#suggestions-discussion

1 messages · Page 795 of 1

mighty knot
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is reposting a thing I can do?

hollow shell
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Only if it's been over a week since you posted the original, and if the original was not delivered.

mighty knot
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not delivered as in...?

tepid root
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didnt hit 90 stars/now 120 stars

mighty knot
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but rover said previous suggestions would only require 90...

hollow shell
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Yeah

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If you're thinking of reposting something now, original would need to be sub-90

mighty knot
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oh I see

hollow shell
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cuz 1 week ago was before the raise

mighty knot
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oh I see what you were trying to say potato

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I thought you meant "if it hit 90 stars before the 120 change"

tepid root
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m

indigo fog
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While an armor set for rogue at that point would be nice, I don't think rogue is "incredibly difficult" in early hardmode because of a lack of a better armor set. Although Statigel is definitely not as good as Titanium or other options different classes get, I don't think Statigel armor is that bad to where Cryogen is that much more difficult, but I may be wrong. Also Mollusk Armor isn't hard to get at all since Mollusk Husk is easily fishable through Sunken Crates. Still a good suggestion though, Rogue players shouldn't have to stick with Statigel at that point while the other classes can get Titanium or Frost/Forbidden armor.

empty geyser
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@mighty knot don't feel like minimodding, but if no mod has mentioned it: If it has been at least a week and a suggestion has not been not reached the star requirements to be delivered, then you may repost it.

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And your suggestion... well, I've seen something of the sort a few times.

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It's a good suggestion honestly.

hollow shell
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I have mentioned it

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Scroll up like one screen, lol

empty geyser
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Good, good

frail mantle
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re: automatic Armageddon: i've thought about this before, maybe you could get one extra bag for nohitting a boss without Armageddon on, so you get a reward for nohitting a boss, and Armageddon still has some use?

barren hound
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Add an alternative version to summoner armors for sentries
Currently the only sentry armors and accessories are the old ones army ones and i think thats a shame.
Calamity already adds more sentries in the later stages of the game like Energy staff or Guidelight of Oblivion so its not out of the question for a sentry playstyle to exist.
One way this could work is that summoner armors has two different variants like how melee and rogue have weapons.

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is this a good suggestion?

tepid root
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i mean

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eh

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not the biggest fan of this but i guess its ok

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although maybe change them having completely different armors to just different helmets?

barren hound
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i was thinking that but was unsure if only the helmet gave max minions.

hexed lagoon
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I mean some new summon weapons would be nice. Calamity adds like hundreds of melee weapons and ranged, even rogue. But summoner has like 20~ weapons

versed mica
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Summon weapons take the most time and effort to code

hexed lagoon
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I've been using seabound staff for ever in my playthrough

versed mica
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The devs can’t make them very fast

hexed lagoon
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Yeah thats understandable

frail mantle
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the problem with adding more sentry armors is that Calam sentries are already broken as shit

tepid root
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yeah thats true

barren hound
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well sentries kinda have to be super strong because of how power creeped movement is in late game and the fact they have no armors/accessories to support them.

tepid root
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it would require a bunch of balancing if they were to add more sentry slots

bitter drift
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20 more start and my suggestion is getting viewed (cuz i posted it at the time of the 90 stars to view it)

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@mighty knot i found a problem you keep saying crabs and not clams
also how about make the frost armor add buffs for rogue

it's pre boss and has both melee and ranger buffs and considering rogue is just ranger but instead of shooting bullets arrows or rockets you are throwing melee weapons it's not much of a stretch

frail mantle
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i'd prefer to not have more one-size-fits-all armor sets tbh

bitter drift
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maybe that's true but i was going in with a bit more of a logical idea in mide

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also @frail mantle i don't think a big buff for frost set will be good
i think a small one will be amazing as this armor already have large about of defense

tired haven
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Frost set echdemon
Forbidden set literallyfuckingdead

ashen warren
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Wait, people use the forbidden set?

distant gyro
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crab has a bias on forbidden

tired haven
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Yes I do

distant gyro
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circlet

tired haven
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not in just yet

bitter drift
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but really pls fix this

frail mantle
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fix what

keen geyser
distant gyro
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frost armor is already indirectly buffed

ashen warren
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Saying ''rogues'' are incredibly difficult in early hardmode is an overstatement. @mighty knot

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Sure, they might be on the weaker side, but by no means are they unviable.

distant gyro
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rogue is compensated by op weapons yes

ashen warren
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And as soon as you defeat Cryogen, you can start buying new weapons and ultimately craft the Kelvin Catalyst, which is obscenely strong.

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It's almost insane how good Kelvin Catalyst is.

distant gyro
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(this is talking about pre-cryogen though)

radiant meadow
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there is a plan for a rogue armor pre cryo

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but it's not sheeted so like BanditHueh

distant gyro
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funny reference up there

ashen warren
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Yeah I get it, but even pre-Cryogen Rogue isn't that bad.

radiant meadow
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it's not

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also, I should do some meme buff to pearlwood armor

distant gyro
ashen warren
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ben nice pfp

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You have the Brimblade for example. @mighty knot

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[[Brimblade]]

red stormBOT
ashen warren
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Easy to craft, really strong.

radiant meadow
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Brimblade is well after cryogen

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it's like post mechs tier

ashen warren
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Oh, it is? I thought you could get Charred Ore earlier.

radiant meadow
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it requires pickaxe axe to mine

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or drax

ashen warren
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In that case, you can farm for Spear of Destiny.

radiant meadow
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I prefer just snagging prismalline

distant gyro
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spear of destiny is exempted for being rare

ashen warren
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Or Ichor Spear.

radiant meadow
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a lot faster and still very effective

ashen warren
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Spear of Destiny is rare? How rare?

radiant meadow
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when do we buff ichor spear and cursed dagger

ashen warren
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I have two of them.

distant gyro
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0.5%

ashen warren
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Oh geez.

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I thought it was uncommon at worst.

distant gyro
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that's your destiny for getting 2 of them

ashen warren
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Then you can farm Sand Elementals and get yourself a Spear of Paleolith.

distant gyro
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not sorry for that joke

radiant meadow
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there's plenty of options ye

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and armor hole is planned to be filled

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soon™️

distant gyro
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™️

ashen warren
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By the way, Ben.

frail mantle
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Eventually©️

ashen warren
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One of my suggestions got to 90+ stars (before it got changed to 120).

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And sent to devs. When will I know what they voted on the suggestion?

radiant meadow
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you wait

ashen warren
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Do I just scroll up from time to time and manually see what the consensus is?

radiant meadow
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yes

distant gyro
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in like 1 hour

radiant meadow
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or sometimes Altix does a thing

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or Brav

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or Hec

wary canyon
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one of my Suggs about the walls in the Abyss got like 160 some stars

distant gyro
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actually the real time is 2 hours and 20 minutes

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but I'll allow early RDS

ashen warren
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My suggestion is about Floating Islands and Space getting more content and not being such a barren wasteland that only serves as an alternate source to get stuff pre-Hardmode.

radiant meadow
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it has one upvote

distant gyro
ashen warren
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The only thing you can do with Floating Islands and Space is to summon a boss Post-Moon Lord, which means that it's an ultimately useless place to be in pre-Moon Lord except getting a few Souls of Flight.

distant gyro
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be patient, it's not time yet HDfailure

radiant meadow
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there were some concepts for planetoid crap

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but it's low priority and for a future update

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I think

ashen warren
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Also, don't say upvote.

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Ben, I love you, but if you make Reddit references..

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It's over for you.

radiant meadow
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okay, it has one voteup

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but an easier suggestion that I did do was changing silva armor recipe

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silva shit no longer requires cosmilite

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instead, it uses gold bars CompleteFailure

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or platinum

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gold bars are now officially a component of auric armor

ashen warren
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I see one of mine is in that reserve too

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Also I wanna know how much gold I’ll be needing

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One bar of Reddit Gold.

