#suggestions-discussion

1 messages Ā· Page 797 of 1

sand umbra
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Ice Golems are. not particularly difficult to evade

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I do sorta wish they had more engaging AI

tired haven
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Talk about sand eles then

sand umbra
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Sand Elementals get like

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a pass, sorta

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and it's primarily because Sandstorms are some bitchass motherfuckers to go through what with DUNE SPLICERS everywhere amongst other atrocities

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also because there are 2 billion enemies on screen at any given time

hollow shell
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Sand Elementals' design is fine

sand umbra
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but with Ice Golems it's just the normal enemy count

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you're much more likely to encounter them alone or with a very small group of trash enemy companions

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there's no beefy spawn rates or meme-tier enemy combos, it's just ice golem. and some other ice enemies maybe

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you would think they'd have slightly more engaging AI than just lasers and walk to compensate

ancient widget
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ice golem is literally just an eyezor from the solar eclipse

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but bigger

sand umbra
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ye

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eyezor but lorge

teal ibex
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eyezor but bigger and if it hits you you might as well stop playing the game for the next 2 minutes and also i want to throw myself out a window

potent veldt
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Also Ice Golem's sprite is worse than Golem's

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Alright, you know what

sand umbra
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it just freezes you in place and keeps you frozen in place as it slowly lasers you to death

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meme

loud cloak
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Lol

teal ibex
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as much as i hate ice golem you can't remove it from spawn pools because too much relies on it (both vanilla and crossmod) so you'd be better off axing that part

potent veldt
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Eh fine

sand umbra
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just more reasons to give Frost Cores a use beyond Frost armor and Kekvin Catalyst

potent veldt
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Even then

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Why would I fight Ice Golem for them

sand umbra
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also imma snag this idea just in case it doesn't get through

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you'd fight an Ice Golem for them because Cryo is beefy and an actual boss now

storm latch
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ice golem roast session

potent veldt
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I've honestly never had much of a problem with Cryo

sand umbra
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even with new Cryo?

potent veldt
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Never enough of a problem where I felt the need to go for a weird off-line armor

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Nope

sand umbra
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also

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one other thing:

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Ice Golems are the only thing which can drop Ice Feathers

potent veldt
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I forgot Ice Feathers were a thing

sand umbra
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the Frozen Wings mat

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I'm kinda surprised if you forgot they existed

potent veldt
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In calamity, they aren't all that great without Frost Armor anyway

sand umbra
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shows how much Frozen Wings have fallen off the meta charts since the wing augments

potent veldt
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Why would I use Frozen wings over other wing sets

radiant meadow
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superior mobility?

tired haven
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Mobility, which is like exact reason one uses wings in first place bruh_FACE

radiant meadow
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besides fin wings maybe

potent veldt
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Even with it having a good chunk more flight time and speed, I'd unironically use Angel/Demon wings over them because they're easier to obtain, and give a better stat change

radiant meadow
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but those are meme to obtain

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iirc, angel/demon wings have like garbage mobility

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but again

potent veldt
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The worst

queen delta
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cryonic bars make the armor, not frigid bars

radiant meadow
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it's all up to preference

teal ibex
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leaf wings bingShrug

radiant meadow
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frigid bars make frost armor

teal ibex
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especially in calamity, with the wicked dollars, leaf wings are just like sick

radiant meadow
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cryonic bars make daedalus armor

tired haven
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p2l wings jaja

potent veldt
queen delta
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oh never knew that recipe existed

potent veldt
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Either way, they're locked behind Cryogen

empty geyser
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On second thought, that is a good idea.

potent veldt
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A boss that already gives Frost Cores

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Cryogen's existence just makes fighting Ice Golem for anything disappointing and dumb

empty geyser
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Mhm.

sand umbra
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see I always knew that recipe existed

potent veldt
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It exists along with the original adam/titan recipe

sand umbra
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I also know that you can use Titanium/Adamantite Bars for the same armor

potent veldt
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Which, idk why I'd do that, tbh

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Just use Adam/Titan armor

sand umbra
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tbf

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it isn't worth Frigid Bars either

potent veldt
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^^^

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The armor's not even all that great

sand umbra
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Frost armor is weird

tired haven
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It's for bootleg rangers

sand umbra
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it grants melee and ranged damage yet by each class' nature you can only deal one damage type at once

potent veldt
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It's especially not good enough to give valid reason to go out of my way to farm an annoying miniboss for it

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Instead of just progressing

tired haven
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forbidden

sand umbra
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Forbidden armor got buffed to null the summon penalty and actually has a reason to grant dual-class bonuses

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Frost armor literally cannot function in that department because of how melee and ranger work

potent veldt
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Yeah, especially with how Summoner still can be a side thing you have going while spamming magic

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That is feasible, as you don't control Summons, obviously

tired haven
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Or you could, just, yknow, switch between the two classes for meta weps out of both

potent veldt
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Try swinging a sword while shooting a rifle

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That's what Frost Armor wants you to do

sand umbra
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but why would you do that for inferior boosts to either

raven plover
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😮

sand umbra
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class-specific sets or the HM ore sets can provide superior boosts to either weapon than Frost armor can and would do more overall

raven plover
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calamity eye was moved to the crags

potent veldt
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No reason to discuss that here

ashen warren
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I always choose frost armor over Titanium even though I always play one specific class

tired haven
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Because throwing kelvin to switch to chloro megashark becomes decent mix
I mean, yeah, speccing in single class is superior just as it should be, but you get less variety

sand umbra
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...so you get maybe more damage out of a boomerang-rangerwep combo

tired haven
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Not necessarily even kelvin

potent veldt
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boomer combo

tired haven
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It's just one good memee

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Okay, gotta put it other way: imagine using exactly 1 weapon for every need ever
2 weapons with slightly less damage but different niches are better than 1 good scaled weapon, usually

potent veldt
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Then

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Use different weapon types from the same class

tired haven
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You'd stumble upon smaller variety

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so?

potent veldt
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I mean, yeah, but that's still more damage

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With enough variety to get by

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I unironically think the only class that would touch Frost is melee, not even ranger needs it

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Ranger has no reason to touch variety, just get different bullets or something

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Melee, I get it, but even then

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You're playing melee

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A lack of variety is part of the class, tbh

tired haven
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Not that much more damage, to counter the fact that some weapons cover what your whole class of choice cannot

Anyway, I'm not sure how to convince you that frost armor isn't worthless if the argument about single class spec is being pushed

sand umbra
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I want to believe you

tired haven
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People can play multiclass with something that is not summoner

sand umbra
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but, and I cannot stress this enough:

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non-summoner classes do not work as well when combined as summoner does with other classes

potent veldt
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I never said you couldn't multiclass

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It's just generally not that great of an idea, under most situations

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Especially in Calamity

tired haven
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You do imply it's inferior choice

sand umbra
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not only is non-summoner multiclassing inherently weaker than summoner-oriented multiclassing

tired haven
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When it's situational but not worse

sand umbra
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the people that would do it...well

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I doubt they're going to care enough to get Frost in the first place

ashen warren
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People think frost armor as bad for single class?

potent veldt
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It is.

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It's worse than just using Adam/Titan, or Deadulus

ashen warren
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Man I’m out of all of the loops

sand umbra
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because other armors can provide more useful boosts for single classes and for dualclass or triclass memes with varied setpieces

ashen warren
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Daedalus I get

potent veldt
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Adam/Titan provides more bonuses for any individual class.

