trouble
and im guessing my new summoner run is going to make me hate yharon phase 1 even more.
the only real thing you mention in that suggestion about why you think he's so hard is that he deals a lot of damage
other than that it's mainly just you saying "i think he's too hard"
yea and I feel like phase 2 doesn't deal enough
even though he does alot of projectiles and more flamenadoes they dont really hit u
I'm not even talking about dodging, they just rarely hit you.
most of the suggestion is just you repeating "i think he's too hard" without ever really explaining why he's hard
you should at least explain in the suggestion itself the things you said here abut how the phase 2 projectiles are easier to dodge
its more of, so you know how DOG phase 2 and phase 1 is just like a giant step, phase 1 is very very easy while phase 2 is intense, it's like that but opposite for yharon
That's still not a clear explanation of why exactly phase 1 feels like that. You need to be more specific.
Is it the charges? And/Or the flarenadoes/infernadoes? And in what way are they difficult to dodge?
It'd also be good to come up with an idea or two for solutions to the problem.
k replace phase 1 for phase 2 simple
but lets see. I really don't know why phase 1 is just so much harder then phase 2
That's...a rather drastic change that's not necessary at all.
I'm sure you've must of seen people complain about phase 1 compared to phase 2
I've sen it quiet alot in chats
seen*
Also when I talk about yharon, I'm talking about death mode, not sure if hes insanely hard in rev or just default expert.
Yes, but swapping them is still too drastic when the problem can be resolved in a simpler way, such as toning down certain aspects of phase 1 that makes it hard.
Furthermore, the way phase 2 is constructed in general makes it a far more climactic phase, especially with the final subphase. Phase 1's subphases just wouldn't fit as the climax of the fight.
^
I'd say just not make the last phases of yharon phase 1 complete BS
thats all I pretty much ask for
Those last charges are fucking dumb
what's bullshit about them
if you know how the subphase works they're not that hard to deal with
It's not BS though. They can still be dodged, and they're not luck based.
Hes fast as hell, and deals tons of damage. and im using super sonic soul and hes still managing to land hits on me
The problem might be that you're going too fast.
doesn't Yharon adjust to your speed so he's always faster than you
He does, ye
Yharon will try to match your speed so that no matter what you do, it is faster than you
Which is why it'd be better if you take the soul off so Yharon becomes a lot slower alongside you as well.
doing that makes the fight kinda worst
Ive tried it
hes not as fast but your gonna get hit far more often due to being slow, and the tracers arent the best
Would you rather prefer him doing super speed charges that give you no time to react compared to ones that are actually reasonable?
Maybe just lower his damage?
by like 5%
and remove the silva armour hitting escape flamenadoes which give u 400HP because your meant to be dead either way (think this might be a glitch)
When the problem is that his attacks are too hard to dodge, lowering damage is not the way to fix it.
The solution is to make the attacks easier to dodge.
But still, even in deathmode his charges are dodgable.
I did read the wiki and it said most of yharon's charge attacks are slow in rev/expert
but in death mode its very fast. It could be that I really just don't expect the sudden change
but that doesn't explain why phase 2 is really easy
if he deals more damage then
(according to the wiki)
Why are you changing the subject to phase 2 when we're talking about phase 1?
like compared to providence, who I died to (at least 80 times on my first playthrough) my second one I beat her in 2/3 attemps but yharon always was at least 50
because I mentioned, that nerf phase 1 and buff phase 2?
You only say nerf phase 1 in suggestion, not buffing phase 2 as well.
nerf phase 1
buff phase 2
Oh right you didnt read it
they told me to delete it and give more reasons
yeah my bad, should of added buff phase 2 on my other message
Hmm, alright. I suppose we'll see how the suggestion is received.
I was gonna say u guys should make it
Supreme calamitas> Yharon but we need auric bars so nvm
Though you might want to work on your reasonings a bit better.
"Phase 1 Yharon does way more stuff" is not all that true when phase 2 Yharon subphases' patterns are much longer and complex in nature.
Maybe, I'm just used to random crap appearing at me?
but we'll see how people agree/disagree with it
Mhm, I suppose.