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Looks like I’m fighting SCal with Cosmilite armor then CompleteFailure

copper onyx
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Tweak the death mode boss changes to readd missing mechanics

Some of the death mode boss changes completely remove phases or mechanics. This means that people who are new to the mod or replaying it after a long time won't experience bosses in their entirety. My assumption is that death mode was designed for experienced players, but that doesn't change the fact that some skilled players might want to play the hardest difficulty right away. This would mean

EoC has a short phase 1

Twins have short first phases

Siren would keep her intro phase and music, but it would be a lot shorter

Duke fishron would keep phase 1

Posting this here for thoughts

ashen warren
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I’m not sure what’s with death mode bosses skipping their first phases entirely, so I’m down for this

hollow shell
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So they're always at their hardest

ashen warren
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If there is concern that these phases aren’t Death enough, make them harder and more unique, such as something to do with EoC’s gaze before he turns into MoC

hollow shell
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Half Diamond's argument is that it's too hard
which defeats the point

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it's Death Mode

copper onyx
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Not saying it's too hard at all lol

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Just saying that some parts of the fight are completely skipped

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i.e. intro phases and the such

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A harder difficulty shouldn't throw parts of the bosses' design out the window

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But to keep it challenging, make the first phases only last 5-10% of the health

ashen warren
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Or perhaps give those phases something new

hollow shell
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Alright, I see
A matter of missing out

copper onyx
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^

ashen warren
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It’s kind of like, the Eye of Chrulhu is missing the craziness factor of it turning into a mouth if it does that from the get go

hollow shell
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You can suggest it I guess, though Fab will directly disagree with you

toxic kettle
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isn't that like suggesting to add Duke Fishron Phase 3 to the fight in Normal Mode because you're "missing out" on Phase 3 there

distant gyro
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you could also make phase 1/2/3 way harder but I don't think fab is supportive of that idea for some reason

tired haven
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Maybe
Except while adding phase 3 to normal will directly screw with players, one could argue that adding easier phase back for death is flavor

distant gyro
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yes rev+ eoc has 4 phases and death eoc skips to phase 4 right away

tired haven
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(and honestly I see that kind of flavor as slog so that's really controversial)

ashen warren
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The thing about it is, can we make the phases unique while also not varying in difficulty?

copper onyx
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The phases would be really short is my point

tired haven
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Then a reasonable question: why add them in first place?

copper onyx
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Barely even noticeable, but still there so people get to know all of each bosses' mechanics

tired haven
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As soon as the phase has impact on the flow of the fight (so people are inspired to learn it), it also becomes major enough to want to skip

radiant meadow
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hard to know a bosses' mechanics if the phase ends in 5 seconds

elfin swan
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If I may, if you wanted to see all the boss had to offer, you could simply play revengeance

radiant meadow
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reminds me of dragon god, yharon

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it started sub 3 at 98%, so the first two subs literally were just a waste of time

ashen warren
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Well, if Death mode involves adapting to changing attack patterns of equal difficulty, it would be a bit more interesting than “summon a boss in its final form”

tired haven
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It is somewhat lazy move, i agree, but doing 3 fleshed out, fair but difficult phases is much more effortful than focusing on last one

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So here is that

teal ibex
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disagree with the siren phase in particular. only serves to remove the unique mechanic of choice from that fight by forcing you to reduce siren's hp first, which i've always disliked personally (even tho i kill siren anyway)

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otherwise i see where youre coming from for the rest

hallow kraken
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Reason?

distant gyro
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first two subs of DGY literally doesn't exist if you fight him on tier

teal ibex
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powerful suggestion

hallow kraken
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Can’t even ping since name is in weird characters

copper onyx
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It lasting a few seconds would be a matter of balance. It would ideally last long enough to be noticeable but short enough to not drag out the fight

teal ibex
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time to copy id mode

toxic kettle
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Lunatic Cultist was already buffed last update

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and I hate it

hallow kraken
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@vast remnant your sug lacks a stated reason

teal ibex
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its already dead lol

radiant meadow
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I killed it

toxic kettle
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did you mean to send that suggestion twice in one message

hallow kraken
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ouch

ashen warren
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Well, I can see why devs would wanna focus on their upcoming content, so I guess this could wait. But at the same time, having bosses start in their final phase basically means the pattern remains the same for the whole fight (and in the case of the EoC fight, it got kind of boring just because I moved in a loop and won)
Granted EoC is an early game boss, but I figure it could use some spice.

radiant meadow
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you'll have to repost it with some actual reasoning

teal ibex
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yeah i can see the perspective of reintroducing at least the more engaging phases 100%

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but like some peeps mentioned some phases really just aren't relevant to a deathmode player to begin with

copper onyx
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Well that's assuming deathmode players are people who just finished playing calamity

toxic kettle
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and in the case of the EoC fight, it got kind of boring just because I moved in a loop and won
It's almost like EoC is an early-game boss and is supposed to be easy

ashen warren
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I already acknowledged that

teal ibex
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actually, did rev levi ever start spawning with siren or does it still have the siren only bait?

copper onyx
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Siren only

teal ibex
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lame

distant gyro
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@ashen warren pretty sure that every death/rev AI changes that exists are in huge files titled CalamityGlobalAI and CalamityAI
If Death changes were to be flat out different from Rev ones while retaining many phases then it's basically

  • Basically twice the size
  • Hard to balance gameplay-wise
  • Takes disproportionately longer time and effort because it takes the programming of every single boss and their moveset
ashen warren
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Are resuggestions fine?

distant gyro
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also why infernum takes forever

radiant meadow
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if it's been at least a week and the suggestion wasn't sent originally

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if it's already been sent, don't bother

ashen warren
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It already was, but I wanna resuggest it because I think it's a genuinely good one that would fix Cryogen and make him more fair.

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Please remove the forced snowstorm during Cryogen fights, or make him and his minions light up more. Fighting them in a forced snowstorm in his current state makes it a whole pain to fight him, because he and (especially) his minions blends in with the particles, meaning you can't see them. This has caused me to get perma-frozen so many times, because I am never able to actually see his little goons.

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That makes sense to me. I’ll let off then. It’s kind of a bummer that these fights are static though is all I’m saying

copper onyx
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Can't you use hunter potion?

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Or whatever the potion that makes you see enemies is?

ashen warren
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It doesn’t show projectiles. Omniscience does tho

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It's not reliable, Hunter Potion isn't a very good potion. Also, the fact that you need to use a potion to make the fight actually fair is..

distant gyro
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bonus points with omniscience to be able to see projectiles yes

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I think level 1 snow is fine

ashen warren
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You know, not fair.

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I mean yeah. High difficulties work with the assumption that you’re using potions

distant gyro
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level 2 snow can be reserved later in the fight

ashen warren
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@ashen warren Here's the thing though.

distant gyro
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level 3 snow can cease HDfailure

copper onyx
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Well I've never had a problem with seeing in cryogen's fight

ashen warren
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Potions are optional when you face other bosses. You can beat them without potions, but it's obviously easier with them.

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Cryogen however requires that you use Hunter Potion and Omniscience.

rancid flame
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Well a warmth potion for cyrogen is pretty much necessary so having another one isn't too much of a big deal.

ashen warren
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I didn't use a Warmth Potion vs Cryogen.

rancid flame
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I cannot live without warmth for cryogen. My personal experience, though.

radiant meadow
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I'm pretty sure cryogen is getting some changes next patch

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to some of his attacks

ashen warren
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But what about the snowstorm?

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Not really. Seeing Cryo and his projectiles were seldom a concern as much as having Warmth because chilled

radiant meadow
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the snowstorm is getting no forseeable changes

ashen warren
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But the snowstorm is the only issue.

copper onyx
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I still don't see how the snowstorm is an issue

ashen warren
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Because it makes his minions invisible.

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You can't see them.

radiant meadow
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do you turn off storm effects?

ashen warren
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They don't light up or anything, they completely blend in with the snowstorm which makes them a pain to see.

radiant meadow
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I can make the minions emit some blue light if that'll help

ashen warren
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And no, I don't. I actually like the snowstorm otherwise because it fits in thematically. But yeah, that would help.

radiant meadow
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but I don't want to make any drastic change like removing the snowstorm entirely

ashen warren
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It's really poor design having the minions not emit any form of light and completely blend in with the snow.

copper onyx
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Personally I've never had that problem. What's your zoom like?

ashen warren
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You're talking about 2-3 completely invisible minions being able to freeze you.

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Cryogen also blends in with the snow, but he's a lesser issue because of his sheer size.

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Also, normal zoom.

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Making boss stuff emit light is typically the solution

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Perforators intensify

teal ibex
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it's not poor design, it's clearly seated in the intentional decision to mask the visual aspect of gameplay

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that being said, i do generally prefer visibility in bossfights

copper onyx
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I still don't see the problem, but I guess giving them a glowmask wouldn't do any harm

teal ibex
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this one just happens to have a reason to it, but i do think its better w/o the snow

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old green on green on green pbg was a painful nightmare, however

ashen warren
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It's poor design because the snowstorm serves to create a situation that you can't do anything about.