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Also, Multiclass isn't bad.

ashen warren
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Well Calamity pushes hard against multi class

potent veldt
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There's just a reason for why Demonshade is usually ignored in favor of keeping your Auric Tesla set

tired haven
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(certainly not because auric gives you the same damage boost while not cucking your survivability to 0)

sand umbra
ashen warren
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/\

gusty geode
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Multi-class is just kinda ignored
Is the problem imo

ashen warren
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Yeah, because multiclass is punished by Calamity

potent veldt
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I'd be down for multiclass becoming a focused option

sand umbra
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Auric Tesla be like
"I'll give you all the damage boosts you could ever want AND you won't have to worry about dying~"

potent veldt
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That'd be an interesting concept

ashen warren
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Anyway I only play single class yet I always use frost armor because f r o s t b u r n

zealous ridge
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I feel the problem is partially that every damn weapon has to be ā€œviableā€ for bosses and bosses are designed with projectiles in mind so everything has to be a projectile

sand umbra
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...except Frostburn's usefulness falls off in Hardmode

ashen warren
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Calamity adds mostly bosses

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And when people say add events Calamity is just like

tired haven
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That's mostly an issue with true memee and summoner, though I see the point

ashen warren
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No

zealous ridge
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Yeah, and that’s a bit of a problem In my eyes, at least

sand umbra
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true melee gets the shaft hard because of the projectile focus, ye

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which is funny because Calamity makes a variety of moves to make it relevant

...aaaaand I've already said too much and expect someone to come in here and scream at me soon

zealous ridge
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you have to make it borderline broken to get close to make it viable at all

sand umbra
tired haven
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Yep

zealous ridge
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I have a few of my own ideas for doing that in my own mods

tired haven
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I think old stellar striker depicted it pretty well

zealous ridge
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definitely

lost agate
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Take it this way

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Solar dash, from the solar armor, a melee armor, literally discourages ramming onto enemies since you lose the ability to dash by doing so

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So.

sand umbra
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Solar Flare dash is wack

tired haven
zealous ridge
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mhm it’s designed itself into a box

sand umbra
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time to add that to my priority list: making the Solar Flare dash not fuck you for using it

zealous ridge
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Basically, it’s a mobilty option AND a tanking option

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So it’s like, broken up in a weird way

ashen warren
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What if shield dashes granted iframes

tired haven
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just like every iframe in dashes it will make it worse

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(at least before it's fixed, since it wasn't)

zealous ridge
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well dashes aren’t exclusive to melee anyways

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so like, it would help but it may make other classes inadvertently stronger

tired haven
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I mean, as soon as you bash with valor into levi you'd be even more discouraged with close combat engagement SAD

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Rn no iframes on solar is for the good

zealous ridge
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Ye

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my idea for making close range melee good again was always to make a new mechanic that compliments it

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But like, y’all have other things to do

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As in devs

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and it would probably be a bit too specific of a suggestion

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If I were to make one

tired haven
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The main problem with buffing true memee by new mechanic (which likely will affect survivability) is that either other classes will be able to abuse it to the point they benefit more than TM, or it would be extremely arbitrary, to the point when it doesn't look fun or useful

sand umbra
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true melee already has a unique mechanic

tired haven
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Not sure if much can be done to both prevent keeping a plain sword in inventory and actually encourage that playstyle on bosses

zealous ridge
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mhm I’m trying to be careful of that in my mod

tired haven
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Rage gen falls under "not useful" sadly

sand umbra
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byeah that's what I was gonna bring up

ashen warren
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Well my thought is you gain a benefit if a true melee weapon is held AND you are wearing a melee armor

zealous ridge
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ive got this whole secondary accessory single slot called augments but I will not go into detail

sand umbra
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true melee already gets Rage except Rage is an utter meme

zealous ridge
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Yeah I don’t like melee being the rage class, so to speak

sand umbra
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(though it became better with the fact that it no longer dies if you get hit while it is active)

tired haven
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byeah

zealous ridge
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Because every class can ā€œtechnicallyā€ use rage

tired haven
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That's also true

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(unless like, everyone gets deprived of rage and melee loses adren to become that one unique rage class, kekw)

zealous ridge
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Yeah adren is a boss mechanic moreso

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While rage... well, I have ideas for that too

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Where it would basically be like... each class has a unique ā€œtrue strikeā€ that can build rage

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And I’m thinking that the true strikes encourage the general play style of the class

potent veldt
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I think Rage would be better and more interesting if it specifically had it's own "true strike" for every class, like Chozo said, but also had a different effect depending on your weapon

zealous ridge
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It could also work in chunks, like every 5000 rage you can use a chunk and get the enraged buff for less time

potent veldt
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Like, increased damage from Rage makes perfect sense with Melee, given being angry would logically make you swing harder at things

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But for something like Ranger, I think rage should make you rev your weapon slightly faster or something

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Since you being angry means nothing for your bullet's/weapon's direct damage logically

lost agate
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E logic

potent veldt
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And for Rogue using rage would cause them to throw their things harder, increasing velocity

karmic stone
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Repost (repost)

sand umbra
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@potent veldt can you express Summoner to me pls and thnak

potent veldt
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yyYAAHHHH

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There ya go

sand umbra
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but like how would Rage help Summoner

potent veldt
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Mage could maybe get decreased mana usage from rage, idk

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Summoner's the hard one

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Summoner could maybe translate directly into your summon's emotions?

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If that makes sense

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Which could cause them to increase in speed and damage slightly

sand umbra
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editing vanilla summon AI be like

potent veldt
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Yeah, that's the hard part

zealous ridge
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Summoner could spawn an actual representation of your rage as a minion that scales with your stats

potent veldt
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^^^^

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Down with this

sand umbra
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so you get a persona

potent veldt
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Would last longer than rage, but also would auto-despawn after a bit

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My stand

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ANGERY

zealous ridge
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I’m considering logging these ideas

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I was more discussing it in my context

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Like at 1/4 rage you get smol minion

sand umbra
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i'm gonna kick your ass
with the power of my stand

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怌Propane Nightmare Angery怍

potent veldt
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From what I recall about summons keeping their damage from their initial summon, does rage actually work for summoner?

lost agate
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Stardust guardian but its actually as strong as its flashy

sand umbra
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summons adjust their damage based on boosts from their summoner in Calamity

zealous ridge
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And it gets stronger with more increments and when you activate enraged it gets a big dmg boost and becomes super aggressivd

potent veldt
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Oh, do they?

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Shit, didn't realize that

sand umbra
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yes

potent veldt
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Could never tell in my playthroughs

zealous ridge
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but yeah, I think that’s a good take

potent veldt
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Could probably be a good idea later on

zealous ridge
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and these rage effects can only activate if you’re holding a class specific weapon

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Holding a classless or no weapon will cause it to just increase damage

potent veldt
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Holding a classless weapon will make you close the game

zealous ridge
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or maybe it could check which weapon you’re holding idk

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imagine having your own grimmchild as a rage-summoned minion

radiant meadow
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I was going to buff revivify if the prior suggestion got sent

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but I guess it stagnated at 85 stars

karmic stone
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I asked Rover about reposting last thursday but then decided it wouldn't be necessary because it already had 85

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syhea šŸš• vasion

queen delta
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just buff it anyways

toxic kettle
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56 - Brimstone Crag houses generate with modded furniture and walls now. - Done

quick ice
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I'm aware of that, I'm the one who made that suggestion

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this is asking for them to add the other pieces of furniture such as the clock, sofa etc. to those houses rather than just changing the Walls, Chairs, Table and Door of the houses to the Ancient Furniture

radiant meadow
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okay but like world gen is already ech and I barely understood it in the first place daryl

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and I only changed the furniture and walls

quick ice
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alright, should I remove the sugg?

radiant meadow
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you can leave it

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it's a good suggestion

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but execution sounds ProPain

queen delta
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nah, no reason to

radiant meadow
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you can leave it

swift wadi
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discord is cool

quick ice
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shoot messages are resending