Last time I did the fight,phase 1 was the hardest
oops wrong channel dont mind me
1. Add some chat message when she enrages. I didn't even know you were supposed to fight her underground until I looked at the wiki, which lead to a lot of deaths. WAIT PB GOLIATH ENRAGES ON SURFACE?
indeed
I've been fighting them on the surface this whole time
Still not that hard to be fair
Only reason I have been doing it underground was I was to lazy to make a new arena so I just used my plant one
suggestions format
what about it
you can buff ML but all I ask for is not to bring those invulnerable eyes back
true eyes smelly
Vivid clarity needs a small buff to its mana cost
Like an increase or decrease?
Decrease
I’ll talk about this real quick before discussing ml
But
Hmm
I could see that, considering it works pretty differently now
It costs 69 mana per cast but it can't compete with subsuming vortex
Really we’d need a dev opinion on its current mana cost
ah
It’s been a while since I used it
nice
It may not compare in simple dps tests, but if it bounces off of walls and hits a lotta guys? I suspect that part of it still means you can rack up amazing dps
Then again that’s my experience with old VC
Did you try the vivid after the buff though?
Can't tell I did but it should compensate for the cost now, even if still high iq
Do you mean to say that vivid doesn’t compensate for its mana cost or that it does currently?
It should currently
(before it didn't, which was a fact)
Ah, I understand
It used to cost around 200 mana per cast, right?
With appropriate gear
I do think it’s more interesting now, at least
So I really can’t say, kind of just the devs opinion
anyways...
I’m gonna talk about ml now lol
This is definitely one of those fights that just frustrates me and really just degraded the previous expert mode experience, I feel
I think it’s a ‘fair’ fight, but it’s quite honestly monotonous and just annoying to properly dodge
then again, the eyes are pretty wack too
That being the tEoCs
I don't recall vivid cost like 200 but it did deplete mana bar about 6-8 times faster than ssv
Also ml is so picky boss that changing it to a proper fight will take entirely new design ngl
maybe closer to like 150 ye
150 base, and about 80 in gear, right
just use infernum ml ez
So it’s challenging to figure out how to make him a nicer boss
ML in two sentences
tries to force you into his position
set of attacks designed precisely to destroy anyone who is in that position
So you just have to runngun everytime
I don’t... entirely agree
lol infernum
there’s like 2 attacks that are lethal at longer ranges
but generally that’s the rule yeah
yes dont go above
those bolts can be lethal
or the eyes
sometimes
Phantasmal eyes are the other ones
wot
what
I hate those things ended my attempts way too much
no more true eyes dude
Wait the spheres
Bolts are far more lethal on low-med distance unless you can bait them (and at that skill level ml becomes fair boss)
spheres are also just run away doe 
Spheres are easier to avoid when you run from them since relative speed of them is lower
that’s true
?
Eyebol spheres
Lines of eyebols in p1 and circles of them in p2
circles?
~~ of course the strategy there is just to run without turning around~~
i dont recall
Just remove the eye tracking lasers and start reworking from there.
The line of eyeballs, yeah
Ack, gotta go screenshot then

kk
Sprime was nerfed in that update iirc
it's probes that are hard don't @ me
everything about prime is hard
Isnt the entire ML fight rn just "Phase 1 but Phase 2 is the same exact thing but you only damage the heart"
not just probes
Also mechs being harder than "alts" is mildly intended, so mhm
but sprime should at least be easier thant the post plant bosses
And maybe
I didn't pay much attention to ml since rework
so far up to dog sprime took me more than twice the attempts of any other boss
The thing about sprime is that, it is hard to either make it a challenging boss that isnt unfair or not a trivial boss
So basically, AIs that stick to you instead of following behind are hard 
More of a joke but still
also judging by nohit attempts isn't exactly fair. with that measure polter was 3rd hardest boss for me, when it was sitting duck in reality
It’s not as much of an issue now but I remember when Skele Prime was always faster than you and when he spun he got up your ass and shot laser rings
my people, I believe they agree wtih me
So yeah, I'm not the only one who hates phase 1 :3
if this was death mode p1 then I'd agree, but if it's rev p1 then no, he's definitely fair in rev
the amount of space you have in death compared to rev is substantially minimal, and this is detrimental to you as a player if you don't know how to properly bait 2 infernadoes so that you still have enough space to dodge 4 consecutive charges
Bro im talking about my one, not his and im talking about death mode