Make no mistake by misunderstanding me; the snowstorm itself isn't the issue per se.

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The fact that it completely masks the minions is the issue.

teal ibex
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it definitely doesn't completely mask the minions. they're quite large chunks of white relative to the visual flurry.

ashen warren
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Well you say can’t do anything about, but previously you said requires omniscience potions. Which one is your argument?

teal ibex
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it obscures them. that's totally okay from the perspective of design, whether you disagree with the choice or not. i disagree with the choice but acknowledge its merit, even if it isnt appealing to me

ashen warren
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@ashen warren The fact that you need two separate potions to even make them visible should be an argument why they're poorly designed.

teal ibex
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also their point is that you have to use omniscience, which is effectively not a choice

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its a restriction

copper onyx
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The thing is it obviously isn't completely impossible to see them. If it's a bit straining then something could be done

ashen warren
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A restriction which makes the boss fight extremely difficult due to the smaller minions blending in with the snowstorm.

teal ibex
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i think it's a bit overzealous to say, but visual problems are not created equally and i've nagged fab about like half a dozen of them LOL

ashen warren
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Which is... the point of the snowstorm.

copper onyx
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And no one said omnisense is a necessity

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It just helps if you're having trouble seeing them

ashen warren
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@ashen warren Which is poor design. Having to fight against invisible enemies isn't fun.

teal ibex
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also i will say, you know the exact point of origin of each minion. as long as you know how they travel, you can move around that

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you should stop saying that they're invisible, it doesnt support your point at all

copper onyx
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But they aren't invisible???

teal ibex
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theyre hard to see

ashen warren
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You're already handling a big boss, and then it spawns very difficult to see mobs that are near invisible due to the snowstorm. Just because it's intended doesn't mean they're well designed. Having them at least have a blue light to make them stand out would help a lot.

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Because you can actually see them coming.

copper onyx
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Here's how I see it; if you have trouble surviving a boss, get regen/defense potions

if you're having trouble killing a boss, get damage potions

if you're having trouble seeing a boss, get hunter/omnisense

ashen warren
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They blend in. If you’re looking for them, you can find then. If you want a potion to find them for you, do that. If not, you accept an extra challenge, just like every other potion you choose not to use.

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If I'm looking for them, then I'll lose focus on Cryogen and his projectiles.

tepid root
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its not really an extra challenge, more of an annoyance

ashen warren
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There's a reason why no one ever plays against Cryogen with snowstorm effects on.

copper onyx
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Some people are better a finding things, others are better at dodging, and some are better at aiming. Whichever you struggle with, you can use the potions

ashen warren
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The minions are quite linear in how they work. Once you glance at them, you know where they are, and can attack them while keeping an eye on Cryogen himself

radiant meadow
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cryogen's minions already give light

ashen warren
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Once you glance them.

radiant meadow
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but I'll double the brightness

ashen warren
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There's the issue.

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You don't glance them.

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You can't see them.

teal ibex
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also just gonna say that using omniscience as a counterpoint is not conducive to quality imo. new player won't know about omniscience necessarily and some people just don't like grinding potions. it can be a benefit, but the baseline should consider the lowest common denominator as well imo

copper onyx
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Almost everyone I've seen fight cryogen has snowstorm effects on

ashen warren
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Can’t see is a repeated exaggeration. The apparitions have a purple tail. They’re not that hard to see.

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Almost everyone I've seen fight Cryogen without snowstorm effects on.

tired haven
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It's just that there are no other heavily limiting visuals other than blizzard that people feel uncomfortable with those

ashen warren
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I tried to find videos online so I could give an example.

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Gungnir, Chippy and several how-to guides fight the boss without snowstorm effects.

radiant meadow
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can't really say since I usually keep snowstorm effects off

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since it wants to kill my laptop

copper onyx
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That's also for youtube quality possibly

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Or that

ashen warren
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It's not even the snow storm itself I have the issue with. It's annoying, but serves to fit the theme of the fight and you can actually see Cryogen himself.

teal ibex
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snowstorm is horrible for bitrate, yeah

ashen warren
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His minions, however.

tired haven
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Tbh as youtuber I disabled snowstorm mostly for nohit anyway (but can confirm, bitrate dies)
But in regular play couldn't care less last few times

ashen warren
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It's like his minions were made specifically to blend in with the snowstorm, making it so you need Hunter Potion, Omniscience and Warmth just to fight him.

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My thing is, if the sky is clear when you spawn him, the snow never really turned into the blizzard effect by the time I kill him.

rancid flame
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Using potions is a key part of terraria's bossfight preparation. Using a potion to negate a advantage the boss has, whether it be well-designed or not, is what potions are used for. To give advantages and make it easier to fight the boss.

tepid root
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its not a key part lol

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i usually never use potions in vanilla

ashen warren
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  1. The fact that you need 3 potions to even fight him should serve as an argument that Cryogen isn't completely well designed. Buff potions should never have to be a requirement against bosses.
teal ibex
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you dont

copper onyx
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imo you're struggling to see them way more than most other people, so you should use potions

teal ibex
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please stop exaggerating

tired haven
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wondering how to incorporate "aava, king's pet" from ds2 into the dialogue about visibility BanditHueh

teal ibex
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you are killing your own argument

ashen warren
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@teal ibex I'm not the one who said Warmth Potion is necessary.

teal ibex
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that would be one potion, not three

copper onyx
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No one said that, just that it helps a lot

ashen warren
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Different potions are necessary for different people in different bossfights

teal ibex
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and the person who said that is also incorrect, so its unwise to parrot them

copper onyx
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Just like potions help with DoG, but you can still beat him without them

ashen warren
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I mean for me when I’m playing mage, mana regen is a must for all bossfights

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Doesn’t mean I want devs to overhaul how mana works

teal ibex
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this whole discussion would make far more progress if we stopped calling it bad design and started calling it what it is: a visibility issue. if you as a player genuinely can't visually keep up, then that's that. it's worth changing for that reason alone.

radiant meadow
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I mean

ashen warren
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Three.

Omniscience to see the projectiles, that otherwise blend in.
Hunter Potion to see the mobs, that otherwise blend in.
Warmth Potion to ignore Chilled, although I don't feel like Warmth is that much of a requirement.

distant gyro
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mana is planned to be overhauled

radiant meadow
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omniscience highlights mobs

ashen warren
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Also, keep in mind that not everyone has perfect 20/20 sight.

teal ibex
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im not gonna keep this up lol

radiant meadow
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omniscience is hunter + spelunker + dangersense + projectile highlights

ashen warren
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I don’t blame you

teal ibex
#

please post the suggestion. i agree it should be changed. please also realize that you can disagree with a decision without it being poorly designed.

rancid flame
#

That is a good point actually. My friend has trouble finding chlorophyte because of his eyesight.

ashen warren
#

I already posted the suggestion.

teal ibex
#

sick, i'll star it and move on with my life hecticPog

tired haven
#

No player is the same
Can bet there are some who can't run in a line for a minute for whatever reason
Doesn't mean that games should just cease to exist
game journalists phenomenon

radiant meadow
#

it was from almost a week ago and stagnated around 80 stars

teal ibex
#

oh wait this was for a repost lol

radiant meadow
#

but not yet a week so repost isn't allowed

ashen warren
#

Yeah, I asked if I could resuggest it because it's a change I really want to see.

rancid flame
#

In the meantime, there are efforts you can do against it, but I agree it should be changed.

ashen warren
#

Yeah that’s how resuggs work

#

Never once have I felt like having a certain buff potion is a requirement in order to fight something. The only reason I won against Cryogen is because I just went into my vanilla Hardmode character who had much stronger weapons so I could effectively just shred Cryogen.

#

And I've never once had to do that before.

copper onyx
#

I think the change would be nice, I just see it as more of a boss nerf where it's good but not necessary

teal ibex
#

well, if you do repost it, i'd make sure to specifically mention those with visual impairment

#

it will go over far better than diving into the design, which is extremely subjective, clearly

ashen warren
#

The Cryogen fight, for me, is the single hardest fight I've ever been though.