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discord is great

swift wadi
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it's discord dying

radiant meadow
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you can leave it

quick ice
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shoot messages are resending

swift wadi
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discord is cool

radiant meadow
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I hate message delays

swift wadi
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Ye

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god

queen delta
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you can leave it

swift wadi
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Ye

radiant meadow
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I hate message delays

quick ice
swift wadi
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Ye

queen delta
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you can leave it

swift wadi
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god

quick ice
ashen warren
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I just got back, and I probably am about to say something you guys already talked about, but is this sugg about crag houses related at all to the similar sounding change in the changelog?

quick ice
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The one in changelog just swaps the furniture and walls to slag walls and ancient furniture

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The suggestions is asking for the use of the other furniture items like sofas or clocks as well as occasionally swapping the furniture pieces with Ashen furniture

lost agate
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Oh god that happened here too

ashen warren
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(Also I see some implemented suggs in these changelogs)

zealous ridge
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Yaaay ruinous souls drop increase boiiis

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I think that’s my first suggestion to get in

ashen warren
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Thank God

quick ice
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laughs in 4 implemented suggestions

ashen warren
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I said some

quick ice
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I'm responding to Chozo about how one of his suggs got implemented

ashen warren
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Oh okay I’m dumb

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cries in zero implemented suggestions

quick ice
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all good
don't worry, you'll get there one day

ashen warren
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If Fab agrees with my ideas I will

quick ice
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best way to get a suggestion implemented is to find something that's an oversight on the devs team part or somewhat flawed, and provide a good, well-thought-out solution to the problem

ashen warren
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That’s kind of what I try to do: if I find an issue with a game mechanic, I suggest a way to make that mechanic more enjoyable, less irritating etc. and explain how that purpose would be achieved through the sugg

cloud surge
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god why must i accidental press enter

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Lower the drop chance of the Andromeda Dev Set
I've been playing this mod for at least a year and i swear i get this dev set so many times I feel like there's something wrong. I almost never get any other dev set but this one has been in my inventory countless amounts of time.

quick ice
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so I just looked it up on the wiki, there isn't an Andromeda Dev set

cloud surge
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what the

quick ice
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this might be one of the T-Mod dev sets

versed tundra
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Those exist??

quick ice
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yeah

versed tundra
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They clog-up my inventory

quick ice
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if you go on Cheat-Sheet, there's a load of armor sets for the devs of T-Mod

cloud surge
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Oh damn I always thought that was a calamity dev set

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its 'Andromedon'

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and yea its a T-Mod loader thing

quick ice
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Calamity Biome Mimics have been suggested in the past iirc

hollow shell
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It has.

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but not Astral isolated

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(not in the past 8 months, anyhow)

quick ice
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aight
also, if Astral Mimic were to be implemented we may as well get Astral versions of the other Biome-Changed enemies (Pigron, Mummy, Ghoul, Enchanted Weapon)

radiant meadow
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if astral underground is only defined by enemies, I fixed that

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since it was an oversight more of

quick ice
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aight, so they spawn higher up now?

hollow shell
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(is the music still not in the mod?)

radiant meadow
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it's not

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because Dok wanted to do something with the music I think?

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not really sure

hollow shell
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Okay

radiant meadow
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and yes, they spawn higher up now

hollow shell
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then yeah just enemies

versed tundra
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for astral mimmic summoning you'd need keys... made of what? stardust? but that's found on the surface

hollow shell
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Nice

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Prolly just Stardust key yeah

versed tundra
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and then someone mistakes this for the way to open the astral chest in the dungeon LeviKek

indigo fog
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Potion of Omniscience highlights projectiles

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but I don't see why the projectiles should be hard to see

hollow shell
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Do they not glow already?

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I'm pretty sure they have glowmasks

copper onyx
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They do? I haven't noticed that yet

hollow shell
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The stingers do

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.. doesn't look like the rockets do though

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nor the mines

copper onyx
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Well, yeah, but the green part of the stingers are too small

hollow shell
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so I guess just remove Stingers from the first sentence, cuz the rest of what you said still applies.

ashen warren
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Weird because I can still never see the stingers. I’m guessing because the background is B L A C C

copper onyx
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Maybe since that sprite is only a few pixels big

hollow shell
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Perhaps

copper onyx
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With a dark background it's hard to see

ashen warren
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Aight bois we know what to do.
Make it brighter than the Sus tentacle

sand umbra
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also, if Astral Mimic were to be implemented we may as well get Astral versions of the other Biome-Changed enemies (Pigron, Mummy, Ghoul, Enchanted Weapon)

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Astral Enchanted Weapon

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please no

quick ice
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yes
it's like, quality Underground content or something

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perfect 10/10 idea let's get it right now

radiant meadow
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Astral enchanted weapon would be quality meme

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I would love that

queen delta
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Enchanted titan arm

radiant meadow
sand umbra
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you're all dead to me

radiant meadow
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but there's already a sword

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and enchanted pickaxe sounds kinda dumb

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so maybe enchanted fishing rod HyperFailure

sand umbra
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smh uncreative

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Stellar Cannon or bust

radiant meadow
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okay but then it'll shoot you

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do you really want that?

versed mica
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Yes

sand umbra
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I don't want Aureus leaping twice as fast as I can move either but that happens for like half the fight

versed mica
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Death by enchanted weapon 6.0

sand umbra
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I don't think it entirely matters at this point

queen delta
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Enchanted titan arm that knocks you back so hard you break blocks

sand umbra
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besides it's more creative than yet another enchanted melee wep

radiant meadow
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I like the idea of an enchanted bow better

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but that means I have to make a custom AI

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kinda ech

ashen warren
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Don’t get me started on bosses that move faster than I can

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Slime God PTSD intensifies

quick ice
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yes more Custom AI

zealous ridge
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Personally I thought an astral enchanted scythe wouldn’t be horrific

ashen warren
#

/\

gusty geode
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Enchant a bow and give it Giant Cursed Skull AI

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It's different but it's still easy HDfailure

versed mica
hallow hatch
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enchanted navy rod HDfailure

cloud surge
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Make enemies in the abyss drop more lumenyl, especially luminous corvina
I always end up having a shortage of lumenyl once I have all the depth cells I need, and when I have all the lumenyl I need I hav a massive surplus of depth cells. I think the abyss enemies should drop more lumenyl to fix this problem. The Luminous corvina should definitely drop more of it because it shares the same colors and, well, has luminous in the name.

hallow hatch
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k

radiant meadow
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you can mine lumenyl

cloud surge
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where

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ive never seen placed lumenyl

radiant meadow
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it grows naturally on voidstone

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like prism shards

cloud surge
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ive mined around in 3rd layer and have never mined up lumenyl but ok

sand umbra
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...I keep forgetting that's a mechanic

mighty knot
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Make Calamitas Clone Glow in her First Phase

For clarity, I'm talking about the 'joke' phase when Boss 2 plays and the sky isn't red--which is actually the main problem here.

A lot of the time, people will do bossfights with no consumable items, like potions or ammo, if given a non-consumable boss summon, especially in higher difficulties. Either that, or I'm weird.

One of these consumables is the Hunter potion (or the Potion of Omniscience). For the majority of the fight, Calamitas does not need either, as the sky is an illuminating blood-red. However, for the first phase, there is no such sky, and Calamitas is really hard to see without Hunter/Omniscience potions.

Because of her attack pattern, I often need to see where she is so I don't run into her. Even if I can still see the lasers, and even if I don't run into her, I'll often have a laser fired point-blank into my face. Even in the joke phase, those things hurt, and it is incredibly helpful to get Adrenaline while wearing down past the easy first phase, and, of course, getting hit resets that. When I do use Hunter/Omniscience potions to bypass this, it's also kind of a waste, since they only apply for the first 8% of the fight or so.