I dunno what hes even talking about
hes talking about ML
I am talking about yharon, what
so am I
then you are a epic gamer
but otherwise, rev p1 is fair
Im guessing hes easier on rev since his charges arent fast as fuck (but in death mode they are)
I haven't actually played a full rev playthrough so i wouldn't know only seen it on the wiki
honestly, keep the 4 consecutive fast charges but let him spawn 1 flarenado + 1 infernado at a time
and p2's already hard as it is especially with the recently lengthened subphase 8
cool
phase one is pretty easy once you get the hang of it
and as long as you have drew's wings and not tracers
and have a proper arena and gear
"proper arena"
how do you have drew's wings before killing p1 yharon
I don't like flexing with my arena but even with it, I still found this fight complete hell
here's how you cheat yharon
well, off they go back to being just a celestial tracers material again
disable calamity, and get soul of dimensions
yharon is just a badly designed boss don’t @ me
Seriously though, I don’t like yharon in almost every capacity besides aesthetics
Easily my least favorite post ml boss
And polterghast was batty, too, but actually fun to take on
I love polty
Yeah, batty as in difficult
But it was really fun for me
Yharon is ultra punishing duke fishron that makes really annoying tornado walls across the arena
And the p2 fireballs are wack as hell
And detonating flames are just dumb in that they’re either not a threat at all or potentially dangerous depending on literally rng and bad movement tracking
Not only is it a fight that already feels like another vanilla one, it has some really weird design choices that just make the fight borderline unfun for the average player
This has been my experience over 3 playthroughs
That’s how I feel about yharon
so like, p1 nerf I would be okay with
But I want to push for this guy to get more attention gameplay wise
yharon was perhaps my favourite post-ml fight after dog (and maybe even scal?)
Yharon feels really strange to me
maybe one of these days I'll actually care enough to sit down and fight him a bunch of times to really analyze what all he has going for and against him
^
DoG is by far my favourite for the fight post-ML because the song especially
And it was the first post-ML boss to give me trouble in my first playthrough
Yharon is my favourite in design tho
At least with Scal the projectiles have an understandable pattern
yharon has and always will be a positioning fight, that's really the difficulty of it all
and while that's fairly different from the typical terraria bossfight, it's also not really gonna resonate with everybody like, at all
that being said, there's literally no concrete information in the suggestion i'm reading. it's just "yharon phase 1 is dumb and yharon phase 2 isn't. i win in the second one way more, so nerf the first one"
yes
i'm assuming some more specifics came up in conversations here but it'd be nice if those were added to the suggestion
that's
That's not how this works
^

"some people already agree with me, so the other 100 should be confused and not certain of my exact point"
what exactly is unfair about Yharon's fight
You don't give em anything to work with
I don't ask this as an implication that the whole thing is fair btw
I ask this as an assertion that I don't fight Yharon enough to know what specifically is unfair about him

Bout to say, you thought phase 1 was fair?
honestly if you take yharon apart from my experiences, the two core issues are that his weaknesses are counterintuitive, and that rng can play a substantial factor in the fight if you're uninformed on the exact patterning (which most people are, since it's a looooong pattern)
if you don't know when to position yourself, or where, then the nados are going to be a huge thorn in your fights for large portions of it because you don't know better and might get one that literally halves the room available for you to be fighting in
alternatively, you can get the sequence to line up nicely for you and suddenly the nado is in a corner where it chops off like 5% of the given space
everyone gangsta until a single 'nado devours 90% of your arena space
and unless you were to memorize the patterning of the attacks, you'll basically just be rolling dice in that regard
I mean dying from the flamenados is just a beginners mistake (talking about the anti-escape one) I understand those are fair, That one flamenado which is only in phase 1?
Flamenadoes in phase 2 were massive but never had a impact on me
Nah not the border infernadoes
do you mean the splitting nados?
No Im talking about the one thomas was talking about
the flamenadoes that pretty much cover half of your arena
that is also what i was talking about
in fact, i explicitly mentioned the case of it cutting your arena space in half 
That's phase 2 isn't it?