#

Not because of the damage or his speed, but simply because of the snowstorm that makes projectiles and enemies just blend in so perfectly.

#

And I'm one of the few people who actually enjoyed fighting Ocram.

#

Ocram.

tired haven
#

Creative way to go about that, i suppose, would be to reduce blizzard power near cryogen but increase it at high distance

Eye of the storm, p much

#

Not sure how hard it would be to implement though, with crutches or not

rancid flame
#

yeah that would be pretty cool. It would force you to stay near in a more natural way.

ashen warren
#

And if Cryogen ends up being on the weaker side because of blizzard getting nerfed, I wouldn't be opposed to seeing the actual boss being buffed to compensate.

copper onyx
#

For the record I struggle seeing pbg's stingers with his black background, so I can definitely see what you're talking about

tired haven
#

To clarify, it will stay constant on the screen, just based on player's distance from cryo

#

Otherwise it's like impossible to code

ashen warren
#

That's not a bad change, honestly.

copper onyx
#

I don't think the blizzard itself should be changed, but the stuff should glow

ashen warren
#

I think pbg stingers are WAY more of a sight issue

radiant meadow
#

pretty sure that'd be extremely annoying to code

rancid flame
#

@copper onyx Yeah definitely. I think that is a large issue, you just have to keep moving and hope.

ashen warren
#

Who is PBG..?

copper onyx
#

Plaguebringer goliath

rancid flame
#

Late-hardmode

copper onyx
#

The mines are also hard to see at high speeds

rancid flame
#

Especially since the rest of her projectiles are bright green

copper onyx
#

Well the only bright green projectiles are the missles but ok

rancid flame
#

wait what

#

really

#

It's all I can ever identify in that fight besides herself and her little bees

distant gyro
#

Recently Delivered Suggestions
1 👍 (@potent veldt) https://discordapp.com/channels/225030931008847874/263382359397761025/678003014963036164
2 👍 (@tepid root) https://discordapp.com/channels/225030931008847874/263382359397761025/677781353298657301
3 👍 (@vital storm) https://discordapp.com/channels/225030931008847874/263382359397761025/677692573271457802
4 https://discordapp.com/channels/225030931008847874/263382359397761025/677638652116860943
5 🚫 (@raven sierra) https://discordapp.com/channels/225030931008847874/263382359397761025/677488230303662096
6 🚫 (@raven sierra) https://discordapp.com/channels/225030931008847874/263382359397761025/677343920690167844
7 👍 (@ashen warren) https://discordapp.com/channels/225030931008847874/263382359397761025/677286136661540895
8 👍 (@ashen warren) https://discordapp.com/channels/225030931008847874/263382359397761025/677209140245823498
9 👍 (@swift bison) https://discordapp.com/channels/225030931008847874/263382359397761025/677203396213604383
10 👍 https://discordapp.com/channels/225030931008847874/263382359397761025/676989052779495444
11 🚫 (@sand umbra) https://discordapp.com/channels/225030931008847874/263382359397761025/676958411740545034
12 (@quick ice) https://discordapp.com/channels/225030931008847874/263382359397761025/676941775126134804
13 👍 (@swift bison) https://discordapp.com/channels/225030931008847874/263382359397761025/676569843297943564
14 🏁 (@supple lodge) https://discordapp.com/channels/225030931008847874/263382359397761025/676538271731417100

ashen warren
tired haven
#

mfw placed missing flag at the same second

distant gyro
#

I realized that one suggestion was placed on the list but not sent to dev

#

so I took it down and move everything back by 1

ashen warren
#

Why do some of the suggestions have a thumbs up?

#

And one has a flag?

#

It’s in the pins

radiant meadow
#

flag menas its happening next update

distant gyro
#

read pins

radiant meadow
#

I said it earlier, silva armor uses gold bars now instead of cosmilite

distant gyro
#

in case you don't get it yet, blank is not listed but it means no real consensus

tepid root
#

yey second approval

ashen warren
#

Oh mine was approved.

distant gyro
#

aka either split or no opinion at all

ashen warren
radiant meadow
#

approved != gonna be implemented

ashen warren
#

I know.

#

But still.

radiant meadow
#

a lot of stuff gets approved

ashen warren
#

It got approved and that's nice enough.

distant gyro
#

it was rather obvious that is subject to change

radiant meadow
#

I did try and do a suggestion earlier today

#

with the community

#

but then Terraria shit itself and only showed 0% boosts to all my stats

distant gyro
#

I think I should enlist some as L/M/H

ashen warren
#

I honestly feel like Hallowed Armor should be buffed.

distant gyro
#

not sure since that's more or less kept into the dev system

radiant meadow
#

hallowed armor does not need a buff

ashen warren
#

Because Hallowed Armor is so..

radiant meadow
#

I've said it before and I'll say it again

ashen warren
#

Not bad, but there's little reason to use it over other armor sets that you can get.

distant gyro
#

hallowed is the go-to armor for mage rn

radiant meadow
#

it's better than Daedalus armor and not quite as good as Chlorophyte, just as it should be

distant gyro
#

and is between daedalus and chloro for melee/ranger

rancid flame
#

I swear hallowed was better than chlorophyte. Maybe I was just doing shit calculations.

distant gyro
#

hallowed mage is better than chloro fsr HDfailure

ashen warren
#

Why is Hallowed better for mage than Daedalus?

radiant meadow
#

because it gives better stats

tired haven
#

It is better by stats but chloro crystal is underrated usually

ashen warren
#

It doesn't.

radiant meadow
#

then I'll nerf daedalus

ashen warren
#

Hallowed set for mages gives 35 defense and the set bonus is 20% reduces mana usage.

radiant meadow
#

actually, adamantite and titanium are kinda bruh though

#

so maybe not

tired haven
#

Hallowed is adamantite+ so here you go

radiant meadow
#

and orichalcum petals are meme dps

#

calamity already buffs hallowed armor defense

ashen warren
#

39 defense for mages with Daedalus and the set bonus is +5% magic damage. You have a 10% chance absorb physical attacks and projectiles when hit. If you absorb an attack you are healed for 1/2 of that attack's damage.

radiant meadow
#

and you're ignoring the raw stats of the armor

ashen warren
#

I was just getting to it.

rancid flame
#

I found that the Daedalus set bonus never did anything

tired haven
#

And also you just copycat wiki instead of counting total efficiency

ashen warren
#

Hallowed: Increases maximum mana by 100
12% increased magic damage and critical strike chance

Daedalus: 13% increased magic damage and 7% increased mage critical strike chance
10% decreased mana usage and +60 max mana

hollow shell
#

@copper onyx Your suggestion got a lil messed up

radiant meadow
#

hallowed is more mana efficient and has better crit

ashen warren
#

The thing about the ''max mana'' is that it's not hard to get full mana bar by the time you get to Hardmode.

hollow shell
#

It's doubled

ashen warren
#

So that 100 maximum mana becomes unusable, because you can't get 100 more.

radiant meadow
#

and in calamity, hallowed mage has 40 defnese

ashen warren
#

It just stays at the max cap.

#

Wait it does?

radiant meadow
#

I hate numbers

ashen warren
#

Uh.

#

Well, 40 and 39. That's only 1 defense more.

rancid flame
#

So hallowed is slightly better then

ashen warren
#

And between the two hoods:

distant gyro
#

hallowed mage vs daedalus mage
40 defense vs 35 defense
19% damage vs 21% damage
19% crit vs 13% crit
100 mana vs 60 mana
-20% mana usage vs -10% mana usage
Daedalus has the weird absorption effect

ashen warren
#

@distant gyro The max mana is almost not even worth bringing up.

distant gyro
#

By pure stats, Hallowed wins for all but 2 situations

ashen warren
#

It's very easy to hit the max cap.

tired haven
#

Sigh
Daedalus mage: 35 defense, 16% dmg, 10% crit, 10% mana usage, 60 mana, 5% hp recovered from attacks
Hallowed mage: 40 (?)/35 defense, 19% dmg, 19% crit, 20% mana usage, 100 mana

ashen warren
#

Crab, no.

#

39, not 35.

radiant meadow
#

it's 35

ashen warren
radiant meadow
#

not 39

tired haven
#

39 is ranger

radiant meadow
#

39 is ranger defense

ashen warren
#

Oh.