Considering how punishing this fight is for getting hit, it just feels kind of cheap when the lack of visibility screws me over, often costing me a good fight because of health and adrenaline loss. It's also just weird aesthetically to have lasers appearing out of nowhere.

mighty knot
#

...

#

wow great feedback guys

fervent citrus
#

?

#

Oh

#

Lemme read it first HDfailure

lilac mountain
#

??

dense locust
#

I will say, isn't this the place where you discuss the suggestions?

hollow shell
#

Read the channel description

#

(second part, particularly)

radiant meadow
#

feedback when a lot of people are asleep

#

mmm... yes

hollow shell
#

Also Melon, the reason's a bit overblown for how short Cal Phase 1 actually is

fervent citrus
#

Well, he was wanting to disscuss it sooo taxevasion

#

Kinda is

wooden wedge
#

it's night here in NA

hollow shell
#

You only need like one paragraph to describe this situation

wooden wedge
#

which is when the majority of the server is asleep

mighty knot
#

ehhh

#

marketing

#

more paragraphs makes it seem important

wooden wedge
#

that shouldn't matter all too much when it's a suggestion

mighty knot
#

joke

#

I'm revising it now

#

Make Calamitas Clone Emit a Bit of Light in her First Phase

For clarity, I'm talking about the 'joke' phase when Boss 2 plays and the sky isn't red--which is actually the main problem here.

For the majority of Calamitas' fight the sky is fully lit up in blood-red, allowing the player to see Calamitas and her projectiles without the need for potions. However, for the first phase, there is no such sky, and Calamitas is really hard to see without Hunter/Omniscience potions, even with light everywhere.
If I don't use these potions, usually because I'm doing a practice fight, she's really hard to see during the first phase, and I often run into her due to her just being really hard to see. When I do use Hunter/Omniscience potions to bypass this, it's also kind of a waste, since they only apply for the first 8% of the fight or so. Considering how punishing this fight is for getting hit, it just feels kind of cheap when the lack of visibility screws me over, often costing me a good fight because of health and adrenaline loss. It's also just weird aesthetically to have lasers appearing out of nowhere.

#

better?

hollow shell
#

Yeah that's better

#

one lil thing tho

#

.. decapitalize "glow" in your main line

mighty knot
#

why?

hollow shell
#

Looks like her name is Calamitas Clone Glow

mighty knot
#

it's not a preposition or pronoun

#

but okay

hollow shell
#

It doesn't need to follow the laws of titles, lol

split narwhal
#

Do you have torches in your arena?Because that would solve the problem honestly

mighty knot
#

I do

#

everywhere

split narwhal
#

huh okay

hollow shell
#

Clearly not everywhere if there's places she's going where there isn't light

mighty knot
#

idk

#

I'll screenshot at some point

#

but she just stays dark

#

gimme a sec

#

okay

#

turns out I'm stupid

hollow shell
#

oh

tepid root
mighty knot
#

Make Calamitas Clone Emit a Bit of Light in her First Phase

For clarity, I'm talking about the 'joke' phase when Boss 2 plays and the sky isn't red--which is actually the main problem here.

For the majority of Calamitas' fight the sky is fully lit up in blood-red, allowing the player to see Calamitas and her projectiles without the need for potions. However, for the first phase, there is no such sky, and Calamitas is really hard to see without Hunter/Omniscience potions, even with light everywhere.
If I don't use these potions, usually because I'm doing a practice fight, she's really hard to see during the first phase, and I often run into her due to her just being really hard to see. When I do use Hunter/Omniscience potions to bypass this, it's also kind of a waste, since they only apply for the first 8% of the fight or so. Considering how punishing this fight is for getting hit, it just feels kind of cheap when the lack of visibility screws me over, often costing me a good fight because of health and adrenaline loss. It's also just weird aesthetically, since Calamitas' sprite has a fair amount of Brimstone fire, which is, of course, illuminating.
Although torches do help with this, the fight is at a point where you'll spend a lot of the time off the ground. Also, Calamity bosses tend to be less irritating than the vanilla ones by not requiring you to do annoying things like light up everything, which is always really nice, and I don't think it should be abandoned completely for a trick section.

hollow shell
#

Reason's gettin a bit overblown again

(I should also mention that the minimap is a thing)

distant gyro
#

you can edit instead of reposting everytime btw

hollow shell
#

The thing is this isn't that big a deal but you're making it out to be a big deal, which is making me not want to support it as much...

or actually I think it's just the fact that it's not a big deal

fervent citrus
mighty knot
#

ok ok ok

#

nevermind

hollow shell
#

She's visible if you have Hunter or enough torches or use the minimap
or debuffing her with Ichor or any fire DoTs...

#

and it only lasts like 20 seconds

tepid root
#

just delete phase 1 ez

copper onyx
#

Tweaks for plaguebringer goliath

  1. Add some chat message when she enrages. I didn't even know you were supposed to fight her underground until I looked at the wiki, which lead to a lot of deaths.

  2. Make the plaguebringers not despawn

  3. Nerf the charge attack. Maybe make her start he charges slowly but pick up speed. Her large size, contact damage, and speed make the charge attack overshadow all the other attacks. Each of my deaths to this boss has been caused by the charge attack. Maybe even disable the charges completely on her second phase to focus more on her other attacks

  4. To make up for #2, buff her projectile attacks, since they're all weak. The plague stingers are easy to dodge; maybe make them leave trails of contaminated gas. The nuke barrages are also easy to dodge, so increase the speed of the nukes and make her fire more during the charges themselves.

tepid root
#

tbh for #1, just make the boss summon say smth about her enraging on surface in the tooltip

#

or just make it only usable in underground jungle idk

copper onyx
#

Well I think it's intended to make the player choose whether they prefer the tight arena or rapid attack spam

#

And the tooltip can easily get missed; most people just ignore it

#

So I think it'd be better to have her just warn players when she enrages

tepid root
#

players usually dont miss stuff like "Recommended to fight in the underground"

#

because if the tooltip is really small, they just read it

copper onyx
#

In my experience most people don't even look at the tooltip at all

#

Either way gtg

tepid root
#

bye

empty geyser
#

@copper onyx Potion of omniscience.

hollow shell
#

@empty geyser Your original suggestion got delivered. You don't need to repost.

empty geyser
#

Oh, right. Only new posts need 120 stars.

#

Sorry.

#

I've removed it.

hollow shell
#

Thanks

timid pawn
#

Make blizzard and sandstorms have more spawn rates And like how sandstorms push you in normal make blizzards slow you in normal (i know there is slowens in deathmode) and make sandstorms and blizzards buff their biome mobs Reason: Beacus farming sand elemenatal and ice golems is easy but takes sometime but if spawn rates are increesed there will be more gloems and sand elemntals but it will be harder to kill them becuse other enemies might kill and they will be stronger

indigo fog
#

Magma Stone isn't hard at all to obtain at that point

#

It's in crag chests

hollow shell
#

Indeed it is ^
@opaque sierra

opaque sierra
#

Oh rlly

indigo fog
#

Use a zen potion to get there if profaned enemies are a problem

#

You can get it at the beginning of hm

opaque sierra
#

I’m just the laziest fuck ever

hollow shell
#

Yeah that's uhh
I'm gonna have to give a no on that

#

We have a guaranteed Magma Stone already

#

Shouldn't be invalidated cuz you don't want to go there

hollow idol
#

magma stone isnt even that hard to farm in my experience

indigo fog
#

Can I suggest for Deep Wounder to be sold after Calamitas instead of Plantera since the weapon is abyss-themed? Defeating Plantera doesn't let abyss enemies drop Lumenyl or anything anymore and now the boss has nothing to do with the abyss, so it'd make more sense for this to be after Calamitas like the rest of the abyss weapons

hollow shell
#

That makes sense, yeah

indigo fog
#

alright

#

im gonna write it and post it here

#

Make Deep Wounder sold after Calamitas has been defeated instead of Plantera

Reason: Defeating Calamitas is the only way to get Lumenyl and Depth Cells. Now that defeating Plantera doesn't cause Abyss enemies to drop Lumenyl or anything anymore, this boss has nothing to do with the Abyss, so it makes more sense for this weapon to be locked behind Calamitas like the rest of the hardmode abyss-themed weapons

#

this should be fine right

hollow shell
#

Ye looks good

indigo fog
#

Why do we need to increase Sandstorm and Blizzard spawn rates entirely? You could've suggested to just make Sand Elemental and Ice Golems more common if those 2 enemies are why you're suggesting in the first place.