(If you wanna be exact, the Flarenados are the small ones that split up and travel horizontally for a while
Infernados are the giant ones which have every other piece disappear)
No
Phase 1 has infernados
See now thats why I don't understand why is he slower and his flamenados not that much scary in phase 2
Then yes fuck phase 1
it's not that he's slower
if its phase 1 then yeah I got hit by it.
nice logic lol
like i mentioned, if you're aware of the patterning there's zero issue because you just shove the projectile to the side of the arena and you're good
but that's unintuitive and not particularly fun
unenjoyable
Right now it looks more like your bias than actual issue, ngl
I want to believe your point but I see nothing really that proves it
Fun is subjective
I mean at this point It kinda does look like bias, I actually was surprised seeing people have trouble from phase 2
Again, it'd really help if you provided specifics and reasons
Rather than death statistics and keep sayin it ain't fun/fair
they're referring in particular to the big flare tornado which spawns in subphase 2 and 3
it happens after every 6th charge in sp2, and every 7th in sp3
LIke I would say phase 1 was such a pain in the ass with silva armour, because I was mage and with melee that didn't really happen but that's not really a problem just me not knowing how to use a class.
it is spawned from a projectile which, though unintuitive, can be manipulated to place the tornado in an advantageous location
that's the crux of the issue here afaik, and i also don't really like that attack, but it's certainly not unfair
To beat yharon for the first time I had to make a insanely large arena and this enraged him a couple of times but I still won
Yharon obliterated my ass but that may be because I played a more reactionary game against him
Dodged whatever came my way
along with memorizing his dash amounts & lengths without even wanting to just because it took so many tried
Never thought to try and position the infernado along the edges
But my new bloody arena wasnt even that big and he was still enraged half of the time.
https://media.discordapp.net/attachments/643223292123152384/676139123815481394/unknown-3.png?width=532&height=325 I made a new layer after 10 deaths
underground 
Phase 1 is really the reason why i believe yharon is the hardest boss in calamity
My arena was as big as I could make it
You do know that too many platforms harms you, right?
if his phase 1 was swapped with phase 2 (but making it a bit easier in phase 1 ofc) then I wouldn't mind
because phase 2 is meant to be hard just like DOGS phase 2
I partially agree because it kills your downward momentum
but also it makes it harder to travel through infernados if you don't have as many
And yes I done it underground
Also used sniperscope to TP which is kinda illegal in a class only playthrough
In my typical yharon fights there is 1, 2 maximum
Infernadoes gaps like to desync their position from platforms anyway so it isn't that much helpful aside from preserving more flight time
Like i feel like yharon should be nerfed even a bit (also give summoners a easier time)
since, i'm playing summoner currently and oho im sure death mode phase 1 yharon is going to make me cry from how much people i've seen complain about yharon with summoner.
THAT EXPLAINS EVERYTHING LOL
mechworm makes phase 1 yharon the hardest boss in the game
you have only seconds of opportunity to deal real damage and, unless you have rippers, it'll hardly count at all
oh I haven't gotten to yharon yet
this is based of my experience of melee and mage and ranger
Well this to me sounds like yharon punishes natural playing, and everytime you get a strat to dodge smth another things fucks it, which is uh...
ah yes, p1 yharon summoner
yeah that's the issue with it shucks
positioning imo is cool to do in a bossfight but it's just like
too different?
mechworm has low smarts and you can’t use anything else
I feel like having a boss require that kind of skill is definitely cool and a change of pace
so most people just get dumpstered for no reason because of how every other boss operates
summons in general is bad
considering literally every other boss in the game
Positioning boss shouldnt be done by having a bazillion things to care of
One can only focus on so many things at once while being constantly rammed
And if putting a tornado aside is more important than dodging the boss well...
I was gonna wait for more people to go online so i can ask around for a sugg, but now that there are people, i completely forgot what i was gonna ask 
I find his charges a huge problem
My problem with p1 yharon is that it’s a fight that expects you to have enough space to dodge its light speed charges but also decreases the amount of space you have to dodge with oversized tornadoes
^
^
like once hes at 10% its a huge problem
you need to bloody attack him or die
because phase 2 is pretty chill and relaxing
just dodge the flamenadoes, and some of his small attacks.