#

TBH They’re basically the same

#

It’s basically preference

tired haven
#

Additional 10% to save on mana is no joke
Same goes for 9% crit

radiant meadow
#

hallowed doesn't need a buff beyond the existing defense buff

distant gyro
#

13+3+5=21 btw

toxic kettle
#

as for the mana cap, you can get up to 450 at that point

ashen warren
#

That 2 defense does a lot in Rev+ you know

radiant meadow
#

and yes, in calamity, hallowed mage is 40, not 35

#

no need to put a ?

distant gyro
#

(yes you can get up to 200 mana from gear att to reach the cap)

ashen warren
#

I've already hit max mana pre-Hardmode without using gear.

distant gyro
#

the bug pushes it to 150 but bugs don't count because temporary

toxic kettle
#

wait why is Gladiator armor so strong

ashen warren
#

How do you manage to have 400 mana prehardmode? You had to have been shooting for that.

#

Because it was trash in vanilla.

toxic kettle
#

21 defense for a pre-boss set?

distant gyro
#

Vanilla Glad armor is made for vanity tbh

#

nerfed soon

#

also who farm hoplites 24/7

ashen warren
#

@ashen warren Easier than you think.

#

When you run around picking up stars.

#

Also might have had my friend also pick up stars and craft crystals for me.

#

Max mana from mana crystals is 200

#

Is it not?

tired haven
#

It is

ashen warren
#

Yeah. I meant 200, not 400.

#

I forgot what the cap was and thought it was 400.

#

Well 400 is the weird vanilla mana bonus cap

distant gyro
#

jungle grants more max mana than daedalus btw

rancid flame
#

Wait what is the overall mana cap?

distant gyro
#

400/450/500/550/600

ashen warren
#

It does, I have 280 mana with jungle armor rn

distant gyro
#

vanilla/1-2-3 consumables+star beam rye

tired haven
#

Jungle gives 80, so does diamond robe iirc

ashen warren
#

Jungle armor is unviable though. I don't see jungle armor being viable and usable when it's made solely from spores and stingers.

toxic kettle
distant gyro
#

jungle is early game

tired haven
#

??

ashen warren
#

It’s low defense but the magic bonuses are S T R O N K

#

If you're smart, at least make wooden armor.

toxic kettle
#

since when does the power of an armor set depend directly on its ingredients

ashen warren
#

Wood is tougher than spores.

rancid flame
#

I used Jungle it was pretty good against Slime God.

ashen warren
#

D A W G

tired haven
#

Ok now that's just trolling

ashen warren
#

@toxic kettle Iron > Wood.

tired haven
#

Quit it lad

distant gyro
ashen warren
#

Certified bruh moment

#

Am I wrong though?

#

This is a video game. It disobeys logix

#

Therefore yea, you are wrong.

tired haven
#

Real-life logics that is, at least

distant gyro
#

an iron bucket has 1 defense, wood helmet also has 1, pumpkin helmet has 2
welcome to re-logic

rancid flame
#

I guess it makes sense since it's like the magic power of the jungle is in the armour.

radiant meadow
#

yet all jungle themed craftable weapons are melee

ashen warren
#

Does it say ''Magical Stinger''?

radiant meadow
#

but the armor is mage

ashen warren
#

Well the melee armor is Molten

tired haven
#

Magical pumpkin armor

toxic kettle
#

tfw wearing metal armor makes your sword stronger

tired haven
#

Because the fact it's the game isn't enough, gotta explain everything

radiant meadow
#

and I think this idea of armors being made of flimsy materials is derailing off the topic of any suggestions

tired haven
#

Indeed

rancid flame
#

Oh yeah

ashen warren
#

Suggestion: make Jungle Armor grant no defense and sting you constantly, dealing 1 damage per second due to Stingers being imbedded in you.

#

Did anyone ever talk about DiamondWalker's suggestion?

left crest
#

funny meme sugg haha

radiant meadow
#

yes

#

we talked before he posted it

ashen warren
#

Let's talk about you Ben.

distant gyro
#

Ben is a person.

#

the end HDfailure

ashen warren
#

We concluded that it will inevitably get denied

sand umbra
#

yet all jungle themed craftable weapons are melee
but the armor is mage

thank you for giving me my latest and greatest prompt of creativity

tired haven
#

Oh no, sis incoming

ashen warren
#

Jungle magic weapons!?
Oh no wait Mana Rose exists

distant gyro
#

Oh no, EE idea yoink incoming

toxic kettle
#

spill the sugg, sis

sand umbra
#

alt gets it

left crest
#

make thorn chakram magic because yes

sand umbra
#

explode

left crest
#

but in all seriousness that makes no sense

distant gyro
#

eviscerate

sand umbra
#

(under my hands)

ashen warren
#

Wait. Terraria made sense?

radiant meadow
#

nah

left crest
#

cat sword cat sword

sand umbra
#

Terraria inherently makes no sense

distant gyro
#

*video games made sense?

rancid flame
#

If terraria made sense solar armour would burn you

sand umbra
#

forget Solar Flare

ashen warren
#

Terraria is a game that exists to make references. Change my mind.

sand umbra
#

Molten would burn you

radiant meadow
#

I mean, there are a lot of references

left crest
#

If terraria made sense Titanium wouldn’t give you a dodge like seriously what

radiant meadow
#

not much to change your mind on

sand umbra
#

Titanium armor echceasebegone

left crest
sand umbra
#

I despise Titanium armor from a balancing standpoint, I really do

that is all

rancid flame
#

I'm not complaining though that set bonus is crazy

ashen warren
#

Of all the damaging aura things in Calamity, why none of them are Uranium baffles me

radiant meadow
#

we don't have any uranium themed items

past cape
#

or with all the sulfur stuff, we don't have pyrite/fool's gold

#

or cinnabar for that matter

wary canyon
#

fools gold armor sounds like a cool rogue set

radiant meadow
#

I'm sorry but cinnabar only makes me think of pokemon

sand umbra
#

like, in practice I doubt anyone cares because it's one of the two highest-tier HM ore armors pre-boss and the set bonus is cool as hell
but as someone who's going to have to rebalance bosses at that tier eventually for his own purposes I literally despise the concept of an armor set granting you a free dodge

(if you're curious, and just to make this clear, I have similar feelings towards the Counter Scarf)

radiant meadow
#

clearly, Thomas enjoyed pre nerf scarf

rancid flame
#

The counter scarf is better though because you actually have to react to the danger. titanium is just free dodge

tired haven
#

Counter scarf is worse because it's an accessory
The only thing that makes me tolerate it is the fact that dodge is so unreliable that the players kill themselves trying to dodge into projectiles failure

sand umbra
tired haven
#

(same goes for eclipse mirror bug)

frank stratus
#

that's why i stopped using counter scarf

ashen warren
#

I don’t use it as a dodge. I use it as a dash.

rancid flame
#

Is the fact that it's unreliable a bug or I am just doing something wrong

tired haven
#

More a bug than not

sand umbra
#

also Scarf was more powerful at some point?

#

fear

radiant meadow
#

it used to have twice the dash length

left crest
#

And that is why cryolore is the best dash

radiant meadow
#

and half the cooldown time

sand umbra
frank stratus
#

lole

radiant meadow
#

so yes

ashen warren
#

Well Counter Scarf existed before Rev did

tired haven
#

Because cryo doesn't even take slot, yes

rancid flame
#

who thought that was a good idea

left crest
#

fab prob

radiant meadow
#

Fab also nerfed it realizing how strong it was

#

it also used to not have chaos state interactions of course

sand umbra
left crest
#

at least it’s not counter matter

ashen warren
#

Aight so Calamity history for a moment, if I may

sand umbra
#

personally I don't like the concept behind Counter Scarf too terribly much, but I can appreciate the state it's in right now
it's in a state where I actually feel semi-comfortable balancing against it and it's a Rev+ item anyway so it's not like I have much room to balance against it CompleteFailure

#

Titanium armor is just "have a free dash from an equally free armor set" because the condition is something you fill on a regular basis anyway

I hate it

left crest
#

exactly

ashen warren
#

Counter Scarf existed before Revengeance mode did, and you had to kill Prepare to Die EoC to get it, which had stats I can’t remember off the top of my head, but you basically had to Post Moon Lord to get it. So it used to be super good because you had to go so far out of your way to get it.