#

Also is this chaining suggestions?

hollow shell
#

That's not at all what chaining means

indigo fog
#

alright then

hollow shell
#

Chaining is referencing someone else's suggestion

indigo fog
#

they seemed completely different which is why i asked

#

Is it not allowed to suggest 2 different things in one suggestion?

ashen warren
#

i feel like the deep wounder thing is a bit of an oversight tbh

hollow shell
#

It is indeed not recommended to do that
but the three things he's suggesting all pertain to his reason
which is making those events harder but more profitable

#

I just wish his English was better...

timid pawn
#

@indigo fog Oh the suggestion is bad should i delete it (i really don't care) ?

indigo fog
#

You can if you want. I just dont think thats the best way to solve the issue with those 2 enemies

#

its better to just make them more common if waiting for them is the only problem

timid pawn
#

Make sandstorms and blizzards buff their mobs and increase spawn rates in hardmode .Reason: It is really easy to farm the sand elemental and the ice golem but if spawn rates are increased they will be tougher and you will have to deal with other enemies before fighting them

#

Is this better?

indigo fog
#

I thought it wasnt easy to farm those 2 enemies

timid pawn
#

No it is really easy you can simply make a small platform from soild blocks and leave a 1 block hole and have a yoyo or a piercing weapon and you can kill alot of ice golems easily and the sand elemental can be killed easily with ranged weapons becuse you see where he will attack

indigo fog
#

oh i thought that was your problem

#

what if increased spawn rates only happened in hardmode, since thats when they spawn

timid pawn
#

And if spawn rates are incresed you will get that ice yoyo easily

timid pawn
#

Make cyrgon take no dmg outside of the ice biome like the hive mind/the prefators.Reason: In normal mode you can go back to your base and keep using the nurse which make the fight so easy

radiant meadow
#

deep wounder is an oversight, ye

#

fixed @indigo fog

tepid root
#

šŸ‘€

bitter drift
#

if you do use the nurse like that in the cryo fight you are just a dick and besides the buff would make cryogen's arenas much smaller leading the the fight being much harder

tepid root
#

god

bitter drift
#

also if you use L O G I C should cryogen get a defense buff while IN the ice biome?

tepid root
#

fighting cryo in the snow biome

#

really pensive

timid pawn
#

Alright alright deleted...sigh

bitter drift
#

you know i feel you

#

i also tried to make many suggestion for at least one of them to get in
non did

timid pawn
bitter drift
teal ibex
#

i fervently despise biome mechanics as a whole tbh, and wish calamity didn't use them so often

#

like, they'd work if biomes were pretty structurally sound

tepid root
#

provi enraging out of hallow CirrusBreakdown

teal ibex
#

but if you fly like, a second

#

you're out of the biome

#

sorry

tepid root
#

provi's wackiness in hallow is exactly the reason i always fight her in hell tbh

teal ibex
#

she does at least have a leniency now, which is nice

timid pawn
#

Then what about this:Make more use of cyrogen drops (weapons) other than begin used to craft kelvin.Reason:they are not really that great and after defeating him you simply buy weapons from the arch mage which are better. if this is bad just type bad

tepid root
#

isnt ice breaker kinda decent?

teal ibex
#

ice stars are also decent afaik

tepid root
#

other than that yeah, most of his drops are shit

#

yeah but consumables SAD

teal ibex
#

also that's more of a general trend with boss drops, calamity makes them weak because otherwise you'd not bother crafting alternatives at the tier

#

which, admittedly, is an issue and is worth addressing

#

but it's not exclusively cryogen related

tepid root
#

true

timid pawn
#

OH

tepid root
#

unless the only thing the boss gives is weapons

#

and no materials/extra unlocks

#

then usually the weapons are decent

teal ibex
#

i might write up a suggestion regarding it later tbh

tepid root
#

unless theyre not ech

timid pawn
#

Well is yharon drop bad too?

tepid root
#

nah

#

yharon phase 1 drops are decent

timid pawn
#

Then you can't simply suggest: improve boss drops (weapons)

teal ibex
#

yeah, it's not a simple issue

#

but i do have an idea regarding it

timid pawn
#

Is there is any great boss drop from start of the game to poltergast?

teal ibex
#

yes

timid pawn
#

Like what?

teal ibex
#

there are plenty of good boss drops, it's just that there's a lot more mediocre ones

#

i mean, slimy saddle is solid, scourge of the desert is decent, mycoroot is pretty solid for non-boss encounters

tepid root
#

entropy's vigil is the first one that came to my mind

teal ibex
#

vigil is good yeah

tepid root
#

theres also that bow from AS

timid pawn
#

AS?

tepid root
#

aquatic scourge

bitter drift
#

yes him

teal ibex
#

brackish flask is also solid afaik

#

nebulash was NUTTY for a really long time

tepid root
#

theres also all the summoner weapons dropped from bosses tbh ech

teal ibex
#

there's plenty of examples basically, but there's a lot more that don't meet the mark

timid pawn
#

Moon lord drops are good right?

tepid root
#

like 3

#

for a small while

#

or 2 idk

teal ibex
#

i mean if we're including vanilla drops then there's INSANE stuff that you can get

timid pawn
#

Then what about grand dad?

teal ibex
#

counter scarf sure does exist

tepid root
#

shadowdrop staff

bitter drift
#

worm scarf is always a must

timid pawn
#

I guess it will be hard to make a suggestion about improving the bad boss drops

teal ibex
#

not really

tepid root
#

oh yeah scrap that about all summoner drops from bosses, crimslime and corroslime are super extra mega cringe

bitter drift
#

ya not really

teal ibex
#

give me like 5 minutes and i'll write up what i was thinking

#

the slime staffs were nutty good when i used them against wall

tepid root
#

well yeah

#

theyre good for the first bit

bitter drift
#

iirc there is really no good summoner weapon for HV and perfs

tepid root
#

but then wof starts going speedy

#

and they cant catch up

teal ibex
#

well you have to resummon directly on it with rippers for the full shred

bitter drift
#

well there are always fshs

tepid root
#

h

teal ibex
#

it's cheesy to say the least

tepid root
#

also seabound + ballista spam is good for hiim miim

bitter drift
#

use da pheash

#

is there a good summoner weapons for HM and perfs?

tepid root
#

i just said CirrusBreakdown

bitter drift
#

i didn't see it

#

and no HM isn't hard mode

#

i mean hive mind

timid pawn
#

you can get the prefator hive weapons without killing him right?

bitter drift
#

ya but you need to kill the worms

tepid root
#

this is the eow/boc situation all over again ech

bitter drift
#

ya getting the summoner weapon for perf pre perf is like getting shadow scales and tissue samples pre BoC and EoW

#

but i really didn't see the comment where your answer @tepid root
and maybe you got me wrong so i will say it again
is there a good weapon for Hive mind and perforators?

tepid root
bitter drift
#

ok

teal ibex
#

Buff direct weapon drops from bosses, and to compensate increase their rarity.