i mean that's also phase 1 but okie
So pretty much yharon is an asshole of a boss in a sort of speech
Yharon is a asshole yes
Where he literally lures you into smth then punishes for doing so
and people who have done nohit death mode yharon are gods
i mean once you know yharon's weakness it's honestly not that hard
it's just finding that weakness that creates tragedies
well yes but with other bosses usually there's some leeway
with yharon it's such an enormous gap of success
I really havent found his weakness
it took me 80 times to even beat providence without a sweat I can beat her easily at this point
but yharon no no no
the weakness for yharon is that you can manipulate his nados by knowing his pattern
after every 7th dash, move to the edge of the arena
But not everyone wants to master a pattern just to finish a run
(oh yeah as I was sayin earlier)
If there was some way in-game for you to learn how to do Yharon or have some previous experience with that kind of strategy, that'd help
Fishron
i mean there is an in-game tell through the unique projectile but it's like
so hard to tell LOL

Theres a projectile for the tornado yes
I actually haven't even fought fishron, hes pretty insane in death mode (pre moon lord)
Oh, ive suddenly remembered my question 
I've been trying to kill Yharon p1 for 2 days now. And I agree with everything said above. Also imo the instakill flamenadoes should be a different sprite or be permanently a different color then the normal flamenadoes because I have issues telling them apart. That might just be me tho.
the Arena Infernadoes are supposed to be rainbow, I think
I agree
except they're rainbow-but-not-really
I'm talkin more like
rework Bumblebirb to no longer be a fucked up Mothron
and give it some really clear telegraphs before some major area-denial attacks
like it shoots a slow-ass lightning orb that creates a big ole charged space/pillar for a while
yeah that'd honestly help a lot with yharon i think
(Bumblebirb used to be in Yharon Phase 2)
slowing down the infernado projectile, making it stand out way way more
Who uses clam armor in their pts and who doesnt? I was thinking of suggesting the armor could be early prehm rogue armor instead, considering most people i know dont use it in its current part in-game
Ok im back
Yep
What i was saying is
They are supposed to be rainbow and I know that but with the orange lighting makes the color barely distinguishable.
There are like 4 early prehm armors
You mean hm?
ah yes my favourite boss supreme calm
clamity
Nah, altho ye there are lots of early prehm armors as it is 
Mollusk armor is classless-sorta-maybe-but-also-vaguely-summoner
Theres a difference between telling a tornado is coming and telling you need to move to a side to have any sort of fair pattern
cough hectique
well i think once you know you can manipulate a tornado it's fairly intuitive that you should move them to the sides
but yeah the telegraph is extremely lacking as a whole
Yeah having the border infernados not color cycle and just be permanently "blue" (and therefore really dark with the orange filter) would be good
and frankly, it's a really awkward crux of a fight to begin with
@hollow shell exactly
that's correct
Ok fine you could theoritically say its intuitive to go to the side
Not every fight is supposed to be simple to pick up either, on the contrary
blue would be cool
You can make that suggestion, Runikkal
But what happens if yharon tps in the way
rng 
teleports?
you were slain... 
One thing I dont like about using ROD or normality
Don't call it clam armor
is that when I teleport I randomly get hit by "yharons charge" his fire balls or flamenadoes
You were slain...
(dropped an egregious amount of platinum, 18 gold, 8 silver and 1 copper)
call it Mollusk
thats why i never use ROD while fighting yharon
even with sniper scope which allows me to move my mouse almost out of bounds (of my screen)
so im not even sure why the hell im geting hit
i mean, if you're using sniper scope specifically to teleport then it would make sense you get hit since you're teleporting to a place you wouldn't otherwise see
it's generally risky to do that in yharon and scal though, and i think it's intentionally that way
k, imma call it mollusk :P
it makes it worst that the screen goes black for like 0.2 seconds
Scal not really
I don't see SCAL as a hard boss tbh..
cuz i cant really remember the name cuz i never even obtained it 
haha let me just go play those bullet hell games I have on my steam account
and then play calamity again, yeah SCAL wouldn't be hard after
she has very simple patterns
i mean, you don't really deal with clunky physics in bullet hell games
I would say that SCAL is overwhelming at first but after shes a breeze (in like 10 attempts u get used to it quicjly)
quickly*

for you
like i said
it's like that for you, a bullet hell player
you also said "after 10 attempts u get used to it"
heavenly mode is BS
well I am the main character of terraria so ofc 
protagonist syndrome smh
anyway you should probably mention the big flame tornado's being unintuitive in your suggestion and say that they punish new players by halving their arena space
unrelated but why do people get so scared from the bloodstone monsters (the moon)
Yea I wasn't really thinking I just woke up by the time I said that tbh.