left crest
#

so much worse than the other two hm ore armors with special set bonuses

elder mist
#

prepare to die was post wof

#

prepare to cry was post ml

#

you had to kill wof to get counter scarf

#

you history a bit wonky

ashen warren
#

Yeh somethin like that. Yea cuz that’s what Celestial Onion and the other item did

wary canyon
#

prepare to what now

left crest
#

demon trophy

ashen warren
#

Yea that’s it

wary canyon
#

I think I’m in over my head on this one

radiant meadow
#

wof dropped vehemence iirc

rancid flame
#

Sorry what's this prepare to die/cry stuff?

radiant meadow
#

not scarf

left crest
#

now a meme spawnrate booster

wary canyon
#

^

elder mist
#

wasnt vehemence in cry

radiant meadow
#

it was

ashen warren
#

WoF dropped Vehemence. EoC dropped Counter Scarf. Yharon dropped Drew’s Wings.

radiant meadow
#

but pretty sure scarf was a ptd eoc drop

elder mist
#

so it did drop counter scarf

#

yeah woffles would be vehemence

left crest
#

wof dropped vehemence, eoc dropped cscarf in die

ashen warren
#

You can read up about this on the wiki

elder mist
#

thats what made the most sense

wary canyon
#

are these prepare to die/cry things what used to exist before Rev and Death modes?

ashen warren
#

Yes

elder mist
#

yes

frank stratus
#

yes

radiant meadow
#

well you said kill wof to get scarf

ashen warren
#

It was basically, everything had way more health and damage that’s it

elder mist
#

because wof drops the item to get prepare to die

#

which is what was required for cscarf

left crest
#

so Master Mode?

radiant meadow
#

oh I see

ashen warren
#

We don’t talk about Master Mode here.

radiant meadow
#

but I digress, since I don't think this is suggestion related anymore

left crest
#

ahh yeah this is sugg discussion channel

rancid flame
#

At this point we're just saying stuff

left crest
#

yeeting outta here bye

ashen warren
#

True. But there is currently not a new sugg to discuss so, unsure what the rules are here

rancid flame
#

Someone might be trying but dont feel like it because of the current convo

ashen warren
#

Fair enough

elder mist
#

thats just an excuse used, pro tip

ashen warren
#

?

radiant meadow
#

if there's no suggestion to discuss, leave the channel

#

simple

rotund hatch
#

so i dunno if this has already been susgested yet but

#

something in changelogs made me think

#

specifically the recent change to rogue stealth being generatable while moving, specifically an amount that's "decent"

#

it made me think about rage and true melee, specifically how rage is generated while using true melee. is it kinda pointless to increase the amount of rage gained from true melee to an amount akin to the rogue stealth changes, or has that already been considered and declined

tired haven
#

Le shrug
True melee doesn't synergize with rage mainly due to losing the active boost when getting hit

void kelp
#

which is odd considering how rage is built w true melee strikes

karmic stone
#

losing the active boost when getting hit
Wasn't this changed or next update/I'm tripping

distant gyro
#

it was changed in 1.4.3 iirc smh crabboomer

karmic stone
tired haven
#

Smh

#

That's exactly why people don't do guides on calamity now failure

potent veldt
#

@copper onyx Interesting suggestion, but please condense the fuck out of it

#

You do not need that many line skips

rotund hatch
#

idk, i just think it (the true rage+melee thing) is either kinda pointless, or should be buffed to be pretty useful because imo rage is like, basically useless unless you specifically use heart of darkness or draedon's heart which is like 10% of the game if you use those items during their main times lmao

potent veldt
#

It literally takes up almost all of my monitor in one suggestion

tired haven
#

True melee is hard subject
On the one hand, you have 1.5 hours scal fight done by one of the best players solely
On the other hand, plant dies in 8 seconds to budget build even mouse clicker can reproduce 100% of the time

potent veldt
#

To be fair, a massive chunk of the Scal true melee fight is just the brothers being antisocial

rotund hatch
#

mostly refering to specifically the rage and true melee interaction, namely because i played true melee for a decent amount of time and i got rage all of probably 3 times CompleteFailure

tired haven
#

It is literally the whole fight except for hearts being antisocial to something with less than 20-35 blocks range

#

And there are quite a few less extreme but not less annoying examples like retinazer

rotund hatch
#

retinazer dumb and bad
twins bad fight
send tweet

unique vector
#

i see zero reason to do this suggestion

#

the point of deathmode is to be a more unique, harder mode

#

whatever people experience by playing deathmode first, they wouldnt care what stuff rev has because they wouldnt know what it even is. and even if they do care that much they can just turn off deathmode

#

this is another case of suggestions that try to accommodate for every option/situation for the playerbase. which is typically bad game design.

distant gyro
#

also it's doubled

potent veldt
#

It's doubled for whatever reason, and it has more line skips then there are paragraphs

quartz hare
#

it'sn't

potent veldt
#

What

#

Also, yeah, while I enjoy trying to give everyone a healthy experience of everything possible, if you're going death mode, you've given up your right to "aesthetic boss fights"

distant gyro
#

and ye that line skip is pretty excessive

tepid root
#

isnt the main catch of the new death mode bosses is that they have their action from right at the start of the fight?

potent veldt
#

Yeah

#

There's legitimate reason as to why this isn't a thing, btw

#

Such as lessening breathing room, making more of the fight it's difficult phases, and disallowing you chances to build adrenaline

tepid root
#

also yeah this amount of line skips is h

rotund hatch
#

h

potent veldt
#

There's more gray then there is suggestion lol

#

Wait, that's a thing?

#

That's.... Really fuckin stupid

indigo fog
#

I'd just use Purification Powder/Clentaminator for that issue

potent veldt
#

Thank you redigit

ashen warren
#

May or may not have forgotten about purification powder

stoic crag
indigo fog
#

It's not that bad

#

really

gray nebula
#

death is already a toggle

indigo fog
#

/\

ashen warren
#

Personally I find most of the new Death stuff is ech

#

But me brain say I'm a 🅱️ uss for not using it

tiny rose
#

@elder estuary put a proper description of the problem, and a proper explanation so that people will empathise why this might be a big problem. You not seeing anything is one thing, "putting config for people with eye problems" is another. Be descriptive or it will be deleted.

#

"Bad delet" won't cut it.

indigo fog
#

That image can't be real.

elder estuary
#

well

#

it is

#

so you see my annoyance

indigo fog
#

That has to be a bug then

elder estuary
#

bug or not the whole 'feature' is dumb and should never have been implemented

gray nebula
#

disable death if you dont like it wegud

indigo fog
#

It's only meant to be slightly darker. This was never supposed to happen

elder estuary
#

er discord pls, sec

#

image taken from suggestion and enhanced in photoshop

#

literally a screenshot of ingame

#

zero reason for this to be a thing

#

zzz

hollow shell
#

You know there are ways to boost the light level, right?

elder estuary
#

do tell

ashen warren
#

Yea a lot of the game's intended environmental difficulty has turned out to be just silly. It could use tweaks

hollow shell
#

That it's an obstacle to overcome?

elder estuary
#

because i haven't found it prehardmode

#

i have night vision on via nighttime EoC lore btw

#

and shine potion

#

literally worthless

gray nebula
#

breaking dark orbs/crimson hearts to get a light pet helps

hollow shell
#

Gimme a sec

elder estuary
#

i have the dark orb light pet equipped

gray nebula
#

well that's a bug then

elder estuary
#

bug or not the feature is anti-accessability and overall just dumb; needs a toggle in mod config to outright disable at the very least

gray nebula
#

disable death if you d ont like it

#

like it's that easy

elder estuary
#

why would I want to play calamity on non death mode...

#

what is the point? it's too easy

gray nebula
#

actually calamity is balanced around revengeance

elder estuary
#

yes... rev is too easy after many hours invested; but if i wanted to play blind, i would use a blindfold

gray nebula
#

and you would want to play calamity on non death mode because you dislike the underground darkness???