Calamity currently suffers from a seldom discussed issue of boss weapon bloat. Think about what usually happens when you open a boss treasure bag: sometimes you'll get a weapon you were really hoping for, and then you stash away 2-5 other weapons that spat out and don't really serve any purpose, even for the classes they were made for. In essence, this makes sense -- bosses are pretty much required, so you're not going out of your way and putting in extra effort to get these weapons. Therefore, they shouldn't be as strong, which creates the issue at hand.

My proposal for resolving this issue is to buff these weapons, either by making them more interesting or just making them stronger, but making them less likely to be obtained. Currently, you can typically wind up with 2-4 weapons dropped from any given boss treasure bag for multiple classes. Either these droprates can be reduced to having an average of one or two weapons, or forcing one weapon to drop from the given available pool, like Moonlord. At first glance this might sound taxing, but remember, the goal is that these weapons should be much more impactful after these changes. Instead of rolling the dice for the one good weapon out of 7, you'll be getting one weapon out of the 7 good ones.

I know this change is a little controversial since it may inadvertently increase the possible grind for players, and some weapons like Entropy's Vigil and Staff of the Mechworm might become more elusive than they are already. Feel free to propose ideas to help combat those weaknesses.

#

the longest suggestion of all time

swift wadi
#

I remember Ozza saying something about bosses dropping weapons, how they dont work right so with bad luck a bag can give you literally nothing or literally everything

#

Not sure if it's a pain to fix, impossible, or just not something that's been done yet

teal ibex
#

weird, seems like something that should definitely be doable hecticHmm

tepid root
#

only thing is, since a lot of bosses usually drop only weapons + some rare item, this would kinda mean that youd probably get like nothing usually from the bag

teal ibex
#

arguably that's already the case

#

how often do you actually keep a boss weapon to use outside of summoner runs

tepid root
#

a

teal ibex
#

certainly in some cases, but it's pretty rare in my playthroughs personally

tepid root
#

yea true

swift wadi
#

There's always better weapons or weapons that work just fine, dont think I've ever used a weapon dropped by Siren

#

For example

bitter drift
#

now that i think of it every single summoner weapon in HM and pre HM is gotten from bosses

tepid root
#

thats not true

teal ibex
#

that is, in fact, not true

bitter drift
#

talk about variety right?

tepid root
#

the HM part, anyways

swift wadi
#

Wulfrum controller isn't from a boss

bitter drift
#

boss or enemy sorry

swift wadi
#

Conch is from an NPC

#

Buyable

bitter drift
#

conch?

tepid root
#

you got spiders, ice claspers, forgotten apex, shellfish (does this count), and probably others

swift wadi
#

Magical Conch?

teal ibex
#

sun staff as well

tepid root
#

resurrection butterfly too

bitter drift
#

ok you got me but honestly the amount of summoner weapons you need to get from bosses is ridicules and let's not forget **Y H A R O N **

teal ibex
#

it's almost like it's a hard to program class with barely any support from vanilla tbh

bitter drift
#

xD

teal ibex
#

the last update like, doubled the amount of summoner weapons or something crazy

bitter drift
#

yet yharon remines the summoner eater

tepid root
#

most of the summoner weapons added in the last update are real chad

teal ibex
#

ANYWAY i'll just post it and it'll die before it hits dev server hecticPog

bitter drift
#

N O T O N M Y W A T C H!!!

frail mantle
bitter drift
timid pawn
#

@bitter drift Disscus suggestion here before posting them you don't have to put it directly in suggestion

bitter drift
#

ok

#

replace the copper bow, amethyst staff and the copper broad sword with new items from calamity in the starter bag.

why: well every other class have an item from calamity in that bag rogue having the throwing bricks and summoner having the relatively new wulfrum drones as previously it had the slime staff, it would make sense if the melee ranger and mage starting item would also be a calamity item.

here it is

timid pawn
bitter drift
#

well i just did as you wanted

timid pawn
#

Ahh the first upgrade you get in calamity is wulufrum and it is really easy to get so there no need

bitter drift
#

you didn't get my point did you

frail mantle
#

i mean the Wulfrum Remote is gonna be replaced with a squirrel summon in the starter bag next update

#

but tbh memee, ranger and mage don't really need their own items

bitter drift
#

wait really?

frail mantle
#

they already do decently early game and "so every class gets a Calamity weapon in the starter bag" is kinda weak reasoning

#

yes

bitter drift
#

ok

distant gyro
#

Wulfrum completely goes away in the next update

#

yes

bitter drift
#

why? i actually starting to like it

maybe make it craftable?

distant gyro
#

Wulfrum Controller is already craftable

bitter drift
#

it is

#

oh it is

distant gyro
#

that's why Squirrel Squire Staff exists

quick ice
#

Wulfrums getting deleted?

#

or is it getting moved/reworked

frail mantle
#

it's getting yeeted from the starter bag

worthy fiber
#

Wulfrum in the starter bag will be replaced

#

With the Squirrel Staffā„¢ļø

quick ice
#

aight good, got a bit confused there

hallow kraken
#

Shouldn’t floodtide be made fishable after cal instead of plant?

#

Or is that already in and the wiki is wrong

quick ice
#

I don't believe it's in

worthy fiber
#

Still behind plant

distant gyro
#

(power >= 60 && player.FindBuffIndex(BuffID.Gills) > -1 && NPC.downedPlantBoss && Main.rand.NextBool(25) && power < 160)

quick ice
#

however, it isn't an Abyss themed weapon as far as I can tell so I'd say it's fine

hallow kraken
#

crafted with abyss materials

distant gyro
#

between 60 and 160 power, has to have gills active, plant dies, 4% chance of catch

#

wtf is this condition HDfailure

hallow kraken
#

I mean, it’s unique

quick ice
#

the gills is unecessary though

hallow kraken
#

But should be changed to post cal

distant gyro
#

the fact that it's craftable just taxevasion that fishing part out

quick ice
#

if you don't look at the wiki, you'll most likely never get this weapon through fishing

hallow kraken
#

Considering you can now only craft it then

tepid root
#

4% weird number

#

why not 5%

quick ice
#

4 isn't a weird number, and the % of fishing it up doesn't matter

gray nebula
#

balance moment peepodetective

frail mantle
#

There should be more content in Post-Moon Lord overall.
there's already a lot of post-ML content and like 90% of it is bosses

quick ice
#

the issue is the gills condition, since that makes it totally impractical for an average joe to fish up

lost agate
#

Then make smth that isnt bosses le ech

distant gyro
#

isn't putting a boss in between a boss a normal calamity thing to do

#

in this case pbg is between golem and duke
ravager is between duke and cultist

hallow kraken
#

I should just sug the tier change in fishing for now

quick ice
#

Ravager is very close to Golem though

hallow kraken
#

Or do I even need to

gray nebula
#

also bloodflare isn't rally ravager set

#

ravager is flesh and stone, bloodflare is blood and bones

worthy fiber
#

How many things are there to do between Ravager and Golem?