go re-read the rest then and make corrections 
rip
but I did hear that phase 2 yharon was nerfed alot, why was that?
like he was 10X harder then the current yharon
current phase 2 yharon*
old yharon p2 was very spammy and hardly had anything to do with yharon itself
the meta strategy was to fly in enormous circles so that the projectiles just didn't matter
i literally died to it dozens of times, only to just have an attempt where i fly around in huge circles succeed first try
it wasn't very good. 
Fabsol most likely can't do this, but would it be possible if you could make it so summons were more aggressive?
somebody made a suggestion about that already iirc
Imo Yharon is in desperate need of a rework, It feels dated on both gameplay and visuals. I know that takes time and there are things of higher priority, but he deserves some better treatment.
visuals are already being worked on
That's good
although I don't think I've seen progress on that for a long time
mainly seeing a million updates on levi resprite
I believe I saw some W.I.P sprite for Yharon a pretty long time ago, but I'm pretty sure his sprite wasn't changed since they made him actually orange and not white
He was never white iirc
What
He used to be a nice bubblegum pink tho
You're prolly thinking of the removed extra boss yeah
Bruh
And yes he's getting a big resprite eventually
Leviathan currently has priority but we'll get to Yharon afterward
I would look for the wip yharon resprite but too lazy
anyway I hope this convo has been useful to you in articulating what isn't fair about Yharon, @ashen warren
If you could add some of these points to your sugg that'd be nice for making this whole convo not be a waste
kk
LOL
I was gonna say it but I got the
this message is longer then 2000 words
so what now gamers?
If you remove lots of flavor it should fit 👀
ah yes yharon my favourite japanese dragon
not really and it's very close to red
make it bright pink
especially with the intense orange shader
way easier to see and also makes sense because the hotter the fire is, the brighter it gets
ah yes pink jungle
yes yes
smh trying to get your weeb color in
just paint your world pink
If anything providences flames need a color change
xD
u mean the anti-heals?
What, I do is just dont get hit
I don't risk it since they look the same
also that's kinda multiple suggestions at once and not formatted very well
and I agree it should be changed
they told me to add what they said into the suggestion
All of em, transparent orange flames against an orange background does not look good.
hollowed biome?
or is that hell
Hollow
I fight her in hollow
oh
maybe make the fire bright pink
well
like its hard to explan
you're suggesting to nerf flamenadoes but also to buff yharon summoner and also to change the color of the instakill nadoes
yes but that's 3 suggestions in one
and?
What you want me to send 3 separate messages?
you should only have one suggestion in each message
yes
"Putting more than 1 items into one post in #suggestions-voting is a bad idea.
If a person likes one of the items in that suggestion, but dislikes other items, then either of these two will happen:
1.) That person will be forced to star all items in that one suggestion post, giving devs the wrong idea. The devs would be wondering which item people actually want, and which one people don't want, cause all items have the same amount of stars due to all being one post.
2.) The person won't star it cause they don't want to star something they don't like."
Or you just send the suggestion that matters the most
Leon, to be fair they told me to add what they said into the message
hmm alright, resonable.
replace item with ideas because the pin dates all the way back to when sis were allowed
Putting more than 1 items into one post in #suggestions-voting is a bad idea.
If a person likes one of the items in that suggestion, but dislikes other items, then either of these two will happen:
1.) That person will be forced to star all items in that one suggestion post, giving devs the wrong idea. The devs would be wondering which item people actually want, and which one people don't want, cause all items have the same amount of stars due to all being one post.
2.) The person won't star it cause they don't want to star something they don't like.
"sis"?
from the pins
also more summoner weapons are already planned
specific item suggestions
they got banned because almost none of them got accepted
^

(some of them are getting added into the mod now lol)
and also I disagree with yharon's flarenadoes being unfair
most of them were people wanting the devs to add their uwu exoblade 2.3 with fifteen billion effects and nineteen ways to eat your asshole rather than things they thought would improve the mod
Kinky