#

it's a toggleable mode

#

just disable it while mining

hollow shell
#

It makes sense, I can see it

#

It's annoying to disable it every time you go mining

elder estuary
#

so option 1: a mode with zero challenge, option 2: a mode with the challenge I want but also i'm blind

#

great

gray nebula
#

oh yes revengeance my favorite 0 challenge mode

hollow shell
#

Iban plz

gray nebula
#

but the latest update removed the boss buffs on death cri

elder estuary
#

people literally nohit death mode but you're having issues considering people thinking rev is not challenging.. ok

gray nebula
#

It's pretty much the same as rev but with some small ai boosts on the bosses, and mostly environmental changes

hollow shell
#

Ohh, okay
I see the issue

#

The darkness is unintended, Xeta

#

It's getting fixed in the next patch

gray nebula
#

I'm not saying it's not challenging I'm just saying death isn't like super hard compared to rev

ashen warren
#

Honestly I must be the only who is glad to see the boss buffs and extreme rippers gone. I was one for the trickier boss AI but I'm too scrub for required extended nohits

elder estuary
#

@hollow shell this still doesn't fix my complaint... i don't want it just nerfed I need it gone; the contrast in my eyes is shot after 20 years of staring at a monitor

hollow shell
#

(also I'd prefer if this didn't devolve into an argument about difficulty preference)

elder estuary
#

normal terraria is already pretty dark to me

hollow shell
#

Well I'm saying the darkness won't occur if you have proper lighting equipment, which you do have

sand umbra
#

except it still does

hollow shell
#

That's comin in the next patch
It doesn't work in this update so we're fixin it

wooden wedge
#

the darkness is still there because it's a shader iirc

sand umbra
#

the lowered light level in the underground is a shader, Rover

#

it doesn't work like normal light level adjustments or the Abyss

hollow shell
#

That doesn't mean you can't turn it off

sand umbra
ashen warren
#

Even when using Night Owl, it is unaffected because shader

hollow shell
#

if you have certain things equipped

wooden wedge
#

it doesn't change no matter your gear

hollow shell
#

Again, not this public current update

#

I know

#

It's a bug

#

It's getting fixed

sand umbra
#

...I was told that wasn't happening when I asked Ozz about it before echdemon

hollow shell
#

@hearty yew Clarify

sand umbra
#

now I'm confused

hollow shell
#

Underground darkness

#

What's happening with it

sand umbra
#

when I'd asked about making certain equipment null/lessen the underground darkness effect (specifically those from mods outside Calamity e.g. EE, context is spoilers for the moment) I was met with a no and now I'm being greeted with a yes so understandably I don't know what's happening anymore echmega

gray nebula
#

here's very deep undeground without any light acessories or anything

#

so yes, it's fixed

tired haven
#

(tentacle is overkill ngl)

elder estuary
#

great now do it prehardmode

gray nebula
#

brub

ashen warren
#

Retro/Trippy tend to be brighter, but either way this looks functional aside from considering that you have to get to the underworld with nothing but an orb

gray nebula
#

and shine too

hearty yew
#

whomst has summoned me

#

time to get warned for memeing in a functional channel

sand umbra
#

so you're a cat

hearty yew
#

anyway what am I here for

hearty yew
#

ugh

#

@hollow shell @gray nebula @elder estuary

gray nebula
#

hey I didn't do anything

tired haven
#

what's happening, actually?

hearty yew
wooden wedge
#

ozz look in the top right corner and click the @ button

elder estuary
#

i didn't ping u ❤️

wooden wedge
#

it shows you your pings

sand umbra
#

echping x 3

ashen warren
#

Are we all guilty?

hearty yew
#

no

gray nebula
#

talkiing about underground darkness stuff

hearty yew
#

Nobody is guilty

#

Sandstone you make a good point let me see what that menu says

gray nebula
hearty yew
#

Ah okay

elder estuary
#

yeah,... no

hearty yew
#

Rover has asked me to explain what's happening to underground darkness in the upcoming update

elder estuary
#

that is way too dark for me

#

i just need a toggle in mod config to turn off the shader completely... i can barely see vanilla

wooden wedge
#

turn off death when you're undergroudn then

hearty yew
#

Answer: It's being fixed in multiplayer.

Nothing about the brightness is being changed, or the fact that it depends entirely on post Skeletron items yet makes 1/3 of the underground unplayable.

night cradle
#

that's pretty good for shine potion standards actually

hearty yew
#

It's copy pasted Abyss light mechanics, so it's built to be balanced post Skeletron and later. There is no meaningful way to boost your light level early game.

gray nebula
#

well that's weird because apparently xeta is seeing only pitch black even with light pets and shine

elder estuary
#

so basically calamity is dead to me if this doesn't get a toggle off, i don't play non-death mode and i can't play with the darkness added

#

oh well

night cradle
#

and you shouldn't be able to invalidate the difficulty which the darkness brings up at pre-boss either, so imo it's good

hearty yew
#

Quit being a drama queen

elder estuary
#

i'm not? quit being ableist

hearty yew
#

Calamity stops being dead to you the second you disable death

elder estuary
#

i literally cannot see shit

#

I don't have any interest in playing rev... haven't in like 2 years

wooden wedge
#

if you can't see then turn it off when you're underground

hearty yew
#

Calamity is not a for profit organization and doesn't need to make its visual effects compliant with any sort of disability protocol

wooden wedge
#

then turn it on when you're above ground

hearty yew
#

I think adding darkness underground was a fucking stupid idea

elder estuary
#

didn't say it does?

hearty yew
#

Let me make that clear

gray nebula
#

Isn't the shine + darkness orb combo screenshot visible enough?

hearty yew
#

There are things I don't get to control

#

Yes it's still too dark

#

IMO at least

hollow shell
#

Should that be fixed

gray nebula
#

I mean it's not pitch black

ashen warren
#

I could be wrong, but this seems very much to me like, no one likes this change, but Fab likes it, so it stays.

hearty yew
#

You are exactly correct

distant gyro
#

I'm pretty sure the underground darkness effect is barely noticable

elder estuary
sand umbra
#

it's extremely noticeable

elder estuary
#

is too dark for me

distant gyro
#

the only reason it gets pitch black is because dumb bug

hearty yew
#

It's too dark for me too

elder estuary
#

my eyes are fucked and it wasn't an issue i couldn't work around before this change

tired haven
wooden wedge
#

then turn off death

hearty yew
#

I'd disable death mode too if I had to fucking equip my abyss gear just to go mine obsidian

wooden wedge
#

if you can't see with it on then turn it off

tired haven
#

Time to see for myself in a playthrough I suppose
Brb rushing hellevator

distant gyro
#

like: This was accounted for in the test version
The Underground gets darker the deeper it gets without any light (only starts to get noticable in the Mid Caverns) [135]

elder estuary
#

no! i'm not sure what part of I have no interest in playing rev isn't understood

distant gyro
#

Mid Caverns

wooden wedge
#

god.

hearty yew
#

we don't have to cater to you specifically

#

but you are right

wooden wedge
#

turn it off when you need to see

hearty yew
#

this is clearly ruining some people's enjoyment of the game

elder estuary
#

i haven't asked to be catered to specifically.. the WHOLE CONCEPT is DUMB and at MINIMUM should have a toggle off for ACCESSABILITY

#

if not outright removed for... being dumb!

#

artificial difficulty at its finest

#

it's not like abyss where at least it's thematically appropriate

hearty yew
#

Then make a suggestion to that effect and watch as nothing happens

elder estuary
#

sharks coming out of nowhere to eat you

#

exactly

hearty yew
#

I recommend you do

elder estuary
#

120 stars.. ridiculous

#

I did

tired haven
#

sigh

hearty yew
#

Once you have shown that certain things are beyond the control of the community start pulling teeth

gray nebula
#

I'm having trouble seeing how some ennemies being slightly easier to kill while underground can ruin you whole experience

elder estuary
#

only reason im still typing in here is i got pinged ¯_(ツ)_/¯

distant gyro
#

if something is relatable to everyone, makes sense, and has a good reason then 120 is not a big deal

ashen warren
#

Honestly, this, the lightning, and the lava geysers are the only part of new Death Mode that I don't like.

distant gyro
hearty yew
#

Randomly dying with no warning, it's vanilla traps 2.0, flashier this time.