zenith hazel
#

bloodflare is more of a polter set tbh

quick ice
#

Duke, PBG, Martian Madness, OOA T-3 and Lunar Events

worthy fiber
#

You missed OOA HDfailure

zenith hazel
#

ravager is pre-cultist so like eh

worthy fiber
#

It's a fair-ish amount of content

earnest raptor
#

@gray nebula Ravager doesn't have bones? I gotta disagree with you. smug

frail mantle
#

what

worthy fiber
#
  • There's the Chaotic ore thing
pliant bone
#

what

gray nebula
#

I'm not saying rav doesn't have bones

distant gyro
#

Bloodflare plet has bones

#

look at [[Arterial Assault]]'s design

red stormBOT
quick ice
#

@earnest raptor Ravager has bones, but they aren't a main component of his design

gray nebula
#

also uh look at new bloodflare wegud

#

it's really not the same as rav

tepid root
#

pog

gray nebula
#

and also balancing nightmare

worthy fiber
#

yeah rebalancing will suck

#

not worth the effort

earnest raptor
#

@gray nebula this look even more simular in theme with ravager

quick ice
#

the Stone and Flesh are the 2 parts of Ravager that are super obvious to see whereas the bones are still there, just less important

gray nebula
#

not really similar peepodetective

#

bloodflare uses really anatomical designs with bones and veins, ravager uses flesh and stone with some skulls or spikes

teal ibex
#

iban when can i bribe you to make the eidolon wyrm summon staff

gray nebula
#

yes wegud

wary canyon
earnest raptor
#

Ok, I got it.

wary canyon
#

He’s too dark to fit with blood flare imo

frail mantle
#

that right there sure do be the Ravager boss

stray wren
#

eidolon wyrm pet GWsecretWokeChamp

worthy fiber
#

Ravager has a more steel-like appearance

gray nebula
#

ravager be like

#

also maybe I accidentally leaked something with my bloodflare

#

wops

zenith hazel
#

yeah time to die for leaking

worthy fiber
#

don't point it out 😳

tepid root
#

removed from dev team

#

banned

frail mantle
#

truth is, Iban, the leaking was rigged from the start

distant gyro
#

smh leaking devs 😳

gray nebula
#

just ask for the ravager to be more differernt

earnest raptor
#

After disqualification of sis-word, I can't come with good ideasBrimSus

gray nebula
#

don't suggest anything then wealsogud

zealous ridge
#

hmm

wary canyon
#

I came up with one good sugg and now I just lurk in this channel

gray nebula
#

Forcing yourself to come up with suggestions isn't a great idea

teal ibex
#

at this point i literally only make suggestions when people remind me of problems that exist in the mod

#

and now we have craftable bug net

#

all is right with the world

gray nebula
#

hectique only makes fishiing suggs

teal ibex
#

because anything else, in fact, doesn't matter

timid pawn
#

Is there is any kind of water pressure in the abyys

gray nebula
#

:]

quick ice
#

there is, yes

frail mantle
#

there's the thing where you drown faster the deeper in the Abyss you are

quick ice
#

the pressure decreases with each layer, causing the suffocation damage to increase iirc

#

and for your breath to deplete faster

timid pawn
#

No i mean like real life water pressure effects?

zealous ridge
#

Like...? What are you thinking?

frail mantle
#

aren't those real life water effects

quick ice
#

that's...how water pressure works...

timid pawn
#

No

stray wren
#

and if you mine in the abyss for an air pocket the further you go down and exit the water your health drops very very fast

zealous ridge
#

yes, water pressure does do that to you

quick ice
#

if you go deeper in the ocean, more pressure would be applied on your body causing your lungs to lose their air faster if you aren't in some form of protection

wary canyon
#

^

timid pawn
#

I mean like water pressure in real life do something like crushing things and if the water pressure in the game like this then the death message should be like ":name: was crushed to death by water pressure" not " oxygen could't reach :name:" you understand?

distant gyro
#

custom death messages are dumbo

#

the code just assumes you die to suffocation if you die in the abyss

quick ice
#

^'

timid pawn
#

OOOH

distant gyro
#

idk if there is any way to detect if you die to depth specifically

quick ice
#

it's more difficult to make those death messages than it's worth

distant gyro
#

that's gotta be some case shitshow

timid pawn
#

Alright alright @distant gyro i didn't mean this i am not saying a suggestion

ashen warren
#

It is more effort than it’s worth, but if Fab likes it the effort will be put in.

#

ĀÆ_(惄)_/ĀÆ

distant gyro
#

grappling hook abuse bruh

tepid root
#

that sounds more like a bug tbh

fierce hedge
#

Wasnt sure

#

I just posted it there

zenith hazel
fierce hedge
#

Alright

tepid root
#

2 suggestions in one CirrusAnger

#

also why do people want to buff ks so much

#

dont they understand he's the first boss of the game

worthy fiber
#

KS is fine where it is smh

#

Even the loot is based around early-game

#

hook, funny mount, crown jewel

ashen warren
#

"funny mount"

loud steeple
#

Tbh,I think the stuff ks drops Is worth more then the fight is

worthy fiber
#

Why do you want to make it harder to get smh

lost agate
#

Make KS spray spikes everywhere with each stomp ofc

tepid root
#

maso :pensive_rick:

lost agate
#

Perhaps

#

And i mean, tbf if you dont do KS first try hes not really worth farming to refight imo

#

Getting a ruby sucks

loud steeple
#

Unless your lucky enough to find like 5 at once

teal ibex
#

buffing king slime is also on the don'ts doc so

loud steeple
#

Well that's the end of this conversation then

lost agate
#

It already got a buff with the rev ai, it doesnt need more

fierce hedge
#

Rope cheese was the only problem tbh

tawny gyro
#

i saw the suggestion of adding an astral mimic and that got me thinking

#

would it be a good idea to add rogue weapons for crimson, corrupted and hallowed mimics?

#

for whatever reason i have a feeling that these already exist and i'm making a fool out of myself

teal ibex
#

i don't believe calamity adds any drops to their pools

#

and, assuming that's true, it's not a bad idea tbh

#

but you'll probably wanna check with like altix or somebody who can confirm it

karmic stone
#

Celestial Claymore from all 3 iirc

teal ibex
#

oh yeah, that exists

#

so basically nothing hecticSmug

tawny gyro
#

if it's from all 3 then it doesn't really count

karmic stone
tawny gyro
#

it should be different for specific types of mimics

lost agate
#

I mean thats an odd choice cuz you dont get all types of weapons from mimic

#

Or well at least i think so

tawny gyro
#

like i'm thinking flesh bomb from crimson, disk that spreads some disease from corruption and move exorcism to hallow-mimic tier

lost agate
#

Theres no summon weapon thats for sure

tawny gyro
#

oh yeah

#

that as well

teal ibex
#

time to suggest baby hollow mimic summon

tawny gyro
#

YES

lost agate
#

Actually lemme see

#

Hallowed give daedalus, crystal flare and uuh

tawny gyro
#

flying knife

lost agate
#

Dunno if it gives smth for melee

tawny gyro
#

i think

lost agate
#

Right

#

Crimson fetid baghnbdnsjs, life drain and dart pistol

teal ibex
#

i love fetid baghnbdnsjs

lost agate
#

I forgot what corruption mimics drop

tawny gyro
#

yeah, i remember when i used fetid baghnbdnsjs to defeat plantera

#

afaik it was uhhhh

#

dart shotgun for ranged

teal ibex
#

dart rifle, chain guillotines, clinger staff

#

so yeah

#

they all hit the main 3 classes

tawny gyro
#

yeh

#

but no summoner or rogue

lost agate
#

Doesnt hit summoner cuz e and throwing cuz mem

teal ibex
#

imagine making content for a class in your game hecticPog

tepid root
#

funny no summoner support moment

teal ibex
#

but yeah it's p valid for them to get rogue weapons imo

#

not likely to happen any time soon, but nonetheless

lost agate
#

Yeah

tawny gyro
#

for types of rogue weapons i think boomerang - bomb - dagger would be best

#

cuz they're the three main types of rogue weapons

#

and javelins

#

and for summoner uh

#

staff - staff - staff

worthy fiber
#

tablet-shell-chunk

distant gyro
#

mimic staff, of course

tepid root
#

wand-cane-rod

teal ibex
#

imagine adding mimic summons to vanilla and it unironically increases the number of summon weapons by 25%

lost agate
#

Ooa moment

frail mantle
#

sentry-summon-active tbh

tepid root
#

pog

tawny gyro
#

yo what if they added a summon that has worm-type AI

#

but isn't flying

tepid root
#

implode

tawny gyro
#

like it actually requires ground to move around

rancid urchin
#

that'd be kinda wack but very unique

#

actually id really love to see that

tawny gyro
#

that'd be a good corruption summon

rancid urchin
#

it would

#

like a mini eow?

tawny gyro
#

it'd be the mini-eow-but-it's-that-hardmode-enemy guy

rancid urchin
#

the uhh

tawny gyro
#

yes, the uhh

rancid urchin
#

not devourer, the other one

tawny gyro
#

exactly

#

the one with many eyes

#

cuz then it'd also fit the hardmode theme

rancid urchin
#

world feeder

tawny gyro
#

thank you

#

and to make it not horrible make it burrow fast enough to easily jump like 25 blocks high

hollow shell
#

@whole wedge I'm gonna need you to write a bit more reason for that tornado portion, beyond "itd be cool"
(and also remove that line about KS cuz it has nothin to do with weather)

whole wedge
#

Well, I feel it would death mode more challenging

#

And it would give a reason to not leave drops on the ground

rancid urchin
#

but what would the other ones be? for hallow/corruption?

whole wedge
#

Which is annoying to some people

hollow shell
#

Aight sure fair I guess

Add those reasons to your sugg

tepid root
#

tbh i think summoner is ok enough in early hardmode currently

worthy fiber
#

Summoner has 4 weapons to pick now

#

better than the previous 1 weapon

tepid root
#

5

#

forgotten apex, spider, shellfish, black hawks, ice claspers

worthy fiber
#

Who uses spiders ech

tepid root
#

nobody

tawny gyro
#

for hallow and crimson? uhh

tepid root
#

who uses forgotten apex

whole wedge
#

I added more about tornadoes

hollow shell
#

Dont

#

The less specific you are, the better.

whole wedge
#

Ah ok

hollow shell
#

Gives the devs more freedom to work with the idea

distant gyro
#

pirate staff btw

tawny gyro
#

i like the idea of keeping the summons enemy-based

whole wedge
#

True

tepid root
#

pirate staff is funny

tawny gyro
#

so for hallow it'd be the fairy? kinda generic but I don't think unicorn would work well

hollow shell
#

The biome spreading part is unnecessary...

#

and would bother everybody

tawny gyro
#

unless we pick geltropods, or whatever the flying laser shooting night slimes are

#

and for crimson i'd guess the leaping dude

#

the one that haunts you in your nightmares

ancient crow
#

herpesling

whole wedge
#

True

#

Although i feel biome spreading is kinda overlooked as a difficulty

#

What does a grey exclamation mean

karmic stone
#

Added automatically to suggestions, signifying that this suggestion hasn't been reviewed by a moderator yet. The suggestion's star is subject to removal if it breaks any rules or for other reasons. Once reviewed, this gets removed. (This reaction is not the opposite of ⭐. Do not touch this reaction.)

rancid urchin
#

ideah

terse sundial
#

yet to be reviewed

rancid urchin
#

A gastropod summon for the hallow (lazer slime lad)

#

slime? i meant slug thing

terse sundial
#

I would say that's too specific, plus there isn't a real reason behind it

#

specific items suggestions are not allowed rn

rancid urchin
#

that's understandable

distant gyro
#

weird how I just noticed the suggestion legends seem a bit weird

#

only the gray exclamation explicitly has a "Do not touch this reaction" in it

#

but in reality, touching any reaction outside the ⭐ is pointless

hollow shell
#

Yeah but grey exclams must be removed, and additional reactions make it harder to do that

#

(especially on mobile where it decides to autoload the next reaction once all of one reaction have been cleared
meaning it's possible to remove someone's star on accident)

distant gyro
#

what the fuck discord can't destroy that in an instant?

hollow shell
#

Reaction management isn't important enough, I guess

teal ibex
#

yeah there isn't a "remove all" button because

#

half baked features

distant gyro
#

there is a remove all but it also removes the stars iirc

hollow shell
#

There's only "remove literally every reaction" or "remove this specific reaction by doing it one by one by one..."

teal ibex
#

we literally only JUST got the ability to ping roles with a certain level of permission

#

rather than just being "everybody can ping this role or NOBODY can ping it"

hollow shell
sand umbra
terse sundial
#

dw we aren't going to enable it to everyone, even us moderators don't have it

teal ibex
#

it only took like 4 years or something

hollow shell
#

btw pin management is still not possible

#

you have to unpin and repin everything if you wanna move one

sand umbra
#

which is super ultra mega cringe

wide flicker
#

Also there is a pin limit

hallow kraken
#

so like you look at changelogs right

#

because like y’know

#

how it says the nuke barrages and charges will be changed next update

sand umbra
#

also boss adjustment suggs almost never get in ever so like

hallow kraken
#

I feel extremely nervous with pinging people

#

but

copper onyx
#

The charge tweaks are only in rev, mode, so I don't think that's the same thing I'm talking about

tepid root
#

@sand umbra levi charge change
LeviKek >>>>>>>>>

hallow kraken
#

rev+

copper onyx
#

As for the missile change, I most have missed it

sand umbra
#

the charge tweaks are not only in Rev+

tepid root
#

rev+ was talking about qb lol

queen sail
#

Rev+ is next to qb

#

Memer ech

hallow kraken
#

rev+ means rev and higher right?

sand umbra
#

Leviathan and PBG charges have been ass to contend with for ages, they're being improved in general

copper onyx
#

Oh ok nvm I'll edit it then

tepid root
#

yes, and it was referring to qb only

#

h

distant gyro
#

PBG doesn't do a diagonal dash in expert-

copper onyx
#

Ok just deleted #3 and 4 entirely

#

She doesn't?

sand umbra
#

that doesn't make them any less ass in Rev+

distant gyro
#

aka if you're still failing in expert- pbg then something is wrong because she does nothing but trying to align to you when she charges in expert-

copper onyx
#

No I'm in rev

distant gyro
#

well no she literally does nothing but waiting 10 years to align horizontally

devout seal
#

Wait, you need to fight PBG underground now??

queen sail
#

You guys don’t fight pbg underground?

toxic kettle
#

^

sand umbra
#

there's no indicator that she's meant to be fought underground

#

I spent the better part of a year fighting her on the surface before realizing "wait a fucking minute this boss enrages on the surface"

"have I been missing an easier fight this whole time"

#

and, sure enough, she's much more tame underground

wary canyon
#

wait what

#

oh my god

#

pbg was actually the most annoying boss in all my runs apart from yharon and scal

#

and ur telling me that i was fighting enraged version

tepid root
#

ion pbg enraged on surface for a long while now lol

queen sail
#

Probably ever since, like

#

Summer 2017 lmao

tepid root
#

e

whole wedge
#

Wait you fight plague bringer Goliath underground wtf

sand umbra
#

yes

#

she enrages on the surface

whole wedge
#

I had no clue

sand umbra
#

nothing about her indicates that she does, but she does

whole wedge
#

Wow

#

I always fight her on the surface

gusty geode
#

Beginning to think nobody knew

whole wedge
#

I don’t think anyone did

#

She seems more like a surface boss

sand umbra
#

her Death auto-spawn even happens specifically on the surface and can't happen if you're actually where you're supposed to fight her

#

so take that as you will