#

If you don't like dying don't play death mode

tepid root
unique vector
#

its not artificial difficulty, its realism mechanics. its either a keep, remove, or change. asking to toggle mechanics is basically trying to get a compromise of both keeping and removing something while getting the worse ends of both. additionally to that, “just disable death underground” is a fucking stupid excuse. thats like saying “just lower your difficulty level when you get to a certain starcraft mission”, it SHOULD be a proper playthrough throughout and not require constant flip flopping between different modes

hearty yew
#

ok so what do you suggest we do pixl

fervent zealot
#

when someone has a disability of any kind, a proper playthrough isn't guarenteed

tired haven
#

I found the issue with that, seemingly

unique vector
#

i cant personally comment on the actual severity of the mechanic itself because i havent touched the mod in months, which i plan to fix this week since im on break. ill see for myself how bad it is since i play on dm all the time anyway, and then go from there

hearty yew
#

yeah but we shouldn't say "disable death mode lule" to a disabled person and walk away

unique vector
#

i dont want to suggest a fix that doesnt necessarily do the fixing

fervent zealot
#

we shouldn't, no

ashen warren
#

I suppose it is called Death isn't it, although I figured that when the world wanted to kill me it meant it would be hard to survive rather than annoying to play

fervent zealot
#

but it's more reasonable than a demand for the mechanic to be removed on a selfish whim

hearty yew
#

no it's not

unique vector
#

if its an issue with disabilities then that would require disabled toggled that cater towards said disabilities, which depends on the amount of audience that needs said toggle

tired haven
#

It reduces ALL the brightness, making it less contrasting, as opposed to reducing radius of lighting things
Not sure why abyss feels fine, but last layer is clearly uncomfortable when at low light level gear, even when everything around is lit

hearty yew
#

it's disrespectful to people who literally can't help themselves instead of disrespectful to the wishes of an entire community

fervent zealot
#

last layer of abyss just uses the vanilla brain suckler effect

hearty yew
#

both are abhorrent

#

but now apparently both are the norm in calamity

unique vector
#

i didnt realize this was a subject of catering to someone that physically cannot deal with the dark mechanic my bad

hearty yew
#

yeah it is

#

That's what started this discussion

#

"I literally cannot see due to death mode darkness effect in caves"

#

even with appropriate gear

unique vector
#

that kinda goes back to the idea of a disability enhancement toggle for those that struggle with said things

#

another option is to just implement a game brightness slider, but this is terraria we’re talking about

ashen warren
#

If a mechanic is unfun and worsens the experience of a game, why is it in the game?

hollow shell
#

Monitor gamma is a thing but I assume that's something Xeta already tried

tired haven
unique vector
#

fun is subjective

ashen warren
#

i legit squinted

tired haven
#

Note how things that should be bright aren't

ashen warren
#

such as Lava

tired haven
#

And UI stands out

hollow shell
#

Yeah it's not an extreme Darkness/Blackout effect
it's a full screen dim

unique vector
#

...why does the dark mechanic completely overrule light sources

#

that makes no sense to me

tiny rose
#

^

sand umbra
#

because it's a shader

distant gyro
#

isn't it a blackfadein

hollow shell
#

A strong light reduction would make more sense for realism

unique vector
#

thats basically just saying “yo we’re gonna make game brightness 20% less”

hollow shell
#

Light is still light but it doesn't penetrate the dark as much

tired haven
#

I suppose it's because you can't directly change light level of items without tons of work, but it doesn't justify the filter

sand umbra
#

but you can

#

it's actually not very difficult at all

unique vector
#

i thought it was a “darker areas are darker, light sources matter more”

#

and not an entire blanket darkness effect

fervent zealot
#

see, that would be bearable

tired haven
#

Same

unique vector
#

when was this added??

hearty yew
#

Main.blackLevel or something I think and yes it literally is a shader which just darkens everything arbitrarily

tired haven
#

Last update

hollow shell
#

This update

#

yeah

elder estuary
#

i have shadow orb, EoC night vis during night

unique vector
#

did noone say anything during testing..?

#

is that

#

is that fucking hell

#

where darkness makes zero sense whatsoever

fervent zealot
#

. . why the fuck is the darkness applied in hell

hearty yew
#

Of course nobody said anything during testing!

tired haven
#

(weird, for me hell stays at normal light)

elder estuary
#

i think im in hell, minimap says im in hell

hearty yew
#

Nobody can speak up

fervent zealot
#

this isn't 1.1 or 1.2 where hell had an actual fucking background

elder estuary
#

standing in/on lava

sand umbra
#
public override void ModifyLightingBrightness(ref float scale)
{
    Player player = Main.LocalPlayer;
    if (condition)
    {
        scale -= 0.05f; // or something close to it
    }
}```
elder estuary
#

buuuuuuuuuuuuuuuuuuuuuuuuuuuuut

sand umbra
#

context: Mod class

hearty yew
#

Hell is supposed to stay at normal light btw

lost agate
#

Oh good this is happening

hearty yew
#

okay thank you Thomas I'll report that

elder estuary
sand umbra
#

this is a thing you can do and should accomplish the same effect without making light-granting items useless

hearty yew
#

something seems really fucked up about your computer

unique vector
#

?? why is daytime dark too

hearty yew
#

that's way darker than day is supposed to be

unique vector
#

that makes no sense

elder estuary
#

not my pc

lost agate
#

Thats not even underground

vocal grotto
#

Yeah, the darkness effect doesn't come up for me when I'm in hell or above the ground, so that's really weird.

elder estuary
#

other person has same issue

#

exact same issue

#

on a literally brand new pc

#

built like 3 days ago

ashen warren
#

That's multiplayer right?

elder estuary
#

yes

#

but even sp its too dark

distant gyro
#

@unique vector I did. test the Death Mode darkness effect The result was that; after turning death mode on and off excessively, the fade in begins at 750' Caverns in a large world. The max fade in is not a lot considering you get to the lava layers by that time and lava is insanely bright.

ashen warren
#

Where is the other person?

hollow shell
#

It looks like you're using other mods than Calamity
Is something affecting that?

elder estuary
#

no

unique vector
#

i need to start a dm playthrough again, this looks pretty stupid

elder estuary
#

absolutely none of my other mods affect this in any way

distant gyro
#

Of course the public version turns out to be different because ???

lost agate
#

Pixl calm down

unique vector
#

i am calm?

lost agate
#

This may just even be a mod incompat

wooden wedge
#

I started a new playthrough a few days ago

#

and nothing gets that dark

distant gyro
#

Same for Primrose Keepsake, idk how people made it vanish

wooden wedge
#

it shouldn't be dark in hell whatsoever

lost agate
#

Well youre saying its stupid and shit

distant gyro
#

Too many things went wrong and idek why

wooden wedge
#

so something else is being fucky

unique vector
#

...which is why i said i need to see this for myself shucks

lost agate
#

Aight imma go then

ashen warren
#

this entire discussion is incredibly heated and escalated way more than it needed to

unique vector
#

im not stating it is. im stating it seems from what people are saying

vocal grotto
#

I'll go see if this happens in MP for me as well.

fervent zealot
#

this entire discussion seems to stem from what is at a guess either mp shenanigans or stupid obscure bugs that make no sense

tiny rose
#

@elder estuary since this is mp, did you try sp and see if its affected by it?

fervent zealot
#

or, possibly, both

tiny rose
#

Is it sp bug or mp got a role in it

elder estuary
#

sp doesn't do the daytime darkness but underground is still WAY too dark

unique vector
#

which means it needs people looking at it to see if there is a legitimate issue or if theres just something else being fucky

vocal grotto
#

Then MP is affecting it at least to some degree then

unique vector
#

which is what ill be doing, just to see the new changes in general

elder estuary
#

downloaded off mod browser btw

fervent zealot
#

the surface darkness is probably mp then at a guess

unique vector
#

does mp accidentally cumulate the darkness effect? or is it something else

hollow shell
#

Mod Browser is indeed the latest version currently, iirc

#

(it usually isnt)

ashen warren
#

I have a paper to write, but I'll say: I don't understand how things like this even get into the game.

#

@unique vector iirc ye, it's fixed in test

unique vector
#

ah okeh

#

guess that was just an oversight

ashen warren
#

it was yes, the testers had a lot on their plates with such a large update, it's inevitable things would be missed

unique vector
#

anywho, if people have complaints about mechanics its best to try and have a discussion about them before actually making suggestions bc ik sometimes people like to outright suggest mechanics to be a config or removed without conferring to other people or the actual dev team beforehand

#

makes sense

placid girder
#

@ashen warren as someone who's done beta shit, people are only human and some really dumb stuff gets missed

elder estuary
#

pretty ironic they were blind to the whole being blind part tho

unique vector
#

i apologize for not being up to date with everything

ashen warren
#

true, but this doesn't look like one of those things.

unique vector
#

theres a downside to taking a large break for my health lol

#

as such im gonna spend the next few days catching up and seeing what yall are saying about the new stuff since community feedback is important and it seems things are a little more agitated than i remember